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-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
3 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 65d4c4a..6df0075 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
644 { 644 {
645 ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString())); 645 ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString()));
646 m_loaders[terLoader.FileExtension] = terLoader; 646 m_loaders[terLoader.FileExtension] = terLoader;
647 m_log.Info("L ... " + typeName); 647 m_log.Debug("L ... " + typeName);
648 } 648 }
649 } 649 }
650 catch(AmbiguousMatchException) 650 catch(AmbiguousMatchException)
@@ -660,12 +660,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
660 if (!m_plugineffects.ContainsKey(pluginName)) 660 if (!m_plugineffects.ContainsKey(pluginName))
661 { 661 {
662 m_plugineffects.Add(pluginName, effect); 662 m_plugineffects.Add(pluginName, effect);
663 m_log.Info("E ... " + pluginName); 663 m_log.Debug("E ... " + pluginName);
664 } 664 }
665 else 665 else
666 { 666 {
667 m_plugineffects[pluginName] = effect; 667 m_plugineffects[pluginName] = effect;
668 m_log.Info("E ... " + pluginName + " (Replaced)"); 668 m_log.Debug("E ... " + pluginName + " (Replaced)");
669 } 669 }
670 } 670 }
671 } 671 }
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index a1fff62..b1eb0a5 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules
101 // Register all the Wind Model Plug-ins 101 // Register all the Wind Model Plug-ins
102 foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule", false)) 102 foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule", false))
103 { 103 {
104 m_log.InfoFormat("[WIND] Found Plugin: {0}", windPlugin.Name); 104 m_log.DebugFormat("[WIND] Found Plugin: {0}", windPlugin.Name);
105 m_availableWindPlugins.Add(windPlugin.Name, windPlugin); 105 m_availableWindPlugins.Add(windPlugin.Name, windPlugin);
106 } 106 }
107 107
@@ -110,7 +110,7 @@ namespace OpenSim.Region.CoreModules
110 { 110 {
111 m_activeWindPlugin = m_availableWindPlugins[m_dWindPluginName]; 111 m_activeWindPlugin = m_availableWindPlugins[m_dWindPluginName];
112 112
113 m_log.InfoFormat("[WIND] {0} plugin found, initializing.", m_dWindPluginName); 113 m_log.DebugFormat("[WIND] {0} plugin found, initializing.", m_dWindPluginName);
114 114
115 if (m_windConfig != null) 115 if (m_windConfig != null)
116 { 116 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 6304778..6046e73 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes
88 88
89 if (neighbour != null) 89 if (neighbour != null)
90 { 90 {
91 m_log.DebugFormat("{0} Region {1} successfully informed neighbour {2} at {3}-{4} that it is up", 91 m_log.InfoFormat("{0} Region {1} successfully informed neighbour {2} at {3}-{4} that it is up",
92 LogHeader, m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y)); 92 LogHeader, m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
93 93
94 m_scene.EventManager.TriggerOnRegionUp(neighbour); 94 m_scene.EventManager.TriggerOnRegionUp(neighbour);
@@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes
131 } 131 }
132 } 132 }
133 133
134 m_log.DebugFormat( 134 m_log.InfoFormat(
135 "{0} Informing {1} neighbours that region {2} is up", 135 "{0} Informing {1} neighbours that region {2} is up",
136 LogHeader, onlineNeighbours.Count, m_scene.Name); 136 LogHeader, onlineNeighbours.Count, m_scene.Name);
137 137