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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs30
1 files changed, 8 insertions, 22 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5f8ca91..e5be641 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -9837,17 +9837,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9837 m_host.AddScriptLPS(1); 9837 m_host.AddScriptLPS(1);
9838 9838
9839 ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); 9839 ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
9840
9841 //LandData land = World.GetLandData((float)pos.x, (float)pos.y);
9842 9840
9843 if (lo == null) 9841 if (lo == null)
9844 return 0; 9842 return 0;
9845 9843
9846 IPrimCounts pc = lo.PrimCounts; 9844 IPrimCounts pc = lo.PrimCounts;
9847 9845
9848 if (sim_wide != 0) 9846 if (sim_wide != ScriptBaseClass.FALSE)
9849 { 9847 {
9850 if (category == 0) 9848 if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL)
9851 { 9849 {
9852 return pc.Simulator; 9850 return pc.Simulator;
9853 } 9851 }
@@ -9859,30 +9857,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9859 } 9857 }
9860 else 9858 else
9861 { 9859 {
9862 if (category == 0)//Total Prims 9860 if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL)
9863 {
9864 return pc.Total; 9861 return pc.Total;
9865 } 9862 else if (category == ScriptBaseClass.PARCEL_COUNT_OWNER)
9866 else if (category == 1)//Owner Prims
9867 {
9868 return pc.Owner; 9863 return pc.Owner;
9869 } 9864 else if (category == ScriptBaseClass.PARCEL_COUNT_GROUP)
9870 else if (category == 2)//Group Prims
9871 {
9872 return pc.Group; 9865 return pc.Group;
9873 } 9866 else if (category == ScriptBaseClass.PARCEL_COUNT_OTHER)
9874 else if (category == 3)//Other Prims
9875 {
9876 return pc.Others; 9867 return pc.Others;
9877 } 9868 else if (category == ScriptBaseClass.PARCEL_COUNT_SELECTED)
9878 else if (category == 4)//Selected
9879 {
9880 return pc.Selected; 9869 return pc.Selected;
9881 } 9870 else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP)
9882 else if (category == 5)//Temp
9883 {
9884 return 0; // counts not implemented yet 9871 return 0; // counts not implemented yet
9885 }
9886 } 9872 }
9887 9873
9888 return 0; 9874 return 0;