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-rw-r--r--bin/OpenSim.ini.example41
1 files changed, 27 insertions, 14 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 6757081..7e7b231 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -206,12 +206,13 @@
206 ;; Choose one of the physics engines below 206 ;; Choose one of the physics engines below
207 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine 207 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
208 ;; OpenDynamicsEngine is by some distance the most developed physics engine 208 ;; OpenDynamicsEngine is by some distance the most developed physics engine
209 ;; BulletSim is incomplete and experimental but in active development 209 ;; BulletSim is incomplete and experimental but in active development. BulletSimN is a purely C# version of BulletSim.
210 ;; basicphysics effectively does not model physics at all, making all 210 ;; basicphysics effectively does not model physics at all, making all
211 ;; objects phantom 211 ;; objects phantom.
212 ;; Default is OpenDynamicsEngine 212 ;; Default is OpenDynamicsEngine
213 ; physics = OpenDynamicsEngine 213 ; physics = OpenDynamicsEngine
214 ; physics = BulletSim 214 ; physics = BulletSim
215 ; physics = BulletSimN
215 ; physics = basicphysics 216 ; physics = basicphysics
216 ; physics = POS 217 ; physics = POS
217 218
@@ -264,9 +265,10 @@
264 ; DefaultScriptEngine = "XEngine" 265 ; DefaultScriptEngine = "XEngine"
265 266
266 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true 267 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
267 ;; Map tile options. You can choose to generate no map tiles at all, 268 ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
268 ;; generate normal maptiles, or nominate an uploaded texture to 269 ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
269 ;; be the map tile 270 ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
271 ;; to disable the MapImageServiceModule entirely.
270 ; GenerateMaptiles = true 272 ; GenerateMaptiles = true
271 273
272 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 274 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
@@ -744,13 +746,6 @@
744 ;; The trade-off may be increased memory usage by the script engine. 746 ;; The trade-off may be increased memory usage by the script engine.
745 ; ThreadStackSize = 262144 747 ; ThreadStackSize = 262144
746 748
747 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true
748 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
749 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
750 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
751 ;; by scripts have changed.
752 ; DeleteScriptsOnStartup = true
753
754 ;; Set this to true (the default) to load each script into a separate 749 ;; Set this to true (the default) to load each script into a separate
755 ;; AppDomain. 750 ;; AppDomain.
756 ;; 751 ;;
@@ -763,6 +758,23 @@
763 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false 758 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false
764 ; AppDomainLoading = true 759 ; AppDomainLoading = true
765 760
761 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
762 ;; co-op will be more stable but this option is currently experimental.
763 ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
764 ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
765 ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
766 ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
767 ;; Current valid values are "abort" and "co-op"
768 ; ScriptStopStrategy = abort
769
770
771 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true
772 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
773 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
774 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
775 ;; by scripts have changed.
776 ; DeleteScriptsOnStartup = true
777
766 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl 778 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
767 ;; Default language for scripts 779 ;; Default language for scripts
768 ; DefaultCompileLanguage = "lsl" 780 ; DefaultCompileLanguage = "lsl"
@@ -786,8 +798,9 @@
786 ;; Allow the use of os* functions (some are dangerous) 798 ;; Allow the use of os* functions (some are dangerous)
787 ; AllowOSFunctions = false 799 ; AllowOSFunctions = false
788 800
789 ;# {AllowLightShareFunctions} {Enabled:true [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} true 801 ;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false
790 ; Allow the user of LightShare functions 802 ; Allow the use of LightShare functions.
803 ; The setting enable_windlight = true must also be enabled in the [LightShare] section.
791 ; AllowLightShareFunctions = false 804 ; AllowLightShareFunctions = false
792 805
793 ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow 806 ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow