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diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 08726ea..8d714ce 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -106,33 +106,6 @@
106 ; ## PRIM STORAGE 106 ; ## PRIM STORAGE
107 ; ## 107 ; ##
108 108
109 ; *** Prim Storage - only leave one storage_plugin uncommented ***
110 ; --- Null stores nothing - effectively disabling persistence:
111 ;storage_plugin = "OpenSim.Data.Null.dll"
112
113 ; --- To use sqlite as region storage:
114 ;
115 ; PLEASE NOTE: Unfortunately, the current SQLite database plugin (necessary to use SQLite with Mono on Linux) is
116 ; not compatible with the sqlite3 library installed on Mac OSX. If you're using Mono 2.4 you can still use the old sqlite
117 ; library by uncommenting the SQLiteLegacy.dll storage plugin (and commenting out SQLite.dll). Unfortunately, the older library
118 ; will not work with Mono 2.6 on Mac OSX so you will either need to replace the OSX sqlite3 system library or use MySQL instead
119 ;
120 ; You will also need to do the same thing in config-include/StandaloneCommon.ini if you are running in standalone mode
121 storage_plugin = "OpenSim.Data.SQLite.dll"
122 ;storage_plugin = "OpenSim.Data.SQLiteLegacy.dll"
123 storage_connection_string="URI=file:OpenSim.db,version=3";
124
125 ; --- To use MySQL storage, supply your own connection string (this is only an example):
126 ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
127 ;
128 ; -->>> There are multiple connection strings defined in several places. Check it carefully!
129 ;
130 ; storage_plugin="OpenSim.Data.MySQL.dll"
131 ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;";
132 ; If you want to use a different database/server for estate data, then
133 ; uncomment and change this connect string. Defaults to the above if not set
134 ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
135
136 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to 109 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
137 ; prevent frequently changing objects from heavily loading the region data store. 110 ; prevent frequently changing objects from heavily loading the region data store.
138 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. 111 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.