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-rw-r--r--bin/OpenSim.ini.example25
1 files changed, 19 insertions, 6 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index f5268bd..323a1e9 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -142,10 +142,6 @@
142 ;; from the selected region_info_source. 142 ;; from the selected region_info_source.
143 ; allow_regionless = false 143 ; allow_regionless = false
144 144
145 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
146 ;; Increasing the number of undos available number will increase memory usage.
147 MaxPrimUndos = 20
148
149 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 145 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
150 ;; Minimum size for non-physical prims. Affects resizing of existing 146 ;; Minimum size for non-physical prims. Affects resizing of existing
151 ;; prims. This can be overridden in the region config file (as 147 ;; prims. This can be overridden in the region config file (as
@@ -248,7 +244,9 @@
248 ;; Default is Meshmerizer 244 ;; Default is Meshmerizer
249 ; meshing = Meshmerizer 245 ; meshing = Meshmerizer
250 ; meshing = ZeroMesher 246 ; meshing = ZeroMesher
251 247 ;; select ubODEMeshmerizer only with ubOde physics engine
248 ; meshing = ubODEMeshmerizer
249
252 ;; Choose one of the physics engines below 250 ;; Choose one of the physics engines below
253 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim 251 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
254 ;; BulletSim is the default physics engine. It provides the best performance and most functionality. 252 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
@@ -261,6 +259,8 @@
261 ; physics = BulletSim 259 ; physics = BulletSim
262 ; physics = basicphysics 260 ; physics = basicphysics
263 ; physics = POS 261 ; physics = POS
262 ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
263 ; physics = ubODE
264 264
265 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine 265 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
266 ;; Default script engine to use. Currently, we only have XEngine 266 ;; Default script engine to use. Currently, we only have XEngine
@@ -696,7 +696,6 @@
696 ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) 696 ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
697 ; use_NINJA_physics_joints = false 697 ; use_NINJA_physics_joints = false
698 698
699
700[RemoteAdmin] 699[RemoteAdmin]
701 ;; This is the remote admin module, which uses XMLRPC requests to 700 ;; This is the remote admin module, which uses XMLRPC requests to
702 ;; manage regions from a web interface. 701 ;; manage regions from a web interface.
@@ -1115,6 +1114,20 @@
1115[NPC] 1114[NPC]
1116 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false 1115 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
1117 ; Enabled = false 1116 ; Enabled = false
1117
1118 ;; several options to control NPCs creation
1119
1120 ;; allow NPCs to be created not Owned {true false} default: true
1121 ; AllowNotOwned = false
1122
1123 ;; allow NPCs to set to be sensed as Avatars {true false} default: true
1124 ; AllowSenseAsAvatar = false
1125
1126 ;; allow NPCs to created cloning any avatar in region {true false} default: true
1127 ; AllowCloneOtherAvatars = false
1128
1129 ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
1130 ; NoNPCGroup = false
1118 1131
1119 1132
1120[Terrain] 1133[Terrain]