diff options
Diffstat (limited to 'bin/OpenSim.ini.example')
-rw-r--r-- | bin/OpenSim.ini.example | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 0e0056c..f7fb61f 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -32,11 +32,16 @@ storage_prim_inventories = true | |||
32 | appearance_persist = false | 32 | appearance_persist = false |
33 | appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;" | 33 | appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;" |
34 | 34 | ||
35 | ; Select the type of database to use for asset storage | 35 | ; Select whether you want to use local or grid asset storage. |
36 | ;asset_database = "db4o" | 36 | ; |
37 | asset_database = "sqlite" | 37 | ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should |
38 | ; really be eliminated). The database itself is defined in asset_plugin below | ||
39 | ; | ||
40 | ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the | ||
41 | ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets | ||
42 | ; locally. This will mean you won't be able to take items using your assets to other people's regions. | ||
43 | asset_database = "local" | ||
38 | ;asset_database = "grid" | 44 | ;asset_database = "grid" |
39 | ;asset_database = "mssql" | ||
40 | 45 | ||
41 | ; Should avatars in neighbor sims see objects in this sim? | 46 | ; Should avatars in neighbor sims see objects in this sim? |
42 | see_into_this_sim_from_neighbor = True | 47 | see_into_this_sim_from_neighbor = True |