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-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 8cce349..32d6481 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -3444,6 +3444,9 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
3444 3444
3445 private void SetTerrain(float[] heightMap, Vector3 pOffset) 3445 private void SetTerrain(float[] heightMap, Vector3 pOffset)
3446 { 3446 {
3447 int startTime = Util.EnvironmentTickCount();
3448 m_log.DebugFormat("[PHYSICS]: Setting terrain for {0}", Name);
3449
3447 // this._heightmap[i] = (double)heightMap[i]; 3450 // this._heightmap[i] = (double)heightMap[i];
3448 // dbm (danx0r) -- creating a buffer zone of one extra sample all around 3451 // dbm (danx0r) -- creating a buffer zone of one extra sample all around
3449 //_origheightmap = heightMap; 3452 //_origheightmap = heightMap;
@@ -3565,6 +3568,9 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
3565 RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); 3568 RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
3566 TerrainHeightFieldHeights.Add(GroundGeom,_heightmap); 3569 TerrainHeightFieldHeights.Add(GroundGeom,_heightmap);
3567 } 3570 }
3571
3572 m_log.DebugFormat(
3573 "[PHYSICS]: Setting terrain for {0} took {1}ms", Name, Util.EnvironmentTickCountSubtract(startTime));
3568 } 3574 }
3569 3575
3570 public override void DeleteTerrain() 3576 public override void DeleteTerrain()