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-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs2
-rw-r--r--OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs8
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs29
-rw-r--r--OpenSim/Framework/Communications/IInventoryServices.cs12
-rw-r--r--OpenSim/Framework/Communications/InventoryServiceBase.cs45
-rw-r--r--OpenSim/Framework/IInventoryData.cs2
-rw-r--r--OpenSim/Framework/InventoryItemBase.cs2
-rw-r--r--OpenSim/Grid/InventoryServer/GridInventoryService.cs10
-rw-r--r--OpenSim/Region/Communications/Local/LocalInventoryService.cs10
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs10
10 files changed, 115 insertions, 15 deletions
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index 3aed301..dbcb9bd 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -637,7 +637,7 @@ namespace OpenSim.Data.MySQL
637 } 637 }
638 638
639 /// <summary> 639 /// <summary>
640 /// Delete an inventory folder 640 /// Deletes an inventory folder
641 /// </summary> 641 /// </summary>
642 /// <param name="folderId">Id of folder to delete</param> 642 /// <param name="folderId">Id of folder to delete</param>
643 public void deleteInventoryFolder(LLUUID folderID) 643 public void deleteInventoryFolder(LLUUID folderID)
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs b/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs
index daf9ab5..7812499 100644
--- a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs
+++ b/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs
@@ -79,14 +79,12 @@ namespace OpenSim.Framework.Communications.Cache
79 79
80 /// <summary> 80 /// <summary>
81 /// Delete all the folders and items in this folder. 81 /// Delete all the folders and items in this folder.
82 ///
83 /// TODO: This method is not used yet, but will be shortly
84 /// </summary> 82 /// </summary>
85 public void DeleteAllContents() 83 public void Purge()
86 { 84 {
87 foreach (InventoryFolderImpl folder in SubFolders.Values) 85 foreach (InventoryFolderImpl folder in SubFolders.Values)
88 { 86 {
89 folder.DeleteAllContents(); 87 folder.Purge();
90 } 88 }
91 89
92 SubFolders.Clear(); 90 SubFolders.Clear();
@@ -206,7 +204,7 @@ namespace OpenSim.Framework.Communications.Cache
206 } 204 }
207 205
208 /// <summary> 206 /// <summary>
209 /// Return the list of folders in this folder 207 /// Return the list of immediate child folders in this folder.
210 /// </summary> 208 /// </summary>
211 public List<InventoryFolderBase> RequestListOfFolders() 209 public List<InventoryFolderBase> RequestListOfFolders()
212 { 210 {
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index e3f6815..61ec483 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -496,6 +496,11 @@ namespace OpenSim.Framework.Communications.Cache
496 return new List<InventoryItemBase>(); 496 return new List<InventoryItemBase>();
497 } 497 }
498 498
499 /// <summary>
500 /// This should delete all the items and folders in the given directory.
501 /// </summary>
502 /// <param name="remoteClient"></param>
503 /// <param name="folderID"></param>
499 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID) 504 public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID)
500 { 505 {
501// m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}", 506// m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}",
@@ -506,14 +511,28 @@ namespace OpenSim.Framework.Communications.Cache
506 { 511 {
507 if (userProfile.HasInventory) 512 if (userProfile.HasInventory)
508 { 513 {
509 InventoryFolderImpl subFolder = userProfile.RootFolder.HasSubFolder(folderID); 514 InventoryFolderImpl purgedFolder = userProfile.RootFolder.HasSubFolder(folderID);
510 if (subFolder != null) 515 if (purgedFolder != null)
511 { 516 {
512 List<InventoryItemBase> items = subFolder.RequestListOfItems(); 517 // XXX Nasty - have to create a new object to hold details we already have
518 InventoryFolderBase purgedBaseFolder = new InventoryFolderBase();
519 purgedBaseFolder.Owner = purgedFolder.Owner;
520 purgedBaseFolder.ID = purgedFolder.ID;
521 purgedBaseFolder.Name = purgedFolder.Name;
522 purgedBaseFolder.ParentID = purgedFolder.ParentID;
523 purgedBaseFolder.Type = purgedFolder.Type;
524 purgedBaseFolder.Version = purgedFolder.Version;
525
526 m_commsManager.InventoryService.PurgeInventoryFolder(remoteClient.AgentId, purgedBaseFolder);
527
528 // XXX Remains temporarily so that we still delete items in the grid case.
529 List<InventoryItemBase> items = purgedFolder.RequestListOfItems();
513 foreach (InventoryItemBase item in items) 530 foreach (InventoryItemBase item in items)
514 { 531 {
515 userProfile.DeleteItem(remoteClient.AgentId, item); 532 userProfile.DeleteItem(remoteClient.AgentId, item);
516 } 533 }
534
535 purgedFolder.Purge();
517 } 536 }
518 } 537 }
519 else 538 else
diff --git a/OpenSim/Framework/Communications/IInventoryServices.cs b/OpenSim/Framework/Communications/IInventoryServices.cs
index 90bda01..5690f89 100644
--- a/OpenSim/Framework/Communications/IInventoryServices.cs
+++ b/OpenSim/Framework/Communications/IInventoryServices.cs
@@ -56,9 +56,21 @@ namespace OpenSim.Framework.Communications
56 /// <param name="folder"></param> 56 /// <param name="folder"></param>
57 void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); 57 void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
58 58
59 /// <summary>
60 /// Move an inventory folder to a new location
61 /// </summary>
62 /// <param name="userID"></param>
63 /// <param name="folder">A folder containing the details of the new location</param>
59 void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder); 64 void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
60 65
61 /// <summary> 66 /// <summary>
67 /// Purge an inventory folder of all its items and subfolders.
68 /// </summary>
69 /// <param name="userID"></param>
70 /// <param name="folder"></param>
71 void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder);
72
73 /// <summary>
62 /// Add a new item to the given user's inventory 74 /// Add a new item to the given user's inventory
63 /// </summary> 75 /// </summary>
64 /// <param name="userID"></param> 76 /// <param name="userID"></param>
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs
index f614e7d..769c530 100644
--- a/OpenSim/Framework/Communications/InventoryServiceBase.cs
+++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Framework.Communications
50 { 50 {
51 if (!String.IsNullOrEmpty(FileName)) 51 if (!String.IsNullOrEmpty(FileName))
52 { 52 {
53 m_log.Info("[AGENTINVENTORY]: Inventory storage: Attempting to load " + FileName); 53 m_log.Info("[AGENT INVENTORY]: Inventory storage: Attempting to load " + FileName);
54 Assembly pluginAssembly = Assembly.LoadFrom(FileName); 54 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
55 55
56 foreach (Type pluginType in pluginAssembly.GetTypes()) 56 foreach (Type pluginType in pluginAssembly.GetTypes())
@@ -161,9 +161,19 @@ namespace OpenSim.Framework.Communications
161 // See IInventoryServices 161 // See IInventoryServices
162 public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback); 162 public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
163 163
164 // See IInventoryServices
164 public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); 165 public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
166
167 // See IInventoryServices
165 public abstract void MoveExistingInventoryFolder(InventoryFolderBase folder); 168 public abstract void MoveExistingInventoryFolder(InventoryFolderBase folder);
169
170 // See IInventoryServices
171 public abstract void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder);
172
173 // See IInventoryServices
166 public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); 174 public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
175
176 // See IInventoryServices
167 public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); 177 public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
168 178
169 #endregion 179 #endregion
@@ -228,6 +238,36 @@ namespace OpenSim.Framework.Communications
228 } 238 }
229 } 239 }
230 240
241 /// <summary>
242 /// Purge a folder of all items items and subfolders.
243 ///
244 /// FIXME: Really nasty in a sense, because we have to query the database to get information we may
245 /// already know... Needs heavy refactoring.
246 /// </summary>
247 /// <param name="folder"></param>
248 protected void PurgeFolder(InventoryFolderBase folder)
249 {
250 List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
251
252 foreach (InventoryFolderBase subFolder in subFolders)
253 {
254// m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
255
256 foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
257 {
258 plugin.Value.deleteInventoryFolder(subFolder.ID);
259 }
260 }
261
262 // XXX Temporarily don't delete the items since UserProfileCacheService is still doing this
263// List<InventoryItemBase> items = RequestFolderItems(folder.ID);
264//
265// foreach (InventoryItemBase item : items)
266// {
267// DeleteItem(item);
268// }
269 }
270
231 private void AddNewInventorySet(UsersInventory inventory) 271 private void AddNewInventorySet(UsersInventory inventory)
232 { 272 {
233 foreach (InventoryFolderBase folder in inventory.Folders.Values) 273 foreach (InventoryFolderBase folder in inventory.Folders.Values)
@@ -236,6 +276,9 @@ namespace OpenSim.Framework.Communications
236 } 276 }
237 } 277 }
238 278
279 /// <summary>
280 /// Used to create a new user inventory.
281 /// </summary>
239 private class UsersInventory 282 private class UsersInventory
240 { 283 {
241 public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>(); 284 public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>();
diff --git a/OpenSim/Framework/IInventoryData.cs b/OpenSim/Framework/IInventoryData.cs
index 6a500f8..d72231d 100644
--- a/OpenSim/Framework/IInventoryData.cs
+++ b/OpenSim/Framework/IInventoryData.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Framework
144 void moveInventoryFolder(InventoryFolderBase folder); 144 void moveInventoryFolder(InventoryFolderBase folder);
145 145
146 /// <summary> 146 /// <summary>
147 /// Deletes a folder based on its ID with folder 147 /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
148 /// </summary> 148 /// </summary>
149 /// <param name="folder">The id of the folder</param> 149 /// <param name="folder">The id of the folder</param>
150 void deleteInventoryFolder(LLUUID folder); 150 void deleteInventoryFolder(LLUUID folder);
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs
index 8c8d858..6ed2961 100644
--- a/OpenSim/Framework/InventoryItemBase.cs
+++ b/OpenSim/Framework/InventoryItemBase.cs
@@ -108,8 +108,6 @@ namespace OpenSim.Framework
108 } 108 }
109 } 109 }
110 110
111
112
113 public int InvType { 111 public int InvType {
114 get { 112 get {
115 return _invType; 113 return _invType;
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
index fe892ca..016ecff 100644
--- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs
+++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
@@ -220,6 +220,16 @@ namespace OpenSim.Grid.InventoryServer
220 MoveExistingInventoryFolder(folder); 220 MoveExistingInventoryFolder(folder);
221 return true; 221 return true;
222 } 222 }
223
224 /// <summary>
225 /// <see cref="OpenSim.Framework.Communications.IInventoryServices"></see>
226 /// </summary>
227 /// <param name="userID"></param>
228 /// <param name="folder"></param>
229 public override void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
230 {
231 // XXX No implementation yet (temporarily)!
232 }
223 233
224 public bool AddInventoryItem(InventoryItemBase item) 234 public bool AddInventoryItem(InventoryItemBase item)
225 { 235 {
diff --git a/OpenSim/Region/Communications/Local/LocalInventoryService.cs b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
index a567eeb..175829b 100644
--- a/OpenSim/Region/Communications/Local/LocalInventoryService.cs
+++ b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
@@ -100,6 +100,16 @@ namespace OpenSim.Region.Communications.Local
100 DeleteItem(item); 100 DeleteItem(item);
101 } 101 }
102 102
103 /// <summary>
104 /// <see cref="OpenSim.Framework.Communications.IInventoryServices"></see>
105 /// </summary>
106 /// <param name="userID"></param>
107 /// <param name="folder"></param>
108 public override void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
109 {
110 PurgeFolder(folder);
111 }
112
103 public override bool HasInventoryForUser(LLUUID userID) 113 public override bool HasInventoryForUser(LLUUID userID)
104 { 114 {
105 InventoryFolderBase root = RequestRootFolder(userID); 115 InventoryFolderBase root = RequestRootFolder(userID);
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
index e0167a7..8c27cb1 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
@@ -175,6 +175,16 @@ namespace OpenSim.Region.Communications.OGS1
175 e.Source, e.Message); 175 e.Source, e.Message);
176 } 176 }
177 } 177 }
178
179 /// <summary>
180 /// <see cref="OpenSim.Framework.Communications.IInventoryServices"></see>
181 /// </summary>
182 /// <param name="userID"></param>
183 /// <param name="folder"></param>
184 public void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder)
185 {
186 // XXX No implementation yet (temporarily)!
187 }
178 188
179 public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) 189 public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
180 { 190 {