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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs47
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
4 files changed, 53 insertions, 21 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5f9b09b..b855a1a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -217,7 +217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
217 } 217 }
218 } 218 }
219 219
220 protected List<SceneObjectPart> GetLinkParts(int linkType) 220 public List<SceneObjectPart> GetLinkParts(int linkType)
221 { 221 {
222 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 222 List<SceneObjectPart> ret = new List<SceneObjectPart>();
223 ret.Add(m_host); 223 ret.Add(m_host);
@@ -4172,7 +4172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4172 // this function to understand which shape it is (taken from meshmerizer) 4172 // this function to understand which shape it is (taken from meshmerizer)
4173 // quite useful can be used by meshmerizer to have a centralized point of understanding the shape 4173 // quite useful can be used by meshmerizer to have a centralized point of understanding the shape
4174 // except that it refers to scripting constants 4174 // except that it refers to scripting constants
4175 protected int getScriptPrimType(PrimitiveBaseShape primShape) 4175 public int getScriptPrimType(PrimitiveBaseShape primShape)
4176 { 4176 {
4177 if (primShape.SculptEntry) 4177 if (primShape.SculptEntry)
4178 return ScriptBaseClass.PRIM_TYPE_SCULPT; 4178 return ScriptBaseClass.PRIM_TYPE_SCULPT;
@@ -7246,6 +7246,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7246 public LSL_List llGetPrimitiveParams(LSL_List rules) 7246 public LSL_List llGetPrimitiveParams(LSL_List rules)
7247 { 7247 {
7248 m_host.AddScriptLPS(1); 7248 m_host.AddScriptLPS(1);
7249 return GetLinkPrimitiveParams( m_host, rules );
7250 }
7251
7252 public LSL_List GetLinkPrimitiveParams( SceneObjectPart part, LSL_List rules )
7253 {
7249 7254
7250 LSL_List res = new LSL_List(); 7255 LSL_List res = new LSL_List();
7251 int idx=0; 7256 int idx=0;
@@ -7257,40 +7262,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7257 switch (code) 7262 switch (code)
7258 { 7263 {
7259 case (int)ScriptBaseClass.PRIM_MATERIAL: 7264 case (int)ScriptBaseClass.PRIM_MATERIAL:
7260 res.Add(new LSL_Integer(m_host.Material)); 7265 res.Add(new LSL_Integer(part.Material));
7261 break; 7266 break;
7262 7267
7263 case (int)ScriptBaseClass.PRIM_PHYSICS: 7268 case (int)ScriptBaseClass.PRIM_PHYSICS:
7264 if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0) 7269 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0)
7265 res.Add(new LSL_Integer(1)); 7270 res.Add(new LSL_Integer(1));
7266 else 7271 else
7267 res.Add(new LSL_Integer(0)); 7272 res.Add(new LSL_Integer(0));
7268 break; 7273 break;
7269 7274
7270 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 7275 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7271 if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0) 7276 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0)
7272 res.Add(new LSL_Integer(1)); 7277 res.Add(new LSL_Integer(1));
7273 else 7278 else
7274 res.Add(new LSL_Integer(0)); 7279 res.Add(new LSL_Integer(0));
7275 break; 7280 break;
7276 7281
7277 case (int)ScriptBaseClass.PRIM_PHANTOM: 7282 case (int)ScriptBaseClass.PRIM_PHANTOM:
7278 if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0) 7283 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0)
7279 res.Add(new LSL_Integer(1)); 7284 res.Add(new LSL_Integer(1));
7280 else 7285 else
7281 res.Add(new LSL_Integer(0)); 7286 res.Add(new LSL_Integer(0));
7282 break; 7287 break;
7283 7288
7284 case (int)ScriptBaseClass.PRIM_POSITION: 7289 case (int)ScriptBaseClass.PRIM_POSITION:
7285 res.Add(new LSL_Vector(m_host.AbsolutePosition.X, 7290 res.Add(new LSL_Vector(part.AbsolutePosition.X,
7286 m_host.AbsolutePosition.Y, 7291 part.AbsolutePosition.Y,
7287 m_host.AbsolutePosition.Z)); 7292 part.AbsolutePosition.Z));
7288 break; 7293 break;
7289 7294
7290 case (int)ScriptBaseClass.PRIM_SIZE: 7295 case (int)ScriptBaseClass.PRIM_SIZE:
7291 res.Add(new LSL_Vector(m_host.Scale.X, 7296 res.Add(new LSL_Vector(part.Scale.X,
7292 m_host.Scale.Y, 7297 part.Scale.Y,
7293 m_host.Scale.Z)); 7298 part.Scale.Z));
7294 break; 7299 break;
7295 7300
7296 case (int)ScriptBaseClass.PRIM_ROTATION: 7301 case (int)ScriptBaseClass.PRIM_ROTATION:
@@ -7299,8 +7304,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7299 7304
7300 case (int)ScriptBaseClass.PRIM_TYPE: 7305 case (int)ScriptBaseClass.PRIM_TYPE:
7301 // implementing box 7306 // implementing box
7302 PrimitiveBaseShape Shape = m_host.Shape; 7307 PrimitiveBaseShape Shape = part.Shape;
7303 int primType = getScriptPrimType(m_host.Shape); 7308 int primType = getScriptPrimType(part.Shape);
7304 res.Add(new LSL_Integer(primType)); 7309 res.Add(new LSL_Integer(primType));
7305 switch (primType) 7310 switch (primType)
7306 { 7311 {
@@ -7372,10 +7377,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7372 return res; 7377 return res;
7373 7378
7374 int face = (int)rules.GetLSLIntegerItem(idx++); 7379 int face = (int)rules.GetLSLIntegerItem(idx++);
7375 Primitive.TextureEntry tex = m_host.Shape.Textures; 7380 Primitive.TextureEntry tex = part.Shape.Textures;
7376 if (face == ScriptBaseClass.ALL_SIDES) 7381 if (face == ScriptBaseClass.ALL_SIDES)
7377 { 7382 {
7378 for (face = 0 ; face < GetNumberOfSides(m_host) ; face++) 7383 for (face = 0 ; face < GetNumberOfSides(part) ; face++)
7379 { 7384 {
7380 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 7385 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
7381 7386
@@ -7391,7 +7396,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7391 } 7396 }
7392 else 7397 else
7393 { 7398 {
7394 if (face >= 0 && face < GetNumberOfSides(m_host)) 7399 if (face >= 0 && face < GetNumberOfSides(part))
7395 { 7400 {
7396 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 7401 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
7397 7402
@@ -7413,11 +7418,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7413 7418
7414 face=(int)rules.GetLSLIntegerItem(idx++); 7419 face=(int)rules.GetLSLIntegerItem(idx++);
7415 7420
7416 tex = m_host.Shape.Textures; 7421 tex = part.Shape.Textures;
7417 Color4 texcolor; 7422 Color4 texcolor;
7418 if (face == ScriptBaseClass.ALL_SIDES) 7423 if (face == ScriptBaseClass.ALL_SIDES)
7419 { 7424 {
7420 for (face = 0 ; face < GetNumberOfSides(m_host) ; face++) 7425 for (face = 0 ; face < GetNumberOfSides(part) ; face++)
7421 { 7426 {
7422 texcolor = tex.GetFace((uint)face).RGBA; 7427 texcolor = tex.GetFace((uint)face).RGBA;
7423 res.Add(new LSL_Vector(texcolor.R, 7428 res.Add(new LSL_Vector(texcolor.R,
@@ -7458,7 +7463,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7458 break; 7463 break;
7459 7464
7460 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 7465 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
7461 PrimitiveBaseShape shape = m_host.Shape; 7466 PrimitiveBaseShape shape = part.Shape;
7462 7467
7463 if (shape.FlexiEntry) 7468 if (shape.FlexiEntry)
7464 res.Add(new LSL_Integer(1)); // active 7469 res.Add(new LSL_Integer(1)); // active
@@ -7486,7 +7491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7486 break; 7491 break;
7487 7492
7488 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 7493 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
7489 shape = m_host.Shape; 7494 shape = part.Shape;
7490 7495
7491 if (shape.LightEntry) 7496 if (shape.LightEntry)
7492 res.Add(new LSL_Integer(1)); // active 7497 res.Add(new LSL_Integer(1)); // active
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index bf86eeb..fd4ba71 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1740,6 +1740,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1740 1740
1741 return World.RegionInfo.RegionSettings.LoadedCreationID; 1741 return World.RegionInfo.RegionSettings.LoadedCreationID;
1742 } 1742 }
1743
1744 // Threat level is 'Low' because certain users could possibly be tricked into
1745 // dropping an unverified script into one of their own objects, which could
1746 // then gather the physical construction details of the object and transmit it
1747 // to an unscrupulous third party, thus permitting unauthorized duplication of
1748 // the object's form.
1749 //
1750 public LSL_List osGetLinkPrimitiveParams( int linknumber, LSL_List rules )
1751 {
1752 CheckThreatLevel( ThreatLevel.High, "osGetLinkPrimitiveParams" );
1753 m_host.AddScriptLPS( 1 );
1754 InitLSL();
1755 LSL_List retVal = new LSL_List();
1756 List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts( linknumber );
1757 foreach (SceneObjectPart part in parts)
1758 {
1759 retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams( part, rules );
1760 }
1761 return retVal;
1762 }
1743 1763
1744 } 1764 }
1745} 1765}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index debbad6..23e03e2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -146,6 +146,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
146 string osLoadedCreationDate(); 146 string osLoadedCreationDate();
147 string osLoadedCreationTime(); 147 string osLoadedCreationTime();
148 string osLoadedCreationID(); 148 string osLoadedCreationID();
149
150 LSL_List osGetLinkPrimitiveParams( int linknumber, LSL_List rules );
149 151
150 } 152 }
151} 153}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 193e2e0..2408129 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -386,6 +386,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
386 { 386 {
387 return m_OSSL_Functions.osLoadedCreationID(); 387 return m_OSSL_Functions.osLoadedCreationID();
388 } 388 }
389
390 public LSL_List osGetLinkPrimitiveParams( int linknumber, LSL_List rules )
391 {
392 return m_OSSL_Functions.osGetLinkPrimitiveParams( linknumber, rules );
393 }
389 394
390 395
391 public OSSLPrim Prim; 396 public OSSLPrim Prim;