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-rw-r--r--OpenSim/Data/MySQL/Resources/CreateLandTable.sql76
-rw-r--r--OpenSim/Data/MySQL/Resources/UpgradeLandTableToVersion2.sql4
-rw-r--r--OpenSim/Framework/Location.cs128
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs1
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs454
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs822
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs580
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs436
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs194
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs496
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs444
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs468
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs676
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs1734
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs2938
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs1000
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs544
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs314
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs438
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs264
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs578
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs398
-rw-r--r--OpenSim/Region/Environment/Modules/Framework/Commander.cs614
-rw-r--r--OpenSim/Region/Environment/Modules/Framework/CommanderTestModule.cs174
-rw-r--r--OpenSim/Region/Environment/Modules/Grid/Interregion/IInterregionModule.cs30
-rw-r--r--OpenSim/Region/Environment/Modules/Grid/Interregion/InterregionModule.cs358
-rw-r--r--OpenSim/Region/Environment/Modules/Grid/Interregion/RemotingObject.cs98
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs564
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs726
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs380
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs736
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs1168
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs1342
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs1998
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs156
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandObject.cs1854
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs70
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs72
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs248
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs104
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs336
-rw-r--r--OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs396
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs246
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs108
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs122
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs92
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs342
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs186
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs294
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs92
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs304
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs92
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs252
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs140
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs106
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs110
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs104
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs118
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs226
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs70
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs72
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs76
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs14
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs70
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs334
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs622
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs186
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs132
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs138
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs448
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs132
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs162
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs184
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs412
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs312
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs90
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs1470
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs264
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs116
-rw-r--r--OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs500
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs3
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs30
82 files changed, 16583 insertions, 16599 deletions
diff --git a/OpenSim/Data/MySQL/Resources/CreateLandTable.sql b/OpenSim/Data/MySQL/Resources/CreateLandTable.sql
index 8a1b626..6c7254a 100644
--- a/OpenSim/Data/MySQL/Resources/CreateLandTable.sql
+++ b/OpenSim/Data/MySQL/Resources/CreateLandTable.sql
@@ -1,39 +1,39 @@
1CREATE TABLE `land` 1CREATE TABLE `land`
2 ( 2 (
3 `UUID` varchar (255) NOT NULL, 3 `UUID` varchar (255) NOT NULL,
4 `RegionUUID` varchar (255) DEFAULT NULL , 4 `RegionUUID` varchar (255) DEFAULT NULL ,
5 `LocalLandID` int (11) DEFAULT NULL , 5 `LocalLandID` int (11) DEFAULT NULL ,
6 `Bitmap` longblob, 6 `Bitmap` longblob,
7 `Name` varchar (255) DEFAULT NULL , 7 `Name` varchar (255) DEFAULT NULL ,
8 `Description` varchar (255) DEFAULT NULL , 8 `Description` varchar (255) DEFAULT NULL ,
9 `OwnerUUID` varchar (255) DEFAULT NULL , 9 `OwnerUUID` varchar (255) DEFAULT NULL ,
10 `IsGroupOwned` int (11) DEFAULT NULL , 10 `IsGroupOwned` int (11) DEFAULT NULL ,
11 `Area` int (11) DEFAULT NULL , 11 `Area` int (11) DEFAULT NULL ,
12 `AuctionID` int (11) DEFAULT NULL , 12 `AuctionID` int (11) DEFAULT NULL ,
13 `Category` int (11) DEFAULT NULL , 13 `Category` int (11) DEFAULT NULL ,
14 `ClaimDate` int (11) DEFAULT NULL , 14 `ClaimDate` int (11) DEFAULT NULL ,
15 `ClaimPrice` int (11) DEFAULT NULL , 15 `ClaimPrice` int (11) DEFAULT NULL ,
16 `GroupUUID` varchar (255) DEFAULT NULL , 16 `GroupUUID` varchar (255) DEFAULT NULL ,
17 `SalePrice` int (11) DEFAULT NULL , 17 `SalePrice` int (11) DEFAULT NULL ,
18 `LandStatus` int (11) DEFAULT NULL , 18 `LandStatus` int (11) DEFAULT NULL ,
19 `LandFlags` int (11) DEFAULT NULL , 19 `LandFlags` int (11) DEFAULT NULL ,
20 `LandingType` int (11) DEFAULT NULL , 20 `LandingType` int (11) DEFAULT NULL ,
21 `MediaAutoScale` int (11) DEFAULT NULL , 21 `MediaAutoScale` int (11) DEFAULT NULL ,
22 `MediaTextureUUID` varchar (255) DEFAULT NULL , 22 `MediaTextureUUID` varchar (255) DEFAULT NULL ,
23 `MediaURL` varchar (255) DEFAULT NULL , 23 `MediaURL` varchar (255) DEFAULT NULL ,
24 `MusicURL` varchar (255) DEFAULT NULL , 24 `MusicURL` varchar (255) DEFAULT NULL ,
25 `PassHours` float DEFAULT NULL , 25 `PassHours` float DEFAULT NULL ,
26 `PassPrice` int (11) DEFAULT NULL , 26 `PassPrice` int (11) DEFAULT NULL ,
27 `SnapshotUUID` varchar (255) DEFAULT NULL , 27 `SnapshotUUID` varchar (255) DEFAULT NULL ,
28 `UserLocationX` float DEFAULT NULL , 28 `UserLocationX` float DEFAULT NULL ,
29 `UserLocationY` float DEFAULT NULL , 29 `UserLocationY` float DEFAULT NULL ,
30 `UserLocationZ` float DEFAULT NULL , 30 `UserLocationZ` float DEFAULT NULL ,
31 `UserLookAtX` float DEFAULT NULL , 31 `UserLookAtX` float DEFAULT NULL ,
32 `UserLookAtY` float DEFAULT NULL , 32 `UserLookAtY` float DEFAULT NULL ,
33 `UserLookAtZ` float DEFAULT NULL , 33 `UserLookAtZ` float DEFAULT NULL ,
34 `AuthbuyerID` varchar(36) default '00000000-0000-0000-0000-000000000000' not null, 34 `AuthbuyerID` varchar(36) default '00000000-0000-0000-0000-000000000000' not null,
35 35
36 PRIMARY KEY (`UUID`) 36 PRIMARY KEY (`UUID`)
37 ) 37 )
38 ENGINE=INNODB 38 ENGINE=INNODB
39 DEFAULT CHARSET=utf8 COMMENT='Rev. 2'; \ No newline at end of file 39 DEFAULT CHARSET=utf8 COMMENT='Rev. 2'; \ No newline at end of file
diff --git a/OpenSim/Data/MySQL/Resources/UpgradeLandTableToVersion2.sql b/OpenSim/Data/MySQL/Resources/UpgradeLandTableToVersion2.sql
index eb024be..c5c55f1 100644
--- a/OpenSim/Data/MySQL/Resources/UpgradeLandTableToVersion2.sql
+++ b/OpenSim/Data/MySQL/Resources/UpgradeLandTableToVersion2.sql
@@ -1,3 +1,3 @@
1ALTER TABLE `land` 1ALTER TABLE `land`
2 ADD COLUMN `AuthbuyerID` varchar(36) default '00000000-0000-0000-0000-000000000000' not null, 2 ADD COLUMN `AuthbuyerID` varchar(36) default '00000000-0000-0000-0000-000000000000' not null,
3COMMENT='Rev. 2'; \ No newline at end of file 3COMMENT='Rev. 2'; \ No newline at end of file
diff --git a/OpenSim/Framework/Location.cs b/OpenSim/Framework/Location.cs
index 24430c6..4019a79 100644
--- a/OpenSim/Framework/Location.cs
+++ b/OpenSim/Framework/Location.cs
@@ -1,65 +1,65 @@
1using System; 1using System;
2 2
3namespace OpenSim.Framework 3namespace OpenSim.Framework
4{ 4{
5 [Serializable] 5 [Serializable]
6 public class Location : ICloneable 6 public class Location : ICloneable
7 { 7 {
8 private readonly int m_x; 8 private readonly int m_x;
9 private readonly int m_y; 9 private readonly int m_y;
10 10
11 public Location(int x, int y) 11 public Location(int x, int y)
12 { 12 {
13 m_x = x; 13 m_x = x;
14 m_y = y; 14 m_y = y;
15 } 15 }
16 16
17 public int X 17 public int X
18 { 18 {
19 get { return m_x; } 19 get { return m_x; }
20 } 20 }
21 21
22 public int Y 22 public int Y
23 { 23 {
24 get { return m_y; } 24 get { return m_y; }
25 } 25 }
26 26
27 public override bool Equals(object obj) 27 public override bool Equals(object obj)
28 { 28 {
29 if (ReferenceEquals(obj, this)) 29 if (ReferenceEquals(obj, this))
30 return true; 30 return true;
31 31
32 if (obj is Location) 32 if (obj is Location)
33 { 33 {
34 return Equals((Location) obj); 34 return Equals((Location) obj);
35 } 35 }
36 36
37 return base.Equals(obj); 37 return base.Equals(obj);
38 } 38 }
39 39
40 public bool Equals(Location loc) 40 public bool Equals(Location loc)
41 { 41 {
42 return loc.X == X && loc.Y == Y; 42 return loc.X == X && loc.Y == Y;
43 } 43 }
44 44
45 public bool Equals(int x, int y) 45 public bool Equals(int x, int y)
46 { 46 {
47 return X == x && y == Y; 47 return X == x && y == Y;
48 } 48 }
49 49
50 public UInt64 RegionHandle 50 public UInt64 RegionHandle
51 { 51 {
52 get { return UInt64.MinValue; } 52 get { return UInt64.MinValue; }
53 } 53 }
54 54
55 public override int GetHashCode() 55 public override int GetHashCode()
56 { 56 {
57 return X.GetHashCode() * 29 + Y.GetHashCode(); 57 return X.GetHashCode() * 29 + Y.GetHashCode();
58 } 58 }
59 59
60 public object Clone() 60 public object Clone()
61 { 61 {
62 return new Location(X, Y); 62 return new Location(X, Y);
63 } 63 }
64 } 64 }
65} \ No newline at end of file 65} \ No newline at end of file
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index d05a632..cad0380 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -588,7 +588,6 @@ namespace OpenSim
588 m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor); 588 m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor);
589 } 589 }
590 590
591
592 public void handleRestartRegion(RegionInfo whichRegion) 591 public void handleRestartRegion(RegionInfo whichRegion)
593 { 592 {
594 m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager"); 593 m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
index c0b7380..48db51b 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
@@ -1,228 +1,228 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using libsecondlife;
30using libsecondlife.Packets; 30using libsecondlife.Packets;
31using Nini.Config; 31using Nini.Config;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35 35
36namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload 36namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
37{ 37{
38 public class AssetDownloadModule : IRegionModule 38 public class AssetDownloadModule : IRegionModule
39 { 39 {
40 /// <summary> 40 /// <summary>
41 /// Asset requests with data which are ready to be sent back to requesters. This includes textures. 41 /// Asset requests with data which are ready to be sent back to requesters. This includes textures.
42 /// </summary> 42 /// </summary>
43 private List<AssetRequest> AssetRequests; 43 private List<AssetRequest> AssetRequests;
44 44
45 private Scene m_scene; 45 private Scene m_scene;
46 private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 46 private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
47 47
48 /// 48 ///
49 /// Assets requests (for each user) which are waiting for asset server data. This includes texture requests 49 /// Assets requests (for each user) which are waiting for asset server data. This includes texture requests
50 /// </summary> 50 /// </summary>
51 private Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets; 51 private Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>> RequestedAssets;
52 52
53 public AssetDownloadModule() 53 public AssetDownloadModule()
54 { 54 {
55 RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>(); 55 RequestedAssets = new Dictionary<LLUUID, Dictionary<LLUUID, AssetRequest>>();
56 AssetRequests = new List<AssetRequest>(); 56 AssetRequests = new List<AssetRequest>();
57 } 57 }
58 58
59 #region IRegionModule Members 59 #region IRegionModule Members
60 60
61 public void Initialise(Scene scene, IConfigSource config) 61 public void Initialise(Scene scene, IConfigSource config)
62 { 62 {
63 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) 63 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
64 { 64 {
65 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); 65 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
66 // scene.EventManager.OnNewClient += NewClient; 66 // scene.EventManager.OnNewClient += NewClient;
67 } 67 }
68 68
69 if (m_scene == null) 69 if (m_scene == null)
70 { 70 {
71 m_scene = scene; 71 m_scene = scene;
72 // m_thread = new Thread(new ThreadStart(RunAssetQueue)); 72 // m_thread = new Thread(new ThreadStart(RunAssetQueue));
73 // m_thread.Name = "AssetDownloadQueueThread"; 73 // m_thread.Name = "AssetDownloadQueueThread";
74 // m_thread.IsBackground = true; 74 // m_thread.IsBackground = true;
75 // m_thread.Start(); 75 // m_thread.Start();
76 // OpenSim.Framework.ThreadTracker.Add(m_thread); 76 // OpenSim.Framework.ThreadTracker.Add(m_thread);
77 } 77 }
78 } 78 }
79 79
80 public void PostInitialise() 80 public void PostInitialise()
81 { 81 {
82 } 82 }
83 83
84 public void Close() 84 public void Close()
85 { 85 {
86 } 86 }
87 87
88 public string Name 88 public string Name
89 { 89 {
90 get { return "AssetDownloadModule"; } 90 get { return "AssetDownloadModule"; }
91 } 91 }
92 92
93 public bool IsSharedModule 93 public bool IsSharedModule
94 { 94 {
95 get { return true; } 95 get { return true; }
96 } 96 }
97 97
98 #endregion 98 #endregion
99 99
100 public void NewClient(IClientAPI client) 100 public void NewClient(IClientAPI client)
101 { 101 {
102 // client.OnRequestAsset += AddAssetRequest; 102 // client.OnRequestAsset += AddAssetRequest;
103 } 103 }
104 104
105 /// <summary> 105 /// <summary>
106 /// Make an asset request the result of which will be packeted up and sent directly back to the client. 106 /// Make an asset request the result of which will be packeted up and sent directly back to the client.
107 /// </summary> 107 /// </summary>
108 /// <param name="userInfo"></param> 108 /// <param name="userInfo"></param>
109 /// <param name="transferRequest"></param> 109 /// <param name="transferRequest"></param>
110 public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) 110 public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
111 { 111 {
112 LLUUID requestID = null; 112 LLUUID requestID = null;
113 byte source = 2; 113 byte source = 2;
114 if (transferRequest.TransferInfo.SourceType == 2) 114 if (transferRequest.TransferInfo.SourceType == 2)
115 { 115 {
116 //direct asset request 116 //direct asset request
117 requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); 117 requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
118 } 118 }
119 else if (transferRequest.TransferInfo.SourceType == 3) 119 else if (transferRequest.TransferInfo.SourceType == 3)
120 { 120 {
121 //inventory asset request 121 //inventory asset request
122 requestID = new LLUUID(transferRequest.TransferInfo.Params, 80); 122 requestID = new LLUUID(transferRequest.TransferInfo.Params, 80);
123 source = 3; 123 source = 3;
124 //Console.WriteLine("asset request " + requestID); 124 //Console.WriteLine("asset request " + requestID);
125 } 125 }
126 126
127 //not found asset 127 //not found asset
128 // so request from asset server 128 // so request from asset server
129 Dictionary<LLUUID, AssetRequest> userRequests = null; 129 Dictionary<LLUUID, AssetRequest> userRequests = null;
130 if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests)) 130 if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests))
131 { 131 {
132 if (!userRequests.ContainsKey(requestID)) 132 if (!userRequests.ContainsKey(requestID))
133 { 133 {
134 AssetRequest request = new AssetRequest(); 134 AssetRequest request = new AssetRequest();
135 request.RequestUser = userInfo; 135 request.RequestUser = userInfo;
136 request.RequestAssetID = requestID; 136 request.RequestAssetID = requestID;
137 request.TransferRequestID = transferRequest.TransferInfo.TransferID; 137 request.TransferRequestID = transferRequest.TransferInfo.TransferID;
138 request.AssetRequestSource = source; 138 request.AssetRequestSource = source;
139 request.Params = transferRequest.TransferInfo.Params; 139 request.Params = transferRequest.TransferInfo.Params;
140 userRequests[requestID] = request; 140 userRequests[requestID] = request;
141 m_scene.AssetCache.GetAsset(requestID, AssetCallback, false); 141 m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
142 } 142 }
143 } 143 }
144 else 144 else
145 { 145 {
146 userRequests = new Dictionary<LLUUID, AssetRequest>(); 146 userRequests = new Dictionary<LLUUID, AssetRequest>();
147 AssetRequest request = new AssetRequest(); 147 AssetRequest request = new AssetRequest();
148 request.RequestUser = userInfo; 148 request.RequestUser = userInfo;
149 request.RequestAssetID = requestID; 149 request.RequestAssetID = requestID;
150 request.TransferRequestID = transferRequest.TransferInfo.TransferID; 150 request.TransferRequestID = transferRequest.TransferInfo.TransferID;
151 request.AssetRequestSource = source; 151 request.AssetRequestSource = source;
152 request.Params = transferRequest.TransferInfo.Params; 152 request.Params = transferRequest.TransferInfo.Params;
153 userRequests.Add(requestID, request); 153 userRequests.Add(requestID, request);
154 RequestedAssets[userInfo.AgentId] = userRequests; 154 RequestedAssets[userInfo.AgentId] = userRequests;
155 m_scene.AssetCache.GetAsset(requestID, AssetCallback, false); 155 m_scene.AssetCache.GetAsset(requestID, AssetCallback, false);
156 } 156 }
157 } 157 }
158 158
159 public void AssetCallback(LLUUID assetID, AssetBase asset) 159 public void AssetCallback(LLUUID assetID, AssetBase asset)
160 { 160 {
161 if (asset != null) 161 if (asset != null)
162 { 162 {
163 foreach (Dictionary<LLUUID, AssetRequest> userRequests in RequestedAssets.Values) 163 foreach (Dictionary<LLUUID, AssetRequest> userRequests in RequestedAssets.Values)
164 { 164 {
165 if (userRequests.ContainsKey(assetID)) 165 if (userRequests.ContainsKey(assetID))
166 { 166 {
167 AssetRequest req = userRequests[assetID]; 167 AssetRequest req = userRequests[assetID];
168 if (req != null) 168 if (req != null)
169 { 169 {
170 req.AssetInf = asset; 170 req.AssetInf = asset;
171 req.NumPackets = CalculateNumPackets(asset.Data); 171 req.NumPackets = CalculateNumPackets(asset.Data);
172 172
173 userRequests.Remove(assetID); 173 userRequests.Remove(assetID);
174 AssetRequests.Add(req); 174 AssetRequests.Add(req);
175 } 175 }
176 } 176 }
177 } 177 }
178 } 178 }
179 } 179 }
180 180
181 /// <summary> 181 /// <summary>
182 /// Calculate the number of packets required to send the asset to the client. 182 /// Calculate the number of packets required to send the asset to the client.
183 /// </summary> 183 /// </summary>
184 /// <param name="data"></param> 184 /// <param name="data"></param>
185 /// <returns></returns> 185 /// <returns></returns>
186 private int CalculateNumPackets(byte[] data) 186 private int CalculateNumPackets(byte[] data)
187 { 187 {
188 const uint m_maxPacketSize = 600; 188 const uint m_maxPacketSize = 600;
189 int numPackets = 1; 189 int numPackets = 1;
190 190
191 if (data.LongLength > m_maxPacketSize) 191 if (data.LongLength > m_maxPacketSize)
192 { 192 {
193 // over max number of bytes so split up file 193 // over max number of bytes so split up file
194 long restData = data.LongLength - m_maxPacketSize; 194 long restData = data.LongLength - m_maxPacketSize;
195 int restPackets = (int) ((restData + m_maxPacketSize - 1) / m_maxPacketSize); 195 int restPackets = (int) ((restData + m_maxPacketSize - 1) / m_maxPacketSize);
196 numPackets += restPackets; 196 numPackets += restPackets;
197 } 197 }
198 198
199 return numPackets; 199 return numPackets;
200 } 200 }
201 201
202 #region Nested type: AssetRequest 202 #region Nested type: AssetRequest
203 203
204 public class AssetRequest 204 public class AssetRequest
205 { 205 {
206 public AssetBase AssetInf; 206 public AssetBase AssetInf;
207 public byte AssetRequestSource = 2; 207 public byte AssetRequestSource = 2;
208 public long DataPointer = 0; 208 public long DataPointer = 0;
209 public int DiscardLevel = -1; 209 public int DiscardLevel = -1;
210 public AssetBase ImageInfo; 210 public AssetBase ImageInfo;
211 public bool IsTextureRequest; 211 public bool IsTextureRequest;
212 public int NumPackets = 0; 212 public int NumPackets = 0;
213 public int PacketCounter = 0; 213 public int PacketCounter = 0;
214 public byte[] Params = null; 214 public byte[] Params = null;
215 public LLUUID RequestAssetID; 215 public LLUUID RequestAssetID;
216 public IClientAPI RequestUser; 216 public IClientAPI RequestUser;
217 public LLUUID TransferRequestID; 217 public LLUUID TransferRequestID;
218 //public bool AssetInCache; 218 //public bool AssetInCache;
219 //public int TimeRequested; 219 //public int TimeRequested;
220 220
221 public AssetRequest() 221 public AssetRequest()
222 { 222 {
223 } 223 }
224 } 224 }
225 225
226 #endregion 226 #endregion
227 } 227 }
228} \ No newline at end of file 228} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 8192be4..555d5f4 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -1,412 +1,412 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using libsecondlife; 31using libsecondlife;
32using libsecondlife.Packets; 32using libsecondlife.Packets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache; 34using OpenSim.Framework.Communications.Cache;
35 35
36namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction 36namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
37{ 37{
38 /// <summary> 38 /// <summary>
39 /// Manage asset transactions for a single agent. 39 /// Manage asset transactions for a single agent.
40 /// </summary> 40 /// </summary>
41 public class AgentAssetTransactions 41 public class AgentAssetTransactions
42 { 42 {
43 //private static readonly log4net.ILog m_log 43 //private static readonly log4net.ILog m_log
44 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 44 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 // Fields 46 // Fields
47 private bool m_dumpAssetsToFile; 47 private bool m_dumpAssetsToFile;
48 public AgentAssetTransactionsManager Manager; 48 public AgentAssetTransactionsManager Manager;
49 public LLUUID UserID; 49 public LLUUID UserID;
50 public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>(); 50 public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
51 51
52 // Methods 52 // Methods
53 public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile) 53 public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile)
54 { 54 {
55 UserID = agentID; 55 UserID = agentID;
56 Manager = manager; 56 Manager = manager;
57 m_dumpAssetsToFile = dumpAssetsToFile; 57 m_dumpAssetsToFile = dumpAssetsToFile;
58 } 58 }
59 59
60 public AssetXferUploader RequestXferUploader(LLUUID transactionID) 60 public AssetXferUploader RequestXferUploader(LLUUID transactionID)
61 { 61 {
62 if (!XferUploaders.ContainsKey(transactionID)) 62 if (!XferUploaders.ContainsKey(transactionID))
63 { 63 {
64 AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile); 64 AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile);
65 65
66 lock (XferUploaders) 66 lock (XferUploaders)
67 { 67 {
68 XferUploaders.Add(transactionID, uploader); 68 XferUploaders.Add(transactionID, uploader);
69 } 69 }
70 70
71 return uploader; 71 return uploader;
72 } 72 }
73 return null; 73 return null;
74 } 74 }
75 75
76 public void HandleXfer(ulong xferID, uint packetID, byte[] data) 76 public void HandleXfer(ulong xferID, uint packetID, byte[] data)
77 { 77 {
78 // AssetXferUploader uploaderFound = null; 78 // AssetXferUploader uploaderFound = null;
79 79
80 lock (XferUploaders) 80 lock (XferUploaders)
81 { 81 {
82 foreach (AssetXferUploader uploader in XferUploaders.Values) 82 foreach (AssetXferUploader uploader in XferUploaders.Values)
83 { 83 {
84 if (uploader.XferID == xferID) 84 if (uploader.XferID == xferID)
85 { 85 {
86 uploader.HandleXferPacket(xferID, packetID, data); 86 uploader.HandleXferPacket(xferID, packetID, data);
87 break; 87 break;
88 } 88 }
89 } 89 }
90 } 90 }
91 } 91 }
92 92
93 public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 93 public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
94 uint callbackID, string description, string name, sbyte invType, 94 uint callbackID, string description, string name, sbyte invType,
95 sbyte type, byte wearableType, uint nextOwnerMask) 95 sbyte type, byte wearableType, uint nextOwnerMask)
96 { 96 {
97 if (XferUploaders.ContainsKey(transactionID)) 97 if (XferUploaders.ContainsKey(transactionID))
98 { 98 {
99 XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID, 99 XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID,
100 callbackID, description, name, invType, type, 100 callbackID, description, name, invType, type,
101 wearableType, nextOwnerMask); 101 wearableType, nextOwnerMask);
102 } 102 }
103 } 103 }
104 104
105 public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, 105 public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
106 InventoryItemBase item) 106 InventoryItemBase item)
107 { 107 {
108 if (XferUploaders.ContainsKey(transactionID)) 108 if (XferUploaders.ContainsKey(transactionID))
109 { 109 {
110 XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item); 110 XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item);
111 } 111 }
112 } 112 }
113 113
114 /// <summary> 114 /// <summary>
115 /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed. 115 /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
116 /// </summary> 116 /// </summary>
117 /// <param name="transactionID"></param> 117 /// <param name="transactionID"></param>
118 /// <returns>The asset if the upload has completed, null if it has not.</returns> 118 /// <returns>The asset if the upload has completed, null if it has not.</returns>
119 public AssetBase GetTransactionAsset(LLUUID transactionID) 119 public AssetBase GetTransactionAsset(LLUUID transactionID)
120 { 120 {
121 if (XferUploaders.ContainsKey(transactionID)) 121 if (XferUploaders.ContainsKey(transactionID))
122 { 122 {
123 AssetXferUploader uploader = XferUploaders[transactionID]; 123 AssetXferUploader uploader = XferUploaders[transactionID];
124 AssetBase asset = uploader.GetAssetData(); 124 AssetBase asset = uploader.GetAssetData();
125 125
126 lock (XferUploaders) 126 lock (XferUploaders)
127 { 127 {
128 XferUploaders.Remove(transactionID); 128 XferUploaders.Remove(transactionID);
129 } 129 }
130 130
131 return asset; 131 return asset;
132 } 132 }
133 133
134 return null; 134 return null;
135 } 135 }
136 136
137 // Nested Types 137 // Nested Types
138 138
139 #region Nested type: AssetXferUploader 139 #region Nested type: AssetXferUploader
140 140
141 public class AssetXferUploader 141 public class AssetXferUploader
142 { 142 {
143 // Fields 143 // Fields
144 public bool AddToInventory; 144 public bool AddToInventory;
145 public AssetBase Asset; 145 public AssetBase Asset;
146 public LLUUID InventFolder = LLUUID.Zero; 146 public LLUUID InventFolder = LLUUID.Zero;
147 private sbyte invType = 0; 147 private sbyte invType = 0;
148 private bool m_createItem = false; 148 private bool m_createItem = false;
149 private string m_description = String.Empty; 149 private string m_description = String.Empty;
150 private bool m_dumpAssetToFile; 150 private bool m_dumpAssetToFile;
151 private bool m_finished = false; 151 private bool m_finished = false;
152 private string m_name = String.Empty; 152 private string m_name = String.Empty;
153 private bool m_storeLocal; 153 private bool m_storeLocal;
154 private AgentAssetTransactions m_userTransactions; 154 private AgentAssetTransactions m_userTransactions;
155 private uint nextPerm = 0; 155 private uint nextPerm = 0;
156 private IClientAPI ourClient; 156 private IClientAPI ourClient;
157 public LLUUID TransactionID = LLUUID.Zero; 157 public LLUUID TransactionID = LLUUID.Zero;
158 private sbyte type = 0; 158 private sbyte type = 0;
159 public bool UploadComplete; 159 public bool UploadComplete;
160 private byte wearableType = 0; 160 private byte wearableType = 0;
161 public ulong XferID; 161 public ulong XferID;
162 162
163 public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile) 163 public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
164 { 164 {
165 m_userTransactions = transactions; 165 m_userTransactions = transactions;
166 m_dumpAssetToFile = dumpAssetToFile; 166 m_dumpAssetToFile = dumpAssetToFile;
167 } 167 }
168 168
169 /// <summary> 169 /// <summary>
170 /// Process transfer data received from the client. 170 /// Process transfer data received from the client.
171 /// </summary> 171 /// </summary>
172 /// <param name="xferID"></param> 172 /// <param name="xferID"></param>
173 /// <param name="packetID"></param> 173 /// <param name="packetID"></param>
174 /// <param name="data"></param> 174 /// <param name="data"></param>
175 /// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns> 175 /// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
176 public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data) 176 public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
177 { 177 {
178 if (XferID == xferID) 178 if (XferID == xferID)
179 { 179 {
180 if (Asset.Data.Length > 1) 180 if (Asset.Data.Length > 1)
181 { 181 {
182 byte[] destinationArray = new byte[Asset.Data.Length + data.Length]; 182 byte[] destinationArray = new byte[Asset.Data.Length + data.Length];
183 Array.Copy(Asset.Data, 0, destinationArray, 0, Asset.Data.Length); 183 Array.Copy(Asset.Data, 0, destinationArray, 0, Asset.Data.Length);
184 Array.Copy(data, 0, destinationArray, Asset.Data.Length, data.Length); 184 Array.Copy(data, 0, destinationArray, Asset.Data.Length, data.Length);
185 Asset.Data = destinationArray; 185 Asset.Data = destinationArray;
186 } 186 }
187 else 187 else
188 { 188 {
189 byte[] buffer2 = new byte[data.Length - 4]; 189 byte[] buffer2 = new byte[data.Length - 4];
190 Array.Copy(data, 4, buffer2, 0, data.Length - 4); 190 Array.Copy(data, 4, buffer2, 0, data.Length - 4);
191 Asset.Data = buffer2; 191 Asset.Data = buffer2;
192 } 192 }
193 ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket(); 193 ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket();
194 newPack.XferID.ID = xferID; 194 newPack.XferID.ID = xferID;
195 newPack.XferID.Packet = packetID; 195 newPack.XferID.Packet = packetID;
196 ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); 196 ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
197 if ((packetID & 0x80000000) != 0) 197 if ((packetID & 0x80000000) != 0)
198 { 198 {
199 SendCompleteMessage(); 199 SendCompleteMessage();
200 return true; 200 return true;
201 } 201 }
202 } 202 }
203 203
204 return false; 204 return false;
205 } 205 }
206 206
207 /// <summary> 207 /// <summary>
208 /// Initialise asset transfer from the client 208 /// Initialise asset transfer from the client
209 /// </summary> 209 /// </summary>
210 /// <param name="xferID"></param> 210 /// <param name="xferID"></param>
211 /// <param name="packetID"></param> 211 /// <param name="packetID"></param>
212 /// <param name="data"></param> 212 /// <param name="data"></param>
213 /// <returns>True if the transfer is complete, false otherwise</returns> 213 /// <returns>True if the transfer is complete, false otherwise</returns>
214 public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, 214 public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data,
215 bool storeLocal, bool tempFile) 215 bool storeLocal, bool tempFile)
216 { 216 {
217 ourClient = remoteClient; 217 ourClient = remoteClient;
218 Asset = new AssetBase(); 218 Asset = new AssetBase();
219 Asset.FullID = assetID; 219 Asset.FullID = assetID;
220 Asset.InvType = type; 220 Asset.InvType = type;
221 Asset.Type = type; 221 Asset.Type = type;
222 Asset.Data = data; 222 Asset.Data = data;
223 Asset.Name = "blank"; 223 Asset.Name = "blank";
224 Asset.Description = "empty"; 224 Asset.Description = "empty";
225 Asset.Local = storeLocal; 225 Asset.Local = storeLocal;
226 Asset.Temporary = tempFile; 226 Asset.Temporary = tempFile;
227 227
228 TransactionID = transaction; 228 TransactionID = transaction;
229 m_storeLocal = storeLocal; 229 m_storeLocal = storeLocal;
230 if (Asset.Data.Length > 2) 230 if (Asset.Data.Length > 2)
231 { 231 {
232 SendCompleteMessage(); 232 SendCompleteMessage();
233 return true; 233 return true;
234 } 234 }
235 else 235 else
236 { 236 {
237 RequestStartXfer(); 237 RequestStartXfer();
238 } 238 }
239 239
240 return false; 240 return false;
241 } 241 }
242 242
243 protected void RequestStartXfer() 243 protected void RequestStartXfer()
244 { 244 {
245 UploadComplete = false; 245 UploadComplete = false;
246 XferID = Util.GetNextXferID(); 246 XferID = Util.GetNextXferID();
247 RequestXferPacket newPack = new RequestXferPacket(); 247 RequestXferPacket newPack = new RequestXferPacket();
248 newPack.XferID.ID = XferID; 248 newPack.XferID.ID = XferID;
249 newPack.XferID.VFileType = Asset.Type; 249 newPack.XferID.VFileType = Asset.Type;
250 newPack.XferID.VFileID = Asset.FullID; 250 newPack.XferID.VFileID = Asset.FullID;
251 newPack.XferID.FilePath = 0; 251 newPack.XferID.FilePath = 0;
252 newPack.XferID.Filename = new byte[0]; 252 newPack.XferID.Filename = new byte[0];
253 ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); 253 ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
254 } 254 }
255 255
256 protected void SendCompleteMessage() 256 protected void SendCompleteMessage()
257 { 257 {
258 UploadComplete = true; 258 UploadComplete = true;
259 AssetUploadCompletePacket newPack = new AssetUploadCompletePacket(); 259 AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
260 newPack.AssetBlock.Type = Asset.Type; 260 newPack.AssetBlock.Type = Asset.Type;
261 newPack.AssetBlock.Success = true; 261 newPack.AssetBlock.Success = true;
262 newPack.AssetBlock.UUID = Asset.FullID; 262 newPack.AssetBlock.UUID = Asset.FullID;
263 ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset); 263 ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
264 m_finished = true; 264 m_finished = true;
265 if (m_createItem) 265 if (m_createItem)
266 { 266 {
267 DoCreateItem(); 267 DoCreateItem();
268 } 268 }
269 else if (m_storeLocal) 269 else if (m_storeLocal)
270 { 270 {
271 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); 271 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
272 } 272 }
273 273
274 // Console.WriteLine("upload complete "+ this.TransactionID); 274 // Console.WriteLine("upload complete "+ this.TransactionID);
275 275
276 if (m_dumpAssetToFile) 276 if (m_dumpAssetToFile)
277 { 277 {
278 DateTime now = DateTime.Now; 278 DateTime now = DateTime.Now;
279 string filename = 279 string filename =
280 String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day, 280 String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
281 now.Hour, now.Minute, now.Second, Asset.Name, Asset.Type); 281 now.Hour, now.Minute, now.Second, Asset.Name, Asset.Type);
282 SaveAssetToFile(filename, Asset.Data); 282 SaveAssetToFile(filename, Asset.Data);
283 } 283 }
284 } 284 }
285 285
286 ///Left this in and commented in case there are unforseen issues 286 ///Left this in and commented in case there are unforseen issues
287 //private void SaveAssetToFile(string filename, byte[] data) 287 //private void SaveAssetToFile(string filename, byte[] data)
288 //{ 288 //{
289 // FileStream fs = File.Create(filename); 289 // FileStream fs = File.Create(filename);
290 // BinaryWriter bw = new BinaryWriter(fs); 290 // BinaryWriter bw = new BinaryWriter(fs);
291 // bw.Write(data); 291 // bw.Write(data);
292 // bw.Close(); 292 // bw.Close();
293 // fs.Close(); 293 // fs.Close();
294 //} 294 //}
295 private void SaveAssetToFile(string filename, byte[] data) 295 private void SaveAssetToFile(string filename, byte[] data)
296 { 296 {
297 string assetPath = "UserAssets"; 297 string assetPath = "UserAssets";
298 if (!Directory.Exists(assetPath)) 298 if (!Directory.Exists(assetPath))
299 { 299 {
300 Directory.CreateDirectory(assetPath); 300 Directory.CreateDirectory(assetPath);
301 } 301 }
302 FileStream fs = File.Create(Path.Combine(assetPath, filename)); 302 FileStream fs = File.Create(Path.Combine(assetPath, filename));
303 BinaryWriter bw = new BinaryWriter(fs); 303 BinaryWriter bw = new BinaryWriter(fs);
304 bw.Write(data); 304 bw.Write(data);
305 bw.Close(); 305 bw.Close();
306 fs.Close(); 306 fs.Close();
307 } 307 }
308 308
309 public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 309 public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
310 uint callbackID, string description, string name, sbyte invType, 310 uint callbackID, string description, string name, sbyte invType,
311 sbyte type, byte wearableType, uint nextOwnerMask) 311 sbyte type, byte wearableType, uint nextOwnerMask)
312 { 312 {
313 if (TransactionID == transactionID) 313 if (TransactionID == transactionID)
314 { 314 {
315 InventFolder = folderID; 315 InventFolder = folderID;
316 m_name = name; 316 m_name = name;
317 m_description = description; 317 m_description = description;
318 this.type = type; 318 this.type = type;
319 this.invType = invType; 319 this.invType = invType;
320 this.wearableType = wearableType; 320 this.wearableType = wearableType;
321 nextPerm = nextOwnerMask; 321 nextPerm = nextOwnerMask;
322 Asset.Name = name; 322 Asset.Name = name;
323 Asset.Description = description; 323 Asset.Description = description;
324 Asset.Type = type; 324 Asset.Type = type;
325 Asset.InvType = invType; 325 Asset.InvType = invType;
326 m_createItem = true; 326 m_createItem = true;
327 if (m_finished) 327 if (m_finished)
328 { 328 {
329 DoCreateItem(); 329 DoCreateItem();
330 } 330 }
331 } 331 }
332 } 332 }
333 333
334 public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, 334 public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
335 InventoryItemBase item) 335 InventoryItemBase item)
336 { 336 {
337 if (TransactionID == transactionID) 337 if (TransactionID == transactionID)
338 { 338 {
339 CachedUserInfo userInfo = 339 CachedUserInfo userInfo =
340 m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( 340 m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
341 remoteClient.AgentId); 341 remoteClient.AgentId);
342 342
343 if (userInfo != null) 343 if (userInfo != null)
344 { 344 {
345 LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId); 345 LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
346 346
347 AssetBase asset 347 AssetBase asset
348 = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset( 348 = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset(
349 assetID, (item.AssetType == (int) AssetType.Texture ? true : false)); 349 assetID, (item.AssetType == (int) AssetType.Texture ? true : false));
350 350
351 if (asset == null) 351 if (asset == null)
352 { 352 {
353 asset = m_userTransactions.GetTransactionAsset(transactionID); 353 asset = m_userTransactions.GetTransactionAsset(transactionID);
354 } 354 }
355 355
356 if (asset != null && asset.FullID == assetID) 356 if (asset != null && asset.FullID == assetID)
357 { 357 {
358 asset.Name = item.Name; 358 asset.Name = item.Name;
359 asset.Description = item.Description; 359 asset.Description = item.Description;
360 asset.InvType = (sbyte) item.InvType; 360 asset.InvType = (sbyte) item.InvType;
361 asset.Type = (sbyte) item.AssetType; 361 asset.Type = (sbyte) item.AssetType;
362 item.AssetID = asset.FullID; 362 item.AssetID = asset.FullID;
363 363
364 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); 364 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
365 } 365 }
366 366
367 userInfo.UpdateItem(remoteClient.AgentId, item); 367 userInfo.UpdateItem(remoteClient.AgentId, item);
368 } 368 }
369 } 369 }
370 } 370 }
371 371
372 private void DoCreateItem() 372 private void DoCreateItem()
373 { 373 {
374 //really need to fix this call, if lbsa71 saw this he would die. 374 //really need to fix this call, if lbsa71 saw this he would die.
375 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset); 375 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
376 CachedUserInfo userInfo = 376 CachedUserInfo userInfo =
377 m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId); 377 m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId);
378 if (userInfo != null) 378 if (userInfo != null)
379 { 379 {
380 InventoryItemBase item = new InventoryItemBase(); 380 InventoryItemBase item = new InventoryItemBase();
381 item.Owner = ourClient.AgentId; 381 item.Owner = ourClient.AgentId;
382 item.Creator = ourClient.AgentId; 382 item.Creator = ourClient.AgentId;
383 item.ID = LLUUID.Random(); 383 item.ID = LLUUID.Random();
384 item.AssetID = Asset.FullID; 384 item.AssetID = Asset.FullID;
385 item.Description = m_description; 385 item.Description = m_description;
386 item.Name = m_name; 386 item.Name = m_name;
387 item.AssetType = type; 387 item.AssetType = type;
388 item.InvType = invType; 388 item.InvType = invType;
389 item.Folder = InventFolder; 389 item.Folder = InventFolder;
390 item.BasePermissions = 2147483647; 390 item.BasePermissions = 2147483647;
391 item.CurrentPermissions = 2147483647; 391 item.CurrentPermissions = 2147483647;
392 item.NextPermissions = nextPerm; 392 item.NextPermissions = nextPerm;
393 item.Flags = (uint) wearableType; 393 item.Flags = (uint) wearableType;
394 394
395 userInfo.AddItem(ourClient.AgentId, item); 395 userInfo.AddItem(ourClient.AgentId, item);
396 ourClient.SendInventoryItemCreateUpdate(item); 396 ourClient.SendInventoryItemCreateUpdate(item);
397 } 397 }
398 } 398 }
399 399
400 public AssetBase GetAssetData() 400 public AssetBase GetAssetData()
401 { 401 {
402 if (m_finished) 402 if (m_finished)
403 { 403 {
404 return Asset; 404 return Asset;
405 } 405 }
406 return null; 406 return null;
407 } 407 }
408 } 408 }
409 409
410 #endregion 410 #endregion
411 } 411 }
412} \ No newline at end of file 412} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
index b264c8a..fcd0e0c 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -1,291 +1,291 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using libsecondlife; 31using libsecondlife;
32using log4net; 32using log4net;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37 37
38namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction 38namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
39{ 39{
40 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions 40 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
41 { 41 {
42 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 42 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
43 private bool m_dumpAssetsToFile = false; 43 private bool m_dumpAssetsToFile = false;
44 private Scene m_scene = null; 44 private Scene m_scene = null;
45 45
46 private AgentAssetTransactionsManager m_transactionManager; 46 private AgentAssetTransactionsManager m_transactionManager;
47 47
48 public AssetTransactionModule() 48 public AssetTransactionModule()
49 { 49 {
50 // System.Console.WriteLine("creating AgentAssetTransactionModule"); 50 // System.Console.WriteLine("creating AgentAssetTransactionModule");
51 } 51 }
52 52
53 #region IAgentAssetTransactions Members 53 #region IAgentAssetTransactions Members
54 54
55 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 55 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
56 uint callbackID, string description, string name, sbyte invType, 56 uint callbackID, string description, string name, sbyte invType,
57 sbyte type, byte wearableType, uint nextOwnerMask) 57 sbyte type, byte wearableType, uint nextOwnerMask)
58 { 58 {
59 m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, 59 m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type,
60 wearableType, nextOwnerMask); 60 wearableType, nextOwnerMask);
61 } 61 }
62 62
63 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, 63 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
64 InventoryItemBase item) 64 InventoryItemBase item)
65 { 65 {
66 m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); 66 m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
67 } 67 }
68 68
69 public void RemoveAgentAssetTransactions(LLUUID userID) 69 public void RemoveAgentAssetTransactions(LLUUID userID)
70 { 70 {
71 m_transactionManager.RemoveAgentAssetTransactions(userID); 71 m_transactionManager.RemoveAgentAssetTransactions(userID);
72 } 72 }
73 73
74 #endregion 74 #endregion
75 75
76 #region IRegionModule Members 76 #region IRegionModule Members
77 77
78 public void Initialise(Scene scene, IConfigSource config) 78 public void Initialise(Scene scene, IConfigSource config)
79 { 79 {
80 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) 80 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
81 { 81 {
82 // System.Console.WriteLine("initialising AgentAssetTransactionModule"); 82 // System.Console.WriteLine("initialising AgentAssetTransactionModule");
83 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); 83 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
84 scene.RegisterModuleInterface<IAgentAssetTransactions>(this); 84 scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
85 85
86 scene.EventManager.OnNewClient += NewClient; 86 scene.EventManager.OnNewClient += NewClient;
87 } 87 }
88 88
89 if (m_scene == null) 89 if (m_scene == null)
90 { 90 {
91 m_scene = scene; 91 m_scene = scene;
92 if (config.Configs["StandAlone"] != null) 92 if (config.Configs["StandAlone"] != null)
93 { 93 {
94 try 94 try
95 { 95 {
96 m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); 96 m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
97 m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile); 97 m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile);
98 } 98 }
99 catch (Exception) 99 catch (Exception)
100 { 100 {
101 m_transactionManager = new AgentAssetTransactionsManager(m_scene, false); 101 m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
102 } 102 }
103 } 103 }
104 else 104 else
105 { 105 {
106 m_transactionManager = new AgentAssetTransactionsManager(m_scene, false); 106 m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
107 } 107 }
108 } 108 }
109 } 109 }
110 110
111 public void PostInitialise() 111 public void PostInitialise()
112 { 112 {
113 } 113 }
114 114
115 public void Close() 115 public void Close()
116 { 116 {
117 } 117 }
118 118
119 public string Name 119 public string Name
120 { 120 {
121 get { return "AgentTransactionModule"; } 121 get { return "AgentTransactionModule"; }
122 } 122 }
123 123
124 public bool IsSharedModule 124 public bool IsSharedModule
125 { 125 {
126 get { return true; } 126 get { return true; }
127 } 127 }
128 128
129 #endregion 129 #endregion
130 130
131 public void NewClient(IClientAPI client) 131 public void NewClient(IClientAPI client)
132 { 132 {
133 client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest; 133 client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest;
134 client.OnXferReceive += m_transactionManager.HandleXfer; 134 client.OnXferReceive += m_transactionManager.HandleXfer;
135 } 135 }
136 } 136 }
137 137
138 public class AgentAssetTransactionsManager 138 public class AgentAssetTransactionsManager
139 { 139 {
140 private static readonly ILog m_log 140 private static readonly ILog m_log
141 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 141 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
142 142
143 // Fields 143 // Fields
144 144
145 /// <summary> 145 /// <summary>
146 /// Each agent has its own singleton collection of transactions 146 /// Each agent has its own singleton collection of transactions
147 /// </summary> 147 /// </summary>
148 private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = 148 private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
149 new Dictionary<LLUUID, AgentAssetTransactions>(); 149 new Dictionary<LLUUID, AgentAssetTransactions>();
150 150
151 /// <summary> 151 /// <summary>
152 /// Should we dump uploaded assets to the filesystem? 152 /// Should we dump uploaded assets to the filesystem?
153 /// </summary> 153 /// </summary>
154 private bool m_dumpAssetsToFile; 154 private bool m_dumpAssetsToFile;
155 155
156 public Scene MyScene; 156 public Scene MyScene;
157 157
158 public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile) 158 public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
159 { 159 {
160 MyScene = scene; 160 MyScene = scene;
161 m_dumpAssetsToFile = dumpAssetsToFile; 161 m_dumpAssetsToFile = dumpAssetsToFile;
162 } 162 }
163 163
164 /// <summary> 164 /// <summary>
165 /// Get the collection of asset transactions for the given user. If one does not already exist, it 165 /// Get the collection of asset transactions for the given user. If one does not already exist, it
166 /// is created. 166 /// is created.
167 /// </summary> 167 /// </summary>
168 /// <param name="userID"></param> 168 /// <param name="userID"></param>
169 /// <returns></returns> 169 /// <returns></returns>
170 private AgentAssetTransactions GetUserTransactions(LLUUID userID) 170 private AgentAssetTransactions GetUserTransactions(LLUUID userID)
171 { 171 {
172 lock (AgentTransactions) 172 lock (AgentTransactions)
173 { 173 {
174 if (!AgentTransactions.ContainsKey(userID)) 174 if (!AgentTransactions.ContainsKey(userID))
175 { 175 {
176 AgentAssetTransactions transactions 176 AgentAssetTransactions transactions
177 = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); 177 = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
178 AgentTransactions.Add(userID, transactions); 178 AgentTransactions.Add(userID, transactions);
179 } 179 }
180 180
181 return AgentTransactions[userID]; 181 return AgentTransactions[userID];
182 } 182 }
183 } 183 }
184 184
185 /// <summary> 185 /// <summary>
186 /// Remove the given agent asset transactions. This should be called when a client is departing 186 /// Remove the given agent asset transactions. This should be called when a client is departing
187 /// from a scene (and hence won't be making any more transactions here). 187 /// from a scene (and hence won't be making any more transactions here).
188 /// </summary> 188 /// </summary>
189 /// <param name="userID"></param> 189 /// <param name="userID"></param>
190 public void RemoveAgentAssetTransactions(LLUUID userID) 190 public void RemoveAgentAssetTransactions(LLUUID userID)
191 { 191 {
192 // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); 192 // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
193 193
194 lock (AgentTransactions) 194 lock (AgentTransactions)
195 { 195 {
196 AgentTransactions.Remove(userID); 196 AgentTransactions.Remove(userID);
197 } 197 }
198 } 198 }
199 199
200 /// <summary> 200 /// <summary>
201 /// Create an inventory item from data that has been received through a transaction. 201 /// Create an inventory item from data that has been received through a transaction.
202 /// 202 ///
203 /// This is called when new clothing or body parts are created. It may also be called in other 203 /// This is called when new clothing or body parts are created. It may also be called in other
204 /// situations. 204 /// situations.
205 /// </summary> 205 /// </summary>
206 /// <param name="remoteClient"></param> 206 /// <param name="remoteClient"></param>
207 /// <param name="transactionID"></param> 207 /// <param name="transactionID"></param>
208 /// <param name="folderID"></param> 208 /// <param name="folderID"></param>
209 /// <param name="callbackID"></param> 209 /// <param name="callbackID"></param>
210 /// <param name="description"></param> 210 /// <param name="description"></param>
211 /// <param name="name"></param> 211 /// <param name="name"></param>
212 /// <param name="invType"></param> 212 /// <param name="invType"></param>
213 /// <param name="type"></param> 213 /// <param name="type"></param>
214 /// <param name="wearableType"></param> 214 /// <param name="wearableType"></param>
215 /// <param name="nextOwnerMask"></param> 215 /// <param name="nextOwnerMask"></param>
216 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, 216 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
217 uint callbackID, string description, string name, sbyte invType, 217 uint callbackID, string description, string name, sbyte invType,
218 sbyte type, byte wearableType, uint nextOwnerMask) 218 sbyte type, byte wearableType, uint nextOwnerMask)
219 { 219 {
220 m_log.DebugFormat( 220 m_log.DebugFormat(
221 "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); 221 "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
222 222
223 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); 223 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
224 224
225 transactions.RequestCreateInventoryItem( 225 transactions.RequestCreateInventoryItem(
226 remoteClient, transactionID, folderID, callbackID, description, 226 remoteClient, transactionID, folderID, callbackID, description,
227 name, invType, type, wearableType, nextOwnerMask); 227 name, invType, type, wearableType, nextOwnerMask);
228 } 228 }
229 229
230 /// <summary> 230 /// <summary>
231 /// Update an inventory item with data that has been received through a transaction. 231 /// Update an inventory item with data that has been received through a transaction.
232 /// 232 ///
233 /// This is called when clothing or body parts are updated (for instance, with new textures or 233 /// This is called when clothing or body parts are updated (for instance, with new textures or
234 /// colours). It may also be called in other situations. 234 /// colours). It may also be called in other situations.
235 /// </summary> 235 /// </summary>
236 /// <param name="remoteClient"></param> 236 /// <param name="remoteClient"></param>
237 /// <param name="transactionID"></param> 237 /// <param name="transactionID"></param>
238 /// <param name="item"></param> 238 /// <param name="item"></param>
239 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID, 239 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
240 InventoryItemBase item) 240 InventoryItemBase item)
241 { 241 {
242 m_log.DebugFormat( 242 m_log.DebugFormat(
243 "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", 243 "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
244 item.Name); 244 item.Name);
245 245
246 AgentAssetTransactions transactions 246 AgentAssetTransactions transactions
247 = GetUserTransactions(remoteClient.AgentId); 247 = GetUserTransactions(remoteClient.AgentId);
248 248
249 transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); 249 transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
250 } 250 }
251 251
252 /// <summary> 252 /// <summary>
253 /// Request that a client (agent) begin an asset transfer. 253 /// Request that a client (agent) begin an asset transfer.
254 /// </summary> 254 /// </summary>
255 /// <param name="remoteClient"></param> 255 /// <param name="remoteClient"></param>
256 /// <param name="assetID"></param> 256 /// <param name="assetID"></param>
257 /// <param name="transaction"></param> 257 /// <param name="transaction"></param>
258 /// <param name="type"></param> 258 /// <param name="type"></param>
259 /// <param name="data"></param></param> 259 /// <param name="data"></param></param>
260 /// <param name="tempFile"></param> 260 /// <param name="tempFile"></param>
261 public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, 261 public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
262 byte[] data, bool storeLocal, bool tempFile) 262 byte[] data, bool storeLocal, bool tempFile)
263 { 263 {
264 // Console.WriteLine("asset upload of " + assetID); 264 // Console.WriteLine("asset upload of " + assetID);
265 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); 265 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
266 266
267 AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); 267 AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
268 if (uploader != null) 268 if (uploader != null)
269 { 269 {
270 if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile)) 270 if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
271 { 271 {
272 } 272 }
273 } 273 }
274 } 274 }
275 275
276 /// <summary> 276 /// <summary>
277 /// Handle asset transfer data packets received in response to the asset upload request in 277 /// Handle asset transfer data packets received in response to the asset upload request in
278 /// HandleUDPUploadRequest() 278 /// HandleUDPUploadRequest()
279 /// </summary> 279 /// </summary>
280 /// <param name="remoteClient"></param> 280 /// <param name="remoteClient"></param>
281 /// <param name="xferID"></param> 281 /// <param name="xferID"></param>
282 /// <param name="packetID"></param> 282 /// <param name="packetID"></param>
283 /// <param name="data"></param> 283 /// <param name="data"></param>
284 public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) 284 public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
285 { 285 {
286 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); 286 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
287 287
288 transactions.HandleXfer(xferID, packetID, data); 288 transactions.HandleXfer(xferID, packetID, data);
289 } 289 }
290 } 290 }
291} \ No newline at end of file 291} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
index ae2df69..474ac75 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -1,219 +1,219 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading; 30using System.Threading;
31using libsecondlife; 31using libsecondlife;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36 36
37namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload 37namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
38{ 38{
39 public class TextureDownloadModule : IRegionModule 39 public class TextureDownloadModule : IRegionModule
40 { 40 {
41 //private static readonly log4net.ILog m_log 41 //private static readonly log4net.ILog m_log
42 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 42 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 /// <summary> 44 /// <summary>
45 /// There is one queue for all textures waiting to be sent, regardless of the requesting user. 45 /// There is one queue for all textures waiting to be sent, regardless of the requesting user.
46 /// </summary> 46 /// </summary>
47 private readonly BlockingQueue<ITextureSender> m_queueSenders 47 private readonly BlockingQueue<ITextureSender> m_queueSenders
48 = new BlockingQueue<ITextureSender>(); 48 = new BlockingQueue<ITextureSender>();
49 49
50 /// <summary> 50 /// <summary>
51 /// Each user has their own texture download service. 51 /// Each user has their own texture download service.
52 /// </summary> 52 /// </summary>
53 private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices = 53 private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices =
54 new Dictionary<LLUUID, UserTextureDownloadService>(); 54 new Dictionary<LLUUID, UserTextureDownloadService>();
55 55
56 private Scene m_scene; 56 private Scene m_scene;
57 private List<Scene> m_scenes = new List<Scene>(); 57 private List<Scene> m_scenes = new List<Scene>();
58 58
59 private Thread m_thread; 59 private Thread m_thread;
60 60
61 public TextureDownloadModule() 61 public TextureDownloadModule()
62 { 62 {
63 } 63 }
64 64
65 #region IRegionModule Members 65 #region IRegionModule Members
66 66
67 public void Initialise(Scene scene, IConfigSource config) 67 public void Initialise(Scene scene, IConfigSource config)
68 { 68 {
69 if (m_scene == null) 69 if (m_scene == null)
70 { 70 {
71 //Console.WriteLine("Creating Texture download module"); 71 //Console.WriteLine("Creating Texture download module");
72 m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); 72 m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
73 m_thread.Name = "ProcessTextureSenderThread"; 73 m_thread.Name = "ProcessTextureSenderThread";
74 m_thread.IsBackground = true; 74 m_thread.IsBackground = true;
75 m_thread.Start(); 75 m_thread.Start();
76 ThreadTracker.Add(m_thread); 76 ThreadTracker.Add(m_thread);
77 } 77 }
78 78
79 if (!m_scenes.Contains(scene)) 79 if (!m_scenes.Contains(scene))
80 { 80 {
81 m_scenes.Add(scene); 81 m_scenes.Add(scene);
82 m_scene = scene; 82 m_scene = scene;
83 m_scene.EventManager.OnNewClient += NewClient; 83 m_scene.EventManager.OnNewClient += NewClient;
84 m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence; 84 m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence;
85 } 85 }
86 } 86 }
87 87
88 public void PostInitialise() 88 public void PostInitialise()
89 { 89 {
90 } 90 }
91 91
92 public void Close() 92 public void Close()
93 { 93 {
94 } 94 }
95 95
96 public string Name 96 public string Name
97 { 97 {
98 get { return "TextureDownloadModule"; } 98 get { return "TextureDownloadModule"; }
99 } 99 }
100 100
101 public bool IsSharedModule 101 public bool IsSharedModule
102 { 102 {
103 get { return false; } 103 get { return false; }
104 } 104 }
105 105
106 #endregion 106 #endregion
107 107
108 /// <summary> 108 /// <summary>
109 /// Cleanup the texture service related objects for the removed presence. 109 /// Cleanup the texture service related objects for the removed presence.
110 /// </summary> 110 /// </summary>
111 /// <param name="agentId"> </param> 111 /// <param name="agentId"> </param>
112 private void EventManager_OnRemovePresence(LLUUID agentId) 112 private void EventManager_OnRemovePresence(LLUUID agentId)
113 { 113 {
114 UserTextureDownloadService textureService; 114 UserTextureDownloadService textureService;
115 115
116 lock (m_userTextureServices) 116 lock (m_userTextureServices)
117 { 117 {
118 if (m_userTextureServices.TryGetValue(agentId, out textureService)) 118 if (m_userTextureServices.TryGetValue(agentId, out textureService))
119 { 119 {
120 textureService.Close(); 120 textureService.Close();
121 121
122 m_userTextureServices.Remove(agentId); 122 m_userTextureServices.Remove(agentId);
123 } 123 }
124 } 124 }
125 } 125 }
126 126
127 public void NewClient(IClientAPI client) 127 public void NewClient(IClientAPI client)
128 { 128 {
129 client.OnRequestTexture += TextureRequest; 129 client.OnRequestTexture += TextureRequest;
130 } 130 }
131 131
132 /// <summary> 132 /// <summary>
133 /// Does this user have a registered texture download service? 133 /// Does this user have a registered texture download service?
134 /// </summary> 134 /// </summary>
135 /// <param name="userID"></param> 135 /// <param name="userID"></param>
136 /// <param name="textureService"></param> 136 /// <param name="textureService"></param>
137 /// <returns>Always returns true, since a service is created if one does not already exist</returns> 137 /// <returns>Always returns true, since a service is created if one does not already exist</returns>
138 private bool TryGetUserTextureService( 138 private bool TryGetUserTextureService(
139 IClientAPI client, out UserTextureDownloadService textureService) 139 IClientAPI client, out UserTextureDownloadService textureService)
140 { 140 {
141 lock (m_userTextureServices) 141 lock (m_userTextureServices)
142 { 142 {
143 if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) 143 if (m_userTextureServices.TryGetValue(client.AgentId, out textureService))
144 { 144 {
145 return true; 145 return true;
146 } 146 }
147 147
148 textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders); 148 textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders);
149 m_userTextureServices.Add(client.AgentId, textureService); 149 m_userTextureServices.Add(client.AgentId, textureService);
150 150
151 return true; 151 return true;
152 } 152 }
153 } 153 }
154 154
155 /// <summary> 155 /// <summary>
156 /// Start the process of requesting a given texture. 156 /// Start the process of requesting a given texture.
157 /// </summary> 157 /// </summary>
158 /// <param name="sender"> </param> 158 /// <param name="sender"> </param>
159 /// <param name="e"></param> 159 /// <param name="e"></param>
160 public void TextureRequest(Object sender, TextureRequestArgs e) 160 public void TextureRequest(Object sender, TextureRequestArgs e)
161 { 161 {
162 IClientAPI client = (IClientAPI) sender; 162 IClientAPI client = (IClientAPI) sender;
163 UserTextureDownloadService textureService; 163 UserTextureDownloadService textureService;
164 164
165 if (TryGetUserTextureService(client, out textureService)) 165 if (TryGetUserTextureService(client, out textureService))
166 { 166 {
167 textureService.HandleTextureRequest(e); 167 textureService.HandleTextureRequest(e);
168 } 168 }
169 } 169 }
170 170
171 /// <summary> 171 /// <summary>
172 /// Entry point for the thread dedicated to processing the texture queue. 172 /// Entry point for the thread dedicated to processing the texture queue.
173 /// </summary> 173 /// </summary>
174 public void ProcessTextureSenders() 174 public void ProcessTextureSenders()
175 { 175 {
176 ITextureSender sender = null; 176 ITextureSender sender = null;
177 177
178 while (true) 178 while (true)
179 { 179 {
180 sender = m_queueSenders.Dequeue(); 180 sender = m_queueSenders.Dequeue();
181 181
182 if (sender.Cancel) 182 if (sender.Cancel)
183 { 183 {
184 TextureSent(sender); 184 TextureSent(sender);
185 185
186 sender.Cancel = false; 186 sender.Cancel = false;
187 } 187 }
188 else 188 else
189 { 189 {
190 bool finished = sender.SendTexturePacket(); 190 bool finished = sender.SendTexturePacket();
191 if (finished) 191 if (finished)
192 { 192 {
193 TextureSent(sender); 193 TextureSent(sender);
194 } 194 }
195 else 195 else
196 { 196 {
197 m_queueSenders.Enqueue(sender); 197 m_queueSenders.Enqueue(sender);
198 } 198 }
199 } 199 }
200 200
201 // Make sure that any sender we currently have can get garbage collected 201 // Make sure that any sender we currently have can get garbage collected
202 sender = null; 202 sender = null;
203 203
204 //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()); 204 //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count());
205 } 205 }
206 } 206 }
207 207
208 /// <summary> 208 /// <summary>
209 /// Called when the texture has finished sending. 209 /// Called when the texture has finished sending.
210 /// </summary> 210 /// </summary>
211 /// <param name="sender"></param> 211 /// <param name="sender"></param>
212 private void TextureSent(ITextureSender sender) 212 private void TextureSent(ITextureSender sender)
213 { 213 {
214 sender.Sending = false; 214 sender.Sending = false;
215 //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID); 215 //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID);
216 m_scene.AddPendingDownloads(-1); 216 m_scene.AddPendingDownloads(-1);
217 } 217 }
218 } 218 }
219} \ No newline at end of file 219} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
index b181d20..70e44d4 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs
@@ -1,98 +1,98 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using libsecondlife; 28using libsecondlife;
29using libsecondlife.Packets; 29using libsecondlife.Packets;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32 32
33namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload 33namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// Sends a 'texture not found' packet back to the client 36 /// Sends a 'texture not found' packet back to the client
37 /// </summary> 37 /// </summary>
38 public class TextureNotFoundSender : ITextureSender 38 public class TextureNotFoundSender : ITextureSender
39 { 39 {
40 //private static readonly log4net.ILog m_log 40 //private static readonly log4net.ILog m_log
41 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 41 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
42 42
43 private bool m_cancel = false; 43 private bool m_cancel = false;
44 private IClientAPI m_client; 44 private IClientAPI m_client;
45 45
46 // See ITextureSender 46 // See ITextureSender
47 47
48 private bool m_sending = false; 48 private bool m_sending = false;
49 private LLUUID m_textureId; 49 private LLUUID m_textureId;
50 50
51 // See ITextureSender 51 // See ITextureSender
52 52
53 public TextureNotFoundSender(IClientAPI client, LLUUID textureID) 53 public TextureNotFoundSender(IClientAPI client, LLUUID textureID)
54 { 54 {
55 m_client = client; 55 m_client = client;
56 m_textureId = textureID; 56 m_textureId = textureID;
57 } 57 }
58 58
59 #region ITextureSender Members 59 #region ITextureSender Members
60 60
61 public bool Sending 61 public bool Sending
62 { 62 {
63 get { return false; } 63 get { return false; }
64 set { m_sending = value; } 64 set { m_sending = value; }
65 } 65 }
66 66
67 public bool Cancel 67 public bool Cancel
68 { 68 {
69 get { return false; } 69 get { return false; }
70 set { m_cancel = value; } 70 set { m_cancel = value; }
71 } 71 }
72 72
73 // See ITextureSender 73 // See ITextureSender
74 public void UpdateRequest(int discardLevel, uint packetNumber) 74 public void UpdateRequest(int discardLevel, uint packetNumber)
75 { 75 {
76 // Not need to implement since priority changes don't affect this operation 76 // Not need to implement since priority changes don't affect this operation
77 } 77 }
78 78
79 // See ITextureSender 79 // See ITextureSender
80 public bool SendTexturePacket() 80 public bool SendTexturePacket()
81 { 81 {
82 //m_log.InfoFormat( 82 //m_log.InfoFormat(
83 // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", 83 // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found",
84 // m_textureId); 84 // m_textureId);
85 85
86 ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); 86 ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
87 notFound.ImageID.ID = m_textureId; 87 notFound.ImageID.ID = m_textureId;
88 88
89 // XXX Temporarily disabling as this appears to be causing client crashes on at least 89 // XXX Temporarily disabling as this appears to be causing client crashes on at least
90 // 1.19.0(5) of the Linden Second Life client. 90 // 1.19.0(5) of the Linden Second Life client.
91 // m_client.OutPacket(notFound, ThrottleOutPacketType.Texture); 91 // m_client.OutPacket(notFound, ThrottleOutPacketType.Texture);
92 92
93 return true; 93 return true;
94 } 94 }
95 95
96 #endregion 96 #endregion
97 } 97 }
98} \ No newline at end of file 98} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index 4f63fd0..a450cdc 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -1,249 +1,249 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using libsecondlife; 30using libsecondlife;
31using log4net; 31using log4net;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Communications.Limit; 33using OpenSim.Framework.Communications.Limit;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36 36
37namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload 37namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
38{ 38{
39 /// <summary> 39 /// <summary>
40 /// This module sets up texture senders in response to client texture requests, and places them on a 40 /// This module sets up texture senders in response to client texture requests, and places them on a
41 /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the 41 /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the
42 /// asset cache). 42 /// asset cache).
43 /// </summary> 43 /// </summary>
44 public class UserTextureDownloadService 44 public class UserTextureDownloadService
45 { 45 {
46 private static readonly ILog m_log 46 private static readonly ILog m_log
47 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 /// <summary> 49 /// <summary>
50 /// We will allow the client to request the same texture n times before dropping further requests 50 /// We will allow the client to request the same texture n times before dropping further requests
51 /// 51 ///
52 /// This number includes repeated requests for the same texture at different resolutions (which we don't 52 /// This number includes repeated requests for the same texture at different resolutions (which we don't
53 /// currently handle properly as far as I know). However, this situation should be handled in a more 53 /// currently handle properly as far as I know). However, this situation should be handled in a more
54 /// sophisticated way. 54 /// sophisticated way.
55 /// </summary> 55 /// </summary>
56 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; 56 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
57 57
58 /// <summary> 58 /// <summary>
59 /// XXX Also going to limit requests for found textures. 59 /// XXX Also going to limit requests for found textures.
60 /// </summary> 60 /// </summary>
61 private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy 61 private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy
62 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); 62 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
63 63
64 private readonly IClientAPI m_client; 64 private readonly IClientAPI m_client;
65 private readonly Scene m_scene; 65 private readonly Scene m_scene;
66 66
67 /// <summary> 67 /// <summary>
68 /// Texture Senders are placed in this queue once they have received their texture from the asset 68 /// Texture Senders are placed in this queue once they have received their texture from the asset
69 /// cache. Another module actually invokes the send. 69 /// cache. Another module actually invokes the send.
70 /// </summary> 70 /// </summary>
71 private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue; 71 private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue;
72 72
73 /// <summary> 73 /// <summary>
74 /// Holds texture senders before they have received the appropriate texture from the asset cache. 74 /// Holds texture senders before they have received the appropriate texture from the asset cache.
75 /// </summary> 75 /// </summary>
76 private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>(); 76 private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>();
77 77
78 /// <summary> 78 /// <summary>
79 /// We're going to limit requests for the same missing texture. 79 /// We're going to limit requests for the same missing texture.
80 /// XXX This is really a temporary solution to deal with the situation where a client continually requests 80 /// XXX This is really a temporary solution to deal with the situation where a client continually requests
81 /// the same missing textures 81 /// the same missing textures
82 /// </summary> 82 /// </summary>
83 private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy 83 private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy
84 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); 84 = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
85 85
86 public UserTextureDownloadService( 86 public UserTextureDownloadService(
87 IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) 87 IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue)
88 { 88 {
89 m_client = client; 89 m_client = client;
90 m_scene = scene; 90 m_scene = scene;
91 m_sharedSendersQueue = sharedQueue; 91 m_sharedSendersQueue = sharedQueue;
92 } 92 }
93 93
94 /// <summary> 94 /// <summary>
95 /// Handle a texture request. This involves creating a texture sender and placing it on the 95 /// Handle a texture request. This involves creating a texture sender and placing it on the
96 /// previously passed in shared queue. 96 /// previously passed in shared queue.
97 /// </summary> 97 /// </summary>
98 /// <param name="e"></param> 98 /// <param name="e"></param>
99 public void HandleTextureRequest(TextureRequestArgs e) 99 public void HandleTextureRequest(TextureRequestArgs e)
100 { 100 {
101 TextureSender.TextureSender textureSender; 101 TextureSender.TextureSender textureSender;
102 102
103 //TODO: should be working out the data size/ number of packets to be sent for each discard level 103 //TODO: should be working out the data size/ number of packets to be sent for each discard level
104 if ((e.DiscardLevel >= 0) || (e.Priority != 0)) 104 if ((e.DiscardLevel >= 0) || (e.Priority != 0))
105 { 105 {
106 lock (m_textureSenders) 106 lock (m_textureSenders)
107 { 107 {
108 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) 108 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
109 { 109 {
110 // If we've received new non UUID information for this request and it hasn't dispatched 110 // If we've received new non UUID information for this request and it hasn't dispatched
111 // yet, then update the request accordingly. 111 // yet, then update the request accordingly.
112 textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); 112 textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber);
113 } 113 }
114 else 114 else
115 { 115 {
116 if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) 116 if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
117 { 117 {
118// m_log.DebugFormat( 118// m_log.DebugFormat(
119// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}", 119// "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}",
120// e.RequestedAssetID, m_client.AgentId); 120// e.RequestedAssetID, m_client.AgentId);
121 121
122 return; 122 return;
123 } 123 }
124 else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) 124 else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID))
125 { 125 {
126 if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) 126 if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID))
127 { 127 {
128 // Commenting out this message for now as it causes too much noise with other 128 // Commenting out this message for now as it causes too much noise with other
129 // debug messages. 129 // debug messages.
130 // TODO: possibly record this as a statistic in the future 130 // TODO: possibly record this as a statistic in the future
131 // 131 //
132// m_log.DebugFormat( 132// m_log.DebugFormat(
133// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", 133// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests",
134// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); 134// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS);
135 } 135 }
136 136
137 return; 137 return;
138 } 138 }
139 139
140 m_scene.AddPendingDownloads(1); 140 m_scene.AddPendingDownloads(1);
141 141
142 TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); 142 TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
143 m_textureSenders.Add(e.RequestedAssetID, requestHandler); 143 m_textureSenders.Add(e.RequestedAssetID, requestHandler);
144 144
145 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); 145 m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
146 } 146 }
147 } 147 }
148 } 148 }
149 else 149 else
150 { 150 {
151 lock (m_textureSenders) 151 lock (m_textureSenders)
152 { 152 {
153 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) 153 if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
154 { 154 {
155 textureSender.Cancel = true; 155 textureSender.Cancel = true;
156 } 156 }
157 } 157 }
158 } 158 }
159 } 159 }
160 160
161 /// <summary> 161 /// <summary>
162 /// The callback for the asset cache when a texture has been retrieved. This method queues the 162 /// The callback for the asset cache when a texture has been retrieved. This method queues the
163 /// texture sender for processing. 163 /// texture sender for processing.
164 /// </summary> 164 /// </summary>
165 /// <param name="textureID"></param> 165 /// <param name="textureID"></param>
166 /// <param name="texture"></param> 166 /// <param name="texture"></param>
167 public void TextureCallback(LLUUID textureID, AssetBase texture) 167 public void TextureCallback(LLUUID textureID, AssetBase texture)
168 { 168 {
169 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); 169 //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false));
170 170
171 lock (m_textureSenders) 171 lock (m_textureSenders)
172 { 172 {
173 TextureSender.TextureSender textureSender; 173 TextureSender.TextureSender textureSender;
174 174
175 if (m_textureSenders.TryGetValue(textureID, out textureSender)) 175 if (m_textureSenders.TryGetValue(textureID, out textureSender))
176 { 176 {
177 // XXX It may be perfectly valid for a texture to have no data... but if we pass 177 // XXX It may be perfectly valid for a texture to have no data... but if we pass
178 // this on to the TextureSender it will blow up, so just discard for now. 178 // this on to the TextureSender it will blow up, so just discard for now.
179 // Needs investigation. 179 // Needs investigation.
180 if (texture == null || texture.Data == null) 180 if (texture == null || texture.Data == null)
181 { 181 {
182 if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID)) 182 if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID))
183 { 183 {
184 missingTextureLimitStrategy.MonitorRequests(textureID); 184 missingTextureLimitStrategy.MonitorRequests(textureID);
185 185
186 m_log.DebugFormat( 186 m_log.DebugFormat(
187 "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}", 187 "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}",
188 textureID, m_client.AgentId); 188 textureID, m_client.AgentId);
189 } 189 }
190 190
191 ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); 191 ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID);
192 EnqueueTextureSender(textureNotFoundSender); 192 EnqueueTextureSender(textureNotFoundSender);
193 } 193 }
194 else 194 else
195 { 195 {
196 if (!textureSender.ImageLoaded) 196 if (!textureSender.ImageLoaded)
197 { 197 {
198 textureSender.TextureReceived(texture); 198 textureSender.TextureReceived(texture);
199 EnqueueTextureSender(textureSender); 199 EnqueueTextureSender(textureSender);
200 200
201 foundTextureLimitStrategy.MonitorRequests(textureID); 201 foundTextureLimitStrategy.MonitorRequests(textureID);
202 } 202 }
203 } 203 }
204 204
205 //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID); 205 //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID);
206 m_textureSenders.Remove(textureID); 206 m_textureSenders.Remove(textureID);
207 //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count); 207 //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count);
208 } 208 }
209 else 209 else
210 { 210 {
211 m_log.WarnFormat( 211 m_log.WarnFormat(
212 "Got a texture uuid {0} with no sender object to handle it, this shouldn't happen", 212 "Got a texture uuid {0} with no sender object to handle it, this shouldn't happen",
213 textureID); 213 textureID);
214 } 214 }
215 } 215 }
216 } 216 }
217 217
218 /// <summary> 218 /// <summary>
219 /// Place a ready texture sender on the processing queue. 219 /// Place a ready texture sender on the processing queue.
220 /// </summary> 220 /// </summary>
221 /// <param name="textureSender"></param> 221 /// <param name="textureSender"></param>
222 private void EnqueueTextureSender(ITextureSender textureSender) 222 private void EnqueueTextureSender(ITextureSender textureSender)
223 { 223 {
224 textureSender.Cancel = false; 224 textureSender.Cancel = false;
225 textureSender.Sending = true; 225 textureSender.Sending = true;
226 226
227 if (!m_sharedSendersQueue.Contains(textureSender)) 227 if (!m_sharedSendersQueue.Contains(textureSender))
228 { 228 {
229 m_sharedSendersQueue.Enqueue(textureSender); 229 m_sharedSendersQueue.Enqueue(textureSender);
230 } 230 }
231 } 231 }
232 232
233 /// <summary> 233 /// <summary>
234 /// Close this module. 234 /// Close this module.
235 /// </summary> 235 /// </summary>
236 internal void Close() 236 internal void Close()
237 { 237 {
238 lock (m_textureSenders) 238 lock (m_textureSenders)
239 { 239 {
240 foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values) 240 foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values)
241 { 241 {
242 textureSender.Cancel = true; 242 textureSender.Cancel = true;
243 } 243 }
244 244
245 m_textureSenders.Clear(); 245 m_textureSenders.Clear();
246 } 246 }
247 } 247 }
248 } 248 }
249} \ No newline at end of file 249} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
index b6f7095..02c541b 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
@@ -1,223 +1,223 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using libsecondlife.Packets; 30using libsecondlife.Packets;
31using log4net; 31using log4net;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
34 34
35namespace OpenSim.Region.Environment.Modules.Agent.TextureSender 35namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
36{ 36{
37 /// <summary> 37 /// <summary>
38 /// A TextureSender handles the process of receiving a texture requested by the client from the 38 /// A TextureSender handles the process of receiving a texture requested by the client from the
39 /// AssetCache, and then sending that texture back to the client. 39 /// AssetCache, and then sending that texture back to the client.
40 /// </summary> 40 /// </summary>
41 public class TextureSender : ITextureSender 41 public class TextureSender : ITextureSender
42 { 42 {
43 private static readonly ILog m_log 43 private static readonly ILog m_log
44 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
47 /// Records the number of times texture send has been called. 47 /// Records the number of times texture send has been called.
48 /// </summary> 48 /// </summary>
49 public int counter = 0; 49 public int counter = 0;
50 50
51 public bool ImageLoaded = false; 51 public bool ImageLoaded = false;
52 52
53 /// <summary> 53 /// <summary>
54 /// Holds the texture asset to send. 54 /// Holds the texture asset to send.
55 /// </summary> 55 /// </summary>
56 private AssetBase m_asset; 56 private AssetBase m_asset;
57 57
58 //public LLUUID assetID { get { return m_asset.FullID; } } 58 //public LLUUID assetID { get { return m_asset.FullID; } }
59 59
60 private bool m_cancel = false; 60 private bool m_cancel = false;
61 61
62 // See ITextureSender 62 // See ITextureSender
63 63
64 private bool m_sending = false; 64 private bool m_sending = false;
65 65
66 /// <summary> 66 /// <summary>
67 /// This is actually the number of extra packets required to send the texture data! We always assume 67 /// This is actually the number of extra packets required to send the texture data! We always assume
68 /// at least one is required. 68 /// at least one is required.
69 /// </summary> 69 /// </summary>
70 private int NumPackets = 0; 70 private int NumPackets = 0;
71 71
72 /// <summary> 72 /// <summary>
73 /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts 73 /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts
74 /// at the 600th byte (0th indexed). 74 /// at the 600th byte (0th indexed).
75 /// </summary> 75 /// </summary>
76 private int PacketCounter = 0; 76 private int PacketCounter = 0;
77 77
78 private int RequestedDiscardLevel = -1; 78 private int RequestedDiscardLevel = -1;
79 private IClientAPI RequestUser; 79 private IClientAPI RequestUser;
80 private uint StartPacketNumber = 0; 80 private uint StartPacketNumber = 0;
81 81
82 public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) 82 public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
83 { 83 {
84 RequestUser = client; 84 RequestUser = client;
85 RequestedDiscardLevel = discardLevel; 85 RequestedDiscardLevel = discardLevel;
86 StartPacketNumber = packetNumber; 86 StartPacketNumber = packetNumber;
87 } 87 }
88 88
89 #region ITextureSender Members 89 #region ITextureSender Members
90 90
91 public bool Cancel 91 public bool Cancel
92 { 92 {
93 get { return false; } 93 get { return false; }
94 set { m_cancel = value; } 94 set { m_cancel = value; }
95 } 95 }
96 96
97 public bool Sending 97 public bool Sending
98 { 98 {
99 get { return false; } 99 get { return false; }
100 set { m_sending = value; } 100 set { m_sending = value; }
101 } 101 }
102 102
103 // See ITextureSender 103 // See ITextureSender
104 public void UpdateRequest(int discardLevel, uint packetNumber) 104 public void UpdateRequest(int discardLevel, uint packetNumber)
105 { 105 {
106 RequestedDiscardLevel = discardLevel; 106 RequestedDiscardLevel = discardLevel;
107 StartPacketNumber = packetNumber; 107 StartPacketNumber = packetNumber;
108 PacketCounter = (int) StartPacketNumber; 108 PacketCounter = (int) StartPacketNumber;
109 } 109 }
110 110
111 // See ITextureSender 111 // See ITextureSender
112 public bool SendTexturePacket() 112 public bool SendTexturePacket()
113 { 113 {
114 //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); 114 //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
115 115
116 SendPacket(); 116 SendPacket();
117 counter++; 117 counter++;
118 if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || 118 if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
119 ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1))))) 119 ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1)))))
120 { 120 {
121 return true; 121 return true;
122 } 122 }
123 return false; 123 return false;
124 } 124 }
125 125
126 #endregion 126 #endregion
127 127
128 /// <summary> 128 /// <summary>
129 /// Load up the texture data to send. 129 /// Load up the texture data to send.
130 /// </summary> 130 /// </summary>
131 /// <param name="asset"> 131 /// <param name="asset">
132 /// A <see cref="AssetBase"/> 132 /// A <see cref="AssetBase"/>
133 /// </param> 133 /// </param>
134 public void TextureReceived(AssetBase asset) 134 public void TextureReceived(AssetBase asset)
135 { 135 {
136 m_asset = asset; 136 m_asset = asset;
137 NumPackets = CalculateNumPackets(asset.Data.Length); 137 NumPackets = CalculateNumPackets(asset.Data.Length);
138 PacketCounter = (int) StartPacketNumber; 138 PacketCounter = (int) StartPacketNumber;
139 ImageLoaded = true; 139 ImageLoaded = true;
140 } 140 }
141 141
142 /// <summary> 142 /// <summary>
143 /// Sends a texture packet to the client. 143 /// Sends a texture packet to the client.
144 /// </summary> 144 /// </summary>
145 private void SendPacket() 145 private void SendPacket()
146 { 146 {
147 if (PacketCounter <= NumPackets) 147 if (PacketCounter <= NumPackets)
148 { 148 {
149 if (PacketCounter == 0) 149 if (PacketCounter == 0)
150 { 150 {
151 if (NumPackets == 0) 151 if (NumPackets == 0)
152 { 152 {
153 ImageDataPacket im = new ImageDataPacket(); 153 ImageDataPacket im = new ImageDataPacket();
154 im.Header.Reliable = false; 154 im.Header.Reliable = false;
155 im.ImageID.Packets = 1; 155 im.ImageID.Packets = 1;
156 im.ImageID.ID = m_asset.FullID; 156 im.ImageID.ID = m_asset.FullID;
157 im.ImageID.Size = (uint) m_asset.Data.Length; 157 im.ImageID.Size = (uint) m_asset.Data.Length;
158 im.ImageData.Data = m_asset.Data; 158 im.ImageData.Data = m_asset.Data;
159 im.ImageID.Codec = 2; 159 im.ImageID.Codec = 2;
160 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); 160 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
161 PacketCounter++; 161 PacketCounter++;
162 } 162 }
163 else 163 else
164 { 164 {
165 ImageDataPacket im = new ImageDataPacket(); 165 ImageDataPacket im = new ImageDataPacket();
166 im.Header.Reliable = false; 166 im.Header.Reliable = false;
167 im.ImageID.Packets = (ushort) (NumPackets); 167 im.ImageID.Packets = (ushort) (NumPackets);
168 im.ImageID.ID = m_asset.FullID; 168 im.ImageID.ID = m_asset.FullID;
169 im.ImageID.Size = (uint) m_asset.Data.Length; 169 im.ImageID.Size = (uint) m_asset.Data.Length;
170 im.ImageData.Data = new byte[600]; 170 im.ImageData.Data = new byte[600];
171 Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600); 171 Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600);
172 im.ImageID.Codec = 2; 172 im.ImageID.Codec = 2;
173 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); 173 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
174 PacketCounter++; 174 PacketCounter++;
175 } 175 }
176 } 176 }
177 else 177 else
178 { 178 {
179 ImagePacketPacket im = new ImagePacketPacket(); 179 ImagePacketPacket im = new ImagePacketPacket();
180 im.Header.Reliable = false; 180 im.Header.Reliable = false;
181 im.ImageID.Packet = (ushort) (PacketCounter); 181 im.ImageID.Packet = (ushort) (PacketCounter);
182 im.ImageID.ID = m_asset.FullID; 182 im.ImageID.ID = m_asset.FullID;
183 int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1)); 183 int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
184 if (size > 1000) size = 1000; 184 if (size > 1000) size = 1000;
185 im.ImageData.Data = new byte[size]; 185 im.ImageData.Data = new byte[size];
186 try 186 try
187 { 187 {
188 Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size); 188 Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size);
189 } 189 }
190 catch (ArgumentOutOfRangeException) 190 catch (ArgumentOutOfRangeException)
191 { 191 {
192 m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" + 192 m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
193 m_asset.FullID.ToString()); 193 m_asset.FullID.ToString());
194 return; 194 return;
195 } 195 }
196 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); 196 RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
197 PacketCounter++; 197 PacketCounter++;
198 } 198 }
199 } 199 }
200 } 200 }
201 201
202 /// <summary> 202 /// <summary>
203 /// Calculate the number of packets that will be required to send the texture loaded into this sender 203 /// Calculate the number of packets that will be required to send the texture loaded into this sender
204 /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... 204 /// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
205 /// </summary> 205 /// </summary>
206 /// <param name="length"></param> 206 /// <param name="length"></param>
207 /// <returns></returns> 207 /// <returns></returns>
208 private int CalculateNumPackets(int length) 208 private int CalculateNumPackets(int length)
209 { 209 {
210 int numPackets = 0; 210 int numPackets = 0;
211 211
212 if (length > 600) 212 if (length > 600)
213 { 213 {
214 //over 600 bytes so split up file 214 //over 600 bytes so split up file
215 int restData = (length - 600); 215 int restData = (length - 600);
216 int restPackets = ((restData + 999) / 1000); 216 int restPackets = ((restData + 999) / 1000);
217 numPackets = restPackets; 217 numPackets = restPackets;
218 } 218 }
219 219
220 return numPackets; 220 return numPackets;
221 } 221 }
222 } 222 }
223} \ No newline at end of file 223} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs
index e35b6f5..8e90d17 100644
--- a/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/Xfer/XferModule.cs
@@ -1,235 +1,235 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using libsecondlife; 30using libsecondlife;
31using Nini.Config; 31using Nini.Config;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35 35
36namespace OpenSim.Region.Environment.Modules.Agent.Xfer 36namespace OpenSim.Region.Environment.Modules.Agent.Xfer
37{ 37{
38 public class XferModule : IRegionModule, IXfer 38 public class XferModule : IRegionModule, IXfer
39 { 39 {
40 private Scene m_scene; 40 private Scene m_scene;
41 public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>(); 41 public Dictionary<string, byte[]> NewFiles = new Dictionary<string, byte[]>();
42 public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>(); 42 public Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
43 43
44 public XferModule() 44 public XferModule()
45 { 45 {
46 } 46 }
47 47
48 #region IRegionModule Members 48 #region IRegionModule Members
49 49
50 public void Initialise(Scene scene, IConfigSource config) 50 public void Initialise(Scene scene, IConfigSource config)
51 { 51 {
52 m_scene = scene; 52 m_scene = scene;
53 m_scene.EventManager.OnNewClient += NewClient; 53 m_scene.EventManager.OnNewClient += NewClient;
54 54
55 m_scene.RegisterModuleInterface<IXfer>(this); 55 m_scene.RegisterModuleInterface<IXfer>(this);
56 } 56 }
57 57
58 public void PostInitialise() 58 public void PostInitialise()
59 { 59 {
60 } 60 }
61 61
62 public void Close() 62 public void Close()
63 { 63 {
64 } 64 }
65 65
66 public string Name 66 public string Name
67 { 67 {
68 get { return "XferModule"; } 68 get { return "XferModule"; }
69 } 69 }
70 70
71 public bool IsSharedModule 71 public bool IsSharedModule
72 { 72 {
73 get { return false; } 73 get { return false; }
74 } 74 }
75 75
76 #endregion 76 #endregion
77 77
78 #region IXfer Members 78 #region IXfer Members
79 79
80 public bool AddNewFile(string fileName, byte[] data) 80 public bool AddNewFile(string fileName, byte[] data)
81 { 81 {
82 lock (NewFiles) 82 lock (NewFiles)
83 { 83 {
84 if (NewFiles.ContainsKey(fileName)) 84 if (NewFiles.ContainsKey(fileName))
85 { 85 {
86 NewFiles[fileName] = data; 86 NewFiles[fileName] = data;
87 } 87 }
88 else 88 else
89 { 89 {
90 NewFiles.Add(fileName, data); 90 NewFiles.Add(fileName, data);
91 } 91 }
92 } 92 }
93 return true; 93 return true;
94 } 94 }
95 95
96 #endregion 96 #endregion
97 97
98 public void NewClient(IClientAPI client) 98 public void NewClient(IClientAPI client)
99 { 99 {
100 client.OnRequestXfer += RequestXfer; 100 client.OnRequestXfer += RequestXfer;
101 client.OnConfirmXfer += AckPacket; 101 client.OnConfirmXfer += AckPacket;
102 } 102 }
103 103
104 /// <summary> 104 /// <summary>
105 /// 105 ///
106 /// </summary> 106 /// </summary>
107 /// <param name="remoteClient"></param> 107 /// <param name="remoteClient"></param>
108 /// <param name="xferID"></param> 108 /// <param name="xferID"></param>
109 /// <param name="fileName"></param> 109 /// <param name="fileName"></param>
110 public void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName) 110 public void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName)
111 { 111 {
112 lock (NewFiles) 112 lock (NewFiles)
113 { 113 {
114 if (NewFiles.ContainsKey(fileName)) 114 if (NewFiles.ContainsKey(fileName))
115 { 115 {
116 if (!Transfers.ContainsKey(xferID)) 116 if (!Transfers.ContainsKey(xferID))
117 { 117 {
118 byte[] fileData = NewFiles[fileName]; 118 byte[] fileData = NewFiles[fileName];
119 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); 119 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
120 Transfers.Add(xferID, transaction); 120 Transfers.Add(xferID, transaction);
121 NewFiles.Remove(fileName); 121 NewFiles.Remove(fileName);
122 122
123 if (transaction.StartSend()) 123 if (transaction.StartSend())
124 { 124 {
125 Transfers.Remove(xferID); 125 Transfers.Remove(xferID);
126 } 126 }
127 } 127 }
128 } 128 }
129 } 129 }
130 } 130 }
131 131
132 public void AckPacket(IClientAPI remoteClient, ulong xferID, uint packet) 132 public void AckPacket(IClientAPI remoteClient, ulong xferID, uint packet)
133 { 133 {
134 if (Transfers.ContainsKey(xferID)) 134 if (Transfers.ContainsKey(xferID))
135 { 135 {
136 if (Transfers[xferID].AckPacket(packet)) 136 if (Transfers[xferID].AckPacket(packet))
137 { 137 {
138 { 138 {
139 Transfers.Remove(xferID); 139 Transfers.Remove(xferID);
140 } 140 }
141 } 141 }
142 } 142 }
143 } 143 }
144 144
145 #region Nested type: XferDownLoad 145 #region Nested type: XferDownLoad
146 146
147 public class XferDownLoad 147 public class XferDownLoad
148 { 148 {
149 public IClientAPI Client; 149 public IClientAPI Client;
150 private bool complete; 150 private bool complete;
151 public byte[] Data = new byte[0]; 151 public byte[] Data = new byte[0];
152 public int DataPointer = 0; 152 public int DataPointer = 0;
153 public string FileName = String.Empty; 153 public string FileName = String.Empty;
154 public uint Packet = 0; 154 public uint Packet = 0;
155 public uint Serial = 1; 155 public uint Serial = 1;
156 public ulong XferID = 0; 156 public ulong XferID = 0;
157 157
158 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) 158 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
159 { 159 {
160 FileName = fileName; 160 FileName = fileName;
161 Data = data; 161 Data = data;
162 XferID = xferID; 162 XferID = xferID;
163 Client = client; 163 Client = client;
164 } 164 }
165 165
166 public XferDownLoad() 166 public XferDownLoad()
167 { 167 {
168 } 168 }
169 169
170 /// <summary> 170 /// <summary>
171 /// Start a transfer 171 /// Start a transfer
172 /// </summary> 172 /// </summary>
173 /// <returns>True if the transfer is complete, false if not</returns> 173 /// <returns>True if the transfer is complete, false if not</returns>
174 public bool StartSend() 174 public bool StartSend()
175 { 175 {
176 if (Data.Length < 1000) 176 if (Data.Length < 1000)
177 { 177 {
178 // for now (testing ) we only support files under 1000 bytes 178 // for now (testing ) we only support files under 1000 bytes
179 byte[] transferData = new byte[Data.Length + 4]; 179 byte[] transferData = new byte[Data.Length + 4];
180 Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4); 180 Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4);
181 Array.Copy(Data, 0, transferData, 4, Data.Length); 181 Array.Copy(Data, 0, transferData, 4, Data.Length);
182 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); 182 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData);
183 183
184 complete = true; 184 complete = true;
185 } 185 }
186 else 186 else
187 { 187 {
188 byte[] transferData = new byte[1000 + 4]; 188 byte[] transferData = new byte[1000 + 4];
189 Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4); 189 Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4);
190 Array.Copy(Data, 0, transferData, 4, 1000); 190 Array.Copy(Data, 0, transferData, 4, 1000);
191 Client.SendXferPacket(XferID, 0, transferData); 191 Client.SendXferPacket(XferID, 0, transferData);
192 Packet++; 192 Packet++;
193 DataPointer = 1000; 193 DataPointer = 1000;
194 } 194 }
195 195
196 return complete; 196 return complete;
197 } 197 }
198 198
199 /// <summary> 199 /// <summary>
200 /// Respond to an ack packet from the client 200 /// Respond to an ack packet from the client
201 /// </summary> 201 /// </summary>
202 /// <param name="packet"></param> 202 /// <param name="packet"></param>
203 /// <returns>True if the transfer is complete, false otherwise</returns> 203 /// <returns>True if the transfer is complete, false otherwise</returns>
204 public bool AckPacket(uint packet) 204 public bool AckPacket(uint packet)
205 { 205 {
206 if (!complete) 206 if (!complete)
207 { 207 {
208 if ((Data.Length - DataPointer) > 1000) 208 if ((Data.Length - DataPointer) > 1000)
209 { 209 {
210 byte[] transferData = new byte[1000]; 210 byte[] transferData = new byte[1000];
211 Array.Copy(Data, DataPointer, transferData, 0, 1000); 211 Array.Copy(Data, DataPointer, transferData, 0, 1000);
212 Client.SendXferPacket(XferID, Packet, transferData); 212 Client.SendXferPacket(XferID, Packet, transferData);
213 Packet++; 213 Packet++;
214 DataPointer += 1000; 214 DataPointer += 1000;
215 } 215 }
216 else 216 else
217 { 217 {
218 byte[] transferData = new byte[Data.Length - DataPointer]; 218 byte[] transferData = new byte[Data.Length - DataPointer];
219 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); 219 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
220 uint endPacket = Packet |= (uint) 0x80000000; 220 uint endPacket = Packet |= (uint) 0x80000000;
221 Client.SendXferPacket(XferID, endPacket, transferData); 221 Client.SendXferPacket(XferID, endPacket, transferData);
222 Packet++; 222 Packet++;
223 DataPointer += (Data.Length - DataPointer); 223 DataPointer += (Data.Length - DataPointer);
224 224
225 complete = true; 225 complete = true;
226 } 226 }
227 } 227 }
228 228
229 return complete; 229 return complete;
230 } 230 }
231 } 231 }
232 232
233 #endregion 233 #endregion
234 } 234 }
235} \ No newline at end of file 235} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 3614686..cb94021 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -1,338 +1,338 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28/* 28/*
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Threading; 31using System.Threading;
32using libsecondlife; 32using libsecondlife;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Data.MySQLMapper; 36using OpenSim.Data.MySQLMapper;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
39using OpenSim.Data.Base; 39using OpenSim.Data.Base;
40 40
41namespace OpenSim.Region.Environment.Modules 41namespace OpenSim.Region.Environment.Modules
42{ 42{
43 public class AvatarFactoryModule : IAvatarFactory 43 public class AvatarFactoryModule : IAvatarFactory
44 { 44 {
45 private Scene m_scene = null; 45 private Scene m_scene = null;
46 private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>(); 46 private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>();
47 47
48 private bool m_enablePersist = false; 48 private bool m_enablePersist = false;
49 private string m_connectionString; 49 private string m_connectionString;
50 private bool m_configured = false; 50 private bool m_configured = false;
51 private BaseDatabaseConnector m_databaseMapper; 51 private BaseDatabaseConnector m_databaseMapper;
52 private AppearanceTableMapper m_appearanceMapper; 52 private AppearanceTableMapper m_appearanceMapper;
53 53
54 private Dictionary<LLUUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<LLUUID, EventWaitHandle>(); 54 private Dictionary<LLUUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<LLUUID, EventWaitHandle>();
55 private object m_syncLock = new object(); 55 private object m_syncLock = new object();
56 56
57 public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance) 57 public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance)
58 { 58 {
59 59
60 //should only let one thread at a time do this part 60 //should only let one thread at a time do this part
61 EventWaitHandle waitHandle = null; 61 EventWaitHandle waitHandle = null;
62 bool fetchInProgress = false; 62 bool fetchInProgress = false;
63 lock (m_syncLock) 63 lock (m_syncLock)
64 { 64 {
65 appearance = CheckCache(avatarId); 65 appearance = CheckCache(avatarId);
66 if (appearance != null) 66 if (appearance != null)
67 { 67 {
68 return true; 68 return true;
69 } 69 }
70 70
71 //not in cache so check to see if another thread is already fetching it 71 //not in cache so check to see if another thread is already fetching it
72 if (m_fetchesInProgress.TryGetValue(avatarId, out waitHandle)) 72 if (m_fetchesInProgress.TryGetValue(avatarId, out waitHandle))
73 { 73 {
74 fetchInProgress = true; 74 fetchInProgress = true;
75 } 75 }
76 else 76 else
77 { 77 {
78 fetchInProgress = false; 78 fetchInProgress = false;
79 79
80 //no thread already fetching this appearance, so add a wait handle to list 80 //no thread already fetching this appearance, so add a wait handle to list
81 //for any following threads that want the same appearance 81 //for any following threads that want the same appearance
82 waitHandle = new EventWaitHandle(false, EventResetMode.ManualReset); 82 waitHandle = new EventWaitHandle(false, EventResetMode.ManualReset);
83 m_fetchesInProgress.Add(avatarId, waitHandle); 83 m_fetchesInProgress.Add(avatarId, waitHandle);
84 } 84 }
85 } 85 }
86 86
87 if (fetchInProgress) 87 if (fetchInProgress)
88 { 88 {
89 waitHandle.WaitOne(); 89 waitHandle.WaitOne();
90 appearance = CheckCache(avatarId); 90 appearance = CheckCache(avatarId);
91 if (appearance != null) 91 if (appearance != null)
92 { 92 {
93 waitHandle = null; 93 waitHandle = null;
94 return true; 94 return true;
95 } 95 }
96 else 96 else
97 { 97 {
98 waitHandle = null; 98 waitHandle = null;
99 return false; 99 return false;
100 } 100 }
101 } 101 }
102 else 102 else
103 { 103 {
104 Thread.Sleep(5000); 104 Thread.Sleep(5000);
105 105
106 //this is the first thread to request this appearance 106 //this is the first thread to request this appearance
107 //so let it check the db and if not found then create a default appearance 107 //so let it check the db and if not found then create a default appearance
108 //and add that to the cache 108 //and add that to the cache
109 appearance = CheckDatabase(avatarId); 109 appearance = CheckDatabase(avatarId);
110 if (appearance != null) 110 if (appearance != null)
111 { 111 {
112 //appearance has now been added to cache so lets pulse any waiting threads 112 //appearance has now been added to cache so lets pulse any waiting threads
113 lock (m_syncLock) 113 lock (m_syncLock)
114 { 114 {
115 m_fetchesInProgress.Remove(avatarId); 115 m_fetchesInProgress.Remove(avatarId);
116 waitHandle.Set(); 116 waitHandle.Set();
117 } 117 }
118 // waitHandle.Close(); 118 // waitHandle.Close();
119 waitHandle = null; 119 waitHandle = null;
120 return true; 120 return true;
121 } 121 }
122 122
123 //not found a appearance for the user, so create a new default one 123 //not found a appearance for the user, so create a new default one
124 appearance = CreateDefault(avatarId); 124 appearance = CreateDefault(avatarId);
125 if (appearance != null) 125 if (appearance != null)
126 { 126 {
127 //update database 127 //update database
128 if (m_enablePersist) 128 if (m_enablePersist)
129 { 129 {
130 m_appearanceMapper.Add(avatarId.UUID, appearance); 130 m_appearanceMapper.Add(avatarId.UUID, appearance);
131 } 131 }
132 132
133 //add appearance to dictionary cache 133 //add appearance to dictionary cache
134 lock (m_avatarsAppearance) 134 lock (m_avatarsAppearance)
135 { 135 {
136 m_avatarsAppearance[avatarId] = appearance; 136 m_avatarsAppearance[avatarId] = appearance;
137 } 137 }
138 138
139 //appearance has now been added to cache so lets pulse any waiting threads 139 //appearance has now been added to cache so lets pulse any waiting threads
140 lock (m_syncLock) 140 lock (m_syncLock)
141 { 141 {
142 m_fetchesInProgress.Remove(avatarId); 142 m_fetchesInProgress.Remove(avatarId);
143 waitHandle.Set(); 143 waitHandle.Set();
144 } 144 }
145 // waitHandle.Close(); 145 // waitHandle.Close();
146 waitHandle = null; 146 waitHandle = null;
147 return true; 147 return true;
148 } 148 }
149 else 149 else
150 { 150 {
151 //something went wrong, so release the wait handle and remove it 151 //something went wrong, so release the wait handle and remove it
152 //all waiting threads will fail to find cached appearance 152 //all waiting threads will fail to find cached appearance
153 //but its better for them to fail than wait for ever 153 //but its better for them to fail than wait for ever
154 lock (m_syncLock) 154 lock (m_syncLock)
155 { 155 {
156 m_fetchesInProgress.Remove(avatarId); 156 m_fetchesInProgress.Remove(avatarId);
157 waitHandle.Set(); 157 waitHandle.Set();
158 } 158 }
159 //waitHandle.Close(); 159 //waitHandle.Close();
160 waitHandle = null; 160 waitHandle = null;
161 return false; 161 return false;
162 } 162 }
163 } 163 }
164 } 164 }
165 165
166 private AvatarAppearance CreateDefault(LLUUID avatarId) 166 private AvatarAppearance CreateDefault(LLUUID avatarId)
167 { 167 {
168 AvatarAppearance appearance = null; 168 AvatarAppearance appearance = null;
169 AvatarWearable[] wearables; 169 AvatarWearable[] wearables;
170 byte[] visualParams; 170 byte[] visualParams;
171 GetDefaultAvatarAppearance(out wearables, out visualParams); 171 GetDefaultAvatarAppearance(out wearables, out visualParams);
172 appearance = new AvatarAppearance(avatarId, wearables, visualParams); 172 appearance = new AvatarAppearance(avatarId, wearables, visualParams);
173 173
174 return appearance; 174 return appearance;
175 } 175 }
176 176
177 private AvatarAppearance CheckDatabase(LLUUID avatarId) 177 private AvatarAppearance CheckDatabase(LLUUID avatarId)
178 { 178 {
179 AvatarAppearance appearance = null; 179 AvatarAppearance appearance = null;
180 if (m_enablePersist) 180 if (m_enablePersist)
181 { 181 {
182 if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance)) 182 if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance))
183 { 183 {
184 appearance.VisualParams = GetDefaultVisualParams(); 184 appearance.VisualParams = GetDefaultVisualParams();
185 appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry(); 185 appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry();
186 lock (m_avatarsAppearance) 186 lock (m_avatarsAppearance)
187 { 187 {
188 m_avatarsAppearance[avatarId] = appearance; 188 m_avatarsAppearance[avatarId] = appearance;
189 } 189 }
190 } 190 }
191 } 191 }
192 return appearance; 192 return appearance;
193 } 193 }
194 194
195 private AvatarAppearance CheckCache(LLUUID avatarId) 195 private AvatarAppearance CheckCache(LLUUID avatarId)
196 { 196 {
197 AvatarAppearance appearance = null; 197 AvatarAppearance appearance = null;
198 lock (m_avatarsAppearance) 198 lock (m_avatarsAppearance)
199 { 199 {
200 if (m_avatarsAppearance.ContainsKey(avatarId)) 200 if (m_avatarsAppearance.ContainsKey(avatarId))
201 { 201 {
202 appearance = m_avatarsAppearance[avatarId]; 202 appearance = m_avatarsAppearance[avatarId];
203 } 203 }
204 } 204 }
205 return appearance; 205 return appearance;
206 } 206 }
207 207
208 public void Initialise(Scene scene, IConfigSource source) 208 public void Initialise(Scene scene, IConfigSource source)
209 { 209 {
210 scene.RegisterModuleInterface<IAvatarFactory>(this); 210 scene.RegisterModuleInterface<IAvatarFactory>(this);
211 scene.EventManager.OnNewClient += NewClient; 211 scene.EventManager.OnNewClient += NewClient;
212 212
213 if (m_scene == null) 213 if (m_scene == null)
214 { 214 {
215 m_scene = scene; 215 m_scene = scene;
216 } 216 }
217 217
218 if (!m_configured) 218 if (!m_configured)
219 { 219 {
220 m_configured = true; 220 m_configured = true;
221 try 221 try
222 { 222 {
223 m_enablePersist = source.Configs["Startup"].GetBoolean("appearance_persist", false); 223 m_enablePersist = source.Configs["Startup"].GetBoolean("appearance_persist", false);
224 m_connectionString = source.Configs["Startup"].GetString("appearance_connection_string", ""); 224 m_connectionString = source.Configs["Startup"].GetString("appearance_connection_string", "");
225 } 225 }
226 catch (Exception) 226 catch (Exception)
227 { 227 {
228 } 228 }
229 if (m_enablePersist) 229 if (m_enablePersist)
230 { 230 {
231 m_databaseMapper = new MySQLDatabaseMapper(m_connectionString); 231 m_databaseMapper = new MySQLDatabaseMapper(m_connectionString);
232 m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance"); 232 m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance");
233 } 233 }
234 } 234 }
235 } 235 }
236 236
237 public void PostInitialise() 237 public void PostInitialise()
238 { 238 {
239 } 239 }
240 240
241 public void Close() 241 public void Close()
242 { 242 {
243 } 243 }
244 244
245 public string Name 245 public string Name
246 { 246 {
247 get { return "Default Avatar Factory"; } 247 get { return "Default Avatar Factory"; }
248 } 248 }
249 249
250 public bool IsSharedModule 250 public bool IsSharedModule
251 { 251 {
252 get { return true; } 252 get { return true; }
253 } 253 }
254 254
255 public void NewClient(IClientAPI client) 255 public void NewClient(IClientAPI client)
256 { 256 {
257 client.OnAvatarNowWearing += AvatarIsWearing; 257 client.OnAvatarNowWearing += AvatarIsWearing;
258 } 258 }
259 259
260 public void RemoveClient(IClientAPI client) 260 public void RemoveClient(IClientAPI client)
261 { 261 {
262 // client.OnAvatarNowWearing -= AvatarIsWearing; 262 // client.OnAvatarNowWearing -= AvatarIsWearing;
263 } 263 }
264 264
265 public void AvatarIsWearing(Object sender, AvatarWearingArgs e) 265 public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
266 { 266 {
267 IClientAPI clientView = (IClientAPI)sender; 267 IClientAPI clientView = (IClientAPI)sender;
268 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId); 268 CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
269 if (profile != null) 269 if (profile != null)
270 { 270 {
271 if (profile.RootFolder != null) 271 if (profile.RootFolder != null)
272 { 272 {
273 if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) 273 if (m_avatarsAppearance.ContainsKey(clientView.AgentId))
274 { 274 {
275 AvatarAppearance avatAppearance = null; 275 AvatarAppearance avatAppearance = null;
276 lock (m_avatarsAppearance) 276 lock (m_avatarsAppearance)
277 { 277 {
278 avatAppearance = m_avatarsAppearance[clientView.AgentId]; 278 avatAppearance = m_avatarsAppearance[clientView.AgentId];
279 } 279 }
280 280
281 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 281 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
282 { 282 {
283 if (wear.Type < 13) 283 if (wear.Type < 13)
284 { 284 {
285 if (wear.ItemID == LLUUID.Zero) 285 if (wear.ItemID == LLUUID.Zero)
286 { 286 {
287 avatAppearance.Wearables[wear.Type].ItemID = LLUUID.Zero; 287 avatAppearance.Wearables[wear.Type].ItemID = LLUUID.Zero;
288 avatAppearance.Wearables[wear.Type].AssetID = LLUUID.Zero; 288 avatAppearance.Wearables[wear.Type].AssetID = LLUUID.Zero;
289 289
290 UpdateDatabase(clientView.AgentId, avatAppearance); 290 UpdateDatabase(clientView.AgentId, avatAppearance);
291 } 291 }
292 else 292 else
293 { 293 {
294 LLUUID assetId; 294 LLUUID assetId;
295 295
296 InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); 296 InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
297 if (baseItem != null) 297 if (baseItem != null)
298 { 298 {
299 assetId = baseItem.assetID; 299 assetId = baseItem.assetID;
300 avatAppearance.Wearables[wear.Type].AssetID = assetId; 300 avatAppearance.Wearables[wear.Type].AssetID = assetId;
301 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; 301 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
302 302
303 UpdateDatabase(clientView.AgentId, avatAppearance); 303 UpdateDatabase(clientView.AgentId, avatAppearance);
304 } 304 }
305 } 305 }
306 } 306 }
307 } 307 }
308 } 308 }
309 } 309 }
310 } 310 }
311 } 311 }
312 312
313 public void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance) 313 public void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance)
314 { 314 {
315 if (m_enablePersist) 315 if (m_enablePersist)
316 { 316 {
317 m_appearanceMapper.Update(userID.UUID, avatAppearance); 317 m_appearanceMapper.Update(userID.UUID, avatAppearance);
318 } 318 }
319 } 319 }
320 320
321 public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) 321 public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
322 { 322 {
323 visualParams = GetDefaultVisualParams(); 323 visualParams = GetDefaultVisualParams();
324 wearables = AvatarWearable.DefaultWearables; 324 wearables = AvatarWearable.DefaultWearables;
325 } 325 }
326 326
327 private static byte[] GetDefaultVisualParams() 327 private static byte[] GetDefaultVisualParams()
328 { 328 {
329 byte[] visualParams; 329 byte[] visualParams;
330 visualParams = new byte[218]; 330 visualParams = new byte[218];
331 for (int i = 0; i < 218; i++) 331 for (int i = 0; i < 218; i++)
332 { 332 {
333 visualParams[i] = 100; 333 visualParams[i] = 100;
334 } 334 }
335 return visualParams; 335 return visualParams;
336 } 336 }
337 } 337 }
338}*/ 338}*/
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
index 966f5f3..15720fc 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
@@ -1,868 +1,868 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Net.Sockets; 31using System.Net.Sockets;
32using System.Reflection; 32using System.Reflection;
33using System.Text.RegularExpressions; 33using System.Text.RegularExpressions;
34using System.Threading; 34using System.Threading;
35using libsecondlife; 35using libsecondlife;
36using log4net; 36using log4net;
37using Nini.Config; 37using Nini.Config;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Region.Environment.Interfaces; 39using OpenSim.Region.Environment.Interfaces;
40using OpenSim.Region.Environment.Scenes; 40using OpenSim.Region.Environment.Scenes;
41 41
42namespace OpenSim.Region.Environment.Modules.Avatar.Chat 42namespace OpenSim.Region.Environment.Modules.Avatar.Chat
43{ 43{
44 public class ChatModule : IRegionModule, ISimChat 44 public class ChatModule : IRegionModule, ISimChat
45 { 45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 private string m_defaultzone = null; 47 private string m_defaultzone = null;
48 48
49 private IRCChatModule m_irc = null; 49 private IRCChatModule m_irc = null;
50 private Thread m_irc_connector = null; 50 private Thread m_irc_connector = null;
51 51
52 private string m_last_leaving_user = null; 52 private string m_last_leaving_user = null;
53 private string m_last_new_user = null; 53 private string m_last_new_user = null;
54 private int m_saydistance = 30; 54 private int m_saydistance = 30;
55 private List<Scene> m_scenes = new List<Scene>(); 55 private List<Scene> m_scenes = new List<Scene>();
56 private int m_shoutdistance = 100; 56 private int m_shoutdistance = 100;
57 internal object m_syncInit = new object(); 57 internal object m_syncInit = new object();
58 internal object m_syncLogout = new object(); 58 internal object m_syncLogout = new object();
59 private int m_whisperdistance = 10; 59 private int m_whisperdistance = 10;
60 60
61 #region IRegionModule Members 61 #region IRegionModule Members
62 62
63 public void Initialise(Scene scene, IConfigSource config) 63 public void Initialise(Scene scene, IConfigSource config)
64 { 64 {
65 lock (m_syncInit) 65 lock (m_syncInit)
66 { 66 {
67 if (!m_scenes.Contains(scene)) 67 if (!m_scenes.Contains(scene))
68 { 68 {
69 m_scenes.Add(scene); 69 m_scenes.Add(scene);
70 scene.EventManager.OnNewClient += NewClient; 70 scene.EventManager.OnNewClient += NewClient;
71 scene.RegisterModuleInterface<ISimChat>(this); 71 scene.RegisterModuleInterface<ISimChat>(this);
72 } 72 }
73 73
74 // wrap this in a try block so that defaults will work if 74 // wrap this in a try block so that defaults will work if
75 // the config file doesn't specify otherwise. 75 // the config file doesn't specify otherwise.
76 try 76 try
77 { 77 {
78 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 78 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
79 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 79 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
80 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 80 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
81 } 81 }
82 catch (Exception) 82 catch (Exception)
83 { 83 {
84 } 84 }
85 85
86 try 86 try
87 { 87 {
88 m_defaultzone = config.Configs["IRC"].GetString("nick", "Sim"); 88 m_defaultzone = config.Configs["IRC"].GetString("nick", "Sim");
89 } 89 }
90 catch (Exception) 90 catch (Exception)
91 { 91 {
92 } 92 }
93 93
94 // setup IRC Relay 94 // setup IRC Relay
95 if (m_irc == null) 95 if (m_irc == null)
96 { 96 {
97 m_irc = new IRCChatModule(config); 97 m_irc = new IRCChatModule(config);
98 } 98 }
99 if (m_irc_connector == null) 99 if (m_irc_connector == null)
100 { 100 {
101 m_irc_connector = new Thread(IRCConnectRun); 101 m_irc_connector = new Thread(IRCConnectRun);
102 m_irc_connector.Name = "IRCConnectorThread"; 102 m_irc_connector.Name = "IRCConnectorThread";
103 m_irc_connector.IsBackground = true; 103 m_irc_connector.IsBackground = true;
104 } 104 }
105 } 105 }
106 } 106 }
107 107
108 public void PostInitialise() 108 public void PostInitialise()
109 { 109 {
110 if (m_irc.Enabled) 110 if (m_irc.Enabled)
111 { 111 {
112 try 112 try
113 { 113 {
114 //m_irc.Connect(m_scenes); 114 //m_irc.Connect(m_scenes);
115 if (m_irc_connector == null) 115 if (m_irc_connector == null)
116 { 116 {
117 m_irc_connector = new Thread(IRCConnectRun); 117 m_irc_connector = new Thread(IRCConnectRun);
118 m_irc_connector.Name = "IRCConnectorThread"; 118 m_irc_connector.Name = "IRCConnectorThread";
119 m_irc_connector.IsBackground = true; 119 m_irc_connector.IsBackground = true;
120 } 120 }
121 if (!m_irc_connector.IsAlive) 121 if (!m_irc_connector.IsAlive)
122 { 122 {
123 m_irc_connector.Start(); 123 m_irc_connector.Start();
124 ThreadTracker.Add(m_irc_connector); 124 ThreadTracker.Add(m_irc_connector);
125 } 125 }
126 } 126 }
127 catch (Exception) 127 catch (Exception)
128 { 128 {
129 } 129 }
130 } 130 }
131 } 131 }
132 132
133 public void Close() 133 public void Close()
134 { 134 {
135 m_irc.Close(); 135 m_irc.Close();
136 } 136 }
137 137
138 public string Name 138 public string Name
139 { 139 {
140 get { return "ChatModule"; } 140 get { return "ChatModule"; }
141 } 141 }
142 142
143 public bool IsSharedModule 143 public bool IsSharedModule
144 { 144 {
145 get { return true; } 145 get { return true; }
146 } 146 }
147 147
148 #endregion 148 #endregion
149 149
150 #region ISimChat Members 150 #region ISimChat Members
151 151
152 public void SimChat(Object sender, ChatFromViewerArgs e) 152 public void SimChat(Object sender, ChatFromViewerArgs e)
153 { 153 {
154 // FROM: Sim TO: IRC 154 // FROM: Sim TO: IRC
155 155
156 ScenePresence avatar = null; 156 ScenePresence avatar = null;
157 157
158 //TODO: Move ForEachScenePresence and others into IScene. 158 //TODO: Move ForEachScenePresence and others into IScene.
159 Scene scene = (Scene) e.Scene; 159 Scene scene = (Scene) e.Scene;
160 160
161 //TODO: Remove the need for this check 161 //TODO: Remove the need for this check
162 if (scene == null) 162 if (scene == null)
163 scene = m_scenes[0]; 163 scene = m_scenes[0];
164 164
165 // Filled in since it's easier than rewriting right now. 165 // Filled in since it's easier than rewriting right now.
166 LLVector3 fromPos = e.Position; 166 LLVector3 fromPos = e.Position;
167 LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 167 LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
168 168
169 string fromName = e.From; 169 string fromName = e.From;
170 string message = e.Message; 170 string message = e.Message;
171 LLUUID fromAgentID = LLUUID.Zero; 171 LLUUID fromAgentID = LLUUID.Zero;
172 172
173 if (e.Sender != null) 173 if (e.Sender != null)
174 { 174 {
175 avatar = scene.GetScenePresence(e.Sender.AgentId); 175 avatar = scene.GetScenePresence(e.Sender.AgentId);
176 } 176 }
177 177
178 if (avatar != null) 178 if (avatar != null)
179 { 179 {
180 fromPos = avatar.AbsolutePosition; 180 fromPos = avatar.AbsolutePosition;
181 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 181 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
182 fromName = avatar.Firstname + " " + avatar.Lastname; 182 fromName = avatar.Firstname + " " + avatar.Lastname;
183 fromAgentID = e.Sender.AgentId; 183 fromAgentID = e.Sender.AgentId;
184 } 184 }
185 185
186 // Try to reconnect to server if not connected 186 // Try to reconnect to server if not connected
187 if (m_irc.Enabled && !m_irc.Connected) 187 if (m_irc.Enabled && !m_irc.Connected)
188 { 188 {
189 // In a non-blocking way. Eventually the connector will get it started 189 // In a non-blocking way. Eventually the connector will get it started
190 try 190 try
191 { 191 {
192 if (m_irc_connector == null) 192 if (m_irc_connector == null)
193 { 193 {
194 m_irc_connector = new Thread(IRCConnectRun); 194 m_irc_connector = new Thread(IRCConnectRun);
195 m_irc_connector.Name = "IRCConnectorThread"; 195 m_irc_connector.Name = "IRCConnectorThread";
196 m_irc_connector.IsBackground = true; 196 m_irc_connector.IsBackground = true;
197 } 197 }
198 if (!m_irc_connector.IsAlive) 198 if (!m_irc_connector.IsAlive)
199 { 199 {
200 m_irc_connector.Start(); 200 m_irc_connector.Start();
201 ThreadTracker.Add(m_irc_connector); 201 ThreadTracker.Add(m_irc_connector);
202 } 202 }
203 } 203 }
204 catch (Exception) 204 catch (Exception)
205 { 205 {
206 } 206 }
207 } 207 }
208 208
209 209
210 // We only want to relay stuff on channel 0 210 // We only want to relay stuff on channel 0
211 if (e.Channel == 0) 211 if (e.Channel == 0)
212 { 212 {
213 // IRC stuff 213 // IRC stuff
214 if (e.Message.Length > 0) 214 if (e.Message.Length > 0)
215 { 215 {
216 if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC 216 if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC
217 { 217 {
218 m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message); 218 m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
219 } 219 }
220 } 220 }
221 221
222 foreach (Scene s in m_scenes) 222 foreach (Scene s in m_scenes)
223 { 223 {
224 s.ForEachScenePresence(delegate(ScenePresence presence) 224 s.ForEachScenePresence(delegate(ScenePresence presence)
225 { 225 {
226 TrySendChatMessage(presence, fromPos, regionPos, 226 TrySendChatMessage(presence, fromPos, regionPos,
227 fromAgentID, fromName, e.Type, message); 227 fromAgentID, fromName, e.Type, message);
228 }); 228 });
229 } 229 }
230 } 230 }
231 } 231 }
232 232
233 #endregion 233 #endregion
234 234
235 public void NewClient(IClientAPI client) 235 public void NewClient(IClientAPI client)
236 { 236 {
237 try 237 try
238 { 238 {
239 client.OnChatFromViewer += SimChat; 239 client.OnChatFromViewer += SimChat;
240 240
241 if ((m_irc.Enabled) && (m_irc.Connected)) 241 if ((m_irc.Enabled) && (m_irc.Connected))
242 { 242 {
243 string clientName = client.FirstName + " " + client.LastName; 243 string clientName = client.FirstName + " " + client.LastName;
244 // handles simple case. May not work for hundred connecting in per second. 244 // handles simple case. May not work for hundred connecting in per second.
245 // and the NewClients calles getting interleved 245 // and the NewClients calles getting interleved
246 // but filters out multiple reports 246 // but filters out multiple reports
247 if (clientName != m_last_new_user) 247 if (clientName != m_last_new_user)
248 { 248 {
249 m_last_new_user = clientName; 249 m_last_new_user = clientName;
250 string clientRegion = FindClientRegion(client.FirstName, client.LastName); 250 string clientRegion = FindClientRegion(client.FirstName, client.LastName);
251 m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " in " + clientRegion); 251 m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " in " + clientRegion);
252 } 252 }
253 } 253 }
254 client.OnLogout += ClientLoggedOut; 254 client.OnLogout += ClientLoggedOut;
255 client.OnConnectionClosed += ClientLoggedOut; 255 client.OnConnectionClosed += ClientLoggedOut;
256 client.OnLogout += ClientLoggedOut; 256 client.OnLogout += ClientLoggedOut;
257 } 257 }
258 catch (Exception ex) 258 catch (Exception ex)
259 { 259 {
260 m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString()); 260 m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString());
261 } 261 }
262 } 262 }
263 263
264 public void ClientLoggedOut(IClientAPI client) 264 public void ClientLoggedOut(IClientAPI client)
265 { 265 {
266 lock (m_syncLogout) 266 lock (m_syncLogout)
267 { 267 {
268 try 268 try
269 { 269 {
270 if ((m_irc.Enabled) && (m_irc.Connected)) 270 if ((m_irc.Enabled) && (m_irc.Connected))
271 { 271 {
272 string clientName = client.FirstName + " " + client.LastName; 272 string clientName = client.FirstName + " " + client.LastName;
273 string clientRegion = FindClientRegion(client.FirstName, client.LastName); 273 string clientRegion = FindClientRegion(client.FirstName, client.LastName);
274 // handles simple case. May not work for hundred connecting in per second. 274 // handles simple case. May not work for hundred connecting in per second.
275 // and the NewClients calles getting interleved 275 // and the NewClients calles getting interleved
276 // but filters out multiple reports 276 // but filters out multiple reports
277 if (clientName != m_last_leaving_user) 277 if (clientName != m_last_leaving_user)
278 { 278 {
279 m_last_leaving_user = clientName; 279 m_last_leaving_user = clientName;
280 m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " left " + clientRegion); 280 m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " left " + clientRegion);
281 m_log.Info("[IRC]: IRC watcher notices " + clientName + " left " + clientRegion); 281 m_log.Info("[IRC]: IRC watcher notices " + clientName + " left " + clientRegion);
282 } 282 }
283 } 283 }
284 } 284 }
285 catch (Exception ex) 285 catch (Exception ex)
286 { 286 {
287 m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString()); 287 m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString());
288 } 288 }
289 } 289 }
290 } 290 }
291 291
292 private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos, 292 private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos,
293 LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message) 293 LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message)
294 { 294 {
295 if (!presence.IsChildAgent) 295 if (!presence.IsChildAgent)
296 { 296 {
297 LLVector3 fromRegionPos = fromPos + regionPos; 297 LLVector3 fromRegionPos = fromPos + regionPos;
298 LLVector3 toRegionPos = presence.AbsolutePosition + regionPos; 298 LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
299 int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos)); 299 int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
300 300
301 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 301 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
302 type == ChatTypeEnum.Say && dis > m_saydistance || 302 type == ChatTypeEnum.Say && dis > m_saydistance ||
303 type == ChatTypeEnum.Shout && dis > m_shoutdistance) 303 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
304 { 304 {
305 return; 305 return;
306 } 306 }
307 307
308 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 308 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
309 presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID); 309 presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID);
310 } 310 }
311 } 311 }
312 312
313 // if IRC is enabled then just keep trying using a monitor thread 313 // if IRC is enabled then just keep trying using a monitor thread
314 public void IRCConnectRun() 314 public void IRCConnectRun()
315 { 315 {
316 while (true) 316 while (true)
317 { 317 {
318 if ((m_irc.Enabled) && (!m_irc.Connected)) 318 if ((m_irc.Enabled) && (!m_irc.Connected))
319 { 319 {
320 m_irc.Connect(m_scenes); 320 m_irc.Connect(m_scenes);
321 } 321 }
322 Thread.Sleep(15000); 322 Thread.Sleep(15000);
323 } 323 }
324 } 324 }
325 325
326 public string FindClientRegion(string client_FirstName, string client_LastName) 326 public string FindClientRegion(string client_FirstName, string client_LastName)
327 { 327 {
328 string sourceRegion = null; 328 string sourceRegion = null;
329 foreach (Scene s in m_scenes) 329 foreach (Scene s in m_scenes)
330 { 330 {
331 s.ForEachScenePresence(delegate(ScenePresence presence) 331 s.ForEachScenePresence(delegate(ScenePresence presence)
332 { 332 {
333 if ((presence.IsChildAgent == false) 333 if ((presence.IsChildAgent == false)
334 && (presence.Firstname == client_FirstName) 334 && (presence.Firstname == client_FirstName)
335 && (presence.Lastname == client_LastName)) 335 && (presence.Lastname == client_LastName))
336 { 336 {
337 sourceRegion = presence.Scene.RegionInfo.RegionName; 337 sourceRegion = presence.Scene.RegionInfo.RegionName;
338 //sourceRegion= s.RegionInfo.RegionName; 338 //sourceRegion= s.RegionInfo.RegionName;
339 } 339 }
340 }); 340 });
341 if (sourceRegion != null) return sourceRegion; 341 if (sourceRegion != null) return sourceRegion;
342 } 342 }
343 if (m_defaultzone == null) 343 if (m_defaultzone == null)
344 { 344 {
345 m_defaultzone = "Sim"; 345 m_defaultzone = "Sim";
346 } 346 }
347 return m_defaultzone; 347 return m_defaultzone;
348 } 348 }
349 } 349 }
350 350
351 internal class IRCChatModule 351 internal class IRCChatModule
352 { 352 {
353 #region ErrorReplies enum 353 #region ErrorReplies enum
354 354
355 public enum ErrorReplies 355 public enum ErrorReplies
356 { 356 {
357 NotRegistered = 451, // ":You have not registered" 357 NotRegistered = 451, // ":You have not registered"
358 NicknameInUse = 433 // "<nick> :Nickname is already in use" 358 NicknameInUse = 433 // "<nick> :Nickname is already in use"
359 } 359 }
360 360
361 #endregion 361 #endregion
362 362
363 #region Replies enum 363 #region Replies enum
364 364
365 public enum Replies 365 public enum Replies
366 { 366 {
367 MotdStart = 375, // ":- <server> Message of the day - " 367 MotdStart = 375, // ":- <server> Message of the day - "
368 Motd = 372, // ":- <text>" 368 Motd = 372, // ":- <text>"
369 EndOfMotd = 376 // ":End of /MOTD command" 369 EndOfMotd = 376 // ":End of /MOTD command"
370 } 370 }
371 371
372 #endregion 372 #endregion
373 373
374 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 374 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
375 private Thread listener; 375 private Thread listener;
376 376
377 private string m_basenick = null; 377 private string m_basenick = null;
378 private string m_channel = null; 378 private string m_channel = null;
379 private bool m_connected = false; 379 private bool m_connected = false;
380 private bool m_enabled = false; 380 private bool m_enabled = false;
381 private List<Scene> m_last_scenes = null; 381 private List<Scene> m_last_scenes = null;
382 private string m_nick = null; 382 private string m_nick = null;
383 private uint m_port = 6668; 383 private uint m_port = 6668;
384 private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"; 384 private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}";
385 private StreamReader m_reader; 385 private StreamReader m_reader;
386 private List<Scene> m_scenes = null; 386 private List<Scene> m_scenes = null;
387 private string m_server = null; 387 private string m_server = null;
388 388
389 private NetworkStream m_stream; 389 private NetworkStream m_stream;
390 internal object m_syncConnect = new object(); 390 internal object m_syncConnect = new object();
391 private TcpClient m_tcp; 391 private TcpClient m_tcp;
392 private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot"; 392 private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
393 private StreamWriter m_writer; 393 private StreamWriter m_writer;
394 394
395 private Thread pingSender; 395 private Thread pingSender;
396 396
397 public IRCChatModule(IConfigSource config) 397 public IRCChatModule(IConfigSource config)
398 { 398 {
399 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99); 399 m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
400 m_tcp = null; 400 m_tcp = null;
401 m_writer = null; 401 m_writer = null;
402 m_reader = null; 402 m_reader = null;
403 403
404 // configuration in OpenSim.ini 404 // configuration in OpenSim.ini
405 // [IRC] 405 // [IRC]
406 // server = chat.freenode.net 406 // server = chat.freenode.net
407 // nick = OSimBot_mysim 407 // nick = OSimBot_mysim
408 // ;username = USER OpenSimBot 8 * :I'm a OpenSim to irc bot 408 // ;username = USER OpenSimBot 8 * :I'm a OpenSim to irc bot
409 // ; username is the IRC command line sent 409 // ; username is the IRC command line sent
410 // ; USER <irc_user> <visible=8,invisible=0> * : <IRC_realname> 410 // ; USER <irc_user> <visible=8,invisible=0> * : <IRC_realname>
411 // channel = #opensim-regions 411 // channel = #opensim-regions
412 // port = 6667 412 // port = 6667
413 // ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message 413 // ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
414 // ;for <bot>:<user in region> :<message> 414 // ;for <bot>:<user in region> :<message>
415 // ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" 415 // ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
416 // ;for <bot>:<message> - <user of region> : 416 // ;for <bot>:<message> - <user of region> :
417 // ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}" 417 // ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
418 // ;for <bot>:<message> - from <user> : 418 // ;for <bot>:<message> - from <user> :
419 // ;msgformat = "PRIVMSG {0} : {3} - from {1}" 419 // ;msgformat = "PRIVMSG {0} : {3} - from {1}"
420 // Traps I/O disconnects so it does not crash the sim 420 // Traps I/O disconnects so it does not crash the sim
421 // Trys to reconnect if disconnected and someone says something 421 // Trys to reconnect if disconnected and someone says something
422 // Tells IRC server "QUIT" when doing a close (just to be nice) 422 // Tells IRC server "QUIT" when doing a close (just to be nice)
423 // Default port back to 6667 423 // Default port back to 6667
424 424
425 try 425 try
426 { 426 {
427 m_server = config.Configs["IRC"].GetString("server"); 427 m_server = config.Configs["IRC"].GetString("server");
428 m_nick = config.Configs["IRC"].GetString("nick"); 428 m_nick = config.Configs["IRC"].GetString("nick");
429 m_basenick = m_nick; 429 m_basenick = m_nick;
430 m_channel = config.Configs["IRC"].GetString("channel"); 430 m_channel = config.Configs["IRC"].GetString("channel");
431 m_port = (uint) config.Configs["IRC"].GetInt("port", (int) m_port); 431 m_port = (uint) config.Configs["IRC"].GetInt("port", (int) m_port);
432 m_user = config.Configs["IRC"].GetString("username", m_user); 432 m_user = config.Configs["IRC"].GetString("username", m_user);
433 m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat); 433 m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat);
434 if (m_server != null && m_nick != null && m_channel != null) 434 if (m_server != null && m_nick != null && m_channel != null)
435 { 435 {
436 m_nick = m_nick + Util.RandomClass.Next(1, 99); 436 m_nick = m_nick + Util.RandomClass.Next(1, 99);
437 m_enabled = true; 437 m_enabled = true;
438 } 438 }
439 } 439 }
440 catch (Exception) 440 catch (Exception)
441 { 441 {
442 m_log.Info("[CHAT]: No IRC config information, skipping IRC bridge configuration"); 442 m_log.Info("[CHAT]: No IRC config information, skipping IRC bridge configuration");
443 } 443 }
444 } 444 }
445 445
446 public bool Enabled 446 public bool Enabled
447 { 447 {
448 get { return m_enabled; } 448 get { return m_enabled; }
449 } 449 }
450 450
451 public bool Connected 451 public bool Connected
452 { 452 {
453 get { return m_connected; } 453 get { return m_connected; }
454 } 454 }
455 455
456 public string Nick 456 public string Nick
457 { 457 {
458 get { return m_nick; } 458 get { return m_nick; }
459 } 459 }
460 460
461 public bool Connect(List<Scene> scenes) 461 public bool Connect(List<Scene> scenes)
462 { 462 {
463 lock (m_syncConnect) 463 lock (m_syncConnect)
464 { 464 {
465 try 465 try
466 { 466 {
467 if (m_connected) return true; 467 if (m_connected) return true;
468 m_scenes = scenes; 468 m_scenes = scenes;
469 if (m_last_scenes == null) 469 if (m_last_scenes == null)
470 { 470 {
471 m_last_scenes = scenes; 471 m_last_scenes = scenes;
472 } 472 }
473 473
474 m_tcp = new TcpClient(m_server, (int) m_port); 474 m_tcp = new TcpClient(m_server, (int) m_port);
475 m_log.Info("[IRC]: Connecting..."); 475 m_log.Info("[IRC]: Connecting...");
476 m_stream = m_tcp.GetStream(); 476 m_stream = m_tcp.GetStream();
477 m_log.Info("[IRC]: Connected to " + m_server); 477 m_log.Info("[IRC]: Connected to " + m_server);
478 m_reader = new StreamReader(m_stream); 478 m_reader = new StreamReader(m_stream);
479 m_writer = new StreamWriter(m_stream); 479 m_writer = new StreamWriter(m_stream);
480 480
481 pingSender = new Thread(new ThreadStart(PingRun)); 481 pingSender = new Thread(new ThreadStart(PingRun));
482 pingSender.Name = "PingSenderThread"; 482 pingSender.Name = "PingSenderThread";
483 pingSender.IsBackground = true; 483 pingSender.IsBackground = true;
484 pingSender.Start(); 484 pingSender.Start();
485 ThreadTracker.Add(pingSender); 485 ThreadTracker.Add(pingSender);
486 486
487 listener = new Thread(new ThreadStart(ListenerRun)); 487 listener = new Thread(new ThreadStart(ListenerRun));
488 listener.Name = "IRCChatModuleListenerThread"; 488 listener.Name = "IRCChatModuleListenerThread";
489 listener.IsBackground = true; 489 listener.IsBackground = true;
490 listener.Start(); 490 listener.Start();
491 ThreadTracker.Add(listener); 491 ThreadTracker.Add(listener);
492 492
493 m_writer.WriteLine(m_user); 493 m_writer.WriteLine(m_user);
494 m_writer.Flush(); 494 m_writer.Flush();
495 m_writer.WriteLine("NICK " + m_nick); 495 m_writer.WriteLine("NICK " + m_nick);
496 m_writer.Flush(); 496 m_writer.Flush();
497 m_writer.WriteLine("JOIN " + m_channel); 497 m_writer.WriteLine("JOIN " + m_channel);
498 m_writer.Flush(); 498 m_writer.Flush();
499 m_log.Info("[IRC]: Connection fully established"); 499 m_log.Info("[IRC]: Connection fully established");
500 m_connected = true; 500 m_connected = true;
501 } 501 }
502 catch (Exception e) 502 catch (Exception e)
503 { 503 {
504 Console.WriteLine(e.ToString()); 504 Console.WriteLine(e.ToString());
505 } 505 }
506 return m_connected; 506 return m_connected;
507 } 507 }
508 } 508 }
509 509
510 public void Reconnect() 510 public void Reconnect()
511 { 511 {
512 m_connected = false; 512 m_connected = false;
513 listener.Abort(); 513 listener.Abort();
514 pingSender.Abort(); 514 pingSender.Abort();
515 m_writer.Close(); 515 m_writer.Close();
516 m_reader.Close(); 516 m_reader.Close();
517 m_tcp.Close(); 517 m_tcp.Close();
518 if (m_enabled) 518 if (m_enabled)
519 { 519 {
520 Connect(m_last_scenes); 520 Connect(m_last_scenes);
521 } 521 }
522 } 522 }
523 523
524 public void PrivMsg(string from, string region, string msg) 524 public void PrivMsg(string from, string region, string msg)
525 { 525 {
526 // One message to the IRC server 526 // One message to the IRC server
527 527
528 try 528 try
529 { 529 {
530 if (m_privmsgformat == null) 530 if (m_privmsgformat == null)
531 { 531 {
532 m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg); 532 m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
533 } 533 }
534 else 534 else
535 { 535 {
536 m_writer.WriteLine(m_privmsgformat, m_channel, from, region, msg); 536 m_writer.WriteLine(m_privmsgformat, m_channel, from, region, msg);
537 } 537 }
538 m_writer.Flush(); 538 m_writer.Flush();
539 m_log.Info("[IRC]: PrivMsg " + from + " in " + region + " :" + msg); 539 m_log.Info("[IRC]: PrivMsg " + from + " in " + region + " :" + msg);
540 } 540 }
541 catch (IOException) 541 catch (IOException)
542 { 542 {
543 m_log.Error("[IRC]: Disconnected from IRC server.(PrivMsg)"); 543 m_log.Error("[IRC]: Disconnected from IRC server.(PrivMsg)");
544 Reconnect(); 544 Reconnect();
545 } 545 }
546 catch (Exception ex) 546 catch (Exception ex)
547 { 547 {
548 m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString()); 548 m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString());
549 } 549 }
550 } 550 }
551 551
552 private Dictionary<string, string> ExtractMsg(string input) 552 private Dictionary<string, string> ExtractMsg(string input)
553 { 553 {
554 //examines IRC commands and extracts any private messages 554 //examines IRC commands and extracts any private messages
555 // which will then be reboadcast in the Sim 555 // which will then be reboadcast in the Sim
556 556
557 m_log.Info("[IRC]: ExtractMsg: " + input); 557 m_log.Info("[IRC]: ExtractMsg: " + input);
558 Dictionary<string, string> result = null; 558 Dictionary<string, string> result = null;
559 //string regex = @":(?<nick>\w*)!~(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)"; 559 //string regex = @":(?<nick>\w*)!~(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
560 string regex = @":(?<nick>\w*)!(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)"; 560 string regex = @":(?<nick>\w*)!(?<user>\S*) PRIVMSG (?<channel>\S+) :(?<msg>.*)";
561 Regex RE = new Regex(regex, RegexOptions.Multiline); 561 Regex RE = new Regex(regex, RegexOptions.Multiline);
562 MatchCollection matches = RE.Matches(input); 562 MatchCollection matches = RE.Matches(input);
563 // Get some direct matches $1 $4 is a 563 // Get some direct matches $1 $4 is a
564 if ((matches.Count == 1) && (matches[0].Groups.Count == 5)) 564 if ((matches.Count == 1) && (matches[0].Groups.Count == 5))
565 { 565 {
566 result = new Dictionary<string, string>(); 566 result = new Dictionary<string, string>();
567 result.Add("nick", matches[0].Groups[1].Value); 567 result.Add("nick", matches[0].Groups[1].Value);
568 result.Add("user", matches[0].Groups[2].Value); 568 result.Add("user", matches[0].Groups[2].Value);
569 result.Add("channel", matches[0].Groups[3].Value); 569 result.Add("channel", matches[0].Groups[3].Value);
570 result.Add("msg", matches[0].Groups[4].Value); 570 result.Add("msg", matches[0].Groups[4].Value);
571 } 571 }
572 else 572 else
573 { 573 {
574 m_log.Info("[IRC]: Number of matches: " + matches.Count); 574 m_log.Info("[IRC]: Number of matches: " + matches.Count);
575 if (matches.Count > 0) 575 if (matches.Count > 0)
576 { 576 {
577 m_log.Info("[IRC]: Number of groups: " + matches[0].Groups.Count); 577 m_log.Info("[IRC]: Number of groups: " + matches[0].Groups.Count);
578 } 578 }
579 } 579 }
580 return result; 580 return result;
581 } 581 }
582 582
583 public void PingRun() 583 public void PingRun()
584 { 584 {
585 // IRC keep alive thread 585 // IRC keep alive thread
586 // send PING ever 15 seconds 586 // send PING ever 15 seconds
587 while (true) 587 while (true)
588 { 588 {
589 try 589 try
590 { 590 {
591 if (m_connected == true) 591 if (m_connected == true)
592 { 592 {
593 m_writer.WriteLine("PING :" + m_server); 593 m_writer.WriteLine("PING :" + m_server);
594 m_writer.Flush(); 594 m_writer.Flush();
595 Thread.Sleep(15000); 595 Thread.Sleep(15000);
596 } 596 }
597 } 597 }
598 catch (IOException) 598 catch (IOException)
599 { 599 {
600 m_log.Error("[IRC]: Disconnected from IRC server.(PingRun)"); 600 m_log.Error("[IRC]: Disconnected from IRC server.(PingRun)");
601 Reconnect(); 601 Reconnect();
602 } 602 }
603 catch (Exception ex) 603 catch (Exception ex)
604 { 604 {
605 m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace); 605 m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
606 } 606 }
607 } 607 }
608 } 608 }
609 609
610 public void ListenerRun() 610 public void ListenerRun()
611 { 611 {
612 string inputLine; 612 string inputLine;
613 LLVector3 pos = new LLVector3(128, 128, 20); 613 LLVector3 pos = new LLVector3(128, 128, 20);
614 while (true) 614 while (true)
615 { 615 {
616 try 616 try
617 { 617 {
618 while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null)) 618 while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null))
619 { 619 {
620 // Console.WriteLine(inputLine); 620 // Console.WriteLine(inputLine);
621 if (inputLine.Contains(m_channel)) 621 if (inputLine.Contains(m_channel))
622 { 622 {
623 Dictionary<string, string> data = ExtractMsg(inputLine); 623 Dictionary<string, string> data = ExtractMsg(inputLine);
624 // Any chat ??? 624 // Any chat ???
625 if (data != null) 625 if (data != null)
626 { 626 {
627 foreach (Scene m_scene in m_scenes) 627 foreach (Scene m_scene in m_scenes)
628 { 628 {
629 m_scene.ForEachScenePresence(delegate(ScenePresence avatar) 629 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
630 { 630 {
631 if (!avatar.IsChildAgent) 631 if (!avatar.IsChildAgent)
632 { 632 {
633 avatar.ControllingClient.SendChatMessage( 633 avatar.ControllingClient.SendChatMessage(
634 Helpers.StringToField(data["msg"]), 255, 634 Helpers.StringToField(data["msg"]), 255,
635 pos, data["nick"], 635 pos, data["nick"],
636 LLUUID.Zero); 636 LLUUID.Zero);
637 } 637 }
638 }); 638 });
639 } 639 }
640 } 640 }
641 else 641 else
642 { 642 {
643 // Was an command from the IRC server 643 // Was an command from the IRC server
644 ProcessIRCCommand(inputLine); 644 ProcessIRCCommand(inputLine);
645 } 645 }
646 } 646 }
647 else 647 else
648 { 648 {
649 // Was an command from the IRC server 649 // Was an command from the IRC server
650 ProcessIRCCommand(inputLine); 650 ProcessIRCCommand(inputLine);
651 } 651 }
652 Thread.Sleep(150); 652 Thread.Sleep(150);
653 } 653 }
654 } 654 }
655 catch (IOException) 655 catch (IOException)
656 { 656 {
657 m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)"); 657 m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)");
658 Reconnect(); 658 Reconnect();
659 } 659 }
660 catch (Exception ex) 660 catch (Exception ex)
661 { 661 {
662 m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace); 662 m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace);
663 } 663 }
664 } 664 }
665 } 665 }
666 666
667 public void BroadcastSim(string message, string sender) 667 public void BroadcastSim(string message, string sender)
668 { 668 {
669 LLVector3 pos = new LLVector3(128, 128, 20); 669 LLVector3 pos = new LLVector3(128, 128, 20);
670 try 670 try
671 { 671 {
672 foreach (Scene m_scene in m_scenes) 672 foreach (Scene m_scene in m_scenes)
673 { 673 {
674 m_scene.ForEachScenePresence(delegate(ScenePresence avatar) 674 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
675 { 675 {
676 if (!avatar.IsChildAgent) 676 if (!avatar.IsChildAgent)
677 { 677 {
678 avatar.ControllingClient.SendChatMessage( 678 avatar.ControllingClient.SendChatMessage(
679 Helpers.StringToField(message), 255, 679 Helpers.StringToField(message), 255,
680 pos, sender, 680 pos, sender,
681 LLUUID.Zero); 681 LLUUID.Zero);
682 } 682 }
683 }); 683 });
684 } 684 }
685 } 685 }
686 catch (Exception ex) // IRC gate should not crash Sim 686 catch (Exception ex) // IRC gate should not crash Sim
687 { 687 {
688 m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace); 688 m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace);
689 } 689 }
690 } 690 }
691 691
692 public void ProcessIRCCommand(string command) 692 public void ProcessIRCCommand(string command)
693 { 693 {
694 //m_log.Info("[IRC]: ProcessIRCCommand:" + command); 694 //m_log.Info("[IRC]: ProcessIRCCommand:" + command);
695 695
696 string[] commArgs = new string[command.Split(' ').Length]; 696 string[] commArgs = new string[command.Split(' ').Length];
697 string c_server = m_server; 697 string c_server = m_server;
698 698
699 commArgs = command.Split(' '); 699 commArgs = command.Split(' ');
700 if (commArgs[0].Substring(0, 1) == ":") 700 if (commArgs[0].Substring(0, 1) == ":")
701 { 701 {
702 commArgs[0] = commArgs[0].Remove(0, 1); 702 commArgs[0] = commArgs[0].Remove(0, 1);
703 } 703 }
704 704
705 if (commArgs[1] == "002") 705 if (commArgs[1] == "002")
706 { 706 {
707 // fetch the correct servername 707 // fetch the correct servername
708 // ex: irc.freenode.net -> brown.freenode.net/kornbluth.freenode.net/... 708 // ex: irc.freenode.net -> brown.freenode.net/kornbluth.freenode.net/...
709 // irc.bluewin.ch -> irc1.bluewin.ch/irc2.bluewin.ch 709 // irc.bluewin.ch -> irc1.bluewin.ch/irc2.bluewin.ch
710 710
711 c_server = (commArgs[6].Split('['))[0]; 711 c_server = (commArgs[6].Split('['))[0];
712 m_server = c_server; 712 m_server = c_server;
713 } 713 }
714 714
715 if (commArgs[0] == "ERROR") 715 if (commArgs[0] == "ERROR")
716 { 716 {
717 m_log.Error("[IRC]: IRC SERVER ERROR:" + command); 717 m_log.Error("[IRC]: IRC SERVER ERROR:" + command);
718 } 718 }
719 719
720 if (commArgs[0] == "PING") 720 if (commArgs[0] == "PING")
721 { 721 {
722 string p_reply = ""; 722 string p_reply = "";
723 723
724 for (int i = 1; i < commArgs.Length; i++) 724 for (int i = 1; i < commArgs.Length; i++)
725 { 725 {
726 p_reply += commArgs[i] + " "; 726 p_reply += commArgs[i] + " ";
727 } 727 }
728 728
729 m_writer.WriteLine("PONG " + p_reply); 729 m_writer.WriteLine("PONG " + p_reply);
730 m_writer.Flush(); 730 m_writer.Flush();
731 } 731 }
732 else if (commArgs[0] == c_server) 732 else if (commArgs[0] == c_server)
733 { 733 {
734 // server message 734 // server message
735 try 735 try
736 { 736 {
737 Int32 commandCode = Int32.Parse(commArgs[1]); 737 Int32 commandCode = Int32.Parse(commArgs[1]);
738 switch (commandCode) 738 switch (commandCode)
739 { 739 {
740 case (int) ErrorReplies.NicknameInUse: 740 case (int) ErrorReplies.NicknameInUse:
741 // Gen a new name 741 // Gen a new name
742 m_nick = m_basenick + Util.RandomClass.Next(1, 99); 742 m_nick = m_basenick + Util.RandomClass.Next(1, 99);
743 m_log.Error("[IRC]: IRC SERVER reports NicknameInUse, trying " + m_nick); 743 m_log.Error("[IRC]: IRC SERVER reports NicknameInUse, trying " + m_nick);
744 // Retry 744 // Retry
745 m_writer.WriteLine("NICK " + m_nick); 745 m_writer.WriteLine("NICK " + m_nick);
746 m_writer.Flush(); 746 m_writer.Flush();
747 m_writer.WriteLine("JOIN " + m_channel); 747 m_writer.WriteLine("JOIN " + m_channel);
748 m_writer.Flush(); 748 m_writer.Flush();
749 break; 749 break;
750 case (int) ErrorReplies.NotRegistered: 750 case (int) ErrorReplies.NotRegistered:
751 break; 751 break;
752 case (int) Replies.EndOfMotd: 752 case (int) Replies.EndOfMotd:
753 break; 753 break;
754 } 754 }
755 } 755 }
756 catch (Exception) 756 catch (Exception)
757 { 757 {
758 } 758 }
759 } 759 }
760 else 760 else
761 { 761 {
762 // Normal message 762 // Normal message
763 string commAct = commArgs[1]; 763 string commAct = commArgs[1];
764 switch (commAct) 764 switch (commAct)
765 { 765 {
766 case "JOIN": 766 case "JOIN":
767 eventIrcJoin(commArgs); 767 eventIrcJoin(commArgs);
768 break; 768 break;
769 case "PART": 769 case "PART":
770 eventIrcPart(commArgs); 770 eventIrcPart(commArgs);
771 break; 771 break;
772 case "MODE": 772 case "MODE":
773 eventIrcMode(commArgs); 773 eventIrcMode(commArgs);
774 break; 774 break;
775 case "NICK": 775 case "NICK":
776 eventIrcNickChange(commArgs); 776 eventIrcNickChange(commArgs);
777 break; 777 break;
778 case "KICK": 778 case "KICK":
779 eventIrcKick(commArgs); 779 eventIrcKick(commArgs);
780 break; 780 break;
781 case "QUIT": 781 case "QUIT":
782 eventIrcQuit(commArgs); 782 eventIrcQuit(commArgs);
783 break; 783 break;
784 case "PONG": 784 case "PONG":
785 break; // that's nice 785 break; // that's nice
786 } 786 }
787 } 787 }
788 } 788 }
789 789
790 public void eventIrcJoin(string[] commArgs) 790 public void eventIrcJoin(string[] commArgs)
791 { 791 {
792 string IrcChannel = commArgs[2]; 792 string IrcChannel = commArgs[2];
793 string IrcUser = commArgs[0].Split('!')[0]; 793 string IrcUser = commArgs[0].Split('!')[0];
794 BroadcastSim(IrcUser + " is joining " + IrcChannel, m_nick); 794 BroadcastSim(IrcUser + " is joining " + IrcChannel, m_nick);
795 } 795 }
796 796
797 public void eventIrcPart(string[] commArgs) 797 public void eventIrcPart(string[] commArgs)
798 { 798 {
799 string IrcChannel = commArgs[2]; 799 string IrcChannel = commArgs[2];
800 string IrcUser = commArgs[0].Split('!')[0]; 800 string IrcUser = commArgs[0].Split('!')[0];
801 BroadcastSim(IrcUser + " is parting " + IrcChannel, m_nick); 801 BroadcastSim(IrcUser + " is parting " + IrcChannel, m_nick);
802 } 802 }
803 803
804 public void eventIrcMode(string[] commArgs) 804 public void eventIrcMode(string[] commArgs)
805 { 805 {
806 string IrcChannel = commArgs[2]; 806 string IrcChannel = commArgs[2];
807 string IrcUser = commArgs[0].Split('!')[0]; 807 string IrcUser = commArgs[0].Split('!')[0];
808 string UserMode = ""; 808 string UserMode = "";
809 for (int i = 3; i < commArgs.Length; i++) 809 for (int i = 3; i < commArgs.Length; i++)
810 { 810 {
811 UserMode += commArgs[i] + " "; 811 UserMode += commArgs[i] + " ";
812 } 812 }
813 813
814 if (UserMode.Substring(0, 1) == ":") 814 if (UserMode.Substring(0, 1) == ":")
815 { 815 {
816 UserMode = UserMode.Remove(0, 1); 816 UserMode = UserMode.Remove(0, 1);
817 } 817 }
818 } 818 }
819 819
820 public void eventIrcNickChange(string[] commArgs) 820 public void eventIrcNickChange(string[] commArgs)
821 { 821 {
822 string UserOldNick = commArgs[0].Split('!')[0]; 822 string UserOldNick = commArgs[0].Split('!')[0];
823 string UserNewNick = commArgs[2].Remove(0, 1); 823 string UserNewNick = commArgs[2].Remove(0, 1);
824 BroadcastSim(UserOldNick + " changed their nick to " + UserNewNick, m_nick); 824 BroadcastSim(UserOldNick + " changed their nick to " + UserNewNick, m_nick);
825 } 825 }
826 826
827 public void eventIrcKick(string[] commArgs) 827 public void eventIrcKick(string[] commArgs)
828 { 828 {
829 string UserKicker = commArgs[0].Split('!')[0]; 829 string UserKicker = commArgs[0].Split('!')[0];
830 string UserKicked = commArgs[3]; 830 string UserKicked = commArgs[3];
831 string IrcChannel = commArgs[2]; 831 string IrcChannel = commArgs[2];
832 string KickMessage = ""; 832 string KickMessage = "";
833 for (int i = 4; i < commArgs.Length; i++) 833 for (int i = 4; i < commArgs.Length; i++)
834 { 834 {
835 KickMessage += commArgs[i] + " "; 835 KickMessage += commArgs[i] + " ";
836 } 836 }
837 BroadcastSim(UserKicker + " kicked " + UserKicked + " on " + IrcChannel + " saying " + KickMessage, m_nick); 837 BroadcastSim(UserKicker + " kicked " + UserKicked + " on " + IrcChannel + " saying " + KickMessage, m_nick);
838 if (UserKicked == m_nick) 838 if (UserKicked == m_nick)
839 { 839 {
840 BroadcastSim("Hey, that was me!!!", m_nick); 840 BroadcastSim("Hey, that was me!!!", m_nick);
841 } 841 }
842 } 842 }
843 843
844 public void eventIrcQuit(string[] commArgs) 844 public void eventIrcQuit(string[] commArgs)
845 { 845 {
846 string IrcUser = commArgs[0].Split('!')[0]; 846 string IrcUser = commArgs[0].Split('!')[0];
847 string QuitMessage = ""; 847 string QuitMessage = "";
848 848
849 for (int i = 2; i < commArgs.Length; i++) 849 for (int i = 2; i < commArgs.Length; i++)
850 { 850 {
851 QuitMessage += commArgs[i] + " "; 851 QuitMessage += commArgs[i] + " ";
852 } 852 }
853 BroadcastSim(IrcUser + " quits saying " + QuitMessage, m_nick); 853 BroadcastSim(IrcUser + " quits saying " + QuitMessage, m_nick);
854 } 854 }
855 855
856 public void Close() 856 public void Close()
857 { 857 {
858 m_connected = false; 858 m_connected = false;
859 m_writer.WriteLine("QUIT :" + m_nick + " to " + m_channel + " wormhole with " + m_server + " closing"); 859 m_writer.WriteLine("QUIT :" + m_nick + " to " + m_channel + " wormhole with " + m_server + " closing");
860 m_writer.Flush(); 860 m_writer.Flush();
861 listener.Abort(); 861 listener.Abort();
862 pingSender.Abort(); 862 pingSender.Abort();
863 m_writer.Close(); 863 m_writer.Close();
864 m_reader.Close(); 864 m_reader.Close();
865 m_tcp.Close(); 865 m_tcp.Close();
866 } 866 }
867 } 867 }
868} \ No newline at end of file 868} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
index 181984e..966c5e2 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
@@ -1,1470 +1,1470 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Net; 31using System.Net;
32using System.Net.Sockets; 32using System.Net.Sockets;
33using System.Reflection; 33using System.Reflection;
34using System.Xml; 34using System.Xml;
35using libsecondlife; 35using libsecondlife;
36using log4net; 36using log4net;
37using Nini.Config; 37using Nini.Config;
38using Nwc.XmlRpc; 38using Nwc.XmlRpc;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Region.Environment.Interfaces; 40using OpenSim.Region.Environment.Interfaces;
41using OpenSim.Region.Environment.Scenes; 41using OpenSim.Region.Environment.Scenes;
42 42
43namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney 43namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
44{ 44{
45 /// <summary> 45 /// <summary>
46 /// Demo Economy/Money Module. This is not a production quality money/economy module! 46 /// Demo Economy/Money Module. This is not a production quality money/economy module!
47 /// This is a demo for you to use when making one that works for you. 47 /// This is a demo for you to use when making one that works for you.
48 /// // To use the following you need to add: 48 /// // To use the following you need to add:
49 /// -helperuri <ADDRESS TO HERE OR grid MONEY SERVER> 49 /// -helperuri <ADDRESS TO HERE OR grid MONEY SERVER>
50 /// to the command line parameters you use to start up your client 50 /// to the command line parameters you use to start up your client
51 /// This commonly looks like -helperuri http://127.0.0.1:9000/ 51 /// This commonly looks like -helperuri http://127.0.0.1:9000/
52 /// 52 ///
53 /// Centralized grid structure example using OpenSimWi Redux revision 9+ 53 /// Centralized grid structure example using OpenSimWi Redux revision 9+
54 /// svn co https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux 54 /// svn co https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux
55 /// </summary> 55 /// </summary>
56 public delegate void ObjectPaid(LLUUID objectID, LLUUID agentID, int amount); 56 public delegate void ObjectPaid(LLUUID objectID, LLUUID agentID, int amount);
57 57
58 public interface IMoneyModule : IRegionModule 58 public interface IMoneyModule : IRegionModule
59 { 59 {
60 bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID, int amount); 60 bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID, int amount);
61 61
62 event ObjectPaid OnObjectPaid; 62 event ObjectPaid OnObjectPaid;
63 } 63 }
64 64
65 public class SampleMoneyModule : IMoneyModule 65 public class SampleMoneyModule : IMoneyModule
66 { 66 {
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
68 68
69 /// <summary> 69 /// <summary>
70 /// Where Stipends come from and Fees go to. 70 /// Where Stipends come from and Fees go to.
71 /// </summary> 71 /// </summary>
72 private LLUUID EconomyBaseAccount = LLUUID.Zero; 72 private LLUUID EconomyBaseAccount = LLUUID.Zero;
73 73
74 private float EnergyEfficiency = 0f; 74 private float EnergyEfficiency = 0f;
75 private bool gridmode = false; 75 private bool gridmode = false;
76 private ObjectPaid handerOnObjectPaid; 76 private ObjectPaid handerOnObjectPaid;
77 private bool m_enabled = true; 77 private bool m_enabled = true;
78 78
79 private IConfigSource m_gConfig; 79 private IConfigSource m_gConfig;
80 80
81 private bool m_keepMoneyAcrossLogins = true; 81 private bool m_keepMoneyAcrossLogins = true;
82 private Dictionary<LLUUID, int> m_KnownClientFunds = new Dictionary<LLUUID, int>(); 82 private Dictionary<LLUUID, int> m_KnownClientFunds = new Dictionary<LLUUID, int>();
83 private string m_LandAddress = String.Empty; 83 private string m_LandAddress = String.Empty;
84 84
85 private int m_minFundsBeforeRefresh = 100; 85 private int m_minFundsBeforeRefresh = 100;
86 private string m_MoneyAddress = String.Empty; 86 private string m_MoneyAddress = String.Empty;
87 87
88 /// <summary> 88 /// <summary>
89 /// Region UUIDS indexed by AgentID 89 /// Region UUIDS indexed by AgentID
90 /// </summary> 90 /// </summary>
91 private Dictionary<LLUUID, LLUUID> m_rootAgents = new Dictionary<LLUUID, LLUUID>(); 91 private Dictionary<LLUUID, LLUUID> m_rootAgents = new Dictionary<LLUUID, LLUUID>();
92 92
93 /// <summary> 93 /// <summary>
94 /// Scenes by Region Handle 94 /// Scenes by Region Handle
95 /// </summary> 95 /// </summary>
96 private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>(); 96 private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
97 97
98 private int m_stipend = 1000; 98 private int m_stipend = 1000;
99 99
100 private int ObjectCapacity = 45000; 100 private int ObjectCapacity = 45000;
101 private int ObjectCount = 0; 101 private int ObjectCount = 0;
102 private int PriceEnergyUnit = 0; 102 private int PriceEnergyUnit = 0;
103 private int PriceGroupCreate = 0; 103 private int PriceGroupCreate = 0;
104 private int PriceObjectClaim = 0; 104 private int PriceObjectClaim = 0;
105 private float PriceObjectRent = 0f; 105 private float PriceObjectRent = 0f;
106 private float PriceObjectScaleFactor = 0f; 106 private float PriceObjectScaleFactor = 0f;
107 private int PriceParcelClaim = 0; 107 private int PriceParcelClaim = 0;
108 private float PriceParcelClaimFactor = 0f; 108 private float PriceParcelClaimFactor = 0f;
109 private int PriceParcelRent = 0; 109 private int PriceParcelRent = 0;
110 private int PricePublicObjectDecay = 0; 110 private int PricePublicObjectDecay = 0;
111 private int PricePublicObjectDelete = 0; 111 private int PricePublicObjectDelete = 0;
112 private int PriceRentLight = 0; 112 private int PriceRentLight = 0;
113 private int PriceUpload = 0; 113 private int PriceUpload = 0;
114 private int TeleportMinPrice = 0; 114 private int TeleportMinPrice = 0;
115 115
116 private float TeleportPriceExponent = 0f; 116 private float TeleportPriceExponent = 0f;
117 private int UserLevelPaysFees = 2; 117 private int UserLevelPaysFees = 2;
118 private Scene XMLRPCHandler; 118 private Scene XMLRPCHandler;
119 119
120 #region IMoneyModule Members 120 #region IMoneyModule Members
121 121
122 public event ObjectPaid OnObjectPaid; 122 public event ObjectPaid OnObjectPaid;
123 123
124 /// <summary> 124 /// <summary>
125 /// Startup 125 /// Startup
126 /// </summary> 126 /// </summary>
127 /// <param name="scene"></param> 127 /// <param name="scene"></param>
128 /// <param name="config"></param> 128 /// <param name="config"></param>
129 public void Initialise(Scene scene, IConfigSource config) 129 public void Initialise(Scene scene, IConfigSource config)
130 { 130 {
131 m_gConfig = config; 131 m_gConfig = config;
132 132
133 IConfig startupConfig = m_gConfig.Configs["Startup"]; 133 IConfig startupConfig = m_gConfig.Configs["Startup"];
134 IConfig economyConfig = m_gConfig.Configs["Economy"]; 134 IConfig economyConfig = m_gConfig.Configs["Economy"];
135 135
136 scene.RegisterModuleInterface<IMoneyModule>(this); 136 scene.RegisterModuleInterface<IMoneyModule>(this);
137 137
138 ReadConfigAndPopulate(scene, startupConfig, "Startup"); 138 ReadConfigAndPopulate(scene, startupConfig, "Startup");
139 ReadConfigAndPopulate(scene, economyConfig, "Economy"); 139 ReadConfigAndPopulate(scene, economyConfig, "Economy");
140 140
141 if (m_enabled) 141 if (m_enabled)
142 { 142 {
143 lock (m_scenel) 143 lock (m_scenel)
144 { 144 {
145 if (m_scenel.Count == 0) 145 if (m_scenel.Count == 0)
146 { 146 {
147 XMLRPCHandler = scene; 147 XMLRPCHandler = scene;
148 148
149 // To use the following you need to add: 149 // To use the following you need to add:
150 // -helperuri <ADDRESS TO HERE OR grid MONEY SERVER> 150 // -helperuri <ADDRESS TO HERE OR grid MONEY SERVER>
151 // to the command line parameters you use to start up your client 151 // to the command line parameters you use to start up your client
152 // This commonly looks like -helperuri http://127.0.0.1:9000/ 152 // This commonly looks like -helperuri http://127.0.0.1:9000/
153 153
154 if (m_MoneyAddress.Length > 0) 154 if (m_MoneyAddress.Length > 0)
155 { 155 {
156 // Centralized grid structure using OpenSimWi Redux revision 9+ 156 // Centralized grid structure using OpenSimWi Redux revision 9+
157 // https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux 157 // https://opensimwiredux.svn.sourceforge.net/svnroot/opensimwiredux
158 scene.AddXmlRPCHandler("balanceUpdateRequest", GridMoneyUpdate); 158 scene.AddXmlRPCHandler("balanceUpdateRequest", GridMoneyUpdate);
159 scene.AddXmlRPCHandler("userAlert", UserAlert); 159 scene.AddXmlRPCHandler("userAlert", UserAlert);
160 } 160 }
161 else 161 else
162 { 162 {
163 // Local Server.. enables functionality only. 163 // Local Server.. enables functionality only.
164 scene.AddXmlRPCHandler("getCurrencyQuote", quote_func); 164 scene.AddXmlRPCHandler("getCurrencyQuote", quote_func);
165 scene.AddXmlRPCHandler("buyCurrency", buy_func); 165 scene.AddXmlRPCHandler("buyCurrency", buy_func);
166 scene.AddXmlRPCHandler("preflightBuyLandPrep", preflightBuyLandPrep_func); 166 scene.AddXmlRPCHandler("preflightBuyLandPrep", preflightBuyLandPrep_func);
167 scene.AddXmlRPCHandler("buyLandPrep", landBuy_func); 167 scene.AddXmlRPCHandler("buyLandPrep", landBuy_func);
168 } 168 }
169 } 169 }
170 170
171 if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle)) 171 if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
172 { 172 {
173 m_scenel[scene.RegionInfo.RegionHandle] = scene; 173 m_scenel[scene.RegionInfo.RegionHandle] = scene;
174 } 174 }
175 else 175 else
176 { 176 {
177 m_scenel.Add(scene.RegionInfo.RegionHandle, scene); 177 m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
178 } 178 }
179 } 179 }
180 180
181 scene.EventManager.OnNewClient += OnNewClient; 181 scene.EventManager.OnNewClient += OnNewClient;
182 scene.EventManager.OnMoneyTransfer += MoneyTransferAction; 182 scene.EventManager.OnMoneyTransfer += MoneyTransferAction;
183 scene.EventManager.OnClientClosed += ClientClosed; 183 scene.EventManager.OnClientClosed += ClientClosed;
184 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; 184 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
185 scene.EventManager.OnMakeChildAgent += MakeChildAgent; 185 scene.EventManager.OnMakeChildAgent += MakeChildAgent;
186 scene.EventManager.OnClientClosed += ClientLoggedOut; 186 scene.EventManager.OnClientClosed += ClientLoggedOut;
187 scene.EventManager.OnValidateLandBuy += ValidateLandBuy; 187 scene.EventManager.OnValidateLandBuy += ValidateLandBuy;
188 scene.EventManager.OnLandBuy += processLandBuy; 188 scene.EventManager.OnLandBuy += processLandBuy;
189 } 189 }
190 } 190 }
191 191
192 public bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID, int amount) 192 public bool ObjectGiveMoney(LLUUID objectID, LLUUID fromID, LLUUID toID, int amount)
193 { 193 {
194 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID)); 194 string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
195 195
196 bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description); 196 bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description);
197 197
198 if (m_MoneyAddress.Length == 0) 198 if (m_MoneyAddress.Length == 0)
199 BalanceUpdate(fromID, toID, give_result, description); 199 BalanceUpdate(fromID, toID, give_result, description);
200 200
201 return give_result; 201 return give_result;
202 } 202 }
203 203
204 public void PostInitialise() 204 public void PostInitialise()
205 { 205 {
206 } 206 }
207 207
208 public void Close() 208 public void Close()
209 { 209 {
210 } 210 }
211 211
212 public string Name 212 public string Name
213 { 213 {
214 get { return "BetaGridLikeMoneyModule"; } 214 get { return "BetaGridLikeMoneyModule"; }
215 } 215 }
216 216
217 public bool IsSharedModule 217 public bool IsSharedModule
218 { 218 {
219 get { return true; } 219 get { return true; }
220 } 220 }
221 221
222 #endregion 222 #endregion
223 223
224 /// <summary> 224 /// <summary>
225 /// Parse Configuration 225 /// Parse Configuration
226 /// </summary> 226 /// </summary>
227 /// <param name="scene"></param> 227 /// <param name="scene"></param>
228 /// <param name="startupConfig"></param> 228 /// <param name="startupConfig"></param>
229 /// <param name="config"></param> 229 /// <param name="config"></param>
230 private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string config) 230 private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string config)
231 { 231 {
232 if (config == "Startup" && startupConfig != null) 232 if (config == "Startup" && startupConfig != null)
233 { 233 {
234 gridmode = startupConfig.GetBoolean("gridmode", false); 234 gridmode = startupConfig.GetBoolean("gridmode", false);
235 m_enabled = (startupConfig.GetString("economymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule"); 235 m_enabled = (startupConfig.GetString("economymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule");
236 } 236 }
237 237
238 if (config == "Economy" && startupConfig != null) 238 if (config == "Economy" && startupConfig != null)
239 { 239 {
240 ObjectCapacity = startupConfig.GetInt("ObjectCapacity", 45000); 240 ObjectCapacity = startupConfig.GetInt("ObjectCapacity", 45000);
241 PriceEnergyUnit = startupConfig.GetInt("PriceEnergyUnit", 100); 241 PriceEnergyUnit = startupConfig.GetInt("PriceEnergyUnit", 100);
242 PriceObjectClaim = startupConfig.GetInt("PriceObjectClaim", 10); 242 PriceObjectClaim = startupConfig.GetInt("PriceObjectClaim", 10);
243 PricePublicObjectDecay = startupConfig.GetInt("PricePublicObjectDecay", 4); 243 PricePublicObjectDecay = startupConfig.GetInt("PricePublicObjectDecay", 4);
244 PricePublicObjectDelete = startupConfig.GetInt("PricePublicObjectDelete", 4); 244 PricePublicObjectDelete = startupConfig.GetInt("PricePublicObjectDelete", 4);
245 PriceParcelClaim = startupConfig.GetInt("PriceParcelClaim", 1); 245 PriceParcelClaim = startupConfig.GetInt("PriceParcelClaim", 1);
246 PriceParcelClaimFactor = startupConfig.GetFloat("PriceParcelClaimFactor", 1f); 246 PriceParcelClaimFactor = startupConfig.GetFloat("PriceParcelClaimFactor", 1f);
247 PriceUpload = startupConfig.GetInt("PriceUpload", 0); 247 PriceUpload = startupConfig.GetInt("PriceUpload", 0);
248 PriceRentLight = startupConfig.GetInt("PriceRentLight", 5); 248 PriceRentLight = startupConfig.GetInt("PriceRentLight", 5);
249 TeleportMinPrice = startupConfig.GetInt("TeleportMinPrice", 2); 249 TeleportMinPrice = startupConfig.GetInt("TeleportMinPrice", 2);
250 TeleportPriceExponent = startupConfig.GetFloat("TeleportPriceExponent", 2f); 250 TeleportPriceExponent = startupConfig.GetFloat("TeleportPriceExponent", 2f);
251 EnergyEfficiency = startupConfig.GetFloat("EnergyEfficiency", 1); 251 EnergyEfficiency = startupConfig.GetFloat("EnergyEfficiency", 1);
252 PriceObjectRent = startupConfig.GetFloat("PriceObjectRent", 1); 252 PriceObjectRent = startupConfig.GetFloat("PriceObjectRent", 1);
253 PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10); 253 PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10);
254 PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1); 254 PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1);
255 PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1); 255 PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
256 string EBA = startupConfig.GetString("EconomyBaseAccount", LLUUID.Zero.ToString()); 256 string EBA = startupConfig.GetString("EconomyBaseAccount", LLUUID.Zero.ToString());
257 Helpers.TryParse(EBA, out EconomyBaseAccount); 257 Helpers.TryParse(EBA, out EconomyBaseAccount);
258 258
259 UserLevelPaysFees = startupConfig.GetInt("UserLevelPaysFees", -1); 259 UserLevelPaysFees = startupConfig.GetInt("UserLevelPaysFees", -1);
260 m_stipend = startupConfig.GetInt("UserStipend", 500); 260 m_stipend = startupConfig.GetInt("UserStipend", 500);
261 m_minFundsBeforeRefresh = startupConfig.GetInt("IssueStipendWhenClientIsBelowAmount", 10); 261 m_minFundsBeforeRefresh = startupConfig.GetInt("IssueStipendWhenClientIsBelowAmount", 10);
262 m_keepMoneyAcrossLogins = startupConfig.GetBoolean("KeepMoneyAcrossLogins", true); 262 m_keepMoneyAcrossLogins = startupConfig.GetBoolean("KeepMoneyAcrossLogins", true);
263 m_MoneyAddress = startupConfig.GetString("CurrencyServer", String.Empty); 263 m_MoneyAddress = startupConfig.GetString("CurrencyServer", String.Empty);
264 m_LandAddress = startupConfig.GetString("LandServer", String.Empty); 264 m_LandAddress = startupConfig.GetString("LandServer", String.Empty);
265 } 265 }
266 266
267 // Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter. 267 // Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
268 scene.SetObjectCapacity(ObjectCapacity); 268 scene.SetObjectCapacity(ObjectCapacity);
269 } 269 }
270 270
271 /// <summary> 271 /// <summary>
272 /// New Client Event Handler 272 /// New Client Event Handler
273 /// </summary> 273 /// </summary>
274 /// <param name="client"></param> 274 /// <param name="client"></param>
275 private void OnNewClient(IClientAPI client) 275 private void OnNewClient(IClientAPI client)
276 { 276 {
277 // Here we check if we're in grid mode 277 // Here we check if we're in grid mode
278 // I imagine that the 'check balance' 278 // I imagine that the 'check balance'
279 // function for the client should be here or shortly after 279 // function for the client should be here or shortly after
280 280
281 if (gridmode) 281 if (gridmode)
282 { 282 {
283 if (m_MoneyAddress.Length == 0) 283 if (m_MoneyAddress.Length == 0)
284 { 284 {
285 CheckExistAndRefreshFunds(client.AgentId); 285 CheckExistAndRefreshFunds(client.AgentId);
286 } 286 }
287 else 287 else
288 { 288 {
289 bool childYN = true; 289 bool childYN = true;
290 ScenePresence agent = null; 290 ScenePresence agent = null;
291 //client.SecureSessionId; 291 //client.SecureSessionId;
292 Scene s = LocateSceneClientIn(client.AgentId); 292 Scene s = LocateSceneClientIn(client.AgentId);
293 if (s != null) 293 if (s != null)
294 { 294 {
295 agent = s.GetScenePresence(client.AgentId); 295 agent = s.GetScenePresence(client.AgentId);
296 if (agent != null) 296 if (agent != null)
297 childYN = agent.IsChildAgent; 297 childYN = agent.IsChildAgent;
298 } 298 }
299 if (s != null && agent != null && childYN == false) 299 if (s != null && agent != null && childYN == false)
300 { 300 {
301 //s.RegionInfo.RegionHandle; 301 //s.RegionInfo.RegionHandle;
302 LLUUID agentID = LLUUID.Zero; 302 LLUUID agentID = LLUUID.Zero;
303 int funds = 0; 303 int funds = 0;
304 304
305 Hashtable hbinfo = 305 Hashtable hbinfo =
306 GetBalanceForUserFromMoneyServer(client.AgentId, client.SecureSessionId, s.RegionInfo.originRegionID.ToString(), 306 GetBalanceForUserFromMoneyServer(client.AgentId, client.SecureSessionId, s.RegionInfo.originRegionID.ToString(),
307 s.RegionInfo.regionSecret); 307 s.RegionInfo.regionSecret);
308 if ((bool) hbinfo["success"] == true) 308 if ((bool) hbinfo["success"] == true)
309 { 309 {
310 Helpers.TryParse((string) hbinfo["agentId"], out agentID); 310 Helpers.TryParse((string) hbinfo["agentId"], out agentID);
311 try 311 try
312 { 312 {
313 funds = (Int32) hbinfo["funds"]; 313 funds = (Int32) hbinfo["funds"];
314 } 314 }
315 catch (ArgumentException) 315 catch (ArgumentException)
316 { 316 {
317 } 317 }
318 catch (FormatException) 318 catch (FormatException)
319 { 319 {
320 } 320 }
321 catch (OverflowException) 321 catch (OverflowException)
322 { 322 {
323 m_log.ErrorFormat("[MONEY]: While getting the Currency for user {0}, the return funds overflowed.", agentID); 323 m_log.ErrorFormat("[MONEY]: While getting the Currency for user {0}, the return funds overflowed.", agentID);
324 client.SendAlertMessage("Unable to get your money balance, money operations will be unavailable"); 324 client.SendAlertMessage("Unable to get your money balance, money operations will be unavailable");
325 } 325 }
326 catch (InvalidCastException) 326 catch (InvalidCastException)
327 { 327 {
328 funds = 0; 328 funds = 0;
329 } 329 }
330 330
331 m_KnownClientFunds[agentID] = funds; 331 m_KnownClientFunds[agentID] = funds;
332 } 332 }
333 else 333 else
334 { 334 {
335 m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentID, 335 m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentID,
336 (string) hbinfo["errorMessage"]); 336 (string) hbinfo["errorMessage"]);
337 client.SendAlertMessage((string) hbinfo["errorMessage"]); 337 client.SendAlertMessage((string) hbinfo["errorMessage"]);
338 } 338 }
339 SendMoneyBalance(client, agentID, client.SessionId, LLUUID.Zero); 339 SendMoneyBalance(client, agentID, client.SessionId, LLUUID.Zero);
340 } 340 }
341 } 341 }
342 } 342 }
343 else 343 else
344 { 344 {
345 CheckExistAndRefreshFunds(client.AgentId); 345 CheckExistAndRefreshFunds(client.AgentId);
346 } 346 }
347 347
348 // Subscribe to Money messages 348 // Subscribe to Money messages
349 client.OnEconomyDataRequest += EconomyDataRequestHandler; 349 client.OnEconomyDataRequest += EconomyDataRequestHandler;
350 client.OnMoneyBalanceRequest += SendMoneyBalance; 350 client.OnMoneyBalanceRequest += SendMoneyBalance;
351 client.OnRequestPayPrice += requestPayPrice; 351 client.OnRequestPayPrice += requestPayPrice;
352 client.OnLogout += ClientClosed; 352 client.OnLogout += ClientClosed;
353 } 353 }
354 354
355 /// <summary> 355 /// <summary>
356 /// Transfer money 356 /// Transfer money
357 /// </summary> 357 /// </summary>
358 /// <param name="Sender"></param> 358 /// <param name="Sender"></param>
359 /// <param name="Receiver"></param> 359 /// <param name="Receiver"></param>
360 /// <param name="amount"></param> 360 /// <param name="amount"></param>
361 /// <returns></returns> 361 /// <returns></returns>
362 private bool doMoneyTransfer(LLUUID Sender, LLUUID Receiver, int amount, int transactiontype, string description) 362 private bool doMoneyTransfer(LLUUID Sender, LLUUID Receiver, int amount, int transactiontype, string description)
363 { 363 {
364 bool result = false; 364 bool result = false;
365 if (amount >= 0) 365 if (amount >= 0)
366 { 366 {
367 lock (m_KnownClientFunds) 367 lock (m_KnownClientFunds)
368 { 368 {
369 // If we don't know about the sender, then the sender can't 369 // If we don't know about the sender, then the sender can't
370 // actually be here and therefore this is likely fraud or outdated. 370 // actually be here and therefore this is likely fraud or outdated.
371 if (m_MoneyAddress.Length == 0) 371 if (m_MoneyAddress.Length == 0)
372 { 372 {
373 if (m_KnownClientFunds.ContainsKey(Sender)) 373 if (m_KnownClientFunds.ContainsKey(Sender))
374 { 374 {
375 // Does the sender have enough funds to give? 375 // Does the sender have enough funds to give?
376 if (m_KnownClientFunds[Sender] >= amount) 376 if (m_KnownClientFunds[Sender] >= amount)
377 { 377 {
378 // Subtract the funds from the senders account 378 // Subtract the funds from the senders account
379 m_KnownClientFunds[Sender] -= amount; 379 m_KnownClientFunds[Sender] -= amount;
380 380
381 // do we know about the receiver? 381 // do we know about the receiver?
382 if (!m_KnownClientFunds.ContainsKey(Receiver)) 382 if (!m_KnownClientFunds.ContainsKey(Receiver))
383 { 383 {
384 // Make a record for them so they get the updated balance when they login 384 // Make a record for them so they get the updated balance when they login
385 CheckExistAndRefreshFunds(Receiver); 385 CheckExistAndRefreshFunds(Receiver);
386 } 386 }
387 if (m_enabled) 387 if (m_enabled)
388 { 388 {
389 //Add the amount to the Receiver's funds 389 //Add the amount to the Receiver's funds
390 m_KnownClientFunds[Receiver] += amount; 390 m_KnownClientFunds[Receiver] += amount;
391 result = true; 391 result = true;
392 } 392 }
393 } 393 }
394 else 394 else
395 { 395 {
396 // These below are redundant to make this clearer to read 396 // These below are redundant to make this clearer to read
397 result = false; 397 result = false;
398 } 398 }
399 } 399 }
400 else 400 else
401 { 401 {
402 result = false; 402 result = false;
403 } 403 }
404 } 404 }
405 else 405 else
406 { 406 {
407 result = TransferMoneyonMoneyServer(Sender, Receiver, amount, transactiontype, description); 407 result = TransferMoneyonMoneyServer(Sender, Receiver, amount, transactiontype, description);
408 } 408 }
409 } 409 }
410 } 410 }
411 return result; 411 return result;
412 } 412 }
413 413
414 414
415 /// <summary> 415 /// <summary>
416 /// Sends the the stored money balance to the client 416 /// Sends the the stored money balance to the client
417 /// </summary> 417 /// </summary>
418 /// <param name="client"></param> 418 /// <param name="client"></param>
419 /// <param name="agentID"></param> 419 /// <param name="agentID"></param>
420 /// <param name="SessionID"></param> 420 /// <param name="SessionID"></param>
421 /// <param name="TransactionID"></param> 421 /// <param name="TransactionID"></param>
422 public void SendMoneyBalance(IClientAPI client, LLUUID agentID, LLUUID SessionID, LLUUID TransactionID) 422 public void SendMoneyBalance(IClientAPI client, LLUUID agentID, LLUUID SessionID, LLUUID TransactionID)
423 { 423 {
424 if (client.AgentId == agentID && client.SessionId == SessionID) 424 if (client.AgentId == agentID && client.SessionId == SessionID)
425 { 425 {
426 int returnfunds = 0; 426 int returnfunds = 0;
427 427
428 try 428 try
429 { 429 {
430 returnfunds = GetFundsForAgentID(agentID); 430 returnfunds = GetFundsForAgentID(agentID);
431 } 431 }
432 catch (Exception e) 432 catch (Exception e)
433 { 433 {
434 client.SendAlertMessage(e.Message + " "); 434 client.SendAlertMessage(e.Message + " ");
435 } 435 }
436 436
437 client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds); 437 client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds);
438 } 438 }
439 else 439 else
440 { 440 {
441 client.SendAlertMessage("Unable to send your money balance to you!"); 441 client.SendAlertMessage("Unable to send your money balance to you!");
442 } 442 }
443 } 443 }
444 444
445 /// <summary> 445 /// <summary>
446 /// Gets the current balance for the user from the Grid Money Server 446 /// Gets the current balance for the user from the Grid Money Server
447 /// </summary> 447 /// </summary>
448 /// <param name="agentId"></param> 448 /// <param name="agentId"></param>
449 /// <param name="secureSessionID"></param> 449 /// <param name="secureSessionID"></param>
450 /// <param name="regionId"></param> 450 /// <param name="regionId"></param>
451 /// <param name="regionSecret"></param> 451 /// <param name="regionSecret"></param>
452 /// <returns></returns> 452 /// <returns></returns>
453 public Hashtable GetBalanceForUserFromMoneyServer(LLUUID agentId, LLUUID secureSessionID, LLUUID regionId, string regionSecret) 453 public Hashtable GetBalanceForUserFromMoneyServer(LLUUID agentId, LLUUID secureSessionID, LLUUID regionId, string regionSecret)
454 { 454 {
455 Hashtable MoneyBalanceRequestParams = new Hashtable(); 455 Hashtable MoneyBalanceRequestParams = new Hashtable();
456 MoneyBalanceRequestParams["agentId"] = agentId.ToString(); 456 MoneyBalanceRequestParams["agentId"] = agentId.ToString();
457 MoneyBalanceRequestParams["secureSessionId"] = secureSessionID.ToString(); 457 MoneyBalanceRequestParams["secureSessionId"] = secureSessionID.ToString();
458 MoneyBalanceRequestParams["regionId"] = regionId.ToString(); 458 MoneyBalanceRequestParams["regionId"] = regionId.ToString();
459 MoneyBalanceRequestParams["secret"] = regionSecret; 459 MoneyBalanceRequestParams["secret"] = regionSecret;
460 MoneyBalanceRequestParams["currencySecret"] = ""; // per - region/user currency secret gotten from the money system 460 MoneyBalanceRequestParams["currencySecret"] = ""; // per - region/user currency secret gotten from the money system
461 461
462 Hashtable MoneyRespData = genericCurrencyXMLRPCRequest(MoneyBalanceRequestParams, "simulatorUserBalanceRequest"); 462 Hashtable MoneyRespData = genericCurrencyXMLRPCRequest(MoneyBalanceRequestParams, "simulatorUserBalanceRequest");
463 463
464 return MoneyRespData; 464 return MoneyRespData;
465 } 465 }
466 466
467 467
468 /// <summary> 468 /// <summary>
469 /// Generic XMLRPC client abstraction 469 /// Generic XMLRPC client abstraction
470 /// </summary> 470 /// </summary>
471 /// <param name="ReqParams">Hashtable containing parameters to the method</param> 471 /// <param name="ReqParams">Hashtable containing parameters to the method</param>
472 /// <param name="method">Method to invoke</param> 472 /// <param name="method">Method to invoke</param>
473 /// <returns>Hashtable with success=>bool and other values</returns> 473 /// <returns>Hashtable with success=>bool and other values</returns>
474 public Hashtable genericCurrencyXMLRPCRequest(Hashtable ReqParams, string method) 474 public Hashtable genericCurrencyXMLRPCRequest(Hashtable ReqParams, string method)
475 { 475 {
476 ArrayList SendParams = new ArrayList(); 476 ArrayList SendParams = new ArrayList();
477 SendParams.Add(ReqParams); 477 SendParams.Add(ReqParams);
478 // Send Request 478 // Send Request
479 XmlRpcResponse MoneyResp; 479 XmlRpcResponse MoneyResp;
480 try 480 try
481 { 481 {
482 XmlRpcRequest BalanceRequestReq = new XmlRpcRequest(method, SendParams); 482 XmlRpcRequest BalanceRequestReq = new XmlRpcRequest(method, SendParams);
483 MoneyResp = BalanceRequestReq.Send(m_MoneyAddress, 30000); 483 MoneyResp = BalanceRequestReq.Send(m_MoneyAddress, 30000);
484 } 484 }
485 catch (WebException ex) 485 catch (WebException ex)
486 { 486 {
487 m_log.ErrorFormat( 487 m_log.ErrorFormat(
488 "[MONEY]: Unable to connect to Money Server {0}. Exception {1}", 488 "[MONEY]: Unable to connect to Money Server {0}. Exception {1}",
489 m_MoneyAddress, ex); 489 m_MoneyAddress, ex);
490 490
491 Hashtable ErrorHash = new Hashtable(); 491 Hashtable ErrorHash = new Hashtable();
492 ErrorHash["success"] = false; 492 ErrorHash["success"] = false;
493 ErrorHash["errorMessage"] = "Unable to manage your money at this time. Purchases may be unavailable"; 493 ErrorHash["errorMessage"] = "Unable to manage your money at this time. Purchases may be unavailable";
494 ErrorHash["errorURI"] = ""; 494 ErrorHash["errorURI"] = "";
495 495
496 return ErrorHash; 496 return ErrorHash;
497 //throw (ex); 497 //throw (ex);
498 } 498 }
499 catch (SocketException ex) 499 catch (SocketException ex)
500 { 500 {
501 m_log.ErrorFormat( 501 m_log.ErrorFormat(
502 "[MONEY]: Unable to connect to Money Server {0}. Exception {1}", 502 "[MONEY]: Unable to connect to Money Server {0}. Exception {1}",
503 m_MoneyAddress, ex); 503 m_MoneyAddress, ex);
504 504
505 Hashtable ErrorHash = new Hashtable(); 505 Hashtable ErrorHash = new Hashtable();
506 ErrorHash["success"] = false; 506 ErrorHash["success"] = false;
507 ErrorHash["errorMessage"] = "Unable to manage your money at this time. Purchases may be unavailable"; 507 ErrorHash["errorMessage"] = "Unable to manage your money at this time. Purchases may be unavailable";
508 ErrorHash["errorURI"] = ""; 508 ErrorHash["errorURI"] = "";
509 509
510 return ErrorHash; 510 return ErrorHash;
511 //throw (ex); 511 //throw (ex);
512 } 512 }
513 catch (XmlException ex) 513 catch (XmlException ex)
514 { 514 {
515 m_log.ErrorFormat( 515 m_log.ErrorFormat(
516 "[MONEY]: Unable to connect to Money Server {0}. Exception {1}", 516 "[MONEY]: Unable to connect to Money Server {0}. Exception {1}",
517 m_MoneyAddress, ex); 517 m_MoneyAddress, ex);
518 518
519 Hashtable ErrorHash = new Hashtable(); 519 Hashtable ErrorHash = new Hashtable();
520 ErrorHash["success"] = false; 520 ErrorHash["success"] = false;
521 ErrorHash["errorMessage"] = "Unable to manage your money at this time. Purchases may be unavailable"; 521 ErrorHash["errorMessage"] = "Unable to manage your money at this time. Purchases may be unavailable";
522 ErrorHash["errorURI"] = ""; 522 ErrorHash["errorURI"] = "";
523 523
524 return ErrorHash; 524 return ErrorHash;
525 } 525 }
526 if (MoneyResp.IsFault) 526 if (MoneyResp.IsFault)
527 { 527 {
528 Hashtable ErrorHash = new Hashtable(); 528 Hashtable ErrorHash = new Hashtable();
529 ErrorHash["success"] = false; 529 ErrorHash["success"] = false;
530 ErrorHash["errorMessage"] = "Unable to manage your money at this time. Purchases may be unavailable"; 530 ErrorHash["errorMessage"] = "Unable to manage your money at this time. Purchases may be unavailable";
531 ErrorHash["errorURI"] = ""; 531 ErrorHash["errorURI"] = "";
532 532
533 return ErrorHash; 533 return ErrorHash;
534 } 534 }
535 Hashtable MoneyRespData = (Hashtable) MoneyResp.Value; 535 Hashtable MoneyRespData = (Hashtable) MoneyResp.Value;
536 536
537 return MoneyRespData; 537 return MoneyRespData;
538 } 538 }
539 539
540 /// <summary> 540 /// <summary>
541 /// This informs the Money Grid Server that the avatar is in this simulator 541 /// This informs the Money Grid Server that the avatar is in this simulator
542 /// </summary> 542 /// </summary>
543 /// <param name="agentId"></param> 543 /// <param name="agentId"></param>
544 /// <param name="secureSessionID"></param> 544 /// <param name="secureSessionID"></param>
545 /// <param name="regionId"></param> 545 /// <param name="regionId"></param>
546 /// <param name="regionSecret"></param> 546 /// <param name="regionSecret"></param>
547 /// <returns></returns> 547 /// <returns></returns>
548 public Hashtable claim_user(LLUUID agentId, LLUUID secureSessionID, LLUUID regionId, string regionSecret) 548 public Hashtable claim_user(LLUUID agentId, LLUUID secureSessionID, LLUUID regionId, string regionSecret)
549 { 549 {
550 Hashtable MoneyBalanceRequestParams = new Hashtable(); 550 Hashtable MoneyBalanceRequestParams = new Hashtable();
551 MoneyBalanceRequestParams["agentId"] = agentId.ToString(); 551 MoneyBalanceRequestParams["agentId"] = agentId.ToString();
552 MoneyBalanceRequestParams["secureSessionId"] = secureSessionID.ToString(); 552 MoneyBalanceRequestParams["secureSessionId"] = secureSessionID.ToString();
553 MoneyBalanceRequestParams["regionId"] = regionId.ToString(); 553 MoneyBalanceRequestParams["regionId"] = regionId.ToString();
554 MoneyBalanceRequestParams["secret"] = regionSecret; 554 MoneyBalanceRequestParams["secret"] = regionSecret;
555 555
556 Hashtable MoneyRespData = genericCurrencyXMLRPCRequest(MoneyBalanceRequestParams, "simulatorClaimUserRequest"); 556 Hashtable MoneyRespData = genericCurrencyXMLRPCRequest(MoneyBalanceRequestParams, "simulatorClaimUserRequest");
557 IClientAPI sendMoneyBal = LocateClientObject(agentId); 557 IClientAPI sendMoneyBal = LocateClientObject(agentId);
558 if (sendMoneyBal != null) 558 if (sendMoneyBal != null)
559 { 559 {
560 SendMoneyBalance(sendMoneyBal, agentId, sendMoneyBal.SessionId, LLUUID.Zero); 560 SendMoneyBalance(sendMoneyBal, agentId, sendMoneyBal.SessionId, LLUUID.Zero);
561 } 561 }
562 return MoneyRespData; 562 return MoneyRespData;
563 } 563 }
564 564
565 private SceneObjectPart findPrim(LLUUID objectID) 565 private SceneObjectPart findPrim(LLUUID objectID)
566 { 566 {
567 lock (m_scenel) 567 lock (m_scenel)
568 { 568 {
569 foreach (Scene s in m_scenel.Values) 569 foreach (Scene s in m_scenel.Values)
570 { 570 {
571 SceneObjectPart part = s.GetSceneObjectPart(objectID); 571 SceneObjectPart part = s.GetSceneObjectPart(objectID);
572 if (part != null) 572 if (part != null)
573 { 573 {
574 return part; 574 return part;
575 } 575 }
576 } 576 }
577 } 577 }
578 return null; 578 return null;
579 } 579 }
580 580
581 private string resolveObjectName(LLUUID objectID) 581 private string resolveObjectName(LLUUID objectID)
582 { 582 {
583 SceneObjectPart part = findPrim(objectID); 583 SceneObjectPart part = findPrim(objectID);
584 if (part != null) 584 if (part != null)
585 { 585 {
586 return part.Name; 586 return part.Name;
587 } 587 }
588 return String.Empty; 588 return String.Empty;
589 } 589 }
590 590
591 private string resolveAgentName(LLUUID agentID) 591 private string resolveAgentName(LLUUID agentID)
592 { 592 {
593 // try avatar username surname 593 // try avatar username surname
594 Scene scene = GetRandomScene(); 594 Scene scene = GetRandomScene();
595 UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(agentID); 595 UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(agentID);
596 if (profile != null) 596 if (profile != null)
597 { 597 {
598 string avatarname = profile.FirstName + " " + profile.SurName; 598 string avatarname = profile.FirstName + " " + profile.SurName;
599 return avatarname; 599 return avatarname;
600 } 600 }
601 return String.Empty; 601 return String.Empty;
602 } 602 }
603 603
604 private void BalanceUpdate(LLUUID senderID, LLUUID receiverID, bool transactionresult, string description) 604 private void BalanceUpdate(LLUUID senderID, LLUUID receiverID, bool transactionresult, string description)
605 { 605 {
606 IClientAPI sender = LocateClientObject(senderID); 606 IClientAPI sender = LocateClientObject(senderID);
607 IClientAPI receiver = LocateClientObject(receiverID); 607 IClientAPI receiver = LocateClientObject(receiverID);
608 608
609 if (senderID != receiverID) 609 if (senderID != receiverID)
610 { 610 {
611 if (sender != null) 611 if (sender != null)
612 { 612 {
613 sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(description), GetFundsForAgentID(senderID)); 613 sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(description), GetFundsForAgentID(senderID));
614 } 614 }
615 615
616 if (receiver != null) 616 if (receiver != null)
617 { 617 {
618 receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(description), GetFundsForAgentID(receiverID)); 618 receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(description), GetFundsForAgentID(receiverID));
619 } 619 }
620 } 620 }
621 } 621 }
622 622
623 /// <summary> 623 /// <summary>
624 /// Informs the Money Grid Server of a transfer. 624 /// Informs the Money Grid Server of a transfer.
625 /// </summary> 625 /// </summary>
626 /// <param name="sourceId"></param> 626 /// <param name="sourceId"></param>
627 /// <param name="destId"></param> 627 /// <param name="destId"></param>
628 /// <param name="amount"></param> 628 /// <param name="amount"></param>
629 /// <returns></returns> 629 /// <returns></returns>
630 public bool TransferMoneyonMoneyServer(LLUUID sourceId, LLUUID destId, int amount, int transactiontype, string description) 630 public bool TransferMoneyonMoneyServer(LLUUID sourceId, LLUUID destId, int amount, int transactiontype, string description)
631 { 631 {
632 int aggregatePermInventory = 0; 632 int aggregatePermInventory = 0;
633 int aggregatePermNextOwner = 0; 633 int aggregatePermNextOwner = 0;
634 int flags = 0; 634 int flags = 0;
635 bool rvalue = false; 635 bool rvalue = false;
636 636
637 IClientAPI cli = LocateClientObject(sourceId); 637 IClientAPI cli = LocateClientObject(sourceId);
638 if (cli != null) 638 if (cli != null)
639 { 639 {
640 Scene userScene = null; 640 Scene userScene = null;
641 lock (m_rootAgents) 641 lock (m_rootAgents)
642 { 642 {
643 userScene = GetSceneByUUID(m_rootAgents[sourceId]); 643 userScene = GetSceneByUUID(m_rootAgents[sourceId]);
644 } 644 }
645 if (userScene != null) 645 if (userScene != null)
646 { 646 {
647 Hashtable ht = new Hashtable(); 647 Hashtable ht = new Hashtable();
648 ht["agentId"] = sourceId.ToString(); 648 ht["agentId"] = sourceId.ToString();
649 ht["secureSessionId"] = cli.SecureSessionId.ToString(); 649 ht["secureSessionId"] = cli.SecureSessionId.ToString();
650 ht["regionId"] = userScene.RegionInfo.originRegionID.ToString(); 650 ht["regionId"] = userScene.RegionInfo.originRegionID.ToString();
651 ht["secret"] = userScene.RegionInfo.regionSecret; 651 ht["secret"] = userScene.RegionInfo.regionSecret;
652 ht["currencySecret"] = " "; 652 ht["currencySecret"] = " ";
653 ht["destId"] = destId.ToString(); 653 ht["destId"] = destId.ToString();
654 ht["cash"] = amount; 654 ht["cash"] = amount;
655 ht["aggregatePermInventory"] = aggregatePermInventory; 655 ht["aggregatePermInventory"] = aggregatePermInventory;
656 ht["aggregatePermNextOwner"] = aggregatePermNextOwner; 656 ht["aggregatePermNextOwner"] = aggregatePermNextOwner;
657 ht["flags"] = flags; 657 ht["flags"] = flags;
658 ht["transactionType"] = transactiontype; 658 ht["transactionType"] = transactiontype;
659 ht["description"] = description; 659 ht["description"] = description;
660 660
661 Hashtable hresult = genericCurrencyXMLRPCRequest(ht, "regionMoveMoney"); 661 Hashtable hresult = genericCurrencyXMLRPCRequest(ht, "regionMoveMoney");
662 662
663 if ((bool) hresult["success"] == true) 663 if ((bool) hresult["success"] == true)
664 { 664 {
665 int funds1 = 0; 665 int funds1 = 0;
666 int funds2 = 0; 666 int funds2 = 0;
667 try 667 try
668 { 668 {
669 funds1 = (Int32) hresult["funds"]; 669 funds1 = (Int32) hresult["funds"];
670 } 670 }
671 catch (InvalidCastException) 671 catch (InvalidCastException)
672 { 672 {
673 funds1 = 0; 673 funds1 = 0;
674 } 674 }
675 SetLocalFundsForAgentID(sourceId, funds1); 675 SetLocalFundsForAgentID(sourceId, funds1);
676 if (m_KnownClientFunds.ContainsKey(destId)) 676 if (m_KnownClientFunds.ContainsKey(destId))
677 { 677 {
678 try 678 try
679 { 679 {
680 funds2 = (Int32) hresult["funds2"]; 680 funds2 = (Int32) hresult["funds2"];
681 } 681 }
682 catch (InvalidCastException) 682 catch (InvalidCastException)
683 { 683 {
684 funds2 = 0; 684 funds2 = 0;
685 } 685 }
686 SetLocalFundsForAgentID(destId, funds2); 686 SetLocalFundsForAgentID(destId, funds2);
687 } 687 }
688 688
689 689
690 rvalue = true; 690 rvalue = true;
691 } 691 }
692 else 692 else
693 { 693 {
694 cli.SendAgentAlertMessage((string) hresult["errorMessage"], true); 694 cli.SendAgentAlertMessage((string) hresult["errorMessage"], true);
695 } 695 }
696 } 696 }
697 } 697 }
698 else 698 else
699 { 699 {
700 m_log.ErrorFormat("[MONEY]: Client {0} not found", sourceId.ToString()); 700 m_log.ErrorFormat("[MONEY]: Client {0} not found", sourceId.ToString());
701 } 701 }
702 702
703 return rvalue; 703 return rvalue;
704 } 704 }
705 705
706 public int GetRemoteBalance(LLUUID agentId) 706 public int GetRemoteBalance(LLUUID agentId)
707 { 707 {
708 int funds = 0; 708 int funds = 0;
709 709
710 IClientAPI aClient = LocateClientObject(agentId); 710 IClientAPI aClient = LocateClientObject(agentId);
711 if (aClient != null) 711 if (aClient != null)
712 { 712 {
713 Scene s = LocateSceneClientIn(agentId); 713 Scene s = LocateSceneClientIn(agentId);
714 if (s != null) 714 if (s != null)
715 { 715 {
716 if (m_MoneyAddress.Length > 0) 716 if (m_MoneyAddress.Length > 0)
717 { 717 {
718 Hashtable hbinfo = 718 Hashtable hbinfo =
719 GetBalanceForUserFromMoneyServer(aClient.AgentId, aClient.SecureSessionId, s.RegionInfo.originRegionID.ToString(), 719 GetBalanceForUserFromMoneyServer(aClient.AgentId, aClient.SecureSessionId, s.RegionInfo.originRegionID.ToString(),
720 s.RegionInfo.regionSecret); 720 s.RegionInfo.regionSecret);
721 if ((bool) hbinfo["success"] == true) 721 if ((bool) hbinfo["success"] == true)
722 { 722 {
723 try 723 try
724 { 724 {
725 funds = (Int32) hbinfo["funds"]; 725 funds = (Int32) hbinfo["funds"];
726 } 726 }
727 catch (ArgumentException) 727 catch (ArgumentException)
728 { 728 {
729 } 729 }
730 catch (FormatException) 730 catch (FormatException)
731 { 731 {
732 } 732 }
733 catch (OverflowException) 733 catch (OverflowException)
734 { 734 {
735 m_log.ErrorFormat("[MONEY]: While getting the Currency for user {0}, the return funds overflowed.", agentId); 735 m_log.ErrorFormat("[MONEY]: While getting the Currency for user {0}, the return funds overflowed.", agentId);
736 aClient.SendAlertMessage("Unable to get your money balance, money operations will be unavailable"); 736 aClient.SendAlertMessage("Unable to get your money balance, money operations will be unavailable");
737 } 737 }
738 catch (InvalidCastException) 738 catch (InvalidCastException)
739 { 739 {
740 funds = 0; 740 funds = 0;
741 } 741 }
742 } 742 }
743 else 743 else
744 { 744 {
745 m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentId, 745 m_log.WarnFormat("[MONEY]: Getting Money for user {0} failed with the following message:{1}", agentId,
746 (string) hbinfo["errorMessage"]); 746 (string) hbinfo["errorMessage"]);
747 aClient.SendAlertMessage((string) hbinfo["errorMessage"]); 747 aClient.SendAlertMessage((string) hbinfo["errorMessage"]);
748 } 748 }
749 } 749 }
750 750
751 SetLocalFundsForAgentID(agentId, funds); 751 SetLocalFundsForAgentID(agentId, funds);
752 SendMoneyBalance(aClient, agentId, aClient.SessionId, LLUUID.Zero); 752 SendMoneyBalance(aClient, agentId, aClient.SessionId, LLUUID.Zero);
753 } 753 }
754 else 754 else
755 { 755 {
756 m_log.Debug("[MONEY]: Got balance request update for agent that is here, but couldn't find which scene."); 756 m_log.Debug("[MONEY]: Got balance request update for agent that is here, but couldn't find which scene.");
757 } 757 }
758 } 758 }
759 else 759 else
760 { 760 {
761 m_log.Debug("[MONEY]: Got balance request update for agent that isn't here."); 761 m_log.Debug("[MONEY]: Got balance request update for agent that isn't here.");
762 } 762 }
763 return funds; 763 return funds;
764 } 764 }
765 765
766 public XmlRpcResponse GridMoneyUpdate(XmlRpcRequest request) 766 public XmlRpcResponse GridMoneyUpdate(XmlRpcRequest request)
767 { 767 {
768 m_log.Debug("[MONEY]: Dynamic balance update called."); 768 m_log.Debug("[MONEY]: Dynamic balance update called.");
769 Hashtable requestData = (Hashtable) request.Params[0]; 769 Hashtable requestData = (Hashtable) request.Params[0];
770 770
771 if (requestData.ContainsKey("agentId")) 771 if (requestData.ContainsKey("agentId"))
772 { 772 {
773 LLUUID agentId = LLUUID.Zero; 773 LLUUID agentId = LLUUID.Zero;
774 774
775 Helpers.TryParse((string) requestData["agentId"], out agentId); 775 Helpers.TryParse((string) requestData["agentId"], out agentId);
776 if (agentId != LLUUID.Zero) 776 if (agentId != LLUUID.Zero)
777 { 777 {
778 GetRemoteBalance(agentId); 778 GetRemoteBalance(agentId);
779 } 779 }
780 else 780 else
781 { 781 {
782 m_log.Debug("[MONEY]: invalid agentId specified, dropping."); 782 m_log.Debug("[MONEY]: invalid agentId specified, dropping.");
783 } 783 }
784 } 784 }
785 else 785 else
786 { 786 {
787 m_log.Debug("[MONEY]: no agentId specified, dropping."); 787 m_log.Debug("[MONEY]: no agentId specified, dropping.");
788 } 788 }
789 XmlRpcResponse r = new XmlRpcResponse(); 789 XmlRpcResponse r = new XmlRpcResponse();
790 Hashtable rparms = new Hashtable(); 790 Hashtable rparms = new Hashtable();
791 rparms["success"] = true; 791 rparms["success"] = true;
792 792
793 r.Value = rparms; 793 r.Value = rparms;
794 return r; 794 return r;
795 } 795 }
796 796
797 /// <summary> 797 /// <summary>
798 /// XMLRPC handler to send alert message and sound to client 798 /// XMLRPC handler to send alert message and sound to client
799 /// </summary> 799 /// </summary>
800 public XmlRpcResponse UserAlert(XmlRpcRequest request) 800 public XmlRpcResponse UserAlert(XmlRpcRequest request)
801 { 801 {
802 XmlRpcResponse ret = new XmlRpcResponse(); 802 XmlRpcResponse ret = new XmlRpcResponse();
803 Hashtable retparam = new Hashtable(); 803 Hashtable retparam = new Hashtable();
804 Hashtable requestData = (Hashtable) request.Params[0]; 804 Hashtable requestData = (Hashtable) request.Params[0];
805 805
806 LLUUID agentId = LLUUID.Zero; 806 LLUUID agentId = LLUUID.Zero;
807 LLUUID soundId = LLUUID.Zero; 807 LLUUID soundId = LLUUID.Zero;
808 808
809 Helpers.TryParse((string) requestData["agentId"], out agentId); 809 Helpers.TryParse((string) requestData["agentId"], out agentId);
810 Helpers.TryParse((string) requestData["soundId"], out soundId); 810 Helpers.TryParse((string) requestData["soundId"], out soundId);
811 string text = (string) requestData["text"]; 811 string text = (string) requestData["text"];
812 string secret = (string) requestData["secret"]; 812 string secret = (string) requestData["secret"];
813 813
814 Scene userScene = GetRandomScene(); 814 Scene userScene = GetRandomScene();
815 if (userScene.RegionInfo.regionSecret.ToString() == secret) 815 if (userScene.RegionInfo.regionSecret.ToString() == secret)
816 { 816 {
817 IClientAPI client = LocateClientObject(agentId); 817 IClientAPI client = LocateClientObject(agentId);
818 818
819 if (client != null) 819 if (client != null)
820 { 820 {
821 if (soundId != LLUUID.Zero) 821 if (soundId != LLUUID.Zero)
822 client.SendPlayAttachedSound(soundId, LLUUID.Zero, LLUUID.Zero, 1.0f, 0); 822 client.SendPlayAttachedSound(soundId, LLUUID.Zero, LLUUID.Zero, 1.0f, 0);
823 client.SendBlueBoxMessage(LLUUID.Zero, LLUUID.Zero, "", text); 823 client.SendBlueBoxMessage(LLUUID.Zero, LLUUID.Zero, "", text);
824 retparam.Add("success", true); 824 retparam.Add("success", true);
825 } 825 }
826 else 826 else
827 { 827 {
828 retparam.Add("success", false); 828 retparam.Add("success", false);
829 } 829 }
830 } 830 }
831 else 831 else
832 { 832 {
833 retparam.Add("success", false); 833 retparam.Add("success", false);
834 } 834 }
835 ret.Value = retparam; 835 ret.Value = retparam;
836 836
837 return ret; 837 return ret;
838 } 838 }
839 839
840 # region Standalone box enablers only 840 # region Standalone box enablers only
841 841
842 public XmlRpcResponse quote_func(XmlRpcRequest request) 842 public XmlRpcResponse quote_func(XmlRpcRequest request)
843 { 843 {
844 Hashtable requestData = (Hashtable) request.Params[0]; 844 Hashtable requestData = (Hashtable) request.Params[0];
845 LLUUID agentId = LLUUID.Zero; 845 LLUUID agentId = LLUUID.Zero;
846 int amount = 0; 846 int amount = 0;
847 Hashtable quoteResponse = new Hashtable(); 847 Hashtable quoteResponse = new Hashtable();
848 XmlRpcResponse returnval = new XmlRpcResponse(); 848 XmlRpcResponse returnval = new XmlRpcResponse();
849 849
850 if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy")) 850 if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy"))
851 { 851 {
852 Helpers.TryParse((string) requestData["agentId"], out agentId); 852 Helpers.TryParse((string) requestData["agentId"], out agentId);
853 try 853 try
854 { 854 {
855 amount = (Int32) requestData["currencyBuy"]; 855 amount = (Int32) requestData["currencyBuy"];
856 } 856 }
857 catch (InvalidCastException) 857 catch (InvalidCastException)
858 { 858 {
859 } 859 }
860 Hashtable currencyResponse = new Hashtable(); 860 Hashtable currencyResponse = new Hashtable();
861 currencyResponse.Add("estimatedCost", 0); 861 currencyResponse.Add("estimatedCost", 0);
862 currencyResponse.Add("currencyBuy", amount); 862 currencyResponse.Add("currencyBuy", amount);
863 863
864 quoteResponse.Add("success", true); 864 quoteResponse.Add("success", true);
865 quoteResponse.Add("currency", currencyResponse); 865 quoteResponse.Add("currency", currencyResponse);
866 quoteResponse.Add("confirm", "asdfad9fj39ma9fj"); 866 quoteResponse.Add("confirm", "asdfad9fj39ma9fj");
867 867
868 returnval.Value = quoteResponse; 868 returnval.Value = quoteResponse;
869 return returnval; 869 return returnval;
870 } 870 }
871 871
872 872
873 quoteResponse.Add("success", false); 873 quoteResponse.Add("success", false);
874 quoteResponse.Add("errorMessage", "Invalid parameters passed to the quote box"); 874 quoteResponse.Add("errorMessage", "Invalid parameters passed to the quote box");
875 quoteResponse.Add("errorURI", "http://www.opensimulator.org/wiki"); 875 quoteResponse.Add("errorURI", "http://www.opensimulator.org/wiki");
876 returnval.Value = quoteResponse; 876 returnval.Value = quoteResponse;
877 return returnval; 877 return returnval;
878 } 878 }
879 879
880 public XmlRpcResponse buy_func(XmlRpcRequest request) 880 public XmlRpcResponse buy_func(XmlRpcRequest request)
881 { 881 {
882 Hashtable requestData = (Hashtable) request.Params[0]; 882 Hashtable requestData = (Hashtable) request.Params[0];
883 LLUUID agentId = LLUUID.Zero; 883 LLUUID agentId = LLUUID.Zero;
884 int amount = 0; 884 int amount = 0;
885 if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy")) 885 if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy"))
886 { 886 {
887 Helpers.TryParse((string) requestData["agentId"], out agentId); 887 Helpers.TryParse((string) requestData["agentId"], out agentId);
888 try 888 try
889 { 889 {
890 amount = (Int32) requestData["currencyBuy"]; 890 amount = (Int32) requestData["currencyBuy"];
891 } 891 }
892 catch (InvalidCastException) 892 catch (InvalidCastException)
893 { 893 {
894 } 894 }
895 if (agentId != LLUUID.Zero) 895 if (agentId != LLUUID.Zero)
896 { 896 {
897 lock (m_KnownClientFunds) 897 lock (m_KnownClientFunds)
898 { 898 {
899 if (m_KnownClientFunds.ContainsKey(agentId)) 899 if (m_KnownClientFunds.ContainsKey(agentId))
900 { 900 {
901 m_KnownClientFunds[agentId] += amount; 901 m_KnownClientFunds[agentId] += amount;
902 } 902 }
903 else 903 else
904 { 904 {
905 m_KnownClientFunds.Add(agentId, amount); 905 m_KnownClientFunds.Add(agentId, amount);
906 } 906 }
907 } 907 }
908 IClientAPI client = LocateClientObject(agentId); 908 IClientAPI client = LocateClientObject(agentId);
909 if (client != null) 909 if (client != null)
910 { 910 {
911 SendMoneyBalance(client, agentId, client.SessionId, LLUUID.Zero); 911 SendMoneyBalance(client, agentId, client.SessionId, LLUUID.Zero);
912 } 912 }
913 } 913 }
914 } 914 }
915 XmlRpcResponse returnval = new XmlRpcResponse(); 915 XmlRpcResponse returnval = new XmlRpcResponse();
916 Hashtable returnresp = new Hashtable(); 916 Hashtable returnresp = new Hashtable();
917 returnresp.Add("success", true); 917 returnresp.Add("success", true);
918 returnval.Value = returnresp; 918 returnval.Value = returnresp;
919 return returnval; 919 return returnval;
920 } 920 }
921 921
922 public XmlRpcResponse preflightBuyLandPrep_func(XmlRpcRequest request) 922 public XmlRpcResponse preflightBuyLandPrep_func(XmlRpcRequest request)
923 { 923 {
924 XmlRpcResponse ret = new XmlRpcResponse(); 924 XmlRpcResponse ret = new XmlRpcResponse();
925 Hashtable retparam = new Hashtable(); 925 Hashtable retparam = new Hashtable();
926 Hashtable membershiplevels = new Hashtable(); 926 Hashtable membershiplevels = new Hashtable();
927 ArrayList levels = new ArrayList(); 927 ArrayList levels = new ArrayList();
928 Hashtable level = new Hashtable(); 928 Hashtable level = new Hashtable();
929 level.Add("id", "00000000-0000-0000-0000-000000000000"); 929 level.Add("id", "00000000-0000-0000-0000-000000000000");
930 level.Add("description", "some level"); 930 level.Add("description", "some level");
931 levels.Add(level); 931 levels.Add(level);
932 //membershiplevels.Add("levels",levels); 932 //membershiplevels.Add("levels",levels);
933 933
934 Hashtable landuse = new Hashtable(); 934 Hashtable landuse = new Hashtable();
935 landuse.Add("upgrade", false); 935 landuse.Add("upgrade", false);
936 landuse.Add("action", "http://invaliddomaininvalid.com/"); 936 landuse.Add("action", "http://invaliddomaininvalid.com/");
937 937
938 Hashtable currency = new Hashtable(); 938 Hashtable currency = new Hashtable();
939 currency.Add("estimatedCost", 0); 939 currency.Add("estimatedCost", 0);
940 940
941 Hashtable membership = new Hashtable(); 941 Hashtable membership = new Hashtable();
942 membershiplevels.Add("upgrade", false); 942 membershiplevels.Add("upgrade", false);
943 membershiplevels.Add("action", "http://invaliddomaininvalid.com/"); 943 membershiplevels.Add("action", "http://invaliddomaininvalid.com/");
944 membershiplevels.Add("levels", membershiplevels); 944 membershiplevels.Add("levels", membershiplevels);
945 945
946 retparam.Add("success", true); 946 retparam.Add("success", true);
947 retparam.Add("currency", currency); 947 retparam.Add("currency", currency);
948 retparam.Add("membership", membership); 948 retparam.Add("membership", membership);
949 retparam.Add("landuse", landuse); 949 retparam.Add("landuse", landuse);
950 retparam.Add("confirm", "asdfajsdkfjasdkfjalsdfjasdf"); 950 retparam.Add("confirm", "asdfajsdkfjasdkfjalsdfjasdf");
951 951
952 ret.Value = retparam; 952 ret.Value = retparam;
953 953
954 return ret; 954 return ret;
955 } 955 }
956 956
957 public XmlRpcResponse landBuy_func(XmlRpcRequest request) 957 public XmlRpcResponse landBuy_func(XmlRpcRequest request)
958 { 958 {
959 XmlRpcResponse ret = new XmlRpcResponse(); 959 XmlRpcResponse ret = new XmlRpcResponse();
960 Hashtable retparam = new Hashtable(); 960 Hashtable retparam = new Hashtable();
961 Hashtable requestData = (Hashtable) request.Params[0]; 961 Hashtable requestData = (Hashtable) request.Params[0];
962 962
963 LLUUID agentId = LLUUID.Zero; 963 LLUUID agentId = LLUUID.Zero;
964 int amount = 0; 964 int amount = 0;
965 if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy")) 965 if (requestData.ContainsKey("agentId") && requestData.ContainsKey("currencyBuy"))
966 { 966 {
967 Helpers.TryParse((string) requestData["agentId"], out agentId); 967 Helpers.TryParse((string) requestData["agentId"], out agentId);
968 try 968 try
969 { 969 {
970 amount = (Int32) requestData["currencyBuy"]; 970 amount = (Int32) requestData["currencyBuy"];
971 } 971 }
972 catch (InvalidCastException) 972 catch (InvalidCastException)
973 { 973 {
974 } 974 }
975 if (agentId != LLUUID.Zero) 975 if (agentId != LLUUID.Zero)
976 { 976 {
977 lock (m_KnownClientFunds) 977 lock (m_KnownClientFunds)
978 { 978 {
979 if (m_KnownClientFunds.ContainsKey(agentId)) 979 if (m_KnownClientFunds.ContainsKey(agentId))
980 { 980 {
981 m_KnownClientFunds[agentId] += amount; 981 m_KnownClientFunds[agentId] += amount;
982 } 982 }
983 else 983 else
984 { 984 {
985 m_KnownClientFunds.Add(agentId, amount); 985 m_KnownClientFunds.Add(agentId, amount);
986 } 986 }
987 } 987 }
988 IClientAPI client = LocateClientObject(agentId); 988 IClientAPI client = LocateClientObject(agentId);
989 if (client != null) 989 if (client != null)
990 { 990 {
991 SendMoneyBalance(client, agentId, client.SessionId, LLUUID.Zero); 991 SendMoneyBalance(client, agentId, client.SessionId, LLUUID.Zero);
992 } 992 }
993 } 993 }
994 } 994 }
995 retparam.Add("success", true); 995 retparam.Add("success", true);
996 ret.Value = retparam; 996 ret.Value = retparam;
997 997
998 return ret; 998 return ret;
999 } 999 }
1000 1000
1001 #endregion 1001 #endregion
1002 1002
1003 #region local Fund Management 1003 #region local Fund Management
1004 1004
1005 /// <summary> 1005 /// <summary>
1006 /// Ensures that the agent accounting data is set up in this instance. 1006 /// Ensures that the agent accounting data is set up in this instance.
1007 /// </summary> 1007 /// </summary>
1008 /// <param name="agentID"></param> 1008 /// <param name="agentID"></param>
1009 private void CheckExistAndRefreshFunds(LLUUID agentID) 1009 private void CheckExistAndRefreshFunds(LLUUID agentID)
1010 { 1010 {
1011 lock (m_KnownClientFunds) 1011 lock (m_KnownClientFunds)
1012 { 1012 {
1013 if (!m_KnownClientFunds.ContainsKey(agentID)) 1013 if (!m_KnownClientFunds.ContainsKey(agentID))
1014 { 1014 {
1015 m_KnownClientFunds.Add(agentID, m_stipend); 1015 m_KnownClientFunds.Add(agentID, m_stipend);
1016 } 1016 }
1017 else 1017 else
1018 { 1018 {
1019 if (m_KnownClientFunds[agentID] <= m_minFundsBeforeRefresh) 1019 if (m_KnownClientFunds[agentID] <= m_minFundsBeforeRefresh)
1020 { 1020 {
1021 m_KnownClientFunds[agentID] = m_stipend; 1021 m_KnownClientFunds[agentID] = m_stipend;
1022 } 1022 }
1023 } 1023 }
1024 } 1024 }
1025 } 1025 }
1026 1026
1027 /// <summary> 1027 /// <summary>
1028 /// Gets the amount of Funds for an agent 1028 /// Gets the amount of Funds for an agent
1029 /// </summary> 1029 /// </summary>
1030 /// <param name="AgentID"></param> 1030 /// <param name="AgentID"></param>
1031 /// <returns></returns> 1031 /// <returns></returns>
1032 private int GetFundsForAgentID(LLUUID AgentID) 1032 private int GetFundsForAgentID(LLUUID AgentID)
1033 { 1033 {
1034 int returnfunds = 0; 1034 int returnfunds = 0;
1035 lock (m_KnownClientFunds) 1035 lock (m_KnownClientFunds)
1036 { 1036 {
1037 if (m_KnownClientFunds.ContainsKey(AgentID)) 1037 if (m_KnownClientFunds.ContainsKey(AgentID))
1038 { 1038 {
1039 returnfunds = m_KnownClientFunds[AgentID]; 1039 returnfunds = m_KnownClientFunds[AgentID];
1040 } 1040 }
1041 else 1041 else
1042 { 1042 {
1043 //throw new Exception("Unable to get funds."); 1043 //throw new Exception("Unable to get funds.");
1044 } 1044 }
1045 } 1045 }
1046 return returnfunds; 1046 return returnfunds;
1047 } 1047 }
1048 1048
1049 private void SetLocalFundsForAgentID(LLUUID AgentID, int amount) 1049 private void SetLocalFundsForAgentID(LLUUID AgentID, int amount)
1050 { 1050 {
1051 lock (m_KnownClientFunds) 1051 lock (m_KnownClientFunds)
1052 { 1052 {
1053 if (m_KnownClientFunds.ContainsKey(AgentID)) 1053 if (m_KnownClientFunds.ContainsKey(AgentID))
1054 { 1054 {
1055 m_KnownClientFunds[AgentID] = amount; 1055 m_KnownClientFunds[AgentID] = amount;
1056 } 1056 }
1057 else 1057 else
1058 { 1058 {
1059 m_KnownClientFunds.Add(AgentID, amount); 1059 m_KnownClientFunds.Add(AgentID, amount);
1060 } 1060 }
1061 } 1061 }
1062 } 1062 }
1063 1063
1064 #endregion 1064 #endregion
1065 1065
1066 #region Utility Helpers 1066 #region Utility Helpers
1067 1067
1068 /// <summary> 1068 /// <summary>
1069 /// Locates a IClientAPI for the client specified 1069 /// Locates a IClientAPI for the client specified
1070 /// </summary> 1070 /// </summary>
1071 /// <param name="AgentID"></param> 1071 /// <param name="AgentID"></param>
1072 /// <returns></returns> 1072 /// <returns></returns>
1073 private IClientAPI LocateClientObject(LLUUID AgentID) 1073 private IClientAPI LocateClientObject(LLUUID AgentID)
1074 { 1074 {
1075 ScenePresence tPresence = null; 1075 ScenePresence tPresence = null;
1076 IClientAPI rclient = null; 1076 IClientAPI rclient = null;
1077 1077
1078 lock (m_scenel) 1078 lock (m_scenel)
1079 { 1079 {
1080 foreach (Scene _scene in m_scenel.Values) 1080 foreach (Scene _scene in m_scenel.Values)
1081 { 1081 {
1082 tPresence = _scene.GetScenePresence(AgentID); 1082 tPresence = _scene.GetScenePresence(AgentID);
1083 if (tPresence != null) 1083 if (tPresence != null)
1084 { 1084 {
1085 if (!tPresence.IsChildAgent) 1085 if (!tPresence.IsChildAgent)
1086 { 1086 {
1087 rclient = tPresence.ControllingClient; 1087 rclient = tPresence.ControllingClient;
1088 } 1088 }
1089 } 1089 }
1090 if (rclient != null) 1090 if (rclient != null)
1091 { 1091 {
1092 return rclient; 1092 return rclient;
1093 } 1093 }
1094 } 1094 }
1095 } 1095 }
1096 return null; 1096 return null;
1097 } 1097 }
1098 1098
1099 private Scene LocateSceneClientIn(LLUUID AgentId) 1099 private Scene LocateSceneClientIn(LLUUID AgentId)
1100 { 1100 {
1101 lock (m_scenel) 1101 lock (m_scenel)
1102 { 1102 {
1103 foreach (Scene _scene in m_scenel.Values) 1103 foreach (Scene _scene in m_scenel.Values)
1104 { 1104 {
1105 ScenePresence tPresence = _scene.GetScenePresence(AgentId); 1105 ScenePresence tPresence = _scene.GetScenePresence(AgentId);
1106 if (tPresence != null) 1106 if (tPresence != null)
1107 { 1107 {
1108 if (!tPresence.IsChildAgent) 1108 if (!tPresence.IsChildAgent)
1109 { 1109 {
1110 return _scene; 1110 return _scene;
1111 } 1111 }
1112 } 1112 }
1113 } 1113 }
1114 } 1114 }
1115 return null; 1115 return null;
1116 } 1116 }
1117 1117
1118 /// <summary> 1118 /// <summary>
1119 /// Utility function Gets a Random scene in the instance. For when which scene exactly you're doing something with doesn't matter 1119 /// Utility function Gets a Random scene in the instance. For when which scene exactly you're doing something with doesn't matter
1120 /// </summary> 1120 /// </summary>
1121 /// <returns></returns> 1121 /// <returns></returns>
1122 public Scene GetRandomScene() 1122 public Scene GetRandomScene()
1123 { 1123 {
1124 lock (m_scenel) 1124 lock (m_scenel)
1125 { 1125 {
1126 foreach (Scene rs in m_scenel.Values) 1126 foreach (Scene rs in m_scenel.Values)
1127 return rs; 1127 return rs;
1128 } 1128 }
1129 return null; 1129 return null;
1130 } 1130 }
1131 1131
1132 /// <summary> 1132 /// <summary>
1133 /// Utility function to get a Scene by RegionID in a module 1133 /// Utility function to get a Scene by RegionID in a module
1134 /// </summary> 1134 /// </summary>
1135 /// <param name="RegionID"></param> 1135 /// <param name="RegionID"></param>
1136 /// <returns></returns> 1136 /// <returns></returns>
1137 public Scene GetSceneByUUID(LLUUID RegionID) 1137 public Scene GetSceneByUUID(LLUUID RegionID)
1138 { 1138 {
1139 lock (m_scenel) 1139 lock (m_scenel)
1140 { 1140 {
1141 foreach (Scene rs in m_scenel.Values) 1141 foreach (Scene rs in m_scenel.Values)
1142 { 1142 {
1143 if (rs.RegionInfo.originRegionID == RegionID) 1143 if (rs.RegionInfo.originRegionID == RegionID)
1144 { 1144 {
1145 return rs; 1145 return rs;
1146 } 1146 }
1147 } 1147 }
1148 } 1148 }
1149 return null; 1149 return null;
1150 } 1150 }
1151 1151
1152 #endregion 1152 #endregion
1153 1153
1154 #region event Handlers 1154 #region event Handlers
1155 1155
1156 public void requestPayPrice(IClientAPI client, LLUUID objectID) 1156 public void requestPayPrice(IClientAPI client, LLUUID objectID)
1157 { 1157 {
1158 Scene scene = LocateSceneClientIn(client.AgentId); 1158 Scene scene = LocateSceneClientIn(client.AgentId);
1159 if (scene == null) 1159 if (scene == null)
1160 return; 1160 return;
1161 1161
1162 SceneObjectPart task = scene.GetSceneObjectPart(objectID); 1162 SceneObjectPart task = scene.GetSceneObjectPart(objectID);
1163 if (task == null) 1163 if (task == null)
1164 return; 1164 return;
1165 SceneObjectGroup group = task.ParentGroup; 1165 SceneObjectGroup group = task.ParentGroup;
1166 SceneObjectPart root = group.RootPart; 1166 SceneObjectPart root = group.RootPart;
1167 1167
1168 client.SendPayPrice(objectID, root.PayPrice); 1168 client.SendPayPrice(objectID, root.PayPrice);
1169 } 1169 }
1170 1170
1171 /// <summary> 1171 /// <summary>
1172 /// When the client closes the connection we remove their accounting info from memory to free up resources. 1172 /// When the client closes the connection we remove their accounting info from memory to free up resources.
1173 /// </summary> 1173 /// </summary>
1174 /// <param name="AgentID"></param> 1174 /// <param name="AgentID"></param>
1175 public void ClientClosed(LLUUID AgentID) 1175 public void ClientClosed(LLUUID AgentID)
1176 { 1176 {
1177 lock (m_KnownClientFunds) 1177 lock (m_KnownClientFunds)
1178 { 1178 {
1179 if (m_keepMoneyAcrossLogins && m_MoneyAddress.Length == 0) 1179 if (m_keepMoneyAcrossLogins && m_MoneyAddress.Length == 0)
1180 { 1180 {
1181 } 1181 }
1182 else 1182 else
1183 { 1183 {
1184 m_KnownClientFunds.Remove(AgentID); 1184 m_KnownClientFunds.Remove(AgentID);
1185 } 1185 }
1186 } 1186 }
1187 } 1187 }
1188 1188
1189 /// <summary> 1189 /// <summary>
1190 /// Event called Economy Data Request handler. 1190 /// Event called Economy Data Request handler.
1191 /// </summary> 1191 /// </summary>
1192 /// <param name="agentId"></param> 1192 /// <param name="agentId"></param>
1193 public void EconomyDataRequestHandler(LLUUID agentId) 1193 public void EconomyDataRequestHandler(LLUUID agentId)
1194 { 1194 {
1195 IClientAPI user = LocateClientObject(agentId); 1195 IClientAPI user = LocateClientObject(agentId);
1196 1196
1197 if (user != null) 1197 if (user != null)
1198 { 1198 {
1199 user.SendEconomyData(EnergyEfficiency, ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate, 1199 user.SendEconomyData(EnergyEfficiency, ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
1200 PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor, 1200 PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
1201 PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload, 1201 PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
1202 TeleportMinPrice, TeleportPriceExponent); 1202 TeleportMinPrice, TeleportPriceExponent);
1203 } 1203 }
1204 } 1204 }
1205 1205
1206 private void ValidateLandBuy(Object osender, EventManager.LandBuyArgs e) 1206 private void ValidateLandBuy(Object osender, EventManager.LandBuyArgs e)
1207 { 1207 {
1208 if (m_MoneyAddress.Length == 0) 1208 if (m_MoneyAddress.Length == 0)
1209 { 1209 {
1210 lock (m_KnownClientFunds) 1210 lock (m_KnownClientFunds)
1211 { 1211 {
1212 if (m_KnownClientFunds.ContainsKey(e.agentId)) 1212 if (m_KnownClientFunds.ContainsKey(e.agentId))
1213 { 1213 {
1214 // Does the sender have enough funds to give? 1214 // Does the sender have enough funds to give?
1215 if (m_KnownClientFunds[e.agentId] >= e.parcelPrice) 1215 if (m_KnownClientFunds[e.agentId] >= e.parcelPrice)
1216 { 1216 {
1217 lock (e) 1217 lock (e)
1218 { 1218 {
1219 e.economyValidated = true; 1219 e.economyValidated = true;
1220 } 1220 }
1221 } 1221 }
1222 } 1222 }
1223 } 1223 }
1224 } 1224 }
1225 else 1225 else
1226 { 1226 {
1227 if (GetRemoteBalance(e.agentId) >= e.parcelPrice) 1227 if (GetRemoteBalance(e.agentId) >= e.parcelPrice)
1228 { 1228 {
1229 lock (e) 1229 lock (e)
1230 { 1230 {
1231 e.economyValidated = true; 1231 e.economyValidated = true;
1232 } 1232 }
1233 } 1233 }
1234 } 1234 }
1235 } 1235 }
1236 1236
1237 private void processLandBuy(Object osender, EventManager.LandBuyArgs e) 1237 private void processLandBuy(Object osender, EventManager.LandBuyArgs e)
1238 { 1238 {
1239 lock (e) 1239 lock (e)
1240 { 1240 {
1241 if (e.economyValidated == true && e.transactionID == 0) 1241 if (e.economyValidated == true && e.transactionID == 0)
1242 { 1242 {
1243 e.transactionID = Util.UnixTimeSinceEpoch(); 1243 e.transactionID = Util.UnixTimeSinceEpoch();
1244 1244
1245 if (doMoneyTransfer(e.agentId, e.parcelOwnerID, e.parcelPrice, 0, "Land purchase")) 1245 if (doMoneyTransfer(e.agentId, e.parcelOwnerID, e.parcelPrice, 0, "Land purchase"))
1246 { 1246 {
1247 lock (e) 1247 lock (e)
1248 { 1248 {
1249 e.amountDebited = e.parcelPrice; 1249 e.amountDebited = e.parcelPrice;
1250 } 1250 }
1251 } 1251 }
1252 } 1252 }
1253 } 1253 }
1254 } 1254 }
1255 1255
1256 /// <summary> 1256 /// <summary>
1257 /// THis method gets called when someone pays someone else as a gift. 1257 /// THis method gets called when someone pays someone else as a gift.
1258 /// </summary> 1258 /// </summary>
1259 /// <param name="osender"></param> 1259 /// <param name="osender"></param>
1260 /// <param name="e"></param> 1260 /// <param name="e"></param>
1261 private void MoneyTransferAction(Object osender, EventManager.MoneyTransferArgs e) 1261 private void MoneyTransferAction(Object osender, EventManager.MoneyTransferArgs e)
1262 { 1262 {
1263 IClientAPI sender = null; 1263 IClientAPI sender = null;
1264 IClientAPI receiver = null; 1264 IClientAPI receiver = null;
1265 1265
1266 if (m_MoneyAddress.Length > 0) // Handled on server 1266 if (m_MoneyAddress.Length > 0) // Handled on server
1267 e.description = String.Empty; 1267 e.description = String.Empty;
1268 1268
1269 if (e.transactiontype == 5008) // Object gets paid 1269 if (e.transactiontype == 5008) // Object gets paid
1270 { 1270 {
1271 sender = LocateClientObject(e.sender); 1271 sender = LocateClientObject(e.sender);
1272 if (sender != null) 1272 if (sender != null)
1273 { 1273 {
1274 SceneObjectPart part = findPrim(e.receiver); 1274 SceneObjectPart part = findPrim(e.receiver);
1275 if (part == null) 1275 if (part == null)
1276 return; 1276 return;
1277 1277
1278 string name = resolveAgentName(part.OwnerID); 1278 string name = resolveAgentName(part.OwnerID);
1279 if (name == String.Empty) 1279 if (name == String.Empty)
1280 name = "(hippos)"; 1280 name = "(hippos)";
1281 1281
1282 receiver = LocateClientObject(part.OwnerID); 1282 receiver = LocateClientObject(part.OwnerID);
1283 1283
1284 string description = String.Format("Paid {0} via object {1}", name, e.description); 1284 string description = String.Format("Paid {0} via object {1}", name, e.description);
1285 bool transactionresult = doMoneyTransfer(e.sender, part.OwnerID, e.amount, e.transactiontype, description); 1285 bool transactionresult = doMoneyTransfer(e.sender, part.OwnerID, e.amount, e.transactiontype, description);
1286 1286
1287 if (transactionresult) 1287 if (transactionresult)
1288 { 1288 {
1289 ObjectPaid handlerOnObjectPaid = OnObjectPaid; 1289 ObjectPaid handlerOnObjectPaid = OnObjectPaid;
1290 if (handlerOnObjectPaid != null) 1290 if (handlerOnObjectPaid != null)
1291 { 1291 {
1292 handlerOnObjectPaid(e.receiver, e.sender, e.amount); 1292 handlerOnObjectPaid(e.receiver, e.sender, e.amount);
1293 } 1293 }
1294 } 1294 }
1295 1295
1296 if (e.sender != e.receiver) 1296 if (e.sender != e.receiver)
1297 { 1297 {
1298 sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.sender)); 1298 sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.sender));
1299 } 1299 }
1300 if (receiver != null) 1300 if (receiver != null)
1301 { 1301 {
1302 receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(part.OwnerID)); 1302 receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(part.OwnerID));
1303 } 1303 }
1304 } 1304 }
1305 return; 1305 return;
1306 } 1306 }
1307 1307
1308 sender = LocateClientObject(e.sender); 1308 sender = LocateClientObject(e.sender);
1309 if (sender != null) 1309 if (sender != null)
1310 { 1310 {
1311 receiver = LocateClientObject(e.receiver); 1311 receiver = LocateClientObject(e.receiver);
1312 1312
1313 bool transactionresult = doMoneyTransfer(e.sender, e.receiver, e.amount, e.transactiontype, e.description); 1313 bool transactionresult = doMoneyTransfer(e.sender, e.receiver, e.amount, e.transactiontype, e.description);
1314 1314
1315 if (e.sender != e.receiver) 1315 if (e.sender != e.receiver)
1316 { 1316 {
1317 if (sender != null) 1317 if (sender != null)
1318 { 1318 {
1319 sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.sender)); 1319 sender.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.sender));
1320 } 1320 }
1321 } 1321 }
1322 1322
1323 if (receiver != null) 1323 if (receiver != null)
1324 { 1324 {
1325 receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.receiver)); 1325 receiver.SendMoneyBalance(LLUUID.Random(), transactionresult, Helpers.StringToField(e.description), GetFundsForAgentID(e.receiver));
1326 } 1326 }
1327 } 1327 }
1328 else 1328 else
1329 { 1329 {
1330 m_log.Warn("[MONEY]: Potential Fraud Warning, got money transfer request for avatar that isn't in this simulator - Details; Sender:" + 1330 m_log.Warn("[MONEY]: Potential Fraud Warning, got money transfer request for avatar that isn't in this simulator - Details; Sender:" +
1331 e.sender.ToString() + " Receiver: " + e.receiver.ToString() + " Amount: " + e.amount.ToString()); 1331 e.sender.ToString() + " Receiver: " + e.receiver.ToString() + " Amount: " + e.amount.ToString());
1332 } 1332 }
1333 } 1333 }
1334 1334
1335 /// <summary> 1335 /// <summary>
1336 /// Event Handler for when a root agent becomes a child agent 1336 /// Event Handler for when a root agent becomes a child agent
1337 /// </summary> 1337 /// </summary>
1338 /// <param name="avatar"></param> 1338 /// <param name="avatar"></param>
1339 private void MakeChildAgent(ScenePresence avatar) 1339 private void MakeChildAgent(ScenePresence avatar)
1340 { 1340 {
1341 lock (m_rootAgents) 1341 lock (m_rootAgents)
1342 { 1342 {
1343 if (m_rootAgents.ContainsKey(avatar.UUID)) 1343 if (m_rootAgents.ContainsKey(avatar.UUID))
1344 { 1344 {
1345 if (m_rootAgents[avatar.UUID] == avatar.Scene.RegionInfo.originRegionID) 1345 if (m_rootAgents[avatar.UUID] == avatar.Scene.RegionInfo.originRegionID)
1346 { 1346 {
1347 m_rootAgents.Remove(avatar.UUID); 1347 m_rootAgents.Remove(avatar.UUID);
1348 m_log.Info("[MONEY]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent"); 1348 m_log.Info("[MONEY]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent");
1349 } 1349 }
1350 } 1350 }
1351 } 1351 }
1352 } 1352 }
1353 1353
1354 /// <summary> 1354 /// <summary>
1355 /// Event Handler for when the client logs out. 1355 /// Event Handler for when the client logs out.
1356 /// </summary> 1356 /// </summary>
1357 /// <param name="AgentId"></param> 1357 /// <param name="AgentId"></param>
1358 private void ClientLoggedOut(LLUUID AgentId) 1358 private void ClientLoggedOut(LLUUID AgentId)
1359 { 1359 {
1360 lock (m_rootAgents) 1360 lock (m_rootAgents)
1361 { 1361 {
1362 if (m_rootAgents.ContainsKey(AgentId)) 1362 if (m_rootAgents.ContainsKey(AgentId))
1363 { 1363 {
1364 m_rootAgents.Remove(AgentId); 1364 m_rootAgents.Remove(AgentId);
1365 //m_log.Info("[MONEY]: Removing " + AgentId + ". Agent logged out."); 1365 //m_log.Info("[MONEY]: Removing " + AgentId + ". Agent logged out.");
1366 } 1366 }
1367 } 1367 }
1368 } 1368 }
1369 1369
1370 /// <summary> 1370 /// <summary>
1371 /// Call this when the client disconnects. 1371 /// Call this when the client disconnects.
1372 /// </summary> 1372 /// </summary>
1373 /// <param name="client"></param> 1373 /// <param name="client"></param>
1374 public void ClientClosed(IClientAPI client) 1374 public void ClientClosed(IClientAPI client)
1375 { 1375 {
1376 ClientClosed(client.AgentId); 1376 ClientClosed(client.AgentId);
1377 } 1377 }
1378 1378
1379 /// <summary> 1379 /// <summary>
1380 /// Event Handler for when an Avatar enters one of the parcels in the simulator. 1380 /// Event Handler for when an Avatar enters one of the parcels in the simulator.
1381 /// </summary> 1381 /// </summary>
1382 /// <param name="avatar"></param> 1382 /// <param name="avatar"></param>
1383 /// <param name="localLandID"></param> 1383 /// <param name="localLandID"></param>
1384 /// <param name="regionID"></param> 1384 /// <param name="regionID"></param>
1385 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) 1385 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
1386 { 1386 {
1387 lock (m_rootAgents) 1387 lock (m_rootAgents)
1388 { 1388 {
1389 if (m_rootAgents.ContainsKey(avatar.UUID)) 1389 if (m_rootAgents.ContainsKey(avatar.UUID))
1390 { 1390 {
1391 if (avatar.Scene.RegionInfo.originRegionID != m_rootAgents[avatar.UUID]) 1391 if (avatar.Scene.RegionInfo.originRegionID != m_rootAgents[avatar.UUID])
1392 { 1392 {
1393 m_rootAgents[avatar.UUID] = avatar.Scene.RegionInfo.originRegionID; 1393 m_rootAgents[avatar.UUID] = avatar.Scene.RegionInfo.originRegionID;
1394 //m_log.Info("[MONEY]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); 1394 //m_log.Info("[MONEY]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
1395 // Claim User! my user! Mine mine mine! 1395 // Claim User! my user! Mine mine mine!
1396 if (m_MoneyAddress.Length > 0) 1396 if (m_MoneyAddress.Length > 0)
1397 { 1397 {
1398 Scene RegionItem = GetSceneByUUID(regionID); 1398 Scene RegionItem = GetSceneByUUID(regionID);
1399 if (RegionItem != null) 1399 if (RegionItem != null)
1400 { 1400 {
1401 Hashtable hresult = 1401 Hashtable hresult =
1402 claim_user(avatar.UUID, avatar.ControllingClient.SecureSessionId, regionID, RegionItem.RegionInfo.regionSecret); 1402 claim_user(avatar.UUID, avatar.ControllingClient.SecureSessionId, regionID, RegionItem.RegionInfo.regionSecret);
1403 if ((bool) hresult["success"] == true) 1403 if ((bool) hresult["success"] == true)
1404 { 1404 {
1405 int funds = 0; 1405 int funds = 0;
1406 try 1406 try
1407 { 1407 {
1408 funds = (Int32) hresult["funds"]; 1408 funds = (Int32) hresult["funds"];
1409 } 1409 }
1410 catch (InvalidCastException) 1410 catch (InvalidCastException)
1411 { 1411 {
1412 } 1412 }
1413 SetLocalFundsForAgentID(avatar.UUID, funds); 1413 SetLocalFundsForAgentID(avatar.UUID, funds);
1414 } 1414 }
1415 else 1415 else
1416 { 1416 {
1417 avatar.ControllingClient.SendAgentAlertMessage((string) hresult["errorMessage"], true); 1417 avatar.ControllingClient.SendAgentAlertMessage((string) hresult["errorMessage"], true);
1418 } 1418 }
1419 } 1419 }
1420 } 1420 }
1421 } 1421 }
1422 } 1422 }
1423 else 1423 else
1424 { 1424 {
1425 lock (m_rootAgents) 1425 lock (m_rootAgents)
1426 { 1426 {
1427 m_rootAgents.Add(avatar.UUID, avatar.Scene.RegionInfo.originRegionID); 1427 m_rootAgents.Add(avatar.UUID, avatar.Scene.RegionInfo.originRegionID);
1428 } 1428 }
1429 if (m_MoneyAddress.Length > 0) 1429 if (m_MoneyAddress.Length > 0)
1430 { 1430 {
1431 Scene RegionItem = GetSceneByUUID(regionID); 1431 Scene RegionItem = GetSceneByUUID(regionID);
1432 if (RegionItem != null) 1432 if (RegionItem != null)
1433 { 1433 {
1434 Hashtable hresult = claim_user(avatar.UUID, avatar.ControllingClient.SecureSessionId, regionID, RegionItem.RegionInfo.regionSecret); 1434 Hashtable hresult = claim_user(avatar.UUID, avatar.ControllingClient.SecureSessionId, regionID, RegionItem.RegionInfo.regionSecret);
1435 if ((bool) hresult["success"] == true) 1435 if ((bool) hresult["success"] == true)
1436 { 1436 {
1437 int funds = 0; 1437 int funds = 0;
1438 try 1438 try
1439 { 1439 {
1440 funds = (Int32) hresult["funds"]; 1440 funds = (Int32) hresult["funds"];
1441 } 1441 }
1442 catch (InvalidCastException) 1442 catch (InvalidCastException)
1443 { 1443 {
1444 } 1444 }
1445 SetLocalFundsForAgentID(avatar.UUID, funds); 1445 SetLocalFundsForAgentID(avatar.UUID, funds);
1446 } 1446 }
1447 else 1447 else
1448 { 1448 {
1449 avatar.ControllingClient.SendAgentAlertMessage((string) hresult["errorMessage"], true); 1449 avatar.ControllingClient.SendAgentAlertMessage((string) hresult["errorMessage"], true);
1450 } 1450 }
1451 } 1451 }
1452 } 1452 }
1453 1453
1454 //m_log.Info("[MONEY]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); 1454 //m_log.Info("[MONEY]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
1455 } 1455 }
1456 } 1456 }
1457 //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); 1457 //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
1458 } 1458 }
1459 1459
1460 #endregion 1460 #endregion
1461 } 1461 }
1462 1462
1463 public enum TransactionType : int 1463 public enum TransactionType : int
1464 { 1464 {
1465 SystemGenerated = 0, 1465 SystemGenerated = 0,
1466 RegionMoneyRequest = 1, 1466 RegionMoneyRequest = 1,
1467 Gift = 2, 1467 Gift = 2,
1468 Purchase = 3 1468 Purchase = 3
1469 } 1469 }
1470} \ No newline at end of file 1470} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
index db38d87..dd6a92e 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs
@@ -1,501 +1,501 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using libsecondlife; 30using libsecondlife;
31using libsecondlife.Packets; 31using libsecondlife.Packets;
32using log4net; 32using log4net;
33using Nini.Config; 33using Nini.Config;
34using Nwc.XmlRpc; 34using Nwc.XmlRpc;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Environment.Interfaces;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
38 38
39namespace OpenSim.Region.Environment.Modules.Avatar.Friends 39namespace OpenSim.Region.Environment.Modules.Avatar.Friends
40{ 40{
41 public class FriendsModule : IRegionModule 41 public class FriendsModule : IRegionModule
42 { 42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>(); 45 private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>();
46 private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); 46 private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
47 private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>(); 47 private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>();
48 private List<Scene> m_scene = new List<Scene>(); 48 private List<Scene> m_scene = new List<Scene>();
49 49
50 #region IRegionModule Members 50 #region IRegionModule Members
51 51
52 public void Initialise(Scene scene, IConfigSource config) 52 public void Initialise(Scene scene, IConfigSource config)
53 { 53 {
54 lock (m_scene) 54 lock (m_scene)
55 { 55 {
56 if (m_scene.Count == 0) 56 if (m_scene.Count == 0)
57 { 57 {
58 scene.AddXmlRPCHandler("presence_update", processPresenceUpdate); 58 scene.AddXmlRPCHandler("presence_update", processPresenceUpdate);
59 } 59 }
60 60
61 if (!m_scene.Contains(scene)) 61 if (!m_scene.Contains(scene))
62 m_scene.Add(scene); 62 m_scene.Add(scene);
63 } 63 }
64 scene.EventManager.OnNewClient += OnNewClient; 64 scene.EventManager.OnNewClient += OnNewClient;
65 scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage; 65 scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage;
66 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; 66 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
67 scene.EventManager.OnMakeChildAgent += MakeChildAgent; 67 scene.EventManager.OnMakeChildAgent += MakeChildAgent;
68 scene.EventManager.OnClientClosed += ClientLoggedOut; 68 scene.EventManager.OnClientClosed += ClientLoggedOut;
69 } 69 }
70 70
71 public void PostInitialise() 71 public void PostInitialise()
72 { 72 {
73 } 73 }
74 74
75 public void Close() 75 public void Close()
76 { 76 {
77 } 77 }
78 78
79 public string Name 79 public string Name
80 { 80 {
81 get { return "FriendsModule"; } 81 get { return "FriendsModule"; }
82 } 82 }
83 83
84 public bool IsSharedModule 84 public bool IsSharedModule
85 { 85 {
86 get { return true; } 86 get { return true; }
87 } 87 }
88 88
89 #endregion 89 #endregion
90 90
91 public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req) 91 public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req)
92 { 92 {
93 m_log.Info("[FRIENDS]: Got Notification about a user! OMG"); 93 m_log.Info("[FRIENDS]: Got Notification about a user! OMG");
94 return new XmlRpcResponse(); 94 return new XmlRpcResponse();
95 } 95 }
96 96
97 private void OnNewClient(IClientAPI client) 97 private void OnNewClient(IClientAPI client)
98 { 98 {
99 // All friends establishment protocol goes over instant message 99 // All friends establishment protocol goes over instant message
100 // There's no way to send a message from the sim 100 // There's no way to send a message from the sim
101 // to a user to 'add a friend' without causing dialog box spam 101 // to a user to 'add a friend' without causing dialog box spam
102 // 102 //
103 // The base set of friends are added when the user signs on in their XMLRPC response 103 // The base set of friends are added when the user signs on in their XMLRPC response
104 // Generated by LoginService. The friends are retreived from the database by the UserManager 104 // Generated by LoginService. The friends are retreived from the database by the UserManager
105 105
106 // Subscribe to instant messages 106 // Subscribe to instant messages
107 107
108 client.OnInstantMessage += OnInstantMessage; 108 client.OnInstantMessage += OnInstantMessage;
109 client.OnApproveFriendRequest += OnApprovedFriendRequest; 109 client.OnApproveFriendRequest += OnApprovedFriendRequest;
110 client.OnDenyFriendRequest += OnDenyFriendRequest; 110 client.OnDenyFriendRequest += OnDenyFriendRequest;
111 client.OnTerminateFriendship += OnTerminateFriendship; 111 client.OnTerminateFriendship += OnTerminateFriendship;
112 112
113 List<FriendListItem> fl = new List<FriendListItem>(); 113 List<FriendListItem> fl = new List<FriendListItem>();
114 114
115 //bool addFLback = false; 115 //bool addFLback = false;
116 116
117 lock (FriendLists) 117 lock (FriendLists)
118 { 118 {
119 if (FriendLists.ContainsKey(client.AgentId)) 119 if (FriendLists.ContainsKey(client.AgentId))
120 { 120 {
121 fl = FriendLists[client.AgentId]; 121 fl = FriendLists[client.AgentId];
122 } 122 }
123 else 123 else
124 { 124 {
125 fl = m_scene[0].GetFriendList(client.AgentId); 125 fl = m_scene[0].GetFriendList(client.AgentId);
126 126
127 //lock (FriendLists) 127 //lock (FriendLists)
128 //{ 128 //{
129 if (!FriendLists.ContainsKey(client.AgentId)) 129 if (!FriendLists.ContainsKey(client.AgentId))
130 FriendLists.Add(client.AgentId, fl); 130 FriendLists.Add(client.AgentId, fl);
131 //} 131 //}
132 } 132 }
133 } 133 }
134 134
135 List<LLUUID> UpdateUsers = new List<LLUUID>(); 135 List<LLUUID> UpdateUsers = new List<LLUUID>();
136 136
137 foreach (FriendListItem f in fl) 137 foreach (FriendListItem f in fl)
138 { 138 {
139 if (m_rootAgents.ContainsKey(f.Friend)) 139 if (m_rootAgents.ContainsKey(f.Friend))
140 { 140 {
141 if (f.onlinestatus == false) 141 if (f.onlinestatus == false)
142 { 142 {
143 UpdateUsers.Add(f.Friend); 143 UpdateUsers.Add(f.Friend);
144 f.onlinestatus = true; 144 f.onlinestatus = true;
145 } 145 }
146 } 146 }
147 } 147 }
148 foreach (LLUUID user in UpdateUsers) 148 foreach (LLUUID user in UpdateUsers)
149 { 149 {
150 ScenePresence av = GetPresenceFromAgentID(user); 150 ScenePresence av = GetPresenceFromAgentID(user);
151 if (av != null) 151 if (av != null)
152 { 152 {
153 List<FriendListItem> usrfl = new List<FriendListItem>(); 153 List<FriendListItem> usrfl = new List<FriendListItem>();
154 154
155 lock (FriendLists) 155 lock (FriendLists)
156 { 156 {
157 usrfl = FriendLists[user]; 157 usrfl = FriendLists[user];
158 } 158 }
159 159
160 lock (usrfl) 160 lock (usrfl)
161 { 161 {
162 foreach (FriendListItem fli in usrfl) 162 foreach (FriendListItem fli in usrfl)
163 { 163 {
164 if (fli.Friend == client.AgentId) 164 if (fli.Friend == client.AgentId)
165 { 165 {
166 fli.onlinestatus = true; 166 fli.onlinestatus = true;
167 OnlineNotificationPacket onp = new OnlineNotificationPacket(); 167 OnlineNotificationPacket onp = new OnlineNotificationPacket();
168 OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[1]; 168 OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[1];
169 OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock(); 169 OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock();
170 onpbl.AgentID = client.AgentId; 170 onpbl.AgentID = client.AgentId;
171 onpb[0] = onpbl; 171 onpb[0] = onpbl;
172 onp.AgentBlock = onpb; 172 onp.AgentBlock = onpb;
173 av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task); 173 av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task);
174 } 174 }
175 } 175 }
176 } 176 }
177 } 177 }
178 } 178 }
179 179
180 if (UpdateUsers.Count > 0) 180 if (UpdateUsers.Count > 0)
181 { 181 {
182 OnlineNotificationPacket onp = new OnlineNotificationPacket(); 182 OnlineNotificationPacket onp = new OnlineNotificationPacket();
183 OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[UpdateUsers.Count]; 183 OnlineNotificationPacket.AgentBlockBlock[] onpb = new OnlineNotificationPacket.AgentBlockBlock[UpdateUsers.Count];
184 for (int i = 0; i < UpdateUsers.Count; i++) 184 for (int i = 0; i < UpdateUsers.Count; i++)
185 { 185 {
186 OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock(); 186 OnlineNotificationPacket.AgentBlockBlock onpbl = new OnlineNotificationPacket.AgentBlockBlock();
187 onpbl.AgentID = UpdateUsers[i]; 187 onpbl.AgentID = UpdateUsers[i];
188 onpb[i] = onpbl; 188 onpb[i] = onpbl;
189 } 189 }
190 onp.AgentBlock = onpb; 190 onp.AgentBlock = onpb;
191 client.OutPacket(onp, ThrottleOutPacketType.Task); 191 client.OutPacket(onp, ThrottleOutPacketType.Task);
192 } 192 }
193 } 193 }
194 194
195 private void ClientLoggedOut(LLUUID AgentId) 195 private void ClientLoggedOut(LLUUID AgentId)
196 { 196 {
197 lock (m_rootAgents) 197 lock (m_rootAgents)
198 { 198 {
199 if (m_rootAgents.ContainsKey(AgentId)) 199 if (m_rootAgents.ContainsKey(AgentId))
200 { 200 {
201 m_rootAgents.Remove(AgentId); 201 m_rootAgents.Remove(AgentId);
202 m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out."); 202 m_log.Info("[FRIEND]: Removing " + AgentId + ". Agent logged out.");
203 } 203 }
204 } 204 }
205 List<FriendListItem> lfli = new List<FriendListItem>(); 205 List<FriendListItem> lfli = new List<FriendListItem>();
206 lock (FriendLists) 206 lock (FriendLists)
207 { 207 {
208 if (FriendLists.ContainsKey(AgentId)) 208 if (FriendLists.ContainsKey(AgentId))
209 { 209 {
210 lfli = FriendLists[AgentId]; 210 lfli = FriendLists[AgentId];
211 } 211 }
212 } 212 }
213 List<LLUUID> updateUsers = new List<LLUUID>(); 213 List<LLUUID> updateUsers = new List<LLUUID>();
214 foreach (FriendListItem fli in lfli) 214 foreach (FriendListItem fli in lfli)
215 { 215 {
216 if (fli.onlinestatus == true) 216 if (fli.onlinestatus == true)
217 { 217 {
218 updateUsers.Add(fli.Friend); 218 updateUsers.Add(fli.Friend);
219 } 219 }
220 } 220 }
221 lock (updateUsers) 221 lock (updateUsers)
222 { 222 {
223 for (int i = 0; i < updateUsers.Count; i++) 223 for (int i = 0; i < updateUsers.Count; i++)
224 { 224 {
225 List<FriendListItem> flfli = new List<FriendListItem>(); 225 List<FriendListItem> flfli = new List<FriendListItem>();
226 try 226 try
227 { 227 {
228 lock (FriendLists) 228 lock (FriendLists)
229 { 229 {
230 if (FriendLists.ContainsKey(updateUsers[i])) 230 if (FriendLists.ContainsKey(updateUsers[i]))
231 flfli = FriendLists[updateUsers[i]]; 231 flfli = FriendLists[updateUsers[i]];
232 } 232 }
233 } 233 }
234 catch (IndexOutOfRangeException) 234 catch (IndexOutOfRangeException)
235 { 235 {
236 // Ignore the index out of range exception. 236 // Ignore the index out of range exception.
237 // This causes friend lists to get out of sync slightly.. however 237 // This causes friend lists to get out of sync slightly.. however
238 // prevents a sim crash. 238 // prevents a sim crash.
239 m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off"); 239 m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off");
240 } 240 }
241 241
242 for (int j = 0; j < flfli.Count; j++) 242 for (int j = 0; j < flfli.Count; j++)
243 { 243 {
244 try 244 try
245 { 245 {
246 if (flfli[i].Friend == AgentId) 246 if (flfli[i].Friend == AgentId)
247 { 247 {
248 flfli[i].onlinestatus = false; 248 flfli[i].onlinestatus = false;
249 } 249 }
250 } 250 }
251 251
252 catch (IndexOutOfRangeException) 252 catch (IndexOutOfRangeException)
253 { 253 {
254 // Ignore the index out of range exception. 254 // Ignore the index out of range exception.
255 // This causes friend lists to get out of sync slightly.. however 255 // This causes friend lists to get out of sync slightly.. however
256 // prevents a sim crash. 256 // prevents a sim crash.
257 m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off"); 257 m_log.Info("[FRIEND]: Unable to enumerate last friendlist user. User logged off");
258 } 258 }
259 } 259 }
260 } 260 }
261 261
262 for (int i = 0; i < updateUsers.Count; i++) 262 for (int i = 0; i < updateUsers.Count; i++)
263 { 263 {
264 ScenePresence av = GetPresenceFromAgentID(updateUsers[i]); 264 ScenePresence av = GetPresenceFromAgentID(updateUsers[i]);
265 if (av != null) 265 if (av != null)
266 { 266 {
267 OfflineNotificationPacket onp = new OfflineNotificationPacket(); 267 OfflineNotificationPacket onp = new OfflineNotificationPacket();
268 OfflineNotificationPacket.AgentBlockBlock[] onpb = new OfflineNotificationPacket.AgentBlockBlock[1]; 268 OfflineNotificationPacket.AgentBlockBlock[] onpb = new OfflineNotificationPacket.AgentBlockBlock[1];
269 OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock(); 269 OfflineNotificationPacket.AgentBlockBlock onpbl = new OfflineNotificationPacket.AgentBlockBlock();
270 onpbl.AgentID = AgentId; 270 onpbl.AgentID = AgentId;
271 onpb[0] = onpbl; 271 onpb[0] = onpbl;
272 onp.AgentBlock = onpb; 272 onp.AgentBlock = onpb;
273 av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task); 273 av.ControllingClient.OutPacket(onp, ThrottleOutPacketType.Task);
274 } 274 }
275 } 275 }
276 } 276 }
277 lock (FriendLists) 277 lock (FriendLists)
278 { 278 {
279 FriendLists.Remove(AgentId); 279 FriendLists.Remove(AgentId);
280 } 280 }
281 } 281 }
282 282
283 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) 283 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
284 { 284 {
285 lock (m_rootAgents) 285 lock (m_rootAgents)
286 { 286 {
287 if (m_rootAgents.ContainsKey(avatar.UUID)) 287 if (m_rootAgents.ContainsKey(avatar.UUID))
288 { 288 {
289 if (avatar.RegionHandle != m_rootAgents[avatar.UUID]) 289 if (avatar.RegionHandle != m_rootAgents[avatar.UUID])
290 { 290 {
291 m_rootAgents[avatar.UUID] = avatar.RegionHandle; 291 m_rootAgents[avatar.UUID] = avatar.RegionHandle;
292 m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); 292 m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
293 if (avatar.JID.Length > 0) 293 if (avatar.JID.Length > 0)
294 { 294 {
295 JId avatarID = new JId(avatar.JID); 295 JId avatarID = new JId(avatar.JID);
296 // REST Post XMPP Stanzas! 296 // REST Post XMPP Stanzas!
297 } 297 }
298 // Claim User! my user! Mine mine mine! 298 // Claim User! my user! Mine mine mine!
299 } 299 }
300 } 300 }
301 else 301 else
302 { 302 {
303 m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); 303 m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
304 m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + "."); 304 m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
305 } 305 }
306 } 306 }
307 //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); 307 //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
308 } 308 }
309 309
310 private void MakeChildAgent(ScenePresence avatar) 310 private void MakeChildAgent(ScenePresence avatar)
311 { 311 {
312 lock (m_rootAgents) 312 lock (m_rootAgents)
313 { 313 {
314 if (m_rootAgents.ContainsKey(avatar.UUID)) 314 if (m_rootAgents.ContainsKey(avatar.UUID))
315 { 315 {
316 if (m_rootAgents[avatar.UUID] == avatar.RegionHandle) 316 if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
317 { 317 {
318 m_rootAgents.Remove(avatar.UUID); 318 m_rootAgents.Remove(avatar.UUID);
319 m_log.Info("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent"); 319 m_log.Info("[FRIEND]: Removing " + avatar.Firstname + " " + avatar.Lastname + " as a root agent");
320 } 320 }
321 } 321 }
322 } 322 }
323 } 323 }
324 324
325 private ScenePresence GetPresenceFromAgentID(LLUUID AgentID) 325 private ScenePresence GetPresenceFromAgentID(LLUUID AgentID)
326 { 326 {
327 ScenePresence returnAgent = null; 327 ScenePresence returnAgent = null;
328 lock (m_scene) 328 lock (m_scene)
329 { 329 {
330 ScenePresence queryagent = null; 330 ScenePresence queryagent = null;
331 for (int i = 0; i < m_scene.Count; i++) 331 for (int i = 0; i < m_scene.Count; i++)
332 { 332 {
333 queryagent = m_scene[i].GetScenePresence(AgentID); 333 queryagent = m_scene[i].GetScenePresence(AgentID);
334 if (queryagent != null) 334 if (queryagent != null)
335 { 335 {
336 if (!queryagent.IsChildAgent) 336 if (!queryagent.IsChildAgent)
337 { 337 {
338 returnAgent = queryagent; 338 returnAgent = queryagent;
339 break; 339 break;
340 } 340 }
341 } 341 }
342 } 342 }
343 } 343 }
344 return returnAgent; 344 return returnAgent;
345 } 345 }
346 346
347 #region FriendRequestHandling 347 #region FriendRequestHandling
348 348
349 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, 349 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
350 LLUUID fromAgentSession, LLUUID toAgentID, 350 LLUUID fromAgentSession, LLUUID toAgentID,
351 LLUUID imSessionID, uint timestamp, string fromAgentName, 351 LLUUID imSessionID, uint timestamp, string fromAgentName,
352 string message, byte dialog, bool fromGroup, byte offline, 352 string message, byte dialog, bool fromGroup, byte offline,
353 uint ParentEstateID, LLVector3 Position, LLUUID RegionID, 353 uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
354 byte[] binaryBucket) 354 byte[] binaryBucket)
355 { 355 {
356 // Friend Requests go by Instant Message.. using the dialog param 356 // Friend Requests go by Instant Message.. using the dialog param
357 // https://wiki.secondlife.com/wiki/ImprovedInstantMessage 357 // https://wiki.secondlife.com/wiki/ImprovedInstantMessage
358 358
359 // 38 == Offer friendship 359 // 38 == Offer friendship
360 if (dialog == (byte) 38) 360 if (dialog == (byte) 38)
361 { 361 {
362 LLUUID friendTransactionID = LLUUID.Random(); 362 LLUUID friendTransactionID = LLUUID.Random();
363 363
364 m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 364 m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
365 365
366 m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + 366 m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
367 message); 367 message);
368 GridInstantMessage msg = new GridInstantMessage(); 368 GridInstantMessage msg = new GridInstantMessage();
369 msg.fromAgentID = fromAgentID.UUID; 369 msg.fromAgentID = fromAgentID.UUID;
370 msg.fromAgentSession = fromAgentSession.UUID; 370 msg.fromAgentSession = fromAgentSession.UUID;
371 msg.toAgentID = toAgentID.UUID; 371 msg.toAgentID = toAgentID.UUID;
372 msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here 372 msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here
373 m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString()); 373 m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString());
374 msg.timestamp = timestamp; 374 msg.timestamp = timestamp;
375 if (client != null) 375 if (client != null)
376 { 376 {
377 msg.fromAgentName = client.FirstName + " " + client.LastName; // fromAgentName; 377 msg.fromAgentName = client.FirstName + " " + client.LastName; // fromAgentName;
378 } 378 }
379 else 379 else
380 { 380 {
381 msg.fromAgentName = "(hippos)"; // Added for posterity. This means that we can't figure out who sent it 381 msg.fromAgentName = "(hippos)"; // Added for posterity. This means that we can't figure out who sent it
382 } 382 }
383 msg.message = message; 383 msg.message = message;
384 msg.dialog = dialog; 384 msg.dialog = dialog;
385 msg.fromGroup = fromGroup; 385 msg.fromGroup = fromGroup;
386 msg.offline = offline; 386 msg.offline = offline;
387 msg.ParentEstateID = ParentEstateID; 387 msg.ParentEstateID = ParentEstateID;
388 msg.Position = new sLLVector3(Position); 388 msg.Position = new sLLVector3(Position);
389 msg.RegionID = RegionID.UUID; 389 msg.RegionID = RegionID.UUID;
390 msg.binaryBucket = binaryBucket; 390 msg.binaryBucket = binaryBucket;
391 // We don't really care which scene we pipe it through. 391 // We don't really care which scene we pipe it through.
392 m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); 392 m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
393 } 393 }
394 394
395 // 39 == Accept Friendship 395 // 39 == Accept Friendship
396 if (dialog == (byte) 39) 396 if (dialog == (byte) 39)
397 { 397 {
398 m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + 398 m_log.Info("[FRIEND]: 39 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
399 message); 399 message);
400 } 400 }
401 401
402 // 40 == Decline Friendship 402 // 40 == Decline Friendship
403 if (dialog == (byte) 40) 403 if (dialog == (byte) 40)
404 { 404 {
405 m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + 405 m_log.Info("[FRIEND]: 40 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" +
406 message); 406 message);
407 } 407 }
408 } 408 }
409 409
410 private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) 410 private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
411 { 411 {
412 if (m_pendingFriendRequests.ContainsKey(transactionID)) 412 if (m_pendingFriendRequests.ContainsKey(transactionID))
413 { 413 {
414 // Found Pending Friend Request with that Transaction.. 414 // Found Pending Friend Request with that Transaction..
415 Scene SceneAgentIn = m_scene[0]; 415 Scene SceneAgentIn = m_scene[0];
416 416
417 // Found Pending Friend Request with that Transaction.. 417 // Found Pending Friend Request with that Transaction..
418 ScenePresence agentpresence = GetPresenceFromAgentID(agentID); 418 ScenePresence agentpresence = GetPresenceFromAgentID(agentID);
419 if (agentpresence != null) 419 if (agentpresence != null)
420 { 420 {
421 SceneAgentIn = agentpresence.Scene; 421 SceneAgentIn = agentpresence.Scene;
422 } 422 }
423 423
424 // Compose response to other agent. 424 // Compose response to other agent.
425 GridInstantMessage msg = new GridInstantMessage(); 425 GridInstantMessage msg = new GridInstantMessage();
426 msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; 426 msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
427 msg.fromAgentID = agentID.UUID; 427 msg.fromAgentID = agentID.UUID;
428 msg.fromAgentName = client.FirstName + " " + client.LastName; 428 msg.fromAgentName = client.FirstName + " " + client.LastName;
429 msg.fromAgentSession = client.SessionId.UUID; 429 msg.fromAgentSession = client.SessionId.UUID;
430 msg.fromGroup = false; 430 msg.fromGroup = false;
431 msg.imSessionID = transactionID.UUID; 431 msg.imSessionID = transactionID.UUID;
432 msg.message = agentID.UUID.ToString(); 432 msg.message = agentID.UUID.ToString();
433 msg.ParentEstateID = 0; 433 msg.ParentEstateID = 0;
434 msg.timestamp = (uint) Util.UnixTimeSinceEpoch(); 434 msg.timestamp = (uint) Util.UnixTimeSinceEpoch();
435 msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; 435 msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID;
436 msg.dialog = (byte) 39; // Approved friend request 436 msg.dialog = (byte) 39; // Approved friend request
437 msg.Position = new sLLVector3(); 437 msg.Position = new sLLVector3();
438 msg.offline = (byte) 0; 438 msg.offline = (byte) 0;
439 msg.binaryBucket = new byte[0]; 439 msg.binaryBucket = new byte[0];
440 // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database 440 // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database
441 441
442 SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); 442 SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
443 SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); 443 SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1);
444 m_pendingFriendRequests.Remove(transactionID); 444 m_pendingFriendRequests.Remove(transactionID);
445 445
446 // TODO: Inform agent that the friend is online 446 // TODO: Inform agent that the friend is online
447 } 447 }
448 } 448 }
449 449
450 private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) 450 private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders)
451 { 451 {
452 if (m_pendingFriendRequests.ContainsKey(transactionID)) 452 if (m_pendingFriendRequests.ContainsKey(transactionID))
453 { 453 {
454 Scene SceneAgentIn = m_scene[0]; 454 Scene SceneAgentIn = m_scene[0];
455 455
456 // Found Pending Friend Request with that Transaction.. 456 // Found Pending Friend Request with that Transaction..
457 ScenePresence agentpresence = GetPresenceFromAgentID(agentID); 457 ScenePresence agentpresence = GetPresenceFromAgentID(agentID);
458 if (agentpresence != null) 458 if (agentpresence != null)
459 { 459 {
460 SceneAgentIn = agentpresence.Scene; 460 SceneAgentIn = agentpresence.Scene;
461 } 461 }
462 // Compose response to other agent. 462 // Compose response to other agent.
463 GridInstantMessage msg = new GridInstantMessage(); 463 GridInstantMessage msg = new GridInstantMessage();
464 msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; 464 msg.toAgentID = m_pendingFriendRequests[transactionID].UUID;
465 msg.fromAgentID = agentID.UUID; 465 msg.fromAgentID = agentID.UUID;
466 msg.fromAgentName = client.FirstName + " " + client.LastName; 466 msg.fromAgentName = client.FirstName + " " + client.LastName;
467 msg.fromAgentSession = client.SessionId.UUID; 467 msg.fromAgentSession = client.SessionId.UUID;
468 msg.fromGroup = false; 468 msg.fromGroup = false;
469 msg.imSessionID = transactionID.UUID; 469 msg.imSessionID = transactionID.UUID;
470 msg.message = agentID.UUID.ToString(); 470 msg.message = agentID.UUID.ToString();
471 msg.ParentEstateID = 0; 471 msg.ParentEstateID = 0;
472 msg.timestamp = (uint) Util.UnixTimeSinceEpoch(); 472 msg.timestamp = (uint) Util.UnixTimeSinceEpoch();
473 msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; 473 msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID;
474 msg.dialog = (byte) 40; // Deny friend request 474 msg.dialog = (byte) 40; // Deny friend request
475 msg.Position = new sLLVector3(); 475 msg.Position = new sLLVector3();
476 msg.offline = (byte) 0; 476 msg.offline = (byte) 0;
477 msg.binaryBucket = new byte[0]; 477 msg.binaryBucket = new byte[0];
478 SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); 478 SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
479 m_pendingFriendRequests.Remove(transactionID); 479 m_pendingFriendRequests.Remove(transactionID);
480 } 480 }
481 } 481 }
482 482
483 private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID) 483 private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID)
484 { 484 {
485 m_scene[0].StoreRemoveFriendship(agent, exfriendID); 485 m_scene[0].StoreRemoveFriendship(agent, exfriendID);
486 // TODO: Inform the client that the ExFriend is offline 486 // TODO: Inform the client that the ExFriend is offline
487 } 487 }
488 488
489 private void OnGridInstantMessage(GridInstantMessage msg) 489 private void OnGridInstantMessage(GridInstantMessage msg)
490 { 490 {
491 // Trigger the above event handler 491 // Trigger the above event handler
492 OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), 492 OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
493 new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, 493 new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
494 msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, 494 msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
495 new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), 495 new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
496 msg.binaryBucket); 496 msg.binaryBucket);
497 } 497 }
498 498
499 #endregion 499 #endregion
500 } 500 }
501} \ No newline at end of file 501} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
index c4906d2..6edc44d 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
@@ -1,273 +1,273 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using libsecondlife; 31using libsecondlife;
32using log4net; 32using log4net;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37 37
38namespace OpenSim.Region.Environment.Modules.Avatar.Groups 38namespace OpenSim.Region.Environment.Modules.Avatar.Groups
39{ 39{
40 public class GroupsModule : IRegionModule 40 public class GroupsModule : IRegionModule
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>(); 44 private Dictionary<LLUUID, GroupList> m_grouplistmap = new Dictionary<LLUUID, GroupList>();
45 private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>(); 45 private Dictionary<LLUUID, GroupData> m_groupmap = new Dictionary<LLUUID, GroupData>();
46 private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>(); 46 private Dictionary<LLUUID, IClientAPI> m_iclientmap = new Dictionary<LLUUID, IClientAPI>();
47 private List<Scene> m_scene = new List<Scene>(); 47 private List<Scene> m_scene = new List<Scene>();
48 48
49 #region IRegionModule Members 49 #region IRegionModule Members
50 50
51 public void Initialise(Scene scene, IConfigSource config) 51 public void Initialise(Scene scene, IConfigSource config)
52 { 52 {
53 lock (m_scene) 53 lock (m_scene)
54 { 54 {
55 m_scene.Add(scene); 55 m_scene.Add(scene);
56 } 56 }
57 scene.EventManager.OnNewClient += OnNewClient; 57 scene.EventManager.OnNewClient += OnNewClient;
58 scene.EventManager.OnClientClosed += OnClientClosed; 58 scene.EventManager.OnClientClosed += OnClientClosed;
59 scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage; 59 scene.EventManager.OnGridInstantMessageToGroupsModule += OnGridInstantMessage;
60 //scene.EventManager. 60 //scene.EventManager.
61 } 61 }
62 62
63 public void PostInitialise() 63 public void PostInitialise()
64 { 64 {
65 } 65 }
66 66
67 public void Close() 67 public void Close()
68 { 68 {
69 m_log.Info("[GROUP]: Shutting down group module."); 69 m_log.Info("[GROUP]: Shutting down group module.");
70 lock (m_iclientmap) 70 lock (m_iclientmap)
71 { 71 {
72 m_iclientmap.Clear(); 72 m_iclientmap.Clear();
73 } 73 }
74 74
75 lock (m_groupmap) 75 lock (m_groupmap)
76 { 76 {
77 m_groupmap.Clear(); 77 m_groupmap.Clear();
78 } 78 }
79 79
80 lock (m_grouplistmap) 80 lock (m_grouplistmap)
81 { 81 {
82 m_grouplistmap.Clear(); 82 m_grouplistmap.Clear();
83 } 83 }
84 GC.Collect(); 84 GC.Collect();
85 } 85 }
86 86
87 public string Name 87 public string Name
88 { 88 {
89 get { return "GroupsModule"; } 89 get { return "GroupsModule"; }
90 } 90 }
91 91
92 public bool IsSharedModule 92 public bool IsSharedModule
93 { 93 {
94 get { return true; } 94 get { return true; }
95 } 95 }
96 96
97 #endregion 97 #endregion
98 98
99 private void OnNewClient(IClientAPI client) 99 private void OnNewClient(IClientAPI client)
100 { 100 {
101 // All friends establishment protocol goes over instant message 101 // All friends establishment protocol goes over instant message
102 // There's no way to send a message from the sim 102 // There's no way to send a message from the sim
103 // to a user to 'add a friend' without causing dialog box spam 103 // to a user to 'add a friend' without causing dialog box spam
104 // 104 //
105 // The base set of friends are added when the user signs on in their XMLRPC response 105 // The base set of friends are added when the user signs on in their XMLRPC response
106 // Generated by LoginService. The friends are retreived from the database by the UserManager 106 // Generated by LoginService. The friends are retreived from the database by the UserManager
107 107
108 // Subscribe to instant messages 108 // Subscribe to instant messages
109 client.OnInstantMessage += OnInstantMessage; 109 client.OnInstantMessage += OnInstantMessage;
110 client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest; 110 client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
111 lock (m_iclientmap) 111 lock (m_iclientmap)
112 { 112 {
113 if (!m_iclientmap.ContainsKey(client.AgentId)) 113 if (!m_iclientmap.ContainsKey(client.AgentId))
114 { 114 {
115 m_iclientmap.Add(client.AgentId, client); 115 m_iclientmap.Add(client.AgentId, client);
116 } 116 }
117 } 117 }
118 GroupData OpenSimulatorGroup = new GroupData(); 118 GroupData OpenSimulatorGroup = new GroupData();
119 OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester"; 119 OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester";
120 OpenSimulatorGroup.GroupID = new LLUUID("00000000-68f9-1111-024e-222222111120"); 120 OpenSimulatorGroup.GroupID = new LLUUID("00000000-68f9-1111-024e-222222111120");
121 OpenSimulatorGroup.GroupMembers.Add(client.AgentId); 121 OpenSimulatorGroup.GroupMembers.Add(client.AgentId);
122 OpenSimulatorGroup.groupName = "OpenSimulator Testing"; 122 OpenSimulatorGroup.groupName = "OpenSimulator Testing";
123 OpenSimulatorGroup.ActiveGroupPowers = GroupPowers.LandAllowSetHome; 123 OpenSimulatorGroup.ActiveGroupPowers = GroupPowers.LandAllowSetHome;
124 OpenSimulatorGroup.GroupTitles.Add("OpenSimulator Tester"); 124 OpenSimulatorGroup.GroupTitles.Add("OpenSimulator Tester");
125 lock (m_groupmap) 125 lock (m_groupmap)
126 { 126 {
127 if (!m_groupmap.ContainsKey(client.AgentId)) 127 if (!m_groupmap.ContainsKey(client.AgentId))
128 { 128 {
129 m_groupmap.Add(client.AgentId, OpenSimulatorGroup); 129 m_groupmap.Add(client.AgentId, OpenSimulatorGroup);
130 } 130 }
131 } 131 }
132 GroupList testGroupList = new GroupList(); 132 GroupList testGroupList = new GroupList();
133 testGroupList.m_GroupList.Add(new LLUUID("00000000-68f9-1111-024e-222222111120")); 133 testGroupList.m_GroupList.Add(new LLUUID("00000000-68f9-1111-024e-222222111120"));
134 134
135 lock (m_grouplistmap) 135 lock (m_grouplistmap)
136 { 136 {
137 if (!m_grouplistmap.ContainsKey(client.AgentId)) 137 if (!m_grouplistmap.ContainsKey(client.AgentId))
138 { 138 {
139 m_grouplistmap.Add(client.AgentId, testGroupList); 139 m_grouplistmap.Add(client.AgentId, testGroupList);
140 } 140 }
141 } 141 }
142 m_log.Info("[GROUP]: Adding " + client.FirstName + " " + client.LastName + " to OpenSimulator Tester group"); 142 m_log.Info("[GROUP]: Adding " + client.FirstName + " " + client.LastName + " to OpenSimulator Tester group");
143 } 143 }
144 144
145 private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID) 145 private void OnAgentDataUpdateRequest(IClientAPI remoteClient, LLUUID AgentID, LLUUID SessionID)
146 { 146 {
147 string firstname = remoteClient.FirstName; 147 string firstname = remoteClient.FirstName;
148 string lastname = remoteClient.LastName; 148 string lastname = remoteClient.LastName;
149 149
150 LLUUID ActiveGroupID = LLUUID.Zero; 150 LLUUID ActiveGroupID = LLUUID.Zero;
151 uint ActiveGroupPowers = 0; 151 uint ActiveGroupPowers = 0;
152 string ActiveGroupName = ""; 152 string ActiveGroupName = "";
153 string ActiveGroupTitle = ""; 153 string ActiveGroupTitle = "";
154 154
155 bool foundUser = false; 155 bool foundUser = false;
156 156
157 lock (m_iclientmap) 157 lock (m_iclientmap)
158 { 158 {
159 if (m_iclientmap.ContainsKey(remoteClient.AgentId)) 159 if (m_iclientmap.ContainsKey(remoteClient.AgentId))
160 { 160 {
161 foundUser = true; 161 foundUser = true;
162 } 162 }
163 } 163 }
164 if (foundUser) 164 if (foundUser)
165 { 165 {
166 lock (m_groupmap) 166 lock (m_groupmap)
167 { 167 {
168 if (m_groupmap.ContainsKey(remoteClient.AgentId)) 168 if (m_groupmap.ContainsKey(remoteClient.AgentId))
169 { 169 {
170 GroupData grp = m_groupmap[remoteClient.AgentId]; 170 GroupData grp = m_groupmap[remoteClient.AgentId];
171 if (grp != null) 171 if (grp != null)
172 { 172 {
173 ActiveGroupID = grp.GroupID; 173 ActiveGroupID = grp.GroupID;
174 ActiveGroupName = grp.groupName; 174 ActiveGroupName = grp.groupName;
175 ActiveGroupPowers = grp.groupPowers; 175 ActiveGroupPowers = grp.groupPowers;
176 ActiveGroupTitle = grp.ActiveGroupTitle; 176 ActiveGroupTitle = grp.ActiveGroupTitle;
177 } 177 }
178 178
179 //remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname, lastname, ActiveGroupPowers, ActiveGroupName, ActiveGroupTitle); 179 //remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname, lastname, ActiveGroupPowers, ActiveGroupName, ActiveGroupTitle);
180 } 180 }
181 } 181 }
182 } 182 }
183 } 183 }
184 184
185 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, 185 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
186 LLUUID fromAgentSession, LLUUID toAgentID, 186 LLUUID fromAgentSession, LLUUID toAgentID,
187 LLUUID imSessionID, uint timestamp, string fromAgentName, 187 LLUUID imSessionID, uint timestamp, string fromAgentName,
188 string message, byte dialog, bool fromGroup, byte offline, 188 string message, byte dialog, bool fromGroup, byte offline,
189 uint ParentEstateID, LLVector3 Position, LLUUID RegionID, 189 uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
190 byte[] binaryBucket) 190 byte[] binaryBucket)
191 { 191 {
192 } 192 }
193 193
194 private void OnGridInstantMessage(GridInstantMessage msg) 194 private void OnGridInstantMessage(GridInstantMessage msg)
195 { 195 {
196 // Trigger the above event handler 196 // Trigger the above event handler
197 OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), 197 OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
198 new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, 198 new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
199 msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, 199 msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
200 new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), 200 new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
201 msg.binaryBucket); 201 msg.binaryBucket);
202 } 202 }
203 203
204 private void OnClientClosed(LLUUID agentID) 204 private void OnClientClosed(LLUUID agentID)
205 { 205 {
206 lock (m_iclientmap) 206 lock (m_iclientmap)
207 { 207 {
208 if (m_iclientmap.ContainsKey(agentID)) 208 if (m_iclientmap.ContainsKey(agentID))
209 { 209 {
210 IClientAPI cli = m_iclientmap[agentID]; 210 IClientAPI cli = m_iclientmap[agentID];
211 if (cli != null) 211 if (cli != null)
212 { 212 {
213 m_log.Info("[GROUP]: Removing all reference to groups for " + cli.FirstName + " " + cli.LastName); 213 m_log.Info("[GROUP]: Removing all reference to groups for " + cli.FirstName + " " + cli.LastName);
214 } 214 }
215 else 215 else
216 { 216 {
217 m_log.Info("[GROUP]: Removing all reference to groups for " + agentID.ToString()); 217 m_log.Info("[GROUP]: Removing all reference to groups for " + agentID.ToString());
218 } 218 }
219 m_iclientmap.Remove(agentID); 219 m_iclientmap.Remove(agentID);
220 } 220 }
221 } 221 }
222 222
223 lock (m_groupmap) 223 lock (m_groupmap)
224 { 224 {
225 if (m_groupmap.ContainsKey(agentID)) 225 if (m_groupmap.ContainsKey(agentID))
226 { 226 {
227 m_groupmap.Remove(agentID); 227 m_groupmap.Remove(agentID);
228 } 228 }
229 } 229 }
230 230
231 lock (m_grouplistmap) 231 lock (m_grouplistmap)
232 { 232 {
233 if (m_grouplistmap.ContainsKey(agentID)) 233 if (m_grouplistmap.ContainsKey(agentID))
234 { 234 {
235 m_grouplistmap.Remove(agentID); 235 m_grouplistmap.Remove(agentID);
236 } 236 }
237 } 237 }
238 GC.Collect(); 238 GC.Collect();
239 } 239 }
240 } 240 }
241 241
242 public class GroupData 242 public class GroupData
243 { 243 {
244 public string ActiveGroupTitle; 244 public string ActiveGroupTitle;
245 public LLUUID GroupID; 245 public LLUUID GroupID;
246 public List<LLUUID> GroupMembers; 246 public List<LLUUID> GroupMembers;
247 public string groupName; 247 public string groupName;
248 public uint groupPowers = (uint) (GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome); 248 public uint groupPowers = (uint) (GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
249 public List<string> GroupTitles; 249 public List<string> GroupTitles;
250 250
251 public GroupData() 251 public GroupData()
252 { 252 {
253 GroupTitles = new List<string>(); 253 GroupTitles = new List<string>();
254 GroupMembers = new List<LLUUID>(); 254 GroupMembers = new List<LLUUID>();
255 } 255 }
256 256
257 public GroupPowers ActiveGroupPowers 257 public GroupPowers ActiveGroupPowers
258 { 258 {
259 set { groupPowers = (uint) value; } 259 set { groupPowers = (uint) value; }
260 get { return (GroupPowers) groupPowers; } 260 get { return (GroupPowers) groupPowers; }
261 } 261 }
262 } 262 }
263 263
264 public class GroupList 264 public class GroupList
265 { 265 {
266 public List<LLUUID> m_GroupList; 266 public List<LLUUID> m_GroupList;
267 267
268 public GroupList() 268 public GroupList()
269 { 269 {
270 m_GroupList = new List<LLUUID>(); 270 m_GroupList = new List<LLUUID>();
271 } 271 }
272 } 272 }
273} \ No newline at end of file 273} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
index cb58b4c..26586a5 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -1,158 +1,158 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using libsecondlife;
30using Nini.Config; 30using Nini.Config;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34 34
35namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage 35namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
36{ 36{
37 public class InstantMessageModule : IRegionModule 37 public class InstantMessageModule : IRegionModule
38 { 38 {
39 private readonly List<Scene> m_scenes = new List<Scene>(); 39 private readonly List<Scene> m_scenes = new List<Scene>();
40 40
41 #region IRegionModule Members 41 #region IRegionModule Members
42 42
43 public void Initialise(Scene scene, IConfigSource config) 43 public void Initialise(Scene scene, IConfigSource config)
44 { 44 {
45 lock (m_scenes) 45 lock (m_scenes)
46 { 46 {
47 if (m_scenes.Count == 0) 47 if (m_scenes.Count == 0)
48 { 48 {
49 //scene.AddXmlRPCHandler("avatar_location_update", processPresenceUpdate); 49 //scene.AddXmlRPCHandler("avatar_location_update", processPresenceUpdate);
50 } 50 }
51 51
52 if (!m_scenes.Contains(scene)) 52 if (!m_scenes.Contains(scene))
53 { 53 {
54 m_scenes.Add(scene); 54 m_scenes.Add(scene);
55 scene.EventManager.OnNewClient += OnNewClient; 55 scene.EventManager.OnNewClient += OnNewClient;
56 scene.EventManager.OnGridInstantMessageToIMModule += OnGridInstantMessage; 56 scene.EventManager.OnGridInstantMessageToIMModule += OnGridInstantMessage;
57 } 57 }
58 } 58 }
59 } 59 }
60 60
61 public void PostInitialise() 61 public void PostInitialise()
62 { 62 {
63 } 63 }
64 64
65 public void Close() 65 public void Close()
66 { 66 {
67 } 67 }
68 68
69 public string Name 69 public string Name
70 { 70 {
71 get { return "InstantMessageModule"; } 71 get { return "InstantMessageModule"; }
72 } 72 }
73 73
74 public bool IsSharedModule 74 public bool IsSharedModule
75 { 75 {
76 get { return true; } 76 get { return true; }
77 } 77 }
78 78
79 #endregion 79 #endregion
80 80
81 private void OnNewClient(IClientAPI client) 81 private void OnNewClient(IClientAPI client)
82 { 82 {
83 client.OnInstantMessage += OnInstantMessage; 83 client.OnInstantMessage += OnInstantMessage;
84 } 84 }
85 85
86 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, 86 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
87 LLUUID fromAgentSession, LLUUID toAgentID, 87 LLUUID fromAgentSession, LLUUID toAgentID,
88 LLUUID imSessionID, uint timestamp, string fromAgentName, 88 LLUUID imSessionID, uint timestamp, string fromAgentName,
89 string message, byte dialog, bool fromGroup, byte offline, 89 string message, byte dialog, bool fromGroup, byte offline,
90 uint ParentEstateID, LLVector3 Position, LLUUID RegionID, 90 uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
91 byte[] binaryBucket) 91 byte[] binaryBucket)
92 { 92 {
93 bool dialogHandledElsewhere 93 bool dialogHandledElsewhere
94 = ((dialog == 38) || (dialog == 39) || (dialog == 40) 94 = ((dialog == 38) || (dialog == 39) || (dialog == 40)
95 || dialog == (byte) InstantMessageDialog.InventoryOffered 95 || dialog == (byte) InstantMessageDialog.InventoryOffered
96 || dialog == (byte) InstantMessageDialog.InventoryAccepted 96 || dialog == (byte) InstantMessageDialog.InventoryAccepted
97 || dialog == (byte) InstantMessageDialog.InventoryDeclined); 97 || dialog == (byte) InstantMessageDialog.InventoryDeclined);
98 98
99 // IM dialogs need to be pre-processed and have their sessionID filled by the server 99 // IM dialogs need to be pre-processed and have their sessionID filled by the server
100 // so the sim can match the transaction on the return packet. 100 // so the sim can match the transaction on the return packet.
101 101
102 // Don't send a Friend Dialog IM with a LLUUID.Zero session. 102 // Don't send a Friend Dialog IM with a LLUUID.Zero session.
103 if (!(dialogHandledElsewhere && imSessionID == LLUUID.Zero)) 103 if (!(dialogHandledElsewhere && imSessionID == LLUUID.Zero))
104 { 104 {
105 // Try root avatar only first 105 // Try root avatar only first
106 foreach (Scene scene in m_scenes) 106 foreach (Scene scene in m_scenes)
107 { 107 {
108 if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence) 108 if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
109 { 109 {
110 // Local message 110 // Local message
111 ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; 111 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
112 if (!user.IsChildAgent) 112 if (!user.IsChildAgent)
113 { 113 {
114 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, 114 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
115 toAgentID, imSessionID, fromAgentName, dialog, 115 toAgentID, imSessionID, fromAgentName, dialog,
116 timestamp); 116 timestamp);
117 // Message sent 117 // Message sent
118 return; 118 return;
119 } 119 }
120 } 120 }
121 } 121 }
122 122
123 // try child avatar second 123 // try child avatar second
124 foreach (Scene scene in m_scenes) 124 foreach (Scene scene in m_scenes)
125 { 125 {
126 if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence) 126 if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
127 { 127 {
128 // Local message 128 // Local message
129 ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; 129 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
130 130
131 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, 131 user.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message,
132 toAgentID, imSessionID, fromAgentName, dialog, 132 toAgentID, imSessionID, fromAgentName, dialog,
133 timestamp); 133 timestamp);
134 // Message sent 134 // Message sent
135 return; 135 return;
136 } 136 }
137 } 137 }
138 } 138 }
139 139
140 140
141 // Still here, try send via Grid 141 // Still here, try send via Grid
142 // TODO 142 // TODO
143 } 143 }
144 144
145 // Trusty OSG1 called method. This method also gets called from the FriendsModule 145 // Trusty OSG1 called method. This method also gets called from the FriendsModule
146 // Turns out the sim has to send an instant message to the user to get it to show an accepted friend. 146 // Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
147 147
148 private void OnGridInstantMessage(GridInstantMessage msg) 148 private void OnGridInstantMessage(GridInstantMessage msg)
149 { 149 {
150 // Trigger the above event handler 150 // Trigger the above event handler
151 OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), 151 OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession),
152 new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, 152 new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
153 msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, 153 msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
154 new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), 154 new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID),
155 msg.binaryBucket); 155 msg.binaryBucket);
156 } 156 }
157 } 157 }
158} \ No newline at end of file 158} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs
index 2844450..624f307 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs
@@ -1,220 +1,220 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using libsecondlife; 30using libsecondlife;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36 36
37namespace OpenSim.Region.Environment.Modules.Avatar.Inventory 37namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
38{ 38{
39 public class InventoryModule : IRegionModule 39 public class InventoryModule : IRegionModule
40 { 40 {
41 private static readonly ILog m_log 41 private static readonly ILog m_log
42 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 /// <summary> 44 /// <summary>
45 /// We need to keep track of the pending item offers between clients since the itemId offered only 45 /// We need to keep track of the pending item offers between clients since the itemId offered only
46 /// occurs in the initial offer message, not the accept message. So this dictionary links 46 /// occurs in the initial offer message, not the accept message. So this dictionary links
47 /// IM Session Ids to ItemIds 47 /// IM Session Ids to ItemIds
48 /// </summary> 48 /// </summary>
49 private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>(); 49 private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
50 50
51 private Scene m_scene; 51 private Scene m_scene;
52 52
53 #region IRegionModule Members 53 #region IRegionModule Members
54 54
55 public void Initialise(Scene scene, IConfigSource config) 55 public void Initialise(Scene scene, IConfigSource config)
56 { 56 {
57 m_scene = scene; 57 m_scene = scene;
58 scene.EventManager.OnNewClient += OnNewClient; 58 scene.EventManager.OnNewClient += OnNewClient;
59 } 59 }
60 60
61 public void PostInitialise() 61 public void PostInitialise()
62 { 62 {
63 } 63 }
64 64
65 public void Close() 65 public void Close()
66 { 66 {
67 } 67 }
68 68
69 public string Name 69 public string Name
70 { 70 {
71 get { return "InventoryModule"; } 71 get { return "InventoryModule"; }
72 } 72 }
73 73
74 public bool IsSharedModule 74 public bool IsSharedModule
75 { 75 {
76 get { return false; } 76 get { return false; }
77 } 77 }
78 78
79 #endregion 79 #endregion
80 80
81 private void OnNewClient(IClientAPI client) 81 private void OnNewClient(IClientAPI client)
82 { 82 {
83 // Inventory giving is conducted via instant message 83 // Inventory giving is conducted via instant message
84 client.OnInstantMessage += OnInstantMessage; 84 client.OnInstantMessage += OnInstantMessage;
85 } 85 }
86 86
87 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, 87 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
88 LLUUID fromAgentSession, LLUUID toAgentID, 88 LLUUID fromAgentSession, LLUUID toAgentID,
89 LLUUID imSessionID, uint timestamp, string fromAgentName, 89 LLUUID imSessionID, uint timestamp, string fromAgentName,
90 string message, byte dialog, bool fromGroup, byte offline, 90 string message, byte dialog, bool fromGroup, byte offline,
91 uint ParentEstateID, LLVector3 Position, LLUUID RegionID, 91 uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
92 byte[] binaryBucket) 92 byte[] binaryBucket)
93 { 93 {
94 if (dialog == (byte) InstantMessageDialog.InventoryOffered) 94 if (dialog == (byte) InstantMessageDialog.InventoryOffered)
95 { 95 {
96 m_log.DebugFormat( 96 m_log.DebugFormat(
97 "[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}", 97 "[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}",
98 client.AgentId, client.Name, toAgentID); 98 client.AgentId, client.Name, toAgentID);
99 99
100 if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence) 100 if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
101 { 101 {
102 ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID]; 102 ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
103 103
104 if (!user.IsChildAgent) 104 if (!user.IsChildAgent)
105 { 105 {
106 //byte[] rawId = new byte[16]; 106 //byte[] rawId = new byte[16];
107 107
108 // First byte of the array is probably the item type 108 // First byte of the array is probably the item type
109 // Next 16 bytes are the UUID 109 // Next 16 bytes are the UUID
110 //Array.Copy(binaryBucket, 1, rawId, 0, 16); 110 //Array.Copy(binaryBucket, 1, rawId, 0, 16);
111 111
112 //LLUUID itemId = new LLUUID(new Guid(rawId)); 112 //LLUUID itemId = new LLUUID(new Guid(rawId));
113 LLUUID itemId = new LLUUID(binaryBucket, 1); 113 LLUUID itemId = new LLUUID(binaryBucket, 1);
114 114
115 m_log.DebugFormat( 115 m_log.DebugFormat(
116 "[AGENT INVENTORY]: ItemId for giving is {0}", itemId); 116 "[AGENT INVENTORY]: ItemId for giving is {0}", itemId);
117 117
118 m_pendingOffers[imSessionID] = itemId; 118 m_pendingOffers[imSessionID] = itemId;
119 119
120 user.ControllingClient.SendInstantMessage( 120 user.ControllingClient.SendInstantMessage(
121 fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName, 121 fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
122 dialog, timestamp, binaryBucket); 122 dialog, timestamp, binaryBucket);
123 123
124 return; 124 return;
125 } 125 }
126 else 126 else
127 { 127 {
128 m_log.WarnFormat( 128 m_log.WarnFormat(
129 "[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!", 129 "[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
130 toAgentID, client.AgentId, client.Name, message); 130 toAgentID, client.AgentId, client.Name, message);
131 } 131 }
132 } 132 }
133 else 133 else
134 { 134 {
135 m_log.WarnFormat( 135 m_log.WarnFormat(
136 "[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}", 136 "[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
137 toAgentID, client.AgentId, client.Name, message); 137 toAgentID, client.AgentId, client.Name, message);
138 } 138 }
139 } 139 }
140 else if (dialog == (byte) InstantMessageDialog.InventoryAccepted) 140 else if (dialog == (byte) InstantMessageDialog.InventoryAccepted)
141 { 141 {
142 m_log.DebugFormat( 142 m_log.DebugFormat(
143 "[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}", 143 "[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}",
144 client.AgentId, client.Name, toAgentID); 144 client.AgentId, client.Name, toAgentID);
145 145
146 if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence) 146 if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
147 { 147 {
148 ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID]; 148 ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
149 149
150 if (!user.IsChildAgent) 150 if (!user.IsChildAgent)
151 { 151 {
152 user.ControllingClient.SendInstantMessage( 152 user.ControllingClient.SendInstantMessage(
153 fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName, 153 fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
154 dialog, timestamp, binaryBucket); 154 dialog, timestamp, binaryBucket);
155 155
156 if (m_pendingOffers.ContainsKey(imSessionID)) 156 if (m_pendingOffers.ContainsKey(imSessionID))
157 { 157 {
158 m_log.DebugFormat( 158 m_log.DebugFormat(
159 "[AGENT INVENTORY]: Accepted item id {0}", m_pendingOffers[imSessionID]); 159 "[AGENT INVENTORY]: Accepted item id {0}", m_pendingOffers[imSessionID]);
160 160
161 // Since the message originates from the accepting client, the toAgentID is 161 // Since the message originates from the accepting client, the toAgentID is
162 // the agent giving the item. 162 // the agent giving the item.
163 m_scene.GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]); 163 m_scene.GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]);
164 164
165 m_pendingOffers.Remove(imSessionID); 165 m_pendingOffers.Remove(imSessionID);
166 } 166 }
167 else 167 else
168 { 168 {
169 m_log.ErrorFormat( 169 m_log.ErrorFormat(
170 "[AGENT INVENTORY]: Could not find an item associated with session id {0} to accept", 170 "[AGENT INVENTORY]: Could not find an item associated with session id {0} to accept",
171 imSessionID); 171 imSessionID);
172 } 172 }
173 173
174 return; 174 return;
175 } 175 }
176 else 176 else
177 { 177 {
178 m_log.WarnFormat( 178 m_log.WarnFormat(
179 "[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!", 179 "[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
180 toAgentID, client.AgentId, client.Name, message); 180 toAgentID, client.AgentId, client.Name, message);
181 } 181 }
182 } 182 }
183 else 183 else
184 { 184 {
185 m_log.WarnFormat( 185 m_log.WarnFormat(
186 "[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}", 186 "[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
187 toAgentID, client.AgentId, client.Name, message); 187 toAgentID, client.AgentId, client.Name, message);
188 } 188 }
189 } 189 }
190 else if (dialog == (byte) InstantMessageDialog.InventoryDeclined) 190 else if (dialog == (byte) InstantMessageDialog.InventoryDeclined)
191 { 191 {
192 if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence) 192 if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
193 { 193 {
194 ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID]; 194 ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
195 195
196 if (!user.IsChildAgent) 196 if (!user.IsChildAgent)
197 { 197 {
198 user.ControllingClient.SendInstantMessage( 198 user.ControllingClient.SendInstantMessage(
199 fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName, 199 fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
200 dialog, timestamp, binaryBucket); 200 dialog, timestamp, binaryBucket);
201 201
202 if (m_pendingOffers.ContainsKey(imSessionID)) 202 if (m_pendingOffers.ContainsKey(imSessionID))
203 { 203 {
204 m_log.DebugFormat( 204 m_log.DebugFormat(
205 "[AGENT INVENTORY]: Declined item id {0}", m_pendingOffers[imSessionID]); 205 "[AGENT INVENTORY]: Declined item id {0}", m_pendingOffers[imSessionID]);
206 206
207 m_pendingOffers.Remove(imSessionID); 207 m_pendingOffers.Remove(imSessionID);
208 } 208 }
209 else 209 else
210 { 210 {
211 m_log.ErrorFormat( 211 m_log.ErrorFormat(
212 "[AGENT INVENTORY]: Could not find an item associated with session id {0} to decline", 212 "[AGENT INVENTORY]: Could not find an item associated with session id {0} to decline",
213 imSessionID); 213 imSessionID);
214 } 214 }
215 } 215 }
216 } 216 }
217 } 217 }
218 } 218 }
219 } 219 }
220} \ No newline at end of file 220} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs
index 1955d2a..15825b6 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Profiles/AvatarProfilesModule.cs
@@ -1,133 +1,133 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using libsecondlife; 30using libsecondlife;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36 36
37namespace OpenSim.Region.Environment.Modules.Avatar.Profiles 37namespace OpenSim.Region.Environment.Modules.Avatar.Profiles
38{ 38{
39 public class AvatarProfilesModule : IRegionModule 39 public class AvatarProfilesModule : IRegionModule
40 { 40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 private Scene m_scene; 42 private Scene m_scene;
43 43
44 public AvatarProfilesModule() 44 public AvatarProfilesModule()
45 { 45 {
46 } 46 }
47 47
48 #region IRegionModule Members 48 #region IRegionModule Members
49 49
50 public void Initialise(Scene scene, IConfigSource config) 50 public void Initialise(Scene scene, IConfigSource config)
51 { 51 {
52 m_scene = scene; 52 m_scene = scene;
53 m_scene.EventManager.OnNewClient += NewClient; 53 m_scene.EventManager.OnNewClient += NewClient;
54 } 54 }
55 55
56 public void PostInitialise() 56 public void PostInitialise()
57 { 57 {
58 } 58 }
59 59
60 public void Close() 60 public void Close()
61 { 61 {
62 } 62 }
63 63
64 public string Name 64 public string Name
65 { 65 {
66 get { return "AvatarProfilesModule"; } 66 get { return "AvatarProfilesModule"; }
67 } 67 }
68 68
69 public bool IsSharedModule 69 public bool IsSharedModule
70 { 70 {
71 get { return false; } 71 get { return false; }
72 } 72 }
73 73
74 #endregion 74 #endregion
75 75
76 public void NewClient(IClientAPI client) 76 public void NewClient(IClientAPI client)
77 { 77 {
78 client.OnRequestAvatarProperties += RequestAvatarProperty; 78 client.OnRequestAvatarProperties += RequestAvatarProperty;
79 client.OnUpdateAvatarProperties += UpdateAvatarProperties; 79 client.OnUpdateAvatarProperties += UpdateAvatarProperties;
80 } 80 }
81 81
82 public void RemoveClient(IClientAPI client) 82 public void RemoveClient(IClientAPI client)
83 { 83 {
84 client.OnRequestAvatarProperties -= RequestAvatarProperty; 84 client.OnRequestAvatarProperties -= RequestAvatarProperty;
85 client.OnUpdateAvatarProperties -= UpdateAvatarProperties; 85 client.OnUpdateAvatarProperties -= UpdateAvatarProperties;
86 } 86 }
87 87
88 /// <summary> 88 /// <summary>
89 /// 89 ///
90 /// </summary> 90 /// </summary>
91 /// <param name="remoteClient"></param> 91 /// <param name="remoteClient"></param>
92 /// <param name="avatarID"></param> 92 /// <param name="avatarID"></param>
93 public void RequestAvatarProperty(IClientAPI remoteClient, LLUUID avatarID) 93 public void RequestAvatarProperty(IClientAPI remoteClient, LLUUID avatarID)
94 { 94 {
95 // FIXME: finish adding fields such as url, masking, etc. 95 // FIXME: finish adding fields such as url, masking, etc.
96 LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000"); 96 LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
97 UserProfileData profile = m_scene.CommsManager.UserService.GetUserProfile(avatarID); 97 UserProfileData profile = m_scene.CommsManager.UserService.GetUserProfile(avatarID);
98 if (null != profile) 98 if (null != profile)
99 { 99 {
100 remoteClient.SendAvatarProperties(profile.ID, profile.AboutText, 100 remoteClient.SendAvatarProperties(profile.ID, profile.AboutText,
101 Util.ToDateTime(profile.Created).ToString(), 101 Util.ToDateTime(profile.Created).ToString(),
102 String.Empty, profile.FirstLifeAboutText, profile.CanDoMask, 102 String.Empty, profile.FirstLifeAboutText, profile.CanDoMask,
103 profile.FirstLifeImage, profile.Image, String.Empty, partner); 103 profile.FirstLifeImage, profile.Image, String.Empty, partner);
104 } 104 }
105 else 105 else
106 { 106 {
107 m_log.Debug("[AvatarProfilesModule]: Got null for profile for " + avatarID.ToString()); 107 m_log.Debug("[AvatarProfilesModule]: Got null for profile for " + avatarID.ToString());
108 } 108 }
109 } 109 }
110 110
111 public void UpdateAvatarProperties(IClientAPI remoteClient, UserProfileData newProfile) 111 public void UpdateAvatarProperties(IClientAPI remoteClient, UserProfileData newProfile)
112 { 112 {
113 UserProfileData Profile = m_scene.CommsManager.UserService.GetUserProfile(newProfile.ID); 113 UserProfileData Profile = m_scene.CommsManager.UserService.GetUserProfile(newProfile.ID);
114 114
115 // if it's the profile of the user requesting the update, then we change only a few things. 115 // if it's the profile of the user requesting the update, then we change only a few things.
116 if (remoteClient.AgentId.CompareTo(Profile.ID) == 0) 116 if (remoteClient.AgentId.CompareTo(Profile.ID) == 0)
117 { 117 {
118 Profile.Image = newProfile.Image; 118 Profile.Image = newProfile.Image;
119 Profile.FirstLifeImage = newProfile.FirstLifeImage; 119 Profile.FirstLifeImage = newProfile.FirstLifeImage;
120 Profile.AboutText = newProfile.AboutText; 120 Profile.AboutText = newProfile.AboutText;
121 Profile.FirstLifeAboutText = newProfile.FirstLifeAboutText; 121 Profile.FirstLifeAboutText = newProfile.FirstLifeAboutText;
122 } 122 }
123 else 123 else
124 { 124 {
125 return; 125 return;
126 } 126 }
127 if (m_scene.CommsManager.UserService.UpdateUserProfileProperties(Profile)) 127 if (m_scene.CommsManager.UserService.UpdateUserProfileProperties(Profile))
128 { 128 {
129 RequestAvatarProperty(remoteClient, newProfile.ID); 129 RequestAvatarProperty(remoteClient, newProfile.ID);
130 } 130 }
131 } 131 }
132 } 132 }
133} \ No newline at end of file 133} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs
index 44d67e6..f8f6ec2 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs
@@ -1,290 +1,290 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Reflection; 30using System.Reflection;
31using libsecondlife; 31using libsecondlife;
32using log4net; 32using log4net;
33using Nini.Config; 33using Nini.Config;
34using Nwc.XmlRpc; 34using Nwc.XmlRpc;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Communications.Cache; 36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Framework.Servers; 37using OpenSim.Framework.Servers;
38using OpenSim.Region.Capabilities; 38using OpenSim.Region.Capabilities;
39using OpenSim.Region.Environment.Interfaces; 39using OpenSim.Region.Environment.Interfaces;
40using OpenSim.Region.Environment.Scenes; 40using OpenSim.Region.Environment.Scenes;
41using Caps=OpenSim.Region.Capabilities.Caps; 41using Caps=OpenSim.Region.Capabilities.Caps;
42 42
43namespace OpenSim.Region.Environment.Modules.Avatar.Voice.AsterixVoice 43namespace OpenSim.Region.Environment.Modules.Avatar.Voice.AsterixVoice
44{ 44{
45 public class AsteriskVoiceModule : IRegionModule 45 public class AsteriskVoiceModule : IRegionModule
46 { 46 {
47 private static readonly ILog m_log = 47 private static readonly ILog m_log =
48 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 private static readonly string m_parcelVoiceInfoRequestPath = "0007/"; 50 private static readonly string m_parcelVoiceInfoRequestPath = "0007/";
51 private static readonly string m_provisionVoiceAccountRequestPath = "0008/"; 51 private static readonly string m_provisionVoiceAccountRequestPath = "0008/";
52 52
53 private string m_asterisk; 53 private string m_asterisk;
54 private string m_asterisk_password; 54 private string m_asterisk_password;
55 private string m_asterisk_salt; 55 private string m_asterisk_salt;
56 private int m_asterisk_timeout; 56 private int m_asterisk_timeout;
57 private string m_confDomain; 57 private string m_confDomain;
58 private IConfig m_config; 58 private IConfig m_config;
59 private Scene m_scene; 59 private Scene m_scene;
60 private string m_sipDomain; 60 private string m_sipDomain;
61 61
62 #region IRegionModule Members 62 #region IRegionModule Members
63 63
64 public void Initialise(Scene scene, IConfigSource config) 64 public void Initialise(Scene scene, IConfigSource config)
65 { 65 {
66 m_scene = scene; 66 m_scene = scene;
67 m_config = config.Configs["AsteriskVoice"]; 67 m_config = config.Configs["AsteriskVoice"];
68 68
69 if (null == m_config) 69 if (null == m_config)
70 { 70 {
71 m_log.Info("[ASTERISKVOICE] no config found, plugin disabled"); 71 m_log.Info("[ASTERISKVOICE] no config found, plugin disabled");
72 return; 72 return;
73 } 73 }
74 74
75 if (!m_config.GetBoolean("enabled", false)) 75 if (!m_config.GetBoolean("enabled", false))
76 { 76 {
77 m_log.Info("[ASTERISKVOICE] plugin disabled by configuration"); 77 m_log.Info("[ASTERISKVOICE] plugin disabled by configuration");
78 return; 78 return;
79 } 79 }
80 m_log.Info("[ASTERISKVOICE] plugin enabled"); 80 m_log.Info("[ASTERISKVOICE] plugin enabled");
81 81
82 try 82 try
83 { 83 {
84 m_sipDomain = m_config.GetString("sip_domain", String.Empty); 84 m_sipDomain = m_config.GetString("sip_domain", String.Empty);
85 m_log.InfoFormat("[ASTERISKVOICE] using SIP domain {0}", m_sipDomain); 85 m_log.InfoFormat("[ASTERISKVOICE] using SIP domain {0}", m_sipDomain);
86 86
87 m_confDomain = m_config.GetString("conf_domain", String.Empty); 87 m_confDomain = m_config.GetString("conf_domain", String.Empty);
88 m_log.InfoFormat("[ASTERISKVOICE] using conf domain {0}", m_confDomain); 88 m_log.InfoFormat("[ASTERISKVOICE] using conf domain {0}", m_confDomain);
89 89
90 m_asterisk = m_config.GetString("asterisk_frontend", String.Empty); 90 m_asterisk = m_config.GetString("asterisk_frontend", String.Empty);
91 m_asterisk_password = m_config.GetString("asterisk_password", String.Empty); 91 m_asterisk_password = m_config.GetString("asterisk_password", String.Empty);
92 m_asterisk_timeout = m_config.GetInt("asterisk_timeout", 3000); 92 m_asterisk_timeout = m_config.GetInt("asterisk_timeout", 3000);
93 m_asterisk_salt = m_config.GetString("asterisk_salt", "Wuffwuff"); 93 m_asterisk_salt = m_config.GetString("asterisk_salt", "Wuffwuff");
94 if (String.IsNullOrEmpty(m_asterisk)) throw new Exception("missing asterisk_frontend config parameter"); 94 if (String.IsNullOrEmpty(m_asterisk)) throw new Exception("missing asterisk_frontend config parameter");
95 if (String.IsNullOrEmpty(m_asterisk_password)) throw new Exception("missing asterisk_password config parameter"); 95 if (String.IsNullOrEmpty(m_asterisk_password)) throw new Exception("missing asterisk_password config parameter");
96 m_log.InfoFormat("[ASTERISKVOICE] using asterisk front end {0}", m_asterisk); 96 m_log.InfoFormat("[ASTERISKVOICE] using asterisk front end {0}", m_asterisk);
97 97
98 scene.EventManager.OnRegisterCaps += OnRegisterCaps; 98 scene.EventManager.OnRegisterCaps += OnRegisterCaps;
99 } 99 }
100 catch (Exception e) 100 catch (Exception e)
101 { 101 {
102 m_log.ErrorFormat("[ASTERISKVOICE] plugin initialization failed: {0}", e.Message); 102 m_log.ErrorFormat("[ASTERISKVOICE] plugin initialization failed: {0}", e.Message);
103 m_log.DebugFormat("[ASTERISKVOICE] plugin initialization failed: {0}", e.ToString()); 103 m_log.DebugFormat("[ASTERISKVOICE] plugin initialization failed: {0}", e.ToString());
104 return; 104 return;
105 } 105 }
106 } 106 }
107 107
108 public void PostInitialise() 108 public void PostInitialise()
109 { 109 {
110 } 110 }
111 111
112 public void Close() 112 public void Close()
113 { 113 {
114 } 114 }
115 115
116 public string Name 116 public string Name
117 { 117 {
118 get { return "AsteriskVoiceModule"; } 118 get { return "AsteriskVoiceModule"; }
119 } 119 }
120 120
121 public bool IsSharedModule 121 public bool IsSharedModule
122 { 122 {
123 get { return false; } 123 get { return false; }
124 } 124 }
125 125
126 #endregion 126 #endregion
127 127
128 public void OnRegisterCaps(LLUUID agentID, Caps caps) 128 public void OnRegisterCaps(LLUUID agentID, Caps caps)
129 { 129 {
130 m_log.DebugFormat("[ASTERISKVOICE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); 130 m_log.DebugFormat("[ASTERISKVOICE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
131 string capsBase = "/CAPS/" + caps.CapsObjectPath; 131 string capsBase = "/CAPS/" + caps.CapsObjectPath;
132 caps.RegisterHandler("ParcelVoiceInfoRequest", 132 caps.RegisterHandler("ParcelVoiceInfoRequest",
133 new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath, 133 new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath,
134 delegate(string request, string path, string param) 134 delegate(string request, string path, string param)
135 { 135 {
136 return ParcelVoiceInfoRequest(request, path, param, 136 return ParcelVoiceInfoRequest(request, path, param,
137 agentID, caps); 137 agentID, caps);
138 })); 138 }));
139 caps.RegisterHandler("ProvisionVoiceAccountRequest", 139 caps.RegisterHandler("ProvisionVoiceAccountRequest",
140 new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath, 140 new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath,
141 delegate(string request, string path, string param) 141 delegate(string request, string path, string param)
142 { 142 {
143 return ProvisionVoiceAccountRequest(request, path, param, 143 return ProvisionVoiceAccountRequest(request, path, param,
144 agentID, caps); 144 agentID, caps);
145 })); 145 }));
146 } 146 }
147 147
148 /// <summary> 148 /// <summary>
149 /// Callback for a client request for ParcelVoiceInfo 149 /// Callback for a client request for ParcelVoiceInfo
150 /// </summary> 150 /// </summary>
151 /// <param name="request"></param> 151 /// <param name="request"></param>
152 /// <param name="path"></param> 152 /// <param name="path"></param>
153 /// <param name="param"></param> 153 /// <param name="param"></param>
154 /// <param name="agentID"></param> 154 /// <param name="agentID"></param>
155 /// <param name="caps"></param> 155 /// <param name="caps"></param>
156 /// <returns></returns> 156 /// <returns></returns>
157 public string ParcelVoiceInfoRequest(string request, string path, string param, 157 public string ParcelVoiceInfoRequest(string request, string path, string param,
158 LLUUID agentID, Caps caps) 158 LLUUID agentID, Caps caps)
159 { 159 {
160 // we need to do: 160 // we need to do:
161 // - send channel_uri: as "sip:regionID@m_sipDomain" 161 // - send channel_uri: as "sip:regionID@m_sipDomain"
162 try 162 try
163 { 163 {
164 m_log.DebugFormat("[ASTERISKVOICE][PARCELVOICE]: request: {0}, path: {1}, param: {2}", 164 m_log.DebugFormat("[ASTERISKVOICE][PARCELVOICE]: request: {0}, path: {1}, param: {2}",
165 request, path, param); 165 request, path, param);
166 166
167 167
168 // setup response to client 168 // setup response to client
169 Hashtable creds = new Hashtable(); 169 Hashtable creds = new Hashtable();
170 creds["channel_uri"] = String.Format("sip:{0}@{1}", 170 creds["channel_uri"] = String.Format("sip:{0}@{1}",
171 m_scene.RegionInfo.RegionID, m_sipDomain); 171 m_scene.RegionInfo.RegionID, m_sipDomain);
172 172
173 string regionName = m_scene.RegionInfo.RegionName; 173 string regionName = m_scene.RegionInfo.RegionName;
174 ScenePresence avatar = m_scene.GetScenePresence(agentID); 174 ScenePresence avatar = m_scene.GetScenePresence(agentID);
175 if (null == m_scene.LandChannel) throw new Exception("land data not yet available"); 175 if (null == m_scene.LandChannel) throw new Exception("land data not yet available");
176 LandData land = m_scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 176 LandData land = m_scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
177 177
178 LLSDParcelVoiceInfoResponse parcelVoiceInfo = 178 LLSDParcelVoiceInfoResponse parcelVoiceInfo =
179 new LLSDParcelVoiceInfoResponse(regionName, land.localID, creds); 179 new LLSDParcelVoiceInfoResponse(regionName, land.localID, creds);
180 180
181 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo); 181 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
182 182
183 183
184 // update region on asterisk-opensim frontend 184 // update region on asterisk-opensim frontend
185 Hashtable requestData = new Hashtable(); 185 Hashtable requestData = new Hashtable();
186 requestData["admin_password"] = m_asterisk_password; 186 requestData["admin_password"] = m_asterisk_password;
187 requestData["region"] = m_scene.RegionInfo.RegionID.ToString(); 187 requestData["region"] = m_scene.RegionInfo.RegionID.ToString();
188 if (!String.IsNullOrEmpty(m_confDomain)) 188 if (!String.IsNullOrEmpty(m_confDomain))
189 { 189 {
190 requestData["region"] += String.Format("@{0}", m_confDomain); 190 requestData["region"] += String.Format("@{0}", m_confDomain);
191 } 191 }
192 192
193 ArrayList SendParams = new ArrayList(); 193 ArrayList SendParams = new ArrayList();
194 SendParams.Add(requestData); 194 SendParams.Add(requestData);
195 XmlRpcRequest updateAccountRequest = new XmlRpcRequest("region_update", SendParams); 195 XmlRpcRequest updateAccountRequest = new XmlRpcRequest("region_update", SendParams);
196 XmlRpcResponse updateAccountResponse = updateAccountRequest.Send(m_asterisk, m_asterisk_timeout); 196 XmlRpcResponse updateAccountResponse = updateAccountRequest.Send(m_asterisk, m_asterisk_timeout);
197 Hashtable responseData = (Hashtable) updateAccountResponse.Value; 197 Hashtable responseData = (Hashtable) updateAccountResponse.Value;
198 198
199 if (!responseData.ContainsKey("success")) throw new Exception("region_update call failed"); 199 if (!responseData.ContainsKey("success")) throw new Exception("region_update call failed");
200 200
201 bool success = Convert.ToBoolean((string) responseData["success"]); 201 bool success = Convert.ToBoolean((string) responseData["success"]);
202 if (!success) throw new Exception("region_update failed"); 202 if (!success) throw new Exception("region_update failed");
203 203
204 204
205 m_log.DebugFormat("[ASTERISKVOICE][PARCELVOICE]: {0}", r); 205 m_log.DebugFormat("[ASTERISKVOICE][PARCELVOICE]: {0}", r);
206 return r; 206 return r;
207 } 207 }
208 catch (Exception e) 208 catch (Exception e)
209 { 209 {
210 m_log.ErrorFormat("[ASTERISKVOICE][CAPS][PARCELVOICE]: {0}, retry later", e.Message); 210 m_log.ErrorFormat("[ASTERISKVOICE][CAPS][PARCELVOICE]: {0}, retry later", e.Message);
211 m_log.DebugFormat("[ASTERISKVOICE][CAPS][PARCELVOICE]: {0} failed", e.ToString()); 211 m_log.DebugFormat("[ASTERISKVOICE][CAPS][PARCELVOICE]: {0} failed", e.ToString());
212 212
213 return "<llsd>undef</llsd>"; 213 return "<llsd>undef</llsd>";
214 } 214 }
215 } 215 }
216 216
217 /// <summary> 217 /// <summary>
218 /// Callback for a client request for Voice Account Details 218 /// Callback for a client request for Voice Account Details
219 /// </summary> 219 /// </summary>
220 /// <param name="request"></param> 220 /// <param name="request"></param>
221 /// <param name="path"></param> 221 /// <param name="path"></param>
222 /// <param name="param"></param> 222 /// <param name="param"></param>
223 /// <param name="agentID"></param> 223 /// <param name="agentID"></param>
224 /// <param name="caps"></param> 224 /// <param name="caps"></param>
225 /// <returns></returns> 225 /// <returns></returns>
226 public string ProvisionVoiceAccountRequest(string request, string path, string param, 226 public string ProvisionVoiceAccountRequest(string request, string path, string param,
227 LLUUID agentID, Caps caps) 227 LLUUID agentID, Caps caps)
228 { 228 {
229 // we need to 229 // we need to
230 // - get user data from UserProfileCacheService 230 // - get user data from UserProfileCacheService
231 // - generate nonce for user voice account password 231 // - generate nonce for user voice account password
232 // - issue XmlRpc request to asterisk opensim front end: 232 // - issue XmlRpc request to asterisk opensim front end:
233 // + user: base 64 encoded user name (otherwise SL 233 // + user: base 64 encoded user name (otherwise SL
234 // client is unhappy) 234 // client is unhappy)
235 // + password: nonce 235 // + password: nonce
236 // - the XmlRpc call to asteris-opensim was successful: 236 // - the XmlRpc call to asteris-opensim was successful:
237 // send account details back to client 237 // send account details back to client
238 try 238 try
239 { 239 {
240 m_log.DebugFormat("[ASTERISKVOICE][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}", 240 m_log.DebugFormat("[ASTERISKVOICE][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
241 request, path, param); 241 request, path, param);
242 242
243 // get user data & prepare voice account response 243 // get user data & prepare voice account response
244 string voiceUser = "x" + Convert.ToBase64String(agentID.GetBytes()); 244 string voiceUser = "x" + Convert.ToBase64String(agentID.GetBytes());
245 voiceUser = voiceUser.Replace('+', '-').Replace('/', '_'); 245 voiceUser = voiceUser.Replace('+', '-').Replace('/', '_');
246 246
247 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); 247 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID);
248 if (null == userInfo) throw new Exception("cannot get user details"); 248 if (null == userInfo) throw new Exception("cannot get user details");
249 249
250 // we generate a nonce everytime 250 // we generate a nonce everytime
251 string voicePassword = "$1$" + Util.Md5Hash(DateTime.UtcNow.ToLongTimeString() + m_asterisk_salt); 251 string voicePassword = "$1$" + Util.Md5Hash(DateTime.UtcNow.ToLongTimeString() + m_asterisk_salt);
252 LLSDVoiceAccountResponse voiceAccountResponse = 252 LLSDVoiceAccountResponse voiceAccountResponse =
253 new LLSDVoiceAccountResponse(voiceUser, voicePassword); 253 new LLSDVoiceAccountResponse(voiceUser, voicePassword);
254 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse); 254 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
255 m_log.DebugFormat("[CAPS][PROVISIONVOICE]: {0}", r); 255 m_log.DebugFormat("[CAPS][PROVISIONVOICE]: {0}", r);
256 256
257 257
258 // update user account on asterisk frontend 258 // update user account on asterisk frontend
259 Hashtable requestData = new Hashtable(); 259 Hashtable requestData = new Hashtable();
260 requestData["admin_password"] = m_asterisk_password; 260 requestData["admin_password"] = m_asterisk_password;
261 requestData["username"] = voiceUser; 261 requestData["username"] = voiceUser;
262 if (!String.IsNullOrEmpty(m_sipDomain)) 262 if (!String.IsNullOrEmpty(m_sipDomain))
263 { 263 {
264 requestData["username"] += String.Format("@{0}", m_sipDomain); 264 requestData["username"] += String.Format("@{0}", m_sipDomain);
265 } 265 }
266 requestData["password"] = voicePassword; 266 requestData["password"] = voicePassword;
267 267
268 ArrayList SendParams = new ArrayList(); 268 ArrayList SendParams = new ArrayList();
269 SendParams.Add(requestData); 269 SendParams.Add(requestData);
270 XmlRpcRequest updateAccountRequest = new XmlRpcRequest("account_update", SendParams); 270 XmlRpcRequest updateAccountRequest = new XmlRpcRequest("account_update", SendParams);
271 XmlRpcResponse updateAccountResponse = updateAccountRequest.Send(m_asterisk, m_asterisk_timeout); 271 XmlRpcResponse updateAccountResponse = updateAccountRequest.Send(m_asterisk, m_asterisk_timeout);
272 Hashtable responseData = (Hashtable) updateAccountResponse.Value; 272 Hashtable responseData = (Hashtable) updateAccountResponse.Value;
273 273
274 if (!responseData.ContainsKey("success")) throw new Exception("account_update call failed"); 274 if (!responseData.ContainsKey("success")) throw new Exception("account_update call failed");
275 275
276 bool success = Convert.ToBoolean((string) responseData["success"]); 276 bool success = Convert.ToBoolean((string) responseData["success"]);
277 if (!success) throw new Exception("account_update failed"); 277 if (!success) throw new Exception("account_update failed");
278 278
279 return r; 279 return r;
280 } 280 }
281 catch (Exception e) 281 catch (Exception e)
282 { 282 {
283 m_log.ErrorFormat("[ASTERISKVOICE][CAPS][PROVISIONVOICE]: {0}, retry later", e.Message); 283 m_log.ErrorFormat("[ASTERISKVOICE][CAPS][PROVISIONVOICE]: {0}, retry later", e.Message);
284 m_log.DebugFormat("[ASTERISKVOICE][CAPS][PROVISIONVOICE]: {0} failed", e.ToString()); 284 m_log.DebugFormat("[ASTERISKVOICE][CAPS][PROVISIONVOICE]: {0} failed", e.ToString());
285 285
286 return "<llsd>undef</llsd>"; 286 return "<llsd>undef</llsd>";
287 } 287 }
288 } 288 }
289 } 289 }
290} \ No newline at end of file 290} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs
index 8d9ba6f..1527f1e 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs
@@ -1,200 +1,200 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Reflection; 30using System.Reflection;
31using libsecondlife; 31using libsecondlife;
32using log4net; 32using log4net;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Framework.Servers; 36using OpenSim.Framework.Servers;
37using OpenSim.Region.Capabilities; 37using OpenSim.Region.Capabilities;
38using OpenSim.Region.Environment.Interfaces; 38using OpenSim.Region.Environment.Interfaces;
39using OpenSim.Region.Environment.Scenes; 39using OpenSim.Region.Environment.Scenes;
40using Caps=OpenSim.Region.Capabilities.Caps; 40using Caps=OpenSim.Region.Capabilities.Caps;
41 41
42namespace OpenSim.Region.Environment.Modules.Avatar.Voice.SIPVoice 42namespace OpenSim.Region.Environment.Modules.Avatar.Voice.SIPVoice
43{ 43{
44 public class SIPVoiceModule : IRegionModule 44 public class SIPVoiceModule : IRegionModule
45 { 45 {
46 private static readonly ILog m_log = 46 private static readonly ILog m_log =
47 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 private static readonly string m_parcelVoiceInfoRequestPath = "0007/"; 49 private static readonly string m_parcelVoiceInfoRequestPath = "0007/";
50 private static readonly string m_provisionVoiceAccountRequestPath = "0008/"; 50 private static readonly string m_provisionVoiceAccountRequestPath = "0008/";
51 private IConfig m_config; 51 private IConfig m_config;
52 private Scene m_scene; 52 private Scene m_scene;
53 private string m_sipDomain; 53 private string m_sipDomain;
54 54
55 #region IRegionModule Members 55 #region IRegionModule Members
56 56
57 public void Initialise(Scene scene, IConfigSource config) 57 public void Initialise(Scene scene, IConfigSource config)
58 { 58 {
59 m_scene = scene; 59 m_scene = scene;
60 m_config = config.Configs["Voice"]; 60 m_config = config.Configs["Voice"];
61 61
62 if (null == m_config || !m_config.GetBoolean("enabled", false)) 62 if (null == m_config || !m_config.GetBoolean("enabled", false))
63 { 63 {
64 m_log.Info("[VOICE] plugin disabled"); 64 m_log.Info("[VOICE] plugin disabled");
65 return; 65 return;
66 } 66 }
67 m_log.Info("[VOICE] plugin enabled"); 67 m_log.Info("[VOICE] plugin enabled");
68 68
69 m_sipDomain = m_config.GetString("sip_domain", String.Empty); 69 m_sipDomain = m_config.GetString("sip_domain", String.Empty);
70 if (String.IsNullOrEmpty(m_sipDomain)) 70 if (String.IsNullOrEmpty(m_sipDomain))
71 { 71 {
72 m_log.Error("[VOICE] plugin mis-configured: missing sip_domain configuration"); 72 m_log.Error("[VOICE] plugin mis-configured: missing sip_domain configuration");
73 m_log.Info("[VOICE] plugin disabled"); 73 m_log.Info("[VOICE] plugin disabled");
74 return; 74 return;
75 } 75 }
76 m_log.InfoFormat("[VOICE] using SIP domain {0}", m_sipDomain); 76 m_log.InfoFormat("[VOICE] using SIP domain {0}", m_sipDomain);
77 77
78 scene.EventManager.OnRegisterCaps += OnRegisterCaps; 78 scene.EventManager.OnRegisterCaps += OnRegisterCaps;
79 } 79 }
80 80
81 public void PostInitialise() 81 public void PostInitialise()
82 { 82 {
83 } 83 }
84 84
85 public void Close() 85 public void Close()
86 { 86 {
87 } 87 }
88 88
89 public string Name 89 public string Name
90 { 90 {
91 get { return "VoiceModule"; } 91 get { return "VoiceModule"; }
92 } 92 }
93 93
94 public bool IsSharedModule 94 public bool IsSharedModule
95 { 95 {
96 get { return false; } 96 get { return false; }
97 } 97 }
98 98
99 #endregion 99 #endregion
100 100
101 public void OnRegisterCaps(LLUUID agentID, Caps caps) 101 public void OnRegisterCaps(LLUUID agentID, Caps caps)
102 { 102 {
103 m_log.DebugFormat("[VOICE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); 103 m_log.DebugFormat("[VOICE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
104 string capsBase = "/CAPS/" + caps.CapsObjectPath; 104 string capsBase = "/CAPS/" + caps.CapsObjectPath;
105 caps.RegisterHandler("ParcelVoiceInfoRequest", 105 caps.RegisterHandler("ParcelVoiceInfoRequest",
106 new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath, 106 new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath,
107 delegate(string request, string path, string param) 107 delegate(string request, string path, string param)
108 { 108 {
109 return ParcelVoiceInfoRequest(request, path, param, 109 return ParcelVoiceInfoRequest(request, path, param,
110 agentID, caps); 110 agentID, caps);
111 })); 111 }));
112 caps.RegisterHandler("ProvisionVoiceAccountRequest", 112 caps.RegisterHandler("ProvisionVoiceAccountRequest",
113 new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath, 113 new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath,
114 delegate(string request, string path, string param) 114 delegate(string request, string path, string param)
115 { 115 {
116 return ProvisionVoiceAccountRequest(request, path, param, 116 return ProvisionVoiceAccountRequest(request, path, param,
117 agentID, caps); 117 agentID, caps);
118 })); 118 }));
119 } 119 }
120 120
121 /// <summary> 121 /// <summary>
122 /// Callback for a client request for ParcelVoiceInfo 122 /// Callback for a client request for ParcelVoiceInfo
123 /// </summary> 123 /// </summary>
124 /// <param name="request"></param> 124 /// <param name="request"></param>
125 /// <param name="path"></param> 125 /// <param name="path"></param>
126 /// <param name="param"></param> 126 /// <param name="param"></param>
127 /// <param name="agentID"></param> 127 /// <param name="agentID"></param>
128 /// <param name="caps"></param> 128 /// <param name="caps"></param>
129 /// <returns></returns> 129 /// <returns></returns>
130 public string ParcelVoiceInfoRequest(string request, string path, string param, 130 public string ParcelVoiceInfoRequest(string request, string path, string param,
131 LLUUID agentID, Caps caps) 131 LLUUID agentID, Caps caps)
132 { 132 {
133 try 133 try
134 { 134 {
135 m_log.DebugFormat("[VOICE][PARCELVOICE]: request: {0}, path: {1}, param: {2}", request, path, param); 135 m_log.DebugFormat("[VOICE][PARCELVOICE]: request: {0}, path: {1}, param: {2}", request, path, param);
136 136
137 // FIXME: get the creds from region file or from config 137 // FIXME: get the creds from region file or from config
138 Hashtable creds = new Hashtable(); 138 Hashtable creds = new Hashtable();
139 139
140 creds["channel_uri"] = String.Format("sip:{0}@{1}", agentID, m_sipDomain); 140 creds["channel_uri"] = String.Format("sip:{0}@{1}", agentID, m_sipDomain);
141 141
142 string regionName = m_scene.RegionInfo.RegionName; 142 string regionName = m_scene.RegionInfo.RegionName;
143 ScenePresence avatar = m_scene.GetScenePresence(agentID); 143 ScenePresence avatar = m_scene.GetScenePresence(agentID);
144 if (null == m_scene.LandChannel) throw new Exception("land data not yet available"); 144 if (null == m_scene.LandChannel) throw new Exception("land data not yet available");
145 LandData land = m_scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 145 LandData land = m_scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
146 146
147 LLSDParcelVoiceInfoResponse parcelVoiceInfo = 147 LLSDParcelVoiceInfoResponse parcelVoiceInfo =
148 new LLSDParcelVoiceInfoResponse(regionName, land.localID, creds); 148 new LLSDParcelVoiceInfoResponse(regionName, land.localID, creds);
149 149
150 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo); 150 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
151 m_log.DebugFormat("[VOICE][PARCELVOICE]: {0}", r); 151 m_log.DebugFormat("[VOICE][PARCELVOICE]: {0}", r);
152 152
153 return r; 153 return r;
154 } 154 }
155 catch (Exception e) 155 catch (Exception e)
156 { 156 {
157 m_log.ErrorFormat("[CAPS]: {0}, try again later", e.ToString()); 157 m_log.ErrorFormat("[CAPS]: {0}, try again later", e.ToString());
158 } 158 }
159 159
160 return null; 160 return null;
161 } 161 }
162 162
163 /// <summary> 163 /// <summary>
164 /// Callback for a client request for Voice Account Details 164 /// Callback for a client request for Voice Account Details
165 /// </summary> 165 /// </summary>
166 /// <param name="request"></param> 166 /// <param name="request"></param>
167 /// <param name="path"></param> 167 /// <param name="path"></param>
168 /// <param name="param"></param> 168 /// <param name="param"></param>
169 /// <param name="agentID"></param> 169 /// <param name="agentID"></param>
170 /// <param name="caps"></param> 170 /// <param name="caps"></param>
171 /// <returns></returns> 171 /// <returns></returns>
172 public string ProvisionVoiceAccountRequest(string request, string path, string param, 172 public string ProvisionVoiceAccountRequest(string request, string path, string param,
173 LLUUID agentID, Caps caps) 173 LLUUID agentID, Caps caps)
174 { 174 {
175 try 175 try
176 { 176 {
177 m_log.DebugFormat("[VOICE][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}", 177 m_log.DebugFormat("[VOICE][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
178 request, path, param); 178 request, path, param);
179 179
180 string voiceUser = "x" + Convert.ToBase64String(agentID.GetBytes()); 180 string voiceUser = "x" + Convert.ToBase64String(agentID.GetBytes());
181 voiceUser = voiceUser.Replace('+', '-').Replace('/', '_'); 181 voiceUser = voiceUser.Replace('+', '-').Replace('/', '_');
182 182
183 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); 183 CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID);
184 if (null == userInfo) throw new Exception("cannot get user details"); 184 if (null == userInfo) throw new Exception("cannot get user details");
185 185
186 LLSDVoiceAccountResponse voiceAccountResponse = 186 LLSDVoiceAccountResponse voiceAccountResponse =
187 new LLSDVoiceAccountResponse(voiceUser, "$1$" + userInfo.UserProfile.PasswordHash); 187 new LLSDVoiceAccountResponse(voiceUser, "$1$" + userInfo.UserProfile.PasswordHash);
188 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse); 188 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
189 m_log.DebugFormat("[CAPS][PROVISIONVOICE]: {0}", r); 189 m_log.DebugFormat("[CAPS][PROVISIONVOICE]: {0}", r);
190 return r; 190 return r;
191 } 191 }
192 catch (Exception e) 192 catch (Exception e)
193 { 193 {
194 m_log.ErrorFormat("[CAPS][PROVISIONVOICE]: {0}, retry later", e.Message); 194 m_log.ErrorFormat("[CAPS][PROVISIONVOICE]: {0}, retry later", e.Message);
195 } 195 }
196 196
197 return null; 197 return null;
198 } 198 }
199 } 199 }
200} \ No newline at end of file 200} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Framework/Commander.cs b/OpenSim/Region/Environment/Modules/Framework/Commander.cs
index 6cf8298..4430c10 100644
--- a/OpenSim/Region/Environment/Modules/Framework/Commander.cs
+++ b/OpenSim/Region/Environment/Modules/Framework/Commander.cs
@@ -1,308 +1,308 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Text; 31using System.Text;
32using log4net; 32using log4net;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35 35
36namespace OpenSim.Region.Environment.Modules.Framework 36namespace OpenSim.Region.Environment.Modules.Framework
37{ 37{
38 /// <summary> 38 /// <summary>
39 /// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s. 39 /// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
40 /// Used for console commands and script API generation 40 /// Used for console commands and script API generation
41 /// </summary> 41 /// </summary>
42 public class Command : ICommand 42 public class Command : ICommand
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 private List<CommandArgument> m_args = new List<CommandArgument>(); 45 private List<CommandArgument> m_args = new List<CommandArgument>();
46 46
47 private Action<object[]> m_command; 47 private Action<object[]> m_command;
48 private string m_help; 48 private string m_help;
49 private string m_name; 49 private string m_name;
50 50
51 public Command(string name, Action<Object[]> command, string help) 51 public Command(string name, Action<Object[]> command, string help)
52 { 52 {
53 m_name = name; 53 m_name = name;
54 m_command = command; 54 m_command = command;
55 m_help = help; 55 m_help = help;
56 } 56 }
57 57
58 #region ICommand Members 58 #region ICommand Members
59 59
60 public void AddArgument(string name, string helptext, string type) 60 public void AddArgument(string name, string helptext, string type)
61 { 61 {
62 m_args.Add(new CommandArgument(name, helptext, type)); 62 m_args.Add(new CommandArgument(name, helptext, type));
63 } 63 }
64 64
65 public string Name 65 public string Name
66 { 66 {
67 get { return m_name; } 67 get { return m_name; }
68 } 68 }
69 69
70 public string Help 70 public string Help
71 { 71 {
72 get { return m_help; } 72 get { return m_help; }
73 } 73 }
74 74
75 public Dictionary<string, string> Arguments 75 public Dictionary<string, string> Arguments
76 { 76 {
77 get 77 get
78 { 78 {
79 Dictionary<string, string> tmp = new Dictionary<string, string>(); 79 Dictionary<string, string> tmp = new Dictionary<string, string>();
80 foreach (CommandArgument arg in m_args) 80 foreach (CommandArgument arg in m_args)
81 { 81 {
82 tmp.Add(arg.Name, arg.ArgumentType); 82 tmp.Add(arg.Name, arg.ArgumentType);
83 } 83 }
84 return tmp; 84 return tmp;
85 } 85 }
86 } 86 }
87 87
88 public void ShowConsoleHelp() 88 public void ShowConsoleHelp()
89 { 89 {
90 m_log.Info("== " + Name + " =="); 90 m_log.Info("== " + Name + " ==");
91 m_log.Info(m_help); 91 m_log.Info(m_help);
92 m_log.Info("= Parameters ="); 92 m_log.Info("= Parameters =");
93 foreach (CommandArgument arg in m_args) 93 foreach (CommandArgument arg in m_args)
94 { 94 {
95 m_log.Info("* " + arg.Name + " (" + arg.ArgumentType + ")"); 95 m_log.Info("* " + arg.Name + " (" + arg.ArgumentType + ")");
96 m_log.Info("\t" + arg.HelpText); 96 m_log.Info("\t" + arg.HelpText);
97 } 97 }
98 } 98 }
99 99
100 public void Run(Object[] args) 100 public void Run(Object[] args)
101 { 101 {
102 Object[] cleanArgs = new Object[m_args.Count]; 102 Object[] cleanArgs = new Object[m_args.Count];
103 103
104 if (args.Length < cleanArgs.Length) 104 if (args.Length < cleanArgs.Length)
105 { 105 {
106 m_log.Error("Missing " + (cleanArgs.Length - args.Length) + " argument(s)"); 106 m_log.Error("Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
107 ShowConsoleHelp(); 107 ShowConsoleHelp();
108 return; 108 return;
109 } 109 }
110 if (args.Length > cleanArgs.Length) 110 if (args.Length > cleanArgs.Length)
111 { 111 {
112 m_log.Error("Too many arguments for this command. Type '<module> <command> help' for help."); 112 m_log.Error("Too many arguments for this command. Type '<module> <command> help' for help.");
113 return; 113 return;
114 } 114 }
115 115
116 int i = 0; 116 int i = 0;
117 foreach (Object arg in args) 117 foreach (Object arg in args)
118 { 118 {
119 if (string.IsNullOrEmpty(arg.ToString())) 119 if (string.IsNullOrEmpty(arg.ToString()))
120 { 120 {
121 m_log.Error("Empty arguments are not allowed"); 121 m_log.Error("Empty arguments are not allowed");
122 return; 122 return;
123 } 123 }
124 try 124 try
125 { 125 {
126 switch (m_args[i].ArgumentType) 126 switch (m_args[i].ArgumentType)
127 { 127 {
128 case "String": 128 case "String":
129 m_args[i].ArgumentValue = arg.ToString(); 129 m_args[i].ArgumentValue = arg.ToString();
130 break; 130 break;
131 case "Integer": 131 case "Integer":
132 m_args[i].ArgumentValue = Int32.Parse(arg.ToString()); 132 m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
133 break; 133 break;
134 case "Double": 134 case "Double":
135 m_args[i].ArgumentValue = Double.Parse(arg.ToString()); 135 m_args[i].ArgumentValue = Double.Parse(arg.ToString());
136 break; 136 break;
137 case "Boolean": 137 case "Boolean":
138 m_args[i].ArgumentValue = Boolean.Parse(arg.ToString()); 138 m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
139 break; 139 break;
140 default: 140 default:
141 m_log.Error("Unknown desired type for argument " + m_args[i].Name + " on command " + m_name); 141 m_log.Error("Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
142 break; 142 break;
143 } 143 }
144 } 144 }
145 catch (FormatException) 145 catch (FormatException)
146 { 146 {
147 m_log.Error("Argument number " + (i + 1) + 147 m_log.Error("Argument number " + (i + 1) +
148 " (" + m_args[i].Name + ") must be a valid " + 148 " (" + m_args[i].Name + ") must be a valid " +
149 m_args[i].ArgumentType.ToLower() + "."); 149 m_args[i].ArgumentType.ToLower() + ".");
150 } 150 }
151 cleanArgs[i] = m_args[i].ArgumentValue; 151 cleanArgs[i] = m_args[i].ArgumentValue;
152 152
153 i++; 153 i++;
154 } 154 }
155 155
156 m_command.Invoke(cleanArgs); 156 m_command.Invoke(cleanArgs);
157 } 157 }
158 158
159 #endregion 159 #endregion
160 } 160 }
161 161
162 /// <summary> 162 /// <summary>
163 /// A single command argument, contains name, type and at runtime, value. 163 /// A single command argument, contains name, type and at runtime, value.
164 /// </summary> 164 /// </summary>
165 public class CommandArgument 165 public class CommandArgument
166 { 166 {
167 private string m_help; 167 private string m_help;
168 private string m_name; 168 private string m_name;
169 private string m_type; 169 private string m_type;
170 private Object m_val; 170 private Object m_val;
171 171
172 public CommandArgument(string name, string help, string type) 172 public CommandArgument(string name, string help, string type)
173 { 173 {
174 m_name = name; 174 m_name = name;
175 m_help = help; 175 m_help = help;
176 m_type = type; 176 m_type = type;
177 } 177 }
178 178
179 public string Name 179 public string Name
180 { 180 {
181 get { return m_name; } 181 get { return m_name; }
182 } 182 }
183 183
184 public string HelpText 184 public string HelpText
185 { 185 {
186 get { return m_help; } 186 get { return m_help; }
187 } 187 }
188 188
189 public string ArgumentType 189 public string ArgumentType
190 { 190 {
191 get { return m_type; } 191 get { return m_type; }
192 } 192 }
193 193
194 public Object ArgumentValue 194 public Object ArgumentValue
195 { 195 {
196 get { return m_val; } 196 get { return m_val; }
197 set { m_val = value; } 197 set { m_val = value; }
198 } 198 }
199 } 199 }
200 200
201 /// <summary> 201 /// <summary>
202 /// A class to enable modules to register console and script commands, which enforces typing and valid input. 202 /// A class to enable modules to register console and script commands, which enforces typing and valid input.
203 /// </summary> 203 /// </summary>
204 public class Commander : ICommander 204 public class Commander : ICommander
205 { 205 {
206 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 206 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
207 private Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>(); 207 private Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>();
208 private string m_name; 208 private string m_name;
209 209
210 public Commander(string name) 210 public Commander(string name)
211 { 211 {
212 m_name = name; 212 m_name = name;
213 } 213 }
214 214
215 #region ICommander Members 215 #region ICommander Members
216 216
217 public void RegisterCommand(string commandName, ICommand command) 217 public void RegisterCommand(string commandName, ICommand command)
218 { 218 {
219 m_commands[commandName] = command; 219 m_commands[commandName] = command;
220 } 220 }
221 221
222 /// <summary> 222 /// <summary>
223 /// Generates a runtime C# class which can be compiled and inserted via reflection to enable modules to register new script commands 223 /// Generates a runtime C# class which can be compiled and inserted via reflection to enable modules to register new script commands
224 /// </summary> 224 /// </summary>
225 /// <returns>Returns C# source code to create a binding</returns> 225 /// <returns>Returns C# source code to create a binding</returns>
226 public string GenerateRuntimeAPI() 226 public string GenerateRuntimeAPI()
227 { 227 {
228 string classSrc = "\n\tpublic class " + m_name + " {\n"; 228 string classSrc = "\n\tpublic class " + m_name + " {\n";
229 foreach (ICommand com in m_commands.Values) 229 foreach (ICommand com in m_commands.Values)
230 { 230 {
231 classSrc += "\tpublic void " + EscapeRuntimeAPICommand(com.Name) + "( "; 231 classSrc += "\tpublic void " + EscapeRuntimeAPICommand(com.Name) + "( ";
232 foreach (KeyValuePair<string, string> arg in com.Arguments) 232 foreach (KeyValuePair<string, string> arg in com.Arguments)
233 { 233 {
234 classSrc += arg.Value + " " + Util.Md5Hash(arg.Key) + ","; 234 classSrc += arg.Value + " " + Util.Md5Hash(arg.Key) + ",";
235 } 235 }
236 classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma 236 classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma
237 classSrc += " )\n\t{\n"; 237 classSrc += " )\n\t{\n";
238 classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n"; 238 classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n";
239 int i = 0; 239 int i = 0;
240 foreach (KeyValuePair<string, string> arg in com.Arguments) 240 foreach (KeyValuePair<string, string> arg in com.Arguments)
241 { 241 {
242 classSrc += "\t\targs[" + i.ToString() + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n"; 242 classSrc += "\t\targs[" + i.ToString() + "] = " + Util.Md5Hash(arg.Key) + " " + ";\n";
243 i++; 243 i++;
244 } 244 }
245 classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n"; 245 classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n";
246 classSrc += "\t}\n"; 246 classSrc += "\t}\n";
247 } 247 }
248 classSrc += "}\n"; 248 classSrc += "}\n";
249 249
250 return classSrc; 250 return classSrc;
251 } 251 }
252 252
253 /// <summary> 253 /// <summary>
254 /// Runs a specified function with attached arguments 254 /// Runs a specified function with attached arguments
255 /// *** <b>DO NOT CALL DIRECTLY.</b> *** 255 /// *** <b>DO NOT CALL DIRECTLY.</b> ***
256 /// Call ProcessConsoleCommand instead if handling human input. 256 /// Call ProcessConsoleCommand instead if handling human input.
257 /// </summary> 257 /// </summary>
258 /// <param name="function">The function name to call</param> 258 /// <param name="function">The function name to call</param>
259 /// <param name="args">The function parameters</param> 259 /// <param name="args">The function parameters</param>
260 public void Run(string function, object[] args) 260 public void Run(string function, object[] args)
261 { 261 {
262 m_commands[function].Run(args); 262 m_commands[function].Run(args);
263 } 263 }
264 264
265 public void ProcessConsoleCommand(string function, string[] args) 265 public void ProcessConsoleCommand(string function, string[] args)
266 { 266 {
267 if (m_commands.ContainsKey(function)) 267 if (m_commands.ContainsKey(function))
268 { 268 {
269 if (args.Length > 0 && args[0] == "help") 269 if (args.Length > 0 && args[0] == "help")
270 { 270 {
271 m_commands[function].ShowConsoleHelp(); 271 m_commands[function].ShowConsoleHelp();
272 } 272 }
273 else 273 else
274 { 274 {
275 m_commands[function].Run(args); 275 m_commands[function].Run(args);
276 } 276 }
277 } 277 }
278 else 278 else
279 { 279 {
280 if (function != "help") 280 if (function != "help")
281 m_log.Error("Invalid command - No such command exists"); 281 m_log.Error("Invalid command - No such command exists");
282 if (function == "api") 282 if (function == "api")
283 m_log.Info(GenerateRuntimeAPI()); 283 m_log.Info(GenerateRuntimeAPI());
284 ShowConsoleHelp(); 284 ShowConsoleHelp();
285 } 285 }
286 } 286 }
287 287
288 #endregion 288 #endregion
289 289
290 private void ShowConsoleHelp() 290 private void ShowConsoleHelp()
291 { 291 {
292 m_log.Info("===" + m_name + "==="); 292 m_log.Info("===" + m_name + "===");
293 foreach (ICommand com in m_commands.Values) 293 foreach (ICommand com in m_commands.Values)
294 { 294 {
295 m_log.Info("* " + com.Name + " - " + com.Help); 295 m_log.Info("* " + com.Name + " - " + com.Help);
296 } 296 }
297 } 297 }
298 298
299 private string EscapeRuntimeAPICommand(string command) 299 private string EscapeRuntimeAPICommand(string command)
300 { 300 {
301 command = command.Replace('-', '_'); 301 command = command.Replace('-', '_');
302 StringBuilder tmp = new StringBuilder(command); 302 StringBuilder tmp = new StringBuilder(command);
303 tmp[0] = tmp[0].ToString().ToUpper().ToCharArray()[0]; 303 tmp[0] = tmp[0].ToString().ToUpper().ToCharArray()[0];
304 304
305 return tmp.ToString(); 305 return tmp.ToString();
306 } 306 }
307 } 307 }
308} \ No newline at end of file 308} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Framework/CommanderTestModule.cs b/OpenSim/Region/Environment/Modules/Framework/CommanderTestModule.cs
index cf87021..7b5c981 100644
--- a/OpenSim/Region/Environment/Modules/Framework/CommanderTestModule.cs
+++ b/OpenSim/Region/Environment/Modules/Framework/CommanderTestModule.cs
@@ -1,88 +1,88 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using Nini.Config; 29using Nini.Config;
30using OpenSim.Region.Environment.Interfaces; 30using OpenSim.Region.Environment.Interfaces;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32 32
33namespace OpenSim.Region.Environment.Modules.Framework 33namespace OpenSim.Region.Environment.Modules.Framework
34{ 34{
35 public class CommanderTestModule : IRegionModule, ICommandableModule 35 public class CommanderTestModule : IRegionModule, ICommandableModule
36 { 36 {
37 private Commander m_commander = new Commander("CommanderTest"); 37 private Commander m_commander = new Commander("CommanderTest");
38 private Scene m_scene; 38 private Scene m_scene;
39 39
40 #region ICommandableModule Members 40 #region ICommandableModule Members
41 41
42 public ICommander CommandInterface 42 public ICommander CommandInterface
43 { 43 {
44 get { throw new NotImplementedException(); } 44 get { throw new NotImplementedException(); }
45 } 45 }
46 46
47 #endregion 47 #endregion
48 48
49 #region IRegionModule Members 49 #region IRegionModule Members
50 50
51 public void Initialise(Scene scene, IConfigSource source) 51 public void Initialise(Scene scene, IConfigSource source)
52 { 52 {
53 m_scene = scene; 53 m_scene = scene;
54 } 54 }
55 55
56 public void PostInitialise() 56 public void PostInitialise()
57 { 57 {
58 Command testCommand = new Command("hello", InterfaceHelloWorld, "Says a simple debugging test string"); 58 Command testCommand = new Command("hello", InterfaceHelloWorld, "Says a simple debugging test string");
59 testCommand.AddArgument("world", "Write world here", "string"); 59 testCommand.AddArgument("world", "Write world here", "string");
60 60
61 m_commander.RegisterCommand("hello", testCommand); 61 m_commander.RegisterCommand("hello", testCommand);
62 62
63 // Register me 63 // Register me
64 m_scene.RegisterModuleCommander("commandertest", m_commander); 64 m_scene.RegisterModuleCommander("commandertest", m_commander);
65 } 65 }
66 66
67 public void Close() 67 public void Close()
68 { 68 {
69 } 69 }
70 70
71 public string Name 71 public string Name
72 { 72 {
73 get { return "CommanderTestModule"; } 73 get { return "CommanderTestModule"; }
74 } 74 }
75 75
76 public bool IsSharedModule 76 public bool IsSharedModule
77 { 77 {
78 get { return false; } 78 get { return false; }
79 } 79 }
80 80
81 #endregion 81 #endregion
82 82
83 private void InterfaceHelloWorld(Object[] args) 83 private void InterfaceHelloWorld(Object[] args)
84 { 84 {
85 Console.WriteLine("Hello World"); 85 Console.WriteLine("Hello World");
86 } 86 }
87 } 87 }
88} \ No newline at end of file 88} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Grid/Interregion/IInterregionModule.cs b/OpenSim/Region/Environment/Modules/Grid/Interregion/IInterregionModule.cs
index ac4062b..95d22f0 100644
--- a/OpenSim/Region/Environment/Modules/Grid/Interregion/IInterregionModule.cs
+++ b/OpenSim/Region/Environment/Modules/Grid/Interregion/IInterregionModule.cs
@@ -1,16 +1,16 @@
1using OpenSim.Framework; 1using OpenSim.Framework;
2using OpenSim.Region.Environment.Modules.Communications.Interregion; 2using OpenSim.Region.Environment.Modules.Communications.Interregion;
3using OpenSim.Region.Environment.Scenes; 3using OpenSim.Region.Environment.Scenes;
4 4
5namespace OpenSim.Region.Environment.Modules.Grid.Interregion 5namespace OpenSim.Region.Environment.Modules.Grid.Interregion
6{ 6{
7 public interface IInterregionModule 7 public interface IInterregionModule
8 { 8 {
9 void RegisterMethod<T>(T e); 9 void RegisterMethod<T>(T e);
10 bool HasInterface<T>(Location loc); 10 bool HasInterface<T>(Location loc);
11 T RequestInterface<T>(Location loc); 11 T RequestInterface<T>(Location loc);
12 T[] RequestInterface<T>(); 12 T[] RequestInterface<T>();
13 Location GetLocationByDirection(Scene scene, InterregionModule.Direction dir); 13 Location GetLocationByDirection(Scene scene, InterregionModule.Direction dir);
14 void internal_CreateRemotingObjects(); 14 void internal_CreateRemotingObjects();
15 } 15 }
16} \ No newline at end of file 16} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Grid/Interregion/InterregionModule.cs b/OpenSim/Region/Environment/Modules/Grid/Interregion/InterregionModule.cs
index 8307e50..651ed60 100644
--- a/OpenSim/Region/Environment/Modules/Grid/Interregion/InterregionModule.cs
+++ b/OpenSim/Region/Environment/Modules/Grid/Interregion/InterregionModule.cs
@@ -1,180 +1,180 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Runtime.Remoting; 3using System.Runtime.Remoting;
4using System.Runtime.Remoting.Channels; 4using System.Runtime.Remoting.Channels;
5using System.Runtime.Remoting.Channels.Tcp; 5using System.Runtime.Remoting.Channels.Tcp;
6using Nini.Config; 6using Nini.Config;
7using OpenSim.Framework; 7using OpenSim.Framework;
8using OpenSim.Region.Environment.Interfaces; 8using OpenSim.Region.Environment.Interfaces;
9using OpenSim.Region.Environment.Modules.Grid.Interregion; 9using OpenSim.Region.Environment.Modules.Grid.Interregion;
10using OpenSim.Region.Environment.Scenes; 10using OpenSim.Region.Environment.Scenes;
11 11
12namespace OpenSim.Region.Environment.Modules.Communications.Interregion 12namespace OpenSim.Region.Environment.Modules.Communications.Interregion
13{ 13{
14 public class InterregionModule : IInterregionModule, IRegionModule 14 public class InterregionModule : IInterregionModule, IRegionModule
15 { 15 {
16 #region Direction enum 16 #region Direction enum
17 17
18 public enum Direction 18 public enum Direction
19 { 19 {
20 North, 20 North,
21 NorthEast, 21 NorthEast,
22 East, 22 East,
23 SouthEast, 23 SouthEast,
24 South, 24 South,
25 SouthWest, 25 SouthWest,
26 West, 26 West,
27 NorthWest 27 NorthWest
28 } 28 }
29 29
30 #endregion 30 #endregion
31 31
32 private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>(); 32 private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>();
33 private readonly List<Location> m_myLocations = new List<Location>(); 33 private readonly List<Location> m_myLocations = new List<Location>();
34 34
35 private readonly Dictionary<Location, string[]> m_neighbourInterfaces = new Dictionary<Location, string[]>(); 35 private readonly Dictionary<Location, string[]> m_neighbourInterfaces = new Dictionary<Location, string[]>();
36 private readonly Dictionary<Location, RemotingObject> m_neighbourRemote = new Dictionary<Location, RemotingObject>(); 36 private readonly Dictionary<Location, RemotingObject> m_neighbourRemote = new Dictionary<Location, RemotingObject>();
37 private IConfigSource m_config; 37 private IConfigSource m_config;
38 private bool m_enabled = false; 38 private bool m_enabled = false;
39 39
40 private Object m_lockObject = new object(); 40 private Object m_lockObject = new object();
41 private RemotingObject m_myRemote; 41 private RemotingObject m_myRemote;
42 private TcpChannel m_tcpChannel; 42 private TcpChannel m_tcpChannel;
43 private int m_tcpPort = 10101; 43 private int m_tcpPort = 10101;
44 44
45 #region IInterregionModule Members 45 #region IInterregionModule Members
46 46
47 public void internal_CreateRemotingObjects() 47 public void internal_CreateRemotingObjects()
48 { 48 {
49 lock (m_lockObject) 49 lock (m_lockObject)
50 { 50 {
51 if (m_tcpChannel == null) 51 if (m_tcpChannel == null)
52 { 52 {
53 m_myRemote = new RemotingObject(m_interfaces, m_myLocations.ToArray()); 53 m_myRemote = new RemotingObject(m_interfaces, m_myLocations.ToArray());
54 m_tcpChannel = new TcpChannel(m_tcpPort); 54 m_tcpChannel = new TcpChannel(m_tcpPort);
55 55
56 ChannelServices.RegisterChannel(m_tcpChannel, false); 56 ChannelServices.RegisterChannel(m_tcpChannel, false);
57 RemotingServices.Marshal(m_myRemote, "OpenSimRemote2", typeof (RemotingObject)); 57 RemotingServices.Marshal(m_myRemote, "OpenSimRemote2", typeof (RemotingObject));
58 } 58 }
59 } 59 }
60 } 60 }
61 61
62 public void RegisterMethod<T>(T e) 62 public void RegisterMethod<T>(T e)
63 { 63 {
64 m_interfaces[typeof (T)] = e; 64 m_interfaces[typeof (T)] = e;
65 } 65 }
66 66
67 public bool HasInterface<T>(Location loc) 67 public bool HasInterface<T>(Location loc)
68 { 68 {
69 foreach (string val in m_neighbourInterfaces[loc]) 69 foreach (string val in m_neighbourInterfaces[loc])
70 { 70 {
71 if (val == typeof (T).FullName) 71 if (val == typeof (T).FullName)
72 { 72 {
73 return true; 73 return true;
74 } 74 }
75 } 75 }
76 return false; 76 return false;
77 } 77 }
78 78
79 public T RequestInterface<T>(Location loc) 79 public T RequestInterface<T>(Location loc)
80 { 80 {
81 if (m_neighbourRemote.ContainsKey(loc)) 81 if (m_neighbourRemote.ContainsKey(loc))
82 { 82 {
83 return m_neighbourRemote[loc].RequestInterface<T>(); 83 return m_neighbourRemote[loc].RequestInterface<T>();
84 } 84 }
85 else 85 else
86 { 86 {
87 throw new IndexOutOfRangeException("No neighbour availible at that location"); 87 throw new IndexOutOfRangeException("No neighbour availible at that location");
88 } 88 }
89 } 89 }
90 90
91 public T[] RequestInterface<T>() 91 public T[] RequestInterface<T>()
92 { 92 {
93 List<T> m_t = new List<T>(); 93 List<T> m_t = new List<T>();
94 foreach (RemotingObject remote in m_neighbourRemote.Values) 94 foreach (RemotingObject remote in m_neighbourRemote.Values)
95 { 95 {
96 try 96 try
97 { 97 {
98 m_t.Add(remote.RequestInterface<T>()); 98 m_t.Add(remote.RequestInterface<T>());
99 } 99 }
100 catch (NotSupportedException) 100 catch (NotSupportedException)
101 { 101 {
102 } 102 }
103 } 103 }
104 return m_t.ToArray(); 104 return m_t.ToArray();
105 } 105 }
106 106
107 public Location GetLocationByDirection(Scene scene, Direction dir) 107 public Location GetLocationByDirection(Scene scene, Direction dir)
108 { 108 {
109 return new Location(0, 0); 109 return new Location(0, 0);
110 } 110 }
111 111
112 #endregion 112 #endregion
113 113
114 //TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated. 114 //TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
115 115
116 #region IRegionModule Members 116 #region IRegionModule Members
117 117
118 public void Initialise(Scene scene, IConfigSource source) 118 public void Initialise(Scene scene, IConfigSource source)
119 { 119 {
120 if (m_enabled) 120 if (m_enabled)
121 { 121 {
122 m_myLocations.Add(new Location((int) scene.RegionInfo.RegionLocX, 122 m_myLocations.Add(new Location((int) scene.RegionInfo.RegionLocX,
123 (int) scene.RegionInfo.RegionLocY)); 123 (int) scene.RegionInfo.RegionLocY));
124 m_config = source; 124 m_config = source;
125 125
126 scene.RegisterModuleInterface<IInterregionModule>(this); 126 scene.RegisterModuleInterface<IInterregionModule>(this);
127 } 127 }
128 } 128 }
129 129
130 //TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated. 130 //TODO: This prevents us from registering new scenes after PostInitialise if we want comms updated.
131 public void PostInitialise() 131 public void PostInitialise()
132 { 132 {
133 if (m_enabled) 133 if (m_enabled)
134 { 134 {
135 try 135 try
136 { 136 {
137 m_tcpPort = m_config.Configs["Comms"].GetInt("remoting_port", m_tcpPort); 137 m_tcpPort = m_config.Configs["Comms"].GetInt("remoting_port", m_tcpPort);
138 } 138 }
139 catch 139 catch
140 { 140 {
141 } 141 }
142 142
143 internal_CreateRemotingObjects(); 143 internal_CreateRemotingObjects();
144 } 144 }
145 } 145 }
146 146
147 public void Close() 147 public void Close()
148 { 148 {
149 ChannelServices.UnregisterChannel(m_tcpChannel); 149 ChannelServices.UnregisterChannel(m_tcpChannel);
150 } 150 }
151 151
152 public string Name 152 public string Name
153 { 153 {
154 get { return "InterregionModule"; } 154 get { return "InterregionModule"; }
155 } 155 }
156 156
157 public bool IsSharedModule 157 public bool IsSharedModule
158 { 158 {
159 get { return true; } 159 get { return true; }
160 } 160 }
161 161
162 #endregion 162 #endregion
163 163
164 public void RegisterRemoteRegion(string uri) 164 public void RegisterRemoteRegion(string uri)
165 { 165 {
166 RegisterRemotingInterface((RemotingObject) Activator.GetObject(typeof (RemotingObject), uri)); 166 RegisterRemotingInterface((RemotingObject) Activator.GetObject(typeof (RemotingObject), uri));
167 } 167 }
168 168
169 private void RegisterRemotingInterface(RemotingObject remote) 169 private void RegisterRemotingInterface(RemotingObject remote)
170 { 170 {
171 Location[] locs = remote.GetLocations(); 171 Location[] locs = remote.GetLocations();
172 string[] interfaces = remote.GetInterfaces(); 172 string[] interfaces = remote.GetInterfaces();
173 foreach (Location loc in locs) 173 foreach (Location loc in locs)
174 { 174 {
175 m_neighbourInterfaces[loc] = interfaces; 175 m_neighbourInterfaces[loc] = interfaces;
176 m_neighbourRemote[loc] = remote; 176 m_neighbourRemote[loc] = remote;
177 } 177 }
178 } 178 }
179 } 179 }
180} \ No newline at end of file 180} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Grid/Interregion/RemotingObject.cs b/OpenSim/Region/Environment/Modules/Grid/Interregion/RemotingObject.cs
index 2c72bb9..453a2b7 100644
--- a/OpenSim/Region/Environment/Modules/Grid/Interregion/RemotingObject.cs
+++ b/OpenSim/Region/Environment/Modules/Grid/Interregion/RemotingObject.cs
@@ -1,50 +1,50 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using OpenSim.Framework; 3using OpenSim.Framework;
4 4
5namespace OpenSim.Region.Environment.Modules.Grid.Interregion 5namespace OpenSim.Region.Environment.Modules.Grid.Interregion
6{ 6{
7 public class RemotingObject : MarshalByRefObject 7 public class RemotingObject : MarshalByRefObject
8 { 8 {
9 private readonly Location[] m_coords; 9 private readonly Location[] m_coords;
10 private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>(); 10 private readonly Dictionary<Type, Object> m_interfaces = new Dictionary<Type, object>();
11 11
12 public RemotingObject(Dictionary<Type, Object> myInterfaces, Location[] coords) 12 public RemotingObject(Dictionary<Type, Object> myInterfaces, Location[] coords)
13 { 13 {
14 m_interfaces = myInterfaces; 14 m_interfaces = myInterfaces;
15 m_coords = coords; 15 m_coords = coords;
16 } 16 }
17 17
18 public Location[] GetLocations() 18 public Location[] GetLocations()
19 { 19 {
20 return (Location[]) m_coords.Clone(); 20 return (Location[]) m_coords.Clone();
21 } 21 }
22 22
23 public string[] GetInterfaces() 23 public string[] GetInterfaces()
24 { 24 {
25 string[] interfaces = new string[m_interfaces.Count]; 25 string[] interfaces = new string[m_interfaces.Count];
26 int i = 0; 26 int i = 0;
27 27
28 foreach (KeyValuePair<Type, object> pair in m_interfaces) 28 foreach (KeyValuePair<Type, object> pair in m_interfaces)
29 { 29 {
30 interfaces[i++] = pair.Key.FullName; 30 interfaces[i++] = pair.Key.FullName;
31 } 31 }
32 32
33 return interfaces; 33 return interfaces;
34 } 34 }
35 35
36 /// <summary> 36 /// <summary>
37 /// Returns a registered interface availible to neighbouring regions. 37 /// Returns a registered interface availible to neighbouring regions.
38 /// </summary> 38 /// </summary>
39 /// <typeparam name="T">The type of interface you wish to request</typeparam> 39 /// <typeparam name="T">The type of interface you wish to request</typeparam>
40 /// <returns>A MarshalByRefObject inherited from this region inheriting the interface requested.</returns> 40 /// <returns>A MarshalByRefObject inherited from this region inheriting the interface requested.</returns>
41 /// <remarks>All registered interfaces <b>MUST</b> inherit from MarshalByRefObject and use only serialisable types.</remarks> 41 /// <remarks>All registered interfaces <b>MUST</b> inherit from MarshalByRefObject and use only serialisable types.</remarks>
42 public T RequestInterface<T>() 42 public T RequestInterface<T>()
43 { 43 {
44 if (m_interfaces.ContainsKey(typeof (T))) 44 if (m_interfaces.ContainsKey(typeof (T)))
45 return (T) m_interfaces[typeof (T)]; 45 return (T) m_interfaces[typeof (T)];
46 46
47 throw new NotSupportedException("No such interface registered."); 47 throw new NotSupportedException("No such interface registered.");
48 } 48 }
49 } 49 }
50} \ No newline at end of file 50} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 68ca5e9..c0e3d3b 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -1,283 +1,283 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Drawing; 30using System.Drawing;
31using System.Drawing.Imaging; 31using System.Drawing.Imaging;
32using libsecondlife; 32using libsecondlife;
33using Nini.Config; 33using Nini.Config;
34using OpenJPEGNet; 34using OpenJPEGNet;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Environment.Interfaces;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
38 38
39namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture 39namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
40{ 40{
41 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager 41 public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
42 { 42 {
43 private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); 43 private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
44 44
45 private Dictionary<string, IDynamicTextureRender> RenderPlugins = 45 private Dictionary<string, IDynamicTextureRender> RenderPlugins =
46 new Dictionary<string, IDynamicTextureRender>(); 46 new Dictionary<string, IDynamicTextureRender>();
47 47
48 private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); 48 private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
49 49
50 #region IDynamicTextureManager Members 50 #region IDynamicTextureManager Members
51 51
52 public void RegisterRender(string handleType, IDynamicTextureRender render) 52 public void RegisterRender(string handleType, IDynamicTextureRender render)
53 { 53 {
54 if (!RenderPlugins.ContainsKey(handleType)) 54 if (!RenderPlugins.ContainsKey(handleType))
55 { 55 {
56 RenderPlugins.Add(handleType, render); 56 RenderPlugins.Add(handleType, render);
57 } 57 }
58 } 58 }
59 59
60 public void ReturnData(LLUUID id, byte[] data) 60 public void ReturnData(LLUUID id, byte[] data)
61 { 61 {
62 if (Updaters.ContainsKey(id)) 62 if (Updaters.ContainsKey(id))
63 { 63 {
64 DynamicTextureUpdater updater = Updaters[id]; 64 DynamicTextureUpdater updater = Updaters[id];
65 if (RegisteredScenes.ContainsKey(updater.SimUUID)) 65 if (RegisteredScenes.ContainsKey(updater.SimUUID))
66 { 66 {
67 Scene scene = RegisteredScenes[updater.SimUUID]; 67 Scene scene = RegisteredScenes[updater.SimUUID];
68 updater.DataReceived(data, scene); 68 updater.DataReceived(data, scene);
69 } 69 }
70 } 70 }
71 } 71 }
72 72
73 73
74 public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, 74 public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
75 string extraParams, int updateTimer) 75 string extraParams, int updateTimer)
76 { 76 {
77 return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); 77 return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255);
78 } 78 }
79 79
80 public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, 80 public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
81 string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) 81 string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
82 { 82 {
83 if (RenderPlugins.ContainsKey(contentType)) 83 if (RenderPlugins.ContainsKey(contentType))
84 { 84 {
85 //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); 85 //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
86 86
87 DynamicTextureUpdater updater = new DynamicTextureUpdater(); 87 DynamicTextureUpdater updater = new DynamicTextureUpdater();
88 updater.SimUUID = simID; 88 updater.SimUUID = simID;
89 updater.PrimID = primID; 89 updater.PrimID = primID;
90 updater.ContentType = contentType; 90 updater.ContentType = contentType;
91 updater.Url = url; 91 updater.Url = url;
92 updater.UpdateTimer = updateTimer; 92 updater.UpdateTimer = updateTimer;
93 updater.UpdaterID = LLUUID.Random(); 93 updater.UpdaterID = LLUUID.Random();
94 updater.Params = extraParams; 94 updater.Params = extraParams;
95 updater.BlendWithOldTexture = SetBlending; 95 updater.BlendWithOldTexture = SetBlending;
96 updater.FrontAlpha = AlphaValue; 96 updater.FrontAlpha = AlphaValue;
97 97
98 if (!Updaters.ContainsKey(updater.UpdaterID)) 98 if (!Updaters.ContainsKey(updater.UpdaterID))
99 { 99 {
100 Updaters.Add(updater.UpdaterID, updater); 100 Updaters.Add(updater.UpdaterID, updater);
101 } 101 }
102 102
103 RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); 103 RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
104 return updater.UpdaterID; 104 return updater.UpdaterID;
105 } 105 }
106 return LLUUID.Zero; 106 return LLUUID.Zero;
107 } 107 }
108 108
109 public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, 109 public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
110 string extraParams, int updateTimer) 110 string extraParams, int updateTimer)
111 { 111 {
112 return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); 112 return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255);
113 } 113 }
114 114
115 public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, 115 public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
116 string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) 116 string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
117 { 117 {
118 if (RenderPlugins.ContainsKey(contentType)) 118 if (RenderPlugins.ContainsKey(contentType))
119 { 119 {
120 DynamicTextureUpdater updater = new DynamicTextureUpdater(); 120 DynamicTextureUpdater updater = new DynamicTextureUpdater();
121 updater.SimUUID = simID; 121 updater.SimUUID = simID;
122 updater.PrimID = primID; 122 updater.PrimID = primID;
123 updater.ContentType = contentType; 123 updater.ContentType = contentType;
124 updater.BodyData = data; 124 updater.BodyData = data;
125 updater.UpdateTimer = updateTimer; 125 updater.UpdateTimer = updateTimer;
126 updater.UpdaterID = LLUUID.Random(); 126 updater.UpdaterID = LLUUID.Random();
127 updater.Params = extraParams; 127 updater.Params = extraParams;
128 updater.BlendWithOldTexture = SetBlending; 128 updater.BlendWithOldTexture = SetBlending;
129 updater.FrontAlpha = AlphaValue; 129 updater.FrontAlpha = AlphaValue;
130 130
131 if (!Updaters.ContainsKey(updater.UpdaterID)) 131 if (!Updaters.ContainsKey(updater.UpdaterID))
132 { 132 {
133 Updaters.Add(updater.UpdaterID, updater); 133 Updaters.Add(updater.UpdaterID, updater);
134 } 134 }
135 135
136 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); 136 RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
137 return updater.UpdaterID; 137 return updater.UpdaterID;
138 } 138 }
139 return LLUUID.Zero; 139 return LLUUID.Zero;
140 } 140 }
141 141
142 #endregion 142 #endregion
143 143
144 #region IRegionModule Members 144 #region IRegionModule Members
145 145
146 public void Initialise(Scene scene, IConfigSource config) 146 public void Initialise(Scene scene, IConfigSource config)
147 { 147 {
148 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) 148 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
149 { 149 {
150 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); 150 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
151 scene.RegisterModuleInterface<IDynamicTextureManager>(this); 151 scene.RegisterModuleInterface<IDynamicTextureManager>(this);
152 } 152 }
153 } 153 }
154 154
155 public void PostInitialise() 155 public void PostInitialise()
156 { 156 {
157 } 157 }
158 158
159 public void Close() 159 public void Close()
160 { 160 {
161 } 161 }
162 162
163 public string Name 163 public string Name
164 { 164 {
165 get { return "DynamicTextureModule"; } 165 get { return "DynamicTextureModule"; }
166 } 166 }
167 167
168 public bool IsSharedModule 168 public bool IsSharedModule
169 { 169 {
170 get { return true; } 170 get { return true; }
171 } 171 }
172 172
173 #endregion 173 #endregion
174 174
175 #region Nested type: DynamicTextureUpdater 175 #region Nested type: DynamicTextureUpdater
176 176
177 public class DynamicTextureUpdater 177 public class DynamicTextureUpdater
178 { 178 {
179 public bool BlendWithOldTexture = false; 179 public bool BlendWithOldTexture = false;
180 public string BodyData; 180 public string BodyData;
181 public string ContentType; 181 public string ContentType;
182 public byte FrontAlpha = 255; 182 public byte FrontAlpha = 255;
183 public LLUUID LastAssetID; 183 public LLUUID LastAssetID;
184 public string Params; 184 public string Params;
185 public LLUUID PrimID; 185 public LLUUID PrimID;
186 public bool SetNewFrontAlpha = false; 186 public bool SetNewFrontAlpha = false;
187 public LLUUID SimUUID; 187 public LLUUID SimUUID;
188 public LLUUID UpdaterID; 188 public LLUUID UpdaterID;
189 public int UpdateTimer; 189 public int UpdateTimer;
190 public string Url; 190 public string Url;
191 191
192 public DynamicTextureUpdater() 192 public DynamicTextureUpdater()
193 { 193 {
194 LastAssetID = LLUUID.Zero; 194 LastAssetID = LLUUID.Zero;
195 UpdateTimer = 0; 195 UpdateTimer = 0;
196 BodyData = null; 196 BodyData = null;
197 } 197 }
198 198
199 public void DataReceived(byte[] data, Scene scene) 199 public void DataReceived(byte[] data, Scene scene)
200 { 200 {
201 SceneObjectPart part = scene.GetSceneObjectPart(PrimID); 201 SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
202 byte[] assetData; 202 byte[] assetData;
203 AssetBase oldAsset = null; 203 AssetBase oldAsset = null;
204 if (BlendWithOldTexture) 204 if (BlendWithOldTexture)
205 { 205 {
206 LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; 206 LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
207 oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); 207 oldAsset = scene.AssetCache.GetAsset(lastTextureID, true);
208 if (oldAsset != null) 208 if (oldAsset != null)
209 { 209 {
210 assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); 210 assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha);
211 } 211 }
212 else 212 else
213 { 213 {
214 assetData = new byte[data.Length]; 214 assetData = new byte[data.Length];
215 Array.Copy(data, assetData, data.Length); 215 Array.Copy(data, assetData, data.Length);
216 } 216 }
217 } 217 }
218 else 218 else
219 { 219 {
220 assetData = new byte[data.Length]; 220 assetData = new byte[data.Length];
221 Array.Copy(data, assetData, data.Length); 221 Array.Copy(data, assetData, data.Length);
222 } 222 }
223 223
224 //TODO delete the last asset(data), if it was a dynamic texture 224 //TODO delete the last asset(data), if it was a dynamic texture
225 AssetBase asset = new AssetBase(); 225 AssetBase asset = new AssetBase();
226 asset.FullID = LLUUID.Random(); 226 asset.FullID = LLUUID.Random();
227 asset.Data = assetData; 227 asset.Data = assetData;
228 asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); 228 asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
229 asset.Type = 0; 229 asset.Type = 0;
230 asset.Description = "dynamic image"; 230 asset.Description = "dynamic image";
231 asset.Local = false; 231 asset.Local = false;
232 asset.Temporary = true; 232 asset.Temporary = true;
233 scene.AssetCache.AddAsset(asset); 233 scene.AssetCache.AddAsset(asset);
234 234
235 LastAssetID = asset.FullID; 235 LastAssetID = asset.FullID;
236 236
237 237
238 part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); 238 part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
239 part.ScheduleFullUpdate(); 239 part.ScheduleFullUpdate();
240 } 240 }
241 241
242 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) 242 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
243 { 243 {
244 Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); 244 Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage));
245 Bitmap image2 = new Bitmap(OpenJPEG.DecodeToImage(backImage)); 245 Bitmap image2 = new Bitmap(OpenJPEG.DecodeToImage(backImage));
246 if (setNewAlpha) 246 if (setNewAlpha)
247 { 247 {
248 SetAlpha(ref image1, newAlpha); 248 SetAlpha(ref image1, newAlpha);
249 } 249 }
250 Bitmap joint = MergeBitMaps(image1, image2); 250 Bitmap joint = MergeBitMaps(image1, image2);
251 251
252 return OpenJPEG.EncodeFromImage(joint, true); 252 return OpenJPEG.EncodeFromImage(joint, true);
253 } 253 }
254 254
255 public Bitmap MergeBitMaps(Bitmap front, Bitmap back) 255 public Bitmap MergeBitMaps(Bitmap front, Bitmap back)
256 { 256 {
257 Bitmap joint; 257 Bitmap joint;
258 Graphics jG; 258 Graphics jG;
259 259
260 joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb); 260 joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb);
261 jG = Graphics.FromImage(joint); 261 jG = Graphics.FromImage(joint);
262 262
263 jG.DrawImage(back, 0, 0, back.Width, back.Height); 263 jG.DrawImage(back, 0, 0, back.Width, back.Height);
264 jG.DrawImage(front, 0, 0, back.Width, back.Height); 264 jG.DrawImage(front, 0, 0, back.Width, back.Height);
265 265
266 return joint; 266 return joint;
267 } 267 }
268 268
269 private void SetAlpha(ref Bitmap b, byte alpha) 269 private void SetAlpha(ref Bitmap b, byte alpha)
270 { 270 {
271 for (int w = 0; w < b.Width; w++) 271 for (int w = 0; w < b.Width; w++)
272 { 272 {
273 for (int h = 0; h < b.Height; h++) 273 for (int h = 0; h < b.Height; h++)
274 { 274 {
275 b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h))); 275 b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h)));
276 } 276 }
277 } 277 }
278 } 278 }
279 } 279 }
280 280
281 #endregion 281 #endregion
282 } 282 }
283} \ No newline at end of file 283} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index 184e026..e1339a3 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -1,364 +1,364 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Net; 31using System.Net;
32using System.Text; 32using System.Text;
33using System.Threading; 33using System.Threading;
34using libsecondlife; 34using libsecondlife;
35using Nini.Config; 35using Nini.Config;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
39 39
40/***************************************************** 40/*****************************************************
41 * 41 *
42 * ScriptsHttpRequests 42 * ScriptsHttpRequests
43 * 43 *
44 * Implements the llHttpRequest and http_response 44 * Implements the llHttpRequest and http_response
45 * callback. 45 * callback.
46 * 46 *
47 * Some stuff was already in LSLLongCmdHandler, and then 47 * Some stuff was already in LSLLongCmdHandler, and then
48 * there was this file with a stub class in it. So, 48 * there was this file with a stub class in it. So,
49 * I am moving some of the objects and functions out of 49 * I am moving some of the objects and functions out of
50 * LSLLongCmdHandler, such as the HttpRequestClass, the 50 * LSLLongCmdHandler, such as the HttpRequestClass, the
51 * start and stop methods, and setting up pending and 51 * start and stop methods, and setting up pending and
52 * completed queues. These are processed in the 52 * completed queues. These are processed in the
53 * LSLLongCmdHandler polling loop. Similiar to the 53 * LSLLongCmdHandler polling loop. Similiar to the
54 * XMLRPCModule, since that seems to work. 54 * XMLRPCModule, since that seems to work.
55 * 55 *
56 * //TODO 56 * //TODO
57 * 57 *
58 * This probably needs some throttling mechanism but 58 * This probably needs some throttling mechanism but
59 * its wide open right now. This applies to both 59 * its wide open right now. This applies to both
60 * number of requests and data volume. 60 * number of requests and data volume.
61 * 61 *
62 * Linden puts all kinds of header fields in the requests. 62 * Linden puts all kinds of header fields in the requests.
63 * Not doing any of that: 63 * Not doing any of that:
64 * User-Agent 64 * User-Agent
65 * X-SecondLife-Shard 65 * X-SecondLife-Shard
66 * X-SecondLife-Object-Name 66 * X-SecondLife-Object-Name
67 * X-SecondLife-Object-Key 67 * X-SecondLife-Object-Key
68 * X-SecondLife-Region 68 * X-SecondLife-Region
69 * X-SecondLife-Local-Position 69 * X-SecondLife-Local-Position
70 * X-SecondLife-Local-Velocity 70 * X-SecondLife-Local-Velocity
71 * X-SecondLife-Local-Rotation 71 * X-SecondLife-Local-Rotation
72 * X-SecondLife-Owner-Name 72 * X-SecondLife-Owner-Name
73 * X-SecondLife-Owner-Key 73 * X-SecondLife-Owner-Key
74 * 74 *
75 * HTTPS support 75 * HTTPS support
76 * 76 *
77 * Configurable timeout? 77 * Configurable timeout?
78 * Configurable max repsonse size? 78 * Configurable max repsonse size?
79 * Configurable 79 * Configurable
80 * 80 *
81 * **************************************************/ 81 * **************************************************/
82 82
83namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest 83namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
84{ 84{
85 public class HttpRequestModule : IRegionModule, IHttpRequests 85 public class HttpRequestModule : IRegionModule, IHttpRequests
86 { 86 {
87 private object HttpListLock = new object(); 87 private object HttpListLock = new object();
88 private int httpTimeout = 30000; 88 private int httpTimeout = 30000;
89 private string m_name = "HttpScriptRequests"; 89 private string m_name = "HttpScriptRequests";
90 90
91 // <request id, HttpRequestClass> 91 // <request id, HttpRequestClass>
92 private Dictionary<LLUUID, HttpRequestClass> m_pendingRequests; 92 private Dictionary<LLUUID, HttpRequestClass> m_pendingRequests;
93 private Scene m_scene; 93 private Scene m_scene;
94 private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); 94 private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
95 95
96 public HttpRequestModule() 96 public HttpRequestModule()
97 { 97 {
98 } 98 }
99 99
100 #region IHttpRequests Members 100 #region IHttpRequests Members
101 101
102 public LLUUID MakeHttpRequest(string url, string parameters, string body) 102 public LLUUID MakeHttpRequest(string url, string parameters, string body)
103 { 103 {
104 return LLUUID.Zero; 104 return LLUUID.Zero;
105 } 105 }
106 106
107 public LLUUID StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body) 107 public LLUUID StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body)
108 { 108 {
109 LLUUID reqID = LLUUID.Random(); 109 LLUUID reqID = LLUUID.Random();
110 HttpRequestClass htc = new HttpRequestClass(); 110 HttpRequestClass htc = new HttpRequestClass();
111 111
112 // Partial implementation: support for parameter flags needed 112 // Partial implementation: support for parameter flags needed
113 // see http://wiki.secondlife.com/wiki/LlHTTPRequest 113 // see http://wiki.secondlife.com/wiki/LlHTTPRequest
114 // 114 //
115 // Parameters are expected in {key, value, ... , key, value} 115 // Parameters are expected in {key, value, ... , key, value}
116 if (parameters != null) 116 if (parameters != null)
117 { 117 {
118 string[] parms = parameters.ToArray(); 118 string[] parms = parameters.ToArray();
119 for (int i = 0; i < parms.Length / 2; i += 2) 119 for (int i = 0; i < parms.Length / 2; i += 2)
120 { 120 {
121 switch (Int32.Parse(parms[i])) 121 switch (Int32.Parse(parms[i]))
122 { 122 {
123 case HttpRequestClass.HTTP_METHOD: 123 case HttpRequestClass.HTTP_METHOD:
124 124
125 htc.httpMethod = parms[i + 1]; 125 htc.httpMethod = parms[i + 1];
126 break; 126 break;
127 127
128 case HttpRequestClass.HTTP_MIMETYPE: 128 case HttpRequestClass.HTTP_MIMETYPE:
129 129
130 htc.httpMIMEType = parms[i + 1]; 130 htc.httpMIMEType = parms[i + 1];
131 break; 131 break;
132 132
133 case HttpRequestClass.HTTP_BODY_MAXLENGTH: 133 case HttpRequestClass.HTTP_BODY_MAXLENGTH:
134 134
135 // TODO implement me 135 // TODO implement me
136 break; 136 break;
137 137
138 case HttpRequestClass.HTTP_VERIFY_CERT: 138 case HttpRequestClass.HTTP_VERIFY_CERT:
139 139
140 // TODO implement me 140 // TODO implement me
141 break; 141 break;
142 } 142 }
143 } 143 }
144 } 144 }
145 145
146 htc.localID = localID; 146 htc.localID = localID;
147 htc.itemID = itemID; 147 htc.itemID = itemID;
148 htc.url = url; 148 htc.url = url;
149 htc.reqID = reqID; 149 htc.reqID = reqID;
150 htc.httpTimeout = httpTimeout; 150 htc.httpTimeout = httpTimeout;
151 htc.outbound_body = body; 151 htc.outbound_body = body;
152 152
153 lock (HttpListLock) 153 lock (HttpListLock)
154 { 154 {
155 m_pendingRequests.Add(reqID, htc); 155 m_pendingRequests.Add(reqID, htc);
156 } 156 }
157 157
158 htc.process(); 158 htc.process();
159 159
160 return reqID; 160 return reqID;
161 } 161 }
162 162
163 public void StopHttpRequest(uint m_localID, LLUUID m_itemID) 163 public void StopHttpRequest(uint m_localID, LLUUID m_itemID)
164 { 164 {
165 if (m_pendingRequests != null) 165 if (m_pendingRequests != null)
166 { 166 {
167 lock (HttpListLock) 167 lock (HttpListLock)
168 { 168 {
169 HttpRequestClass tmpReq; 169 HttpRequestClass tmpReq;
170 if (m_pendingRequests.TryGetValue(m_itemID, out tmpReq)) 170 if (m_pendingRequests.TryGetValue(m_itemID, out tmpReq))
171 { 171 {
172 tmpReq.Stop(); 172 tmpReq.Stop();
173 m_pendingRequests.Remove(m_itemID); 173 m_pendingRequests.Remove(m_itemID);
174 } 174 }
175 } 175 }
176 } 176 }
177 } 177 }
178 178
179 /* 179 /*
180 * TODO 180 * TODO
181 * Not sure how important ordering is is here - the next first 181 * Not sure how important ordering is is here - the next first
182 * one completed in the list is returned, based soley on its list 182 * one completed in the list is returned, based soley on its list
183 * position, not the order in which the request was started or 183 * position, not the order in which the request was started or
184 * finsihed. I thought about setting up a queue for this, but 184 * finsihed. I thought about setting up a queue for this, but
185 * it will need some refactoring and this works 'enough' right now 185 * it will need some refactoring and this works 'enough' right now
186 */ 186 */
187 187
188 public HttpRequestClass GetNextCompletedRequest() 188 public HttpRequestClass GetNextCompletedRequest()
189 { 189 {
190 lock (HttpListLock) 190 lock (HttpListLock)
191 { 191 {
192 foreach (LLUUID luid in m_pendingRequests.Keys) 192 foreach (LLUUID luid in m_pendingRequests.Keys)
193 { 193 {
194 HttpRequestClass tmpReq; 194 HttpRequestClass tmpReq;
195 195
196 if (m_pendingRequests.TryGetValue(luid, out tmpReq)) 196 if (m_pendingRequests.TryGetValue(luid, out tmpReq))
197 { 197 {
198 if (tmpReq.finished) 198 if (tmpReq.finished)
199 { 199 {
200 return tmpReq; 200 return tmpReq;
201 } 201 }
202 } 202 }
203 } 203 }
204 } 204 }
205 return null; 205 return null;
206 } 206 }
207 207
208 public void RemoveCompletedRequest(LLUUID id) 208 public void RemoveCompletedRequest(LLUUID id)
209 { 209 {
210 lock (HttpListLock) 210 lock (HttpListLock)
211 { 211 {
212 HttpRequestClass tmpReq; 212 HttpRequestClass tmpReq;
213 if (m_pendingRequests.TryGetValue(id, out tmpReq)) 213 if (m_pendingRequests.TryGetValue(id, out tmpReq))
214 { 214 {
215 tmpReq.Stop(); 215 tmpReq.Stop();
216 tmpReq = null; 216 tmpReq = null;
217 m_pendingRequests.Remove(id); 217 m_pendingRequests.Remove(id);
218 } 218 }
219 } 219 }
220 } 220 }
221 221
222 #endregion 222 #endregion
223 223
224 #region IRegionModule Members 224 #region IRegionModule Members
225 225
226 public void Initialise(Scene scene, IConfigSource config) 226 public void Initialise(Scene scene, IConfigSource config)
227 { 227 {
228 m_scene = scene; 228 m_scene = scene;
229 229
230 m_scene.RegisterModuleInterface<IHttpRequests>(this); 230 m_scene.RegisterModuleInterface<IHttpRequests>(this);
231 231
232 m_pendingRequests = new Dictionary<LLUUID, HttpRequestClass>(); 232 m_pendingRequests = new Dictionary<LLUUID, HttpRequestClass>();
233 } 233 }
234 234
235 public void PostInitialise() 235 public void PostInitialise()
236 { 236 {
237 } 237 }
238 238
239 public void Close() 239 public void Close()
240 { 240 {
241 } 241 }
242 242
243 public string Name 243 public string Name
244 { 244 {
245 get { return m_name; } 245 get { return m_name; }
246 } 246 }
247 247
248 public bool IsSharedModule 248 public bool IsSharedModule
249 { 249 {
250 get { return true; } 250 get { return true; }
251 } 251 }
252 252
253 #endregion 253 #endregion
254 } 254 }
255 255
256 public class HttpRequestClass 256 public class HttpRequestClass
257 { 257 {
258 // Constants for parameters 258 // Constants for parameters
259 public const int HTTP_BODY_MAXLENGTH = 2; 259 public const int HTTP_BODY_MAXLENGTH = 2;
260 public const int HTTP_METHOD = 0; 260 public const int HTTP_METHOD = 0;
261 public const int HTTP_MIMETYPE = 1; 261 public const int HTTP_MIMETYPE = 1;
262 public const int HTTP_VERIFY_CERT = 3; 262 public const int HTTP_VERIFY_CERT = 3;
263 public bool finished; 263 public bool finished;
264 public int httpBodyMaxLen = 2048; // not implemented 264 public int httpBodyMaxLen = 2048; // not implemented
265 265
266 // Parameter members and default values 266 // Parameter members and default values
267 public string httpMethod = "GET"; 267 public string httpMethod = "GET";
268 public string httpMIMEType = "text/plain;charset=utf-8"; 268 public string httpMIMEType = "text/plain;charset=utf-8";
269 private Thread httpThread; 269 private Thread httpThread;
270 public int httpTimeout; 270 public int httpTimeout;
271 public bool httpVerifyCert = true; // not implemented 271 public bool httpVerifyCert = true; // not implemented
272 272
273 // Request info 273 // Request info
274 public LLUUID itemID; 274 public LLUUID itemID;
275 public uint localID; 275 public uint localID;
276 public DateTime next; 276 public DateTime next;
277 public string outbound_body; 277 public string outbound_body;
278 public LLUUID reqID; 278 public LLUUID reqID;
279 public HttpWebRequest request; 279 public HttpWebRequest request;
280 public string response_body; 280 public string response_body;
281 public List<string> response_metadata; 281 public List<string> response_metadata;
282 public int status; 282 public int status;
283 public string url; 283 public string url;
284 284
285 public void process() 285 public void process()
286 { 286 {
287 httpThread = new Thread(SendRequest); 287 httpThread = new Thread(SendRequest);
288 httpThread.Name = "HttpRequestThread"; 288 httpThread.Name = "HttpRequestThread";
289 httpThread.Priority = ThreadPriority.BelowNormal; 289 httpThread.Priority = ThreadPriority.BelowNormal;
290 httpThread.IsBackground = true; 290 httpThread.IsBackground = true;
291 finished = false; 291 finished = false;
292 httpThread.Start(); 292 httpThread.Start();
293 ThreadTracker.Add(httpThread); 293 ThreadTracker.Add(httpThread);
294 } 294 }
295 295
296 /* 296 /*
297 * TODO: More work on the response codes. Right now 297 * TODO: More work on the response codes. Right now
298 * returning 200 for success or 499 for exception 298 * returning 200 for success or 499 for exception
299 */ 299 */
300 300
301 public void SendRequest() 301 public void SendRequest()
302 { 302 {
303 HttpWebResponse response = null; 303 HttpWebResponse response = null;
304 StringBuilder sb = new StringBuilder(); 304 StringBuilder sb = new StringBuilder();
305 byte[] buf = new byte[8192]; 305 byte[] buf = new byte[8192];
306 string tempString = null; 306 string tempString = null;
307 int count = 0; 307 int count = 0;
308 308
309 try 309 try
310 { 310 {
311 request = (HttpWebRequest) 311 request = (HttpWebRequest)
312 WebRequest.Create(url); 312 WebRequest.Create(url);
313 request.Method = httpMethod; 313 request.Method = httpMethod;
314 request.ContentType = httpMIMEType; 314 request.ContentType = httpMIMEType;
315 315
316 request.Timeout = httpTimeout; 316 request.Timeout = httpTimeout;
317 // execute the request 317 // execute the request
318 response = (HttpWebResponse) 318 response = (HttpWebResponse)
319 request.GetResponse(); 319 request.GetResponse();
320 320
321 Stream resStream = response.GetResponseStream(); 321 Stream resStream = response.GetResponseStream();
322 322
323 do 323 do
324 { 324 {
325 // fill the buffer with data 325 // fill the buffer with data
326 count = resStream.Read(buf, 0, buf.Length); 326 count = resStream.Read(buf, 0, buf.Length);
327 327
328 // make sure we read some data 328 // make sure we read some data
329 if (count != 0) 329 if (count != 0)
330 { 330 {
331 // translate from bytes to ASCII text 331 // translate from bytes to ASCII text
332 tempString = Encoding.UTF8.GetString(buf, 0, count); 332 tempString = Encoding.UTF8.GetString(buf, 0, count);
333 333
334 // continue building the string 334 // continue building the string
335 sb.Append(tempString); 335 sb.Append(tempString);
336 } 336 }
337 } while (count > 0); // any more data to read? 337 } while (count > 0); // any more data to read?
338 338
339 response_body = sb.ToString(); 339 response_body = sb.ToString();
340 } 340 }
341 catch (Exception e) 341 catch (Exception e)
342 { 342 {
343 status = 499; 343 status = 499;
344 response_body = e.Message; 344 response_body = e.Message;
345 finished = true; 345 finished = true;
346 return; 346 return;
347 } 347 }
348 348
349 status = 200; 349 status = 200;
350 finished = true; 350 finished = true;
351 } 351 }
352 352
353 public void Stop() 353 public void Stop()
354 { 354 {
355 try 355 try
356 { 356 {
357 httpThread.Abort(); 357 httpThread.Abort();
358 } 358 }
359 catch (Exception) 359 catch (Exception)
360 { 360 {
361 } 361 }
362 } 362 }
363 } 363 }
364} \ No newline at end of file 364} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs b/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs
index a0408cd..c828ef0 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs
@@ -1,191 +1,191 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Drawing; 29using System.Drawing;
30using System.IO; 30using System.IO;
31using System.Net; 31using System.Net;
32using libsecondlife; 32using libsecondlife;
33using Nini.Config; 33using Nini.Config;
34using OpenJPEGNet; 34using OpenJPEGNet;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37 37
38namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL 38namespace OpenSim.Region.Environment.Modules.Scripting.LoadImageURL
39{ 39{
40 public class LoadImageURLModule : IRegionModule, IDynamicTextureRender 40 public class LoadImageURLModule : IRegionModule, IDynamicTextureRender
41 { 41 {
42 private string m_name = "LoadImageURL"; 42 private string m_name = "LoadImageURL";
43 private Scene m_scene; 43 private Scene m_scene;
44 private IDynamicTextureManager m_textureManager; 44 private IDynamicTextureManager m_textureManager;
45 45
46 #region IDynamicTextureRender Members 46 #region IDynamicTextureRender Members
47 47
48 public string GetName() 48 public string GetName()
49 { 49 {
50 return m_name; 50 return m_name;
51 } 51 }
52 52
53 public string GetContentType() 53 public string GetContentType()
54 { 54 {
55 return ("image"); 55 return ("image");
56 } 56 }
57 57
58 public bool SupportsAsynchronous() 58 public bool SupportsAsynchronous()
59 { 59 {
60 return true; 60 return true;
61 } 61 }
62 62
63 public byte[] ConvertUrl(string url, string extraParams) 63 public byte[] ConvertUrl(string url, string extraParams)
64 { 64 {
65 return null; 65 return null;
66 } 66 }
67 67
68 public byte[] ConvertStream(Stream data, string extraParams) 68 public byte[] ConvertStream(Stream data, string extraParams)
69 { 69 {
70 return null; 70 return null;
71 } 71 }
72 72
73 public bool AsyncConvertUrl(LLUUID id, string url, string extraParams) 73 public bool AsyncConvertUrl(LLUUID id, string url, string extraParams)
74 { 74 {
75 MakeHttpRequest(url, id); 75 MakeHttpRequest(url, id);
76 return true; 76 return true;
77 } 77 }
78 78
79 public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams) 79 public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams)
80 { 80 {
81 return false; 81 return false;
82 } 82 }
83 83
84 #endregion 84 #endregion
85 85
86 #region IRegionModule Members 86 #region IRegionModule Members
87 87
88 public void Initialise(Scene scene, IConfigSource config) 88 public void Initialise(Scene scene, IConfigSource config)
89 { 89 {
90 if (m_scene == null) 90 if (m_scene == null)
91 { 91 {
92 m_scene = scene; 92 m_scene = scene;
93 } 93 }
94 } 94 }
95 95
96 public void PostInitialise() 96 public void PostInitialise()
97 { 97 {
98 m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>(); 98 m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>();
99 if (m_textureManager != null) 99 if (m_textureManager != null)
100 { 100 {
101 m_textureManager.RegisterRender(GetContentType(), this); 101 m_textureManager.RegisterRender(GetContentType(), this);
102 } 102 }
103 } 103 }
104 104
105 public void Close() 105 public void Close()
106 { 106 {
107 } 107 }
108 108
109 public string Name 109 public string Name
110 { 110 {
111 get { return m_name; } 111 get { return m_name; }
112 } 112 }
113 113
114 public bool IsSharedModule 114 public bool IsSharedModule
115 { 115 {
116 get { return true; } 116 get { return true; }
117 } 117 }
118 118
119 #endregion 119 #endregion
120 120
121 private void MakeHttpRequest(string url, LLUUID requestID) 121 private void MakeHttpRequest(string url, LLUUID requestID)
122 { 122 {
123 WebRequest request = HttpWebRequest.Create(url); 123 WebRequest request = HttpWebRequest.Create(url);
124 RequestState state = new RequestState((HttpWebRequest) request, requestID); 124 RequestState state = new RequestState((HttpWebRequest) request, requestID);
125 IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state); 125 IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
126 126
127 TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1)); 127 TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
128 state.TimeOfRequest = (int) t.TotalSeconds; 128 state.TimeOfRequest = (int) t.TotalSeconds;
129 } 129 }
130 130
131 private void HttpRequestReturn(IAsyncResult result) 131 private void HttpRequestReturn(IAsyncResult result)
132 { 132 {
133 RequestState state = (RequestState) result.AsyncState; 133 RequestState state = (RequestState) result.AsyncState;
134 WebRequest request = (WebRequest) state.Request; 134 WebRequest request = (WebRequest) state.Request;
135 HttpWebResponse response = (HttpWebResponse) request.EndGetResponse(result); 135 HttpWebResponse response = (HttpWebResponse) request.EndGetResponse(result);
136 if (response.StatusCode == HttpStatusCode.OK) 136 if (response.StatusCode == HttpStatusCode.OK)
137 { 137 {
138 Bitmap image = new Bitmap(response.GetResponseStream()); 138 Bitmap image = new Bitmap(response.GetResponseStream());
139 Size newsize; 139 Size newsize;
140 140
141 // TODO: make this a bit less hard coded 141 // TODO: make this a bit less hard coded
142 if ((image.Height < 64) && (image.Width < 64)) 142 if ((image.Height < 64) && (image.Width < 64))
143 { 143 {
144 newsize = new Size(32, 32); 144 newsize = new Size(32, 32);
145 } 145 }
146 else if ((image.Height < 128) && (image.Width < 128)) 146 else if ((image.Height < 128) && (image.Width < 128))
147 { 147 {
148 newsize = new Size(64, 64); 148 newsize = new Size(64, 64);
149 } 149 }
150 else if ((image.Height < 256) && (image.Width < 256)) 150 else if ((image.Height < 256) && (image.Width < 256))
151 { 151 {
152 newsize = new Size(128, 128); 152 newsize = new Size(128, 128);
153 } 153 }
154 else if ((image.Height < 512 && image.Width < 512)) 154 else if ((image.Height < 512 && image.Width < 512))
155 { 155 {
156 newsize = new Size(256, 256); 156 newsize = new Size(256, 256);
157 } 157 }
158 else if ((image.Height < 1024 && image.Width < 1024)) 158 else if ((image.Height < 1024 && image.Width < 1024))
159 { 159 {
160 newsize = new Size(512, 512); 160 newsize = new Size(512, 512);
161 } 161 }
162 else 162 else
163 { 163 {
164 newsize = new Size(1024, 1024); 164 newsize = new Size(1024, 1024);
165 } 165 }
166 166
167 Bitmap resize = new Bitmap(image, newsize); 167 Bitmap resize = new Bitmap(image, newsize);
168 byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); 168 byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
169 169
170 m_textureManager.ReturnData(state.RequestID, imageJ2000); 170 m_textureManager.ReturnData(state.RequestID, imageJ2000);
171 } 171 }
172 } 172 }
173 173
174 #region Nested type: RequestState 174 #region Nested type: RequestState
175 175
176 public class RequestState 176 public class RequestState
177 { 177 {
178 public HttpWebRequest Request = null; 178 public HttpWebRequest Request = null;
179 public LLUUID RequestID = LLUUID.Zero; 179 public LLUUID RequestID = LLUUID.Zero;
180 public int TimeOfRequest = 0; 180 public int TimeOfRequest = 0;
181 181
182 public RequestState(HttpWebRequest request, LLUUID requestID) 182 public RequestState(HttpWebRequest request, LLUUID requestID)
183 { 183 {
184 Request = request; 184 Request = request;
185 RequestID = requestID; 185 RequestID = requestID;
186 } 186 }
187 } 187 }
188 188
189 #endregion 189 #endregion
190 } 190 }
191} \ No newline at end of file 191} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs
index 386c2b5..626c60f 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs
@@ -1,369 +1,369 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Drawing; 29using System.Drawing;
30using System.Drawing.Imaging; 30using System.Drawing.Imaging;
31using System.Globalization; 31using System.Globalization;
32using System.IO; 32using System.IO;
33using System.Net; 33using System.Net;
34using libsecondlife; 34using libsecondlife;
35using Nini.Config; 35using Nini.Config;
36using OpenJPEGNet; 36using OpenJPEGNet;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
39using Image=System.Drawing.Image; 39using Image=System.Drawing.Image;
40 40
41//using Cairo; 41//using Cairo;
42 42
43namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender 43namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
44{ 44{
45 public class VectorRenderModule : IRegionModule, IDynamicTextureRender 45 public class VectorRenderModule : IRegionModule, IDynamicTextureRender
46 { 46 {
47 private string m_name = "VectorRenderModule"; 47 private string m_name = "VectorRenderModule";
48 private Scene m_scene; 48 private Scene m_scene;
49 private IDynamicTextureManager m_textureManager; 49 private IDynamicTextureManager m_textureManager;
50 50
51 public VectorRenderModule() 51 public VectorRenderModule()
52 { 52 {
53 } 53 }
54 54
55 #region IDynamicTextureRender Members 55 #region IDynamicTextureRender Members
56 56
57 public string GetContentType() 57 public string GetContentType()
58 { 58 {
59 return ("vector"); 59 return ("vector");
60 } 60 }
61 61
62 public string GetName() 62 public string GetName()
63 { 63 {
64 return m_name; 64 return m_name;
65 } 65 }
66 66
67 public bool SupportsAsynchronous() 67 public bool SupportsAsynchronous()
68 { 68 {
69 return true; 69 return true;
70 } 70 }
71 71
72 public byte[] ConvertUrl(string url, string extraParams) 72 public byte[] ConvertUrl(string url, string extraParams)
73 { 73 {
74 return null; 74 return null;
75 } 75 }
76 76
77 public byte[] ConvertStream(Stream data, string extraParams) 77 public byte[] ConvertStream(Stream data, string extraParams)
78 { 78 {
79 return null; 79 return null;
80 } 80 }
81 81
82 public bool AsyncConvertUrl(LLUUID id, string url, string extraParams) 82 public bool AsyncConvertUrl(LLUUID id, string url, string extraParams)
83 { 83 {
84 return false; 84 return false;
85 } 85 }
86 86
87 public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams) 87 public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams)
88 { 88 {
89 Draw(bodyData, id, extraParams); 89 Draw(bodyData, id, extraParams);
90 return true; 90 return true;
91 } 91 }
92 92
93 #endregion 93 #endregion
94 94
95 #region IRegionModule Members 95 #region IRegionModule Members
96 96
97 public void Initialise(Scene scene, IConfigSource config) 97 public void Initialise(Scene scene, IConfigSource config)
98 { 98 {
99 if (m_scene == null) 99 if (m_scene == null)
100 { 100 {
101 m_scene = scene; 101 m_scene = scene;
102 } 102 }
103 } 103 }
104 104
105 public void PostInitialise() 105 public void PostInitialise()
106 { 106 {
107 m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>(); 107 m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>();
108 if (m_textureManager != null) 108 if (m_textureManager != null)
109 { 109 {
110 m_textureManager.RegisterRender(GetContentType(), this); 110 m_textureManager.RegisterRender(GetContentType(), this);
111 } 111 }
112 } 112 }
113 113
114 public void Close() 114 public void Close()
115 { 115 {
116 } 116 }
117 117
118 public string Name 118 public string Name
119 { 119 {
120 get { return m_name; } 120 get { return m_name; }
121 } 121 }
122 122
123 public bool IsSharedModule 123 public bool IsSharedModule
124 { 124 {
125 get { return true; } 125 get { return true; }
126 } 126 }
127 127
128 #endregion 128 #endregion
129 129
130 private void Draw(string data, LLUUID id, string extraParams) 130 private void Draw(string data, LLUUID id, string extraParams)
131 { 131 {
132 // TODO: this is a brutal hack. extraParams should actually be parsed reasonably. 132 // TODO: this is a brutal hack. extraParams should actually be parsed reasonably.
133 int size = 256; 133 int size = 256;
134 try 134 try
135 { 135 {
136 size = Convert.ToInt32(extraParams); 136 size = Convert.ToInt32(extraParams);
137 } 137 }
138 catch (Exception e) 138 catch (Exception e)
139 { 139 {
140//Ckrinke: Add a WriteLine to remove the warning about 'e' defined but not used 140//Ckrinke: Add a WriteLine to remove the warning about 'e' defined but not used
141 Console.WriteLine("Problem with Draw. Please verify parameters." + e.ToString()); 141 Console.WriteLine("Problem with Draw. Please verify parameters." + e.ToString());
142 } 142 }
143 143
144 if ((size < 128) || (size > 1024)) 144 if ((size < 128) || (size > 1024))
145 size = 256; 145 size = 256;
146 146
147 Bitmap bitmap = new Bitmap(size, size, PixelFormat.Format32bppArgb); 147 Bitmap bitmap = new Bitmap(size, size, PixelFormat.Format32bppArgb);
148 148
149 Graphics graph = Graphics.FromImage(bitmap); 149 Graphics graph = Graphics.FromImage(bitmap);
150 150
151 extraParams = extraParams.ToLower(); 151 extraParams = extraParams.ToLower();
152 int alpha = 255; 152 int alpha = 255;
153 if (extraParams == "setalpha") 153 if (extraParams == "setalpha")
154 { 154 {
155 alpha = 0; 155 alpha = 0;
156 } 156 }
157 else 157 else
158 { 158 {
159 graph.FillRectangle(new SolidBrush(Color.White), 0, 0, size, size); 159 graph.FillRectangle(new SolidBrush(Color.White), 0, 0, size, size);
160 } 160 }
161 161
162 for (int w = 0; w < bitmap.Width; w++) 162 for (int w = 0; w < bitmap.Width; w++)
163 { 163 {
164 for (int h = 0; h < bitmap.Height; h++) 164 for (int h = 0; h < bitmap.Height; h++)
165 { 165 {
166 bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h))); 166 bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
167 } 167 }
168 } 168 }
169 169
170 170
171 GDIDraw(data, graph); 171 GDIDraw(data, graph);
172 172
173 byte[] imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true); 173 byte[] imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true);
174 m_textureManager.ReturnData(id, imageJ2000); 174 m_textureManager.ReturnData(id, imageJ2000);
175 } 175 }
176 176
177/* 177/*
178 private void CairoDraw(string data, System.Drawing.Graphics graph) 178 private void CairoDraw(string data, System.Drawing.Graphics graph)
179 { 179 {
180 using (Win32Surface draw = new Win32Surface(graph.GetHdc())) 180 using (Win32Surface draw = new Win32Surface(graph.GetHdc()))
181 { 181 {
182 Context contex = new Context(draw); 182 Context contex = new Context(draw);
183 183
184 contex.Antialias = Antialias.None; //fastest method but low quality 184 contex.Antialias = Antialias.None; //fastest method but low quality
185 contex.LineWidth = 7; 185 contex.LineWidth = 7;
186 char[] lineDelimiter = { ';' }; 186 char[] lineDelimiter = { ';' };
187 char[] partsDelimiter = { ',' }; 187 char[] partsDelimiter = { ',' };
188 string[] lines = data.Split(lineDelimiter); 188 string[] lines = data.Split(lineDelimiter);
189 189
190 foreach (string line in lines) 190 foreach (string line in lines)
191 { 191 {
192 string nextLine = line.Trim(); 192 string nextLine = line.Trim();
193 193
194 if (nextLine.StartsWith("MoveTO")) 194 if (nextLine.StartsWith("MoveTO"))
195 { 195 {
196 float x = 0; 196 float x = 0;
197 float y = 0; 197 float y = 0;
198 GetParams(partsDelimiter, ref nextLine, ref x, ref y); 198 GetParams(partsDelimiter, ref nextLine, ref x, ref y);
199 contex.MoveTo(x, y); 199 contex.MoveTo(x, y);
200 } 200 }
201 else if (nextLine.StartsWith("LineTo")) 201 else if (nextLine.StartsWith("LineTo"))
202 { 202 {
203 float x = 0; 203 float x = 0;
204 float y = 0; 204 float y = 0;
205 GetParams(partsDelimiter, ref nextLine, ref x, ref y); 205 GetParams(partsDelimiter, ref nextLine, ref x, ref y);
206 contex.LineTo(x, y); 206 contex.LineTo(x, y);
207 contex.Stroke(); 207 contex.Stroke();
208 } 208 }
209 } 209 }
210 } 210 }
211 graph.ReleaseHdc(); 211 graph.ReleaseHdc();
212 } 212 }
213*/ 213*/
214 214
215 private void GDIDraw(string data, Graphics graph) 215 private void GDIDraw(string data, Graphics graph)
216 { 216 {
217 Point startPoint = new Point(0, 0); 217 Point startPoint = new Point(0, 0);
218 Point endPoint = new Point(0, 0); 218 Point endPoint = new Point(0, 0);
219 Pen drawPen = new Pen(Color.Black, 7); 219 Pen drawPen = new Pen(Color.Black, 7);
220 Font myFont = new Font("Times New Roman", 14); 220 Font myFont = new Font("Times New Roman", 14);
221 SolidBrush myBrush = new SolidBrush(Color.Black); 221 SolidBrush myBrush = new SolidBrush(Color.Black);
222 char[] lineDelimiter = {';'}; 222 char[] lineDelimiter = {';'};
223 char[] partsDelimiter = {','}; 223 char[] partsDelimiter = {','};
224 string[] lines = data.Split(lineDelimiter); 224 string[] lines = data.Split(lineDelimiter);
225 225
226 foreach (string line in lines) 226 foreach (string line in lines)
227 { 227 {
228 string nextLine = line.Trim(); 228 string nextLine = line.Trim();
229 //replace with switch, or even better, do some proper parsing 229 //replace with switch, or even better, do some proper parsing
230 if (nextLine.StartsWith("MoveTo")) 230 if (nextLine.StartsWith("MoveTo"))
231 { 231 {
232 float x = 0; 232 float x = 0;
233 float y = 0; 233 float y = 0;
234 GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y); 234 GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
235 startPoint.X = (int) x; 235 startPoint.X = (int) x;
236 startPoint.Y = (int) y; 236 startPoint.Y = (int) y;
237 } 237 }
238 else if (nextLine.StartsWith("LineTo")) 238 else if (nextLine.StartsWith("LineTo"))
239 { 239 {
240 float x = 0; 240 float x = 0;
241 float y = 0; 241 float y = 0;
242 GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y); 242 GetParams(partsDelimiter, ref nextLine, 6, ref x, ref y);
243 endPoint.X = (int) x; 243 endPoint.X = (int) x;
244 endPoint.Y = (int) y; 244 endPoint.Y = (int) y;
245 graph.DrawLine(drawPen, startPoint, endPoint); 245 graph.DrawLine(drawPen, startPoint, endPoint);
246 startPoint.X = endPoint.X; 246 startPoint.X = endPoint.X;
247 startPoint.Y = endPoint.Y; 247 startPoint.Y = endPoint.Y;
248 } 248 }
249 else if (nextLine.StartsWith("Text")) 249 else if (nextLine.StartsWith("Text"))
250 { 250 {
251 nextLine = nextLine.Remove(0, 4); 251 nextLine = nextLine.Remove(0, 4);
252 nextLine = nextLine.Trim(); 252 nextLine = nextLine.Trim();
253 graph.DrawString(nextLine, myFont, myBrush, startPoint); 253 graph.DrawString(nextLine, myFont, myBrush, startPoint);
254 } 254 }
255 else if (nextLine.StartsWith("Image")) 255 else if (nextLine.StartsWith("Image"))
256 { 256 {
257 float x = 0; 257 float x = 0;
258 float y = 0; 258 float y = 0;
259 GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y); 259 GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
260 endPoint.X = (int) x; 260 endPoint.X = (int) x;
261 endPoint.Y = (int) y; 261 endPoint.Y = (int) y;
262 Image image = ImageHttpRequest(nextLine); 262 Image image = ImageHttpRequest(nextLine);
263 graph.DrawImage(image, (float) startPoint.X, (float) startPoint.Y, x, y); 263 graph.DrawImage(image, (float) startPoint.X, (float) startPoint.Y, x, y);
264 startPoint.X += endPoint.X; 264 startPoint.X += endPoint.X;
265 startPoint.Y += endPoint.Y; 265 startPoint.Y += endPoint.Y;
266 } 266 }
267 else if (nextLine.StartsWith("Rectangle")) 267 else if (nextLine.StartsWith("Rectangle"))
268 { 268 {
269 float x = 0; 269 float x = 0;
270 float y = 0; 270 float y = 0;
271 GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y); 271 GetParams(partsDelimiter, ref nextLine, 9, ref x, ref y);
272 endPoint.X = (int) x; 272 endPoint.X = (int) x;
273 endPoint.Y = (int) y; 273 endPoint.Y = (int) y;
274 graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y); 274 graph.DrawRectangle(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
275 startPoint.X += endPoint.X; 275 startPoint.X += endPoint.X;
276 startPoint.Y += endPoint.Y; 276 startPoint.Y += endPoint.Y;
277 } 277 }
278 else if (nextLine.StartsWith("FillRectangle")) 278 else if (nextLine.StartsWith("FillRectangle"))
279 { 279 {
280 float x = 0; 280 float x = 0;
281 float y = 0; 281 float y = 0;
282 GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y); 282 GetParams(partsDelimiter, ref nextLine, 13, ref x, ref y);
283 endPoint.X = (int) x; 283 endPoint.X = (int) x;
284 endPoint.Y = (int) y; 284 endPoint.Y = (int) y;
285 graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y); 285 graph.FillRectangle(myBrush, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
286 startPoint.X += endPoint.X; 286 startPoint.X += endPoint.X;
287 startPoint.Y += endPoint.Y; 287 startPoint.Y += endPoint.Y;
288 } 288 }
289 else if (nextLine.StartsWith("Ellipse")) 289 else if (nextLine.StartsWith("Ellipse"))
290 { 290 {
291 float x = 0; 291 float x = 0;
292 float y = 0; 292 float y = 0;
293 GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y); 293 GetParams(partsDelimiter, ref nextLine, 7, ref x, ref y);
294 endPoint.X = (int) x; 294 endPoint.X = (int) x;
295 endPoint.Y = (int) y; 295 endPoint.Y = (int) y;
296 graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y); 296 graph.DrawEllipse(drawPen, startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
297 startPoint.X += endPoint.X; 297 startPoint.X += endPoint.X;
298 startPoint.Y += endPoint.Y; 298 startPoint.Y += endPoint.Y;
299 } 299 }
300 else if (nextLine.StartsWith("FontSize")) 300 else if (nextLine.StartsWith("FontSize"))
301 { 301 {
302 nextLine = nextLine.Remove(0, 8); 302 nextLine = nextLine.Remove(0, 8);
303 nextLine = nextLine.Trim(); 303 nextLine = nextLine.Trim();
304 float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture); 304 float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
305 myFont = new Font("Times New Roman", size); 305 myFont = new Font("Times New Roman", size);
306 } 306 }
307 else if (nextLine.StartsWith("PenSize")) 307 else if (nextLine.StartsWith("PenSize"))
308 { 308 {
309 nextLine = nextLine.Remove(0, 8); 309 nextLine = nextLine.Remove(0, 8);
310 nextLine = nextLine.Trim(); 310 nextLine = nextLine.Trim();
311 float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture); 311 float size = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
312 drawPen.Width = size; 312 drawPen.Width = size;
313 } 313 }
314 else if (nextLine.StartsWith("PenColour")) 314 else if (nextLine.StartsWith("PenColour"))
315 { 315 {
316 nextLine = nextLine.Remove(0, 9); 316 nextLine = nextLine.Remove(0, 9);
317 nextLine = nextLine.Trim(); 317 nextLine = nextLine.Trim();
318 318
319 Color newColour = Color.FromName(nextLine); 319 Color newColour = Color.FromName(nextLine);
320 320
321 myBrush.Color = newColour; 321 myBrush.Color = newColour;
322 drawPen.Color = newColour; 322 drawPen.Color = newColour;
323 } 323 }
324 } 324 }
325 } 325 }
326 326
327 private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x, ref float y) 327 private static void GetParams(char[] partsDelimiter, ref string line, int startLength, ref float x, ref float y)
328 { 328 {
329 line = line.Remove(0, startLength); 329 line = line.Remove(0, startLength);
330 string[] parts = line.Split(partsDelimiter); 330 string[] parts = line.Split(partsDelimiter);
331 if (parts.Length == 2) 331 if (parts.Length == 2)
332 { 332 {
333 string xVal = parts[0].Trim(); 333 string xVal = parts[0].Trim();
334 string yVal = parts[1].Trim(); 334 string yVal = parts[1].Trim();
335 x = Convert.ToSingle(xVal, CultureInfo.InvariantCulture); 335 x = Convert.ToSingle(xVal, CultureInfo.InvariantCulture);
336 y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture); 336 y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture);
337 } 337 }
338 else if (parts.Length > 2) 338 else if (parts.Length > 2)
339 { 339 {
340 string xVal = parts[0].Trim(); 340 string xVal = parts[0].Trim();
341 string yVal = parts[1].Trim(); 341 string yVal = parts[1].Trim();
342 x = Convert.ToSingle(xVal, CultureInfo.InvariantCulture); 342 x = Convert.ToSingle(xVal, CultureInfo.InvariantCulture);
343 y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture); 343 y = Convert.ToSingle(yVal, CultureInfo.InvariantCulture);
344 344
345 line = ""; 345 line = "";
346 for (int i = 2; i < parts.Length; i++) 346 for (int i = 2; i < parts.Length; i++)
347 { 347 {
348 line = line + parts[i].Trim(); 348 line = line + parts[i].Trim();
349 line = line + " "; 349 line = line + " ";
350 } 350 }
351 } 351 }
352 } 352 }
353 353
354 private Bitmap ImageHttpRequest(string url) 354 private Bitmap ImageHttpRequest(string url)
355 { 355 {
356 WebRequest request = HttpWebRequest.Create(url); 356 WebRequest request = HttpWebRequest.Create(url);
357//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used. 357//Ckrinke: Comment out for now as 'str' is unused. Bring it back into play later when it is used.
358//Ckrinke Stream str = null; 358//Ckrinke Stream str = null;
359 HttpWebResponse response = (HttpWebResponse) (request).GetResponse(); 359 HttpWebResponse response = (HttpWebResponse) (request).GetResponse();
360 if (response.StatusCode == HttpStatusCode.OK) 360 if (response.StatusCode == HttpStatusCode.OK)
361 { 361 {
362 Bitmap image = new Bitmap(response.GetResponseStream()); 362 Bitmap image = new Bitmap(response.GetResponseStream());
363 return image; 363 return image;
364 } 364 }
365 365
366 return null; 366 return null;
367 } 367 }
368 } 368 }
369} \ No newline at end of file 369} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
index ff3b31e..e79b2bd 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
@@ -1,585 +1,585 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using libsecondlife; 30using libsecondlife;
31using Nini.Config; 31using Nini.Config;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35 35
36/***************************************************** 36/*****************************************************
37 * 37 *
38 * WorldCommModule 38 * WorldCommModule
39 * 39 *
40 * 40 *
41 * Holding place for world comms - basically llListen 41 * Holding place for world comms - basically llListen
42 * function implementation. 42 * function implementation.
43 * 43 *
44 * lLListen(integer channel, string name, key id, string msg) 44 * lLListen(integer channel, string name, key id, string msg)
45 * The name, id, and msg arguments specify the filtering 45 * The name, id, and msg arguments specify the filtering
46 * criteria. You can pass the empty string 46 * criteria. You can pass the empty string
47 * (or NULL_KEY for id) for these to set a completely 47 * (or NULL_KEY for id) for these to set a completely
48 * open filter; this causes the listen() event handler to be 48 * open filter; this causes the listen() event handler to be
49 * invoked for all chat on the channel. To listen only 49 * invoked for all chat on the channel. To listen only
50 * for chat spoken by a specific object or avatar, 50 * for chat spoken by a specific object or avatar,
51 * specify the name and/or id arguments. To listen 51 * specify the name and/or id arguments. To listen
52 * only for a specific command, specify the 52 * only for a specific command, specify the
53 * (case-sensitive) msg argument. If msg is not empty, 53 * (case-sensitive) msg argument. If msg is not empty,
54 * listener will only hear strings which are exactly equal 54 * listener will only hear strings which are exactly equal
55 * to msg. You can also use all the arguments to establish 55 * to msg. You can also use all the arguments to establish
56 * the most restrictive filtering criteria. 56 * the most restrictive filtering criteria.
57 * 57 *
58 * It might be useful for each listener to maintain a message 58 * It might be useful for each listener to maintain a message
59 * digest, with a list of recent messages by UUID. This can 59 * digest, with a list of recent messages by UUID. This can
60 * be used to prevent in-world repeater loops. However, the 60 * be used to prevent in-world repeater loops. However, the
61 * linden functions do not have this capability, so for now 61 * linden functions do not have this capability, so for now
62 * thats the way it works. 62 * thats the way it works.
63 * 63 *
64 * **************************************************/ 64 * **************************************************/
65 65
66namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm 66namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
67{ 67{
68 public class WorldCommModule : IRegionModule, IWorldComm 68 public class WorldCommModule : IRegionModule, IWorldComm
69 { 69 {
70 private object CommListLock = new object(); 70 private object CommListLock = new object();
71 private object ListLock = new object(); 71 private object ListLock = new object();
72 private ListenerManager m_listenerManager; 72 private ListenerManager m_listenerManager;
73 private string m_name = "WorldCommModule"; 73 private string m_name = "WorldCommModule";
74 private Queue m_pending; 74 private Queue m_pending;
75 private Queue m_pendingQ; 75 private Queue m_pendingQ;
76 private Scene m_scene; 76 private Scene m_scene;
77 77
78 public WorldCommModule() 78 public WorldCommModule()
79 { 79 {
80 } 80 }
81 81
82 #region IRegionModule Members 82 #region IRegionModule Members
83 83
84 public void Initialise(Scene scene, IConfigSource config) 84 public void Initialise(Scene scene, IConfigSource config)
85 { 85 {
86 m_scene = scene; 86 m_scene = scene;
87 m_scene.RegisterModuleInterface<IWorldComm>(this); 87 m_scene.RegisterModuleInterface<IWorldComm>(this);
88 m_listenerManager = new ListenerManager(); 88 m_listenerManager = new ListenerManager();
89 m_scene.EventManager.OnNewClient += NewClient; 89 m_scene.EventManager.OnNewClient += NewClient;
90 m_pendingQ = new Queue(); 90 m_pendingQ = new Queue();
91 m_pending = Queue.Synchronized(m_pendingQ); 91 m_pending = Queue.Synchronized(m_pendingQ);
92 } 92 }
93 93
94 public void PostInitialise() 94 public void PostInitialise()
95 { 95 {
96 } 96 }
97 97
98 public void Close() 98 public void Close()
99 { 99 {
100 } 100 }
101 101
102 public string Name 102 public string Name
103 { 103 {
104 get { return m_name; } 104 get { return m_name; }
105 } 105 }
106 106
107 public bool IsSharedModule 107 public bool IsSharedModule
108 { 108 {
109 get { return false; } 109 get { return false; }
110 } 110 }
111 111
112 #endregion 112 #endregion
113 113
114 #region IWorldComm Members 114 #region IWorldComm Members
115 115
116 public int Listen(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg) 116 public int Listen(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg)
117 { 117 {
118 return m_listenerManager.AddListener(localID, itemID, hostID, channel, name, id, msg); 118 return m_listenerManager.AddListener(localID, itemID, hostID, channel, name, id, msg);
119 } 119 }
120 120
121 public void ListenControl(int handle, int active) 121 public void ListenControl(int handle, int active)
122 { 122 {
123 if (m_listenerManager != null) 123 if (m_listenerManager != null)
124 { 124 {
125 if (active == 1) 125 if (active == 1)
126 m_listenerManager.Activate(handle); 126 m_listenerManager.Activate(handle);
127 else if (active == 0) 127 else if (active == 0)
128 m_listenerManager.Dectivate(handle); 128 m_listenerManager.Dectivate(handle);
129 } 129 }
130 } 130 }
131 131
132 public void ListenRemove(int handle) 132 public void ListenRemove(int handle)
133 { 133 {
134 if (m_listenerManager != null) 134 if (m_listenerManager != null)
135 { 135 {
136 m_listenerManager.Remove(handle); 136 m_listenerManager.Remove(handle);
137 } 137 }
138 } 138 }
139 139
140 public void DeleteListener(LLUUID itemID) 140 public void DeleteListener(LLUUID itemID)
141 { 141 {
142 if (m_listenerManager != null) 142 if (m_listenerManager != null)
143 { 143 {
144 m_listenerManager.DeleteListener(itemID); 144 m_listenerManager.DeleteListener(itemID);
145 } 145 }
146 } 146 }
147 147
148 // This method scans nearby objects and determines if they are listeners, 148 // This method scans nearby objects and determines if they are listeners,
149 // and if so if this message fits the filter. If it does, then 149 // and if so if this message fits the filter. If it does, then
150 // enqueue the message for delivery to the objects listen event handler. 150 // enqueue the message for delivery to the objects listen event handler.
151 // Objects that do an llSay have their messages delivered here, and for 151 // Objects that do an llSay have their messages delivered here, and for
152 // nearby avatars, the SimChat function is used. 152 // nearby avatars, the SimChat function is used.
153 public void DeliverMessage(string sourceItemID, ChatTypeEnum type, int channel, string name, string msg) 153 public void DeliverMessage(string sourceItemID, ChatTypeEnum type, int channel, string name, string msg)
154 { 154 {
155 SceneObjectPart source = null; 155 SceneObjectPart source = null;
156 ScenePresence avatar = null; 156 ScenePresence avatar = null;
157 157
158 source = m_scene.GetSceneObjectPart(new LLUUID(sourceItemID)); 158 source = m_scene.GetSceneObjectPart(new LLUUID(sourceItemID));
159 if (source == null) 159 if (source == null)
160 { 160 {
161 avatar = m_scene.GetScenePresence(new LLUUID(sourceItemID)); 161 avatar = m_scene.GetScenePresence(new LLUUID(sourceItemID));
162 } 162 }
163 if ((avatar != null) || (source != null)) 163 if ((avatar != null) || (source != null))
164 { 164 {
165 // Loop through the objects in the scene 165 // Loop through the objects in the scene
166 // If they are in proximity, then if they are 166 // If they are in proximity, then if they are
167 // listeners, if so add them to the pending queue 167 // listeners, if so add them to the pending queue
168 168
169 foreach (ListenerInfo li in m_listenerManager.GetListeners()) 169 foreach (ListenerInfo li in m_listenerManager.GetListeners())
170 { 170 {
171 EntityBase sPart; 171 EntityBase sPart;
172 172
173 m_scene.Entities.TryGetValue(li.GetHostID(), out sPart); 173 m_scene.Entities.TryGetValue(li.GetHostID(), out sPart);
174 174
175 if (sPart != null) 175 if (sPart != null)
176 { 176 {
177 double dis = 0; 177 double dis = 0;
178 178
179 if (source != null) 179 if (source != null)
180 dis = Util.GetDistanceTo(sPart.AbsolutePosition, source.AbsolutePosition); 180 dis = Util.GetDistanceTo(sPart.AbsolutePosition, source.AbsolutePosition);
181 else 181 else
182 dis = Util.GetDistanceTo(sPart.AbsolutePosition, avatar.AbsolutePosition); 182 dis = Util.GetDistanceTo(sPart.AbsolutePosition, avatar.AbsolutePosition);
183 183
184 switch (type) 184 switch (type)
185 { 185 {
186 case ChatTypeEnum.Whisper: 186 case ChatTypeEnum.Whisper:
187 187
188 if ((dis < 10) && (dis > -10)) 188 if ((dis < 10) && (dis > -10))
189 { 189 {
190 if (li.GetChannel() == channel) 190 if (li.GetChannel() == channel)
191 { 191 {
192 ListenerInfo isListener = m_listenerManager.IsListenerMatch( 192 ListenerInfo isListener = m_listenerManager.IsListenerMatch(
193 sourceItemID, sPart.UUID, channel, name, msg 193 sourceItemID, sPart.UUID, channel, name, msg
194 ); 194 );
195 if (isListener != null) 195 if (isListener != null)
196 { 196 {
197 lock (m_pending.SyncRoot) 197 lock (m_pending.SyncRoot)
198 { 198 {
199 m_pending.Enqueue(isListener); 199 m_pending.Enqueue(isListener);
200 } 200 }
201 } 201 }
202 } 202 }
203 } 203 }
204 break; 204 break;
205 205
206 case ChatTypeEnum.Say: 206 case ChatTypeEnum.Say:
207 207
208 if ((dis < 30) && (dis > -30)) 208 if ((dis < 30) && (dis > -30))
209 { 209 {
210 if (li.GetChannel() == channel) 210 if (li.GetChannel() == channel)
211 { 211 {
212 ListenerInfo isListener = m_listenerManager.IsListenerMatch( 212 ListenerInfo isListener = m_listenerManager.IsListenerMatch(
213 sourceItemID, sPart.UUID, channel, name, msg 213 sourceItemID, sPart.UUID, channel, name, msg
214 ); 214 );
215 if (isListener != null) 215 if (isListener != null)
216 { 216 {
217 lock (m_pending.SyncRoot) 217 lock (m_pending.SyncRoot)
218 { 218 {
219 m_pending.Enqueue(isListener); 219 m_pending.Enqueue(isListener);
220 } 220 }
221 } 221 }
222 } 222 }
223 } 223 }
224 break; 224 break;
225 225
226 case ChatTypeEnum.Shout: 226 case ChatTypeEnum.Shout:
227 if ((dis < 100) && (dis > -100)) 227 if ((dis < 100) && (dis > -100))
228 { 228 {
229 if (li.GetChannel() == channel) 229 if (li.GetChannel() == channel)
230 { 230 {
231 ListenerInfo isListener = m_listenerManager.IsListenerMatch( 231 ListenerInfo isListener = m_listenerManager.IsListenerMatch(
232 sourceItemID, sPart.UUID, channel, name, msg 232 sourceItemID, sPart.UUID, channel, name, msg
233 ); 233 );
234 if (isListener != null) 234 if (isListener != null)
235 { 235 {
236 lock (m_pending.SyncRoot) 236 lock (m_pending.SyncRoot)
237 { 237 {
238 m_pending.Enqueue(isListener); 238 m_pending.Enqueue(isListener);
239 } 239 }
240 } 240 }
241 } 241 }
242 } 242 }
243 break; 243 break;
244 244
245 case ChatTypeEnum.Broadcast: 245 case ChatTypeEnum.Broadcast:
246 // Dont process if this message is from itself! 246 // Dont process if this message is from itself!
247 if (li.GetHostID().ToString().Equals(sourceItemID) || 247 if (li.GetHostID().ToString().Equals(sourceItemID) ||
248 sPart.UUID.ToString().Equals(sourceItemID)) 248 sPart.UUID.ToString().Equals(sourceItemID))
249 continue; 249 continue;
250 250
251 if (li.GetChannel() == channel) 251 if (li.GetChannel() == channel)
252 { 252 {
253 ListenerInfo isListener = m_listenerManager.IsListenerMatch( 253 ListenerInfo isListener = m_listenerManager.IsListenerMatch(
254 sourceItemID, sPart.UUID, channel, name, msg 254 sourceItemID, sPart.UUID, channel, name, msg
255 ); 255 );
256 if (isListener != null) 256 if (isListener != null)
257 { 257 {
258 lock (m_pending.SyncRoot) 258 lock (m_pending.SyncRoot)
259 { 259 {
260 m_pending.Enqueue(isListener); 260 m_pending.Enqueue(isListener);
261 } 261 }
262 } 262 }
263 } 263 }
264 264
265 break; 265 break;
266 } 266 }
267 } 267 }
268 } 268 }
269 } 269 }
270 } 270 }
271 271
272 public bool HasMessages() 272 public bool HasMessages()
273 { 273 {
274 if (m_pending != null) 274 if (m_pending != null)
275 return (m_pending.Count > 0); 275 return (m_pending.Count > 0);
276 else 276 else
277 return false; 277 return false;
278 } 278 }
279 279
280 public ListenerInfo GetNextMessage() 280 public ListenerInfo GetNextMessage()
281 { 281 {
282 ListenerInfo li = null; 282 ListenerInfo li = null;
283 283
284 lock (m_pending.SyncRoot) 284 lock (m_pending.SyncRoot)
285 { 285 {
286 li = (ListenerInfo) m_pending.Dequeue(); 286 li = (ListenerInfo) m_pending.Dequeue();
287 } 287 }
288 288
289 return li; 289 return li;
290 } 290 }
291 291
292 public uint PeekNextMessageLocalID() 292 public uint PeekNextMessageLocalID()
293 { 293 {
294 return ((ListenerInfo) m_pending.Peek()).GetLocalID(); 294 return ((ListenerInfo) m_pending.Peek()).GetLocalID();
295 } 295 }
296 296
297 public LLUUID PeekNextMessageItemID() 297 public LLUUID PeekNextMessageItemID()
298 { 298 {
299 return ((ListenerInfo) m_pending.Peek()).GetItemID(); 299 return ((ListenerInfo) m_pending.Peek()).GetItemID();
300 } 300 }
301 301
302 #endregion 302 #endregion
303 303
304 public void NewClient(IClientAPI client) 304 public void NewClient(IClientAPI client)
305 { 305 {
306 client.OnChatFromViewer += DeliverClientMessage; 306 client.OnChatFromViewer += DeliverClientMessage;
307 } 307 }
308 308
309 /******************************************************************** 309 /********************************************************************
310 * 310 *
311 * Listener Stuff 311 * Listener Stuff
312 * 312 *
313 * *****************************************************************/ 313 * *****************************************************************/
314 314
315 private void DeliverClientMessage(Object sender, ChatFromViewerArgs e) 315 private void DeliverClientMessage(Object sender, ChatFromViewerArgs e)
316 { 316 {
317 DeliverMessage(e.Sender.AgentId.ToString(), 317 DeliverMessage(e.Sender.AgentId.ToString(),
318 e.Type, e.Channel, 318 e.Type, e.Channel,
319 e.Sender.FirstName + " " + e.Sender.LastName, 319 e.Sender.FirstName + " " + e.Sender.LastName,
320 e.Message); 320 e.Message);
321 } 321 }
322 } 322 }
323 323
324 public class ListenerManager 324 public class ListenerManager
325 { 325 {
326 //private Dictionary<int, ListenerInfo> m_listeners; 326 //private Dictionary<int, ListenerInfo> m_listeners;
327 private object ListenersLock = new object(); 327 private object ListenersLock = new object();
328 private Hashtable m_listeners = Hashtable.Synchronized(new Hashtable()); 328 private Hashtable m_listeners = Hashtable.Synchronized(new Hashtable());
329 private int m_MaxListeners = 100; 329 private int m_MaxListeners = 100;
330 330
331 public int AddListener(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg) 331 public int AddListener(uint localID, LLUUID itemID, LLUUID hostID, int channel, string name, string id, string msg)
332 { 332 {
333 if (m_listeners.Count < m_MaxListeners) 333 if (m_listeners.Count < m_MaxListeners)
334 { 334 {
335 ListenerInfo isListener = IsListenerMatch(LLUUID.Zero.ToString(), itemID, channel, name, msg); 335 ListenerInfo isListener = IsListenerMatch(LLUUID.Zero.ToString(), itemID, channel, name, msg);
336 336
337 if (isListener == null) 337 if (isListener == null)
338 { 338 {
339 int newHandle = GetNewHandle(); 339 int newHandle = GetNewHandle();
340 340
341 if (newHandle > -1) 341 if (newHandle > -1)
342 { 342 {
343 ListenerInfo li = new ListenerInfo(localID, newHandle, itemID, hostID, channel, name, id, msg); 343 ListenerInfo li = new ListenerInfo(localID, newHandle, itemID, hostID, channel, name, id, msg);
344 344
345 lock (m_listeners.SyncRoot) 345 lock (m_listeners.SyncRoot)
346 { 346 {
347 m_listeners.Add(newHandle, li); 347 m_listeners.Add(newHandle, li);
348 } 348 }
349 349
350 return newHandle; 350 return newHandle;
351 } 351 }
352 } 352 }
353 } 353 }
354 354
355 return -1; 355 return -1;
356 } 356 }
357 357
358 public void Remove(int handle) 358 public void Remove(int handle)
359 { 359 {
360 lock (m_listeners.SyncRoot) 360 lock (m_listeners.SyncRoot)
361 { 361 {
362 m_listeners.Remove(handle); 362 m_listeners.Remove(handle);
363 } 363 }
364 } 364 }
365 365
366 public void DeleteListener(LLUUID itemID) 366 public void DeleteListener(LLUUID itemID)
367 { 367 {
368 ArrayList removedListeners = new ArrayList(); 368 ArrayList removedListeners = new ArrayList();
369 369
370 lock (m_listeners.SyncRoot) 370 lock (m_listeners.SyncRoot)
371 { 371 {
372 IDictionaryEnumerator en = m_listeners.GetEnumerator(); 372 IDictionaryEnumerator en = m_listeners.GetEnumerator();
373 while (en.MoveNext()) 373 while (en.MoveNext())
374 { 374 {
375 ListenerInfo li = (ListenerInfo) en.Value; 375 ListenerInfo li = (ListenerInfo) en.Value;
376 if (li.GetItemID().Equals(itemID)) 376 if (li.GetItemID().Equals(itemID))
377 { 377 {
378 removedListeners.Add(li.GetHandle()); 378 removedListeners.Add(li.GetHandle());
379 } 379 }
380 } 380 }
381 foreach (int handle in removedListeners) 381 foreach (int handle in removedListeners)
382 { 382 {
383 m_listeners.Remove(handle); 383 m_listeners.Remove(handle);
384 } 384 }
385 } 385 }
386 } 386 }
387 387
388 private int GetNewHandle() 388 private int GetNewHandle()
389 { 389 {
390 for (int i = 0; i < int.MaxValue - 1; i++) 390 for (int i = 0; i < int.MaxValue - 1; i++)
391 { 391 {
392 if (!m_listeners.ContainsKey(i)) 392 if (!m_listeners.ContainsKey(i))
393 return i; 393 return i;
394 } 394 }
395 395
396 return -1; 396 return -1;
397 } 397 }
398 398
399 public bool IsListener(LLUUID hostID) 399 public bool IsListener(LLUUID hostID)
400 { 400 {
401 foreach (ListenerInfo li in m_listeners.Values) 401 foreach (ListenerInfo li in m_listeners.Values)
402 { 402 {
403 if (li.GetHostID().Equals(hostID)) 403 if (li.GetHostID().Equals(hostID))
404 return true; 404 return true;
405 } 405 }
406 406
407 return false; 407 return false;
408 } 408 }
409 409
410 public void Activate(int handle) 410 public void Activate(int handle)
411 { 411 {
412 if (m_listeners.ContainsKey(handle)) 412 if (m_listeners.ContainsKey(handle))
413 { 413 {
414 lock (m_listeners.SyncRoot) 414 lock (m_listeners.SyncRoot)
415 { 415 {
416 ListenerInfo li = (ListenerInfo) m_listeners[handle]; 416 ListenerInfo li = (ListenerInfo) m_listeners[handle];
417 li.Activate(); 417 li.Activate();
418 } 418 }
419 } 419 }
420 } 420 }
421 421
422 public void Dectivate(int handle) 422 public void Dectivate(int handle)
423 { 423 {
424 if (m_listeners.ContainsKey(handle)) 424 if (m_listeners.ContainsKey(handle))
425 { 425 {
426 ListenerInfo li = (ListenerInfo) m_listeners[handle]; 426 ListenerInfo li = (ListenerInfo) m_listeners[handle];
427 li.Deactivate(); 427 li.Deactivate();
428 } 428 }
429 } 429 }
430 430
431 // Theres probably a more clever and efficient way to 431 // Theres probably a more clever and efficient way to
432 // do this, maybe with regex. 432 // do this, maybe with regex.
433 public ListenerInfo IsListenerMatch(string sourceItemID, LLUUID listenerKey, int channel, string name, 433 public ListenerInfo IsListenerMatch(string sourceItemID, LLUUID listenerKey, int channel, string name,
434 string msg) 434 string msg)
435 { 435 {
436 bool isMatch = true; 436 bool isMatch = true;
437 lock (m_listeners.SyncRoot) 437 lock (m_listeners.SyncRoot)
438 { 438 {
439 IDictionaryEnumerator en = m_listeners.GetEnumerator(); 439 IDictionaryEnumerator en = m_listeners.GetEnumerator();
440 while (en.MoveNext()) 440 while (en.MoveNext())
441 { 441 {
442 ListenerInfo li = (ListenerInfo) en.Value; 442 ListenerInfo li = (ListenerInfo) en.Value;
443 443
444 if (li.IsActive()) 444 if (li.IsActive())
445 { 445 {
446 if (li.GetHostID().Equals(listenerKey)) 446 if (li.GetHostID().Equals(listenerKey))
447 { 447 {
448 if (channel == li.GetChannel()) 448 if (channel == li.GetChannel())
449 { 449 {
450 if ((li.GetID().ToString().Length > 0) && 450 if ((li.GetID().ToString().Length > 0) &&
451 (!li.GetID().Equals(LLUUID.Zero))) 451 (!li.GetID().Equals(LLUUID.Zero)))
452 { 452 {
453 if (!li.GetID().ToString().Equals(sourceItemID)) 453 if (!li.GetID().ToString().Equals(sourceItemID))
454 { 454 {
455 isMatch = false; 455 isMatch = false;
456 } 456 }
457 } 457 }
458 if (isMatch && (li.GetName().Length > 0)) 458 if (isMatch && (li.GetName().Length > 0))
459 { 459 {
460 if (li.GetName().Equals(name)) 460 if (li.GetName().Equals(name))
461 { 461 {
462 isMatch = false; 462 isMatch = false;
463 } 463 }
464 } 464 }
465 if (isMatch) 465 if (isMatch)
466 { 466 {
467 return new ListenerInfo( 467 return new ListenerInfo(
468 li.GetLocalID(), li.GetHandle(), li.GetItemID(), li.GetHostID(), 468 li.GetLocalID(), li.GetHandle(), li.GetItemID(), li.GetHostID(),
469 li.GetChannel(), name, li.GetID(), msg, new LLUUID(sourceItemID) 469 li.GetChannel(), name, li.GetID(), msg, new LLUUID(sourceItemID)
470 ); 470 );
471 } 471 }
472 } 472 }
473 } 473 }
474 } 474 }
475 } 475 }
476 } 476 }
477 return null; 477 return null;
478 } 478 }
479 479
480 public ICollection GetListeners() 480 public ICollection GetListeners()
481 { 481 {
482 return m_listeners.Values; 482 return m_listeners.Values;
483 } 483 }
484 } 484 }
485 485
486 public class ListenerInfo 486 public class ListenerInfo
487 { 487 {
488 private bool m_active; // Listener is active or not 488 private bool m_active; // Listener is active or not
489 private int m_channel; // Channel 489 private int m_channel; // Channel
490 private int m_handle; // Assigned handle of this listener 490 private int m_handle; // Assigned handle of this listener
491 private LLUUID m_hostID; // ID of the host/scene part 491 private LLUUID m_hostID; // ID of the host/scene part
492 private LLUUID m_id; // ID to filter messages from 492 private LLUUID m_id; // ID to filter messages from
493 private LLUUID m_itemID; // ID of the host script engine 493 private LLUUID m_itemID; // ID of the host script engine
494 private uint m_localID; // Local ID from script engine 494 private uint m_localID; // Local ID from script engine
495 private string m_message; // The message 495 private string m_message; // The message
496 private string m_name; // Object name to filter messages from 496 private string m_name; // Object name to filter messages from
497 private LLUUID m_sourceItemID; // ID of the scenePart or avatar source of the message 497 private LLUUID m_sourceItemID; // ID of the scenePart or avatar source of the message
498 498
499 public ListenerInfo(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message) 499 public ListenerInfo(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, string message)
500 { 500 {
501 Initialise(localID, handle, ItemID, hostID, channel, name, id, message); 501 Initialise(localID, handle, ItemID, hostID, channel, name, id, message);
502 } 502 }
503 503
504 public ListenerInfo(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id, 504 public ListenerInfo(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, LLUUID id,
505 string message, LLUUID sourceItemID) 505 string message, LLUUID sourceItemID)
506 { 506 {
507 Initialise(localID, handle, ItemID, hostID, channel, name, id, message); 507 Initialise(localID, handle, ItemID, hostID, channel, name, id, message);
508 m_sourceItemID = sourceItemID; 508 m_sourceItemID = sourceItemID;
509 } 509 }
510 510
511 private void Initialise(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name, 511 private void Initialise(uint localID, int handle, LLUUID ItemID, LLUUID hostID, int channel, string name,
512 LLUUID id, string message) 512 LLUUID id, string message)
513 { 513 {
514 m_handle = handle; 514 m_handle = handle;
515 m_channel = channel; 515 m_channel = channel;
516 m_itemID = ItemID; 516 m_itemID = ItemID;
517 m_hostID = hostID; 517 m_hostID = hostID;
518 m_name = name; 518 m_name = name;
519 m_id = id; 519 m_id = id;
520 m_message = message; 520 m_message = message;
521 m_active = true; 521 m_active = true;
522 m_localID = localID; 522 m_localID = localID;
523 } 523 }
524 524
525 public LLUUID GetItemID() 525 public LLUUID GetItemID()
526 { 526 {
527 return m_itemID; 527 return m_itemID;
528 } 528 }
529 529
530 public LLUUID GetHostID() 530 public LLUUID GetHostID()
531 { 531 {
532 return m_hostID; 532 return m_hostID;
533 } 533 }
534 534
535 public LLUUID GetSourceItemID() 535 public LLUUID GetSourceItemID()
536 { 536 {
537 return m_sourceItemID; 537 return m_sourceItemID;
538 } 538 }
539 539
540 public int GetChannel() 540 public int GetChannel()
541 { 541 {
542 return m_channel; 542 return m_channel;
543 } 543 }
544 544
545 public uint GetLocalID() 545 public uint GetLocalID()
546 { 546 {
547 return m_localID; 547 return m_localID;
548 } 548 }
549 549
550 public int GetHandle() 550 public int GetHandle()
551 { 551 {
552 return m_handle; 552 return m_handle;
553 } 553 }
554 554
555 public string GetMessage() 555 public string GetMessage()
556 { 556 {
557 return m_message; 557 return m_message;
558 } 558 }
559 559
560 public string GetName() 560 public string GetName()
561 { 561 {
562 return m_name; 562 return m_name;
563 } 563 }
564 564
565 public bool IsActive() 565 public bool IsActive()
566 { 566 {
567 return m_active; 567 return m_active;
568 } 568 }
569 569
570 public void Deactivate() 570 public void Deactivate()
571 { 571 {
572 m_active = false; 572 m_active = false;
573 } 573 }
574 574
575 public void Activate() 575 public void Activate()
576 { 576 {
577 m_active = true; 577 m_active = true;
578 } 578 }
579 579
580 public LLUUID GetID() 580 public LLUUID GetID()
581 { 581 {
582 return m_id; 582 return m_id;
583 } 583 }
584 } 584 }
585} \ No newline at end of file 585} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
index 6ca8136..a039d42 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
@@ -1,672 +1,672 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Net; 31using System.Net;
32using System.Reflection; 32using System.Reflection;
33using System.Threading; 33using System.Threading;
34using libsecondlife; 34using libsecondlife;
35using log4net; 35using log4net;
36using Nini.Config; 36using Nini.Config;
37using Nwc.XmlRpc; 37using Nwc.XmlRpc;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Framework.Servers; 39using OpenSim.Framework.Servers;
40using OpenSim.Region.Environment.Interfaces; 40using OpenSim.Region.Environment.Interfaces;
41using OpenSim.Region.Environment.Scenes; 41using OpenSim.Region.Environment.Scenes;
42 42
43/***************************************************** 43/*****************************************************
44 * 44 *
45 * XMLRPCModule 45 * XMLRPCModule
46 * 46 *
47 * Module for accepting incoming communications from 47 * Module for accepting incoming communications from
48 * external XMLRPC client and calling a remote data 48 * external XMLRPC client and calling a remote data
49 * procedure for a registered data channel/prim. 49 * procedure for a registered data channel/prim.
50 * 50 *
51 * 51 *
52 * 1. On module load, open a listener port 52 * 1. On module load, open a listener port
53 * 2. Attach an XMLRPC handler 53 * 2. Attach an XMLRPC handler
54 * 3. When a request is received: 54 * 3. When a request is received:
55 * 3.1 Parse into components: channel key, int, string 55 * 3.1 Parse into components: channel key, int, string
56 * 3.2 Look up registered channel listeners 56 * 3.2 Look up registered channel listeners
57 * 3.3 Call the channel (prim) remote data method 57 * 3.3 Call the channel (prim) remote data method
58 * 3.4 Capture the response (llRemoteDataReply) 58 * 3.4 Capture the response (llRemoteDataReply)
59 * 3.5 Return response to client caller 59 * 3.5 Return response to client caller
60 * 3.6 If no response from llRemoteDataReply within 60 * 3.6 If no response from llRemoteDataReply within
61 * RemoteReplyScriptTimeout, generate script timeout fault 61 * RemoteReplyScriptTimeout, generate script timeout fault
62 * 62 *
63 * Prims in script must: 63 * Prims in script must:
64 * 1. Open a remote data channel 64 * 1. Open a remote data channel
65 * 1.1 Generate a channel ID 65 * 1.1 Generate a channel ID
66 * 1.2 Register primid,channelid pair with module 66 * 1.2 Register primid,channelid pair with module
67 * 2. Implement the remote data procedure handler 67 * 2. Implement the remote data procedure handler
68 * 68 *
69 * llOpenRemoteDataChannel 69 * llOpenRemoteDataChannel
70 * llRemoteDataReply 70 * llRemoteDataReply
71 * remote_data(integer type, key channel, key messageid, string sender, integer ival, string sval) 71 * remote_data(integer type, key channel, key messageid, string sender, integer ival, string sval)
72 * llCloseRemoteDataChannel 72 * llCloseRemoteDataChannel
73 * 73 *
74 * **************************************************/ 74 * **************************************************/
75 75
76namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC 76namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
77{ 77{
78 public class XMLRPCModule : IRegionModule, IXMLRPC 78 public class XMLRPCModule : IRegionModule, IXMLRPC
79 { 79 {
80 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 80 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
81 81
82 private string m_name = "XMLRPCModule"; 82 private string m_name = "XMLRPCModule";
83 83
84 // <channel id, RPCChannelInfo> 84 // <channel id, RPCChannelInfo>
85 private Dictionary<LLUUID, RPCChannelInfo> m_openChannels; 85 private Dictionary<LLUUID, RPCChannelInfo> m_openChannels;
86 private Dictionary<LLUUID, SendRemoteDataRequest> m_pendingSRDResponses; 86 private Dictionary<LLUUID, SendRemoteDataRequest> m_pendingSRDResponses;
87 private int m_remoteDataPort = 0; 87 private int m_remoteDataPort = 0;
88 88
89 private Dictionary<LLUUID, RPCRequestInfo> m_rpcPending; 89 private Dictionary<LLUUID, RPCRequestInfo> m_rpcPending;
90 private Dictionary<LLUUID, RPCRequestInfo> m_rpcPendingResponses; 90 private Dictionary<LLUUID, RPCRequestInfo> m_rpcPendingResponses;
91 private List<Scene> m_scenes = new List<Scene>(); 91 private List<Scene> m_scenes = new List<Scene>();
92 private int RemoteReplyScriptTimeout = 9000; 92 private int RemoteReplyScriptTimeout = 9000;
93 private int RemoteReplyScriptWait = 300; 93 private int RemoteReplyScriptWait = 300;
94 private object XMLRPCListLock = new object(); 94 private object XMLRPCListLock = new object();
95 95
96 #region IRegionModule Members 96 #region IRegionModule Members
97 97
98 public void Initialise(Scene scene, IConfigSource config) 98 public void Initialise(Scene scene, IConfigSource config)
99 { 99 {
100 try 100 try
101 { 101 {
102 m_remoteDataPort = config.Configs["Network"].GetInt("remoteDataPort", m_remoteDataPort); 102 m_remoteDataPort = config.Configs["Network"].GetInt("remoteDataPort", m_remoteDataPort);
103 } 103 }
104 catch (Exception) 104 catch (Exception)
105 { 105 {
106 } 106 }
107 107
108 if (!m_scenes.Contains(scene)) 108 if (!m_scenes.Contains(scene))
109 { 109 {
110 m_scenes.Add(scene); 110 m_scenes.Add(scene);
111 111
112 scene.RegisterModuleInterface<IXMLRPC>(this); 112 scene.RegisterModuleInterface<IXMLRPC>(this);
113 } 113 }
114 } 114 }
115 115
116 public void PostInitialise() 116 public void PostInitialise()
117 { 117 {
118 if (IsEnabled()) 118 if (IsEnabled())
119 { 119 {
120 m_openChannels = new Dictionary<LLUUID, RPCChannelInfo>(); 120 m_openChannels = new Dictionary<LLUUID, RPCChannelInfo>();
121 m_rpcPending = new Dictionary<LLUUID, RPCRequestInfo>(); 121 m_rpcPending = new Dictionary<LLUUID, RPCRequestInfo>();
122 m_rpcPendingResponses = new Dictionary<LLUUID, RPCRequestInfo>(); 122 m_rpcPendingResponses = new Dictionary<LLUUID, RPCRequestInfo>();
123 m_pendingSRDResponses = new Dictionary<LLUUID, SendRemoteDataRequest>(); 123 m_pendingSRDResponses = new Dictionary<LLUUID, SendRemoteDataRequest>();
124 124
125 // Start http server 125 // Start http server
126 // Attach xmlrpc handlers 126 // Attach xmlrpc handlers
127 m_log.Info("[REMOTE_DATA]: " + 127 m_log.Info("[REMOTE_DATA]: " +
128 "Starting XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands."); 128 "Starting XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands.");
129 BaseHttpServer httpServer = new BaseHttpServer((uint) m_remoteDataPort); 129 BaseHttpServer httpServer = new BaseHttpServer((uint) m_remoteDataPort);
130 httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); 130 httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData);
131 httpServer.Start(); 131 httpServer.Start();
132 } 132 }
133 } 133 }
134 134
135 public void Close() 135 public void Close()
136 { 136 {
137 } 137 }
138 138
139 public string Name 139 public string Name
140 { 140 {
141 get { return m_name; } 141 get { return m_name; }
142 } 142 }
143 143
144 public bool IsSharedModule 144 public bool IsSharedModule
145 { 145 {
146 get { return true; } 146 get { return true; }
147 } 147 }
148 148
149 #endregion 149 #endregion
150 150
151 #region IXMLRPC Members 151 #region IXMLRPC Members
152 152
153 public bool IsEnabled() 153 public bool IsEnabled()
154 { 154 {
155 return (m_remoteDataPort > 0); 155 return (m_remoteDataPort > 0);
156 } 156 }
157 157
158 /********************************************** 158 /**********************************************
159 * OpenXMLRPCChannel 159 * OpenXMLRPCChannel
160 * 160 *
161 * Generate a LLUUID channel key and add it and 161 * Generate a LLUUID channel key and add it and
162 * the prim id to dictionary <channelUUID, primUUID> 162 * the prim id to dictionary <channelUUID, primUUID>
163 * 163 *
164 * First check if there is a channel assigned for 164 * First check if there is a channel assigned for
165 * this itemID. If there is, then someone called 165 * this itemID. If there is, then someone called
166 * llOpenRemoteDataChannel twice. Just return the 166 * llOpenRemoteDataChannel twice. Just return the
167 * original channel. Other option is to delete the 167 * original channel. Other option is to delete the
168 * current channel and assign a new one. 168 * current channel and assign a new one.
169 * 169 *
170 * ********************************************/ 170 * ********************************************/
171 171
172 public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID) 172 public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID)
173 { 173 {
174 LLUUID channel = new LLUUID(); 174 LLUUID channel = new LLUUID();
175 175
176 //Is a dupe? 176 //Is a dupe?
177 foreach (RPCChannelInfo ci in m_openChannels.Values) 177 foreach (RPCChannelInfo ci in m_openChannels.Values)
178 { 178 {
179 if (ci.GetItemID().Equals(itemID)) 179 if (ci.GetItemID().Equals(itemID))
180 { 180 {
181 // return the original channel ID for this item 181 // return the original channel ID for this item
182 channel = ci.GetChannelID(); 182 channel = ci.GetChannelID();
183 break; 183 break;
184 } 184 }
185 } 185 }
186 186
187 if (channel == LLUUID.Zero) 187 if (channel == LLUUID.Zero)
188 { 188 {
189 channel = LLUUID.Random(); 189 channel = LLUUID.Random();
190 RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, channel); 190 RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, channel);
191 lock (XMLRPCListLock) 191 lock (XMLRPCListLock)
192 { 192 {
193 m_openChannels.Add(channel, rpcChanInfo); 193 m_openChannels.Add(channel, rpcChanInfo);
194 } 194 }
195 } 195 }
196 196
197 return channel; 197 return channel;
198 } 198 }
199 199
200 // Delete channels based on itemID 200 // Delete channels based on itemID
201 // for when a script is deleted 201 // for when a script is deleted
202 public void DeleteChannels(LLUUID itemID) 202 public void DeleteChannels(LLUUID itemID)
203 { 203 {
204 if (m_openChannels != null) 204 if (m_openChannels != null)
205 { 205 {
206 ArrayList tmp = new ArrayList(); 206 ArrayList tmp = new ArrayList();
207 207
208 lock (XMLRPCListLock) 208 lock (XMLRPCListLock)
209 { 209 {
210 foreach (RPCChannelInfo li in m_openChannels.Values) 210 foreach (RPCChannelInfo li in m_openChannels.Values)
211 { 211 {
212 if (li.GetItemID().Equals(itemID)) 212 if (li.GetItemID().Equals(itemID))
213 { 213 {
214 tmp.Add(itemID); 214 tmp.Add(itemID);
215 } 215 }
216 } 216 }
217 217
218 IEnumerator tmpEnumerator = tmp.GetEnumerator(); 218 IEnumerator tmpEnumerator = tmp.GetEnumerator();
219 while (tmpEnumerator.MoveNext()) 219 while (tmpEnumerator.MoveNext())
220 m_openChannels.Remove((LLUUID) tmpEnumerator.Current); 220 m_openChannels.Remove((LLUUID) tmpEnumerator.Current);
221 } 221 }
222 } 222 }
223 } 223 }
224 224
225 /********************************************** 225 /**********************************************
226 * Remote Data Reply 226 * Remote Data Reply
227 * 227 *
228 * Response to RPC message 228 * Response to RPC message
229 * 229 *
230 *********************************************/ 230 *********************************************/
231 231
232 public void RemoteDataReply(string channel, string message_id, string sdata, int idata) 232 public void RemoteDataReply(string channel, string message_id, string sdata, int idata)
233 { 233 {
234 RPCRequestInfo rpcInfo; 234 RPCRequestInfo rpcInfo;
235 LLUUID message_key = new LLUUID(message_id); 235 LLUUID message_key = new LLUUID(message_id);
236 236
237 if (m_rpcPendingResponses.TryGetValue(message_key, out rpcInfo)) 237 if (m_rpcPendingResponses.TryGetValue(message_key, out rpcInfo))
238 { 238 {
239 rpcInfo.SetStrRetval(sdata); 239 rpcInfo.SetStrRetval(sdata);
240 rpcInfo.SetIntRetval(idata); 240 rpcInfo.SetIntRetval(idata);
241 rpcInfo.SetProcessed(true); 241 rpcInfo.SetProcessed(true);
242 m_rpcPendingResponses.Remove(message_key); 242 m_rpcPendingResponses.Remove(message_key);
243 } 243 }
244 } 244 }
245 245
246 /********************************************** 246 /**********************************************
247 * CloseXMLRPCChannel 247 * CloseXMLRPCChannel
248 * 248 *
249 * Remove channel from dictionary 249 * Remove channel from dictionary
250 * 250 *
251 *********************************************/ 251 *********************************************/
252 252
253 public void CloseXMLRPCChannel(LLUUID channelKey) 253 public void CloseXMLRPCChannel(LLUUID channelKey)
254 { 254 {
255 if (m_openChannels.ContainsKey(channelKey)) 255 if (m_openChannels.ContainsKey(channelKey))
256 m_openChannels.Remove(channelKey); 256 m_openChannels.Remove(channelKey);
257 } 257 }
258 258
259 259
260 public bool hasRequests() 260 public bool hasRequests()
261 { 261 {
262 lock (XMLRPCListLock) 262 lock (XMLRPCListLock)
263 { 263 {
264 if (m_rpcPending != null) 264 if (m_rpcPending != null)
265 return (m_rpcPending.Count > 0); 265 return (m_rpcPending.Count > 0);
266 else 266 else
267 return false; 267 return false;
268 } 268 }
269 } 269 }
270 270
271 public RPCRequestInfo GetNextCompletedRequest() 271 public RPCRequestInfo GetNextCompletedRequest()
272 { 272 {
273 if (m_rpcPending != null) 273 if (m_rpcPending != null)
274 { 274 {
275 lock (XMLRPCListLock) 275 lock (XMLRPCListLock)
276 { 276 {
277 foreach (LLUUID luid in m_rpcPending.Keys) 277 foreach (LLUUID luid in m_rpcPending.Keys)
278 { 278 {
279 RPCRequestInfo tmpReq; 279 RPCRequestInfo tmpReq;
280 280
281 if (m_rpcPending.TryGetValue(luid, out tmpReq)) 281 if (m_rpcPending.TryGetValue(luid, out tmpReq))
282 { 282 {
283 if (!tmpReq.IsProcessed()) return tmpReq; 283 if (!tmpReq.IsProcessed()) return tmpReq;
284 } 284 }
285 } 285 }
286 } 286 }
287 } 287 }
288 return null; 288 return null;
289 } 289 }
290 290
291 public void RemoveCompletedRequest(LLUUID id) 291 public void RemoveCompletedRequest(LLUUID id)
292 { 292 {
293 lock (XMLRPCListLock) 293 lock (XMLRPCListLock)
294 { 294 {
295 RPCRequestInfo tmp; 295 RPCRequestInfo tmp;
296 if (m_rpcPending.TryGetValue(id, out tmp)) 296 if (m_rpcPending.TryGetValue(id, out tmp))
297 { 297 {
298 m_rpcPending.Remove(id); 298 m_rpcPending.Remove(id);
299 m_rpcPendingResponses.Add(id, tmp); 299 m_rpcPendingResponses.Add(id, tmp);
300 } 300 }
301 else 301 else
302 { 302 {
303 Console.WriteLine("UNABLE TO REMOVE COMPLETED REQUEST"); 303 Console.WriteLine("UNABLE TO REMOVE COMPLETED REQUEST");
304 } 304 }
305 } 305 }
306 } 306 }
307 307
308 public LLUUID SendRemoteData(uint localID, LLUUID itemID, string channel, string dest, int idata, string sdata) 308 public LLUUID SendRemoteData(uint localID, LLUUID itemID, string channel, string dest, int idata, string sdata)
309 { 309 {
310 SendRemoteDataRequest req = new SendRemoteDataRequest( 310 SendRemoteDataRequest req = new SendRemoteDataRequest(
311 localID, itemID, channel, dest, idata, sdata 311 localID, itemID, channel, dest, idata, sdata
312 ); 312 );
313 m_pendingSRDResponses.Add(req.GetReqID(), req); 313 m_pendingSRDResponses.Add(req.GetReqID(), req);
314 return req.process(); 314 return req.process();
315 } 315 }
316 316
317 public SendRemoteDataRequest GetNextCompletedSRDRequest() 317 public SendRemoteDataRequest GetNextCompletedSRDRequest()
318 { 318 {
319 if (m_pendingSRDResponses != null) 319 if (m_pendingSRDResponses != null)
320 { 320 {
321 lock (XMLRPCListLock) 321 lock (XMLRPCListLock)
322 { 322 {
323 foreach (LLUUID luid in m_pendingSRDResponses.Keys) 323 foreach (LLUUID luid in m_pendingSRDResponses.Keys)
324 { 324 {
325 SendRemoteDataRequest tmpReq; 325 SendRemoteDataRequest tmpReq;
326 326
327 if (m_pendingSRDResponses.TryGetValue(luid, out tmpReq)) 327 if (m_pendingSRDResponses.TryGetValue(luid, out tmpReq))
328 { 328 {
329 if (tmpReq.finished) 329 if (tmpReq.finished)
330 return tmpReq; 330 return tmpReq;
331 } 331 }
332 } 332 }
333 } 333 }
334 } 334 }
335 return null; 335 return null;
336 } 336 }
337 337
338 public void RemoveCompletedSRDRequest(LLUUID id) 338 public void RemoveCompletedSRDRequest(LLUUID id)
339 { 339 {
340 lock (XMLRPCListLock) 340 lock (XMLRPCListLock)
341 { 341 {
342 SendRemoteDataRequest tmpReq; 342 SendRemoteDataRequest tmpReq;
343 if (m_pendingSRDResponses.TryGetValue(id, out tmpReq)) 343 if (m_pendingSRDResponses.TryGetValue(id, out tmpReq))
344 { 344 {
345 m_pendingSRDResponses.Remove(id); 345 m_pendingSRDResponses.Remove(id);
346 } 346 }
347 } 347 }
348 } 348 }
349 349
350 public void CancelSRDRequests(LLUUID itemID) 350 public void CancelSRDRequests(LLUUID itemID)
351 { 351 {
352 if (m_pendingSRDResponses != null) 352 if (m_pendingSRDResponses != null)
353 { 353 {
354 lock (XMLRPCListLock) 354 lock (XMLRPCListLock)
355 { 355 {
356 foreach (SendRemoteDataRequest li in m_pendingSRDResponses.Values) 356 foreach (SendRemoteDataRequest li in m_pendingSRDResponses.Values)
357 { 357 {
358 if (li.m_itemID.Equals(itemID)) 358 if (li.m_itemID.Equals(itemID))
359 m_pendingSRDResponses.Remove(li.GetReqID()); 359 m_pendingSRDResponses.Remove(li.GetReqID());
360 } 360 }
361 } 361 }
362 } 362 }
363 } 363 }
364 364
365 #endregion 365 #endregion
366 366
367 public XmlRpcResponse XmlRpcRemoteData(XmlRpcRequest request) 367 public XmlRpcResponse XmlRpcRemoteData(XmlRpcRequest request)
368 { 368 {
369 XmlRpcResponse response = new XmlRpcResponse(); 369 XmlRpcResponse response = new XmlRpcResponse();
370 370
371 Hashtable requestData = (Hashtable) request.Params[0]; 371 Hashtable requestData = (Hashtable) request.Params[0];
372 bool GoodXML = (requestData.Contains("Channel") && requestData.Contains("IntValue") && 372 bool GoodXML = (requestData.Contains("Channel") && requestData.Contains("IntValue") &&
373 requestData.Contains("StringValue")); 373 requestData.Contains("StringValue"));
374 374
375 if (GoodXML) 375 if (GoodXML)
376 { 376 {
377 LLUUID channel = new LLUUID((string) requestData["Channel"]); 377 LLUUID channel = new LLUUID((string) requestData["Channel"]);
378 RPCChannelInfo rpcChanInfo; 378 RPCChannelInfo rpcChanInfo;
379 if (m_openChannels.TryGetValue(channel, out rpcChanInfo)) 379 if (m_openChannels.TryGetValue(channel, out rpcChanInfo))
380 { 380 {
381 string intVal = (string) requestData["IntValue"]; 381 string intVal = (string) requestData["IntValue"];
382 string strVal = (string) requestData["StringValue"]; 382 string strVal = (string) requestData["StringValue"];
383 383
384 RPCRequestInfo rpcInfo; 384 RPCRequestInfo rpcInfo;
385 385
386 lock (XMLRPCListLock) 386 lock (XMLRPCListLock)
387 { 387 {
388 rpcInfo = 388 rpcInfo =
389 new RPCRequestInfo(rpcChanInfo.GetLocalID(), rpcChanInfo.GetItemID(), channel, strVal, 389 new RPCRequestInfo(rpcChanInfo.GetLocalID(), rpcChanInfo.GetItemID(), channel, strVal,
390 intVal); 390 intVal);
391 m_rpcPending.Add(rpcInfo.GetMessageID(), rpcInfo); 391 m_rpcPending.Add(rpcInfo.GetMessageID(), rpcInfo);
392 } 392 }
393 393
394 int timeoutCtr = 0; 394 int timeoutCtr = 0;
395 395
396 while (!rpcInfo.IsProcessed() && (timeoutCtr < RemoteReplyScriptTimeout)) 396 while (!rpcInfo.IsProcessed() && (timeoutCtr < RemoteReplyScriptTimeout))
397 { 397 {
398 Thread.Sleep(RemoteReplyScriptWait); 398 Thread.Sleep(RemoteReplyScriptWait);
399 timeoutCtr += RemoteReplyScriptWait; 399 timeoutCtr += RemoteReplyScriptWait;
400 } 400 }
401 if (rpcInfo.IsProcessed()) 401 if (rpcInfo.IsProcessed())
402 { 402 {
403 Hashtable param = new Hashtable(); 403 Hashtable param = new Hashtable();
404 param["StringValue"] = rpcInfo.GetStrRetval(); 404 param["StringValue"] = rpcInfo.GetStrRetval();
405 param["IntValue"] = Convert.ToString(rpcInfo.GetIntRetval()); 405 param["IntValue"] = Convert.ToString(rpcInfo.GetIntRetval());
406 406
407 ArrayList parameters = new ArrayList(); 407 ArrayList parameters = new ArrayList();
408 parameters.Add(param); 408 parameters.Add(param);
409 409
410 response.Value = parameters; 410 response.Value = parameters;
411 rpcInfo = null; 411 rpcInfo = null;
412 } 412 }
413 else 413 else
414 { 414 {
415 response.SetFault(-1, "Script timeout"); 415 response.SetFault(-1, "Script timeout");
416 rpcInfo = null; 416 rpcInfo = null;
417 } 417 }
418 } 418 }
419 else 419 else
420 { 420 {
421 response.SetFault(-1, "Invalid channel"); 421 response.SetFault(-1, "Invalid channel");
422 } 422 }
423 } 423 }
424 424
425 return response; 425 return response;
426 } 426 }
427 } 427 }
428 428
429 public class RPCRequestInfo 429 public class RPCRequestInfo
430 { 430 {
431 private LLUUID m_ChannelKey; 431 private LLUUID m_ChannelKey;
432 private string m_IntVal; 432 private string m_IntVal;
433 private LLUUID m_ItemID; 433 private LLUUID m_ItemID;
434 private uint m_localID; 434 private uint m_localID;
435 private LLUUID m_MessageID; 435 private LLUUID m_MessageID;
436 private bool m_processed; 436 private bool m_processed;
437 private int m_respInt; 437 private int m_respInt;
438 private string m_respStr; 438 private string m_respStr;
439 private string m_StrVal; 439 private string m_StrVal;
440 440
441 public RPCRequestInfo(uint localID, LLUUID itemID, LLUUID channelKey, string strVal, string intVal) 441 public RPCRequestInfo(uint localID, LLUUID itemID, LLUUID channelKey, string strVal, string intVal)
442 { 442 {
443 m_localID = localID; 443 m_localID = localID;
444 m_StrVal = strVal; 444 m_StrVal = strVal;
445 m_IntVal = intVal; 445 m_IntVal = intVal;
446 m_ItemID = itemID; 446 m_ItemID = itemID;
447 m_ChannelKey = channelKey; 447 m_ChannelKey = channelKey;
448 m_MessageID = LLUUID.Random(); 448 m_MessageID = LLUUID.Random();
449 m_processed = false; 449 m_processed = false;
450 m_respStr = String.Empty; 450 m_respStr = String.Empty;
451 m_respInt = 0; 451 m_respInt = 0;
452 } 452 }
453 453
454 public bool IsProcessed() 454 public bool IsProcessed()
455 { 455 {
456 return m_processed; 456 return m_processed;
457 } 457 }
458 458
459 public LLUUID GetChannelKey() 459 public LLUUID GetChannelKey()
460 { 460 {
461 return m_ChannelKey; 461 return m_ChannelKey;
462 } 462 }
463 463
464 public void SetProcessed(bool processed) 464 public void SetProcessed(bool processed)
465 { 465 {
466 m_processed = processed; 466 m_processed = processed;
467 } 467 }
468 468
469 public void SetStrRetval(string resp) 469 public void SetStrRetval(string resp)
470 { 470 {
471 m_respStr = resp; 471 m_respStr = resp;
472 } 472 }
473 473
474 public string GetStrRetval() 474 public string GetStrRetval()
475 { 475 {
476 return m_respStr; 476 return m_respStr;
477 } 477 }
478 478
479 public void SetIntRetval(int resp) 479 public void SetIntRetval(int resp)
480 { 480 {
481 m_respInt = resp; 481 m_respInt = resp;
482 } 482 }
483 483
484 public int GetIntRetval() 484 public int GetIntRetval()
485 { 485 {
486 return m_respInt; 486 return m_respInt;
487 } 487 }
488 488
489 public uint GetLocalID() 489 public uint GetLocalID()
490 { 490 {
491 return m_localID; 491 return m_localID;
492 } 492 }
493 493
494 public LLUUID GetItemID() 494 public LLUUID GetItemID()
495 { 495 {
496 return m_ItemID; 496 return m_ItemID;
497 } 497 }
498 498
499 public string GetStrVal() 499 public string GetStrVal()
500 { 500 {
501 return m_StrVal; 501 return m_StrVal;
502 } 502 }
503 503
504 public int GetIntValue() 504 public int GetIntValue()
505 { 505 {
506 return int.Parse(m_IntVal); 506 return int.Parse(m_IntVal);
507 } 507 }
508 508
509 public LLUUID GetMessageID() 509 public LLUUID GetMessageID()
510 { 510 {
511 return m_MessageID; 511 return m_MessageID;
512 } 512 }
513 } 513 }
514 514
515 public class RPCChannelInfo 515 public class RPCChannelInfo
516 { 516 {
517 private LLUUID m_ChannelKey; 517 private LLUUID m_ChannelKey;
518 private LLUUID m_itemID; 518 private LLUUID m_itemID;
519 private uint m_localID; 519 private uint m_localID;
520 520
521 public RPCChannelInfo(uint localID, LLUUID itemID, LLUUID channelID) 521 public RPCChannelInfo(uint localID, LLUUID itemID, LLUUID channelID)
522 { 522 {
523 m_ChannelKey = channelID; 523 m_ChannelKey = channelID;
524 m_localID = localID; 524 m_localID = localID;
525 m_itemID = itemID; 525 m_itemID = itemID;
526 } 526 }
527 527
528 public LLUUID GetItemID() 528 public LLUUID GetItemID()
529 { 529 {
530 return m_itemID; 530 return m_itemID;
531 } 531 }
532 532
533 public LLUUID GetChannelID() 533 public LLUUID GetChannelID()
534 { 534 {
535 return m_ChannelKey; 535 return m_ChannelKey;
536 } 536 }
537 537
538 public uint GetLocalID() 538 public uint GetLocalID()
539 { 539 {
540 return m_localID; 540 return m_localID;
541 } 541 }
542 } 542 }
543 543
544 public class SendRemoteDataRequest 544 public class SendRemoteDataRequest
545 { 545 {
546 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 546 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
547 public string channel; 547 public string channel;
548 public string destURL; 548 public string destURL;
549 public bool finished; 549 public bool finished;
550 private Thread httpThread; 550 private Thread httpThread;
551 public int idata; 551 public int idata;
552 public LLUUID m_itemID; 552 public LLUUID m_itemID;
553 public uint m_localID; 553 public uint m_localID;
554 public LLUUID reqID; 554 public LLUUID reqID;
555 public XmlRpcRequest request; 555 public XmlRpcRequest request;
556 public int response_idata; 556 public int response_idata;
557 public string response_sdata; 557 public string response_sdata;
558 public string sdata; 558 public string sdata;
559 559
560 public SendRemoteDataRequest(uint localID, LLUUID itemID, string channel, string dest, int idata, string sdata) 560 public SendRemoteDataRequest(uint localID, LLUUID itemID, string channel, string dest, int idata, string sdata)
561 { 561 {
562 this.channel = channel; 562 this.channel = channel;
563 destURL = dest; 563 destURL = dest;
564 this.idata = idata; 564 this.idata = idata;
565 this.sdata = sdata; 565 this.sdata = sdata;
566 m_itemID = itemID; 566 m_itemID = itemID;
567 m_localID = localID; 567 m_localID = localID;
568 568
569 reqID = LLUUID.Random(); 569 reqID = LLUUID.Random();
570 } 570 }
571 571
572 public LLUUID process() 572 public LLUUID process()
573 { 573 {
574 httpThread = new Thread(SendRequest); 574 httpThread = new Thread(SendRequest);
575 httpThread.Name = "HttpRequestThread"; 575 httpThread.Name = "HttpRequestThread";
576 httpThread.Priority = ThreadPriority.BelowNormal; 576 httpThread.Priority = ThreadPriority.BelowNormal;
577 httpThread.IsBackground = true; 577 httpThread.IsBackground = true;
578 finished = false; 578 finished = false;
579 httpThread.Start(); 579 httpThread.Start();
580 ThreadTracker.Add(httpThread); 580 ThreadTracker.Add(httpThread);
581 581
582 return reqID; 582 return reqID;
583 } 583 }
584 584
585 /* 585 /*
586 * TODO: More work on the response codes. Right now 586 * TODO: More work on the response codes. Right now
587 * returning 200 for success or 499 for exception 587 * returning 200 for success or 499 for exception
588 */ 588 */
589 589
590 public void SendRequest() 590 public void SendRequest()
591 { 591 {
592 Hashtable param = new Hashtable(); 592 Hashtable param = new Hashtable();
593 593
594 // Check if channel is an LLUUID 594 // Check if channel is an LLUUID
595 // if not, use as method name 595 // if not, use as method name
596 LLUUID parseUID; 596 LLUUID parseUID;
597 string mName = "llRemoteData"; 597 string mName = "llRemoteData";
598 if ((channel != null) && (channel != "")) 598 if ((channel != null) && (channel != ""))
599 if (!LLUUID.TryParse(channel, out parseUID)) 599 if (!LLUUID.TryParse(channel, out parseUID))
600 mName = channel; 600 mName = channel;
601 else 601 else
602 param["Channel"] = channel; 602 param["Channel"] = channel;
603 603
604 param["StringValue"] = sdata; 604 param["StringValue"] = sdata;
605 param["IntValue"] = Convert.ToString(idata); 605 param["IntValue"] = Convert.ToString(idata);
606 606
607 ArrayList parameters = new ArrayList(); 607 ArrayList parameters = new ArrayList();
608 parameters.Add(param); 608 parameters.Add(param);
609 XmlRpcRequest req = new XmlRpcRequest(mName, parameters); 609 XmlRpcRequest req = new XmlRpcRequest(mName, parameters);
610 try 610 try
611 { 611 {
612 XmlRpcResponse resp = req.Send(destURL, 30000); 612 XmlRpcResponse resp = req.Send(destURL, 30000);
613 if (resp != null) 613 if (resp != null)
614 { 614 {
615 Hashtable respParms; 615 Hashtable respParms;
616 if (resp.Value.GetType().Equals(Type.GetType("System.Collections.Hashtable"))) 616 if (resp.Value.GetType().Equals(Type.GetType("System.Collections.Hashtable")))
617 { 617 {
618 respParms = (Hashtable) resp.Value; 618 respParms = (Hashtable) resp.Value;
619 } 619 }
620 else 620 else
621 { 621 {
622 ArrayList respData = (ArrayList) resp.Value; 622 ArrayList respData = (ArrayList) resp.Value;
623 respParms = (Hashtable) respData[0]; 623 respParms = (Hashtable) respData[0];
624 } 624 }
625 if (respParms != null) 625 if (respParms != null)
626 { 626 {
627 if (respParms.Contains("StringValue")) 627 if (respParms.Contains("StringValue"))
628 { 628 {
629 sdata = (string) respParms["StringValue"]; 629 sdata = (string) respParms["StringValue"];
630 } 630 }
631 if (respParms.Contains("IntValue")) 631 if (respParms.Contains("IntValue"))
632 { 632 {
633 idata = Convert.ToInt32((string) respParms["IntValue"]); 633 idata = Convert.ToInt32((string) respParms["IntValue"]);
634 } 634 }
635 if (respParms.Contains("faultString")) 635 if (respParms.Contains("faultString"))
636 { 636 {
637 sdata = (string) respParms["faultString"]; 637 sdata = (string) respParms["faultString"];
638 } 638 }
639 if (respParms.Contains("faultCode")) 639 if (respParms.Contains("faultCode"))
640 { 640 {
641 idata = Convert.ToInt32(respParms["faultCode"]); 641 idata = Convert.ToInt32(respParms["faultCode"]);
642 } 642 }
643 } 643 }
644 } 644 }
645 } 645 }
646 catch (WebException we) 646 catch (WebException we)
647 { 647 {
648 sdata = we.Message; 648 sdata = we.Message;
649 m_log.Warn("[SendRemoteDataRequest]: Request failed"); 649 m_log.Warn("[SendRemoteDataRequest]: Request failed");
650 m_log.Warn(we.StackTrace); 650 m_log.Warn(we.StackTrace);
651 } 651 }
652 652
653 finished = true; 653 finished = true;
654 } 654 }
655 655
656 public void Stop() 656 public void Stop()
657 { 657 {
658 try 658 try
659 { 659 {
660 httpThread.Abort(); 660 httpThread.Abort();
661 } 661 }
662 catch (Exception) 662 catch (Exception)
663 { 663 {
664 } 664 }
665 } 665 }
666 666
667 public LLUUID GetReqID() 667 public LLUUID GetReqID()
668 { 668 {
669 return reqID; 669 return reqID;
670 } 670 }
671 } 671 }
672} \ No newline at end of file 672} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
index efc5234..9ac3cc3 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandChannel.cs
@@ -1,1000 +1,1000 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using Axiom.Math; 30using Axiom.Math;
31using libsecondlife; 31using libsecondlife;
32using libsecondlife.Packets; 32using libsecondlife.Packets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces; 34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36using OpenSim.Region.Physics.Manager; 36using OpenSim.Region.Physics.Manager;
37 37
38namespace OpenSim.Region.Environment.Modules.World.Land 38namespace OpenSim.Region.Environment.Modules.World.Land
39{ 39{
40 public class LandChannel : ILandChannel 40 public class LandChannel : ILandChannel
41 { 41 {
42 #region Constants 42 #region Constants
43 43
44 //Land types set with flags in ParcelOverlay. 44 //Land types set with flags in ParcelOverlay.
45 //Only one of these can be used. 45 //Only one of these can be used.
46 public const float BAN_LINE_SAFETY_HIEGHT = 100; 46 public const float BAN_LINE_SAFETY_HIEGHT = 100;
47 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000 47 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000
48 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000 48 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000
49 49
50 //RequestResults (I think these are right, they seem to work): 50 //RequestResults (I think these are right, they seem to work):
51 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land 51 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
52 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land 52 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
53 53
54 //ParcelSelectObjects 54 //ParcelSelectObjects
55 public const int LAND_SELECT_OBJECTS_GROUP = 4; 55 public const int LAND_SELECT_OBJECTS_GROUP = 4;
56 public const int LAND_SELECT_OBJECTS_OTHER = 8; 56 public const int LAND_SELECT_OBJECTS_OTHER = 8;
57 public const int LAND_SELECT_OBJECTS_OWNER = 2; 57 public const int LAND_SELECT_OBJECTS_OWNER = 2;
58 public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101 58 public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101
59 public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100 59 public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100
60 public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010 60 public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010
61 public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001 61 public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001
62 public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011 62 public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011
63 public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000 63 public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000
64 64
65 //These are other constants. Yay! 65 //These are other constants. Yay!
66 public const int START_LAND_LOCAL_ID = 1; 66 public const int START_LAND_LOCAL_ID = 1;
67 67
68 #endregion 68 #endregion
69 69
70 private int[,] landIDList = new int[64,64]; 70 private int[,] landIDList = new int[64,64];
71 private Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>(); 71 private Dictionary<int, ILandObject> landList = new Dictionary<int, ILandObject>();
72 72
73 private bool landPrimCountTainted = false; 73 private bool landPrimCountTainted = false;
74 private int lastLandLocalID = START_LAND_LOCAL_ID - 1; 74 private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
75 75
76 private bool m_allowedForcefulBans = true; 76 private bool m_allowedForcefulBans = true;
77 private Scene m_scene; 77 private Scene m_scene;
78 78
79 public LandChannel(Scene scene) 79 public LandChannel(Scene scene)
80 { 80 {
81 m_scene = scene; 81 m_scene = scene;
82 landIDList.Initialize(); 82 landIDList.Initialize();
83 } 83 }
84 84
85 #region Land Object From Storage Functions 85 #region Land Object From Storage Functions
86 86
87 public void IncomingLandObjectsFromStorage(List<LandData> data) 87 public void IncomingLandObjectsFromStorage(List<LandData> data)
88 { 88 {
89 for (int i = 0; i < data.Count; i++) 89 for (int i = 0; i < data.Count; i++)
90 { 90 {
91 //try 91 //try
92 //{ 92 //{
93 IncomingLandObjectFromStorage(data[i]); 93 IncomingLandObjectFromStorage(data[i]);
94 //} 94 //}
95 //catch (Exception ex) 95 //catch (Exception ex)
96 //{ 96 //{
97 //m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString()); 97 //m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString());
98 //throw ex; 98 //throw ex;
99 //} 99 //}
100 } 100 }
101 //foreach (LandData parcel in data) 101 //foreach (LandData parcel in data)
102 //{ 102 //{
103 // IncomingLandObjectFromStorage(parcel); 103 // IncomingLandObjectFromStorage(parcel);
104 //} 104 //}
105 } 105 }
106 106
107 public void IncomingLandObjectFromStorage(LandData data) 107 public void IncomingLandObjectFromStorage(LandData data)
108 { 108 {
109 ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene); 109 ILandObject new_land = new LandObject(data.ownerID, data.isGroupOwned, m_scene);
110 new_land.landData = data.Copy(); 110 new_land.landData = data.Copy();
111 new_land.setLandBitmapFromByteArray(); 111 new_land.setLandBitmapFromByteArray();
112 addLandObject(new_land); 112 addLandObject(new_land);
113 } 113 }
114 114
115 public void NoLandDataFromStorage() 115 public void NoLandDataFromStorage()
116 { 116 {
117 resetSimLandObjects(); 117 resetSimLandObjects();
118 } 118 }
119 119
120 #endregion 120 #endregion
121 121
122 #region Parcel Add/Remove/Get/Create 122 #region Parcel Add/Remove/Get/Create
123 123
124 public void updateLandObject(int local_id, LandData newData) 124 public void updateLandObject(int local_id, LandData newData)
125 { 125 {
126 if (landList.ContainsKey(local_id)) 126 if (landList.ContainsKey(local_id))
127 { 127 {
128 landList[local_id].landData = newData.Copy(); 128 landList[local_id].landData = newData.Copy();
129 m_scene.EventManager.TriggerLandObjectUpdated((uint) local_id, landList[local_id]); 129 m_scene.EventManager.TriggerLandObjectUpdated((uint) local_id, landList[local_id]);
130 } 130 }
131 } 131 }
132 132
133 /// <summary> 133 /// <summary>
134 /// Get the land object at the specified point 134 /// Get the land object at the specified point
135 /// </summary> 135 /// </summary>
136 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 136 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
137 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 137 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
138 /// <returns>Land object at the point supplied</returns> 138 /// <returns>Land object at the point supplied</returns>
139 public ILandObject getLandObject(float x_float, float y_float) 139 public ILandObject getLandObject(float x_float, float y_float)
140 { 140 {
141 int x; 141 int x;
142 int y; 142 int y;
143 143
144 try 144 try
145 { 145 {
146 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0))); 146 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0)));
147 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0))); 147 y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0)));
148 } 148 }
149 catch (OverflowException) 149 catch (OverflowException)
150 { 150 {
151 return null; 151 return null;
152 } 152 }
153 153
154 if (x >= 64 || y >= 64 || x < 0 || y < 0) 154 if (x >= 64 || y >= 64 || x < 0 || y < 0)
155 { 155 {
156 return null; 156 return null;
157 } 157 }
158 else 158 else
159 { 159 {
160 return landList[landIDList[x, y]]; 160 return landList[landIDList[x, y]];
161 } 161 }
162 } 162 }
163 163
164 public ILandObject getLandObject(int x, int y) 164 public ILandObject getLandObject(int x, int y)
165 { 165 {
166 if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0) 166 if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0)
167 { 167 {
168 // These exceptions here will cause a lot of complaints from the users specifically because 168 // These exceptions here will cause a lot of complaints from the users specifically because
169 // they happen every time at border crossings 169 // they happen every time at border crossings
170 throw new Exception("Error: Parcel not found at point " + x + ", " + y); 170 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
171 } 171 }
172 else 172 else
173 { 173 {
174 return landList[landIDList[x / 4, y / 4]]; 174 return landList[landIDList[x / 4, y / 4]];
175 } 175 }
176 } 176 }
177 177
178 /// <summary> 178 /// <summary>
179 /// Creates a basic Parcel object without an owner (a zeroed key) 179 /// Creates a basic Parcel object without an owner (a zeroed key)
180 /// </summary> 180 /// </summary>
181 /// <returns></returns> 181 /// <returns></returns>
182 public ILandObject createBaseLand() 182 public ILandObject createBaseLand()
183 { 183 {
184 return new LandObject(LLUUID.Zero, false, m_scene); 184 return new LandObject(LLUUID.Zero, false, m_scene);
185 } 185 }
186 186
187 /// <summary> 187 /// <summary>
188 /// Adds a land object to the stored list and adds them to the landIDList to what they own 188 /// Adds a land object to the stored list and adds them to the landIDList to what they own
189 /// </summary> 189 /// </summary>
190 /// <param name="new_land">The land object being added</param> 190 /// <param name="new_land">The land object being added</param>
191 public ILandObject addLandObject(ILandObject new_land) 191 public ILandObject addLandObject(ILandObject new_land)
192 { 192 {
193 lastLandLocalID++; 193 lastLandLocalID++;
194 new_land.landData.localID = lastLandLocalID; 194 new_land.landData.localID = lastLandLocalID;
195 landList.Add(lastLandLocalID, (LandObject) new_land.Copy()); 195 landList.Add(lastLandLocalID, (LandObject) new_land.Copy());
196 196
197 197
198 bool[,] landBitmap = new_land.getLandBitmap(); 198 bool[,] landBitmap = new_land.getLandBitmap();
199 int x, y; 199 int x, y;
200 for (x = 0; x < 64; x++) 200 for (x = 0; x < 64; x++)
201 { 201 {
202 for (y = 0; y < 64; y++) 202 for (y = 0; y < 64; y++)
203 { 203 {
204 if (landBitmap[x, y]) 204 if (landBitmap[x, y])
205 { 205 {
206 landIDList[x, y] = lastLandLocalID; 206 landIDList[x, y] = lastLandLocalID;
207 } 207 }
208 } 208 }
209 } 209 }
210 landList[lastLandLocalID].forceUpdateLandInfo(); 210 landList[lastLandLocalID].forceUpdateLandInfo();
211 m_scene.EventManager.TriggerLandObjectAdded(new_land); 211 m_scene.EventManager.TriggerLandObjectAdded(new_land);
212 return new_land; 212 return new_land;
213 } 213 }
214 214
215 /// <summary> 215 /// <summary>
216 /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList 216 /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
217 /// </summary> 217 /// </summary>
218 /// <param name="local_id">Land.localID of the peice of land to remove.</param> 218 /// <param name="local_id">Land.localID of the peice of land to remove.</param>
219 public void removeLandObject(int local_id) 219 public void removeLandObject(int local_id)
220 { 220 {
221 int x, y; 221 int x, y;
222 for (x = 0; x < 64; x++) 222 for (x = 0; x < 64; x++)
223 { 223 {
224 for (y = 0; y < 64; y++) 224 for (y = 0; y < 64; y++)
225 { 225 {
226 if (landIDList[x, y] == local_id) 226 if (landIDList[x, y] == local_id)
227 { 227 {
228 return; 228 return;
229 //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); 229 //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
230 } 230 }
231 } 231 }
232 } 232 }
233 233
234 m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID); 234 m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID);
235 landList.Remove(local_id); 235 landList.Remove(local_id);
236 } 236 }
237 237
238 private void performFinalLandJoin(ILandObject master, ILandObject slave) 238 private void performFinalLandJoin(ILandObject master, ILandObject slave)
239 { 239 {
240 int x, y; 240 int x, y;
241 bool[,] landBitmapSlave = slave.getLandBitmap(); 241 bool[,] landBitmapSlave = slave.getLandBitmap();
242 for (x = 0; x < 64; x++) 242 for (x = 0; x < 64; x++)
243 { 243 {
244 for (y = 0; y < 64; y++) 244 for (y = 0; y < 64; y++)
245 { 245 {
246 if (landBitmapSlave[x, y]) 246 if (landBitmapSlave[x, y])
247 { 247 {
248 landIDList[x, y] = master.landData.localID; 248 landIDList[x, y] = master.landData.localID;
249 } 249 }
250 } 250 }
251 } 251 }
252 252
253 removeLandObject(slave.landData.localID); 253 removeLandObject(slave.landData.localID);
254 updateLandObject(master.landData.localID, master.landData); 254 updateLandObject(master.landData.localID, master.landData);
255 } 255 }
256 256
257 public ILandObject getLandObject(int parcelLocalID) 257 public ILandObject getLandObject(int parcelLocalID)
258 { 258 {
259 lock (landList) 259 lock (landList)
260 { 260 {
261 if (landList.ContainsKey(parcelLocalID)) 261 if (landList.ContainsKey(parcelLocalID))
262 { 262 {
263 return landList[parcelLocalID]; 263 return landList[parcelLocalID];
264 } 264 }
265 } 265 }
266 return null; 266 return null;
267 } 267 }
268 268
269 #endregion 269 #endregion
270 270
271 #region Parcel Modification 271 #region Parcel Modification
272 272
273 public void resetAllLandPrimCounts() 273 public void resetAllLandPrimCounts()
274 { 274 {
275 foreach (LandObject p in landList.Values) 275 foreach (LandObject p in landList.Values)
276 { 276 {
277 p.resetLandPrimCounts(); 277 p.resetLandPrimCounts();
278 } 278 }
279 } 279 }
280 280
281 public void setPrimsTainted() 281 public void setPrimsTainted()
282 { 282 {
283 landPrimCountTainted = true; 283 landPrimCountTainted = true;
284 } 284 }
285 285
286 public bool isLandPrimCountTainted() 286 public bool isLandPrimCountTainted()
287 { 287 {
288 return landPrimCountTainted; 288 return landPrimCountTainted;
289 } 289 }
290 290
291 public void addPrimToLandPrimCounts(SceneObjectGroup obj) 291 public void addPrimToLandPrimCounts(SceneObjectGroup obj)
292 { 292 {
293 LLVector3 position = obj.AbsolutePosition; 293 LLVector3 position = obj.AbsolutePosition;
294 ILandObject landUnderPrim = getLandObject(position.X, position.Y); 294 ILandObject landUnderPrim = getLandObject(position.X, position.Y);
295 if (landUnderPrim != null) 295 if (landUnderPrim != null)
296 { 296 {
297 landUnderPrim.addPrimToCount(obj); 297 landUnderPrim.addPrimToCount(obj);
298 } 298 }
299 } 299 }
300 300
301 public void removePrimFromLandPrimCounts(SceneObjectGroup obj) 301 public void removePrimFromLandPrimCounts(SceneObjectGroup obj)
302 { 302 {
303 foreach (LandObject p in landList.Values) 303 foreach (LandObject p in landList.Values)
304 { 304 {
305 p.removePrimFromCount(obj); 305 p.removePrimFromCount(obj);
306 } 306 }
307 } 307 }
308 308
309 public void finalizeLandPrimCountUpdate() 309 public void finalizeLandPrimCountUpdate()
310 { 310 {
311 //Get Simwide prim count for owner 311 //Get Simwide prim count for owner
312 Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>(); 312 Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>();
313 foreach (LandObject p in landList.Values) 313 foreach (LandObject p in landList.Values)
314 { 314 {
315 if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) 315 if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
316 { 316 {
317 List<LandObject> tempList = new List<LandObject>(); 317 List<LandObject> tempList = new List<LandObject>();
318 tempList.Add(p); 318 tempList.Add(p);
319 landOwnersAndParcels.Add(p.landData.ownerID, tempList); 319 landOwnersAndParcels.Add(p.landData.ownerID, tempList);
320 } 320 }
321 else 321 else
322 { 322 {
323 landOwnersAndParcels[p.landData.ownerID].Add(p); 323 landOwnersAndParcels[p.landData.ownerID].Add(p);
324 } 324 }
325 } 325 }
326 326
327 foreach (LLUUID owner in landOwnersAndParcels.Keys) 327 foreach (LLUUID owner in landOwnersAndParcels.Keys)
328 { 328 {
329 int simArea = 0; 329 int simArea = 0;
330 int simPrims = 0; 330 int simPrims = 0;
331 foreach (LandObject p in landOwnersAndParcels[owner]) 331 foreach (LandObject p in landOwnersAndParcels[owner])
332 { 332 {
333 simArea += p.landData.area; 333 simArea += p.landData.area;
334 simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + 334 simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims +
335 p.landData.selectedPrims; 335 p.landData.selectedPrims;
336 } 336 }
337 337
338 foreach (LandObject p in landOwnersAndParcels[owner]) 338 foreach (LandObject p in landOwnersAndParcels[owner])
339 { 339 {
340 p.landData.simwideArea = simArea; 340 p.landData.simwideArea = simArea;
341 p.landData.simwidePrims = simPrims; 341 p.landData.simwidePrims = simPrims;
342 } 342 }
343 } 343 }
344 } 344 }
345 345
346 public void updateLandPrimCounts() 346 public void updateLandPrimCounts()
347 { 347 {
348 foreach (EntityBase obj in m_scene.Entities.Values) 348 foreach (EntityBase obj in m_scene.Entities.Values)
349 { 349 {
350 if (obj is SceneObjectGroup) 350 if (obj is SceneObjectGroup)
351 { 351 {
352 m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup) obj); 352 m_scene.EventManager.TriggerParcelPrimCountAdd((SceneObjectGroup) obj);
353 } 353 }
354 } 354 }
355 } 355 }
356 356
357 public void performParcelPrimCountUpdate() 357 public void performParcelPrimCountUpdate()
358 { 358 {
359 resetAllLandPrimCounts(); 359 resetAllLandPrimCounts();
360 m_scene.EventManager.TriggerParcelPrimCountUpdate(); 360 m_scene.EventManager.TriggerParcelPrimCountUpdate();
361 finalizeLandPrimCountUpdate(); 361 finalizeLandPrimCountUpdate();
362 landPrimCountTainted = false; 362 landPrimCountTainted = false;
363 } 363 }
364 364
365 /// <summary> 365 /// <summary>
366 /// Subdivides a piece of land 366 /// Subdivides a piece of land
367 /// </summary> 367 /// </summary>
368 /// <param name="start_x">West Point</param> 368 /// <param name="start_x">West Point</param>
369 /// <param name="start_y">South Point</param> 369 /// <param name="start_y">South Point</param>
370 /// <param name="end_x">East Point</param> 370 /// <param name="end_x">East Point</param>
371 /// <param name="end_y">North Point</param> 371 /// <param name="end_y">North Point</param>
372 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> 372 /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
373 /// <returns>Returns true if successful</returns> 373 /// <returns>Returns true if successful</returns>
374 private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) 374 private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
375 { 375 {
376 //First, lets loop through the points and make sure they are all in the same peice of land 376 //First, lets loop through the points and make sure they are all in the same peice of land
377 //Get the land object at start 377 //Get the land object at start
378 ILandObject startLandObject = null; 378 ILandObject startLandObject = null;
379 try 379 try
380 { 380 {
381 startLandObject = getLandObject(start_x, start_y); 381 startLandObject = getLandObject(start_x, start_y);
382 } 382 }
383 catch (Exception) 383 catch (Exception)
384 { 384 {
385 //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y); 385 //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y);
386 } 386 }
387 if (startLandObject == null) return false; //No such land object at the beginning 387 if (startLandObject == null) return false; //No such land object at the beginning
388 388
389 //Loop through the points 389 //Loop through the points
390 try 390 try
391 { 391 {
392 int totalX = end_x - start_x; 392 int totalX = end_x - start_x;
393 int totalY = end_y - start_y; 393 int totalY = end_y - start_y;
394 int x, y; 394 int x, y;
395 for (y = 0; y < totalY; y++) 395 for (y = 0; y < totalY; y++)
396 { 396 {
397 for (x = 0; x < totalX; x++) 397 for (x = 0; x < totalX; x++)
398 { 398 {
399 ILandObject tempLandObject = getLandObject(start_x + x, start_y + y); 399 ILandObject tempLandObject = getLandObject(start_x + x, start_y + y);
400 if (tempLandObject == null) return false; //No such land object at that point 400 if (tempLandObject == null) return false; //No such land object at that point
401 if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no 401 if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no
402 } 402 }
403 } 403 }
404 } 404 }
405 catch (Exception) 405 catch (Exception)
406 { 406 {
407 return false; //Exception. For now, lets skip subdivision 407 return false; //Exception. For now, lets skip subdivision
408 } 408 }
409 409
410 //If we are still here, then they are subdividing within one piece of land 410 //If we are still here, then they are subdividing within one piece of land
411 //Check owner 411 //Check owner
412 if (startLandObject.landData.ownerID != attempting_user_id) 412 if (startLandObject.landData.ownerID != attempting_user_id)
413 { 413 {
414 return false; //They cant do this! 414 return false; //They cant do this!
415 } 415 }
416 416
417 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) 417 //Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
418 ILandObject newLand = startLandObject.Copy(); 418 ILandObject newLand = startLandObject.Copy();
419 newLand.landData.landName = "Subdivision of " + newLand.landData.landName; 419 newLand.landData.landName = "Subdivision of " + newLand.landData.landName;
420 newLand.landData.globalID = LLUUID.Random(); 420 newLand.landData.globalID = LLUUID.Random();
421 421
422 newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y)); 422 newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y));
423 423
424 //Now, lets set the subdivision area of the original to false 424 //Now, lets set the subdivision area of the original to false
425 int startLandObjectIndex = startLandObject.landData.localID; 425 int startLandObjectIndex = startLandObject.landData.localID;
426 landList[startLandObjectIndex].setLandBitmap( 426 landList[startLandObjectIndex].setLandBitmap(
427 newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); 427 newLand.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
428 landList[startLandObjectIndex].forceUpdateLandInfo(); 428 landList[startLandObjectIndex].forceUpdateLandInfo();
429 429
430 setPrimsTainted(); 430 setPrimsTainted();
431 431
432 //Now add the new land object 432 //Now add the new land object
433 ILandObject result = addLandObject(newLand); 433 ILandObject result = addLandObject(newLand);
434 updateLandObject(startLandObject.landData.localID, startLandObject.landData); 434 updateLandObject(startLandObject.landData.localID, startLandObject.landData);
435 result.sendLandUpdateToAvatarsOverMe(); 435 result.sendLandUpdateToAvatarsOverMe();
436 436
437 437
438 return true; 438 return true;
439 } 439 }
440 440
441 /// <summary> 441 /// <summary>
442 /// Join 2 land objects together 442 /// Join 2 land objects together
443 /// </summary> 443 /// </summary>
444 /// <param name="start_x">x value in first piece of land</param> 444 /// <param name="start_x">x value in first piece of land</param>
445 /// <param name="start_y">y value in first piece of land</param> 445 /// <param name="start_y">y value in first piece of land</param>
446 /// <param name="end_x">x value in second peice of land</param> 446 /// <param name="end_x">x value in second peice of land</param>
447 /// <param name="end_y">y value in second peice of land</param> 447 /// <param name="end_y">y value in second peice of land</param>
448 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param> 448 /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param>
449 /// <returns>Returns true if successful</returns> 449 /// <returns>Returns true if successful</returns>
450 private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) 450 private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
451 { 451 {
452 end_x -= 4; 452 end_x -= 4;
453 end_y -= 4; 453 end_y -= 4;
454 454
455 List<ILandObject> selectedLandObjects = new List<ILandObject>(); 455 List<ILandObject> selectedLandObjects = new List<ILandObject>();
456 int stepXSelected = 0; 456 int stepXSelected = 0;
457 int stepYSelected = 0; 457 int stepYSelected = 0;
458 for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) 458 for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4)
459 { 459 {
460 for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) 460 for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
461 { 461 {
462 ILandObject p = null; 462 ILandObject p = null;
463 try 463 try
464 { 464 {
465 p = getLandObject(stepXSelected, stepYSelected); 465 p = getLandObject(stepXSelected, stepYSelected);
466 } 466 }
467 catch (Exception) 467 catch (Exception)
468 { 468 {
469 //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected); 469 //m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected);
470 } 470 }
471 if (p != null) 471 if (p != null)
472 { 472 {
473 if (!selectedLandObjects.Contains(p)) 473 if (!selectedLandObjects.Contains(p))
474 { 474 {
475 selectedLandObjects.Add(p); 475 selectedLandObjects.Add(p);
476 } 476 }
477 } 477 }
478 } 478 }
479 } 479 }
480 ILandObject masterLandObject = selectedLandObjects[0]; 480 ILandObject masterLandObject = selectedLandObjects[0];
481 selectedLandObjects.RemoveAt(0); 481 selectedLandObjects.RemoveAt(0);
482 482
483 483
484 if (selectedLandObjects.Count < 1) 484 if (selectedLandObjects.Count < 1)
485 { 485 {
486 return false; //Only one piece of land selected 486 return false; //Only one piece of land selected
487 } 487 }
488 if (masterLandObject.landData.ownerID != attempting_user_id) 488 if (masterLandObject.landData.ownerID != attempting_user_id)
489 { 489 {
490 return false; //Not the same owner 490 return false; //Not the same owner
491 } 491 }
492 foreach (ILandObject p in selectedLandObjects) 492 foreach (ILandObject p in selectedLandObjects)
493 { 493 {
494 if (p.landData.ownerID != masterLandObject.landData.ownerID) 494 if (p.landData.ownerID != masterLandObject.landData.ownerID)
495 { 495 {
496 return false; //Over multiple users. TODO: make this just ignore this piece of land? 496 return false; //Over multiple users. TODO: make this just ignore this piece of land?
497 } 497 }
498 } 498 }
499 foreach (ILandObject slaveLandObject in selectedLandObjects) 499 foreach (ILandObject slaveLandObject in selectedLandObjects)
500 { 500 {
501 landList[masterLandObject.landData.localID].setLandBitmap( 501 landList[masterLandObject.landData.localID].setLandBitmap(
502 slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); 502 slaveLandObject.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
503 performFinalLandJoin(masterLandObject, slaveLandObject); 503 performFinalLandJoin(masterLandObject, slaveLandObject);
504 } 504 }
505 505
506 506
507 setPrimsTainted(); 507 setPrimsTainted();
508 508
509 masterLandObject.sendLandUpdateToAvatarsOverMe(); 509 masterLandObject.sendLandUpdateToAvatarsOverMe();
510 510
511 return true; 511 return true;
512 } 512 }
513 513
514 #endregion 514 #endregion
515 515
516 #region Parcel Updating 516 #region Parcel Updating
517 517
518 /// <summary> 518 /// <summary>
519 /// Where we send the ParcelOverlay packet to the client 519 /// Where we send the ParcelOverlay packet to the client
520 /// </summary> 520 /// </summary>
521 /// <param name="remote_client">The object representing the client</param> 521 /// <param name="remote_client">The object representing the client</param>
522 public void sendParcelOverlay(IClientAPI remote_client) 522 public void sendParcelOverlay(IClientAPI remote_client)
523 { 523 {
524 const int LAND_BLOCKS_PER_PACKET = 1024; 524 const int LAND_BLOCKS_PER_PACKET = 1024;
525 int x, y = 0; 525 int x, y = 0;
526 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 526 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
527 int byteArrayCount = 0; 527 int byteArrayCount = 0;
528 int sequenceID = 0; 528 int sequenceID = 0;
529 ParcelOverlayPacket packet; 529 ParcelOverlayPacket packet;
530 530
531 for (y = 0; y < 64; y++) 531 for (y = 0; y < 64; y++)
532 { 532 {
533 for (x = 0; x < 64; x++) 533 for (x = 0; x < 64; x++)
534 { 534 {
535 byte tempByte = (byte) 0; //This represents the byte for the current 4x4 535 byte tempByte = (byte) 0; //This represents the byte for the current 4x4
536 ILandObject currentParcelBlock = null; 536 ILandObject currentParcelBlock = null;
537 537
538 try 538 try
539 { 539 {
540 currentParcelBlock = getLandObject(x * 4, y * 4); 540 currentParcelBlock = getLandObject(x * 4, y * 4);
541 } 541 }
542 catch (Exception) 542 catch (Exception)
543 { 543 {
544 //m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4)); 544 //m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4));
545 } 545 }
546 546
547 547
548 if (currentParcelBlock != null) 548 if (currentParcelBlock != null)
549 { 549 {
550 if (currentParcelBlock.landData.ownerID == remote_client.AgentId) 550 if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
551 { 551 {
552 //Owner Flag 552 //Owner Flag
553 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER); 553 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER);
554 } 554 }
555 else if (currentParcelBlock.landData.salePrice > 0 && 555 else if (currentParcelBlock.landData.salePrice > 0 &&
556 (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || 556 (currentParcelBlock.landData.authBuyerID == LLUUID.Zero ||
557 currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) 557 currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
558 { 558 {
559 //Sale Flag 559 //Sale Flag
560 tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE); 560 tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE);
561 } 561 }
562 else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) 562 else if (currentParcelBlock.landData.ownerID == LLUUID.Zero)
563 { 563 {
564 //Public Flag 564 //Public Flag
565 tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC); 565 tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC);
566 } 566 }
567 else 567 else
568 { 568 {
569 //Other Flag 569 //Other Flag
570 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER); 570 tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER);
571 } 571 }
572 572
573 573
574 //Now for border control 574 //Now for border control
575 try 575 try
576 { 576 {
577 ILandObject westParcel = null; 577 ILandObject westParcel = null;
578 ILandObject southParcel = null; 578 ILandObject southParcel = null;
579 if (x > 0) 579 if (x > 0)
580 { 580 {
581 westParcel = getLandObject((x - 1) * 4, y * 4); 581 westParcel = getLandObject((x - 1) * 4, y * 4);
582 } 582 }
583 if (y > 0) 583 if (y > 0)
584 { 584 {
585 southParcel = getLandObject(x * 4, (y - 1) * 4); 585 southParcel = getLandObject(x * 4, (y - 1) * 4);
586 } 586 }
587 587
588 if (x == 0) 588 if (x == 0)
589 { 589 {
590 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); 590 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
591 } 591 }
592 else if (westParcel != null && westParcel != currentParcelBlock) 592 else if (westParcel != null && westParcel != currentParcelBlock)
593 { 593 {
594 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); 594 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
595 } 595 }
596 596
597 if (y == 0) 597 if (y == 0)
598 { 598 {
599 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); 599 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
600 } 600 }
601 else if (southParcel != null && southParcel != currentParcelBlock) 601 else if (southParcel != null && southParcel != currentParcelBlock)
602 { 602 {
603 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); 603 tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
604 } 604 }
605 605
606 byteArray[byteArrayCount] = tempByte; 606 byteArray[byteArrayCount] = tempByte;
607 byteArrayCount++; 607 byteArrayCount++;
608 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) 608 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
609 { 609 {
610 byteArrayCount = 0; 610 byteArrayCount = 0;
611 packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay); 611 packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
612 packet.ParcelData.Data = byteArray; 612 packet.ParcelData.Data = byteArray;
613 packet.ParcelData.SequenceID = sequenceID; 613 packet.ParcelData.SequenceID = sequenceID;
614 remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task); 614 remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task);
615 sequenceID++; 615 sequenceID++;
616 byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 616 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
617 } 617 }
618 } 618 }
619 catch (Exception) 619 catch (Exception)
620 { 620 {
621 //m_log.Debug("[LAND]: Skipped Land checks because avatar is out of bounds: " + e.Message); 621 //m_log.Debug("[LAND]: Skipped Land checks because avatar is out of bounds: " + e.Message);
622 } 622 }
623 } 623 }
624 } 624 }
625 } 625 }
626 } 626 }
627 627
628 public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, 628 public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
629 bool snap_selection, IClientAPI remote_client) 629 bool snap_selection, IClientAPI remote_client)
630 { 630 {
631 //Get the land objects within the bounds 631 //Get the land objects within the bounds
632 List<ILandObject> temp = new List<ILandObject>(); 632 List<ILandObject> temp = new List<ILandObject>();
633 int x, y, i; 633 int x, y, i;
634 int inc_x = end_x - start_x; 634 int inc_x = end_x - start_x;
635 int inc_y = end_y - start_y; 635 int inc_y = end_y - start_y;
636 for (x = 0; x < inc_x; x++) 636 for (x = 0; x < inc_x; x++)
637 { 637 {
638 for (y = 0; y < inc_y; y++) 638 for (y = 0; y < inc_y; y++)
639 { 639 {
640 ILandObject currentParcel = null; 640 ILandObject currentParcel = null;
641 try 641 try
642 { 642 {
643 currentParcel = getLandObject(start_x + x, start_y + y); 643 currentParcel = getLandObject(start_x + x, start_y + y);
644 } 644 }
645 catch (Exception) 645 catch (Exception)
646 { 646 {
647 //m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y)); 647 //m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y));
648 } 648 }
649 if (currentParcel != null) 649 if (currentParcel != null)
650 { 650 {
651 if (!temp.Contains(currentParcel)) 651 if (!temp.Contains(currentParcel))
652 { 652 {
653 currentParcel.forceUpdateLandInfo(); 653 currentParcel.forceUpdateLandInfo();
654 temp.Add(currentParcel); 654 temp.Add(currentParcel);
655 } 655 }
656 } 656 }
657 } 657 }
658 } 658 }
659 659
660 int requestResult = LAND_RESULT_SINGLE; 660 int requestResult = LAND_RESULT_SINGLE;
661 if (temp.Count > 1) 661 if (temp.Count > 1)
662 { 662 {
663 requestResult = LAND_RESULT_MULTIPLE; 663 requestResult = LAND_RESULT_MULTIPLE;
664 } 664 }
665 665
666 for (i = 0; i < temp.Count; i++) 666 for (i = 0; i < temp.Count; i++)
667 { 667 {
668 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); 668 temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
669 } 669 }
670 670
671 671
672 sendParcelOverlay(remote_client); 672 sendParcelOverlay(remote_client);
673 } 673 }
674 674
675 public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) 675 public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
676 { 676 {
677 if (landList.ContainsKey(packet.ParcelData.LocalID)) 677 if (landList.ContainsKey(packet.ParcelData.LocalID))
678 { 678 {
679 landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client); 679 landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
680 } 680 }
681 } 681 }
682 682
683 public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) 683 public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
684 { 684 {
685 subdivide(west, south, east, north, remote_client.AgentId); 685 subdivide(west, south, east, north, remote_client.AgentId);
686 } 686 }
687 687
688 public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) 688 public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
689 { 689 {
690 join(west, south, east, north, remote_client.AgentId); 690 join(west, south, east, north, remote_client.AgentId);
691 } 691 }
692 692
693 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) 693 public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
694 { 694 {
695 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); 695 landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client);
696 } 696 }
697 697
698 public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) 698 public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client)
699 { 699 {
700 landList[local_id].sendLandObjectOwners(remote_client); 700 landList[local_id].sendLandObjectOwners(remote_client);
701 } 701 }
702 702
703 #endregion 703 #endregion
704 704
705 #region ILandChannel Members 705 #region ILandChannel Members
706 706
707 public bool allowedForcefulBans 707 public bool allowedForcefulBans
708 { 708 {
709 get { return m_allowedForcefulBans; } 709 get { return m_allowedForcefulBans; }
710 set { m_allowedForcefulBans = value; } 710 set { m_allowedForcefulBans = value; }
711 } 711 }
712 712
713 /// <summary> 713 /// <summary>
714 /// Resets the sim to the default land object (full sim piece of land owned by the default user) 714 /// Resets the sim to the default land object (full sim piece of land owned by the default user)
715 /// </summary> 715 /// </summary>
716 public void resetSimLandObjects() 716 public void resetSimLandObjects()
717 { 717 {
718 //Remove all the land objects in the sim and add a blank, full sim land object set to public 718 //Remove all the land objects in the sim and add a blank, full sim land object set to public
719 landList.Clear(); 719 landList.Clear();
720 lastLandLocalID = START_LAND_LOCAL_ID - 1; 720 lastLandLocalID = START_LAND_LOCAL_ID - 1;
721 landIDList.Initialize(); 721 landIDList.Initialize();
722 722
723 ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene); 723 ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene);
724 724
725 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize)); 725 fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize));
726 fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 726 fullSimParcel.landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
727 727
728 addLandObject(fullSimParcel); 728 addLandObject(fullSimParcel);
729 } 729 }
730 730
731 public List<ILandObject> parcelsNearPoint(LLVector3 position) 731 public List<ILandObject> parcelsNearPoint(LLVector3 position)
732 { 732 {
733 List<ILandObject> parcelsNear = new List<ILandObject>(); 733 List<ILandObject> parcelsNear = new List<ILandObject>();
734 int x, y; 734 int x, y;
735 for (x = -4; x <= 4; x += 4) 735 for (x = -4; x <= 4; x += 4)
736 { 736 {
737 for (y = -4; y <= 4; y += 4) 737 for (y = -4; y <= 4; y += 4)
738 { 738 {
739 ILandObject check = getLandObject(position.X + x, position.Y + y); 739 ILandObject check = getLandObject(position.X + x, position.Y + y);
740 if (check != null) 740 if (check != null)
741 { 741 {
742 if (!parcelsNear.Contains(check)) 742 if (!parcelsNear.Contains(check))
743 { 743 {
744 parcelsNear.Add(check); 744 parcelsNear.Add(check);
745 } 745 }
746 } 746 }
747 } 747 }
748 } 748 }
749 749
750 return parcelsNear; 750 return parcelsNear;
751 } 751 }
752 752
753 public void sendYouAreBannedNotice(ScenePresence avatar) 753 public void sendYouAreBannedNotice(ScenePresence avatar)
754 { 754 {
755 if (allowedForcefulBans) 755 if (allowedForcefulBans)
756 { 756 {
757 avatar.ControllingClient.SendAlertMessage( 757 avatar.ControllingClient.SendAlertMessage(
758 "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers"); 758 "You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers");
759 759
760 avatar.PhysicsActor.Position = 760 avatar.PhysicsActor.Position =
761 new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y, 761 new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y,
762 avatar.lastKnownAllowedPosition.z); 762 avatar.lastKnownAllowedPosition.z);
763 avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0); 763 avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0);
764 } 764 }
765 else 765 else
766 { 766 {
767 avatar.ControllingClient.SendAlertMessage( 767 avatar.ControllingClient.SendAlertMessage(
768 "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim! <3 OpenSim Developers"); 768 "You are not allowed on this parcel because you are banned; however, the grid administrator has disabled ban lines globally. Please obey the land owner's requests or you can be banned from the entire sim! <3 OpenSim Developers");
769 } 769 }
770 } 770 }
771 771
772 public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID) 772 public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
773 { 773 {
774 if (m_scene.RegionInfo.RegionID == regionID) 774 if (m_scene.RegionInfo.RegionID == regionID)
775 { 775 {
776 if (landList[localLandID] != null) 776 if (landList[localLandID] != null)
777 { 777 {
778 ILandObject parcelAvatarIsEntering = landList[localLandID]; 778 ILandObject parcelAvatarIsEntering = landList[localLandID];
779 if (avatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT) 779 if (avatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT)
780 { 780 {
781 if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID)) 781 if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID))
782 { 782 {
783 sendYouAreBannedNotice(avatar); 783 sendYouAreBannedNotice(avatar);
784 } 784 }
785 else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID)) 785 else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID))
786 { 786 {
787 avatar.ControllingClient.SendAlertMessage( 787 avatar.ControllingClient.SendAlertMessage(
788 "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!). <3 OpenSim Developers"); 788 "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!). <3 OpenSim Developers");
789 } 789 }
790 else 790 else
791 { 791 {
792 avatar.sentMessageAboutRestrictedParcelFlyingDown = true; 792 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
793 } 793 }
794 } 794 }
795 else 795 else
796 { 796 {
797 avatar.sentMessageAboutRestrictedParcelFlyingDown = true; 797 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
798 } 798 }
799 } 799 }
800 } 800 }
801 } 801 }
802 802
803 public void sendOutNearestBanLine(IClientAPI avatar) 803 public void sendOutNearestBanLine(IClientAPI avatar)
804 { 804 {
805 List<ScenePresence> avatars = m_scene.GetAvatars(); 805 List<ScenePresence> avatars = m_scene.GetAvatars();
806 foreach (ScenePresence presence in avatars) 806 foreach (ScenePresence presence in avatars)
807 { 807 {
808 if (presence.UUID == avatar.AgentId) 808 if (presence.UUID == avatar.AgentId)
809 { 809 {
810 List<ILandObject> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition); 810 List<ILandObject> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition);
811 foreach (ILandObject checkBan in checkLandParcels) 811 foreach (ILandObject checkBan in checkLandParcels)
812 { 812 {
813 if (checkBan.isBannedFromLand(avatar.AgentId)) 813 if (checkBan.isBannedFromLand(avatar.AgentId))
814 { 814 {
815 checkBan.sendLandProperties(-30000, false, (int) ParcelManager.ParcelResult.Single, avatar); 815 checkBan.sendLandProperties(-30000, false, (int) ParcelManager.ParcelResult.Single, avatar);
816 return; //Only send one 816 return; //Only send one
817 } 817 }
818 else if (checkBan.isRestrictedFromLand(avatar.AgentId)) 818 else if (checkBan.isRestrictedFromLand(avatar.AgentId))
819 { 819 {
820 checkBan.sendLandProperties(-40000, false, (int) ParcelManager.ParcelResult.Single, avatar); 820 checkBan.sendLandProperties(-40000, false, (int) ParcelManager.ParcelResult.Single, avatar);
821 return; //Only send one 821 return; //Only send one
822 } 822 }
823 } 823 }
824 return; 824 return;
825 } 825 }
826 } 826 }
827 } 827 }
828 828
829 public void sendLandUpdate(ScenePresence avatar, bool force) 829 public void sendLandUpdate(ScenePresence avatar, bool force)
830 { 830 {
831 ILandObject over = null; 831 ILandObject over = null;
832 try 832 try
833 { 833 {
834 over = getLandObject((int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 834 over = getLandObject((int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
835 (int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 835 (int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
836 } 836 }
837 catch (Exception) 837 catch (Exception)
838 { 838 {
839 //m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y)); 839 //m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y));
840 } 840 }
841 841
842 if (over != null) 842 if (over != null)
843 { 843 {
844 if (force) 844 if (force)
845 { 845 {
846 if (!avatar.IsChildAgent) 846 if (!avatar.IsChildAgent)
847 { 847 {
848 over.sendLandUpdateToClient(avatar.ControllingClient); 848 over.sendLandUpdateToClient(avatar.ControllingClient);
849 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, 849 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID,
850 m_scene.RegionInfo.RegionID); 850 m_scene.RegionInfo.RegionID);
851 } 851 }
852 } 852 }
853 853
854 if (avatar.currentParcelUUID != over.landData.globalID) 854 if (avatar.currentParcelUUID != over.landData.globalID)
855 { 855 {
856 if (!avatar.IsChildAgent) 856 if (!avatar.IsChildAgent)
857 { 857 {
858 over.sendLandUpdateToClient(avatar.ControllingClient); 858 over.sendLandUpdateToClient(avatar.ControllingClient);
859 avatar.currentParcelUUID = over.landData.globalID; 859 avatar.currentParcelUUID = over.landData.globalID;
860 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, 860 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID,
861 m_scene.RegionInfo.RegionID); 861 m_scene.RegionInfo.RegionID);
862 } 862 }
863 } 863 }
864 } 864 }
865 } 865 }
866 866
867 public void sendLandUpdate(ScenePresence avatar) 867 public void sendLandUpdate(ScenePresence avatar)
868 { 868 {
869 sendLandUpdate(avatar, false); 869 sendLandUpdate(avatar, false);
870 } 870 }
871 871
872 public void handleSignificantClientMovement(IClientAPI remote_client) 872 public void handleSignificantClientMovement(IClientAPI remote_client)
873 { 873 {
874 ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId); 874 ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId);
875 875
876 if (clientAvatar != null) 876 if (clientAvatar != null)
877 { 877 {
878 sendLandUpdate(clientAvatar); 878 sendLandUpdate(clientAvatar);
879 sendOutNearestBanLine(remote_client); 879 sendOutNearestBanLine(remote_client);
880 ILandObject parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); 880 ILandObject parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
881 if (parcel != null) 881 if (parcel != null)
882 { 882 {
883 if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && 883 if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT &&
884 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown) 884 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
885 { 885 {
886 handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID); 886 handleAvatarChangingParcel(clientAvatar, parcel.landData.localID, m_scene.RegionInfo.RegionID);
887 //They are going below the safety line! 887 //They are going below the safety line!
888 if (!parcel.isBannedFromLand(clientAvatar.UUID)) 888 if (!parcel.isBannedFromLand(clientAvatar.UUID))
889 { 889 {
890 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false; 890 clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
891 } 891 }
892 } 892 }
893 else if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && 893 else if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT &&
894 parcel.isBannedFromLand(clientAvatar.UUID)) 894 parcel.isBannedFromLand(clientAvatar.UUID))
895 { 895 {
896 sendYouAreBannedNotice(clientAvatar); 896 sendYouAreBannedNotice(clientAvatar);
897 } 897 }
898 } 898 }
899 } 899 }
900 } 900 }
901 901
902 public void handleAnyClientMovement(ScenePresence avatar) 902 public void handleAnyClientMovement(ScenePresence avatar)
903 //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance. 903 //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance.
904 { 904 {
905 ILandObject over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 905 ILandObject over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
906 if (over != null) 906 if (over != null)
907 { 907 {
908 if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT) 908 if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT)
909 { 909 {
910 avatar.lastKnownAllowedPosition = 910 avatar.lastKnownAllowedPosition =
911 new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 911 new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
912 } 912 }
913 } 913 }
914 } 914 }
915 915
916 916
917 public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, 917 public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
918 int landLocalID, IClientAPI remote_client) 918 int landLocalID, IClientAPI remote_client)
919 { 919 {
920 if (landList.ContainsKey(landLocalID)) 920 if (landList.ContainsKey(landLocalID))
921 { 921 {
922 landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client); 922 landList[landLocalID].sendAccessList(agentID, sessionID, flags, sequenceID, remote_client);
923 } 923 }
924 } 924 }
925 925
926 public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, 926 public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID,
927 List<ParcelManager.ParcelAccessEntry> entries, 927 List<ParcelManager.ParcelAccessEntry> entries,
928 IClientAPI remote_client) 928 IClientAPI remote_client)
929 { 929 {
930 if (landList.ContainsKey(landLocalID)) 930 if (landList.ContainsKey(landLocalID))
931 { 931 {
932 if (agentID == landList[landLocalID].landData.ownerID) 932 if (agentID == landList[landLocalID].landData.ownerID)
933 { 933 {
934 landList[landLocalID].updateAccessList(flags, entries, remote_client); 934 landList[landLocalID].updateAccessList(flags, entries, remote_client);
935 } 935 }
936 } 936 }
937 else 937 else
938 { 938 {
939 Console.WriteLine("INVALID LOCAL LAND ID"); 939 Console.WriteLine("INVALID LOCAL LAND ID");
940 } 940 }
941 } 941 }
942 942
943 #endregion 943 #endregion
944 944
945 // If the economy has been validated by the economy module, 945 // If the economy has been validated by the economy module,
946 // and land has been validated as well, this method transfers 946 // and land has been validated as well, this method transfers
947 // the land ownership 947 // the land ownership
948 948
949 public void handleLandBuyRequest(Object o, EventManager.LandBuyArgs e) 949 public void handleLandBuyRequest(Object o, EventManager.LandBuyArgs e)
950 { 950 {
951 if (e.economyValidated && e.landValidated) 951 if (e.economyValidated && e.landValidated)
952 { 952 {
953 lock (landList) 953 lock (landList)
954 { 954 {
955 if (landList.ContainsKey(e.parcelLocalID)) 955 if (landList.ContainsKey(e.parcelLocalID))
956 { 956 {
957 landList[e.parcelLocalID].updateLandSold(e.agentId, e.groupId, e.groupOwned, (uint) e.transactionID, e.parcelPrice, e.parcelArea); 957 landList[e.parcelLocalID].updateLandSold(e.agentId, e.groupId, e.groupOwned, (uint) e.transactionID, e.parcelPrice, e.parcelArea);
958 return; 958 return;
959 } 959 }
960 } 960 }
961 } 961 }
962 } 962 }
963 963
964 // After receiving a land buy packet, first the data needs to 964 // After receiving a land buy packet, first the data needs to
965 // be validated. This method validates the right to buy the 965 // be validated. This method validates the right to buy the
966 // parcel 966 // parcel
967 967
968 public void handleLandValidationRequest(Object o, EventManager.LandBuyArgs e) 968 public void handleLandValidationRequest(Object o, EventManager.LandBuyArgs e)
969 { 969 {
970 if (e.landValidated == false) 970 if (e.landValidated == false)
971 { 971 {
972 ILandObject lob = null; 972 ILandObject lob = null;
973 lock (landList) 973 lock (landList)
974 { 974 {
975 if (landList.ContainsKey(e.parcelLocalID)) 975 if (landList.ContainsKey(e.parcelLocalID))
976 { 976 {
977 lob = landList[e.parcelLocalID]; 977 lob = landList[e.parcelLocalID];
978 } 978 }
979 } 979 }
980 if (lob != null) 980 if (lob != null)
981 { 981 {
982 LLUUID AuthorizedID = lob.landData.authBuyerID; 982 LLUUID AuthorizedID = lob.landData.authBuyerID;
983 int saleprice = lob.landData.salePrice; 983 int saleprice = lob.landData.salePrice;
984 LLUUID pOwnerID = lob.landData.ownerID; 984 LLUUID pOwnerID = lob.landData.ownerID;
985 985
986 bool landforsale = ((lob.landData.landFlags & 986 bool landforsale = ((lob.landData.landFlags &
987 (uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0); 987 (uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0);
988 if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) 988 if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
989 { 989 {
990 lock (e) 990 lock (e)
991 { 991 {
992 e.parcelOwnerID = pOwnerID; 992 e.parcelOwnerID = pOwnerID;
993 e.landValidated = true; 993 e.landValidated = true;
994 } 994 }
995 } 995 }
996 } 996 }
997 } 997 }
998 } 998 }
999 } 999 }
1000} \ No newline at end of file 1000} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 3f09bd5..877bed5 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -1,79 +1,79 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using Nini.Config; 28using Nini.Config;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment.Scenes;
31 31
32namespace OpenSim.Region.Environment.Modules.World.Land 32namespace OpenSim.Region.Environment.Modules.World.Land
33{ 33{
34 public class LandManagementModule : IRegionModule 34 public class LandManagementModule : IRegionModule
35 { 35 {
36 private LandChannel landChannel; 36 private LandChannel landChannel;
37 private Scene m_scene; 37 private Scene m_scene;
38 38
39 #region IRegionModule Members 39 #region IRegionModule Members
40 40
41 public void Initialise(Scene scene, IConfigSource source) 41 public void Initialise(Scene scene, IConfigSource source)
42 { 42 {
43 m_scene = scene; 43 m_scene = scene;
44 landChannel = new LandChannel(scene); 44 landChannel = new LandChannel(scene);
45 45
46 m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts; 46 m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
47 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts; 47 m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
48 m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel); 48 m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
49 m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement); 49 m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
50 m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest; 50 m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest;
51 m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest; 51 m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
52 52
53 lock (m_scene) 53 lock (m_scene)
54 { 54 {
55 m_scene.LandChannel = (ILandChannel) landChannel; 55 m_scene.LandChannel = (ILandChannel) landChannel;
56 } 56 }
57 } 57 }
58 58
59 public void PostInitialise() 59 public void PostInitialise()
60 { 60 {
61 } 61 }
62 62
63 public void Close() 63 public void Close()
64 { 64 {
65 } 65 }
66 66
67 public string Name 67 public string Name
68 { 68 {
69 get { return "LandManagementModule"; } 69 get { return "LandManagementModule"; }
70 } 70 }
71 71
72 public bool IsSharedModule 72 public bool IsSharedModule
73 { 73 {
74 get { return false; } 74 get { return false; }
75 } 75 }
76 76
77 #endregion 77 #endregion
78 } 78 }
79} \ No newline at end of file 79} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 368e113..e297b10 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -1,928 +1,928 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using libsecondlife; 31using libsecondlife;
32using libsecondlife.Packets; 32using libsecondlife.Packets;
33using log4net; 33using log4net;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Region.Environment.Interfaces; 35using OpenSim.Region.Environment.Interfaces;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37 37
38namespace OpenSim.Region.Environment.Modules.World.Land 38namespace OpenSim.Region.Environment.Modules.World.Land
39{ 39{
40 /// <summary> 40 /// <summary>
41 /// Keeps track of a specific piece of land's information 41 /// Keeps track of a specific piece of land's information
42 /// </summary> 42 /// </summary>
43 public class LandObject : ILandObject 43 public class LandObject : ILandObject
44 { 44 {
45 #region Member Variables 45 #region Member Variables
46 46
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private bool[,] m_landBitmap = new bool[64,64]; 48 private bool[,] m_landBitmap = new bool[64,64];
49 49
50 protected LandData m_landData = new LandData(); 50 protected LandData m_landData = new LandData();
51 protected Scene m_scene; 51 protected Scene m_scene;
52 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 52 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
53 53
54 public bool[,] landBitmap 54 public bool[,] landBitmap
55 { 55 {
56 get { return m_landBitmap; } 56 get { return m_landBitmap; }
57 set { m_landBitmap = value; } 57 set { m_landBitmap = value; }
58 } 58 }
59 59
60 #endregion 60 #endregion
61 61
62 #region ILandObject Members 62 #region ILandObject Members
63 63
64 public LandData landData 64 public LandData landData
65 { 65 {
66 get { return m_landData; } 66 get { return m_landData; }
67 67
68 set { m_landData = value; } 68 set { m_landData = value; }
69 } 69 }
70 70
71 public LLUUID regionUUID 71 public LLUUID regionUUID
72 { 72 {
73 get { return m_scene.RegionInfo.RegionID; } 73 get { return m_scene.RegionInfo.RegionID; }
74 } 74 }
75 75
76 #region Constructors 76 #region Constructors
77 77
78 public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene) 78 public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
79 { 79 {
80 m_scene = scene; 80 m_scene = scene;
81 landData.ownerID = owner_id; 81 landData.ownerID = owner_id;
82 landData.isGroupOwned = is_group_owned; 82 landData.isGroupOwned = is_group_owned;
83 } 83 }
84 84
85 #endregion 85 #endregion
86 86
87 #region Member Functions 87 #region Member Functions
88 88
89 #region General Functions 89 #region General Functions
90 90
91 /// <summary> 91 /// <summary>
92 /// Checks to see if this land object contains a point 92 /// Checks to see if this land object contains a point
93 /// </summary> 93 /// </summary>
94 /// <param name="x"></param> 94 /// <param name="x"></param>
95 /// <param name="y"></param> 95 /// <param name="y"></param>
96 /// <returns>Returns true if the piece of land contains the specified point</returns> 96 /// <returns>Returns true if the piece of land contains the specified point</returns>
97 public bool containsPoint(int x, int y) 97 public bool containsPoint(int x, int y)
98 { 98 {
99 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize) 99 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
100 { 100 {
101 return (landBitmap[x / 4, y / 4] == true); 101 return (landBitmap[x / 4, y / 4] == true);
102 } 102 }
103 else 103 else
104 { 104 {
105 return false; 105 return false;
106 } 106 }
107 } 107 }
108 108
109 public ILandObject Copy() 109 public ILandObject Copy()
110 { 110 {
111 ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene); 111 ILandObject newLand = new LandObject(landData.ownerID, landData.isGroupOwned, m_scene);
112 112
113 //Place all new variables here! 113 //Place all new variables here!
114 newLand.landBitmap = (bool[,]) (landBitmap.Clone()); 114 newLand.landBitmap = (bool[,]) (landBitmap.Clone());
115 newLand.landData = landData.Copy(); 115 newLand.landData = landData.Copy();
116 116
117 return newLand; 117 return newLand;
118 } 118 }
119 119
120 #endregion 120 #endregion
121 121
122 #region Packet Request Handling 122 #region Packet Request Handling
123 123
124 /// <summary> 124 /// <summary>
125 /// Sends land properties as requested 125 /// Sends land properties as requested
126 /// </summary> 126 /// </summary>
127 /// <param name="sequence_id">ID sent by client for them to keep track of</param> 127 /// <param name="sequence_id">ID sent by client for them to keep track of</param>
128 /// <param name="snap_selection">Bool sent by client for them to use</param> 128 /// <param name="snap_selection">Bool sent by client for them to use</param>
129 /// <param name="remote_client">Object representing the client</param> 129 /// <param name="remote_client">Object representing the client</param>
130 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, 130 public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
131 IClientAPI remote_client) 131 IClientAPI remote_client)
132 { 132 {
133 ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties); 133 ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
134 // TODO: don't create new blocks if recycling an old packet 134 // TODO: don't create new blocks if recycling an old packet
135 135
136 updatePacket.ParcelData.AABBMax = landData.AABBMax; 136 updatePacket.ParcelData.AABBMax = landData.AABBMax;
137 updatePacket.ParcelData.AABBMin = landData.AABBMin; 137 updatePacket.ParcelData.AABBMin = landData.AABBMin;
138 updatePacket.ParcelData.Area = landData.area; 138 updatePacket.ParcelData.Area = landData.area;
139 updatePacket.ParcelData.AuctionID = landData.auctionID; 139 updatePacket.ParcelData.AuctionID = landData.auctionID;
140 updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented 140 updatePacket.ParcelData.AuthBuyerID = landData.authBuyerID; //unemplemented
141 141
142 updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray; 142 updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray;
143 143
144 updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc); 144 updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc);
145 updatePacket.ParcelData.Category = (byte) landData.category; 145 updatePacket.ParcelData.Category = (byte) landData.category;
146 updatePacket.ParcelData.ClaimDate = landData.claimDate; 146 updatePacket.ParcelData.ClaimDate = landData.claimDate;
147 updatePacket.ParcelData.ClaimPrice = landData.claimPrice; 147 updatePacket.ParcelData.ClaimPrice = landData.claimPrice;
148 updatePacket.ParcelData.GroupID = landData.groupID; 148 updatePacket.ParcelData.GroupID = landData.groupID;
149 updatePacket.ParcelData.GroupPrims = landData.groupPrims; 149 updatePacket.ParcelData.GroupPrims = landData.groupPrims;
150 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned; 150 updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
151 updatePacket.ParcelData.LandingType = (byte) landData.landingType; 151 updatePacket.ParcelData.LandingType = (byte) landData.landingType;
152 updatePacket.ParcelData.LocalID = landData.localID; 152 updatePacket.ParcelData.LocalID = landData.localID;
153 if (landData.area > 0) 153 if (landData.area > 0)
154 { 154 {
155 updatePacket.ParcelData.MaxPrims = 155 updatePacket.ParcelData.MaxPrims =
156 Convert.ToInt32( 156 Convert.ToInt32(
157 Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity * 157 Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
158 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); 158 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
159 } 159 }
160 else 160 else
161 { 161 {
162 updatePacket.ParcelData.MaxPrims = 0; 162 updatePacket.ParcelData.MaxPrims = 0;
163 } 163 }
164 updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale; 164 updatePacket.ParcelData.MediaAutoScale = landData.mediaAutoScale;
165 updatePacket.ParcelData.MediaID = landData.mediaID; 165 updatePacket.ParcelData.MediaID = landData.mediaID;
166 updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL); 166 updatePacket.ParcelData.MediaURL = Helpers.StringToField(landData.mediaURL);
167 updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL); 167 updatePacket.ParcelData.MusicURL = Helpers.StringToField(landData.musicURL);
168 updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName); 168 updatePacket.ParcelData.Name = Helpers.StringToField(landData.landName);
169 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented 169 updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
170 updatePacket.ParcelData.OtherCount = 0; //unemplemented 170 updatePacket.ParcelData.OtherCount = 0; //unemplemented
171 updatePacket.ParcelData.OtherPrims = landData.otherPrims; 171 updatePacket.ParcelData.OtherPrims = landData.otherPrims;
172 updatePacket.ParcelData.OwnerID = landData.ownerID; 172 updatePacket.ParcelData.OwnerID = landData.ownerID;
173 updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; 173 updatePacket.ParcelData.OwnerPrims = landData.ownerPrims;
174 updatePacket.ParcelData.ParcelFlags = landData.landFlags; 174 updatePacket.ParcelData.ParcelFlags = landData.landFlags;
175 updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor; 175 updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
176 updatePacket.ParcelData.PassHours = landData.passHours; 176 updatePacket.ParcelData.PassHours = landData.passHours;
177 updatePacket.ParcelData.PassPrice = landData.passPrice; 177 updatePacket.ParcelData.PassPrice = landData.passPrice;
178 updatePacket.ParcelData.PublicCount = 0; //unemplemented 178 updatePacket.ParcelData.PublicCount = 0; //unemplemented
179 179
180 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags; 180 uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags;
181 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > 181 updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
182 0); 182 0);
183 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) > 183 updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >
184 0); 184 0);
185 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) > 185 updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) >
186 0); 186 0);
187 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) > 187 updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) >
188 0); 188 0);
189 189
190 updatePacket.ParcelData.RentPrice = 0; 190 updatePacket.ParcelData.RentPrice = 0;
191 updatePacket.ParcelData.RequestResult = request_result; 191 updatePacket.ParcelData.RequestResult = request_result;
192 updatePacket.ParcelData.SalePrice = landData.salePrice; 192 updatePacket.ParcelData.SalePrice = landData.salePrice;
193 updatePacket.ParcelData.SelectedPrims = landData.selectedPrims; 193 updatePacket.ParcelData.SelectedPrims = landData.selectedPrims;
194 updatePacket.ParcelData.SelfCount = 0; //unemplemented 194 updatePacket.ParcelData.SelfCount = 0; //unemplemented
195 updatePacket.ParcelData.SequenceID = sequence_id; 195 updatePacket.ParcelData.SequenceID = sequence_id;
196 if (landData.simwideArea > 0) 196 if (landData.simwideArea > 0)
197 { 197 {
198 updatePacket.ParcelData.SimWideMaxPrims = 198 updatePacket.ParcelData.SimWideMaxPrims =
199 Convert.ToInt32( 199 Convert.ToInt32(
200 Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * m_scene.objectCapacity * 200 Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
201 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); 201 Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor)));
202 } 202 }
203 else 203 else
204 { 204 {
205 updatePacket.ParcelData.SimWideMaxPrims = 0; 205 updatePacket.ParcelData.SimWideMaxPrims = 0;
206 } 206 }
207 updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims; 207 updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims;
208 updatePacket.ParcelData.SnapSelection = snap_selection; 208 updatePacket.ParcelData.SnapSelection = snap_selection;
209 updatePacket.ParcelData.SnapshotID = landData.snapshotID; 209 updatePacket.ParcelData.SnapshotID = landData.snapshotID;
210 updatePacket.ParcelData.Status = (byte) landData.landStatus; 210 updatePacket.ParcelData.Status = (byte) landData.landStatus;
211 updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + 211 updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims +
212 landData.selectedPrims; 212 landData.selectedPrims;
213 updatePacket.ParcelData.UserLocation = landData.userLocation; 213 updatePacket.ParcelData.UserLocation = landData.userLocation;
214 updatePacket.ParcelData.UserLookAt = landData.userLookAt; 214 updatePacket.ParcelData.UserLookAt = landData.userLookAt;
215 remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task); 215 remote_client.OutPacket((Packet) updatePacket, ThrottleOutPacketType.Task);
216 } 216 }
217 217
218 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) 218 public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
219 { 219 {
220 if (remote_client.AgentId == landData.ownerID) 220 if (remote_client.AgentId == landData.ownerID)
221 { 221 {
222 //Needs later group support 222 //Needs later group support
223 LandData newData = landData.Copy(); 223 LandData newData = landData.Copy();
224 newData.authBuyerID = packet.ParcelData.AuthBuyerID; 224 newData.authBuyerID = packet.ParcelData.AuthBuyerID;
225 newData.category = (Parcel.ParcelCategory) packet.ParcelData.Category; 225 newData.category = (Parcel.ParcelCategory) packet.ParcelData.Category;
226 newData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); 226 newData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
227 newData.groupID = packet.ParcelData.GroupID; 227 newData.groupID = packet.ParcelData.GroupID;
228 newData.landingType = packet.ParcelData.LandingType; 228 newData.landingType = packet.ParcelData.LandingType;
229 newData.mediaAutoScale = packet.ParcelData.MediaAutoScale; 229 newData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
230 newData.mediaID = packet.ParcelData.MediaID; 230 newData.mediaID = packet.ParcelData.MediaID;
231 newData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL); 231 newData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
232 newData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL); 232 newData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
233 newData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name); 233 newData.landName = Helpers.FieldToUTF8String(packet.ParcelData.Name);
234 newData.landFlags = packet.ParcelData.ParcelFlags; 234 newData.landFlags = packet.ParcelData.ParcelFlags;
235 newData.passHours = packet.ParcelData.PassHours; 235 newData.passHours = packet.ParcelData.PassHours;
236 newData.passPrice = packet.ParcelData.PassPrice; 236 newData.passPrice = packet.ParcelData.PassPrice;
237 newData.salePrice = packet.ParcelData.SalePrice; 237 newData.salePrice = packet.ParcelData.SalePrice;
238 newData.snapshotID = packet.ParcelData.SnapshotID; 238 newData.snapshotID = packet.ParcelData.SnapshotID;
239 newData.userLocation = packet.ParcelData.UserLocation; 239 newData.userLocation = packet.ParcelData.UserLocation;
240 newData.userLookAt = packet.ParcelData.UserLookAt; 240 newData.userLookAt = packet.ParcelData.UserLookAt;
241 241
242 m_scene.LandChannel.updateLandObject(landData.localID, newData); 242 m_scene.LandChannel.updateLandObject(landData.localID, newData);
243 243
244 sendLandUpdateToAvatarsOverMe(); 244 sendLandUpdateToAvatarsOverMe();
245 } 245 }
246 } 246 }
247 247
248 public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) 248 public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
249 { 249 {
250 LandData newData = landData.Copy(); 250 LandData newData = landData.Copy();
251 newData.ownerID = avatarID; 251 newData.ownerID = avatarID;
252 newData.groupID = groupID; 252 newData.groupID = groupID;
253 newData.isGroupOwned = groupOwned; 253 newData.isGroupOwned = groupOwned;
254 //newData.auctionID = AuctionID; 254 //newData.auctionID = AuctionID;
255 newData.claimDate = Util.UnixTimeSinceEpoch(); 255 newData.claimDate = Util.UnixTimeSinceEpoch();
256 newData.claimPrice = claimprice; 256 newData.claimPrice = claimprice;
257 newData.salePrice = 0; 257 newData.salePrice = 0;
258 newData.authBuyerID = LLUUID.Zero; 258 newData.authBuyerID = LLUUID.Zero;
259 newData.landFlags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects); 259 newData.landFlags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
260 m_scene.LandChannel.updateLandObject(landData.localID, newData); 260 m_scene.LandChannel.updateLandObject(landData.localID, newData);
261 261
262 sendLandUpdateToAvatarsOverMe(); 262 sendLandUpdateToAvatarsOverMe();
263 } 263 }
264 264
265 public bool isEitherBannedOrRestricted(LLUUID avatar) 265 public bool isEitherBannedOrRestricted(LLUUID avatar)
266 { 266 {
267 if (isBannedFromLand(avatar)) 267 if (isBannedFromLand(avatar))
268 { 268 {
269 return true; 269 return true;
270 } 270 }
271 else if (isRestrictedFromLand(avatar)) 271 else if (isRestrictedFromLand(avatar))
272 { 272 {
273 return true; 273 return true;
274 } 274 }
275 return false; 275 return false;
276 } 276 }
277 277
278 public bool isBannedFromLand(LLUUID avatar) 278 public bool isBannedFromLand(LLUUID avatar)
279 { 279 {
280 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0) 280 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
281 { 281 {
282 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 282 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
283 entry.AgentID = avatar; 283 entry.AgentID = avatar;
284 entry.Flags = ParcelManager.AccessList.Ban; 284 entry.Flags = ParcelManager.AccessList.Ban;
285 entry.Time = new DateTime(); 285 entry.Time = new DateTime();
286 if (landData.parcelAccessList.Contains(entry)) 286 if (landData.parcelAccessList.Contains(entry))
287 { 287 {
288 //They are banned, so lets send them a notice about this parcel 288 //They are banned, so lets send them a notice about this parcel
289 return true; 289 return true;
290 } 290 }
291 } 291 }
292 return false; 292 return false;
293 } 293 }
294 294
295 public bool isRestrictedFromLand(LLUUID avatar) 295 public bool isRestrictedFromLand(LLUUID avatar)
296 { 296 {
297 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0) 297 if ((landData.landFlags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
298 { 298 {
299 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 299 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
300 entry.AgentID = avatar; 300 entry.AgentID = avatar;
301 entry.Flags = ParcelManager.AccessList.Access; 301 entry.Flags = ParcelManager.AccessList.Access;
302 entry.Time = new DateTime(); 302 entry.Time = new DateTime();
303 if (!landData.parcelAccessList.Contains(entry)) 303 if (!landData.parcelAccessList.Contains(entry))
304 { 304 {
305 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel 305 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
306 return true; 306 return true;
307 } 307 }
308 } 308 }
309 return false; 309 return false;
310 } 310 }
311 311
312 public void sendLandUpdateToClient(IClientAPI remote_client) 312 public void sendLandUpdateToClient(IClientAPI remote_client)
313 { 313 {
314 sendLandProperties(0, false, 0, remote_client); 314 sendLandProperties(0, false, 0, remote_client);
315 } 315 }
316 316
317 public void sendLandUpdateToAvatarsOverMe() 317 public void sendLandUpdateToAvatarsOverMe()
318 { 318 {
319 List<ScenePresence> avatars = m_scene.GetAvatars(); 319 List<ScenePresence> avatars = m_scene.GetAvatars();
320 ILandObject over = null; 320 ILandObject over = null;
321 for (int i = 0; i < avatars.Count; i++) 321 for (int i = 0; i < avatars.Count; i++)
322 { 322 {
323 try 323 try
324 { 324 {
325 over = 325 over =
326 m_scene.LandChannel.getLandObject((int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.X))), 326 m_scene.LandChannel.getLandObject((int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.X))),
327 (int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.Y)))); 327 (int) Math.Max(255, Math.Min(0, Math.Round(avatars[i].AbsolutePosition.Y))));
328 } 328 }
329 catch (Exception) 329 catch (Exception)
330 { 330 {
331 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + 331 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " +
332 Math.Round(avatars[i].AbsolutePosition.Y)); 332 Math.Round(avatars[i].AbsolutePosition.Y));
333 } 333 }
334 334
335 if (over != null) 335 if (over != null)
336 { 336 {
337 if (over.landData.localID == landData.localID) 337 if (over.landData.localID == landData.localID)
338 { 338 {
339 sendLandUpdateToClient(avatars[i].ControllingClient); 339 sendLandUpdateToClient(avatars[i].ControllingClient);
340 } 340 }
341 } 341 }
342 } 342 }
343 } 343 }
344 344
345 #endregion 345 #endregion
346 346
347 #region AccessList Functions 347 #region AccessList Functions
348 348
349 public ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag) 349 public ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag)
350 { 350 {
351 List<ParcelAccessListReplyPacket.ListBlock> list = new List<ParcelAccessListReplyPacket.ListBlock>(); 351 List<ParcelAccessListReplyPacket.ListBlock> list = new List<ParcelAccessListReplyPacket.ListBlock>();
352 foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList) 352 foreach (ParcelManager.ParcelAccessEntry entry in landData.parcelAccessList)
353 { 353 {
354 if (entry.Flags == flag) 354 if (entry.Flags == flag)
355 { 355 {
356 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); 356 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
357 357
358 listBlock.Flags = (uint) 0; 358 listBlock.Flags = (uint) 0;
359 listBlock.ID = entry.AgentID; 359 listBlock.ID = entry.AgentID;
360 listBlock.Time = 0; 360 listBlock.Time = 0;
361 361
362 list.Add(listBlock); 362 list.Add(listBlock);
363 } 363 }
364 } 364 }
365 365
366 if (list.Count == 0) 366 if (list.Count == 0)
367 { 367 {
368 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock(); 368 ParcelAccessListReplyPacket.ListBlock listBlock = new ParcelAccessListReplyPacket.ListBlock();
369 369
370 listBlock.Flags = (uint) 0; 370 listBlock.Flags = (uint) 0;
371 listBlock.ID = LLUUID.Zero; 371 listBlock.ID = LLUUID.Zero;
372 listBlock.Time = 0; 372 listBlock.Time = 0;
373 373
374 list.Add(listBlock); 374 list.Add(listBlock);
375 } 375 }
376 return list.ToArray(); 376 return list.ToArray();
377 } 377 }
378 378
379 public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, 379 public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
380 IClientAPI remote_client) 380 IClientAPI remote_client)
381 { 381 {
382 ParcelAccessListReplyPacket replyPacket; 382 ParcelAccessListReplyPacket replyPacket;
383 383
384 if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both) 384 if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
385 { 385 {
386 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); 386 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
387 replyPacket.Data.AgentID = agentID; 387 replyPacket.Data.AgentID = agentID;
388 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access; 388 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access;
389 replyPacket.Data.LocalID = landData.localID; 389 replyPacket.Data.LocalID = landData.localID;
390 replyPacket.Data.SequenceID = 0; 390 replyPacket.Data.SequenceID = 0;
391 391
392 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access); 392 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
393 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); 393 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
394 } 394 }
395 395
396 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both) 396 if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
397 { 397 {
398 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); 398 replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
399 replyPacket.Data.AgentID = agentID; 399 replyPacket.Data.AgentID = agentID;
400 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban; 400 replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban;
401 replyPacket.Data.LocalID = landData.localID; 401 replyPacket.Data.LocalID = landData.localID;
402 replyPacket.Data.SequenceID = 0; 402 replyPacket.Data.SequenceID = 0;
403 403
404 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban); 404 replyPacket.List = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
405 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task); 405 remote_client.OutPacket((Packet) replyPacket, ThrottleOutPacketType.Task);
406 } 406 }
407 } 407 }
408 408
409 public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) 409 public void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
410 { 410 {
411 LandData newData = landData.Copy(); 411 LandData newData = landData.Copy();
412 412
413 if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero) 413 if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero)
414 { 414 {
415 entries.Clear(); 415 entries.Clear();
416 } 416 }
417 417
418 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); 418 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
419 foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList) 419 foreach (ParcelManager.ParcelAccessEntry entry in newData.parcelAccessList)
420 { 420 {
421 if (entry.Flags == (ParcelManager.AccessList) flags) 421 if (entry.Flags == (ParcelManager.AccessList) flags)
422 { 422 {
423 toRemove.Add(entry); 423 toRemove.Add(entry);
424 } 424 }
425 } 425 }
426 426
427 foreach (ParcelManager.ParcelAccessEntry entry in toRemove) 427 foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
428 { 428 {
429 newData.parcelAccessList.Remove(entry); 429 newData.parcelAccessList.Remove(entry);
430 } 430 }
431 foreach (ParcelManager.ParcelAccessEntry entry in entries) 431 foreach (ParcelManager.ParcelAccessEntry entry in entries)
432 { 432 {
433 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); 433 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
434 temp.AgentID = entry.AgentID; 434 temp.AgentID = entry.AgentID;
435 temp.Time = new DateTime(); //Pointless? Yes. 435 temp.Time = new DateTime(); //Pointless? Yes.
436 temp.Flags = (ParcelManager.AccessList) flags; 436 temp.Flags = (ParcelManager.AccessList) flags;
437 437
438 if (!newData.parcelAccessList.Contains(temp)) 438 if (!newData.parcelAccessList.Contains(temp))
439 { 439 {
440 newData.parcelAccessList.Add(temp); 440 newData.parcelAccessList.Add(temp);
441 } 441 }
442 } 442 }
443 443
444 m_scene.LandChannel.updateLandObject(landData.localID, newData); 444 m_scene.LandChannel.updateLandObject(landData.localID, newData);
445 } 445 }
446 446
447 #endregion 447 #endregion
448 448
449 #region Update Functions 449 #region Update Functions
450 450
451 public void updateLandBitmapByteArray() 451 public void updateLandBitmapByteArray()
452 { 452 {
453 landData.landBitmapByteArray = convertLandBitmapToBytes(); 453 landData.landBitmapByteArray = convertLandBitmapToBytes();
454 } 454 }
455 455
456 /// <summary> 456 /// <summary>
457 /// Update all settings in land such as area, bitmap byte array, etc 457 /// Update all settings in land such as area, bitmap byte array, etc
458 /// </summary> 458 /// </summary>
459 public void forceUpdateLandInfo() 459 public void forceUpdateLandInfo()
460 { 460 {
461 updateAABBAndAreaValues(); 461 updateAABBAndAreaValues();
462 updateLandBitmapByteArray(); 462 updateLandBitmapByteArray();
463 } 463 }
464 464
465 public void setLandBitmapFromByteArray() 465 public void setLandBitmapFromByteArray()
466 { 466 {
467 landBitmap = convertBytesToLandBitmap(); 467 landBitmap = convertBytesToLandBitmap();
468 } 468 }
469 469
470 /// <summary> 470 /// <summary>
471 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object 471 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
472 /// </summary> 472 /// </summary>
473 private void updateAABBAndAreaValues() 473 private void updateAABBAndAreaValues()
474 { 474 {
475 int min_x = 64; 475 int min_x = 64;
476 int min_y = 64; 476 int min_y = 64;
477 int max_x = 0; 477 int max_x = 0;
478 int max_y = 0; 478 int max_y = 0;
479 int tempArea = 0; 479 int tempArea = 0;
480 int x, y; 480 int x, y;
481 for (x = 0; x < 64; x++) 481 for (x = 0; x < 64; x++)
482 { 482 {
483 for (y = 0; y < 64; y++) 483 for (y = 0; y < 64; y++)
484 { 484 {
485 if (landBitmap[x, y] == true) 485 if (landBitmap[x, y] == true)
486 { 486 {
487 if (min_x > x) min_x = x; 487 if (min_x > x) min_x = x;
488 if (min_y > y) min_y = y; 488 if (min_y > y) min_y = y;
489 if (max_x < x) max_x = x; 489 if (max_x < x) max_x = x;
490 if (max_y < y) max_y = y; 490 if (max_y < y) max_y = y;
491 tempArea += 16; //16sqm peice of land 491 tempArea += 16; //16sqm peice of land
492 } 492 }
493 } 493 }
494 } 494 }
495 int tx = min_x * 4; 495 int tx = min_x * 4;
496 if (tx > 255) 496 if (tx > 255)
497 tx = 255; 497 tx = 255;
498 int ty = min_y * 4; 498 int ty = min_y * 4;
499 if (ty > 255) 499 if (ty > 255)
500 ty = 255; 500 ty = 255;
501 landData.AABBMin = 501 landData.AABBMin =
502 new LLVector3((float) (min_x * 4), (float) (min_y * 4), 502 new LLVector3((float) (min_x * 4), (float) (min_y * 4),
503 (float) m_scene.Heightmap[tx, ty]); 503 (float) m_scene.Heightmap[tx, ty]);
504 504
505 tx = max_x * 4; 505 tx = max_x * 4;
506 if (tx > 255) 506 if (tx > 255)
507 tx = 255; 507 tx = 255;
508 ty = max_y * 4; 508 ty = max_y * 4;
509 if (ty > 255) 509 if (ty > 255)
510 ty = 255; 510 ty = 255;
511 landData.AABBMax = 511 landData.AABBMax =
512 new LLVector3((float) (max_x * 4), (float) (max_y * 4), 512 new LLVector3((float) (max_x * 4), (float) (max_y * 4),
513 (float) m_scene.Heightmap[tx, ty]); 513 (float) m_scene.Heightmap[tx, ty]);
514 landData.area = tempArea; 514 landData.area = tempArea;
515 } 515 }
516 516
517 #endregion 517 #endregion
518 518
519 #region Land Bitmap Functions 519 #region Land Bitmap Functions
520 520
521 /// <summary> 521 /// <summary>
522 /// Sets the land's bitmap manually 522 /// Sets the land's bitmap manually
523 /// </summary> 523 /// </summary>
524 /// <param name="bitmap">64x64 block representing where this land is on a map</param> 524 /// <param name="bitmap">64x64 block representing where this land is on a map</param>
525 public void setLandBitmap(bool[,] bitmap) 525 public void setLandBitmap(bool[,] bitmap)
526 { 526 {
527 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) 527 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
528 { 528 {
529 //Throw an exception - The bitmap is not 64x64 529 //Throw an exception - The bitmap is not 64x64
530 //throw new Exception("Error: Invalid Parcel Bitmap"); 530 //throw new Exception("Error: Invalid Parcel Bitmap");
531 } 531 }
532 else 532 else
533 { 533 {
534 //Valid: Lets set it 534 //Valid: Lets set it
535 landBitmap = bitmap; 535 landBitmap = bitmap;
536 forceUpdateLandInfo(); 536 forceUpdateLandInfo();
537 } 537 }
538 } 538 }
539 539
540 /// <summary> 540 /// <summary>
541 /// Gets the land's bitmap manually 541 /// Gets the land's bitmap manually
542 /// </summary> 542 /// </summary>
543 /// <returns></returns> 543 /// <returns></returns>
544 public bool[,] getLandBitmap() 544 public bool[,] getLandBitmap()
545 { 545 {
546 return landBitmap; 546 return landBitmap;
547 } 547 }
548 548
549 /// <summary> 549 /// <summary>
550 /// Full sim land object creation 550 /// Full sim land object creation
551 /// </summary> 551 /// </summary>
552 /// <returns></returns> 552 /// <returns></returns>
553 public bool[,] basicFullRegionLandBitmap() 553 public bool[,] basicFullRegionLandBitmap()
554 { 554 {
555 return getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); 555 return getSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
556 } 556 }
557 557
558 /// <summary> 558 /// <summary>
559 /// Used to modify the bitmap between the x and y points. Points use 64 scale 559 /// Used to modify the bitmap between the x and y points. Points use 64 scale
560 /// </summary> 560 /// </summary>
561 /// <param name="start_x"></param> 561 /// <param name="start_x"></param>
562 /// <param name="start_y"></param> 562 /// <param name="start_y"></param>
563 /// <param name="end_x"></param> 563 /// <param name="end_x"></param>
564 /// <param name="end_y"></param> 564 /// <param name="end_y"></param>
565 /// <returns></returns> 565 /// <returns></returns>
566 public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 566 public bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
567 { 567 {
568 bool[,] tempBitmap = new bool[64,64]; 568 bool[,] tempBitmap = new bool[64,64];
569 tempBitmap.Initialize(); 569 tempBitmap.Initialize();
570 570
571 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 571 tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
572 return tempBitmap; 572 return tempBitmap;
573 } 573 }
574 574
575 /// <summary> 575 /// <summary>
576 /// Change a land bitmap at within a square and set those points to a specific value 576 /// Change a land bitmap at within a square and set those points to a specific value
577 /// </summary> 577 /// </summary>
578 /// <param name="land_bitmap"></param> 578 /// <param name="land_bitmap"></param>
579 /// <param name="start_x"></param> 579 /// <param name="start_x"></param>
580 /// <param name="start_y"></param> 580 /// <param name="start_y"></param>
581 /// <param name="end_x"></param> 581 /// <param name="end_x"></param>
582 /// <param name="end_y"></param> 582 /// <param name="end_y"></param>
583 /// <param name="set_value"></param> 583 /// <param name="set_value"></param>
584 /// <returns></returns> 584 /// <returns></returns>
585 public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, 585 public bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
586 bool set_value) 586 bool set_value)
587 { 587 {
588 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) 588 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
589 { 589 {
590 //Throw an exception - The bitmap is not 64x64 590 //Throw an exception - The bitmap is not 64x64
591 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); 591 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
592 } 592 }
593 593
594 int x, y; 594 int x, y;
595 for (y = 0; y < 64; y++) 595 for (y = 0; y < 64; y++)
596 { 596 {
597 for (x = 0; x < 64; x++) 597 for (x = 0; x < 64; x++)
598 { 598 {
599 if (x >= start_x / 4 && x < end_x / 4 599 if (x >= start_x / 4 && x < end_x / 4
600 && y >= start_y / 4 && y < end_y / 4) 600 && y >= start_y / 4 && y < end_y / 4)
601 { 601 {
602 land_bitmap[x, y] = set_value; 602 land_bitmap[x, y] = set_value;
603 } 603 }
604 } 604 }
605 } 605 }
606 return land_bitmap; 606 return land_bitmap;
607 } 607 }
608 608
609 /// <summary> 609 /// <summary>
610 /// Join the true values of 2 bitmaps together 610 /// Join the true values of 2 bitmaps together
611 /// </summary> 611 /// </summary>
612 /// <param name="bitmap_base"></param> 612 /// <param name="bitmap_base"></param>
613 /// <param name="bitmap_add"></param> 613 /// <param name="bitmap_add"></param>
614 /// <returns></returns> 614 /// <returns></returns>
615 public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) 615 public bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
616 { 616 {
617 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) 617 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
618 { 618 {
619 //Throw an exception - The bitmap is not 64x64 619 //Throw an exception - The bitmap is not 64x64
620 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); 620 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
621 } 621 }
622 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) 622 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
623 { 623 {
624 //Throw an exception - The bitmap is not 64x64 624 //Throw an exception - The bitmap is not 64x64
625 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); 625 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
626 } 626 }
627 627
628 int x, y; 628 int x, y;
629 for (y = 0; y < 64; y++) 629 for (y = 0; y < 64; y++)
630 { 630 {
631 for (x = 0; x < 64; x++) 631 for (x = 0; x < 64; x++)
632 { 632 {
633 if (bitmap_add[x, y]) 633 if (bitmap_add[x, y])
634 { 634 {
635 bitmap_base[x, y] = true; 635 bitmap_base[x, y] = true;
636 } 636 }
637 } 637 }
638 } 638 }
639 return bitmap_base; 639 return bitmap_base;
640 } 640 }
641 641
642 /// <summary> 642 /// <summary>
643 /// Converts the land bitmap to a packet friendly byte array 643 /// Converts the land bitmap to a packet friendly byte array
644 /// </summary> 644 /// </summary>
645 /// <returns></returns> 645 /// <returns></returns>
646 private byte[] convertLandBitmapToBytes() 646 private byte[] convertLandBitmapToBytes()
647 { 647 {
648 byte[] tempConvertArr = new byte[512]; 648 byte[] tempConvertArr = new byte[512];
649 byte tempByte = 0; 649 byte tempByte = 0;
650 int x, y, i, byteNum = 0; 650 int x, y, i, byteNum = 0;
651 i = 0; 651 i = 0;
652 for (y = 0; y < 64; y++) 652 for (y = 0; y < 64; y++)
653 { 653 {
654 for (x = 0; x < 64; x++) 654 for (x = 0; x < 64; x++)
655 { 655 {
656 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8)); 656 tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
657 if (i % 8 == 0) 657 if (i % 8 == 0)
658 { 658 {
659 tempConvertArr[byteNum] = tempByte; 659 tempConvertArr[byteNum] = tempByte;
660 tempByte = (byte) 0; 660 tempByte = (byte) 0;
661 i = 0; 661 i = 0;
662 byteNum++; 662 byteNum++;
663 } 663 }
664 } 664 }
665 } 665 }
666 return tempConvertArr; 666 return tempConvertArr;
667 } 667 }
668 668
669 private bool[,] convertBytesToLandBitmap() 669 private bool[,] convertBytesToLandBitmap()
670 { 670 {
671 bool[,] tempConvertMap = new bool[64,64]; 671 bool[,] tempConvertMap = new bool[64,64];
672 tempConvertMap.Initialize(); 672 tempConvertMap.Initialize();
673 byte tempByte = 0; 673 byte tempByte = 0;
674 int x = 0, y = 0, i = 0, bitNum = 0; 674 int x = 0, y = 0, i = 0, bitNum = 0;
675 for (i = 0; i < 512; i++) 675 for (i = 0; i < 512; i++)
676 { 676 {
677 tempByte = landData.landBitmapByteArray[i]; 677 tempByte = landData.landBitmapByteArray[i];
678 for (bitNum = 0; bitNum < 8; bitNum++) 678 for (bitNum = 0; bitNum < 8; bitNum++)
679 { 679 {
680 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 680 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
681 tempConvertMap[x, y] = bit; 681 tempConvertMap[x, y] = bit;
682 x++; 682 x++;
683 if (x > 63) 683 if (x > 63)
684 { 684 {
685 x = 0; 685 x = 0;
686 y++; 686 y++;
687 } 687 }
688 } 688 }
689 } 689 }
690 return tempConvertMap; 690 return tempConvertMap;
691 } 691 }
692 692
693 #endregion 693 #endregion
694 694
695 #region Object Select and Object Owner Listing 695 #region Object Select and Object Owner Listing
696 696
697 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client) 697 public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
698 { 698 {
699 List<uint> resultLocalIDs = new List<uint>(); 699 List<uint> resultLocalIDs = new List<uint>();
700 foreach (SceneObjectGroup obj in primsOverMe) 700 foreach (SceneObjectGroup obj in primsOverMe)
701 { 701 {
702 if (obj.LocalId > 0) 702 if (obj.LocalId > 0)
703 { 703 {
704 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID) 704 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
705 { 705 {
706 resultLocalIDs.Add(obj.LocalId); 706 resultLocalIDs.Add(obj.LocalId);
707 } 707 }
708 // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support 708 // else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && ...) // TODO: group support
709 // { 709 // {
710 // } 710 // }
711 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && 711 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
712 obj.OwnerID != remote_client.AgentId) 712 obj.OwnerID != remote_client.AgentId)
713 { 713 {
714 resultLocalIDs.Add(obj.LocalId); 714 resultLocalIDs.Add(obj.LocalId);
715 } 715 }
716 } 716 }
717 } 717 }
718 718
719 719
720 bool firstCall = true; 720 bool firstCall = true;
721 int MAX_OBJECTS_PER_PACKET = 251; 721 int MAX_OBJECTS_PER_PACKET = 251;
722 ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect); 722 ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
723 // TODO: don't create new blocks if recycling an old packet 723 // TODO: don't create new blocks if recycling an old packet
724 ForceObjectSelectPacket.DataBlock[] data; 724 ForceObjectSelectPacket.DataBlock[] data;
725 while (resultLocalIDs.Count > 0) 725 while (resultLocalIDs.Count > 0)
726 { 726 {
727 if (firstCall) 727 if (firstCall)
728 { 728 {
729 pack._Header.ResetList = true; 729 pack._Header.ResetList = true;
730 firstCall = false; 730 firstCall = false;
731 } 731 }
732 else 732 else
733 { 733 {
734 pack._Header.ResetList = false; 734 pack._Header.ResetList = false;
735 } 735 }
736 736
737 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET) 737 if (resultLocalIDs.Count > MAX_OBJECTS_PER_PACKET)
738 { 738 {
739 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET]; 739 data = new ForceObjectSelectPacket.DataBlock[MAX_OBJECTS_PER_PACKET];
740 } 740 }
741 else 741 else
742 { 742 {
743 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count]; 743 data = new ForceObjectSelectPacket.DataBlock[resultLocalIDs.Count];
744 } 744 }
745 745
746 int i; 746 int i;
747 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++) 747 for (i = 0; i < MAX_OBJECTS_PER_PACKET && resultLocalIDs.Count > 0; i++)
748 { 748 {
749 data[i] = new ForceObjectSelectPacket.DataBlock(); 749 data[i] = new ForceObjectSelectPacket.DataBlock();
750 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]); 750 data[i].LocalID = Convert.ToUInt32(resultLocalIDs[0]);
751 resultLocalIDs.RemoveAt(0); 751 resultLocalIDs.RemoveAt(0);
752 } 752 }
753 pack.Data = data; 753 pack.Data = data;
754 remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task); 754 remote_client.OutPacket((Packet) pack, ThrottleOutPacketType.Task);
755 } 755 }
756 } 756 }
757 757
758 /// <summary> 758 /// <summary>
759 /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes 759 /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes
760 /// aggreagete details such as the number of prims. 760 /// aggreagete details such as the number of prims.
761 /// 761 ///
762 /// </summary> 762 /// </summary>
763 /// <param name="remote_client"> 763 /// <param name="remote_client">
764 /// A <see cref="IClientAPI"/> 764 /// A <see cref="IClientAPI"/>
765 /// </param> 765 /// </param>
766 public void sendLandObjectOwners(IClientAPI remote_client) 766 public void sendLandObjectOwners(IClientAPI remote_client)
767 { 767 {
768 Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>(); 768 Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>();
769 ParcelObjectOwnersReplyPacket pack 769 ParcelObjectOwnersReplyPacket pack
770 = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply); 770 = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
771 // TODO: don't create new blocks if recycling an old packet 771 // TODO: don't create new blocks if recycling an old packet
772 772
773 foreach (SceneObjectGroup obj in primsOverMe) 773 foreach (SceneObjectGroup obj in primsOverMe)
774 { 774 {
775 try 775 try
776 { 776 {
777 if (!primCount.ContainsKey(obj.OwnerID)) 777 if (!primCount.ContainsKey(obj.OwnerID))
778 { 778 {
779 primCount.Add(obj.OwnerID, 0); 779 primCount.Add(obj.OwnerID, 0);
780 } 780 }
781 } 781 }
782 catch (NullReferenceException) 782 catch (NullReferenceException)
783 { 783 {
784 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); 784 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
785 } 785 }
786 try 786 try
787 { 787 {
788 primCount[obj.OwnerID] += obj.PrimCount; 788 primCount[obj.OwnerID] += obj.PrimCount;
789 } 789 }
790 catch (KeyNotFoundException) 790 catch (KeyNotFoundException)
791 { 791 {
792 m_log.Error("[LAND]: Unable to match a prim with it's owner."); 792 m_log.Error("[LAND]: Unable to match a prim with it's owner.");
793 } 793 }
794 } 794 }
795 795
796 int notifyCount = primCount.Count; 796 int notifyCount = primCount.Count;
797 797
798 if (notifyCount > 0) 798 if (notifyCount > 0)
799 { 799 {
800 if (notifyCount > 32) 800 if (notifyCount > 32)
801 { 801 {
802 m_log.InfoFormat( 802 m_log.InfoFormat(
803 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 803 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
804 + " - a developer might want to investigate whether this is a hard limit", 32); 804 + " - a developer might want to investigate whether this is a hard limit", 32);
805 805
806 notifyCount = 32; 806 notifyCount = 32;
807 } 807 }
808 808
809 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 809 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
810 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 810 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
811 811
812 int num = 0; 812 int num = 0;
813 foreach (LLUUID owner in primCount.Keys) 813 foreach (LLUUID owner in primCount.Keys)
814 { 814 {
815 dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock(); 815 dataBlock[num] = new ParcelObjectOwnersReplyPacket.DataBlock();
816 dataBlock[num].Count = primCount[owner]; 816 dataBlock[num].Count = primCount[owner];
817 dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added 817 dataBlock[num].IsGroupOwned = false; //TODO: fix me when group support is added
818 dataBlock[num].OnlineStatus = true; //TODO: fix me later 818 dataBlock[num].OnlineStatus = true; //TODO: fix me later
819 dataBlock[num].OwnerID = owner; 819 dataBlock[num].OwnerID = owner;
820 820
821 num++; 821 num++;
822 822
823 if (num >= notifyCount) 823 if (num >= notifyCount)
824 { 824 {
825 break; 825 break;
826 } 826 }
827 } 827 }
828 828
829 pack.Data = dataBlock; 829 pack.Data = dataBlock;
830 } 830 }
831 831
832 remote_client.OutPacket(pack, ThrottleOutPacketType.Task); 832 remote_client.OutPacket(pack, ThrottleOutPacketType.Task);
833 } 833 }
834 834
835 public Dictionary<LLUUID, int> getLandObjectOwners() 835 public Dictionary<LLUUID, int> getLandObjectOwners()
836 { 836 {
837 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>(); 837 Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
838 foreach (SceneObjectGroup obj in primsOverMe) 838 foreach (SceneObjectGroup obj in primsOverMe)
839 { 839 {
840 if (!ownersAndCount.ContainsKey(obj.OwnerID)) 840 if (!ownersAndCount.ContainsKey(obj.OwnerID))
841 { 841 {
842 ownersAndCount.Add(obj.OwnerID, 0); 842 ownersAndCount.Add(obj.OwnerID, 0);
843 } 843 }
844 ownersAndCount[obj.OwnerID] += obj.PrimCount; 844 ownersAndCount[obj.OwnerID] += obj.PrimCount;
845 } 845 }
846 return ownersAndCount; 846 return ownersAndCount;
847 } 847 }
848 848
849 #endregion 849 #endregion
850 850
851 #region Object Returning 851 #region Object Returning
852 852
853 public void returnObject(SceneObjectGroup obj) 853 public void returnObject(SceneObjectGroup obj)
854 { 854 {
855 } 855 }
856 856
857 public void returnLandObjects(int type, LLUUID owner) 857 public void returnLandObjects(int type, LLUUID owner)
858 { 858 {
859 } 859 }
860 860
861 #endregion 861 #endregion
862 862
863 #region Object Adding/Removing from Parcel 863 #region Object Adding/Removing from Parcel
864 864
865 public void resetLandPrimCounts() 865 public void resetLandPrimCounts()
866 { 866 {
867 landData.groupPrims = 0; 867 landData.groupPrims = 0;
868 landData.ownerPrims = 0; 868 landData.ownerPrims = 0;
869 landData.otherPrims = 0; 869 landData.otherPrims = 0;
870 landData.selectedPrims = 0; 870 landData.selectedPrims = 0;
871 primsOverMe.Clear(); 871 primsOverMe.Clear();
872 } 872 }
873 873
874 public void addPrimToCount(SceneObjectGroup obj) 874 public void addPrimToCount(SceneObjectGroup obj)
875 { 875 {
876 LLUUID prim_owner = obj.OwnerID; 876 LLUUID prim_owner = obj.OwnerID;
877 int prim_count = obj.PrimCount; 877 int prim_count = obj.PrimCount;
878 878
879 if (obj.IsSelected) 879 if (obj.IsSelected)
880 { 880 {
881 landData.selectedPrims += prim_count; 881 landData.selectedPrims += prim_count;
882 } 882 }
883 else 883 else
884 { 884 {
885 if (prim_owner == landData.ownerID) 885 if (prim_owner == landData.ownerID)
886 { 886 {
887 landData.ownerPrims += prim_count; 887 landData.ownerPrims += prim_count;
888 } 888 }
889 else 889 else
890 { 890 {
891 landData.otherPrims += prim_count; 891 landData.otherPrims += prim_count;
892 } 892 }
893 } 893 }
894 894
895 primsOverMe.Add(obj); 895 primsOverMe.Add(obj);
896 } 896 }
897 897
898 public void removePrimFromCount(SceneObjectGroup obj) 898 public void removePrimFromCount(SceneObjectGroup obj)
899 { 899 {
900 if (primsOverMe.Contains(obj)) 900 if (primsOverMe.Contains(obj))
901 { 901 {
902 LLUUID prim_owner = obj.OwnerID; 902 LLUUID prim_owner = obj.OwnerID;
903 int prim_count = obj.PrimCount; 903 int prim_count = obj.PrimCount;
904 904
905 if (prim_owner == landData.ownerID) 905 if (prim_owner == landData.ownerID)
906 { 906 {
907 landData.ownerPrims -= prim_count; 907 landData.ownerPrims -= prim_count;
908 } 908 }
909 else if (prim_owner == landData.groupID) 909 else if (prim_owner == landData.groupID)
910 { 910 {
911 landData.groupPrims -= prim_count; 911 landData.groupPrims -= prim_count;
912 } 912 }
913 else 913 else
914 { 914 {
915 landData.otherPrims -= prim_count; 915 landData.otherPrims -= prim_count;
916 } 916 }
917 917
918 primsOverMe.Remove(obj); 918 primsOverMe.Remove(obj);
919 } 919 }
920 } 920 }
921 921
922 #endregion 922 #endregion
923 923
924 #endregion 924 #endregion
925 925
926 #endregion 926 #endregion
927 } 927 }
928} \ No newline at end of file 928} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs
index fc3f75d..77a418f 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IFileSerialiser.cs
@@ -1,36 +1,36 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Scenes; 28using OpenSim.Region.Environment.Scenes;
29 29
30namespace OpenSim.Region.Environment.Modules.ExportSerialiser 30namespace OpenSim.Region.Environment.Modules.ExportSerialiser
31{ 31{
32 internal interface IFileSerialiser 32 internal interface IFileSerialiser
33 { 33 {
34 string WriteToFile(Scene scene, string dir); 34 string WriteToFile(Scene scene, string dir);
35 } 35 }
36} \ No newline at end of file 36} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
index 0ea2f30..e1721ff 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
@@ -1,37 +1,37 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using OpenSim.Region.Environment.Scenes; 29using OpenSim.Region.Environment.Scenes;
30 30
31namespace OpenSim.Region.Environment.Modules.ExportSerialiser 31namespace OpenSim.Region.Environment.Modules.ExportSerialiser
32{ 32{
33 public interface IRegionSerialiser 33 public interface IRegionSerialiser
34 { 34 {
35 List<string> SerialiseRegion(Scene scene, string saveDir); 35 List<string> SerialiseRegion(Scene scene, string saveDir);
36 } 36 }
37} \ No newline at end of file 37} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
index ef90fd4..40e1771 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseObjects.cs
@@ -1,125 +1,125 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.IO; 29using System.IO;
30using System.IO.Compression; 30using System.IO.Compression;
31using System.Text; 31using System.Text;
32using System.Xml; 32using System.Xml;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34 34
35namespace OpenSim.Region.Environment.Modules.ExportSerialiser 35namespace OpenSim.Region.Environment.Modules.ExportSerialiser
36{ 36{
37 internal class SerialiseObjects : IFileSerialiser 37 internal class SerialiseObjects : IFileSerialiser
38 { 38 {
39 #region IFileSerialiser Members 39 #region IFileSerialiser Members
40 40
41 public string WriteToFile(Scene scene, string dir) 41 public string WriteToFile(Scene scene, string dir)
42 { 42 {
43 string targetFileName = dir + "objects.xml"; 43 string targetFileName = dir + "objects.xml";
44 44
45 SaveSerialisedToFile(targetFileName, scene); 45 SaveSerialisedToFile(targetFileName, scene);
46 46
47 return "objects.xml"; 47 return "objects.xml";
48 } 48 }
49 49
50 #endregion 50 #endregion
51 51
52 public void SaveSerialisedToFile(string fileName, Scene scene) 52 public void SaveSerialisedToFile(string fileName, Scene scene)
53 { 53 {
54 string xmlstream = GetObjectXml(scene); 54 string xmlstream = GetObjectXml(scene);
55 55
56 MemoryStream stream = ReformatXmlString(xmlstream); 56 MemoryStream stream = ReformatXmlString(xmlstream);
57 57
58 stream.Seek(0, SeekOrigin.Begin); 58 stream.Seek(0, SeekOrigin.Begin);
59 CreateXmlFile(stream, fileName); 59 CreateXmlFile(stream, fileName);
60 60
61 stream.Seek(0, SeekOrigin.Begin); 61 stream.Seek(0, SeekOrigin.Begin);
62 CreateCompressedXmlFile(stream, fileName); 62 CreateCompressedXmlFile(stream, fileName);
63 } 63 }
64 64
65 private static MemoryStream ReformatXmlString(string xmlstream) 65 private static MemoryStream ReformatXmlString(string xmlstream)
66 { 66 {
67 MemoryStream stream = new MemoryStream(); 67 MemoryStream stream = new MemoryStream();
68 XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8); 68 XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8);
69 XmlDocument doc = new XmlDocument(); 69 XmlDocument doc = new XmlDocument();
70 70
71 doc.LoadXml(xmlstream); 71 doc.LoadXml(xmlstream);
72 formatter.Formatting = Formatting.Indented; 72 formatter.Formatting = Formatting.Indented;
73 doc.WriteContentTo(formatter); 73 doc.WriteContentTo(formatter);
74 formatter.Flush(); 74 formatter.Flush();
75 return stream; 75 return stream;
76 } 76 }
77 77
78 private static string GetObjectXml(Scene scene) 78 private static string GetObjectXml(Scene scene)
79 { 79 {
80 string xmlstream = "<scene>"; 80 string xmlstream = "<scene>";
81 81
82 List<EntityBase> EntityList = scene.GetEntities(); 82 List<EntityBase> EntityList = scene.GetEntities();
83 List<string> EntityXml = new List<string>(); 83 List<string> EntityXml = new List<string>();
84 84
85 foreach (EntityBase ent in EntityList) 85 foreach (EntityBase ent in EntityList)
86 { 86 {
87 if (ent is SceneObjectGroup) 87 if (ent is SceneObjectGroup)
88 { 88 {
89 EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2()); 89 EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
90 } 90 }
91 } 91 }
92 EntityXml.Sort(); 92 EntityXml.Sort();
93 93
94 foreach (string xml in EntityXml) 94 foreach (string xml in EntityXml)
95 xmlstream += xml; 95 xmlstream += xml;
96 96
97 xmlstream += "</scene>"; 97 xmlstream += "</scene>";
98 return xmlstream; 98 return xmlstream;
99 } 99 }
100 100
101 private static void CreateXmlFile(MemoryStream xmlStream, string fileName) 101 private static void CreateXmlFile(MemoryStream xmlStream, string fileName)
102 { 102 {
103 FileStream objectsFile = new FileStream(fileName, FileMode.Create); 103 FileStream objectsFile = new FileStream(fileName, FileMode.Create);
104 104
105 xmlStream.WriteTo(objectsFile); 105 xmlStream.WriteTo(objectsFile);
106 objectsFile.Flush(); 106 objectsFile.Flush();
107 objectsFile.Close(); 107 objectsFile.Close();
108 } 108 }
109 109
110 private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName) 110 private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName)
111 { 111 {
112 #region GZip Compressed Version 112 #region GZip Compressed Version
113 113
114 FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create); 114 FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create);
115 MemoryStream gzipMSStream = new MemoryStream(); 115 MemoryStream gzipMSStream = new MemoryStream();
116 GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress); 116 GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress);
117 xmlStream.WriteTo(gzipStream); 117 xmlStream.WriteTo(gzipStream);
118 gzipMSStream.WriteTo(objectsFileCompressed); 118 gzipMSStream.WriteTo(objectsFileCompressed);
119 objectsFileCompressed.Flush(); 119 objectsFileCompressed.Flush();
120 objectsFileCompressed.Close(); 120 objectsFileCompressed.Close();
121 121
122 #endregion 122 #endregion
123 } 123 }
124 } 124 }
125} \ No newline at end of file 125} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs
index 03824e8..dacdbc8 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiseTerrain.cs
@@ -1,53 +1,53 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Modules.World.Terrain; 28using OpenSim.Region.Environment.Modules.World.Terrain;
29using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders; 29using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders;
30using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment.Scenes;
31 31
32namespace OpenSim.Region.Environment.Modules.ExportSerialiser 32namespace OpenSim.Region.Environment.Modules.ExportSerialiser
33{ 33{
34 internal class SerialiseTerrain : IFileSerialiser 34 internal class SerialiseTerrain : IFileSerialiser
35 { 35 {
36 #region IFileSerialiser Members 36 #region IFileSerialiser Members
37 37
38 public string WriteToFile(Scene scene, string dir) 38 public string WriteToFile(Scene scene, string dir)
39 { 39 {
40 ITerrainLoader fileSystemExporter = new RAW32(); 40 ITerrainLoader fileSystemExporter = new RAW32();
41 string targetFileName = dir + "heightmap.r32"; 41 string targetFileName = dir + "heightmap.r32";
42 42
43 lock (scene.Heightmap) 43 lock (scene.Heightmap)
44 { 44 {
45 fileSystemExporter.SaveFile(targetFileName, scene.Heightmap); 45 fileSystemExporter.SaveFile(targetFileName, scene.Heightmap);
46 } 46 }
47 47
48 return "heightmap.r32"; 48 return "heightmap.r32";
49 } 49 }
50 50
51 #endregion 51 #endregion
52 } 52 }
53} \ No newline at end of file 53} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
index b626f16..75fc428 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SerialiserModule.cs
@@ -1,169 +1,169 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using Nini.Config; 31using Nini.Config;
32using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Modules.ExportSerialiser; 33using OpenSim.Region.Environment.Modules.ExportSerialiser;
34using OpenSim.Region.Environment.Modules.Framework; 34using OpenSim.Region.Environment.Modules.Framework;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36 36
37namespace OpenSim.Region.Environment.Modules.World.Serialiser 37namespace OpenSim.Region.Environment.Modules.World.Serialiser
38{ 38{
39 public class SerialiserModule : IRegionModule, IRegionSerialiser 39 public class SerialiserModule : IRegionModule, IRegionSerialiser
40 { 40 {
41 private Commander m_commander = new Commander("Export"); 41 private Commander m_commander = new Commander("Export");
42 private List<Scene> m_regions = new List<Scene>(); 42 private List<Scene> m_regions = new List<Scene>();
43 private string m_savedir = "exports" + "/"; 43 private string m_savedir = "exports" + "/";
44 private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>(); 44 private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
45 45
46 #region IRegionModule Members 46 #region IRegionModule Members
47 47
48 public void Initialise(Scene scene, IConfigSource source) 48 public void Initialise(Scene scene, IConfigSource source)
49 { 49 {
50 scene.RegisterModuleCommander("Export", m_commander); 50 scene.RegisterModuleCommander("Export", m_commander);
51 scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; 51 scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
52 scene.RegisterModuleInterface<IRegionSerialiser>(this); 52 scene.RegisterModuleInterface<IRegionSerialiser>(this);
53 53
54 lock (m_regions) 54 lock (m_regions)
55 { 55 {
56 m_regions.Add(scene); 56 m_regions.Add(scene);
57 } 57 }
58 } 58 }
59 59
60 public void PostInitialise() 60 public void PostInitialise()
61 { 61 {
62 lock (m_serialisers) 62 lock (m_serialisers)
63 { 63 {
64 m_serialisers.Add(new SerialiseTerrain()); 64 m_serialisers.Add(new SerialiseTerrain());
65 m_serialisers.Add(new SerialiseObjects()); 65 m_serialisers.Add(new SerialiseObjects());
66 } 66 }
67 67
68 LoadCommanderCommands(); 68 LoadCommanderCommands();
69 } 69 }
70 70
71 public void Close() 71 public void Close()
72 { 72 {
73 m_regions.Clear(); 73 m_regions.Clear();
74 } 74 }
75 75
76 public string Name 76 public string Name
77 { 77 {
78 get { return "ExportSerialisationModule"; } 78 get { return "ExportSerialisationModule"; }
79 } 79 }
80 80
81 public bool IsSharedModule 81 public bool IsSharedModule
82 { 82 {
83 get { return true; } 83 get { return true; }
84 } 84 }
85 85
86 #endregion 86 #endregion
87 87
88 #region IRegionSerialiser Members 88 #region IRegionSerialiser Members
89 89
90 public List<string> SerialiseRegion(Scene scene, string saveDir) 90 public List<string> SerialiseRegion(Scene scene, string saveDir)
91 { 91 {
92 List<string> results = new List<string>(); 92 List<string> results = new List<string>();
93 93
94 if (!Directory.Exists(saveDir)) 94 if (!Directory.Exists(saveDir))
95 { 95 {
96 Directory.CreateDirectory(saveDir); 96 Directory.CreateDirectory(saveDir);
97 } 97 }
98 98
99 lock (m_serialisers) 99 lock (m_serialisers)
100 { 100 {
101 foreach (IFileSerialiser serialiser in m_serialisers) 101 foreach (IFileSerialiser serialiser in m_serialisers)
102 { 102 {
103 results.Add(serialiser.WriteToFile(scene, saveDir)); 103 results.Add(serialiser.WriteToFile(scene, saveDir));
104 } 104 }
105 } 105 }
106 106
107 TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT"); 107 TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
108 regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName); 108 regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
109 regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString()); 109 regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
110 regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString()); 110 regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
111 regionInfoWriter.WriteLine("Serialise Version: 0.1"); 111 regionInfoWriter.WriteLine("Serialise Version: 0.1");
112 regionInfoWriter.Close(); 112 regionInfoWriter.Close();
113 113
114 TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest"); 114 TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest");
115 foreach (string line in results) 115 foreach (string line in results)
116 { 116 {
117 manifestWriter.WriteLine(line); 117 manifestWriter.WriteLine(line);
118 } 118 }
119 manifestWriter.Close(); 119 manifestWriter.Close();
120 120
121 return results; 121 return results;
122 } 122 }
123 123
124 #endregion 124 #endregion
125 125
126 private void EventManager_OnPluginConsole(string[] args) 126 private void EventManager_OnPluginConsole(string[] args)
127 { 127 {
128 if (args[0] == "export") 128 if (args[0] == "export")
129 { 129 {
130 string[] tmpArgs = new string[args.Length - 2]; 130 string[] tmpArgs = new string[args.Length - 2];
131 int i = 0; 131 int i = 0;
132 for (i = 2; i < args.Length; i++) 132 for (i = 2; i < args.Length; i++)
133 tmpArgs[i - 2] = args[i]; 133 tmpArgs[i - 2] = args[i];
134 134
135 m_commander.ProcessConsoleCommand(args[1], tmpArgs); 135 m_commander.ProcessConsoleCommand(args[1], tmpArgs);
136 } 136 }
137 } 137 }
138 138
139 private void InterfaceSaveRegion(Object[] args) 139 private void InterfaceSaveRegion(Object[] args)
140 { 140 {
141 foreach (Scene region in m_regions) 141 foreach (Scene region in m_regions)
142 { 142 {
143 if (region.RegionInfo.RegionName == (string) args[0]) 143 if (region.RegionInfo.RegionName == (string) args[0])
144 { 144 {
145 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); 145 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
146 } 146 }
147 } 147 }
148 } 148 }
149 149
150 private void InterfaceSaveAllRegions(Object[] args) 150 private void InterfaceSaveAllRegions(Object[] args)
151 { 151 {
152 foreach (Scene region in m_regions) 152 foreach (Scene region in m_regions)
153 { 153 {
154 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/"); 154 List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
155 } 155 }
156 } 156 }
157 157
158 private void LoadCommanderCommands() 158 private void LoadCommanderCommands()
159 { 159 {
160 Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory."); 160 Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory.");
161 serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String"); 161 serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
162 162
163 Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory."); 163 Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
164 164
165 m_commander.RegisterCommand("save", serialiseSceneCommand); 165 m_commander.RegisterCommand("save", serialiseSceneCommand);
166 m_commander.RegisterCommand("save-all", serialiseAllScenesCommand); 166 m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
167 } 167 }
168 } 168 }
169} \ No newline at end of file 169} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
index a12118e..85c4cdd 100644
--- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs
@@ -1,199 +1,199 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using libsecondlife; 30using libsecondlife;
31using Nini.Config; 31using Nini.Config;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
34using OpenSim.Region.Environment.Scenes; 34using OpenSim.Region.Environment.Scenes;
35 35
36namespace OpenSim.Region.Environment.Modules 36namespace OpenSim.Region.Environment.Modules
37{ 37{
38 public class SunModule : IRegionModule 38 public class SunModule : IRegionModule
39 { 39 {
40 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 40 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
41 41
42 private const int m_default_frame = 100; 42 private const int m_default_frame = 100;
43 private const double m_real_day = 24.0; 43 private const double m_real_day = 24.0;
44 private double m_day_length; 44 private double m_day_length;
45 private int m_dilation; 45 private int m_dilation;
46 private int m_frame; 46 private int m_frame;
47 private int m_frame_mod; 47 private int m_frame_mod;
48 48
49 private Scene m_scene; 49 private Scene m_scene;
50 private long m_start; 50 private long m_start;
51 51
52 #region IRegionModule Members 52 #region IRegionModule Members
53 53
54 public void Initialise(Scene scene, IConfigSource config) 54 public void Initialise(Scene scene, IConfigSource config)
55 { 55 {
56 m_start = DateTime.Now.Ticks; 56 m_start = DateTime.Now.Ticks;
57 m_frame = 0; 57 m_frame = 0;
58 58
59 // Just in case they don't have the stanzas 59 // Just in case they don't have the stanzas
60 try 60 try
61 { 61 {
62 m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day); 62 m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day);
63 m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame); 63 m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame);
64 } 64 }
65 catch (Exception) 65 catch (Exception)
66 { 66 {
67 m_day_length = m_real_day; 67 m_day_length = m_real_day;
68 m_frame_mod = m_default_frame; 68 m_frame_mod = m_default_frame;
69 } 69 }
70 70
71 m_dilation = (int) (m_real_day / m_day_length); 71 m_dilation = (int) (m_real_day / m_day_length);
72 m_scene = scene; 72 m_scene = scene;
73 scene.EventManager.OnFrame += SunUpdate; 73 scene.EventManager.OnFrame += SunUpdate;
74 scene.EventManager.OnNewClient += SunToClient; 74 scene.EventManager.OnNewClient += SunToClient;
75 } 75 }
76 76
77 public void PostInitialise() 77 public void PostInitialise()
78 { 78 {
79 } 79 }
80 80
81 public void Close() 81 public void Close()
82 { 82 {
83 } 83 }
84 84
85 public string Name 85 public string Name
86 { 86 {
87 get { return "SunModule"; } 87 get { return "SunModule"; }
88 } 88 }
89 89
90 public bool IsSharedModule 90 public bool IsSharedModule
91 { 91 {
92 get { return false; } 92 get { return false; }
93 } 93 }
94 94
95 #endregion 95 #endregion
96 96
97 public void SunToClient(IClientAPI client) 97 public void SunToClient(IClientAPI client)
98 { 98 {
99 client.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f)); 99 client.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
100 } 100 }
101 101
102 public void SunUpdate() 102 public void SunUpdate()
103 { 103 {
104 if (m_frame < m_frame_mod) 104 if (m_frame < m_frame_mod)
105 { 105 {
106 m_frame++; 106 m_frame++;
107 return; 107 return;
108 } 108 }
109 // m_log.InfoFormat("[SUN]: I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay()); 109 // m_log.InfoFormat("[SUN]: I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay());
110 List<ScenePresence> avatars = m_scene.GetAvatars(); 110 List<ScenePresence> avatars = m_scene.GetAvatars();
111 foreach (ScenePresence avatar in avatars) 111 foreach (ScenePresence avatar in avatars)
112 { 112 {
113 avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f)); 113 avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
114 } 114 }
115 // set estate settings for region access to sun position 115 // set estate settings for region access to sun position
116 m_scene.RegionInfo.EstateSettings.sunPosition = SunPos(HourOfTheDay()); 116 m_scene.RegionInfo.EstateSettings.sunPosition = SunPos(HourOfTheDay());
117 117
118 m_frame = 0; 118 m_frame = 0;
119 } 119 }
120 120
121 // Hour of the Day figures out the hour of the day as a float. 121 // Hour of the Day figures out the hour of the day as a float.
122 // The intent here is that we seed hour of the day with real 122 // The intent here is that we seed hour of the day with real
123 // time when the simulator starts, then run time forward 123 // time when the simulator starts, then run time forward
124 // faster based on time dilation factor. This means that 124 // faster based on time dilation factor. This means that
125 // ticks don't get out of hand 125 // ticks don't get out of hand
126 private double HourOfTheDay() 126 private double HourOfTheDay()
127 { 127 {
128 long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation; 128 long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation;
129 DateTime dt = new DateTime(m_start + m_addticks); 129 DateTime dt = new DateTime(m_start + m_addticks);
130 return (double) dt.Hour + ((double) dt.Minute / 60.0); 130 return (double) dt.Hour + ((double) dt.Minute / 60.0);
131 } 131 }
132 132
133 private LLVector3 SunPos(double hour) 133 private LLVector3 SunPos(double hour)
134 { 134 {
135 // now we have our radian position 135 // now we have our radian position
136 double rad = (hour / m_real_day) * 2 * Math.PI - (Math.PI / 2.0); 136 double rad = (hour / m_real_day) * 2 * Math.PI - (Math.PI / 2.0);
137 double z = Math.Sin(rad); 137 double z = Math.Sin(rad);
138 double x = Math.Cos(rad); 138 double x = Math.Cos(rad);
139 return new LLVector3((float) x, 0f, (float) z); 139 return new LLVector3((float) x, 0f, (float) z);
140 } 140 }
141 141
142 // TODO: clear this out. This is here so that I remember to 142 // TODO: clear this out. This is here so that I remember to
143 // figure out if we need those other packet fields that I've 143 // figure out if we need those other packet fields that I've
144 // left out so far 144 // left out so far
145 // 145 //
146 // public void SendViewerTime(int phase) 146 // public void SendViewerTime(int phase)
147 // { 147 // {
148 // Console.WriteLine("SunPhase: {0}", phase); 148 // Console.WriteLine("SunPhase: {0}", phase);
149 // SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket(); 149 // SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
150 // //viewertime.TimeInfo.SecPerDay = 86400; 150 // //viewertime.TimeInfo.SecPerDay = 86400;
151 // // viewertime.TimeInfo.SecPerYear = 31536000; 151 // // viewertime.TimeInfo.SecPerYear = 31536000;
152 // viewertime.TimeInfo.SecPerDay = 1000; 152 // viewertime.TimeInfo.SecPerDay = 1000;
153 // viewertime.TimeInfo.SecPerYear = 365000; 153 // viewertime.TimeInfo.SecPerYear = 365000;
154 // viewertime.TimeInfo.SunPhase = 1; 154 // viewertime.TimeInfo.SunPhase = 1;
155 // int sunPhase = (phase + 2)/2; 155 // int sunPhase = (phase + 2)/2;
156 // if ((sunPhase < 6) || (sunPhase > 36)) 156 // if ((sunPhase < 6) || (sunPhase > 36))
157 // { 157 // {
158 // viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f); 158 // viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
159 // Console.WriteLine("sending night"); 159 // Console.WriteLine("sending night");
160 // } 160 // }
161 // else 161 // else
162 // { 162 // {
163 // if (sunPhase < 12) 163 // if (sunPhase < 12)
164 // { 164 // {
165 // sunPhase = 12; 165 // sunPhase = 12;
166 // } 166 // }
167 // sunPhase = sunPhase - 12; 167 // sunPhase = sunPhase - 12;
168 // 168 //
169 // float yValue = 0.1f*(sunPhase); 169 // float yValue = 0.1f*(sunPhase);
170 // Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue); 170 // Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
171 // if (yValue > 1.2f) 171 // if (yValue > 1.2f)
172 // { 172 // {
173 // yValue = yValue - 1.2f; 173 // yValue = yValue - 1.2f;
174 // } 174 // }
175 // if (yValue > 1) 175 // if (yValue > 1)
176 // { 176 // {
177 // yValue = 1; 177 // yValue = 1;
178 // } 178 // }
179 // if (yValue < 0) 179 // if (yValue < 0)
180 // { 180 // {
181 // yValue = 0; 181 // yValue = 0;
182 // } 182 // }
183 // if (sunPhase < 14) 183 // if (sunPhase < 14)
184 // { 184 // {
185 // yValue = 1 - yValue; 185 // yValue = 1 - yValue;
186 // } 186 // }
187 // if (sunPhase < 12) 187 // if (sunPhase < 12)
188 // { 188 // {
189 // yValue *= -1; 189 // yValue *= -1;
190 // } 190 // }
191 // viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f); 191 // viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
192 // Console.WriteLine("sending sun update " + yValue); 192 // Console.WriteLine("sending sun update " + yValue);
193 // } 193 // }
194 // viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f); 194 // viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
195 // viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch(); 195 // viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
196 // // OutPacket(viewertime); 196 // // OutPacket(viewertime);
197 // } 197 // }
198 } 198 }
199} \ No newline at end of file 199} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs
index 731326e..a2e0c40 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/CookieCutter.cs
@@ -1,124 +1,124 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; 29using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
30using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; 30using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
31 31
32namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects 32namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects
33{ 33{
34 internal class CookieCutter : ITerrainEffect 34 internal class CookieCutter : ITerrainEffect
35 { 35 {
36 #region ITerrainEffect Members 36 #region ITerrainEffect Members
37 37
38 public void RunEffect(ITerrainChannel map) 38 public void RunEffect(ITerrainChannel map)
39 { 39 {
40 SmoothArea smooth = new SmoothArea(); 40 SmoothArea smooth = new SmoothArea();
41 ITerrainPaintableEffect eroder = new WeatherSphere(); 41 ITerrainPaintableEffect eroder = new WeatherSphere();
42 42
43 bool[,] cliffMask = new bool[map.Width,map.Height]; 43 bool[,] cliffMask = new bool[map.Width,map.Height];
44 bool[,] channelMask = new bool[map.Width,map.Height]; 44 bool[,] channelMask = new bool[map.Width,map.Height];
45 bool[,] smoothMask = new bool[map.Width,map.Height]; 45 bool[,] smoothMask = new bool[map.Width,map.Height];
46 46
47 Console.WriteLine("S1"); 47 Console.WriteLine("S1");
48 48
49 // Step one, generate rough mask 49 // Step one, generate rough mask
50 int x, y; 50 int x, y;
51 for (x = 0; x < map.Width; x++) 51 for (x = 0; x < map.Width; x++)
52 { 52 {
53 for (y = 0; y < map.Height; y++) 53 for (y = 0; y < map.Height; y++)
54 { 54 {
55 Console.Write("."); 55 Console.Write(".");
56 smoothMask[x, y] = true; 56 smoothMask[x, y] = true;
57 57
58 // Start underwater 58 // Start underwater
59 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 5; 59 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 5;
60 // Add a little height. (terrain should now be above water, mostly.) 60 // Add a little height. (terrain should now be above water, mostly.)
61 map[x, y] += 20; 61 map[x, y] += 20;
62 62
63 int channelsX = 4; 63 int channelsX = 4;
64 int channelWidth = (map.Width / channelsX / 4); 64 int channelWidth = (map.Width / channelsX / 4);
65 int channelsY = 4; 65 int channelsY = 4;
66 int channelHeight = (map.Height / channelsY / 4); 66 int channelHeight = (map.Height / channelsY / 4);
67 67
68 SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); 68 SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x);
69 SetLowerChannel(map, cliffMask, channelMask, x, y, channelsY, channelHeight, map.Height, y); 69 SetLowerChannel(map, cliffMask, channelMask, x, y, channelsY, channelHeight, map.Height, y);
70 } 70 }
71 } 71 }
72 72
73 Console.WriteLine("S2"); 73 Console.WriteLine("S2");
74 //smooth.FloodEffect(map, smoothMask, 4.0); 74 //smooth.FloodEffect(map, smoothMask, 4.0);
75 75
76 Console.WriteLine("S3"); 76 Console.WriteLine("S3");
77 for (x = 0; x < map.Width; x++) 77 for (x = 0; x < map.Width; x++)
78 { 78 {
79 for (y = 0; y < map.Height; y++) 79 for (y = 0; y < map.Height; y++)
80 { 80 {
81 if (cliffMask[x, y] == true) 81 if (cliffMask[x, y] == true)
82 eroder.PaintEffect(map, x, y, 4, 0.1); 82 eroder.PaintEffect(map, x, y, 4, 0.1);
83 } 83 }
84 } 84 }
85 85
86 for (x = 0; x < map.Width; x += 2) 86 for (x = 0; x < map.Width; x += 2)
87 { 87 {
88 for (y = 0; y < map.Height; y += 2) 88 for (y = 0; y < map.Height; y += 2)
89 { 89 {
90 if (map[x, y] < 0.1) 90 if (map[x, y] < 0.1)
91 map[x, y] = 0.1; 91 map[x, y] = 0.1;
92 if (map[x, y] > 256) 92 if (map[x, y] > 256)
93 map[x, y] = 256; 93 map[x, y] = 256;
94 } 94 }
95 } 95 }
96 //smooth.FloodEffect(map, smoothMask, 4.0); 96 //smooth.FloodEffect(map, smoothMask, 4.0);
97 } 97 }
98 98
99 #endregion 99 #endregion
100 100
101 private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth, 101 private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth,
102 int mapSize, int rp) 102 int mapSize, int rp)
103 { 103 {
104 for (int i = 0; i < numChannels; i++) 104 for (int i = 0; i < numChannels; i++)
105 { 105 {
106 double distanceToLine = Math.Abs(rp - ((mapSize / numChannels) * i)); 106 double distanceToLine = Math.Abs(rp - ((mapSize / numChannels) * i));
107 107
108 if (distanceToLine < channelWidth) 108 if (distanceToLine < channelWidth)
109 { 109 {
110 if (channelMask[x, y]) 110 if (channelMask[x, y])
111 return; 111 return;
112 112
113 // Remove channels 113 // Remove channels
114 map[x, y] -= 10; 114 map[x, y] -= 10;
115 channelMask[x, y] = true; 115 channelMask[x, y] = true;
116 } 116 }
117 if (distanceToLine < 1) 117 if (distanceToLine < 1)
118 { 118 {
119 cliffMask[x, y] = true; 119 cliffMask[x, y] = true;
120 } 120 }
121 } 121 }
122 } 122 }
123 } 123 }
124} \ No newline at end of file 124} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs
index 9c35d4e..5bc6799 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/Effects/DefaultTerrainGenerator.cs
@@ -1,55 +1,55 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using OpenSim.Framework; 27using OpenSim.Framework;
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects 30namespace OpenSim.Region.Environment.Modules.World.Terrain.Effects
31{ 31{
32 internal class DefaultTerrainGenerator : ITerrainEffect 32 internal class DefaultTerrainGenerator : ITerrainEffect
33 { 33 {
34 #region ITerrainEffect Members 34 #region ITerrainEffect Members
35 35
36 public void RunEffect(ITerrainChannel map) 36 public void RunEffect(ITerrainChannel map)
37 { 37 {
38 int x, y; 38 int x, y;
39 for (x = 0; x < map.Width; x++) 39 for (x = 0; x < map.Width; x++)
40 { 40 {
41 for (y = 0; y < map.Height; y++) 41 for (y = 0; y < map.Height; y++)
42 { 42 {
43 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; 43 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
44 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; 44 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01;
45 if (map[x, y] < spherFac) 45 if (map[x, y] < spherFac)
46 { 46 {
47 map[x, y] = spherFac; 47 map[x, y] = spherFac;
48 } 48 }
49 } 49 }
50 } 50 }
51 } 51 }
52 52
53 #endregion 53 #endregion
54 } 54 }
55} \ No newline at end of file 55} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
index 4705dad..eb981d9 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/BMP.cs
@@ -1,62 +1,62 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System.Drawing; 27using System.Drawing;
28using System.Drawing.Imaging; 28using System.Drawing.Imaging;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// A generic windows bitmap loader. 34 /// A generic windows bitmap loader.
35 /// Should be capable of handling 24-bit RGB images. 35 /// Should be capable of handling 24-bit RGB images.
36 /// 36 ///
37 /// Uses the System.Drawing filesystem loader. 37 /// Uses the System.Drawing filesystem loader.
38 /// </summary> 38 /// </summary>
39 internal class BMP : GenericSystemDrawing 39 internal class BMP : GenericSystemDrawing
40 { 40 {
41 /// <summary> 41 /// <summary>
42 /// Exports a file to a image on the disk using a System.Drawing exporter. 42 /// Exports a file to a image on the disk using a System.Drawing exporter.
43 /// </summary> 43 /// </summary>
44 /// <param name="filename">The target filename</param> 44 /// <param name="filename">The target filename</param>
45 /// <param name="map">The terrain channel being saved</param> 45 /// <param name="map">The terrain channel being saved</param>
46 public override void SaveFile(string filename, ITerrainChannel map) 46 public override void SaveFile(string filename, ITerrainChannel map)
47 { 47 {
48 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 48 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
49 49
50 colours.Save(filename, ImageFormat.Bmp); 50 colours.Save(filename, ImageFormat.Bmp);
51 } 51 }
52 52
53 /// <summary> 53 /// <summary>
54 /// The human readable version of the file format(s) this loader handles 54 /// The human readable version of the file format(s) this loader handles
55 /// </summary> 55 /// </summary>
56 /// <returns></returns> 56 /// <returns></returns>
57 public override string ToString() 57 public override string ToString()
58 { 58 {
59 return "BMP"; 59 return "BMP";
60 } 60 }
61 } 61 }
62} \ No newline at end of file 62} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
index 9c2fedc..9bfe851 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GIF.cs
@@ -1,47 +1,47 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System.Drawing; 27using System.Drawing;
28using System.Drawing.Imaging; 28using System.Drawing.Imaging;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
32{ 32{
33 internal class GIF : GenericSystemDrawing 33 internal class GIF : GenericSystemDrawing
34 { 34 {
35 public override void SaveFile(string filename, ITerrainChannel map) 35 public override void SaveFile(string filename, ITerrainChannel map)
36 { 36 {
37 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 37 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
38 38
39 colours.Save(filename, ImageFormat.Gif); 39 colours.Save(filename, ImageFormat.Gif);
40 } 40 }
41 41
42 public override string ToString() 42 public override string ToString()
43 { 43 {
44 return "GIF"; 44 return "GIF";
45 } 45 }
46 } 46 }
47} \ No newline at end of file 47} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index b5e6bd9..9730b16 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -1,172 +1,172 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Drawing; 29using System.Drawing;
30using System.Drawing.Imaging; 30using System.Drawing.Imaging;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32 32
33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// A virtual class designed to have methods overloaded, 36 /// A virtual class designed to have methods overloaded,
37 /// this class provides an interface for a generic image 37 /// this class provides an interface for a generic image
38 /// saving and loading mechanism, but does not specify the 38 /// saving and loading mechanism, but does not specify the
39 /// format. It should not be insubstantiated directly. 39 /// format. It should not be insubstantiated directly.
40 /// </summary> 40 /// </summary>
41 public class GenericSystemDrawing : ITerrainLoader 41 public class GenericSystemDrawing : ITerrainLoader
42 { 42 {
43 #region ITerrainLoader Members 43 #region ITerrainLoader Members
44 44
45 public string FileExtension 45 public string FileExtension
46 { 46 {
47 get { return ".gsd"; } 47 get { return ".gsd"; }
48 } 48 }
49 49
50 /// <summary> 50 /// <summary>
51 /// Loads a file from a specified filename on the disk, 51 /// Loads a file from a specified filename on the disk,
52 /// parses the image using the System.Drawing parsers 52 /// parses the image using the System.Drawing parsers
53 /// then returns a terrain channel. Values are 53 /// then returns a terrain channel. Values are
54 /// returned based on HSL brightness between 0m and 128m 54 /// returned based on HSL brightness between 0m and 128m
55 /// </summary> 55 /// </summary>
56 /// <param name="filename">The target image to load</param> 56 /// <param name="filename">The target image to load</param>
57 /// <returns>A terrain channel generated from the image.</returns> 57 /// <returns>A terrain channel generated from the image.</returns>
58 public virtual ITerrainChannel LoadFile(string filename) 58 public virtual ITerrainChannel LoadFile(string filename)
59 { 59 {
60 Bitmap file = new Bitmap(filename); 60 Bitmap file = new Bitmap(filename);
61 61
62 ITerrainChannel retval = new TerrainChannel(file.Width, file.Height); 62 ITerrainChannel retval = new TerrainChannel(file.Width, file.Height);
63 63
64 int x, y; 64 int x, y;
65 for (x = 0; x < file.Width; x++) 65 for (x = 0; x < file.Width; x++)
66 { 66 {
67 for (y = 0; y < file.Height; y++) 67 for (y = 0; y < file.Height; y++)
68 { 68 {
69 retval[x, y] = file.GetPixel(x, y).GetBrightness() * 128; 69 retval[x, y] = file.GetPixel(x, y).GetBrightness() * 128;
70 } 70 }
71 } 71 }
72 72
73 return retval; 73 return retval;
74 } 74 }
75 75
76 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 76 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
77 { 77 {
78 throw new NotImplementedException(); 78 throw new NotImplementedException();
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
82 /// Exports a file to a image on the disk using a System.Drawing exporter. 82 /// Exports a file to a image on the disk using a System.Drawing exporter.
83 /// </summary> 83 /// </summary>
84 /// <param name="filename">The target filename</param> 84 /// <param name="filename">The target filename</param>
85 /// <param name="map">The terrain channel being saved</param> 85 /// <param name="map">The terrain channel being saved</param>
86 public virtual void SaveFile(string filename, ITerrainChannel map) 86 public virtual void SaveFile(string filename, ITerrainChannel map)
87 { 87 {
88 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 88 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
89 89
90 colours.Save(filename, ImageFormat.Png); 90 colours.Save(filename, ImageFormat.Png);
91 } 91 }
92 92
93 #endregion 93 #endregion
94 94
95 public override string ToString() 95 public override string ToString()
96 { 96 {
97 return "SYS.DRAWING"; 97 return "SYS.DRAWING";
98 } 98 }
99 99
100 /// <summary> 100 /// <summary>
101 /// Protected method, generates a grayscale bitmap 101 /// Protected method, generates a grayscale bitmap
102 /// image from a specified terrain channel. 102 /// image from a specified terrain channel.
103 /// </summary> 103 /// </summary>
104 /// <param name="map">The terrain channel to export to bitmap</param> 104 /// <param name="map">The terrain channel to export to bitmap</param>
105 /// <returns>A System.Drawing.Bitmap containing a grayscale image</returns> 105 /// <returns>A System.Drawing.Bitmap containing a grayscale image</returns>
106 protected Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map) 106 protected Bitmap CreateGrayscaleBitmapFromMap(ITerrainChannel map)
107 { 107 {
108 Bitmap bmp = new Bitmap(map.Width, map.Height); 108 Bitmap bmp = new Bitmap(map.Width, map.Height);
109 109
110 int pallete = 256; 110 int pallete = 256;
111 111
112 Color[] grays = new Color[pallete]; 112 Color[] grays = new Color[pallete];
113 for (int i = 0; i < grays.Length; i++) 113 for (int i = 0; i < grays.Length; i++)
114 { 114 {
115 grays[i] = Color.FromArgb(i, i, i); 115 grays[i] = Color.FromArgb(i, i, i);
116 } 116 }
117 117
118 for (int y = 0; y < map.Height; y++) 118 for (int y = 0; y < map.Height; y++)
119 { 119 {
120 for (int x = 0; x < map.Width; x++) 120 for (int x = 0; x < map.Width; x++)
121 { 121 {
122 // 512 is the largest possible height before colours clamp 122 // 512 is the largest possible height before colours clamp
123 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1)); 123 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 128.0), 0.0) * (pallete - 1));
124 124
125 // Handle error conditions 125 // Handle error conditions
126 if (colorindex > pallete - 1 || colorindex < 0) 126 if (colorindex > pallete - 1 || colorindex < 0)
127 bmp.SetPixel(x, map.Height - y - 1, Color.Red); 127 bmp.SetPixel(x, map.Height - y - 1, Color.Red);
128 else 128 else
129 bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]); 129 bmp.SetPixel(x, map.Height - y - 1, grays[colorindex]);
130 } 130 }
131 } 131 }
132 return bmp; 132 return bmp;
133 } 133 }
134 134
135 /// <summary> 135 /// <summary>
136 /// Protected method, generates a coloured bitmap 136 /// Protected method, generates a coloured bitmap
137 /// image from a specified terrain channel. 137 /// image from a specified terrain channel.
138 /// </summary> 138 /// </summary>
139 /// <param name="map">The terrain channel to export to bitmap</param> 139 /// <param name="map">The terrain channel to export to bitmap</param>
140 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> 140 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns>
141 protected Bitmap CreateBitmapFromMap(ITerrainChannel map) 141 protected Bitmap CreateBitmapFromMap(ITerrainChannel map)
142 { 142 {
143 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 143 Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
144 144
145 int pallete = gradientmapLd.Height; 145 int pallete = gradientmapLd.Height;
146 146
147 Bitmap bmp = new Bitmap(map.Width, map.Height); 147 Bitmap bmp = new Bitmap(map.Width, map.Height);
148 Color[] colours = new Color[pallete]; 148 Color[] colours = new Color[pallete];
149 149
150 for (int i = 0; i < pallete; i++) 150 for (int i = 0; i < pallete; i++)
151 { 151 {
152 colours[i] = gradientmapLd.GetPixel(0, i); 152 colours[i] = gradientmapLd.GetPixel(0, i);
153 } 153 }
154 154
155 for (int y = 0; y < map.Height; y++) 155 for (int y = 0; y < map.Height; y++)
156 { 156 {
157 for (int x = 0; x < map.Width; x++) 157 for (int x = 0; x < map.Width; x++)
158 { 158 {
159 // 512 is the largest possible height before colours clamp 159 // 512 is the largest possible height before colours clamp
160 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1)); 160 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
161 161
162 // Handle error conditions 162 // Handle error conditions
163 if (colorindex > pallete - 1 || colorindex < 0) 163 if (colorindex > pallete - 1 || colorindex < 0)
164 bmp.SetPixel(x, map.Height - y - 1, Color.Red); 164 bmp.SetPixel(x, map.Height - y - 1, Color.Red);
165 else 165 else
166 bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]); 166 bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
167 } 167 }
168 } 168 }
169 return bmp; 169 return bmp;
170 } 170 }
171 } 171 }
172} \ No newline at end of file 172} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
index 39ade10..d58926e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/JPEG.cs
@@ -1,94 +1,94 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Drawing; 29using System.Drawing;
30using System.Drawing.Imaging; 30using System.Drawing.Imaging;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32 32
33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
34{ 34{
35 public class JPEG : ITerrainLoader 35 public class JPEG : ITerrainLoader
36 { 36 {
37 #region ITerrainLoader Members 37 #region ITerrainLoader Members
38 38
39 public string FileExtension 39 public string FileExtension
40 { 40 {
41 get { return ".jpg"; } 41 get { return ".jpg"; }
42 } 42 }
43 43
44 public ITerrainChannel LoadFile(string filename) 44 public ITerrainChannel LoadFile(string filename)
45 { 45 {
46 throw new NotImplementedException(); 46 throw new NotImplementedException();
47 } 47 }
48 48
49 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 49 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
50 { 50 {
51 throw new NotImplementedException(); 51 throw new NotImplementedException();
52 } 52 }
53 53
54 public void SaveFile(string filename, ITerrainChannel map) 54 public void SaveFile(string filename, ITerrainChannel map)
55 { 55 {
56 Bitmap colours = CreateBitmapFromMap(map); 56 Bitmap colours = CreateBitmapFromMap(map);
57 57
58 colours.Save(filename, ImageFormat.Jpeg); 58 colours.Save(filename, ImageFormat.Jpeg);
59 } 59 }
60 60
61 #endregion 61 #endregion
62 62
63 public override string ToString() 63 public override string ToString()
64 { 64 {
65 return "JPEG"; 65 return "JPEG";
66 } 66 }
67 67
68 private Bitmap CreateBitmapFromMap(ITerrainChannel map) 68 private Bitmap CreateBitmapFromMap(ITerrainChannel map)
69 { 69 {
70 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 70 Bitmap gradientmapLd = new Bitmap("defaultstripe.png");
71 71
72 int pallete = gradientmapLd.Height; 72 int pallete = gradientmapLd.Height;
73 73
74 Bitmap bmp = new Bitmap(map.Width, map.Height); 74 Bitmap bmp = new Bitmap(map.Width, map.Height);
75 Color[] colours = new Color[pallete]; 75 Color[] colours = new Color[pallete];
76 76
77 for (int i = 0; i < pallete; i++) 77 for (int i = 0; i < pallete; i++)
78 { 78 {
79 colours[i] = gradientmapLd.GetPixel(0, i); 79 colours[i] = gradientmapLd.GetPixel(0, i);
80 } 80 }
81 81
82 for (int y = 0; y < map.Height; y++) 82 for (int y = 0; y < map.Height; y++)
83 { 83 {
84 for (int x = 0; x < map.Width; x++) 84 for (int x = 0; x < map.Width; x++)
85 { 85 {
86 // 512 is the largest possible height before colours clamp 86 // 512 is the largest possible height before colours clamp
87 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1)); 87 int colorindex = (int) (Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
88 bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]); 88 bmp.SetPixel(x, map.Height - y - 1, colours[colorindex]);
89 } 89 }
90 } 90 }
91 return bmp; 91 return bmp;
92 } 92 }
93 } 93 }
94} \ No newline at end of file 94} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
index 468ecc9..5d6723f 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
@@ -1,148 +1,148 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using OpenSim.Region.Environment.Interfaces; 30using OpenSim.Region.Environment.Interfaces;
31 31
32namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 32namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
33{ 33{
34 public class LLRAW : ITerrainLoader 34 public class LLRAW : ITerrainLoader
35 { 35 {
36 #region ITerrainLoader Members 36 #region ITerrainLoader Members
37 37
38 public ITerrainChannel LoadFile(string filename) 38 public ITerrainChannel LoadFile(string filename)
39 { 39 {
40 TerrainChannel retval = new TerrainChannel(); 40 TerrainChannel retval = new TerrainChannel();
41 41
42 FileInfo file = new FileInfo(filename); 42 FileInfo file = new FileInfo(filename);
43 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 43 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
44 BinaryReader bs = new BinaryReader(s); 44 BinaryReader bs = new BinaryReader(s);
45 int x, y; 45 int x, y;
46 for (y = 0; y < retval.Height; y++) 46 for (y = 0; y < retval.Height; y++)
47 { 47 {
48 for (x = 0; x < retval.Width; x++) 48 for (x = 0; x < retval.Width; x++)
49 { 49 {
50 retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0); 50 retval[x, y] = (double) bs.ReadByte() * ((double) bs.ReadByte() / 127.0);
51 bs.ReadBytes(11); // Advance the stream to next bytes. 51 bs.ReadBytes(11); // Advance the stream to next bytes.
52 } 52 }
53 } 53 }
54 54
55 bs.Close(); 55 bs.Close();
56 s.Close(); 56 s.Close();
57 57
58 return retval; 58 return retval;
59 } 59 }
60 60
61 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 61 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
62 { 62 {
63 throw new NotImplementedException(); 63 throw new NotImplementedException();
64 } 64 }
65 65
66 public void SaveFile(string filename, ITerrainChannel map) 66 public void SaveFile(string filename, ITerrainChannel map)
67 { 67 {
68 FileInfo file = new FileInfo(filename); 68 FileInfo file = new FileInfo(filename);
69 FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write); 69 FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
70 BinaryWriter binStream = new BinaryWriter(s); 70 BinaryWriter binStream = new BinaryWriter(s);
71 71
72 // Generate a smegging big lookup table to speed the operation up (it needs it) 72 // Generate a smegging big lookup table to speed the operation up (it needs it)
73 double[] lookupHeightTable = new double[65536]; 73 double[] lookupHeightTable = new double[65536];
74 int i, j, x, y; 74 int i, j, x, y;
75 for (i = 0; i < 256; i++) 75 for (i = 0; i < 256; i++)
76 { 76 {
77 for (j = 0; j < 256; j++) 77 for (j = 0; j < 256; j++)
78 { 78 {
79 lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0)); 79 lookupHeightTable[i + (j * 256)] = ((double) i * ((double) j / 127.0));
80 } 80 }
81 } 81 }
82 82
83 // Output the calculated raw 83 // Output the calculated raw
84 for (y = 0; y < map.Height; y++) 84 for (y = 0; y < map.Height; y++)
85 { 85 {
86 for (x = 0; x < map.Width; x++) 86 for (x = 0; x < map.Width; x++)
87 { 87 {
88 double t = map[x, y]; 88 double t = map[x, y];
89 double min = double.MaxValue; 89 double min = double.MaxValue;
90 int index = 0; 90 int index = 0;
91 91
92 for (i = 0; i < 65536; i++) 92 for (i = 0; i < 65536; i++)
93 { 93 {
94 if (Math.Abs(t - lookupHeightTable[i]) < min) 94 if (Math.Abs(t - lookupHeightTable[i]) < min)
95 { 95 {
96 min = Math.Abs(t - lookupHeightTable[i]); 96 min = Math.Abs(t - lookupHeightTable[i]);
97 index = i; 97 index = i;
98 } 98 }
99 } 99 }
100 100
101 byte red = (byte) (index & 0xFF); 101 byte red = (byte) (index & 0xFF);
102 byte green = (byte) ((index >> 8) & 0xFF); 102 byte green = (byte) ((index >> 8) & 0xFF);
103 byte blue = 20; 103 byte blue = 20;
104 byte alpha1 = 0; // Land Parcels 104 byte alpha1 = 0; // Land Parcels
105 byte alpha2 = 0; // For Sale Land 105 byte alpha2 = 0; // For Sale Land
106 byte alpha3 = 0; // Public Edit Object 106 byte alpha3 = 0; // Public Edit Object
107 byte alpha4 = 0; // Public Edit Land 107 byte alpha4 = 0; // Public Edit Land
108 byte alpha5 = 255; // Safe Land 108 byte alpha5 = 255; // Safe Land
109 byte alpha6 = 255; // Flying Allowed 109 byte alpha6 = 255; // Flying Allowed
110 byte alpha7 = 255; // Create Landmark 110 byte alpha7 = 255; // Create Landmark
111 byte alpha8 = 255; // Outside Scripts 111 byte alpha8 = 255; // Outside Scripts
112 byte alpha9 = red; 112 byte alpha9 = red;
113 byte alpha10 = green; 113 byte alpha10 = green;
114 114
115 binStream.Write(red); 115 binStream.Write(red);
116 binStream.Write(green); 116 binStream.Write(green);
117 binStream.Write(blue); 117 binStream.Write(blue);
118 binStream.Write(alpha1); 118 binStream.Write(alpha1);
119 binStream.Write(alpha2); 119 binStream.Write(alpha2);
120 binStream.Write(alpha3); 120 binStream.Write(alpha3);
121 binStream.Write(alpha4); 121 binStream.Write(alpha4);
122 binStream.Write(alpha5); 122 binStream.Write(alpha5);
123 binStream.Write(alpha6); 123 binStream.Write(alpha6);
124 binStream.Write(alpha7); 124 binStream.Write(alpha7);
125 binStream.Write(alpha8); 125 binStream.Write(alpha8);
126 binStream.Write(alpha9); 126 binStream.Write(alpha9);
127 binStream.Write(alpha10); 127 binStream.Write(alpha10);
128 } 128 }
129 } 129 }
130 130
131 binStream.Close(); 131 binStream.Close();
132 s.Close(); 132 s.Close();
133 } 133 }
134 134
135 135
136 public string FileExtension 136 public string FileExtension
137 { 137 {
138 get { return ".raw"; } 138 get { return ".raw"; }
139 } 139 }
140 140
141 #endregion 141 #endregion
142 142
143 public override string ToString() 143 public override string ToString()
144 { 144 {
145 return "LL/SL RAW"; 145 return "LL/SL RAW";
146 } 146 }
147 } 147 }
148} \ No newline at end of file 148} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
index 2925c7d..b893f70 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/PNG.cs
@@ -1,47 +1,47 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System.Drawing; 27using System.Drawing;
28using System.Drawing.Imaging; 28using System.Drawing.Imaging;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
32{ 32{
33 internal class PNG : GenericSystemDrawing 33 internal class PNG : GenericSystemDrawing
34 { 34 {
35 public override void SaveFile(string filename, ITerrainChannel map) 35 public override void SaveFile(string filename, ITerrainChannel map)
36 { 36 {
37 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 37 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
38 38
39 colours.Save(filename, ImageFormat.Png); 39 colours.Save(filename, ImageFormat.Png);
40 } 40 }
41 41
42 public override string ToString() 42 public override string ToString()
43 { 43 {
44 return "PNG"; 44 return "PNG";
45 } 45 }
46 } 46 }
47} \ No newline at end of file 47} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
index 71f56c5..fd2136c 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/RAW32.cs
@@ -1,153 +1,153 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.IO; 28using System.IO;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
32{ 32{
33 public class RAW32 : ITerrainLoader 33 public class RAW32 : ITerrainLoader
34 { 34 {
35 #region ITerrainLoader Members 35 #region ITerrainLoader Members
36 36
37 public string FileExtension 37 public string FileExtension
38 { 38 {
39 get { return ".r32"; } 39 get { return ".r32"; }
40 } 40 }
41 41
42 public ITerrainChannel LoadFile(string filename) 42 public ITerrainChannel LoadFile(string filename)
43 { 43 {
44 TerrainChannel retval = new TerrainChannel(); 44 TerrainChannel retval = new TerrainChannel();
45 45
46 FileInfo file = new FileInfo(filename); 46 FileInfo file = new FileInfo(filename);
47 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 47 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
48 BinaryReader bs = new BinaryReader(s); 48 BinaryReader bs = new BinaryReader(s);
49 int x, y; 49 int x, y;
50 for (y = 0; y < retval.Height; y++) 50 for (y = 0; y < retval.Height; y++)
51 { 51 {
52 for (x = 0; x < retval.Width; x++) 52 for (x = 0; x < retval.Width; x++)
53 { 53 {
54 retval[x, y] = bs.ReadSingle(); 54 retval[x, y] = bs.ReadSingle();
55 } 55 }
56 } 56 }
57 57
58 bs.Close(); 58 bs.Close();
59 s.Close(); 59 s.Close();
60 60
61 return retval; 61 return retval;
62 } 62 }
63 63
64 public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight) 64 public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
65 { 65 {
66 TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight); 66 TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
67 67
68 FileInfo file = new FileInfo(filename); 68 FileInfo file = new FileInfo(filename);
69 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 69 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
70 BinaryReader bs = new BinaryReader(s); 70 BinaryReader bs = new BinaryReader(s);
71 71
72 int currFileXOffset = 0; 72 int currFileXOffset = 0;
73 int currFileYOffset = 0; 73 int currFileYOffset = 0;
74 74
75 // if our region isn't on the first Y section of the areas to be landscaped, then 75 // if our region isn't on the first Y section of the areas to be landscaped, then
76 // advance to our section of the file 76 // advance to our section of the file
77 while (currFileYOffset < offsetY) 77 while (currFileYOffset < offsetY)
78 { 78 {
79 // read a whole strip of regions 79 // read a whole strip of regions
80 int heightsToRead = sectionHeight * (fileWidth * sectionWidth); 80 int heightsToRead = sectionHeight * (fileWidth * sectionWidth);
81 bs.ReadBytes(heightsToRead * 4); // because the floats are 4 bytes in the file 81 bs.ReadBytes(heightsToRead * 4); // because the floats are 4 bytes in the file
82 currFileYOffset++; 82 currFileYOffset++;
83 } 83 }
84 84
85 // got to the Y start offset within the file of our region 85 // got to the Y start offset within the file of our region
86 // so read the file bits associated with our region 86 // so read the file bits associated with our region
87 int x, y; 87 int x, y;
88 // for each Y within our Y offset 88 // for each Y within our Y offset
89 for (y = 0; y < sectionHeight; y++) 89 for (y = 0; y < sectionHeight; y++)
90 { 90 {
91 currFileXOffset = 0; 91 currFileXOffset = 0;
92 92
93 // if our region isn't the first X section of the areas to be landscaped, then 93 // if our region isn't the first X section of the areas to be landscaped, then
94 // advance the stream to the X start pos of our section in the file 94 // advance the stream to the X start pos of our section in the file
95 // i.e. eat X upto where we start 95 // i.e. eat X upto where we start
96 while (currFileXOffset < offsetX) 96 while (currFileXOffset < offsetX)
97 { 97 {
98 bs.ReadBytes(sectionWidth * 4); // 4 bytes = single 98 bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
99 currFileXOffset++; 99 currFileXOffset++;
100 } 100 }
101 101
102 // got to our X offset, so write our regions X line 102 // got to our X offset, so write our regions X line
103 for (x = 0; x < sectionWidth; x++) 103 for (x = 0; x < sectionWidth; x++)
104 { 104 {
105 // Read a strip and continue 105 // Read a strip and continue
106 retval[x, y] = bs.ReadSingle(); 106 retval[x, y] = bs.ReadSingle();
107 } 107 }
108 // record that we wrote it 108 // record that we wrote it
109 currFileXOffset++; 109 currFileXOffset++;
110 110
111 // if our region isn't the last X section of the areas to be landscaped, then 111 // if our region isn't the last X section of the areas to be landscaped, then
112 // advance the stream to the end of this Y column 112 // advance the stream to the end of this Y column
113 while (currFileXOffset < fileWidth) 113 while (currFileXOffset < fileWidth)
114 { 114 {
115 // eat the next regions x line 115 // eat the next regions x line
116 bs.ReadBytes(sectionWidth * 4); // 4 bytes = single 116 bs.ReadBytes(sectionWidth * 4); // 4 bytes = single
117 currFileXOffset++; 117 currFileXOffset++;
118 } 118 }
119 } 119 }
120 120
121 bs.Close(); 121 bs.Close();
122 s.Close(); 122 s.Close();
123 123
124 return retval; 124 return retval;
125 } 125 }
126 126
127 public void SaveFile(string filename, ITerrainChannel map) 127 public void SaveFile(string filename, ITerrainChannel map)
128 { 128 {
129 FileInfo file = new FileInfo(filename); 129 FileInfo file = new FileInfo(filename);
130 FileStream s = file.Open(FileMode.Create, FileAccess.Write); 130 FileStream s = file.Open(FileMode.Create, FileAccess.Write);
131 BinaryWriter bs = new BinaryWriter(s); 131 BinaryWriter bs = new BinaryWriter(s);
132 132
133 int x, y; 133 int x, y;
134 for (y = 0; y < map.Height; y++) 134 for (y = 0; y < map.Height; y++)
135 { 135 {
136 for (x = 0; x < map.Width; x++) 136 for (x = 0; x < map.Width; x++)
137 { 137 {
138 bs.Write((float) map[x, y]); 138 bs.Write((float) map[x, y]);
139 } 139 }
140 } 140 }
141 141
142 bs.Close(); 142 bs.Close();
143 s.Close(); 143 s.Close();
144 } 144 }
145 145
146 #endregion 146 #endregion
147 147
148 public override string ToString() 148 public override string ToString()
149 { 149 {
150 return "RAW32"; 150 return "RAW32";
151 } 151 }
152 } 152 }
153} \ No newline at end of file 153} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
index 3a137ae..c081aea 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/TIFF.cs
@@ -1,47 +1,47 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System.Drawing; 27using System.Drawing;
28using System.Drawing.Imaging; 28using System.Drawing.Imaging;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
32{ 32{
33 internal class TIFF : GenericSystemDrawing 33 internal class TIFF : GenericSystemDrawing
34 { 34 {
35 public override void SaveFile(string filename, ITerrainChannel map) 35 public override void SaveFile(string filename, ITerrainChannel map)
36 { 36 {
37 Bitmap colours = CreateGrayscaleBitmapFromMap(map); 37 Bitmap colours = CreateGrayscaleBitmapFromMap(map);
38 38
39 colours.Save(filename, ImageFormat.Tiff); 39 colours.Save(filename, ImageFormat.Tiff);
40 } 40 }
41 41
42 public override string ToString() 42 public override string ToString()
43 { 43 {
44 return "TIFF"; 44 return "TIFF";
45 } 45 }
46 } 46 }
47} \ No newline at end of file 47} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
index f2672ad..7cb4b00 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/Terragen.cs
@@ -1,127 +1,127 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32 32
33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders 33namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// Terragen File Format Loader 36 /// Terragen File Format Loader
37 /// Built from specification at 37 /// Built from specification at
38 /// http://www.planetside.co.uk/terragen/dev/tgterrain.html 38 /// http://www.planetside.co.uk/terragen/dev/tgterrain.html
39 /// </summary> 39 /// </summary>
40 internal class Terragen : ITerrainLoader 40 internal class Terragen : ITerrainLoader
41 { 41 {
42 #region ITerrainLoader Members 42 #region ITerrainLoader Members
43 43
44 public ITerrainChannel LoadFile(string filename) 44 public ITerrainChannel LoadFile(string filename)
45 { 45 {
46 TerrainChannel retval = new TerrainChannel(); 46 TerrainChannel retval = new TerrainChannel();
47 47
48 FileInfo file = new FileInfo(filename); 48 FileInfo file = new FileInfo(filename);
49 FileStream s = file.Open(FileMode.Open, FileAccess.Read); 49 FileStream s = file.Open(FileMode.Open, FileAccess.Read);
50 BinaryReader bs = new BinaryReader(s); 50 BinaryReader bs = new BinaryReader(s);
51 51
52 bool eof = false; 52 bool eof = false;
53 if (ASCIIEncoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") 53 if (ASCIIEncoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
54 { 54 {
55 // Terragen file 55 // Terragen file
56 while (eof == false) 56 while (eof == false)
57 { 57 {
58 int w = 256; 58 int w = 256;
59 int h = 256; 59 int h = 256;
60 string tmp = ASCIIEncoding.ASCII.GetString(bs.ReadBytes(4)); 60 string tmp = ASCIIEncoding.ASCII.GetString(bs.ReadBytes(4));
61 switch (tmp) 61 switch (tmp)
62 { 62 {
63 case "SIZE": 63 case "SIZE":
64 int sztmp = bs.ReadInt16() + 1; 64 int sztmp = bs.ReadInt16() + 1;
65 w = sztmp; 65 w = sztmp;
66 h = sztmp; 66 h = sztmp;
67 bs.ReadInt16(); 67 bs.ReadInt16();
68 break; 68 break;
69 case "XPTS": 69 case "XPTS":
70 w = bs.ReadInt16(); 70 w = bs.ReadInt16();
71 bs.ReadInt16(); 71 bs.ReadInt16();
72 break; 72 break;
73 case "YPTS": 73 case "YPTS":
74 h = bs.ReadInt16(); 74 h = bs.ReadInt16();
75 bs.ReadInt16(); 75 bs.ReadInt16();
76 break; 76 break;
77 case "ALTW": 77 case "ALTW":
78 eof = true; 78 eof = true;
79 Int16 heightScale = bs.ReadInt16(); 79 Int16 heightScale = bs.ReadInt16();
80 Int16 baseHeight = bs.ReadInt16(); 80 Int16 baseHeight = bs.ReadInt16();
81 retval = new TerrainChannel(w, h); 81 retval = new TerrainChannel(w, h);
82 int x, y; 82 int x, y;
83 for (x = 0; x < w; x++) 83 for (x = 0; x < w; x++)
84 { 84 {
85 for (y = 0; y < h; y++) 85 for (y = 0; y < h; y++)
86 { 86 {
87 retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0; 87 retval[x, y] = (double) baseHeight + (double) bs.ReadInt16() * (double) heightScale / 65536.0;
88 } 88 }
89 } 89 }
90 break; 90 break;
91 default: 91 default:
92 bs.ReadInt32(); 92 bs.ReadInt32();
93 break; 93 break;
94 } 94 }
95 } 95 }
96 } 96 }
97 97
98 bs.Close(); 98 bs.Close();
99 s.Close(); 99 s.Close();
100 100
101 return retval; 101 return retval;
102 } 102 }
103 103
104 public void SaveFile(string filename, ITerrainChannel map) 104 public void SaveFile(string filename, ITerrainChannel map)
105 { 105 {
106 char[] header = "TERRAGENTERRAIN".ToCharArray(); 106 char[] header = "TERRAGENTERRAIN".ToCharArray();
107 throw new NotImplementedException(); 107 throw new NotImplementedException();
108 } 108 }
109 109
110 public string FileExtension 110 public string FileExtension
111 { 111 {
112 get { return ".ter"; } 112 get { return ".ter"; }
113 } 113 }
114 114
115 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 115 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
116 { 116 {
117 throw new NotImplementedException(); 117 throw new NotImplementedException();
118 } 118 }
119 119
120 #endregion 120 #endregion
121 121
122 public override string ToString() 122 public override string ToString()
123 { 123 {
124 return "Terragen"; 124 return "Terragen";
125 } 125 }
126 } 126 }
127} \ No newline at end of file 127} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs
index 7bf81d3..496da63 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs
@@ -1,71 +1,71 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class FlattenArea : ITerrainFloodEffect 32 public class FlattenArea : ITerrainFloodEffect
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 { 37 {
38 double sum = 0.0; 38 double sum = 0.0;
39 double steps = 0.0; 39 double steps = 0.0;
40 double avg; 40 double avg;
41 41
42 int x, y; 42 int x, y;
43 for (x = 0; x < map.Width; x++) 43 for (x = 0; x < map.Width; x++)
44 { 44 {
45 for (y = 0; y < map.Height; y++) 45 for (y = 0; y < map.Height; y++)
46 { 46 {
47 if (fillArea[x, y]) 47 if (fillArea[x, y])
48 { 48 {
49 sum += map[x, y]; 49 sum += map[x, y];
50 steps += 1.0; 50 steps += 1.0;
51 } 51 }
52 } 52 }
53 } 53 }
54 54
55 avg = sum / steps; 55 avg = sum / steps;
56 56
57 double str = 0.1 * strength; // == 0.2 in the default client 57 double str = 0.1 * strength; // == 0.2 in the default client
58 58
59 for (x = 0; x < map.Width; x++) 59 for (x = 0; x < map.Width; x++)
60 { 60 {
61 for (y = 0; y < map.Height; y++) 61 for (y = 0; y < map.Height; y++)
62 { 62 {
63 if (fillArea[x, y]) 63 if (fillArea[x, y])
64 map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); 64 map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
65 } 65 }
66 } 66 }
67 } 67 }
68 68
69 #endregion 69 #endregion
70 } 70 }
71} \ No newline at end of file 71} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs
index a7a4431..3646d61 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/LowerArea.cs
@@ -1,54 +1,54 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class LowerArea : ITerrainFloodEffect 32 public class LowerArea : ITerrainFloodEffect
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 { 37 {
38 int x; 38 int x;
39 for (x = 0; x < map.Width; x++) 39 for (x = 0; x < map.Width; x++)
40 { 40 {
41 int y; 41 int y;
42 for (y = 0; y < map.Height; y++) 42 for (y = 0; y < map.Height; y++)
43 { 43 {
44 if (fillArea[x, y]) 44 if (fillArea[x, y])
45 { 45 {
46 map[x, y] -= strength; 46 map[x, y] -= strength;
47 } 47 }
48 } 48 }
49 } 49 }
50 } 50 }
51 51
52 #endregion 52 #endregion
53 } 53 }
54} \ No newline at end of file 54} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
index 3da3826..6c8e76e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs
@@ -1,56 +1,56 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework; 28using OpenSim.Framework;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
32{ 32{
33 public class NoiseArea : ITerrainFloodEffect 33 public class NoiseArea : ITerrainFloodEffect
34 { 34 {
35 #region ITerrainFloodEffect Members 35 #region ITerrainFloodEffect Members
36 36
37 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 37 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
38 { 38 {
39 int x, y; 39 int x, y;
40 for (x = 0; x < map.Width; x++) 40 for (x = 0; x < map.Width; x++)
41 { 41 {
42 for (y = 0; y < map.Height; y++) 42 for (y = 0; y < map.Height; y++)
43 { 43 {
44 if (fillArea[x, y]) 44 if (fillArea[x, y])
45 { 45 {
46 double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0); 46 double noise = TerrainUtil.PerlinNoise2D((double) x / Constants.RegionSize, (double) y / Constants.RegionSize, 8, 1.0);
47 47
48 map[x, y] += noise * strength; 48 map[x, y] += noise * strength;
49 } 49 }
50 } 50 }
51 } 51 }
52 } 52 }
53 53
54 #endregion 54 #endregion
55 } 55 }
56} \ No newline at end of file 56} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs
index b57caed..5cb236c 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs
@@ -1,53 +1,53 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class RaiseArea : ITerrainFloodEffect 32 public class RaiseArea : ITerrainFloodEffect
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 { 37 {
38 int x, y; 38 int x, y;
39 for (x = 0; x < map.Width; x++) 39 for (x = 0; x < map.Width; x++)
40 { 40 {
41 for (y = 0; y < map.Height; y++) 41 for (y = 0; y < map.Height; y++)
42 { 42 {
43 if (fillArea[x, y]) 43 if (fillArea[x, y])
44 { 44 {
45 map[x, y] += strength; 45 map[x, y] += strength;
46 } 46 }
47 } 47 }
48 } 48 }
49 } 49 }
50 50
51 #endregion 51 #endregion
52 } 52 }
53} \ No newline at end of file 53} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
index 76a2cae..f1d9ce6 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs
@@ -1,60 +1,60 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class RevertArea : ITerrainFloodEffect 32 public class RevertArea : ITerrainFloodEffect
33 { 33 {
34 private readonly ITerrainChannel m_revertmap; 34 private readonly ITerrainChannel m_revertmap;
35 35
36 public RevertArea(ITerrainChannel revertmap) 36 public RevertArea(ITerrainChannel revertmap)
37 { 37 {
38 m_revertmap = revertmap; 38 m_revertmap = revertmap;
39 } 39 }
40 40
41 #region ITerrainFloodEffect Members 41 #region ITerrainFloodEffect Members
42 42
43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
44 { 44 {
45 int x, y; 45 int x, y;
46 for (x = 0; x < map.Width; x++) 46 for (x = 0; x < map.Width; x++)
47 { 47 {
48 for (y = 0; y < map.Height; y++) 48 for (y = 0; y < map.Height; y++)
49 { 49 {
50 if (fillArea[x, y]) 50 if (fillArea[x, y])
51 { 51 {
52 map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength); 52 map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength);
53 } 53 }
54 } 54 }
55 } 55 }
56 } 56 }
57 57
58 #endregion 58 #endregion
59 } 59 }
60} \ No newline at end of file 60} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
index bdd9f18..d17d9cb 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs
@@ -1,114 +1,114 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes
31{ 31{
32 public class SmoothArea : ITerrainFloodEffect 32 public class SmoothArea : ITerrainFloodEffect
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 { 37 {
38 double area = strength; 38 double area = strength;
39 double step = strength / 4.0; 39 double step = strength / 4.0;
40 40
41 double[,] manipulate = new double[map.Width,map.Height]; 41 double[,] manipulate = new double[map.Width,map.Height];
42 int x, y; 42 int x, y;
43 for (x = 0; x < map.Width; x++) 43 for (x = 0; x < map.Width; x++)
44 { 44 {
45 for (y = 0; y < map.Height; y++) 45 for (y = 0; y < map.Height; y++)
46 { 46 {
47 if (!fillArea[x, y]) 47 if (!fillArea[x, y])
48 continue; 48 continue;
49 49
50 double average = 0.0; 50 double average = 0.0;
51 int avgsteps = 0; 51 int avgsteps = 0;
52 52
53 double n; 53 double n;
54 for (n = 0.0 - area; n < area; n += step) 54 for (n = 0.0 - area; n < area; n += step)
55 { 55 {
56 double l; 56 double l;
57 for (l = 0.0 - area; l < area; l += step) 57 for (l = 0.0 - area; l < area; l += step)
58 { 58 {
59 avgsteps++; 59 avgsteps++;
60 average += GetBilinearInterpolate(x + n, y + l, map); 60 average += GetBilinearInterpolate(x + n, y + l, map);
61 } 61 }
62 } 62 }
63 63
64 manipulate[x, y] = average / avgsteps; 64 manipulate[x, y] = average / avgsteps;
65 } 65 }
66 } 66 }
67 for (x = 0; x < map.Width; x++) 67 for (x = 0; x < map.Width; x++)
68 { 68 {
69 for (y = 0; y < map.Height; y++) 69 for (y = 0; y < map.Height; y++)
70 { 70 {
71 if (!fillArea[x, y]) 71 if (!fillArea[x, y])
72 continue; 72 continue;
73 73
74 map[x, y] = manipulate[x, y]; 74 map[x, y] = manipulate[x, y];
75 } 75 }
76 } 76 }
77 } 77 }
78 78
79 #endregion 79 #endregion
80 80
81 private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map) 81 private static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
82 { 82 {
83 int w = map.Width; 83 int w = map.Width;
84 int h = map.Height; 84 int h = map.Height;
85 85
86 if (x > w - 2.0) 86 if (x > w - 2.0)
87 x = w - 2.0; 87 x = w - 2.0;
88 if (y > h - 2.0) 88 if (y > h - 2.0)
89 y = h - 2.0; 89 y = h - 2.0;
90 if (x < 0.0) 90 if (x < 0.0)
91 x = 0.0; 91 x = 0.0;
92 if (y < 0.0) 92 if (y < 0.0)
93 y = 0.0; 93 y = 0.0;
94 94
95 int stepSize = 1; 95 int stepSize = 1;
96 double h00 = map[(int) x, (int) y]; 96 double h00 = map[(int) x, (int) y];
97 double h10 = map[(int) x + stepSize, (int) y]; 97 double h10 = map[(int) x + stepSize, (int) y];
98 double h01 = map[(int) x, (int) y + stepSize]; 98 double h01 = map[(int) x, (int) y + stepSize];
99 double h11 = map[(int) x + stepSize, (int) y + stepSize]; 99 double h11 = map[(int) x + stepSize, (int) y + stepSize];
100 double h1 = h00; 100 double h1 = h00;
101 double h2 = h10; 101 double h2 = h10;
102 double h3 = h01; 102 double h3 = h01;
103 double h4 = h11; 103 double h4 = h11;
104 double a00 = h1; 104 double a00 = h1;
105 double a10 = h2 - h1; 105 double a10 = h2 - h1;
106 double a01 = h3 - h1; 106 double a01 = h3 - h1;
107 double a11 = h1 - h2 - h3 + h4; 107 double a11 = h1 - h2 - h3 + h4;
108 double partialx = x - (int) x; 108 double partialx = x - (int) x;
109 double partialz = y - (int) y; 109 double partialz = y - (int) y;
110 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); 110 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
111 return hi; 111 return hi;
112 } 112 }
113 } 113 }
114} \ No newline at end of file 114} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs
index 821fc4b..bbbe2a3 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainEffect.cs
@@ -1,36 +1,36 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain 30namespace OpenSim.Region.Environment.Modules.World.Terrain
31{ 31{
32 public interface ITerrainEffect 32 public interface ITerrainEffect
33 { 33 {
34 void RunEffect(ITerrainChannel map); 34 void RunEffect(ITerrainChannel map);
35 } 35 }
36} \ No newline at end of file 36} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs
index 6b0d7f9..9fe93a2 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainFloodEffect.cs
@@ -1,37 +1,37 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain 31namespace OpenSim.Region.Environment.Modules.World.Terrain
32{ 32{
33 public interface ITerrainFloodEffect 33 public interface ITerrainFloodEffect
34 { 34 {
35 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength); 35 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength);
36 } 36 }
37} \ No newline at end of file 37} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs
index 6211892..4c16c1c 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainLoader.cs
@@ -1,39 +1,39 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain 30namespace OpenSim.Region.Environment.Modules.World.Terrain
31{ 31{
32 public interface ITerrainLoader 32 public interface ITerrainLoader
33 { 33 {
34 string FileExtension { get; } 34 string FileExtension { get; }
35 ITerrainChannel LoadFile(string filename); 35 ITerrainChannel LoadFile(string filename);
36 ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight); 36 ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight);
37 void SaveFile(string filename, ITerrainChannel map); 37 void SaveFile(string filename, ITerrainChannel map);
38 } 38 }
39} \ No newline at end of file 39} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
index 756354a..224cc3a 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainModule.cs
@@ -1,8 +1,8 @@
1namespace OpenSim.Region.Environment.Modules.World.Terrain 1namespace OpenSim.Region.Environment.Modules.World.Terrain
2{ 2{
3 public interface ITerrainModule 3 public interface ITerrainModule
4 { 4 {
5 void LoadFromFile(string filename); 5 void LoadFromFile(string filename);
6 void SaveToFile(string filename); 6 void SaveToFile(string filename);
7 } 7 }
8} \ No newline at end of file 8} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs
index d73f44d..cf2e58a 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/ITerrainPaintableEffect.cs
@@ -1,36 +1,36 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain 30namespace OpenSim.Region.Environment.Modules.World.Terrain
31{ 31{
32 public interface ITerrainPaintableEffect 32 public interface ITerrainPaintableEffect
33 { 33 {
34 void PaintEffect(ITerrainChannel map, double x, double y, double strength, double duration); 34 void PaintEffect(ITerrainChannel map, double x, double y, double strength, double duration);
35 } 35 }
36} \ No newline at end of file 36} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs
index dbaec0f..fe26902 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/MapImageModule.cs
@@ -1,168 +1,168 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Drawing; 29using System.Drawing;
30using Nini.Config; 30using Nini.Config;
31using OpenJPEGNet; 31using OpenJPEGNet;
32using OpenSim.Region.Environment.Interfaces; 32using OpenSim.Region.Environment.Interfaces;
33using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34 34
35namespace OpenSim.Region.Environment.Modules.World.Terrain 35namespace OpenSim.Region.Environment.Modules.World.Terrain
36{ 36{
37 internal class MapImageModule : IMapImageGenerator, IRegionModule 37 internal class MapImageModule : IMapImageGenerator, IRegionModule
38 { 38 {
39 private Scene m_scene; 39 private Scene m_scene;
40 40
41 #region IMapImageGenerator Members 41 #region IMapImageGenerator Members
42 42
43 public byte[] WriteJpeg2000Image(string gradientmap) 43 public byte[] WriteJpeg2000Image(string gradientmap)
44 { 44 {
45 byte[] imageData = null; 45 byte[] imageData = null;
46 46
47 Bitmap bmp = TerrainToBitmap(gradientmap); 47 Bitmap bmp = TerrainToBitmap(gradientmap);
48 48
49 try 49 try
50 { 50 {
51 imageData = OpenJPEG.EncodeFromImage(bmp, true); 51 imageData = OpenJPEG.EncodeFromImage(bmp, true);
52 } 52 }
53 catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke 53 catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
54 { 54 {
55 Console.WriteLine("Failed generating terrain map: " + e); 55 Console.WriteLine("Failed generating terrain map: " + e);
56 } 56 }
57 57
58 return imageData; 58 return imageData;
59 } 59 }
60 60
61 #endregion 61 #endregion
62 62
63 #region IRegionModule Members 63 #region IRegionModule Members
64 64
65 public void Initialise(Scene scene, IConfigSource source) 65 public void Initialise(Scene scene, IConfigSource source)
66 { 66 {
67 m_scene = scene; 67 m_scene = scene;
68 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 68 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
69 } 69 }
70 70
71 public void PostInitialise() 71 public void PostInitialise()
72 { 72 {
73 } 73 }
74 74
75 public void Close() 75 public void Close()
76 { 76 {
77 } 77 }
78 78
79 public string Name 79 public string Name
80 { 80 {
81 get { return "MapImageModule"; } 81 get { return "MapImageModule"; }
82 } 82 }
83 83
84 public bool IsSharedModule 84 public bool IsSharedModule
85 { 85 {
86 get { return false; } 86 get { return false; }
87 } 87 }
88 88
89 #endregion 89 #endregion
90 90
91 private void ShadeBuildings(ref Bitmap map) 91 private void ShadeBuildings(ref Bitmap map)
92 { 92 {
93 lock (map) 93 lock (map)
94 { 94 {
95 lock (m_scene.Entities) 95 lock (m_scene.Entities)
96 { 96 {
97 foreach (EntityBase entity in m_scene.Entities.Values) 97 foreach (EntityBase entity in m_scene.Entities.Values)
98 { 98 {
99 if (entity is SceneObjectGroup) 99 if (entity is SceneObjectGroup)
100 { 100 {
101 SceneObjectGroup sog = (SceneObjectGroup) entity; 101 SceneObjectGroup sog = (SceneObjectGroup) entity;
102 102
103 foreach (SceneObjectPart primitive in sog.Children.Values) 103 foreach (SceneObjectPart primitive in sog.Children.Values)
104 { 104 {
105 int x, y, w, h; 105 int x, y, w, h;
106 x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2)); 106 x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
107 y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2)); 107 y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
108 w = (int) primitive.Scale.X; 108 w = (int) primitive.Scale.X;
109 h = (int) primitive.Scale.Y; 109 h = (int) primitive.Scale.Y;
110 110
111 int dx; 111 int dx;
112 for (dx = x; dx < x + w; dx++) 112 for (dx = x; dx < x + w; dx++)
113 { 113 {
114 int dy; 114 int dy;
115 for (dy = y; dy < y + h; dy++) 115 for (dy = y; dy < y + h; dy++)
116 { 116 {
117 if (x < 0 || y < 0) 117 if (x < 0 || y < 0)
118 continue; 118 continue;
119 if (x >= map.Width || y >= map.Height) 119 if (x >= map.Width || y >= map.Height)
120 continue; 120 continue;
121 121
122 map.SetPixel(dx, dy, Color.DarkGray); 122 map.SetPixel(dx, dy, Color.DarkGray);
123 } 123 }
124 } 124 }
125 } 125 }
126 } 126 }
127 } 127 }
128 } 128 }
129 } 129 }
130 } 130 }
131 131
132 private Bitmap TerrainToBitmap(string gradientmap) 132 private Bitmap TerrainToBitmap(string gradientmap)
133 { 133 {
134 Bitmap gradientmapLd = new Bitmap(gradientmap); 134 Bitmap gradientmapLd = new Bitmap(gradientmap);
135 135
136 int pallete = gradientmapLd.Height; 136 int pallete = gradientmapLd.Height;
137 137
138 Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height); 138 Bitmap bmp = new Bitmap(m_scene.Heightmap.Width, m_scene.Heightmap.Height);
139 Color[] colours = new Color[pallete]; 139 Color[] colours = new Color[pallete];
140 140
141 for (int i = 0; i < pallete; i++) 141 for (int i = 0; i < pallete; i++)
142 { 142 {
143 colours[i] = gradientmapLd.GetPixel(0, i); 143 colours[i] = gradientmapLd.GetPixel(0, i);
144 } 144 }
145 145
146 lock (m_scene.Heightmap) 146 lock (m_scene.Heightmap)
147 { 147 {
148 ITerrainChannel copy = m_scene.Heightmap; 148 ITerrainChannel copy = m_scene.Heightmap;
149 for (int y = 0; y < copy.Height; y++) 149 for (int y = 0; y < copy.Height; y++)
150 { 150 {
151 for (int x = 0; x < copy.Width; x++) 151 for (int x = 0; x < copy.Width; x++)
152 { 152 {
153 // 512 is the largest possible height before colours clamp 153 // 512 is the largest possible height before colours clamp
154 int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); 154 int colorindex = (int) (Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1));
155 155
156 // Handle error conditions 156 // Handle error conditions
157 if (colorindex > pallete - 1 || colorindex < 0) 157 if (colorindex > pallete - 1 || colorindex < 0)
158 bmp.SetPixel(x, copy.Height - y - 1, Color.Red); 158 bmp.SetPixel(x, copy.Height - y - 1, Color.Red);
159 else 159 else
160 bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); 160 bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]);
161 } 161 }
162 } 162 }
163 ShadeBuildings(ref bmp); 163 ShadeBuildings(ref bmp);
164 return bmp; 164 return bmp;
165 } 165 }
166 } 166 }
167 } 167 }
168} \ No newline at end of file 168} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs
index 29448aa..e036988 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/ErodeSphere.cs
@@ -1,312 +1,312 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Hydraulic Erosion Brush 34 /// Hydraulic Erosion Brush
35 /// </summary> 35 /// </summary>
36 public class ErodeSphere : ITerrainPaintableEffect 36 public class ErodeSphere : ITerrainPaintableEffect
37 { 37 {
38 private double rainHeight = 0.2; 38 private double rainHeight = 0.2;
39 private int rounds = 10; 39 private int rounds = 10;
40 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter 40 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
41 private double waterSaturation = 0.30; // Can carry 1% of water in height 41 private double waterSaturation = 0.30; // Can carry 1% of water in height
42 42
43 #region Supporting Functions 43 #region Supporting Functions
44 44
45 private int[] Neighbours(NeighbourSystem type, int index) 45 private int[] Neighbours(NeighbourSystem type, int index)
46 { 46 {
47 int[] coord = new int[2]; 47 int[] coord = new int[2];
48 48
49 index++; 49 index++;
50 50
51 switch (type) 51 switch (type)
52 { 52 {
53 case NeighbourSystem.Moore: 53 case NeighbourSystem.Moore:
54 switch (index) 54 switch (index)
55 { 55 {
56 case 1: 56 case 1:
57 coord[0] = -1; 57 coord[0] = -1;
58 coord[1] = -1; 58 coord[1] = -1;
59 break; 59 break;
60 60
61 case 2: 61 case 2:
62 coord[0] = -0; 62 coord[0] = -0;
63 coord[1] = -1; 63 coord[1] = -1;
64 break; 64 break;
65 65
66 case 3: 66 case 3:
67 coord[0] = +1; 67 coord[0] = +1;
68 coord[1] = -1; 68 coord[1] = -1;
69 break; 69 break;
70 70
71 case 4: 71 case 4:
72 coord[0] = -1; 72 coord[0] = -1;
73 coord[1] = -0; 73 coord[1] = -0;
74 break; 74 break;
75 75
76 case 5: 76 case 5:
77 coord[0] = -0; 77 coord[0] = -0;
78 coord[1] = -0; 78 coord[1] = -0;
79 break; 79 break;
80 80
81 case 6: 81 case 6:
82 coord[0] = +1; 82 coord[0] = +1;
83 coord[1] = -0; 83 coord[1] = -0;
84 break; 84 break;
85 85
86 case 7: 86 case 7:
87 coord[0] = -1; 87 coord[0] = -1;
88 coord[1] = +1; 88 coord[1] = +1;
89 break; 89 break;
90 90
91 case 8: 91 case 8:
92 coord[0] = -0; 92 coord[0] = -0;
93 coord[1] = +1; 93 coord[1] = +1;
94 break; 94 break;
95 95
96 case 9: 96 case 9:
97 coord[0] = +1; 97 coord[0] = +1;
98 coord[1] = +1; 98 coord[1] = +1;
99 break; 99 break;
100 100
101 default: 101 default:
102 break; 102 break;
103 } 103 }
104 break; 104 break;
105 105
106 case NeighbourSystem.VonNeumann: 106 case NeighbourSystem.VonNeumann:
107 switch (index) 107 switch (index)
108 { 108 {
109 case 1: 109 case 1:
110 coord[0] = 0; 110 coord[0] = 0;
111 coord[1] = -1; 111 coord[1] = -1;
112 break; 112 break;
113 113
114 case 2: 114 case 2:
115 coord[0] = -1; 115 coord[0] = -1;
116 coord[1] = 0; 116 coord[1] = 0;
117 break; 117 break;
118 118
119 case 3: 119 case 3:
120 coord[0] = +1; 120 coord[0] = +1;
121 coord[1] = 0; 121 coord[1] = 0;
122 break; 122 break;
123 123
124 case 4: 124 case 4:
125 coord[0] = 0; 125 coord[0] = 0;
126 coord[1] = +1; 126 coord[1] = +1;
127 break; 127 break;
128 128
129 case 5: 129 case 5:
130 coord[0] = -0; 130 coord[0] = -0;
131 coord[1] = -0; 131 coord[1] = -0;
132 break; 132 break;
133 133
134 default: 134 default:
135 break; 135 break;
136 } 136 }
137 break; 137 break;
138 } 138 }
139 139
140 return coord; 140 return coord;
141 } 141 }
142 142
143 private enum NeighbourSystem 143 private enum NeighbourSystem
144 { 144 {
145 Moore, 145 Moore,
146 VonNeumann 146 VonNeumann
147 } ; 147 } ;
148 148
149 #endregion 149 #endregion
150 150
151 #region ITerrainPaintableEffect Members 151 #region ITerrainPaintableEffect Members
152 152
153 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 153 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
154 { 154 {
155 strength = TerrainUtil.MetersToSphericalStrength(strength); 155 strength = TerrainUtil.MetersToSphericalStrength(strength);
156 156
157 int x, y; 157 int x, y;
158 // Using one 'rain' round for this, so skipping a useless loop 158 // Using one 'rain' round for this, so skipping a useless loop
159 // Will need to adapt back in for the Flood brush 159 // Will need to adapt back in for the Flood brush
160 160
161 ITerrainChannel water = new TerrainChannel(map.Width, map.Height); 161 ITerrainChannel water = new TerrainChannel(map.Width, map.Height);
162 ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height); 162 ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height);
163 163
164 // Fill with rain 164 // Fill with rain
165 for (x = 0; x < water.Width; x++) 165 for (x = 0; x < water.Width; x++)
166 for (y = 0; y < water.Height; y++) 166 for (y = 0; y < water.Height; y++)
167 water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration); 167 water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration);
168 168
169 for (int i = 0; i < rounds; i++) 169 for (int i = 0; i < rounds; i++)
170 { 170 {
171 // Erode underlying terrain 171 // Erode underlying terrain
172 for (x = 0; x < water.Width; x++) 172 for (x = 0; x < water.Width; x++)
173 { 173 {
174 for (y = 0; y < water.Height; y++) 174 for (y = 0; y < water.Height; y++)
175 { 175 {
176 double solConst = (1.0 / rounds); 176 double solConst = (1.0 / rounds);
177 double sedDelta = water[x, y] * solConst; 177 double sedDelta = water[x, y] * solConst;
178 map[x, y] -= sedDelta; 178 map[x, y] -= sedDelta;
179 sediment[x, y] += sedDelta; 179 sediment[x, y] += sedDelta;
180 } 180 }
181 } 181 }
182 182
183 // Move water 183 // Move water
184 for (x = 0; x < water.Width; x++) 184 for (x = 0; x < water.Width; x++)
185 { 185 {
186 for (y = 0; y < water.Height; y++) 186 for (y = 0; y < water.Height; y++)
187 { 187 {
188 if (water[x, y] <= 0) 188 if (water[x, y] <= 0)
189 continue; 189 continue;
190 190
191 // Step 1. Calculate average of neighbours 191 // Step 1. Calculate average of neighbours
192 192
193 int neighbours = 0; 193 int neighbours = 0;
194 double altitudeTotal = 0.0; 194 double altitudeTotal = 0.0;
195 double altitudeMe = map[x, y] + water[x, y]; 195 double altitudeMe = map[x, y] + water[x, y];
196 196
197 int NEIGHBOUR_ME = 4; 197 int NEIGHBOUR_ME = 4;
198 198
199 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; 199 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
200 200
201 for (int j = 0; j < NEIGHBOUR_MAX; j++) 201 for (int j = 0; j < NEIGHBOUR_MAX; j++)
202 { 202 {
203 if (j != NEIGHBOUR_ME) 203 if (j != NEIGHBOUR_ME)
204 { 204 {
205 int[] coords = Neighbours(type, j); 205 int[] coords = Neighbours(type, j);
206 206
207 coords[0] += x; 207 coords[0] += x;
208 coords[1] += y; 208 coords[1] += y;
209 209
210 if (coords[0] > map.Width - 1) 210 if (coords[0] > map.Width - 1)
211 continue; 211 continue;
212 if (coords[1] > map.Height - 1) 212 if (coords[1] > map.Height - 1)
213 continue; 213 continue;
214 if (coords[0] < 0) 214 if (coords[0] < 0)
215 continue; 215 continue;
216 if (coords[1] < 0) 216 if (coords[1] < 0)
217 continue; 217 continue;
218 218
219 // Calculate total height of this neighbour 219 // Calculate total height of this neighbour
220 double altitudeNeighbour = water[coords[0], coords[1]] + map[coords[0], coords[1]]; 220 double altitudeNeighbour = water[coords[0], coords[1]] + map[coords[0], coords[1]];
221 221
222 // If it's greater than me... 222 // If it's greater than me...
223 if (altitudeNeighbour - altitudeMe < 0) 223 if (altitudeNeighbour - altitudeMe < 0)
224 { 224 {
225 // Add it to our calculations 225 // Add it to our calculations
226 neighbours++; 226 neighbours++;
227 altitudeTotal += altitudeNeighbour; 227 altitudeTotal += altitudeNeighbour;
228 } 228 }
229 } 229 }
230 } 230 }
231 231
232 if (neighbours == 0) 232 if (neighbours == 0)
233 continue; 233 continue;
234 234
235 double altitudeAvg = altitudeTotal / neighbours; 235 double altitudeAvg = altitudeTotal / neighbours;
236 236
237 // Step 2. Allocate water to neighbours. 237 // Step 2. Allocate water to neighbours.
238 for (int j = 0; j < NEIGHBOUR_MAX; j++) 238 for (int j = 0; j < NEIGHBOUR_MAX; j++)
239 { 239 {
240 if (j != NEIGHBOUR_ME) 240 if (j != NEIGHBOUR_ME)
241 { 241 {
242 int[] coords = Neighbours(type, j); 242 int[] coords = Neighbours(type, j);
243 243
244 coords[0] += x; 244 coords[0] += x;
245 coords[1] += y; 245 coords[1] += y;
246 246
247 if (coords[0] > map.Width - 1) 247 if (coords[0] > map.Width - 1)
248 continue; 248 continue;
249 if (coords[1] > map.Height - 1) 249 if (coords[1] > map.Height - 1)
250 continue; 250 continue;
251 if (coords[0] < 0) 251 if (coords[0] < 0)
252 continue; 252 continue;
253 if (coords[1] < 0) 253 if (coords[1] < 0)
254 continue; 254 continue;
255 255
256 // Skip if we dont have water to begin with. 256 // Skip if we dont have water to begin with.
257 if (water[x, y] < 0) 257 if (water[x, y] < 0)
258 continue; 258 continue;
259 259
260 // Calculate our delta average 260 // Calculate our delta average
261 double altitudeDelta = altitudeMe - altitudeAvg; 261 double altitudeDelta = altitudeMe - altitudeAvg;
262 262
263 if (altitudeDelta < 0) 263 if (altitudeDelta < 0)
264 continue; 264 continue;
265 265
266 // Calculate how much water we can move 266 // Calculate how much water we can move
267 double waterMin = Math.Min(water[x, y], altitudeDelta); 267 double waterMin = Math.Min(water[x, y], altitudeDelta);
268 double waterDelta = waterMin * ((water[coords[0], coords[1]] + map[coords[0], coords[1]]) 268 double waterDelta = waterMin * ((water[coords[0], coords[1]] + map[coords[0], coords[1]])
269 / altitudeTotal); 269 / altitudeTotal);
270 270
271 double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]); 271 double sedimentDelta = sediment[x, y] * (waterDelta / water[x, y]);
272 272
273 if (sedimentDelta > 0) 273 if (sedimentDelta > 0)
274 { 274 {
275 sediment[x, y] -= sedimentDelta; 275 sediment[x, y] -= sedimentDelta;
276 sediment[coords[0], coords[1]] += sedimentDelta; 276 sediment[coords[0], coords[1]] += sedimentDelta;
277 } 277 }
278 } 278 }
279 } 279 }
280 } 280 }
281 } 281 }
282 282
283 // Evaporate 283 // Evaporate
284 284
285 for (x = 0; x < water.Width; x++) 285 for (x = 0; x < water.Width; x++)
286 { 286 {
287 for (y = 0; y < water.Height; y++) 287 for (y = 0; y < water.Height; y++)
288 { 288 {
289 water[x, y] *= 1.0 - (rainHeight / rounds); 289 water[x, y] *= 1.0 - (rainHeight / rounds);
290 290
291 double waterCapacity = waterSaturation * water[x, y]; 291 double waterCapacity = waterSaturation * water[x, y];
292 292
293 double sedimentDeposit = sediment[x, y] - waterCapacity; 293 double sedimentDeposit = sediment[x, y] - waterCapacity;
294 if (sedimentDeposit > 0) 294 if (sedimentDeposit > 0)
295 { 295 {
296 sediment[x, y] -= sedimentDeposit; 296 sediment[x, y] -= sedimentDeposit;
297 map[x, y] += sedimentDeposit; 297 map[x, y] += sedimentDeposit;
298 } 298 }
299 } 299 }
300 } 300 }
301 } 301 }
302 302
303 // Deposit any remainder (should be minimal) 303 // Deposit any remainder (should be minimal)
304 for (x = 0; x < water.Width; x++) 304 for (x = 0; x < water.Width; x++)
305 for (y = 0; y < water.Height; y++) 305 for (y = 0; y < water.Height; y++)
306 if (sediment[x, y] > 0) 306 if (sediment[x, y] > 0)
307 map[x, y] += sediment[x, y]; 307 map[x, y] += sediment[x, y];
308 } 308 }
309 309
310 #endregion 310 #endregion
311 } 311 }
312} \ No newline at end of file 312} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
index d4f3b9f..dee455f 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
@@ -1,94 +1,94 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
31{ 31{
32 public class FlattenSphere : ITerrainPaintableEffect 32 public class FlattenSphere : ITerrainPaintableEffect
33 { 33 {
34 34
35 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
36 36
37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
38 { 38 {
39 strength = TerrainUtil.MetersToSphericalStrength(strength); 39 strength = TerrainUtil.MetersToSphericalStrength(strength);
40 40
41 int x, y; 41 int x, y;
42 double[,] tweak = new double[map.Width,map.Height]; 42 double[,] tweak = new double[map.Width,map.Height];
43 43
44 double area = strength; 44 double area = strength;
45 double step = strength / 4.0; 45 double step = strength / 4.0;
46 46
47 double sum = 0.0; 47 double sum = 0.0;
48 double step2 = 0.0; 48 double step2 = 0.0;
49 double avg = 0.0; 49 double avg = 0.0;
50 50
51 // compute delta map 51 // compute delta map
52 for (x = 0; x < map.Width; x++) 52 for (x = 0; x < map.Width; x++)
53 { 53 {
54 for (y = 0; y < map.Height; y++) 54 for (y = 0; y < map.Height; y++)
55 { 55 {
56 double z = SphericalFactor(x, y, rx, ry, strength); 56 double z = SphericalFactor(x, y, rx, ry, strength);
57 57
58 if (z > 0) // add in non-zero amount 58 if (z > 0) // add in non-zero amount
59 { 59 {
60 sum += map[x, y] * z; 60 sum += map[x, y] * z;
61 step2 += z; 61 step2 += z;
62 } 62 }
63 } 63 }
64 } 64 }
65 65
66 avg = sum / step2; 66 avg = sum / step2;
67 67
68 // blend in map 68 // blend in map
69 for (x = 0; x < map.Width; x++) 69 for (x = 0; x < map.Width; x++)
70 { 70 {
71 for (y = 0; y < map.Height; y++) 71 for (y = 0; y < map.Height; y++)
72 { 72 {
73 double z = SphericalFactor(x, y, rx, ry, strength) * duration; 73 double z = SphericalFactor(x, y, rx, ry, strength) * duration;
74 74
75 if (z > 0) // add in non-zero amount 75 if (z > 0) // add in non-zero amount
76 { 76 {
77 if (z > 1.0) 77 if (z > 1.0)
78 z = 1.0; 78 z = 1.0;
79 79
80 map[x, y] = (map[x, y] * (1.0 - z)) + (avg * z); 80 map[x, y] = (map[x, y] * (1.0 - z)) + (avg * z);
81 } 81 }
82 } 82 }
83 } 83 }
84 } 84 }
85 85
86 #endregion 86 #endregion
87 87
88 private double SphericalFactor(double x, double y, double rx, double ry, double size) 88 private double SphericalFactor(double x, double y, double rx, double ry, double size)
89 { 89 {
90 double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); 90 double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
91 return z; 91 return z;
92 } 92 }
93 } 93 }
94} \ No newline at end of file 94} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs
index 0b80407..092bd29 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/LowerSphere.cs
@@ -1,67 +1,67 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 public class LowerSphere : ITerrainPaintableEffect 33 public class LowerSphere : ITerrainPaintableEffect
34 { 34 {
35 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
36 36
37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
38 { 38 {
39 strength = TerrainUtil.MetersToSphericalStrength(strength); 39 strength = TerrainUtil.MetersToSphericalStrength(strength);
40 40
41 int x, y; 41 int x, y;
42 for (x = 0; x < map.Width; x++) 42 for (x = 0; x < map.Width; x++)
43 { 43 {
44 // Skip everything unlikely to be affected 44 // Skip everything unlikely to be affected
45 if (Math.Abs(x - rx) > strength * 1.1) 45 if (Math.Abs(x - rx) > strength * 1.1)
46 continue; 46 continue;
47 47
48 for (y = 0; y < map.Height; y++) 48 for (y = 0; y < map.Height; y++)
49 { 49 {
50 // Skip everything unlikely to be affected 50 // Skip everything unlikely to be affected
51 if (Math.Abs(y - ry) > strength * 1.1) 51 if (Math.Abs(y - ry) > strength * 1.1)
52 continue; 52 continue;
53 53
54 // Calculate a sphere and add it to the heighmap 54 // Calculate a sphere and add it to the heighmap
55 double z = strength; 55 double z = strength;
56 z *= z; 56 z *= z;
57 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 57 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
58 58
59 if (z > 0.0) 59 if (z > 0.0)
60 map[x, y] -= z * duration; 60 map[x, y] -= z * duration;
61 } 61 }
62 } 62 }
63 } 63 }
64 64
65 #endregion 65 #endregion
66 } 66 }
67} \ No newline at end of file 67} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs
index a188e9f..8ae583e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/NoiseSphere.cs
@@ -1,70 +1,70 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenSim.Region.Environment.Interfaces; 30using OpenSim.Region.Environment.Interfaces;
31 31
32namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 32namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
33{ 33{
34 public class NoiseSphere : ITerrainPaintableEffect 34 public class NoiseSphere : ITerrainPaintableEffect
35 { 35 {
36 #region ITerrainPaintableEffect Members 36 #region ITerrainPaintableEffect Members
37 37
38 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 38 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
39 { 39 {
40 strength = TerrainUtil.MetersToSphericalStrength(strength); 40 strength = TerrainUtil.MetersToSphericalStrength(strength);
41 41
42 int x, y; 42 int x, y;
43 for (x = 0; x < map.Width; x++) 43 for (x = 0; x < map.Width; x++)
44 { 44 {
45 // Skip everything unlikely to be affected 45 // Skip everything unlikely to be affected
46 if (Math.Abs(x - rx) > strength * 1.1) 46 if (Math.Abs(x - rx) > strength * 1.1)
47 continue; 47 continue;
48 48
49 for (y = 0; y < map.Height; y++) 49 for (y = 0; y < map.Height; y++)
50 { 50 {
51 // Skip everything unlikely to be affected 51 // Skip everything unlikely to be affected
52 if (Math.Abs(y - ry) > strength * 1.1) 52 if (Math.Abs(y - ry) > strength * 1.1)
53 continue; 53 continue;
54 54
55 // Calculate a sphere and add it to the heighmap 55 // Calculate a sphere and add it to the heighmap
56 double z = strength; 56 double z = strength;
57 z *= z; 57 z *= z;
58 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 58 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
59 59
60 double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0); 60 double noise = TerrainUtil.PerlinNoise2D((double) x / (double) Constants.RegionSize, (double) y / (double) Constants.RegionSize, 8, 1.0);
61 61
62 if (z > 0.0) 62 if (z > 0.0)
63 map[x, y] += noise * z * duration; 63 map[x, y] += noise * z * duration;
64 } 64 }
65 } 65 }
66 } 66 }
67 67
68 #endregion 68 #endregion
69 } 69 }
70} \ No newline at end of file 70} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
index dc56cf1..ba01a01 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/OlsenSphere.cs
@@ -1,225 +1,225 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Speed-Optimised Hybrid Erosion Brush 34 /// Speed-Optimised Hybrid Erosion Brush
35 /// 35 ///
36 /// As per Jacob Olsen's Paper 36 /// As per Jacob Olsen's Paper
37 /// http://www.oddlabs.com/download/terrain_generation.pdf 37 /// http://www.oddlabs.com/download/terrain_generation.pdf
38 /// </summary> 38 /// </summary>
39 public class OlsenSphere : ITerrainPaintableEffect 39 public class OlsenSphere : ITerrainPaintableEffect
40 { 40 {
41 private double nConst = 1024.0; 41 private double nConst = 1024.0;
42 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter 42 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
43 43
44 #region Supporting Functions 44 #region Supporting Functions
45 45
46 private int[] Neighbours(NeighbourSystem type, int index) 46 private int[] Neighbours(NeighbourSystem type, int index)
47 { 47 {
48 int[] coord = new int[2]; 48 int[] coord = new int[2];
49 49
50 index++; 50 index++;
51 51
52 switch (type) 52 switch (type)
53 { 53 {
54 case NeighbourSystem.Moore: 54 case NeighbourSystem.Moore:
55 switch (index) 55 switch (index)
56 { 56 {
57 case 1: 57 case 1:
58 coord[0] = -1; 58 coord[0] = -1;
59 coord[1] = -1; 59 coord[1] = -1;
60 break; 60 break;
61 61
62 case 2: 62 case 2:
63 coord[0] = -0; 63 coord[0] = -0;
64 coord[1] = -1; 64 coord[1] = -1;
65 break; 65 break;
66 66
67 case 3: 67 case 3:
68 coord[0] = +1; 68 coord[0] = +1;
69 coord[1] = -1; 69 coord[1] = -1;
70 break; 70 break;
71 71
72 case 4: 72 case 4:
73 coord[0] = -1; 73 coord[0] = -1;
74 coord[1] = -0; 74 coord[1] = -0;
75 break; 75 break;
76 76
77 case 5: 77 case 5:
78 coord[0] = -0; 78 coord[0] = -0;
79 coord[1] = -0; 79 coord[1] = -0;
80 break; 80 break;
81 81
82 case 6: 82 case 6:
83 coord[0] = +1; 83 coord[0] = +1;
84 coord[1] = -0; 84 coord[1] = -0;
85 break; 85 break;
86 86
87 case 7: 87 case 7:
88 coord[0] = -1; 88 coord[0] = -1;
89 coord[1] = +1; 89 coord[1] = +1;
90 break; 90 break;
91 91
92 case 8: 92 case 8:
93 coord[0] = -0; 93 coord[0] = -0;
94 coord[1] = +1; 94 coord[1] = +1;
95 break; 95 break;
96 96
97 case 9: 97 case 9:
98 coord[0] = +1; 98 coord[0] = +1;
99 coord[1] = +1; 99 coord[1] = +1;
100 break; 100 break;
101 101
102 default: 102 default:
103 break; 103 break;
104 } 104 }
105 break; 105 break;
106 106
107 case NeighbourSystem.VonNeumann: 107 case NeighbourSystem.VonNeumann:
108 switch (index) 108 switch (index)
109 { 109 {
110 case 1: 110 case 1:
111 coord[0] = 0; 111 coord[0] = 0;
112 coord[1] = -1; 112 coord[1] = -1;
113 break; 113 break;
114 114
115 case 2: 115 case 2:
116 coord[0] = -1; 116 coord[0] = -1;
117 coord[1] = 0; 117 coord[1] = 0;
118 break; 118 break;
119 119
120 case 3: 120 case 3:
121 coord[0] = +1; 121 coord[0] = +1;
122 coord[1] = 0; 122 coord[1] = 0;
123 break; 123 break;
124 124
125 case 4: 125 case 4:
126 coord[0] = 0; 126 coord[0] = 0;
127 coord[1] = +1; 127 coord[1] = +1;
128 break; 128 break;
129 129
130 case 5: 130 case 5:
131 coord[0] = -0; 131 coord[0] = -0;
132 coord[1] = -0; 132 coord[1] = -0;
133 break; 133 break;
134 134
135 default: 135 default:
136 break; 136 break;
137 } 137 }
138 break; 138 break;
139 } 139 }
140 140
141 return coord; 141 return coord;
142 } 142 }
143 143
144 private double SphericalFactor(double x, double y, double rx, double ry, double size) 144 private double SphericalFactor(double x, double y, double rx, double ry, double size)
145 { 145 {
146 double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); 146 double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
147 return z; 147 return z;
148 } 148 }
149 149
150 private enum NeighbourSystem 150 private enum NeighbourSystem
151 { 151 {
152 Moore, 152 Moore,
153 VonNeumann 153 VonNeumann
154 } ; 154 } ;
155 155
156 #endregion 156 #endregion
157 157
158 #region ITerrainPaintableEffect Members 158 #region ITerrainPaintableEffect Members
159 159
160 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 160 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
161 { 161 {
162 strength = TerrainUtil.MetersToSphericalStrength(strength); 162 strength = TerrainUtil.MetersToSphericalStrength(strength);
163 163
164 int x, y; 164 int x, y;
165 165
166 for (x = 0; x < map.Width; x++) 166 for (x = 0; x < map.Width; x++)
167 { 167 {
168 for (y = 0; y < map.Height; y++) 168 for (y = 0; y < map.Height; y++)
169 { 169 {
170 double z = SphericalFactor(x, y, rx, ry, strength); 170 double z = SphericalFactor(x, y, rx, ry, strength);
171 171
172 if (z > 0) // add in non-zero amount 172 if (z > 0) // add in non-zero amount
173 { 173 {
174 int NEIGHBOUR_ME = 4; 174 int NEIGHBOUR_ME = 4;
175 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; 175 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
176 176
177 double max = Double.MinValue; 177 double max = Double.MinValue;
178 int loc = 0; 178 int loc = 0;
179 double cellmax = 0; 179 double cellmax = 0;
180 180
181 181
182 for (int j = 0; j < NEIGHBOUR_MAX; j++) 182 for (int j = 0; j < NEIGHBOUR_MAX; j++)
183 { 183 {
184 if (j != NEIGHBOUR_ME) 184 if (j != NEIGHBOUR_ME)
185 { 185 {
186 int[] coords = Neighbours(type, j); 186 int[] coords = Neighbours(type, j);
187 187
188 coords[0] += x; 188 coords[0] += x;
189 coords[1] += y; 189 coords[1] += y;
190 190
191 if (coords[0] > map.Width - 1) 191 if (coords[0] > map.Width - 1)
192 continue; 192 continue;
193 if (coords[1] > map.Height - 1) 193 if (coords[1] > map.Height - 1)
194 continue; 194 continue;
195 if (coords[0] < 0) 195 if (coords[0] < 0)
196 continue; 196 continue;
197 if (coords[1] < 0) 197 if (coords[1] < 0)
198 continue; 198 continue;
199 199
200 cellmax = map[x, y] - map[coords[0], coords[1]]; 200 cellmax = map[x, y] - map[coords[0], coords[1]];
201 if (cellmax > max) 201 if (cellmax > max)
202 { 202 {
203 max = cellmax; 203 max = cellmax;
204 loc = j; 204 loc = j;
205 } 205 }
206 } 206 }
207 } 207 }
208 208
209 double T = nConst / ((map.Width + map.Height) / 2); 209 double T = nConst / ((map.Width + map.Height) / 2);
210 // Apply results 210 // Apply results
211 if (0 < max && max <= T) 211 if (0 < max && max <= T)
212 { 212 {
213 int[] maxCoords = Neighbours(type, loc); 213 int[] maxCoords = Neighbours(type, loc);
214 double heightDelta = 0.5 * max * z * duration; 214 double heightDelta = 0.5 * max * z * duration;
215 map[x, y] -= heightDelta; 215 map[x, y] -= heightDelta;
216 map[x + maxCoords[0], y + maxCoords[1]] += heightDelta; 216 map[x + maxCoords[0], y + maxCoords[1]] += heightDelta;
217 } 217 }
218 } 218 }
219 } 219 }
220 } 220 }
221 } 221 }
222 222
223 #endregion 223 #endregion
224 } 224 }
225} \ No newline at end of file 225} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs
index cd5a22b..5d6f093 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs
@@ -1,67 +1,67 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 public class RaiseSphere : ITerrainPaintableEffect 33 public class RaiseSphere : ITerrainPaintableEffect
34 { 34 {
35 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
36 36
37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 37 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
38 { 38 {
39 strength = TerrainUtil.MetersToSphericalStrength(strength); 39 strength = TerrainUtil.MetersToSphericalStrength(strength);
40 40
41 int x, y; 41 int x, y;
42 for (x = 0; x < map.Width; x++) 42 for (x = 0; x < map.Width; x++)
43 { 43 {
44 // Skip everything unlikely to be affected 44 // Skip everything unlikely to be affected
45 if (Math.Abs(x - rx) > strength * 1.1) 45 if (Math.Abs(x - rx) > strength * 1.1)
46 continue; 46 continue;
47 47
48 for (y = 0; y < map.Height; y++) 48 for (y = 0; y < map.Height; y++)
49 { 49 {
50 // Skip everything unlikely to be affected 50 // Skip everything unlikely to be affected
51 if (Math.Abs(y - ry) > strength * 1.1) 51 if (Math.Abs(y - ry) > strength * 1.1)
52 continue; 52 continue;
53 53
54 // Calculate a sphere and add it to the heighmap 54 // Calculate a sphere and add it to the heighmap
55 double z = strength; 55 double z = strength;
56 z *= z; 56 z *= z;
57 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 57 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
58 58
59 if (z > 0.0) 59 if (z > 0.0)
60 map[x, y] += z * duration; 60 map[x, y] += z * duration;
61 } 61 }
62 } 62 }
63 } 63 }
64 64
65 #endregion 65 #endregion
66 } 66 }
67} \ No newline at end of file 67} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs
index 5b92cb5..b47e041 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RevertSphere.cs
@@ -1,82 +1,82 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
32{ 32{
33 public class RevertSphere : ITerrainPaintableEffect 33 public class RevertSphere : ITerrainPaintableEffect
34 { 34 {
35 private ITerrainChannel m_revertmap; 35 private ITerrainChannel m_revertmap;
36 36
37 public RevertSphere(ITerrainChannel revertmap) 37 public RevertSphere(ITerrainChannel revertmap)
38 { 38 {
39 m_revertmap = revertmap; 39 m_revertmap = revertmap;
40 } 40 }
41 41
42 #region ITerrainPaintableEffect Members 42 #region ITerrainPaintableEffect Members
43 43
44 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 44 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
45 { 45 {
46 strength = TerrainUtil.MetersToSphericalStrength(strength); 46 strength = TerrainUtil.MetersToSphericalStrength(strength);
47 47
48 if (duration > 1.0) 48 if (duration > 1.0)
49 duration = 1.0; 49 duration = 1.0;
50 if (duration < 0) 50 if (duration < 0)
51 return; 51 return;
52 52
53 int x, y; 53 int x, y;
54 for (x = 0; x < map.Width; x++) 54 for (x = 0; x < map.Width; x++)
55 { 55 {
56 // Skip everything unlikely to be affected 56 // Skip everything unlikely to be affected
57 if (Math.Abs(x - rx) > strength * 1.1) 57 if (Math.Abs(x - rx) > strength * 1.1)
58 continue; 58 continue;
59 59
60 for (y = 0; y < map.Height; y++) 60 for (y = 0; y < map.Height; y++)
61 { 61 {
62 // Skip everything unlikely to be affected 62 // Skip everything unlikely to be affected
63 if (Math.Abs(y - ry) > strength * 1.1) 63 if (Math.Abs(y - ry) > strength * 1.1)
64 continue; 64 continue;
65 65
66 // Calculate a sphere and add it to the heighmap 66 // Calculate a sphere and add it to the heighmap
67 double z = strength; 67 double z = strength;
68 z *= z; 68 z *= z;
69 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 69 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
70 70
71 if (z > 0.0) 71 if (z > 0.0)
72 { 72 {
73 z *= duration; 73 z *= duration;
74 map[x, y] += (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z); 74 map[x, y] += (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z);
75 } 75 }
76 } 76 }
77 } 77 }
78 } 78 }
79 79
80 #endregion 80 #endregion
81 } 81 }
82} \ No newline at end of file 82} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
index 305a875..51d5f0e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/SmoothSphere.cs
@@ -1,93 +1,93 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
31{ 31{
32 public class SmoothSphere : ITerrainPaintableEffect 32 public class SmoothSphere : ITerrainPaintableEffect
33 { 33 {
34 #region ITerrainPaintableEffect Members 34 #region ITerrainPaintableEffect Members
35 35
36 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 36 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
37 { 37 {
38 strength = TerrainUtil.MetersToSphericalStrength(strength); 38 strength = TerrainUtil.MetersToSphericalStrength(strength);
39 39
40 int x, y; 40 int x, y;
41 double[,] tweak = new double[map.Width,map.Height]; 41 double[,] tweak = new double[map.Width,map.Height];
42 42
43 double n, l; 43 double n, l;
44 double area = strength; 44 double area = strength;
45 double step = strength / 4.0; 45 double step = strength / 4.0;
46 46
47 // compute delta map 47 // compute delta map
48 for (x = 0; x < map.Width; x++) 48 for (x = 0; x < map.Width; x++)
49 { 49 {
50 for (y = 0; y < map.Height; y++) 50 for (y = 0; y < map.Height; y++)
51 { 51 {
52 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 52 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
53 53
54 if (z > 0) // add in non-zero amount 54 if (z > 0) // add in non-zero amount
55 { 55 {
56 double average = 0.0; 56 double average = 0.0;
57 int avgsteps = 0; 57 int avgsteps = 0;
58 58
59 for (n = 0.0 - area; n < area; n += step) 59 for (n = 0.0 - area; n < area; n += step)
60 { 60 {
61 for (l = 0.0 - area; l < area; l += step) 61 for (l = 0.0 - area; l < area; l += step)
62 { 62 {
63 avgsteps++; 63 avgsteps++;
64 average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map); 64 average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map);
65 } 65 }
66 } 66 }
67 tweak[x, y] = average / avgsteps; 67 tweak[x, y] = average / avgsteps;
68 } 68 }
69 } 69 }
70 } 70 }
71 // blend in map 71 // blend in map
72 for (x = 0; x < map.Width; x++) 72 for (x = 0; x < map.Width; x++)
73 { 73 {
74 for (y = 0; y < map.Height; y++) 74 for (y = 0; y < map.Height; y++)
75 { 75 {
76 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 76 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
77 77
78 if (z > 0) // add in non-zero amount 78 if (z > 0) // add in non-zero amount
79 { 79 {
80 double da = z; 80 double da = z;
81 double a = (map[x, y] - tweak[x, y]) * da; 81 double a = (map[x, y] - tweak[x, y]) * da;
82 double newz = map[x, y] - (a * duration); 82 double newz = map[x, y] - (a * duration);
83 83
84 if (newz > 0.0) 84 if (newz > 0.0)
85 map[x, y] = newz; 85 map[x, y] = newz;
86 } 86 }
87 } 87 }
88 } 88 }
89 } 89 }
90 90
91 #endregion 91 #endregion
92 } 92 }
93} \ No newline at end of file 93} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
index 2d81054..b48beb8 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/WeatherSphere.cs
@@ -1,207 +1,207 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes 30namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
31{ 31{
32 /// <summary> 32 /// <summary>
33 /// Thermal Weathering Paint Brush 33 /// Thermal Weathering Paint Brush
34 /// </summary> 34 /// </summary>
35 public class WeatherSphere : ITerrainPaintableEffect 35 public class WeatherSphere : ITerrainPaintableEffect
36 { 36 {
37 private double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required. 37 private double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required.
38 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter 38 private NeighbourSystem type = NeighbourSystem.Moore; // Parameter
39 39
40 #region Supporting Functions 40 #region Supporting Functions
41 41
42 private int[] Neighbours(NeighbourSystem type, int index) 42 private int[] Neighbours(NeighbourSystem type, int index)
43 { 43 {
44 int[] coord = new int[2]; 44 int[] coord = new int[2];
45 45
46 index++; 46 index++;
47 47
48 switch (type) 48 switch (type)
49 { 49 {
50 case NeighbourSystem.Moore: 50 case NeighbourSystem.Moore:
51 switch (index) 51 switch (index)
52 { 52 {
53 case 1: 53 case 1:
54 coord[0] = -1; 54 coord[0] = -1;
55 coord[1] = -1; 55 coord[1] = -1;
56 break; 56 break;
57 57
58 case 2: 58 case 2:
59 coord[0] = -0; 59 coord[0] = -0;
60 coord[1] = -1; 60 coord[1] = -1;
61 break; 61 break;
62 62
63 case 3: 63 case 3:
64 coord[0] = +1; 64 coord[0] = +1;
65 coord[1] = -1; 65 coord[1] = -1;
66 break; 66 break;
67 67
68 case 4: 68 case 4:
69 coord[0] = -1; 69 coord[0] = -1;
70 coord[1] = -0; 70 coord[1] = -0;
71 break; 71 break;
72 72
73 case 5: 73 case 5:
74 coord[0] = -0; 74 coord[0] = -0;
75 coord[1] = -0; 75 coord[1] = -0;
76 break; 76 break;
77 77
78 case 6: 78 case 6:
79 coord[0] = +1; 79 coord[0] = +1;
80 coord[1] = -0; 80 coord[1] = -0;
81 break; 81 break;
82 82
83 case 7: 83 case 7:
84 coord[0] = -1; 84 coord[0] = -1;
85 coord[1] = +1; 85 coord[1] = +1;
86 break; 86 break;
87 87
88 case 8: 88 case 8:
89 coord[0] = -0; 89 coord[0] = -0;
90 coord[1] = +1; 90 coord[1] = +1;
91 break; 91 break;
92 92
93 case 9: 93 case 9:
94 coord[0] = +1; 94 coord[0] = +1;
95 coord[1] = +1; 95 coord[1] = +1;
96 break; 96 break;
97 97
98 default: 98 default:
99 break; 99 break;
100 } 100 }
101 break; 101 break;
102 102
103 case NeighbourSystem.VonNeumann: 103 case NeighbourSystem.VonNeumann:
104 switch (index) 104 switch (index)
105 { 105 {
106 case 1: 106 case 1:
107 coord[0] = 0; 107 coord[0] = 0;
108 coord[1] = -1; 108 coord[1] = -1;
109 break; 109 break;
110 110
111 case 2: 111 case 2:
112 coord[0] = -1; 112 coord[0] = -1;
113 coord[1] = 0; 113 coord[1] = 0;
114 break; 114 break;
115 115
116 case 3: 116 case 3:
117 coord[0] = +1; 117 coord[0] = +1;
118 coord[1] = 0; 118 coord[1] = 0;
119 break; 119 break;
120 120
121 case 4: 121 case 4:
122 coord[0] = 0; 122 coord[0] = 0;
123 coord[1] = +1; 123 coord[1] = +1;
124 break; 124 break;
125 125
126 case 5: 126 case 5:
127 coord[0] = -0; 127 coord[0] = -0;
128 coord[1] = -0; 128 coord[1] = -0;
129 break; 129 break;
130 130
131 default: 131 default:
132 break; 132 break;
133 } 133 }
134 break; 134 break;
135 } 135 }
136 136
137 return coord; 137 return coord;
138 } 138 }
139 139
140 private enum NeighbourSystem 140 private enum NeighbourSystem
141 { 141 {
142 Moore, 142 Moore,
143 VonNeumann 143 VonNeumann
144 } ; 144 } ;
145 145
146 #endregion 146 #endregion
147 147
148 #region ITerrainPaintableEffect Members 148 #region ITerrainPaintableEffect Members
149 149
150 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 150 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
151 { 151 {
152 strength = TerrainUtil.MetersToSphericalStrength(strength); 152 strength = TerrainUtil.MetersToSphericalStrength(strength);
153 153
154 int x, y; 154 int x, y;
155 155
156 for (x = 0; x < map.Width; x++) 156 for (x = 0; x < map.Width; x++)
157 { 157 {
158 for (y = 0; y < map.Height; y++) 158 for (y = 0; y < map.Height; y++)
159 { 159 {
160 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 160 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
161 161
162 if (z > 0) // add in non-zero amount 162 if (z > 0) // add in non-zero amount
163 { 163 {
164 int NEIGHBOUR_ME = 4; 164 int NEIGHBOUR_ME = 4;
165 165
166 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; 166 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
167 167
168 for (int j = 0; j < NEIGHBOUR_MAX; j++) 168 for (int j = 0; j < NEIGHBOUR_MAX; j++)
169 { 169 {
170 if (j != NEIGHBOUR_ME) 170 if (j != NEIGHBOUR_ME)
171 { 171 {
172 int[] coords = Neighbours(type, j); 172 int[] coords = Neighbours(type, j);
173 173
174 coords[0] += x; 174 coords[0] += x;
175 coords[1] += y; 175 coords[1] += y;
176 176
177 if (coords[0] > map.Width - 1) 177 if (coords[0] > map.Width - 1)
178 continue; 178 continue;
179 if (coords[1] > map.Height - 1) 179 if (coords[1] > map.Height - 1)
180 continue; 180 continue;
181 if (coords[0] < 0) 181 if (coords[0] < 0)
182 continue; 182 continue;
183 if (coords[1] < 0) 183 if (coords[1] < 0)
184 continue; 184 continue;
185 185
186 double heightF = map[x, y]; 186 double heightF = map[x, y];
187 double target = map[coords[0], coords[1]]; 187 double target = map[coords[0], coords[1]];
188 188
189 if (target > heightF + talus) 189 if (target > heightF + talus)
190 { 190 {
191 double calc = duration * ((target - heightF) - talus) * z; 191 double calc = duration * ((target - heightF) - talus) * z;
192 heightF += calc; 192 heightF += calc;
193 target -= calc; 193 target -= calc;
194 } 194 }
195 195
196 map[x, y] = heightF; 196 map[x, y] = heightF;
197 map[coords[0], coords[1]] = target; 197 map[coords[0], coords[1]] = target;
198 } 198 }
199 } 199 }
200 } 200 }
201 } 201 }
202 } 202 }
203 } 203 }
204 204
205 #endregion 205 #endregion
206 } 206 }
207} \ No newline at end of file 207} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
index e2df885..4f7d20c 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs
@@ -1,157 +1,157 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework; 28using OpenSim.Framework;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain 31namespace OpenSim.Region.Environment.Modules.World.Terrain
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// A new version of the old Channel class, simplified 34 /// A new version of the old Channel class, simplified
35 /// </summary> 35 /// </summary>
36 public class TerrainChannel : ITerrainChannel 36 public class TerrainChannel : ITerrainChannel
37 { 37 {
38 private readonly bool[,] taint; 38 private readonly bool[,] taint;
39 private double[,] map; 39 private double[,] map;
40 40
41 public TerrainChannel() 41 public TerrainChannel()
42 { 42 {
43 map = new double[Constants.RegionSize,Constants.RegionSize]; 43 map = new double[Constants.RegionSize,Constants.RegionSize];
44 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; 44 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
45 45
46 int x; 46 int x;
47 for (x = 0; x < Constants.RegionSize; x++) 47 for (x = 0; x < Constants.RegionSize; x++)
48 { 48 {
49 int y; 49 int y;
50 for (y = 0; y < Constants.RegionSize; y++) 50 for (y = 0; y < Constants.RegionSize; y++)
51 { 51 {
52 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; 52 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
53 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; 53 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01;
54 if (map[x, y] < spherFac) 54 if (map[x, y] < spherFac)
55 { 55 {
56 map[x, y] = spherFac; 56 map[x, y] = spherFac;
57 } 57 }
58 } 58 }
59 } 59 }
60 } 60 }
61 61
62 public TerrainChannel(double[,] import) 62 public TerrainChannel(double[,] import)
63 { 63 {
64 map = import; 64 map = import;
65 taint = new bool[import.GetLength(0),import.GetLength(1)]; 65 taint = new bool[import.GetLength(0),import.GetLength(1)];
66 } 66 }
67 67
68 public TerrainChannel(bool createMap) 68 public TerrainChannel(bool createMap)
69 { 69 {
70 if (createMap) 70 if (createMap)
71 { 71 {
72 map = new double[Constants.RegionSize,Constants.RegionSize]; 72 map = new double[Constants.RegionSize,Constants.RegionSize];
73 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; 73 taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
74 } 74 }
75 } 75 }
76 76
77 public TerrainChannel(int w, int h) 77 public TerrainChannel(int w, int h)
78 { 78 {
79 map = new double[w,h]; 79 map = new double[w,h];
80 taint = new bool[w / 16,h / 16]; 80 taint = new bool[w / 16,h / 16];
81 } 81 }
82 82
83 #region ITerrainChannel Members 83 #region ITerrainChannel Members
84 84
85 public int Width 85 public int Width
86 { 86 {
87 get { return map.GetLength(0); } 87 get { return map.GetLength(0); }
88 } 88 }
89 89
90 public int Height 90 public int Height
91 { 91 {
92 get { return map.GetLength(1); } 92 get { return map.GetLength(1); }
93 } 93 }
94 94
95 public ITerrainChannel MakeCopy() 95 public ITerrainChannel MakeCopy()
96 { 96 {
97 TerrainChannel copy = new TerrainChannel(false); 97 TerrainChannel copy = new TerrainChannel(false);
98 copy.map = (double[,]) map.Clone(); 98 copy.map = (double[,]) map.Clone();
99 99
100 return copy; 100 return copy;
101 } 101 }
102 102
103 public float[] GetFloatsSerialised() 103 public float[] GetFloatsSerialised()
104 { 104 {
105 float[] heights = new float[Width * Height]; 105 float[] heights = new float[Width * Height];
106 int i; 106 int i;
107 107
108 for (i = 0; i < Width * Height; i++) 108 for (i = 0; i < Width * Height; i++)
109 { 109 {
110 heights[i] = (float) map[i % Width, i / Width]; 110 heights[i] = (float) map[i % Width, i / Width];
111 } 111 }
112 112
113 return heights; 113 return heights;
114 } 114 }
115 115
116 public double[,] GetDoubles() 116 public double[,] GetDoubles()
117 { 117 {
118 return map; 118 return map;
119 } 119 }
120 120
121 public double this[int x, int y] 121 public double this[int x, int y]
122 { 122 {
123 get { return map[x, y]; } 123 get { return map[x, y]; }
124 set 124 set
125 { 125 {
126 if (map[x, y] != value) 126 if (map[x, y] != value)
127 { 127 {
128 taint[x / 16, y / 16] = true; 128 taint[x / 16, y / 16] = true;
129 map[x, y] = value; 129 map[x, y] = value;
130 } 130 }
131 } 131 }
132 } 132 }
133 133
134 public bool Tainted(int x, int y) 134 public bool Tainted(int x, int y)
135 { 135 {
136 if (taint[x / 16, y / 16]) 136 if (taint[x / 16, y / 16])
137 { 137 {
138 taint[x / 16, y / 16] = false; 138 taint[x / 16, y / 16] = false;
139 return true; 139 return true;
140 } 140 }
141 else 141 else
142 { 142 {
143 return false; 143 return false;
144 } 144 }
145 } 145 }
146 146
147 #endregion 147 #endregion
148 148
149 public TerrainChannel Copy() 149 public TerrainChannel Copy()
150 { 150 {
151 TerrainChannel copy = new TerrainChannel(false); 151 TerrainChannel copy = new TerrainChannel(false);
152 copy.map = (double[,]) map.Clone(); 152 copy.map = (double[,]) map.Clone();
153 153
154 return copy; 154 return copy;
155 } 155 }
156 } 156 }
157} \ No newline at end of file 157} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs
index 1095cb9..f5c0fe4 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainException.cs
@@ -1,46 +1,46 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29 29
30namespace OpenSim.Region.Environment.Modules.World.Terrain 30namespace OpenSim.Region.Environment.Modules.World.Terrain
31{ 31{
32 public class TerrainException : Exception 32 public class TerrainException : Exception
33 { 33 {
34 public TerrainException() : base() 34 public TerrainException() : base()
35 { 35 {
36 } 36 }
37 37
38 public TerrainException(string msg) : base(msg) 38 public TerrainException(string msg) : base(msg)
39 { 39 {
40 } 40 }
41 41
42 public TerrainException(string msg, Exception e) : base(msg, e) 42 public TerrainException(string msg, Exception e) : base(msg, e)
43 { 43 {
44 } 44 }
45 } 45 }
46} \ No newline at end of file 46} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index 09c3117..eff6159 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -1,736 +1,736 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using libsecondlife; 32using libsecondlife;
33using log4net; 33using log4net;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Environment.Interfaces;
37using OpenSim.Region.Environment.Modules.Framework; 37using OpenSim.Region.Environment.Modules.Framework;
38using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders; 38using OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders;
39using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes; 39using OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes;
40using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; 40using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
41using OpenSim.Region.Environment.Scenes; 41using OpenSim.Region.Environment.Scenes;
42 42
43namespace OpenSim.Region.Environment.Modules.World.Terrain 43namespace OpenSim.Region.Environment.Modules.World.Terrain
44{ 44{
45 public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule 45 public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
46 { 46 {
47 #region StandardTerrainEffects enum 47 #region StandardTerrainEffects enum
48 48
49 /// <summary> 49 /// <summary>
50 /// A standard set of terrain brushes and effects recognised by viewers 50 /// A standard set of terrain brushes and effects recognised by viewers
51 /// </summary> 51 /// </summary>
52 public enum StandardTerrainEffects : byte 52 public enum StandardTerrainEffects : byte
53 { 53 {
54 Flatten = 0, 54 Flatten = 0,
55 Raise = 1, 55 Raise = 1,
56 Lower = 2, 56 Lower = 2,
57 Smooth = 3, 57 Smooth = 3,
58 Noise = 4, 58 Noise = 4,
59 Revert = 5, 59 Revert = 5,
60 60
61 // Extended brushes 61 // Extended brushes
62 Erode = 255, 62 Erode = 255,
63 Weather = 254, 63 Weather = 254,
64 Olsen = 253 64 Olsen = 253
65 } 65 }
66 66
67 #endregion 67 #endregion
68 68
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70 70
71 private readonly Commander m_commander = new Commander("Terrain"); 71 private readonly Commander m_commander = new Commander("Terrain");
72 72
73 private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects = 73 private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
74 new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>(); 74 new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
75 75
76 private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); 76 private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
77 77
78 private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = 78 private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
79 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); 79 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
80 80
81 private ITerrainChannel m_channel; 81 private ITerrainChannel m_channel;
82 private Dictionary<Location, ITerrainChannel> m_channels; 82 private Dictionary<Location, ITerrainChannel> m_channels;
83 private Dictionary<string, ITerrainEffect> m_plugineffects; 83 private Dictionary<string, ITerrainEffect> m_plugineffects;
84 private ITerrainChannel m_revert; 84 private ITerrainChannel m_revert;
85 private Scene m_scene; 85 private Scene m_scene;
86 private bool m_tainted = false; 86 private bool m_tainted = false;
87 87
88 #region ICommandableModule Members 88 #region ICommandableModule Members
89 89
90 public ICommander CommandInterface 90 public ICommander CommandInterface
91 { 91 {
92 get { return m_commander; } 92 get { return m_commander; }
93 } 93 }
94 94
95 #endregion 95 #endregion
96 96
97 #region IRegionModule Members 97 #region IRegionModule Members
98 98
99 /// <summary> 99 /// <summary>
100 /// Creates and initialises a terrain module for a region 100 /// Creates and initialises a terrain module for a region
101 /// </summary> 101 /// </summary>
102 /// <param name="scene">Region initialising</param> 102 /// <param name="scene">Region initialising</param>
103 /// <param name="config">Config for the region</param> 103 /// <param name="config">Config for the region</param>
104 public void Initialise(Scene scene, IConfigSource config) 104 public void Initialise(Scene scene, IConfigSource config)
105 { 105 {
106 m_scene = scene; 106 m_scene = scene;
107 107
108 // Install terrain module in the simulator 108 // Install terrain module in the simulator
109 if (m_scene.Heightmap == null) 109 if (m_scene.Heightmap == null)
110 { 110 {
111 lock (m_scene) 111 lock (m_scene)
112 { 112 {
113 m_channel = new TerrainChannel(); 113 m_channel = new TerrainChannel();
114 m_scene.Heightmap = m_channel; 114 m_scene.Heightmap = m_channel;
115 m_revert = new TerrainChannel(); 115 m_revert = new TerrainChannel();
116 UpdateRevertMap(); 116 UpdateRevertMap();
117 } 117 }
118 } 118 }
119 else 119 else
120 { 120 {
121 m_channel = m_scene.Heightmap; 121 m_channel = m_scene.Heightmap;
122 m_revert = new TerrainChannel(); 122 m_revert = new TerrainChannel();
123 UpdateRevertMap(); 123 UpdateRevertMap();
124 } 124 }
125 125
126 m_scene.RegisterModuleInterface<ITerrainModule>(this); 126 m_scene.RegisterModuleInterface<ITerrainModule>(this);
127 m_scene.EventManager.OnNewClient += EventManager_OnNewClient; 127 m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
128 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; 128 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
129 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; 129 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
130 } 130 }
131 131
132 /// <summary> 132 /// <summary>
133 /// Enables terrain module when called 133 /// Enables terrain module when called
134 /// </summary> 134 /// </summary>
135 public void PostInitialise() 135 public void PostInitialise()
136 { 136 {
137 InstallDefaultEffects(); 137 InstallDefaultEffects();
138 InstallInterfaces(); 138 InstallInterfaces();
139 LoadPlugins(); 139 LoadPlugins();
140 } 140 }
141 141
142 public void Close() 142 public void Close()
143 { 143 {
144 } 144 }
145 145
146 public string Name 146 public string Name
147 { 147 {
148 get { return "TerrainModule"; } 148 get { return "TerrainModule"; }
149 } 149 }
150 150
151 public bool IsSharedModule 151 public bool IsSharedModule
152 { 152 {
153 get { return false; } 153 get { return false; }
154 } 154 }
155 155
156 #endregion 156 #endregion
157 157
158 #region ITerrainModule Members 158 #region ITerrainModule Members
159 159
160 /// <summary> 160 /// <summary>
161 /// Loads a terrain file from disk and installs it in the scene. 161 /// Loads a terrain file from disk and installs it in the scene.
162 /// </summary> 162 /// </summary>
163 /// <param name="filename">Filename to terrain file. Type is determined by extension.</param> 163 /// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
164 public void LoadFromFile(string filename) 164 public void LoadFromFile(string filename)
165 { 165 {
166 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 166 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
167 { 167 {
168 if (filename.EndsWith(loader.Key)) 168 if (filename.EndsWith(loader.Key))
169 { 169 {
170 lock (m_scene) 170 lock (m_scene)
171 { 171 {
172 try 172 try
173 { 173 {
174 ITerrainChannel channel = loader.Value.LoadFile(filename); 174 ITerrainChannel channel = loader.Value.LoadFile(filename);
175 m_scene.Heightmap = channel; 175 m_scene.Heightmap = channel;
176 m_channel = channel; 176 m_channel = channel;
177 UpdateRevertMap(); 177 UpdateRevertMap();
178 } 178 }
179 catch (NotImplementedException) 179 catch (NotImplementedException)
180 { 180 {
181 m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value + 181 m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
182 " parser does not support file loading. (May be save only)"); 182 " parser does not support file loading. (May be save only)");
183 throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value)); 183 throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
184 } 184 }
185 catch (FileNotFoundException) 185 catch (FileNotFoundException)
186 { 186 {
187 m_log.Error( 187 m_log.Error(
188 "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)"); 188 "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
189 throw new TerrainException( 189 throw new TerrainException(
190 String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename)); 190 String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename));
191 } 191 }
192 } 192 }
193 CheckForTerrainUpdates(); 193 CheckForTerrainUpdates();
194 m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully"); 194 m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
195 return; 195 return;
196 } 196 }
197 } 197 }
198 m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format."); 198 m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
199 throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename)); 199 throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
200 } 200 }
201 201
202 /// <summary> 202 /// <summary>
203 /// Saves the current heightmap to a specified file. 203 /// Saves the current heightmap to a specified file.
204 /// </summary> 204 /// </summary>
205 /// <param name="filename">The destination filename</param> 205 /// <param name="filename">The destination filename</param>
206 public void SaveToFile(string filename) 206 public void SaveToFile(string filename)
207 { 207 {
208 try 208 try
209 { 209 {
210 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 210 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
211 { 211 {
212 if (filename.EndsWith(loader.Key)) 212 if (filename.EndsWith(loader.Key))
213 { 213 {
214 loader.Value.SaveFile(filename, m_channel); 214 loader.Value.SaveFile(filename, m_channel);
215 return; 215 return;
216 } 216 }
217 } 217 }
218 } 218 }
219 catch (NotImplementedException) 219 catch (NotImplementedException)
220 { 220 {
221 m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented."); 221 m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
222 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented")); 222 throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
223 } 223 }
224 } 224 }
225 225
226 #region Plugin Loading Methods 226 #region Plugin Loading Methods
227 227
228 private void LoadPlugins() 228 private void LoadPlugins()
229 { 229 {
230 m_plugineffects = new Dictionary<string, ITerrainEffect>(); 230 m_plugineffects = new Dictionary<string, ITerrainEffect>();
231 // Load the files in the Terrain/ dir 231 // Load the files in the Terrain/ dir
232 string[] files = Directory.GetFiles("Terrain"); 232 string[] files = Directory.GetFiles("Terrain");
233 foreach (string file in files) 233 foreach (string file in files)
234 { 234 {
235 m_log.Info("Loading effects in " + file); 235 m_log.Info("Loading effects in " + file);
236 try 236 try
237 { 237 {
238 Assembly library = Assembly.LoadFrom(file); 238 Assembly library = Assembly.LoadFrom(file);
239 foreach (Type pluginType in library.GetTypes()) 239 foreach (Type pluginType in library.GetTypes())
240 { 240 {
241 try 241 try
242 { 242 {
243 if (pluginType.IsAbstract || pluginType.IsNotPublic) 243 if (pluginType.IsAbstract || pluginType.IsNotPublic)
244 continue; 244 continue;
245 245
246 if (pluginType.GetInterface("ITerrainEffect", false) != null) 246 if (pluginType.GetInterface("ITerrainEffect", false) != null)
247 { 247 {
248 ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString())); 248 ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString()));
249 if (!m_plugineffects.ContainsKey(pluginType.Name)) 249 if (!m_plugineffects.ContainsKey(pluginType.Name))
250 { 250 {
251 m_plugineffects.Add(pluginType.Name, terEffect); 251 m_plugineffects.Add(pluginType.Name, terEffect);
252 m_log.Info("E ... " + pluginType.Name); 252 m_log.Info("E ... " + pluginType.Name);
253 } 253 }
254 else 254 else
255 { 255 {
256 m_log.Warn("E ... " + pluginType.Name + " (Already added)"); 256 m_log.Warn("E ... " + pluginType.Name + " (Already added)");
257 } 257 }
258 } 258 }
259 else if (pluginType.GetInterface("ITerrainLoader", false) != null) 259 else if (pluginType.GetInterface("ITerrainLoader", false) != null)
260 { 260 {
261 ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString())); 261 ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString()));
262 m_loaders[terLoader.FileExtension] = terLoader; 262 m_loaders[terLoader.FileExtension] = terLoader;
263 m_log.Info("L ... " + pluginType.Name); 263 m_log.Info("L ... " + pluginType.Name);
264 } 264 }
265 } 265 }
266 catch (AmbiguousMatchException) 266 catch (AmbiguousMatchException)
267 { 267 {
268 } 268 }
269 } 269 }
270 } 270 }
271 catch (BadImageFormatException) 271 catch (BadImageFormatException)
272 { 272 {
273 } 273 }
274 } 274 }
275 } 275 }
276 276
277 #endregion 277 #endregion
278 278
279 #endregion 279 #endregion
280 280
281 /// <summary> 281 /// <summary>
282 /// Installs into terrain module the standard suite of brushes 282 /// Installs into terrain module the standard suite of brushes
283 /// </summary> 283 /// </summary>
284 private void InstallDefaultEffects() 284 private void InstallDefaultEffects()
285 { 285 {
286 // Draggable Paint Brush Effects 286 // Draggable Paint Brush Effects
287 m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere(); 287 m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
288 m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere(); 288 m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
289 m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); 289 m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
290 m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); 290 m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
291 m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); 291 m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
292 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); 292 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
293 m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); 293 m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
294 m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); 294 m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
295 m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); 295 m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
296 296
297 // Area of effect selection effects 297 // Area of effect selection effects
298 m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea(); 298 m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
299 m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea(); 299 m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
300 m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); 300 m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
301 m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); 301 m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
302 m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); 302 m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
303 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); 303 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
304 304
305 // Filesystem load/save loaders 305 // Filesystem load/save loaders
306 m_loaders[".r32"] = new RAW32(); 306 m_loaders[".r32"] = new RAW32();
307 m_loaders[".f32"] = m_loaders[".r32"]; 307 m_loaders[".f32"] = m_loaders[".r32"];
308 m_loaders[".ter"] = new Terragen(); 308 m_loaders[".ter"] = new Terragen();
309 m_loaders[".raw"] = new LLRAW(); 309 m_loaders[".raw"] = new LLRAW();
310 m_loaders[".jpg"] = new JPEG(); 310 m_loaders[".jpg"] = new JPEG();
311 m_loaders[".jpeg"] = m_loaders[".jpg"]; 311 m_loaders[".jpeg"] = m_loaders[".jpg"];
312 m_loaders[".bmp"] = new BMP(); 312 m_loaders[".bmp"] = new BMP();
313 m_loaders[".png"] = new PNG(); 313 m_loaders[".png"] = new PNG();
314 m_loaders[".gif"] = new GIF(); 314 m_loaders[".gif"] = new GIF();
315 m_loaders[".tif"] = new TIFF(); 315 m_loaders[".tif"] = new TIFF();
316 m_loaders[".tiff"] = m_loaders[".tif"]; 316 m_loaders[".tiff"] = m_loaders[".tif"];
317 } 317 }
318 318
319 /// <summary> 319 /// <summary>
320 /// Saves the current state of the region into the revert map buffer. 320 /// Saves the current state of the region into the revert map buffer.
321 /// </summary> 321 /// </summary>
322 public void UpdateRevertMap() 322 public void UpdateRevertMap()
323 { 323 {
324 int x; 324 int x;
325 for (x = 0; x < m_channel.Width; x++) 325 for (x = 0; x < m_channel.Width; x++)
326 { 326 {
327 int y; 327 int y;
328 for (y = 0; y < m_channel.Height; y++) 328 for (y = 0; y < m_channel.Height; y++)
329 { 329 {
330 m_revert[x, y] = m_channel[x, y]; 330 m_revert[x, y] = m_channel[x, y];
331 } 331 }
332 } 332 }
333 } 333 }
334 334
335 /// <summary> 335 /// <summary>
336 /// Loads a tile from a larger terrain file and installs it into the region. 336 /// Loads a tile from a larger terrain file and installs it into the region.
337 /// </summary> 337 /// </summary>
338 /// <param name="filename">The terrain file to load</param> 338 /// <param name="filename">The terrain file to load</param>
339 /// <param name="fileWidth">The width of the file in units</param> 339 /// <param name="fileWidth">The width of the file in units</param>
340 /// <param name="fileHeight">The height of the file in units</param> 340 /// <param name="fileHeight">The height of the file in units</param>
341 /// <param name="fileStartX">Where to begin our slice</param> 341 /// <param name="fileStartX">Where to begin our slice</param>
342 /// <param name="fileStartY">Where to begin our slice</param> 342 /// <param name="fileStartY">Where to begin our slice</param>
343 public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) 343 public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
344 { 344 {
345 int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX; 345 int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
346 int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY; 346 int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
347 347
348 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) 348 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
349 { 349 {
350 // this region is included in the tile request 350 // this region is included in the tile request
351 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 351 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
352 { 352 {
353 if (filename.EndsWith(loader.Key)) 353 if (filename.EndsWith(loader.Key))
354 { 354 {
355 lock (m_scene) 355 lock (m_scene)
356 { 356 {
357 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, 357 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
358 fileWidth, fileHeight, 358 fileWidth, fileHeight,
359 (int) Constants.RegionSize, 359 (int) Constants.RegionSize,
360 (int) Constants.RegionSize); 360 (int) Constants.RegionSize);
361 m_scene.Heightmap = channel; 361 m_scene.Heightmap = channel;
362 m_channel = channel; 362 m_channel = channel;
363 UpdateRevertMap(); 363 UpdateRevertMap();
364 } 364 }
365 return; 365 return;
366 } 366 }
367 } 367 }
368 } 368 }
369 } 369 }
370 370
371 /// <summary> 371 /// <summary>
372 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections 372 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
373 /// </summary> 373 /// </summary>
374 private void EventManager_OnTerrainTick() 374 private void EventManager_OnTerrainTick()
375 { 375 {
376 if (m_tainted) 376 if (m_tainted)
377 { 377 {
378 m_tainted = false; 378 m_tainted = false;
379 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 379 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
380 m_scene.SaveTerrain(); 380 m_scene.SaveTerrain();
381 m_scene.CreateTerrainTexture(true); 381 m_scene.CreateTerrainTexture(true);
382 } 382 }
383 } 383 }
384 384
385 /// <summary> 385 /// <summary>
386 /// Processes commandline input. Do not call directly. 386 /// Processes commandline input. Do not call directly.
387 /// </summary> 387 /// </summary>
388 /// <param name="args">Commandline arguments</param> 388 /// <param name="args">Commandline arguments</param>
389 private void EventManager_OnPluginConsole(string[] args) 389 private void EventManager_OnPluginConsole(string[] args)
390 { 390 {
391 if (args[0] == "terrain") 391 if (args[0] == "terrain")
392 { 392 {
393 string[] tmpArgs = new string[args.Length - 2]; 393 string[] tmpArgs = new string[args.Length - 2];
394 int i; 394 int i;
395 for (i = 2; i < args.Length; i++) 395 for (i = 2; i < args.Length; i++)
396 tmpArgs[i - 2] = args[i]; 396 tmpArgs[i - 2] = args[i];
397 397
398 m_commander.ProcessConsoleCommand(args[1], tmpArgs); 398 m_commander.ProcessConsoleCommand(args[1], tmpArgs);
399 } 399 }
400 } 400 }
401 401
402 /// <summary> 402 /// <summary>
403 /// Installs terrain brush hook to IClientAPI 403 /// Installs terrain brush hook to IClientAPI
404 /// </summary> 404 /// </summary>
405 /// <param name="client"></param> 405 /// <param name="client"></param>
406 private void EventManager_OnNewClient(IClientAPI client) 406 private void EventManager_OnNewClient(IClientAPI client)
407 { 407 {
408 client.OnModifyTerrain += client_OnModifyTerrain; 408 client.OnModifyTerrain += client_OnModifyTerrain;
409 } 409 }
410 410
411 /// <summary> 411 /// <summary>
412 /// Checks to see if the terrain has been modified since last check 412 /// Checks to see if the terrain has been modified since last check
413 /// </summary> 413 /// </summary>
414 private void CheckForTerrainUpdates() 414 private void CheckForTerrainUpdates()
415 { 415 {
416 bool shouldTaint = false; 416 bool shouldTaint = false;
417 float[] serialised = m_channel.GetFloatsSerialised(); 417 float[] serialised = m_channel.GetFloatsSerialised();
418 int x; 418 int x;
419 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) 419 for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
420 { 420 {
421 int y; 421 int y;
422 for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) 422 for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
423 { 423 {
424 if (m_channel.Tainted(x, y)) 424 if (m_channel.Tainted(x, y))
425 { 425 {
426 SendToClients(serialised, x, y); 426 SendToClients(serialised, x, y);
427 shouldTaint = true; 427 shouldTaint = true;
428 } 428 }
429 } 429 }
430 } 430 }
431 if (shouldTaint) 431 if (shouldTaint)
432 { 432 {
433 m_tainted = true; 433 m_tainted = true;
434 } 434 }
435 } 435 }
436 436
437 /// <summary> 437 /// <summary>
438 /// Sends a copy of the current terrain to the scenes clients 438 /// Sends a copy of the current terrain to the scenes clients
439 /// </summary> 439 /// </summary>
440 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param> 440 /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
441 /// <param name="x">The patch corner to send</param> 441 /// <param name="x">The patch corner to send</param>
442 /// <param name="y">The patch corner to send</param> 442 /// <param name="y">The patch corner to send</param>
443 private void SendToClients(float[] serialised, int x, int y) 443 private void SendToClients(float[] serialised, int x, int y)
444 { 444 {
445 m_scene.ForEachClient( 445 m_scene.ForEachClient(
446 delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); }); 446 delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); });
447 } 447 }
448 448
449 private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, 449 private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west,
450 float south, float east, IClientAPI remoteClient) 450 float south, float east, IClientAPI remoteClient)
451 { 451 {
452 // Not a good permissions check, if in area mode, need to check the entire area. 452 // Not a good permissions check, if in area mode, need to check the entire area.
453 if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0))) 453 if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
454 { 454 {
455 if (north == south && east == west) 455 if (north == south && east == west)
456 { 456 {
457 if (m_painteffects.ContainsKey((StandardTerrainEffects) action)) 457 if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
458 { 458 {
459 m_painteffects[(StandardTerrainEffects) action].PaintEffect( 459 m_painteffects[(StandardTerrainEffects) action].PaintEffect(
460 m_channel, west, south, size, seconds); 460 m_channel, west, south, size, seconds);
461 461
462 CheckForTerrainUpdates(); 462 CheckForTerrainUpdates();
463 } 463 }
464 else 464 else
465 { 465 {
466 m_log.Debug("Unknown terrain brush type " + action); 466 m_log.Debug("Unknown terrain brush type " + action);
467 } 467 }
468 } 468 }
469 else 469 else
470 { 470 {
471 if (m_floodeffects.ContainsKey((StandardTerrainEffects) action)) 471 if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
472 { 472 {
473 bool[,] fillArea = new bool[m_channel.Width,m_channel.Height]; 473 bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
474 fillArea.Initialize(); 474 fillArea.Initialize();
475 475
476 int x; 476 int x;
477 for (x = 0; x < m_channel.Width; x++) 477 for (x = 0; x < m_channel.Width; x++)
478 { 478 {
479 int y; 479 int y;
480 for (y = 0; y < m_channel.Height; y++) 480 for (y = 0; y < m_channel.Height; y++)
481 { 481 {
482 if (x < east && x > west) 482 if (x < east && x > west)
483 { 483 {
484 if (y < north && y > south) 484 if (y < north && y > south)
485 { 485 {
486 fillArea[x, y] = true; 486 fillArea[x, y] = true;
487 } 487 }
488 } 488 }
489 } 489 }
490 } 490 }
491 491
492 m_floodeffects[(StandardTerrainEffects) action].FloodEffect( 492 m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
493 m_channel, fillArea, size); 493 m_channel, fillArea, size);
494 494
495 CheckForTerrainUpdates(); 495 CheckForTerrainUpdates();
496 } 496 }
497 else 497 else
498 { 498 {
499 m_log.Debug("Unknown terrain flood type " + action); 499 m_log.Debug("Unknown terrain flood type " + action);
500 } 500 }
501 } 501 }
502 } 502 }
503 } 503 }
504 504
505 #region Console Commands 505 #region Console Commands
506 506
507 private void InterfaceLoadFile(Object[] args) 507 private void InterfaceLoadFile(Object[] args)
508 { 508 {
509 LoadFromFile((string) args[0]); 509 LoadFromFile((string) args[0]);
510 CheckForTerrainUpdates(); 510 CheckForTerrainUpdates();
511 } 511 }
512 512
513 private void InterfaceLoadTileFile(Object[] args) 513 private void InterfaceLoadTileFile(Object[] args)
514 { 514 {
515 LoadFromFile((string) args[0], 515 LoadFromFile((string) args[0],
516 (int) args[1], 516 (int) args[1],
517 (int) args[2], 517 (int) args[2],
518 (int) args[3], 518 (int) args[3],
519 (int) args[4]); 519 (int) args[4]);
520 CheckForTerrainUpdates(); 520 CheckForTerrainUpdates();
521 } 521 }
522 522
523 private void InterfaceSaveFile(Object[] args) 523 private void InterfaceSaveFile(Object[] args)
524 { 524 {
525 SaveToFile((string) args[0]); 525 SaveToFile((string) args[0]);
526 } 526 }
527 527
528 private void InterfaceBakeTerrain(Object[] args) 528 private void InterfaceBakeTerrain(Object[] args)
529 { 529 {
530 UpdateRevertMap(); 530 UpdateRevertMap();
531 } 531 }
532 532
533 private void InterfaceRevertTerrain(Object[] args) 533 private void InterfaceRevertTerrain(Object[] args)
534 { 534 {
535 int x, y; 535 int x, y;
536 for (x = 0; x < m_channel.Width; x++) 536 for (x = 0; x < m_channel.Width; x++)
537 for (y = 0; y < m_channel.Height; y++) 537 for (y = 0; y < m_channel.Height; y++)
538 m_channel[x, y] = m_revert[x, y]; 538 m_channel[x, y] = m_revert[x, y];
539 539
540 CheckForTerrainUpdates(); 540 CheckForTerrainUpdates();
541 } 541 }
542 542
543 private void InterfaceElevateTerrain(Object[] args) 543 private void InterfaceElevateTerrain(Object[] args)
544 { 544 {
545 int x, y; 545 int x, y;
546 for (x = 0; x < m_channel.Width; x++) 546 for (x = 0; x < m_channel.Width; x++)
547 for (y = 0; y < m_channel.Height; y++) 547 for (y = 0; y < m_channel.Height; y++)
548 m_channel[x, y] += (double) args[0]; 548 m_channel[x, y] += (double) args[0];
549 CheckForTerrainUpdates(); 549 CheckForTerrainUpdates();
550 } 550 }
551 551
552 private void InterfaceMultiplyTerrain(Object[] args) 552 private void InterfaceMultiplyTerrain(Object[] args)
553 { 553 {
554 int x, y; 554 int x, y;
555 for (x = 0; x < m_channel.Width; x++) 555 for (x = 0; x < m_channel.Width; x++)
556 for (y = 0; y < m_channel.Height; y++) 556 for (y = 0; y < m_channel.Height; y++)
557 m_channel[x, y] *= (double) args[0]; 557 m_channel[x, y] *= (double) args[0];
558 CheckForTerrainUpdates(); 558 CheckForTerrainUpdates();
559 } 559 }
560 560
561 private void InterfaceLowerTerrain(Object[] args) 561 private void InterfaceLowerTerrain(Object[] args)
562 { 562 {
563 int x, y; 563 int x, y;
564 for (x = 0; x < m_channel.Width; x++) 564 for (x = 0; x < m_channel.Width; x++)
565 for (y = 0; y < m_channel.Height; y++) 565 for (y = 0; y < m_channel.Height; y++)
566 m_channel[x, y] -= (double) args[0]; 566 m_channel[x, y] -= (double) args[0];
567 CheckForTerrainUpdates(); 567 CheckForTerrainUpdates();
568 } 568 }
569 569
570 private void InterfaceFillTerrain(Object[] args) 570 private void InterfaceFillTerrain(Object[] args)
571 { 571 {
572 int x, y; 572 int x, y;
573 573
574 for (x = 0; x < m_channel.Width; x++) 574 for (x = 0; x < m_channel.Width; x++)
575 for (y = 0; y < m_channel.Height; y++) 575 for (y = 0; y < m_channel.Height; y++)
576 m_channel[x, y] = (double) args[0]; 576 m_channel[x, y] = (double) args[0];
577 CheckForTerrainUpdates(); 577 CheckForTerrainUpdates();
578 } 578 }
579 579
580 private void InterfaceShowDebugStats(Object[] args) 580 private void InterfaceShowDebugStats(Object[] args)
581 { 581 {
582 double max = Double.MinValue; 582 double max = Double.MinValue;
583 double min = double.MaxValue; 583 double min = double.MaxValue;
584 double avg; 584 double avg;
585 double sum = 0; 585 double sum = 0;
586 586
587 int x; 587 int x;
588 for (x = 0; x < m_channel.Width; x++) 588 for (x = 0; x < m_channel.Width; x++)
589 { 589 {
590 int y; 590 int y;
591 for (y = 0; y < m_channel.Height; y++) 591 for (y = 0; y < m_channel.Height; y++)
592 { 592 {
593 sum += m_channel[x, y]; 593 sum += m_channel[x, y];
594 if (max < m_channel[x, y]) 594 if (max < m_channel[x, y])
595 max = m_channel[x, y]; 595 max = m_channel[x, y];
596 if (min > m_channel[x, y]) 596 if (min > m_channel[x, y])
597 min = m_channel[x, y]; 597 min = m_channel[x, y];
598 } 598 }
599 } 599 }
600 600
601 avg = sum / (m_channel.Height * m_channel.Width); 601 avg = sum / (m_channel.Height * m_channel.Width);
602 602
603 m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height); 603 m_log.Info("Channel " + m_channel.Width + "x" + m_channel.Height);
604 m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum); 604 m_log.Info("max/min/avg/sum: " + max + "/" + min + "/" + avg + "/" + sum);
605 } 605 }
606 606
607 private void InterfaceEnableExperimentalBrushes(Object[] args) 607 private void InterfaceEnableExperimentalBrushes(Object[] args)
608 { 608 {
609 if ((bool) args[0]) 609 if ((bool) args[0])
610 { 610 {
611 m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere(); 611 m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
612 m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere(); 612 m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
613 m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere(); 613 m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
614 } 614 }
615 else 615 else
616 { 616 {
617 InstallDefaultEffects(); 617 InstallDefaultEffects();
618 } 618 }
619 } 619 }
620 620
621 private void InterfaceRunPluginEffect(Object[] args) 621 private void InterfaceRunPluginEffect(Object[] args)
622 { 622 {
623 if ((string) args[0] == "list") 623 if ((string) args[0] == "list")
624 { 624 {
625 m_log.Info("List of loaded plugins"); 625 m_log.Info("List of loaded plugins");
626 foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects) 626 foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
627 { 627 {
628 m_log.Info(kvp.Key); 628 m_log.Info(kvp.Key);
629 } 629 }
630 return; 630 return;
631 } 631 }
632 if ((string) args[0] == "reload") 632 if ((string) args[0] == "reload")
633 { 633 {
634 LoadPlugins(); 634 LoadPlugins();
635 return; 635 return;
636 } 636 }
637 if (m_plugineffects.ContainsKey((string) args[0])) 637 if (m_plugineffects.ContainsKey((string) args[0]))
638 { 638 {
639 m_plugineffects[(string) args[0]].RunEffect(m_channel); 639 m_plugineffects[(string) args[0]].RunEffect(m_channel);
640 CheckForTerrainUpdates(); 640 CheckForTerrainUpdates();
641 } 641 }
642 else 642 else
643 { 643 {
644 m_log.Warn("No such plugin effect loaded."); 644 m_log.Warn("No such plugin effect loaded.");
645 } 645 }
646 } 646 }
647 647
648 private void InstallInterfaces() 648 private void InstallInterfaces()
649 { 649 {
650 // Load / Save 650 // Load / Save
651 string supportedFileExtensions = ""; 651 string supportedFileExtensions = "";
652 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) 652 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
653 supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")"; 653 supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
654 654
655 Command loadFromFileCommand = 655 Command loadFromFileCommand =
656 new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file."); 656 new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
657 loadFromFileCommand.AddArgument("filename", 657 loadFromFileCommand.AddArgument("filename",
658 "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + 658 "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
659 supportedFileExtensions, "String"); 659 supportedFileExtensions, "String");
660 660
661 Command saveToFileCommand = 661 Command saveToFileCommand =
662 new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file."); 662 new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
663 saveToFileCommand.AddArgument("filename", 663 saveToFileCommand.AddArgument("filename",
664 "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + 664 "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
665 supportedFileExtensions, "String"); 665 supportedFileExtensions, "String");
666 666
667 Command loadFromTileCommand = 667 Command loadFromTileCommand =
668 new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file."); 668 new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
669 loadFromTileCommand.AddArgument("filename", 669 loadFromTileCommand.AddArgument("filename",
670 "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + 670 "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
671 supportedFileExtensions, "String"); 671 supportedFileExtensions, "String");
672 loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer"); 672 loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
673 loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer"); 673 loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
674 loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", 674 loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
675 "Integer"); 675 "Integer");
676 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", 676 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
677 "Integer"); 677 "Integer");
678 678
679 // Terrain adjustments 679 // Terrain adjustments
680 Command fillRegionCommand = 680 Command fillRegionCommand =
681 new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value."); 681 new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
682 fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", 682 fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
683 "Double"); 683 "Double");
684 684
685 Command elevateCommand = 685 Command elevateCommand =
686 new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount."); 686 new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
687 elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double"); 687 elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double");
688 688
689 Command lowerCommand = 689 Command lowerCommand =
690 new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount."); 690 new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
691 lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double"); 691 lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double");
692 692
693 Command multiplyCommand = 693 Command multiplyCommand =
694 new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified."); 694 new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
695 multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); 695 multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
696 696
697 Command bakeRegionCommand = 697 Command bakeRegionCommand =
698 new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); 698 new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
699 Command revertRegionCommand = 699 Command revertRegionCommand =
700 new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); 700 new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
701 701
702 // Debug 702 // Debug
703 Command showDebugStatsCommand = 703 Command showDebugStatsCommand =
704 new Command("stats", InterfaceShowDebugStats, 704 new Command("stats", InterfaceShowDebugStats,
705 "Shows some information about the regions heightmap for debugging purposes."); 705 "Shows some information about the regions heightmap for debugging purposes.");
706 706
707 Command experimentalBrushesCommand = 707 Command experimentalBrushesCommand =
708 new Command("newbrushes", InterfaceEnableExperimentalBrushes, 708 new Command("newbrushes", InterfaceEnableExperimentalBrushes,
709 "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time."); 709 "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
710 experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean"); 710 experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
711 711
712 //Plugins 712 //Plugins
713 Command pluginRunCommand = 713 Command pluginRunCommand =
714 new Command("effect", InterfaceRunPluginEffect, "Runs a specified plugin effect"); 714 new Command("effect", InterfaceRunPluginEffect, "Runs a specified plugin effect");
715 pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String"); 715 pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String");
716 716
717 m_commander.RegisterCommand("load", loadFromFileCommand); 717 m_commander.RegisterCommand("load", loadFromFileCommand);
718 m_commander.RegisterCommand("load-tile", loadFromTileCommand); 718 m_commander.RegisterCommand("load-tile", loadFromTileCommand);
719 m_commander.RegisterCommand("save", saveToFileCommand); 719 m_commander.RegisterCommand("save", saveToFileCommand);
720 m_commander.RegisterCommand("fill", fillRegionCommand); 720 m_commander.RegisterCommand("fill", fillRegionCommand);
721 m_commander.RegisterCommand("elevate", elevateCommand); 721 m_commander.RegisterCommand("elevate", elevateCommand);
722 m_commander.RegisterCommand("lower", lowerCommand); 722 m_commander.RegisterCommand("lower", lowerCommand);
723 m_commander.RegisterCommand("multiply", multiplyCommand); 723 m_commander.RegisterCommand("multiply", multiplyCommand);
724 m_commander.RegisterCommand("bake", bakeRegionCommand); 724 m_commander.RegisterCommand("bake", bakeRegionCommand);
725 m_commander.RegisterCommand("revert", revertRegionCommand); 725 m_commander.RegisterCommand("revert", revertRegionCommand);
726 m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand); 726 m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
727 m_commander.RegisterCommand("stats", showDebugStatsCommand); 727 m_commander.RegisterCommand("stats", showDebugStatsCommand);
728 m_commander.RegisterCommand("effect", pluginRunCommand); 728 m_commander.RegisterCommand("effect", pluginRunCommand);
729 729
730 // Add this to our scene so scripts can call these functions 730 // Add this to our scene so scripts can call these functions
731 m_scene.RegisterModuleCommander("Terrain", m_commander); 731 m_scene.RegisterModuleCommander("Terrain", m_commander);
732 } 732 }
733 733
734 #endregion 734 #endregion
735 } 735 }
736} \ No newline at end of file 736} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
index b593717..daef6bd 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainUtil.cs
@@ -1,133 +1,133 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.World.Terrain 31namespace OpenSim.Region.Environment.Modules.World.Terrain
32{ 32{
33 public static class TerrainUtil 33 public static class TerrainUtil
34 { 34 {
35 public static double MetersToSphericalStrength(double size) 35 public static double MetersToSphericalStrength(double size)
36 { 36 {
37 return Math.Pow(2, size); 37 return Math.Pow(2, size);
38 } 38 }
39 39
40 public static double SphericalFactor(double x, double y, double rx, double ry, double size) 40 public static double SphericalFactor(double x, double y, double rx, double ry, double size)
41 { 41 {
42 return size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); 42 return size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
43 } 43 }
44 44
45 public static double GetBilinearInterpolate(double x, double y, ITerrainChannel map) 45 public static double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
46 { 46 {
47 int w = map.Width; 47 int w = map.Width;
48 int h = map.Height; 48 int h = map.Height;
49 49
50 if (x > w - 2.0) 50 if (x > w - 2.0)
51 x = w - 2.0; 51 x = w - 2.0;
52 if (y > h - 2.0) 52 if (y > h - 2.0)
53 y = h - 2.0; 53 y = h - 2.0;
54 if (x < 0.0) 54 if (x < 0.0)
55 x = 0.0; 55 x = 0.0;
56 if (y < 0.0) 56 if (y < 0.0)
57 y = 0.0; 57 y = 0.0;
58 58
59 int stepSize = 1; 59 int stepSize = 1;
60 double h00 = map[(int) x, (int) y]; 60 double h00 = map[(int) x, (int) y];
61 double h10 = map[(int) x + stepSize, (int) y]; 61 double h10 = map[(int) x + stepSize, (int) y];
62 double h01 = map[(int) x, (int) y + stepSize]; 62 double h01 = map[(int) x, (int) y + stepSize];
63 double h11 = map[(int) x + stepSize, (int) y + stepSize]; 63 double h11 = map[(int) x + stepSize, (int) y + stepSize];
64 double h1 = h00; 64 double h1 = h00;
65 double h2 = h10; 65 double h2 = h10;
66 double h3 = h01; 66 double h3 = h01;
67 double h4 = h11; 67 double h4 = h11;
68 double a00 = h1; 68 double a00 = h1;
69 double a10 = h2 - h1; 69 double a10 = h2 - h1;
70 double a01 = h3 - h1; 70 double a01 = h3 - h1;
71 double a11 = h1 - h2 - h3 + h4; 71 double a11 = h1 - h2 - h3 + h4;
72 double partialx = x - (int) x; 72 double partialx = x - (int) x;
73 double partialz = y - (int) y; 73 double partialz = y - (int) y;
74 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); 74 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
75 return hi; 75 return hi;
76 } 76 }
77 77
78 private static double Noise(double x, double y) 78 private static double Noise(double x, double y)
79 { 79 {
80 int n = (int) x + (int) (y * 749); 80 int n = (int) x + (int) (y * 749);
81 n = (n << 13) ^ n; 81 n = (n << 13) ^ n;
82 return (1.0 - ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0); 82 return (1.0 - ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0);
83 } 83 }
84 84
85 private static double SmoothedNoise1(double x, double y) 85 private static double SmoothedNoise1(double x, double y)
86 { 86 {
87 double corners = (Noise(x - 1, y - 1) + Noise(x + 1, y - 1) + Noise(x - 1, y + 1) + Noise(x + 1, y + 1)) / 16; 87 double corners = (Noise(x - 1, y - 1) + Noise(x + 1, y - 1) + Noise(x - 1, y + 1) + Noise(x + 1, y + 1)) / 16;
88 double sides = (Noise(x - 1, y) + Noise(x + 1, y) + Noise(x, y - 1) + Noise(x, y + 1)) / 8; 88 double sides = (Noise(x - 1, y) + Noise(x + 1, y) + Noise(x, y - 1) + Noise(x, y + 1)) / 8;
89 double center = Noise(x, y) / 4; 89 double center = Noise(x, y) / 4;
90 return corners + sides + center; 90 return corners + sides + center;
91 } 91 }
92 92
93 private static double Interpolate(double x, double y, double z) 93 private static double Interpolate(double x, double y, double z)
94 { 94 {
95 return (x * (1.0 - z)) + (y * z); 95 return (x * (1.0 - z)) + (y * z);
96 } 96 }
97 97
98 private static double InterpolatedNoise(double x, double y) 98 private static double InterpolatedNoise(double x, double y)
99 { 99 {
100 int integer_X = (int) (x); 100 int integer_X = (int) (x);
101 double fractional_X = x - integer_X; 101 double fractional_X = x - integer_X;
102 102
103 int integer_Y = (int) y; 103 int integer_Y = (int) y;
104 double fractional_Y = y - integer_Y; 104 double fractional_Y = y - integer_Y;
105 105
106 double v1 = SmoothedNoise1(integer_X, integer_Y); 106 double v1 = SmoothedNoise1(integer_X, integer_Y);
107 double v2 = SmoothedNoise1(integer_X + 1, integer_Y); 107 double v2 = SmoothedNoise1(integer_X + 1, integer_Y);
108 double v3 = SmoothedNoise1(integer_X, integer_Y + 1); 108 double v3 = SmoothedNoise1(integer_X, integer_Y + 1);
109 double v4 = SmoothedNoise1(integer_X + 1, integer_Y + 1); 109 double v4 = SmoothedNoise1(integer_X + 1, integer_Y + 1);
110 110
111 double i1 = Interpolate(v1, v2, fractional_X); 111 double i1 = Interpolate(v1, v2, fractional_X);
112 double i2 = Interpolate(v3, v4, fractional_X); 112 double i2 = Interpolate(v3, v4, fractional_X);
113 113
114 return Interpolate(i1, i2, fractional_Y); 114 return Interpolate(i1, i2, fractional_Y);
115 } 115 }
116 116
117 public static double PerlinNoise2D(double x, double y, int octaves, double persistence) 117 public static double PerlinNoise2D(double x, double y, int octaves, double persistence)
118 { 118 {
119 double frequency = 0.0; 119 double frequency = 0.0;
120 double amplitude = 0.0; 120 double amplitude = 0.0;
121 double total = 0.0; 121 double total = 0.0;
122 122
123 for (int i = 0; i < octaves; i++) 123 for (int i = 0; i < octaves; i++)
124 { 124 {
125 frequency = Math.Pow(2, i); 125 frequency = Math.Pow(2, i);
126 amplitude = Math.Pow(persistence, i); 126 amplitude = Math.Pow(persistence, i);
127 127
128 total += InterpolatedNoise(x * frequency, y * frequency) * amplitude; 128 total += InterpolatedNoise(x * frequency, y * frequency) * amplitude;
129 } 129 }
130 return total; 130 return total;
131 } 131 }
132 } 132 }
133} \ No newline at end of file 133} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs
index ccb0561..842e2ee 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/Tests/TerrainTest.cs
@@ -1,59 +1,59 @@
1using System; 1using System;
2using NUnit.Framework; 2using NUnit.Framework;
3using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes; 3using OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes;
4 4
5namespace OpenSim.Region.Environment.Modules.World.Terrain.Tests 5namespace OpenSim.Region.Environment.Modules.World.Terrain.Tests
6{ 6{
7 [TestFixture] 7 [TestFixture]
8 public class TerrainTest 8 public class TerrainTest
9 { 9 {
10 [Test] 10 [Test]
11 public void BrushTest() 11 public void BrushTest()
12 { 12 {
13 TerrainChannel x = new TerrainChannel(256, 256); 13 TerrainChannel x = new TerrainChannel(256, 256);
14 ITerrainPaintableEffect effect = new RaiseSphere(); 14 ITerrainPaintableEffect effect = new RaiseSphere();
15 15
16 effect.PaintEffect(x, 128.0, 128.0, 50, 0.1); 16 effect.PaintEffect(x, 128.0, 128.0, 50, 0.1);
17 Assert.That(x[128, 128] > 0.0, "Raise brush not raising values."); 17 Assert.That(x[128, 128] > 0.0, "Raise brush not raising values.");
18 Assert.That(x[0, 128] > 0.0, "Raise brush lowering edge values."); 18 Assert.That(x[0, 128] > 0.0, "Raise brush lowering edge values.");
19 19
20 x = new TerrainChannel(256, 256); 20 x = new TerrainChannel(256, 256);
21 effect = new LowerSphere(); 21 effect = new LowerSphere();
22 22
23 effect.PaintEffect(x, 128.0, 128.0, 50, 0.1); 23 effect.PaintEffect(x, 128.0, 128.0, 50, 0.1);
24 Assert.That(x[128, 128] < 0.0, "Lower not lowering values."); 24 Assert.That(x[128, 128] < 0.0, "Lower not lowering values.");
25 Assert.That(x[0, 128] < 0.0, "Lower brush affecting edge values."); 25 Assert.That(x[0, 128] < 0.0, "Lower brush affecting edge values.");
26 } 26 }
27 27
28 [Test] 28 [Test]
29 public void TerrainChannelTest() 29 public void TerrainChannelTest()
30 { 30 {
31 TerrainChannel x = new TerrainChannel(256, 256); 31 TerrainChannel x = new TerrainChannel(256, 256);
32 Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly."); 32 Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
33 33
34 x[0, 0] = 1.0; 34 x[0, 0] = 1.0;
35 Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly."); 35 Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly.");
36 36
37 x[0, 0] = 0; 37 x[0, 0] = 0;
38 x[0, 0] += 5.0; 38 x[0, 0] += 5.0;
39 x[0, 0] -= 1.0; 39 x[0, 0] -= 1.0;
40 Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error."); 40 Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
41 41
42 x[0, 0] = Math.PI; 42 x[0, 0] = Math.PI;
43 double[,] doublesExport = x.GetDoubles(); 43 double[,] doublesExport = x.GetDoubles();
44 Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly."); 44 Assert.That(doublesExport[0, 0] == Math.PI, "Export to double[,] array not working correctly.");
45 45
46 x[0, 0] = 1.0; 46 x[0, 0] = 1.0;
47 float[] floatsExport = x.GetFloatsSerialised(); 47 float[] floatsExport = x.GetFloatsSerialised();
48 Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly."); 48 Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
49 49
50 x[0, 0] = 1.0; 50 x[0, 0] = 1.0;
51 Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly."); 51 Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
52 Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly."); 52 Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
53 53
54 TerrainChannel y = x.Copy(); 54 TerrainChannel y = x.Copy();
55 Assert.That(!ReferenceEquals(x, y), "Terrain copy not duplicating correctly."); 55 Assert.That(!ReferenceEquals(x, y), "Terrain copy not duplicating correctly.");
56 Assert.That(!ReferenceEquals(x.GetDoubles(), y.GetDoubles()), "Terrain array not duplicating correctly."); 56 Assert.That(!ReferenceEquals(x.GetDoubles(), y.GetDoubles()), "Terrain array not duplicating correctly.");
57 } 57 }
58 } 58 }
59} \ No newline at end of file 59} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
index f144444..32e45b7 100644
--- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
@@ -1,251 +1,251 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Timers; 31using System.Timers;
32using Axiom.Math; 32using Axiom.Math;
33using libsecondlife; 33using libsecondlife;
34using log4net; 34using log4net;
35using Nini.Config; 35using Nini.Config;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
39 39
40namespace OpenSim.Region.Environment.Modules 40namespace OpenSim.Region.Environment.Modules
41{ 41{
42 /// <summary> 42 /// <summary>
43 /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later. 43 /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later.
44 /// </summary> 44 /// </summary>
45 public class TreePopulatorModule : IRegionModule 45 public class TreePopulatorModule : IRegionModule
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private Scene m_scene; 48 private Scene m_scene;
49 49
50 public double m_tree_density = 50.0; // Aim for this many per region 50 public double m_tree_density = 50.0; // Aim for this many per region
51 public double m_tree_updates = 1000.0; // MS between updates 51 public double m_tree_updates = 1000.0; // MS between updates
52 private List<LLUUID> m_trees; 52 private List<LLUUID> m_trees;
53 53
54 #region IRegionModule Members 54 #region IRegionModule Members
55 55
56 public void Initialise(Scene scene, IConfigSource config) 56 public void Initialise(Scene scene, IConfigSource config)
57 { 57 {
58 try 58 try
59 { 59 {
60 m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); 60 m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density);
61 } 61 }
62 catch (Exception) 62 catch (Exception)
63 { 63 {
64 } 64 }
65 65
66 m_trees = new List<LLUUID>(); 66 m_trees = new List<LLUUID>();
67 m_scene = scene; 67 m_scene = scene;
68 68
69 m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); 69 m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole);
70 70
71 Timer CalculateTrees = new Timer(m_tree_updates); 71 Timer CalculateTrees = new Timer(m_tree_updates);
72 CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed); 72 CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed);
73 CalculateTrees.Start(); 73 CalculateTrees.Start();
74 m_log.Debug("[TREES]: Initialised tree module"); 74 m_log.Debug("[TREES]: Initialised tree module");
75 } 75 }
76 76
77 public void PostInitialise() 77 public void PostInitialise()
78 { 78 {
79 } 79 }
80 80
81 public void Close() 81 public void Close()
82 { 82 {
83 } 83 }
84 84
85 public string Name 85 public string Name
86 { 86 {
87 get { return "TreePopulatorModule"; } 87 get { return "TreePopulatorModule"; }
88 } 88 }
89 89
90 public bool IsSharedModule 90 public bool IsSharedModule
91 { 91 {
92 get { return false; } 92 get { return false; }
93 } 93 }
94 94
95 #endregion 95 #endregion
96 96
97 private void EventManager_OnPluginConsole(string[] args) 97 private void EventManager_OnPluginConsole(string[] args)
98 { 98 {
99 if (args[0] == "tree") 99 if (args[0] == "tree")
100 { 100 {
101 m_log.Debug("[TREES]: New tree planting"); 101 m_log.Debug("[TREES]: New tree planting");
102 CreateTree(new LLVector3(128.0f, 128.0f, 0.0f)); 102 CreateTree(new LLVector3(128.0f, 128.0f, 0.0f));
103 } 103 }
104 } 104 }
105 105
106 private void growTrees() 106 private void growTrees()
107 { 107 {
108 foreach (LLUUID tree in m_trees) 108 foreach (LLUUID tree in m_trees)
109 { 109 {
110 if (m_scene.Entities.ContainsKey(tree)) 110 if (m_scene.Entities.ContainsKey(tree))
111 { 111 {
112 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; 112 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
113 113
114 // 100 seconds to grow 1m 114 // 100 seconds to grow 1m
115 s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f); 115 s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f);
116 s_tree.SendFullUpdateToAllClients(); 116 s_tree.SendFullUpdateToAllClients();
117 //s_tree.ScheduleTerseUpdate(); 117 //s_tree.ScheduleTerseUpdate();
118 } 118 }
119 else 119 else
120 { 120 {
121 m_trees.Remove(tree); 121 m_trees.Remove(tree);
122 } 122 }
123 } 123 }
124 } 124 }
125 125
126 private void seedTrees() 126 private void seedTrees()
127 { 127 {
128 foreach (LLUUID tree in m_trees) 128 foreach (LLUUID tree in m_trees)
129 { 129 {
130 if (m_scene.Entities.ContainsKey(tree)) 130 if (m_scene.Entities.ContainsKey(tree))
131 { 131 {
132 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; 132 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
133 133
134 if (s_tree.Scale.X > 0.5) 134 if (s_tree.Scale.X > 0.5)
135 { 135 {
136 if (Util.RandomClass.NextDouble() > 0.75) 136 if (Util.RandomClass.NextDouble() > 0.75)
137 { 137 {
138 SpawnChild(s_tree); 138 SpawnChild(s_tree);
139 } 139 }
140 } 140 }
141 } 141 }
142 else 142 else
143 { 143 {
144 m_trees.Remove(tree); 144 m_trees.Remove(tree);
145 } 145 }
146 } 146 }
147 } 147 }
148 148
149 private void killTrees() 149 private void killTrees()
150 { 150 {
151 foreach (LLUUID tree in m_trees) 151 foreach (LLUUID tree in m_trees)
152 { 152 {
153 double killLikelyhood = 0.0; 153 double killLikelyhood = 0.0;
154 154
155 if (m_scene.Entities.ContainsKey(tree)) 155 if (m_scene.Entities.ContainsKey(tree))
156 { 156 {
157 SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; 157 SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
158 double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + 158 double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
159 Math.Pow(selectedTree.Scale.Y, 2) + 159 Math.Pow(selectedTree.Scale.Y, 2) +
160 Math.Pow(selectedTree.Scale.Z, 2)); 160 Math.Pow(selectedTree.Scale.Z, 2));
161 161
162 foreach (LLUUID picktree in m_trees) 162 foreach (LLUUID picktree in m_trees)
163 { 163 {
164 if (picktree != tree) 164 if (picktree != tree)
165 { 165 {
166 SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart; 166 SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart;
167 167
168 double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + 168 double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
169 Math.Pow(pickedTree.Scale.Y, 2) + 169 Math.Pow(pickedTree.Scale.Y, 2) +
170 Math.Pow(pickedTree.Scale.Z, 2)); 170 Math.Pow(pickedTree.Scale.Z, 2));
171 171
172 double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + 172 double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) +
173 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + 173 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) +
174 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); 174 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2));
175 175
176 killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; 176 killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
177 } 177 }
178 } 178 }
179 179
180 if (Util.RandomClass.NextDouble() < killLikelyhood) 180 if (Util.RandomClass.NextDouble() < killLikelyhood)
181 { 181 {
182 m_scene.RemoveEntity(selectedTree.ParentGroup); 182 m_scene.RemoveEntity(selectedTree.ParentGroup);
183 m_trees.Remove(selectedTree.ParentGroup.UUID); 183 m_trees.Remove(selectedTree.ParentGroup.UUID);
184 184
185 m_scene.ForEachClient(delegate(IClientAPI controller) 185 m_scene.ForEachClient(delegate(IClientAPI controller)
186 { 186 {
187 controller.SendKillObject(m_scene.RegionInfo.RegionHandle, 187 controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
188 selectedTree.LocalId); 188 selectedTree.LocalId);
189 }); 189 });
190 190
191 break; 191 break;
192 } 192 }
193 else 193 else
194 { 194 {
195 selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); 195 selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0);
196 } 196 }
197 } 197 }
198 else 198 else
199 { 199 {
200 m_trees.Remove(tree); 200 m_trees.Remove(tree);
201 } 201 }
202 } 202 }
203 } 203 }
204 204
205 private void SpawnChild(SceneObjectPart s_tree) 205 private void SpawnChild(SceneObjectPart s_tree)
206 { 206 {
207 LLVector3 position = new LLVector3(); 207 LLVector3 position = new LLVector3();
208 208
209 position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); 209 position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
210 if (position.X > 255) 210 if (position.X > 255)
211 position.X = 255; 211 position.X = 255;
212 if (position.X < 0) 212 if (position.X < 0)
213 position.X = 0; 213 position.X = 0;
214 position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); 214 position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1)));
215 if (position.Y > 255) 215 if (position.Y > 255)
216 position.Y = 255; 216 position.Y = 255;
217 if (position.Y < 0) 217 if (position.Y < 0)
218 position.Y = 0; 218 position.Y = 0;
219 219
220 double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); 220 double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
221 double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); 221 double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
222 222
223 position.X += (float) randX; 223 position.X += (float) randX;
224 position.Y += (float) randY; 224 position.Y += (float) randY;
225 225
226 CreateTree(position); 226 CreateTree(position);
227 } 227 }
228 228
229 private void CreateTree(LLVector3 position) 229 private void CreateTree(LLVector3 position)
230 { 230 {
231 position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; 231 position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];
232 232
233 SceneObjectGroup tree = 233 SceneObjectGroup tree =
234 m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), 234 m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f),
235 LLQuaternion.Identity, 235 LLQuaternion.Identity,
236 position, 236 position,
237 Tree.Cypress1, 237 Tree.Cypress1,
238 false); 238 false);
239 239
240 m_trees.Add(tree.UUID); 240 m_trees.Add(tree.UUID);
241 tree.SendGroupFullUpdate(); 241 tree.SendGroupFullUpdate();
242 } 242 }
243 243
244 private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) 244 private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e)
245 { 245 {
246 growTrees(); 246 growTrees();
247 seedTrees(); 247 seedTrees();
248 killTrees(); 248 killTrees();
249 } 249 }
250 } 250 }
251} \ No newline at end of file 251} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 203f6d3..30e3815 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -658,7 +658,6 @@ namespace OpenSim.Region.Environment.Scenes
658 float physicsFPS = 0; 658 float physicsFPS = 0;
659 int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount(); 659 int agentsInScene = m_innerScene.GetRootAgentCount() + m_innerScene.GetChildAgentCount();
660 660
661
662 if (agentsInScene > 21) 661 if (agentsInScene > 21)
663 { 662 {
664 if (m_update_entities == 1) 663 if (m_update_entities == 1)
@@ -676,7 +675,6 @@ namespace OpenSim.Region.Environment.Scenes
676 } 675 }
677 } 676 }
678 677
679
680 frameMS = System.Environment.TickCount; 678 frameMS = System.Environment.TickCount;
681 try 679 try
682 { 680 {
@@ -687,7 +685,6 @@ namespace OpenSim.Region.Environment.Scenes
687 if (m_frame == Int32.MaxValue) 685 if (m_frame == Int32.MaxValue)
688 m_frame = 0; 686 m_frame = 0;
689 687
690
691 physicsMS2 = System.Environment.TickCount; 688 physicsMS2 = System.Environment.TickCount;
692 if ((m_frame % m_update_physics == 0) && m_physics_enabled) 689 if ((m_frame % m_update_physics == 0) && m_physics_enabled)
693 m_innerScene.UpdatePreparePhysics(); 690 m_innerScene.UpdatePreparePhysics();
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index cf2e694..58dbd63 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -112,7 +112,6 @@ namespace OpenSim.Region.Physics.OdePlugin
112 private PhysicsActor _parent = null; 112 private PhysicsActor _parent = null;
113 private PhysicsActor m_taintparent = null; 113 private PhysicsActor m_taintparent = null;
114 114
115
116 private bool iscolliding = false; 115 private bool iscolliding = false;
117 private bool m_isphysical = false; 116 private bool m_isphysical = false;
118 private bool m_isSelected = false; 117 private bool m_isSelected = false;
@@ -129,7 +128,6 @@ namespace OpenSim.Region.Physics.OdePlugin
129 public bool outofBounds = false; 128 public bool outofBounds = false;
130 private float m_density = 10.000006836f; // Aluminum g/cm3; 129 private float m_density = 10.000006836f; // Aluminum g/cm3;
131 130
132
133 public bool _zeroFlag = false; 131 public bool _zeroFlag = false;
134 private bool m_lastUpdateSent = false; 132 private bool m_lastUpdateSent = false;
135 133
@@ -1761,8 +1759,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1761 1759
1762 public override bool Flying 1760 public override bool Flying
1763 { 1761 {
1764 get { return false; //no flying prims for you 1762 // no flying prims for you
1765 } 1763 get { return false; }
1766 set { } 1764 set { }
1767 } 1765 }
1768 1766
@@ -1832,8 +1830,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1832 1830
1833 public override PrimitiveBaseShape Shape 1831 public override PrimitiveBaseShape Shape
1834 { 1832 {
1835 set { 1833 set
1836 1834 {
1837 _pbs = value; 1835 _pbs = value;
1838 m_taintshape = true; 1836 m_taintshape = true;
1839 } 1837 }
@@ -1851,13 +1849,12 @@ namespace OpenSim.Region.Physics.OdePlugin
1851 returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z)/2; 1849 returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z)/2;
1852 return returnVelocity; 1850 return returnVelocity;
1853 } 1851 }
1854 set { 1852 set
1853 {
1855 _velocity = value; 1854 _velocity = value;
1856 1855
1857 m_taintVelocity = value; 1856 m_taintVelocity = value;
1858 _parent_scene.AddPhysicsActorTaint(this); 1857 _parent_scene.AddPhysicsActorTaint(this);
1859
1860
1861 } 1858 }
1862 } 1859 }
1863 1860
@@ -1898,7 +1895,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1898 1895
1899 public override PhysicsVector RotationalVelocity 1896 public override PhysicsVector RotationalVelocity
1900 { 1897 {
1901 get { 1898 get
1899 {
1902 PhysicsVector pv = new PhysicsVector(0, 0, 0); 1900 PhysicsVector pv = new PhysicsVector(0, 0, 0);
1903 if (_zeroFlag) 1901 if (_zeroFlag)
1904 return pv; 1902 return pv;
@@ -1911,6 +1909,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1911 } 1909 }
1912 set { m_rotationalVelocity = value; } 1910 set { m_rotationalVelocity = value; }
1913 } 1911 }
1912
1914 public override void CrossingFailure() 1913 public override void CrossingFailure()
1915 { 1914 {
1916 m_crossingfailures++; 1915 m_crossingfailures++;
@@ -1918,7 +1917,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1918 { 1917 {
1919 base.RaiseOutOfBounds(_position); 1918 base.RaiseOutOfBounds(_position);
1920 return; 1919 return;
1921
1922 } 1920 }
1923 else if (m_crossingfailures == 5) 1921 else if (m_crossingfailures == 5)
1924 { 1922 {
@@ -1942,7 +1940,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1942 m_taintparent = null; 1940 m_taintparent = null;
1943 } 1941 }
1944 1942
1945
1946 public override void LockAngularMotion(PhysicsVector axis) 1943 public override void LockAngularMotion(PhysicsVector axis)
1947 { 1944 {
1948 // reverse the zero/non zero values for ODE. 1945 // reverse the zero/non zero values for ODE.
@@ -1958,7 +1955,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1958 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! 1955 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
1959 if (_parent != null) 1956 if (_parent != null)
1960 { 1957 {
1961
1962 } 1958 }
1963 else 1959 else
1964 { 1960 {
@@ -1973,7 +1969,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1973 1969
1974 PhysicsVector l_position = new PhysicsVector(); 1970 PhysicsVector l_position = new PhysicsVector();
1975 1971
1976
1977 // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!) 1972 // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
1978 //if (vec.X < 0.0f) { vec.X = 0.0f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); } 1973 //if (vec.X < 0.0f) { vec.X = 0.0f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); }
1979 //if (vec.Y < 0.0f) { vec.Y = 0.0f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); } 1974 //if (vec.Y < 0.0f) { vec.Y = 0.0f; if (Body != (IntPtr)0) d.BodySetAngularVel(Body, 0, 0, 0); }
@@ -2014,7 +2009,6 @@ namespace OpenSim.Region.Physics.OdePlugin
2014 // Disables the prim's movement physics.... 2009 // Disables the prim's movement physics....
2015 // It's a hack and will generate a console message if it fails. 2010 // It's a hack and will generate a console message if it fails.
2016 2011
2017
2018 //IsPhysical = false; 2012 //IsPhysical = false;
2019 if (_parent == null) 2013 if (_parent == null)
2020 base.RaiseOutOfBounds(_position); 2014 base.RaiseOutOfBounds(_position);
@@ -2052,10 +2046,8 @@ namespace OpenSim.Region.Physics.OdePlugin
2052 _zeroFlag = false; 2046 _zeroFlag = false;
2053 } 2047 }
2054 2048
2055
2056 if (_zeroFlag) 2049 if (_zeroFlag)
2057 { 2050 {
2058
2059 _velocity.X = 0.0f; 2051 _velocity.X = 0.0f;
2060 _velocity.Y = 0.0f; 2052 _velocity.Y = 0.0f;
2061 _velocity.Z = 0.0f; 2053 _velocity.Z = 0.0f;
@@ -2197,8 +2189,6 @@ namespace OpenSim.Region.Physics.OdePlugin
2197 d.JointAttach(Amotor, Body, IntPtr.Zero); 2189 d.JointAttach(Amotor, Body, IntPtr.Zero);
2198 d.JointSetAMotorMode(Amotor, dAMotorEuler); 2190 d.JointSetAMotorMode(Amotor, dAMotorEuler);
2199 2191
2200
2201
2202 d.JointSetAMotorNumAxes(Amotor,(int)axisnum); 2192 d.JointSetAMotorNumAxes(Amotor,(int)axisnum);
2203 int i = 0; 2193 int i = 0;
2204 2194
@@ -2235,11 +2225,9 @@ namespace OpenSim.Region.Physics.OdePlugin
2235 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f); 2225 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f);
2236 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f); 2226 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f);
2237 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f); 2227 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f);
2238
2239 2228
2240 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f); 2229 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
2241 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, m_tensor); 2230 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, m_tensor);
2242
2243 } 2231 }
2244 } 2232 }
2245} 2233}