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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs22
1 files changed, 14 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4e2ea28..175f718 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -561,9 +561,19 @@ namespace OpenSim.Region.Framework.Scenes
561 /// </summary> 561 /// </summary>
562 public bool UseFakeGroupTitle { get; set; } 562 public bool UseFakeGroupTitle { get; set; }
563 563
564
565 // Agent's Draw distance. 564 // Agent's Draw distance.
566 public float DrawDistance { get; set; } 565 private float m_drawDistance = 255f;
566 public float DrawDistance
567 {
568 get
569 {
570 return m_drawDistance;
571 }
572 set
573 {
574 m_drawDistance = Util.Clamp(value, 32f, m_scene.MaxDrawDistance);
575 }
576 }
567 577
568 public bool AllowMovement { get; set; } 578 public bool AllowMovement { get; set; }
569 579
@@ -2174,7 +2184,7 @@ namespace OpenSim.Region.Framework.Scenes
2174 // changes, then start using the agent's drawdistance rather than the 2184 // changes, then start using the agent's drawdistance rather than the
2175 // region's draw distance. 2185 // region's draw distance.
2176 2186
2177 DrawDistance = Util.Clamp(agentData.Far, 32, m_scene.MaxDrawDistance); 2187 DrawDistance = agentData.Far;
2178 2188
2179 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; 2189 m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
2180 2190
@@ -2534,7 +2544,7 @@ namespace OpenSim.Region.Framework.Scenes
2534 // changes, then start using the agent's drawdistance rather than the 2544 // changes, then start using the agent's drawdistance rather than the
2535 // region's draw distance. 2545 // region's draw distance.
2536 2546
2537 DrawDistance = Util.Clamp(agentData.Far, 32, m_scene.MaxDrawDistance); 2547 DrawDistance = agentData.Far;
2538 2548
2539 // Check if Client has camera in 'follow cam' or 'build' mode. 2549 // Check if Client has camera in 'follow cam' or 'build' mode.
2540 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); 2550 Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
@@ -4187,11 +4197,7 @@ namespace OpenSim.Region.Framework.Scenes
4187 4197
4188 Vector3 offset = new Vector3(shiftx, shifty, 0f); 4198 Vector3 offset = new Vector3(shiftx, shifty, 0f);
4189 4199
4190 // When we get to the point of re-computing neighbors everytime this
4191 // changes, then start using the agent's drawdistance rather than the
4192 // region's draw distance.
4193 DrawDistance = cAgentData.Far; 4200 DrawDistance = cAgentData.Far;
4194// DrawDistance = Scene.DefaultDrawDistance;
4195 4201
4196 if (cAgentData.Position != marker) // UGH!! 4202 if (cAgentData.Position != marker) // UGH!!
4197 m_pos = cAgentData.Position + offset; 4203 m_pos = cAgentData.Position + offset;