diff options
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 25 |
1 files changed, 19 insertions, 6 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index d395efe..e4adb7f 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -142,10 +142,6 @@ | |||
142 | ;; from the selected region_info_source. | 142 | ;; from the selected region_info_source. |
143 | ; allow_regionless = false | 143 | ; allow_regionless = false |
144 | 144 | ||
145 | ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 | ||
146 | ;; Increasing the number of undos available number will increase memory usage. | ||
147 | MaxPrimUndos = 20 | ||
148 | |||
149 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 | 145 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 |
150 | ;; Minimum size for non-physical prims. Affects resizing of existing | 146 | ;; Minimum size for non-physical prims. Affects resizing of existing |
151 | ;; prims. This can be overridden in the region config file (as | 147 | ;; prims. This can be overridden in the region config file (as |
@@ -248,7 +244,9 @@ | |||
248 | ;; Default is Meshmerizer | 244 | ;; Default is Meshmerizer |
249 | ; meshing = Meshmerizer | 245 | ; meshing = Meshmerizer |
250 | ; meshing = ZeroMesher | 246 | ; meshing = ZeroMesher |
251 | 247 | ;; select ubODEMeshmerizer only with ubOde physics engine | |
248 | ; meshing = ubODEMeshmerizer | ||
249 | |||
252 | ;; Choose one of the physics engines below | 250 | ;; Choose one of the physics engines below |
253 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim | 251 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim |
254 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. | 252 | ;; BulletSim is the default physics engine. It provides the best performance and most functionality. |
@@ -261,6 +259,8 @@ | |||
261 | ; physics = BulletSim | 259 | ; physics = BulletSim |
262 | ; physics = basicphysics | 260 | ; physics = basicphysics |
263 | ; physics = POS | 261 | ; physics = POS |
262 | ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also | ||
263 | ; physics = ubODE | ||
264 | 264 | ||
265 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine | 265 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine |
266 | ;; Default script engine to use. Currently, we only have XEngine | 266 | ;; Default script engine to use. Currently, we only have XEngine |
@@ -695,7 +695,6 @@ | |||
695 | ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) | 695 | ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) |
696 | ; use_NINJA_physics_joints = false | 696 | ; use_NINJA_physics_joints = false |
697 | 697 | ||
698 | |||
699 | [RemoteAdmin] | 698 | [RemoteAdmin] |
700 | ;; This is the remote admin module, which uses XMLRPC requests to | 699 | ;; This is the remote admin module, which uses XMLRPC requests to |
701 | ;; manage regions from a web interface. | 700 | ;; manage regions from a web interface. |
@@ -1114,6 +1113,20 @@ | |||
1114 | [NPC] | 1113 | [NPC] |
1115 | ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false | 1114 | ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false |
1116 | ; Enabled = false | 1115 | ; Enabled = false |
1116 | |||
1117 | ;; several options to control NPCs creation | ||
1118 | |||
1119 | ;; allow NPCs to be created not Owned {true false} default: true | ||
1120 | ; AllowNotOwned = false | ||
1121 | |||
1122 | ;; allow NPCs to set to be sensed as Avatars {true false} default: true | ||
1123 | ; AllowSenseAsAvatar = false | ||
1124 | |||
1125 | ;; allow NPCs to created cloning any avatar in region {true false} default: true | ||
1126 | ; AllowCloneOtherAvatars = false | ||
1127 | |||
1128 | ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true | ||
1129 | ; NoNPCGroup = false | ||
1117 | 1130 | ||
1118 | 1131 | ||
1119 | [Terrain] | 1132 | [Terrain] |