diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 72c6630..f01a1cd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -116,6 +116,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
116 | 116 | ||
117 | private bool m_setAlwaysRun; | 117 | private bool m_setAlwaysRun; |
118 | 118 | ||
119 | private bool m_updatesAllowed = true; | ||
120 | private List<AgentUpdateArgs> m_agentUpdates = new List<AgentUpdateArgs>(); | ||
119 | private string m_movementAnimation = "DEFAULT"; | 121 | private string m_movementAnimation = "DEFAULT"; |
120 | private long m_animPersistUntil = 0; | 122 | private long m_animPersistUntil = 0; |
121 | private bool m_allowFalling = false; | 123 | private bool m_allowFalling = false; |
@@ -1127,11 +1129,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1127 | 1129 | ||
1128 | } | 1130 | } |
1129 | 1131 | ||
1132 | // These methods allow to queue up agent updates (like key presses) | ||
1133 | // until all attachment scripts are running and the animations from | ||
1134 | // AgentDataUpdate have been started. It is essential for combat | ||
1135 | // devices, weapons and AOs that keypresses are not processed | ||
1136 | // until scripts that are potentially interested in them are | ||
1137 | // up and running and that animations a script knows to be running | ||
1138 | // from before a crossing are running again | ||
1139 | // | ||
1140 | public void LockAgentUpdates() | ||
1141 | { | ||
1142 | m_updatesAllowed = false; | ||
1143 | } | ||
1144 | |||
1145 | public void UnlockAgentUpdates() | ||
1146 | { | ||
1147 | lock (m_agentUpdates) | ||
1148 | { | ||
1149 | if (m_updatesAllowed == false) | ||
1150 | { | ||
1151 | foreach (AgentUpdateArgs a in m_agentUpdates) | ||
1152 | RealHandleAgentUpdate(ControllingClient, a); | ||
1153 | m_agentUpdates.Clear(); | ||
1154 | m_updatesAllowed = true; | ||
1155 | } | ||
1156 | } | ||
1157 | } | ||
1158 | |||
1130 | /// <summary> | 1159 | /// <summary> |
1131 | /// This is the event handler for client movement. If a client is moving, this event is triggering. | 1160 | /// This is the event handler for client movement. If a client is moving, this event is triggering. |
1132 | /// </summary> | 1161 | /// </summary> |
1133 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 1162 | public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
1134 | { | 1163 | { |
1164 | lock (m_agentUpdates) | ||
1165 | { | ||
1166 | if (m_updatesAllowed) | ||
1167 | { | ||
1168 | RealHandleAgentUpdate(remoteClient, agentData); | ||
1169 | return; | ||
1170 | } | ||
1171 | |||
1172 | m_agentUpdates.Add(agentData); | ||
1173 | } | ||
1174 | } | ||
1175 | |||
1176 | private void RealHandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | ||
1177 | { | ||
1135 | //if (m_isChildAgent) | 1178 | //if (m_isChildAgent) |
1136 | //{ | 1179 | //{ |
1137 | // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); | 1180 | // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); |