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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs20
1 files changed, 13 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 4370850..87b4cb8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2016,14 +2016,14 @@ namespace OpenSim.Region.Framework.Scenes
2016 /// </summary> 2016 /// </summary>
2017 /// <param name="sourcePart"></param> 2017 /// <param name="sourcePart"></param>
2018 /// <param name="item"></param> 2018 /// <param name="item"></param>
2019 /// <param name="pos"></param> 2019 /// <param name="pos">The position of the rezzed object.</param>
2020 /// <param name="rot"></param> 2020 /// <param name="rot">The rotation of the rezzed object. If null, then the rotation stored with the object
2021 /// <param name="vel"></param> 2021 /// will be used if it exists.</param>
2022 /// <param name="vel">The velocity of the rezzed object.</param>
2022 /// <param name="param"></param> 2023 /// <param name="param"></param>
2023 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns> 2024 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns>
2024 public virtual SceneObjectGroup RezObject( 2025 public virtual SceneObjectGroup RezObject(
2025 SceneObjectPart sourcePart, TaskInventoryItem item, 2026 SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param)
2026 Vector3 pos, Quaternion rot, Vector3 vel, int param)
2027 { 2027 {
2028 if (null == item) 2028 if (null == item)
2029 return null; 2029 return null;
@@ -2041,8 +2041,14 @@ namespace OpenSim.Region.Framework.Scenes
2041 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2041 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2042 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2042 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2043 } 2043 }
2044 2044
2045 AddNewSceneObject(group, true, pos, rot, vel); 2045 AddNewSceneObject(group, true);
2046
2047 group.AbsolutePosition = pos;
2048 group.Velocity = vel;
2049
2050 if (rot != null)
2051 group.UpdateGroupRotationR((Quaternion)rot);
2046 2052
2047 // We can only call this after adding the scene object, since the scene object references the scene 2053 // We can only call this after adding the scene object, since the scene object references the scene
2048 // to find out if scripts should be activated at all. 2054 // to find out if scripts should be activated at all.