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-rw-r--r--bin/OpenSim.ini.example13
1 files changed, 11 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 532a710..481cbbf 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -91,8 +91,17 @@
91 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the 91 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
92 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets 92 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
93 ; locally. This will mean you won't be able to take items using your assets to other people's regions. 93 ; locally. This will mean you won't be able to take items using your assets to other people's regions.
94 asset_database = "local" 94
95 ;asset_database = "grid" 95 ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
96 ;
97 ; If set to default, then
98 ; In standalone mode the local database based asset service will be used
99 ; In grid mode the grid asset service will be used for asset storage
100 ; This is probably the setting that you want.
101 ;
102 ; If set to local then the local database based asset service will be used in standalone and grid modes
103 ; If set to grid then the grid based asset service will be used in standalone and grid modes
104 asset_database = "default"
96 105
97 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to 106 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
98 ; prevent frequently changing objects from heavily loading the region data store. 107 ; prevent frequently changing objects from heavily loading the region data store.