diff options
Diffstat (limited to '')
-rw-r--r-- | bin/OpenSim.ini.example | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index ebc9b24..5214718 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -31,26 +31,26 @@ | |||
31 | 31 | ||
32 | ; To run a script every few minutes, set the script filename here | 32 | ; To run a script every few minutes, set the script filename here |
33 | ; timer_Script = "filename" | 33 | ; timer_Script = "filename" |
34 | 34 | ||
35 | ; ## | 35 | ; ## |
36 | ; ## SYSTEM | 36 | ; ## SYSTEM |
37 | ; ## | 37 | ; ## |
38 | 38 | ||
39 | ; Sets the method that OpenSim will use to fire asynchronous | 39 | ; Sets the method that OpenSim will use to fire asynchronous |
40 | ; events. Valid values are UnsafeQueueUserWorkItem, | 40 | ; events. Valid values are UnsafeQueueUserWorkItem, |
41 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. | 41 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. |
42 | ; SmartThreadPool is reported to work well on Mono/Linux, but | 42 | ; SmartThreadPool is reported to work well on Mono/Linux, but |
43 | ; UnsafeQueueUserWorkItem has been benchmarked with better | 43 | ; UnsafeQueueUserWorkItem has been benchmarked with better |
44 | ; performance on .NET/Windows | 44 | ; performance on .NET/Windows |
45 | async_call_method = SmartThreadPool | 45 | async_call_method = SmartThreadPool |
46 | 46 | ||
47 | ; There are several operations on large collections (such as | 47 | ; There are several operations on large collections (such as |
48 | ; the current avatar list) that can be run synchronously or | 48 | ; the current avatar list) that can be run synchronously or |
49 | ; in parallel. Running in parallel should increase performance | 49 | ; in parallel. Running in parallel should increase performance |
50 | ; on a multi-core system, but will make debugging more | 50 | ; on a multi-core system, but will make debugging more |
51 | ; difficult if something deadlocks or times out | 51 | ; difficult if something deadlocks or times out |
52 | use_async_when_possible = false | 52 | use_async_when_possible = false |
53 | 53 | ||
54 | ; Max threads to allocate on the FireAndForget thread pool | 54 | ; Max threads to allocate on the FireAndForget thread pool |
55 | ; when running with the SmartThreadPool option above | 55 | ; when running with the SmartThreadPool option above |
56 | MaxPoolThreads = 15 | 56 | MaxPoolThreads = 15 |
@@ -103,7 +103,7 @@ | |||
103 | 103 | ||
104 | ; How many prims to send to each avatar in the scene on each Update() | 104 | ; How many prims to send to each avatar in the scene on each Update() |
105 | ; MaxPrimsPerFrame = 200 | 105 | ; MaxPrimsPerFrame = 200 |
106 | 106 | ||
107 | ; Combine all contiguous regions into one large region | 107 | ; Combine all contiguous regions into one large region |
108 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true | 108 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true |
109 | ; Warning! Don't use this with regions that have existing content!, This will likely break them | 109 | ; Warning! Don't use this with regions that have existing content!, This will likely break them |
@@ -351,7 +351,7 @@ | |||
351 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer | 351 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer |
352 | 352 | ||
353 | ; Hostname to use in llRequestURL/llRequestSecureURL | 353 | ; Hostname to use in llRequestURL/llRequestSecureURL |
354 | ; if not defined - default machine name is being used | 354 | ; if not defined - default machine name is being used |
355 | ; (on Windows this mean NETBIOS name - useably only inside local network) | 355 | ; (on Windows this mean NETBIOS name - useably only inside local network) |
356 | ; ExternalHostNameForLSL=127.0.0.1 | 356 | ; ExternalHostNameForLSL=127.0.0.1 |
357 | ; Uncomment below to enable llRemoteData/remote channels | 357 | ; Uncomment below to enable llRemoteData/remote channels |
@@ -388,11 +388,11 @@ | |||
388 | [ClientStack.LindenUDP] | 388 | [ClientStack.LindenUDP] |
389 | ; Set this to true to process incoming packets asynchronously. Networking is | 389 | ; Set this to true to process incoming packets asynchronously. Networking is |
390 | ; already separated from packet handling with a queue, so this will only | 390 | ; already separated from packet handling with a queue, so this will only |
391 | ; affect whether networking internals such as packet decoding and | 391 | ; affect whether networking internals such as packet decoding and |
392 | ; acknowledgement accounting are done synchronously or asynchronously | 392 | ; acknowledgement accounting are done synchronously or asynchronously |
393 | ; | 393 | ; |
394 | ;async_packet_handling = false | 394 | ;async_packet_handling = false |
395 | 395 | ||
396 | ; The client socket receive buffer size determines how many | 396 | ; The client socket receive buffer size determines how many |
397 | ; incoming requests we can process; the default on .NET is 8192 | 397 | ; incoming requests we can process; the default on .NET is 8192 |
398 | ; which is about 2 4k-sized UDP datagrams. On mono this is | 398 | ; which is about 2 4k-sized UDP datagrams. On mono this is |
@@ -409,7 +409,7 @@ | |||
409 | ; net.core.rmem_max=X") | 409 | ; net.core.rmem_max=X") |
410 | ; | 410 | ; |
411 | ;client_socket_rcvbuf_size = 8388608 | 411 | ;client_socket_rcvbuf_size = 8388608 |
412 | 412 | ||
413 | ; Maximum outbound bytes per second for a single scene. This can be used to | 413 | ; Maximum outbound bytes per second for a single scene. This can be used to |
414 | ; throttle total outbound UDP traffic for a simulator. The default value is | 414 | ; throttle total outbound UDP traffic for a simulator. The default value is |
415 | ; 0, meaning no throttling at the scene level. The example given here is | 415 | ; 0, meaning no throttling at the scene level. The example given here is |
@@ -417,13 +417,13 @@ | |||
417 | ; | 417 | ; |
418 | ;scene_throttle_max_bps = 2621440 | 418 | ;scene_throttle_max_bps = 2621440 |
419 | 419 | ||
420 | ; Maximum bits per second to send to any single client. This will override | 420 | ; Maximum bits per second to send to any single client. This will override |
421 | ; the user's viewer preference settings. The default value is 0, meaning no | 421 | ; the user's viewer preference settings. The default value is 0, meaning no |
422 | ; aggregate throttling on clients (only per-category throttling). The | 422 | ; aggregate throttling on clients (only per-category throttling). The |
423 | ; example given here is 1.5 megabits | 423 | ; example given here is 1.5 megabits |
424 | ; | 424 | ; |
425 | ;client_throttle_max_bps = 196608 | 425 | ;client_throttle_max_bps = 196608 |
426 | 426 | ||
427 | ; Per-client bytes per second rates for the various throttle categories. | 427 | ; Per-client bytes per second rates for the various throttle categories. |
428 | ; These are default values that will be overriden by clients | 428 | ; These are default values that will be overriden by clients |
429 | ; | 429 | ; |
@@ -435,7 +435,7 @@ | |||
435 | ;texture_default = 1000 | 435 | ;texture_default = 1000 |
436 | ;asset_default = 1000 | 436 | ;asset_default = 1000 |
437 | ;state_default = 1000 | 437 | ;state_default = 1000 |
438 | 438 | ||
439 | ; Per-client maximum burst rates in bytes per second for the various | 439 | ; Per-client maximum burst rates in bytes per second for the various |
440 | ; throttle categories. These are default values that will be overriden by | 440 | ; throttle categories. These are default values that will be overriden by |
441 | ; clients | 441 | ; clients |
@@ -448,10 +448,10 @@ | |||
448 | ;texture_limit = 55750 | 448 | ;texture_limit = 55750 |
449 | ;asset_limit = 27500 | 449 | ;asset_limit = 27500 |
450 | ;state_limit = 37000 | 450 | ;state_limit = 37000 |
451 | 451 | ||
452 | ; Configures how ObjectUpdates are aggregated. These numbers | 452 | ; Configures how ObjectUpdates are aggregated. These numbers |
453 | ; do not literally mean how many updates will be put in each | 453 | ; do not literally mean how many updates will be put in each |
454 | ; packet that goes over the wire, as packets are | 454 | ; packet that goes over the wire, as packets are |
455 | ; automatically split on a 1400 byte boundary. These control | 455 | ; automatically split on a 1400 byte boundary. These control |
456 | ; the balance between responsiveness of interest list updates | 456 | ; the balance between responsiveness of interest list updates |
457 | ; and total throughput. Higher numbers will ensure more full- | 457 | ; and total throughput. Higher numbers will ensure more full- |
@@ -609,7 +609,7 @@ | |||
609 | ; used to control llMove2Target | 609 | ; used to control llMove2Target |
610 | body_pid_derivative = 35 | 610 | body_pid_derivative = 35 |
611 | body_pid_gain = 25 | 611 | body_pid_gain = 25 |
612 | 612 | ||
613 | ; maximum number of contact points to generate per collision | 613 | ; maximum number of contact points to generate per collision |
614 | contacts_per_collision = 80 | 614 | contacts_per_collision = 80 |
615 | 615 | ||
@@ -798,7 +798,7 @@ | |||
798 | ;;arrival and departure of certain users. For example: admins, bots. | 798 | ;;arrival and departure of certain users. For example: admins, bots. |
799 | 799 | ||
800 | ;exclude_list=User 1,User 2,User 3 | 800 | ;exclude_list=User 1,User 2,User 3 |
801 | 801 | ||
802 | 802 | ||
803 | ;[CMS] | 803 | ;[CMS] |
804 | ;enabled = true | 804 | ;enabled = true |
@@ -975,7 +975,7 @@ | |||
975 | 975 | ||
976 | ; Stack size per thread created | 976 | ; Stack size per thread created |
977 | ThreadStackSize = 262144 | 977 | ThreadStackSize = 262144 |
978 | 978 | ||
979 | ; Set this to true (the default) to load each script into a separate | 979 | ; Set this to true (the default) to load each script into a separate |
980 | ; AppDomain. Setting this to false will load all script assemblies into the | 980 | ; AppDomain. Setting this to false will load all script assemblies into the |
981 | ; current AppDomain, which will reduce the per-script overhead at the | 981 | ; current AppDomain, which will reduce the per-script overhead at the |
@@ -1167,25 +1167,25 @@ | |||
1167 | ; Enables the Mini Region Modules Script Engine. | 1167 | ; Enables the Mini Region Modules Script Engine. |
1168 | ; default is false | 1168 | ; default is false |
1169 | Enabled = false | 1169 | Enabled = false |
1170 | 1170 | ||
1171 | ; Runs MRM in a Security Sandbox | 1171 | ; Runs MRM in a Security Sandbox |
1172 | ; WARNING: DISABLING IS A SECURITY RISK. | 1172 | ; WARNING: DISABLING IS A SECURITY RISK. |
1173 | Sandboxed = true | 1173 | Sandboxed = true |
1174 | 1174 | ||
1175 | ; The level sandbox to use, adjust at your OWN RISK. | 1175 | ; The level sandbox to use, adjust at your OWN RISK. |
1176 | ; Valid values are: | 1176 | ; Valid values are: |
1177 | ; * FullTrust | 1177 | ; * FullTrust |
1178 | ; * SkipVerification | 1178 | ; * SkipVerification |
1179 | ; * Execution | 1179 | ; * Execution |
1180 | ; * Nothing | 1180 | ; * Nothing |
1181 | ; * LocalIntranet | 1181 | ; * LocalIntranet |
1182 | ; * Internet | 1182 | ; * Internet |
1183 | ; * Everything | 1183 | ; * Everything |
1184 | SandboxLevel = "Internet" | 1184 | SandboxLevel = "Internet" |
1185 | 1185 | ||
1186 | ; Only allow Region Owners to run MRMs | 1186 | ; Only allow Region Owners to run MRMs |
1187 | ; May represent a security risk if you disable this. | 1187 | ; May represent a security risk if you disable this. |
1188 | OwnerOnly = true | 1188 | OwnerOnly = true |
1189 | 1189 | ||
1190 | [Hypergrid] | 1190 | [Hypergrid] |
1191 | ; Keep it false for now. Making it true requires the use of a special client in order to access inventory | 1191 | ; Keep it false for now. Making it true requires the use of a special client in order to access inventory |
@@ -1335,7 +1335,7 @@ | |||
1335 | 1335 | ||
1336 | [WebStats] | 1336 | [WebStats] |
1337 | ; View region statistics via a web page | 1337 | ; View region statistics via a web page |
1338 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page | 1338 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page |
1339 | ; Use a web browser and type in the "Login URI" + "/SStats/" | 1339 | ; Use a web browser and type in the "Login URI" + "/SStats/" |
1340 | ; For example- http://127.0.0.1:9000/SStats/ | 1340 | ; For example- http://127.0.0.1:9000/SStats/ |
1341 | ; enabled=false | 1341 | ; enabled=false |
@@ -1354,14 +1354,14 @@ | |||
1354 | [AssetService] | 1354 | [AssetService] |
1355 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" | 1355 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" |
1356 | AssetLoaderArgs = "assets/AssetSets.xml" | 1356 | AssetLoaderArgs = "assets/AssetSets.xml" |
1357 | 1357 | ||
1358 | ; Disable this to prevent the default asset set from being inserted into the | 1358 | ; Disable this to prevent the default asset set from being inserted into the |
1359 | ; asset store each time the region starts | 1359 | ; asset store each time the region starts |
1360 | AssetLoaderEnabled = true | 1360 | AssetLoaderEnabled = true |
1361 | 1361 | ||
1362 | [GridService] | 1362 | [GridService] |
1363 | ;; default standalone, overridable in StandaloneCommon.ini | 1363 | ;; default standalone, overridable in StandaloneCommon.ini |
1364 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" | 1364 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" |
1365 | 1365 | ||
1366 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | 1366 | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
1367 | ;; The following is the configuration section for the new style services | 1367 | ;; The following is the configuration section for the new style services |