diff options
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index cf8b3e1..9de3862 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -335,12 +335,19 @@ | |||
335 | 335 | ||
336 | [Map] | 336 | [Map] |
337 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | 337 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true |
338 | ;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to | 338 | ;; Map tile options. |
339 | ;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in | 339 | ;; If true, then maptiles are generated using the MapImageModule below. |
340 | ;; the regions config file(s). If you do not want to upload map tiles at all, then you will need | 340 | ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overriden |
341 | ;; to disable the MapImageServiceModule entirely. | 341 | ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need |
342 | ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ | ||
342 | ; GenerateMaptiles = true | 343 | ; GenerateMaptiles = true |
343 | 344 | ||
345 | ;# {MapImageModule} [] {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule | ||
346 | ;; The module to use in order to generate map images. | ||
347 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can | ||
348 | ;; generate better images. | ||
349 | ;MapImageModule = "MapImageModule" | ||
350 | |||
344 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | 351 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 |
345 | ;; If desired, a running region can update the map tiles periodically | 352 | ;; If desired, a running region can update the map tiles periodically |
346 | ;; to reflect building activity. This names no sense of you don't have | 353 | ;; to reflect building activity. This names no sense of you don't have |