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1FIX BUGS - 1Still to do -
2 2
3Zarro boogs! 3Clean up the configs.
4 Add [Region] .ini block, for including actual region definition in the normal .ini stack.
5. Or just not support .ini region files like I did in 0.8.
6 Korgi is using Region.ini files, so would be easier for him to use [Region].
7 Make robust support includes.
8 [AuthorizationService] set the default for allowForeigners, so Korgi doesn't have to DisallowForeigners every new sim.
9 Why do we have Include-Common, Include-modules, Include-osslEnable, Include-Architecture, Include-Storage, Include-*Cache ??????
10 It only looks for "Include-".
11 Maybe move bin/assets and bin/inventory out of tree as well?
4 12
13Threat level checks.
14. Don't throw exceptions on threat level checks and a few other script function errors.
5 15
6NEW FEATURES - 16Fix lures? Double check this still needs fixing.
7 17
8In [Startup] there is this - 18save iar password check.
9 ; To run a script every few minutes, set the script filename here 19 Check against the users password, and all the gods passwords.
10 ; timer_Script = "filename"
11Could do things with that perhaps.
12 20
13 21
14In [Startup] there is this - 22osForceSit() add a popup asking permission.
15 ; Simulator Stats URI 23 And with the os*animation, ossetspeed, ...
16 ; Enable JSON simulator data by setting a URI name (case sensitive)
17 ; Stats_URI = "jsonSimStats"
18 24
25
26[Groups]
27 AddDefaultGroup = "Infinite Grid support", "Infinite Grid chat"
28 AddHGDefaultGroup_Misfitz_Grid = "Infinite Grid support"
29
30
31Investigate what's up with AddScriptLPS() and AddToScriptLPS(), think that's entirely bogus and just a waste of time.
32
33Land Options No Push got changed, it now applies to llMoveToTarget() when it shouldn't.
34
35Menu item length limit?
36 It's what is stopping my NPC tools from working well.
37 Though I could just update them to use 1chatter.
38
39Scripted TPs tend to land you on the roof of the building you are trying to get to.
40
41
42
43Bugs in 0.9
44 The gotRLV() error I tracked to a difference in how list items are compared if they are different types. That'll be a pain.
45
46
47 There was a showstopper, forgot what it is. lol
48
49
50
51Paths -
52-------
53
54cd /opt/opensim-0.9.0.1_MG/current/bin
55mono Robust.exe -inidirectory=/opt/opensim-0.9.0.1_MG/config/ROBUST
56mono OpenSim.exe -inidirectory=/opt/opensim-0.9.0.1_MG/config/sim05
57
58/usr/bin/mono /opt/opensim/current/bin/Robust.exe -logconfig=/opt/opensim/config/ROBUST/Robust.exe.config -inifile=/opt/opensim/config/ROBUST/Robust.ini
59
60
61 # When each .ini file is read, it's includes get added to the end of the list of .ini files to read
62 # -inimaster is read first, the defaults
63 # -inifile is read next, defaults to OpenSim.ini
64 # -inidirectory files are read next, in some random order
65 # include files are read last
66 # This is the problem, coz files included from earlier get to overide later files.
67 # Which is really against all that is holy.
68
69/usr/bin/mono /opt/opensim/current/bin/OpenSim.exe -logconfig=/opt/opensim/config/sim07/OpenSim.exe.config -inifile=/opt/opensim/config/OpenSim.ini -inidirectory=/opt/opensim/config/sim07
70
71
72Name
73----
74
75UnifiedKidsGrids
76SledjChisel, the version where we chisel away at OpenSim until it's all gone and is now SledjHamr. B-)