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-rw-r--r-- | Prebuild/src/Core/Parse/IfContext.cs | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/Prebuild/src/Core/Parse/IfContext.cs b/Prebuild/src/Core/Parse/IfContext.cs new file mode 100644 index 0000000..3c79d38 --- /dev/null +++ b/Prebuild/src/Core/Parse/IfContext.cs | |||
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1 | #region BSD License | ||
2 | /* | ||
3 | Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) | ||
4 | |||
5 | Redistribution and use in source and binary forms, with or without modification, are permitted | ||
6 | provided that the following conditions are met: | ||
7 | |||
8 | * Redistributions of source code must retain the above copyright notice, this list of conditions | ||
9 | and the following disclaimer. | ||
10 | * Redistributions in binary form must reproduce the above copyright notice, this list of conditions | ||
11 | and the following disclaimer in the documentation and/or other materials provided with the | ||
12 | distribution. | ||
13 | * The name of the author may not be used to endorse or promote products derived from this software | ||
14 | without specific prior written permission. | ||
15 | |||
16 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, | ||
17 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
18 | ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
19 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | ||
20 | OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | ||
21 | OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING | ||
22 | IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
23 | */ | ||
24 | #endregion | ||
25 | |||
26 | using System; | ||
27 | |||
28 | namespace Prebuild.Core.Parse | ||
29 | { | ||
30 | /// <summary> | ||
31 | /// | ||
32 | /// </summary> | ||
33 | public enum IfState | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// | ||
37 | /// </summary> | ||
38 | None, | ||
39 | /// <summary> | ||
40 | /// | ||
41 | /// </summary> | ||
42 | If, | ||
43 | /// <summary> | ||
44 | /// | ||
45 | /// </summary> | ||
46 | ElseIf, | ||
47 | /// <summary> | ||
48 | /// | ||
49 | /// </summary> | ||
50 | Else | ||
51 | } | ||
52 | |||
53 | /// <summary> | ||
54 | /// Summary description for IfContext. | ||
55 | /// </summary> | ||
56 | // Inspired by the equivalent WiX class (see www.sourceforge.net/projects/wix/) | ||
57 | public class IfContext | ||
58 | { | ||
59 | #region Properties | ||
60 | |||
61 | bool m_Active; | ||
62 | bool m_Keep; | ||
63 | bool m_EverKept; | ||
64 | IfState m_State = IfState.None; | ||
65 | |||
66 | #endregion | ||
67 | |||
68 | #region Constructors | ||
69 | |||
70 | /// <summary> | ||
71 | /// Initializes a new instance of the <see cref="IfContext"/> class. | ||
72 | /// </summary> | ||
73 | /// <param name="active">if set to <c>true</c> [active].</param> | ||
74 | /// <param name="keep">if set to <c>true</c> [keep].</param> | ||
75 | /// <param name="state">The state.</param> | ||
76 | public IfContext(bool active, bool keep, IfState state) | ||
77 | { | ||
78 | m_Active = active; | ||
79 | m_Keep = keep; | ||
80 | m_EverKept = keep; | ||
81 | m_State = state; | ||
82 | } | ||
83 | |||
84 | #endregion | ||
85 | |||
86 | #region Properties | ||
87 | |||
88 | /// <summary> | ||
89 | /// Gets or sets a value indicating whether this <see cref="IfContext"/> is active. | ||
90 | /// </summary> | ||
91 | /// <value><c>true</c> if active; otherwise, <c>false</c>.</value> | ||
92 | public bool Active | ||
93 | { | ||
94 | get | ||
95 | { | ||
96 | return m_Active; | ||
97 | } | ||
98 | set | ||
99 | { | ||
100 | m_Active = value; | ||
101 | } | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// Gets or sets a value indicating whether this <see cref="IfContext"/> is keep. | ||
106 | /// </summary> | ||
107 | /// <value><c>true</c> if keep; otherwise, <c>false</c>.</value> | ||
108 | public bool Keep | ||
109 | { | ||
110 | get | ||
111 | { | ||
112 | return m_Keep; | ||
113 | } | ||
114 | set | ||
115 | { | ||
116 | m_Keep = value; | ||
117 | if(m_Keep) | ||
118 | { | ||
119 | m_EverKept = true; | ||
120 | } | ||
121 | } | ||
122 | } | ||
123 | |||
124 | /// <summary> | ||
125 | /// Gets a value indicating whether [ever kept]. | ||
126 | /// </summary> | ||
127 | /// <value><c>true</c> if [ever kept]; otherwise, <c>false</c>.</value> | ||
128 | public bool EverKept | ||
129 | { | ||
130 | get | ||
131 | { | ||
132 | return m_EverKept; | ||
133 | } | ||
134 | } | ||
135 | |||
136 | /// <summary> | ||
137 | /// Gets or sets the state. | ||
138 | /// </summary> | ||
139 | /// <value>The state.</value> | ||
140 | public IfState State | ||
141 | { | ||
142 | get | ||
143 | { | ||
144 | return m_State; | ||
145 | } | ||
146 | set | ||
147 | { | ||
148 | m_State = value; | ||
149 | } | ||
150 | } | ||
151 | |||
152 | #endregion | ||
153 | } | ||
154 | } | ||