aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs10
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs21
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs10
3 files changed, 27 insertions, 14 deletions
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs b/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs
index ab39568..c89da81 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs
+++ b/OpenSim/ApplicationPlugins/ScriptEngine/ComponentLoader.cs
@@ -72,13 +72,19 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
72 { 72 {
73 // We have found an type which is derived from ProdiverBase, add it to provider list 73 // We have found an type which is derived from ProdiverBase, add it to provider list
74 m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name); 74 m_log.InfoFormat("[ScriptEngine]: Adding component: {0}", componentType.Name);
75 ComponentRegistry.providers.Add(componentType.Name, componentType); 75 lock (ComponentRegistry.providers)
76 {
77 ComponentRegistry.providers.Add(componentType.Name, componentType);
78 }
76 } 79 }
77 if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase))) 80 if (componentType.IsSubclassOf(typeof(RegionScriptEngineBase)))
78 { 81 {
79 // We have found an type which is derived from RegionScriptEngineBase, add it to engine list 82 // We have found an type which is derived from RegionScriptEngineBase, add it to engine list
80 m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name); 83 m_log.InfoFormat("[ScriptEngine]: Adding script engine: {0}", componentType.Name);
81 ComponentRegistry.scriptEngines.Add(componentType.Name, componentType); 84 lock (ComponentRegistry.scriptEngines)
85 {
86 ComponentRegistry.scriptEngines.Add(componentType.Name, componentType);
87 }
82 } 88 }
83 } 89 }
84 } 90 }
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs
index e6f5210..ec676f2 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs
+++ b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEngineBase.cs
@@ -74,16 +74,19 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
74 m_log.Info("[" + Name + "]: Loading: " + c); 74 m_log.Info("[" + Name + "]: Loading: " + c);
75 lock (Components) 75 lock (Components)
76 { 76 {
77 try 77 lock (ComponentRegistry.providers)
78 { 78 {
79 if (ComponentRegistry.providers.ContainsKey(c)) 79 try
80 Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase); 80 {
81 else 81 if (ComponentRegistry.providers.ContainsKey(c))
82 m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load"); 82 Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
83 } 83 else
84 catch (Exception ex) 84 m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
85 { 85 }
86 m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString()); 86 catch (Exception ex)
87 {
88 m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
89 }
87 } 90 }
88 } 91 }
89 } 92 }
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs
index c4f4bbe..0851fc3 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs
+++ b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs
@@ -43,13 +43,17 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine
43 public RegionScriptEngineBase scriptEngine; 43 public RegionScriptEngineBase scriptEngine;
44 public void Initialise(Scene scene, IConfigSource source) 44 public void Initialise(Scene scene, IConfigSource source)
45 { 45 {
46 return;
46 // New region is being created 47 // New region is being created
47 // Create a new script engine 48 // Create a new script engine
48 try 49 try
49 { 50 {
50 scriptEngine = 51 lock (ComponentRegistry.scriptEngines)
51 Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as 52 {
52 RegionScriptEngineBase; 53 scriptEngine =
54 Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as
55 RegionScriptEngineBase;
56 }
53 scriptEngine.Initialize(scene, source); 57 scriptEngine.Initialize(scene, source);
54 } 58 }
55 catch (Exception ex) 59 catch (Exception ex)