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-rw-r--r--bin/OpenSim.ini.example64
1 files changed, 32 insertions, 32 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 00e54db..020632f 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -24,26 +24,26 @@
24 24
25 ; To run a script every few minutes, set the script filename here 25 ; To run a script every few minutes, set the script filename here
26 ; timer_Script = "filename" 26 ; timer_Script = "filename"
27 27
28 ; ## 28 ; ##
29 ; ## SYSTEM 29 ; ## SYSTEM
30 ; ## 30 ; ##
31 31
32 ; Sets the method that OpenSim will use to fire asynchronous 32 ; Sets the method that OpenSim will use to fire asynchronous
33 ; events. Valid values are UnsafeQueueUserWorkItem, 33 ; events. Valid values are UnsafeQueueUserWorkItem,
34 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. 34 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
35 ; SmartThreadPool is reported to work well on Mono/Linux, but 35 ; SmartThreadPool is reported to work well on Mono/Linux, but
36 ; UnsafeQueueUserWorkItem has been benchmarked with better 36 ; UnsafeQueueUserWorkItem has been benchmarked with better
37 ; performance on .NET/Windows 37 ; performance on .NET/Windows
38 async_call_method = SmartThreadPool 38 async_call_method = SmartThreadPool
39 39
40 ; There are several operations on large collections (such as 40 ; There are several operations on large collections (such as
41 ; the current avatar list) that can be run synchronously or 41 ; the current avatar list) that can be run synchronously or
42 ; in parallel. Running in parallel should increase performance 42 ; in parallel. Running in parallel should increase performance
43 ; on a multi-core system, but will make debugging more 43 ; on a multi-core system, but will make debugging more
44 ; difficult if something deadlocks or times out 44 ; difficult if something deadlocks or times out
45 use_async_when_possible = false 45 use_async_when_possible = false
46 46
47 ; Max threads to allocate on the FireAndForget thread pool 47 ; Max threads to allocate on the FireAndForget thread pool
48 ; when running with the SmartThreadPool option above 48 ; when running with the SmartThreadPool option above
49 MaxPoolThreads = 15 49 MaxPoolThreads = 15
@@ -96,7 +96,7 @@
96 96
97 ; How many prims to send to each avatar in the scene on each Update() 97 ; How many prims to send to each avatar in the scene on each Update()
98 ; MaxPrimsPerFrame = 200 98 ; MaxPrimsPerFrame = 200
99 99
100 ; Combine all contiguous regions into one large region 100 ; Combine all contiguous regions into one large region
101 ; Order your regions from South to North, West to East in your regions.ini and then set this to true 101 ; Order your regions from South to North, West to East in your regions.ini and then set this to true
102 ; Warning! Don't use this with regions that have existing content!, This will likely break them 102 ; Warning! Don't use this with regions that have existing content!, This will likely break them
@@ -283,7 +283,7 @@
283 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer 283 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
284 284
285 ; Hostname to use in llRequestURL/llRequestSecureURL 285 ; Hostname to use in llRequestURL/llRequestSecureURL
286 ; if not defined - default machine name is being used 286 ; if not defined - default machine name is being used
287 ; (on Windows this mean NETBIOS name - useably only inside local network) 287 ; (on Windows this mean NETBIOS name - useably only inside local network)
288 ; ExternalHostNameForLSL=127.0.0.1 288 ; ExternalHostNameForLSL=127.0.0.1
289 ; Uncomment below to enable llRemoteData/remote channels 289 ; Uncomment below to enable llRemoteData/remote channels
@@ -305,11 +305,11 @@
305[ClientStack.LindenUDP] 305[ClientStack.LindenUDP]
306 ; Set this to true to process incoming packets asynchronously. Networking is 306 ; Set this to true to process incoming packets asynchronously. Networking is
307 ; already separated from packet handling with a queue, so this will only 307 ; already separated from packet handling with a queue, so this will only
308 ; affect whether networking internals such as packet decoding and 308 ; affect whether networking internals such as packet decoding and
309 ; acknowledgement accounting are done synchronously or asynchronously 309 ; acknowledgement accounting are done synchronously or asynchronously
310 ; 310 ;
311 ;async_packet_handling = false 311 ;async_packet_handling = false
312 312
313 ; The client socket receive buffer size determines how many 313 ; The client socket receive buffer size determines how many
314 ; incoming requests we can process; the default on .NET is 8192 314 ; incoming requests we can process; the default on .NET is 8192
315 ; which is about 2 4k-sized UDP datagrams. On mono this is 315 ; which is about 2 4k-sized UDP datagrams. On mono this is
@@ -326,7 +326,7 @@
326 ; net.core.rmem_max=X") 326 ; net.core.rmem_max=X")
327 ; 327 ;
328 ;client_socket_rcvbuf_size = 8388608 328 ;client_socket_rcvbuf_size = 8388608
329 329
330 ; Maximum outbound bytes per second for a single scene. This can be used to 330 ; Maximum outbound bytes per second for a single scene. This can be used to
331 ; throttle total outbound UDP traffic for a simulator. The default value is 331 ; throttle total outbound UDP traffic for a simulator. The default value is
332 ; 0, meaning no throttling at the scene level. The example given here is 332 ; 0, meaning no throttling at the scene level. The example given here is
@@ -334,13 +334,13 @@
334 ; 334 ;
335 ;scene_throttle_max_bps = 2621440 335 ;scene_throttle_max_bps = 2621440
336 336
337 ; Maximum bits per second to send to any single client. This will override 337 ; Maximum bits per second to send to any single client. This will override
338 ; the user's viewer preference settings. The default value is 0, meaning no 338 ; the user's viewer preference settings. The default value is 0, meaning no
339 ; aggregate throttling on clients (only per-category throttling). The 339 ; aggregate throttling on clients (only per-category throttling). The
340 ; example given here is 1.5 megabits 340 ; example given here is 1.5 megabits
341 ; 341 ;
342 ;client_throttle_max_bps = 196608 342 ;client_throttle_max_bps = 196608
343 343
344 ; Per-client bytes per second rates for the various throttle categories. 344 ; Per-client bytes per second rates for the various throttle categories.
345 ; These are default values that will be overriden by clients 345 ; These are default values that will be overriden by clients
346 ; 346 ;
@@ -352,7 +352,7 @@
352 ;texture_default = 1000 352 ;texture_default = 1000
353 ;asset_default = 1000 353 ;asset_default = 1000
354 ;state_default = 1000 354 ;state_default = 1000
355 355
356 ; Per-client maximum burst rates in bytes per second for the various 356 ; Per-client maximum burst rates in bytes per second for the various
357 ; throttle categories. These are default values that will be overriden by 357 ; throttle categories. These are default values that will be overriden by
358 ; clients 358 ; clients
@@ -365,10 +365,10 @@
365 ;texture_limit = 55750 365 ;texture_limit = 55750
366 ;asset_limit = 27500 366 ;asset_limit = 27500
367 ;state_limit = 37000 367 ;state_limit = 37000
368 368
369 ; Configures how ObjectUpdates are aggregated. These numbers 369 ; Configures how ObjectUpdates are aggregated. These numbers
370 ; do not literally mean how many updates will be put in each 370 ; do not literally mean how many updates will be put in each
371 ; packet that goes over the wire, as packets are 371 ; packet that goes over the wire, as packets are
372 ; automatically split on a 1400 byte boundary. These control 372 ; automatically split on a 1400 byte boundary. These control
373 ; the balance between responsiveness of interest list updates 373 ; the balance between responsiveness of interest list updates
374 ; and total throughput. Higher numbers will ensure more full- 374 ; and total throughput. Higher numbers will ensure more full-
@@ -526,7 +526,7 @@
526 ; used to control llMove2Target 526 ; used to control llMove2Target
527 body_pid_derivative = 35 527 body_pid_derivative = 35
528 body_pid_gain = 25 528 body_pid_gain = 25
529 529
530 ; maximum number of contact points to generate per collision 530 ; maximum number of contact points to generate per collision
531 contacts_per_collision = 80 531 contacts_per_collision = 80
532 532
@@ -715,7 +715,7 @@
715 ;;arrival and departure of certain users. For example: admins, bots. 715 ;;arrival and departure of certain users. For example: admins, bots.
716 716
717 ;exclude_list=User 1,User 2,User 3 717 ;exclude_list=User 1,User 2,User 3
718 718
719 719
720;[CMS] 720;[CMS]
721 ;enabled = true 721 ;enabled = true
@@ -892,7 +892,7 @@
892 892
893 ; Stack size per thread created 893 ; Stack size per thread created
894 ThreadStackSize = 262144 894 ThreadStackSize = 262144
895 895
896 ; Set this to true (the default) to load each script into a separate 896 ; Set this to true (the default) to load each script into a separate
897 ; AppDomain. Setting this to false will load all script assemblies into the 897 ; AppDomain. Setting this to false will load all script assemblies into the
898 ; current AppDomain, which will reduce the per-script overhead at the 898 ; current AppDomain, which will reduce the per-script overhead at the
@@ -1084,25 +1084,25 @@
1084 ; Enables the Mini Region Modules Script Engine. 1084 ; Enables the Mini Region Modules Script Engine.
1085 ; default is false 1085 ; default is false
1086 Enabled = false 1086 Enabled = false
1087 1087
1088 ; Runs MRM in a Security Sandbox 1088 ; Runs MRM in a Security Sandbox
1089 ; WARNING: DISABLING IS A SECURITY RISK. 1089 ; WARNING: DISABLING IS A SECURITY RISK.
1090 Sandboxed = true 1090 Sandboxed = true
1091 1091
1092 ; The level sandbox to use, adjust at your OWN RISK. 1092 ; The level sandbox to use, adjust at your OWN RISK.
1093 ; Valid values are: 1093 ; Valid values are:
1094 ; * FullTrust 1094 ; * FullTrust
1095 ; * SkipVerification 1095 ; * SkipVerification
1096 ; * Execution 1096 ; * Execution
1097 ; * Nothing 1097 ; * Nothing
1098 ; * LocalIntranet 1098 ; * LocalIntranet
1099 ; * Internet 1099 ; * Internet
1100 ; * Everything 1100 ; * Everything
1101 SandboxLevel = "Internet" 1101 SandboxLevel = "Internet"
1102 1102
1103 ; Only allow Region Owners to run MRMs 1103 ; Only allow Region Owners to run MRMs
1104 ; May represent a security risk if you disable this. 1104 ; May represent a security risk if you disable this.
1105 OwnerOnly = true 1105 OwnerOnly = true
1106 1106
1107[Hypergrid] 1107[Hypergrid]
1108 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory 1108 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
@@ -1252,7 +1252,7 @@
1252 1252
1253[WebStats] 1253[WebStats]
1254; View region statistics via a web page 1254; View region statistics via a web page
1255; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page 1255; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1256; Use a web browser and type in the "Login URI" + "/SStats/" 1256; Use a web browser and type in the "Login URI" + "/SStats/"
1257; For example- http://127.0.0.1:9000/SStats/ 1257; For example- http://127.0.0.1:9000/SStats/
1258; enabled=false 1258; enabled=false
@@ -1271,7 +1271,7 @@
1271[AssetService] 1271[AssetService]
1272 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" 1272 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
1273 AssetLoaderArgs = "assets/AssetSets.xml" 1273 AssetLoaderArgs = "assets/AssetSets.xml"
1274 1274
1275 ; Disable this to prevent the default asset set from being inserted into the 1275 ; Disable this to prevent the default asset set from being inserted into the
1276 ; asset store each time the region starts 1276 ; asset store each time the region starts
1277 AssetLoaderEnabled = true 1277 AssetLoaderEnabled = true