diff options
Diffstat (limited to 'Server.cs')
-rw-r--r-- | Server.cs | 188 |
1 files changed, 38 insertions, 150 deletions
@@ -42,14 +42,14 @@ namespace OpenSim | |||
42 | /// <summary> | 42 | /// <summary> |
43 | /// Description of Server. | 43 | /// Description of Server. |
44 | /// </summary> | 44 | /// </summary> |
45 | public interface ServerCallback | 45 | public interface ServerCallback |
46 | { | 46 | { |
47 | //should replace with delegates | 47 | //should replace with delegates |
48 | void MainCallback(Packet pack, User_Agent_info User_info); | 48 | void MainCallback(Packet pack, User_Agent_info User_info); |
49 | void NewUserCallback(User_Agent_info User_info); | 49 | void NewUserCallback(User_Agent_info User_info); |
50 | void ErrorCallback(string text); | 50 | void ErrorCallback(string text); |
51 | } | 51 | } |
52 | public class Server | 52 | public class Server |
53 | { | 53 | { |
54 | /// <summary>A public reference to the client that this Simulator object | 54 | /// <summary>A public reference to the client that this Simulator object |
55 | /// is attached to</summary> | 55 | /// is attached to</summary> |
@@ -93,8 +93,6 @@ namespace OpenSim | |||
93 | } | 93 | } |
94 | 94 | ||
95 | private ServerCallback CallbackObject; | 95 | private ServerCallback CallbackObject; |
96 | //private NetworkManager Network; | ||
97 | // private Dictionary<PacketType, List<NetworkManager.PacketCallback>> Callbacks; | ||
98 | private uint Sequence = 0; | 96 | private uint Sequence = 0; |
99 | private object SequenceLock = new object(); | 97 | private object SequenceLock = new object(); |
100 | private byte[] RecvBuffer = new byte[4096]; | 98 | private byte[] RecvBuffer = new byte[4096]; |
@@ -102,12 +100,6 @@ namespace OpenSim | |||
102 | private byte[] ZeroOutBuffer = new byte[4096]; | 100 | private byte[] ZeroOutBuffer = new byte[4096]; |
103 | private Socket Connection = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | 101 | private Socket Connection = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
104 | private AsyncCallback ReceivedData; | 102 | private AsyncCallback ReceivedData; |
105 | // Packets we sent out that need ACKs from the simulator | ||
106 | // private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
107 | // Sequence numbers of packets we've received from the simulator | ||
108 | // private Queue<uint> Inbox; | ||
109 | // ACKs that are queued up to be sent to the simulator | ||
110 | //private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
111 | private bool connected = false; | 103 | private bool connected = false; |
112 | private uint circuitCode; | 104 | private uint circuitCode; |
113 | private IPEndPoint ipEndPoint; | 105 | private IPEndPoint ipEndPoint; |
@@ -129,62 +121,38 @@ namespace OpenSim | |||
129 | public Server(ServerCallback s_callback) | 121 | public Server(ServerCallback s_callback) |
130 | { | 122 | { |
131 | 123 | ||
132 | this.CallbackObject=s_callback; | 124 | this.CallbackObject=s_callback; //should be using delegate |
133 | // Client = client; | 125 | AckTimer = new System.Timers.Timer(Settings.NETWORK_TICK_LENGTH); |
134 | // Network = client.Network; | 126 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); |
135 | // Callbacks = callbacks; | 127 | |
136 | // Region = new Region(client); | 128 | // Initialize the callback for receiving a new packet |
137 | // circuitCode = circuit; | 129 | ReceivedData = new AsyncCallback(this.OnReceivedData); |
138 | // Inbox = new Queue<uint>(Settings.INBOX_SIZE); | 130 | |
139 | AckTimer = new System.Timers.Timer(Settings.NETWORK_TICK_LENGTH); | 131 | // Client.Log("Connecting to " + ip.ToString() + ":" + port, Helpers.LogLevel.Info); |
140 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | 132 | |
141 | 133 | try | |
142 | // Initialize the callback for receiving a new packet | 134 | { |
143 | ReceivedData = new AsyncCallback(this.OnReceivedData); | 135 | // Create an endpoint that we will be communicating with (need it in two |
144 | 136 | // types due to .NET weirdness) | |
145 | // Client.Log("Connecting to " + ip.ToString() + ":" + port, Helpers.LogLevel.Info); | 137 | // ipEndPoint = new IPEndPoint(ip, port); |
146 | 138 | ipEndPoint = new IPEndPoint(IPAddress.Any, Globals.Instance.IpPort); | |
147 | try | 139 | endPoint = (EndPoint)ipEndPoint; |
148 | { | 140 | |
149 | // Create an endpoint that we will be communicating with (need it in two | 141 | // Associate this simulator's socket with the given ip/port and start listening |
150 | // types due to .NET weirdness) | 142 | Connection.Bind(endPoint); |
151 | // ipEndPoint = new IPEndPoint(ip, port); | 143 | ipeSender = new IPEndPoint(IPAddress.Any, 0); |
152 | ipEndPoint = new IPEndPoint(IPAddress.Any, Globals.Instance.IpPort); | ||
153 | |||
154 | |||
155 | endPoint = (EndPoint)ipEndPoint; | ||
156 | |||
157 | // Associate this simulator's socket with the given ip/port and start listening | ||
158 | Connection.Bind(endPoint); | ||
159 | |||
160 | ipeSender = new IPEndPoint(IPAddress.Any, 0); | ||
161 | //The epSender identifies the incoming clients | 144 | //The epSender identifies the incoming clients |
162 | epSender = (EndPoint) ipeSender; | 145 | epSender = (EndPoint) ipeSender; |
163 | Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | 146 | Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); |
164 | 147 | ||
165 | 148 | // Start the ACK timer | |
166 | // Start the ACK timer | 149 | AckTimer.Start(); |
167 | AckTimer.Start(); | 150 | } |
168 | 151 | catch (Exception e) | |
169 | 152 | { | |
170 | 153 | ||
171 | // Track the current time for timeout purposes | 154 | System.Console.WriteLine(e.Message); |
172 | //int start = Environment.TickCount; | 155 | } |
173 | |||
174 | /* while (true) | ||
175 | { | ||
176 | if (connected || Environment.TickCount - start > Settings.SIMULATOR_TIMEOUT) | ||
177 | { | ||
178 | return; | ||
179 | } | ||
180 | System.Threading.Thread.Sleep(10); | ||
181 | }*/ | ||
182 | } | ||
183 | catch (Exception e) | ||
184 | { | ||
185 | // Client.Log(e.ToString(), Helpers.LogLevel.Error); | ||
186 | System.Console.WriteLine(e.Message); | ||
187 | } | ||
188 | } | 156 | } |
189 | 157 | ||
190 | /// <summary> | 158 | /// <summary> |
@@ -292,9 +260,8 @@ namespace OpenSim | |||
292 | packet.Type != PacketType.LogoutRequest) | 260 | packet.Type != PacketType.LogoutRequest) |
293 | { | 261 | { |
294 | packet.Header.AckList = new uint[User_info.PendingAcks.Count]; | 262 | packet.Header.AckList = new uint[User_info.PendingAcks.Count]; |
295 | |||
296 | int i = 0; | 263 | int i = 0; |
297 | 264 | ||
298 | foreach (uint ack in User_info.PendingAcks.Values) | 265 | foreach (uint ack in User_info.PendingAcks.Values) |
299 | { | 266 | { |
300 | packet.Header.AckList[i] = ack; | 267 | packet.Header.AckList[i] = ack; |
@@ -345,37 +312,6 @@ namespace OpenSim | |||
345 | /// <param name="payload">The packet payload</param> | 312 | /// <param name="payload">The packet payload</param> |
346 | /// <param name="setSequence">Whether the second, third, and fourth bytes | 313 | /// <param name="setSequence">Whether the second, third, and fourth bytes |
347 | /// should be modified to the current stream sequence number</param> | 314 | /// should be modified to the current stream sequence number</param> |
348 | /* public void SendPacket(byte[] payload, bool setSequence) | ||
349 | { | ||
350 | if (connected) | ||
351 | { | ||
352 | try | ||
353 | { | ||
354 | if (setSequence && payload.Length > 3) | ||
355 | { | ||
356 | lock (SequenceLock) | ||
357 | { | ||
358 | payload[1] = (byte)(Sequence >> 16); | ||
359 | payload[2] = (byte)(Sequence >> 8); | ||
360 | payload[3] = (byte)(Sequence % 256); | ||
361 | Sequence++; | ||
362 | } | ||
363 | } | ||
364 | |||
365 | Connection.Send(payload, payload.Length, SocketFlags.None); | ||
366 | } | ||
367 | catch (SocketException e) | ||
368 | { | ||
369 | // Client.Log(e.ToString(), Helpers.LogLevel.Error); | ||
370 | } | ||
371 | } | ||
372 | else | ||
373 | { | ||
374 | // Client.Log("Attempted to send a " + payload.Length + " byte payload when " + | ||
375 | // "we are disconnected", Helpers.LogLevel.Warning); | ||
376 | } | ||
377 | } | ||
378 | */ | ||
379 | /// <summary> | 315 | /// <summary> |
380 | /// Returns Simulator Name as a String | 316 | /// Returns Simulator Name as a String |
381 | /// </summary> | 317 | /// </summary> |
@@ -615,56 +551,8 @@ namespace OpenSim | |||
615 | } | 551 | } |
616 | } | 552 | } |
617 | 553 | ||
618 | // this.callback_object.error("calling callback"); | ||
619 | this.CallbackObject.MainCallback(packet,User_info); | 554 | this.CallbackObject.MainCallback(packet,User_info); |
620 | // this.callback_object.error("finished"); | 555 | |
621 | // Fire the registered packet events | ||
622 | #region FireCallbacks | ||
623 | /* if (Callbacks.ContainsKey(packet.Type)) | ||
624 | { | ||
625 | List<NetworkManager.PacketCallback> callbackArray = Callbacks[packet.Type]; | ||
626 | |||
627 | // Fire any registered callbacks | ||
628 | foreach (NetworkManager.PacketCallback callback in callbackArray) | ||
629 | { | ||
630 | if (callback != null) | ||
631 | { | ||
632 | try | ||
633 | { | ||
634 | callback(packet, this); | ||
635 | } | ||
636 | catch (Exception e) | ||
637 | { | ||
638 | Client.Log("Caught an exception in a packet callback: " + e.ToString(), | ||
639 | Helpers.LogLevel.Error); | ||
640 | } | ||
641 | } | ||
642 | } | ||
643 | } | ||
644 | |||
645 | if (Callbacks.ContainsKey(PacketType.Default)) | ||
646 | { | ||
647 | List<NetworkManager.PacketCallback> callbackArray = Callbacks[PacketType.Default]; | ||
648 | |||
649 | // Fire any registered callbacks | ||
650 | foreach (NetworkManager.PacketCallback callback in callbackArray) | ||
651 | { | ||
652 | if (callback != null) | ||
653 | { | ||
654 | try | ||
655 | { | ||
656 | callback(packet, this); | ||
657 | } | ||
658 | catch (Exception e) | ||
659 | { | ||
660 | Client.Log("Caught an exception in a packet callback: " + e.ToString(), | ||
661 | Helpers.LogLevel.Error); | ||
662 | } | ||
663 | } | ||
664 | } | ||
665 | } | ||
666 | */ | ||
667 | #endregion FireCallbacks | ||
668 | } | 556 | } |
669 | 557 | ||
670 | private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | 558 | private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) |
@@ -677,8 +565,8 @@ namespace OpenSim | |||
677 | { | 565 | { |
678 | User_Agent_info user=(User_Agent_info)this.User_agents[i]; | 566 | User_Agent_info user=(User_Agent_info)this.User_agents[i]; |
679 | 567 | ||
680 | SendAcks(user); | 568 | SendAcks(user); |
681 | ResendUnacked(user); | 569 | ResendUnacked(user); |
682 | } | 570 | } |
683 | } | 571 | } |
684 | } | 572 | } |
@@ -731,7 +619,7 @@ namespace OpenSim | |||
731 | } | 619 | } |
732 | } | 620 | } |
733 | 621 | ||
734 | public class User_Agent_info | 622 | public class User_Agent_info |
735 | { | 623 | { |
736 | public EndPoint endpoint; | 624 | public EndPoint endpoint; |
737 | public LLUUID AgentID; | 625 | public LLUUID AgentID; |