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-rw-r--r--bin/OpenSim.ini.example62
1 files changed, 30 insertions, 32 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 3dc746e..f426556 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -355,8 +355,9 @@
355 ; already separated from packet handling with a queue, so this will only 355 ; already separated from packet handling with a queue, so this will only
356 ; affect whether networking internals such as packet decoding and 356 ; affect whether networking internals such as packet decoding and
357 ; acknowledgement accounting are done synchronously or asynchronously 357 ; acknowledgement accounting are done synchronously or asynchronously
358 async_packet_handling = false 358 ;
359 359 ;async_packet_handling = false
360
360 ; The client socket receive buffer size determines how many 361 ; The client socket receive buffer size determines how many
361 ; incoming requests we can process; the default on .NET is 8192 362 ; incoming requests we can process; the default on .NET is 8192
362 ; which is about 2 4k-sized UDP datagrams. On mono this is 363 ; which is about 2 4k-sized UDP datagrams. On mono this is
@@ -371,22 +372,26 @@
371 ; by the system's settings for the maximum client receive buffer 372 ; by the system's settings for the maximum client receive buffer
372 ; size (on linux systems you can set that with "sysctl -w 373 ; size (on linux systems you can set that with "sysctl -w
373 ; net.core.rmem_max=X") 374 ; net.core.rmem_max=X")
375 ;
374 ;client_socket_rcvbuf_size = 8388608 376 ;client_socket_rcvbuf_size = 8388608
375 377
376 ; Maximum outbound bytes per second for a single scene. This can be used to 378 ; Maximum outbound bytes per second for a single scene. This can be used to
377 ; throttle total outbound UDP traffic for a simulator. The default value is 379 ; throttle total outbound UDP traffic for a simulator. The default value is
378 ; 0, meaning no throttling at the scene level. The example given here is 380 ; 0, meaning no throttling at the scene level. The example given here is
379 ; 20 megabits 381 ; 20 megabits
382 ;
380 ;scene_throttle_max_bps = 2621440 383 ;scene_throttle_max_bps = 2621440
381 384
382 ; Maximum bits per second to send to any single client. This will override 385 ; Maximum bits per second to send to any single client. This will override
383 ; the user's viewer preference settings. The default value is 0, meaning no 386 ; the user's viewer preference settings. The default value is 0, meaning no
384 ; aggregate throttling on clients (only per-category throttling). The 387 ; aggregate throttling on clients (only per-category throttling). The
385 ; example given here is 1.5 megabits 388 ; example given here is 1.5 megabits
389 ;
386 ;client_throttle_max_bps = 196608 390 ;client_throttle_max_bps = 196608
387 391
388 ; Per-client bytes per second rates for the various throttle categories. 392 ; Per-client bytes per second rates for the various throttle categories.
389 ; These are default values that will be overriden by clients 393 ; These are default values that will be overriden by clients
394 ;
390 ;resend_default = 12500 395 ;resend_default = 12500
391 ;land_default = 500 396 ;land_default = 500
392 ;wind_default = 500 397 ;wind_default = 500
@@ -399,6 +404,7 @@
399 ; Per-client maximum burst rates in bytes per second for the various 404 ; Per-client maximum burst rates in bytes per second for the various
400 ; throttle categories. These are default values that will be overriden by 405 ; throttle categories. These are default values that will be overriden by
401 ; clients 406 ; clients
407 ;
402 ;resend_limit = 18750 408 ;resend_limit = 18750
403 ;land_limit = 29750 409 ;land_limit = 29750
404 ;wind_limit = 18750 410 ;wind_limit = 18750
@@ -407,6 +413,28 @@
407 ;texture_limit = 55750 413 ;texture_limit = 55750
408 ;asset_limit = 27500 414 ;asset_limit = 27500
409 ;state_limit = 37000 415 ;state_limit = 37000
416
417 ; Configures how ObjectUpdates are aggregated. These numbers
418 ; do not literally mean how many updates will be put in each
419 ; packet that goes over the wire, as packets are
420 ; automatically split on a 1400 byte boundary. These control
421 ; the balance between responsiveness of interest list updates
422 ; and total throughput. Higher numbers will ensure more full-
423 ; sized packets and faster sending of data, but more delay in
424 ; updating interest lists
425 ;
426 ;PrimTerseUpdatesPerPacket = 25
427 ;AvatarTerseUpdatesPerPacket = 10
428 ;PrimFullUpdatesPerPacket = 100
429
430 ; TextureSendLimit determines how many packets will be put on
431 ; the outgoing queue each cycle. Like the settings above, this
432 ; is a balance between responsiveness to priority updates and
433 ; total throughput. Higher numbers will give a better
434 ; throughput at the cost of reduced responsiveness to client
435 ; priority changes or transfer aborts
436 ;
437 ;TextureSendLimit = 20
410 438
411[Chat] 439[Chat]
412 ; Controls whether the chat module is enabled. Default is true. 440 ; Controls whether the chat module is enabled. Default is true.
@@ -1365,36 +1393,6 @@
1365 ;RecycleDataBlocks = true; 1393 ;RecycleDataBlocks = true;
1366 1394
1367 1395
1368[LLClient]
1369 ; Resend packets markes as reliable until they are received
1370 ;
1371 ;ReliableIsImportant = false
1372
1373 ; Maximum number of times to resend packets marked reliable
1374 ;
1375 ;MaxReliableResends = 3
1376
1377 ; Configures how ObjectUpdates are compressed.
1378 ;
1379 ;TerseUpdatesPerPacket=10
1380 ;FullUpdatesPerPacket=14
1381 ;TerseUpdateRate=10
1382 ;FullUpdateRate=14
1383
1384 ;PacketMTU = 1400
1385
1386 ; TextureSendLimit determines how many different textures
1387 ; will be considered on each cycle. Textures are selected
1388 ; by priority. The old mechanism specified a value of 10 for
1389 ; this parameter.
1390 ;
1391 ;TextureSendLimit = 10
1392
1393 ; TextureDataLimit determines how many packets will be sent for
1394 ; each of the selected textures. Default is 5.
1395 ;
1396 ;TextureDataLimit = 5
1397
1398[InterestManagement] 1396[InterestManagement]
1399 ; This section controls how state updates are prioritized for each client 1397 ; This section controls how state updates are prioritized for each client
1400 ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack 1398 ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack