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-rw-r--r--bin/OpenSim.ini.example128
1 files changed, 64 insertions, 64 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 49de4c2..0fbb777 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -1,64 +1,64 @@
1[Startup] 1[Startup]
2gridmode = false 2gridmode = false
3physics = basicphysics 3physics = basicphysics
4; Prim Storage 4; Prim Storage
5; if you would like to use sqlite uncomment the following line (and 5; if you would like to use sqlite uncomment the following line (and
6; comment the NullStorage line) 6; comment the NullStorage line)
7storage_plugin = "OpenSim.DataStore.MonoSqlite.dll" 7storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
8;storage_plugin = "OpenSim.DataStore.NullStorage.dll" 8;storage_plugin = "OpenSim.DataStore.NullStorage.dll"
9startup_console_commands_file = "startup_commands.txt" 9startup_console_commands_file = "startup_commands.txt"
10shutdown_console_commands_file = "shutdown_commands.txt" 10shutdown_console_commands_file = "shutdown_commands.txt"
11serverside_object_permissions = false 11serverside_object_permissions = false
12 12
13; asset_database = "db4o" 13; asset_database = "db4o"
14; to try sqlite as the asset database , comment out the above line, and uncomment following one 14; to try sqlite as the asset database , comment out the above line, and uncomment following one
15asset_database = "sqlite" 15asset_database = "sqlite"
16verbose = true 16verbose = true
17physical_prim = true 17physical_prim = true
18 18
19[StandAlone] 19[StandAlone]
20accounts_authenticate = true 20accounts_authenticate = true
21welcome_message = "Welcome to OpenSim" 21welcome_message = "Welcome to OpenSim"
22inventory_plugin = "OpenSim.Framework.Data.SQLite.dll" 22inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
23; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll" 23; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
24userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll" 24userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
25default_location_x = 1000 25default_location_x = 1000
26default_location_y = 1000 26default_location_y = 1000
27dump_assets_to_file = false 27dump_assets_to_file = false
28 28
29[Network] 29[Network]
30http_listener_port = 9000 30http_listener_port = 9000
31remoting_listener_port = 8895 31remoting_listener_port = 8895
32 32
33grid_server_url = "http://127.0.0.1:8001" 33grid_server_url = "http://127.0.0.1:8001"
34grid_send_key = "null" 34grid_send_key = "null"
35grid_recv_key = "null" 35grid_recv_key = "null"
36 36
37user_server_url = "http://127.0.0.1:8002" 37user_server_url = "http://127.0.0.1:8002"
38user_send_key = "null" 38user_send_key = "null"
39user_recv_key = "null" 39user_recv_key = "null"
40 40
41asset_server_url = "http://127.0.0.1:8003" 41asset_server_url = "http://127.0.0.1:8003"
42 42
43[Chat] 43[Chat]
44whisper_distance = 10 44whisper_distance = 10
45say_distance = 30 45say_distance = 30
46shout_distance = 100 46shout_distance = 100
47 47
48; Uncomment the following for IRC bridge 48; Uncomment the following for IRC bridge
49; experimental, so if it breaks... keep both parts... yada yada 49; experimental, so if it breaks... keep both parts... yada yada
50; also, not good error detection when it fails 50; also, not good error detection when it fails
51;[IRC] 51;[IRC]
52;server = name.of.irc.server.on.the.net 52;server = name.of.irc.server.on.the.net
53;nick = OpenSimBotNameProbablyMakeThisShorter 53;nick = OpenSimBotNameProbablyMakeThisShorter
54;channel = #the_irc_channel_you_want_to_connect_to 54;channel = #the_irc_channel_you_want_to_connect_to
55 55
56; Uncomment the following to control the progression of daytime 56; Uncomment the following to control the progression of daytime
57; in the Sim. The defaults are what is shown below 57; in the Sim. The defaults are what is shown below
58;[Sun] 58;[Sun]
59; number of wall clock hours for an opensim day. 24.0 would mean realtime 59; number of wall clock hours for an opensim day. 24.0 would mean realtime
60;day_length = 0.5 60;day_length = 0.5
61 61
62; send a Sun update ever frame_rate # of frames. A lower number will 62; send a Sun update ever frame_rate # of frames. A lower number will
63; make for smoother sun transition at the cost of network 63; make for smoother sun transition at the cost of network
64;frame_rate = 100 64;frame_rate = 100