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-rw-r--r--Texture_manager.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/Texture_manager.cs b/Texture_manager.cs
index 0d88041..7177cb6 100644
--- a/Texture_manager.cs
+++ b/Texture_manager.cs
@@ -161,14 +161,15 @@ namespace OpenSim
161 161
162 private void initialise() 162 private void initialise()
163 { 163 {
164 //for now read in our test image 164
165 TextureImage im=new TextureImage(); 165 TextureImage im=new TextureImage();
166 im.filename="testpic2.jp2"; 166 im.filename="testpic2.jp2";
167 im.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005"); 167 im.Full_ID=new LLUUID("00000000-0000-0000-5005-000000000005");
168 this.LoadImage(im); 168 this.LoadImage(im);
169 this.textures.Add(im.Full_ID,im); 169 this.textures.Add(im.Full_ID,im);
170 170
171 im=new TextureImage(); 171 //Change these filenames to images you want to use.
172 im=new TextureImage();
172 im.filename="map_base.jp2"; 173 im.filename="map_base.jp2";
173 im.Full_ID=new LLUUID("00000000-0000-0000-7007-000000000006"); 174 im.Full_ID=new LLUUID("00000000-0000-0000-7007-000000000006");
174 this.LoadImage(im); 175 this.LoadImage(im);