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-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs22
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs12
2 files changed, 4 insertions, 30 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f3c6a30..7023984 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -677,18 +677,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
677 bool permission = false; 677 bool permission = false;
678 bool locked = false; 678 bool locked = false;
679 679
680 if (!m_scene.Entities.ContainsKey(objId)) 680 SceneObjectPart part = m_scene.GetSceneObjectPart(objId);
681 {
682 return false;
683 }
684 681
685 // If it's not an object, we cant edit it. 682 if (part == null)
686 if ((!(m_scene.Entities[objId] is SceneObjectGroup)))
687 {
688 return false; 683 return false;
689 }
690 684
691 SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId]; 685 SceneObjectGroup group = part.ParentGroup;
692 686
693 UUID objectOwner = group.OwnerID; 687 UUID objectOwner = group.OwnerID;
694 locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); 688 locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
@@ -977,16 +971,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
977 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 971 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
978 if (m_bypassPermissions) return m_bypassPermissionsValue; 972 if (m_bypassPermissions) return m_bypassPermissionsValue;
979 973
980 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
981
982 // If we selected a sub-prim to edit, the objectID won't represent the object, but only a part.
983 // We have to check the permissions of the group, though.
984 if (part.ParentID != 0)
985 {
986 objectID = part.ParentUUID;
987 part = m_scene.GetSceneObjectPart(objectID);
988 }
989
990 return GenericObjectPermission(editorID, objectID, false); 974 return GenericObjectPermission(editorID, objectID, false);
991 } 975 }
992 976
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6cc78b8..83e3a45 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1146,17 +1146,7 @@ namespace OpenSim.Region.Framework.Scenes
1146 1146
1147 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); 1147 TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
1148 1148
1149 if (null == taskItem) 1149 if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1150 {
1151 m_log.WarnFormat("[PRIM INVENTORY]: Move of inventory item {0} from prim with local id {1} failed"
1152 + " because the inventory item could not be found",
1153 itemId, primLocalId);
1154
1155 return;
1156 }
1157
1158 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId);
1159 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1160 { 1150 {
1161 // If the item to be moved is no copy, we need to be able to 1151 // If the item to be moved is no copy, we need to be able to
1162 // edit the prim. 1152 // edit the prim.