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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs11
1 files changed, 1 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 5ec0ed9..2fcce1c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -161,15 +161,7 @@ namespace OpenSim.Region.Framework.Scenes
161 /// If another thread is simultaneously turning physics off on this part then this refernece could become 161 /// If another thread is simultaneously turning physics off on this part then this refernece could become
162 /// null at any time. 162 /// null at any time.
163 /// </remarks> 163 /// </remarks>
164 public PhysicsActor PhysActor 164 public PhysicsActor PhysActor { get; set; }
165 {
166 get { return m_physActor; }
167 set
168 {
169// m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID);
170 m_physActor = value;
171 }
172 }
173 165
174 //Xantor 20080528 Sound stuff: 166 //Xantor 20080528 Sound stuff:
175 // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. 167 // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
@@ -268,7 +260,6 @@ namespace OpenSim.Region.Framework.Scenes
268 260
269 private bool m_passTouches; 261 private bool m_passTouches;
270 262
271 private PhysicsActor m_physActor;
272 protected Vector3 m_acceleration; 263 protected Vector3 m_acceleration;
273 protected Vector3 m_angularVelocity; 264 protected Vector3 m_angularVelocity;
274 265