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1#region BSD License
2/*
3Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
4
5Redistribution and use in source and binary forms, with or without modification, are permitted
6provided that the following conditions are met:
7
8* Redistributions of source code must retain the above copyright notice, this list of conditions
9 and the following disclaimer.
10* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
11 and the following disclaimer in the documentation and/or other materials provided with the
12 distribution.
13* The name of the author may not be used to endorse or promote products derived from this software
14 without specific prior written permission.
15
16THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
17BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
22IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23*/
24#endregion
25
26using System.Collections.Generic;
27
28namespace Prebuild.Core.Nodes
29{
30 /// <summary>
31 /// Implements a specialized list of configuration nodes which allows for lookup via
32 /// configuration name and platform.
33 /// </summary>
34 public class ConfigurationNodeCollection : List<ConfigurationNode>
35 {
36 #region Properties
37
38 public ConfigurationNode this[string nameAndPlatform]
39 {
40 get
41 {
42 foreach (ConfigurationNode configurationNode in this)
43 {
44 if (configurationNode.NameAndPlatform == nameAndPlatform)
45 {
46 return configurationNode;
47 }
48 }
49
50 return null;
51 }
52
53 set
54 {
55 // See if the node
56 ConfigurationNode configurationNode = this[nameAndPlatform];
57
58 if (configurationNode != null)
59 {
60 this[IndexOf(configurationNode)] = value;
61 }
62 else
63 {
64 Add(value);
65 }
66 }
67 }
68
69 #endregion
70 }
71}