aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/bin/OpenSim.ini.example
diff options
context:
space:
mode:
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r--bin/OpenSim.ini.example165
1 files changed, 94 insertions, 71 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index ff8fa5f..9a17c58 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -4,7 +4,7 @@
4 save_crashes = false 4 save_crashes = false
5 5
6 ; Directory to save crashes to if above is enabled 6 ; Directory to save crashes to if above is enabled
7 ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) 7 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
8 crash_dir = "crashes" 8 crash_dir = "crashes"
9 9
10 ; Place to create a PID file 10 ; Place to create a PID file
@@ -14,16 +14,16 @@
14 ; Set HttpProxy to the URL for your proxy server if you would like 14 ; Set HttpProxy to the URL for your proxy server if you would like
15 ; to proxy llHTTPRequests through a firewall 15 ; to proxy llHTTPRequests through a firewall
16 ; HttpProxy = "http://proxy.com" 16 ; HttpProxy = "http://proxy.com"
17 ; Set HttpProxyExceptions to a list of regular expressions for 17 ; Set HttpProxyExceptions to a list of regular expressions for
18 ; URLs that you don't want going through the proxy such as servers 18 ; URLs that you don't want going through the proxy such as servers
19 ; inside your firewall, separate patterns with a ';' 19 ; inside your firewall, separate patterns with a ';'
20 ; HttpProxyExceptions = ".mydomain.com;localhost" 20 ; HttpProxyExceptions = ".mydomain.com;localhost"
21 21
22 ; Set this to true if you are connecting your OpenSimulator regions to a grid 22 ; Set this to true if you are connecting your regions to a grid
23 ; Set this to false if you are running OpenSimulator in standalone mode 23 ; Set this to false if you are running in standalone mode
24 gridmode = false 24 gridmode = false
25 25
26 ; Set this to true if you want this OpenSimulator to run the Hypergrid functionality 26 ; Set this to true if you want Hypergrid functionality
27 hypergrid = false 27 hypergrid = false
28 28
29 startup_console_commands_file = "startup_commands.txt" 29 startup_console_commands_file = "startup_commands.txt"
@@ -39,7 +39,7 @@
39 ; Enables EventQueueGet Service. 39 ; Enables EventQueueGet Service.
40 EventQueue = true 40 EventQueue = true
41 41
42 ; Set this to the DLL containig the client stack to use. 42 ; Set this to the DLL containing the client stack to use.
43 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" 43 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
44 44
45 ; ## 45 ; ##
@@ -60,7 +60,7 @@
60 ; except that everything is also enclosed in a <Regions> tag. 60 ; except that everything is also enclosed in a <Regions> tag.
61 ; regionload_webserver_url = "http://example.com/regions.xml"; 61 ; regionload_webserver_url = "http://example.com/regions.xml";
62 62
63 ; Draw objects on maptile. This step might take a long time if you've got a huge amount of 63 ; Draw objects on maptile. This step might take a long time if you've got a large number of
64 ; objects, so you can turn it off here if you'd like. 64 ; objects, so you can turn it off here if you'd like.
65 DrawPrimOnMapTile = true 65 DrawPrimOnMapTile = true
66 ; Use terrain texture for maptiles if true, use shaded green if false 66 ; Use terrain texture for maptiles if true, use shaded green if false
@@ -109,11 +109,11 @@
109 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the 109 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
110 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets 110 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
111 ; locally. This will mean you won't be able to take items using your assets to other people's regions. 111 ; locally. This will mean you won't be able to take items using your assets to other people's regions.
112 112
113 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to 113 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
114 ; prevent frequently changing objects from heavily loading the region data store. 114 ; prevent frequently changing objects from heavily loading the region data store.
115 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. 115 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
116 ; 116 ;
117 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds 117 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
118 MinimumTimeBeforePersistenceConsidered = 60 118 MinimumTimeBeforePersistenceConsidered = 60
119 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago 119 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
@@ -129,11 +129,11 @@
129 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. 129 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
130 physical_prim = true 130 physical_prim = true
131 131
132 ; Select a mesher here. ZeroMesher is save and fast. 132 ; Select a mesher here. ZeroMesher is safe and fast.
133 ; ZeroMesher also means that the physics engine models the physics of prims 133 ; ZeroMesher also means that the physics engine models the physics of prims
134 ; sticking to the basic shapes the engine does support. Usually this is only a box. 134 ; sticking to the basic shapes the engine does support. Usually this is only a box.
135 ; Meshmerizer gives a better handling of complex prims by using triangle meshes. 135 ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
136 ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way 136 ; Note that only ODE physics currently deals with meshed prims in a satisfactory way
137 ; 137 ;
138 meshing = ZeroMesher 138 meshing = ZeroMesher
139 ;meshing = Meshmerizer 139 ;meshing = Meshmerizer
@@ -165,20 +165,20 @@
165 165
166 ; Control user types that are allowed to create new scripts 166 ; Control user types that are allowed to create new scripts
167 ; Only enforced if serviceside_object_permissions is true 167 ; Only enforced if serviceside_object_permissions is true
168 ; 168 ;
169 ; Current possible values are 169 ; Current possible values are
170 ; all - anyone can create scripts (subject to normal permissions) 170 ; all - anyone can create scripts (subject to normal permissions)
171 ; gods - only administrators can create scripts (as long as allow_grid_gods is true) 171 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
172 ; Default value is all 172 ; Default value is all
173 ; allowed_script_creators = all 173 ; allowed_script_creators = all
174 174
175 ; Control user types that are allowed to edit (save) scripts 175 ; Control user types that are allowed to edit (save) scripts
176 ; Only enforced if serviceside_object_permissions is true 176 ; Only enforced if serviceside_object_permissions is true
177 ; 177 ;
178 ; Current possible values are 178 ; Current possible values are
179 ; all - anyone can edit scripts (subject to normal permissions) 179 ; all - anyone can edit scripts (subject to normal permissions)
180 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) 180 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
181 ; Default value is all 181 ; Default value is all
182 ; allowed_script_editors = all 182 ; allowed_script_editors = all
183 183
184 ; ## 184 ; ##
@@ -220,9 +220,9 @@
220 ; FLYSLOW, and the "always run" state will be the regular fly. 220 ; FLYSLOW, and the "always run" state will be the regular fly.
221 221
222 enableflyslow = false 222 enableflyslow = false
223 223
224 ; PreJump is an additional animation state, but it probably 224 ; PreJump is an additional animation state, but it probably
225 ; won't look right until the physics engine supports it 225 ; won't look right until the physics engine supports it
226 ; (i.e delays takeoff for a moment) 226 ; (i.e delays takeoff for a moment)
227 227
228 ; This is commented so it will come on automatically once it's 228 ; This is commented so it will come on automatically once it's
@@ -290,8 +290,10 @@
290 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute 290 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
291 ; Default is ./inventory/Libraries.xml 291 ; Default is ./inventory/Libraries.xml
292 LibrariesXMLFile="./inventory/Libraries.xml" 292 LibrariesXMLFile="./inventory/Libraries.xml"
293 293
294[Network] 294[Network]
295 ConsoleUser = "Test"
296 ConsolePass = "secret"
295 http_listener_port = 9000 297 http_listener_port = 9000
296 default_location_x = 1000 298 default_location_x = 1000
297 default_location_y = 1000 299 default_location_y = 1000
@@ -337,10 +339,10 @@
337 339
338[ClientStack.LindenUDP] 340[ClientStack.LindenUDP]
339 ; This is the multiplier applied to all client throttles for outgoing UDP network data 341 ; This is the multiplier applied to all client throttles for outgoing UDP network data
340 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we 342 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
341 ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we 343 ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
342 ; will actually push down data at a maximum rate of 750 kilobits per second). 344 ; will actually push down data at a maximum rate of 750 kilobits per second).
343 ; 345 ;
344 ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster 346 ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
345 ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim 347 ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
346 ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting 348 ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
@@ -350,11 +352,11 @@
350 ; Currently this setting is 2 by default because we currently send much more texture data than is strictly 352 ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
351 ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer 353 ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
352 ; of textures at different levels of quality is improved. 354 ; of textures at different levels of quality is improved.
353 ; 355 ;
354 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter 356 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
355 ; unexpected difficulties 357 ; unexpected difficulties
356 client_throttle_multiplier = 2; 358 client_throttle_multiplier = 2;
357 359
358 ; the client socket receive buffer size determines how many 360 ; the client socket receive buffer size determines how many
359 ; incoming requests we can process; the default on .NET is 8192 361 ; incoming requests we can process; the default on .NET is 8192
360 ; which is about 2 4k-sized UDP datagrams. On mono this is 362 ; which is about 2 4k-sized UDP datagrams. On mono this is
@@ -429,9 +431,8 @@
429 ; surface layer around geometries other geometries can sink into before generating a contact 431 ; surface layer around geometries other geometries can sink into before generating a contact
430 world_contact_surface_layer = 0.001 432 world_contact_surface_layer = 0.001
431 433
432 ; Filtering Collisions helps keep things stable physics wise, but sometimes 434 ; Filtering collisions helps keep things stable physics wise, but sometimes
433 ; it can be over zealous. If you notice bouncing, chances are it's being just 435 ; it can be overzealous. If you notice bouncing, chances are it's that.
434 ; that
435 filter_collisions = false 436 filter_collisions = false
436 437
437 ; Non Moving Terrain Contact (avatar isn't moving) 438 ; Non Moving Terrain Contact (avatar isn't moving)
@@ -551,15 +552,15 @@
551 ; ## Joint support 552 ; ## Joint support
552 ; ## 553 ; ##
553 554
554 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. 555 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
555 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) 556 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
556 ; default is false 557 ; default is false
557 ;use_NINJA_physics_joints = true 558 ;use_NINJA_physics_joints = true
558 559
559 ; ## 560 ; ##
560 ; ## additional meshing options 561 ; ## additional meshing options
561 ; ## 562 ; ##
562 563
563 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and 564 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
564 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to 565 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
565 ; true. Note that this will increase memory usage and region startup time. Default is false. 566 ; true. Note that this will increase memory usage and region startup time. Default is false.
@@ -602,10 +603,10 @@
602 ;region_limit = 0 603 ;region_limit = 0
603 604
604 ; enable only those methods you deem to be appropriate using a | delimited whitelist 605 ; enable only those methods you deem to be appropriate using a | delimited whitelist
605 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml 606 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
606 ; if this parameter is not specified but enabled = true, all methods will be available 607 ; if this parameter is not specified but enabled = true, all methods will be available
607 enabled_methods = all 608 enabled_methods = all
608 609
609 610
610[RestPlugins] 611[RestPlugins]
611 ; Change this to true to enable REST Plugins. This must be true if you wish to use 612 ; Change this to true to enable REST Plugins. This must be true if you wish to use
@@ -678,16 +679,21 @@
678 ;relay_chat = true 679 ;relay_chat = true
679 ;access_password = foobar 680 ;access_password = foobar
680 681
681 ;fallback_region = name of "default" region 682 ;;fallback_region = name of "default" region
682 ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message 683 ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
683 ; must start with "PRIVMSG {0} : " or irc server will get upset 684 ;; must start with "PRIVMSG {0} : " or irc server will get upset
684 ;for <bot>:<user in region> :<message> 685 ;;for <bot>:<user in region> :<message>
685 ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" 686 ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
686 ;for <bot>:<message> - <user of region> : 687 ;;for <bot>:<message> - <user of region> :
687 msgformat = "PRIVMSG {0} : {3} - {1} of {2}" 688 ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
688 ;for <bot>:<message> - from <user> : 689 ;;for <bot>:<message> - from <user> :
689 ;msgformat = "PRIVMSG {0} : {3} - from {1}" 690 ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
691
692 ;; exclude_list allows you to stop the IRC connector from announcing the
693 ;;arrival and departure of certain users. For example: admins, bots.
690 694
695 ;exclude_list=User 1,User 2,User 3
696
691 697
692;[CMS] 698;[CMS]
693 ;enabled = true 699 ;enabled = true
@@ -739,7 +745,7 @@
739 ; Density of cloud cover 0.0 to 1.0 Defult 0.5 745 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
740 density = 0.5 746 density = 0.5
741 747
742 ; update interval for the cloud cover data returned by llCloud(). 748 ; update interval for the cloud cover data returned by llCloud().
743 ; default is 1000 749 ; default is 1000
744 cloud_update_rate = 1000 750 cloud_update_rate = 1000
745 751
@@ -914,7 +920,7 @@
914 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. 920 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
915 snapshot_cache_directory = "DataSnapshot" 921 snapshot_cache_directory = "DataSnapshot"
916 922
917 ; This semicolon-separated string serves to notify specific data services about the existence 923 ; This semicolon-separated string serves to notify specific data services about the existence
918 ; of this sim. Uncomment if you want to index your data with this and/or other search providers. 924 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
919 ;data_services="http://metaverseink.com/cgi-bin/register.py" 925 ;data_services="http://metaverseink.com/cgi-bin/register.py"
920 926
@@ -997,7 +1003,7 @@
997 DefaultCompileLanguage = lsl 1003 DefaultCompileLanguage = lsl
998 1004
999 ; List of allowed languages (lsl,vb,js,cs) 1005 ; List of allowed languages (lsl,vb,js,cs)
1000 ; AllowedCompilers=lsl,cs,js,vb. 1006 ; AllowedCompilers=lsl,cs,js,vb.
1001 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. 1007 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
1002 AllowedCompilers=lsl 1008 AllowedCompilers=lsl
1003 1009
@@ -1050,13 +1056,13 @@
1050 ; Comma separated list of UUIDS allows the function for that list of UUIDS 1056 ; Comma separated list of UUIDS allows the function for that list of UUIDS
1051 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb 1057 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
1052 1058
1053 ; Allow for llCreateLink and llBreakLink to work without asking for permission 1059 ; Allow for llCreateLink and llBreakLink to work without asking for permission
1054 ; only enable this in a trusted environment otherwise you may be subject to hijacking 1060 ; only enable this in a trusted environment otherwise you may be subject to hijacking
1055 ; AutomaticLinkPermission = false 1061 ; AutomaticLinkPermission = false
1056 1062
1057 ; Disable underground movement of prims (default true); set to 1063 ; Disable underground movement of prims (default true); set to
1058 ; false to allow script controlled underground positioning of 1064 ; false to allow script controlled underground positioning of
1059 ; prims 1065 ; prims
1060 ; DisableUndergroundMovement = true 1066 ; DisableUndergroundMovement = true
1061 1067
1062 1068
@@ -1162,10 +1168,28 @@
1162 1168
1163 1169
1164[MRM] 1170[MRM]
1165 ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. 1171 ; Enables the Mini Region Modules Script Engine.
1166 ; default is false 1172 ; default is false
1167 Enabled = false 1173 Enabled = false
1168 1174
1175 ; Runs MRM in a Security Sandbox
1176 ; WARNING: DISABLING IS A SECURITY RISK.
1177 Sandboxed = true
1178
1179 ; The level sandbox to use, adjust at your OWN RISK.
1180 ; Valid values are:
1181 ; * FullTrust
1182 ; * SkipVerification
1183 ; * Execution
1184 ; * Nothing
1185 ; * LocalIntranet
1186 ; * Internet
1187 ; * Everything
1188 SandboxLevel = "Internet"
1189
1190 ; Only allow Region Owners to run MRMs
1191 ; May represent a security risk if you disable this.
1192 OwnerOnly = true
1169 1193
1170[Hypergrid] 1194[Hypergrid]
1171 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory 1195 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
@@ -1176,7 +1200,7 @@
1176 ; The VivoxVoice module will allow you to provide voice on your 1200 ; The VivoxVoice module will allow you to provide voice on your
1177 ; region(s). It uses the same voice technology as the LL grid and 1201 ; region(s). It uses the same voice technology as the LL grid and
1178 ; works with recent LL clients (we have tested 1.22.9.110075, so 1202 ; works with recent LL clients (we have tested 1.22.9.110075, so
1179 ; anything later ought to be fine as well). 1203 ; anything later ought to be fine as well).
1180 ; 1204 ;
1181 ; For this to work you need to obtain an admin account from Vivox 1205 ; For this to work you need to obtain an admin account from Vivox
1182 ; that allows you to create voice accounts and region channels. 1206 ; that allows you to create voice accounts and region channels.
@@ -1234,14 +1258,14 @@
1234 ; In order for this to work you need a functioning freeswitch pbx set 1258 ; In order for this to work you need a functioning freeswitch pbx set
1235 ; up. Configuration for that will be posted in the wiki soon. 1259 ; up. Configuration for that will be posted in the wiki soon.
1236 enabled = false 1260 enabled = false
1237 ;FreeSwitch server is going to contact us and ask us all 1261 ;FreeSwitch server is going to contact us and ask us all
1238 ;sorts of things. 1262 ;sorts of things.
1239 freeswitch_server_user = freeswitch 1263 freeswitch_server_user = freeswitch
1240 freeswitch_server_pass = password 1264 freeswitch_server_pass = password
1241 freeswitch_api_prefix = /api 1265 freeswitch_api_prefix = /api
1242 ; this is the IP of your sim 1266 ; this is the IP of your sim
1243 freeswitch_service_server = ip.address.of.your.sim 1267 freeswitch_service_server = ip.address.of.your.sim
1244 ;freeswitch_service_port = 80 1268 ;freeswitch_service_port = 80
1245 ; this should be the same port the region listens on 1269 ; this should be the same port the region listens on
1246 freeswitch_service_port = 9000 1270 freeswitch_service_port = 9000
1247 freeswitch_realm = ip.address.of.freeswitch.server 1271 freeswitch_realm = ip.address.of.freeswitch.server
@@ -1251,15 +1275,15 @@
1251 freeswitch_echo_server = ip.address.of.freeswitch.server 1275 freeswitch_echo_server = ip.address.of.freeswitch.server
1252 freeswitch_echo_port = 50505 1276 freeswitch_echo_port = 50505
1253 freeswitch_well_known_ip = ip.address.of.freeswitch.server 1277 freeswitch_well_known_ip = ip.address.of.freeswitch.server
1254 1278
1255 ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname 1279 ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
1256 ;This is used by client for account verification. By default, it's the same as the freeswitch service server. 1280 ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
1257 1281
1258 ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed 1282 ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
1259 1283
1260 freeswitch_default_timeout = 5000 1284 freeswitch_default_timeout = 5000
1261 freeswitch_subscribe_retry = 120 1285 freeswitch_subscribe_retry = 120
1262 ; freeswitch_password_reset_url = 1286 ; freeswitch_password_reset_url =
1263 1287
1264 1288
1265[Groups] 1289[Groups]
@@ -1268,19 +1292,19 @@
1268 ; This is the current groups stub in Region.CoreModules.Avatar.Groups 1292 ; This is the current groups stub in Region.CoreModules.Avatar.Groups
1269 Module = Default 1293 Module = Default
1270 1294
1271 ; The PHP code for the server is available from the Flotsam project for you to deploy 1295 ; The PHP code for the server is available from the Flotsam project for you to deploy
1272 ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/ 1296 ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
1273 ; 1297 ;
1274 ;Module = GroupsModule 1298 ;Module = GroupsModule
1275 1299
1276 ; Enable Group Notices 1300 ; Enable Group Notices
1277 ;NoticesEnabled = true 1301 ;NoticesEnabled = true
1278 1302
1279 ; This makes the Groups modules very chatty on the console. 1303 ; This makes the Groups modules very chatty on the console.
1280 ;DebugEnabled = true 1304 ;DebugEnabled = true
1281 1305
1282 ; Specify which messaging module to use for groups messaging and if it's enabled 1306 ; Specify which messaging module to use for groups messaging and if it's enabled
1283 ;MessagingModule = GroupsMessagingModule 1307 ;MessagingModule = GroupsMessagingModule
1284 ;MessagingEnabled = true 1308 ;MessagingEnabled = true
1285 1309
1286 ; Service connector to Groups Service [Select One] 1310 ; Service connector to Groups Service [Select One]
@@ -1290,9 +1314,9 @@
1290 ;XmlRpcServiceReadKey = 1234 1314 ;XmlRpcServiceReadKey = 1234
1291 ;XmlRpcServiceWriteKey = 1234 1315 ;XmlRpcServiceWriteKey = 1234
1292 1316
1293 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, 1317 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
1294 ; this is a work around fora problem discovered on some Windows based region servers. 1318 ; this is a work around fora problem discovered on some Windows based region servers.
1295 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: 1319 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
1296 ; System.Net.WebException: The request was aborted: The request was canceled. 1320 ; System.Net.WebException: The request was aborted: The request was canceled.
1297 ; 1321 ;
1298 ; XmlRpcDisableKeepAlive = false 1322 ; XmlRpcDisableKeepAlive = false
@@ -1321,7 +1345,7 @@
1321 ;FullUpdateRate=14 1345 ;FullUpdateRate=14
1322 1346
1323 ;PacketMTU = 1400 1347 ;PacketMTU = 1400
1324 1348
1325 ; TextureUpdateRate (mS) determines how many times per second 1349 ; TextureUpdateRate (mS) determines how many times per second
1326 ; texture send processing will occur. The default is 100mS. 1350 ; texture send processing will occur. The default is 100mS.
1327 ; 1351 ;
@@ -1371,7 +1395,6 @@
1371 ; to customize your data 1395 ; to customize your data
1372 1396
1373 1397
1374
1375 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1398 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
1376 ;; The below pulls in optional module config files 1399 ;; The below pulls in optional module config files
1377 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1400 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;