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-rw-r--r--bin/OpenSim.ini.example13
1 files changed, 9 insertions, 4 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 0e0056c..f7fb61f 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -32,11 +32,16 @@ storage_prim_inventories = true
32appearance_persist = false 32appearance_persist = false
33appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;" 33appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;"
34 34
35; Select the type of database to use for asset storage 35; Select whether you want to use local or grid asset storage.
36;asset_database = "db4o" 36;
37asset_database = "sqlite" 37; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
38; really be eliminated). The database itself is defined in asset_plugin below
39;
40; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
41; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
42; locally. This will mean you won't be able to take items using your assets to other people's regions.
43asset_database = "local"
38;asset_database = "grid" 44;asset_database = "grid"
39;asset_database = "mssql"
40 45
41; Should avatars in neighbor sims see objects in this sim? 46; Should avatars in neighbor sims see objects in this sim?
42see_into_this_sim_from_neighbor = True 47see_into_this_sim_from_neighbor = True