aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs19
1 files changed, 15 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index d7b4d17..a2d6b45 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -246,10 +246,21 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
246 /// </summary> 246 /// </summary>
247 public void DataReceived(byte[] data, Scene scene) 247 public void DataReceived(byte[] data, Scene scene)
248 { 248 {
249
249 SceneObjectPart part = scene.GetSceneObjectPart(PrimID); 250 SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
251
252 if (data == null)
253 {
254 string msg =
255 String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
256 scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,
257 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false);
258 return;
259 }
260
250 byte[] assetData; 261 byte[] assetData;
251 AssetBase oldAsset = null; 262 AssetBase oldAsset = null;
252 263
253 if (BlendWithOldTexture) 264 if (BlendWithOldTexture)
254 { 265 {
255 UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; 266 UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
@@ -295,11 +306,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
295 306
296 // remove the old asset from the cache 307 // remove the old asset from the cache
297 UUID oldID = tmptex.DefaultTexture.TextureID; 308 UUID oldID = tmptex.DefaultTexture.TextureID;
298 309
299 tmptex.DefaultTexture.TextureID = asset.FullID; 310 tmptex.DefaultTexture.TextureID = asset.FullID;
300 // I'm pretty sure we always want to force this to true 311 // I'm pretty sure we always want to force this to true
301 // I'm pretty sure noone whats to set fullbright true if it wasn't true before. 312 // I'm pretty sure noone whats to set fullbright true if it wasn't true before.
302// tmptex.DefaultTexture.Fullbright = true; 313 // tmptex.DefaultTexture.Fullbright = true;
303 314
304 part.Shape.Textures = tmptex; 315 part.Shape.Textures = tmptex;
305 part.ScheduleFullUpdate(); 316 part.ScheduleFullUpdate();