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1[Startup]
2 ; Set this to true if you want to log crashes to disk
3 ; this can be useful when submitting bug reports.
4 save_crashes = false
5
6 ; Directory to save crashes to if above is enabled
7 ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
8 crash_dir = "crashes"
9
10 ; Http proxy support for llHTTPRequest and dynamic texture loading
11 ; Set HttpProxy to the URL for your proxy server if you would like
12 ; to proxy llHTTPRequests through a firewall
13 ; HttpProxy = "http://proxy.com"
14 ; Set HttpProxyExceptions to a list of regular expressions for
15 ; URLs that you don't want going through the proxy such as servers
16 ; inside your firewall, separate patterns with a ';'
17 ; HttpProxyExceptions = ".mydomain.com;localhost"
18
19 ; Set this to true if you are connecting your OpenSimulator regions to a grid
20 ; Set this to false if you are running OpenSimulator in standalone mode
21 gridmode = false
22
23 startup_console_commands_file = "startup_commands.txt"
24 shutdown_console_commands_file = "shutdown_commands.txt"
25
26 ; To run a script every few minutes, set the script filename here
27 ; timer_Script = "filename"
28
29 ; ##
30 ; ## CLIENTS
31 ; ##
32
33 ; Enables EventQueueGet Service.
34 EventQueue = true
35
36 ; Set this to the DLL containig the client stack to use.
37 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
38
39 ; ##
40 ; ## REGIONS
41 ; ##
42
43 ; Determine where OpenSimulator looks for the files which tell it which regions to server
44 ; Defaults to "filesystem" if this setting isn't present
45 region_info_source = "filesystem"
46 ; region_info_source = "web"
47
48 ; Determines where the region XML files are stored if you are loading these from the filesystem.
49 ; Defaults to bin/Regions in your OpenSimulator installation directory
50 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
51
52 ; Determines the page from which regions xml is retrieved if you are loading these from the web
53 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
54 ; except that everything is also enclosed in a <Regions> tag.
55 ; regionload_webserver_url = "http://example.com/regions.xml";
56
57 ; Draw objects on maptile. This step might take a long time if you've got a huge amount of
58 ; objects, so you can turn it off here if you'd like.
59 DrawPrimOnMapTile = true
60 ; Use terrain texture for maptiles if true, use shaded green if false
61 TextureOnMapTile = false
62
63 ; Maximum total size, and maximum size where a prim can be physical
64 NonPhysicalPrimMax = 256
65 PhysicalPrimMax = 10
66 ClampPrimSize = false
67
68 ; Region crossing
69 AllowScriptCrossing = false
70 ; If you set this to "true", any region that can teleport to you can
71 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
72 ; YOU HAVE BEEN WARNED!!!
73 TrustBinaries = false
74
75 ; ##
76 ; ## STORAGE
77 ; ##
78
79 ; *** Prim Storage - only leave one storage_plugin uncommented ***
80 ; --- Null stores nothing - effectively disabling persistence:
81 ;storage_plugin = "OpenSim.Data.Null.dll"
82
83 ; --- To use sqlite as region storage:
84 storage_plugin = "OpenSim.Data.SQLite.dll"
85 storage_connection_string="URI=file:OpenSim.db,version=3";
86
87 ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
88 ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
89 ; storage_plugin="OpenSim.Data.MySQL.dll"
90 ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
91 ; If you want to use a different database/server for estate data, then
92 ; uncomment and change this connect string. Defaults to the above if not set
93 ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
94
95 ; Select whether you want to use local or grid asset storage.
96 ;
97 ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
98 ; really be eliminated). The database itself is defined in asset_plugin below
99 ;
100 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
101 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
102 ; locally. This will mean you won't be able to take items using your assets to other people's regions.
103
104 ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
105 ;
106 ; If set to default, then
107 ; In standalone mode the local database based asset service will be used
108 ; In grid mode the grid asset service will be used for asset storage
109 ; This is probably the setting that you want.
110 ;
111 ; If set to local then the local database based asset service will be used in standalone and grid modes
112 ; If set to grid then the grid based asset service will be used in standalone and grid modes
113 ; All other values will cause a search for a matching assembly that contains an asset server client.
114 ; See also: AssetCache
115 asset_database = "default"
116
117 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
118 ; prevent frequently changing objects from heavily loading the region data store.
119 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
120 ;
121 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
122 MinimumTimeBeforePersistenceConsidered = 60
123 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
124 MaximumTimeBeforePersistenceConsidered = 600
125
126 ; Should avatars in neighbor sims see objects in this sim?
127 see_into_this_sim_from_neighbor = True
128
129 ; ##
130 ; ## PHYSICS
131 ; ##
132
133 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
134 physical_prim = true
135
136 ; Select a mesher here. ZeroMesher is save and fast.
137 ; ZeroMesher also means that the physics engine models the physics of prims
138 ; sticking to the basic shapes the engine does support. Usually this is only a box.
139 ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
140 ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
141 ;
142 meshing = ZeroMesher
143 ;meshing = Meshmerizer
144
145 ; Choose one of the physics engines below
146 physics = basicphysics
147 ;physics = POS
148 ;physics = OpenDynamicsEngine
149 ;physics = modified_BulletX
150
151 ; ##
152 ; ## PERMISSIONS
153 ; ##
154
155 ;permissionmodules = "DefaultPermissionsModule"
156
157 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
158 ; any item, etc. This may not yet be implemented uniformally.
159 ; If set to true, then all permissions checks are carried out
160 ; Default is false
161 serverside_object_permissions = false
162
163 allow_grid_gods = false
164
165 ; This allows somne control over permissions
166 ; please note that this still doesn't duplicate SL, and is not intended to
167 ;region_owner_is_god = true
168 ;parcel_owner_is_god = true
169
170 ; Control user types that are allowed to create new scripts
171 ; Only enforced if serviceside_object_permissions is true
172 ;
173 ; Current possible values are
174 ; all - anyone can create scripts (subject to normal permissions)
175 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
176 ; Default value is all
177 ; allowed_script_creators = all
178
179 ; Control user types that are allowed to edit (save) scripts
180 ; Only enforced if serviceside_object_permissions is true
181 ;
182 ; Current possible values are
183 ; all - anyone can edit scripts (subject to normal permissions)
184 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
185 ; Default value is all
186 ; allowed_script_editors = all
187
188 ; ##
189 ; ## SCRIPT ENGINE
190 ; ##
191
192 ;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
193 DefaultScriptEngine = "XEngine"
194
195 ; ##
196 ; ## WORLD MAP
197 ; ##
198
199 ;WorldMapModule = "WorldMap"
200 ;MapImageModule = "MapImageModule"
201
202 ; ##
203 ; ## Customized Cache Implementation
204 ; ##
205 ;
206 ; The AssetCache value allows the name of an alternative caching
207 ; implementation to be specified. This can normally be omitted.
208 ; This value corresponds to the provider value associated with the
209 ; intended cache implementation plugin.
210 ; See also: asset_database
211
212 ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache"
213
214 ; ##
215 ; ## EMAIL MODULE
216 ; ##
217
218 ;emailmodule = DefaultEmailModule
219
220[SMTP]
221
222 enabled=false
223
224 ;enabled=true
225 ;internal_object_host=lsl.opensim.local
226 ;host_domain_header_from=127.0.0.1
227 ;SMTP_SERVER_HOSTNAME=127.0.0.1
228 ;SMTP_SERVER_PORT=25
229 ;SMTP_SERVER_LOGIN=foo
230 ;SMTP_SERVER_PASSWORD=bar
231
232[Communications]
233
234;InterregionComms = "LocalComms"
235InterregionComms = "RESTComms"
236
237[StandAlone]
238 accounts_authenticate = true
239 welcome_message = "Welcome to OpenSimulator"
240
241 ; Asset database provider
242 asset_plugin = "OpenSim.Data.SQLite.dll"
243 ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
244 ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
245
246 ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
247 ; Asset source SQLite example
248 asset_source = "URI=file:Asset.db,version=3"
249 ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
250 ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
251 ; Asset Source MySQL example
252 ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
253
254 ; Inventory database provider
255 inventory_plugin = "OpenSim.Data.SQLite.dll"
256 ; inventory_plugin = "OpenSim.Data.MySQL.dll"
257 ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
258
259 ; Inventory source SQLite example
260 inventory_source = "URI=file:inventoryStore.db,version=3"
261 ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
262 ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
263 ; Inventory Source MySQL example
264 ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
265
266 ; User Data Database provider
267 ;
268 ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
269 ; If multiple providers are specified then if a profile is requested, each is queried until one
270 ; provides a valid profile, or until all providers have been queried.
271 ; Unfortunately the order of querying is currently undefined (it may not be the order in which
272 ; providers are specified here). This needs to be fixed
273 ;
274 userDatabase_plugin = "OpenSim.Data.SQLite.dll"
275 ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
276 ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
277
278 ; User source SQLite example
279 user_source = "URI=file:userprofiles.db,version=3"
280 ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
281 ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
282 ; User Source MySQL example
283 ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
284
285 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
286 ; Default is ./inventory/Libraries.xml
287 LibrariesXMLFile="./inventory/Libraries.xml"
288
289 ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute
290 ; Setting is optional. Default is ./assets/AssetSets.xml
291 AssetSetsXMLFile="./assets/AssetSets.xml"
292
293 dump_assets_to_file = false
294
295
296[ClientStack.LindenUDP]
297 ; This is the multiplier applied to all client throttles for outgoing UDP network data
298 ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
299 ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
300 ; will actually push down data at a maximum rate of 750 kilobits per second).
301 ;
302 ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
303 ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
304 ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
305 ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
306 ; higher network bandwidth settings directly, though this isn't always possible.
307 ;
308 ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
309 ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
310 ; of textures at different levels of quality is improved.
311 ;
312 ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
313 ; unexpected difficulties
314 client_throttle_multiplier = 2;
315
316
317
318
319
320
321
322[DataSnapshot]
323 ; The following set of configs pertains to search.
324 ; Set index_sims to true to enable search engines to index your searchable data
325 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
326 ; default is false
327 index_sims = false
328
329 ; The variable data_exposure controls what the regions expose:
330 ; minimum: exposes only things explicitly marked for search
331 ; all: exposes everything
332 data_exposure = minimum
333
334 ; If search is on, change this to your grid name; will be ignored for standalones
335 gridname = "OSGrid"
336
337 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
338 ; Later, you may want to increase this to 3600 (1 hour) or more
339 default_snapshot_period = 1200
340
341 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
342 snapshot_cache_directory = "DataSnapshot"
343
344 ; This semicolon-separated string serves to notify specific data services about the existence
345 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
346 ;data_services="http://metaverseink.com/cgi-bin/register.py"
347
348
349[OpenGridProtocol]
350 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
351 ;On/true or Off/false
352 ogp_enabled=false
353
354 ;Name Prefix/suffix when using OGP
355 ogp_firstname_prefix=""
356 ogp_lastname_suffix="_EXTERNAL"