diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index e1674be..4575068 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -935,6 +935,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
935 | } | 935 | } |
936 | if (part != null && group != null) | 936 | if (part != null && group != null) |
937 | { | 937 | { |
938 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | ||
939 | return; | ||
940 | |||
938 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); | 941 | TaskInventoryItem item = group.GetInventoryItem(localID, itemID); |
939 | if (item == null) | 942 | if (item == null) |
940 | return; | 943 | return; |
@@ -1074,9 +1077,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | return; | 1077 | return; |
1075 | } | 1078 | } |
1076 | 1079 | ||
1077 | // Only owner can copy | 1080 | TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId); |
1078 | if (remoteClient.AgentId != taskItem.OwnerID) | 1081 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
1079 | return; | 1082 | { |
1083 | // If the item to be moved is no copy, we need to be able to | ||
1084 | // edit the prim. | ||
1085 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | ||
1086 | return; | ||
1087 | } | ||
1088 | else | ||
1089 | { | ||
1090 | // If the item is copiable, then we just need to have perms | ||
1091 | // on it. The delete check is a pure rights check | ||
1092 | if (!Permissions.CanDeleteObject(part.UUID, remoteClient.AgentId)) | ||
1093 | return; | ||
1094 | } | ||
1080 | 1095 | ||
1081 | MoveTaskInventoryItem(remoteClient, folderId, part, itemId); | 1096 | MoveTaskInventoryItem(remoteClient, folderId, part, itemId); |
1082 | } | 1097 | } |