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-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs2
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs60
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs50
3 files changed, 53 insertions, 59 deletions
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index 98a3287..fc31283 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -41,7 +41,6 @@ namespace OpenSim.Region.Environment.Modules
41 //this is a first attempt, to start breaking the mess thats called the assetcache up. 41 //this is a first attempt, to start breaking the mess thats called the assetcache up.
42 // basically this should be the texture sending (to clients) code moved out of assetcache 42 // basically this should be the texture sending (to clients) code moved out of assetcache
43 //and some small clean up 43 //and some small clean up
44 // but on first tests it didn't seem to work very well so is currently not in use.
45 public class TextureDownloadModule : IRegionModule 44 public class TextureDownloadModule : IRegionModule
46 { 45 {
47 private Scene m_scene; 46 private Scene m_scene;
@@ -173,5 +172,6 @@ namespace OpenSim.Region.Environment.Modules
173 sender.Sending = false; 172 sender.Sending = false;
174 m_scene.AddPendingDownloads(-1); 173 m_scene.AddPendingDownloads(-1);
175 } 174 }
175
176 } 176 }
177} \ No newline at end of file 177} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index db1cac5..f72ae66 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -172,48 +172,72 @@ namespace OpenSim.Region.Environment
172 172
173 //return task.RootPart.ObjectFlags;task.RootPart.ObjectFlags | 173 //return task.RootPart.ObjectFlags;task.RootPart.ObjectFlags |
174 174
175 uint OwnerMask = task.RootPart.ObjectFlags | task.RootPart.OwnerMask; 175 uint objectOwnerMask = task.RootPart.ObjectFlags;
176 uint GroupMask = task.RootPart.ObjectFlags | task.RootPart.GroupMask; 176
177 uint EveryoneMask = task.RootPart.ObjectFlags | task.RootPart.EveryoneMask; 177 if((task.RootPart.OwnerMask & (uint)PermissionMask.Copy) != 0)
178 {
179 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectCopy;
180 }
181
182 if ((task.RootPart.OwnerMask & (uint) PermissionMask.Move) != 0)
183 {
184 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectMove;
185 }
186
187 if ((task.RootPart.OwnerMask & (uint) PermissionMask.Modify) != 0)
188 {
189 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectModify;
190 }
191
192 if ((task.RootPart.OwnerMask & (uint) PermissionMask.Transfer) != 0)
193 {
194 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectTransfer;
195 }
196
197 uint objectGroupMask = task.RootPart.ObjectFlags | task.RootPart.GroupMask;
198 uint objectEveryoneMask = task.RootPart.ObjectFlags | task.RootPart.EveryoneMask;
178 199
179 if (m_bypassPermissions) 200 if (m_bypassPermissions)
180 return OwnerMask; 201 return objectOwnerMask;
181 202
182 // Object owners should be able to edit their own content 203 // Object owners should be able to edit their own content
183 if (user == objectOwner) 204 if (user == objectOwner)
184 return OwnerMask; 205 {
206 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner;
207 return objectOwnerMask;
208 }
185 209
186 // Users should be able to edit what is over their land. 210 // Users should be able to edit what is over their land.
187 Land parcel = m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); 211 Land parcel = m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
188 if (parcel != null && parcel.landData.ownerID == user) 212 if (parcel != null && parcel.landData.ownerID == user)
189 return OwnerMask; 213 return objectOwnerMask;
190 214
191 // Estate users should be able to edit anything in the sim 215 // Estate users should be able to edit anything in the sim
192 if (IsEstateManager(user)) 216 if (IsEstateManager(user))
193 return OwnerMask; 217 return objectOwnerMask;
194 218
195 // Admin objects should not be editable by the above 219 // Admin objects should not be editable by the above
196 if (IsAdministrator(taskOwner)) 220 if (IsAdministrator(taskOwner))
197 return EveryoneMask; 221 return objectEveryoneMask;
198 222
199 // Admin should be able to edit anything in the sim (including admin objects) 223 // Admin should be able to edit anything in the sim (including admin objects)
200 if (IsAdministrator(user)) 224 if (IsAdministrator(user))
201 return OwnerMask; 225 return objectOwnerMask;
202 226
203 if (((EveryoneMask & PERM_MOVE) != 0) || ((EveryoneMask & PERM_COPY) != 0)) 227 if (((objectEveryoneMask & PERM_MOVE) != 0) || ((objectEveryoneMask & PERM_COPY) != 0))
204 { 228 {
205 if ((EveryoneMask & PERM_MOVE) != 0) 229 if ((objectEveryoneMask & PERM_MOVE) != 0)
206 OwnerMask &= ~PERM_MOVE; 230 objectOwnerMask &= ~PERM_MOVE;
207 231
208 if ((EveryoneMask & PERM_COPY) != 0) 232 if ((objectEveryoneMask & PERM_COPY) != 0)
209 OwnerMask &= ~PERM_COPY; 233 objectOwnerMask &= ~PERM_COPY;
210 234
211 OwnerMask &= ~PERM_MODIFY; 235 objectOwnerMask &= ~PERM_MODIFY;
212 OwnerMask &= ~PERM_TRANS; 236 objectOwnerMask &= ~PERM_TRANS;
213 237
214 return OwnerMask; 238 return objectOwnerMask;
215 } 239 }
216 return EveryoneMask; 240 return objectEveryoneMask;
217 } 241 }
218 242
219 protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId) 243 protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId)
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 660deaf..c1522bc 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -44,12 +44,12 @@ namespace OpenSim.Region.Environment.Scenes
44{ 44{
45 public partial class SceneObjectPart : IScriptHost 45 public partial class SceneObjectPart : IScriptHost
46 { 46 {
47 private const LLObject.ObjectFlags OBJFULL_MASK_GENERAL = 47 private const PermissionMask OBJFULL_MASK_GENERAL =
48 LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectTransfer; 48 PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Move;
49 49
50 private const LLObject.ObjectFlags OBJFULL_MASK_OWNER = 50 private const PermissionMask OBJFULL_MASK_OWNER =
51 LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectOwnerModify | 51 PermissionMask.Copy | PermissionMask.Modify |
52 LLObject.ObjectFlags.ObjectTransfer | LLObject.ObjectFlags.ObjectYouOwner; 52 PermissionMask.Transfer;
53 53
54 private const uint OBJNEXT_OWNER = 2147483647; 54 private const uint OBJNEXT_OWNER = 2147483647;
55 55
@@ -76,10 +76,10 @@ namespace OpenSim.Region.Environment.Scenes
76 // 76 //
77 // Main grid has default permissions as follows 77 // Main grid has default permissions as follows
78 // 78 //
79 public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER; 79 public uint OwnerMask =(uint) PermissionMask.All;
80 public uint NextOwnerMask = OBJNEXT_OWNER; 80 public uint NextOwnerMask = OBJNEXT_OWNER;
81 public uint GroupMask = (uint) LLObject.ObjectFlags.None; 81 public uint GroupMask = (uint) PermissionMask.None;
82 public uint EveryoneMask = (uint) LLObject.ObjectFlags.None; 82 public uint EveryoneMask = (uint)PermissionMask.None;
83 public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER; 83 public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER;
84 84
85 protected byte[] m_particleSystem = new byte[0]; 85 protected byte[] m_particleSystem = new byte[0];
@@ -697,21 +697,7 @@ namespace OpenSim.Region.Environment.Scenes
697 public void ApplySanePermissions() 697 public void ApplySanePermissions()
698 { 698 {
699 // These are some flags that The OwnerMask should never have 699 // These are some flags that The OwnerMask should never have
700 OwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned; 700
701 OwnerMask &= ~(uint) LLObject.ObjectFlags.Physics;
702 OwnerMask &= ~(uint) LLObject.ObjectFlags.Phantom;
703 OwnerMask &= ~(uint) LLObject.ObjectFlags.Scripted;
704 OwnerMask &= ~(uint) LLObject.ObjectFlags.Touch;
705 OwnerMask &= ~(uint) LLObject.ObjectFlags.Temporary;
706 OwnerMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez;
707 OwnerMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed;
708 OwnerMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop;
709 OwnerMask &= ~(uint) LLObject.ObjectFlags.AnimSource;
710 OwnerMask &= ~(uint) LLObject.ObjectFlags.Money;
711 OwnerMask &= ~(uint) LLObject.ObjectFlags.CastShadows;
712 OwnerMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty;
713 OwnerMask &= ~(uint) LLObject.ObjectFlags.CreateSelected;
714
715 701
716 // These are some flags that the next owner mask should never have 702 // These are some flags that the next owner mask should never have
717 NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; 703 NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner;
@@ -754,23 +740,7 @@ namespace OpenSim.Region.Environment.Scenes
754 740
755 741
756 // These are some flags that EveryoneMask should never have 742 // These are some flags that EveryoneMask should never have
757 EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner; 743 //EveryoneMask = (uint)OBJFULL_MASK_EVERYONE;
758 EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer;
759 EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify;
760 EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned;
761 EveryoneMask &= ~(uint) LLObject.ObjectFlags.Physics;
762 EveryoneMask &= ~(uint) LLObject.ObjectFlags.Phantom;
763 EveryoneMask &= ~(uint) LLObject.ObjectFlags.Scripted;
764 EveryoneMask &= ~(uint) LLObject.ObjectFlags.Touch;
765 EveryoneMask &= ~(uint) LLObject.ObjectFlags.Temporary;
766 EveryoneMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez;
767 EveryoneMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed;
768 EveryoneMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop;
769 EveryoneMask &= ~(uint) LLObject.ObjectFlags.AnimSource;
770 EveryoneMask &= ~(uint) LLObject.ObjectFlags.Money;
771 EveryoneMask &= ~(uint) LLObject.ObjectFlags.CastShadows;
772 EveryoneMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty;
773 EveryoneMask &= ~(uint) LLObject.ObjectFlags.CreateSelected;
774 744
775 745
776 // These are some flags that ObjectFlags (m_flags) should never have 746 // These are some flags that ObjectFlags (m_flags) should never have