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-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs35
-rw-r--r--OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs10
-rw-r--r--OpenSim/Data/MySQL/MySQLLegacyRegionData.cs288
-rw-r--r--OpenSim/Data/NHibernate/ColorUserType.cs104
-rw-r--r--OpenSim/Data/NHibernate/EstateRegionLink.cs76
-rw-r--r--OpenSim/Data/NHibernate/LLQuaternionUserType.cs119
-rw-r--r--OpenSim/Data/NHibernate/LLUUIDUserType.cs105
-rw-r--r--OpenSim/Data/NHibernate/LLVector3UserType.cs110
-rw-r--r--OpenSim/Data/NHibernate/Migration/README.txt3
-rw-r--r--OpenSim/Data/NHibernate/Migration/SqliteAssets.sql5
-rwxr-xr-xOpenSim/Data/NHibernate/Migration/SqliteInventory.pl43
-rw-r--r--OpenSim/Data/NHibernate/NHibernateAssetData.cs135
-rw-r--r--OpenSim/Data/NHibernate/NHibernateEstateData.cs168
-rw-r--r--OpenSim/Data/NHibernate/NHibernateGridData.cs236
-rw-r--r--OpenSim/Data/NHibernate/NHibernateInventoryData.cs382
-rw-r--r--OpenSim/Data/NHibernate/NHibernateManager.cs345
-rw-r--r--OpenSim/Data/NHibernate/NHibernateRegionData.cs426
-rw-r--r--OpenSim/Data/NHibernate/NHibernateUserData.cs461
-rw-r--r--OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml14
-rw-r--r--OpenSim/Data/NHibernate/Resources/EstateRegionLink.hbm.xml12
-rw-r--r--OpenSim/Data/NHibernate/Resources/EstateSettings.hbm.xml68
-rw-r--r--OpenSim/Data/NHibernate/Resources/InventoryFolderBase.hbm.xml13
-rw-r--r--OpenSim/Data/NHibernate/Resources/InventoryItemBase.hbm.xml26
-rw-r--r--OpenSim/Data/NHibernate/Resources/MigrationSyntaxDifferences.txt14
-rw-r--r--OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_AssetStore.sql10
-rw-r--r--OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_EstateStore.sql72
-rw-r--r--OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_GridStore.sql35
-rw-r--r--OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_InventoryStore.sql36
-rw-r--r--OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_RegionStore.sql104
-rw-r--r--OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_UserStore.sql77
-rw-r--r--OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/002_RegionStore.sql51
-rw-r--r--OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/002_UserStore.sql27
-rw-r--r--OpenSim/Data/NHibernate/Resources/MySQLDialect/001_AssetStore.sql10
-rw-r--r--OpenSim/Data/NHibernate/Resources/MySQLDialect/001_EstateStore.sql71
-rw-r--r--OpenSim/Data/NHibernate/Resources/MySQLDialect/001_GridStore.sql35
-rw-r--r--OpenSim/Data/NHibernate/Resources/MySQLDialect/001_InventoryStore.sql39
-rw-r--r--OpenSim/Data/NHibernate/Resources/MySQLDialect/001_RegionStore.sql169
-rw-r--r--OpenSim/Data/NHibernate/Resources/MySQLDialect/001_UserStore.sql104
-rw-r--r--OpenSim/Data/NHibernate/Resources/OpenSim.Data.NHibernate.addin.xml23
-rw-r--r--OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_AssetStore.sql10
-rw-r--r--OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_EstateStore.sql72
-rw-r--r--OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_GridStore.sql35
-rw-r--r--OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_InventoryStore.sql39
-rw-r--r--OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_RegionStore.sql169
-rw-r--r--OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_UserStore.sql104
-rw-r--r--OpenSim/Data/NHibernate/Resources/RegionProfileData.hbm.xml44
-rw-r--r--OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml56
-rw-r--r--OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml147
-rw-r--r--OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_AssetStore.sql10
-rw-r--r--OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_EstateStore.sql71
-rw-r--r--OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_GridStore.sql35
-rw-r--r--OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_InventoryStore.sql39
-rw-r--r--OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_RegionStore.sql168
-rw-r--r--OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_UserStore.sql104
-rw-r--r--OpenSim/Data/NHibernate/Resources/UserAgentData.hbm.xml32
-rw-r--r--OpenSim/Data/NHibernate/Resources/UserAppearance.hbm.xml38
-rw-r--r--OpenSim/Data/NHibernate/Resources/UserFriend.hbm.xml11
-rw-r--r--OpenSim/Data/NHibernate/Resources/UserProfileData.hbm.xml38
-rw-r--r--OpenSim/Data/NHibernate/SByteType.cs111
-rw-r--r--OpenSim/Data/NHibernate/Terrain.cs118
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMsSqlAssetTest.cs81
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMsSqlEstateTest.cs81
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMsSqlGridTest.cs79
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMsSqlInventoryTest.cs80
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMsSqlRegionTest.cs81
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMsSqlUserTest.cs79
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMySQLAssetTest.cs80
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMySQLGridTest.cs79
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMySQLInventoryTest.cs80
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMySQLRegionTest.cs81
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMySQLUserTest.cs79
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateMySqlEstateTest.cs80
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLAssetTest.cs80
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLEstateTest.cs80
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLGridTest.cs79
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLInventoryTest.cs80
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLRegionTest.cs80
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLUserTest.cs79
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateSQLiteAssetTest.cs82
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateSQLiteEstateTest.cs82
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateSQLiteGridTest.cs80
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateSQLiteInventoryTest.cs82
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateSQLiteRegionTest.cs82
-rw-r--r--OpenSim/Data/NHibernate/Tests/NHibernateSQLiteUserTest.cs82
-rw-r--r--OpenSim/Data/NHibernate/TextureUserType.cs115
-rw-r--r--OpenSim/Data/NHibernate/UInt16Type.cs103
-rw-r--r--OpenSim/Data/NHibernate/UInt32Type.cs103
-rw-r--r--OpenSim/Data/NHibernate/UInt64Type.cs103
-rw-r--r--OpenSim/Data/NHibernate/UserFriend.cs72
-rw-r--r--OpenSim/Data/Tests/BasicRegionTest.cs1
-rw-r--r--OpenSim/Data/Tests/DataTestUtil.cs2
-rw-r--r--OpenSim/Framework/Communications/RestClient.cs2
-rw-r--r--OpenSim/Framework/IClientAPI.cs257
-rw-r--r--OpenSim/Framework/Location.cs2
-rwxr-xr-xOpenSim/Framework/MinHeap.cs375
-rw-r--r--OpenSim/Framework/Parallel.cs14
-rw-r--r--OpenSim/Framework/RegionInfo.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs2
-rw-r--r--OpenSim/Framework/Util.cs29
-rw-r--r--OpenSim/Grid/MessagingServer.Modules/MessageService.cs2
-rw-r--r--OpenSim/Region/ClientStack/ClientStackUserSettings.cs48
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1871
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs2
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs140
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs425
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs217
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs157
-rw-r--r--OpenSim/Region/ClientStack/ThrottleSettings.cs57
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs180
-rw-r--r--OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs10
-rw-r--r--OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs7
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs55
-rw-r--r--OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs43
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs28
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISceneViewer.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityManager.cs69
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs125
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs76
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs299
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs23
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs12
-rw-r--r--OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs27
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs3
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs14
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs5
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs18
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs2
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs28
144 files changed, 2957 insertions, 9780 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index bc02bc4..204603d 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -996,19 +996,19 @@ namespace OpenSim.Client.MXP.ClientStack
996 // Need to translate to MXP somehow 996 // Need to translate to MXP somehow
997 } 997 }
998 998
999 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, uint avatarLocalID, Vector3 position, byte[] textureEntry, uint parentID, Quaternion rotation) 999 public void SendAvatarData(SendAvatarData data)
1000 { 1000 {
1001 //ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID); 1001 //ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
1002 UUID ownerID = avatarID; 1002 UUID ownerID = data.AvatarID;
1003 MXPSendAvatarData(firstName + " " + lastName, ownerID, UUID.Zero, avatarID, avatarLocalID, position, rotation); 1003 MXPSendAvatarData(data.FirstName + " " + data.LastName, ownerID, UUID.Zero, data.AvatarID, data.AvatarLocalID, data.Position, data.Rotation);
1004 } 1004 }
1005 1005
1006 public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity, Quaternion rotation, UUID uuid) 1006 public void SendAvatarTerseUpdate(SendAvatarTerseData data)
1007 { 1007 {
1008 MovementEventMessage me = new MovementEventMessage(); 1008 MovementEventMessage me = new MovementEventMessage();
1009 me.ObjectIndex = localID; 1009 me.ObjectIndex = data.LocalID;
1010 me.Location =ToOmVector(position); 1010 me.Location = ToOmVector(data.Position);
1011 me.Orientation = ToOmQuaternion(rotation); 1011 me.Orientation = ToOmQuaternion(data.Rotation);
1012 1012
1013 Session.Send(me); 1013 Session.Send(me);
1014 } 1014 }
@@ -1028,23 +1028,24 @@ namespace OpenSim.Client.MXP.ClientStack
1028 // Need to translate to MXP somehow 1028 // Need to translate to MXP somehow
1029 } 1029 }
1030 1030
1031 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) 1031 public void SendPrimitiveToClient(SendPrimitiveData data)
1032 { 1032 {
1033 MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation, flags,text,color,parentID,particleSystem,clickAction,material,textureanim); 1033 MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel,
1034 data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction,
1035 data.material, data.textureanim);
1034 } 1036 }
1035 1037
1036 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material) 1038 public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
1037 { 1039 {
1038 MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation, flags, text, color, parentID, particleSystem, clickAction, material, new byte[0]); 1040 MovementEventMessage me = new MovementEventMessage();
1041 me.ObjectIndex = data.LocalID;
1042 me.Location = ToOmVector(data.Position);
1043 me.Orientation = ToOmQuaternion(data.Rotation);
1044 Session.Send(me);
1039 } 1045 }
1040 1046
1041 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID owner, int attachPoint) 1047 public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
1042 { 1048 {
1043 MovementEventMessage me = new MovementEventMessage();
1044 me.ObjectIndex = localID;
1045 me.Location = ToOmVector(position);
1046 me.Orientation = ToOmQuaternion(rotation);
1047 Session.Send(me);
1048 } 1049 }
1049 1050
1050 public void FlushPrimUpdates() 1051 public void FlushPrimUpdates()
diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
index bd061e7..4a54c67 100644
--- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
+++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
@@ -561,12 +561,12 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
561 throw new System.NotImplementedException(); 561 throw new System.NotImplementedException();
562 } 562 }
563 563
564 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation) 564 public void SendAvatarData(SendAvatarData data)
565 { 565 {
566 throw new System.NotImplementedException(); 566 throw new System.NotImplementedException();
567 } 567 }
568 568
569 public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity, Quaternion rotation, UUID uuid) 569 public void SendAvatarTerseUpdate(SendAvatarTerseData data)
570 { 570 {
571 throw new System.NotImplementedException(); 571 throw new System.NotImplementedException();
572 } 572 }
@@ -586,17 +586,17 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
586 throw new System.NotImplementedException(); 586 throw new System.NotImplementedException();
587 } 587 }
588 588
589 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) 589 public void SendPrimitiveToClient(SendPrimitiveData data)
590 { 590 {
591 throw new System.NotImplementedException(); 591 throw new System.NotImplementedException();
592 } 592 }
593 593
594 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material) 594 public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
595 { 595 {
596 throw new System.NotImplementedException(); 596 throw new System.NotImplementedException();
597 } 597 }
598 598
599 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID owner, int attachPoint) 599 public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
600 { 600 {
601 throw new System.NotImplementedException(); 601 throw new System.NotImplementedException();
602 } 602 }
diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
index fe0914b..801d6b9 100644
--- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
@@ -68,12 +68,20 @@ namespace OpenSim.Data.MySQL
68 68
69 // Clean dropped attachments 69 // Clean dropped attachments
70 // 70 //
71 MySqlCommand cmd = m_Connection.CreateCommand(); 71 try
72 cmd.CommandText = "delete from prims, primshapes using prims " + 72 {
73 "left join primshapes on prims.uuid = primshapes.uuid " + 73 using (MySqlCommand cmd = m_Connection.CreateCommand())
74 "where PCode = 9 and State <> 0"; 74 {
75 ExecuteNonQuery(cmd); 75 cmd.CommandText = "delete from prims, primshapes using prims " +
76 cmd.Dispose(); 76 "left join primshapes on prims.uuid = primshapes.uuid " +
77 "where PCode = 9 and State <> 0";
78 ExecuteNonQuery(cmd);
79 }
80 }
81 catch (MySqlException ex)
82 {
83 m_log.Error("[REGION DB]: Error cleaning up dropped attachments: " + ex.Message);
84 }
77 } 85 }
78 86
79 private IDataReader ExecuteReader(MySqlCommand c) 87 private IDataReader ExecuteReader(MySqlCommand c)
@@ -395,25 +403,23 @@ namespace OpenSim.Data.MySQL
395 } 403 }
396 } 404 }
397 405
398 public List<SceneObjectGroup> LoadObjects(UUID regionUUID) 406 public List<SceneObjectGroup> LoadObjects(UUID regionID)
399 { 407 {
400 UUID lastGroupID = UUID.Zero; 408 const int ROWS_PER_QUERY = 5000;
409
410 Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>(ROWS_PER_QUERY);
401 Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); 411 Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
402 Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>(); 412 int count = 0;
403 SceneObjectGroup grp = null; 413
414 #region Prim Loading
404 415
405 lock (m_Connection) 416 lock (m_Connection)
406 { 417 {
407 using (MySqlCommand cmd = m_Connection.CreateCommand()) 418 using (MySqlCommand cmd = m_Connection.CreateCommand())
408 { 419 {
409 cmd.CommandText = "select *, " + 420 cmd.CommandText =
410 "case when prims.UUID = SceneGroupID " + 421 "SELECT * FROM prims LEFT JOIN primshapes ON prims.UUID = primshapes.UUID WHERE RegionUUID = ?RegionUUID";
411 "then 0 else 1 end as sort from prims " + 422 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
412 "left join primshapes on prims.UUID = primshapes.UUID " +
413 "where RegionUUID = ?RegionUUID " +
414 "order by SceneGroupID asc, sort asc, LinkNumber asc";
415
416 cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
417 423
418 using (IDataReader reader = ExecuteReader(cmd)) 424 using (IDataReader reader = ExecuteReader(cmd))
419 { 425 {
@@ -425,52 +431,61 @@ namespace OpenSim.Data.MySQL
425 else 431 else
426 prim.Shape = BuildShape(reader); 432 prim.Shape = BuildShape(reader);
427 433
428 prims[prim.UUID] = prim; 434 UUID parentID = new UUID(reader["SceneGroupID"].ToString());
435 if (parentID != prim.UUID)
436 prim.ParentUUID = parentID;
429 437
430 UUID groupID = new UUID(reader["SceneGroupID"].ToString()); 438 prims[prim.UUID] = prim;
431 439
432 if (groupID != lastGroupID) // New SOG 440 ++count;
433 { 441 if (count % ROWS_PER_QUERY == 0)
434 if (grp != null) 442 m_log.Debug("[REGION DB]: Loaded " + count + " prims...");
435 objects[grp.UUID] = grp; 443 }
444 }
445 }
446 }
436 447
437 lastGroupID = groupID; 448 #endregion Prim Loading
438 449
439 // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are 450 #region SceneObjectGroup Creation
440 // recorded as the root prim (for which the UUID must equal the persisted group UUID). In
441 // this case, force the UUID to be the same as the group UUID so that at least these can be
442 // deleted (we need to change the UUID so that any other prims in the linkset can also be
443 // deleted).
444 if (prim.UUID != groupID && groupID != UUID.Zero)
445 {
446 m_log.WarnFormat(
447 "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID",
448 prim.Name, prim.UUID, prim.GroupPosition, groupID);
449 451
450 prim.UUID = groupID; 452 // Create all of the SOGs from the root prims first
451 } 453 foreach (SceneObjectPart prim in prims.Values)
454 {
455 if (prim.ParentUUID == UUID.Zero)
456 objects[prim.UUID] = new SceneObjectGroup(prim);
457 }
452 458
453 grp = new SceneObjectGroup(prim); 459 // Add all of the children objects to the SOGs
454 } 460 foreach (SceneObjectPart prim in prims.Values)
455 else 461 {
456 { 462 SceneObjectGroup sog;
457 // Black magic to preserve link numbers 463 if (prim.UUID != prim.ParentUUID)
458 // 464 {
459 int link = prim.LinkNum; 465 if (objects.TryGetValue(prim.ParentUUID, out sog))
466 {
467 int originalLinkNum = prim.LinkNum;
460 468
461 grp.AddPart(prim); 469 sog.AddPart(prim);
462 470
463 if (link != 0) 471 // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum.
464 prim.LinkNum = link; 472 // We override that here
465 } 473 if (originalLinkNum != 0)
466 } 474 prim.LinkNum = originalLinkNum;
475 }
476 else
477 {
478 m_log.Warn("[REGION DB]: Database contains an orphan child prim " + prim.UUID + " pointing to missing parent " + prim.ParentUUID);
467 } 479 }
468
469 if (grp != null)
470 objects[grp.UUID] = grp;
471 } 480 }
472 } 481 }
473 482
483 #endregion SceneObjectGroup Creation
484
485 m_log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
486
487 #region Prim Inventory Loading
488
474 // Instead of attempting to LoadItems on every prim, 489 // Instead of attempting to LoadItems on every prim,
475 // most of which probably have no items... get a 490 // most of which probably have no items... get a
476 // list from DB of all prims which have items and 491 // list from DB of all prims which have items and
@@ -480,7 +495,7 @@ namespace OpenSim.Data.MySQL
480 { 495 {
481 using (MySqlCommand itemCmd = m_Connection.CreateCommand()) 496 using (MySqlCommand itemCmd = m_Connection.CreateCommand())
482 { 497 {
483 itemCmd.CommandText = "select distinct primID from primitems"; 498 itemCmd.CommandText = "SELECT DISTINCT primID FROM primitems";
484 using (IDataReader itemReader = ExecuteReader(itemCmd)) 499 using (IDataReader itemReader = ExecuteReader(itemCmd))
485 { 500 {
486 while (itemReader.Read()) 501 while (itemReader.Read())
@@ -489,9 +504,7 @@ namespace OpenSim.Data.MySQL
489 { 504 {
490 UUID primID = new UUID(itemReader["primID"].ToString()); 505 UUID primID = new UUID(itemReader["primID"].ToString());
491 if (prims.ContainsKey(primID)) 506 if (prims.ContainsKey(primID))
492 {
493 primsWithInventory.Add(prims[primID]); 507 primsWithInventory.Add(prims[primID]);
494 }
495 } 508 }
496 } 509 }
497 } 510 }
@@ -499,9 +512,14 @@ namespace OpenSim.Data.MySQL
499 } 512 }
500 513
501 foreach (SceneObjectPart prim in primsWithInventory) 514 foreach (SceneObjectPart prim in primsWithInventory)
515 {
502 LoadItems(prim); 516 LoadItems(prim);
517 }
518
519 #endregion Prim Inventory Loading
520
521 m_log.DebugFormat("[REGION DB]: Loaded inventory from {0} objects", primsWithInventory.Count);
503 522
504 m_log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
505 return new List<SceneObjectGroup>(objects.Values); 523 return new List<SceneObjectGroup>(objects.Values);
506 } 524 }
507 525
@@ -798,137 +816,137 @@ namespace OpenSim.Data.MySQL
798 private SceneObjectPart BuildPrim(IDataReader row) 816 private SceneObjectPart BuildPrim(IDataReader row)
799 { 817 {
800 SceneObjectPart prim = new SceneObjectPart(); 818 SceneObjectPart prim = new SceneObjectPart();
801 prim.UUID = new UUID((String) row["UUID"]); 819 prim.UUID = new UUID((string)row["UUID"]);
802 // explicit conversion of integers is required, which sort 820 // explicit conversion of integers is required, which sort
803 // of sucks. No idea if there is a shortcut here or not. 821 // of sucks. No idea if there is a shortcut here or not.
804 prim.CreationDate = Convert.ToInt32(row["CreationDate"]); 822 prim.CreationDate = (int)row["CreationDate"];
805 if (row["Name"] != DBNull.Value) 823 if (row["Name"] != DBNull.Value)
806 prim.Name = (String)row["Name"]; 824 prim.Name = (string)row["Name"];
807 else 825 else
808 prim.Name = string.Empty; 826 prim.Name = String.Empty;
809 // various text fields 827 // Various text fields
810 prim.Text = (String) row["Text"]; 828 prim.Text = (string)row["Text"];
811 prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), 829 prim.Color = Color.FromArgb((int)row["ColorA"],
812 Convert.ToInt32(row["ColorR"]), 830 (int)row["ColorR"],
813 Convert.ToInt32(row["ColorG"]), 831 (int)row["ColorG"],
814 Convert.ToInt32(row["ColorB"])); 832 (int)row["ColorB"]);
815 prim.Description = (String) row["Description"]; 833 prim.Description = (string)row["Description"];
816 prim.SitName = (String) row["SitName"]; 834 prim.SitName = (string)row["SitName"];
817 prim.TouchName = (String) row["TouchName"]; 835 prim.TouchName = (string)row["TouchName"];
818 // permissions 836 // Permissions
819 prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); 837 prim.ObjectFlags = (uint)(int)row["ObjectFlags"];
820 prim.CreatorID = new UUID((String) row["CreatorID"]); 838 prim.CreatorID = new UUID((string)row["CreatorID"]);
821 prim.OwnerID = new UUID((String) row["OwnerID"]); 839 prim.OwnerID = new UUID((string)row["OwnerID"]);
822 prim.GroupID = new UUID((String) row["GroupID"]); 840 prim.GroupID = new UUID((string)row["GroupID"]);
823 prim.LastOwnerID = new UUID((String) row["LastOwnerID"]); 841 prim.LastOwnerID = new UUID((string)row["LastOwnerID"]);
824 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); 842 prim.OwnerMask = (uint)(int)row["OwnerMask"];
825 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); 843 prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
826 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); 844 prim.GroupMask = (uint)(int)row["GroupMask"];
827 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); 845 prim.EveryoneMask = (uint)(int)row["EveryoneMask"];
828 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); 846 prim.BaseMask = (uint)(int)row["BaseMask"];
829 // vectors 847 // Vectors
830 prim.OffsetPosition = new Vector3( 848 prim.OffsetPosition = new Vector3(
831 Convert.ToSingle(row["PositionX"]), 849 (float)(double)row["PositionX"],
832 Convert.ToSingle(row["PositionY"]), 850 (float)(double)row["PositionY"],
833 Convert.ToSingle(row["PositionZ"]) 851 (float)(double)row["PositionZ"]
834 ); 852 );
835 prim.GroupPosition = new Vector3( 853 prim.GroupPosition = new Vector3(
836 Convert.ToSingle(row["GroupPositionX"]), 854 (float)(double)row["GroupPositionX"],
837 Convert.ToSingle(row["GroupPositionY"]), 855 (float)(double)row["GroupPositionY"],
838 Convert.ToSingle(row["GroupPositionZ"]) 856 (float)(double)row["GroupPositionZ"]
839 ); 857 );
840 prim.Velocity = new Vector3( 858 prim.Velocity = new Vector3(
841 Convert.ToSingle(row["VelocityX"]), 859 (float)(double)row["VelocityX"],
842 Convert.ToSingle(row["VelocityY"]), 860 (float)(double)row["VelocityY"],
843 Convert.ToSingle(row["VelocityZ"]) 861 (float)(double)row["VelocityZ"]
844 ); 862 );
845 prim.AngularVelocity = new Vector3( 863 prim.AngularVelocity = new Vector3(
846 Convert.ToSingle(row["AngularVelocityX"]), 864 (float)(double)row["AngularVelocityX"],
847 Convert.ToSingle(row["AngularVelocityY"]), 865 (float)(double)row["AngularVelocityY"],
848 Convert.ToSingle(row["AngularVelocityZ"]) 866 (float)(double)row["AngularVelocityZ"]
849 ); 867 );
850 prim.Acceleration = new Vector3( 868 prim.Acceleration = new Vector3(
851 Convert.ToSingle(row["AccelerationX"]), 869 (float)(double)row["AccelerationX"],
852 Convert.ToSingle(row["AccelerationY"]), 870 (float)(double)row["AccelerationY"],
853 Convert.ToSingle(row["AccelerationZ"]) 871 (float)(double)row["AccelerationZ"]
854 ); 872 );
855 // quaternions 873 // quaternions
856 prim.RotationOffset = new Quaternion( 874 prim.RotationOffset = new Quaternion(
857 Convert.ToSingle(row["RotationX"]), 875 (float)(double)row["RotationX"],
858 Convert.ToSingle(row["RotationY"]), 876 (float)(double)row["RotationY"],
859 Convert.ToSingle(row["RotationZ"]), 877 (float)(double)row["RotationZ"],
860 Convert.ToSingle(row["RotationW"]) 878 (float)(double)row["RotationW"]
861 ); 879 );
862 prim.SitTargetPositionLL = new Vector3( 880 prim.SitTargetPositionLL = new Vector3(
863 Convert.ToSingle(row["SitTargetOffsetX"]), 881 (float)(double)row["SitTargetOffsetX"],
864 Convert.ToSingle(row["SitTargetOffsetY"]), 882 (float)(double)row["SitTargetOffsetY"],
865 Convert.ToSingle(row["SitTargetOffsetZ"]) 883 (float)(double)row["SitTargetOffsetZ"]
866 ); 884 );
867 prim.SitTargetOrientationLL = new Quaternion( 885 prim.SitTargetOrientationLL = new Quaternion(
868 Convert.ToSingle(row["SitTargetOrientX"]), 886 (float)(double)row["SitTargetOrientX"],
869 Convert.ToSingle(row["SitTargetOrientY"]), 887 (float)(double)row["SitTargetOrientY"],
870 Convert.ToSingle(row["SitTargetOrientZ"]), 888 (float)(double)row["SitTargetOrientZ"],
871 Convert.ToSingle(row["SitTargetOrientW"]) 889 (float)(double)row["SitTargetOrientW"]
872 ); 890 );
873 891
874 prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]); 892 prim.PayPrice[0] = (int)row["PayPrice"];
875 prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]); 893 prim.PayPrice[1] = (int)row["PayButton1"];
876 prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]); 894 prim.PayPrice[2] = (int)row["PayButton2"];
877 prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); 895 prim.PayPrice[3] = (int)row["PayButton3"];
878 prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); 896 prim.PayPrice[4] = (int)row["PayButton4"];
879 897
880 prim.Sound = new UUID(row["LoopedSound"].ToString()); 898 prim.Sound = new UUID(row["LoopedSound"].ToString());
881 prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); 899 prim.SoundGain = (float)(double)row["LoopedSoundGain"];
882 prim.SoundFlags = 1; // If it's persisted at all, it's looped 900 prim.SoundFlags = 1; // If it's persisted at all, it's looped
883 901
884 if (!(row["TextureAnimation"] is DBNull)) 902 if (!(row["TextureAnimation"] is DBNull))
885 prim.TextureAnimation = (Byte[])row["TextureAnimation"]; 903 prim.TextureAnimation = (byte[])row["TextureAnimation"];
886 if (!(row["ParticleSystem"] is DBNull)) 904 if (!(row["ParticleSystem"] is DBNull))
887 prim.ParticleSystem = (Byte[])row["ParticleSystem"]; 905 prim.ParticleSystem = (byte[])row["ParticleSystem"];
888 906
889 prim.RotationalVelocity = new Vector3( 907 prim.RotationalVelocity = new Vector3(
890 Convert.ToSingle(row["OmegaX"]), 908 (float)(double)row["OmegaX"],
891 Convert.ToSingle(row["OmegaY"]), 909 (float)(double)row["OmegaY"],
892 Convert.ToSingle(row["OmegaZ"]) 910 (float)(double)row["OmegaZ"]
893 ); 911 );
894 912
895 prim.SetCameraEyeOffset(new Vector3( 913 prim.SetCameraEyeOffset(new Vector3(
896 Convert.ToSingle(row["CameraEyeOffsetX"]), 914 (float)(double)row["CameraEyeOffsetX"],
897 Convert.ToSingle(row["CameraEyeOffsetY"]), 915 (float)(double)row["CameraEyeOffsetY"],
898 Convert.ToSingle(row["CameraEyeOffsetZ"]) 916 (float)(double)row["CameraEyeOffsetZ"]
899 )); 917 ));
900 918
901 prim.SetCameraAtOffset(new Vector3( 919 prim.SetCameraAtOffset(new Vector3(
902 Convert.ToSingle(row["CameraAtOffsetX"]), 920 (float)(double)row["CameraAtOffsetX"],
903 Convert.ToSingle(row["CameraAtOffsetY"]), 921 (float)(double)row["CameraAtOffsetY"],
904 Convert.ToSingle(row["CameraAtOffsetZ"]) 922 (float)(double)row["CameraAtOffsetZ"]
905 )); 923 ));
906 924
907 if (Convert.ToInt16(row["ForceMouselook"]) != 0) 925 if ((sbyte)row["ForceMouselook"] != 0)
908 prim.SetForceMouselook(true); 926 prim.SetForceMouselook(true);
909 927
910 prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]); 928 prim.ScriptAccessPin = (int)row["ScriptAccessPin"];
911 929
912 if (Convert.ToInt16(row["AllowedDrop"]) != 0) 930 if ((sbyte)row["AllowedDrop"] != 0)
913 prim.AllowedDrop = true; 931 prim.AllowedDrop = true;
914 932
915 if (Convert.ToInt16(row["DieAtEdge"]) != 0) 933 if ((sbyte)row["DieAtEdge"] != 0)
916 prim.DIE_AT_EDGE = true; 934 prim.DIE_AT_EDGE = true;
917 935
918 prim.SalePrice = Convert.ToInt32(row["SalePrice"]); 936 prim.SalePrice = (int)row["SalePrice"];
919 prim.ObjectSaleType = unchecked((byte)Convert.ToSByte(row["SaleType"])); 937 prim.ObjectSaleType = unchecked((byte)(sbyte)row["SaleType"]);
920 938
921 prim.Material = unchecked((byte)Convert.ToSByte(row["Material"])); 939 prim.Material = unchecked((byte)(sbyte)row["Material"]);
922 940
923 if (!(row["ClickAction"] is DBNull)) 941 if (!(row["ClickAction"] is DBNull))
924 prim.ClickAction = unchecked((byte)Convert.ToSByte(row["ClickAction"])); 942 prim.ClickAction = unchecked((byte)(sbyte)row["ClickAction"]);
925 943
926 prim.CollisionSound = new UUID(row["CollisionSound"].ToString()); 944 prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
927 prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]); 945 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
928 946
929 if (Convert.ToInt16(row["PassTouches"]) != 0) 947 if ((sbyte)row["PassTouches"] != 0)
930 prim.PassTouches = true; 948 prim.PassTouches = true;
931 prim.LinkNum = Convert.ToInt32(row["LinkNumber"]); 949 prim.LinkNum = (int)row["LinkNumber"];
932 950
933 return prim; 951 return prim;
934 } 952 }
diff --git a/OpenSim/Data/NHibernate/ColorUserType.cs b/OpenSim/Data/NHibernate/ColorUserType.cs
deleted file mode 100644
index 7ac2360..0000000
--- a/OpenSim/Data/NHibernate/ColorUserType.cs
+++ /dev/null
@@ -1,104 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using System.Drawing;
31using NHibernate;
32using NHibernate.SqlTypes;
33using NHibernate.UserTypes;
34
35namespace OpenSim.Data.NHibernate
36{
37 [Serializable]
38 public class ColorUserType : IUserType
39 {
40 public object Assemble(object cached, object owner)
41 {
42 return cached;
43 }
44
45 bool IUserType.Equals(object color1, object color2)
46 {
47 return color1.Equals(color2);
48 }
49
50 public object DeepCopy(object color)
51 {
52 return color;
53 }
54
55 public object Disassemble(object color)
56 {
57 return color;
58 }
59
60 public int GetHashCode(object color)
61 {
62 return (color == null) ? 0 : color.GetHashCode();
63 }
64
65 public bool IsMutable
66 {
67 get { return false; }
68 }
69
70 public object NullSafeGet(IDataReader rs, string[] names, object owner)
71 {
72 Color color=Color.Empty;
73
74 int ord = rs.GetOrdinal(names[0]);
75 if (!rs.IsDBNull(ord))
76 {
77 color = Color.FromArgb(rs.GetInt32(ord));
78 }
79
80 return color;
81 }
82
83 public void NullSafeSet(IDbCommand cmd, object obj, int index)
84 {
85 Color color = (Color)obj;
86 ((IDataParameter)cmd.Parameters[index]).Value = color.ToArgb();
87 }
88
89 public object Replace(object original, object target, object owner)
90 {
91 return original;
92 }
93
94 public Type ReturnedType
95 {
96 get { return typeof(Color); }
97 }
98
99 public SqlType[] SqlTypes
100 {
101 get { return new SqlType [] { NHibernateUtil.Int32.SqlType }; }
102 }
103 }
104}
diff --git a/OpenSim/Data/NHibernate/EstateRegionLink.cs b/OpenSim/Data/NHibernate/EstateRegionLink.cs
deleted file mode 100644
index 4b83fa5..0000000
--- a/OpenSim/Data/NHibernate/EstateRegionLink.cs
+++ /dev/null
@@ -1,76 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenMetaverse;
32
33namespace OpenSim.Data.NHibernate
34{
35 public class EstateRegionLink
36 {
37 private UUID estateRegionLinkID;
38 public UUID EstateRegionLinkID
39 {
40 get
41 {
42 return estateRegionLinkID;
43 }
44 set
45 {
46 estateRegionLinkID = value;
47 }
48 }
49
50 private uint estateID;
51 public uint EstateID
52 {
53 get
54 {
55 return estateID;
56 }
57 set
58 {
59 estateID = value;
60 }
61 }
62
63 private UUID regionID;
64 public UUID RegionID
65 {
66 get
67 {
68 return regionID;
69 }
70 set
71 {
72 regionID = value;
73 }
74 }
75 }
76}
diff --git a/OpenSim/Data/NHibernate/LLQuaternionUserType.cs b/OpenSim/Data/NHibernate/LLQuaternionUserType.cs
deleted file mode 100644
index cf87827..0000000
--- a/OpenSim/Data/NHibernate/LLQuaternionUserType.cs
+++ /dev/null
@@ -1,119 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using NHibernate;
31using NHibernate.SqlTypes;
32using NHibernate.UserTypes;
33using OpenMetaverse;
34
35namespace OpenSim.Data.NHibernate
36{
37 [Serializable]
38 public class QuaternionUserType: IUserType
39 {
40 public object Assemble(object cached, object owner)
41 {
42 return cached;
43 }
44
45 bool IUserType.Equals(object quat1, object quat2)
46 {
47 return quat1.Equals(quat2);
48 }
49
50 public object DeepCopy(object quat)
51 {
52 Quaternion q = (Quaternion)quat;
53 return new Quaternion(q);
54 }
55
56 public object Disassemble(object quat)
57 {
58 return quat;
59 }
60
61 public int GetHashCode(object quat)
62 {
63 return (quat == null) ? 0 : quat.GetHashCode();
64 }
65
66 public bool IsMutable
67 {
68 get { return false; }
69 }
70
71 public object NullSafeGet(IDataReader rs, string[] names, object owner)
72 {
73 object quat = null;
74
75 int x = rs.GetOrdinal(names[0]);
76 int y = rs.GetOrdinal(names[1]);
77 int z = rs.GetOrdinal(names[2]);
78 int w = rs.GetOrdinal(names[3]);
79 if (!rs.IsDBNull(x))
80 {
81 float X = (Single)Convert.ToDouble(rs[x].ToString());
82 float Y = (Single)Convert.ToDouble(rs[y].ToString());
83 float Z = (Single)Convert.ToDouble(rs[z].ToString());
84 float W = (Single)Convert.ToDouble(rs[w].ToString());
85 quat = new Quaternion(X, Y, Z, W);
86 }
87 return quat;
88 }
89
90 public void NullSafeSet(IDbCommand cmd, object obj, int index)
91 {
92 Quaternion quat = (Quaternion)obj;
93 ((IDataParameter)cmd.Parameters[index]).Value = quat.X;
94 ((IDataParameter)cmd.Parameters[index + 1]).Value = quat.Y;
95 ((IDataParameter)cmd.Parameters[index + 2]).Value = quat.Z;
96 ((IDataParameter)cmd.Parameters[index + 3]).Value = quat.W;
97 }
98
99 public object Replace(object original, object target, object owner)
100 {
101 return original;
102 }
103
104 public Type ReturnedType
105 {
106 get { return typeof(Quaternion); }
107 }
108
109 public SqlType[] SqlTypes
110 {
111 get { return new SqlType [] {
112 NHibernateUtil.Single.SqlType,
113 NHibernateUtil.Single.SqlType,
114 NHibernateUtil.Single.SqlType,
115 NHibernateUtil.Single.SqlType
116 }; }
117 }
118 }
119}
diff --git a/OpenSim/Data/NHibernate/LLUUIDUserType.cs b/OpenSim/Data/NHibernate/LLUUIDUserType.cs
deleted file mode 100644
index 8e652ff..0000000
--- a/OpenSim/Data/NHibernate/LLUUIDUserType.cs
+++ /dev/null
@@ -1,105 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using NHibernate;
31using NHibernate.SqlTypes;
32using NHibernate.UserTypes;
33using OpenMetaverse;
34
35namespace OpenSim.Data.NHibernate
36{
37 [Serializable]
38 public class UUIDUserType: IUserType
39 {
40 public object Assemble(object cached, object owner)
41 {
42 return cached;
43 }
44
45 bool IUserType.Equals(object uuid1, object uuid2)
46 {
47 return uuid1.Equals(uuid2);
48 }
49
50 public object DeepCopy(object uuid)
51 {
52 return uuid;
53 }
54
55 public object Disassemble(object uuid)
56 {
57 return uuid;
58 }
59
60 public int GetHashCode(object uuid)
61 {
62 return (uuid == null) ? 0 : uuid.GetHashCode();
63 }
64
65 public bool IsMutable
66 {
67 get { return false; }
68 }
69
70 public object NullSafeGet(IDataReader rs, string[] names, object owner)
71 {
72 object uuid = null;
73
74 int ord = rs.GetOrdinal(names[0]);
75 if (!rs.IsDBNull(ord))
76 {
77 string first = (string)rs.GetString(ord);
78 uuid = new UUID(first);
79 }
80
81 return uuid;
82 }
83
84 public void NullSafeSet(IDbCommand cmd, object obj, int index)
85 {
86 UUID uuid = (UUID)obj;
87 ((IDataParameter)cmd.Parameters[index]).Value = uuid.ToString();
88 }
89
90 public object Replace(object original, object target, object owner)
91 {
92 return original;
93 }
94
95 public Type ReturnedType
96 {
97 get { return typeof(UUID); }
98 }
99
100 public SqlType[] SqlTypes
101 {
102 get { return new SqlType [] { NHibernateUtil.String.SqlType }; }
103 }
104 }
105}
diff --git a/OpenSim/Data/NHibernate/LLVector3UserType.cs b/OpenSim/Data/NHibernate/LLVector3UserType.cs
deleted file mode 100644
index 9fa4603..0000000
--- a/OpenSim/Data/NHibernate/LLVector3UserType.cs
+++ /dev/null
@@ -1,110 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using NHibernate;
31using NHibernate.SqlTypes;
32using NHibernate.UserTypes;
33using OpenMetaverse;
34
35namespace OpenSim.Data.NHibernate
36{
37 [Serializable]
38 public class Vector3UserType: IUserType
39 {
40 public object Assemble(object cached, object owner)
41 {
42 return cached;
43 }
44
45 bool IUserType.Equals(object vector1, object vector2)
46 {
47 return vector1.Equals(vector2);
48 }
49
50 public object DeepCopy(object vector)
51 {
52 return new Vector3((Vector3) vector);
53 }
54
55 public object Disassemble(object vector)
56 {
57 return vector;
58 }
59
60 public int GetHashCode(object vector)
61 {
62 return (vector == null) ? 0 : vector.GetHashCode();
63 }
64
65 public bool IsMutable
66 {
67 get { return false; }
68 }
69
70 public object NullSafeGet(IDataReader rs, string[] names, object owner)
71 {
72 object vector = null;
73
74 int x = rs.GetOrdinal(names[0]);
75 int y = rs.GetOrdinal(names[1]);
76 int z = rs.GetOrdinal(names[2]);
77 if (!rs.IsDBNull(x) && !rs.IsDBNull(y) && !rs.IsDBNull(z))
78 {
79 float X = (Single)Convert.ToDouble(rs[x].ToString());
80 float Y = (Single)Convert.ToDouble(rs[y].ToString());
81 float Z = (Single)Convert.ToDouble(rs[z].ToString());
82 vector = new Vector3(X, Y, Z);
83 }
84 return vector;
85 }
86
87 public void NullSafeSet(IDbCommand cmd, object obj, int index)
88 {
89 Vector3 vector = (Vector3)obj;
90 ((IDataParameter)cmd.Parameters[index]).Value = vector.X;
91 ((IDataParameter)cmd.Parameters[index + 1]).Value = vector.Y;
92 ((IDataParameter)cmd.Parameters[index + 2]).Value = vector.Z;
93 }
94
95 public object Replace(object original, object target, object owner)
96 {
97 return original;
98 }
99
100 public Type ReturnedType
101 {
102 get { return typeof(Vector3); }
103 }
104
105 public SqlType[] SqlTypes
106 {
107 get { return new SqlType [] { NHibernateUtil.Single.SqlType, NHibernateUtil.Single.SqlType, NHibernateUtil.Single.SqlType }; }
108 }
109 }
110}
diff --git a/OpenSim/Data/NHibernate/Migration/README.txt b/OpenSim/Data/NHibernate/Migration/README.txt
deleted file mode 100644
index 3776960..0000000
--- a/OpenSim/Data/NHibernate/Migration/README.txt
+++ /dev/null
@@ -1,3 +0,0 @@
1This directory contains migration scripts for migrating from other
2database backends in OpenSim to the NHibernate version of that same
3database driver. \ No newline at end of file
diff --git a/OpenSim/Data/NHibernate/Migration/SqliteAssets.sql b/OpenSim/Data/NHibernate/Migration/SqliteAssets.sql
deleted file mode 100644
index 4a7e0d1..0000000
--- a/OpenSim/Data/NHibernate/Migration/SqliteAssets.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1-- The following converts the UUID from XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
2-- to XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX. This puts it in Guid native format
3-- for .NET, and the prefered format for LLUUID.
4
5update assets set UUID = SUBSTR(UUID,1,8) || "-" || SUBSTR(UUID,9,4) || "-" || SUBSTR(UUID,13,4) || "-" || SUBSTR(UUID,17,4) || "-" || SUBSTR(UUID,21,12) where UUID not like '%-%'; \ No newline at end of file
diff --git a/OpenSim/Data/NHibernate/Migration/SqliteInventory.pl b/OpenSim/Data/NHibernate/Migration/SqliteInventory.pl
deleted file mode 100755
index c59cbce..0000000
--- a/OpenSim/Data/NHibernate/Migration/SqliteInventory.pl
+++ /dev/null
@@ -1,43 +0,0 @@
1#!/usr/bin/perl
2
3# -- CREATE TABLE inventoryitems(UUID varchar(255) primary key,
4# -- assetID varchar(255),
5# -- assetType integer,
6# -- invType integer,
7# -- parentFolderID varchar(255),
8# -- avatarID varchar(255),
9# -- creatorsID varchar(255),
10# -- inventoryName varchar(255),
11# -- inventoryDescription varchar(255),
12# -- inventoryNextPermissions integer,
13# -- inventoryCurrentPermissions integer,
14# -- inventoryBasePermissions integer,
15# -- inventoryEveryOnePermissions integer);
16
17# -- CREATE TABLE inventoryfolders(UUID varchar(255) primary key,
18# -- name varchar(255),
19# -- agentID varchar(255),
20# -- parentID varchar(255),
21# -- type integer,
22# -- version integer);
23
24my $items = "INSERT INTO InventoryItems(ID, AssetID, AssetType, InvType, Folder, Owner, Creator, Name, Description, NextPermissions, CurrentPermissions, BasePermissions, EveryOnePermissions) ";
25my $folders = "INSERT INTO InventoryFolders(ID, Name, Owner, ParentID, Type, Version) ";
26
27open(SQLITE, "sqlite3 inventoryStore.db .dump |") or die "can't open the database for migration";
28open(WRITE,"| sqlite3 Inventory.db");
29
30while(my $line = <SQLITE>) {
31 $line =~ s/([0-9a-f]{8})([0-9a-f]{4})([0-9a-f]{4})([0-9a-f]{4})([0-9a-f]{12})/$1-$2-$3-$4-$5/g;
32 if($line =~ s/(INSERT INTO "inventoryitems")/$items/) {
33 print $line;
34 print WRITE $line;
35 }
36 if($line =~ s/(INSERT INTO "inventoryfolders")/$folders/) {
37 print $line;
38 print WRITE $line;
39 }
40}
41
42close(WRITE);
43close(SQLITE);
diff --git a/OpenSim/Data/NHibernate/NHibernateAssetData.cs b/OpenSim/Data/NHibernate/NHibernateAssetData.cs
deleted file mode 100644
index aaba15c..0000000
--- a/OpenSim/Data/NHibernate/NHibernateAssetData.cs
+++ /dev/null
@@ -1,135 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Collections.Generic;
30using log4net;
31using OpenMetaverse;
32using OpenSim.Framework;
33
34namespace OpenSim.Data.NHibernate
35{
36 /// <summary>
37 /// A User storage interface for the DB4o database system
38 /// </summary>
39 public class NHibernateAssetData : AssetDataBase
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43 private NHibernateManager manager;
44 public NHibernateManager Manager
45 {
46 get
47 {
48 return manager;
49 }
50 }
51
52 override public void Dispose() { }
53
54 public override void Initialise()
55 {
56 m_log.Info("[NHibernateGridData]: " + Name + " cannot be default-initialized!");
57 throw new PluginNotInitialisedException(Name);
58 }
59
60 public override void Initialise(string connect)
61 {
62
63 m_log.InfoFormat("[NHIBERNATE] Initializing NHibernateAssetData");
64 manager = new NHibernateManager(connect, "AssetStore");
65
66 }
67
68 override public AssetBase GetAsset(UUID uuid)
69 {
70 return (AssetBase)manager.Get(typeof(AssetBase), uuid);
71 }
72
73 override public void StoreAsset(AssetBase asset)
74 {
75 AssetBase temp = (AssetBase)manager.Get(typeof(AssetBase), asset.FullID);
76 if (temp == null)
77 {
78 m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
79 manager.Insert(asset);
80 }
81 else
82 {
83 m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
84 manager.Update(asset);
85 }
86 }
87
88 // private void LogAssetLoad(AssetBase asset)
89 // {
90 // string temporary = asset.Temporary ? "Temporary" : "Stored";
91 // string local = asset.Local ? "Local" : "Remote";
92
93 // int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
94
95 // m_log.Info("[SQLITE]: " +
96 // string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
97 // asset.FullID, asset.Name, asset.Description, asset.Type,
98 // asset.InvType, temporary, local, assetLength));
99 // }
100
101 override public bool ExistsAsset(UUID uuid)
102 {
103 m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid);
104 return (GetAsset(uuid) != null);
105 }
106
107 /// <summary>
108 /// Returns a list of AssetMetadata objects. The list is a subset of
109 /// the entire data set offset by <paramref name="start" /> containing
110 /// <paramref name="count" /> elements.
111 /// </summary>
112 /// <param name="start">The number of results to discard from the total data set.</param>
113 /// <param name="count">The number of rows the returned list should contain.</param>
114 /// <returns>A list of AssetMetadata objects.</returns>
115 public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
116 {
117 List<AssetMetadata> retList = new List<AssetMetadata>(count);
118 return retList;
119 }
120
121 public void DeleteAsset(UUID uuid)
122 {
123
124 }
125
126 public override string Name {
127 get { return "NHibernate"; }
128 }
129
130 public override string Version {
131 get { return "0.1"; }
132 }
133
134 }
135}
diff --git a/OpenSim/Data/NHibernate/NHibernateEstateData.cs b/OpenSim/Data/NHibernate/NHibernateEstateData.cs
deleted file mode 100644
index 5c5be9f..0000000
--- a/OpenSim/Data/NHibernate/NHibernateEstateData.cs
+++ /dev/null
@@ -1,168 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using log4net;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces;
33using NHibernate;
34using NHibernate.Criterion;
35using System.Collections;
36using System;
37
38namespace OpenSim.Data.NHibernate
39{
40 /// <summary>
41 /// A User storage interface for the DB4o database system
42 /// </summary>
43 public class NHibernateEstateData : IEstateDataStore
44 {
45
46 #region Fields
47
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50 private NHibernateManager manager;
51 public NHibernateManager Manager
52 {
53 get
54 {
55 return manager;
56 }
57 }
58
59 public string Name
60 {
61 get { return "NHibernateEstateData"; }
62 }
63
64 public string Version
65 {
66 get { return "0.1"; }
67 }
68
69 #endregion
70
71 #region Startup and shutdown.
72
73 public void Initialise()
74 {
75 m_log.Info("[NHIBERNATE]: " + Name + " cannot be default-initialized!");
76 throw new PluginNotInitialisedException(Name);
77 }
78
79 public void Initialise(string connect)
80 {
81
82 m_log.InfoFormat("[NHIBERNATE] Initializing " + Name + ".");
83 manager = new NHibernateManager(connect, "EstateStore");
84 }
85
86 public void Dispose() { }
87
88 #endregion
89
90 #region IEstateDataStore Members
91
92 public EstateSettings LoadEstateSettings(UUID regionID)
93 {
94 EstateRegionLink link = LoadEstateRegionLink(regionID);
95
96 // Ensure that estate settings exist for the link
97 if (link != null)
98 {
99 if (manager.GetWithStatefullSession(typeof(EstateSettings), link.EstateID) == null)
100 {
101 // Delete broken link
102 manager.Delete(link);
103 link = null;
104 }
105 }
106
107 // If estate link does not exist create estate settings and link it to region.
108 if (link == null)
109 {
110 EstateSettings estateSettings = new EstateSettings();
111 //estateSettings.EstateOwner = UUID.Random();
112 //estateSettings.BlockDwell = false;
113 object identifier = manager.Insert(estateSettings);
114
115 if (identifier == null)
116 {
117 // Saving failed. Error is logged in the manager.
118 return null;
119 }
120
121 uint estateID = (uint)identifier;
122 link = new EstateRegionLink();
123 link.EstateRegionLinkID = UUID.Random();
124 link.RegionID = regionID;
125 link.EstateID = estateID;
126 manager.InsertWithStatefullSession(link);
127 }
128
129 // Load estate settings according to the existing or created link.
130 return (EstateSettings)manager.GetWithStatefullSession(typeof(EstateSettings), link.EstateID);
131 }
132
133 public void StoreEstateSettings(EstateSettings estateSettings)
134 {
135 // Estates are always updated when stored.
136 // Insert is always done via. load method as with the current API
137 // this is explicitly the only way to create region link.
138 manager.UpdateWithStatefullSession(estateSettings);
139 }
140
141 #endregion
142
143 #region Private Utility Methods
144 private EstateRegionLink LoadEstateRegionLink(UUID regionID)
145 {
146 ICriteria criteria = manager.GetSession().CreateCriteria(typeof(EstateRegionLink));
147 criteria.Add(Expression.Eq("RegionID", regionID));
148 IList links = criteria.List();
149
150 // Fail fast if more than one estate links exist
151 if (links.Count > 1)
152 {
153 m_log.Error("[NHIBERNATE]: Region had more than one estate linked: " + regionID);
154 throw new Exception("[NHIBERNATE]: Region had more than one estate linked: " + regionID);
155 }
156
157 if (links.Count == 1)
158 {
159 return (EstateRegionLink)links[0];
160 }
161 else
162 {
163 return null;
164 }
165 }
166 #endregion
167 }
168}
diff --git a/OpenSim/Data/NHibernate/NHibernateGridData.cs b/OpenSim/Data/NHibernate/NHibernateGridData.cs
deleted file mode 100644
index 018af62..0000000
--- a/OpenSim/Data/NHibernate/NHibernateGridData.cs
+++ /dev/null
@@ -1,236 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29using System;
30using System.Collections;
31using System.Collections.Generic;
32using System.Reflection;
33using log4net;
34using NHibernate;
35using NHibernate.Criterion;
36using OpenMetaverse;
37using OpenSim.Framework;
38
39namespace OpenSim.Data.NHibernate
40{
41
42 /// <summary>
43 /// A GridData Interface to the NHibernate database
44 /// </summary>
45 public class NHibernateGridData : GridDataBase
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 private NHibernateManager manager;
50 public NHibernateManager Manager
51 {
52 get
53 {
54 return manager;
55 }
56 }
57
58 public override void Initialise()
59 {
60 m_log.Info("[NHibernateGridData]: " + Name + " cannot be default-initialized!");
61 throw new PluginNotInitialisedException(Name);
62 }
63
64 public override void Initialise(string connect)
65 {
66 m_log.InfoFormat("[NHIBERNATE] Initializing NHibernateGridData");
67 manager = new NHibernateManager(connect, "GridStore");
68 }
69
70 /***********************************************************************
71 *
72 * Public Interface Functions
73 *
74 **********************************************************************/
75
76 public override void Dispose() { }
77
78 /// <summary>
79 /// The plugin being loaded
80 /// </summary>
81 /// <returns>A string containing the plugin name</returns>
82 public override string Name
83 {
84 get { return "NHibernate Grid Data Interface"; }
85 }
86
87 /// <summary>
88 /// The plugins version
89 /// </summary>
90 /// <returns>A string containing the plugin version</returns>
91 public override string Version
92 {
93 get
94 {
95 Module module = GetType().Module;
96 Version dllVersion = module.Assembly.GetName().Version;
97
98 return string.Format("{0}.{1}.{2}.{3}",
99 dllVersion.Major, dllVersion.Minor, dllVersion.Build, dllVersion.Revision);
100 }
101 }
102
103 public override bool AuthenticateSim(UUID UUID, ulong regionHandle, string simrecvkey)
104 {
105 bool throwHissyFit = false; // Should be true by 1.0
106
107 if (throwHissyFit)
108 throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
109
110 RegionProfileData data = GetProfileByUUID(UUID);
111
112 return (regionHandle == data.regionHandle && simrecvkey == data.regionSecret);
113 }
114
115 public override ReservationData GetReservationAtPoint(uint x, uint y)
116 {
117 throw new NotImplementedException();
118 }
119
120 public override DataResponse StoreProfile(RegionProfileData profile)
121 {
122 if (manager.Get(typeof(RegionProfileData), profile.Uuid) == null)
123 {
124 manager.Insert(profile);
125 return DataResponse.RESPONSE_OK;
126 }
127 else
128 {
129 manager.Update(profile);
130 return DataResponse.RESPONSE_OK;
131 }
132 }
133
134 public override DataResponse DeleteProfile(string uuid)
135 {
136 RegionProfileData regionProfileData = (RegionProfileData)manager.Get(typeof(RegionProfileData), new UUID(uuid));
137 if (regionProfileData != null)
138 {
139 manager.Delete(regionProfileData);
140 return DataResponse.RESPONSE_OK;
141 }
142 return DataResponse.RESPONSE_ERROR;
143 }
144
145 public override RegionProfileData GetProfileByUUID(UUID UUID)
146 {
147 return (RegionProfileData)manager.Get(typeof(RegionProfileData), UUID);
148 }
149
150 public override RegionProfileData GetProfileByHandle(ulong regionHandle)
151 {
152 using (ISession session = manager.GetSession())
153 {
154 ICriteria criteria = session.CreateCriteria(typeof(RegionProfileData));
155 criteria.Add(Expression.Eq("RegionHandle", regionHandle));
156
157 IList regions = criteria.List();
158
159 if (regions.Count == 1)
160 {
161 return (RegionProfileData)regions[0];
162 }
163 else
164 {
165 return null;
166 }
167 }
168 }
169
170 public override RegionProfileData GetProfileByString(string regionName)
171 {
172
173 using (ISession session = manager.GetSession())
174 {
175 ICriteria criteria = session.CreateCriteria(typeof(RegionProfileData));
176 criteria.Add(Expression.Eq("RegionName", regionName));
177
178 IList regions = criteria.List();
179
180 if (regions.Count == 1)
181 {
182 return (RegionProfileData)regions[0];
183 }
184 else
185 {
186 return null;
187 }
188 }
189
190 }
191
192 public override RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax)
193 {
194 using (ISession session = manager.GetSession())
195 {
196 ICriteria criteria = session.CreateCriteria(typeof(RegionProfileData));
197 criteria.Add(Expression.Ge("RegionLocX", Xmin));
198 criteria.Add(Expression.Ge("RegionLocY", Ymin));
199 criteria.Add(Expression.Le("RegionLocX", Xmax));
200 criteria.Add(Expression.Le("RegionLocY", Ymax));
201
202 IList regions = criteria.List();
203 RegionProfileData[] regionArray = new RegionProfileData[regions.Count];
204
205 for (int i=0;i<regionArray.Length;i++)
206 {
207 regionArray[i] = (RegionProfileData)regions[i];
208 }
209
210 return regionArray;
211 }
212 }
213
214 public override List<RegionProfileData> GetRegionsByName(string namePrefix, uint maxNum)
215 {
216 using (ISession session = manager.GetSession())
217 {
218 ICriteria criteria = session.CreateCriteria(typeof(RegionProfileData));
219 criteria.SetMaxResults((int)maxNum);
220
221 criteria.Add(Expression.Like("RegionName", namePrefix, MatchMode.Start));
222
223 IList regions = criteria.List();
224 List<RegionProfileData> regionList = new List<RegionProfileData>();
225
226 foreach (RegionProfileData regionProfileData in regions)
227 {
228 regionList.Add(regionProfileData);
229 }
230
231 return regionList;
232 }
233 }
234
235 }
236}
diff --git a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs b/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
deleted file mode 100644
index 130be7e..0000000
--- a/OpenSim/Data/NHibernate/NHibernateInventoryData.cs
+++ /dev/null
@@ -1,382 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using NHibernate;
33using NHibernate.Criterion;
34using OpenMetaverse;
35using OpenSim.Framework;
36
37namespace OpenSim.Data.NHibernate
38{
39 public class NHibernateInventoryData: IInventoryDataPlugin
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43 private NHibernateManager manager;
44 public NHibernateManager Manager
45 {
46 get
47 {
48 return manager;
49 }
50 }
51
52 /// <summary>
53 /// The plugin being loaded
54 /// </summary>
55 /// <returns>A string containing the plugin name</returns>
56 public string Name
57 {
58 get { return "NHibernate Inventory Data Interface"; }
59 }
60
61 /// <summary>
62 /// The plugins version
63 /// </summary>
64 /// <returns>A string containing the plugin version</returns>
65 public string Version
66 {
67 get
68 {
69 Module module = GetType().Module;
70 // string dllName = module.Assembly.ManifestModule.Name;
71 Version dllVersion = module.Assembly.GetName().Version;
72
73
74 return
75 string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
76 dllVersion.Revision);
77 }
78 }
79
80 public void Initialise()
81 {
82 m_log.Info("[NHibernateInventoryData]: " + Name + " cannot be default-initialized!");
83 throw new PluginNotInitialisedException (Name);
84 }
85
86 /// <summary>
87 /// Initialises the interface
88 /// </summary>
89 public void Initialise(string connect)
90 {
91 m_log.InfoFormat("[NHIBERNATE] Initializing NHibernateInventoryData");
92 manager = new NHibernateManager(connect, "InventoryStore");
93 }
94
95 /// <summary>
96 /// Closes the interface
97 /// </summary>
98 public void Dispose()
99 {
100 }
101
102 /*****************************************************************
103 *
104 * Basic CRUD operations on Data
105 *
106 ****************************************************************/
107
108 // READ
109
110 /// <summary>
111 /// Returns an inventory item by its UUID
112 /// </summary>
113 /// <param name="item">The UUID of the item to be returned</param>
114 /// <returns>A class containing item information</returns>
115 public InventoryItemBase getInventoryItem(UUID item)
116 {
117 try
118 {
119 m_log.InfoFormat("[NHIBERNATE] getInventoryItem {0}", item);
120 return (InventoryItemBase)manager.Get(typeof(InventoryItemBase), item);
121 }
122 catch
123 {
124 m_log.ErrorFormat("Couldn't find inventory item: {0}", item);
125 return null;
126 }
127 }
128
129 /// <summary>
130 /// Creates a new inventory item based on item
131 /// </summary>
132 /// <param name="item">The item to be created</param>
133 public void addInventoryItem(InventoryItemBase item)
134 {
135 if (!ExistsItem(item.ID))
136 {
137 manager.Insert(item);
138 }
139 else
140 {
141 m_log.ErrorFormat("[NHIBERNATE] Attempted to add Inventory Item {0} that already exists, updating instead", item.ID);
142 updateInventoryItem(item);
143 }
144 }
145
146 /// <summary>
147 /// Updates an inventory item with item (updates based on ID)
148 /// </summary>
149 /// <param name="item">The updated item</param>
150 public void updateInventoryItem(InventoryItemBase item)
151 {
152 if (ExistsItem(item.ID))
153 {
154 manager.Update(item);
155 }
156 else
157 {
158 m_log.ErrorFormat("[NHIBERNATE] Attempted to add Inventory Item {0} that already exists", item.ID);
159 }
160 }
161
162 /// <summary>
163 ///
164 /// </summary>
165 /// <param name="item"></param>
166 public void deleteInventoryItem(UUID itemID)
167 {
168 InventoryItemBase item = (InventoryItemBase)manager.Get(typeof(InventoryItemBase), itemID);
169 if (item != null)
170 {
171 manager.Delete(item);
172 }
173 else
174 {
175 m_log.ErrorFormat("[NHIBERNATE] Error deleting InventoryItemBase {0}", itemID);
176 }
177
178 }
179
180 public InventoryItemBase queryInventoryItem(UUID itemID)
181 {
182 return null;
183 }
184
185 public InventoryFolderBase queryInventoryFolder(UUID folderID)
186 {
187 return null;
188 }
189
190 /// <summary>
191 /// Returns an inventory folder by its UUID
192 /// </summary>
193 /// <param name="folder">The UUID of the folder to be returned</param>
194 /// <returns>A class containing folder information</returns>
195 public InventoryFolderBase getInventoryFolder(UUID folder)
196 {
197 try
198 {
199 return (InventoryFolderBase)manager.Get(typeof(InventoryFolderBase), folder);
200 }
201 catch
202 {
203 m_log.ErrorFormat("[NHIBERNATE] Couldn't find inventory item: {0}", folder);
204 return null;
205 }
206 }
207
208 /// <summary>
209 /// Creates a new inventory folder based on folder
210 /// </summary>
211 /// <param name="folder">The folder to be created</param>
212 public void addInventoryFolder(InventoryFolderBase folder)
213 {
214 if (!ExistsFolder(folder.ID))
215 {
216 manager.Insert(folder);
217 }
218 else
219 {
220 m_log.ErrorFormat("[NHIBERNATE] Attempted to add Inventory Folder {0} that already exists, updating instead", folder.ID);
221 updateInventoryFolder(folder);
222 }
223 }
224
225 /// <summary>
226 /// Updates an inventory folder with folder (updates based on ID)
227 /// </summary>
228 /// <param name="folder">The updated folder</param>
229 public void updateInventoryFolder(InventoryFolderBase folder)
230 {
231 if (ExistsFolder(folder.ID))
232 {
233 manager.Update(folder);
234 }
235 else
236 {
237 m_log.ErrorFormat("[NHIBERNATE] Attempted to add Inventory Folder {0} that already exists", folder.ID);
238 }
239 }
240
241 /// <summary>
242 ///
243 /// </summary>
244 /// <param name="folder"></param>
245 public void deleteInventoryFolder(UUID folderID)
246 {
247 InventoryFolderBase item = (InventoryFolderBase)manager.Get(typeof(InventoryFolderBase), folderID);
248 if (item != null)
249 {
250 manager.Delete(item);
251 }
252 else
253 {
254 m_log.ErrorFormat("[NHIBERNATE] Error deleting InventoryFolderBase {0}", folderID);
255 }
256 manager.Delete(folderID);
257 }
258
259 // useful private methods
260 private bool ExistsItem(UUID uuid)
261 {
262 return (getInventoryItem(uuid) != null) ? true : false;
263 }
264
265 private bool ExistsFolder(UUID uuid)
266 {
267 return (getInventoryFolder(uuid) != null) ? true : false;
268 }
269
270 public void Shutdown()
271 {
272 // TODO: DataSet commit
273 }
274
275 // Move seems to be just update
276
277 public void moveInventoryFolder(InventoryFolderBase folder)
278 {
279 updateInventoryFolder(folder);
280 }
281
282 public void moveInventoryItem(InventoryItemBase item)
283 {
284 updateInventoryItem(item);
285 }
286
287
288
289 /// <summary>
290 /// Returns a list of inventory items contained within the specified folder
291 /// </summary>
292 /// <param name="folderID">The UUID of the target folder</param>
293 /// <returns>A List of InventoryItemBase items</returns>
294 public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
295 {
296 // try {
297 ICriteria criteria = manager.GetSession().CreateCriteria(typeof(InventoryItemBase));
298 criteria.Add(Expression.Eq("Folder", folderID));
299 List<InventoryItemBase> list = new List<InventoryItemBase>();
300 foreach (InventoryItemBase item in criteria.List())
301 {
302 list.Add(item);
303 }
304 return list;
305 // }
306 // catch
307 // {
308 // return new List<InventoryItemBase>();
309 // }
310 }
311
312 public List<InventoryFolderBase> getUserRootFolders(UUID user)
313 {
314 return new List<InventoryFolderBase>();
315 }
316
317 // see InventoryItemBase.getUserRootFolder
318 public InventoryFolderBase getUserRootFolder(UUID user)
319 {
320 ICriteria criteria = manager.GetSession().CreateCriteria(typeof(InventoryFolderBase));
321 criteria.Add(Expression.Eq("ParentID", UUID.Zero));
322 criteria.Add(Expression.Eq("Owner", user));
323 foreach (InventoryFolderBase folder in criteria.List())
324 {
325 return folder;
326 }
327 m_log.ErrorFormat("No Inventory Root Folder Found for: {0}", user);
328 return null;
329 }
330
331 /// <summary>
332 /// Append a list of all the child folders of a parent folder
333 /// </summary>
334 /// <param name="folders">list where folders will be appended</param>
335 /// <param name="parentID">ID of parent</param>
336 private void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
337 {
338 ICriteria criteria = manager.GetSession().CreateCriteria(typeof(InventoryFolderBase));
339 criteria.Add(Expression.Eq("ParentID", parentID));
340 foreach (InventoryFolderBase item in criteria.List())
341 {
342 folders.Add(item);
343 }
344 }
345
346 /// <summary>
347 /// Returns a list of inventory folders contained in the folder 'parentID'
348 /// </summary>
349 /// <param name="parentID">The folder to get subfolders for</param>
350 /// <returns>A list of inventory folders</returns>
351 public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
352 {
353 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
354 getInventoryFolders(ref folders, parentID);
355 return folders;
356 }
357
358 // See IInventoryDataPlugin
359 public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
360 {
361 if (parentID == UUID.Zero)
362 {
363 // Zero UUID is not a real parent folder.
364 return new List<InventoryFolderBase>();
365 }
366
367 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
368
369 getInventoryFolders(ref folders, parentID);
370
371 for (int i = 0; i < folders.Count; i++)
372 getInventoryFolders(ref folders, folders[i].ID);
373
374 return folders;
375 }
376
377 public List<InventoryItemBase> fetchActiveGestures (UUID avatarID)
378 {
379 return null;
380 }
381 }
382}
diff --git a/OpenSim/Data/NHibernate/NHibernateManager.cs b/OpenSim/Data/NHibernate/NHibernateManager.cs
deleted file mode 100644
index 2e7081e..0000000
--- a/OpenSim/Data/NHibernate/NHibernateManager.cs
+++ /dev/null
@@ -1,345 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data.Common;
30using System.Reflection;
31using log4net;
32using NHibernate;
33using NHibernate.Cfg;
34using NHibernate.Tool.hbm2ddl;
35using OpenMetaverse;
36using Environment=NHibernate.Cfg.Environment;
37
38namespace OpenSim.Data.NHibernate
39{
40 public class NHibernateManager
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private string dialect;
45 private Configuration configuration;
46 private ISessionFactory sessionFactory;
47
48 #region Initialization
49
50 /// <summary>
51 /// Initiate NHibernate Manager
52 /// </summary>
53 /// <param name="connect">NHibernate dialect, driver and connection string separated by ';'</param>
54 /// <param name="store">Name of the store</param>
55 public NHibernateManager(string connect, string store)
56 {
57 ParseConnectionString(connect);
58
59 //To create sql file uncomment code below and write the name of the file
60 //SchemaExport exp = new SchemaExport(cfg);
61 //exp.SetOutputFile("nameofthefile.sql");
62 //exp.Create(false, true);
63
64 Assembly assembly = GetType().Assembly;
65
66 sessionFactory = configuration.BuildSessionFactory();
67 RunMigration(dialect, assembly, store);
68 }
69
70 /// <summary>
71 /// Initiate NHibernate Manager with spesific assembly
72 /// </summary>
73 /// <param name="connect">NHibernate dialect, driver and connection string separated by ';'</param>
74 /// <param name="store">Name of the store</param>
75 /// <param name="assembly">Outside assembly to be included </param>
76 public NHibernateManager(string connect, string store, Assembly assembly)
77 {
78 ParseConnectionString(connect);
79
80 configuration.AddAssembly(assembly);
81 sessionFactory = configuration.BuildSessionFactory();
82 RunMigration(dialect, assembly, store);
83 }
84
85 /// <summary>
86 /// Parses the connection string and creates the NHibernate configuration
87 /// </summary>
88 /// <param name="connect">NHibernate dialect, driver and connection string separated by ';'</param>
89 private void ParseConnectionString(string connect)
90 {
91 // Split out the dialect, driver, and connect string
92 char[] split = { ';' };
93 string[] parts = connect.Split(split, 3);
94 if (parts.Length != 3)
95 {
96 // TODO: make this a real exception type
97 throw new Exception("Malformed Inventory connection string '" + connect + "'");
98 }
99
100 dialect = parts[0];
101
102 // NHibernate setup
103 configuration = new Configuration();
104 configuration.SetProperty(Environment.ConnectionProvider,
105 "NHibernate.Connection.DriverConnectionProvider");
106 configuration.SetProperty(Environment.Dialect,
107 "NHibernate.Dialect." + dialect);
108 configuration.SetProperty(Environment.ConnectionDriver,
109 "NHibernate.Driver." + parts[1]);
110 configuration.SetProperty(Environment.ConnectionString, parts[2]);
111 configuration.AddAssembly("OpenSim.Data.NHibernate");
112 }
113
114 /// <summary>
115 /// Runs migration for the the store in assembly
116 /// </summary>
117 /// <param name="dialect">Dialect in use</param>
118 /// <param name="assembly">Assembly where migration files exist</param>
119 /// <param name="store">Name of the store in use</param>
120 private void RunMigration(string dialect, Assembly assembly, string store)
121 {
122 // Migration subtype is the folder name under which migrations are stored. For mysql this folder is
123 // MySQLDialect instead of MySQL5Dialect which is the dialect currently in use. To avoid renaming
124 // this folder each time the mysql version changes creating simple mapping:
125 String migrationSubType = dialect;
126 if (dialect.StartsWith("MySQL"))
127 {
128 migrationSubType = "MySQLDialect";
129 }
130
131 Migration migration = new Migration((DbConnection)sessionFactory.ConnectionProvider.GetConnection(), assembly, migrationSubType, store);
132 migration.Update();
133 }
134
135 #endregion
136
137 /// <summary>
138 /// Gets object of given type from database with given id.
139 /// Uses stateless session for efficiency.
140 /// </summary>
141 /// <param name="type">Type of the object.</param>
142 /// <param name="id">Id of the object.</param>
143 /// <returns>The object or null if object was not found.</returns>
144 public object Get(Type type, Object id)
145 {
146 using (IStatelessSession session = sessionFactory.OpenStatelessSession())
147 {
148 object obj = null;
149 try
150 {
151 obj = session.Get(type.FullName, id);
152 }
153 catch (Exception e)
154 {
155 m_log.ErrorFormat("[NHIBERNATE] {0} of id {1} loading threw exception: " + e.ToString(), type.Name, id);
156 }
157 return obj;
158 }
159 }
160
161 /// <summary>
162 /// Gets object of given type from database with given id.
163 /// Use this method for objects containing collections. For flat objects stateless mode is more efficient.
164 /// </summary>
165 /// <param name="type">Type of the object.</param>
166 /// <param name="id">Id of the object.</param>
167 /// <returns>The object or null if object was not found.</returns>
168 public object GetWithStatefullSession(Type type, Object id)
169 {
170 using (ISession session = sessionFactory.OpenSession())
171 {
172 object obj = null;
173 try
174 {
175 obj = session.Get(type.FullName, id);
176 }
177 catch (Exception e)
178 {
179 m_log.ErrorFormat("[NHIBERNATE] {0} of id {1} loading threw exception: " + e.ToString(), type.Name, id);
180 }
181 return obj;
182 }
183
184 }
185
186 /// <summary>
187 /// Inserts given object to database.
188 /// Uses stateless session for efficiency.
189 /// </summary>
190 /// <param name="obj">Object to be insterted.</param>
191 /// <returns>Identifier of the object. Useful for situations when NHibernate generates the identifier.</returns>
192 public object Insert(object obj)
193 {
194 try
195 {
196 using (IStatelessSession session = sessionFactory.OpenStatelessSession())
197 {
198 using (ITransaction transaction=session.BeginTransaction())
199 {
200 Object identifier=session.Insert(obj);
201 transaction.Commit();
202 return identifier;
203 }
204 }
205 }
206 catch (Exception e)
207 {
208 m_log.Error("[NHIBERNATE] issue inserting object ", e);
209 return null;
210 }
211 }
212
213 /// <summary>
214 /// Inserts given object to database.
215 /// Use this method for objects containing collections. For flat objects stateless mode is more efficient.
216 /// </summary>
217 /// <param name="obj">Object to be insterted.</param>
218 /// <returns>Identifier of the object. Useful for situations when NHibernate generates the identifier.</returns>
219 public object InsertWithStatefullSession(object obj)
220 {
221 try
222 {
223 using (ISession session = sessionFactory.OpenSession())
224 {
225 using (ITransaction transaction = session.BeginTransaction())
226 {
227 Object identifier = session.Save(obj);
228 transaction.Commit();
229 return identifier;
230 }
231 }
232 }
233 catch (Exception e)
234 {
235 m_log.Error("[NHIBERNATE] issue inserting object ", e);
236 return null;
237 }
238 }
239
240 /// <summary>
241 /// Updates given object to database.
242 /// Uses stateless session for efficiency.
243 /// </summary>
244 /// <param name="obj">Object to be updated.</param>
245 /// <returns>True if operation was succesful.</returns>
246 public bool Update(object obj)
247 {
248 try
249 {
250 using (IStatelessSession session = sessionFactory.OpenStatelessSession())
251 {
252 using (ITransaction transaction = session.BeginTransaction())
253 {
254 session.Update(obj);
255 transaction.Commit();
256 return true;
257 }
258 }
259 }
260 catch (Exception e)
261 {
262 m_log.Error("[NHIBERNATE] issue updating object ", e);
263 return false;
264 }
265 }
266
267 /// <summary>
268 /// Updates given object to database.
269 /// Use this method for objects containing collections. For flat objects stateless mode is more efficient.
270 /// </summary>
271 /// <param name="obj">Object to be updated.</param>
272 /// <returns>True if operation was succesful.</returns>
273 public bool UpdateWithStatefullSession(object obj)
274 {
275 try
276 {
277 using (ISession session = sessionFactory.OpenSession())
278 {
279 using (ITransaction transaction = session.BeginTransaction())
280 {
281 session.Update(obj);
282 transaction.Commit();
283 return true;
284 }
285 }
286 }
287 catch (Exception e)
288 {
289 m_log.Error("[NHIBERNATE] issue updating object ", e);
290 return false;
291 }
292 }
293
294 /// <summary>
295 /// Deletes given object from database.
296 /// </summary>
297 /// <param name="obj">Object to be deleted.</param>
298 /// <returns>True if operation was succesful.</returns>
299 public bool Delete(object obj)
300 {
301 try
302 {
303 using (IStatelessSession session = sessionFactory.OpenStatelessSession())
304 {
305 using (ITransaction transaction = session.BeginTransaction())
306 {
307 session.Delete(obj);
308 transaction.Commit();
309 return true;
310 }
311 }
312 }
313 catch (Exception e)
314 {
315 m_log.Error("[NHIBERNATE] issue deleting object ", e);
316 return false;
317 }
318 }
319
320 /// <summary>
321 /// Returns statefull session which can be used to execute custom nhibernate or sql queries.
322 /// </summary>
323 /// <returns>Statefull session</returns>
324 public ISession GetSession()
325 {
326 return sessionFactory.OpenSession();
327 }
328
329 /// <summary>
330 /// Drops the database schema. This exist for unit tests. It should not be invoked from other than test teardown.
331 /// </summary>
332 public void DropSchema()
333 {
334 SchemaExport export = new SchemaExport(this.configuration);
335 export.Drop(true, true);
336
337 using (ISession session = sessionFactory.OpenSession())
338 {
339 ISQLQuery sqlQuery = session.CreateSQLQuery("drop table migrations");
340 sqlQuery.ExecuteUpdate();
341 }
342 }
343
344 }
345}
diff --git a/OpenSim/Data/NHibernate/NHibernateRegionData.cs b/OpenSim/Data/NHibernate/NHibernateRegionData.cs
deleted file mode 100644
index f19fda1..0000000
--- a/OpenSim/Data/NHibernate/NHibernateRegionData.cs
+++ /dev/null
@@ -1,426 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using NHibernate;
33using NHibernate.Criterion;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38
39namespace OpenSim.Data.NHibernate
40{
41 /// <summary>
42 /// A RegionData Interface to the NHibernate database
43 /// </summary>
44 public class NHibernateRegionData : IRegionDataStore
45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 private NHibernateManager manager;
49 public NHibernateManager Manager
50 {
51 get
52 {
53 return manager;
54 }
55 }
56
57 public void Initialise(string connect)
58 {
59 m_log.InfoFormat("[NHIBERNATE] Initializing NHibernateRegionData");
60 manager = new NHibernateManager(connect, "RegionStore");
61 }
62
63 /***********************************************************************
64 *
65 * Public Interface Functions
66 *
67 **********************************************************************/
68
69 public void Dispose() {}
70
71 public void StoreRegionSettings(RegionSettings rs)
72 {
73 RegionSettings oldRegionSettings = (RegionSettings)manager.Get(typeof(RegionSettings), rs.RegionUUID);
74 if (oldRegionSettings != null)
75 {
76 manager.Update(rs);
77 }
78 else
79 {
80 manager.Insert(rs);
81 }
82 }
83
84 public RegionSettings LoadRegionSettings(UUID regionUUID)
85 {
86 RegionSettings regionSettings = (RegionSettings) manager.Get(typeof(RegionSettings), regionUUID);
87
88 if (regionSettings == null)
89 {
90 regionSettings = new RegionSettings();
91 regionSettings.RegionUUID = regionUUID;
92 manager.Insert(regionSettings);
93 }
94
95 regionSettings.OnSave += StoreRegionSettings;
96
97 return regionSettings;
98 }
99
100 // This looks inefficient, but it turns out that it isn't
101 // based on trial runs with nhibernate 1.2
102 private void SaveOrUpdate(SceneObjectPart p)
103 {
104 try
105 {
106 SceneObjectPart old = (SceneObjectPart)manager.Get(typeof(SceneObjectPart), p.UUID);
107 if (old != null)
108 {
109 m_log.InfoFormat("[NHIBERNATE] updating object {0}", p.UUID);
110 manager.Update(p);
111 }
112 else
113 {
114 m_log.InfoFormat("[NHIBERNATE] saving object {0}", p.UUID);
115 manager.Insert(p);
116 }
117
118 }
119 catch (Exception e)
120 {
121 m_log.Error("[NHIBERNATE] issue saving part", e);
122 }
123 }
124
125 private void SaveOrUpdate(Terrain t)
126 {
127 try
128 {
129
130 Terrain old = (Terrain)manager.Get(typeof(Terrain), t.RegionID);
131 if (old != null)
132 {
133 m_log.InfoFormat("[NHIBERNATE] updating terrain {0}", t.RegionID);
134 manager.Update(t);
135 }
136 else
137 {
138 m_log.InfoFormat("[NHIBERNATE] saving terrain {0}", t.RegionID);
139 manager.Insert(t);
140 }
141
142 }
143 catch (Exception e)
144 {
145 m_log.Error("[NHIBERNATE] issue saving terrain", e);
146 }
147 }
148
149
150 /// <summary>
151 /// Adds an object into region storage
152 /// </summary>
153 /// <param name="obj">the object</param>
154 /// <param name="regionUUID">the region UUID</param>
155 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
156 {
157 uint flags = obj.RootPart.GetEffectiveObjectFlags();
158
159 // Eligibility check
160 if ((flags & (uint)PrimFlags.Temporary) != 0)
161 return;
162 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
163 return;
164
165 try
166 {
167 foreach (SceneObjectPart part in obj.Children.Values)
168 {
169 m_log.InfoFormat("Storing part {0}", part.UUID);
170 SaveOrUpdate(part);
171 }
172 }
173 catch (Exception e)
174 {
175 m_log.Error("Can't save: ", e);
176 }
177 }
178
179 private SceneObjectGroup LoadObject(UUID uuid, UUID region)
180 {
181 ICriteria criteria = manager.GetSession().CreateCriteria(typeof(SceneObjectPart));
182 criteria.Add(Expression.Eq("RegionID", region));
183 criteria.Add(Expression.Eq("ParentUUID", uuid));
184 criteria.AddOrder(Order.Asc("ParentID"));
185
186 IList<SceneObjectPart> parts = criteria.List<SceneObjectPart>();
187
188 SceneObjectGroup group = null;
189
190 // Find the root part
191 for (int i = 0; i < parts.Count; i++)
192 {
193 if (parts[i].UUID == uuid)
194 {
195 group = new SceneObjectGroup(parts[i]);
196 break;
197 }
198 }
199
200 // Add the children parts
201 if (group != null)
202 {
203 for (int i = 0; i < parts.Count; i++)
204 {
205 if (parts[i].UUID != uuid)
206 group.AddPart(parts[i]);
207 }
208 }
209 else
210 {
211 m_log.Error("[NHIBERNATE]: LoadObject() Attempted to load a SceneObjectGroup with no root SceneObjectPart ");
212 }
213
214 return group;
215 }
216
217 /// <summary>
218 /// Removes an object from region storage
219 /// </summary>
220 /// <param name="obj">the object</param>
221 /// <param name="regionUUID">the region UUID</param>
222 public void RemoveObject(UUID obj, UUID regionUUID)
223 {
224 SceneObjectGroup g = LoadObject(obj, regionUUID);
225 foreach (SceneObjectPart p in g.Children.Values)
226 {
227 manager.Delete(p);
228 }
229
230 // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
231
232 }
233
234 /// <summary>
235 /// Load persisted objects from region storage.
236 /// </summary>
237 /// <param name="regionUUID">The region UUID</param>
238 /// <returns>List of loaded groups</returns>
239 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
240 {
241 Dictionary<UUID, SceneObjectGroup> SOG = new Dictionary<UUID, SceneObjectGroup>();
242 List<SceneObjectGroup> ret = new List<SceneObjectGroup>();
243
244 ICriteria criteria = manager.GetSession().CreateCriteria(typeof(SceneObjectPart));
245 criteria.Add(Expression.Eq("RegionID", regionUUID));
246 criteria.AddOrder(Order.Asc("ParentID"));
247 criteria.AddOrder(Order.Asc("LinkNum"));
248 foreach (SceneObjectPart p in criteria.List())
249 {
250 // root part
251 if (p.UUID == p.ParentUUID)
252 {
253 SceneObjectGroup group = new SceneObjectGroup(p);
254 SOG.Add(p.ParentUUID, group);
255 }
256 else
257 {
258 SOG[p.ParentUUID].AddPart(p);
259 }
260 // get the inventory
261
262 ICriteria InvCriteria = manager.GetSession().CreateCriteria(typeof(TaskInventoryItem));
263 InvCriteria.Add(Expression.Eq("ParentPartID", p.UUID));
264 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
265 foreach (TaskInventoryItem i in InvCriteria.List())
266 {
267 inventory.Add(i);
268 }
269
270 if (inventory.Count > 0)
271 p.Inventory.RestoreInventoryItems(inventory);
272 }
273 foreach (SceneObjectGroup g in SOG.Values)
274 {
275 ret.Add(g);
276 }
277
278 return ret;
279 }
280
281 /// <summary>
282 /// Store a terrain revision in region storage
283 /// </summary>
284 /// <param name="ter">terrain heightfield</param>
285 /// <param name="regionID">region UUID</param>
286 public void StoreTerrain(double[,] ter, UUID regionID)
287 {
288 lock (this) {
289 Terrain t = new Terrain(regionID, ter);
290 SaveOrUpdate(t);
291 }
292 }
293
294 /// <summary>
295 /// Load the latest terrain revision from region storage
296 /// </summary>
297 /// <param name="regionID">the region UUID</param>
298 /// <returns>Heightfield data</returns>
299 public double[,] LoadTerrain(UUID regionID)
300 {
301 Terrain t = (Terrain)manager.Get(typeof(Terrain), regionID);
302 if (t != null)
303 {
304 return t.Doubles;
305 }
306
307 m_log.Info("No terrain yet");
308 return null;
309 }
310
311 /// <summary>
312 ///
313 /// </summary>
314 /// <param name="globalID"></param>
315 public void RemoveLandObject(UUID globalID)
316 {
317
318 }
319
320 /// <summary>
321 ///
322 /// </summary>
323 /// <param name="parcel"></param>
324 public void StoreLandObject(ILandObject parcel)
325 {
326
327 }
328
329 /// <summary>
330 ///
331 /// </summary>
332 /// <param name="regionUUID"></param>
333 /// <returns></returns>
334 public List<LandData> LoadLandObjects(UUID regionUUID)
335 {
336 List<LandData> landDataForRegion = new List<LandData>();
337
338 return landDataForRegion;
339 }
340
341
342 /// <summary>
343 /// See <see cref="Commit"/>
344 /// </summary>
345 public void Shutdown()
346 {
347 //session.Flush();
348 }
349
350 /// <summary>
351 /// Load a region banlist
352 /// </summary>
353 /// <param name="regionUUID">the region UUID</param>
354 /// <returns>The banlist</returns>
355 public List<EstateBan> LoadRegionBanList(UUID regionUUID)
356 {
357 List<EstateBan> regionbanlist = new List<EstateBan>();
358
359 return regionbanlist;
360 }
361
362 /// <summary>
363 /// Add en entry into region banlist
364 /// </summary>
365 /// <param name="item"></param>
366 public void AddToRegionBanlist(EstateBan item)
367 {
368
369 }
370
371 /// <summary>
372 /// remove an entry from the region banlist
373 /// </summary>
374 /// <param name="item"></param>
375 public void RemoveFromRegionBanlist(EstateBan item)
376 {
377
378 }
379
380 /// <summary>
381 ///
382 /// </summary>
383 /// <param name="val"></param>
384 /// <returns></returns>
385// private static Array serializeTerrain(double[,] val)
386// {
387// MemoryStream str = new MemoryStream(65536*sizeof (double));
388// BinaryWriter bw = new BinaryWriter(str);
389//
390// // TODO: COMPATIBILITY - Add byte-order conversions
391// for (int x = 0; x < (int)Constants.RegionSize; x++)
392// for (int y = 0; y < (int)Constants.RegionSize; y++)
393// bw.Write(val[x, y]);
394//
395// return str.ToArray();
396// }
397
398 /// <summary>
399 /// see IRegionDatastore
400 /// </summary>
401 /// <param name="primID"></param>
402 /// <param name="items"></param>
403 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
404 {
405 ICriteria criteria = manager.GetSession().CreateCriteria(typeof(TaskInventoryItem));
406 criteria.Add(Expression.Eq("ParentPartID", primID));
407 try
408 {
409 foreach (TaskInventoryItem i in criteria.List())
410 {
411 manager.Delete(i);
412 }
413
414 foreach (TaskInventoryItem i in items)
415 {
416 manager.Insert(i);
417
418 }
419 }
420 catch (Exception e)
421 {
422 m_log.Error("[NHIBERNATE] StoreInvetory", e);
423 }
424 }
425 }
426}
diff --git a/OpenSim/Data/NHibernate/NHibernateUserData.cs b/OpenSim/Data/NHibernate/NHibernateUserData.cs
deleted file mode 100644
index 1b0c4c9..0000000
--- a/OpenSim/Data/NHibernate/NHibernateUserData.cs
+++ /dev/null
@@ -1,461 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using NHibernate;
32using NHibernate.Criterion;
33using OpenMetaverse;
34using OpenSim.Framework;
35
36namespace OpenSim.Data.NHibernate
37{
38 /// <summary>
39 /// A User storage interface for the DB4o database system
40 /// </summary>
41 public class NHibernateUserData : UserDataBase
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 private NHibernateManager manager;
46 public NHibernateManager Manager
47 {
48 get
49 {
50 return manager;
51 }
52 }
53
54 public override void Initialise()
55 {
56 m_log.Info("[NHibernateUserData]: " + Name + " cannot be default-initialized!");
57 throw new PluginNotInitialisedException (Name);
58 }
59
60 public override void Initialise(string connect)
61 {
62 m_log.InfoFormat("[NHIBERNATE] Initializing NHibernateUserData");
63 manager = new NHibernateManager(connect, "UserStore");
64 }
65
66 private bool ExistsUser(UUID uuid)
67 {
68 UserProfileData user = null;
69
70 m_log.InfoFormat("[NHIBERNATE] ExistsUser; {0}", uuid);
71 user = (UserProfileData)manager.Get(typeof(UserProfileData), uuid);
72
73 if (user == null)
74 {
75 m_log.InfoFormat("[NHIBERNATE] User with given UUID does not exist {0} ", uuid);
76 return false;
77 }
78
79 return true;
80
81 }
82
83 override public UserProfileData GetUserByUUID(UUID uuid)
84 {
85 UserProfileData user;
86 m_log.InfoFormat("[NHIBERNATE] GetUserByUUID: {0} ", uuid);
87
88 user = (UserProfileData)manager.Get(typeof(UserProfileData), uuid);
89 if (user != null)
90 {
91 UserAgentData agent = GetAgentByUUID(uuid);
92 if (agent != null)
93 {
94 user.CurrentAgent = agent;
95 }
96 }
97
98 return user;
99 }
100
101 override public void AddNewUserProfile(UserProfileData profile)
102 {
103 if (profile.ID == UUID.Zero)
104 {
105 m_log.ErrorFormat("[NHIBERNATE] Attempted to add User {0} {1} with zero UUID, throwintg exception as this is programming error ", profile.FirstName, profile.SurName);
106 return;
107 }
108
109 if (!ExistsUser(profile.ID))
110 {
111 m_log.InfoFormat("[NHIBERNATE] AddNewUserProfile {0}", profile.ID);
112 manager.Insert(profile);
113 // Agent should not be saved according to BasicUserTest.T015_UserPersistency()
114 // SetAgentData(profile.ID, profile.CurrentAgent);
115
116 }
117 else
118 {
119 m_log.ErrorFormat("[NHIBERNATE] Attempted to add User {0} {1} that already exists, updating instead", profile.FirstName, profile.SurName);
120 UpdateUserProfile(profile);
121 }
122 }
123
124 /*
125 private void SetAgentData(UUID uuid, UserAgentData agent)
126 {
127 UserAgentData old = (UserAgentData)manager.Load(typeof(UserAgentData), uuid);
128 if (old != null)
129 {
130 m_log.InfoFormat("[NHIBERNATE] SetAgentData deleting old: {0} ",uuid);
131 manager.Delete(old);
132 }
133 if (agent != null)
134 {
135 m_log.InfoFormat("[NHIBERNATE] SetAgentData: {0} ", agent.ProfileID);
136 manager.Save(agent);
137 }
138 }
139 */
140
141 override public bool UpdateUserProfile(UserProfileData profile)
142 {
143 if (ExistsUser(profile.ID))
144 {
145 manager.Update(profile);
146 // Agent should not be saved according to BasicUserTest.T015_UserPersistency()
147 // SetAgentData(profile.ID, profile.CurrentAgent);
148 return true;
149 }
150 else
151 {
152 m_log.ErrorFormat("[NHIBERNATE] Attempted to update User {0} {1} that doesn't exist, updating instead", profile.FirstName, profile.SurName);
153 AddNewUserProfile(profile);
154 return true;
155 }
156 }
157
158 override public void AddNewUserAgent(UserAgentData agent)
159 {
160 if (agent.ProfileID == UUID.Zero)
161 {
162 m_log.ErrorFormat("[NHIBERNATE] Attempted to add new user agent with zero user id. Agent session id: {0}", agent.SessionID);
163 return;
164 }
165
166 if (agent.SessionID == UUID.Zero)
167 {
168 m_log.ErrorFormat("[NHIBERNATE] Attempted to add new user agent with zero session id. User profile id: {0}", agent.SessionID);
169 return;
170 }
171
172
173 UserAgentData old = (UserAgentData)manager.Get(typeof(UserAgentData), agent.ProfileID);
174 if (old != null)
175 {
176 manager.Delete(old);
177 }
178
179 manager.Insert(agent);
180
181 }
182
183 public void UpdateUserAgent(UserAgentData agent)
184 {
185 m_log.InfoFormat("[NHIBERNATE] UpdateUserAgent: {0} ", agent.ProfileID);
186 manager.Update(agent);
187 }
188
189 override public UserAgentData GetAgentByUUID(UUID uuid)
190 {
191 m_log.InfoFormat("[NHIBERNATE] GetAgentByUUID: {0} ", uuid);
192 return (UserAgentData)manager.Get(typeof(UserAgentData), uuid);
193 }
194
195 override public UserProfileData GetUserByName(string fname, string lname)
196 {
197 m_log.InfoFormat("[NHIBERNATE] GetUserByName: {0} {1} ", fname, lname);
198 ICriteria criteria = manager.GetSession().CreateCriteria(typeof(UserProfileData));
199 criteria.Add(Expression.Eq("FirstName", fname));
200 criteria.Add(Expression.Eq("SurName", lname));
201 foreach (UserProfileData profile in criteria.List())
202 {
203 profile.CurrentAgent = GetAgentByUUID(profile.ID);
204 return profile;
205 }
206 return null;
207 }
208
209 override public UserAgentData GetAgentByName(string fname, string lname)
210 {
211 return GetUserByName(fname, lname).CurrentAgent;
212 }
213
214 override public UserAgentData GetAgentByName(string name)
215 {
216 return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
217 }
218
219 override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
220 {
221 List<AvatarPickerAvatar> results = new List<AvatarPickerAvatar>();
222 string[] querysplit;
223 querysplit = query.Split(' ');
224
225 if (querysplit.Length == 2)
226 {
227 ICriteria criteria = manager.GetSession().CreateCriteria(typeof(UserProfileData));
228 criteria.Add(Expression.Like("FirstName", querysplit[0]));
229 criteria.Add(Expression.Like("SurName", querysplit[1]));
230 foreach (UserProfileData profile in criteria.List())
231 {
232 AvatarPickerAvatar user = new AvatarPickerAvatar();
233 user.AvatarID = profile.ID;
234 user.firstName = profile.FirstName;
235 user.lastName = profile.SurName;
236 results.Add(user);
237 }
238 }
239 return results;
240 }
241
242 // TODO: actually implement these
243 public override void StoreWebLoginKey(UUID agentID, UUID webLoginKey)
244 {
245 UserProfileData user=GetUserByUUID(agentID);
246 user.WebLoginKey = webLoginKey;
247 UpdateUserProfile(user);
248 return;
249 }
250
251 public override void AddNewUserFriend(UUID ownerId, UUID friendId, uint perms)
252 {
253 if (!FriendRelationExists(ownerId,friendId))
254 {
255 manager.Insert(new UserFriend(UUID.Random(), ownerId, friendId, perms));
256 }
257 if (!FriendRelationExists(friendId, ownerId))
258 {
259 manager.Insert(new UserFriend(UUID.Random(), friendId, ownerId, perms));
260 }
261 return;
262 }
263
264 private bool FriendRelationExists(UUID ownerId, UUID friendId)
265 {
266 using (ISession session = manager.GetSession())
267 {
268 ICriteria criteria = session.CreateCriteria(typeof(UserFriend));
269 criteria.Add(Expression.Eq("OwnerID", ownerId));
270 criteria.Add(Expression.Eq("FriendID", friendId));
271 return criteria.List().Count > 0;
272 }
273 }
274
275 public override void RemoveUserFriend(UUID ownerId, UUID friendId)
276 {
277 using (ISession session = manager.GetSession())
278 {
279 using (ITransaction transaction = session.BeginTransaction())
280 {
281
282 {
283 ICriteria criteria = session.CreateCriteria(typeof(UserFriend));
284 criteria.Add(Expression.Eq("OwnerID", ownerId));
285 criteria.Add(Expression.Eq("FriendID", friendId));
286
287 foreach (UserFriend userFriend in criteria.List())
288 {
289 session.Delete(userFriend);
290 }
291 }
292
293 {
294 ICriteria criteria = session.CreateCriteria(typeof(UserFriend));
295 criteria.Add(Expression.Eq("OwnerID", friendId));
296 criteria.Add(Expression.Eq("FriendID", ownerId));
297
298 foreach (UserFriend userFriend in criteria.List())
299 {
300 session.Delete(userFriend);
301 }
302 }
303
304 transaction.Commit();
305 }
306 }
307 return;
308 }
309
310
311 public override void UpdateUserFriendPerms(UUID ownerId, UUID friendId, uint perms)
312 {
313 using (ISession session = manager.GetSession())
314 {
315 using (ITransaction transaction = session.BeginTransaction())
316 {
317 {
318 ICriteria criteria = session.CreateCriteria(typeof(UserFriend));
319 criteria.Add(Expression.Eq("OwnerID", ownerId));
320 criteria.Add(Expression.Eq("FriendID", friendId));
321
322 foreach (UserFriend userFriend in criteria.List())
323 {
324 userFriend.FriendPermissions = perms;
325 session.Update(userFriend);
326 }
327 }
328 transaction.Commit();
329 }
330 }
331 return;
332 }
333
334 public override List<FriendListItem> GetUserFriendList(UUID ownerId)
335 {
336 List<FriendListItem> friendList=new List<FriendListItem>();
337 Dictionary<UUID, FriendListItem> friendListItemDictionary = new Dictionary<UUID, FriendListItem>();
338
339 using (ISession session = manager.GetSession())
340 {
341 ICriteria criteria = session.CreateCriteria(typeof(UserFriend));
342 criteria.Add(Expression.Or(
343 Expression.Eq("OwnerID", ownerId),
344 Expression.Eq("FriendID", ownerId)
345 ));
346
347 foreach (UserFriend userFriend in criteria.List())
348 {
349 if (userFriend.OwnerID == ownerId)
350 {
351 FriendListItem friendListItem = new FriendListItem();
352 friendListItem.FriendListOwner = userFriend.OwnerID;
353 friendListItem.Friend = userFriend.FriendID;
354 friendListItem.FriendPerms = userFriend.FriendPermissions;
355 friendListItemDictionary.Add(userFriend.FriendID, friendListItem);
356 friendList.Add(friendListItem);
357 }
358 }
359
360 // Reading permissions to other direction
361 foreach (UserFriend userFriend in criteria.List())
362 {
363 if (userFriend.FriendID == ownerId)
364 {
365 //Ignore if there is no reverse relation existing.
366 //if (friendListItemDictionary.ContainsKey(userFriend.OwnerID))
367 {
368 FriendListItem friendListItem = friendListItemDictionary[userFriend.OwnerID];
369 friendListItem.FriendListOwnerPerms = userFriend.FriendPermissions;
370 }
371 }
372 }
373
374 }
375
376 return friendList;
377 }
378
379
380 public override Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> friendsIds)
381 {
382 Dictionary<UUID, FriendRegionInfo> friendRegionInfos=new Dictionary<UUID, FriendRegionInfo>();
383
384 foreach (UUID friendId in friendsIds)
385 {
386 UserAgentData agent=GetAgentByUUID(friendId);
387 if (agent != null)
388 {
389 FriendRegionInfo fri = new FriendRegionInfo();
390 fri.isOnline = agent.AgentOnline;
391 fri.regionHandle = agent.Handle;
392
393 friendRegionInfos[friendId] = fri;
394 }
395 }
396
397 return friendRegionInfos;
398 }
399
400 public override bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return true; }
401 public override bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return true; }
402
403 /// Appearance
404 /// TODO: stubs for now to get us to a compiling state gently
405 public override AvatarAppearance GetUserAppearance(UUID user)
406 {
407 return (AvatarAppearance)manager.Get(typeof(AvatarAppearance), user);
408 }
409
410 private bool ExistsAppearance(UUID uuid)
411 {
412 AvatarAppearance appearance = (AvatarAppearance)manager.Get(typeof(AvatarAppearance), uuid);
413 if (appearance == null)
414 {
415 return false;
416 }
417
418 return true;
419 }
420
421
422 public override void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
423 {
424 if (appearance == null)
425 return;
426
427 appearance.Owner = user;
428
429 bool exists = ExistsAppearance(user);
430 if (exists)
431 {
432 manager.Update(appearance);
433 }
434 else
435 {
436 manager.Insert(appearance);
437 }
438 }
439
440 public override void ResetAttachments(UUID userID)
441 {
442 }
443
444 public override void LogoutUsers(UUID regionID)
445 {
446 }
447
448 public override string Name {
449 get { return "NHibernate"; }
450 }
451
452 public override string Version {
453 get { return "0.1"; }
454 }
455
456 public override void Dispose()
457 {
458
459 }
460 }
461}
diff --git a/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml b/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml
deleted file mode 100644
index cb8b36d..0000000
--- a/OpenSim/Data/NHibernate/Resources/AssetBase.hbm.xml
+++ /dev/null
@@ -1,14 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Framework.AssetBase, OpenSim.Framework" table="Assets" lazy="false">
4 <id name="FullID" column="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7 <property name="Type" type="OpenSim.Data.NHibernate.SByteType, OpenSim.Data.NHibernate" />
8 <property name="Name" type="String" length="64" />
9 <property name="Description" type="String" length="64" />
10 <property name="Local" type="boolean" />
11 <property name="Temporary" type="boolean" />
12 <property name="Data" type="binary" />
13 </class>
14</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/EstateRegionLink.hbm.xml b/OpenSim/Data/NHibernate/Resources/EstateRegionLink.hbm.xml
deleted file mode 100644
index fd66910..0000000
--- a/OpenSim/Data/NHibernate/Resources/EstateRegionLink.hbm.xml
+++ /dev/null
@@ -1,12 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Data.NHibernate.EstateRegionLink, OpenSim.Data.NHibernate" table="EstateRegionLink" lazy="false">
4 <id name="EstateRegionLinkID" column="EstateRegionLinkID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7
8 <property name="EstateID" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
9 <property name="RegionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
10
11 </class>
12</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/EstateSettings.hbm.xml b/OpenSim/Data/NHibernate/Resources/EstateSettings.hbm.xml
deleted file mode 100644
index d300b93..0000000
--- a/OpenSim/Data/NHibernate/Resources/EstateSettings.hbm.xml
+++ /dev/null
@@ -1,68 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Framework.EstateSettings, OpenSim.Framework" table="EstateSettings" lazy="false">
4
5 <id name="EstateID" column="EstateID" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate">
6 <generator class="increment" />
7 </id>
8
9 <property name="ParentEstateID" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
10 <property name="EstateOwner" column="EstateOwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
11
12 <property name="EstateName" column="Name" type="String" length="64" />
13
14 <property name="RedirectGridX" type="System.Int32" />
15 <property name="RedirectGridY" type="System.Int32" />
16
17 <property name="BillableFactor" type="System.Single" />
18 <property name="PricePerMeter" type="System.Int32" />
19 <property name="SunPosition" type="System.Double" />
20
21 <property name="UseGlobalTime" type="System.Boolean" />
22 <property name="FixedSun" type="System.Boolean" />
23 <property name="AllowVoice" type="System.Boolean" />
24 <property name="AllowDirectTeleport" type="System.Boolean" />
25 <property name="ResetHomeOnTeleport" type="System.Boolean" />
26 <property name="PublicAccess" type="System.Boolean" />
27 <property name="DenyAnonymous" type="System.Boolean" />
28 <property name="DenyIdentified" type="System.Boolean" />
29 <property name="DenyTransacted" type="System.Boolean" />
30 <property name="DenyMinors" type="System.Boolean" />
31 <property name="BlockDwell" type="System.Boolean" />
32 <property name="EstateSkipScripts" type="System.Boolean" />
33 <property name="TaxFree" type="System.Boolean" />
34 <property name="AbuseEmailToEstateOwner" type="System.Boolean" />
35
36 <property name="AbuseEmail" type="String" length="255" />
37
38 <array name="EstateManagers" table="EstateManagers" cascade="all">
39 <key column="EstateID" />
40 <index column="ArrayIndex" />
41 <element column="ManagerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
42 </array>
43
44 <array name="EstateAccess" table="EstateUsers" cascade="all">
45 <key column="EstateID" />
46 <index column="ArrayIndex" />
47 <element column="UserID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
48 </array>
49
50 <array name="EstateGroups" table="EstateGroups" cascade="all">
51 <key column="EstateID" />
52 <index column="ArrayIndex" />
53 <element column="GroupID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
54 </array>
55
56 <array name="EstateBans" table="EstateBans" cascade="all">
57 <key column="EstateID" />
58 <index column="ArrayIndex" />
59 <composite-element class="OpenSim.Framework.EstateBan, OpenSim.Framework">
60 <property name="BannedUserID" column="BannedUserID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
61 <property name="BannedHostAddress" column="BannedHostAddress" type="String" length="16"/>
62 <property name="BannedHostIPMask" column="BannedHostIPMask" type="String" length="16"/>
63 <property name="BannedHostNameMask" column="BannedHostNameMask" type="String" length="16"/>
64 </composite-element>
65 </array>
66
67 </class>
68</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/InventoryFolderBase.hbm.xml b/OpenSim/Data/NHibernate/Resources/InventoryFolderBase.hbm.xml
deleted file mode 100644
index c5f0115..0000000
--- a/OpenSim/Data/NHibernate/Resources/InventoryFolderBase.hbm.xml
+++ /dev/null
@@ -1,13 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Framework.InventoryFolderBase, OpenSim.Framework" table="InventoryFolders" lazy="false">
4 <id name="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7 <property name="Type" type="Int16" />
8 <property name="Version" type="OpenSim.Data.NHibernate.UInt16Type, OpenSim.Data.NHibernate" />
9 <property name="ParentID" index="folder_parent_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
10 <property name="Owner" index="folder_owner_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
11 <property name="Name" type="String" length="64" />
12 </class>
13</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/InventoryItemBase.hbm.xml b/OpenSim/Data/NHibernate/Resources/InventoryItemBase.hbm.xml
deleted file mode 100644
index ea6032a..0000000
--- a/OpenSim/Data/NHibernate/Resources/InventoryItemBase.hbm.xml
+++ /dev/null
@@ -1,26 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Framework.InventoryItemBase, OpenSim.Framework" table="InventoryItems" lazy="false">
4 <id name="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7 <property name="InvType" type="System.Int32" />
8 <property name="AssetType" type="System.Int32" />
9 <property name="AssetID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
10 <property name="Folder" index="item_folder_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
11 <property name="Owner" index="item_owner_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
12 <property name="CreatorId" type="string" column="Creator"/>
13 <property name="Name" type="String" length="64" />
14 <property name="Description" type="String" length="64" />
15 <property name="NextPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
16 <property name="CurrentPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
17 <property name="BasePermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
18 <property name="EveryOnePermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
19 <property name="GroupID" index="item_group_id" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
20 <property name="GroupOwned" type="boolean" />
21 <property name="SalePrice" type="System.Int32" />
22 <property name="SaleType" type="System.Byte" />
23 <property name="Flags" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
24 <property name="CreationDate" type="System.Int32" />
25 </class>
26</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/MigrationSyntaxDifferences.txt b/OpenSim/Data/NHibernate/Resources/MigrationSyntaxDifferences.txt
deleted file mode 100644
index 1c89516..0000000
--- a/OpenSim/Data/NHibernate/Resources/MigrationSyntaxDifferences.txt
+++ /dev/null
@@ -1,14 +0,0 @@
1?This file describes the differences in schema creation and migration scripts.
2
3MySQL is used as reference script against which differences are listed.
4
5Generally MySQL create table options should be removed for other databases.
6
7_PostgreSQL_
8* DOUBLE->DOUBLE PRECISION
9* BIT->BOOLEAN
10
11_MsSql_
12* VARCHAR->NVARCHAR
13* Remove DEFAULT-keywords
14* DOUBLE->REAL
diff --git a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_AssetStore.sql b/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_AssetStore.sql
deleted file mode 100644
index deee78b..0000000
--- a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_AssetStore.sql
+++ /dev/null
@@ -1,10 +0,0 @@
1create table Assets (
2 ID NVARCHAR(36) not null,
3 Type SMALLINT null,
4 Name NVARCHAR(64) null,
5 Description NVARCHAR(64) null,
6 Local BIT null,
7 Temporary BIT null,
8 Data VARBINARY(max) null,
9 primary key (ID)
10)
diff --git a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_EstateStore.sql b/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_EstateStore.sql
deleted file mode 100644
index dd579f9..0000000
--- a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_EstateStore.sql
+++ /dev/null
@@ -1,72 +0,0 @@
1CREATE TABLE EstateSettings (
2 EstateID INT NOT NULL,
3 ParentEstateID INT NULL,
4 EstateOwnerID NVARCHAR(36) NULL,
5 Name NVARCHAR(64) NULL,
6 RedirectGridX INT NULL,
7 RedirectGridY INT NULL,
8 BillableFactor REAL NULL,
9 PricePerMeter INT NULL,
10 SunPosition FLOAT NULL,
11
12 UseGlobalTime BIT NULL,
13 FixedSun BIT NULL,
14 AllowVoice BIT NULL,
15 AllowDirectTeleport BIT NULL,
16 ResetHomeOnTeleport BIT NULL,
17 PublicAccess BIT NULL,
18 DenyAnonymous BIT NULL,
19 DenyIdentified BIT NULL,
20 DenyTransacted BIT NULL,
21 DenyMinors BIT NULL,
22 BlockDwell BIT NULL,
23 EstateSkipScripts BIT NULL,
24 TaxFree BIT NULL,
25 AbuseEmailToEstateOwner BIT NULL,
26
27 AbuseEmail NVARCHAR(255) NULL,
28
29 PRIMARY KEY (EstateID)
30);
31
32CREATE TABLE EstateRegionLink (
33 EstateRegionLinkID NVARCHAR(36) NOT NULL,
34 EstateID INT NULL,
35 RegionID NVARCHAR(36) NULL,
36 PRIMARY KEY (EstateRegionLinkID)
37);
38
39CREATE INDEX EstateRegionLinkEstateIDIndex ON EstateRegionLink (EstateID);
40CREATE INDEX EstateRegionLinkERegionIDIndex ON EstateRegionLink (RegionID);
41
42
43CREATE TABLE EstateManagers (
44 EstateID INT NOT NULL,
45 ManagerID NVARCHAR(36) NOT NULL,
46 ArrayIndex INT NOT NULL,
47 PRIMARY KEY (EstateID,ArrayIndex)
48);
49
50CREATE TABLE EstateUsers (
51 EstateID INT NOT NULL,
52 UserID NVARCHAR(36) NOT NULL,
53 ArrayIndex INT NOT NULL,
54 PRIMARY KEY (EstateID,ArrayIndex)
55);
56
57CREATE TABLE EstateGroups (
58 EstateID INT NOT NULL,
59 GroupID NVARCHAR(36) NOT NULL,
60 ArrayIndex INT NOT NULL,
61 PRIMARY KEY (EstateID,ArrayIndex)
62);
63
64CREATE TABLE EstateBans (
65 EstateID INT NOT NULL,
66 ArrayIndex INT NOT NULL,
67 BannedUserID NVARCHAR(36) NOT NULL,
68 BannedHostAddress NVARCHAR(16) NOT NULL,
69 BannedHostIPMask NVARCHAR(16) NOT NULL,
70 BannedHostNameMask NVARCHAR(16) NOT NULL,
71 PRIMARY KEY (EstateID,ArrayIndex)
72); \ No newline at end of file
diff --git a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_GridStore.sql b/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_GridStore.sql
deleted file mode 100644
index e4ad525..0000000
--- a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_GridStore.sql
+++ /dev/null
@@ -1,35 +0,0 @@
1create table Regions (
2 Uuid NVARCHAR(36) not null,
3 RegionHandle BIGINT null,
4 RegionName NVARCHAR(32) null,
5 RegionRecvKey NVARCHAR(128) null,
6 RegionSendKey NVARCHAR(128) null,
7 RegionSecret NVARCHAR(128) null,
8 RegionDataURI NVARCHAR(255) null,
9 ServerIP NVARCHAR(64) null,
10 ServerPort INT null,
11 ServerURI NVARCHAR(255) null,
12 RegionLocX INT null,
13 RegionLocY INT null,
14 RegionLocZ INT null,
15 EastOverrideHandle BIGINT null,
16 WestOverrideHandle BIGINT null,
17 SouthOverrideHandle BIGINT null,
18 NorthOverrideHandle BIGINT null,
19 RegionAssetURI NVARCHAR(255) null,
20 RegionAssetRecvKey NVARCHAR(128) null,
21 RegionAssetSendKey NVARCHAR(128) null,
22 RegionUserURI NVARCHAR(255) null,
23 RegionUserRecvKey NVARCHAR(128) null,
24 RegionUserSendKey NVARCHAR(128) null,
25 ServerHttpPort INT null,
26 ServerRemotingPort INT null,
27 RegionMapTextureID NVARCHAR(36) null,
28 Owner_uuid NVARCHAR(36) null,
29 OriginUUID NVARCHAR(36) null,
30 primary key (Uuid)
31)
32create index region_handle on Regions (RegionHandle)
33create index region_name on Regions (RegionName)
34create index overrideHandles on Regions (EastOverrideHandle, WestOverrideHandle, SouthOverrideHandle, NorthOverrideHandle)
35
diff --git a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_InventoryStore.sql b/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_InventoryStore.sql
deleted file mode 100644
index 82936c4..0000000
--- a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_InventoryStore.sql
+++ /dev/null
@@ -1,36 +0,0 @@
1create table InventoryFolders (
2 ID NVARCHAR(255) not null,
3 Type SMALLINT null,
4 Version INT null,
5 ParentID NVARCHAR(255) null,
6 Owner NVARCHAR(255) null,
7 Name NVARCHAR(64) null,
8 primary key (ID)
9)
10create table InventoryItems (
11 ID NVARCHAR(255) not null,
12 InvType INT null,
13 AssetType INT null,
14 AssetID NVARCHAR(255) null,
15 Folder NVARCHAR(255) null,
16 Owner NVARCHAR(255) null,
17 Creator NVARCHAR(255) null,
18 Name NVARCHAR(64) null,
19 Description NVARCHAR(64) null,
20 NextPermissions INT null,
21 CurrentPermissions INT null,
22 BasePermissions INT null,
23 EveryOnePermissions INT null,
24 GroupID NVARCHAR(255) null,
25 GroupOwned BIT null,
26 SalePrice INT null,
27 SaleType TINYINT null,
28 Flags INT null,
29 CreationDate INT null,
30 primary key (ID)
31)
32create index item_group_id on InventoryItems (GroupID)
33create index item_folder_id on InventoryItems (Folder)
34create index item_owner_id on InventoryItems (Owner)
35create index folder_owner_id on InventoryFolders (Owner)
36create index folder_parent_id on InventoryFolders (ParentID)
diff --git a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_RegionStore.sql b/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_RegionStore.sql
deleted file mode 100644
index 181a74c..0000000
--- a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_RegionStore.sql
+++ /dev/null
@@ -1,104 +0,0 @@
1create table Prims (
2 UUID NVARCHAR(255) not null,
3 ParentID INT null,
4 ParentUUID NVARCHAR(255) null,
5 RegionID NVARCHAR(255) null,
6 CreationDate INT null,
7 Name NVARCHAR(255) null,
8 Text NVARCHAR(255) null,
9 Description NVARCHAR(255) null,
10 SitName NVARCHAR(255) null,
11 TouchName NVARCHAR(255) null,
12 ObjectFlags INT null,
13 CreatorID NVARCHAR(255) null,
14 OwnerID NVARCHAR(255) null,
15 GroupID NVARCHAR(255) null,
16 LastOwnerID NVARCHAR(255) null,
17 OwnerMask INT null,
18 NextOwnerMask INT null,
19 GroupMask INT null,
20 EveryoneMask INT null,
21 BaseMask INT null,
22 PositionX REAL null,
23 PositionY REAL null,
24 PositionZ REAL null,
25 GroupPositionX REAL null,
26 GroupPositionY REAL null,
27 GroupPositionZ REAL null,
28 VelocityX REAL null,
29 VelocityY REAL null,
30 VelocityZ REAL null,
31 AngularVelocityX REAL null,
32 AngularVelocityY REAL null,
33 AngularVelocityZ REAL null,
34 AccelerationX REAL null,
35 AccelerationY REAL null,
36 AccelerationZ REAL null,
37 SitTargetOffsetX REAL null,
38 SitTargetOffsetY REAL null,
39 SitTargetOffsetZ REAL null,
40 RotationX REAL null,
41 RotationY REAL null,
42 RotationZ REAL null,
43 RotationW REAL null,
44 SitTargetOrientX REAL null,
45 SitTargetOrientY REAL null,
46 SitTargetOrientZ REAL null,
47 SitTargetOrientW REAL null,
48 ScaleX REAL null,
49 ScaleY REAL null,
50 ScaleZ REAL null,
51 PCode TINYINT null,
52 PathBegin INT null,
53 PathEnd INT null,
54 PathScaleX TINYINT null,
55 PathScaleY TINYINT null,
56 PathShearX TINYINT null,
57 PathShearY TINYINT null,
58 PathSkew TINYINT null,
59 PathCurve TINYINT null,
60 PathRadiusOffset TINYINT null,
61 PathRevolutions TINYINT null,
62 PathTaperX TINYINT null,
63 PathTaperY TINYINT null,
64 PathTwist TINYINT null,
65 ProfileBegin INT null,
66 ProfileEnd INT null,
67 ProfileCurve TINYINT null,
68 ProfileHollow INT null,
69 Texture VARBINARY(8000) null,
70 ExtraParams VARBINARY(8000) null,
71 State TINYINT null,
72 primary key (UUID)
73)
74
75create table PrimItems (
76 ItemID NVARCHAR(255) not null,
77 PrimID NVARCHAR(255) null,
78 AssetID NVARCHAR(255) null,
79 ParentFolderID NVARCHAR(255) null,
80 CreatorID NVARCHAR(255) null,
81 OwnerID NVARCHAR(255) null,
82 GroupID NVARCHAR(255) null,
83 LastOwnerID NVARCHAR(255) null,
84 CurrentPermissions INT null,
85 BasePermissions INT null,
86 EveryonePermissions INT null,
87 GroupPermissions INT null,
88 NextPermissions INT null,
89 Name NVARCHAR(255) null,
90 Description NVARCHAR(255) null,
91 CreationDate INT null,
92 Flags INT null,
93 Type INT null,
94 InvType INT null,
95 primary key (ItemID)
96)
97
98create table Terrain (
99 RegionID NVARCHAR(255) not null,
100 MapData VARBINARY(max) null,
101 primary key (RegionID)
102)
103
104
diff --git a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_UserStore.sql b/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_UserStore.sql
deleted file mode 100644
index c9c6c89..0000000
--- a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/001_UserStore.sql
+++ /dev/null
@@ -1,77 +0,0 @@
1create table UserAgents (
2 ProfileID NVARCHAR(255) not null,
3 AgentIP NVARCHAR(24) null,
4 AgentPort INT null,
5 AgentOnline BIT null,
6 SessionID NVARCHAR(255) null,
7 SecureSessionID NVARCHAR(255) null,
8 InitialRegion NVARCHAR(255) null,
9 Region NVARCHAR(255) null,
10 LoginTime INT null,
11 LogoutTime INT null,
12 Handle BIGINT null,
13 primary key (ProfileID)
14)
15
16create table UserProfiles (
17 ID NVARCHAR(255) not null,
18 FirstName NVARCHAR(32) null,
19 SurName NVARCHAR(32) null,
20 PasswordHash NVARCHAR(32) null,
21 PasswordSalt NVARCHAR(32) null,
22 WebLoginKey NVARCHAR(255) null,
23 HomeRegionX INT null,
24 HomeRegionY INT null,
25 HomeLocationX REAL null,
26 HomeLocationY REAL null,
27 HomeLocationZ REAL null,
28 HomeLookAtX REAL null,
29 HomeLookAtY REAL null,
30 HomeLookAtZ REAL null,
31 Created INT null,
32 LastLogin INT null,
33 RootInventoryFolderID NVARCHAR(255) null,
34 UserInventoryURI NVARCHAR(255) null,
35 UserAssetURI NVARCHAR(255) null,
36 Image NVARCHAR(255) null,
37 FirstLifeImage NVARCHAR(255) null,
38 AboutText NVARCHAR(255) null,
39 FirstLifeAboutText NVARCHAR(255) null,
40 primary key (ID)
41)
42create table UserAppearances (
43 Owner NVARCHAR(255) not null,
44 BodyItem NVARCHAR(255) null,
45 BodyAsset NVARCHAR(255) null,
46 SkinItem NVARCHAR(255) null,
47 SkinAsset NVARCHAR(255) null,
48 HairItem NVARCHAR(255) null,
49 HairAsset NVARCHAR(255) null,
50 EyesItem NVARCHAR(255) null,
51 EyesAsset NVARCHAR(255) null,
52 ShirtItem NVARCHAR(255) null,
53 ShirtAsset NVARCHAR(255) null,
54 PantsItem NVARCHAR(255) null,
55 PantsAsset NVARCHAR(255) null,
56 ShoesItem NVARCHAR(255) null,
57 ShoesAsset NVARCHAR(255) null,
58 SocksItem NVARCHAR(255) null,
59 SocksAsset NVARCHAR(255) null,
60 JacketItem NVARCHAR(255) null,
61 JacketAsset NVARCHAR(255) null,
62 GlovesItem NVARCHAR(255) null,
63 GlovesAsset NVARCHAR(255) null,
64 UnderShirtItem NVARCHAR(255) null,
65 UnderShirtAsset NVARCHAR(255) null,
66 UnderPantsItem NVARCHAR(255) null,
67 UnderPantsAsset NVARCHAR(255) null,
68 SkirtItem NVARCHAR(255) null,
69 SkirtAsset NVARCHAR(255) null,
70 Texture VARBINARY(8000) null,
71 VisualParams VARBINARY(8000) null,
72 Serial INT null,
73 primary key (Owner)
74)
75
76create index user_surname on UserProfiles (SurName)
77create index user_firstname on UserProfiles (FirstName)
diff --git a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/002_RegionStore.sql b/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/002_RegionStore.sql
deleted file mode 100644
index dfaac6e..0000000
--- a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/002_RegionStore.sql
+++ /dev/null
@@ -1,51 +0,0 @@
1ALTER TABLE Prims ADD LinkNum INT null;
2ALTER TABLE Prims ADD Material TINYINT null;
3ALTER TABLE Prims ADD ScriptAccessPin INT null;
4ALTER TABLE Prims ADD TextureAnimation VARBINARY(max) null;
5ALTER TABLE Prims ADD ParticleSystem VARBINARY(max) null;
6ALTER TABLE Prims ADD ClickAction TINYINT null;
7ALTER TABLE Prims ADD Color INT null;
8
9CREATE TABLE RegionSettings
10(
11 RegionID NVARCHAR(255) NOT NULL,
12 BlockTerraform bit NOT NULL,
13 BlockFly bit NOT NULL,
14 AllowDamage bit NOT NULL,
15 RestrictPushing bit NOT NULL,
16 AllowLandResell bit NOT NULL,
17 AllowLandJoinDivide bit NOT NULL,
18 BlockShowInSearch bit NOT NULL,
19 AgentLimit int NOT NULL,
20 ObjectBonus float(53) NOT NULL,
21 Maturity int NOT NULL,
22 DisableScripts bit NOT NULL,
23 DisableCollisions bit NOT NULL,
24 DisablePhysics bit NOT NULL,
25 TerrainTexture1 NVARCHAR(36) NOT NULL,
26 TerrainTexture2 NVARCHAR(36) NOT NULL,
27 TerrainTexture3 NVARCHAR(36) NOT NULL,
28 TerrainTexture4 NVARCHAR(36) NOT NULL,
29 Elevation1NW float(53) NOT NULL,
30 Elevation2NW float(53) NOT NULL,
31 Elevation1NE float(53) NOT NULL,
32 Elevation2NE float(53) NOT NULL,
33 Elevation1SE float(53) NOT NULL,
34 Elevation2SE float(53) NOT NULL,
35 Elevation1SW float(53) NOT NULL,
36 Elevation2SW float(53) NOT NULL,
37 WaterHeight float(53) NOT NULL,
38 TerrainRaiseLimit float(53) NOT NULL,
39 TerrainLowerLimit float(53) NOT NULL,
40 UseEstateSun bit NOT NULL,
41 FixedSun bit NOT NULL,
42 SunPosition float(53) NOT NULL,
43 Covenant NVARCHAR(36) NULL DEFAULT (NULL),
44 Sandbox bit NOT NULL,
45 SunVectorX float(53) NOT NULL DEFAULT ((0)),
46 SunVectorY float(53) NOT NULL DEFAULT ((0)),
47 SunVectorZ float(53) NOT NULL DEFAULT ((0)),
48
49 primary key (RegionID)
50)
51
diff --git a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/002_UserStore.sql b/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/002_UserStore.sql
deleted file mode 100644
index f5e0c00..0000000
--- a/OpenSim/Data/NHibernate/Resources/MsSql2005Dialect/002_UserStore.sql
+++ /dev/null
@@ -1,27 +0,0 @@
1ALTER TABLE UserAgents ADD PositionX REAL null;
2ALTER TABLE UserAgents ADD PositionY REAL null;
3ALTER TABLE UserAgents ADD PositionZ REAL null;
4ALTER TABLE UserAgents ADD LookAtX REAL null;
5ALTER TABLE UserAgents ADD LookAtY REAL null;
6ALTER TABLE UserAgents ADD LookAtZ REAL null;
7
8ALTER TABLE UserProfiles ADD Email NVARCHAR(250) null;
9ALTER TABLE UserProfiles ADD HomeRegionID NVARCHAR(36) null;
10ALTER TABLE UserProfiles ADD CanDoMask INT null;
11ALTER TABLE UserProfiles ADD WantDoMask INT null;
12ALTER TABLE UserProfiles ADD UserFlags INT null;
13ALTER TABLE UserProfiles ADD GodLevel INT null;
14ALTER TABLE UserProfiles ADD CustomType NVARCHAR(32) null;
15ALTER TABLE UserProfiles ADD Partner NVARCHAR(36) null;
16
17ALTER TABLE UserAppearances ADD AvatarHeight FLOAT null;
18
19CREATE TABLE UserFriends (
20 UserFriendID NVARCHAR(36) NOT NULL,
21 OwnerID NVARCHAR(36) NULL,
22 FriendID NVARCHAR(36) NULL,
23 FriendPermissions INT NULL,
24 PRIMARY KEY (UserFriendID)
25);
26
27CREATE INDEX UserFriendsOwnerIdFriendIdIndex ON UserFriends (OwnerID,FriendID);
diff --git a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_AssetStore.sql b/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_AssetStore.sql
deleted file mode 100644
index cd0958d..0000000
--- a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_AssetStore.sql
+++ /dev/null
@@ -1,10 +0,0 @@
1CREATE TABLE Assets (
2 ID VARCHAR(36) NOT NULL,
3 Type SMALLINT DEFAULT NULL,
4 Name VARCHAR(64) DEFAULT NULL,
5 Description VARCHAR(64) DEFAULT NULL,
6 Local BIT DEFAULT NULL,
7 Temporary BIT DEFAULT NULL,
8 Data LONGBLOB,
9 PRIMARY KEY (ID)
10) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
diff --git a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_EstateStore.sql b/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_EstateStore.sql
deleted file mode 100644
index e9ae07e..0000000
--- a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_EstateStore.sql
+++ /dev/null
@@ -1,71 +0,0 @@
1CREATE TABLE EstateSettings (
2 EstateID INT NOT NULL,
3 ParentEstateID INT DEFAULT NULL,
4 EstateOwnerID VARCHAR(36) DEFAULT NULL,
5 Name VARCHAR(64) DEFAULT NULL,
6 RedirectGridX INT DEFAULT NULL,
7 RedirectGridY INT DEFAULT NULL,
8 BillableFactor DOUBLE DEFAULT NULL,
9 PricePerMeter INT DEFAULT NULL,
10 SunPosition DOUBLE DEFAULT NULL,
11
12 UseGlobalTime BIT DEFAULT NULL,
13 FixedSun BIT DEFAULT NULL,
14 AllowVoice BIT DEFAULT NULL,
15 AllowDirectTeleport BIT DEFAULT NULL,
16 ResetHomeOnTeleport BIT DEFAULT NULL,
17 PublicAccess BIT DEFAULT NULL,
18 DenyAnonymous BIT DEFAULT NULL,
19 DenyIdentified BIT DEFAULT NULL,
20 DenyTransacted BIT DEFAULT NULL,
21 DenyMinors BIT DEFAULT NULL,
22 BlockDwell BIT DEFAULT NULL,
23 EstateSkipScripts BIT DEFAULT NULL,
24 TaxFree BIT DEFAULT NULL,
25 AbuseEmailToEstateOwner BIT DEFAULT NULL,
26
27 AbuseEmail VARCHAR(255) DEFAULT NULL,
28
29 PRIMARY KEY (EstateID)
30) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
31
32CREATE TABLE EstateRegionLink (
33 EstateRegionLinkID VARCHAR(36) NOT NULL,
34 EstateID INT DEFAULT NULL,
35 RegionID VARCHAR(36) DEFAULT NULL,
36 PRIMARY KEY (EstateRegionLinkID)
37) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
38
39CREATE INDEX EstateRegionLinkEstateIDIndex ON EstateRegionLink (EstateID);
40CREATE INDEX EstateRegionLinkERegionIDIndex ON EstateRegionLink (RegionID);
41
42CREATE TABLE EstateManagers (
43 EstateID INT NOT NULL,
44 ManagerID VARCHAR(36) NOT NULL,
45 ArrayIndex INT NOT NULL,
46 PRIMARY KEY (EstateID,ArrayIndex)
47) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
48
49CREATE TABLE EstateUsers (
50 EstateID INT NOT NULL,
51 UserID VARCHAR(36) NOT NULL,
52 ArrayIndex INT NOT NULL,
53 PRIMARY KEY (EstateID,ArrayIndex)
54) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
55
56CREATE TABLE EstateGroups (
57 EstateID INT NOT NULL,
58 GroupID VARCHAR(36) NOT NULL,
59 ArrayIndex INT NOT NULL,
60 PRIMARY KEY (EstateID,ArrayIndex)
61) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
62
63CREATE TABLE EstateBans (
64 EstateID INT NOT NULL,
65 ArrayIndex INT NOT NULL,
66 BannedUserID VARCHAR(36) NOT NULL,
67 BannedHostAddress VARCHAR(16) NOT NULL,
68 BannedHostIPMask VARCHAR(16) NOT NULL,
69 BannedHostNameMask VARCHAR(16) NOT NULL,
70 PRIMARY KEY (EstateID,ArrayIndex)
71) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
diff --git a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_GridStore.sql b/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_GridStore.sql
deleted file mode 100644
index c6fe620..0000000
--- a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_GridStore.sql
+++ /dev/null
@@ -1,35 +0,0 @@
1CREATE TABLE Regions (
2 RegionID VARCHAR(36) NOT NULL,
3 OwnerID VARCHAR(36) DEFAULT NULL,
4 OriginID VARCHAR(36) DEFAULT NULL,
5 RegionHandle BIGINT DEFAULT NULL,
6 RegionName VARCHAR(32) DEFAULT NULL,
7 RegionRecvKey VARCHAR(128) DEFAULT NULL,
8 RegionSendKey VARCHAR(128) DEFAULT NULL,
9 RegionSecret VARCHAR(128) DEFAULT NULL,
10 RegionDataURI VARCHAR(255) DEFAULT NULL,
11 ServerIP VARCHAR(64) DEFAULT NULL,
12 ServerPort INT DEFAULT NULL,
13 ServerURI VARCHAR(255) DEFAULT NULL,
14 RegionLocX INT DEFAULT NULL,
15 RegionLocY INT DEFAULT NULL,
16 RegionLocZ INT DEFAULT NULL,
17 EastOverrideHandle BIGINT DEFAULT NULL,
18 WestOverrideHandle BIGINT DEFAULT NULL,
19 SouthOverrideHandle BIGINT DEFAULT NULL,
20 NorthOverrideHandle BIGINT DEFAULT NULL,
21 RegionAssetURI VARCHAR(255) DEFAULT NULL,
22 RegionAssetRecvKey VARCHAR(128) DEFAULT NULL,
23 RegionAssetSendKey VARCHAR(128) DEFAULT NULL,
24 RegionUserURI VARCHAR(255) DEFAULT NULL,
25 RegionUserRecvKey VARCHAR(128) DEFAULT NULL,
26 RegionUserSendKey VARCHAR(128) DEFAULT NULL,
27 RegionMapTextureId VARCHAR(36) DEFAULT NULL,
28 ServerHttpPort INT DEFAULT NULL,
29 ServerRemotingPort INT DEFAULT NULL,
30 PRIMARY KEY (RegionID)
31) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
32
33CREATE INDEX RegionNameIndex ON Regions (RegionName);
34CREATE INDEX RegionHandleIndex ON Regions (RegionHandle);
35CREATE INDEX RegionHandlesIndex ON Regions (EastOverrideHandle,WestOverrideHandle,SouthOverrideHandle,NorthOverrideHandle);
diff --git a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_InventoryStore.sql b/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_InventoryStore.sql
deleted file mode 100644
index 93d282b..0000000
--- a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_InventoryStore.sql
+++ /dev/null
@@ -1,39 +0,0 @@
1CREATE TABLE InventoryFolders (
2 ID VARCHAR(36) NOT NULL,
3 Type SMALLINT DEFAULT NULL,
4 Version INT DEFAULT NULL,
5 ParentID VARCHAR(36) DEFAULT NULL,
6 Owner VARCHAR(36) DEFAULT NULL,
7 Name VARCHAR(64) DEFAULT NULL,
8 PRIMARY KEY (ID)
9) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
10
11CREATE INDEX InventoryFoldersOwnerIdIndex ON InventoryFolders (Owner);
12CREATE INDEX InventoryFoldersParentIdIndex ON InventoryFolders (ParentID);
13
14CREATE TABLE InventoryItems (
15 ID VARCHAR(36) NOT NULL,
16 InvType INT DEFAULT NULL,
17 AssetType INT DEFAULT NULL,
18 AssetID VARCHAR(36) DEFAULT NULL,
19 Folder VARCHAR(36) DEFAULT NULL,
20 Owner VARCHAR(36) DEFAULT NULL,
21 Creator VARCHAR(36) DEFAULT NULL,
22 Name VARCHAR(64) DEFAULT NULL,
23 Description VARCHAR(64) DEFAULT NULL,
24 NextPermissions INT DEFAULT NULL,
25 CurrentPermissions INT DEFAULT NULL,
26 BasePermissions INT DEFAULT NULL,
27 EveryOnePermissions INT DEFAULT NULL,
28 GroupID VARCHAR(36) DEFAULT NULL,
29 GroupOwned BIT DEFAULT NULL,
30 SalePrice INT DEFAULT NULL,
31 SaleType TINYINT DEFAULT NULL,
32 Flags INT DEFAULT NULL,
33 CreationDate INT DEFAULT NULL,
34 PRIMARY KEY (ID)
35) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
36
37CREATE INDEX InventoryItemsGroupIdIndex ON InventoryItems (GroupID);
38CREATE INDEX InventoryItemsOwnerIdIndex ON InventoryItems (Owner);
39CREATE INDEX InventoryItemsFolderIdIndex ON InventoryItems (Folder);
diff --git a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_RegionStore.sql b/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_RegionStore.sql
deleted file mode 100644
index eb1d8fe..0000000
--- a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_RegionStore.sql
+++ /dev/null
@@ -1,169 +0,0 @@
1CREATE TABLE Prims (
2 UUID VARCHAR(36) NOT NULL,
3 RegionID VARCHAR(36) DEFAULT NULL,
4 GroupID VARCHAR(36) DEFAULT NULL,
5 ParentID INT DEFAULT NULL,
6 ParentUUID VARCHAR(36) DEFAULT NULL,
7 OwnerID VARCHAR(36) DEFAULT NULL,
8 LastOwnerID VARCHAR(36) DEFAULT NULL,
9 CreatorID VARCHAR(36) DEFAULT NULL,
10 CreationDate INT DEFAULT NULL,
11 LinkNum INT DEFAULT NULL,
12 Name VARCHAR(255) DEFAULT NULL,
13 Text VARCHAR(255) DEFAULT NULL,
14 Description VARCHAR(255) DEFAULT NULL,
15 SitName VARCHAR(255) DEFAULT NULL,
16 TouchName VARCHAR(255) DEFAULT NULL,
17 ObjectFlags INT DEFAULT NULL,
18 OwnerMask INT DEFAULT NULL,
19 NextOwnerMask INT DEFAULT NULL,
20 GroupMask INT DEFAULT NULL,
21 EveryoneMask INT DEFAULT NULL,
22 BaseMask INT DEFAULT NULL,
23 Material TINYINT DEFAULT NULL,
24 ScriptAccessPin INT DEFAULT NULL,
25 TextureAnimation BLOB,
26 ParticleSystem BLOB,
27 ClickAction TINYINT DEFAULT NULL,
28 Color INT DEFAULT NULL,
29 PositionX DOUBLE DEFAULT NULL,
30 PositionY DOUBLE DEFAULT NULL,
31 PositionZ DOUBLE DEFAULT NULL,
32 GroupPositionX DOUBLE DEFAULT NULL,
33 GroupPositionY DOUBLE DEFAULT NULL,
34 GroupPositionZ DOUBLE DEFAULT NULL,
35 VelocityX DOUBLE DEFAULT NULL,
36 VelocityY DOUBLE DEFAULT NULL,
37 VelocityZ DOUBLE DEFAULT NULL,
38 AngularVelocityX DOUBLE DEFAULT NULL,
39 AngularVelocityY DOUBLE DEFAULT NULL,
40 AngularVelocityZ DOUBLE DEFAULT NULL,
41 AccelerationX DOUBLE DEFAULT NULL,
42 AccelerationY DOUBLE DEFAULT NULL,
43 AccelerationZ DOUBLE DEFAULT NULL,
44 RotationX DOUBLE DEFAULT NULL,
45 RotationY DOUBLE DEFAULT NULL,
46 RotationZ DOUBLE DEFAULT NULL,
47 RotationW DOUBLE DEFAULT NULL,
48 SitTargetOffsetX DOUBLE DEFAULT NULL,
49 SitTargetOffsetY DOUBLE DEFAULT NULL,
50 SitTargetOffsetZ DOUBLE DEFAULT NULL,
51 SitTargetOrientW DOUBLE DEFAULT NULL,
52 SitTargetOrientX DOUBLE DEFAULT NULL,
53 SitTargetOrientY DOUBLE DEFAULT NULL,
54 SitTargetOrientZ DOUBLE DEFAULT NULL,
55 -- this is the shape
56 Shape INT DEFAULT NULL,
57 ScaleX DOUBLE DEFAULT NULL,
58 ScaleY DOUBLE DEFAULT NULL,
59 ScaleZ DOUBLE DEFAULT NULL,
60 PCode INT DEFAULT NULL,
61 PathBegin INT DEFAULT NULL,
62 PathEnd INT DEFAULT NULL,
63 PathScaleX INT DEFAULT NULL,
64 PathScaleY INT DEFAULT NULL,
65 PathShearX INT DEFAULT NULL,
66 PathShearY INT DEFAULT NULL,
67 PathSkew INT DEFAULT NULL,
68 PathCurve INT DEFAULT NULL,
69 PathRadiusOffset INT DEFAULT NULL,
70 PathRevolutions INT DEFAULT NULL,
71 PathTaperX INT DEFAULT NULL,
72 PathTaperY INT DEFAULT NULL,
73 PathTwist INT DEFAULT NULL,
74 ProfileBegin INT DEFAULT NULL,
75 ProfileEnd INT DEFAULT NULL,
76 ProfileCurve INT DEFAULT NULL,
77 ProfileHollow INT DEFAULT NULL,
78 State INT DEFAULT NULL,
79 Texture LONGBLOB,
80 ExtraParams LONGBLOB,
81 PRIMARY KEY (UUID)
82) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
83
84CREATE INDEX PrimsRegionIdIndex ON Prims (RegionID);
85CREATE INDEX PrimsRegionParentUuidIndex ON Prims (ParentUUID);
86
87CREATE TABLE Terrain (
88 RegionID VARCHAR(36) not null,
89 MapData LONGBLOB,
90 PRIMARY KEY (RegionID)
91) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
92
93CREATE TABLE PrimItems (
94 ItemID VARCHAR(36) NOT NULL,
95 GroupID VARCHAR(36) DEFAULT NULL,
96 PrimID VARCHAR(36) DEFAULT NULL,
97 ParentFolderID VARCHAR(36) DEFAULT NULL,
98 AssetID VARCHAR(36) DEFAULT NULL,
99 OwnerID VARCHAR(36) DEFAULT NULL,
100 LastOwnerID VARCHAR(36) DEFAULT NULL,
101 CreatorID VARCHAR(36) DEFAULT NULL,
102 CreationDate BIGINT DEFAULT NULL,
103 Type INT DEFAULT NULL,
104 InvType INT DEFAULT NULL,
105 Name VARCHAR(255) DEFAULT NULL,
106 Description VARCHAR(255) DEFAULT NULL,
107 NextPermissions INT DEFAULT NULL,
108 CurrentPermissions INT DEFAULT NULL,
109 BasePermissions INT DEFAULT NULL,
110 EveryonePermissions INT DEFAULT NULL,
111 GroupPermissions INT DEFAULT NULL,
112 Flags INT DEFAULT NULL,
113 PRIMARY KEY (ItemID)
114) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
115
116CREATE INDEX PrimItemsPrimIdIndex ON PrimItems (PrimID);
117
118CREATE TABLE RegionSettings (
119 RegionID VARCHAR(36) NOT NULL,
120
121 BlockTerraform BIT DEFAULT NULL,
122 BlockFly BIT DEFAULT NULL,
123 AllowDamage BIT DEFAULT NULL,
124 RestrictPushing BIT DEFAULT NULL,
125 AllowLandResell BIT DEFAULT NULL,
126 AllowLandJoinDivide BIT DEFAULT NULL,
127 BlockShowInSearch BIT DEFAULT NULL,
128
129 AgentLimit INT DEFAULT NULL,
130 ObjectBonus DOUBLE DEFAULT NULL,
131 Maturity INT DEFAULT NULL,
132
133 DisableScripts BIT DEFAULT NULL,
134 DisableCollisions BIT DEFAULT NULL,
135 DisablePhysics BIT DEFAULT NULL,
136
137 TerrainTexture1 VARCHAR(36) DEFAULT NULL,
138 TerrainTexture2 VARCHAR(36) DEFAULT NULL,
139 TerrainTexture3 VARCHAR(36) DEFAULT NULL,
140 TerrainTexture4 VARCHAR(36) DEFAULT NULL,
141
142 Elevation1NW DOUBLE DEFAULT NULL,
143 Elevation2NW DOUBLE DEFAULT NULL,
144 Elevation1NE DOUBLE DEFAULT NULL,
145 Elevation2NE DOUBLE DEFAULT NULL,
146 Elevation1SE DOUBLE DEFAULT NULL,
147 Elevation2SE DOUBLE DEFAULT NULL,
148 Elevation1SW DOUBLE DEFAULT NULL,
149 Elevation2SW DOUBLE DEFAULT NULL,
150
151 WaterHeight DOUBLE DEFAULT NULL,
152 TerrainRaiseLimit DOUBLE DEFAULT NULL,
153 TerrainLowerLimit DOUBLE DEFAULT NULL,
154
155 UseEstateSun BIT DEFAULT NULL,
156 Sandbox BIT DEFAULT NULL,
157
158 SunVectorX DOUBLE DEFAULT NULL,
159 SunVectorY DOUBLE DEFAULT NULL,
160 SunVectorZ DOUBLE DEFAULT NULL,
161
162 FixedSun BIT DEFAULT NULL,
163 SunPosition DOUBLE DEFAULT NULL,
164
165 Covenant VARCHAR(36) DEFAULT NULL,
166
167 PRIMARY KEY (RegionID)
168) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
169
diff --git a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_UserStore.sql b/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_UserStore.sql
deleted file mode 100644
index 140aea4..0000000
--- a/OpenSim/Data/NHibernate/Resources/MySQLDialect/001_UserStore.sql
+++ /dev/null
@@ -1,104 +0,0 @@
1CREATE TABLE UserAgents (
2 ProfileID VARCHAR(36) NOT NULL,
3 AgentIP VARCHAR(24) DEFAULT NULL,
4 AgentPort INT DEFAULT NULL,
5 AgentOnline BIT DEFAULT NULL,
6 SessionID VARCHAR(36) DEFAULT NULL,
7 SecureSessionID VARCHAR(36) DEFAULT NULL,
8 InitialRegion VARCHAR(255) DEFAULT NULL,
9 Region VARCHAR(255) DEFAULT NULL,
10 LoginTime INT DEFAULT NULL,
11 LogoutTime INT DEFAULT NULL,
12 Handle BIGINT DEFAULT NULL,
13 PositionX DOUBLE DEFAULT NULL,
14 PositionY DOUBLE DEFAULT NULL,
15 PositionZ DOUBLE DEFAULT NULL,
16 LookAtX DOUBLE DEFAULT NULL,
17 LookAtY DOUBLE DEFAULT NULL,
18 LookAtZ DOUBLE DEFAULT NULL,
19 PRIMARY KEY (ProfileID)
20) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
21
22CREATE TABLE UserProfiles (
23 ID VARCHAR(36) NOT NULL,
24 WebLoginKey VARCHAR(36) DEFAULT NULL,
25 FirstName VARCHAR(32) DEFAULT NULL,
26 SurName VARCHAR(32) DEFAULT NULL,
27 Email VARCHAR(250) DEFAULT NULL,
28 PasswordHash VARCHAR(32) DEFAULT NULL,
29 PasswordSalt VARCHAR(32) DEFAULT NULL,
30 HomeRegionID VARCHAR(36) DEFAULT NULL,
31 HomeRegionX INT DEFAULT NULL,
32 HomeRegionY INT DEFAULT NULL,
33 HomeLocationX DOUBLE DEFAULT NULL,
34 HomeLocationY DOUBLE DEFAULT NULL,
35 HomeLocationZ DOUBLE DEFAULT NULL,
36 HomeLookAtX DOUBLE DEFAULT NULL,
37 HomeLookAtY DOUBLE DEFAULT NULL,
38 HomeLookAtZ DOUBLE DEFAULT NULL,
39 Created INT DEFAULT NULL,
40 LastLogin INT DEFAULT NULL,
41 UserInventoryURI VARCHAR(255) DEFAULT NULL,
42 UserAssetURI VARCHAR(255) DEFAULT NULL,
43 Image VARCHAR(36) DEFAULT NULL,
44 FirstLifeImage VARCHAR(36) DEFAULT NULL,
45 AboutText TEXT DEFAULT NULL,
46 FirstLifeAboutText TEXT DEFAULT NULL,
47 CanDoMask INT DEFAULT NULL,
48 WantDoMask INT DEFAULT NULL,
49 UserFlags INT DEFAULT NULL,
50 GodLevel INT DEFAULT NULL,
51 CustomType VARCHAR(32) DEFAULT NULL,
52 Partner VARCHAR(36) DEFAULT NULL,
53 RootInventoryFolderID VARCHAR(36) DEFAULT NULL,
54 PRIMARY KEY (ID)
55) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
56
57CREATE INDEX UserSurnameIndex ON UserProfiles (SurName);
58CREATE INDEX UserFirstNameIndex ON UserProfiles (FirstName);
59CREATE UNIQUE INDEX UserFullNameIndex ON UserProfiles (SurName,FirstName);
60
61CREATE TABLE UserAppearances (
62 Owner VARCHAR(36) NOT NULL,
63 BodyItem VARCHAR(36) DEFAULT NULL,
64 BodyAsset VARCHAR(36) DEFAULT NULL,
65 SkinItem VARCHAR(36) DEFAULT NULL,
66 SkinAsset VARCHAR(36) DEFAULT NULL,
67 HairItem VARCHAR(36) DEFAULT NULL,
68 HairAsset VARCHAR(36) DEFAULT NULL,
69 EyesItem VARCHAR(36) DEFAULT NULL,
70 EyesAsset VARCHAR(36) DEFAULT NULL,
71 ShirtItem VARCHAR(36) DEFAULT NULL,
72 ShirtAsset VARCHAR(36) DEFAULT NULL,
73 PantsItem VARCHAR(36) DEFAULT NULL,
74 PantsAsset VARCHAR(36) DEFAULT NULL,
75 ShoesItem VARCHAR(36) DEFAULT NULL,
76 ShoesAsset VARCHAR(36) DEFAULT NULL,
77 SocksItem VARCHAR(36) DEFAULT NULL,
78 SocksAsset VARCHAR(36) DEFAULT NULL,
79 JacketItem VARCHAR(36) DEFAULT NULL,
80 JacketAsset VARCHAR(36) DEFAULT NULL,
81 GlovesItem VARCHAR(36) DEFAULT NULL,
82 GlovesAsset VARCHAR(36) DEFAULT NULL,
83 UnderShirtItem VARCHAR(36) DEFAULT NULL,
84 UnderShirtAsset VARCHAR(36) DEFAULT NULL,
85 UnderPantsItem VARCHAR(36) DEFAULT NULL,
86 UnderPantsAsset VARCHAR(36) DEFAULT NULL,
87 SkirtItem VARCHAR(36) DEFAULT NULL,
88 SkirtAsset VARCHAR(36) DEFAULT NULL,
89 Texture LONGBLOB,
90 VisualParams LONGBLOB,
91 Serial INT DEFAULT NULL,
92 AvatarHeight FLOAT DEFAULT NULL,
93 PRIMARY KEY (Owner)
94) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
95
96CREATE TABLE UserFriends (
97 UserFriendID VARCHAR(36) NOT NULL,
98 OwnerID VARCHAR(36) DEFAULT NULL,
99 FriendID VARCHAR(36) DEFAULT NULL,
100 FriendPermissions INT DEFAULT NULL,
101 PRIMARY KEY (UserFriendID)
102) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Rev. 1';
103
104CREATE UNIQUE INDEX UserFriendsOwnerIdFriendIdIndex ON UserFriends (OwnerID,FriendID);
diff --git a/OpenSim/Data/NHibernate/Resources/OpenSim.Data.NHibernate.addin.xml b/OpenSim/Data/NHibernate/Resources/OpenSim.Data.NHibernate.addin.xml
deleted file mode 100644
index 37b23cb..0000000
--- a/OpenSim/Data/NHibernate/Resources/OpenSim.Data.NHibernate.addin.xml
+++ /dev/null
@@ -1,23 +0,0 @@
1<Addin id="OpenSim.Data.NHibernate" version="0.1">
2 <Runtime>
3 <Import assembly="OpenSim.Data.NHibernate.dll"/>
4 </Runtime>
5 <Dependencies>
6 <Addin id="OpenSim.Data" version="0.5" />
7 </Dependencies>
8 <Extension path = "/OpenSim/GridData">
9 <Plugin id="NHibernateGridData" provider="OpenSim.Data.NHibernate.dll" type="OpenSim.Data.NHibernate.NHibernateGridData" />
10 </Extension>
11 <!-- <Extension path = "/OpenSim/LogData">
12 <Plugin id="MySQLLogData" provider="OpenSim.Data.MySQL.dll" type="OpenSim.Data.MySQL.MySQLLogData" />
13 </Extension> -->
14 <Extension path = "/OpenSim/AssetData">
15 <Plugin id="NHibernateAssetData" provider="OpenSim.Data.NHibernate.dll" type="OpenSim.Data.NHibernate.NHibernateAssetData" />
16 </Extension>
17 <Extension path = "/OpenSim/InventoryData">
18 <Plugin id="NHibernateInventoryData" provider="OpenSim.Data.NHibernate.dll" type="OpenSim.Data.NHibernate.NHibernateInventoryData" />
19 </Extension>
20 <Extension path = "/OpenSim/UserData">
21 <Plugin id="NHibernateUserData" provider="OpenSim.Data.NHibernate.dll" type="OpenSim.Data.NHibernate.NHibernateUserData" />
22 </Extension>
23</Addin>
diff --git a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_AssetStore.sql b/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_AssetStore.sql
deleted file mode 100644
index 4753123..0000000
--- a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_AssetStore.sql
+++ /dev/null
@@ -1,10 +0,0 @@
1CREATE TABLE Assets (
2 ID VARCHAR(36) NOT NULL,
3 Type SMALLINT DEFAULT NULL,
4 Name VARCHAR(64) DEFAULT NULL,
5 Description VARCHAR(64) DEFAULT NULL,
6 Local BOOLEAN DEFAULT NULL,
7 Temporary BOOLEAN DEFAULT NULL,
8 Data BYTEA,
9 PRIMARY KEY (ID)
10);
diff --git a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_EstateStore.sql b/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_EstateStore.sql
deleted file mode 100644
index 3f47930..0000000
--- a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_EstateStore.sql
+++ /dev/null
@@ -1,72 +0,0 @@
1CREATE TABLE EstateSettings (
2 EstateID INT NOT NULL,
3 ParentEstateID INT DEFAULT NULL,
4 EstateOwnerID VARCHAR(36) DEFAULT NULL,
5 Name VARCHAR(64) DEFAULT NULL,
6 RedirectGridX INT DEFAULT NULL,
7 RedirectGridY INT DEFAULT NULL,
8 BillableFactor DOUBLE PRECISION DEFAULT NULL,
9 PricePerMeter INT DEFAULT NULL,
10 SunPosition DOUBLE PRECISION DEFAULT NULL,
11
12 UseGlobalTime BOOLEAN DEFAULT NULL,
13 FixedSun BOOLEAN DEFAULT NULL,
14 AllowVoice BOOLEAN DEFAULT NULL,
15 AllowDirectTeleport BOOLEAN DEFAULT NULL,
16 ResetHomeOnTeleport BOOLEAN DEFAULT NULL,
17 PublicAccess BOOLEAN DEFAULT NULL,
18 DenyAnonymous BOOLEAN DEFAULT NULL,
19 DenyIdentified BOOLEAN DEFAULT NULL,
20 DenyTransacted BOOLEAN DEFAULT NULL,
21 DenyMinors BOOLEAN DEFAULT NULL,
22 BlockDwell BOOLEAN DEFAULT NULL,
23 EstateSkipScripts BOOLEAN DEFAULT NULL,
24 TaxFree BOOLEAN DEFAULT NULL,
25 AbuseEmailToEstateOwner BOOLEAN DEFAULT NULL,
26
27 AbuseEmail VARCHAR(255) DEFAULT NULL,
28
29 PRIMARY KEY (EstateID)
30);
31
32CREATE TABLE EstateRegionLink (
33 EstateRegionLinkID VARCHAR(36) NOT NULL,
34 EstateID INT DEFAULT NULL,
35 RegionID VARCHAR(36) DEFAULT NULL,
36 PRIMARY KEY (EstateRegionLinkID)
37);
38
39CREATE INDEX EstateRegionLinkEstateIDIndex ON EstateRegionLink (EstateID);
40CREATE INDEX EstateRegionLinkERegionIDIndex ON EstateRegionLink (RegionID);
41
42
43CREATE TABLE EstateManagers (
44 EstateID INT NOT NULL,
45 ManagerID VARCHAR(36) NOT NULL,
46 ArrayIndex INT NOT NULL,
47 PRIMARY KEY (EstateID,ArrayIndex)
48);
49
50CREATE TABLE EstateUsers (
51 EstateID INT NOT NULL,
52 UserID VARCHAR(36) NOT NULL,
53 ArrayIndex INT NOT NULL,
54 PRIMARY KEY (EstateID,ArrayIndex)
55);
56
57CREATE TABLE EstateGroups (
58 EstateID INT NOT NULL,
59 GroupID VARCHAR(36) NOT NULL,
60 ArrayIndex INT NOT NULL,
61 PRIMARY KEY (EstateID,ArrayIndex)
62);
63
64CREATE TABLE EstateBans (
65 EstateID INT NOT NULL,
66 ArrayIndex INT NOT NULL,
67 BannedUserID VARCHAR(36) NOT NULL,
68 BannedHostAddress VARCHAR(16) NOT NULL,
69 BannedHostIPMask VARCHAR(16) NOT NULL,
70 BannedHostNameMask VARCHAR(16) NOT NULL,
71 PRIMARY KEY (EstateID,ArrayIndex)
72); \ No newline at end of file
diff --git a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_GridStore.sql b/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_GridStore.sql
deleted file mode 100644
index 4366c1e..0000000
--- a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_GridStore.sql
+++ /dev/null
@@ -1,35 +0,0 @@
1CREATE TABLE Regions (
2 RegionID VARCHAR(36) NOT NULL,
3 OwnerID VARCHAR(36) DEFAULT NULL,
4 OriginID VARCHAR(36) DEFAULT NULL,
5 RegionHandle BIGINT DEFAULT NULL,
6 RegionName VARCHAR(32) DEFAULT NULL,
7 RegionRecvKey VARCHAR(128) DEFAULT NULL,
8 RegionSendKey VARCHAR(128) DEFAULT NULL,
9 RegionSecret VARCHAR(128) DEFAULT NULL,
10 RegionDataURI VARCHAR(255) DEFAULT NULL,
11 ServerIP VARCHAR(64) DEFAULT NULL,
12 ServerPort INT DEFAULT NULL,
13 ServerURI VARCHAR(255) DEFAULT NULL,
14 RegionLocX INT DEFAULT NULL,
15 RegionLocY INT DEFAULT NULL,
16 RegionLocZ INT DEFAULT NULL,
17 EastOverrideHandle BIGINT DEFAULT NULL,
18 WestOverrideHandle BIGINT DEFAULT NULL,
19 SouthOverrideHandle BIGINT DEFAULT NULL,
20 NorthOverrideHandle BIGINT DEFAULT NULL,
21 RegionAssetURI VARCHAR(255) DEFAULT NULL,
22 RegionAssetRecvKey VARCHAR(128) DEFAULT NULL,
23 RegionAssetSendKey VARCHAR(128) DEFAULT NULL,
24 RegionUserURI VARCHAR(255) DEFAULT NULL,
25 RegionUserRecvKey VARCHAR(128) DEFAULT NULL,
26 RegionUserSendKey VARCHAR(128) DEFAULT NULL,
27 RegionMapTextureId VARCHAR(36) DEFAULT NULL,
28 ServerHttpPort INT DEFAULT NULL,
29 ServerRemotingPort INT DEFAULT NULL,
30 PRIMARY KEY (RegionID)
31);
32
33CREATE INDEX RegionNameIndex ON Regions (RegionName);
34CREATE INDEX RegionHandleIndex ON Regions (RegionHandle);
35CREATE INDEX RegionHandlesIndex ON Regions (EastOverrideHandle,WestOverrideHandle,SouthOverrideHandle,NorthOverrideHandle);
diff --git a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_InventoryStore.sql b/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_InventoryStore.sql
deleted file mode 100644
index 42af659..0000000
--- a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_InventoryStore.sql
+++ /dev/null
@@ -1,39 +0,0 @@
1CREATE TABLE InventoryFolders (
2 ID VARCHAR(36) NOT NULL,
3 Type SMALLINT DEFAULT NULL,
4 Version INT DEFAULT NULL,
5 ParentID VARCHAR(36) DEFAULT NULL,
6 Owner VARCHAR(36) DEFAULT NULL,
7 Name VARCHAR(64) DEFAULT NULL,
8 PRIMARY KEY (ID)
9);
10
11CREATE INDEX InventoryFoldersOwnerIdIndex ON InventoryFolders (Owner);
12CREATE INDEX InventoryFoldersParentIdIndex ON InventoryFolders (ParentID);
13
14CREATE TABLE InventoryItems (
15 ID VARCHAR(36) NOT NULL,
16 InvType INT DEFAULT NULL,
17 AssetType INT DEFAULT NULL,
18 AssetID VARCHAR(36) DEFAULT NULL,
19 Folder VARCHAR(36) DEFAULT NULL,
20 Owner VARCHAR(36) DEFAULT NULL,
21 Creator VARCHAR(36) DEFAULT NULL,
22 Name VARCHAR(64) DEFAULT NULL,
23 Description VARCHAR(64) DEFAULT NULL,
24 NextPermissions INT DEFAULT NULL,
25 CurrentPermissions INT DEFAULT NULL,
26 BasePermissions INT DEFAULT NULL,
27 EveryOnePermissions INT DEFAULT NULL,
28 GroupID VARCHAR(36) DEFAULT NULL,
29 GroupOwned BOOLEAN DEFAULT NULL,
30 SalePrice INT DEFAULT NULL,
31 SaleType SMALLINT DEFAULT NULL,
32 Flags INT DEFAULT NULL,
33 CreationDate INT DEFAULT NULL,
34 PRIMARY KEY (ID)
35);
36
37CREATE INDEX InventoryItemsGroupIdIndex ON InventoryItems (GroupID);
38CREATE INDEX InventoryItemsOwnerIdIndex ON InventoryItems (Owner);
39CREATE INDEX InventoryItemsFolderIdIndex ON InventoryItems (Folder);
diff --git a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_RegionStore.sql b/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_RegionStore.sql
deleted file mode 100644
index f4a0e68..0000000
--- a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_RegionStore.sql
+++ /dev/null
@@ -1,169 +0,0 @@
1CREATE TABLE Prims (
2 UUID VARCHAR(36) NOT NULL,
3 RegionID VARCHAR(36) DEFAULT NULL,
4 GroupID VARCHAR(36) DEFAULT NULL,
5 ParentID INT DEFAULT NULL,
6 ParentUUID VARCHAR(36) DEFAULT NULL,
7 OwnerID VARCHAR(36) DEFAULT NULL,
8 LastOwnerID VARCHAR(36) DEFAULT NULL,
9 CreatorID VARCHAR(36) DEFAULT NULL,
10 CreationDate INT DEFAULT NULL,
11 LinkNum INT DEFAULT NULL,
12 Name VARCHAR(255) DEFAULT NULL,
13 Text VARCHAR(255) DEFAULT NULL,
14 Description VARCHAR(255) DEFAULT NULL,
15 SitName VARCHAR(255) DEFAULT NULL,
16 TouchName VARCHAR(255) DEFAULT NULL,
17 ObjectFlags INT DEFAULT NULL,
18 OwnerMask INT DEFAULT NULL,
19 NextOwnerMask INT DEFAULT NULL,
20 GroupMask INT DEFAULT NULL,
21 EveryoneMask INT DEFAULT NULL,
22 BaseMask INT DEFAULT NULL,
23 Material SMALLINT DEFAULT NULL,
24 ScriptAccessPin INT DEFAULT NULL,
25 TextureAnimation BYTEA,
26 ParticleSystem BYTEA,
27 ClickAction SMALLINT DEFAULT NULL,
28 Color INT DEFAULT NULL,
29 PositionX DOUBLE PRECISION DEFAULT NULL,
30 PositionY DOUBLE PRECISION DEFAULT NULL,
31 PositionZ DOUBLE PRECISION DEFAULT NULL,
32 GroupPositionX DOUBLE PRECISION DEFAULT NULL,
33 GroupPositionY DOUBLE PRECISION DEFAULT NULL,
34 GroupPositionZ DOUBLE PRECISION DEFAULT NULL,
35 VelocityX DOUBLE PRECISION DEFAULT NULL,
36 VelocityY DOUBLE PRECISION DEFAULT NULL,
37 VelocityZ DOUBLE PRECISION DEFAULT NULL,
38 AngularVelocityX DOUBLE PRECISION DEFAULT NULL,
39 AngularVelocityY DOUBLE PRECISION DEFAULT NULL,
40 AngularVelocityZ DOUBLE PRECISION DEFAULT NULL,
41 AccelerationX DOUBLE PRECISION DEFAULT NULL,
42 AccelerationY DOUBLE PRECISION DEFAULT NULL,
43 AccelerationZ DOUBLE PRECISION DEFAULT NULL,
44 RotationX DOUBLE PRECISION DEFAULT NULL,
45 RotationY DOUBLE PRECISION DEFAULT NULL,
46 RotationZ DOUBLE PRECISION DEFAULT NULL,
47 RotationW DOUBLE PRECISION DEFAULT NULL,
48 SitTargetOffsetX DOUBLE PRECISION DEFAULT NULL,
49 SitTargetOffsetY DOUBLE PRECISION DEFAULT NULL,
50 SitTargetOffsetZ DOUBLE PRECISION DEFAULT NULL,
51 SitTargetOrientW DOUBLE PRECISION DEFAULT NULL,
52 SitTargetOrientX DOUBLE PRECISION DEFAULT NULL,
53 SitTargetOrientY DOUBLE PRECISION DEFAULT NULL,
54 SitTargetOrientZ DOUBLE PRECISION DEFAULT NULL,
55 -- this is the shape
56 Shape INT DEFAULT NULL,
57 ScaleX DOUBLE PRECISION DEFAULT NULL,
58 ScaleY DOUBLE PRECISION DEFAULT NULL,
59 ScaleZ DOUBLE PRECISION DEFAULT NULL,
60 PCode INT DEFAULT NULL,
61 PathBegin INT DEFAULT NULL,
62 PathEnd INT DEFAULT NULL,
63 PathScaleX INT DEFAULT NULL,
64 PathScaleY INT DEFAULT NULL,
65 PathShearX INT DEFAULT NULL,
66 PathShearY INT DEFAULT NULL,
67 PathSkew SMALLINT DEFAULT NULL,
68 PathCurve INT DEFAULT NULL,
69 PathRadiusOffset SMALLINT DEFAULT NULL,
70 PathRevolutions INT DEFAULT NULL,
71 PathTaperX SMALLINT DEFAULT NULL,
72 PathTaperY SMALLINT DEFAULT NULL,
73 PathTwist SMALLINT DEFAULT NULL,
74 ProfileBegin INT DEFAULT NULL,
75 ProfileEnd INT DEFAULT NULL,
76 ProfileCurve INT DEFAULT NULL,
77 ProfileHollow INT DEFAULT NULL,
78 State INT DEFAULT NULL,
79 Texture BYTEA,
80 ExtraParams BYTEA,
81 PRIMARY KEY (UUID)
82);
83
84CREATE INDEX PrimsRegionIdIndex ON Prims (RegionID);
85CREATE INDEX PrimsRegionParentUuidIndex ON Prims (ParentUUID);
86
87CREATE TABLE Terrain (
88 RegionID VARCHAR(36) not null,
89 MapData BYTEA,
90 PRIMARY KEY (RegionID)
91);
92
93CREATE TABLE PrimItems (
94 ItemID VARCHAR(36) NOT NULL,
95 GroupID VARCHAR(36) DEFAULT NULL,
96 PrimID VARCHAR(36) DEFAULT NULL,
97 ParentFolderID VARCHAR(36) DEFAULT NULL,
98 AssetID VARCHAR(36) DEFAULT NULL,
99 OwnerID VARCHAR(36) DEFAULT NULL,
100 LastOwnerID VARCHAR(36) DEFAULT NULL,
101 CreatorID VARCHAR(36) DEFAULT NULL,
102 CreationDate INT DEFAULT NULL,
103 Type INT DEFAULT NULL,
104 InvType INT DEFAULT NULL,
105 Name VARCHAR(255) DEFAULT NULL,
106 Description VARCHAR(255) DEFAULT NULL,
107 NextPermissions INT DEFAULT NULL,
108 CurrentPermissions INT DEFAULT NULL,
109 BasePermissions INT DEFAULT NULL,
110 EveryonePermissions INT DEFAULT NULL,
111 GroupPermissions INT DEFAULT NULL,
112 Flags INT DEFAULT NULL,
113 PRIMARY KEY (ItemID)
114);
115
116CREATE INDEX PrimItemsPrimIdIndex ON PrimItems (PrimID);
117
118CREATE TABLE RegionSettings (
119 RegionID VARCHAR(36) NOT NULL,
120
121 BlockTerraform BOOLEAN DEFAULT NULL,
122 BlockFly BOOLEAN DEFAULT NULL,
123 AllowDamage BOOLEAN DEFAULT NULL,
124 RestrictPushing BOOLEAN DEFAULT NULL,
125 AllowLandResell BOOLEAN DEFAULT NULL,
126 AllowLandJoinDivide BOOLEAN DEFAULT NULL,
127 BlockShowInSearch BOOLEAN DEFAULT NULL,
128
129 AgentLimit INT DEFAULT NULL,
130 ObjectBonus DOUBLE PRECISION DEFAULT NULL,
131 Maturity INT DEFAULT NULL,
132
133 DisableScripts BOOLEAN DEFAULT NULL,
134 DisableCollisions BOOLEAN DEFAULT NULL,
135 DisablePhysics BOOLEAN DEFAULT NULL,
136
137 TerrainTexture1 VARCHAR(36) DEFAULT NULL,
138 TerrainTexture2 VARCHAR(36) DEFAULT NULL,
139 TerrainTexture3 VARCHAR(36) DEFAULT NULL,
140 TerrainTexture4 VARCHAR(36) DEFAULT NULL,
141
142 Elevation1NW DOUBLE PRECISION DEFAULT NULL,
143 Elevation2NW DOUBLE PRECISION DEFAULT NULL,
144 Elevation1NE DOUBLE PRECISION DEFAULT NULL,
145 Elevation2NE DOUBLE PRECISION DEFAULT NULL,
146 Elevation1SE DOUBLE PRECISION DEFAULT NULL,
147 Elevation2SE DOUBLE PRECISION DEFAULT NULL,
148 Elevation1SW DOUBLE PRECISION DEFAULT NULL,
149 Elevation2SW DOUBLE PRECISION DEFAULT NULL,
150
151 WaterHeight DOUBLE PRECISION DEFAULT NULL,
152 TerrainRaiseLimit DOUBLE PRECISION DEFAULT NULL,
153 TerrainLowerLimit DOUBLE PRECISION DEFAULT NULL,
154
155 UseEstateSun BOOLEAN DEFAULT NULL,
156 Sandbox BOOLEAN DEFAULT NULL,
157
158 SunVectorX DOUBLE PRECISION DEFAULT NULL,
159 SunVectorY DOUBLE PRECISION DEFAULT NULL,
160 SunVectorZ DOUBLE PRECISION DEFAULT NULL,
161
162 FixedSun BOOLEAN DEFAULT NULL,
163 SunPosition DOUBLE PRECISION DEFAULT NULL,
164
165 Covenant VARCHAR(36) DEFAULT NULL,
166
167 PRIMARY KEY (RegionID)
168);
169
diff --git a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_UserStore.sql b/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_UserStore.sql
deleted file mode 100644
index b3c7ef1..0000000
--- a/OpenSim/Data/NHibernate/Resources/PostgreSQLDialect/001_UserStore.sql
+++ /dev/null
@@ -1,104 +0,0 @@
1CREATE TABLE UserAgents (
2 ProfileID VARCHAR(36) NOT NULL,
3 AgentIP VARCHAR(24) DEFAULT NULL,
4 AgentPort INT DEFAULT NULL,
5 AgentOnline BOOLEAN DEFAULT NULL,
6 SessionID VARCHAR(36) DEFAULT NULL,
7 SecureSessionID VARCHAR(36) DEFAULT NULL,
8 InitialRegion VARCHAR(255) DEFAULT NULL,
9 Region VARCHAR(255) DEFAULT NULL,
10 LoginTime INT DEFAULT NULL,
11 LogoutTime INT DEFAULT NULL,
12 Handle BIGINT DEFAULT NULL,
13 PositionX DOUBLE PRECISION DEFAULT NULL,
14 PositionY DOUBLE PRECISION DEFAULT NULL,
15 PositionZ DOUBLE PRECISION DEFAULT NULL,
16 LookAtX DOUBLE PRECISION DEFAULT NULL,
17 LookAtY DOUBLE PRECISION DEFAULT NULL,
18 LookAtZ DOUBLE PRECISION DEFAULT NULL,
19 PRIMARY KEY (ProfileID)
20);
21
22CREATE TABLE UserProfiles (
23 ID VARCHAR(36) NOT NULL,
24 WebLoginKey VARCHAR(36) DEFAULT NULL,
25 FirstName VARCHAR(32) DEFAULT NULL,
26 SurName VARCHAR(32) DEFAULT NULL,
27 Email VARCHAR(250) DEFAULT NULL,
28 PasswordHash VARCHAR(32) DEFAULT NULL,
29 PasswordSalt VARCHAR(32) DEFAULT NULL,
30 HomeRegionID VARCHAR(36) DEFAULT NULL,
31 HomeRegionX INT DEFAULT NULL,
32 HomeRegionY INT DEFAULT NULL,
33 HomeLocationX DOUBLE PRECISION DEFAULT NULL,
34 HomeLocationY DOUBLE PRECISION DEFAULT NULL,
35 HomeLocationZ DOUBLE PRECISION DEFAULT NULL,
36 HomeLookAtX DOUBLE PRECISION DEFAULT NULL,
37 HomeLookAtY DOUBLE PRECISION DEFAULT NULL,
38 HomeLookAtZ DOUBLE PRECISION DEFAULT NULL,
39 Created INT DEFAULT NULL,
40 LastLogin INT DEFAULT NULL,
41 UserInventoryURI VARCHAR(255) DEFAULT NULL,
42 UserAssetURI VARCHAR(255) DEFAULT NULL,
43 Image VARCHAR(36) DEFAULT NULL,
44 FirstLifeImage VARCHAR(36) DEFAULT NULL,
45 AboutText TEXT DEFAULT NULL,
46 FirstLifeAboutText TEXT DEFAULT NULL,
47 CanDoMask INT DEFAULT NULL,
48 WantDoMask INT DEFAULT NULL,
49 UserFlags INT DEFAULT NULL,
50 GodLevel INT DEFAULT NULL,
51 CustomType VARCHAR(32) DEFAULT NULL,
52 Partner VARCHAR(36) DEFAULT NULL,
53 RootInventoryFolderID VARCHAR(36) DEFAULT NULL,
54 PRIMARY KEY (ID)
55);
56
57CREATE INDEX UserSurnameIndex ON UserProfiles (SurName);
58CREATE INDEX UserFirstNameIndex ON UserProfiles (FirstName);
59CREATE UNIQUE INDEX UserFullNameIndex ON UserProfiles (SurName,FirstName);
60
61CREATE TABLE UserAppearances (
62 Owner VARCHAR(36) NOT NULL,
63 BodyItem VARCHAR(36) DEFAULT NULL,
64 BodyAsset VARCHAR(36) DEFAULT NULL,
65 SkinItem VARCHAR(36) DEFAULT NULL,
66 SkinAsset VARCHAR(36) DEFAULT NULL,
67 HairItem VARCHAR(36) DEFAULT NULL,
68 HairAsset VARCHAR(36) DEFAULT NULL,
69 EyesItem VARCHAR(36) DEFAULT NULL,
70 EyesAsset VARCHAR(36) DEFAULT NULL,
71 ShirtItem VARCHAR(36) DEFAULT NULL,
72 ShirtAsset VARCHAR(36) DEFAULT NULL,
73 PantsItem VARCHAR(36) DEFAULT NULL,
74 PantsAsset VARCHAR(36) DEFAULT NULL,
75 ShoesItem VARCHAR(36) DEFAULT NULL,
76 ShoesAsset VARCHAR(36) DEFAULT NULL,
77 SocksItem VARCHAR(36) DEFAULT NULL,
78 SocksAsset VARCHAR(36) DEFAULT NULL,
79 JacketItem VARCHAR(36) DEFAULT NULL,
80 JacketAsset VARCHAR(36) DEFAULT NULL,
81 GlovesItem VARCHAR(36) DEFAULT NULL,
82 GlovesAsset VARCHAR(36) DEFAULT NULL,
83 UnderShirtItem VARCHAR(36) DEFAULT NULL,
84 UnderShirtAsset VARCHAR(36) DEFAULT NULL,
85 UnderPantsItem VARCHAR(36) DEFAULT NULL,
86 UnderPantsAsset VARCHAR(36) DEFAULT NULL,
87 SkirtItem VARCHAR(36) DEFAULT NULL,
88 SkirtAsset VARCHAR(36) DEFAULT NULL,
89 Texture BYTEA,
90 VisualParams BYTEA,
91 Serial INT DEFAULT NULL,
92 AvatarHeight FLOAT DEFAULT NULL,
93 PRIMARY KEY (Owner)
94);
95
96CREATE TABLE UserFriends (
97 UserFriendID VARCHAR(36) NOT NULL,
98 OwnerID VARCHAR(36) DEFAULT NULL,
99 FriendID VARCHAR(36) DEFAULT NULL,
100 FriendPermissions INT DEFAULT NULL,
101 PRIMARY KEY (UserFriendID)
102);
103
104CREATE UNIQUE INDEX UserFriendsOwnerIdFriendIdIndex ON UserFriends (OwnerID,FriendID);
diff --git a/OpenSim/Data/NHibernate/Resources/RegionProfileData.hbm.xml b/OpenSim/Data/NHibernate/Resources/RegionProfileData.hbm.xml
deleted file mode 100644
index 5ff37d8..0000000
--- a/OpenSim/Data/NHibernate/Resources/RegionProfileData.hbm.xml
+++ /dev/null
@@ -1,44 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Data.RegionProfileData, OpenSim.Data" table="Regions" lazy="false">
4 <id name="Uuid" column="RegionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7
8 <property name="Owner_uuid" column="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
9 <property name="OriginUUID" column="OriginID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
10
11 <property name="RegionHandle" type="OpenSim.Data.NHibernate.UInt64Type, OpenSim.Data.NHibernate" />
12 <property name="RegionName" type="String" length="32" />
13 <property name="RegionRecvKey" type="String" length="128" />
14 <property name="RegionSendKey" type="String" length="128" />
15 <property name="RegionSecret" type="String" length="128" />
16 <property name="RegionDataURI" type="String" length="255" />
17
18 <property name="ServerIP" type="String" length="64" />
19 <property name="ServerPort" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
20 <property name="ServerURI" type="String" length="255" />
21
22 <property name="RegionLocX" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
23 <property name="RegionLocY" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
24 <property name="RegionLocZ" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
25
26 <property name="EastOverrideHandle" type="OpenSim.Data.NHibernate.UInt64Type, OpenSim.Data.NHibernate" />
27 <property name="WestOverrideHandle" type="OpenSim.Data.NHibernate.UInt64Type, OpenSim.Data.NHibernate" />
28 <property name="SouthOverrideHandle" type="OpenSim.Data.NHibernate.UInt64Type, OpenSim.Data.NHibernate" />
29 <property name="NorthOverrideHandle" type="OpenSim.Data.NHibernate.UInt64Type, OpenSim.Data.NHibernate" />
30
31 <property name="RegionAssetURI" type="String" length="255" />
32 <property name="RegionAssetRecvKey" type="String" length="128" />
33 <property name="RegionAssetSendKey" type="String" length="128" />
34
35 <property name="RegionUserURI" type="String" length="255" />
36 <property name="RegionUserRecvKey" type="String" length="128" />
37 <property name="RegionUserSendKey" type="String" length="128" />
38 <property name="RegionMapTextureID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
39
40 <property name="ServerHttpPort" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
41 <property name="ServerRemotingPort" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
42
43 </class>
44</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml b/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml
deleted file mode 100644
index 3843a8d..0000000
--- a/OpenSim/Data/NHibernate/Resources/RegionSettings.hbm.xml
+++ /dev/null
@@ -1,56 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false">
4 <id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7
8 <property name="BlockTerraform" type="System.Boolean" />
9 <property name="BlockFly" type="System.Boolean" />
10 <property name="AllowDamage" type="System.Boolean" />
11 <property name="RestrictPushing" type="System.Boolean" />
12 <property name="AllowLandResell" type="System.Boolean" />
13 <property name="AllowLandJoinDivide" type="System.Boolean" />
14 <property name="BlockShowInSearch" type="System.Boolean" />
15
16 <property name="AgentLimit" type="System.Int32" />
17 <property name="ObjectBonus" type="System.Double" />
18 <property name="Maturity" type="System.Int32" />
19
20 <property name="DisableScripts" type="System.Boolean" />
21 <property name="DisableCollisions" type="System.Boolean" />
22 <property name="DisablePhysics" type="System.Boolean" />
23
24 <property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
25 <property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
26 <property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
27 <property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
28
29 <property name="Elevation1NW" type="System.Double" />
30 <property name="Elevation2NW" type="System.Double" />
31 <property name="Elevation1NE" type="System.Double" />
32 <property name="Elevation2NE" type="System.Double" />
33 <property name="Elevation1SE" type="System.Double" />
34 <property name="Elevation2SE" type="System.Double" />
35 <property name="Elevation1SW" type="System.Double" />
36 <property name="Elevation2SW" type="System.Double" />
37
38 <property name="WaterHeight" type="System.Double" />
39 <property name="TerrainRaiseLimit" type="System.Double" />
40 <property name="TerrainLowerLimit" type="System.Double" />
41
42 <property name="UseEstateSun" type="System.Boolean" />
43 <property name="Sandbox" type="System.Boolean" />
44
45 <property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
46 <column name="SunVectorX" />
47 <column name="SunVectorY" />
48 <column name="SunVectorZ" />
49 </property>
50
51 <property name="FixedSun" type="System.Boolean" />
52 <property name="SunPosition" type="System.Double" />
53 <property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
54
55 </class>
56</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml b/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
deleted file mode 100644
index 98c648b..0000000
--- a/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
+++ /dev/null
@@ -1,147 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Region.Framework.Scenes.SceneObjectPart, OpenSim.Region.Framework" table="Prims" lazy="false">
4 <id name="UUID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7 <property name="ParentID" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate"/>
8 <property name="ParentUUID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
9 <property name="RegionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
10 <property name="CreationDate" type="System.Int32" />
11 <property name="Name" type="String" length="255" />
12 <property name="Text" type="String" length="255" />
13 <property name="Description" type="String" length="255" />
14 <property name="SitName" type="String" length="255" />
15 <property name="TouchName" type="String" length="255" />
16 <property name="Color" type="OpenSim.Data.NHibernate.ColorUserType, OpenSim.Data.NHibernate" />
17
18 <property name="ObjectFlags" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
19 <property name="CreatorID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
20 <property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
21 <property name="GroupID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
22 <property name="LastOwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
23 <property name="LinkNum" type="System.Int32" />
24
25 <property name="OwnerMask" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
26 <property name="NextOwnerMask" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
27 <property name="GroupMask" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
28 <property name="EveryoneMask" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
29 <property name="BaseMask" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
30
31 <property name="Material" type="Byte" />
32 <property name="ScriptAccessPin" type="System.Int32" />
33 <property name="TextureAnimation" type="binary" />
34 <property name="ParticleSystem" type="binary" />
35 <property name="ClickAction" type="Byte" />
36
37 <property name="OffsetPosition" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
38 <column name="PositionX" />
39 <column name="PositionY" />
40 <column name="PositionZ" />
41 </property>
42
43 <property name="GroupPosition" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
44 <column name="GroupPositionX" />
45 <column name="GroupPositionY" />
46 <column name="GroupPositionZ" />
47 </property>
48
49 <property name="Velocity" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
50 <column name="VelocityX" />
51 <column name="VelocityY" />
52 <column name="VelocityZ" />
53 </property>
54
55 <property name="AngularVelocity" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
56 <column name="AngularVelocityX" />
57 <column name="AngularVelocityY" />
58 <column name="AngularVelocityZ" />
59 </property>
60
61 <property name="Acceleration" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
62 <column name="AccelerationX" />
63 <column name="AccelerationY" />
64 <column name="AccelerationZ" />
65 </property>
66
67 <property name="SitTargetPositionLL" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
68 <column name="SitTargetOffsetX" />
69 <column name="SitTargetOffsetY" />
70 <column name="SitTargetOffsetZ" />
71 </property>
72
73 <property name="RotationOffset" type="OpenSim.Data.NHibernate.QuaternionUserType, OpenSim.Data.NHibernate" >
74 <column name="RotationX" />
75 <column name="RotationY" />
76 <column name="RotationZ" />
77 <column name="RotationW" />
78 </property>
79
80 <property name="SitTargetOrientationLL" type="OpenSim.Data.NHibernate.QuaternionUserType, OpenSim.Data.NHibernate" >
81 <column name="SitTargetOrientX" />
82 <column name="SitTargetOrientY" />
83 <column name="SitTargetOrientZ" />
84 <column name="SitTargetOrientW" />
85 </property>
86
87 <component name="Shape">
88 <property name="Scale" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
89 <column name="ScaleX" />
90 <column name="ScaleY" />
91 <column name="ScaleZ" />
92 </property>
93 <property name="PCode" type="System.Byte" />
94 <property name="PathBegin" type="OpenSim.Data.NHibernate.UInt16Type, OpenSim.Data.NHibernate" />
95 <property name="PathEnd" type="OpenSim.Data.NHibernate.UInt16Type, OpenSim.Data.NHibernate" />
96 <property name="PathScaleX" type="System.Byte" />
97 <property name="PathScaleY" type="System.Byte" />
98 <property name="PathShearX" type="System.Byte" />
99 <property name="PathShearY" type="System.Byte" />
100 <property name="PathSkew" type="OpenSim.Data.NHibernate.SByteType, OpenSim.Data.NHibernate" />
101 <property name="PathCurve" type="System.Byte" />
102 <property name="PathRadiusOffset" type="OpenSim.Data.NHibernate.SByteType, OpenSim.Data.NHibernate" />
103 <property name="PathRevolutions" type="System.Byte" />
104 <property name="PathTaperX" type="OpenSim.Data.NHibernate.SByteType, OpenSim.Data.NHibernate" />
105 <property name="PathTaperY" type="OpenSim.Data.NHibernate.SByteType, OpenSim.Data.NHibernate" />
106 <property name="PathTwist" type="OpenSim.Data.NHibernate.SByteType, OpenSim.Data.NHibernate" />
107 <property name="ProfileBegin" type="OpenSim.Data.NHibernate.UInt16Type, OpenSim.Data.NHibernate" />
108 <property name="ProfileEnd" type="OpenSim.Data.NHibernate.UInt16Type, OpenSim.Data.NHibernate" />
109 <property name="ProfileCurve" type="System.Byte" />
110 <property name="ProfileHollow" type="OpenSim.Data.NHibernate.UInt16Type, OpenSim.Data.NHibernate" />
111 <property name="TextureEntry" column="Texture" type="binary" />
112 <property name="ExtraParams" type="binary" />
113 <property name="State" type="System.Byte" />
114 </component>
115 </class>
116 <class name="OpenSim.Data.NHibernate.Terrain, OpenSim.Data.NHibernate" table="Terrain" lazy="false">
117 <id name="RegionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
118 <generator class="assigned" />
119 </id>
120 <!-- <property name="MapData" type="OpenSim.Data.NHibernate.BlobType, OpenSim.Data.NHibernate" /> -->
121 <property name="MapData" type="binary" />
122 </class>
123 <class name="OpenSim.Framework.TaskInventoryItem, OpenSim.Framework" table="PrimItems" lazy="false">
124 <id name="ItemID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
125 <generator class="assigned" />
126 </id>
127 <property name="ParentPartID" column="PrimID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
128 <property name="AssetID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
129 <property name="ParentID" column="ParentFolderID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
130 <property name="CreatorID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
131 <property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
132 <property name="GroupID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
133 <property name="LastOwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate"/>
134 <property name="CurrentPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
135 <property name="BasePermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
136 <property name="EveryonePermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
137 <property name="GroupPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
138 <property name="NextPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
139 <property name="Name" type="String" length="255" />
140 <property name="Description" type="String" length="255" />
141 <property name="CreationDate" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
142 <property name="Flags" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
143 <property name="InvType" type="System.Int32" />
144 <property name="Type" type="System.Int32" />
145 </class>
146
147</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_AssetStore.sql b/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_AssetStore.sql
deleted file mode 100644
index aedf764..0000000
--- a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_AssetStore.sql
+++ /dev/null
@@ -1,10 +0,0 @@
1CREATE TABLE Assets (
2 ID VARCHAR(36) NOT NULL,
3 Type SMALLINT DEFAULT NULL,
4 Name VARCHAR(64) DEFAULT NULL,
5 Description VARCHAR(64) DEFAULT NULL,
6 Local BIT DEFAULT NULL,
7 Temporary BIT DEFAULT NULL,
8 Data BLOB,
9 PRIMARY KEY (ID)
10);
diff --git a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_EstateStore.sql b/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_EstateStore.sql
deleted file mode 100644
index afe702f..0000000
--- a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_EstateStore.sql
+++ /dev/null
@@ -1,71 +0,0 @@
1CREATE TABLE EstateSettings (
2 EstateID INT NOT NULL,
3 ParentEstateID INT DEFAULT NULL,
4 EstateOwnerID VARCHAR(36) DEFAULT NULL,
5 Name VARCHAR(64) DEFAULT NULL,
6 RedirectGridX INT DEFAULT NULL,
7 RedirectGridY INT DEFAULT NULL,
8 BillableFactor DOUBLE DEFAULT NULL,
9 PricePerMeter INT DEFAULT NULL,
10 SunPosition DOUBLE DEFAULT NULL,
11
12 UseGlobalTime BIT DEFAULT NULL,
13 FixedSun BIT DEFAULT NULL,
14 AllowVoice BIT DEFAULT NULL,
15 AllowDirectTeleport BIT DEFAULT NULL,
16 ResetHomeOnTeleport BIT DEFAULT NULL,
17 PublicAccess BIT DEFAULT NULL,
18 DenyAnonymous BIT DEFAULT NULL,
19 DenyIdentified BIT DEFAULT NULL,
20 DenyTransacted BIT DEFAULT NULL,
21 DenyMinors BIT DEFAULT NULL,
22 BlockDwell BIT DEFAULT NULL,
23 EstateSkipScripts BIT DEFAULT NULL,
24 TaxFree BIT DEFAULT NULL,
25 AbuseEmailToEstateOwner BIT DEFAULT NULL,
26
27 AbuseEmail VARCHAR(255) DEFAULT NULL,
28
29 PRIMARY KEY (EstateID)
30);
31
32CREATE TABLE EstateRegionLink (
33 EstateRegionLinkID VARCHAR(36) NOT NULL,
34 EstateID INT DEFAULT NULL,
35 RegionID VARCHAR(36) DEFAULT NULL,
36 PRIMARY KEY (EstateRegionLinkID)
37);
38
39CREATE INDEX EstateRegionLinkEstateIDIndex ON EstateRegionLink (EstateID);
40CREATE INDEX EstateRegionLinkERegionIDIndex ON EstateRegionLink (RegionID);
41
42CREATE TABLE EstateManagers (
43 EstateID INT NOT NULL,
44 ManagerID VARCHAR(36) NOT NULL,
45 ArrayIndex INT NOT NULL,
46 PRIMARY KEY (EstateID,ArrayIndex)
47);
48
49CREATE TABLE EstateUsers (
50 EstateID INT NOT NULL,
51 UserID VARCHAR(36) NOT NULL,
52 ArrayIndex INT NOT NULL,
53 PRIMARY KEY (EstateID,ArrayIndex)
54);
55
56CREATE TABLE EstateGroups (
57 EstateID INT NOT NULL,
58 GroupID VARCHAR(36) NOT NULL,
59 ArrayIndex INT NOT NULL,
60 PRIMARY KEY (EstateID,ArrayIndex)
61);
62
63CREATE TABLE EstateBans (
64 EstateID INT NOT NULL,
65 ArrayIndex INT NOT NULL,
66 BannedUserID VARCHAR(36) NOT NULL,
67 BannedHostAddress VARCHAR(16) NOT NULL,
68 BannedHostIPMask VARCHAR(16) NOT NULL,
69 BannedHostNameMask VARCHAR(16) NOT NULL,
70 PRIMARY KEY (EstateID,ArrayIndex)
71);
diff --git a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_GridStore.sql b/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_GridStore.sql
deleted file mode 100644
index 4f09848..0000000
--- a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_GridStore.sql
+++ /dev/null
@@ -1,35 +0,0 @@
1CREATE TABLE Regions (
2 RegionId VARCHAR(36) NOT NULL,
3 RegionHandle BIGINT UNSIGNED NOT NULL,
4 RegionName VARCHAR(32) DEFAULT NULL,
5 RegionRecvKey VARCHAR(128) DEFAULT NULL,
6 RegionSendKey VARCHAR(128) DEFAULT NULL,
7 RegionSecret VARCHAR(128) DEFAULT NULL,
8 RegionDataURI VARCHAR(255) DEFAULT NULL,
9 ServerIP VARCHAR(64) DEFAULT NULL,
10 ServerPort INT UNSIGNED DEFAULT NULL,
11 ServerURI VARCHAR(255) DEFAULT NULL,
12 RegionLocX INT UNSIGNED DEFAULT NULL,
13 RegionLocY INT UNSIGNED DEFAULT NULL,
14 RegionLocZ INT UNSIGNED DEFAULT NULL,
15 EastOverrideHandle BIGINT UNSIGNED DEFAULT NULL,
16 WestOverrideHandle BIGINT UNSIGNED DEFAULT NULL,
17 SouthOverrideHandle BIGINT UNSIGNED DEFAULT NULL,
18 NorthOverrideHandle BIGINT UNSIGNED DEFAULT NULL,
19 RegionAssetURI VARCHAR(255) DEFAULT NULL,
20 RegionAssetRecvKey VARCHAR(128) DEFAULT NULL,
21 RegionAssetSendKey VARCHAR(128) DEFAULT NULL,
22 RegionUserURI VARCHAR(255) DEFAULT NULL,
23 RegionUserRecvKey VARCHAR(128) DEFAULT NULL,
24 RegionUserSendKey VARCHAR(128) DEFAULT NULL,
25 RegionMapTextureId VARCHAR(36) DEFAULT NULL,
26 ServerHttpPort INT DEFAULT NULL,
27 ServerRemotingPort INT DEFAULT NULL,
28 OwnerID VARCHAR(36) DEFAULT NULL,
29 OriginID VARCHAR(36) DEFAULT NULL,
30 PRIMARY KEY (RegionId)
31);
32
33CREATE INDEX RegionNameIndex ON Regions (RegionName);
34CREATE INDEX RegionHandleIndex ON Regions (RegionHandle);
35CREATE INDEX RegionHandlesIndex ON Regions (EastOverrideHandle,WestOverrideHandle,SouthOverrideHandle,NorthOverrideHandle);
diff --git a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_InventoryStore.sql b/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_InventoryStore.sql
deleted file mode 100644
index 38978ee..0000000
--- a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_InventoryStore.sql
+++ /dev/null
@@ -1,39 +0,0 @@
1CREATE TABLE InventoryFolders (
2 ID VARCHAR(36) NOT NULL,
3 Type SMALLINT DEFAULT NULL,
4 Version INT DEFAULT NULL,
5 ParentID VARCHAR(36) DEFAULT NULL,
6 Owner VARCHAR(36) DEFAULT NULL,
7 Name VARCHAR(64) DEFAULT NULL,
8 PRIMARY KEY (ID)
9);
10
11CREATE INDEX InventoryFoldersOwnerIdIndex ON InventoryFolders (Owner);
12CREATE INDEX InventoryFoldersParentIdIndex ON InventoryFolders (ParentID);
13
14CREATE TABLE InventoryItems (
15 ID VARCHAR(36) NOT NULL,
16 InvType INT DEFAULT NULL,
17 AssetType INT DEFAULT NULL,
18 AssetID VARCHAR(36) DEFAULT NULL,
19 Folder VARCHAR(36) DEFAULT NULL,
20 Owner VARCHAR(36) DEFAULT NULL,
21 Creator VARCHAR(36) DEFAULT NULL,
22 Name VARCHAR(64) DEFAULT NULL,
23 Description VARCHAR(64) DEFAULT NULL,
24 NextPermissions INT DEFAULT NULL,
25 CurrentPermissions INT DEFAULT NULL,
26 BasePermissions INT DEFAULT NULL,
27 EveryOnePermissions INT DEFAULT NULL,
28 GroupID VARCHAR(36) DEFAULT NULL,
29 GroupOwned BIT DEFAULT NULL,
30 SalePrice INT DEFAULT NULL,
31 SaleType TINYINT DEFAULT NULL,
32 Flags INT DEFAULT NULL,
33 CreationDate INT DEFAULT NULL,
34 PRIMARY KEY (ID)
35);
36
37CREATE INDEX InventoryItemsGroupIdIndex ON InventoryItems (GroupID);
38CREATE INDEX InventoryItemsOwnerIdIndex ON InventoryItems (Owner);
39CREATE INDEX InventoryItemsFolderIdIndex ON InventoryItems (Folder);
diff --git a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_RegionStore.sql b/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_RegionStore.sql
deleted file mode 100644
index 2b8e62a..0000000
--- a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_RegionStore.sql
+++ /dev/null
@@ -1,168 +0,0 @@
1CREATE TABLE Prims (
2 UUID VARCHAR(36) NOT NULL,
3 RegionID VARCHAR(36) DEFAULT NULL,
4 GroupID VARCHAR(36) DEFAULT NULL,
5 ParentID INT DEFAULT NULL,
6 ParentUUID VARCHAR(36) DEFAULT NULL,
7 OwnerID VARCHAR(36) DEFAULT NULL,
8 LastOwnerID VARCHAR(36) DEFAULT NULL,
9 CreatorID VARCHAR(36) DEFAULT NULL,
10 CreationDate INT DEFAULT NULL,
11 LinkNum INT DEFAULT NULL,
12 Name VARCHAR(255) DEFAULT NULL,
13 Text VARCHAR(255) DEFAULT NULL,
14 Description VARCHAR(255) DEFAULT NULL,
15 SitName VARCHAR(255) DEFAULT NULL,
16 TouchName VARCHAR(255) DEFAULT NULL,
17 ObjectFlags INT DEFAULT NULL,
18 OwnerMask INT DEFAULT NULL,
19 NextOwnerMask INT DEFAULT NULL,
20 GroupMask INT DEFAULT NULL,
21 EveryoneMask INT DEFAULT NULL,
22 BaseMask INT DEFAULT NULL,
23 Material TINYINT DEFAULT NULL,
24 ScriptAccessPin INT DEFAULT NULL,
25 TextureAnimation BLOB,
26 ParticleSystem BLOB,
27 ClickAction TINYINT DEFAULT NULL,
28 Color INT DEFAULT NULL,
29 PositionX DOUBLE DEFAULT NULL,
30 PositionY DOUBLE DEFAULT NULL,
31 PositionZ DOUBLE DEFAULT NULL,
32 GroupPositionX DOUBLE DEFAULT NULL,
33 GroupPositionY DOUBLE DEFAULT NULL,
34 GroupPositionZ DOUBLE DEFAULT NULL,
35 VelocityX DOUBLE DEFAULT NULL,
36 VelocityY DOUBLE DEFAULT NULL,
37 VelocityZ DOUBLE DEFAULT NULL,
38 AngularVelocityX DOUBLE DEFAULT NULL,
39 AngularVelocityY DOUBLE DEFAULT NULL,
40 AngularVelocityZ DOUBLE DEFAULT NULL,
41 AccelerationX DOUBLE DEFAULT NULL,
42 AccelerationY DOUBLE DEFAULT NULL,
43 AccelerationZ DOUBLE DEFAULT NULL,
44 RotationX DOUBLE DEFAULT NULL,
45 RotationY DOUBLE DEFAULT NULL,
46 RotationZ DOUBLE DEFAULT NULL,
47 RotationW DOUBLE DEFAULT NULL,
48 SitTargetOffsetX DOUBLE DEFAULT NULL,
49 SitTargetOffsetY DOUBLE DEFAULT NULL,
50 SitTargetOffsetZ DOUBLE DEFAULT NULL,
51 SitTargetOrientW DOUBLE DEFAULT NULL,
52 SitTargetOrientX DOUBLE DEFAULT NULL,
53 SitTargetOrientY DOUBLE DEFAULT NULL,
54 SitTargetOrientZ DOUBLE DEFAULT NULL,
55 -- this is the shape
56 Shape INT DEFAULT NULL,
57 ScaleX DOUBLE DEFAULT NULL,
58 ScaleY DOUBLE DEFAULT NULL,
59 ScaleZ DOUBLE DEFAULT NULL,
60 PCode INT DEFAULT NULL,
61 PathBegin INT DEFAULT NULL,
62 PathEnd INT DEFAULT NULL,
63 PathScaleX INT DEFAULT NULL,
64 PathScaleY INT DEFAULT NULL,
65 PathShearX INT DEFAULT NULL,
66 PathShearY INT DEFAULT NULL,
67 PathSkew INT DEFAULT NULL,
68 PathCurve INT DEFAULT NULL,
69 PathRadiusOffset INT DEFAULT NULL,
70 PathRevolutions INT DEFAULT NULL,
71 PathTaperX INT DEFAULT NULL,
72 PathTaperY INT DEFAULT NULL,
73 PathTwist INT DEFAULT NULL,
74 ProfileBegin INT DEFAULT NULL,
75 ProfileEnd INT DEFAULT NULL,
76 ProfileCurve INT DEFAULT NULL,
77 ProfileHollow INT DEFAULT NULL,
78 State INT DEFAULT NULL,
79 Texture BLOB,
80 ExtraParams BLOB,
81 PRIMARY KEY (UUID)
82);
83
84CREATE INDEX PrimsRegionIdIndex ON Prims (RegionID);
85CREATE INDEX PrimsRegionParentUuidIndex ON Prims (ParentUUID);
86
87CREATE TABLE Terrain (
88 RegionID VARCHAR(36) NOT NULL,
89 MapData BLOB,
90 PRIMARY KEY (RegionID)
91);
92
93CREATE TABLE PrimItems (
94 ItemID VARCHAR(36) NOT NULL,
95 GroupID VARCHAR(36) DEFAULT NULL,
96 PrimID VARCHAR(36) DEFAULT NULL,
97 ParentFolderID VARCHAR(36) DEFAULT NULL,
98 AssetID VARCHAR(36) DEFAULT NULL,
99 OwnerID VARCHAR(36) DEFAULT NULL,
100 LastOwnerID VARCHAR(36) DEFAULT NULL,
101 CreatorID VARCHAR(36) DEFAULT NULL,
102 CreationDate BIGINT DEFAULT NULL,
103 Type INT DEFAULT NULL,
104 InvType INT DEFAULT NULL,
105 Name VARCHAR(255) DEFAULT NULL,
106 Description VARCHAR(255) DEFAULT NULL,
107 NextPermissions INT DEFAULT NULL,
108 CurrentPermissions INT DEFAULT NULL,
109 BasePermissions INT DEFAULT NULL,
110 EveryonePermissions INT DEFAULT NULL,
111 GroupPermissions INT DEFAULT NULL,
112 Flags INT DEFAULT NULL,
113 PRIMARY KEY (ItemID)
114);
115
116CREATE INDEX PrimItemsPrimIdIndex ON PrimItems (PrimID);
117
118CREATE TABLE RegionSettings (
119 RegionID VARCHAR(36) NOT NULL,
120
121 BlockTerraform BIT DEFAULT NULL,
122 BlockFly BIT DEFAULT NULL,
123 AllowDamage BIT DEFAULT NULL,
124 RestrictPushing BIT DEFAULT NULL,
125 AllowLandResell BIT DEFAULT NULL,
126 AllowLandJoinDivide BIT DEFAULT NULL,
127 BlockShowInSearch BIT DEFAULT NULL,
128
129 AgentLimit INT DEFAULT NULL,
130 ObjectBonus DOUBLE DEFAULT NULL,
131 Maturity INT DEFAULT NULL,
132
133 DisableScripts BIT DEFAULT NULL,
134 DisableCollisions BIT DEFAULT NULL,
135 DisablePhysics BIT DEFAULT NULL,
136
137 TerrainTexture1 VARCHAR(36) DEFAULT NULL,
138 TerrainTexture2 VARCHAR(36) DEFAULT NULL,
139 TerrainTexture3 VARCHAR(36) DEFAULT NULL,
140 TerrainTexture4 VARCHAR(36) DEFAULT NULL,
141
142 Elevation1NW DOUBLE DEFAULT NULL,
143 Elevation2NW DOUBLE DEFAULT NULL,
144 Elevation1NE DOUBLE DEFAULT NULL,
145 Elevation2NE DOUBLE DEFAULT NULL,
146 Elevation1SE DOUBLE DEFAULT NULL,
147 Elevation2SE DOUBLE DEFAULT NULL,
148 Elevation1SW DOUBLE DEFAULT NULL,
149 Elevation2SW DOUBLE DEFAULT NULL,
150
151 WaterHeight DOUBLE DEFAULT NULL,
152 TerrainRaiseLimit DOUBLE DEFAULT NULL,
153 TerrainLowerLimit DOUBLE DEFAULT NULL,
154
155 UseEstateSun BIT DEFAULT NULL,
156 Sandbox BIT DEFAULT NULL,
157
158 SunVectorX DOUBLE DEFAULT NULL,
159 SunVectorY DOUBLE DEFAULT NULL,
160 SunVectorZ DOUBLE DEFAULT NULL,
161
162 FixedSun BIT DEFAULT NULL,
163 SunPosition DOUBLE DEFAULT NULL,
164
165 Covenant VARCHAR(36) DEFAULT NULL,
166
167 PRIMARY KEY (RegionID)
168);
diff --git a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_UserStore.sql b/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_UserStore.sql
deleted file mode 100644
index 6084886..0000000
--- a/OpenSim/Data/NHibernate/Resources/SQLiteDialect/001_UserStore.sql
+++ /dev/null
@@ -1,104 +0,0 @@
1CREATE TABLE UserAgents (
2 ProfileID VARCHAR(36) NOT NULL,
3 AgentIP VARCHAR(24) DEFAULT NULL,
4 AgentPort INT DEFAULT NULL,
5 AgentOnline BIT DEFAULT NULL,
6 SessionID VARCHAR(36) DEFAULT NULL,
7 SecureSessionID VARCHAR(36) DEFAULT NULL,
8 InitialRegion VARCHAR(255) DEFAULT NULL,
9 Region VARCHAR(255) DEFAULT NULL,
10 LoginTime INT DEFAULT NULL,
11 LogoutTime INT DEFAULT NULL,
12 Handle BIGINT DEFAULT NULL,
13 PositionX DOUBLE DEFAULT NULL,
14 PositionY DOUBLE DEFAULT NULL,
15 PositionZ DOUBLE DEFAULT NULL,
16 LookAtX DOUBLE DEFAULT NULL,
17 LookAtY DOUBLE DEFAULT NULL,
18 LookAtZ DOUBLE DEFAULT NULL,
19 PRIMARY KEY (ProfileID)
20);
21
22CREATE TABLE UserProfiles (
23 ID VARCHAR(36) NOT NULL,
24 WebLoginKey VARCHAR(36) DEFAULT NULL,
25 FirstName VARCHAR(32) DEFAULT NULL,
26 SurName VARCHAR(32) DEFAULT NULL,
27 Email VARCHAR(250) DEFAULT NULL,
28 PasswordHash VARCHAR(32) DEFAULT NULL,
29 PasswordSalt VARCHAR(32) DEFAULT NULL,
30 HomeRegionID VARCHAR(36) DEFAULT NULL,
31 HomeRegionX INT DEFAULT NULL,
32 HomeRegionY INT DEFAULT NULL,
33 HomeLocationX DOUBLE DEFAULT NULL,
34 HomeLocationY DOUBLE DEFAULT NULL,
35 HomeLocationZ DOUBLE DEFAULT NULL,
36 HomeLookAtX DOUBLE DEFAULT NULL,
37 HomeLookAtY DOUBLE DEFAULT NULL,
38 HomeLookAtZ DOUBLE DEFAULT NULL,
39 Created INT DEFAULT NULL,
40 LastLogin INT DEFAULT NULL,
41 UserInventoryURI VARCHAR(255) DEFAULT NULL,
42 UserAssetURI VARCHAR(255) DEFAULT NULL,
43 Image VARCHAR(36) DEFAULT NULL,
44 FirstLifeImage VARCHAR(36) DEFAULT NULL,
45 AboutText TEXT DEFAULT NULL,
46 FirstLifeAboutText TEXT DEFAULT NULL,
47 CanDoMask INT DEFAULT NULL,
48 WantDoMask INT DEFAULT NULL,
49 UserFlags INT DEFAULT NULL,
50 GodLevel INT DEFAULT NULL,
51 CustomType VARCHAR(32) DEFAULT NULL,
52 Partner VARCHAR(36) DEFAULT NULL,
53 RootInventoryFolderID VARCHAR(36) DEFAULT NULL,
54 PRIMARY KEY (ID)
55);
56
57CREATE INDEX UserSurnameIndex ON UserProfiles (SurName);
58CREATE INDEX UserFirstNameIndex ON UserProfiles (FirstName);
59CREATE UNIQUE INDEX UserFullNameIndex ON UserProfiles (SurName,FirstName);
60
61CREATE TABLE UserAppearances (
62 Owner VARCHAR(36) NOT NULL,
63 BodyItem VARCHAR(36) DEFAULT NULL,
64 BodyAsset VARCHAR(36) DEFAULT NULL,
65 SkinItem VARCHAR(36) DEFAULT NULL,
66 SkinAsset VARCHAR(36) DEFAULT NULL,
67 HairItem VARCHAR(36) DEFAULT NULL,
68 HairAsset VARCHAR(36) DEFAULT NULL,
69 EyesItem VARCHAR(36) DEFAULT NULL,
70 EyesAsset VARCHAR(36) DEFAULT NULL,
71 ShirtItem VARCHAR(36) DEFAULT NULL,
72 ShirtAsset VARCHAR(36) DEFAULT NULL,
73 PantsItem VARCHAR(36) DEFAULT NULL,
74 PantsAsset VARCHAR(36) DEFAULT NULL,
75 ShoesItem VARCHAR(36) DEFAULT NULL,
76 ShoesAsset VARCHAR(36) DEFAULT NULL,
77 SocksItem VARCHAR(36) DEFAULT NULL,
78 SocksAsset VARCHAR(36) DEFAULT NULL,
79 JacketItem VARCHAR(36) DEFAULT NULL,
80 JacketAsset VARCHAR(36) DEFAULT NULL,
81 GlovesItem VARCHAR(36) DEFAULT NULL,
82 GlovesAsset VARCHAR(36) DEFAULT NULL,
83 UnderShirtItem VARCHAR(36) DEFAULT NULL,
84 UnderShirtAsset VARCHAR(36) DEFAULT NULL,
85 UnderPantsItem VARCHAR(36) DEFAULT NULL,
86 UnderPantsAsset VARCHAR(36) DEFAULT NULL,
87 SkirtItem VARCHAR(36) DEFAULT NULL,
88 SkirtAsset VARCHAR(36) DEFAULT NULL,
89 Texture BLOB,
90 VisualParams BLOB,
91 Serial INT DEFAULT NULL,
92 AvatarHeight FLOAT DEFAULT NULL,
93 PRIMARY KEY (Owner)
94);
95
96CREATE TABLE UserFriends (
97 UserFriendID VARCHAR(36) NOT NULL,
98 OwnerID VARCHAR(36) DEFAULT NULL,
99 FriendID VARCHAR(36) DEFAULT NULL,
100 FriendPermissions INT DEFAULT NULL,
101 PRIMARY KEY (UserFriendID)
102);
103
104CREATE UNIQUE INDEX UserFriendsOwnerIdFriendIdIndex ON UserFriends (OwnerID,FriendID);
diff --git a/OpenSim/Data/NHibernate/Resources/UserAgentData.hbm.xml b/OpenSim/Data/NHibernate/Resources/UserAgentData.hbm.xml
deleted file mode 100644
index 70b6998..0000000
--- a/OpenSim/Data/NHibernate/Resources/UserAgentData.hbm.xml
+++ /dev/null
@@ -1,32 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Framework.UserAgentData, OpenSim.Framework" table="UserAgents" lazy="false">
4 <id name="ProfileID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7
8 <property name="AgentIP" type="String" length="24" />
9 <property name="AgentPort" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
10 <property name="AgentOnline" type="boolean" />
11 <property name="SessionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
12 <property name="SecureSessionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
13 <property name="InitialRegion" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
14 <property name="Region" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
15 <property name="LoginTime" type="Int32" />
16 <property name="LogoutTime" type="Int32" />
17 <property name="Handle" type="OpenSim.Data.NHibernate.UInt64Type, OpenSim.Data.NHibernate" />
18
19 <property name="Position" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
20 <column name="PositionX" />
21 <column name="PositionY" />
22 <column name="PositionZ" />
23 </property>
24
25 <property name="LookAt" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
26 <column name="LookAtX" />
27 <column name="LookAtY" />
28 <column name="LookAtZ" />
29 </property>
30
31 </class>
32</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/UserAppearance.hbm.xml b/OpenSim/Data/NHibernate/Resources/UserAppearance.hbm.xml
deleted file mode 100644
index 21e547f..0000000
--- a/OpenSim/Data/NHibernate/Resources/UserAppearance.hbm.xml
+++ /dev/null
@@ -1,38 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Framework.AvatarAppearance, OpenSim.Framework" table="UserAppearances" lazy="false">
4 <id name="Owner" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7 <property name="BodyItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
8 <property name="BodyAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
9 <property name="SkinItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
10 <property name="SkinAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
11 <property name="HairItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
12 <property name="HairAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
13 <property name="EyesItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
14 <property name="EyesAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
15 <property name="ShirtItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
16 <property name="ShirtAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
17 <property name="PantsItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
18 <property name="PantsAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
19 <property name="ShoesItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
20 <property name="ShoesAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
21 <property name="SocksItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
22 <property name="SocksAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
23 <property name="JacketItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
24 <property name="JacketAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
25 <property name="GlovesItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
26 <property name="GlovesAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
27 <property name="UnderShirtItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
28 <property name="UnderShirtAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
29 <property name="UnderPantsItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
30 <property name="UnderPantsAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
31 <property name="SkirtItem" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
32 <property name="SkirtAsset" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
33 <property name="Texture" type="OpenSim.Data.NHibernate.TextureUserType, OpenSim.Data.NHibernate" />
34 <property name="VisualParams" type="binary" />
35 <property name="Serial" type="Int32" />
36 <property name="AvatarHeight" type="Single" />
37 </class>
38</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/UserFriend.hbm.xml b/OpenSim/Data/NHibernate/Resources/UserFriend.hbm.xml
deleted file mode 100644
index cb23858..0000000
--- a/OpenSim/Data/NHibernate/Resources/UserFriend.hbm.xml
+++ /dev/null
@@ -1,11 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Data.NHibernate.UserFriend, OpenSim.Data.NHibernate" table="UserFriends" lazy="false">
4 <id name="UserFriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7 <property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
8 <property name="FriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
9 <property name="FriendPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
10 </class>
11</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/Resources/UserProfileData.hbm.xml b/OpenSim/Data/NHibernate/Resources/UserProfileData.hbm.xml
deleted file mode 100644
index 5b1f9b0..0000000
--- a/OpenSim/Data/NHibernate/Resources/UserProfileData.hbm.xml
+++ /dev/null
@@ -1,38 +0,0 @@
1<?xml version="1.0" encoding="utf-8" ?>
2<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
3 <class name="OpenSim.Framework.UserProfileData, OpenSim.Framework" table="UserProfiles" lazy="false">
4 <id name="ID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
5 <generator class="assigned" />
6 </id>
7 <property name="WebLoginKey" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
8 <property name="FirstName" index="UserFirstNameIndex" type="String" length="32" />
9 <property name="SurName" index="UserSurnameIndex" type="String" length="32" />
10 <property name="Email" type="String" length="250" />
11 <property name="PasswordHash" type="String" length="32" />
12 <property name="PasswordSalt" type="String" length="32" />
13 <property name="HomeRegionID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
14 <property name="HomeRegionX" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
15 <property name="HomeRegionY" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
16 <property name="HomeLocationX" type="Single" />
17 <property name="HomeLocationY" type="Single" />
18 <property name="HomeLocationZ" type="Single" />
19 <property name="HomeLookAtX" type="Single" />
20 <property name="HomeLookAtY" type="Single" />
21 <property name="HomeLookAtZ" type="Single" />
22 <property name="Created" type="Int32" />
23 <property name="LastLogin" type="Int32" />
24 <property name="UserInventoryURI" type="String" length="255"/>
25 <property name="UserAssetURI" type="String" length="255"/>
26 <property name="Image" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
27 <property name="FirstLifeImage" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
28 <property name="AboutText" type="String" length="255" />
29 <property name="FirstLifeAboutText" type="String" length="255" />
30 <property name="CanDoMask" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
31 <property name="WantDoMask" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
32 <property name="UserFlags" type="Int32" />
33 <property name="GodLevel" type="Int32" />
34 <property name="CustomType" type="String" length="32" />
35 <property name="Partner" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
36 <property name="RootInventoryFolderID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
37 </class>
38</hibernate-mapping>
diff --git a/OpenSim/Data/NHibernate/SByteType.cs b/OpenSim/Data/NHibernate/SByteType.cs
deleted file mode 100644
index 92ab0ba..0000000
--- a/OpenSim/Data/NHibernate/SByteType.cs
+++ /dev/null
@@ -1,111 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using NHibernate;
31using NHibernate.SqlTypes;
32using NHibernate.UserTypes;
33
34namespace OpenSim.Data.NHibernate
35{
36 [Serializable]
37 public class SByteType: IUserType
38 {
39 public object Assemble(object cached, object owner)
40 {
41 return cached;
42 }
43
44 bool IUserType.Equals(object sbyte1, object sbyte2)
45 {
46 return sbyte1.Equals(sbyte2);
47 }
48
49 public object DeepCopy(object sbyte1)
50 {
51 return sbyte1;
52 }
53
54 public object Disassemble(object sbyte1)
55 {
56 return sbyte1;
57 }
58
59 public int GetHashCode(object sbyte1)
60 {
61 return (sbyte1 == null) ? 0 : sbyte1.GetHashCode();
62 }
63
64 public bool IsMutable
65 {
66 get { return false; }
67 }
68
69 public object NullSafeGet(IDataReader rs, string[] names, object owner)
70 {
71 object sbyte1 = null;
72
73 int ord = rs.GetOrdinal(names[0]);
74 if (!rs.IsDBNull(ord))
75 {
76 object tempO = rs.GetValue(ord);
77 if (tempO is Byte)
78 {
79 sbyte1 = Convert.ToSByte(((byte)tempO));
80 }
81 else
82 {
83 short temp = rs.GetInt16(ord);
84 sbyte1 = Convert.ToSByte(temp);
85 }
86 }
87 return sbyte1;
88 }
89
90 public void NullSafeSet(IDbCommand cmd, object obj, int index)
91 {
92 sbyte b = (sbyte)obj;
93 ((IDataParameter)cmd.Parameters[index]).Value = Convert.ToInt16(b);
94 }
95
96 public object Replace(object original, object target, object owner)
97 {
98 return original;
99 }
100
101 public Type ReturnedType
102 {
103 get { return typeof(sbyte); }
104 }
105
106 public SqlType[] SqlTypes
107 {
108 get { return new SqlType [] { NHibernateUtil.Byte.SqlType }; }
109 }
110 }
111}
diff --git a/OpenSim/Data/NHibernate/Terrain.cs b/OpenSim/Data/NHibernate/Terrain.cs
deleted file mode 100644
index 4be35c6..0000000
--- a/OpenSim/Data/NHibernate/Terrain.cs
+++ /dev/null
@@ -1,118 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using System.Reflection;
31using log4net;
32using OpenMetaverse;
33using OpenSim.Framework;
34
35namespace OpenSim.Data.NHibernate
36{
37 public class Terrain
38 {
39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40
41 private double[,] map;
42 private UUID regionID;
43
44 public Terrain(UUID Region, double[,] array)
45 {
46 map = array;
47 regionID = Region;
48 }
49
50 public Terrain()
51 {
52 map = new double[Constants.RegionSize, Constants.RegionSize];
53 map.Initialize();
54 regionID = UUID.Zero;
55 }
56
57 public UUID RegionID
58 {
59 get { return regionID; }
60 set { regionID = value; }
61 }
62
63 public byte[] MapData
64 {
65 get { return serializeTerrain(map); }
66 set { map = parseTerrain(value); }
67 }
68
69 public double[,] Doubles
70 {
71 get {return map;}
72 set {map = value;}
73 }
74
75 private static double[,] parseTerrain(byte[] data)
76 {
77 double[,] terret = new double[Constants.RegionSize, Constants.RegionSize];
78 terret.Initialize();
79
80 MemoryStream str = new MemoryStream(data);
81 BinaryReader br = new BinaryReader(str);
82 try {
83 for (int x = 0; x < Constants.RegionSize; x++)
84 {
85 for (int y = 0; y < Constants.RegionSize; y++)
86 {
87 terret[x, y] = br.ReadDouble();
88 }
89 }
90 }
91 catch (Exception e)
92 {
93 m_log.Error("Issue parsing Map", e);
94 }
95 return terret;
96 }
97
98 private static byte[] serializeTerrain(double[,] val)
99 {
100 MemoryStream str = new MemoryStream((int) ((Constants.RegionSize*Constants.RegionSize)*sizeof (double)));
101 BinaryWriter bw = new BinaryWriter(str);
102
103 // TODO: COMPATIBILITY - Add byte-order conversions
104 for (int x = 0; x < Constants.RegionSize; x++)
105 {
106 for (int y = 0; y < Constants.RegionSize; y++)
107 {
108 double height = val[x, y];
109 if (height <= 0.0)
110 height = double.Epsilon;
111
112 bw.Write(height);
113 }
114 }
115 return str.ToArray();
116 }
117 }
118}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlAssetTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlAssetTest.cs
deleted file mode 100644
index 89c9567..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlAssetTest.cs
+++ /dev/null
@@ -1,81 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMsSqlAssetTest : BasicAssetTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43
44 [TestFixtureSetUp]
45 public void Init()
46 {
47 SuperInit();
48 // If we manage to connect to the database with the user
49 // and password above it is our test database, and run
50 // these tests. If anything goes wrong, ignore these
51 // tests.
52 try
53 {
54 string connect = "MsSql2005Dialect;SqlClientDriver;Data Source=127.0.0.1;Network Library=DBMSSOCN;Initial Catalog=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
55
56 db = new NHibernateAssetData();
57 db.Initialise(connect);
58 database = ((NHibernateAssetData)db).Manager;
59 }
60 catch (Exception e)
61 {
62 m_log.Error(e.ToString());
63 Assert.Ignore();
64 }
65 }
66
67 [TestFixtureTearDown]
68 public void Cleanup()
69 {
70 if (db != null)
71 {
72 db.Dispose();
73 }
74 if (database != null)
75 {
76 database.DropSchema();
77 }
78 }
79
80 }
81}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlEstateTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlEstateTest.cs
deleted file mode 100644
index 6d431a7..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlEstateTest.cs
+++ /dev/null
@@ -1,81 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMsSqlEstateTest : BasicEstateTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43
44 [TestFixtureSetUp]
45 public void Init()
46 {
47 SuperInit();
48 // If we manage to connect to the database with the user
49 // and password above it is our test database, and run
50 // these tests. If anything goes wrong, ignore these
51 // tests.
52 try
53 {
54 string connect = "MsSql2005Dialect;SqlClientDriver;Data Source=127.0.0.1;Network Library=DBMSSOCN;Initial Catalog=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
55
56 db = new NHibernateEstateData();
57 db.Initialise(connect);
58 database = ((NHibernateEstateData)db).Manager;
59 }
60 catch (Exception e)
61 {
62 m_log.Error(e.ToString());
63 Assert.Ignore();
64 }
65 }
66
67 [TestFixtureTearDown]
68 public void Cleanup()
69 {
70 if (db != null)
71 {
72 ((NHibernateEstateData)db).Dispose();
73 }
74 if (database != null)
75 {
76 database.DropSchema();
77 }
78 }
79
80 }
81}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlGridTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlGridTest.cs
deleted file mode 100644
index 30280af..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlGridTest.cs
+++ /dev/null
@@ -1,79 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMsSqlGridTest : BasicGridTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "MySQL5Dialect;MySqlDataDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateGridData();
56 db.Initialise(connect);
57 database = ((NHibernateGridData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78 }
79}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlInventoryTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlInventoryTest.cs
deleted file mode 100644
index 6d60006..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlInventoryTest.cs
+++ /dev/null
@@ -1,80 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMsSqlInventoryTest : BasicInventoryTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "MySQL5Dialect;MySqlDataDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateInventoryData();
56 db.Initialise(connect);
57 database = ((NHibernateInventoryData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78
79 }
80}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlRegionTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlRegionTest.cs
deleted file mode 100644
index 9a9c41d..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlRegionTest.cs
+++ /dev/null
@@ -1,81 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMsSqlRegionTest : BasicRegionTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "MySQL5Dialect;MySqlDataDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
44
45
46 [TestFixtureSetUp]
47 public void Init()
48 {
49 SuperInit();
50 // If we manage to connect to the database with the user
51 // and password above it is our test database, and run
52 // these tests. If anything goes wrong, ignore these
53 // tests.
54 try
55 {
56 db = new NHibernateRegionData();
57 db.Initialise(connect);
58 database = ((NHibernateRegionData)db).Manager;
59 }
60 catch (Exception e)
61 {
62 m_log.Error(e.ToString());
63 Assert.Ignore();
64 }
65 }
66
67 [TestFixtureTearDown]
68 public void Cleanup()
69 {
70 if (db != null)
71 {
72 db.Dispose();
73 }
74 if (database != null)
75 {
76 database.DropSchema();
77 }
78 }
79
80 }
81}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlUserTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlUserTest.cs
deleted file mode 100644
index cd861de..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMsSqlUserTest.cs
+++ /dev/null
@@ -1,79 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMsSqlUserTest : BasicUserTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "MySQL5Dialect;MySqlDataDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateUserData();
56 db.Initialise(connect);
57 database = ((NHibernateUserData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78 }
79}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMySQLAssetTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMySQLAssetTest.cs
deleted file mode 100644
index 7c7b5f7..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMySQLAssetTest.cs
+++ /dev/null
@@ -1,80 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMySQLAssetTest : BasicAssetTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "MySQL5Dialect;MySqlDataDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateAssetData();
56 db.Initialise(connect);
57 database = ((NHibernateAssetData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78
79 }
80}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMySQLGridTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMySQLGridTest.cs
deleted file mode 100644
index dbb1d14..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMySQLGridTest.cs
+++ /dev/null
@@ -1,79 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMySQLGridTest : BasicGridTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "MySQL5Dialect;MySqlDataDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateGridData();
56 db.Initialise(connect);
57 database = ((NHibernateGridData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78 }
79}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMySQLInventoryTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMySQLInventoryTest.cs
deleted file mode 100644
index 6c31a63..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMySQLInventoryTest.cs
+++ /dev/null
@@ -1,80 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMySQLInventoryTest : BasicInventoryTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "MySQL5Dialect;MySqlDataDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateInventoryData();
56 db.Initialise(connect);
57 database = ((NHibernateInventoryData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78
79 }
80}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMySQLRegionTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMySQLRegionTest.cs
deleted file mode 100644
index 28660d9..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMySQLRegionTest.cs
+++ /dev/null
@@ -1,81 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMySQLRegionTest : BasicRegionTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "MySQL5Dialect;MySqlDataDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
44
45
46 [TestFixtureSetUp]
47 public void Init()
48 {
49 SuperInit();
50 // If we manage to connect to the database with the user
51 // and password above it is our test database, and run
52 // these tests. If anything goes wrong, ignore these
53 // tests.
54 try
55 {
56 db = new NHibernateRegionData();
57 db.Initialise(connect);
58 database = ((NHibernateRegionData)db).Manager;
59 }
60 catch (Exception e)
61 {
62 m_log.Error(e.ToString());
63 Assert.Ignore();
64 }
65 }
66
67 [TestFixtureTearDown]
68 public void Cleanup()
69 {
70 if (db != null)
71 {
72 db.Dispose();
73 }
74 if (database != null)
75 {
76 database.DropSchema();
77 }
78 }
79
80 }
81}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMySQLUserTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMySQLUserTest.cs
deleted file mode 100644
index d5caa3e..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMySQLUserTest.cs
+++ /dev/null
@@ -1,79 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMySQLUserTest : BasicUserTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "MySQL5Dialect;MySqlDataDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateUserData();
56 db.Initialise(connect);
57 database = ((NHibernateUserData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78 }
79}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateMySqlEstateTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateMySqlEstateTest.cs
deleted file mode 100644
index 72b4320..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateMySqlEstateTest.cs
+++ /dev/null
@@ -1,80 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernateMySQLEstateTest : BasicEstateTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "MySQL5Dialect;MySqlDataDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateEstateData();
56 db.Initialise(connect);
57 database = ((NHibernateEstateData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 ((NHibernateEstateData)db).Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78
79 }
80}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLAssetTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLAssetTest.cs
deleted file mode 100644
index d1ec3d0..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLAssetTest.cs
+++ /dev/null
@@ -1,80 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernatePostgreSQLAssetTest : BasicAssetTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "PostgreSQLDialect;NpgsqlDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateAssetData();
56 db.Initialise(connect);
57 database = ((NHibernateAssetData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78
79 }
80}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLEstateTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLEstateTest.cs
deleted file mode 100644
index fdd99ab..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLEstateTest.cs
+++ /dev/null
@@ -1,80 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernatePostgreSQLEstateTest : BasicEstateTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "PostgreSQLDialect;NpgsqlDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateEstateData();
56 db.Initialise(connect);
57 database = ((NHibernateEstateData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 ((NHibernateEstateData)db).Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78
79 }
80}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLGridTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLGridTest.cs
deleted file mode 100644
index fe874cb..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLGridTest.cs
+++ /dev/null
@@ -1,79 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernatePostgreSQLGridTest : BasicGridTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "PostgreSQLDialect;NpgsqlDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateGridData();
56 db.Initialise(connect);
57 database = ((NHibernateGridData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78 }
79}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLInventoryTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLInventoryTest.cs
deleted file mode 100644
index 048d36f..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLInventoryTest.cs
+++ /dev/null
@@ -1,80 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernatePostgreSQLInventoryTest : BasicInventoryTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "PostgreSQLDialect;NpgsqlDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateInventoryData();
56 db.Initialise(connect);
57 database = ((NHibernateInventoryData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78
79 }
80}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLRegionTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLRegionTest.cs
deleted file mode 100644
index 76b6fea..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLRegionTest.cs
+++ /dev/null
@@ -1,80 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernatePostgreSQLRegionTest : BasicRegionTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "PostgreSQLDialect;NpgsqlDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateRegionData();
56 db.Initialise(connect);
57 database = ((NHibernateRegionData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78
79 }
80}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLUserTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLUserTest.cs
deleted file mode 100644
index c437cd8..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernatePostgreSQLUserTest.cs
+++ /dev/null
@@ -1,79 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using log4net;
32using System.Reflection;
33using OpenSim.Tests.Common;
34
35namespace OpenSim.Data.NHibernate.Tests
36{
37 [TestFixture, DatabaseTest]
38 public class NHibernatePostgreSQLUserTest : BasicUserTest
39 {
40 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 public string file;
42 public NHibernateManager database;
43 public string connect = "PostgreSQLDialect;NpgsqlDriver;Server=localhost;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;";
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 db = new NHibernateUserData();
56 db.Initialise(connect);
57 database = ((NHibernateUserData)db).Manager;
58 }
59 catch (Exception e)
60 {
61 m_log.Error(e.ToString());
62 Assert.Ignore();
63 }
64 }
65
66 [TestFixtureTearDown]
67 public void Cleanup()
68 {
69 if (db != null)
70 {
71 db.Dispose();
72 }
73 if (database != null)
74 {
75 database.DropSchema();
76 }
77 }
78 }
79}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteAssetTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteAssetTest.cs
deleted file mode 100644
index c8d6e75..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteAssetTest.cs
+++ /dev/null
@@ -1,82 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using NUnit.Framework;
31using OpenSim.Data.Tests;
32using log4net;
33using System.Reflection;
34using OpenSim.Tests.Common;
35
36namespace OpenSim.Data.NHibernate.Tests
37{
38 [TestFixture, DatabaseTest]
39 public class NHibernateSQLiteAssetTest : BasicAssetTest
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 public string file;
43 public NHibernateManager database;
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 string connect = "SQLiteDialect;SQLite20Driver;Data Source=" + Path.GetTempFileName() + ".db;Version=3";
56
57 db = new NHibernateAssetData();
58 db.Initialise(connect);
59 database = ((NHibernateAssetData)db).Manager;
60 }
61 catch (Exception e)
62 {
63 m_log.Error(e.ToString());
64 Assert.Ignore();
65 }
66 }
67
68 [TestFixtureTearDown]
69 public void Cleanup()
70 {
71 if (db != null)
72 {
73 db.Dispose();
74 }
75 if (database != null)
76 {
77 database.DropSchema();
78 }
79 }
80
81 }
82}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteEstateTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteEstateTest.cs
deleted file mode 100644
index 345db84..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteEstateTest.cs
+++ /dev/null
@@ -1,82 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using NUnit.Framework;
31using OpenSim.Data.Tests;
32using log4net;
33using System.Reflection;
34using OpenSim.Tests.Common;
35
36namespace OpenSim.Data.NHibernate.Tests
37{
38 [TestFixture, DatabaseTest]
39 public class NHibernateSQLiteEstateTest : BasicEstateTest
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 public string file;
43 public NHibernateManager database;
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 string connect = "SQLiteDialect;SQLite20Driver;Data Source=" + Path.GetTempFileName() + ".db;Version=3";
56
57 db = new NHibernateEstateData();
58 db.Initialise(connect);
59 database = ((NHibernateEstateData)db).Manager;
60 }
61 catch (Exception e)
62 {
63 m_log.Error(e.ToString());
64 Assert.Ignore();
65 }
66 }
67
68 [TestFixtureTearDown]
69 public void Cleanup()
70 {
71 if (db != null)
72 {
73 ((NHibernateEstateData)db).Dispose();
74 }
75 if (database != null)
76 {
77 database.DropSchema();
78 }
79 }
80
81 }
82}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteGridTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteGridTest.cs
deleted file mode 100644
index 24a19c9..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteGridTest.cs
+++ /dev/null
@@ -1,80 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using NUnit.Framework;
31using OpenSim.Data.Tests;
32using log4net;
33using System.Reflection;
34using OpenSim.Tests.Common;
35
36namespace OpenSim.Data.NHibernate.Tests
37{
38 [TestFixture, DatabaseTest]
39 public class NHibernateSQLiteGridTest : BasicGridTest
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 public string file;
43 public NHibernateManager database;
44 public string connect = "SQLiteDialect;SQLite20Driver;Data Source=" + Path.GetTempFileName() + ".db;Version=3";
45
46 [TestFixtureSetUp]
47 public void Init()
48 {
49 SuperInit();
50 // If we manage to connect to the database with the user
51 // and password above it is our test database, and run
52 // these tests. If anything goes wrong, ignore these
53 // tests.
54 try
55 {
56 db = new NHibernateGridData();
57 db.Initialise(connect);
58 database = ((NHibernateGridData)db).Manager;
59 }
60 catch (Exception e)
61 {
62 m_log.Error(e.ToString());
63 Assert.Ignore();
64 }
65 }
66
67 [TestFixtureTearDown]
68 public void Cleanup()
69 {
70 if (db != null)
71 {
72 db.Dispose();
73 }
74 if (database != null)
75 {
76 database.DropSchema();
77 }
78 }
79 }
80}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteInventoryTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteInventoryTest.cs
deleted file mode 100644
index ec15c55..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteInventoryTest.cs
+++ /dev/null
@@ -1,82 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using NUnit.Framework;
31using OpenSim.Data.Tests;
32using log4net;
33using System.Reflection;
34using OpenSim.Tests.Common;
35
36namespace OpenSim.Data.NHibernate.Tests
37{
38 [TestFixture, DatabaseTest]
39 public class NHibernateSQLiteInventoryTest : BasicInventoryTest
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 public string file;
43 public NHibernateManager database;
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 string connect = "SQLiteDialect;SQLite20Driver;Data Source=" + Path.GetTempFileName() + ".db;Version=3";
56
57 db = new NHibernateInventoryData();
58 db.Initialise(connect);
59 database = ((NHibernateInventoryData)db).Manager;
60 }
61 catch (Exception e)
62 {
63 m_log.Error(e.ToString());
64 Assert.Ignore();
65 }
66 }
67
68 [TestFixtureTearDown]
69 public void Cleanup()
70 {
71 if (db != null)
72 {
73 db.Dispose();
74 }
75 if (database != null)
76 {
77 database.DropSchema();
78 }
79 }
80
81 }
82}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteRegionTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteRegionTest.cs
deleted file mode 100644
index 692ba5a..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteRegionTest.cs
+++ /dev/null
@@ -1,82 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using NUnit.Framework;
31using OpenSim.Data.Tests;
32using log4net;
33using System.Reflection;
34using OpenSim.Tests.Common;
35
36namespace OpenSim.Data.NHibernate.Tests
37{
38 [TestFixture, DatabaseTest]
39 public class NHibernateSQLiteRegionTest : BasicRegionTest
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 public string file;
43 public NHibernateManager database;
44
45 [TestFixtureSetUp]
46 public void Init()
47 {
48 SuperInit();
49 // If we manage to connect to the database with the user
50 // and password above it is our test database, and run
51 // these tests. If anything goes wrong, ignore these
52 // tests.
53 try
54 {
55 string connect = "SQLiteDialect;SQLite20Driver;Data Source=" + Path.GetTempFileName() + ".db;Version=3";
56
57 db = new NHibernateRegionData();
58 db.Initialise(connect);
59 database = ((NHibernateRegionData)db).Manager;
60 }
61 catch (Exception e)
62 {
63 m_log.Error(e.ToString());
64 Assert.Ignore();
65 }
66 }
67
68 [TestFixtureTearDown]
69 public void Cleanup()
70 {
71 if (db != null)
72 {
73 db.Dispose();
74 }
75 if (database != null)
76 {
77 database.DropSchema();
78 }
79 }
80
81 }
82}
diff --git a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteUserTest.cs b/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteUserTest.cs
deleted file mode 100644
index 32a5bbe..0000000
--- a/OpenSim/Data/NHibernate/Tests/NHibernateSQLiteUserTest.cs
+++ /dev/null
@@ -1,82 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.IO;
30using NUnit.Framework;
31using OpenSim.Data.Tests;
32using log4net;
33using System.Reflection;
34using OpenSim.Tests.Common;
35
36namespace OpenSim.Data.NHibernate.Tests
37{
38
39 [TestFixture, DatabaseTest]
40 public class NHibernateSQLiteUserTest : BasicUserTest
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 public string file;
44 public NHibernateManager database;
45
46 [TestFixtureSetUp]
47 public void Init()
48 {
49 SuperInit();
50 // If we manage to connect to the database with the user
51 // and password above it is our test database, and run
52 // these tests. If anything goes wrong, ignore these
53 // tests.
54 try
55 {
56 string connect = "SQLiteDialect;SQLite20Driver;Data Source=" + Path.GetTempFileName() + ".db;Version=3";
57
58 db = new NHibernateUserData();
59 db.Initialise(connect);
60 database = ((NHibernateUserData)db).Manager;
61 }
62 catch (Exception e)
63 {
64 m_log.Error(e.ToString());
65 Assert.Ignore();
66 }
67 }
68
69 [TestFixtureTearDown]
70 public void Cleanup()
71 {
72 if (db != null)
73 {
74 db.Dispose();
75 }
76 if (database != null)
77 {
78 database.DropSchema();
79 }
80 }
81 }
82}
diff --git a/OpenSim/Data/NHibernate/TextureUserType.cs b/OpenSim/Data/NHibernate/TextureUserType.cs
deleted file mode 100644
index 57a5296..0000000
--- a/OpenSim/Data/NHibernate/TextureUserType.cs
+++ /dev/null
@@ -1,115 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using NHibernate;
31using NHibernate.SqlTypes;
32using NHibernate.UserTypes;
33using OpenMetaverse;
34using OpenSim.Framework;
35
36namespace OpenSim.Data.NHibernate
37{
38 [Serializable]
39 public class TextureUserType: IUserType
40 {
41 public object Assemble(object cached, object owner)
42 {
43 return cached;
44 }
45
46 bool IUserType.Equals(object texture1, object texture2)
47 {
48 return texture1.Equals(texture2);
49 }
50
51 public object DeepCopy(object texture)
52 {
53 if (texture == null)
54 {
55 // TODO: should parametrize this texture out
56 return new Primitive.TextureEntry(new UUID(Constants.DefaultTexture));
57 }
58 else
59 {
60 byte[] bytes = ((Primitive.TextureEntry)texture).GetBytes();
61 return new Primitive.TextureEntry(bytes, 0, bytes.Length);
62 }
63 }
64
65 public object Disassemble(object texture)
66 {
67 return texture;
68 }
69
70 public int GetHashCode(object texture)
71 {
72 return (texture == null) ? 0 : texture.GetHashCode();
73 }
74
75 public bool IsMutable
76 {
77 get { return false; }
78 }
79
80 public object NullSafeGet(IDataReader rs, string[] names, object owner)
81 {
82 object texture = null;
83
84 int ord = rs.GetOrdinal(names[0]);
85 if (!rs.IsDBNull(ord))
86 {
87 byte[] bytes = (byte[])rs[ord];
88 texture = new Primitive.TextureEntry(bytes, 0, bytes.Length);
89 }
90
91 return texture;
92 }
93
94 public void NullSafeSet(IDbCommand cmd, object obj, int index)
95 {
96 Primitive.TextureEntry texture = (Primitive.TextureEntry)obj;
97 ((IDataParameter)cmd.Parameters[index]).Value = texture.GetBytes();
98 }
99
100 public object Replace(object original, object target, object owner)
101 {
102 return original;
103 }
104
105 public Type ReturnedType
106 {
107 get { return typeof(Primitive.TextureEntry); }
108 }
109
110 public SqlType[] SqlTypes
111 {
112 get { return new SqlType [] { NHibernateUtil.Binary.SqlType }; }
113 }
114 }
115}
diff --git a/OpenSim/Data/NHibernate/UInt16Type.cs b/OpenSim/Data/NHibernate/UInt16Type.cs
deleted file mode 100644
index 8e17463..0000000
--- a/OpenSim/Data/NHibernate/UInt16Type.cs
+++ /dev/null
@@ -1,103 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using NHibernate;
31using NHibernate.SqlTypes;
32using NHibernate.UserTypes;
33
34namespace OpenSim.Data.NHibernate
35{
36 [Serializable]
37 public class UInt16Type : IUserType
38 {
39 public object Assemble(object cached, object owner)
40 {
41 return cached;
42 }
43
44 bool IUserType.Equals(object uint1, object uint2)
45 {
46 return uint1.Equals(uint2);
47 }
48
49 public object DeepCopy(object uint1)
50 {
51 return uint1;
52 }
53
54 public object Disassemble(object uint1)
55 {
56 return uint1;
57 }
58
59 public int GetHashCode(object uint1)
60 {
61 return (uint1 == null) ? 0 : uint1.GetHashCode();
62 }
63
64 public bool IsMutable
65 {
66 get { return false; }
67 }
68
69 public object NullSafeGet(IDataReader rs, string[] names, object owner)
70 {
71 object uint1 = null;
72
73 int ord = rs.GetOrdinal(names[0]);
74 if (!rs.IsDBNull(ord))
75 {
76 uint1 = (UInt16)rs.GetInt32(ord);
77 }
78
79 return uint1;
80 }
81
82 public void NullSafeSet(IDbCommand cmd, object obj, int index)
83 {
84 UInt16 uint1 = (UInt16)obj;
85 ((IDataParameter)cmd.Parameters[index]).Value = Convert.ToInt32(uint1);
86 }
87
88 public object Replace(object original, object target, object owner)
89 {
90 return original;
91 }
92
93 public Type ReturnedType
94 {
95 get { return typeof(UInt16); }
96 }
97
98 public SqlType[] SqlTypes
99 {
100 get { return new SqlType [] { NHibernateUtil.Int32.SqlType }; }
101 }
102 }
103}
diff --git a/OpenSim/Data/NHibernate/UInt32Type.cs b/OpenSim/Data/NHibernate/UInt32Type.cs
deleted file mode 100644
index 6b1cb36..0000000
--- a/OpenSim/Data/NHibernate/UInt32Type.cs
+++ /dev/null
@@ -1,103 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using NHibernate;
31using NHibernate.SqlTypes;
32using NHibernate.UserTypes;
33
34namespace OpenSim.Data.NHibernate
35{
36 [Serializable]
37 public class UInt32Type : IUserType
38 {
39 public object Assemble(object cached, object owner)
40 {
41 return cached;
42 }
43
44 bool IUserType.Equals(object uint1, object uint2)
45 {
46 return uint1.Equals(uint2);
47 }
48
49 public object DeepCopy(object uint1)
50 {
51 return uint1;
52 }
53
54 public object Disassemble(object uint1)
55 {
56 return uint1;
57 }
58
59 public int GetHashCode(object uint1)
60 {
61 return (uint1 == null) ? 0 : uint1.GetHashCode();
62 }
63
64 public bool IsMutable
65 {
66 get { return false; }
67 }
68
69 public object NullSafeGet(IDataReader rs, string[] names, object owner)
70 {
71 object uint1 = null;
72
73 int ord = rs.GetOrdinal(names[0]);
74 if (!rs.IsDBNull(ord))
75 {
76 uint1 = (UInt32)rs.GetInt32(ord);
77 }
78
79 return uint1;
80 }
81
82 public void NullSafeSet(IDbCommand cmd, object obj, int index)
83 {
84 UInt32 uint1 = (UInt32)obj;
85 ((IDataParameter)cmd.Parameters[index]).Value = Convert.ToInt32(uint1);
86 }
87
88 public object Replace(object original, object target, object owner)
89 {
90 return original;
91 }
92
93 public Type ReturnedType
94 {
95 get { return typeof(UInt32); }
96 }
97
98 public SqlType[] SqlTypes
99 {
100 get { return new SqlType [] { NHibernateUtil.Int32.SqlType }; }
101 }
102 }
103}
diff --git a/OpenSim/Data/NHibernate/UInt64Type.cs b/OpenSim/Data/NHibernate/UInt64Type.cs
deleted file mode 100644
index 6484367..0000000
--- a/OpenSim/Data/NHibernate/UInt64Type.cs
+++ /dev/null
@@ -1,103 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using NHibernate;
31using NHibernate.SqlTypes;
32using NHibernate.UserTypes;
33
34namespace OpenSim.Data.NHibernate
35{
36 [Serializable]
37 public class UInt64Type : IUserType
38 {
39 public object Assemble(object cached, object owner)
40 {
41 return cached;
42 }
43
44 bool IUserType.Equals(object uint1, object uint2)
45 {
46 return uint1.Equals(uint2);
47 }
48
49 public object DeepCopy(object uint1)
50 {
51 return uint1;
52 }
53
54 public object Disassemble(object uint1)
55 {
56 return uint1;
57 }
58
59 public int GetHashCode(object uint1)
60 {
61 return (uint1 == null) ? 0 : uint1.GetHashCode();
62 }
63
64 public bool IsMutable
65 {
66 get { return false; }
67 }
68
69 public object NullSafeGet(IDataReader rs, string[] names, object owner)
70 {
71 object uint1 = null;
72
73 int ord = rs.GetOrdinal(names[0]);
74 if (!rs.IsDBNull(ord))
75 {
76 uint1 = (UInt64)rs.GetInt64(ord);
77 }
78
79 return uint1;
80 }
81
82 public void NullSafeSet(IDbCommand cmd, object obj, int index)
83 {
84 UInt64 uint1 = (UInt64)obj;
85 ((IDataParameter)cmd.Parameters[index]).Value = Convert.ToInt64(uint1);
86 }
87
88 public object Replace(object original, object target, object owner)
89 {
90 return original;
91 }
92
93 public Type ReturnedType
94 {
95 get { return typeof(UInt64); }
96 }
97
98 public SqlType[] SqlTypes
99 {
100 get { return new SqlType [] { NHibernateUtil.Int64.SqlType }; }
101 }
102 }
103}
diff --git a/OpenSim/Data/NHibernate/UserFriend.cs b/OpenSim/Data/NHibernate/UserFriend.cs
deleted file mode 100644
index f0868a1..0000000
--- a/OpenSim/Data/NHibernate/UserFriend.cs
+++ /dev/null
@@ -1,72 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Data.NHibernate
31{
32 public class UserFriend
33 {
34 public UserFriend()
35 {
36 }
37
38 public UserFriend(UUID userFriendID, UUID ownerID, UUID friendID, uint friendPermissions)
39 {
40 this.UserFriendID = userFriendID;
41 this.OwnerID = ownerID;
42 this.FriendID = friendID;
43 this.FriendPermissions = friendPermissions;
44 }
45
46 private UUID userFriendId;
47 public UUID UserFriendID
48 {
49 get { return userFriendId; }
50 set { userFriendId = value; }
51 }
52 private UUID ownerId;
53 public UUID OwnerID
54 {
55 get { return ownerId; }
56 set { ownerId = value; }
57 }
58 private UUID friendId;
59 public UUID FriendID
60 {
61 get { return friendId; }
62 set { friendId = value; }
63 }
64 private uint friendPermissions;
65 public uint FriendPermissions
66 {
67 get { return friendPermissions; }
68 set { friendPermissions = value; }
69 }
70
71 }
72}
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs
index 97990e1..60a8874 100644
--- a/OpenSim/Data/Tests/BasicRegionTest.cs
+++ b/OpenSim/Data/Tests/BasicRegionTest.cs
@@ -323,7 +323,6 @@ namespace OpenSim.Data.Tests
323 sop.ObjectFlags = 0; 323 sop.ObjectFlags = 0;
324 324
325 SceneObjectGroup sog = new SceneObjectGroup(sop); 325 SceneObjectGroup sog = new SceneObjectGroup(sop);
326 sog.SetScene(scene); // Reguired by nhibernate database module.
327 326
328 // Inserts group in DB 327 // Inserts group in DB
329 db.StoreObject(sog,region3); 328 db.StoreObject(sog,region3);
diff --git a/OpenSim/Data/Tests/DataTestUtil.cs b/OpenSim/Data/Tests/DataTestUtil.cs
index f781ea6..d211ab3 100644
--- a/OpenSim/Data/Tests/DataTestUtil.cs
+++ b/OpenSim/Data/Tests/DataTestUtil.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Data.Tests
39 public class DataTestUtil 39 public class DataTestUtil
40 { 40 {
41 public const uint UNSIGNED_INTEGER_MIN = uint.MinValue; 41 public const uint UNSIGNED_INTEGER_MIN = uint.MinValue;
42 public const uint UNSIGNED_INTEGER_MAX = uint.MaxValue / 2; // NHibernate does not support unsigned integer range. 42 public const uint UNSIGNED_INTEGER_MAX = uint.MaxValue;
43 43
44 public const int INTEGER_MIN = int.MinValue + 1; // Postgresql requires +1 to .NET int.MinValue 44 public const int INTEGER_MIN = int.MinValue + 1; // Postgresql requires +1 to .NET int.MinValue
45 public const int INTEGER_MAX = int.MaxValue; 45 public const int INTEGER_MAX = int.MaxValue;
diff --git a/OpenSim/Framework/Communications/RestClient.cs b/OpenSim/Framework/Communications/RestClient.cs
index a74169e..317b3a0 100644
--- a/OpenSim/Framework/Communications/RestClient.cs
+++ b/OpenSim/Framework/Communications/RestClient.cs
@@ -403,7 +403,7 @@ namespace OpenSim.Framework.Communications
403 /// In case, we are invoked asynchroneously this object will keep track of the state 403 /// In case, we are invoked asynchroneously this object will keep track of the state
404 /// </summary> 404 /// </summary>
405 AsyncResult<Stream> ar = new AsyncResult<Stream>(callback, state); 405 AsyncResult<Stream> ar = new AsyncResult<Stream>(callback, state);
406 ThreadPool.QueueUserWorkItem(RequestHelper, ar); 406 ThreadPool.UnsafeQueueUserWorkItem(RequestHelper, ar);
407 return ar; 407 return ar;
408 } 408 }
409 409
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 9fd043c..d304345 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -448,6 +448,10 @@ namespace OpenSim.Framework
448 public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 448 public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
449 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client); 449 public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client);
450 450
451 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
452
453 public delegate double UpdatePriorityHandler(UpdatePriorityData data);
454
451 #endregion 455 #endregion
452 456
453 public struct DirPlacesReplyData 457 public struct DirPlacesReplyData
@@ -517,6 +521,232 @@ namespace OpenSim.Framework
517 public float dwell; 521 public float dwell;
518 } 522 }
519 523
524 public struct SendAvatarData
525 {
526 public readonly ulong RegionHandle;
527 public readonly string FirstName;
528 public readonly string LastName;
529 public readonly string GroupTitle;
530 public readonly UUID AvatarID;
531 public readonly uint AvatarLocalID;
532 public readonly Vector3 Position;
533 public readonly byte[] TextureEntry;
534 public readonly uint ParentID;
535 public readonly Quaternion Rotation;
536
537 public SendAvatarData(ulong regionHandle, string firstName, string lastName, string groupTitle, UUID avatarID,
538 uint avatarLocalID, Vector3 position, byte[] textureEntry, uint parentID, Quaternion rotation)
539 {
540 RegionHandle = regionHandle;
541 FirstName = firstName;
542 LastName = lastName;
543 GroupTitle = groupTitle;
544 AvatarID = avatarID;
545 AvatarLocalID = avatarLocalID;
546 Position = position;
547 TextureEntry = textureEntry;
548 ParentID = parentID;
549 Rotation = rotation;
550 }
551 }
552
553 public struct SendAvatarTerseData
554 {
555 public readonly ulong RegionHandle;
556 public readonly ushort TimeDilation;
557 public readonly uint LocalID;
558 public readonly Vector3 Position;
559 public readonly Vector3 Velocity;
560 public readonly Vector3 Acceleration;
561 public readonly Quaternion Rotation;
562 public readonly Vector4 CollisionPlane;
563 public readonly UUID AgentID;
564 public readonly byte[] TextureEntry;
565 public readonly double Priority;
566
567 public SendAvatarTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity,
568 Vector3 acceleration, Quaternion rotation, Vector4 collisionPlane, UUID agentid, byte[] textureEntry, double priority)
569 {
570 RegionHandle = regionHandle;
571 TimeDilation = timeDilation;
572 LocalID = localID;
573 Position = position;
574 Velocity = velocity;
575 Acceleration = acceleration;
576 Rotation = rotation;
577 CollisionPlane = collisionPlane;
578 AgentID = agentid;
579 TextureEntry = textureEntry;
580 Priority = priority;
581 }
582 }
583
584 public struct SendPrimitiveTerseData
585 {
586 public readonly ulong RegionHandle;
587 public readonly ushort TimeDilation;
588 public readonly uint LocalID;
589 public readonly Vector3 Position;
590 public readonly Quaternion Rotation;
591 public readonly Vector3 Velocity;
592 public readonly Vector3 Acceleration;
593 public readonly Vector3 AngularVelocity;
594 public readonly byte State;
595 public readonly UUID AssetID;
596 public readonly UUID OwnerID;
597 public readonly int AttachPoint;
598 public readonly byte[] TextureEntry;
599 public readonly double Priority;
600
601 public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
602 Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity, byte state,
603 UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
604 {
605 RegionHandle = regionHandle;
606 TimeDilation = timeDilation;
607 LocalID = localID;
608 Position = position;
609 Rotation = rotation;
610 Velocity = velocity;
611 Acceleration = acceleration;
612 AngularVelocity = rotationalvelocity;
613 State = state;
614 AssetID = assetID;
615 OwnerID = ownerID;
616 AttachPoint = attachPoint;
617 TextureEntry = textureEntry;
618 Priority = priority;
619 }
620 }
621
622 public struct SendPrimitiveData
623 {
624 private ulong m_regionHandle;
625 private ushort m_timeDilation;
626 private uint m_localID;
627 private PrimitiveBaseShape m_primShape;
628 private Vector3 m_pos;
629 private Vector3 m_vel;
630 private Vector3 m_acc;
631 private Quaternion m_rotation;
632 private Vector3 m_rvel;
633 private PrimFlags m_flags;
634 private UUID m_objectID;
635 private UUID m_ownerID;
636 private string m_text;
637 private byte[] m_color;
638 private uint m_parentID;
639 private byte[] m_particleSystem;
640 private byte m_clickAction;
641 private byte m_material;
642 private byte[] m_textureanim;
643 private bool m_attachment;
644 private uint m_AttachPoint;
645 private UUID m_AssetId;
646 private UUID m_SoundId;
647 private double m_SoundVolume;
648 private byte m_SoundFlags;
649 private double m_SoundRadius;
650 private double m_priority;
651
652 public SendPrimitiveData(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
653 Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
654 uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
655 uint parentID, byte[] particleSystem, byte clickAction, byte material, double priority) :
656 this(regionHandle, timeDilation, localID, primShape, pos, vel, acc, rotation, rvel, flags, objectID,
657 ownerID, text, color, parentID, particleSystem, clickAction, material, new byte[0], false, 0, UUID.Zero,
658 UUID.Zero, 0, 0, 0, priority) { }
659
660 public SendPrimitiveData(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
661 Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
662 uint flags,
663 UUID objectID, UUID ownerID, string text, byte[] color, uint parentID,
664 byte[] particleSystem,
665 byte clickAction, byte material, byte[] textureanim, bool attachment,
666 uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags,
667 double SoundRadius, double priority)
668 {
669 this.m_regionHandle = regionHandle;
670 this.m_timeDilation = timeDilation;
671 this.m_localID = localID;
672 this.m_primShape = primShape;
673 this.m_pos = pos;
674 this.m_vel = vel;
675 this.m_acc = acc;
676 this.m_rotation = rotation;
677 this.m_rvel = rvel;
678 this.m_flags = (PrimFlags)flags;
679 this.m_objectID = objectID;
680 this.m_ownerID = ownerID;
681 this.m_text = text;
682 this.m_color = color;
683 this.m_parentID = parentID;
684 this.m_particleSystem = particleSystem;
685 this.m_clickAction = clickAction;
686 this.m_material = material;
687 this.m_textureanim = textureanim;
688 this.m_attachment = attachment;
689 this.m_AttachPoint = AttachPoint;
690 this.m_AssetId = AssetId;
691 this.m_SoundId = SoundId;
692 this.m_SoundVolume = SoundVolume;
693 this.m_SoundFlags = SoundFlags;
694 this.m_SoundRadius = SoundRadius;
695 this.m_priority = priority;
696 }
697
698 public ulong regionHandle { get { return this.m_regionHandle; } }
699 public ushort timeDilation { get { return this.m_timeDilation; } }
700 public uint localID { get { return this.m_localID; } }
701 public PrimitiveBaseShape primShape { get { return this.m_primShape; } }
702 public Vector3 pos { get { return this.m_pos; } }
703 public Vector3 vel { get { return this.m_vel; } }
704 public Vector3 acc { get { return this.m_acc; } }
705 public Quaternion rotation { get { return this.m_rotation; } }
706 public Vector3 rvel { get { return this.m_rvel; } }
707 public PrimFlags flags { get { return this.m_flags; } }
708 public UUID objectID { get { return this.m_objectID; } }
709 public UUID ownerID { get { return this.m_ownerID; } }
710 public string text { get { return this.m_text; } }
711 public byte[] color { get { return this.m_color; } }
712 public uint parentID { get { return this.m_parentID; } }
713 public byte[] particleSystem { get { return this.m_particleSystem; } }
714 public byte clickAction { get { return this.m_clickAction; } }
715 public byte material { get { return this.m_material; } }
716 public byte[] textureanim { get { return this.m_textureanim; } }
717 public bool attachment { get { return this.m_attachment; } }
718 public uint AttachPoint { get { return this.m_AttachPoint; } }
719 public UUID AssetId { get { return this.m_AssetId; } }
720 public UUID SoundId { get { return this.m_SoundId; } }
721 public double SoundVolume { get { return this.m_SoundVolume; } }
722 public byte SoundFlags { get { return this.m_SoundFlags; } }
723 public double SoundRadius { get { return this.m_SoundRadius; } }
724 public double priority { get { return this.m_priority; } }
725 }
726
727 public struct UpdatePriorityData {
728 private double m_priority;
729 private uint m_localID;
730
731 public UpdatePriorityData(double priority, uint localID) {
732 this.m_priority = priority;
733 this.m_localID = localID;
734 }
735
736 public double priority { get { return this.m_priority; } }
737 public uint localID { get { return this.m_localID; } }
738 }
739
740 [Flags]
741 public enum StateUpdateTypes
742 {
743 None = 0,
744 AvatarTerse = 1,
745 PrimitiveTerse = AvatarTerse << 1,
746 PrimitiveFull = PrimitiveTerse << 1,
747 All = AvatarTerse | PrimitiveTerse | PrimitiveFull,
748 }
749
520 public interface IClientAPI 750 public interface IClientAPI
521 { 751 {
522 Vector3 StartPos { get; set; } 752 Vector3 StartPos { get; set; }
@@ -878,37 +1108,20 @@ namespace OpenSim.Framework
878 void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance); 1108 void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
879 void SendPayPrice(UUID objectID, int[] payPrice); 1109 void SendPayPrice(UUID objectID, int[] payPrice);
880 1110
881 void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, 1111 void SendAvatarData(SendAvatarData data);
882 uint avatarLocalID,
883 Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation);
884 1112
885 void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, 1113 void SendAvatarTerseUpdate(SendAvatarTerseData data);
886 Vector3 velocity, Quaternion rotation, UUID agentid);
887 1114
888 void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations); 1115 void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
889 1116
890 void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID); 1117 void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID);
891 void SetChildAgentThrottle(byte[] throttle); 1118 void SetChildAgentThrottle(byte[] throttle);
892 1119
893 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, 1120 void SendPrimitiveToClient(SendPrimitiveData data);
894 Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
895 uint flags,
896 UUID objectID, UUID ownerID, string text, byte[] color, uint parentID,
897 byte[] particleSystem,
898 byte clickAction, byte material, byte[] textureanim, bool attachment,
899 uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags,
900 double SoundRadius);
901
902
903 void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
904 Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
905 uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
906 uint parentID, byte[] particleSystem, byte clickAction, byte material);
907 1121
1122 void SendPrimTerseUpdate(SendPrimitiveTerseData data);
908 1123
909 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, 1124 void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler);
910 Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state,
911 UUID AssetId, UUID owner, int attachPoint);
912 1125
913 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, 1126 void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
914 List<InventoryFolderBase> folders, bool fetchFolders, 1127 List<InventoryFolderBase> folders, bool fetchFolders,
diff --git a/OpenSim/Framework/Location.cs b/OpenSim/Framework/Location.cs
index 62ab5c7..9504e03 100644
--- a/OpenSim/Framework/Location.cs
+++ b/OpenSim/Framework/Location.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Framework
98 98
99 public override int GetHashCode() 99 public override int GetHashCode()
100 { 100 {
101 return X.GetHashCode() * 29 + Y.GetHashCode(); 101 return X.GetHashCode() ^ Y.GetHashCode();
102 } 102 }
103 103
104 public object Clone() 104 public object Clone()
diff --git a/OpenSim/Framework/MinHeap.cs b/OpenSim/Framework/MinHeap.cs
new file mode 100755
index 0000000..ad39bbc
--- /dev/null
+++ b/OpenSim/Framework/MinHeap.cs
@@ -0,0 +1,375 @@
1using System;
2using System.Threading;
3using System.Collections;
4using System.Collections.Generic;
5using System.Runtime.InteropServices;
6
7namespace OpenSim.Framework
8{
9 public interface IHandle { }
10
11 [Serializable, ComVisible(false)]
12 public class MinHeap<T> : ICollection<T>, ICollection
13 {
14 private class Handle : IHandle
15 {
16 internal int index = -1;
17 internal MinHeap<T> heap = null;
18
19 internal void Clear()
20 {
21 this.index = -1;
22 this.heap = null;
23 }
24 }
25
26 private struct HeapItem
27 {
28 internal T value;
29 internal Handle handle;
30
31 internal HeapItem(T value, Handle handle)
32 {
33 this.value = value;
34 this.handle = handle;
35 }
36
37 internal void Clear()
38 {
39 this.value = default(T);
40 if (this.handle != null)
41 {
42 this.handle.Clear();
43 this.handle = null;
44 }
45 }
46 }
47
48 public const int DEFAULT_CAPACITY = 4;
49
50 private HeapItem[] items;
51 private int size;
52 private object sync_root;
53 private int version;
54
55 private Comparison<T> comparison;
56
57 public MinHeap() : this(DEFAULT_CAPACITY, Comparer<T>.Default) { }
58 public MinHeap(int capacity) : this(capacity, Comparer<T>.Default) { }
59 public MinHeap(IComparer<T> comparer) : this(DEFAULT_CAPACITY, comparer) { }
60 public MinHeap(int capacity, IComparer<T> comparer) :
61 this(capacity, new Comparison<T>(comparer.Compare)) { }
62 public MinHeap(Comparison<T> comparison) : this(DEFAULT_CAPACITY, comparison) { }
63 public MinHeap(int capacity, Comparison<T> comparison)
64 {
65 this.items = new HeapItem[capacity];
66 this.comparison = comparison;
67 this.size = this.version = 0;
68 }
69
70 public int Count { get { return this.size; } }
71
72 public bool IsReadOnly { get { return false; } }
73
74 public bool IsSynchronized { get { return false; } }
75
76 public T this[IHandle key]
77 {
78 get
79 {
80 Handle handle = ValidateThisHandle(key);
81 return this.items[handle.index].value;
82 }
83
84 set
85 {
86 Handle handle = ValidateThisHandle(key);
87 this.items[handle.index].value = value;
88 if (!BubbleUp(handle.index))
89 BubbleDown(handle.index);
90 }
91 }
92
93 public object SyncRoot
94 {
95 get
96 {
97 if (this.sync_root == null)
98 Interlocked.CompareExchange<object>(ref this.sync_root, new object(), null);
99 return this.sync_root;
100 }
101 }
102
103 private Handle ValidateHandle(IHandle ihandle)
104 {
105 if (ihandle == null)
106 throw new ArgumentNullException("handle");
107 Handle handle = ihandle as Handle;
108 if (handle == null)
109 throw new InvalidOperationException("handle is not valid");
110 return handle;
111 }
112
113 private Handle ValidateThisHandle(IHandle ihandle)
114 {
115 Handle handle = ValidateHandle(ihandle);
116 if (!object.ReferenceEquals(handle.heap, this))
117 throw new InvalidOperationException("handle is not valid for this heap");
118 if (handle.index < 0)
119 throw new InvalidOperationException("handle is not associated to a value");
120 return handle;
121 }
122
123 private void Set(HeapItem item, int index)
124 {
125 this.items[index] = item;
126 if (item.handle != null)
127 item.handle.index = index;
128 }
129
130 private bool BubbleUp(int index)
131 {
132 HeapItem item = this.items[index];
133 int current, parent;
134
135 for (current = index, parent = (current - 1) / 2;
136 (current > 0) && (this.comparison(this.items[parent].value, item.value)) > 0;
137 current = parent, parent = (current - 1) / 2)
138 {
139 Set(this.items[parent], current);
140 }
141
142 if (current != index)
143 {
144 Set(item, current);
145 ++this.version;
146 return true;
147 }
148 return false;
149 }
150
151 private void BubbleDown(int index)
152 {
153 HeapItem item = this.items[index];
154 int current, child;
155
156 for (current = index, child = (2 * current) + 1;
157 current < this.size / 2;
158 current = child, child = (2 * current) + 1)
159 {
160 if ((child < this.size - 1) && this.comparison(this.items[child].value, this.items[child + 1].value) > 0)
161 ++child;
162 if (this.comparison(this.items[child].value, item.value) >= 0)
163 break;
164 Set(this.items[child], current);
165 }
166
167 if (current != index)
168 {
169 Set(item, current);
170 ++this.version;
171 }
172 }
173
174 public bool TryGetValue(IHandle key, out T value)
175 {
176 Handle handle = ValidateHandle(key);
177 if (handle.index > -1)
178 {
179 value = this.items[handle.index].value;
180 return true;
181 }
182 value = default(T);
183 return false;
184 }
185
186 public bool ContainsHandle(IHandle ihandle)
187 {
188 Handle handle = ValidateHandle(ihandle);
189 return object.ReferenceEquals(handle.heap, this) && handle.index > -1;
190 }
191
192 public void Add(T value, ref IHandle handle)
193 {
194 if (handle == null)
195 handle = new Handle();
196 Add(value, handle);
197 }
198
199 public void Add(T value, IHandle ihandle)
200 {
201 if (this.size == this.items.Length)
202 {
203 int capacity = (int)((this.items.Length * 200L) / 100L);
204 if (capacity < (this.items.Length + DEFAULT_CAPACITY))
205 capacity = this.items.Length + DEFAULT_CAPACITY;
206 Array.Resize<HeapItem>(ref this.items, capacity);
207 }
208
209 Handle handle = null;
210 if (ihandle != null)
211 {
212 handle = ValidateHandle(ihandle);
213 handle.heap = this;
214 }
215
216 HeapItem item = new MinHeap<T>.HeapItem(value, handle);
217
218 Set(item, this.size);
219 BubbleUp(this.size++);
220 }
221
222 public void Add(T value)
223 {
224 Add(value, null);
225 }
226
227 public T Min()
228 {
229 if (this.size == 0)
230 throw new InvalidOperationException("Heap is empty");
231
232 return this.items[0].value;
233 }
234
235 public void Clear()
236 {
237 for (int index = 0; index < this.size; ++index)
238 this.items[index].Clear();
239 this.size = 0;
240 ++this.version;
241 }
242
243 public void TrimExcess()
244 {
245 int length = (int)(this.items.Length * 0.9);
246 if (this.size < length)
247 Array.Resize<HeapItem>(ref this.items, Math.Min(this.size, DEFAULT_CAPACITY));
248 }
249
250 private void RemoveAt(int index)
251 {
252 if (this.size == 0)
253 throw new InvalidOperationException("Heap is empty");
254 if (index >= this.size)
255 throw new ArgumentOutOfRangeException("index");
256
257 this.items[index].Clear();
258 if (--this.size > 0 && index != this.size)
259 {
260 Set(this.items[this.size], index);
261 if (!BubbleUp(index))
262 BubbleDown(index);
263 }
264 }
265
266 public T RemoveMin()
267 {
268 if (this.size == 0)
269 throw new InvalidOperationException("Heap is empty");
270
271 HeapItem item = this.items[0];
272 RemoveAt(0);
273 return item.value;
274 }
275
276 public T Remove(IHandle ihandle)
277 {
278 Handle handle = ValidateThisHandle(ihandle);
279 HeapItem item = this.items[handle.index];
280 RemoveAt(handle.index);
281 return item.value;
282 }
283
284 private int GetIndex(T value)
285 {
286 EqualityComparer<T> comparer = EqualityComparer<T>.Default;
287 int index;
288
289 for (index = 0; index < this.size; ++index)
290 {
291 if (comparer.Equals(this.items[index].value, value))
292 return index;
293 }
294 return -1;
295 }
296
297 public bool Contains(T value)
298 {
299 return GetIndex(value) != -1;
300 }
301
302 public bool Remove(T value)
303 {
304 int index = GetIndex(value);
305 if (index != -1)
306 {
307 RemoveAt(index);
308 return true;
309 }
310 return false;
311 }
312
313 public void CopyTo(T[] array, int index)
314 {
315 if (array == null)
316 throw new ArgumentNullException("array");
317 if (array.Rank != 1)
318 throw new ArgumentException("Multidimensional array not supported");
319 if (array.GetLowerBound(0) != 0)
320 throw new ArgumentException("Non-zero lower bound array not supported");
321
322 int length = array.Length;
323 if ((index < 0) || (index > length))
324 throw new ArgumentOutOfRangeException("index");
325 if ((length - index) < this.size)
326 throw new ArgumentException("Not enough space available in array starting at index");
327
328 for (int i = 0; i < this.size; ++i)
329 array[index + i] = this.items[i].value;
330 }
331
332 public void CopyTo(Array array, int index)
333 {
334 if (array == null)
335 throw new ArgumentNullException("array");
336 if (array.Rank != 1)
337 throw new ArgumentException("Multidimensional array not supported");
338 if (array.GetLowerBound(0) != 0)
339 throw new ArgumentException("Non-zero lower bound array not supported");
340
341 int length = array.Length;
342 if ((index < 0) || (index > length))
343 throw new ArgumentOutOfRangeException("index");
344 if ((length - index) < this.size)
345 throw new ArgumentException("Not enough space available in array starting at index");
346
347 try
348 {
349 for (int i = 0; i < this.size; ++i)
350 array.SetValue(this.items[i].value, index + i);
351 }
352 catch (ArrayTypeMismatchException)
353 {
354 throw new ArgumentException("Invalid array type");
355 }
356 }
357
358 public IEnumerator<T> GetEnumerator()
359 {
360 int version = this.version;
361
362 for (int index = 0; index < this.size; ++index)
363 {
364 if (version != this.version)
365 throw new InvalidOperationException("Heap was modified while enumerating");
366 yield return this.items[index].value;
367 }
368 }
369
370 IEnumerator IEnumerable.GetEnumerator()
371 {
372 return GetEnumerator();
373 }
374 }
375}
diff --git a/OpenSim/Framework/Parallel.cs b/OpenSim/Framework/Parallel.cs
index 6efdad0..ab2e108 100644
--- a/OpenSim/Framework/Parallel.cs
+++ b/OpenSim/Framework/Parallel.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Framework
36 /// </summary> 36 /// </summary>
37 public static class Parallel 37 public static class Parallel
38 { 38 {
39 private static readonly int processorCount = System.Environment.ProcessorCount; 39 public static readonly int ProcessorCount = System.Environment.ProcessorCount;
40 40
41 /// <summary> 41 /// <summary>
42 /// Executes a for loop in which iterations may run in parallel 42 /// Executes a for loop in which iterations may run in parallel
@@ -46,7 +46,7 @@ namespace OpenSim.Framework
46 /// <param name="body">Method body to run for each iteration of the loop</param> 46 /// <param name="body">Method body to run for each iteration of the loop</param>
47 public static void For(int fromInclusive, int toExclusive, Action<int> body) 47 public static void For(int fromInclusive, int toExclusive, Action<int> body)
48 { 48 {
49 For(processorCount, fromInclusive, toExclusive, body); 49 For(ProcessorCount, fromInclusive, toExclusive, body);
50 } 50 }
51 51
52 /// <summary> 52 /// <summary>
@@ -66,7 +66,7 @@ namespace OpenSim.Framework
66 66
67 for (int i = 0; i < threadCount; i++) 67 for (int i = 0; i < threadCount; i++)
68 { 68 {
69 ThreadPool.QueueUserWorkItem( 69 ThreadPool.UnsafeQueueUserWorkItem(
70 delegate(object o) 70 delegate(object o)
71 { 71 {
72 int threadIndex = (int)o; 72 int threadIndex = (int)o;
@@ -103,7 +103,7 @@ namespace OpenSim.Framework
103 /// <param name="body">Method body to run for each object in the collection</param> 103 /// <param name="body">Method body to run for each object in the collection</param>
104 public static void ForEach<T>(IEnumerable<T> enumerable, Action<T> body) 104 public static void ForEach<T>(IEnumerable<T> enumerable, Action<T> body)
105 { 105 {
106 ForEach<T>(processorCount, enumerable, body); 106 ForEach<T>(ProcessorCount, enumerable, body);
107 } 107 }
108 108
109 /// <summary> 109 /// <summary>
@@ -122,7 +122,7 @@ namespace OpenSim.Framework
122 122
123 for (int i = 0; i < threadCount; i++) 123 for (int i = 0; i < threadCount; i++)
124 { 124 {
125 ThreadPool.QueueUserWorkItem( 125 ThreadPool.UnsafeQueueUserWorkItem(
126 delegate(object o) 126 delegate(object o)
127 { 127 {
128 int threadIndex = (int)o; 128 int threadIndex = (int)o;
@@ -161,7 +161,7 @@ namespace OpenSim.Framework
161 /// <param name="actions">A series of method bodies to execute</param> 161 /// <param name="actions">A series of method bodies to execute</param>
162 public static void Invoke(params Action[] actions) 162 public static void Invoke(params Action[] actions)
163 { 163 {
164 Invoke(processorCount, actions); 164 Invoke(ProcessorCount, actions);
165 } 165 }
166 166
167 /// <summary> 167 /// <summary>
@@ -178,7 +178,7 @@ namespace OpenSim.Framework
178 178
179 for (int i = 0; i < threadCount; i++) 179 for (int i = 0; i < threadCount; i++)
180 { 180 {
181 ThreadPool.QueueUserWorkItem( 181 ThreadPool.UnsafeQueueUserWorkItem(
182 delegate(object o) 182 delegate(object o)
183 { 183 {
184 int threadIndex = (int)o; 184 int threadIndex = (int)o;
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index c566544..721233d 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -821,7 +821,7 @@ namespace OpenSim.Framework
821 "Scope ID for this region", ScopeID.ToString(), true); 821 "Scope ID for this region", ScopeID.ToString(), true);
822 822
823 configMember.addConfigurationOption("region_type", ConfigurationOption.ConfigurationTypes.TYPE_STRING, 823 configMember.addConfigurationOption("region_type", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
824 "Region Type", String.Empty, true); 824 "Free form string describing the type of region", String.Empty, true);
825 } 825 }
826 826
827 public void loadConfigurationOptions() 827 public void loadConfigurationOptions()
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 942fed9..85d7be2 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -1609,7 +1609,7 @@ namespace OpenSim.Framework.Servers.HttpServer
1609 //while (true) 1609 //while (true)
1610 //{ 1610 //{
1611 // context = m_httpListener.GetContext(); 1611 // context = m_httpListener.GetContext();
1612 // ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context); 1612 // ThreadPool.UnsafeQueueUserWorkItem(new WaitCallback(HandleRequest), context);
1613 // } 1613 // }
1614 } 1614 }
1615 catch (Exception e) 1615 catch (Exception e)
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 38729c6..d5ae3b7 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -44,6 +44,7 @@ using System.Xml;
44using log4net; 44using log4net;
45using Nini.Config; 45using Nini.Config;
46using Nwc.XmlRpc; 46using Nwc.XmlRpc;
47using BclExtras;
47using OpenMetaverse; 48using OpenMetaverse;
48using OpenMetaverse.StructuredData; 49using OpenMetaverse.StructuredData;
49 50
@@ -1269,17 +1270,37 @@ namespace OpenSim.Framework
1269 1270
1270 #region FireAndForget Threading Pattern 1271 #region FireAndForget Threading Pattern
1271 1272
1273 /// <summary>
1274 /// Created to work around a limitation in Mono with nested delegates
1275 /// </summary>
1276 /*private class FireAndForgetWrapper
1277 {
1278 public void FireAndForget(System.Threading.WaitCallback callback)
1279 {
1280 callback.BeginInvoke(null, EndFireAndForget, callback);
1281 }
1282
1283 public void FireAndForget(System.Threading.WaitCallback callback, object obj)
1284 {
1285 callback.BeginInvoke(obj, EndFireAndForget, callback);
1286 }
1287 }*/
1288
1272 public static void FireAndForget(System.Threading.WaitCallback callback) 1289 public static void FireAndForget(System.Threading.WaitCallback callback)
1273 { 1290 {
1274 callback.BeginInvoke(null, EndFireAndForget, callback); 1291 //FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>();
1292 //wrapper.FireAndForget(callback);
1293 System.Threading.ThreadPool.UnsafeQueueUserWorkItem(callback, null);
1275 } 1294 }
1276 1295
1277 public static void FireAndForget(System.Threading.WaitCallback callback, object obj) 1296 public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
1278 { 1297 {
1279 callback.BeginInvoke(obj, EndFireAndForget, callback); 1298 //FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>();
1299 //wrapper.FireAndForget(callback, obj);
1300 System.Threading.ThreadPool.UnsafeQueueUserWorkItem(callback, obj);
1280 } 1301 }
1281 1302
1282 private static void EndFireAndForget(IAsyncResult ar) 1303 /*private static void EndFireAndForget(IAsyncResult ar)
1283 { 1304 {
1284 System.Threading.WaitCallback callback = (System.Threading.WaitCallback)ar.AsyncState; 1305 System.Threading.WaitCallback callback = (System.Threading.WaitCallback)ar.AsyncState;
1285 1306
@@ -1287,7 +1308,7 @@ namespace OpenSim.Framework
1287 catch (Exception ex) { m_log.Error("[UTIL]: Asynchronous method threw an exception: " + ex.Message, ex); } 1308 catch (Exception ex) { m_log.Error("[UTIL]: Asynchronous method threw an exception: " + ex.Message, ex); }
1288 1309
1289 ar.AsyncWaitHandle.Close(); 1310 ar.AsyncWaitHandle.Close();
1290 } 1311 }*/
1291 1312
1292 #endregion FireAndForget Threading Pattern 1313 #endregion FireAndForget Threading Pattern
1293 } 1314 }
diff --git a/OpenSim/Grid/MessagingServer.Modules/MessageService.cs b/OpenSim/Grid/MessagingServer.Modules/MessageService.cs
index df5eaab..49f0fa8 100644
--- a/OpenSim/Grid/MessagingServer.Modules/MessageService.cs
+++ b/OpenSim/Grid/MessagingServer.Modules/MessageService.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Grid.MessagingServer.Modules
149 friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo; 149 friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo;
150 friendlistupdater.OnDone += PresenceUpdateDone; 150 friendlistupdater.OnDone += PresenceUpdateDone;
151 WaitCallback cb = new WaitCallback(friendlistupdater.go); 151 WaitCallback cb = new WaitCallback(friendlistupdater.go);
152 ThreadPool.QueueUserWorkItem(cb); 152 ThreadPool.UnsafeQueueUserWorkItem(cb, null);
153 } 153 }
154 else 154 else
155 { 155 {
diff --git a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs b/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
deleted file mode 100644
index 231b3aa..0000000
--- a/OpenSim/Region/ClientStack/ClientStackUserSettings.cs
+++ /dev/null
@@ -1,48 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28namespace OpenSim.Region.ClientStack
29{
30 /// <summary>
31 /// Allow users to tweak parameters for the client stack.
32 ///
33 /// At the moment this is very incomplete - other tweakable settings could be added. This is also somewhat LL client
34 /// oriented right now.
35 /// </summary>
36 public class ClientStackUserSettings
37 {
38 /// <summary>
39 /// The settings for the throttle that governs how many packets in total are sent to the client.
40 /// </summary>
41 public ThrottleSettings TotalThrottleSettings;
42
43 /// <summary>
44 /// A multiplier applied to all client throttle settings. Default value is x2 (temporarily)
45 /// </summary>
46 public float ClientThrottleMultipler = 2;
47 }
48}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 05a2a63..0bb7a71 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -45,12 +45,50 @@ using OpenSim.Region.Framework.Interfaces;
45using OpenSim.Region.Framework.Scenes; 45using OpenSim.Region.Framework.Scenes;
46using OpenSim.Region.Framework.Scenes.Hypergrid; 46using OpenSim.Region.Framework.Scenes.Hypergrid;
47using OpenSim.Services.Interfaces; 47using OpenSim.Services.Interfaces;
48using Timer=System.Timers.Timer; 48using Timer = System.Timers.Timer;
49using AssetLandmark = OpenSim.Framework.AssetLandmark; 49using AssetLandmark = OpenSim.Framework.AssetLandmark;
50using Nini.Config; 50using Nini.Config;
51 51
52namespace OpenSim.Region.ClientStack.LindenUDP 52namespace OpenSim.Region.ClientStack.LindenUDP
53{ 53{
54 #region Enums
55
56 /// <summary>
57 /// Specifies the fields that have been changed when sending a prim or
58 /// avatar update
59 /// </summary>
60 [Flags]
61 public enum PrimUpdateFlags : uint
62 {
63 None = 0,
64 AttachmentPoint = 1 << 0,
65 Material = 1 << 1,
66 ClickAction = 1 << 2,
67 Scale = 1 << 3,
68 ParentID = 1 << 4,
69 PrimFlags = 1 << 5,
70 PrimData = 1 << 6,
71 MediaURL = 1 << 7,
72 ScratchPad = 1 << 8,
73 Textures = 1 << 9,
74 TextureAnim = 1 << 10,
75 NameValue = 1 << 11,
76 Position = 1 << 12,
77 Rotation = 1 << 13,
78 Velocity = 1 << 14,
79 Acceleration = 1 << 15,
80 AngularVelocity = 1 << 16,
81 CollisionPlane = 1 << 17,
82 Text = 1 << 18,
83 Particles = 1 << 19,
84 ExtraData = 1 << 20,
85 Sound = 1 << 21,
86 Joint = 1 << 22,
87 FullUpdate = UInt32.MaxValue
88 }
89
90 #endregion Enums
91
54 public delegate bool PacketMethod(IClientAPI simClient, Packet packet); 92 public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
55 93
56 /// <summary> 94 /// <summary>
@@ -257,6 +295,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
257 public event MuteListRequest OnMuteListRequest; 295 public event MuteListRequest OnMuteListRequest;
258 public event AvatarInterestUpdate OnAvatarInterestUpdate; 296 public event AvatarInterestUpdate OnAvatarInterestUpdate;
259 public event PlacesQuery OnPlacesQuery; 297 public event PlacesQuery OnPlacesQuery;
298 public event AgentFOV OnAgentFOV;
260 299
261 #endregion Events 300 #endregion Events
262 301
@@ -282,12 +321,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
282 private readonly IGroupsModule m_GroupsModule; 321 private readonly IGroupsModule m_GroupsModule;
283 322
284 private int m_cachedTextureSerial; 323 private int m_cachedTextureSerial;
285 private Timer m_avatarTerseUpdateTimer; 324 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
286 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); 325 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
287 private Timer m_primTerseUpdateTimer; 326 private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
288 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
289 private Timer m_primFullUpdateTimer;
290 private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = new List<ObjectUpdatePacket.ObjectDataBlock>();
291 private int m_moneyBalance; 327 private int m_moneyBalance;
292 private int m_animationSequenceNumber = 1; 328 private int m_animationSequenceNumber = 1;
293 private bool m_SendLogoutPacketWhenClosing = true; 329 private bool m_SendLogoutPacketWhenClosing = true;
@@ -296,26 +332,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
296 332
297 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); 333 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
298 protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers 334 protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
299 protected IScene m_scene; 335 protected Scene m_scene;
300 protected LLImageManager m_imageManager; 336 protected LLImageManager m_imageManager;
301 protected string m_firstName; 337 protected string m_firstName;
302 protected string m_lastName; 338 protected string m_lastName;
303 protected Thread m_clientThread; 339 protected Thread m_clientThread;
304 protected Vector3 m_startpos; 340 protected Vector3 m_startpos;
305 protected EndPoint m_userEndPoint; 341 protected EndPoint m_userEndPoint;
306 protected UUID m_activeGroupID = UUID.Zero; 342 protected UUID m_activeGroupID;
307 protected string m_activeGroupName = String.Empty; 343 protected string m_activeGroupName = String.Empty;
308 protected ulong m_activeGroupPowers; 344 protected ulong m_activeGroupPowers;
309 protected Dictionary<UUID,ulong> m_groupPowers = new Dictionary<UUID, ulong>(); 345 protected Dictionary<UUID, ulong> m_groupPowers = new Dictionary<UUID, ulong>();
310 protected int m_terrainCheckerCount; 346 protected int m_terrainCheckerCount;
311 347 protected uint m_agentFOVCounter;
312 // LL uses these limits, apparently. Compressed terse would be 23, but we don't have that yet 348
313 protected int m_primTerseUpdatesPerPacket = 10; 349 // These numbers are guesses at a decent tradeoff between responsiveness
314 protected int m_primFullUpdatesPerPacket = 14; 350 // of the interest list and throughput. Lower is more responsive, higher
315 protected int m_primTerseUpdateRate = 10; 351 // is better throughput
316 protected int m_primFullUpdateRate = 14; 352 protected int m_primTerseUpdatesPerPacket = 25;
317 protected int m_avatarTerseUpdateRate = 50; 353 protected int m_primFullUpdatesPerPacket = 100;
318 protected int m_avatarTerseUpdatesPerPacket = 5; 354 protected int m_avatarTerseUpdatesPerPacket = 10;
319 /// <summary>Number of texture packets to put on the queue each time the 355 /// <summary>Number of texture packets to put on the queue each time the
320 /// OnQueueEmpty event is triggered for the texture category</summary> 356 /// OnQueueEmpty event is triggered for the texture category</summary>
321 protected int m_textureSendLimit = 20; 357 protected int m_textureSendLimit = 20;
@@ -369,21 +405,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
369 /// <summary> 405 /// <summary>
370 /// Constructor 406 /// Constructor
371 /// </summary> 407 /// </summary>
372 public LLClientView(EndPoint remoteEP, IScene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo, 408 public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
373 UUID agentId, UUID sessionId, uint circuitCode) 409 UUID agentId, UUID sessionId, uint circuitCode)
374 { 410 {
375 RegisterInterface<IClientIM>(this); 411 RegisterInterface<IClientIM>(this);
376 RegisterInterface<IClientChat>(this); 412 RegisterInterface<IClientChat>(this);
377 RegisterInterface<IClientIPEndpoint>(this); 413 RegisterInterface<IClientIPEndpoint>(this);
378 414
379 InitDefaultAnimations(); 415 InitDefaultAnimations();
380 416
381 m_scene = scene; 417 m_scene = scene;
418
419 m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
420 m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
421 m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
422
382 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 423 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
383 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); 424 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
384 m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); 425 m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
385 m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); 426 m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
386 m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion()); 427 m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion());
387 m_agentId = agentId; 428 m_agentId = agentId;
388 m_sessionId = sessionId; 429 m_sessionId = sessionId;
389 m_secureSessionId = sessionInfo.LoginInfo.SecureSession; 430 m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
@@ -438,25 +479,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
438 // Remove ourselves from the scene 479 // Remove ourselves from the scene
439 m_scene.RemoveClient(AgentId); 480 m_scene.RemoveClient(AgentId);
440 481
441 // Shut down timers. Thread Context of this method is murky. Lock all timers
442 if (m_avatarTerseUpdateTimer.Enabled)
443 lock (m_avatarTerseUpdateTimer)
444 m_avatarTerseUpdateTimer.Stop();
445 if (m_primTerseUpdateTimer.Enabled)
446 lock (m_primTerseUpdateTimer)
447 m_primTerseUpdateTimer.Stop();
448 if (m_primFullUpdateTimer.Enabled)
449 lock (m_primFullUpdateTimer)
450 m_primFullUpdateTimer.Stop();
451
452 // We can't reach into other scenes and close the connection 482 // We can't reach into other scenes and close the connection
453 // We need to do this over grid communications 483 // We need to do this over grid communications
454 //m_scene.CloseAllAgents(CircuitCode); 484 //m_scene.CloseAllAgents(CircuitCode);
455 485
456 m_avatarTerseUpdateTimer.Dispose();
457 m_primTerseUpdateTimer.Dispose();
458 m_primFullUpdateTimer.Dispose();
459
460 // Disable UDP handling for this client 486 // Disable UDP handling for this client
461 m_udpClient.Shutdown(); 487 m_udpClient.Shutdown();
462 488
@@ -474,7 +500,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
474 kupack.UserInfo.SessionID = SessionId; 500 kupack.UserInfo.SessionID = SessionId;
475 kupack.TargetBlock.TargetIP = 0; 501 kupack.TargetBlock.TargetIP = 0;
476 kupack.TargetBlock.TargetPort = 0; 502 kupack.TargetBlock.TargetPort = 0;
477 kupack.UserInfo.Reason = Utils.StringToBytes(message); 503 kupack.UserInfo.Reason = Util.StringToBytes256(message);
478 OutPacket(kupack, ThrottleOutPacketType.Task); 504 OutPacket(kupack, ThrottleOutPacketType.Task);
479 // You must sleep here or users get no message! 505 // You must sleep here or users get no message!
480 Thread.Sleep(500); 506 Thread.Sleep(500);
@@ -483,18 +509,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 509
484 public void Stop() 510 public void Stop()
485 { 511 {
486 // Shut down timers. Thread Context is Murky, lock all timers!
487 if (m_avatarTerseUpdateTimer.Enabled)
488 lock (m_avatarTerseUpdateTimer)
489 m_avatarTerseUpdateTimer.Stop();
490
491 if (m_primTerseUpdateTimer.Enabled)
492 lock (m_primTerseUpdateTimer)
493 m_primTerseUpdateTimer.Stop();
494 512
495 if (m_primFullUpdateTimer.Enabled)
496 lock (m_primFullUpdateTimer)
497 m_primFullUpdateTimer.Stop();
498 } 513 }
499 514
500 #endregion Client Methods 515 #endregion Client Methods
@@ -590,18 +605,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
590 605
591 public virtual void Start() 606 public virtual void Start()
592 { 607 {
593 m_avatarTerseUpdateTimer = new Timer(m_avatarTerseUpdateRate);
594 m_avatarTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessAvatarTerseUpdates);
595 m_avatarTerseUpdateTimer.AutoReset = false;
596
597 m_primTerseUpdateTimer = new Timer(m_primTerseUpdateRate);
598 m_primTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimTerseUpdates);
599 m_primTerseUpdateTimer.AutoReset = false;
600
601 m_primFullUpdateTimer = new Timer(m_primFullUpdateRate);
602 m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates);
603 m_primFullUpdateTimer.AutoReset = false;
604
605 m_scene.AddNewClient(this); 608 m_scene.AddNewClient(this);
606 609
607 RefreshGroupMembership(); 610 RefreshGroupMembership();
@@ -618,7 +621,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
618 } 621 }
619 622
620 // Sound 623 // Sound
621 public void SoundTrigger(UUID soundId, UUID owerid, UUID Objectid,UUID ParentId,float Gain, Vector3 Position,UInt64 Handle) 624 public void SoundTrigger(UUID soundId, UUID owerid, UUID Objectid, UUID ParentId, float Gain, Vector3 Position, UInt64 Handle)
622 { 625 {
623 } 626 }
624 627
@@ -642,7 +645,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
642 handshake.RegionInfo.WaterHeight = args.waterHeight; 645 handshake.RegionInfo.WaterHeight = args.waterHeight;
643 646
644 handshake.RegionInfo.RegionFlags = args.regionFlags; 647 handshake.RegionInfo.RegionFlags = args.regionFlags;
645 handshake.RegionInfo.SimName = Utils.StringToBytes(args.regionName); 648 handshake.RegionInfo.SimName = Util.StringToBytes256(args.regionName);
646 handshake.RegionInfo.SimOwner = args.SimOwner; 649 handshake.RegionInfo.SimOwner = args.SimOwner;
647 handshake.RegionInfo.TerrainBase0 = args.terrainBase0; 650 handshake.RegionInfo.TerrainBase0 = args.terrainBase0;
648 handshake.RegionInfo.TerrainBase1 = args.terrainBase1; 651 handshake.RegionInfo.TerrainBase1 = args.terrainBase1;
@@ -655,7 +658,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
655 handshake.RegionInfo.CacheID = UUID.Random(); //I guess this is for the client to remember an old setting? 658 handshake.RegionInfo.CacheID = UUID.Random(); //I guess this is for the client to remember an old setting?
656 handshake.RegionInfo2 = new RegionHandshakePacket.RegionInfo2Block(); 659 handshake.RegionInfo2 = new RegionHandshakePacket.RegionInfo2Block();
657 handshake.RegionInfo2.RegionID = regionInfo.RegionID; 660 handshake.RegionInfo2.RegionID = regionInfo.RegionID;
658 661
659 handshake.RegionInfo3 = new RegionHandshakePacket.RegionInfo3Block(); 662 handshake.RegionInfo3 = new RegionHandshakePacket.RegionInfo3Block();
660 handshake.RegionInfo3.CPUClassID = 9; 663 handshake.RegionInfo3.CPUClassID = 9;
661 handshake.RegionInfo3.CPURatio = 1; 664 handshake.RegionInfo3.CPURatio = 1;
@@ -698,11 +701,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
698 { 701 {
699 ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator); 702 ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
700 reply.ChatData.Audible = audible; 703 reply.ChatData.Audible = audible;
701 reply.ChatData.Message = Utils.StringToBytes(message); 704 reply.ChatData.Message = Util.StringToBytes1024(message);
702 reply.ChatData.ChatType = type; 705 reply.ChatData.ChatType = type;
703 reply.ChatData.SourceType = source; 706 reply.ChatData.SourceType = source;
704 reply.ChatData.Position = fromPos; 707 reply.ChatData.Position = fromPos;
705 reply.ChatData.FromName = Utils.StringToBytes(fromName); 708 reply.ChatData.FromName = Util.StringToBytes256(fromName);
706 reply.ChatData.OwnerID = fromAgentID; 709 reply.ChatData.OwnerID = fromAgentID;
707 reply.ChatData.SourceID = fromAgentID; 710 reply.ChatData.SourceID = fromAgentID;
708 711
@@ -723,7 +726,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
723 726
724 msg.AgentData.AgentID = new UUID(im.fromAgentID); 727 msg.AgentData.AgentID = new UUID(im.fromAgentID);
725 msg.AgentData.SessionID = UUID.Zero; 728 msg.AgentData.SessionID = UUID.Zero;
726 msg.MessageBlock.FromAgentName = Utils.StringToBytes(im.fromAgentName); 729 msg.MessageBlock.FromAgentName = Util.StringToBytes256(im.fromAgentName);
727 msg.MessageBlock.Dialog = im.dialog; 730 msg.MessageBlock.Dialog = im.dialog;
728 msg.MessageBlock.FromGroup = im.fromGroup; 731 msg.MessageBlock.FromGroup = im.fromGroup;
729 if (im.imSessionID == UUID.Zero.Guid) 732 if (im.imSessionID == UUID.Zero.Guid)
@@ -736,12 +739,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
736 msg.MessageBlock.RegionID = new UUID(im.RegionID); 739 msg.MessageBlock.RegionID = new UUID(im.RegionID);
737 msg.MessageBlock.Timestamp = im.timestamp; 740 msg.MessageBlock.Timestamp = im.timestamp;
738 msg.MessageBlock.ToAgentID = new UUID(im.toAgentID); 741 msg.MessageBlock.ToAgentID = new UUID(im.toAgentID);
739 // Cap the message length at 1099. There is a limit in ImprovedInstantMessagePacket 742 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
740 // the limit is 1100 but a 0 byte gets added to mark the end of the string
741 if (im.message != null && im.message.Length > 1099)
742 msg.MessageBlock.Message = Utils.StringToBytes(im.message.Substring(0, 1099));
743 else
744 msg.MessageBlock.Message = Utils.StringToBytes(im.message);
745 msg.MessageBlock.BinaryBucket = im.binaryBucket; 743 msg.MessageBlock.BinaryBucket = im.binaryBucket;
746 744
747 if (im.message.StartsWith("[grouptest]")) 745 if (im.message.StartsWith("[grouptest]"))
@@ -759,7 +757,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
759 eq.ChatterboxInvitation( 757 eq.ChatterboxInvitation(
760 new UUID("00000000-68f9-1111-024e-222222111123"), 758 new UUID("00000000-68f9-1111-024e-222222111123"),
761 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, 759 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
762 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Utils.StringToBytes("OpenSimulator Testing")); 760 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
763 761
764 eq.ChatterBoxSessionAgentListUpdates( 762 eq.ChatterBoxSessionAgentListUpdates(
765 new UUID("00000000-68f9-1111-024e-222222111123"), 763 new UUID("00000000-68f9-1111-024e-222222111123"),
@@ -776,13 +774,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
776 public void SendGenericMessage(string method, List<string> message) 774 public void SendGenericMessage(string method, List<string> message)
777 { 775 {
778 GenericMessagePacket gmp = new GenericMessagePacket(); 776 GenericMessagePacket gmp = new GenericMessagePacket();
779 gmp.MethodData.Method = Utils.StringToBytes(method); 777 gmp.MethodData.Method = Util.StringToBytes256(method);
780 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; 778 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count];
781 int i = 0; 779 int i = 0;
782 foreach (string val in message) 780 foreach (string val in message)
783 { 781 {
784 gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock(); 782 gmp.ParamList[i] = new GenericMessagePacket.ParamListBlock();
785 gmp.ParamList[i++].Parameter = Utils.StringToBytes(val); 783 gmp.ParamList[i++].Parameter = Util.StringToBytes256(val);
786 } 784 }
787 OutPacket(gmp, ThrottleOutPacketType.Task); 785 OutPacket(gmp, ThrottleOutPacketType.Task);
788 } 786 }
@@ -793,7 +791,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
793 /// <param name="map">heightmap</param> 791 /// <param name="map">heightmap</param>
794 public virtual void SendLayerData(float[] map) 792 public virtual void SendLayerData(float[] map)
795 { 793 {
796 ThreadPool.QueueUserWorkItem(DoSendLayerData, map); 794 ThreadPool.UnsafeQueueUserWorkItem(DoSendLayerData, map);
797 } 795 }
798 796
799 /// <summary> 797 /// <summary>
@@ -802,32 +800,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
802 /// <param name="o"></param> 800 /// <param name="o"></param>
803 private void DoSendLayerData(object o) 801 private void DoSendLayerData(object o)
804 { 802 {
805 float[] map = (float[])o; 803 float[] map = LLHeightFieldMoronize((float[])o);
806 804
807 try 805 try
808 { 806 {
809 for (int y = 0; y < 16; y++) 807 //for (int y = 0; y < 16; y++)
810 { 808 //{
811 // For some terrains, sending more than one terrain patch at once results in a libsecondlife exception 809 // for (int x = 0; x < 16; x++)
812 // see http://opensimulator.org/mantis/view.php?id=1662 810 // {
813 //for (int x = 0; x < 16; x += 4) 811 // SendLayerData(x, y, map);
814 //{ 812 // }
815 // SendLayerPacket(map, y, x); 813 //}
816 // Thread.Sleep(150); 814
817 //} 815 // Send LayerData in a spiral pattern. Fun!
818 for (int x = 0; x < 16; x++) 816 SendLayerTopRight(map, 0, 0, 15, 15);
819 {
820 SendLayerData(x, y, LLHeightFieldMoronize(map));
821 Thread.Sleep(35);
822 }
823 }
824 } 817 }
825 catch (Exception e) 818 catch (Exception e)
826 { 819 {
827 m_log.Warn("[CLIENT]: ClientView.API.cs: SendLayerData() - Failed with exception " + e); 820 m_log.Error("[CLIENT]: SendLayerData() Failed with exception: " + e.Message, e);
828 } 821 }
829 } 822 }
830 823
824 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
825 {
826 // Row
827 for (int i = x1; i <= x2; i++)
828 SendLayerData(i, y1, map);
829
830 // Column
831 for (int j = y1 + 1; j <= y2; j++)
832 SendLayerData(x2, j, map);
833
834 if (x2 - x1 > 0)
835 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
836 }
837
838 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
839 {
840 // Row in reverse
841 for (int i = x2; i >= x1; i--)
842 SendLayerData(i, y2, map);
843
844 // Column in reverse
845 for (int j = y2 - 1; j >= y1; j--)
846 SendLayerData(x1, j, map);
847
848 if (x2 - x1 > 0)
849 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
850 }
851
831 /// <summary> 852 /// <summary>
832 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 853 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
833 /// </summary> 854 /// </summary>
@@ -856,22 +877,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
856 { 877 {
857 try 878 try
858 { 879 {
859 int[] patches = new int[1]; 880 int[] patches = new int[] { py * 16 + px };
860 int patchx, patchy; 881 float[] heightmap = (map.Length == 65536) ?
861 patchx = px; 882 map :
862 patchy = py; 883 LLHeightFieldMoronize(map);
863
864 patches[0] = patchx + 0 + patchy * 16;
865 884
866 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(((map.Length==65536)? map : LLHeightFieldMoronize(map)), patches); 885 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
867 layerpack.Header.Zerocoded = true; 886 layerpack.Header.Reliable = true;
868 887
869 OutPacket(layerpack, ThrottleOutPacketType.Land); 888 OutPacket(layerpack, ThrottleOutPacketType.Land);
870
871 } 889 }
872 catch (Exception e) 890 catch (Exception e)
873 { 891 {
874 m_log.Warn("[client]: ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString()); 892 m_log.Error("[CLIENT]: SendLayerData() Failed with exception: " + e.Message, e);
875 } 893 }
876 } 894 }
877 895
@@ -900,7 +918,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
900 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256); 918 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256);
901 } 919 }
902 920
903
904 //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536); 921 //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536);
905 922
906 return returnmap; 923 return returnmap;
@@ -914,7 +931,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
914 /// <param name="windSpeeds">16x16 array of wind speeds</param> 931 /// <param name="windSpeeds">16x16 array of wind speeds</param>
915 public virtual void SendWindData(Vector2[] windSpeeds) 932 public virtual void SendWindData(Vector2[] windSpeeds)
916 { 933 {
917 ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds); 934 ThreadPool.UnsafeQueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds);
918 } 935 }
919 936
920 /// <summary> 937 /// <summary>
@@ -923,7 +940,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
923 /// <param name="windSpeeds">16x16 array of cloud densities</param> 940 /// <param name="windSpeeds">16x16 array of cloud densities</param>
924 public virtual void SendCloudData(float[] cloudDensity) 941 public virtual void SendCloudData(float[] cloudDensity)
925 { 942 {
926 ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendCloudData), (object)cloudDensity); 943 ThreadPool.UnsafeQueueUserWorkItem(new WaitCallback(DoSendCloudData), (object)cloudDensity);
927 } 944 }
928 945
929 /// <summary> 946 /// <summary>
@@ -1012,14 +1029,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1012 agentData.child = false; 1029 agentData.child = false;
1013 agentData.firstname = m_firstName; 1030 agentData.firstname = m_firstName;
1014 agentData.lastname = m_lastName; 1031 agentData.lastname = m_lastName;
1015 1032
1016 ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>(); 1033 ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
1017 1034
1018 if (capsModule == null) // can happen when shutting down. 1035 if (capsModule == null) // can happen when shutting down.
1019 return agentData; 1036 return agentData;
1020 1037
1021 agentData.CapsPath = capsModule.GetCapsPath(m_agentId); 1038 agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
1022 agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(capsModule.GetChildrenSeeds(m_agentId)); 1039 agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId));
1023 1040
1024 return agentData; 1041 return agentData;
1025 } 1042 }
@@ -1046,7 +1063,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1046 newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8; 1063 newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
1047 newSimPack.RegionData.SimIP += (uint)byteIP[0]; 1064 newSimPack.RegionData.SimIP += (uint)byteIP[0];
1048 newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port; 1065 newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port;
1049 newSimPack.RegionData.SeedCapability = Utils.StringToBytes(capsURL); 1066 newSimPack.RegionData.SeedCapability = Util.StringToBytes256(capsURL);
1050 1067
1051 // Hack to get this out immediately and skip throttles 1068 // Hack to get this out immediately and skip throttles
1052 OutPacket(newSimPack, ThrottleOutPacketType.Unknown); 1069 OutPacket(newSimPack, ThrottleOutPacketType.Unknown);
@@ -1124,7 +1141,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1124 teleport.Info.RegionHandle = regionHandle; 1141 teleport.Info.RegionHandle = regionHandle;
1125 teleport.Info.SimAccess = simAccess; 1142 teleport.Info.SimAccess = simAccess;
1126 1143
1127 teleport.Info.SeedCapability = Utils.StringToBytes(capsURL); 1144 teleport.Info.SeedCapability = Util.StringToBytes256(capsURL);
1128 1145
1129 IPAddress oIP = newRegionEndPoint.Address; 1146 IPAddress oIP = newRegionEndPoint.Address;
1130 byte[] byteIP = oIP.GetAddressBytes(); 1147 byte[] byteIP = oIP.GetAddressBytes();
@@ -1149,7 +1166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1149 { 1166 {
1150 TeleportFailedPacket tpFailed = (TeleportFailedPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFailed); 1167 TeleportFailedPacket tpFailed = (TeleportFailedPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFailed);
1151 tpFailed.Info.AgentID = AgentId; 1168 tpFailed.Info.AgentID = AgentId;
1152 tpFailed.Info.Reason = Utils.StringToBytes(reason); 1169 tpFailed.Info.Reason = Util.StringToBytes256(reason);
1153 tpFailed.AlertInfo = new TeleportFailedPacket.AlertInfoBlock[0]; 1170 tpFailed.AlertInfo = new TeleportFailedPacket.AlertInfoBlock[0];
1154 1171
1155 // Hack to get this out immediately and skip throttles 1172 // Hack to get this out immediately and skip throttles
@@ -1211,11 +1228,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1211 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); 1228 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
1212 pc.Header.Reliable = false; 1229 pc.Header.Reliable = false;
1213 1230
1214 OutgoingPacket oldestPacket = m_udpClient.NeedAcks.GetOldest();
1215
1216 pc.PingID.PingID = seq; 1231 pc.PingID.PingID = seq;
1217 pc.PingID.OldestUnacked = (oldestPacket != null) ? oldestPacket.SequenceNumber : 0; 1232 // We *could* get OldestUnacked, but it would hurt performance and not provide any benefit
1218 1233 pc.PingID.OldestUnacked = 0;
1234
1219 OutPacket(pc, ThrottleOutPacketType.Unknown); 1235 OutPacket(pc, ThrottleOutPacketType.Unknown);
1220 } 1236 }
1221 1237
@@ -1521,7 +1537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1521 inventoryReply.Header.Zerocoded = true; 1537 inventoryReply.Header.Zerocoded = true;
1522 OutPacket(inventoryReply, ThrottleOutPacketType.Asset); 1538 OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
1523 } 1539 }
1524 1540
1525 protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase) 1541 protected void SendBulkUpdateInventoryFolder(InventoryFolderBase folderBase)
1526 { 1542 {
1527 // We will use the same transaction id for all the separate packets to be sent out in this update. 1543 // We will use the same transaction id for all the separate packets to be sent out in this update.
@@ -1545,7 +1561,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1545 bulkUpdate.FolderData = folderDataBlocks.ToArray(); 1561 bulkUpdate.FolderData = folderDataBlocks.ToArray();
1546 List<BulkUpdateInventoryPacket.ItemDataBlock> foo = new List<BulkUpdateInventoryPacket.ItemDataBlock>(); 1562 List<BulkUpdateInventoryPacket.ItemDataBlock> foo = new List<BulkUpdateInventoryPacket.ItemDataBlock>();
1547 bulkUpdate.ItemData = foo.ToArray(); 1563 bulkUpdate.ItemData = foo.ToArray();
1548 1564
1549 //m_log.Debug("SendBulkUpdateInventory :" + bulkUpdate); 1565 //m_log.Debug("SendBulkUpdateInventory :" + bulkUpdate);
1550 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 1566 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
1551 } 1567 }
@@ -1668,7 +1684,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1668 1684
1669 return itemBlock; 1685 return itemBlock;
1670 } 1686 }
1671 1687
1672 public void SendBulkUpdateInventory(InventoryNodeBase node) 1688 public void SendBulkUpdateInventory(InventoryNodeBase node)
1673 { 1689 {
1674 if (node is InventoryItemBase) 1690 if (node is InventoryItemBase)
@@ -1678,7 +1694,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1678 else 1694 else
1679 m_log.ErrorFormat("[CLIENT]: Client for {0} sent unknown inventory node named {1}", Name, node.Name); 1695 m_log.ErrorFormat("[CLIENT]: Client for {0} sent unknown inventory node named {1}", Name, node.Name);
1680 } 1696 }
1681 1697
1682 protected void SendBulkUpdateInventoryItem(InventoryItemBase item) 1698 protected void SendBulkUpdateInventoryItem(InventoryItemBase item)
1683 { 1699 {
1684 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 1700 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
@@ -1881,11 +1897,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1881 AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate); 1897 AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
1882 sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid; 1898 sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid;
1883 sendAgentDataUpdate.AgentData.AgentID = agentid; 1899 sendAgentDataUpdate.AgentData.AgentID = agentid;
1884 sendAgentDataUpdate.AgentData.FirstName = Utils.StringToBytes(firstname); 1900 sendAgentDataUpdate.AgentData.FirstName = Util.StringToBytes256(firstname);
1885 sendAgentDataUpdate.AgentData.GroupName = Utils.StringToBytes(groupname); 1901 sendAgentDataUpdate.AgentData.GroupName = Util.StringToBytes256(groupname);
1886 sendAgentDataUpdate.AgentData.GroupPowers = grouppowers; 1902 sendAgentDataUpdate.AgentData.GroupPowers = grouppowers;
1887 sendAgentDataUpdate.AgentData.GroupTitle = Utils.StringToBytes(grouptitle); 1903 sendAgentDataUpdate.AgentData.GroupTitle = Util.StringToBytes256(grouptitle);
1888 sendAgentDataUpdate.AgentData.LastName = Utils.StringToBytes(lastname); 1904 sendAgentDataUpdate.AgentData.LastName = Util.StringToBytes256(lastname);
1889 OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task); 1905 OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task);
1890 } 1906 }
1891 1907
@@ -1898,7 +1914,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1898 { 1914 {
1899 AlertMessagePacket alertPack = (AlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AlertMessage); 1915 AlertMessagePacket alertPack = (AlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AlertMessage);
1900 alertPack.AlertData = new AlertMessagePacket.AlertDataBlock(); 1916 alertPack.AlertData = new AlertMessagePacket.AlertDataBlock();
1901 alertPack.AlertData.Message = Utils.StringToBytes(message); 1917 alertPack.AlertData.Message = Util.StringToBytes256(message);
1902 alertPack.AlertInfo = new AlertMessagePacket.AlertInfoBlock[0]; 1918 alertPack.AlertInfo = new AlertMessagePacket.AlertInfoBlock[0];
1903 OutPacket(alertPack, ThrottleOutPacketType.Task); 1919 OutPacket(alertPack, ThrottleOutPacketType.Task);
1904 } 1920 }
@@ -1925,7 +1941,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1925 { 1941 {
1926 AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage); 1942 AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
1927 alertPack.AgentData.AgentID = AgentId; 1943 alertPack.AgentData.AgentID = AgentId;
1928 alertPack.AlertData.Message = Utils.StringToBytes(message); 1944 alertPack.AlertData.Message = Util.StringToBytes256(message);
1929 alertPack.AlertData.Modal = modal; 1945 alertPack.AlertData.Modal = modal;
1930 1946
1931 return alertPack; 1947 return alertPack;
@@ -1935,12 +1951,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1935 string url) 1951 string url)
1936 { 1952 {
1937 LoadURLPacket loadURL = (LoadURLPacket)PacketPool.Instance.GetPacket(PacketType.LoadURL); 1953 LoadURLPacket loadURL = (LoadURLPacket)PacketPool.Instance.GetPacket(PacketType.LoadURL);
1938 loadURL.Data.ObjectName = Utils.StringToBytes(objectname); 1954 loadURL.Data.ObjectName = Util.StringToBytes256(objectname);
1939 loadURL.Data.ObjectID = objectID; 1955 loadURL.Data.ObjectID = objectID;
1940 loadURL.Data.OwnerID = ownerID; 1956 loadURL.Data.OwnerID = ownerID;
1941 loadURL.Data.OwnerIsGroup = groupOwned; 1957 loadURL.Data.OwnerIsGroup = groupOwned;
1942 loadURL.Data.Message = Utils.StringToBytes(message); 1958 loadURL.Data.Message = Util.StringToBytes256(message);
1943 loadURL.Data.URL = Utils.StringToBytes(url); 1959 loadURL.Data.URL = Util.StringToBytes256(url);
1944 OutPacket(loadURL, ThrottleOutPacketType.Task); 1960 OutPacket(loadURL, ThrottleOutPacketType.Task);
1945 } 1961 }
1946 1962
@@ -1948,18 +1964,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1948 { 1964 {
1949 ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog); 1965 ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog);
1950 dialog.Data.ObjectID = objectID; 1966 dialog.Data.ObjectID = objectID;
1951 dialog.Data.ObjectName = Utils.StringToBytes(objectname); 1967 dialog.Data.ObjectName = Util.StringToBytes256(objectname);
1952 // this is the username of the *owner* 1968 // this is the username of the *owner*
1953 dialog.Data.FirstName = Utils.StringToBytes(ownerFirstName); 1969 dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
1954 dialog.Data.LastName = Utils.StringToBytes(ownerLastName); 1970 dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
1955 dialog.Data.Message = Utils.StringToBytes(msg); 1971 dialog.Data.Message = Util.StringToBytes1024(msg);
1956 dialog.Data.ImageID = textureID; 1972 dialog.Data.ImageID = textureID;
1957 dialog.Data.ChatChannel = ch; 1973 dialog.Data.ChatChannel = ch;
1958 ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length]; 1974 ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
1959 for (int i = 0; i < buttonlabels.Length; i++) 1975 for (int i = 0; i < buttonlabels.Length; i++)
1960 { 1976 {
1961 buttons[i] = new ScriptDialogPacket.ButtonsBlock(); 1977 buttons[i] = new ScriptDialogPacket.ButtonsBlock();
1962 buttons[i].ButtonLabel = Utils.StringToBytes(buttonlabels[i]); 1978 buttons[i].ButtonLabel = Util.StringToBytes256(buttonlabels[i]);
1963 } 1979 }
1964 dialog.Buttons = buttons; 1980 dialog.Buttons = buttons;
1965 OutPacket(dialog, ThrottleOutPacketType.Task); 1981 OutPacket(dialog, ThrottleOutPacketType.Task);
@@ -2115,19 +2131,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2115 avatarReply.AgentData.AgentID = AgentId; 2131 avatarReply.AgentData.AgentID = AgentId;
2116 avatarReply.AgentData.AvatarID = avatarID; 2132 avatarReply.AgentData.AvatarID = avatarID;
2117 if (aboutText != null) 2133 if (aboutText != null)
2118 avatarReply.PropertiesData.AboutText = Utils.StringToBytes(aboutText); 2134 avatarReply.PropertiesData.AboutText = Util.StringToBytes1024(aboutText);
2119 else 2135 else
2120 avatarReply.PropertiesData.AboutText = Utils.StringToBytes(""); 2136 avatarReply.PropertiesData.AboutText = Utils.EmptyBytes;
2121 avatarReply.PropertiesData.BornOn = Utils.StringToBytes(bornOn); 2137 avatarReply.PropertiesData.BornOn = Util.StringToBytes256(bornOn);
2122 avatarReply.PropertiesData.CharterMember = charterMember; 2138 avatarReply.PropertiesData.CharterMember = charterMember;
2123 if (flAbout != null) 2139 if (flAbout != null)
2124 avatarReply.PropertiesData.FLAboutText = Utils.StringToBytes(flAbout); 2140 avatarReply.PropertiesData.FLAboutText = Util.StringToBytes256(flAbout);
2125 else 2141 else
2126 avatarReply.PropertiesData.FLAboutText = Utils.StringToBytes(""); 2142 avatarReply.PropertiesData.FLAboutText = Utils.EmptyBytes;
2127 avatarReply.PropertiesData.Flags = flags; 2143 avatarReply.PropertiesData.Flags = flags;
2128 avatarReply.PropertiesData.FLImageID = flImageID; 2144 avatarReply.PropertiesData.FLImageID = flImageID;
2129 avatarReply.PropertiesData.ImageID = imageID; 2145 avatarReply.PropertiesData.ImageID = imageID;
2130 avatarReply.PropertiesData.ProfileURL = Utils.StringToBytes(profileURL); 2146 avatarReply.PropertiesData.ProfileURL = Util.StringToBytes256(profileURL);
2131 avatarReply.PropertiesData.PartnerID = partnerID; 2147 avatarReply.PropertiesData.PartnerID = partnerID;
2132 OutPacket(avatarReply, ThrottleOutPacketType.Task); 2148 OutPacket(avatarReply, ThrottleOutPacketType.Task);
2133 } 2149 }
@@ -2254,7 +2270,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2254 Group.Contribution = GroupMembership[i].Contribution; 2270 Group.Contribution = GroupMembership[i].Contribution;
2255 Group.GroupID = GroupMembership[i].GroupID; 2271 Group.GroupID = GroupMembership[i].GroupID;
2256 Group.GroupInsigniaID = GroupMembership[i].GroupPicture; 2272 Group.GroupInsigniaID = GroupMembership[i].GroupPicture;
2257 Group.GroupName = Utils.StringToBytes(GroupMembership[i].GroupName); 2273 Group.GroupName = Util.StringToBytes256(GroupMembership[i].GroupName);
2258 Group.GroupPowers = GroupMembership[i].GroupPowers; 2274 Group.GroupPowers = GroupMembership[i].GroupPowers;
2259 Groups[i] = Group; 2275 Groups[i] = Group;
2260 2276
@@ -2288,7 +2304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2288 UUIDGroupNameReplyPacket.UUIDNameBlockBlock[] uidnameblock = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock[1]; 2304 UUIDGroupNameReplyPacket.UUIDNameBlockBlock[] uidnameblock = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock[1];
2289 UUIDGroupNameReplyPacket.UUIDNameBlockBlock uidnamebloc = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock(); 2305 UUIDGroupNameReplyPacket.UUIDNameBlockBlock uidnamebloc = new UUIDGroupNameReplyPacket.UUIDNameBlockBlock();
2290 uidnamebloc.ID = groupLLUID; 2306 uidnamebloc.ID = groupLLUID;
2291 uidnamebloc.GroupName = Utils.StringToBytes(GroupName); 2307 uidnamebloc.GroupName = Util.StringToBytes256(GroupName);
2292 uidnameblock[0] = uidnamebloc; 2308 uidnameblock[0] = uidnamebloc;
2293 pack.UUIDNameBlock = uidnameblock; 2309 pack.UUIDNameBlock = uidnameblock;
2294 OutPacket(pack, ThrottleOutPacketType.Task); 2310 OutPacket(pack, ThrottleOutPacketType.Task);
@@ -2313,8 +2329,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2313 lsrepdb.Score = lsrpia[i].Score; 2329 lsrepdb.Score = lsrpia[i].Score;
2314 lsrepdb.TaskID = lsrpia[i].TaskID; 2330 lsrepdb.TaskID = lsrpia[i].TaskID;
2315 lsrepdb.TaskLocalID = lsrpia[i].TaskLocalID; 2331 lsrepdb.TaskLocalID = lsrpia[i].TaskLocalID;
2316 lsrepdb.TaskName = Utils.StringToBytes(lsrpia[i].TaskName); 2332 lsrepdb.TaskName = Util.StringToBytes256(lsrpia[i].TaskName);
2317 lsrepdb.OwnerName = Utils.StringToBytes(lsrpia[i].OwnerName); 2333 lsrepdb.OwnerName = Util.StringToBytes256(lsrpia[i].OwnerName);
2318 lsrepdba[i] = lsrepdb; 2334 lsrepdba[i] = lsrepdb;
2319 } 2335 }
2320 lsrp.ReportData = lsrepdba; 2336 lsrp.ReportData = lsrepdba;
@@ -3102,9 +3118,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3102 awb.ItemID = wearables[i].ItemID; 3118 awb.ItemID = wearables[i].ItemID;
3103 aw.WearableData[i] = awb; 3119 aw.WearableData[i] = awb;
3104 3120
3105// m_log.DebugFormat( 3121 // m_log.DebugFormat(
3106// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3122 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3107// awb.ItemID, awb.AssetID, i, Name); 3123 // awb.ItemID, awb.AssetID, i, Name);
3108 } 3124 }
3109 3125
3110 OutPacket(aw, ThrottleOutPacketType.Task); 3126 OutPacket(aw, ThrottleOutPacketType.Task);
@@ -3127,7 +3143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3127 3143
3128 avp.Sender.IsTrial = false; 3144 avp.Sender.IsTrial = false;
3129 avp.Sender.ID = agentID; 3145 avp.Sender.ID = agentID;
3130 OutPacket(avp, ThrottleOutPacketType.State); 3146 OutPacket(avp, ThrottleOutPacketType.Task);
3131 } 3147 }
3132 3148
3133 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) 3149 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
@@ -3159,123 +3175,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3159 3175
3160 #endregion 3176 #endregion
3161 3177
3162 #region Avatar Packet/data sending Methods 3178 #region Prim/Avatar Updates
3163 3179
3164 /// <summary> 3180 /*void SendObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3165 /// send a objectupdate packet with information about the clients avatar
3166 /// </summary>
3167 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID,
3168 uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
3169 { 3181 {
3170 ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 3182 bool canUseCompressed, canUseImproved;
3171 // TODO: don't create new blocks if recycling an old packet 3183 UpdateFlagsToPacketType(creatorFlags, updateFlags, out canUseCompressed, out canUseImproved);
3172 objupdate.RegionData.RegionHandle = regionHandle;
3173 objupdate.RegionData.TimeDilation = ushort.MaxValue;
3174 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3175 objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry);
3176 3184
3177 //give this avatar object a local id and assign the user a name 3185 if (!canUseImproved && !canUseCompressed)
3178 objupdate.ObjectData[0].ID = avatarLocalID; 3186 SendFullObjectUpdate(obj, creatorFlags, updateFlags);
3179 objupdate.ObjectData[0].FullID = avatarID; 3187 else if (!canUseImproved)
3180 objupdate.ObjectData[0].ParentID = parentID; 3188 SendObjectUpdateCompressed(obj, creatorFlags, updateFlags);
3181 objupdate.ObjectData[0].NameValue = 3189 else
3182 Utils.StringToBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + "\nTitle STRING RW SV " + grouptitle); 3190 SendImprovedTerseObjectUpdate(obj, creatorFlags, updateFlags);
3191 }
3183 3192
3184 Vector3 pos2 = new Vector3(Pos.X, Pos.Y, Pos.Z); 3193 void SendFullObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3185 byte[] pb = pos2.GetBytes(); 3194 {
3186 Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); 3195 IClientAPI owner;
3196 if (m_scene.ClientManager.TryGetValue(obj.OwnerID, out owner) && owner is LLClientView)
3197 {
3198 LLClientView llOwner = (LLClientView)owner;
3187 3199
3188 byte[] rot = rotation.GetBytes(); 3200 // Send an update out to the owner
3189 Array.Copy(rot, 0, objupdate.ObjectData[0].ObjectData, 52, rot.Length); 3201 ObjectUpdatePacket updateToOwner = new ObjectUpdatePacket();
3202 updateToOwner.RegionData.RegionHandle = obj.RegionHandle;
3203 //updateToOwner.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
3204 updateToOwner.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3205 updateToOwner.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags | creatorFlags | PrimFlags.ObjectYouOwner, 0);
3190 3206
3191 objupdate.Header.Zerocoded = true; 3207 m_udpServer.SendPacket(llOwner.UDPClient, updateToOwner, ThrottleOutPacketType.State, true);
3192 OutPacket(objupdate, ThrottleOutPacketType.Task); 3208 }
3209
3210 // Send an update out to everyone else
3211 ObjectUpdatePacket updateToOthers = new ObjectUpdatePacket();
3212 updateToOthers.RegionData.RegionHandle = obj.RegionHandle;
3213 //updateToOthers.RegionData.TimeDilation = (ushort)(timeDilation * (float)UInt16.MaxValue);
3214 updateToOthers.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3215 updateToOthers.ObjectData[0] = BuildUpdateBlock(obj, obj.Flags, 0);
3216
3217 m_scene.ClientManager.ForEach(
3218 delegate(IClientAPI client)
3219 {
3220 if (client.AgentId != obj.OwnerID && client is LLClientView)
3221 {
3222 LLClientView llClient = (LLClientView)client;
3223 m_udpServer.SendPacket(llClient.UDPClient, updateToOthers, ThrottleOutPacketType.State, true);
3224 }
3225 }
3226 );
3193 } 3227 }
3194 3228
3195 /// <summary> 3229 void SendObjectUpdateCompressed(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3196 /// Send a terse positional/rotation/velocity update about an avatar
3197 /// to the client. This avatar can be that of the client itself.
3198 /// </summary>
3199 public virtual void SendAvatarTerseUpdate(ulong regionHandle,
3200 ushort timeDilation, uint localID, Vector3 position,
3201 Vector3 velocity, Quaternion rotation, UUID agentid)
3202 { 3230 {
3203 if (rotation.X == rotation.Y && 3231 }
3204 rotation.Y == rotation.Z &&
3205 rotation.Z == rotation.W && rotation.W == 0)
3206 rotation = Quaternion.Identity;
3207 3232
3208 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = 3233 void SendImprovedTerseObjectUpdate(SceneObjectPart obj, PrimFlags creatorFlags, PrimUpdateFlags updateFlags)
3209 CreateAvatarImprovedBlock(localID, position, velocity,rotation); 3234 {
3210 3235 }
3211 lock (m_avatarTerseUpdates) 3236
3212 { 3237 void UpdateFlagsToPacketType(PrimFlags creatorFlags, PrimUpdateFlags updateFlags, out bool canUseCompressed, out bool canUseImproved)
3213 m_avatarTerseUpdates.Add(terseBlock); 3238 {
3239 canUseCompressed = true;
3240 canUseImproved = true;
3214 3241
3215 // If packet is full or own movement packet, send it. 3242 if ((updateFlags & PrimUpdateFlags.FullUpdate) == PrimUpdateFlags.FullUpdate || creatorFlags != PrimFlags.None)
3216 if (m_avatarTerseUpdates.Count >= m_avatarTerseUpdatesPerPacket) 3243 {
3244 canUseCompressed = false;
3245 canUseImproved = false;
3246 }
3247 else
3248 {
3249 if ((updateFlags & PrimUpdateFlags.Velocity) != 0 ||
3250 (updateFlags & PrimUpdateFlags.Acceleration) != 0 ||
3251 (updateFlags & PrimUpdateFlags.CollisionPlane) != 0 ||
3252 (updateFlags & PrimUpdateFlags.Joint) != 0)
3217 { 3253 {
3218 ProcessAvatarTerseUpdates(this, null); 3254 canUseCompressed = false;
3219 } 3255 }
3220 else if (m_avatarTerseUpdates.Count == 1) 3256
3257 if ((updateFlags & PrimUpdateFlags.PrimFlags) != 0 ||
3258 (updateFlags & PrimUpdateFlags.ParentID) != 0 ||
3259 (updateFlags & PrimUpdateFlags.Scale) != 0 ||
3260 (updateFlags & PrimUpdateFlags.PrimData) != 0 ||
3261 (updateFlags & PrimUpdateFlags.Text) != 0 ||
3262 (updateFlags & PrimUpdateFlags.NameValue) != 0 ||
3263 (updateFlags & PrimUpdateFlags.ExtraData) != 0 ||
3264 (updateFlags & PrimUpdateFlags.TextureAnim) != 0 ||
3265 (updateFlags & PrimUpdateFlags.Sound) != 0 ||
3266 (updateFlags & PrimUpdateFlags.Particles) != 0 ||
3267 (updateFlags & PrimUpdateFlags.Material) != 0 ||
3268 (updateFlags & PrimUpdateFlags.ClickAction) != 0 ||
3269 (updateFlags & PrimUpdateFlags.MediaURL) != 0 ||
3270 (updateFlags & PrimUpdateFlags.Joint) != 0)
3221 { 3271 {
3222 lock (m_avatarTerseUpdateTimer) 3272 canUseImproved = false;
3223 m_avatarTerseUpdateTimer.Start();
3224 } 3273 }
3225 } 3274 }
3226 } 3275 }*/
3276
3277 #endregion Prim/Avatar Updates
3278
3279 #region Avatar Packet/Data Sending Methods
3227 3280
3228 private void ProcessAvatarTerseUpdates(object sender, ElapsedEventArgs e) 3281 /// <summary>
3282 /// Send an ObjectUpdate packet with information about an avatar
3283 /// </summary>
3284 public void SendAvatarData(SendAvatarData data)
3229 { 3285 {
3230 lock (m_avatarTerseUpdates) 3286 ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3231 { 3287 objupdate.Header.Zerocoded = true;
3232 ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3233 3288
3234 terse.RegionData = new ImprovedTerseObjectUpdatePacket.RegionDataBlock(); 3289 objupdate.RegionData.RegionHandle = data.RegionHandle;
3290 objupdate.RegionData.TimeDilation = ushort.MaxValue;
3235 3291
3236 terse.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle; 3292 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3237 terse.RegionData.TimeDilation = 3293 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data);
3238 (ushort)(Scene.TimeDilation * ushort.MaxValue);
3239 3294
3240 int max = m_avatarTerseUpdatesPerPacket; 3295 OutPacket(objupdate, ThrottleOutPacketType.Task);
3241 if (max > m_avatarTerseUpdates.Count) 3296 }
3242 max = m_avatarTerseUpdates.Count;
3243 3297
3244 int count = 0; 3298 /// <summary>
3245 int size = 0; 3299 /// Send a terse positional/rotation/velocity update about an avatar
3300 /// to the client. This avatar can be that of the client itself.
3301 /// </summary>
3302 public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
3303 {
3304 if (data.Priority == double.NaN)
3305 {
3306 m_log.Error("[LLClientView] SendAvatarTerseUpdate received a NaN priority, dropping update");
3307 return;
3308 }
3246 3309
3247 byte[] zerobuffer = new byte[1024]; 3310 Quaternion rotation = data.Rotation;
3248 byte[] blockbuffer = new byte[1024]; 3311 if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
3312 rotation = Quaternion.Identity;
3249 3313
3250 for (count = 0 ; count < max ; count++) 3314 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateImprovedTerseBlock(data);
3251 {
3252 int length = 0;
3253 m_avatarTerseUpdates[count].ToBytes(blockbuffer, ref length);
3254 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer);
3255 if (size + length > Packet.MTU)
3256 break;
3257 size += length;
3258 }
3259 3315
3260 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count]; 3316 lock (m_avatarTerseUpdates.SyncRoot)
3317 m_avatarTerseUpdates.Enqueue(data.Priority, terseBlock, data.LocalID);
3261 3318
3262 for (int i = 0 ; i < count ; i++) 3319 // If we received an update about our own avatar, process the avatar update priority queue immediately
3263 { 3320 if (data.AgentID == m_agentId)
3264 terse.ObjectData[i] = m_avatarTerseUpdates[0]; 3321 ProcessAvatarTerseUpdates();
3265 m_avatarTerseUpdates.RemoveAt(0); 3322 }
3266 }
3267 3323
3268 terse.Header.Reliable = false; 3324 private void ProcessAvatarTerseUpdates()
3269 terse.Header.Zerocoded = true; 3325 {
3270 // FIXME: Move this to ThrottleOutPacketType.State when the real prioritization code is committed 3326 ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3271 OutPacket(terse, ThrottleOutPacketType.Task); 3327 terse.Header.Reliable = false;
3328 terse.Header.Zerocoded = true;
3272 3329
3273 if (m_avatarTerseUpdates.Count == 0) 3330 //terse.RegionData = new ImprovedTerseObjectUpdatePacket.RegionDataBlock();
3274 { 3331 terse.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
3275 lock (m_avatarTerseUpdateTimer) 3332 terse.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
3276 m_avatarTerseUpdateTimer.Stop(); 3333
3277 } 3334 lock (m_avatarTerseUpdates.SyncRoot)
3335 {
3336 int count = Math.Min(m_avatarTerseUpdates.Count, m_avatarTerseUpdatesPerPacket);
3337 if (count == 0)
3338 return;
3339
3340 terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
3341 for (int i = 0; i < count; i++)
3342 terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
3278 } 3343 }
3344
3345 OutPacket(terse, ThrottleOutPacketType.Task);
3279 } 3346 }
3280 3347
3281 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 3348 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
@@ -3294,7 +3361,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3294 { 3361 {
3295 CoarseLocationUpdatePacket.LocationBlock lb = 3362 CoarseLocationUpdatePacket.LocationBlock lb =
3296 new CoarseLocationUpdatePacket.LocationBlock(); 3363 new CoarseLocationUpdatePacket.LocationBlock();
3297 3364
3298 lb.X = (byte)CoarseLocations[i].X; 3365 lb.X = (byte)CoarseLocations[i].X;
3299 lb.Y = (byte)CoarseLocations[i].Y; 3366 lb.Y = (byte)CoarseLocations[i].Y;
3300 3367
@@ -3314,319 +3381,209 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3314 OutPacket(loc, ThrottleOutPacketType.Task); 3381 OutPacket(loc, ThrottleOutPacketType.Task);
3315 } 3382 }
3316 3383
3317 #endregion 3384 #endregion Avatar Packet/Data Sending Methods
3318 3385
3319 #region Primitive Packet/data Sending Methods 3386 #region Primitive Packet/Data Sending Methods
3320 3387
3321 /// <summary> 3388 public void SendPrimitiveToClient(SendPrimitiveData data)
3322 ///
3323 /// </summary>
3324 /// <param name="localID"></param>
3325 /// <param name="rotation"></param>
3326 /// <param name="attachPoint"></param>
3327 public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
3328 { 3389 {
3329 if (attachPoint > 30 && ownerID != AgentId) // Someone else's HUD 3390 if (data.priority == double.NaN)
3391 {
3392 m_log.Error("[LLClientView] SendPrimitiveToClient received a NaN priority, dropping update");
3330 return; 3393 return;
3394 }
3331 3395
3332 ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach); 3396 Quaternion rotation = data.rotation;
3333 // TODO: don't create new blocks if recycling an old packet 3397 if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
3334 attach.AgentData.AgentID = AgentId; 3398 rotation = Quaternion.Identity;
3335 attach.AgentData.SessionID = m_sessionId;
3336 attach.AgentData.AttachmentPoint = attachPoint;
3337 attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
3338 attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
3339 attach.ObjectData[0].ObjectLocalID = localID;
3340 attach.ObjectData[0].Rotation = rotation;
3341 attach.Header.Zerocoded = true;
3342 OutPacket(attach, ThrottleOutPacketType.Task);
3343 }
3344
3345 public void SendPrimitiveToClient(
3346 ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
3347 Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
3348 uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
3349 uint parentID, byte[] particleSystem, byte clickAction, byte material)
3350 {
3351 byte[] textureanim = new byte[0];
3352
3353 SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, vel,
3354 acc, rotation, rvel, flags,
3355 objectID, ownerID, text, color, parentID, particleSystem,
3356 clickAction, material, textureanim, false, 0, UUID.Zero, UUID.Zero, 0, 0, 0);
3357 }
3358
3359 public void SendPrimitiveToClient(
3360 ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
3361 Vector3 pos, Vector3 velocity, Vector3 acceleration, Quaternion rotation, Vector3 rotational_velocity,
3362 uint flags,
3363 UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
3364 byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundGain, byte SoundFlags, double SoundRadius)
3365 {
3366 3399
3367 if (AttachPoint > 30 && ownerID != AgentId) // Someone else's HUD 3400 if (data.AttachPoint > 30 && data.ownerID != AgentId) // Someone else's HUD
3368 return; 3401 return;
3369 if (primShape.PCode == 9 && primShape.State != 0 && parentID == 0) 3402 if (data.primShape.State != 0 && data.parentID == 0 && data.primShape.PCode == 9)
3370 return; 3403 return;
3371 3404
3372 if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) 3405 ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data);
3373 rotation = Quaternion.Identity;
3374 3406
3375 ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(primShape, flags); 3407 lock (m_primFullUpdates.SyncRoot)
3408 m_primFullUpdates.Enqueue(data.priority, objectData, data.localID);
3409 }
3376 3410
3377 objectData.ID = localID; 3411 void ProcessPrimFullUpdates()
3378 objectData.FullID = objectID; 3412 {
3379 objectData.OwnerID = ownerID; 3413 ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3414 outPacket.Header.Zerocoded = true;
3380 3415
3381 objectData.Text = Util.StringToBytes256(text); 3416 outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
3382 objectData.TextColor[0] = color[0]; 3417 outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
3383 objectData.TextColor[1] = color[1];
3384 objectData.TextColor[2] = color[2];
3385 objectData.TextColor[3] = color[3];
3386 objectData.ParentID = parentID;
3387 objectData.PSBlock = particleSystem;
3388 objectData.ClickAction = clickAction;
3389 objectData.Material = material;
3390 objectData.Flags = 0;
3391 3418
3392 if (attachment) 3419 lock (m_primFullUpdates.SyncRoot)
3393 { 3420 {
3394 // Necessary??? 3421 int count = Math.Min(m_primFullUpdates.Count, m_primFullUpdatesPerPacket);
3395 objectData.JointAxisOrAnchor = new Vector3(0, 0, 2); 3422 if (count == 0)
3396 objectData.JointPivot = new Vector3(0, 0, 0); 3423 return;
3397
3398 // Item from inventory???
3399 objectData.NameValue =
3400 Utils.StringToBytes("AttachItemID STRING RW SV " + AssetId.Guid);
3401 objectData.State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16));
3402 }
3403 3424
3404 // Xantor 20080528: Send sound info as well 3425 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count];
3405 // Xantor 20080530: Zero out everything if there's no SoundId, so zerocompression will work again 3426 for (int i = 0; i < count; i++)
3406 objectData.Sound = SoundId; 3427 outPacket.ObjectData[i] = m_primFullUpdates.Dequeue();
3407 if (SoundId == UUID.Zero)
3408 {
3409 objectData.OwnerID = UUID.Zero;
3410 objectData.Gain = 0.0f;
3411 objectData.Radius = 0.0f;
3412 objectData.Flags = 0;
3413 }
3414 else
3415 {
3416 objectData.OwnerID = ownerID;
3417 objectData.Gain = (float)SoundGain;
3418 objectData.Radius = (float)SoundRadius;
3419 objectData.Flags = SoundFlags;
3420 } 3428 }
3421 3429
3422 byte[] pb = pos.GetBytes(); 3430 OutPacket(outPacket, ThrottleOutPacketType.State);
3423 Array.Copy(pb, 0, objectData.ObjectData, 0, pb.Length); 3431 }
3424
3425 byte[] vel = velocity.GetBytes();
3426 Array.Copy(vel, 0, objectData.ObjectData, pb.Length, vel.Length);
3427
3428 byte[] rot = rotation.GetBytes();
3429 Array.Copy(rot, 0, objectData.ObjectData, 36, rot.Length);
3430
3431 byte[] rvel = rotational_velocity.GetBytes();
3432 Array.Copy(rvel, 0, objectData.ObjectData, 36 + rot.Length, rvel.Length);
3433 3432
3434 if (textureanim.Length > 0) 3433 public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
3434 {
3435 if (data.Priority == double.NaN)
3435 { 3436 {
3436 objectData.TextureAnim = textureanim; 3437 m_log.Error("[LLClientView] SendPrimTerseUpdate received a NaN priority, dropping update");
3438 return;
3437 } 3439 }
3438 3440
3439 lock (m_primFullUpdates) 3441 Quaternion rotation = data.Rotation;
3440 { 3442 if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
3441 if (m_primFullUpdates.Count == 0) 3443 rotation = Quaternion.Identity;
3442 m_primFullUpdateTimer.Start();
3443 3444
3444 m_primFullUpdates.Add(objectData); 3445 if (data.AttachPoint > 30 && data.OwnerID != AgentId) // Someone else's HUD
3446 return;
3445 3447
3446 if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket) 3448 ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = CreateImprovedTerseBlock(data);
3447 ProcessPrimFullUpdates(this, null);
3448 }
3449 }
3450 3449
3451 void HandleQueueEmpty(ThrottleOutPacketType queue) 3450 lock (m_primTerseUpdates.SyncRoot)
3452 { 3451 m_primTerseUpdates.Enqueue(data.Priority, objectData, data.LocalID);
3453 switch (queue)
3454 {
3455 case ThrottleOutPacketType.Texture:
3456 ProcessTextureRequests();
3457 break;
3458 }
3459 } 3452 }
3460 3453
3461 void ProcessTextureRequests() 3454 void ProcessPrimTerseUpdates()
3462 { 3455 {
3463 if (m_imageManager != null) 3456 ImprovedTerseObjectUpdatePacket outPacket = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3464 m_imageManager.ProcessImageQueue(m_textureSendLimit); 3457 outPacket.Header.Reliable = false;
3465 } 3458 outPacket.Header.Zerocoded = true;
3466 3459
3467 void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) 3460 outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
3468 { 3461 outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
3469 lock (m_primFullUpdates)
3470 {
3471 if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled)
3472 {
3473 lock (m_primFullUpdateTimer)
3474 m_primFullUpdateTimer.Stop();
3475 3462
3463 lock (m_primTerseUpdates.SyncRoot)
3464 {
3465 int count = Math.Min(m_primTerseUpdates.Count, m_primTerseUpdatesPerPacket);
3466 if (count == 0)
3476 return; 3467 return;
3477 }
3478
3479 ObjectUpdatePacket outPacket =
3480 (ObjectUpdatePacket)PacketPool.Instance.GetPacket(
3481 PacketType.ObjectUpdate);
3482 3468
3483 outPacket.RegionData.RegionHandle = 3469 outPacket.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
3484 Scene.RegionInfo.RegionHandle; 3470 for (int i = 0; i < count; i++)
3485 outPacket.RegionData.TimeDilation = 3471 outPacket.ObjectData[i] = m_primTerseUpdates.Dequeue();
3486 (ushort)(Scene.TimeDilation * ushort.MaxValue); 3472 }
3487
3488 int max = m_primFullUpdates.Count;
3489 if (max > m_primFullUpdatesPerPacket)
3490 max = m_primFullUpdatesPerPacket;
3491
3492 int count = 0;
3493 int size = 0;
3494 3473
3495 byte[] zerobuffer = new byte[1024]; 3474 OutPacket(outPacket, ThrottleOutPacketType.State);
3496 byte[] blockbuffer = new byte[1024]; 3475 }
3497 3476
3498 for (count = 0 ; count < max ; count++) 3477 public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
3478 {
3479 PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler terse_update_priority_handler =
3480 delegate(ref double priority, uint local_id)
3499 { 3481 {
3500 int length = 0; 3482 priority = handler(new UpdatePriorityData(priority, local_id));
3501 m_primFullUpdates[count].ToBytes(blockbuffer, ref length); 3483 return priority != double.NaN;
3502 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); 3484 };
3503 if (size + length > Packet.MTU) 3485 PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler update_priority_handler =
3504 break; 3486 delegate(ref double priority, uint local_id)
3505 size += length; 3487 {
3506 } 3488 priority = handler(new UpdatePriorityData(priority, local_id));
3489 return priority != double.NaN;
3490 };
3507 3491
3508 outPacket.ObjectData = 3492 if ((type & StateUpdateTypes.AvatarTerse) != 0)
3509 new ObjectUpdatePacket.ObjectDataBlock[count]; 3493 {
3494 lock (m_avatarTerseUpdates.SyncRoot)
3495 m_avatarTerseUpdates.Reprioritize(terse_update_priority_handler);
3496 }
3510 3497
3511 for (int index = 0 ; index < count ; index++) 3498 if ((type & StateUpdateTypes.PrimitiveFull) != 0)
3512 { 3499 {
3513 outPacket.ObjectData[index] = m_primFullUpdates[0]; 3500 lock (m_primFullUpdates.SyncRoot)
3514 m_primFullUpdates.RemoveAt(0); 3501 m_primFullUpdates.Reprioritize(update_priority_handler);
3515 } 3502 }
3516 3503
3517 outPacket.Header.Zerocoded = true; 3504 if ((type & StateUpdateTypes.PrimitiveTerse) != 0)
3518 OutPacket(outPacket, ThrottleOutPacketType.State); 3505 {
3506 lock (m_primTerseUpdates.SyncRoot)
3507 m_primTerseUpdates.Reprioritize(terse_update_priority_handler);
3508 }
3509 }
3519 3510
3520 if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) 3511 public void FlushPrimUpdates()
3521 lock (m_primFullUpdateTimer) 3512 {
3522 m_primFullUpdateTimer.Stop(); 3513 while (m_primFullUpdates.Count > 0)
3514 {
3515 ProcessPrimFullUpdates();
3516 }
3517 while (m_primTerseUpdates.Count > 0)
3518 {
3519 ProcessPrimTerseUpdates();
3520 }
3521 while (m_avatarTerseUpdates.Count > 0)
3522 {
3523 ProcessAvatarTerseUpdates();
3523 } 3524 }
3524 } 3525 }
3525 3526
3527 #endregion Primitive Packet/Data Sending Methods
3528
3526 /// <summary> 3529 /// <summary>
3527 /// 3530 ///
3528 /// </summary> 3531 /// </summary>
3529 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, 3532 /// <param name="localID"></param>
3530 Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID ownerID, int attachPoint) 3533 /// <param name="rotation"></param>
3534 /// <param name="attachPoint"></param>
3535 public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
3531 { 3536 {
3532 if (attachPoint > 30 && ownerID != AgentId) // Someone else's HUD 3537 if (attachPoint > 30 && ownerID != AgentId) // Someone else's HUD
3533 return; 3538 return;
3534 3539
3535 if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) 3540 ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
3536 rotation = Quaternion.Identity; 3541 // TODO: don't create new blocks if recycling an old packet
3537 3542 attach.AgentData.AgentID = AgentId;
3538 ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = 3543 attach.AgentData.SessionID = m_sessionId;
3539 CreatePrimImprovedBlock(localID, position, rotation, 3544 attach.AgentData.AttachmentPoint = attachPoint;
3540 velocity, rotationalvelocity, state); 3545 attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
3541 3546 attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
3542 lock (m_primTerseUpdates) 3547 attach.ObjectData[0].ObjectLocalID = localID;
3543 { 3548 attach.ObjectData[0].Rotation = rotation;
3544 if (m_primTerseUpdates.Count == 0) 3549 attach.Header.Zerocoded = true;
3545 m_primTerseUpdateTimer.Start(); 3550 OutPacket(attach, ThrottleOutPacketType.Task);
3546
3547 m_primTerseUpdates.Add(objectData);
3548
3549 if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket)
3550 ProcessPrimTerseUpdates(this, null);
3551 }
3552 } 3551 }
3553 3552
3554 void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e) 3553 void HandleQueueEmpty(ThrottleOutPacketType queue)
3555 { 3554 {
3556 lock (m_primTerseUpdates) 3555 switch (queue)
3557 { 3556 {
3558 if (m_primTerseUpdates.Count == 0) 3557 case ThrottleOutPacketType.Texture:
3559 { 3558 ProcessTextureRequests();
3560 lock (m_primTerseUpdateTimer) 3559 break;
3561 m_primTerseUpdateTimer.Stop(); 3560 case ThrottleOutPacketType.Task:
3562 3561 lock (m_avatarTerseUpdates.SyncRoot)
3563 return; 3562 {
3564 } 3563 if (m_avatarTerseUpdates.Count > 0)
3565 3564 ProcessAvatarTerseUpdates();
3566 ImprovedTerseObjectUpdatePacket outPacket = 3565 }
3567 (ImprovedTerseObjectUpdatePacket) 3566 break;
3568 PacketPool.Instance.GetPacket( 3567 case ThrottleOutPacketType.State:
3569 PacketType.ImprovedTerseObjectUpdate); 3568 lock (m_primFullUpdates.SyncRoot)
3570 3569 {
3571 outPacket.RegionData.RegionHandle = 3570 if (m_primFullUpdates.Count > 0)
3572 Scene.RegionInfo.RegionHandle; 3571 ProcessPrimFullUpdates();
3573 outPacket.RegionData.TimeDilation = 3572 }
3574 (ushort)(Scene.TimeDilation * ushort.MaxValue);
3575
3576 int max = m_primTerseUpdates.Count;
3577 if (max > m_primTerseUpdatesPerPacket)
3578 max = m_primTerseUpdatesPerPacket;
3579
3580 int count = 0;
3581 int size = 0;
3582
3583 byte[] zerobuffer = new byte[1024];
3584 byte[] blockbuffer = new byte[1024];
3585
3586 for (count = 0 ; count < max ; count++)
3587 {
3588 int length = 0;
3589 m_primTerseUpdates[count].ToBytes(blockbuffer, ref length);
3590 length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer);
3591 if (size + length > Packet.MTU)
3592 break;
3593 size += length;
3594 }
3595
3596 outPacket.ObjectData =
3597 new ImprovedTerseObjectUpdatePacket.
3598 ObjectDataBlock[count];
3599
3600 for (int index = 0 ; index < count ; index++)
3601 {
3602 outPacket.ObjectData[index] = m_primTerseUpdates[0];
3603 m_primTerseUpdates.RemoveAt(0);
3604 }
3605
3606 outPacket.Header.Reliable = false;
3607 outPacket.Header.Zerocoded = true;
3608 OutPacket(outPacket, ThrottleOutPacketType.State);
3609 3573
3610 if (m_primTerseUpdates.Count == 0) 3574 lock (m_primTerseUpdates.SyncRoot)
3611 lock (m_primTerseUpdateTimer) 3575 {
3612 m_primTerseUpdateTimer.Stop(); 3576 if (m_primTerseUpdates.Count > 0)
3577 ProcessPrimTerseUpdates();
3578 }
3579 break;
3613 } 3580 }
3614 } 3581 }
3615 3582
3616 public void FlushPrimUpdates() 3583 void ProcessTextureRequests()
3617 { 3584 {
3618 while (m_primFullUpdates.Count > 0) 3585 if (m_imageManager != null)
3619 { 3586 m_imageManager.ProcessImageQueue(m_textureSendLimit);
3620 ProcessPrimFullUpdates(this, null);
3621 }
3622 while (m_primTerseUpdates.Count > 0)
3623 {
3624 ProcessPrimTerseUpdates(this, null);
3625 }
3626 while (m_avatarTerseUpdates.Count > 0)
3627 {
3628 ProcessAvatarTerseUpdates(this, null);
3629 }
3630 } 3587 }
3631 3588
3632 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 3589 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
@@ -3659,7 +3616,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3659 newPack.Header.Zerocoded = true; 3616 newPack.Header.Zerocoded = true;
3660 OutPacket(newPack, ThrottleOutPacketType.Asset); 3617 OutPacket(newPack, ThrottleOutPacketType.Asset);
3661 } 3618 }
3662 3619
3663 public void SendInitiateDownload(string simFileName, string clientFileName) 3620 public void SendInitiateDownload(string simFileName, string clientFileName)
3664 { 3621 {
3665 InitiateDownloadPacket newPack = new InitiateDownloadPacket(); 3622 InitiateDownloadPacket newPack = new InitiateDownloadPacket();
@@ -3668,7 +3625,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3668 newPack.FileData.ViewerFilename = Utils.StringToBytes(clientFileName); 3625 newPack.FileData.ViewerFilename = Utils.StringToBytes(clientFileName);
3669 OutPacket(newPack, ThrottleOutPacketType.Asset); 3626 OutPacket(newPack, ThrottleOutPacketType.Asset);
3670 } 3627 }
3671 3628
3672 public void SendImageFirstPart( 3629 public void SendImageFirstPart(
3673 ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec) 3630 ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
3674 { 3631 {
@@ -3810,8 +3767,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3810 OutPacket(proper, ThrottleOutPacketType.Task); 3767 OutPacket(proper, ThrottleOutPacketType.Task);
3811 } 3768 }
3812 3769
3813 #endregion
3814
3815 #region Estate Data Sending Methods 3770 #region Estate Data Sending Methods
3816 3771
3817 private static bool convertParamStringToBool(byte[] field) 3772 private static bool convertParamStringToBool(byte[] field)
@@ -3858,7 +3813,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3858 3813
3859 public void SendBannedUserList(UUID invoice, EstateBan[] bl, uint estateID) 3814 public void SendBannedUserList(UUID invoice, EstateBan[] bl, uint estateID)
3860 { 3815 {
3861 List<UUID>BannedUsers = new List<UUID>(); 3816 List<UUID> BannedUsers = new List<UUID>();
3862 3817
3863 for (int i = 0; i < bl.Length; i++) 3818 for (int i = 0; i < bl.Length; i++)
3864 { 3819 {
@@ -3922,7 +3877,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3922 rinfoblk.UseEstateSun = args.useEstateSun; 3877 rinfoblk.UseEstateSun = args.useEstateSun;
3923 rinfoblk.WaterHeight = args.waterHeight; 3878 rinfoblk.WaterHeight = args.waterHeight;
3924 rinfoblk.SimName = Utils.StringToBytes(args.simName); 3879 rinfoblk.SimName = Utils.StringToBytes(args.simName);
3925 3880
3926 rinfopack.RegionInfo2 = new RegionInfoPacket.RegionInfo2Block(); 3881 rinfopack.RegionInfo2 = new RegionInfoPacket.RegionInfo2Block();
3927 rinfopack.RegionInfo2.HardMaxAgents = uint.MaxValue; 3882 rinfopack.RegionInfo2.HardMaxAgents = uint.MaxValue;
3928 rinfopack.RegionInfo2.HardMaxObjects = uint.MaxValue; 3883 rinfopack.RegionInfo2.HardMaxObjects = uint.MaxValue;
@@ -4169,7 +4124,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4169 4124
4170 public void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount) 4125 public void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount)
4171 { 4126 {
4172 4127
4173 4128
4174 int notifyCount = ownersAndCount.Count; 4129 int notifyCount = ownersAndCount.Count;
4175 ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply); 4130 ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
@@ -4218,325 +4173,223 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4218 4173
4219 #region Helper Methods 4174 #region Helper Methods
4220 4175
4221 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, Vector3 pos, 4176 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendAvatarTerseData data)
4222 Vector3 velocity,
4223 Quaternion rotation)
4224 { 4177 {
4225 byte[] bytes = new byte[60]; 4178 return CreateImprovedTerseBlock(true, data.LocalID, 0, data.CollisionPlane, data.Position, data.Velocity,
4226 int i = 0; 4179 data.Acceleration, data.Rotation, Vector3.Zero, data.TextureEntry);
4227 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = PacketPool.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
4228
4229 dat.TextureEntry = new byte[0]; // AvatarTemplate.TextureEntry;
4230
4231 uint ID = localID;
4232
4233 bytes[i++] = (byte)(ID % 256);
4234 bytes[i++] = (byte)((ID >> 8) % 256);
4235 bytes[i++] = (byte)((ID >> 16) % 256);
4236 bytes[i++] = (byte)((ID >> 24) % 256);
4237 bytes[i++] = 0;
4238 bytes[i++] = 1;
4239 i += 14;
4240 bytes[i++] = 128;
4241 bytes[i++] = 63;
4242
4243 byte[] pb = pos.GetBytes();
4244 Array.Copy(pb, 0, bytes, i, pb.Length);
4245 i += 12;
4246
4247 Vector3 internDirec = new Vector3(velocity.X, velocity.Y, velocity.Z);
4248
4249 internDirec = internDirec / 128.0f;
4250 internDirec.X += 1;
4251 internDirec.Y += 1;
4252 internDirec.Z += 1;
4253
4254 ushort InternVelocityX = (ushort)(32768 * internDirec.X);
4255 ushort InternVelocityY = (ushort)(32768 * internDirec.Y);
4256 ushort InternVelocityZ = (ushort)(32768 * internDirec.Z);
4257
4258 ushort ac = 32767;
4259 bytes[i++] = (byte)(InternVelocityX % 256);
4260 bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
4261 bytes[i++] = (byte)(InternVelocityY % 256);
4262 bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
4263 bytes[i++] = (byte)(InternVelocityZ % 256);
4264 bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
4265
4266 //accel
4267 bytes[i++] = (byte)(ac % 256);
4268 bytes[i++] = (byte)((ac >> 8) % 256);
4269 bytes[i++] = (byte)(ac % 256);
4270 bytes[i++] = (byte)((ac >> 8) % 256);
4271 bytes[i++] = (byte)(ac % 256);
4272 bytes[i++] = (byte)((ac >> 8) % 256);
4273
4274 //rotation
4275 ushort rw, rx, ry, rz;
4276 rw = (ushort)(32768 * (rotation.W + 1));
4277 rx = (ushort)(32768 * (rotation.X + 1));
4278 ry = (ushort)(32768 * (rotation.Y + 1));
4279 rz = (ushort)(32768 * (rotation.Z + 1));
4280
4281 //rot
4282 bytes[i++] = (byte)(rx % 256);
4283 bytes[i++] = (byte)((rx >> 8) % 256);
4284 bytes[i++] = (byte)(ry % 256);
4285 bytes[i++] = (byte)((ry >> 8) % 256);
4286 bytes[i++] = (byte)(rz % 256);
4287 bytes[i++] = (byte)((rz >> 8) % 256);
4288 bytes[i++] = (byte)(rw % 256);
4289 bytes[i++] = (byte)((rw >> 8) % 256);
4290
4291 //rotation vel
4292 bytes[i++] = (byte)(ac % 256);
4293 bytes[i++] = (byte)((ac >> 8) % 256);
4294 bytes[i++] = (byte)(ac % 256);
4295 bytes[i++] = (byte)((ac >> 8) % 256);
4296 bytes[i++] = (byte)(ac % 256);
4297 bytes[i++] = (byte)((ac >> 8) % 256);
4298
4299 dat.Data = bytes;
4300
4301 return (dat);
4302 } 4180 }
4303 4181
4304 /// <summary> 4182 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendPrimitiveTerseData data)
4305 ///
4306 /// </summary>
4307 /// <param name="localID"></param>
4308 /// <param name="position"></param>
4309 /// <param name="rotation"></param>
4310 /// <returns></returns>
4311 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID,
4312 Vector3 position,
4313 Quaternion rotation,
4314 Vector3 velocity,
4315 Vector3 rotationalvelocity,
4316 byte state)
4317 { 4183 {
4318 uint ID = localID; 4184 return CreateImprovedTerseBlock(false, data.LocalID, data.State, Vector4.Zero, data.Position, data.Velocity,
4319 byte[] bytes = new byte[60]; 4185 data.Acceleration, data.Rotation, data.AngularVelocity, data.TextureEntry);
4320
4321 int i = 0;
4322 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = PacketPool.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
4323 dat.TextureEntry = new byte[0];
4324 bytes[i++] = (byte)(ID % 256);
4325 bytes[i++] = (byte)((ID >> 8) % 256);
4326 bytes[i++] = (byte)((ID >> 16) % 256);
4327 bytes[i++] = (byte)((ID >> 24) % 256);
4328 bytes[i++] = (byte)(((state & 0xf0) >> 4) | ((state & 0x0f) << 4));
4329 bytes[i++] = 0;
4330
4331 byte[] pb = position.GetBytes();
4332 Array.Copy(pb, 0, bytes, i, pb.Length);
4333 i += 12;
4334 ushort ac = 32767;
4335
4336 ushort velx, vely, velz;
4337 Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
4338
4339 vel = vel / 128.0f;
4340 vel.X += 1;
4341 vel.Y += 1;
4342 vel.Z += 1;
4343 //vel
4344 velx = (ushort)(32768 * (vel.X));
4345 vely = (ushort)(32768 * (vel.Y));
4346 velz = (ushort)(32768 * (vel.Z));
4347
4348 bytes[i++] = (byte)(velx % 256);
4349 bytes[i++] = (byte)((velx >> 8) % 256);
4350 bytes[i++] = (byte)(vely % 256);
4351 bytes[i++] = (byte)((vely >> 8) % 256);
4352 bytes[i++] = (byte)(velz % 256);
4353 bytes[i++] = (byte)((velz >> 8) % 256);
4354
4355 //accel
4356 bytes[i++] = (byte)(ac % 256);
4357 bytes[i++] = (byte)((ac >> 8) % 256);
4358 bytes[i++] = (byte)(ac % 256);
4359 bytes[i++] = (byte)((ac >> 8) % 256);
4360 bytes[i++] = (byte)(ac % 256);
4361 bytes[i++] = (byte)((ac >> 8) % 256);
4362
4363 ushort rw, rx, ry, rz;
4364 rw = (ushort)(32768 * (rotation.W + 1));
4365 rx = (ushort)(32768 * (rotation.X + 1));
4366 ry = (ushort)(32768 * (rotation.Y + 1));
4367 rz = (ushort)(32768 * (rotation.Z + 1));
4368
4369 //rot
4370 bytes[i++] = (byte)(rx % 256);
4371 bytes[i++] = (byte)((rx >> 8) % 256);
4372 bytes[i++] = (byte)(ry % 256);
4373 bytes[i++] = (byte)((ry >> 8) % 256);
4374 bytes[i++] = (byte)(rz % 256);
4375 bytes[i++] = (byte)((rz >> 8) % 256);
4376 bytes[i++] = (byte)(rw % 256);
4377 bytes[i++] = (byte)((rw >> 8) % 256);
4378
4379 //rotation vel
4380 Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z);
4381
4382 rvel = rvel / 128.0f;
4383 rvel.X += 1;
4384 rvel.Y += 1;
4385 rvel.Z += 1;
4386 //vel
4387 ushort rvelx = (ushort)(32768 * (rvel.X));
4388 ushort rvely = (ushort)(32768 * (rvel.Y));
4389 ushort rvelz = (ushort)(32768 * (rvel.Z));
4390
4391 bytes[i++] = (byte)(rvelx % 256);
4392 bytes[i++] = (byte)((rvelx >> 8) % 256);
4393 bytes[i++] = (byte)(rvely % 256);
4394 bytes[i++] = (byte)((rvely >> 8) % 256);
4395 bytes[i++] = (byte)(rvelz % 256);
4396 bytes[i++] = (byte)((rvelz >> 8) % 256);
4397 dat.Data = bytes;
4398
4399 return dat;
4400 } 4186 }
4401 4187
4402 /// <summary> 4188 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, byte state,
4403 /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive) 4189 Vector4 collisionPlane, Vector3 position, Vector3 velocity, Vector3 acceleration, Quaternion rotation,
4404 /// </summary> 4190 Vector3 angularVelocity, byte[] textureEntry)
4405 /// <param name="primData"></param> 4191 {
4406 /// <returns></returns> 4192 int pos = 0;
4407 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, uint flags) 4193 byte[] data = new byte[(avatar ? 60 : 44)];
4408 {
4409 ObjectUpdatePacket.ObjectDataBlock objupdate = PacketPool.GetDataBlock<ObjectUpdatePacket.ObjectDataBlock>();
4410 SetDefaultPrimPacketValues(objupdate);
4411 objupdate.UpdateFlags = flags;
4412 SetPrimPacketShapeData(objupdate, primShape);
4413
4414 if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass))
4415 {
4416 objupdate.Data = new byte[1];
4417 objupdate.Data[0] = primShape.State;
4418 }
4419 return objupdate;
4420 }
4421
4422 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData)
4423 {
4424 objectData.TextureEntry = primData.TextureEntry;
4425 objectData.PCode = primData.PCode;
4426 objectData.State = primData.State;
4427 objectData.PathBegin = primData.PathBegin;
4428 objectData.PathEnd = primData.PathEnd;
4429 objectData.PathScaleX = primData.PathScaleX;
4430 objectData.PathScaleY = primData.PathScaleY;
4431 objectData.PathShearX = primData.PathShearX;
4432 objectData.PathShearY = primData.PathShearY;
4433 objectData.PathSkew = primData.PathSkew;
4434 objectData.ProfileBegin = primData.ProfileBegin;
4435 objectData.ProfileEnd = primData.ProfileEnd;
4436 objectData.Scale = primData.Scale;
4437 objectData.PathCurve = primData.PathCurve;
4438 objectData.ProfileCurve = primData.ProfileCurve;
4439 objectData.ProfileHollow = primData.ProfileHollow;
4440 objectData.PathRadiusOffset = primData.PathRadiusOffset;
4441 objectData.PathRevolutions = primData.PathRevolutions;
4442 objectData.PathTaperX = primData.PathTaperX;
4443 objectData.PathTaperY = primData.PathTaperY;
4444 objectData.PathTwist = primData.PathTwist;
4445 objectData.PathTwistBegin = primData.PathTwistBegin;
4446 objectData.ExtraParams = primData.ExtraParams;
4447 }
4448 4194
4449 /// <summary> 4195 // LocalID
4450 /// Set some default values in a ObjectUpdatePacket 4196 Utils.UIntToBytes(localID, data, pos);
4451 /// </summary> 4197 pos += 4;
4452 /// <param name="objdata"></param>
4453 protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
4454 {
4455 objdata.PSBlock = new byte[0];
4456 objdata.ExtraParams = new byte[1];
4457 objdata.MediaURL = new byte[0];
4458 objdata.NameValue = new byte[0];
4459 objdata.Text = new byte[0];
4460 objdata.TextColor = new byte[4];
4461 objdata.JointAxisOrAnchor = new Vector3(0, 0, 0);
4462 objdata.JointPivot = new Vector3(0, 0, 0);
4463 objdata.Material = 3;
4464 objdata.TextureAnim = new byte[0];
4465 objdata.Sound = UUID.Zero;
4466 objdata.State = 0;
4467 objdata.Data = new byte[0];
4468
4469 objdata.ObjectData = new byte[60];
4470 objdata.ObjectData[46] = 128;
4471 objdata.ObjectData[47] = 63;
4472 }
4473 4198
4474 /// <summary> 4199 // Avatar/CollisionPlane
4475 /// 4200 data[pos++] = state;
4476 /// </summary> 4201 if (avatar)
4477 /// <returns></returns> 4202 {
4478 public ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry) 4203 data[pos++] = 1;
4479 { 4204
4480 ObjectUpdatePacket.ObjectDataBlock objdata = PacketPool.GetDataBlock<ObjectUpdatePacket.ObjectDataBlock>(); 4205 if (collisionPlane == Vector4.Zero)
4481 // new OpenMetaverse.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); 4206 collisionPlane = Vector4.UnitW;
4482 4207
4483 SetDefaultAvatarPacketValues(ref objdata); 4208 collisionPlane.ToBytes(data, pos);
4484 objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); 4209 pos += 16;
4485 objdata.PathCurve = 16; 4210 }
4486 objdata.ProfileCurve = 1; 4211 else
4487 objdata.PathScaleX = 100;
4488 objdata.PathScaleY = 100;
4489 objdata.ParentID = 0;
4490 objdata.OwnerID = UUID.Zero;
4491 objdata.Scale = new Vector3(1, 1, 1);
4492 objdata.PCode = (byte)PCode.Avatar;
4493 if (textureEntry != null)
4494 { 4212 {
4495 objdata.TextureEntry = textureEntry; 4213 ++pos;
4496 } 4214 }
4497 Vector3 pos = new Vector3(objdata.ObjectData, 16);
4498 pos.X = 100f;
4499 objdata.ID = 8880000;
4500 objdata.NameValue = Utils.StringToBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User ");
4501 //Vector3 pos2 = new Vector3(100f, 100f, 23f);
4502 //objdata.FullID=user.AgentId;
4503 byte[] pb = pos.GetBytes();
4504 Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
4505 4215
4506 return objdata; 4216 // Position
4507 } 4217 position.ToBytes(data, pos);
4218 pos += 12;
4508 4219
4509 /// <summary> 4220 // Velocity
4510 /// 4221 Utils.UInt16ToBytes(Utils.FloatToUInt16(velocity.X, -128.0f, 128.0f), data, pos); pos += 2;
4511 /// </summary> 4222 Utils.UInt16ToBytes(Utils.FloatToUInt16(velocity.Y, -128.0f, 128.0f), data, pos); pos += 2;
4512 /// <param name="objdata"></param> 4223 Utils.UInt16ToBytes(Utils.FloatToUInt16(velocity.Z, -128.0f, 128.0f), data, pos); pos += 2;
4513 protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata) 4224
4514 { 4225 // Acceleration
4515 objdata.PSBlock = new byte[0]; 4226 Utils.UInt16ToBytes(Utils.FloatToUInt16(acceleration.X, -64.0f, 64.0f), data, pos); pos += 2;
4516 objdata.ExtraParams = new byte[1]; 4227 Utils.UInt16ToBytes(Utils.FloatToUInt16(acceleration.Y, -64.0f, 64.0f), data, pos); pos += 2;
4517 objdata.MediaURL = new byte[0]; 4228 Utils.UInt16ToBytes(Utils.FloatToUInt16(acceleration.Z, -64.0f, 64.0f), data, pos); pos += 2;
4518 objdata.NameValue = new byte[0]; 4229
4519 objdata.Text = new byte[0]; 4230 // Rotation
4520 objdata.TextColor = new byte[4]; 4231 Utils.UInt16ToBytes(Utils.FloatToUInt16(rotation.X, -1.0f, 1.0f), data, pos); pos += 2;
4521 objdata.JointAxisOrAnchor = new Vector3(0, 0, 0); 4232 Utils.UInt16ToBytes(Utils.FloatToUInt16(rotation.Y, -1.0f, 1.0f), data, pos); pos += 2;
4522 objdata.JointPivot = new Vector3(0, 0, 0); 4233 Utils.UInt16ToBytes(Utils.FloatToUInt16(rotation.Z, -1.0f, 1.0f), data, pos); pos += 2;
4523 objdata.Material = 4; 4234 Utils.UInt16ToBytes(Utils.FloatToUInt16(rotation.W, -1.0f, 1.0f), data, pos); pos += 2;
4524 objdata.TextureAnim = new byte[0]; 4235
4525 objdata.Sound = UUID.Zero; 4236 // Angular Velocity
4526 Primitive.TextureEntry ntex = new Primitive.TextureEntry(new UUID("00000000-0000-0000-5005-000000000005")); 4237 Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.X, -64.0f, 64.0f), data, pos); pos += 2;
4527 objdata.TextureEntry = ntex.GetBytes(); 4238 Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2;
4528 4239 Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2;
4529 objdata.State = 0; 4240
4530 objdata.Data = new byte[0]; 4241 ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
4531 4242 block.Data = data;
4532 objdata.ObjectData = new byte[76]; 4243
4533 objdata.ObjectData[15] = 128; 4244 if (textureEntry != null && textureEntry.Length > 0)
4534 objdata.ObjectData[16] = 63; 4245 {
4535 objdata.ObjectData[56] = 128; 4246 byte[] teBytesFinal = new byte[textureEntry.Length + 4];
4536 objdata.ObjectData[61] = 102; 4247
4537 objdata.ObjectData[62] = 40; 4248 // Texture Length
4538 objdata.ObjectData[63] = 61; 4249 Utils.IntToBytes(textureEntry.Length, textureEntry, 0);
4539 objdata.ObjectData[64] = 189; 4250 // Texture
4251 Buffer.BlockCopy(textureEntry, 0, teBytesFinal, 4, textureEntry.Length);
4252
4253 block.TextureEntry = teBytesFinal;
4254 }
4255 else
4256 {
4257 block.TextureEntry = Utils.EmptyBytes;
4258 }
4259
4260 return block;
4261 }
4262
4263 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(SendAvatarData data)
4264 {
4265 byte[] objectData = new byte[76];
4266
4267 Vector4.UnitW.ToBytes(objectData, 0); // TODO: Collision plane support
4268 data.Position.ToBytes(objectData, 16);
4269 //data.Velocity.ToBytes(objectData, 28);
4270 //data.Acceleration.ToBytes(objectData, 40);
4271 data.Rotation.ToBytes(objectData, 52);
4272 //data.AngularVelocity.ToBytes(objectData, 64);
4273
4274 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
4275
4276 update.Data = Utils.EmptyBytes;
4277 update.ExtraParams = new byte[1];
4278 update.FullID = data.AvatarID;
4279 update.ID = data.AvatarLocalID;
4280 update.Material = (byte)Material.Flesh;
4281 update.MediaURL = Utils.EmptyBytes;
4282 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.FirstName + "\nLastName STRING RW SV " +
4283 data.LastName + "\nTitle STRING RW SV " + data.GroupTitle);
4284 update.ObjectData = objectData;
4285 update.ParentID = data.ParentID;
4286 update.PathCurve = 16;
4287 update.PathScaleX = 100;
4288 update.PathScaleY = 100;
4289 update.PCode = (byte)PCode.Avatar;
4290 update.ProfileCurve = 1;
4291 update.PSBlock = Utils.EmptyBytes;
4292 update.Scale = Vector3.One;
4293 update.Text = Utils.EmptyBytes;
4294 update.TextColor = new byte[4];
4295 update.TextureAnim = Utils.EmptyBytes;
4296 update.TextureEntry = data.TextureEntry ?? Utils.EmptyBytes;
4297 update.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); // TODO: Replace these numbers with PrimFlags
4298
4299 return update;
4300 }
4301
4302 protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SendPrimitiveData data)
4303 {
4304 byte[] objectData = new byte[60];
4305 data.pos.ToBytes(objectData, 0);
4306 data.vel.ToBytes(objectData, 12);
4307 data.acc.ToBytes(objectData, 24);
4308 data.rotation.ToBytes(objectData, 36);
4309 data.rvel.ToBytes(objectData, 48);
4310
4311 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
4312 update.ClickAction = (byte)data.clickAction;
4313 update.CRC = 0;
4314 update.ExtraParams = data.primShape.ExtraParams ?? Utils.EmptyBytes;
4315 update.FullID = data.objectID;
4316 update.ID = data.localID;
4317 //update.JointAxisOrAnchor = Vector3.Zero; // These are deprecated
4318 //update.JointPivot = Vector3.Zero;
4319 //update.JointType = 0;
4320 update.Material = data.material;
4321 update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
4322 if (data.attachment)
4323 {
4324 update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.AssetId);
4325 update.State = (byte)((data.AttachPoint % 16) * 16 + (data.AttachPoint / 16));
4326 }
4327 else
4328 {
4329 update.NameValue = Utils.EmptyBytes;
4330 update.State = data.primShape.State;
4331 }
4332 update.ObjectData = objectData;
4333 update.ParentID = data.parentID;
4334 update.PathBegin = data.primShape.PathBegin;
4335 update.PathCurve = data.primShape.PathCurve;
4336 update.PathEnd = data.primShape.PathEnd;
4337 update.PathRadiusOffset = data.primShape.PathRadiusOffset;
4338 update.PathRevolutions = data.primShape.PathRevolutions;
4339 update.PathScaleX = data.primShape.PathScaleX;
4340 update.PathScaleY = data.primShape.PathScaleY;
4341 update.PathShearX = data.primShape.PathShearX;
4342 update.PathShearY = data.primShape.PathShearY;
4343 update.PathSkew = data.primShape.PathSkew;
4344 update.PathTaperX = data.primShape.PathTaperX;
4345 update.PathTaperY = data.primShape.PathTaperY;
4346 update.PathTwist = data.primShape.PathTwist;
4347 update.PathTwistBegin = data.primShape.PathTwistBegin;
4348 update.PCode = data.primShape.PCode;
4349 update.ProfileBegin = data.primShape.ProfileBegin;
4350 update.ProfileCurve = data.primShape.ProfileCurve;
4351 update.ProfileEnd = data.primShape.ProfileEnd;
4352 update.ProfileHollow = data.primShape.ProfileHollow;
4353 update.PSBlock = data.particleSystem ?? Utils.EmptyBytes;
4354 update.TextColor = data.color ?? Color4.Black.GetBytes(true);
4355 update.TextureAnim = data.textureanim ?? Utils.EmptyBytes;
4356 update.TextureEntry = data.primShape.TextureEntry ?? Utils.EmptyBytes;
4357 update.Scale = data.primShape.Scale;
4358 update.Text = Util.StringToBytes256(data.text);
4359 update.UpdateFlags = (uint)data.flags;
4360
4361 if (data.SoundId != UUID.Zero)
4362 {
4363 update.Sound = data.SoundId;
4364 update.OwnerID = data.ownerID;
4365 update.Gain = (float)data.SoundVolume;
4366 update.Radius = (float)data.SoundRadius;
4367 update.Flags = data.SoundFlags;
4368 }
4369
4370 switch ((PCode)data.primShape.PCode)
4371 {
4372 case PCode.Grass:
4373 case PCode.Tree:
4374 case PCode.NewTree:
4375 update.Data = new byte[] { data.primShape.State };
4376 break;
4377 default:
4378 // TODO: Support ScratchPad
4379 //if (prim.ScratchPad != null)
4380 //{
4381 // update.Data = new byte[prim.ScratchPad.Length];
4382 // Buffer.BlockCopy(prim.ScratchPad, 0, update.Data, 0, update.Data.Length);
4383 //}
4384 //else
4385 //{
4386 // update.Data = Utils.EmptyBytes;
4387 //}
4388 update.Data = Utils.EmptyBytes;
4389 break;
4390 }
4391
4392 return update;
4540 } 4393 }
4541 4394
4542 public void SendNameReply(UUID profileId, string firstname, string lastname) 4395 public void SendNameReply(UUID profileId, string firstname, string lastname)
@@ -4546,8 +4399,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4546 packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1]; 4399 packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
4547 packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock(); 4400 packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
4548 packet.UUIDNameBlock[0].ID = profileId; 4401 packet.UUIDNameBlock[0].ID = profileId;
4549 packet.UUIDNameBlock[0].FirstName = Utils.StringToBytes(firstname); 4402 packet.UUIDNameBlock[0].FirstName = Util.StringToBytes256(firstname);
4550 packet.UUIDNameBlock[0].LastName = Utils.StringToBytes(lastname); 4403 packet.UUIDNameBlock[0].LastName = Util.StringToBytes256(lastname);
4551 4404
4552 OutPacket(packet, ThrottleOutPacketType.Task); 4405 OutPacket(packet, ThrottleOutPacketType.Task);
4553 } 4406 }
@@ -4593,7 +4446,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4593 4446
4594 private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack) 4447 private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
4595 { 4448 {
4596 MoneyTransferRequestPacket money = (MoneyTransferRequestPacket) Pack; 4449 MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack;
4597 // validate the agent owns the agentID and sessionID 4450 // validate the agent owns the agentID and sessionID
4598 if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId && 4451 if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId &&
4599 money.AgentData.SessionID == sender.SessionId) 4452 money.AgentData.SessionID == sender.SessionId)
@@ -4614,7 +4467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4614 4467
4615 private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack) 4468 private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack)
4616 { 4469 {
4617 ParcelBuyPacket parcel = (ParcelBuyPacket) Pack; 4470 ParcelBuyPacket parcel = (ParcelBuyPacket)Pack;
4618 if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == SessionId) 4471 if (parcel.AgentData.AgentID == AgentId && parcel.AgentData.SessionID == SessionId)
4619 { 4472 {
4620 ParcelBuy handlerParcelBuy = OnParcelBuy; 4473 ParcelBuy handlerParcelBuy = OnParcelBuy;
@@ -4634,7 +4487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4634 private bool HandleUUIDGroupNameRequest(IClientAPI sender, Packet Pack) 4487 private bool HandleUUIDGroupNameRequest(IClientAPI sender, Packet Pack)
4635 { 4488 {
4636 UUIDGroupNameRequestPacket upack = (UUIDGroupNameRequestPacket)Pack; 4489 UUIDGroupNameRequestPacket upack = (UUIDGroupNameRequestPacket)Pack;
4637 4490
4638 4491
4639 for (int i = 0; i < upack.UUIDNameBlock.Length; i++) 4492 for (int i = 0; i < upack.UUIDNameBlock.Length; i++)
4640 { 4493 {
@@ -4650,7 +4503,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4650 4503
4651 public bool HandleGenericMessage(IClientAPI sender, Packet pack) 4504 public bool HandleGenericMessage(IClientAPI sender, Packet pack)
4652 { 4505 {
4653 GenericMessagePacket gmpack = (GenericMessagePacket) pack; 4506 GenericMessagePacket gmpack = (GenericMessagePacket)pack;
4654 if (m_genericPacketHandlers.Count == 0) return false; 4507 if (m_genericPacketHandlers.Count == 0) return false;
4655 if (gmpack.AgentData.SessionID != SessionId) return false; 4508 if (gmpack.AgentData.SessionID != SessionId) return false;
4656 4509
@@ -4743,8 +4596,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4743 scriptQuestion.Data.TaskID = taskID; 4596 scriptQuestion.Data.TaskID = taskID;
4744 scriptQuestion.Data.ItemID = itemID; 4597 scriptQuestion.Data.ItemID = itemID;
4745 scriptQuestion.Data.Questions = question; 4598 scriptQuestion.Data.Questions = question;
4746 scriptQuestion.Data.ObjectName = Utils.StringToBytes(taskName); 4599 scriptQuestion.Data.ObjectName = Util.StringToBytes256(taskName);
4747 scriptQuestion.Data.ObjectOwner = Utils.StringToBytes(ownerName); 4600 scriptQuestion.Data.ObjectOwner = Util.StringToBytes256(ownerName);
4748 4601
4749 OutPacket(scriptQuestion, ThrottleOutPacketType.Task); 4602 OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
4750 } 4603 }
@@ -4787,7 +4640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4787 { 4640 {
4788 if (((LogoutRequestPacket)packet).AgentData.SessionID != SessionId) return false; 4641 if (((LogoutRequestPacket)packet).AgentData.SessionID != SessionId) return false;
4789 } 4642 }
4790 4643
4791 return Logout(client); 4644 return Logout(client);
4792 } 4645 }
4793 4646
@@ -4845,7 +4698,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4845 4698
4846 cachedresp.Header.Zerocoded = true; 4699 cachedresp.Header.Zerocoded = true;
4847 OutPacket(cachedresp, ThrottleOutPacketType.Task); 4700 OutPacket(cachedresp, ThrottleOutPacketType.Task);
4848 4701
4849 return true; 4702 return true;
4850 } 4703 }
4851 4704
@@ -4895,7 +4748,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4895 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 4748 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
4896 if (handlerUpdatePrimSingleRotation != null) 4749 if (handlerUpdatePrimSingleRotation != null)
4897 { 4750 {
4898 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); 4751 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
4899 handlerUpdatePrimSingleRotation(localId, rot1, this); 4752 handlerUpdatePrimSingleRotation(localId, rot1, this);
4900 } 4753 }
4901 break; 4754 break;
@@ -4906,8 +4759,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4906 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 4759 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition;
4907 if (handlerUpdatePrimSingleRotationPosition != null) 4760 if (handlerUpdatePrimSingleRotationPosition != null)
4908 { 4761 {
4909 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); 4762 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
4910 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); 4763 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
4911 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); 4764 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
4912 } 4765 }
4913 break; 4766 break;
@@ -4918,7 +4771,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4918 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 4771 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale;
4919 if (handlerUpdatePrimScale != null) 4772 if (handlerUpdatePrimScale != null)
4920 { 4773 {
4921// m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); 4774 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
4922 handlerUpdatePrimScale(localId, scale4, this); 4775 handlerUpdatePrimScale(localId, scale4, this);
4923 } 4776 }
4924 break; 4777 break;
@@ -4957,7 +4810,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4957 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 4810 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
4958 if (handlerUpdatePrimRotation != null) 4811 if (handlerUpdatePrimRotation != null)
4959 { 4812 {
4960 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); 4813 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
4961 handlerUpdatePrimRotation(localId, rot3, this); 4814 handlerUpdatePrimRotation(localId, rot3, this);
4962 } 4815 }
4963 break; 4816 break;
@@ -4968,8 +4821,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4968 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 4821 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
4969 if (handlerUpdatePrimGroupRotation != null) 4822 if (handlerUpdatePrimGroupRotation != null)
4970 { 4823 {
4971 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 4824 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
4972 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); 4825 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
4973 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); 4826 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
4974 } 4827 }
4975 break; 4828 break;
@@ -4980,7 +4833,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4980 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 4833 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale;
4981 if (handlerUpdatePrimGroupScale != null) 4834 if (handlerUpdatePrimGroupScale != null)
4982 { 4835 {
4983// m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); 4836 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
4984 handlerUpdatePrimGroupScale(localId, scale7, this); 4837 handlerUpdatePrimGroupScale(localId, scale7, this);
4985 } 4838 }
4986 break; 4839 break;
@@ -5138,7 +4991,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5138 if (m_moneyBalance + debit >= 0) 4991 if (m_moneyBalance + debit >= 0)
5139 { 4992 {
5140 m_moneyBalance += debit; 4993 m_moneyBalance += debit;
5141 SendMoneyBalance(UUID.Zero, true, Utils.StringToBytes("Poof Poof!"), m_moneyBalance); 4994 SendMoneyBalance(UUID.Zero, true, Util.StringToBytes256("Poof Poof!"), m_moneyBalance);
5142 return true; 4995 return true;
5143 } 4996 }
5144 return false; 4997 return false;
@@ -5212,7 +5065,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5212 // Main packet processing conditional 5065 // Main packet processing conditional
5213 switch (Pack.Type) 5066 switch (Pack.Type)
5214 { 5067 {
5215 #region Scene/Avatar 5068 #region Scene/Avatar
5216 5069
5217 case PacketType.AvatarPropertiesRequest: 5070 case PacketType.AvatarPropertiesRequest:
5218 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 5071 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -5463,7 +5316,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5463 break; 5316 break;
5464 5317
5465 case PacketType.DeRezObject: 5318 case PacketType.DeRezObject:
5466 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) Pack; 5319 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)Pack;
5467 5320
5468 #region Packet Session and User Check 5321 #region Packet Session and User Check
5469 if (m_checkPackets) 5322 if (m_checkPackets)
@@ -5484,13 +5337,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5484 { 5337 {
5485 deRezIDs.Add(data.ObjectLocalID); 5338 deRezIDs.Add(data.ObjectLocalID);
5486 } 5339 }
5487 // It just so happens that the values on the DeRezAction enumerator match the Destination 5340 // It just so happens that the values on the DeRezAction enumerator match the Destination
5488 // values given by a Second Life client 5341 // values given by a Second Life client
5489 handlerDeRezObject(this, deRezIDs, 5342 handlerDeRezObject(this, deRezIDs,
5490 DeRezPacket.AgentBlock.GroupID, 5343 DeRezPacket.AgentBlock.GroupID,
5491 (DeRezAction)DeRezPacket.AgentBlock.Destination, 5344 (DeRezAction)DeRezPacket.AgentBlock.Destination,
5492 DeRezPacket.AgentBlock.DestinationID); 5345 DeRezPacket.AgentBlock.DestinationID);
5493 5346
5494 } 5347 }
5495 break; 5348 break;
5496 5349
@@ -5594,7 +5447,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5594 } 5447 }
5595 5448
5596 break; 5449 break;
5597 5450
5598 case PacketType.AgentIsNowWearing: 5451 case PacketType.AgentIsNowWearing:
5599 if (OnAvatarNowWearing != null) 5452 if (OnAvatarNowWearing != null)
5600 { 5453 {
@@ -5798,7 +5651,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5798 5651
5799 if (lastarg != null) 5652 if (lastarg != null)
5800 { 5653 {
5801 update = 5654 update =
5802 ( 5655 (
5803 (x.BodyRotation != lastarg.BodyRotation) || 5656 (x.BodyRotation != lastarg.BodyRotation) ||
5804 (x.CameraAtAxis != lastarg.CameraAtAxis) || 5657 (x.CameraAtAxis != lastarg.CameraAtAxis) ||
@@ -5991,7 +5844,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5991 } 5844 }
5992 5845
5993 break; 5846 break;
5994 5847
5995 case PacketType.UserInfoRequest: 5848 case PacketType.UserInfoRequest:
5996 UserInfoRequest handlerUserInfoRequest = OnUserInfoRequest; 5849 UserInfoRequest handlerUserInfoRequest = OnUserInfoRequest;
5997 if (handlerUserInfoRequest != null) 5850 if (handlerUserInfoRequest != null)
@@ -6003,7 +5856,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6003 SendUserInfoReply(false, true, ""); 5856 SendUserInfoReply(false, true, "");
6004 } 5857 }
6005 break; 5858 break;
6006 5859
6007 case PacketType.UpdateUserInfo: 5860 case PacketType.UpdateUserInfo:
6008 UpdateUserInfoPacket updateUserInfo = (UpdateUserInfoPacket)Pack; 5861 UpdateUserInfoPacket updateUserInfo = (UpdateUserInfoPacket)Pack;
6009 5862
@@ -6030,7 +5883,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6030 visible, this); 5883 visible, this);
6031 } 5884 }
6032 break; 5885 break;
6033 5886
6034 case PacketType.SetStartLocationRequest: 5887 case PacketType.SetStartLocationRequest:
6035 SetStartLocationRequestPacket avSetStartLocationRequestPacket = (SetStartLocationRequestPacket)Pack; 5888 SetStartLocationRequestPacket avSetStartLocationRequestPacket = (SetStartLocationRequestPacket)Pack;
6036 5889
@@ -6088,9 +5941,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6088 } 5941 }
6089 break; 5942 break;
6090 5943
6091 #endregion 5944 #endregion
6092 5945
6093 #region Objects/m_sceneObjects 5946 #region Objects/m_sceneObjects
6094 5947
6095 case PacketType.ObjectLink: 5948 case PacketType.ObjectLink:
6096 ObjectLinkPacket link = (ObjectLinkPacket)Pack; 5949 ObjectLinkPacket link = (ObjectLinkPacket)Pack;
@@ -6121,7 +5974,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6121 handlerLinkObjects(this, parentprimid, childrenprims); 5974 handlerLinkObjects(this, parentprimid, childrenprims);
6122 } 5975 }
6123 break; 5976 break;
6124 5977
6125 case PacketType.ObjectDelink: 5978 case PacketType.ObjectDelink:
6126 ObjectDelinkPacket delink = (ObjectDelinkPacket)Pack; 5979 ObjectDelinkPacket delink = (ObjectDelinkPacket)Pack;
6127 5980
@@ -6150,7 +6003,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6150 } 6003 }
6151 6004
6152 break; 6005 break;
6153 6006
6154 case PacketType.ObjectAdd: 6007 case PacketType.ObjectAdd:
6155 if (OnAddPrim != null) 6008 if (OnAddPrim != null)
6156 { 6009 {
@@ -6180,7 +6033,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6180 handlerAddPrim(AgentId, ActiveGroupId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection); 6033 handlerAddPrim(AgentId, ActiveGroupId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection);
6181 } 6034 }
6182 break; 6035 break;
6183 6036
6184 case PacketType.ObjectShape: 6037 case PacketType.ObjectShape:
6185 ObjectShapePacket shapePacket = (ObjectShapePacket)Pack; 6038 ObjectShapePacket shapePacket = (ObjectShapePacket)Pack;
6186 6039
@@ -6225,7 +6078,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6225 } 6078 }
6226 } 6079 }
6227 break; 6080 break;
6228 6081
6229 case PacketType.ObjectExtraParams: 6082 case PacketType.ObjectExtraParams:
6230 ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket)Pack; 6083 ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket)Pack;
6231 6084
@@ -6241,7 +6094,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6241 ObjectExtraParams handlerUpdateExtraParams = OnUpdateExtraParams; 6094 ObjectExtraParams handlerUpdateExtraParams = OnUpdateExtraParams;
6242 if (handlerUpdateExtraParams != null) 6095 if (handlerUpdateExtraParams != null)
6243 { 6096 {
6244 for (int i = 0 ; i < extraPar.ObjectData.Length ; i++) 6097 for (int i = 0; i < extraPar.ObjectData.Length; i++)
6245 { 6098 {
6246 handlerUpdateExtraParams(m_agentId, extraPar.ObjectData[i].ObjectLocalID, 6099 handlerUpdateExtraParams(m_agentId, extraPar.ObjectData[i].ObjectLocalID,
6247 extraPar.ObjectData[i].ParamType, 6100 extraPar.ObjectData[i].ParamType,
@@ -6642,7 +6495,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6642 break; 6495 break;
6643 case PacketType.ObjectName: 6496 case PacketType.ObjectName:
6644 ObjectNamePacket objName = (ObjectNamePacket)Pack; 6497 ObjectNamePacket objName = (ObjectNamePacket)Pack;
6645 6498
6646 #region Packet Session and User Check 6499 #region Packet Session and User Check
6647 if (m_checkPackets) 6500 if (m_checkPackets)
6648 { 6501 {
@@ -6651,7 +6504,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6651 break; 6504 break;
6652 } 6505 }
6653 #endregion 6506 #endregion
6654 6507
6655 GenericCall7 handlerObjectName = null; 6508 GenericCall7 handlerObjectName = null;
6656 for (int i = 0; i < objName.ObjectData.Length; i++) 6509 for (int i = 0; i < objName.ObjectData.Length; i++)
6657 { 6510 {
@@ -6884,14 +6737,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6884 } 6737 }
6885 break; 6738 break;
6886 6739
6887 #endregion 6740 #endregion
6888 6741
6889 #region Inventory/Asset/Other related packets 6742 #region Inventory/Asset/Other related packets
6890 6743
6891 case PacketType.RequestImage: 6744 case PacketType.RequestImage:
6892 RequestImagePacket imageRequest = (RequestImagePacket)Pack; 6745 RequestImagePacket imageRequest = (RequestImagePacket)Pack;
6893 //m_log.Debug("image request: " + Pack.ToString()); 6746 //m_log.Debug("image request: " + Pack.ToString());
6894 6747
6895 #region Packet Session and User Check 6748 #region Packet Session and User Check
6896 if (m_checkPackets) 6749 if (m_checkPackets)
6897 { 6750 {
@@ -6915,7 +6768,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6915 //handlerTextureRequest = OnRequestTexture; 6768 //handlerTextureRequest = OnRequestTexture;
6916 6769
6917 //if (handlerTextureRequest != null) 6770 //if (handlerTextureRequest != null)
6918 //OnRequestTexture(this, args); 6771 //OnRequestTexture(this, args);
6919 6772
6920 // in the end, we null this, so we have to check if it's null 6773 // in the end, we null this, so we have to check if it's null
6921 if (m_imageManager != null) 6774 if (m_imageManager != null)
@@ -6961,7 +6814,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6961 if (ti.OwnerID != AgentId) 6814 if (ti.OwnerID != AgentId)
6962 break; 6815 break;
6963 6816
6964 if ((ti.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) 6817 if ((ti.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
6965 break; 6818 break;
6966 6819
6967 if (ti.AssetID != requestID) 6820 if (ti.AssetID != requestID)
@@ -7019,7 +6872,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7019 case PacketType.AssetUploadRequest: 6872 case PacketType.AssetUploadRequest:
7020 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; 6873 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
7021 6874
7022 6875
7023 // m_log.Debug("upload request " + request.ToString()); 6876 // m_log.Debug("upload request " + request.ToString());
7024 // m_log.Debug("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString()); 6877 // m_log.Debug("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
7025 UUID temp = UUID.Combine(request.AssetBlock.TransactionID, SecureSessionId); 6878 UUID temp = UUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);
@@ -7036,7 +6889,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7036 break; 6889 break;
7037 case PacketType.RequestXfer: 6890 case PacketType.RequestXfer:
7038 RequestXferPacket xferReq = (RequestXferPacket)Pack; 6891 RequestXferPacket xferReq = (RequestXferPacket)Pack;
7039 6892
7040 RequestXfer handlerRequestXfer = OnRequestXfer; 6893 RequestXfer handlerRequestXfer = OnRequestXfer;
7041 6894
7042 if (handlerRequestXfer != null) 6895 if (handlerRequestXfer != null)
@@ -7055,7 +6908,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7055 break; 6908 break;
7056 case PacketType.ConfirmXferPacket: 6909 case PacketType.ConfirmXferPacket:
7057 ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack; 6910 ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack;
7058 6911
7059 ConfirmXfer handlerConfirmXfer = OnConfirmXfer; 6912 ConfirmXfer handlerConfirmXfer = OnConfirmXfer;
7060 if (handlerConfirmXfer != null) 6913 if (handlerConfirmXfer != null)
7061 { 6914 {
@@ -7150,7 +7003,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7150 break; 7003 break;
7151 case PacketType.CreateInventoryItem: 7004 case PacketType.CreateInventoryItem:
7152 CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; 7005 CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
7153 7006
7154 #region Packet Session and User Check 7007 #region Packet Session and User Check
7155 if (m_checkPackets) 7008 if (m_checkPackets)
7156 { 7009 {
@@ -7243,7 +7096,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7243 break; 7096 break;
7244 case PacketType.UpdateInventoryItem: 7097 case PacketType.UpdateInventoryItem:
7245 UpdateInventoryItemPacket inventoryItemUpdate = (UpdateInventoryItemPacket)Pack; 7098 UpdateInventoryItemPacket inventoryItemUpdate = (UpdateInventoryItemPacket)Pack;
7246 7099
7247 #region Packet Session and User Check 7100 #region Packet Session and User Check
7248 if (m_checkPackets) 7101 if (m_checkPackets)
7249 { 7102 {
@@ -7735,7 +7588,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7735 } 7588 }
7736 break; 7589 break;
7737 7590
7738 #endregion 7591 #endregion
7739 7592
7740 case PacketType.UUIDNameRequest: 7593 case PacketType.UUIDNameRequest:
7741 UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack; 7594 UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack;
@@ -7750,7 +7603,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7750 } 7603 }
7751 break; 7604 break;
7752 7605
7753 #region Parcel related packets 7606 #region Parcel related packets
7754 7607
7755 case PacketType.RegionHandleRequest: 7608 case PacketType.RegionHandleRequest:
7756 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 7609 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
@@ -8131,9 +7984,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8131 } 7984 }
8132 break; 7985 break;
8133 7986
8134 #endregion 7987 #endregion
8135 7988
8136 #region Estate Packets 7989 #region Estate Packets
8137 7990
8138 case PacketType.EstateOwnerMessage: 7991 case PacketType.EstateOwnerMessage:
8139 EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack; 7992 EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
@@ -8167,21 +8020,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8167 convertParamStringToBool(messagePacket.ParamList[7].Parameter), convertParamStringToBool(messagePacket.ParamList[8].Parameter)); 8020 convertParamStringToBool(messagePacket.ParamList[7].Parameter), convertParamStringToBool(messagePacket.ParamList[8].Parameter));
8168 } 8021 }
8169 break; 8022 break;
8170// case "texturebase": 8023 // case "texturebase":
8171// if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) 8024 // if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
8172// { 8025 // {
8173// foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList) 8026 // foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList)
8174// { 8027 // {
8175// string s = Utils.BytesToString(block.Parameter); 8028 // string s = Utils.BytesToString(block.Parameter);
8176// string[] splitField = s.Split(' '); 8029 // string[] splitField = s.Split(' ');
8177// if (splitField.Length == 2) 8030 // if (splitField.Length == 2)
8178// { 8031 // {
8179// UUID tempUUID = new UUID(splitField[1]); 8032 // UUID tempUUID = new UUID(splitField[1]);
8180// OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID); 8033 // OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID);
8181// } 8034 // }
8182// } 8035 // }
8183// } 8036 // }
8184// break; 8037 // break;
8185 case "texturedetail": 8038 case "texturedetail":
8186 if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) 8039 if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
8187 { 8040 {
@@ -8423,7 +8276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8423 m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket); 8276 m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket);
8424 break; 8277 break;
8425 } 8278 }
8426 8279
8427 //int parcelID, uint reportType, uint requestflags, string filter 8280 //int parcelID, uint reportType, uint requestflags, string filter
8428 8281
8429 //lsrp.RequestData.ParcelLocalID; 8282 //lsrp.RequestData.ParcelLocalID;
@@ -8463,9 +8316,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8463 } 8316 }
8464 break; 8317 break;
8465 8318
8466 #endregion 8319 #endregion
8467 8320
8468 #region GodPackets 8321 #region GodPackets
8469 8322
8470 case PacketType.RequestGodlikePowers: 8323 case PacketType.RequestGodlikePowers:
8471 RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack; 8324 RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
@@ -8511,9 +8364,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8511 //OutPacket(kupack, ThrottleOutPacketType.Task); 8364 //OutPacket(kupack, ThrottleOutPacketType.Task);
8512 break; 8365 break;
8513 8366
8514 #endregion 8367 #endregion
8515 8368
8516 #region Economy/Transaction Packets 8369 #region Economy/Transaction Packets
8517 8370
8518 case PacketType.MoneyBalanceRequest: 8371 case PacketType.MoneyBalanceRequest:
8519 MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack; 8372 MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack;
@@ -8537,7 +8390,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8537 break; 8390 break;
8538 case PacketType.EconomyDataRequest: 8391 case PacketType.EconomyDataRequest:
8539 8392
8540 8393
8541 EconomyDataRequest handlerEconomoyDataRequest = OnEconomyDataRequest; 8394 EconomyDataRequest handlerEconomoyDataRequest = OnEconomyDataRequest;
8542 if (handlerEconomoyDataRequest != null) 8395 if (handlerEconomoyDataRequest != null)
8543 { 8396 {
@@ -8613,9 +8466,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8613 } 8466 }
8614 break; 8467 break;
8615 8468
8616 #endregion 8469 #endregion
8617 8470
8618 #region Script Packets 8471 #region Script Packets
8619 8472
8620 case PacketType.GetScriptRunning: 8473 case PacketType.GetScriptRunning:
8621 GetScriptRunningPacket scriptRunning = (GetScriptRunningPacket)Pack; 8474 GetScriptRunningPacket scriptRunning = (GetScriptRunningPacket)Pack;
@@ -8665,9 +8518,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8665 } 8518 }
8666 break; 8519 break;
8667 8520
8668 #endregion 8521 #endregion
8669 8522
8670 #region Gesture Managment 8523 #region Gesture Managment
8671 8524
8672 case PacketType.ActivateGestures: 8525 case PacketType.ActivateGestures:
8673 ActivateGesturesPacket activateGesturePacket = (ActivateGesturesPacket)Pack; 8526 ActivateGesturesPacket activateGesturePacket = (ActivateGesturesPacket)Pack;
@@ -8734,21 +8587,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8734 } 8587 }
8735 break; 8588 break;
8736 8589
8737 #endregion 8590 #endregion
8738
8739 8591
8740 #region unimplemented handlers 8592 case PacketType.AgentFOV:
8593 AgentFOVPacket fovPacket = (AgentFOVPacket)Pack;
8741 8594
8742 case PacketType.StartPingCheck: 8595 if (fovPacket.FOVBlock.GenCounter > m_agentFOVCounter)
8743 StartPingCheckPacket pingStart = (StartPingCheckPacket)Pack; 8596 {
8744 CompletePingCheckPacket pingComplete = new CompletePingCheckPacket(); 8597 m_agentFOVCounter = fovPacket.FOVBlock.GenCounter;
8745 pingComplete.PingID.PingID = pingStart.PingID.PingID; 8598 AgentFOV handlerAgentFOV = OnAgentFOV;
8746 m_udpServer.SendPacket(m_udpClient, pingComplete, ThrottleOutPacketType.Unknown, false); 8599 if (handlerAgentFOV != null)
8600 {
8601 handlerAgentFOV(this, fovPacket.FOVBlock.VerticalAngle);
8602 }
8603 }
8747 break; 8604 break;
8748 8605
8749 case PacketType.CompletePingCheck: 8606 #region unimplemented handlers
8750 // TODO: Do stats tracking or something with these?
8751 break;
8752 8607
8753 case PacketType.ViewerStats: 8608 case PacketType.ViewerStats:
8754 // TODO: handle this packet 8609 // TODO: handle this packet
@@ -8771,8 +8626,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8771 MapItemRequest handlerMapItemRequest = OnMapItemRequest; 8626 MapItemRequest handlerMapItemRequest = OnMapItemRequest;
8772 if (handlerMapItemRequest != null) 8627 if (handlerMapItemRequest != null)
8773 { 8628 {
8774 handlerMapItemRequest(this,mirpk.AgentData.Flags, mirpk.AgentData.EstateID, 8629 handlerMapItemRequest(this, mirpk.AgentData.Flags, mirpk.AgentData.EstateID,
8775 mirpk.AgentData.Godlike,mirpk.RequestData.ItemType, 8630 mirpk.AgentData.Godlike, mirpk.RequestData.ItemType,
8776 mirpk.RequestData.RegionHandle); 8631 mirpk.RequestData.RegionHandle);
8777 8632
8778 } 8633 }
@@ -9080,7 +8935,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9080 new GroupTitlesReplyPacket.GroupDataBlock(); 8935 new GroupTitlesReplyPacket.GroupDataBlock();
9081 8936
9082 groupTitlesReply.GroupData[i].Title = 8937 groupTitlesReply.GroupData[i].Title =
9083 Utils.StringToBytes(d.Name); 8938 Util.StringToBytes256(d.Name);
9084 groupTitlesReply.GroupData[i].RoleID = 8939 groupTitlesReply.GroupData[i].RoleID =
9085 d.UUID; 8940 d.UUID;
9086 groupTitlesReply.GroupData[i].Selected = 8941 groupTitlesReply.GroupData[i].Selected =
@@ -9117,10 +8972,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9117 groupProfileRequest.GroupData.GroupID); 8972 groupProfileRequest.GroupData.GroupID);
9118 8973
9119 groupProfileReply.GroupData.GroupID = d.GroupID; 8974 groupProfileReply.GroupData.GroupID = d.GroupID;
9120 groupProfileReply.GroupData.Name = Utils.StringToBytes(d.Name); 8975 groupProfileReply.GroupData.Name = Util.StringToBytes256(d.Name);
9121 groupProfileReply.GroupData.Charter = Utils.StringToBytes(d.Charter); 8976 groupProfileReply.GroupData.Charter = Util.StringToBytes1024(d.Charter);
9122 groupProfileReply.GroupData.ShowInList = d.ShowInList; 8977 groupProfileReply.GroupData.ShowInList = d.ShowInList;
9123 groupProfileReply.GroupData.MemberTitle = Utils.StringToBytes(d.MemberTitle); 8978 groupProfileReply.GroupData.MemberTitle = Util.StringToBytes256(d.MemberTitle);
9124 groupProfileReply.GroupData.PowersMask = d.PowersMask; 8979 groupProfileReply.GroupData.PowersMask = d.PowersMask;
9125 groupProfileReply.GroupData.InsigniaID = d.InsigniaID; 8980 groupProfileReply.GroupData.InsigniaID = d.InsigniaID;
9126 groupProfileReply.GroupData.FounderID = d.FounderID; 8981 groupProfileReply.GroupData.FounderID = d.FounderID;
@@ -9180,7 +9035,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9180 groupMembersRequestPacket.GroupData.RequestID; 9035 groupMembersRequestPacket.GroupData.RequestID;
9181 groupMembersReply.GroupData.MemberCount = memberCount; 9036 groupMembersReply.GroupData.MemberCount = memberCount;
9182 9037
9183 for (int i = 0 ; i < blockCount ; i++) 9038 for (int i = 0; i < blockCount; i++)
9184 { 9039 {
9185 GroupMembersData m = members[0]; 9040 GroupMembersData m = members[0];
9186 members.RemoveAt(0); 9041 members.RemoveAt(0);
@@ -9192,11 +9047,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9192 groupMembersReply.MemberData[i].Contribution = 9047 groupMembersReply.MemberData[i].Contribution =
9193 m.Contribution; 9048 m.Contribution;
9194 groupMembersReply.MemberData[i].OnlineStatus = 9049 groupMembersReply.MemberData[i].OnlineStatus =
9195 Utils.StringToBytes(m.OnlineStatus); 9050 Util.StringToBytes256(m.OnlineStatus);
9196 groupMembersReply.MemberData[i].AgentPowers = 9051 groupMembersReply.MemberData[i].AgentPowers =
9197 m.AgentPowers; 9052 m.AgentPowers;
9198 groupMembersReply.MemberData[i].Title = 9053 groupMembersReply.MemberData[i].Title =
9199 Utils.StringToBytes(m.Title); 9054 Util.StringToBytes256(m.Title);
9200 groupMembersReply.MemberData[i].IsOwner = 9055 groupMembersReply.MemberData[i].IsOwner =
9201 m.IsOwner; 9056 m.IsOwner;
9202 } 9057 }
@@ -9257,11 +9112,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9257 groupRolesReply.RoleData[i].RoleID = 9112 groupRolesReply.RoleData[i].RoleID =
9258 d.RoleID; 9113 d.RoleID;
9259 groupRolesReply.RoleData[i].Name = 9114 groupRolesReply.RoleData[i].Name =
9260 Utils.StringToBytes(d.Name); 9115 Util.StringToBytes256(d.Name);
9261 groupRolesReply.RoleData[i].Title = 9116 groupRolesReply.RoleData[i].Title =
9262 Utils.StringToBytes(d.Title); 9117 Util.StringToBytes256(d.Title);
9263 groupRolesReply.RoleData[i].Description = 9118 groupRolesReply.RoleData[i].Description =
9264 Utils.StringToBytes(d.Description); 9119 Util.StringToBytes1024(d.Description);
9265 groupRolesReply.RoleData[i].Powers = 9120 groupRolesReply.RoleData[i].Powers =
9266 d.Powers; 9121 d.Powers;
9267 groupRolesReply.RoleData[i].Members = 9122 groupRolesReply.RoleData[i].Members =
@@ -9317,7 +9172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9317 groupRoleMembersReply.MemberData = 9172 groupRoleMembersReply.MemberData =
9318 new GroupRoleMembersReplyPacket.MemberDataBlock[pairs]; 9173 new GroupRoleMembersReplyPacket.MemberDataBlock[pairs];
9319 9174
9320 for (int i = 0 ; i < pairs ; i++) 9175 for (int i = 0; i < pairs; i++)
9321 { 9176 {
9322 GroupRoleMembersData d = mappings[0]; 9177 GroupRoleMembersData d = mappings[0];
9323 mappings.RemoveAt(0); 9178 mappings.RemoveAt(0);
@@ -9444,7 +9299,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9444 ParcelDeedToGroup handlerParcelDeedToGroup = OnParcelDeedToGroup; 9299 ParcelDeedToGroup handlerParcelDeedToGroup = OnParcelDeedToGroup;
9445 if (handlerParcelDeedToGroup != null) 9300 if (handlerParcelDeedToGroup != null)
9446 { 9301 {
9447 handlerParcelDeedToGroup(parcelDeedToGroup.Data.LocalID, parcelDeedToGroup.Data.GroupID,this); 9302 handlerParcelDeedToGroup(parcelDeedToGroup.Data.LocalID, parcelDeedToGroup.Data.GroupID, this);
9448 9303
9449 } 9304 }
9450 } 9305 }
@@ -9488,9 +9343,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9488 groupNoticesListReply.Data[i].Timestamp = 9343 groupNoticesListReply.Data[i].Timestamp =
9489 g.Timestamp; 9344 g.Timestamp;
9490 groupNoticesListReply.Data[i].FromName = 9345 groupNoticesListReply.Data[i].FromName =
9491 Utils.StringToBytes(g.FromName); 9346 Util.StringToBytes256(g.FromName);
9492 groupNoticesListReply.Data[i].Subject = 9347 groupNoticesListReply.Data[i].Subject =
9493 Utils.StringToBytes(g.Subject); 9348 Util.StringToBytes256(g.Subject);
9494 groupNoticesListReply.Data[i].HasAttachment = 9349 groupNoticesListReply.Data[i].HasAttachment =
9495 g.HasAttachment; 9350 g.HasAttachment;
9496 groupNoticesListReply.Data[i].AssetType = 9351 groupNoticesListReply.Data[i].AssetType =
@@ -9902,7 +9757,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9902 9757
9903 PickDelete handlerPickDelete = OnPickDelete; 9758 PickDelete handlerPickDelete = OnPickDelete;
9904 if (handlerPickDelete != null) 9759 if (handlerPickDelete != null)
9905 handlerPickDelete(this, pickDelete.Data.PickID); 9760 handlerPickDelete(this, pickDelete.Data.PickID);
9906 break; 9761 break;
9907 case PacketType.PickGodDelete: 9762 case PacketType.PickGodDelete:
9908 PickGodDeletePacket pickGodDelete = 9763 PickGodDeletePacket pickGodDelete =
@@ -9922,7 +9777,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9922 handlerPickGodDelete(this, 9777 handlerPickGodDelete(this,
9923 pickGodDelete.AgentData.AgentID, 9778 pickGodDelete.AgentData.AgentID,
9924 pickGodDelete.Data.PickID, 9779 pickGodDelete.Data.PickID,
9925 pickGodDelete.Data.QueryID); 9780 pickGodDelete.Data.QueryID);
9926 break; 9781 break;
9927 case PacketType.PickInfoUpdate: 9782 case PacketType.PickInfoUpdate:
9928 PickInfoUpdatePacket pickInfoUpdate = 9783 PickInfoUpdatePacket pickInfoUpdate =
@@ -10013,7 +9868,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10013 m_log.Warn("[CLIENT]: unhandled packet " + Pack); 9868 m_log.Warn("[CLIENT]: unhandled packet " + Pack);
10014 break; 9869 break;
10015 9870
10016 #endregion 9871 #endregion
10017 } 9872 }
10018 9873
10019 PacketPool.Instance.ReturnPacket(Pack); 9874 PacketPool.Instance.ReturnPacket(Pack);
@@ -10050,7 +9905,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10050 //shape.Textures = ntex; 9905 //shape.Textures = ntex;
10051 return shape; 9906 return shape;
10052 } 9907 }
10053 9908
10054 public ClientInfo GetClientInfo() 9909 public ClientInfo GetClientInfo()
10055 { 9910 {
10056 ClientInfo info = m_udpClient.GetClientInfo(); 9911 ClientInfo info = m_udpClient.GetClientInfo();
@@ -10078,7 +9933,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10078 { 9933 {
10079 ParcelMediaCommandMessagePacket commandMessagePacket = new ParcelMediaCommandMessagePacket(); 9934 ParcelMediaCommandMessagePacket commandMessagePacket = new ParcelMediaCommandMessagePacket();
10080 commandMessagePacket.CommandBlock.Flags = flags; 9935 commandMessagePacket.CommandBlock.Flags = flags;
10081 commandMessagePacket.CommandBlock.Command =(uint) command; 9936 commandMessagePacket.CommandBlock.Command = (uint)command;
10082 commandMessagePacket.CommandBlock.Time = time; 9937 commandMessagePacket.CommandBlock.Time = time;
10083 9938
10084 OutPacket(commandMessagePacket, ThrottleOutPacketType.Unknown); 9939 OutPacket(commandMessagePacket, ThrottleOutPacketType.Unknown);
@@ -10089,12 +9944,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10089 byte mediaLoop) 9944 byte mediaLoop)
10090 { 9945 {
10091 ParcelMediaUpdatePacket updatePacket = new ParcelMediaUpdatePacket(); 9946 ParcelMediaUpdatePacket updatePacket = new ParcelMediaUpdatePacket();
10092 updatePacket.DataBlock.MediaURL = Utils.StringToBytes(mediaUrl); 9947 updatePacket.DataBlock.MediaURL = Util.StringToBytes256(mediaUrl);
10093 updatePacket.DataBlock.MediaID = mediaTextureID; 9948 updatePacket.DataBlock.MediaID = mediaTextureID;
10094 updatePacket.DataBlock.MediaAutoScale = autoScale; 9949 updatePacket.DataBlock.MediaAutoScale = autoScale;
10095 9950
10096 updatePacket.DataBlockExtended.MediaType = Utils.StringToBytes(mediaType); 9951 updatePacket.DataBlockExtended.MediaType = Util.StringToBytes256(mediaType);
10097 updatePacket.DataBlockExtended.MediaDesc = Utils.StringToBytes(mediaDesc); 9952 updatePacket.DataBlockExtended.MediaDesc = Util.StringToBytes256(mediaDesc);
10098 updatePacket.DataBlockExtended.MediaWidth = mediaWidth; 9953 updatePacket.DataBlockExtended.MediaWidth = mediaWidth;
10099 updatePacket.DataBlockExtended.MediaHeight = mediaHeight; 9954 updatePacket.DataBlockExtended.MediaHeight = mediaHeight;
10100 updatePacket.DataBlockExtended.MediaLoop = mediaLoop; 9955 updatePacket.DataBlockExtended.MediaLoop = mediaLoop;
@@ -10106,7 +9961,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10106 9961
10107 #region Camera 9962 #region Camera
10108 9963
10109 public void SendSetFollowCamProperties (UUID objectID, SortedDictionary<int, float> parameters) 9964 public void SendSetFollowCamProperties(UUID objectID, SortedDictionary<int, float> parameters)
10110 { 9965 {
10111 SetFollowCamPropertiesPacket packet = (SetFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.SetFollowCamProperties); 9966 SetFollowCamPropertiesPacket packet = (SetFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.SetFollowCamProperties);
10112 packet.ObjectData.ObjectID = objectID; 9967 packet.ObjectData.ObjectID = objectID;
@@ -10124,7 +9979,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10124 OutPacket(packet, ThrottleOutPacketType.Task); 9979 OutPacket(packet, ThrottleOutPacketType.Task);
10125 } 9980 }
10126 9981
10127 public void SendClearFollowCamProperties (UUID objectID) 9982 public void SendClearFollowCamProperties(UUID objectID)
10128 { 9983 {
10129 ClearFollowCamPropertiesPacket packet = (ClearFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ClearFollowCamProperties); 9984 ClearFollowCamPropertiesPacket packet = (ClearFollowCamPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ClearFollowCamProperties);
10130 packet.ObjectData.ObjectID = objectID; 9985 packet.ObjectData.ObjectID = objectID;
@@ -10226,8 +10081,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10226 { 10081 {
10227 return m_udpClient.GetStats(); 10082 return m_udpClient.GetStats();
10228 } 10083 }
10229 10084
10230 public string XReport(string uptime, string version) 10085 public string XReport(string uptime, string version)
10231 { 10086 {
10232 return String.Empty; 10087 return String.Empty;
10233 } 10088 }
@@ -10301,7 +10156,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10301 } 10156 }
10302 10157
10303 //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); 10158 //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
10304 10159
10305 // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right. 10160 // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
10306 return; 10161 return;
10307 } 10162 }
@@ -10371,5 +10226,167 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10371 pack.TextureData.TextureID = textureID; 10226 pack.TextureData.TextureID = textureID;
10372 OutPacket(pack, ThrottleOutPacketType.Task); 10227 OutPacket(pack, ThrottleOutPacketType.Task);
10373 } 10228 }
10229
10230 #region PriorityQueue
10231 private class PriorityQueue<TPriority, TValue>
10232 {
10233 internal delegate bool UpdatePriorityHandler(ref TPriority priority, uint local_id);
10234
10235 private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1];
10236 private Dictionary<uint, LookupItem> m_lookupTable;
10237 private Comparison<TPriority> m_comparison;
10238 private object m_syncRoot = new object();
10239
10240 internal PriorityQueue() :
10241 this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<TPriority>.Default) { }
10242 internal PriorityQueue(int capacity) :
10243 this(capacity, Comparer<TPriority>.Default) { }
10244 internal PriorityQueue(IComparer<TPriority> comparer) :
10245 this(new Comparison<TPriority>(comparer.Compare)) { }
10246 internal PriorityQueue(Comparison<TPriority> comparison) :
10247 this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, comparison) { }
10248 internal PriorityQueue(int capacity, IComparer<TPriority> comparer) :
10249 this(capacity, new Comparison<TPriority>(comparer.Compare)) { }
10250 internal PriorityQueue(int capacity, Comparison<TPriority> comparison)
10251 {
10252 m_lookupTable = new Dictionary<uint, LookupItem>(capacity);
10253
10254 for (int i = 0; i < m_heaps.Length; ++i)
10255 m_heaps[i] = new MinHeap<MinHeapItem>(capacity);
10256 this.m_comparison = comparison;
10257 }
10258
10259 internal object SyncRoot { get { return this.m_syncRoot; } }
10260 internal int Count
10261 {
10262 get
10263 {
10264 int count = 0;
10265 for (int i = 0; i < m_heaps.Length; ++i)
10266 count = m_heaps[i].Count;
10267 return count;
10268 }
10269 }
10270
10271 internal bool Enqueue(TPriority priority, TValue value, uint local_id)
10272 {
10273 LookupItem item;
10274
10275 if (m_lookupTable.TryGetValue(local_id, out item))
10276 {
10277 item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison);
10278 return false;
10279 }
10280 else
10281 {
10282 item.Heap = m_heaps[0];
10283 item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle);
10284 m_lookupTable.Add(local_id, item);
10285 return true;
10286 }
10287 }
10288
10289 internal TValue Peek()
10290 {
10291 for (int i = 0; i < m_heaps.Length; ++i)
10292 if (m_heaps[i].Count > 0)
10293 return m_heaps[i].Min().Value;
10294 throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
10295 }
10296
10297 internal TValue Dequeue()
10298 {
10299 for (int i = 0; i < m_heaps.Length; ++i)
10300 {
10301 if (m_heaps[i].Count > 0)
10302 {
10303 MinHeapItem item = m_heaps[i].RemoveMin();
10304 m_lookupTable.Remove(item.LocalID);
10305 return item.Value;
10306 }
10307 }
10308 throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
10309 }
10310
10311 internal void Reprioritize(UpdatePriorityHandler handler)
10312 {
10313 MinHeapItem item;
10314 TPriority priority;
10315
10316 foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values))
10317 {
10318 if (lookup.Heap.TryGetValue(lookup.Handle, out item))
10319 {
10320 priority = item.Priority;
10321 if (handler(ref priority, item.LocalID))
10322 {
10323 if (lookup.Heap.ContainsHandle(lookup.Handle))
10324 lookup.Heap[lookup.Handle] =
10325 new MinHeapItem(priority, item.Value, item.LocalID, this.m_comparison);
10326 }
10327 else
10328 {
10329 m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update");
10330 lookup.Heap.Remove(lookup.Handle);
10331 this.m_lookupTable.Remove(item.LocalID);
10332 }
10333 }
10334 }
10335 }
10336
10337 #region MinHeapItem
10338 private struct MinHeapItem : IComparable<MinHeapItem>
10339 {
10340 private TPriority priority;
10341 private TValue value;
10342 private uint local_id;
10343 private Comparison<TPriority> comparison;
10344
10345 internal MinHeapItem(TPriority priority, TValue value, uint local_id) :
10346 this(priority, value, local_id, Comparer<TPriority>.Default) { }
10347 internal MinHeapItem(TPriority priority, TValue value, uint local_id, IComparer<TPriority> comparer) :
10348 this(priority, value, local_id, new Comparison<TPriority>(comparer.Compare)) { }
10349 internal MinHeapItem(TPriority priority, TValue value, uint local_id, Comparison<TPriority> comparison)
10350 {
10351 this.priority = priority;
10352 this.value = value;
10353 this.local_id = local_id;
10354 this.comparison = comparison;
10355 }
10356
10357 internal TPriority Priority { get { return this.priority; } }
10358 internal TValue Value { get { return this.value; } }
10359 internal uint LocalID { get { return this.local_id; } }
10360
10361 public override string ToString()
10362 {
10363 StringBuilder sb = new StringBuilder();
10364 sb.Append("[");
10365 if (this.priority != null)
10366 sb.Append(this.priority.ToString());
10367 sb.Append(",");
10368 if (this.value != null)
10369 sb.Append(this.value.ToString());
10370 sb.Append("]");
10371 return sb.ToString();
10372 }
10373
10374 public int CompareTo(MinHeapItem other)
10375 {
10376 return this.comparison(this.priority, other.priority);
10377 }
10378 }
10379 #endregion
10380
10381 #region LookupItem
10382 private struct LookupItem
10383 {
10384 internal MinHeap<MinHeapItem> Heap;
10385 internal IHandle Handle;
10386 }
10387 #endregion
10388 }
10389 #endregion
10390
10374 } 10391 }
10375} 10392}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index d25bf95..938cf50 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -51,7 +51,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
51 51
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 private bool m_shuttingdown; 53 private bool m_shuttingdown;
54 private long m_lastloopprocessed;
55 private AssetBase m_missingImage; 54 private AssetBase m_missingImage;
56 private LLClientView m_client; //Client we're assigned to 55 private LLClientView m_client; //Client we're assigned to
57 private IAssetService m_assetCache; //Asset Cache 56 private IAssetService m_assetCache; //Asset Cache
@@ -169,7 +168,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
169 168
170 public bool ProcessImageQueue(int packetsToSend) 169 public bool ProcessImageQueue(int packetsToSend)
171 { 170 {
172 m_lastloopprocessed = DateTime.Now.Ticks;
173 int packetsSent = 0; 171 int packetsSent = 0;
174 172
175 while (packetsSent < packetsToSend) 173 while (packetsSent < packetsToSend)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 4eee6b6..71f4c47 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -33,6 +33,8 @@ using OpenSim.Framework;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenMetaverse.Packets; 34using OpenMetaverse.Packets;
35 35
36using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
37
36namespace OpenSim.Region.ClientStack.LindenUDP 38namespace OpenSim.Region.ClientStack.LindenUDP
37{ 39{
38 #region Delegates 40 #region Delegates
@@ -98,12 +100,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
98 /// <summary>True when this connection is alive, otherwise false</summary> 100 /// <summary>True when this connection is alive, otherwise false</summary>
99 public bool IsConnected = true; 101 public bool IsConnected = true;
100 /// <summary>True when this connection is paused, otherwise false</summary> 102 /// <summary>True when this connection is paused, otherwise false</summary>
101 public bool IsPaused = true; 103 public bool IsPaused;
102 /// <summary>Environment.TickCount when the last packet was received for this client</summary> 104 /// <summary>Environment.TickCount when the last packet was received for this client</summary>
103 public int TickLastPacketReceived; 105 public int TickLastPacketReceived;
104 106
105 /// <summary>Timer granularity. This is set to the measured resolution of Environment.TickCount</summary>
106 public readonly float G;
107 /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a 107 /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a
108 /// reliable packet to the client and receiving an ACK</summary> 108 /// reliable packet to the client and receiving an ACK</summary>
109 public float SRTT; 109 public float SRTT;
@@ -163,26 +163,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
163 CircuitCode = circuitCode; 163 CircuitCode = circuitCode;
164 m_udpServer = server; 164 m_udpServer = server;
165 m_defaultThrottleRates = rates; 165 m_defaultThrottleRates = rates;
166 // Create a token bucket throttle for this client that has the scene token bucket as a parent
166 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); 167 m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
168 // Create an array of token buckets for this clients different throttle categories
167 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 169 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
168 170
169 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 171 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
170 { 172 {
171 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 173 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
172 174
175 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
173 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 176 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
177 // Initialize the token buckets that control the throttling for each category
174 m_throttleCategories[i] = new TokenBucket(m_throttle, rates.GetLimit(type), rates.GetRate(type)); 178 m_throttleCategories[i] = new TokenBucket(m_throttle, rates.GetLimit(type), rates.GetRate(type));
175 } 179 }
176 180
177 // Set the granularity variable used for retransmission calculations to
178 // the measured resolution of Environment.TickCount
179 G = server.TickCountResolution;
180
181 // Default the retransmission timeout to three seconds 181 // Default the retransmission timeout to three seconds
182 RTO = 3000; 182 RTO = 3000;
183 183
184 // Initialize this to a sane value to prevent early disconnects 184 // Initialize this to a sane value to prevent early disconnects
185 TickLastPacketReceived = Environment.TickCount; 185 TickLastPacketReceived = Environment.TickCount & Int32.MaxValue;
186 } 186 }
187 187
188 /// <summary> 188 /// <summary>
@@ -191,7 +191,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
191 public void Shutdown() 191 public void Shutdown()
192 { 192 {
193 IsConnected = false; 193 IsConnected = false;
194 NeedAcks.Clear();
195 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 194 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
196 { 195 {
197 m_packetOutboxes[i].Clear(); 196 m_packetOutboxes[i].Clear();
@@ -293,36 +292,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
293 int state = (int)((float)task * STATE_TASK_PERCENTAGE); 292 int state = (int)((float)task * STATE_TASK_PERCENTAGE);
294 task -= state; 293 task -= state;
295 294
296 int ceiling = Int32.MaxValue; 295 // Make sure none of the throttles are set below our packet MTU,
297 if (m_defaultThrottleRates.Total != 0) 296 // otherwise a throttle could become permanently clogged
298 { 297 resend = Math.Max(resend, LLUDPServer.MTU);
299 ceiling = m_defaultThrottleRates.Total; 298 land = Math.Max(land, LLUDPServer.MTU);
300 if (ceiling < Packet.MTU) ceiling = Packet.MTU; 299 wind = Math.Max(wind, LLUDPServer.MTU);
301 } 300 cloud = Math.Max(cloud, LLUDPServer.MTU);
302 301 task = Math.Max(task, LLUDPServer.MTU);
303 resend = Utils.Clamp(resend, Packet.MTU, ceiling); 302 texture = Math.Max(texture, LLUDPServer.MTU);
304 land = Utils.Clamp(land, Packet.MTU, ceiling); 303 asset = Math.Max(asset, LLUDPServer.MTU);
305 wind = Utils.Clamp(wind, Packet.MTU, ceiling); 304 state = Math.Max(state, LLUDPServer.MTU);
306 cloud = Utils.Clamp(cloud, Packet.MTU, ceiling);
307 task = Utils.Clamp(task, Packet.MTU, ceiling);
308 texture = Utils.Clamp(texture, Packet.MTU, ceiling);
309 asset = Utils.Clamp(asset, Packet.MTU, ceiling);
310 state = Utils.Clamp(state, Packet.MTU, ceiling);
311 305
312 int total = resend + land + wind + cloud + task + texture + asset + state; 306 int total = resend + land + wind + cloud + task + texture + asset + state;
313 int taskTotal = task + state;
314 307
315 m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}", 308 m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
316 AgentID, resend, land, wind, cloud, task, texture, asset, state, total); 309 AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
317 310
318 SetThrottle(ThrottleOutPacketType.Resend, resend, resend); 311 // Update the token buckets with new throttle values
319 SetThrottle(ThrottleOutPacketType.Land, land, land); 312 TokenBucket bucket;
320 SetThrottle(ThrottleOutPacketType.Wind, wind, wind); 313
321 SetThrottle(ThrottleOutPacketType.Cloud, cloud, cloud); 314 bucket = m_throttle;
322 SetThrottle(ThrottleOutPacketType.Task, task, taskTotal); 315 bucket.MaxBurst = total;
323 SetThrottle(ThrottleOutPacketType.Texture, texture, texture); 316
324 SetThrottle(ThrottleOutPacketType.Asset, asset, asset); 317 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Resend];
325 SetThrottle(ThrottleOutPacketType.State, state, taskTotal); 318 bucket.DripRate = resend;
319 bucket.MaxBurst = resend;
320
321 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Land];
322 bucket.DripRate = land;
323 bucket.MaxBurst = land;
324
325 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Wind];
326 bucket.DripRate = wind;
327 bucket.MaxBurst = wind;
328
329 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Cloud];
330 bucket.DripRate = cloud;
331 bucket.MaxBurst = cloud;
332
333 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Asset];
334 bucket.DripRate = asset;
335 bucket.MaxBurst = asset;
336
337 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
338 bucket.DripRate = task + state;
339 bucket.MaxBurst = task + state;
340
341 bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
342 bucket.DripRate = state;
343 bucket.MaxBurst = state;
344
345 bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
346 bucket.DripRate = texture;
347 bucket.MaxBurst = texture;
326 } 348 }
327 349
328 public byte[] GetThrottlesPacked() 350 public byte[] GetThrottlesPacked()
@@ -342,17 +364,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
342 return data; 364 return data;
343 } 365 }
344 366
345 public void SetThrottle(ThrottleOutPacketType category, int rate, int maxBurst)
346 {
347 int i = (int)category;
348 if (i >= 0 && i < m_throttleCategories.Length)
349 {
350 TokenBucket bucket = m_throttleCategories[(int)category];
351 bucket.DripRate = rate;
352 bucket.MaxBurst = maxBurst;
353 }
354 }
355
356 public bool EnqueueOutgoing(OutgoingPacket packet) 367 public bool EnqueueOutgoing(OutgoingPacket packet)
357 { 368 {
358 int category = (int)packet.Category; 369 int category = (int)packet.Category;
@@ -395,9 +406,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
395 TokenBucket bucket; 406 TokenBucket bucket;
396 bool packetSent = false; 407 bool packetSent = false;
397 408
409 //string queueDebugOutput = String.Empty; // Serious debug business
410
398 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 411 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
399 { 412 {
400 bucket = m_throttleCategories[i]; 413 bucket = m_throttleCategories[i];
414 //queueDebugOutput += m_packetOutboxes[i].Count + " "; // Serious debug business
401 415
402 if (m_nextPackets[i] != null) 416 if (m_nextPackets[i] != null)
403 { 417 {
@@ -449,6 +463,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
449 } 463 }
450 } 464 }
451 465
466 //m_log.Info("[LLUDPCLIENT]: Queues: " + queueDebugOutput); // Serious debug business
452 return packetSent; 467 return packetSent;
453 } 468 }
454 469
@@ -479,8 +494,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
479 SRTT = (1.0f - ALPHA) * SRTT + ALPHA * r; 494 SRTT = (1.0f - ALPHA) * SRTT + ALPHA * r;
480 } 495 }
481 496
482 // Always round retransmission timeout up to two seconds 497 RTO = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR));
483 RTO = Math.Max(2000, (int)(SRTT + Math.Max(G, K * RTTVAR))); 498
499 // Clamp the retransmission timeout to manageable values
500 RTO = Utils.Clamp(RTO, 3000, 10000);
501
484 //m_log.Debug("[LLUDPCLIENT]: Setting agent " + this.Agent.FullName + "'s RTO to " + RTO + "ms with an RTTVAR of " + 502 //m_log.Debug("[LLUDPCLIENT]: Setting agent " + this.Agent.FullName + "'s RTO to " + RTO + "ms with an RTTVAR of " +
485 // RTTVAR + " based on new RTT of " + r + "ms"); 503 // RTTVAR + " based on new RTT of " + r + "ms");
486 } 504 }
@@ -493,8 +511,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
493 /// for</param> 511 /// for</param>
494 private void BeginFireQueueEmpty(int throttleIndex) 512 private void BeginFireQueueEmpty(int throttleIndex)
495 { 513 {
496 if (!m_onQueueEmptyRunning[throttleIndex]) 514 // Unknown is -1 and Resend is 0. Make sure we are only firing the
497 Util.FireAndForget(FireQueueEmpty, throttleIndex); 515 // callback for categories other than those
516 if (throttleIndex > 0)
517 {
518 if (!m_onQueueEmptyRunning[throttleIndex])
519 {
520 m_onQueueEmptyRunning[throttleIndex] = true;
521 Util.FireAndForget(FireQueueEmpty, throttleIndex);
522 }
523 }
498 } 524 }
499 525
500 /// <summary> 526 /// <summary>
@@ -509,16 +535,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
509 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 535 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
510 QueueEmpty callback = OnQueueEmpty; 536 QueueEmpty callback = OnQueueEmpty;
511 537
538 int start = Environment.TickCount;
539
512 if (callback != null) 540 if (callback != null)
513 { 541 {
514 if (!m_onQueueEmptyRunning[i]) 542 try { callback(type); }
515 { 543 catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + type + ") threw an exception: " + e.Message, e); }
516 m_onQueueEmptyRunning[i] = true;
517 try { callback(type); }
518 catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + type + ") threw an exception: " + e.Message, e); }
519 m_onQueueEmptyRunning[i] = false;
520 }
521 } 544 }
545
546 // Make sure all queue empty calls take at least a measurable amount of time,
547 // otherwise we'll peg a CPU trying to fire these too fast
548 if (Environment.TickCount == start)
549 System.Threading.Thread.Sleep((int)m_udpServer.TickCountResolution);
550
551 m_onQueueEmptyRunning[i] = false;
522 } 552 }
523 } 553 }
524} 554}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 545a0bc..4bdf132 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -39,6 +39,8 @@ using OpenSim.Framework.Statistics;
39using OpenSim.Region.Framework.Scenes; 39using OpenSim.Region.Framework.Scenes;
40using OpenMetaverse; 40using OpenMetaverse;
41 41
42using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
43
42namespace OpenSim.Region.ClientStack.LindenUDP 44namespace OpenSim.Region.ClientStack.LindenUDP
43{ 45{
44 /// <summary> 46 /// <summary>
@@ -89,8 +91,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
89 /// </summary> 91 /// </summary>
90 public class LLUDPServer : OpenSimUDPBase 92 public class LLUDPServer : OpenSimUDPBase
91 { 93 {
94 /// <summary>Maximum transmission unit, or UDP packet size, for the LLUDP protocol</summary>
95 public const int MTU = 1400;
96
92 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 97 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
93 98
99 /// <summary>The measured resolution of Environment.TickCount</summary>
100 public readonly float TickCountResolution;
101
94 /// <summary>Handlers for incoming packets</summary> 102 /// <summary>Handlers for incoming packets</summary>
95 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 103 //PacketEventDictionary packetEvents = new PacketEventDictionary();
96 /// <summary>Incoming packets that are awaiting handling</summary> 104 /// <summary>Incoming packets that are awaiting handling</summary>
@@ -104,20 +112,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
104 /// <summary>Manages authentication for agent circuits</summary> 112 /// <summary>Manages authentication for agent circuits</summary>
105 private AgentCircuitManager m_circuitManager; 113 private AgentCircuitManager m_circuitManager;
106 /// <summary>Reference to the scene this UDP server is attached to</summary> 114 /// <summary>Reference to the scene this UDP server is attached to</summary>
107 private IScene m_scene; 115 private Scene m_scene;
108 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> 116 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
109 private Location m_location; 117 private Location m_location;
110 /// <summary>The measured resolution of Environment.TickCount</summary>
111 private float m_tickCountResolution;
112 /// <summary>The size of the receive buffer for the UDP socket. This value 118 /// <summary>The size of the receive buffer for the UDP socket. This value
113 /// is passed up to the operating system and used in the system networking 119 /// is passed up to the operating system and used in the system networking
114 /// stack. Use zero to leave this value as the default</summary> 120 /// stack. Use zero to leave this value as the default</summary>
115 private int m_recvBufferSize; 121 private int m_recvBufferSize;
116 /// <summary>Flag to process packets asynchronously or synchronously</summary> 122 /// <summary>Flag to process packets asynchronously or synchronously</summary>
117 private bool m_asyncPacketHandling; 123 private bool m_asyncPacketHandling;
124 /// <summary>Tracks whether or not a packet was sent each round so we know
125 /// whether or not to sleep</summary>
126 private bool m_packetSent;
127
128 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
129 private int m_tickLastOutgoingPacketHandler;
130 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
131 private int m_elapsedMSOutgoingPacketHandler;
132 /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary>
133 private int m_elapsed100MSOutgoingPacketHandler;
134 /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary>
135 private int m_elapsed500MSOutgoingPacketHandler;
136
137 /// <summary>Flag to signal when clients should check for resends</summary>
138 private bool m_resendUnacked;
139 /// <summary>Flag to signal when clients should send ACKs</summary>
140 private bool m_sendAcks;
141 /// <summary>Flag to signal when clients should send pings</summary>
142 private bool m_sendPing;
118 143
119 /// <summary>The measured resolution of Environment.TickCount</summary>
120 public float TickCountResolution { get { return m_tickCountResolution; } }
121 public Socket Server { get { return null; } } 144 public Socket Server { get { return null; } }
122 145
123 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) 146 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
@@ -126,16 +149,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 #region Environment.TickCount Measurement 149 #region Environment.TickCount Measurement
127 150
128 // Measure the resolution of Environment.TickCount 151 // Measure the resolution of Environment.TickCount
129 m_tickCountResolution = 0f; 152 TickCountResolution = 0f;
130 for (int i = 0; i < 5; i++) 153 for (int i = 0; i < 5; i++)
131 { 154 {
132 int start = Environment.TickCount; 155 int start = Environment.TickCount;
133 int now = start; 156 int now = start;
134 while (now == start) 157 while (now == start)
135 now = Environment.TickCount; 158 now = Environment.TickCount;
136 m_tickCountResolution += (float)(now - start) * 0.2f; 159 TickCountResolution += (float)(now - start) * 0.2f;
137 } 160 }
138 m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms"); 161 m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms");
162 TickCountResolution = (float)Math.Ceiling(TickCountResolution);
139 163
140 #endregion Environment.TickCount Measurement 164 #endregion Environment.TickCount Measurement
141 165
@@ -181,15 +205,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 205
182 public void AddScene(IScene scene) 206 public void AddScene(IScene scene)
183 { 207 {
184 if (m_scene == null) 208 if (m_scene != null)
185 { 209 {
186 m_scene = scene; 210 m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene");
187 m_location = new Location(m_scene.RegionInfo.RegionHandle); 211 return;
188 } 212 }
189 else 213
214 if (!(scene is Scene))
190 { 215 {
191 m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene"); 216 m_log.Error("[LLUDPSERVER]: AddScene() called with an unrecognized scene type " + scene.GetType());
217 return;
192 } 218 }
219
220 m_scene = (Scene)scene;
221 m_location = new Location(m_scene.RegionInfo.RegionHandle);
193 } 222 }
194 223
195 public bool HandlesRegion(Location x) 224 public bool HandlesRegion(Location x)
@@ -267,38 +296,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
267 { 296 {
268 int dataLength = data.Length; 297 int dataLength = data.Length;
269 bool doZerocode = (data[0] & Helpers.MSG_ZEROCODED) != 0; 298 bool doZerocode = (data[0] & Helpers.MSG_ZEROCODED) != 0;
299 bool doCopy = true;
270 300
271 // Frequency analysis of outgoing packet sizes shows a large clump of packets at each end of the spectrum. 301 // Frequency analysis of outgoing packet sizes shows a large clump of packets at each end of the spectrum.
272 // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting 302 // The vast majority of packets are less than 200 bytes, although due to asset transfers and packet splitting
273 // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here 303 // there are a decent number of packets in the 1000-1140 byte range. We allocate one of two sizes of data here
274 // to accomodate for both common scenarios and provide ample room for ACK appending in both 304 // to accomodate for both common scenarios and provide ample room for ACK appending in both
275 int bufferSize = (dataLength > 180) ? Packet.MTU : 200; 305 int bufferSize = (dataLength > 180) ? LLUDPServer.MTU : 200;
276 306
277 UDPPacketBuffer buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize); 307 UDPPacketBuffer buffer = new UDPPacketBuffer(udpClient.RemoteEndPoint, bufferSize);
278 308
279 // Zerocode if needed 309 // Zerocode if needed
280 if (doZerocode) 310 if (doZerocode)
281 { 311 {
282 try { dataLength = Helpers.ZeroEncode(data, dataLength, buffer.Data); } 312 try
313 {
314 dataLength = Helpers.ZeroEncode(data, dataLength, buffer.Data);
315 doCopy = false;
316 }
283 catch (IndexOutOfRangeException) 317 catch (IndexOutOfRangeException)
284 { 318 {
285 // The packet grew larger than the bufferSize while zerocoding. 319 // The packet grew larger than the bufferSize while zerocoding.
286 // Remove the MSG_ZEROCODED flag and send the unencoded data 320 // Remove the MSG_ZEROCODED flag and send the unencoded data
287 // instead 321 // instead
288 m_log.Debug("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding for " + type + ". Removing MSG_ZEROCODED flag"); 322 m_log.Debug("[LLUDPSERVER]: Packet exceeded buffer size during zerocoding for " + type + ". DataLength=" + dataLength +
323 " and BufferLength=" + buffer.Data.Length + ". Removing MSG_ZEROCODED flag");
289 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED); 324 data[0] = (byte)(data[0] & ~Helpers.MSG_ZEROCODED);
290 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
291 } 325 }
292 } 326 }
293 else 327
328 // If the packet data wasn't already copied during zerocoding, copy it now
329 if (doCopy)
294 { 330 {
295 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength); 331 if (dataLength <= buffer.Data.Length)
332 {
333 Buffer.BlockCopy(data, 0, buffer.Data, 0, dataLength);
334 }
335 else
336 {
337 m_log.Error("[LLUDPSERVER]: Packet exceeded buffer size! This could be an indication of packet assembly not obeying the MTU. Type=" +
338 type + ", DataLength=" + dataLength + ", BufferLength=" + buffer.Data.Length + ". Dropping packet");
339 return;
340 }
296 } 341 }
342
297 buffer.DataLength = dataLength; 343 buffer.DataLength = dataLength;
298 344
299 #region Queue or Send 345 #region Queue or Send
300 346
301 // Look up the UDPClient this is going to
302 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); 347 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
303 348
304 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) 349 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
@@ -338,57 +383,58 @@ namespace OpenSim.Region.ClientStack.LindenUDP
338 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); 383 StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
339 pc.Header.Reliable = false; 384 pc.Header.Reliable = false;
340 385
341 OutgoingPacket oldestPacket = udpClient.NeedAcks.GetOldest();
342
343 pc.PingID.PingID = (byte)udpClient.CurrentPingSequence++; 386 pc.PingID.PingID = (byte)udpClient.CurrentPingSequence++;
344 pc.PingID.OldestUnacked = (oldestPacket != null) ? oldestPacket.SequenceNumber : 0; 387 // We *could* get OldestUnacked, but it would hurt performance and not provide any benefit
388 pc.PingID.OldestUnacked = 0;
345 389
346 SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false); 390 SendPacket(udpClient, pc, ThrottleOutPacketType.Unknown, false);
347 } 391 }
348 392
349 public void ResendUnacked(LLUDPClient udpClient) 393 public void ResendUnacked(LLUDPClient udpClient)
350 { 394 {
351 if (udpClient.IsConnected && udpClient.NeedAcks.Count > 0) 395 if (!udpClient.IsConnected)
396 return;
397
398 // Disconnect an agent if no packets are received for some time
399 //FIXME: Make 60 an .ini setting
400 if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * 60)
352 { 401 {
353 // Disconnect an agent if no packets are received for some time 402 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
354 //FIXME: Make 60 an .ini setting
355 if (Environment.TickCount - udpClient.TickLastPacketReceived > 1000 * 60)
356 {
357 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
358 403
359 RemoveClient(udpClient); 404 RemoveClient(udpClient);
360 return; 405 return;
361 } 406 }
362 407
363 // Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO 408 // Get a list of all of the packets that have been sitting unacked longer than udpClient.RTO
364 List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO); 409 List<OutgoingPacket> expiredPackets = udpClient.NeedAcks.GetExpiredPackets(udpClient.RTO);
365 410
366 if (expiredPackets != null) 411 if (expiredPackets != null)
412 {
413 m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
414
415 // Resend packets
416 for (int i = 0; i < expiredPackets.Count; i++)
367 { 417 {
368 // Resend packets 418 OutgoingPacket outgoingPacket = expiredPackets[i];
369 for (int i = 0; i < expiredPackets.Count; i++)
370 {
371 OutgoingPacket outgoingPacket = expiredPackets[i];
372 419
373 //m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed", 420 //m_log.DebugFormat("[LLUDPSERVER]: Resending packet #{0} (attempt {1}), {2}ms have passed",
374 // outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount); 421 // outgoingPacket.SequenceNumber, outgoingPacket.ResendCount, Environment.TickCount - outgoingPacket.TickCount);
375 422
376 // Set the resent flag 423 // Set the resent flag
377 outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT); 424 outgoingPacket.Buffer.Data[0] = (byte)(outgoingPacket.Buffer.Data[0] | Helpers.MSG_RESENT);
378 outgoingPacket.Category = ThrottleOutPacketType.Resend; 425 outgoingPacket.Category = ThrottleOutPacketType.Resend;
379 426
380 // The TickCount will be set to the current time when the packet 427 // The TickCount will be set to the current time when the packet
381 // is actually sent out again 428 // is actually sent out again
382 outgoingPacket.TickCount = 0; 429 outgoingPacket.TickCount = 0;
383 430
384 // Bump up the resend count on this packet 431 // Bump up the resend count on this packet
385 Interlocked.Increment(ref outgoingPacket.ResendCount); 432 Interlocked.Increment(ref outgoingPacket.ResendCount);
386 //Interlocked.Increment(ref Stats.ResentPackets); 433 //Interlocked.Increment(ref Stats.ResentPackets);
387 434
388 // Requeue or resend the packet 435 // Requeue or resend the packet
389 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) 436 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
390 SendPacketFinal(outgoingPacket); 437 SendPacketFinal(outgoingPacket);
391 }
392 } 438 }
393 } 439 }
394 } 440 }
@@ -409,9 +455,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
409 if (!udpClient.IsConnected) 455 if (!udpClient.IsConnected)
410 return; 456 return;
411 457
412 // Keep track of when this packet was sent out (right now)
413 outgoingPacket.TickCount = Environment.TickCount;
414
415 #region ACK Appending 458 #region ACK Appending
416 459
417 int dataLength = buffer.DataLength; 460 int dataLength = buffer.DataLength;
@@ -464,6 +507,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
464 507
465 // Put the UDP payload on the wire 508 // Put the UDP payload on the wire
466 AsyncBeginSend(buffer); 509 AsyncBeginSend(buffer);
510
511 // Keep track of when this packet was sent out (right now)
512 outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
467 } 513 }
468 514
469 protected override void PacketReceived(UDPPacketBuffer buffer) 515 protected override void PacketReceived(UDPPacketBuffer buffer)
@@ -506,14 +552,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
506 // UseCircuitCode handling 552 // UseCircuitCode handling
507 if (packet.Type == PacketType.UseCircuitCode) 553 if (packet.Type == PacketType.UseCircuitCode)
508 { 554 {
509 AddNewClient((UseCircuitCodePacket)packet, (IPEndPoint)buffer.RemoteEndPoint); 555 Util.FireAndForget(
556 delegate(object o)
557 {
558 IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
559
560 // Begin the process of adding the client to the simulator
561 AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint);
562
563 // Acknowledge the UseCircuitCode packet
564 SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
565 }
566 );
567 return;
510 } 568 }
511 569
512 // Determine which agent this packet came from 570 // Determine which agent this packet came from
513 IClientAPI client; 571 IClientAPI client;
514 if (!m_scene.ClientManager.TryGetValue(address, out client) || !(client is LLClientView)) 572 if (!m_scene.ClientManager.TryGetValue(address, out client) || !(client is LLClientView))
515 { 573 {
516 m_log.Warn("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + 574 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address +
517 " in " + m_scene.RegionInfo.RegionName + ", currently tracking " + m_scene.ClientManager.Count + " clients"); 575 " in " + m_scene.RegionInfo.RegionName + ", currently tracking " + m_scene.ClientManager.Count + " clients");
518 return; 576 return;
519 } 577 }
@@ -528,19 +586,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
528 // Stats tracking 586 // Stats tracking
529 Interlocked.Increment(ref udpClient.PacketsReceived); 587 Interlocked.Increment(ref udpClient.PacketsReceived);
530 588
531 #region ACK Receiving 589 int now = Environment.TickCount & Int32.MaxValue;
532
533 int now = Environment.TickCount;
534 udpClient.TickLastPacketReceived = now; 590 udpClient.TickLastPacketReceived = now;
535 591
592 #region ACK Receiving
593
536 // Handle appended ACKs 594 // Handle appended ACKs
537 if (packet.Header.AppendedAcks && packet.Header.AckList != null) 595 if (packet.Header.AppendedAcks && packet.Header.AckList != null)
538 { 596 {
539 lock (udpClient.NeedAcks.SyncRoot) 597 for (int i = 0; i < packet.Header.AckList.Length; i++)
540 { 598 udpClient.NeedAcks.Remove(packet.Header.AckList[i], now, packet.Header.Resent);
541 for (int i = 0; i < packet.Header.AckList.Length; i++)
542 AcknowledgePacket(udpClient, packet.Header.AckList[i], now, packet.Header.Resent);
543 }
544 } 599 }
545 600
546 // Handle PacketAck packets 601 // Handle PacketAck packets
@@ -548,11 +603,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
548 { 603 {
549 PacketAckPacket ackPacket = (PacketAckPacket)packet; 604 PacketAckPacket ackPacket = (PacketAckPacket)packet;
550 605
551 lock (udpClient.NeedAcks.SyncRoot) 606 for (int i = 0; i < ackPacket.Packets.Length; i++)
552 { 607 udpClient.NeedAcks.Remove(ackPacket.Packets[i].ID, now, packet.Header.Resent);
553 for (int i = 0; i < ackPacket.Packets.Length; i++) 608
554 AcknowledgePacket(udpClient, ackPacket.Packets[i].ID, now, packet.Header.Resent); 609 // We don't need to do anything else with PacketAck packets
555 } 610 return;
556 } 611 }
557 612
558 #endregion ACK Receiving 613 #endregion ACK Receiving
@@ -560,20 +615,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
560 #region ACK Sending 615 #region ACK Sending
561 616
562 if (packet.Header.Reliable) 617 if (packet.Header.Reliable)
618 {
563 udpClient.PendingAcks.Enqueue(packet.Header.Sequence); 619 udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
564 620
565 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, 621 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
566 // add the current received bytes to it, test if 2*MTU bytes have been sent, if so remove 622 // add the current received bytes to it, test if 2*MTU bytes have been sent, if so remove
567 // 2*MTU bytes from the value and send ACKs, and finally add the local value back to 623 // 2*MTU bytes from the value and send ACKs, and finally add the local value back to
568 // client.BytesSinceLastACK. Lockless thread safety 624 // client.BytesSinceLastACK. Lockless thread safety
569 int bytesSinceLastACK = Interlocked.Exchange(ref udpClient.BytesSinceLastACK, 0); 625 int bytesSinceLastACK = Interlocked.Exchange(ref udpClient.BytesSinceLastACK, 0);
570 bytesSinceLastACK += buffer.DataLength; 626 bytesSinceLastACK += buffer.DataLength;
571 if (bytesSinceLastACK > Packet.MTU * 2) 627 if (bytesSinceLastACK > LLUDPServer.MTU * 2)
572 { 628 {
573 bytesSinceLastACK -= Packet.MTU * 2; 629 bytesSinceLastACK -= LLUDPServer.MTU * 2;
574 SendAcks(udpClient); 630 SendAcks(udpClient);
631 }
632 Interlocked.Add(ref udpClient.BytesSinceLastACK, bytesSinceLastACK);
575 } 633 }
576 Interlocked.Add(ref udpClient.BytesSinceLastACK, bytesSinceLastACK);
577 634
578 #endregion ACK Sending 635 #endregion ACK Sending
579 636
@@ -593,18 +650,53 @@ namespace OpenSim.Region.ClientStack.LindenUDP
593 650
594 #endregion Incoming Packet Accounting 651 #endregion Incoming Packet Accounting
595 652
596 // Don't bother clogging up the queue with PacketAck packets that are already handled here 653 #region Ping Check Handling
597 if (packet.Type != PacketType.PacketAck) 654
655 if (packet.Type == PacketType.StartPingCheck)
598 { 656 {
599 // Inbox insertion 657 // We don't need to do anything else with ping checks
600 packetInbox.Enqueue(new IncomingPacket(udpClient, packet)); 658 StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
659
660 CompletePingCheckPacket completePing = new CompletePingCheckPacket();
661 completePing.PingID.PingID = startPing.PingID.PingID;
662 SendPacket(udpClient, completePing, ThrottleOutPacketType.Unknown, false);
663 return;
664 }
665 else if (packet.Type == PacketType.CompletePingCheck)
666 {
667 // We don't currently track client ping times
668 return;
601 } 669 }
670
671 #endregion Ping Check Handling
672
673 // Inbox insertion
674 packetInbox.Enqueue(new IncomingPacket(udpClient, packet));
602 } 675 }
603 676
604 protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent) 677 protected override void PacketSent(UDPPacketBuffer buffer, int bytesSent)
605 { 678 {
606 } 679 }
607 680
681 private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
682 {
683 PacketAckPacket ack = new PacketAckPacket();
684 ack.Header.Reliable = false;
685 ack.Packets = new PacketAckPacket.PacketsBlock[1];
686 ack.Packets[0] = new PacketAckPacket.PacketsBlock();
687 ack.Packets[0].ID = sequenceNumber;
688
689 byte[] packetData = ack.ToBytes();
690 int length = packetData.Length;
691
692 UDPPacketBuffer buffer = new UDPPacketBuffer(remoteEndpoint, length);
693 buffer.DataLength = length;
694
695 Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length);
696
697 AsyncBeginSend(buffer);
698 }
699
608 private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) 700 private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo)
609 { 701 {
610 UUID agentID = useCircuitCode.CircuitCode.ID; 702 UUID agentID = useCircuitCode.CircuitCode.ID;
@@ -672,33 +764,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
672 client.Close(); 764 client.Close();
673 } 765 }
674 766
675 private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
676 {
677 OutgoingPacket ackedPacket;
678 if (client.NeedAcks.RemoveUnsafe(ack, out ackedPacket) && !fromResend)
679 {
680 // Update stats
681 Interlocked.Add(ref client.UnackedBytes, -ackedPacket.Buffer.DataLength);
682
683 // Calculate the round-trip time for this packet and its ACK
684 int rtt = currentTime - ackedPacket.TickCount;
685 if (rtt > 0)
686 client.UpdateRoundTrip(rtt);
687 }
688 }
689
690 private void IncomingPacketHandler() 767 private void IncomingPacketHandler()
691 { 768 {
692 // Set this culture for the thread that incoming packets are received 769 // Set this culture for the thread that incoming packets are received
693 // on to en-US to avoid number parsing issues 770 // on to en-US to avoid number parsing issues
694 Culture.SetCurrentCulture(); 771 Culture.SetCurrentCulture();
695 772
696 IncomingPacket incomingPacket = null;
697
698 while (base.IsRunning) 773 while (base.IsRunning)
699 { 774 {
700 if (packetInbox.Dequeue(100, ref incomingPacket)) 775 try
701 Util.FireAndForget(ProcessInPacket, incomingPacket); 776 {
777 IncomingPacket incomingPacket = null;
778
779 if (packetInbox.Dequeue(100, ref incomingPacket))
780 Util.FireAndForget(ProcessInPacket, incomingPacket);
781 }
782 catch (Exception ex)
783 {
784 m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex);
785 }
702 } 786 }
703 787
704 if (packetInbox.Count > 0) 788 if (packetInbox.Count > 0)
@@ -712,68 +796,97 @@ namespace OpenSim.Region.ClientStack.LindenUDP
712 // on to en-US to avoid number parsing issues 796 // on to en-US to avoid number parsing issues
713 Culture.SetCurrentCulture(); 797 Culture.SetCurrentCulture();
714 798
715 int now = Environment.TickCount;
716 int elapsedMS = 0;
717 int elapsed100MS = 0;
718 int elapsed500MS = 0;
719
720 while (base.IsRunning) 799 while (base.IsRunning)
721 { 800 {
722 bool resendUnacked = false; 801 try
723 bool sendAcks = false; 802 {
724 bool sendPings = false; 803 m_packetSent = false;
725 bool packetSent = false;
726 804
727 elapsedMS += Environment.TickCount - now; 805 #region Update Timers
728 806
729 // Check for pending outgoing resends every 100ms 807 m_resendUnacked = false;
730 if (elapsedMS >= 100) 808 m_sendAcks = false;
731 { 809 m_sendPing = false;
732 resendUnacked = true; 810
733 elapsedMS -= 100; 811 // Update elapsed time
734 ++elapsed100MS; 812 int thisTick = Environment.TickCount & Int32.MaxValue;
813 if (m_tickLastOutgoingPacketHandler > thisTick)
814 m_elapsedMSOutgoingPacketHandler += ((Int32.MaxValue - m_tickLastOutgoingPacketHandler) + thisTick);
815 else
816 m_elapsedMSOutgoingPacketHandler += (thisTick - m_tickLastOutgoingPacketHandler);
817
818 m_tickLastOutgoingPacketHandler = thisTick;
819
820 // Check for pending outgoing resends every 100ms
821 if (m_elapsedMSOutgoingPacketHandler >= 100)
822 {
823 m_resendUnacked = true;
824 m_elapsedMSOutgoingPacketHandler = 0;
825 m_elapsed100MSOutgoingPacketHandler += 1;
826 }
827
828 // Check for pending outgoing ACKs every 500ms
829 if (m_elapsed100MSOutgoingPacketHandler >= 5)
830 {
831 m_sendAcks = true;
832 m_elapsed100MSOutgoingPacketHandler = 0;
833 m_elapsed500MSOutgoingPacketHandler += 1;
834 }
835
836 // Send pings to clients every 5000ms
837 if (m_elapsed500MSOutgoingPacketHandler >= 10)
838 {
839 m_sendPing = true;
840 m_elapsed500MSOutgoingPacketHandler = 0;
841 }
842
843 #endregion Update Timers
844
845 // Handle outgoing packets, resends, acknowledgements, and pings for each
846 // client. m_packetSent will be set to true if a packet is sent
847 m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler);
848
849 // If nothing was sent, sleep for the minimum amount of time before a
850 // token bucket could get more tokens
851 if (!m_packetSent)
852 Thread.Sleep((int)TickCountResolution);
735 } 853 }
736 // Check for pending outgoing ACKs every 500ms 854 catch (Exception ex)
737 if (elapsed100MS >= 5)
738 { 855 {
739 sendAcks = true; 856 m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex);
740 elapsed100MS = 0;
741 ++elapsed500MS;
742 } 857 }
743 // Send pings to clients every 5000ms 858 }
744 if (elapsed500MS >= 10) 859 }
860
861 private void ClientOutgoingPacketHandler(IClientAPI client)
862 {
863 try
864 {
865 if (client is LLClientView)
745 { 866 {
746 sendPings = true; 867 LLUDPClient udpClient = ((LLClientView)client).UDPClient;
747 elapsed500MS = 0;
748 }
749 868
750 m_scene.ClientManager.ForEach( 869 if (udpClient.IsConnected)
751 delegate(IClientAPI client)
752 { 870 {
753 if (client is LLClientView) 871 if (m_resendUnacked)
754 { 872 ResendUnacked(udpClient);
755 LLUDPClient udpClient = ((LLClientView)client).UDPClient; 873
756 874 if (m_sendAcks)
757 if (udpClient.IsConnected) 875 SendAcks(udpClient);
758 { 876
759 if (udpClient.DequeueOutgoing()) 877 if (m_sendPing)
760 packetSent = true; 878 SendPing(udpClient);
761 if (resendUnacked)
762 ResendUnacked(udpClient);
763 if (sendAcks)
764 {
765 SendAcks(udpClient);
766 udpClient.SendPacketStats();
767 }
768 if (sendPings)
769 SendPing(udpClient);
770 }
771 }
772 }
773 );
774 879
775 if (!packetSent) 880 // Dequeue any outgoing packets that are within the throttle limits
776 Thread.Sleep(20); 881 if (udpClient.DequeueOutgoing())
882 m_packetSent = true;
883 }
884 }
885 }
886 catch (Exception ex)
887 {
888 m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
889 " threw an exception: " + ex.Message, ex);
777 } 890 }
778 } 891 }
779 892
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
new file mode 100644
index 0000000..bdbd284
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
@@ -0,0 +1,217 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29
30namespace OpenSim.Region.ClientStack.LindenUDP
31{
32 /// <summary>
33 /// A hierarchical token bucket for bandwidth throttling. See
34 /// http://en.wikipedia.org/wiki/Token_bucket for more information
35 /// </summary>
36 public class TokenBucket
37 {
38 /// <summary>Parent bucket to this bucket, or null if this is a root
39 /// bucket</summary>
40 TokenBucket parent;
41 /// <summary>Size of the bucket in bytes. If zero, the bucket has
42 /// infinite capacity</summary>
43 int maxBurst;
44 /// <summary>Rate that the bucket fills, in bytes per millisecond. If
45 /// zero, the bucket always remains full</summary>
46 int tokensPerMS;
47 /// <summary>Number of tokens currently in the bucket</summary>
48 int content;
49 /// <summary>Time of the last drip, in system ticks</summary>
50 int lastDrip;
51
52 #region Properties
53
54 /// <summary>
55 /// The parent bucket of this bucket, or null if this bucket has no
56 /// parent. The parent bucket will limit the aggregate bandwidth of all
57 /// of its children buckets
58 /// </summary>
59 public TokenBucket Parent
60 {
61 get { return parent; }
62 }
63
64 /// <summary>
65 /// Maximum burst rate in bytes per second. This is the maximum number
66 /// of tokens that can accumulate in the bucket at any one time
67 /// </summary>
68 public int MaxBurst
69 {
70 get { return maxBurst; }
71 set { maxBurst = (value >= 0 ? value : 0); }
72 }
73
74 /// <summary>
75 /// The speed limit of this bucket in bytes per second. This is the
76 /// number of tokens that are added to the bucket per second
77 /// </summary>
78 /// <remarks>Tokens are added to the bucket any time
79 /// <seealso cref="RemoveTokens"/> is called, at the granularity of
80 /// the system tick interval (typically around 15-22ms)</remarks>
81 public int DripRate
82 {
83 get { return tokensPerMS * 1000; }
84 set
85 {
86 if (value == 0)
87 tokensPerMS = 0;
88 else
89 {
90 int bpms = (int)((float)value / 1000.0f);
91
92 if (bpms <= 0)
93 tokensPerMS = 1; // 1 byte/ms is the minimum granularity
94 else
95 tokensPerMS = bpms;
96 }
97 }
98 }
99
100 /// <summary>
101 /// The speed limit of this bucket in bytes per millisecond
102 /// </summary>
103 public int DripPerMS
104 {
105 get { return tokensPerMS; }
106 }
107
108 /// <summary>
109 /// The number of bytes that can be sent at this moment. This is the
110 /// current number of tokens in the bucket
111 /// <remarks>If this bucket has a parent bucket that does not have
112 /// enough tokens for a request, <seealso cref="RemoveTokens"/> will
113 /// return false regardless of the content of this bucket</remarks>
114 /// </summary>
115 public int Content
116 {
117 get { return content; }
118 }
119
120 #endregion Properties
121
122 /// <summary>
123 /// Default constructor
124 /// </summary>
125 /// <param name="parent">Parent bucket if this is a child bucket, or
126 /// null if this is a root bucket</param>
127 /// <param name="maxBurst">Maximum size of the bucket in bytes, or
128 /// zero if this bucket has no maximum capacity</param>
129 /// <param name="dripRate">Rate that the bucket fills, in bytes per
130 /// second. If zero, the bucket always remains full</param>
131 public TokenBucket(TokenBucket parent, int maxBurst, int dripRate)
132 {
133 this.parent = parent;
134 MaxBurst = maxBurst;
135 DripRate = dripRate;
136 lastDrip = Environment.TickCount & Int32.MaxValue;
137 }
138
139 /// <summary>
140 /// Remove a given number of tokens from the bucket
141 /// </summary>
142 /// <param name="amount">Number of tokens to remove from the bucket</param>
143 /// <returns>True if the requested number of tokens were removed from
144 /// the bucket, otherwise false</returns>
145 public bool RemoveTokens(int amount)
146 {
147 bool dummy;
148 return RemoveTokens(amount, out dummy);
149 }
150
151 /// <summary>
152 /// Remove a given number of tokens from the bucket
153 /// </summary>
154 /// <param name="amount">Number of tokens to remove from the bucket</param>
155 /// <param name="dripSucceeded">True if tokens were added to the bucket
156 /// during this call, otherwise false</param>
157 /// <returns>True if the requested number of tokens were removed from
158 /// the bucket, otherwise false</returns>
159 public bool RemoveTokens(int amount, out bool dripSucceeded)
160 {
161 if (maxBurst == 0)
162 {
163 dripSucceeded = true;
164 return true;
165 }
166
167 dripSucceeded = Drip();
168
169 if (content - amount >= 0)
170 {
171 if (parent != null && !parent.RemoveTokens(amount))
172 return false;
173
174 content -= amount;
175 return true;
176 }
177 else
178 {
179 return false;
180 }
181 }
182
183 /// <summary>
184 /// Add tokens to the bucket over time. The number of tokens added each
185 /// call depends on the length of time that has passed since the last
186 /// call to Drip
187 /// </summary>
188 /// <returns>True if tokens were added to the bucket, otherwise false</returns>
189 public bool Drip()
190 {
191 if (tokensPerMS == 0)
192 {
193 content = maxBurst;
194 return true;
195 }
196 else
197 {
198 int now = Environment.TickCount & Int32.MaxValue;
199 int deltaMS = now - lastDrip;
200
201 if (deltaMS <= 0)
202 {
203 if (deltaMS < 0)
204 lastDrip = now;
205 return false;
206 }
207
208 int dripAmount = deltaMS * tokensPerMS;
209
210 content = Math.Min(content + dripAmount, maxBurst);
211 lastDrip = now;
212
213 return true;
214 }
215 }
216 }
217}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
index f3242c1..016712f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs
@@ -37,97 +37,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
37 /// </summary> 37 /// </summary>
38 public sealed class UnackedPacketCollection 38 public sealed class UnackedPacketCollection
39 { 39 {
40 /// <summary>Synchronization primitive. A lock must be acquired on this
41 /// object before calling any of the unsafe methods</summary>
42 public object SyncRoot = new object();
43
44 /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
45 private SortedDictionary<uint, OutgoingPacket> packets = new SortedDictionary<uint, OutgoingPacket>();
46
47 /// <summary>Gets the total number of unacked packets</summary>
48 public int Count { get { return packets.Count; } }
49
50 /// <summary> 40 /// <summary>
51 /// Default constructor 41 /// Holds information about a pending acknowledgement
52 /// </summary> 42 /// </summary>
53 public UnackedPacketCollection() 43 private struct PendingAck
54 { 44 {
55 } 45 /// <summary>Sequence number of the packet to remove</summary>
46 public uint SequenceNumber;
47 /// <summary>Environment.TickCount value when the remove was queued.
48 /// This is used to update round-trip times for packets</summary>
49 public int RemoveTime;
50 /// <summary>Whether or not this acknowledgement was attached to a
51 /// resent packet. If so, round-trip time will not be calculated</summary>
52 public bool FromResend;
56 53
57 /// <summary> 54 public PendingAck(uint sequenceNumber, int currentTime, bool fromResend)
58 /// Add an unacked packet to the collection
59 /// </summary>
60 /// <param name="packet">Packet that is awaiting acknowledgement</param>
61 /// <returns>True if the packet was successfully added, false if the
62 /// packet already existed in the collection</returns>
63 public bool Add(OutgoingPacket packet)
64 {
65 lock (SyncRoot)
66 { 55 {
67 if (!packets.ContainsKey(packet.SequenceNumber)) 56 SequenceNumber = sequenceNumber;
68 { 57 RemoveTime = currentTime;
69 packets.Add(packet.SequenceNumber, packet); 58 FromResend = fromResend;
70 return true;
71 }
72 return false;
73 } 59 }
74 } 60 }
75 61
76 /// <summary> 62 /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
77 /// Removes a packet from the collection without attempting to obtain a 63 private SortedDictionary<uint, OutgoingPacket> m_packets = new SortedDictionary<uint, OutgoingPacket>();
78 /// lock first 64 /// <summary>Holds packets that need to be added to the unacknowledged list</summary>
79 /// </summary> 65 private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>();
80 /// <param name="sequenceNumber">Sequence number of the packet to remove</param> 66 /// <summary>Holds information about pending acknowledgements</summary>
81 /// <returns>True if the packet was found and removed, otherwise false</returns> 67 private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>();
82 public bool RemoveUnsafe(uint sequenceNumber)
83 {
84 return packets.Remove(sequenceNumber);
85 }
86
87 /// <summary>
88 /// Removes a packet from the collection without attempting to obtain a
89 /// lock first
90 /// </summary>
91 /// <param name="sequenceNumber">Sequence number of the packet to remove</param>
92 /// <param name="packet">Returns the removed packet</param>
93 /// <returns>True if the packet was found and removed, otherwise false</returns>
94 public bool RemoveUnsafe(uint sequenceNumber, out OutgoingPacket packet)
95 {
96 if (packets.TryGetValue(sequenceNumber, out packet))
97 {
98 packets.Remove(sequenceNumber);
99 return true;
100 }
101
102 return false;
103 }
104 68
105 /// <summary> 69 /// <summary>
106 /// Removes all elements from the collection 70 /// Add an unacked packet to the collection
107 /// </summary> 71 /// </summary>
108 public void Clear() 72 /// <param name="packet">Packet that is awaiting acknowledgement</param>
73 /// <returns>True if the packet was successfully added, false if the
74 /// packet already existed in the collection</returns>
75 /// <remarks>This does not immediately add the ACK to the collection,
76 /// it only queues it so it can be added in a thread-safe way later</remarks>
77 public void Add(OutgoingPacket packet)
109 { 78 {
110 lock (SyncRoot) 79 m_pendingAdds.Enqueue(packet);
111 packets.Clear();
112 } 80 }
113 81
114 /// <summary> 82 /// <summary>
115 /// Gets the packet with the lowest sequence number 83 /// Marks a packet as acknowledged
116 /// </summary> 84 /// </summary>
117 /// <returns>The packet with the lowest sequence number, or null if the 85 /// <param name="sequenceNumber">Sequence number of the packet to
118 /// collection is empty</returns> 86 /// acknowledge</param>
119 public OutgoingPacket GetOldest() 87 /// <param name="currentTime">Current value of Environment.TickCount</param>
88 /// <remarks>This does not immediately acknowledge the packet, it only
89 /// queues the ack so it can be handled in a thread-safe way later</remarks>
90 public void Remove(uint sequenceNumber, int currentTime, bool fromResend)
120 { 91 {
121 lock (SyncRoot) 92 m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend));
122 {
123 using (SortedDictionary<uint, OutgoingPacket>.ValueCollection.Enumerator e = packets.Values.GetEnumerator())
124 {
125 if (e.MoveNext())
126 return e.Current;
127 else
128 return null;
129 }
130 }
131 } 93 }
132 94
133 /// <summary> 95 /// <summary>
@@ -138,15 +100,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
138 /// packet is considered expired</param> 100 /// packet is considered expired</param>
139 /// <returns>A list of all expired packets according to the given 101 /// <returns>A list of all expired packets according to the given
140 /// expiration timeout</returns> 102 /// expiration timeout</returns>
103 /// <remarks>This function is not thread safe, and cannot be called
104 /// multiple times concurrently</remarks>
141 public List<OutgoingPacket> GetExpiredPackets(int timeoutMS) 105 public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
142 { 106 {
107 ProcessQueues();
108
143 List<OutgoingPacket> expiredPackets = null; 109 List<OutgoingPacket> expiredPackets = null;
144 110
145 lock (SyncRoot) 111 if (m_packets.Count > 0)
146 { 112 {
147 int now = Environment.TickCount; 113 int now = Environment.TickCount & Int32.MaxValue;
148 foreach (OutgoingPacket packet in packets.Values) 114
115 foreach (OutgoingPacket packet in m_packets.Values)
149 { 116 {
117 // TickCount of zero means a packet is in the resend queue
118 // but hasn't actually been sent over the wire yet
150 if (packet.TickCount == 0) 119 if (packet.TickCount == 0)
151 continue; 120 continue;
152 121
@@ -156,14 +125,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
156 expiredPackets = new List<OutgoingPacket>(); 125 expiredPackets = new List<OutgoingPacket>();
157 expiredPackets.Add(packet); 126 expiredPackets.Add(packet);
158 } 127 }
159 else
160 {
161 break;
162 }
163 } 128 }
164 } 129 }
165 130
166 return expiredPackets; 131 return expiredPackets;
167 } 132 }
133
134 private void ProcessQueues()
135 {
136 // Process all the pending adds
137 OutgoingPacket pendingAdd;
138 while (m_pendingAdds.Dequeue(out pendingAdd))
139 m_packets[pendingAdd.SequenceNumber] = pendingAdd;
140
141 // Process all the pending removes, including updating statistics and round-trip times
142 PendingAck pendingRemove;
143 OutgoingPacket ackedPacket;
144 while (m_pendingRemoves.Dequeue(out pendingRemove))
145 {
146 if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
147 {
148 m_packets.Remove(pendingRemove.SequenceNumber);
149
150 // Update stats
151 System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
152
153 if (!pendingRemove.FromResend)
154 {
155 // Calculate the round-trip time for this packet and its ACK
156 int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount;
157 if (rtt > 0)
158 ackedPacket.Client.UpdateRoundTrip(rtt);
159 }
160 }
161 }
162 }
168 } 163 }
169} 164}
diff --git a/OpenSim/Region/ClientStack/ThrottleSettings.cs b/OpenSim/Region/ClientStack/ThrottleSettings.cs
deleted file mode 100644
index fe4718c..0000000
--- a/OpenSim/Region/ClientStack/ThrottleSettings.cs
+++ /dev/null
@@ -1,57 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28namespace OpenSim.Region.ClientStack
29{
30 /// <summary>
31 /// Represent throttle settings for a client stack. These settings are in bytes per second
32 /// </summary>
33 public class ThrottleSettings
34 {
35 /// <summary>
36 /// Minimum bytes per second that the throttle can be set to.
37 /// </summary>
38 public int Min;
39
40 /// <summary>
41 /// Maximum bytes per second that the throttle can be set to.
42 /// </summary>
43 public int Max;
44
45 /// <summary>
46 /// Current bytes per second that the throttle should be set to.
47 /// </summary>
48 public int Current;
49
50 public ThrottleSettings(int min, int max, int current)
51 {
52 Min = min;
53 Max = max;
54 Current = current;
55 }
56 }
57}
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs
deleted file mode 100644
index efa275c..0000000
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/Tests/TextureSenderTests.cs
+++ /dev/null
@@ -1,180 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Tests.Common;
34using OpenSim.Tests.Common.Mock;
35
36namespace OpenSim.Region.CoreModules.Agent.TextureSender
37{
38 [TestFixture]
39 public class UserTextureSenderTests
40 {
41 public UUID uuid1;
42 public UUID uuid2;
43 public UUID uuid3;
44 public UUID uuid4;
45 public int npackets, testsize;
46 public TestClient client;
47 public TextureSender ts;
48 public static Random random = new Random();
49
50 [TestFixtureSetUp]
51 public void Init()
52 {
53 AgentCircuitData agent = new AgentCircuitData();
54 agent.AgentID = UUID.Random();
55 agent.firstname = "testfirstname";
56 agent.lastname = "testlastname";
57 agent.SessionID = UUID.Zero;
58 agent.SecureSessionID = UUID.Zero;
59 agent.circuitcode = 123;
60 agent.BaseFolder = UUID.Zero;
61 agent.InventoryFolder = UUID.Zero;
62 agent.startpos = Vector3.Zero;
63 agent.CapsPath = "http://wibble.com";
64 client = new TestClient(agent, null);
65 ts = new TextureSender(client, 0, 0);
66 testsize = random.Next(5000,15000);
67 npackets = CalculateNumPackets(testsize);
68 uuid1 = UUID.Random();
69 uuid2 = UUID.Random();
70 uuid3 = UUID.Random();
71 uuid4 = UUID.Random();
72 }
73
74 /// <summary>
75 /// Test sending package
76 /// </summary>
77 [Test]
78 public void T010_SendPkg()
79 {
80 TestHelper.InMethod();
81 // Normal sending
82 AssetBase abase = new AssetBase(uuid1, "asset one");
83 byte[] abdata = new byte[testsize];
84 random.NextBytes(abdata);
85 abase.Data = abdata;
86 bool isdone = false;
87 ts.TextureReceived(abase);
88 for (int i = 0; i < npackets; i++) {
89 isdone = ts.SendTexturePacket();
90 }
91
92 Assert.That(isdone,Is.False);
93 isdone = ts.SendTexturePacket();
94 Assert.That(isdone,Is.True);
95 }
96
97 [Test]
98 public void T011_UpdateReq()
99 {
100 TestHelper.InMethod();
101 // Test packet number start
102 AssetBase abase = new AssetBase(uuid2, "asset two");
103 byte[] abdata = new byte[testsize];
104 random.NextBytes(abdata);
105 abase.Data = abdata;
106
107 bool isdone = false;
108 ts.TextureReceived(abase);
109 ts.UpdateRequest(0,3);
110
111 for (int i = 0; i < npackets-3; i++) {
112 isdone = ts.SendTexturePacket();
113 }
114
115 Assert.That(isdone,Is.False);
116 isdone = ts.SendTexturePacket();
117 Assert.That(isdone,Is.True);
118
119 // Test discard level
120 abase = new AssetBase(uuid3, "asset three");
121 abdata = new byte[testsize];
122 random.NextBytes(abdata);
123 abase.Data = abdata;
124 isdone = false;
125 ts.TextureReceived(abase);
126 ts.UpdateRequest(-1,0);
127
128 Assert.That(ts.SendTexturePacket(),Is.True);
129
130 abase = new AssetBase(uuid4, "asset four");
131 abdata = new byte[testsize];
132 random.NextBytes(abdata);
133 abase.Data = abdata;
134 isdone = false;
135 ts.TextureReceived(abase);
136 ts.UpdateRequest(0,5);
137
138 for (int i = 0; i < npackets-5; i++) {
139 isdone = ts.SendTexturePacket();
140 }
141 Assert.That(isdone,Is.False);
142 isdone = ts.SendTexturePacket();
143 Assert.That(isdone,Is.True);
144 }
145
146 [Test]
147 public void T999_FinishStatus()
148 {
149 TestHelper.InMethod();
150 // Of the 4 assets "sent", only 2 sent the first part.
151 Assert.That(client.sentdatapkt.Count,Is.EqualTo(2));
152
153 // Sum of all packets sent:
154 int totalpkts = (npackets) + (npackets - 2) + (npackets - 4);
155 Assert.That(client.sentpktpkt.Count,Is.EqualTo(totalpkts));
156 }
157
158 /// <summary>
159 /// Calculate the number of packets that will be required to send the texture loaded into this sender
160 /// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
161 /// Borrowed from TextureSender.cs
162 /// </summary>
163 /// <param name="length"></param>
164 /// <returns></returns>
165 private int CalculateNumPackets(int length)
166 {
167 int numPackets = 0;
168
169 if (length > 600)
170 {
171 //over 600 bytes so split up file
172 int restData = (length - 600);
173 int restPackets = ((restData + 999) / 1000);
174 numPackets = restPackets;
175 }
176
177 return numPackets;
178 }
179 }
180}
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
index 66ca7c2..1add0ab 100644
--- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
@@ -155,14 +155,6 @@ namespace OpenSim.Region.CoreModules.Asset
155 private int m_hitCount; 155 private int m_hitCount;
156 156
157 /// <summary> 157 /// <summary>
158 /// Initialize asset cache module with default parameters.
159 /// </summary>
160 public void Initialize()
161 {
162 Initialize(DefaultMaxSize, DefaultMaxCount, DefaultExpirationTime);
163 }
164
165 /// <summary>
166 /// Initialize asset cache module, with custom parameters. 158 /// Initialize asset cache module, with custom parameters.
167 /// </summary> 159 /// </summary>
168 /// <param name="maximalSize"> 160 /// <param name="maximalSize">
@@ -174,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Asset
174 /// <param name="expirationTime"> 166 /// <param name="expirationTime">
175 /// Asset's expiration time. 167 /// Asset's expiration time.
176 /// </param> 168 /// </param>
177 public void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime) 169 protected void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime)
178 { 170 {
179 if (maximalSize <= 0 || maximalCount <= 0) 171 if (maximalSize <= 0 || maximalCount <= 0)
180 { 172 {
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
index 0a7e736..7da5e7a 100644
--- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs
@@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules.Asset
44 LogManager.GetLogger( 44 LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType); 45 MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 private bool m_Enabled = false; 47 private bool m_Enabled;
48 private Cache m_Cache = new Cache(CacheMedium.Memory, 48 private Cache m_Cache;
49 CacheStrategy.Aggressive,
50 CacheFlags.AllowUpdate);
51 49
52 public string Name 50 public string Name
53 { 51 {
@@ -77,6 +75,7 @@ namespace OpenSim.Region.CoreModules.Asset
77 return; 75 return;
78 } 76 }
79 77
78 m_Cache = new Cache(CacheMedium.Memory, CacheStrategy.Aggressive, CacheFlags.AllowUpdate);
80 m_Enabled = true; 79 m_Enabled = true;
81 80
82 m_log.Info("[ASSET CACHE]: Core asset cache enabled"); 81 m_log.Info("[ASSET CACHE]: Core asset cache enabled");
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 5ca4178..cbdca16 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -61,24 +61,23 @@ namespace Flotsam.RegionModules.AssetCache
61 LogManager.GetLogger( 61 LogManager.GetLogger(
62 MethodBase.GetCurrentMethod().DeclaringType); 62 MethodBase.GetCurrentMethod().DeclaringType);
63 63
64 private bool m_Enabled = false; 64 private bool m_Enabled;
65 65
66 private const string m_ModuleName = "FlotsamAssetCache"; 66 private const string m_ModuleName = "FlotsamAssetCache";
67 private const string m_DefaultCacheDirectory = m_ModuleName; 67 private const string m_DefaultCacheDirectory = m_ModuleName;
68 private string m_CacheDirectory = m_DefaultCacheDirectory; 68 private string m_CacheDirectory = m_DefaultCacheDirectory;
69 69
70 70 private readonly List<char> m_InvalidChars = new List<char>();
71 private List<char> m_InvalidChars = new List<char>();
72 71
73 private int m_LogLevel = 1; 72 private int m_LogLevel = 1;
74 private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests 73 private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests
75 74
76 private static ulong m_Requests = 0; 75 private static ulong m_Requests;
77 private static ulong m_RequestsForInprogress = 0; 76 private static ulong m_RequestsForInprogress;
78 private static ulong m_DiskHits = 0; 77 private static ulong m_DiskHits;
79 private static ulong m_MemoryHits = 0; 78 private static ulong m_MemoryHits;
80 private static double m_HitRateMemory = 0.0; 79 private static double m_HitRateMemory;
81 private static double m_HitRateFile = 0.0; 80 private static double m_HitRateFile;
82 81
83#if WAIT_ON_INPROGRESS_REQUESTS 82#if WAIT_ON_INPROGRESS_REQUESTS
84 private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); 83 private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
@@ -87,7 +86,7 @@ namespace Flotsam.RegionModules.AssetCache
87 private List<string> m_CurrentlyWriting = new List<string>(); 86 private List<string> m_CurrentlyWriting = new List<string>();
88#endif 87#endif
89 88
90 private ExpiringCache<string, AssetBase> m_MemoryCache = new ExpiringCache<string, AssetBase>(); 89 private ExpiringCache<string, AssetBase> m_MemoryCache;
91 private bool m_MemoryCacheEnabled = true; 90 private bool m_MemoryCacheEnabled = true;
92 91
93 // Expiration is expressed in hours. 92 // Expiration is expressed in hours.
@@ -101,12 +100,12 @@ namespace Flotsam.RegionModules.AssetCache
101 private static int m_CacheDirectoryTierLen = 3; 100 private static int m_CacheDirectoryTierLen = 3;
102 private static int m_CacheWarnAt = 30000; 101 private static int m_CacheWarnAt = 30000;
103 102
104 private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); 103 private System.Timers.Timer m_CacheCleanTimer;
105 104
106 private IAssetService m_AssetService = null; 105 private IAssetService m_AssetService;
107 private List<Scene> m_Scenes = new List<Scene>(); 106 private List<Scene> m_Scenes = new List<Scene>();
108 107
109 private bool m_DeepScanBeforePurge = false; 108 private bool m_DeepScanBeforePurge;
110 109
111 public FlotsamAssetCache() 110 public FlotsamAssetCache()
112 { 111 {
@@ -128,14 +127,15 @@ namespace Flotsam.RegionModules.AssetCache
128 { 127 {
129 IConfig moduleConfig = source.Configs["Modules"]; 128 IConfig moduleConfig = source.Configs["Modules"];
130 129
131
132 if (moduleConfig != null) 130 if (moduleConfig != null)
133 { 131 {
134 string name = moduleConfig.GetString("AssetCaching", ""); 132 string name = moduleConfig.GetString("AssetCaching", String.Empty);
135 133
136 if (name == Name) 134 if (name == Name)
137 { 135 {
136 m_MemoryCache = new ExpiringCache<string, AssetBase>();
138 m_Enabled = true; 137 m_Enabled = true;
138
139 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name); 139 m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name);
140 140
141 IConfig assetConfig = source.Configs["AssetCache"]; 141 IConfig assetConfig = source.Configs["AssetCache"];
@@ -163,21 +163,11 @@ namespace Flotsam.RegionModules.AssetCache
163 m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration)); 163 m_FileExpirationCleanupTimer = TimeSpan.FromHours(assetConfig.GetDouble("FileCleanupTimer", m_DefaultFileExpiration));
164 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero)) 164 if ((m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
165 { 165 {
166 m_CachCleanTimer.Interval = m_FileExpirationCleanupTimer.TotalMilliseconds; 166 m_CacheCleanTimer = new System.Timers.Timer(m_FileExpirationCleanupTimer.TotalMilliseconds);
167 m_CachCleanTimer.AutoReset = true; 167 m_CacheCleanTimer.AutoReset = true;
168 m_CachCleanTimer.Elapsed += CleanupExpiredFiles; 168 m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
169 m_CachCleanTimer.Enabled = true; 169 lock (m_CacheCleanTimer)
170 lock (m_CachCleanTimer) 170 m_CacheCleanTimer.Start();
171 {
172 m_CachCleanTimer.Start();
173 }
174 }
175 else
176 {
177 lock (m_CachCleanTimer)
178 {
179 m_CachCleanTimer.Enabled = false;
180 }
181 } 171 }
182 172
183 m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1); 173 m_CacheDirectoryTiers = assetConfig.GetInt("CacheDirectoryTiers", 1);
@@ -208,7 +198,6 @@ namespace Flotsam.RegionModules.AssetCache
208 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand); 198 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand);
209 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); 199 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
210 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); 200 MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
211
212 } 201 }
213 } 202 }
214 } 203 }
@@ -313,11 +302,11 @@ namespace Flotsam.RegionModules.AssetCache
313 302
314 } 303 }
315 304
316 ThreadPool.QueueUserWorkItem( 305 ThreadPool.UnsafeQueueUserWorkItem(
317 delegate 306 delegate
318 { 307 {
319 WriteFileCache(filename, asset); 308 WriteFileCache(filename, asset);
320 } 309 }, null
321 ); 310 );
322 } 311 }
323 } 312 }
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
index 4869f5d..1365e69 100644
--- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
@@ -45,11 +45,13 @@ namespace OpenSim.Region.CoreModules.Asset
45 LogManager.GetLogger( 45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType); 46 MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 private bool m_Enabled = false; 48 private bool m_Enabled;
49 private ICache m_Cache = new GlynnTucker.Cache.SimpleMemoryCache(); 49 private ICache m_Cache;
50 private ulong m_Hits;
51 private ulong m_Requests;
50 52
51 // Instrumentation 53 // Instrumentation
52 private uint m_DebugRate = 0; 54 private uint m_DebugRate;
53 55
54 public Type ReplaceableInterface 56 public Type ReplaceableInterface
55 { 57 {
@@ -72,6 +74,7 @@ namespace OpenSim.Region.CoreModules.Asset
72 74
73 if (name == Name) 75 if (name == Name)
74 { 76 {
77 m_Cache = new GlynnTucker.Cache.SimpleMemoryCache();
75 m_Enabled = true; 78 m_Enabled = true;
76 79
77 m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled"); 80 m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled");
@@ -80,7 +83,6 @@ namespace OpenSim.Region.CoreModules.Asset
80 IConfig cacheConfig = source.Configs["AssetCache"]; 83 IConfig cacheConfig = source.Configs["AssetCache"];
81 if (cacheConfig != null) 84 if (cacheConfig != null)
82 m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0); 85 m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0);
83
84 } 86 }
85 } 87 }
86 } 88 }
@@ -117,24 +119,6 @@ namespace OpenSim.Region.CoreModules.Asset
117 m_Cache.AddOrUpdate(asset.ID, asset); 119 m_Cache.AddOrUpdate(asset.ID, asset);
118 } 120 }
119 121
120 private ulong m_Hits = 0;
121 private ulong m_Requests = 0;
122 private void Debug(Object asset)
123 {
124 // Temporary instrumentation to measure the hit/miss rate
125 if (m_DebugRate > 0)
126 {
127 m_Requests++;
128 if (asset != null)
129 m_Hits++;
130
131 if ((m_Requests % m_DebugRate) == 0)
132 m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / m_Requests) * 100);
133
134 }
135 // End instrumentation
136 }
137
138 public AssetBase Get(string id) 122 public AssetBase Get(string id)
139 { 123 {
140 Object asset = null; 124 Object asset = null;
@@ -156,5 +140,20 @@ namespace OpenSim.Region.CoreModules.Asset
156 { 140 {
157 m_Cache.Clear(); 141 m_Cache.Clear();
158 } 142 }
143
144 private void Debug(Object asset)
145 {
146 // Temporary instrumentation to measure the hit/miss rate
147 if (m_DebugRate > 0)
148 {
149 ++m_Requests;
150 if (asset != null)
151 ++m_Hits;
152
153 if ((m_Requests % m_DebugRate) == 0)
154 m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / (float)m_Requests) * 100.0f);
155 }
156 // End instrumentation
157 }
159 } 158 }
160} 159}
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 66a9b5a..cd59bdb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -224,11 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
224 224
225 foreach (Scene s in m_scenes) 225 foreach (Scene s in m_scenes)
226 { 226 {
227 s.ForEachScenePresence(delegate(ScenePresence presence) 227 s.ForEachScenePresence(
228 { 228 delegate(ScenePresence presence)
229 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, 229 {
230 c.Type, message, sourceType); 230 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType);
231 }); 231 }
232 );
232 } 233 }
233 } 234 }
234 235
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 4896edf..3bb162e 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -756,7 +756,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
756 756
757 public void sendRegionHandshakeToAll() 757 public void sendRegionHandshakeToAll()
758 { 758 {
759 m_scene.Broadcast(sendRegionHandshake); 759 m_scene.ForEachClient(sendRegionHandshake);
760 } 760 }
761 761
762 public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) 762 public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index d2b5cb1..53c64cb 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -147,9 +147,10 @@ namespace OpenSim.Region.CoreModules.World.Land
147 client.OnParcelDwellRequest += ClientOnParcelDwellRequest; 147 client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
148 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 148 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
149 149
150 if (m_scene.Entities.ContainsKey(client.AgentId)) 150 EntityBase presenceEntity;
151 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
151 { 152 {
152 SendLandUpdate((ScenePresence)m_scene.Entities[client.AgentId], true); 153 SendLandUpdate((ScenePresence)presenceEntity, true);
153 SendParcelOverlay(client); 154 SendParcelOverlay(client);
154 } 155 }
155 } 156 }
@@ -1061,7 +1062,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1061 { 1062 {
1062 land.LandData.OwnerID = ownerID; 1063 land.LandData.OwnerID = ownerID;
1063 1064
1064 m_scene.Broadcast(SendParcelOverlay); 1065 m_scene.ForEachClient(SendParcelOverlay);
1065 land.SendLandUpdateToClient(remote_client); 1066 land.SendLandUpdateToClient(remote_client);
1066 } 1067 }
1067 } 1068 }
@@ -1083,7 +1084,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1083 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1084 land.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
1084 else 1085 else
1085 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1086 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1086 m_scene.Broadcast(SendParcelOverlay); 1087 m_scene.ForEachClient(SendParcelOverlay);
1087 land.SendLandUpdateToClient(remote_client); 1088 land.SendLandUpdateToClient(remote_client);
1088 } 1089 }
1089 } 1090 }
@@ -1107,7 +1108,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1107 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; 1108 land.LandData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
1108 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 1109 land.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
1109 land.LandData.IsGroupOwned = false; 1110 land.LandData.IsGroupOwned = false;
1110 m_scene.Broadcast(SendParcelOverlay); 1111 m_scene.ForEachClient(SendParcelOverlay);
1111 land.SendLandUpdateToClient(remote_client); 1112 land.SendLandUpdateToClient(remote_client);
1112 } 1113 }
1113 } 1114 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index b9b7da5..bfe85f1 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -139,10 +139,8 @@ namespace OpenSim.Region.CoreModules.World.Land
139 } 139 }
140 else 140 else
141 { 141 {
142 //Normal Calculations 142 // Normal Calculations
143 return Convert.ToInt32( 143 return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.objectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
144 Math.Round((Convert.ToDecimal(LandData.Area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
145 Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ;
146 } 144 }
147 } 145 }
148 public int GetSimulatorMaxPrimCount(ILandObject thisObject) 146 public int GetSimulatorMaxPrimCount(ILandObject thisObject)
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index 6499915..d8c5ed9 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -81,8 +81,12 @@ namespace OpenSim.Region.CoreModules.World.Land
81 81
82 public void RegionLoaded(Scene scene) 82 public void RegionLoaded(Scene scene)
83 { 83 {
84 if (!enabledYN) 84 if (enabledYN)
85 return; 85 RegionLoadedDoWork(scene);
86 }
87
88 private void RegionLoadedDoWork(Scene scene)
89 {
86/* 90/*
87 // For testing on a single instance 91 // For testing on a single instance
88 if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) 92 if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 4fb4c51..1260584 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1095,7 +1095,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1095 // The reason is so we don't cause the thread to freeze waiting 1095 // The reason is so we don't cause the thread to freeze waiting
1096 // for the 1 second it costs to start a thread manually. 1096 // for the 1 second it costs to start a thread manually.
1097 if (!threadrunning) 1097 if (!threadrunning)
1098 ThreadPool.QueueUserWorkItem(new WaitCallback(this.StartThread)); 1098 ThreadPool.UnsafeQueueUserWorkItem(this.StartThread, null);
1099 1099
1100 lock (m_rootAgents) 1100 lock (m_rootAgents)
1101 { 1101 {
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index d651fd4..5a5fcfe 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -499,13 +499,11 @@ namespace OpenSim.Region.Examples.SimpleModule
499 { 499 {
500 } 500 }
501 501
502 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, 502 public virtual void SendAvatarData(SendAvatarData data)
503 uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
504 { 503 {
505 } 504 }
506 505
507 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 506 public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
508 Vector3 position, Vector3 velocity, Quaternion rotation, UUID agentid)
509 { 507 {
510 } 508 }
511 509
@@ -521,27 +519,15 @@ namespace OpenSim.Region.Examples.SimpleModule
521 { 519 {
522 } 520 }
523 521
524 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 522 public virtual void SendPrimitiveToClient(SendPrimitiveData data)
525 PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
526 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
527 UUID objectID, UUID ownerID, string text, byte[] color,
528 uint parentID,
529 byte[] particleSystem, byte clickAction, byte material)
530 { 523 {
531 } 524 }
532 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 525
533 PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, 526 public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
534 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
535 UUID objectID, UUID ownerID, string text, byte[] color,
536 uint parentID,
537 byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
538 bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
539 { 527 {
540 } 528 }
541 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 529
542 Vector3 position, Quaternion rotation, Vector3 velocity, 530 public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
543 Vector3 rotationalvelocity, byte state, UUID AssetId,
544 UUID ownerID, int attachPoint)
545 { 531 {
546 } 532 }
547 533
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs
index 8e3f4a0..7251d57 100644
--- a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs
@@ -34,7 +34,6 @@ namespace OpenSim.Region.Framework.Interfaces
34 { 34 {
35 void Reset(); 35 void Reset();
36 void Close(); 36 void Close();
37 int MaxPrimsPerFrame { get; set; }
38 void QueuePartForUpdate(SceneObjectPart part); 37 void QueuePartForUpdate(SceneObjectPart part);
39 void SendPrimUpdates(); 38 void SendPrimUpdates();
40 } 39 }
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
index 0ceef39..099fcce 100644
--- a/OpenSim/Region/Framework/Scenes/EntityManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -93,40 +93,31 @@ namespace OpenSim.Region.Framework.Scenes
93 { 93 {
94 get 94 get
95 { 95 {
96 lock (m_lock) 96 return m_eb_uuid.Count;
97 {
98 return m_eb_uuid.Count;
99 }
100 } 97 }
101 } 98 }
102 99
103 public bool ContainsKey(UUID id) 100 public bool ContainsKey(UUID id)
104 { 101 {
105 lock (m_lock) 102 try
106 { 103 {
107 try 104 return m_eb_uuid.ContainsKey(id);
108 { 105 }
109 return m_eb_uuid.ContainsKey(id); 106 catch
110 } 107 {
111 catch 108 return false;
112 {
113 return false;
114 }
115 } 109 }
116 } 110 }
117 111
118 public bool ContainsKey(uint localID) 112 public bool ContainsKey(uint localID)
119 { 113 {
120 lock (m_lock) 114 try
121 { 115 {
122 try 116 return m_eb_localID.ContainsKey(localID);
123 { 117 }
124 return m_eb_localID.ContainsKey(localID); 118 catch
125 } 119 {
126 catch 120 return false;
127 {
128 return false;
129 }
130 } 121 }
131 } 122 }
132 123
@@ -136,7 +127,11 @@ namespace OpenSim.Region.Framework.Scenes
136 { 127 {
137 try 128 try
138 { 129 {
139 bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID); 130 bool a = false;
131 EntityBase entity;
132 if (m_eb_localID.TryGetValue(localID, out entity))
133 a = m_eb_uuid.Remove(entity.UUID);
134
140 bool b = m_eb_localID.Remove(localID); 135 bool b = m_eb_localID.Remove(localID);
141 return a && b; 136 return a && b;
142 } 137 }
@@ -154,7 +149,11 @@ namespace OpenSim.Region.Framework.Scenes
154 { 149 {
155 try 150 try
156 { 151 {
157 bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId); 152 bool a = false;
153 EntityBase entity;
154 if (m_eb_uuid.TryGetValue(id, out entity))
155 a = m_eb_localID.Remove(entity.LocalId);
156
158 bool b = m_eb_uuid.Remove(id); 157 bool b = m_eb_uuid.Remove(id);
159 return a && b; 158 return a && b;
160 } 159 }
@@ -206,14 +205,11 @@ namespace OpenSim.Region.Framework.Scenes
206 { 205 {
207 lock (m_lock) 206 lock (m_lock)
208 { 207 {
209 try 208 EntityBase entity;
210 { 209 if (m_eb_uuid.TryGetValue(id, out entity))
211 return m_eb_uuid[id]; 210 return entity;
212 } 211 else
213 catch
214 {
215 return null; 212 return null;
216 }
217 } 213 }
218 } 214 }
219 set 215 set
@@ -228,14 +224,11 @@ namespace OpenSim.Region.Framework.Scenes
228 { 224 {
229 lock (m_lock) 225 lock (m_lock)
230 { 226 {
231 try 227 EntityBase entity;
232 { 228 if (m_eb_localID.TryGetValue(localID, out entity))
233 return m_eb_localID[localID]; 229 return entity;
234 } 230 else
235 catch
236 {
237 return null; 231 return null;
238 }
239 } 232 }
240 } 233 }
241 set 234 set
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c44c4c7..c2b9e73 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2351,12 +2351,6 @@ namespace OpenSim.Region.Framework.Scenes
2351 item = InventoryService.GetItem(item); 2351 item = InventoryService.GetItem(item);
2352 2352
2353 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2353 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2354 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
2355 if (ava != null)
2356 {
2357 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2358 }
2359
2360 } 2354 }
2361 return att.UUID; 2355 return att.UUID;
2362 } 2356 }
@@ -2402,12 +2396,6 @@ namespace OpenSim.Region.Framework.Scenes
2402 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 2396 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2403 item = InventoryService.GetItem(item); 2397 item = InventoryService.GetItem(item);
2404 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2398 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2405
2406 if (m_AvatarFactory != null)
2407 {
2408 m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt);
2409 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2410 }
2411 } 2399 }
2412 } 2400 }
2413 2401
@@ -2447,12 +2435,13 @@ namespace OpenSim.Region.Framework.Scenes
2447 if (TryGetAvatar(remoteClient.AgentId, out presence)) 2435 if (TryGetAvatar(remoteClient.AgentId, out presence))
2448 { 2436 {
2449 presence.Appearance.DetachAttachment(itemID); 2437 presence.Appearance.DetachAttachment(itemID);
2450 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>(); 2438
2451 if (ava != null) 2439 // Save avatar attachment information
2440 if (m_AvatarFactory != null)
2452 { 2441 {
2453 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 2442 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
2443 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2454 } 2444 }
2455
2456 } 2445 }
2457 2446
2458 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient); 2447 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 151df27..2dbc090 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -57,6 +57,12 @@ namespace OpenSim.Region.Framework.Scenes
57 57
58 public partial class Scene : SceneBase 58 public partial class Scene : SceneBase
59 { 59 {
60 public enum UpdatePrioritizationSchemes {
61 Time = 0,
62 Distance = 1,
63 SimpleAngularDistance = 2,
64 }
65
60 public delegate void SynchronizeSceneHandler(Scene scene); 66 public delegate void SynchronizeSceneHandler(Scene scene);
61 public SynchronizeSceneHandler SynchronizeScene = null; 67 public SynchronizeSceneHandler SynchronizeScene = null;
62 68
@@ -222,6 +228,10 @@ namespace OpenSim.Region.Framework.Scenes
222 protected IXMLRPC m_xmlrpcModule; 228 protected IXMLRPC m_xmlrpcModule;
223 protected IWorldComm m_worldCommModule; 229 protected IWorldComm m_worldCommModule;
224 protected IAvatarFactory m_AvatarFactory; 230 protected IAvatarFactory m_AvatarFactory;
231 public IAvatarFactory AvatarFactory
232 {
233 get { return m_AvatarFactory; }
234 }
225 protected IConfigSource m_config; 235 protected IConfigSource m_config;
226 protected IRegionSerialiserModule m_serialiser; 236 protected IRegionSerialiserModule m_serialiser;
227 protected IInterregionCommsOut m_interregionCommsOut; 237 protected IInterregionCommsOut m_interregionCommsOut;
@@ -269,9 +279,14 @@ namespace OpenSim.Region.Framework.Scenes
269 private volatile bool shuttingdown = false; 279 private volatile bool shuttingdown = false;
270 280
271 private int m_lastUpdate = Environment.TickCount; 281 private int m_lastUpdate = Environment.TickCount;
272 private int m_maxPrimsPerFrame = 200;
273 private bool m_firstHeartbeat = true; 282 private bool m_firstHeartbeat = true;
274 283
284 private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
285 private bool m_reprioritization_enabled = true;
286 private double m_reprioritization_interval = 2000.0;
287 private double m_root_reprioritization_distance = 5.0;
288 private double m_child_reprioritization_distance = 10.0;
289
275 private object m_deleting_scene_object = new object(); 290 private object m_deleting_scene_object = new object();
276 291
277 // the minimum time that must elapse before a changed object will be considered for persisted 292 // the minimum time that must elapse before a changed object will be considered for persisted
@@ -283,6 +298,12 @@ namespace OpenSim.Region.Framework.Scenes
283 298
284 #region Properties 299 #region Properties
285 300
301 public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return this.m_update_prioritization_scheme; } }
302 public bool IsReprioritizationEnabled { get { return m_reprioritization_enabled; } }
303 public double ReprioritizationInterval { get { return m_reprioritization_interval; } }
304 public double RootReprioritizationDistance { get { return m_root_reprioritization_distance; } }
305 public double ChildReprioritizationDistance { get { return m_child_reprioritization_distance; } }
306
286 public AgentCircuitManager AuthenticateHandler 307 public AgentCircuitManager AuthenticateHandler
287 { 308 {
288 get { return m_authenticateHandler; } 309 get { return m_authenticateHandler; }
@@ -327,12 +348,6 @@ namespace OpenSim.Region.Framework.Scenes
327 get { return m_sceneGraph.m_syncRoot; } 348 get { return m_sceneGraph.m_syncRoot; }
328 } 349 }
329 350
330 public int MaxPrimsPerFrame
331 {
332 get { return m_maxPrimsPerFrame; }
333 set { m_maxPrimsPerFrame = value; }
334 }
335
336 /// <summary> 351 /// <summary>
337 /// This is for llGetRegionFPS 352 /// This is for llGetRegionFPS
338 /// </summary> 353 /// </summary>
@@ -346,13 +361,6 @@ namespace OpenSim.Region.Framework.Scenes
346 get { return m_defaultScriptEngine; } 361 get { return m_defaultScriptEngine; }
347 } 362 }
348 363
349 // Reference to all of the agents in the scene (root and child)
350 protected Dictionary<UUID, ScenePresence> m_scenePresences
351 {
352 get { return m_sceneGraph.ScenePresences; }
353 set { m_sceneGraph.ScenePresences = value; }
354 }
355
356 public EntityManager Entities 364 public EntityManager Entities
357 { 365 {
358 get { return m_sceneGraph.Entities; } 366 get { return m_sceneGraph.Entities; }
@@ -510,7 +518,6 @@ namespace OpenSim.Region.Framework.Scenes
510 518
511 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); 519 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");
512 520
513 m_maxPrimsPerFrame = startupConfig.GetInt("MaxPrimsPerFrame", 200);
514 IConfig packetConfig = m_config.Configs["PacketPool"]; 521 IConfig packetConfig = m_config.Configs["PacketPool"];
515 if (packetConfig != null) 522 if (packetConfig != null)
516 { 523 {
@@ -519,6 +526,35 @@ namespace OpenSim.Region.Framework.Scenes
519 } 526 }
520 527
521 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 528 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
529
530 IConfig interest_management_config = m_config.Configs["InterestManagement"];
531 if (interest_management_config != null)
532 {
533 string update_prioritization_scheme = interest_management_config.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();
534 switch (update_prioritization_scheme)
535 {
536 case "time":
537 m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
538 break;
539 case "distance":
540 m_update_prioritization_scheme = UpdatePrioritizationSchemes.Distance;
541 break;
542 case "simpleangulardistance":
543 m_update_prioritization_scheme = UpdatePrioritizationSchemes.SimpleAngularDistance;
544 break;
545 default:
546 m_log.Warn("[SCENE]: UpdatePrioritizationScheme was not recognized, setting to default settomg of Time");
547 m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
548 break;
549 }
550
551 m_reprioritization_enabled = interest_management_config.GetBoolean("ReprioritizationEnabled", true);
552 m_reprioritization_interval = interest_management_config.GetDouble("ReprioritizationInterval", 5000.0);
553 m_root_reprioritization_distance = interest_management_config.GetDouble("RootReprioritizationDistance", 10.0);
554 m_child_reprioritization_distance = interest_management_config.GetDouble("ChildReprioritizationDistance", 20.0);
555 }
556
557 m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme");
522 } 558 }
523 catch 559 catch
524 { 560 {
@@ -1144,14 +1180,13 @@ namespace OpenSim.Region.Framework.Scenes
1144 /// <param name="stats">Stats on the Simulator's performance</param> 1180 /// <param name="stats">Stats on the Simulator's performance</param>
1145 private void SendSimStatsPackets(SimStats stats) 1181 private void SendSimStatsPackets(SimStats stats)
1146 { 1182 {
1147 List<ScenePresence> StatSendAgents = GetScenePresences(); 1183 ForEachScenePresence(
1148 foreach (ScenePresence agent in StatSendAgents) 1184 delegate(ScenePresence agent)
1149 {
1150 if (!agent.IsChildAgent)
1151 { 1185 {
1152 agent.ControllingClient.SendSimStats(stats); 1186 if (!agent.IsChildAgent)
1187 agent.ControllingClient.SendSimStats(stats);
1153 } 1188 }
1154 } 1189 );
1155 } 1190 }
1156 1191
1157 /// <summary> 1192 /// <summary>
@@ -1200,15 +1235,6 @@ namespace OpenSim.Region.Framework.Scenes
1200 } 1235 }
1201 1236
1202 /// <summary> 1237 /// <summary>
1203 /// Perform delegate action on all clients subscribing to updates from this region.
1204 /// </summary>
1205 /// <returns></returns>
1206 public void Broadcast(Action<IClientAPI> whatToDo)
1207 {
1208 ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); });
1209 }
1210
1211 /// <summary>
1212 /// Backup the scene. This acts as the main method of the backup thread. 1238 /// Backup the scene. This acts as the main method of the backup thread.
1213 /// </summary> 1239 /// </summary>
1214 /// <returns></returns> 1240 /// <returns></returns>
@@ -3054,17 +3080,13 @@ namespace OpenSim.Region.Framework.Scenes
3054 } 3080 }
3055 3081
3056 m_eventManager.TriggerOnRemovePresence(agentID); 3082 m_eventManager.TriggerOnRemovePresence(agentID);
3057 Broadcast(delegate(IClientAPI client) 3083 ForEachClient(
3058 { 3084 delegate(IClientAPI client)
3059 try 3085 {
3060 { 3086 //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway
3061 client.SendKillObject(avatar.RegionHandle, avatar.LocalId); 3087 try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); }
3062 } 3088 catch (NullReferenceException) { }
3063 catch (NullReferenceException) 3089 });
3064 {
3065 //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
3066 }
3067 });
3068 3090
3069 ForEachScenePresence( 3091 ForEachScenePresence(
3070 delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); 3092 delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
@@ -3149,7 +3171,7 @@ namespace OpenSim.Region.Framework.Scenes
3149 return; 3171 return;
3150 } 3172 }
3151 } 3173 }
3152 Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); 3174 ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
3153 } 3175 }
3154 3176
3155 #endregion 3177 #endregion
@@ -3475,10 +3497,8 @@ namespace OpenSim.Region.Framework.Scenes
3475 { 3497 {
3476 ScenePresence presence; 3498 ScenePresence presence;
3477 3499
3478 lock (m_scenePresences) 3500 lock (m_sceneGraph.ScenePresences)
3479 { 3501 m_sceneGraph.ScenePresences.TryGetValue(agentID, out presence);
3480 m_scenePresences.TryGetValue(agentID, out presence);
3481 }
3482 3502
3483 if (presence != null) 3503 if (presence != null)
3484 { 3504 {
@@ -3688,12 +3708,9 @@ namespace OpenSim.Region.Framework.Scenes
3688 public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, 3708 public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position,
3689 Vector3 lookAt, uint teleportFlags) 3709 Vector3 lookAt, uint teleportFlags)
3690 { 3710 {
3691 ScenePresence sp = null; 3711 ScenePresence sp;
3692 lock (m_scenePresences) 3712 lock (m_sceneGraph.ScenePresences)
3693 { 3713 m_sceneGraph.ScenePresences.TryGetValue(remoteClient.AgentId, out sp);
3694 if (m_scenePresences.ContainsKey(remoteClient.AgentId))
3695 sp = m_scenePresences[remoteClient.AgentId];
3696 }
3697 3714
3698 if (sp != null) 3715 if (sp != null)
3699 { 3716 {
@@ -4142,7 +4159,7 @@ namespace OpenSim.Region.Framework.Scenes
4142 public void ForEachScenePresence(Action<ScenePresence> action) 4159 public void ForEachScenePresence(Action<ScenePresence> action)
4143 { 4160 {
4144 // We don't want to try to send messages if there are no avatars. 4161 // We don't want to try to send messages if there are no avatars.
4145 if (m_scenePresences != null) 4162 if (m_sceneGraph != null && m_sceneGraph.ScenePresences != null)
4146 { 4163 {
4147 try 4164 try
4148 { 4165 {
@@ -4222,7 +4239,7 @@ namespace OpenSim.Region.Framework.Scenes
4222 4239
4223 public void ForEachClient(Action<IClientAPI> action) 4240 public void ForEachClient(Action<IClientAPI> action)
4224 { 4241 {
4225 m_sceneGraph.ForEachClient(action); 4242 ClientManager.ForEach(action);
4226 } 4243 }
4227 4244
4228 public void ForEachSOG(Action<SceneObjectGroup> action) 4245 public void ForEachSOG(Action<SceneObjectGroup> action)
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 9cd2247..e51f6ef 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -467,7 +467,6 @@ namespace OpenSim.Region.Framework.Scenes
467 protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent) 467 protected internal void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent)
468 { 468 {
469 // If we can't take it, we can't attach it! 469 // If we can't take it, we can't attach it!
470 //
471 SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID); 470 SceneObjectPart part = m_parentScene.GetSceneObjectPart(objectLocalID);
472 if (part == null) 471 if (part == null)
473 return; 472 return;
@@ -477,9 +476,16 @@ namespace OpenSim.Region.Framework.Scenes
477 return; 476 return;
478 477
479 // Calls attach with a Zero position 478 // Calls attach with a Zero position
480 //
481 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false); 479 AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false);
482 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); 480 m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
481
482 // Save avatar attachment information
483 ScenePresence presence;
484 if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
485 {
486 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt);
487 m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
488 }
483 } 489 }
484 490
485 public SceneObjectGroup RezSingleAttachment( 491 public SceneObjectGroup RezSingleAttachment(
@@ -574,7 +580,7 @@ namespace OpenSim.Region.Framework.Scenes
574 } 580 }
575 581
576 582
577 group.SetAttachmentPoint(Convert.ToByte(AttachmentPt)); 583 group.SetAttachmentPoint((byte)AttachmentPt);
578 group.AbsolutePosition = attachPos; 584 group.AbsolutePosition = attachPos;
579 585
580 // Saves and gets itemID 586 // Saves and gets itemID
@@ -613,7 +619,6 @@ namespace OpenSim.Region.Framework.Scenes
613 619
614 newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance); 620 newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance);
615 newAvatar.IsChildAgent = true; 621 newAvatar.IsChildAgent = true;
616 newAvatar.MaxPrimsPerFrame = m_parentScene.MaxPrimsPerFrame;
617 622
618 AddScenePresence(newAvatar); 623 AddScenePresence(newAvatar);
619 624
@@ -847,7 +852,7 @@ namespace OpenSim.Region.Framework.Scenes
847 /// </summary> 852 /// </summary>
848 /// <param name="localID"></param> 853 /// <param name="localID"></param>
849 /// <returns>null if no scene object group containing that prim is found</returns> 854 /// <returns>null if no scene object group containing that prim is found</returns>
850 private SceneObjectGroup GetGroupByPrim(uint localID) 855 public SceneObjectGroup GetGroupByPrim(uint localID)
851 { 856 {
852 if (Entities.ContainsKey(localID)) 857 if (Entities.ContainsKey(localID))
853 return Entities[localID] as SceneObjectGroup; 858 return Entities[localID] as SceneObjectGroup;
@@ -1107,23 +1112,6 @@ namespace OpenSim.Region.Framework.Scenes
1107 return UUID.Zero; 1112 return UUID.Zero;
1108 } 1113 }
1109 1114
1110 protected internal void ForEachClient(Action<IClientAPI> action)
1111 {
1112 List<ScenePresence> splist = GetScenePresences();
1113 foreach (ScenePresence presence in splist)
1114 {
1115 try
1116 {
1117 action(presence.ControllingClient);
1118 }
1119 catch (Exception e)
1120 {
1121 // Catch it and move on. This includes situations where splist has inconsistent info
1122 m_log.WarnFormat("[SCENE]: Problem processing action in ForEachClient: ", e.Message);
1123 }
1124 }
1125 }
1126
1127 protected internal void ForEachSOG(Action<SceneObjectGroup> action) 1115 protected internal void ForEachSOG(Action<SceneObjectGroup> action)
1128 { 1116 {
1129 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); 1117 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index d4cef7d..810dfd1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -899,7 +899,7 @@ namespace OpenSim.Region.Framework.Scenes
899 SetAttachmentPoint(Convert.ToByte(attachmentpoint)); 899 SetAttachmentPoint(Convert.ToByte(attachmentpoint));
900 900
901 avatar.AddAttachment(this); 901 avatar.AddAttachment(this);
902 m_log.DebugFormat("[SOG]: Added att {0} to avie {1}", UUID, avatar.UUID); 902 m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID);
903 903
904 if (!silent) 904 if (!silent)
905 { 905 {
@@ -1817,7 +1817,7 @@ namespace OpenSim.Region.Framework.Scenes
1817 public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) 1817 public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags)
1818 { 1818 {
1819 1819
1820 remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.ObjectOwner, RootPart.GroupID, RootPart.BaseMask, 1820 remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask,
1821 RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask, 1821 RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask,
1822 RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category, 1822 RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category,
1823 RootPart.CreatorID, RootPart.Name, RootPart.Description); 1823 RootPart.CreatorID, RootPart.Name, RootPart.Description);
@@ -3343,5 +3343,77 @@ namespace OpenSim.Region.Framework.Scenes
3343 3343
3344 return true; 3344 return true;
3345 } 3345 }
3346
3347 public double GetUpdatePriority(IClientAPI client)
3348 {
3349 switch (Scene.UpdatePrioritizationScheme)
3350 {
3351 case Scene.UpdatePrioritizationSchemes.Time:
3352 return GetPriorityByTime();
3353 case Scene.UpdatePrioritizationSchemes.Distance:
3354 return GetPriorityByDistance(client);
3355 case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
3356 return GetPriorityBySimpleAngularDistance(client);
3357 default:
3358 throw new InvalidOperationException("UpdatePrioritizationScheme not defined");
3359 }
3360 }
3361
3362 private double GetPriorityByTime()
3363 {
3364 return DateTime.Now.ToOADate();
3365 }
3366
3367 private double GetPriorityByDistance(IClientAPI client)
3368 {
3369 ScenePresence presence = Scene.GetScenePresence(client.AgentId);
3370 if (presence != null)
3371 {
3372 return GetPriorityByDistance((presence.IsChildAgent) ?
3373 presence.AbsolutePosition : presence.CameraPosition);
3374 }
3375 return double.NaN;
3376 }
3377
3378 private double GetPriorityBySimpleAngularDistance(IClientAPI client)
3379 {
3380 ScenePresence presence = Scene.GetScenePresence(client.AgentId);
3381 if (presence != null)
3382 {
3383 return GetPriorityBySimpleAngularDistance((presence.IsChildAgent) ?
3384 presence.AbsolutePosition : presence.CameraPosition);
3385 }
3386 return double.NaN;
3387 }
3388
3389 public double GetPriorityByDistance(Vector3 position)
3390 {
3391 return Vector3.Distance(AbsolutePosition, position);
3392 }
3393
3394 public double GetPriorityBySimpleAngularDistance(Vector3 position)
3395 {
3396 double distance = Vector3.Distance(position, AbsolutePosition);
3397 if (distance >= double.Epsilon)
3398 {
3399 float height;
3400 Vector3 box = GetAxisAlignedBoundingBox(out height);
3401
3402 double angle = box.X / distance;
3403 double max = angle;
3404
3405 angle = box.Y / distance;
3406 if (max < angle)
3407 max = angle;
3408
3409 angle = box.Z / distance;
3410 if (max < angle)
3411 max = angle;
3412
3413 return -max;
3414 }
3415 else
3416 return double.MinValue;
3417 }
3346 } 3418 }
3347} 3419}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 801a7db..a078b3d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -853,16 +853,6 @@ if (m_shape != null) {
853 return m_offsetPosition + m_groupPosition; } 853 return m_offsetPosition + m_groupPosition; }
854 } 854 }
855 855
856 public UUID ObjectCreator
857 {
858 get { return _creatorID; }
859 }
860
861 public UUID ObjectOwner
862 {
863 get { return _ownerID; }
864 }
865
866 public SceneObjectGroup ParentGroup 856 public SceneObjectGroup ParentGroup
867 { 857 {
868 get { return m_parentGroup; } 858 get { return m_parentGroup; }
@@ -1440,7 +1430,7 @@ if (m_shape != null) {
1440 // Move afterwards ResetIDs as it clears the localID 1430 // Move afterwards ResetIDs as it clears the localID
1441 dupe.LocalId = localID; 1431 dupe.LocalId = localID;
1442 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 1432 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1443 dupe._lastOwnerID = ObjectOwner; 1433 dupe._lastOwnerID = OwnerID;
1444 1434
1445 byte[] extraP = new byte[Shape.ExtraParams.Length]; 1435 byte[] extraP = new byte[Shape.ExtraParams.Length];
1446 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 1436 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
@@ -2410,10 +2400,10 @@ if (m_shape != null) {
2410 //isattachment = ParentGroup.RootPart.IsAttachment; 2400 //isattachment = ParentGroup.RootPart.IsAttachment;
2411 2401
2412 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 2402 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
2413 remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, 2403 remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape,
2414 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID, 2404 lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID,
2415 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, 2405 m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
2416 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius); 2406 AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
2417 } 2407 }
2418 2408
2419 /// <summary> 2409 /// <summary>
@@ -3801,15 +3791,15 @@ if (m_shape != null) {
3801 if (ParentGroup.RootPart == this) 3791 if (ParentGroup.RootPart == this)
3802 lPos = AbsolutePosition; 3792 lPos = AbsolutePosition;
3803 } 3793 }
3804 3794
3805 // Causes this thread to dig into the Client Thread Data. 3795 // Causes this thread to dig into the Client Thread Data.
3806 // Remember your locking here! 3796 // Remember your locking here!
3807 remoteClient.SendPrimTerseUpdate(m_regionHandle, 3797 remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle,
3808 (ushort)(m_parentGroup.GetTimeDilation() * 3798 (ushort)(m_parentGroup.GetTimeDilation() *
3809 (float)ushort.MaxValue), LocalId, lPos, 3799 (float)ushort.MaxValue), LocalId, lPos,
3810 RotationOffset, Velocity, 3800 RotationOffset, Velocity, Acceleration,
3811 RotationalVelocity, state, FromItemID, 3801 RotationalVelocity, state, FromItemID,
3812 OwnerID, (int)AttachmentPoint); 3802 OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient)));
3813 } 3803 }
3814 3804
3815 public void AddScriptLPS(int count) 3805 public void AddScriptLPS(int count)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 098e010..f4ca877 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -871,12 +871,15 @@ namespace OpenSim.Region.Framework.Scenes
871 { 871 {
872 foreach (IScriptModule e in engines) 872 foreach (IScriptModule e in engines)
873 { 873 {
874 string n = e.GetAssemblyName(item.ItemID); 874 if (e != null)
875 if (n != "")
876 { 875 {
877 if (!ret.Contains(n)) 876 string n = e.GetAssemblyName(item.ItemID);
878 ret.Add(n); 877 if (n != String.Empty)
879 break; 878 {
879 if (!ret.Contains(n))
880 ret.Add(n);
881 break;
882 }
880 } 883 }
881 } 884 }
882 } 885 }
@@ -898,12 +901,15 @@ namespace OpenSim.Region.Framework.Scenes
898 { 901 {
899 foreach (IScriptModule e in engines) 902 foreach (IScriptModule e in engines)
900 { 903 {
901 string n = e.GetXMLState(item.ItemID); 904 if (e != null)
902 if (n != "")
903 { 905 {
904 if (!ret.ContainsKey(item.ItemID)) 906 string n = e.GetXMLState(item.ItemID);
905 ret[item.ItemID] = n; 907 if (n != String.Empty)
906 break; 908 {
909 if (!ret.ContainsKey(item.ItemID))
910 ret[item.ItemID] = n;
911 break;
912 }
907 } 913 }
908 } 914 }
909 } 915 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c25fa55..d7113bf 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Timers;
31using OpenMetaverse; 32using OpenMetaverse;
32using log4net; 33using log4net;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -127,8 +128,6 @@ namespace OpenSim.Region.Framework.Scenes
127 128
128 private bool m_setAlwaysRun; 129 private bool m_setAlwaysRun;
129 130
130 private bool m_updatesAllowed = true;
131 private List<AgentUpdateArgs> m_agentUpdates = new List<AgentUpdateArgs>();
132 private string m_movementAnimation = "DEFAULT"; 131 private string m_movementAnimation = "DEFAULT";
133 private long m_animPersistUntil = 0; 132 private long m_animPersistUntil = 0;
134 private bool m_allowFalling = false; 133 private bool m_allowFalling = false;
@@ -172,6 +171,11 @@ namespace OpenSim.Region.Framework.Scenes
172 171
173 // Position of agent's camera in world (region cordinates) 172 // Position of agent's camera in world (region cordinates)
174 protected Vector3 m_CameraCenter = Vector3.Zero; 173 protected Vector3 m_CameraCenter = Vector3.Zero;
174 protected Vector3 m_lastCameraCenter = Vector3.Zero;
175
176 protected Timer m_reprioritization_timer;
177 protected bool m_reprioritizing = false;
178 protected bool m_reprioritization_called = false;
175 179
176 // Use these three vectors to figure out what the agent is looking at 180 // Use these three vectors to figure out what the agent is looking at
177 // Convert it to a Matrix and/or Quaternion 181 // Convert it to a Matrix and/or Quaternion
@@ -403,12 +407,6 @@ namespace OpenSim.Region.Framework.Scenes
403 set { m_parentPosition = value; } 407 set { m_parentPosition = value; }
404 } 408 }
405 409
406 public int MaxPrimsPerFrame
407 {
408 get { return m_sceneViewer.MaxPrimsPerFrame; }
409 set { m_sceneViewer.MaxPrimsPerFrame = value; }
410 }
411
412 /// <summary> 410 /// <summary>
413 /// Absolute position of this avatar in 'region cordinates' 411 /// Absolute position of this avatar in 'region cordinates'
414 /// </summary> 412 /// </summary>
@@ -645,7 +643,14 @@ namespace OpenSim.Region.Framework.Scenes
645 643
646 m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>(); 644 m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();
647 645
648 AbsolutePosition = m_controllingClient.StartPos; 646 AbsolutePosition = posLastSignificantMove = m_CameraCenter =
647 m_lastCameraCenter = m_controllingClient.StartPos;
648
649 m_reprioritization_timer = new Timer(world.ReprioritizationInterval);
650 m_reprioritization_timer.Elapsed += new ElapsedEventHandler(Reprioritize);
651 m_reprioritization_timer.AutoReset = false;
652
653
649 AdjustKnownSeeds(); 654 AdjustKnownSeeds();
650 655
651 TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here... 656 TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here...
@@ -1083,34 +1088,6 @@ namespace OpenSim.Region.Framework.Scenes
1083 1088
1084 } 1089 }
1085 1090
1086 // These methods allow to queue up agent updates (like key presses)
1087 // until all attachment scripts are running and the animations from
1088 // AgentDataUpdate have been started. It is essential for combat
1089 // devices, weapons and AOs that keypresses are not processed
1090 // until scripts that are potentially interested in them are
1091 // up and running and that animations a script knows to be running
1092 // from before a crossing are running again
1093 //
1094 public void LockAgentUpdates()
1095 {
1096 m_updatesAllowed = false;
1097 }
1098
1099 public void UnlockAgentUpdates()
1100 {
1101 lock (m_agentUpdates)
1102 {
1103 if (m_updatesAllowed == false)
1104 {
1105 foreach (AgentUpdateArgs a in m_agentUpdates)
1106 RealHandleAgentUpdate(ControllingClient, a);
1107 m_agentUpdates.Clear();
1108 m_updatesAllowed = true;
1109 }
1110 }
1111 }
1112
1113
1114 /// <summary> 1091 /// <summary>
1115 /// Callback for the Camera view block check. Gets called with the results of the camera view block test 1092 /// Callback for the Camera view block check. Gets called with the results of the camera view block test
1116 /// hitYN is true when there's something in the way. 1093 /// hitYN is true when there's something in the way.
@@ -1148,43 +1125,30 @@ namespace OpenSim.Region.Framework.Scenes
1148 } 1125 }
1149 } 1126 }
1150 1127
1128 Array m_dirControlFlags = Enum.GetValues(typeof(Dir_ControlFlags));
1129
1151 /// <summary> 1130 /// <summary>
1152 /// This is the event handler for client movement. If a client is moving, this event is triggering. 1131 /// This is the event handler for client movement. If a client is moving, this event is triggering.
1153 /// </summary> 1132 /// </summary>
1154 public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 1133 public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
1155 { 1134 {
1156 lock (m_agentUpdates)
1157 {
1158 if (m_updatesAllowed)
1159 {
1160 RealHandleAgentUpdate(remoteClient, agentData);
1161 return;
1162 }
1163
1164 m_agentUpdates.Add(agentData);
1165 }
1166 }
1167
1168 private void RealHandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
1169 {
1170 //if (m_isChildAgent) 1135 //if (m_isChildAgent)
1171 //{ 1136 //{
1172 // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); 1137 // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent");
1173 // return; 1138 // return;
1174 //} 1139 //}
1175 1140
1176 1141 m_perfMonMS = Environment.TickCount;
1177 m_movementUpdateCount++;
1178 if (m_movementUpdateCount >= int.MaxValue)
1179 m_movementUpdateCount = 1;
1180 1142
1143 ++m_movementUpdateCount;
1144 if (m_movementUpdateCount < 1)
1145 m_movementUpdateCount = 1;
1181 1146
1182 // Must check for standing up even when PhysicsActor is null, 1147 // Must check for standing up even when PhysicsActor is null,
1183 // since sitting currently removes avatar from physical scene 1148 // since sitting currently removes avatar from physical scene
1184 //m_log.Debug("agentPos:" + AbsolutePosition.ToString()); 1149 //m_log.Debug("agentPos:" + AbsolutePosition.ToString());
1185 1150
1186 // This is irritating. Really. 1151 // This is irritating. Really.
1187
1188 if (!AbsolutePosition.IsFinite()) 1152 if (!AbsolutePosition.IsFinite())
1189 { 1153 {
1190 RemoveFromPhysicalScene(); 1154 RemoveFromPhysicalScene();
@@ -1205,19 +1169,17 @@ namespace OpenSim.Region.Framework.Scenes
1205 { 1169 {
1206 m_LastFinitePos = m_pos; 1170 m_LastFinitePos = m_pos;
1207 } 1171 }
1208 //m_physicsActor.AddForce(new PhysicsVector(999999999, 99999999, 999999999999999), true);
1209 1172
1173 //m_physicsActor.AddForce(new PhysicsVector(999999999, 99999999, 999999999999999), true);
1210 1174
1211 //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 1175 //ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
1212 //if (land != null) 1176 //if (land != null)
1213 //{ 1177 //{
1214 //if (land.landData.landingType == (byte)1 && land.landData.userLocation != Vector3.Zero) 1178 //if (land.landData.landingType == (byte)1 && land.landData.userLocation != Vector3.Zero)
1215 //{ 1179 //{
1216 // agent.startpos = land.landData.userLocation; 1180 // agent.startpos = land.landData.userLocation;
1217 //} 1181 //}
1218 //} 1182 //}
1219
1220 m_perfMonMS = Environment.TickCount;
1221 1183
1222 uint flags = agentData.ControlFlags; 1184 uint flags = agentData.ControlFlags;
1223 Quaternion bodyRotation = agentData.BodyRotation; 1185 Quaternion bodyRotation = agentData.BodyRotation;
@@ -1225,6 +1187,11 @@ namespace OpenSim.Region.Framework.Scenes
1225 // Camera location in world. We'll need to raytrace 1187 // Camera location in world. We'll need to raytrace
1226 // from this location from time to time. 1188 // from this location from time to time.
1227 m_CameraCenter = agentData.CameraCenter; 1189 m_CameraCenter = agentData.CameraCenter;
1190 if (Vector3.Distance(m_lastCameraCenter, m_CameraCenter) >= Scene.RootReprioritizationDistance)
1191 {
1192 ReprioritizeUpdates();
1193 m_lastCameraCenter = m_CameraCenter;
1194 }
1228 1195
1229 // Use these three vectors to figure out what the agent is looking at 1196 // Use these three vectors to figure out what the agent is looking at
1230 // Convert it to a Matrix and/or Quaternion 1197 // Convert it to a Matrix and/or Quaternion
@@ -1235,7 +1202,7 @@ namespace OpenSim.Region.Framework.Scenes
1235 // The Agent's Draw distance setting 1202 // The Agent's Draw distance setting
1236 m_DrawDistance = agentData.Far; 1203 m_DrawDistance = agentData.Far;
1237 1204
1238 if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0) 1205 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_STAND_UP) != 0)
1239 { 1206 {
1240 StandUp(); 1207 StandUp();
1241 } 1208 }
@@ -1243,14 +1210,13 @@ namespace OpenSim.Region.Framework.Scenes
1243 // Check if Client has camera in 'follow cam' or 'build' mode. 1210 // Check if Client has camera in 'follow cam' or 'build' mode.
1244 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); 1211 Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
1245 1212
1246 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) 1213 m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f)
1247 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; 1214 && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
1248 1215
1249 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto); 1216 //m_log.DebugFormat("[FollowCam]: {0}", m_followCamAuto);
1250 // Raycast from the avatar's head to the camera to see if there's anything blocking the view 1217 // Raycast from the avatar's head to the camera to see if there's anything blocking the view
1251 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast()) 1218 if ((m_movementUpdateCount % NumMovementsBetweenRayCast) == 0 && m_scene.PhysicsScene.SupportsRayCast())
1252 { 1219 {
1253
1254 if (m_followCamAuto) 1220 if (m_followCamAuto)
1255 { 1221 {
1256 Vector3 headadjustment = new Vector3(0, 0, 0.3f); 1222 Vector3 headadjustment = new Vector3(0, 0, 0.3f);
@@ -1258,24 +1224,18 @@ namespace OpenSim.Region.Framework.Scenes
1258 } 1224 }
1259 } 1225 }
1260 1226
1261 m_mouseLook = (flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; 1227 m_mouseLook = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
1262
1263
1264
1265 m_leftButtonDown = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0; 1228 m_leftButtonDown = (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
1266 1229
1267
1268
1269 lock (scriptedcontrols) 1230 lock (scriptedcontrols)
1270 { 1231 {
1271 if (scriptedcontrols.Count > 0) 1232 if (scriptedcontrols.Count > 0)
1272 { 1233 {
1273 SendControlToScripts(flags); 1234 SendControlToScripts(flags);
1274 flags = RemoveIgnoredControls(flags, IgnoredControls); 1235 flags = RemoveIgnoredControls(flags, IgnoredControls);
1275
1276 } 1236 }
1277 } 1237 }
1278 1238
1279 if (PhysicsActor == null) 1239 if (PhysicsActor == null)
1280 { 1240 {
1281 return; 1241 return;
@@ -1284,7 +1244,7 @@ namespace OpenSim.Region.Framework.Scenes
1284 if (m_autopilotMoving) 1244 if (m_autopilotMoving)
1285 CheckAtSitTarget(); 1245 CheckAtSitTarget();
1286 1246
1287 if ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) 1247 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0)
1288 { 1248 {
1289 // TODO: This doesn't prevent the user from walking yet. 1249 // TODO: This doesn't prevent the user from walking yet.
1290 // Setting parent ID would fix this, if we knew what value 1250 // Setting parent ID would fix this, if we knew what value
@@ -1317,13 +1277,13 @@ namespace OpenSim.Region.Framework.Scenes
1317 PhysicsActor.Flying = false; 1277 PhysicsActor.Flying = false;
1318 else 1278 else
1319 PhysicsActor.Flying = ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1279 PhysicsActor.Flying = ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1320 1280
1321 if (PhysicsActor.Flying != oldflying) 1281 if (PhysicsActor.Flying != oldflying)
1322 { 1282 {
1323 update_movementflag = true; 1283 update_movementflag = true;
1324 } 1284 }
1325 } 1285 }
1326 1286
1327 if (q != m_bodyRot) 1287 if (q != m_bodyRot)
1328 { 1288 {
1329 m_bodyRot = q; 1289 m_bodyRot = q;
@@ -1339,15 +1299,15 @@ namespace OpenSim.Region.Framework.Scenes
1339 1299
1340 // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying 1300 // use camera up angle when in mouselook and not flying or when holding the left mouse button down and not flying
1341 // this prevents 'jumping' in inappropriate situations. 1301 // this prevents 'jumping' in inappropriate situations.
1342 if ((m_mouseLook && !m_physicsActor.Flying) || (m_leftButtonDown && !m_physicsActor.Flying)) 1302 if ((m_mouseLook && !m_physicsActor.Flying) || (m_leftButtonDown && !m_physicsActor.Flying))
1343 dirVectors = GetWalkDirectionVectors(); 1303 dirVectors = GetWalkDirectionVectors();
1344 else 1304 else
1345 dirVectors = Dir_Vectors; 1305 dirVectors = Dir_Vectors;
1346 1306
1347 1307
1348 foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags))) 1308 foreach (Dir_ControlFlags DCF in m_dirControlFlags)
1349 { 1309 {
1350 if ((flags & (uint) DCF) != 0) 1310 if ((flags & (uint)DCF) != 0)
1351 { 1311 {
1352 bResetMoveToPosition = true; 1312 bResetMoveToPosition = true;
1353 DCFlagKeyPressed = true; 1313 DCFlagKeyPressed = true;
@@ -1359,18 +1319,18 @@ namespace OpenSim.Region.Framework.Scenes
1359 { 1319 {
1360 // Why did I get this? 1320 // Why did I get this?
1361 } 1321 }
1362 1322
1363 if ((m_movementflag & (uint) DCF) == 0) 1323 if ((m_movementflag & (uint)DCF) == 0)
1364 { 1324 {
1365 m_movementflag += (byte) (uint) DCF; 1325 m_movementflag += (byte)(uint)DCF;
1366 update_movementflag = true; 1326 update_movementflag = true;
1367 } 1327 }
1368 } 1328 }
1369 else 1329 else
1370 { 1330 {
1371 if ((m_movementflag & (uint) DCF) != 0) 1331 if ((m_movementflag & (uint)DCF) != 0)
1372 { 1332 {
1373 m_movementflag -= (byte) (uint) DCF; 1333 m_movementflag -= (byte)(uint)DCF;
1374 update_movementflag = true; 1334 update_movementflag = true;
1375 } 1335 }
1376 else 1336 else
@@ -1461,14 +1421,12 @@ namespace OpenSim.Region.Framework.Scenes
1461 } 1421 }
1462 catch (Exception) 1422 catch (Exception)
1463 { 1423 {
1464
1465 //Avoid system crash, can be slower but... 1424 //Avoid system crash, can be slower but...
1466 } 1425 }
1467
1468 } 1426 }
1469 } 1427 }
1470 } 1428 }
1471 1429
1472 // Cause the avatar to stop flying if it's colliding 1430 // Cause the avatar to stop flying if it's colliding
1473 // with something with the down arrow pressed. 1431 // with something with the down arrow pressed.
1474 1432
@@ -1476,8 +1434,8 @@ namespace OpenSim.Region.Framework.Scenes
1476 if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly) 1434 if (m_physicsActor != null && m_physicsActor.Flying && !m_forceFly)
1477 { 1435 {
1478 // Are the landing controls requirements filled? 1436 // Are the landing controls requirements filled?
1479 bool controlland = (((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) || 1437 bool controlland = (((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) ||
1480 ((flags & (uint) AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)); 1438 ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0));
1481 1439
1482 // Are the collision requirements fulfilled? 1440 // Are the collision requirements fulfilled?
1483 bool colliding = (m_physicsActor.IsColliding == true); 1441 bool colliding = (m_physicsActor.IsColliding == true);
@@ -1490,10 +1448,10 @@ namespace OpenSim.Region.Framework.Scenes
1490 1448
1491 if (update_movementflag || (update_rotation && DCFlagKeyPressed)) 1449 if (update_movementflag || (update_rotation && DCFlagKeyPressed))
1492 { 1450 {
1493// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); 1451 // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
1494// m_log.DebugFormat( 1452 // m_log.DebugFormat(
1495// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); 1453 // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
1496 1454
1497 AddNewMovement(agent_control_v3, q); 1455 AddNewMovement(agent_control_v3, q);
1498 1456
1499 if (update_movementflag) 1457 if (update_movementflag)
@@ -2456,11 +2414,10 @@ namespace OpenSim.Region.Framework.Scenes
2456 m_perfMonMS = Environment.TickCount; 2414 m_perfMonMS = Environment.TickCount;
2457 2415
2458 Vector3 pos = m_pos; 2416 Vector3 pos = m_pos;
2459 Vector3 vel = Velocity;
2460 Quaternion rot = m_bodyRot;
2461 pos.Z -= m_appearance.HipOffset; 2417 pos.Z -= m_appearance.HipOffset;
2462 remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, new Vector3(pos.X, pos.Y, pos.Z), 2418
2463 new Vector3(vel.X, vel.Y, vel.Z), rot, m_uuid); 2419 remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
2420 pos, m_velocity, Vector3.Zero, m_rotation, Vector4.Zero, m_uuid, null, GetUpdatePriority(remoteClient)));
2464 2421
2465 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 2422 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
2466 m_scene.StatsReporter.AddAgentUpdates(1); 2423 m_scene.StatsReporter.AddAgentUpdates(1);
@@ -2474,7 +2431,7 @@ namespace OpenSim.Region.Framework.Scenes
2474 { 2431 {
2475 m_perfMonMS = Environment.TickCount; 2432 m_perfMonMS = Environment.TickCount;
2476 2433
2477 m_scene.Broadcast(SendTerseUpdateToClient); 2434 m_scene.ForEachClient(SendTerseUpdateToClient);
2478 2435
2479 m_lastVelocity = m_velocity; 2436 m_lastVelocity = m_velocity;
2480 lastPhysPos = AbsolutePosition; 2437 lastPhysPos = AbsolutePosition;
@@ -2566,9 +2523,9 @@ namespace OpenSim.Region.Framework.Scenes
2566 Vector3 pos = m_pos; 2523 Vector3 pos = m_pos;
2567 pos.Z -= m_appearance.HipOffset; 2524 pos.Z -= m_appearance.HipOffset;
2568 2525
2569 remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, 2526 remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
2570 LocalId, m_pos, m_appearance.Texture.GetBytes(), 2527 LocalId, m_pos, m_appearance.Texture.GetBytes(),
2571 m_parentID, rot); 2528 m_parentID, rot));
2572 m_scene.StatsReporter.AddAgentUpdates(1); 2529 m_scene.StatsReporter.AddAgentUpdates(1);
2573 } 2530 }
2574 2531
@@ -2637,8 +2594,8 @@ namespace OpenSim.Region.Framework.Scenes
2637 Vector3 pos = m_pos; 2594 Vector3 pos = m_pos;
2638 pos.Z -= m_appearance.HipOffset; 2595 pos.Z -= m_appearance.HipOffset;
2639 2596
2640 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2597 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2641 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot); 2598 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot));
2642 2599
2643 if (!m_isChildAgent) 2600 if (!m_isChildAgent)
2644 { 2601 {
@@ -2744,8 +2701,8 @@ namespace OpenSim.Region.Framework.Scenes
2744 } 2701 }
2745 2702
2746 Quaternion rot = m_bodyRot; 2703 Quaternion rot = m_bodyRot;
2747 m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, 2704 m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
2748 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot); 2705 m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot));
2749 2706
2750 } 2707 }
2751 2708
@@ -2776,7 +2733,7 @@ namespace OpenSim.Region.Framework.Scenes
2776 if (m_isChildAgent) 2733 if (m_isChildAgent)
2777 return; 2734 return;
2778 2735
2779 m_scene.Broadcast( 2736 m_scene.ForEachClient(
2780 delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId, objectIDs); }); 2737 delegate(IClientAPI client) { client.SendAnimations(animations, seqs, m_controllingClient.AgentId, objectIDs); });
2781 } 2738 }
2782 2739
@@ -2830,7 +2787,7 @@ namespace OpenSim.Region.Framework.Scenes
2830 } 2787 }
2831 2788
2832 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m 2789 // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
2833 if (Util.GetDistanceTo(AbsolutePosition,m_LastChildAgentUpdatePosition) > 32) 2790 if (Util.GetDistanceTo(AbsolutePosition, m_LastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance)
2834 { 2791 {
2835 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); 2792 ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
2836 cadu.ActiveGroupID = UUID.Zero.Guid; 2793 cadu.ActiveGroupID = UUID.Zero.Guid;
@@ -3125,6 +3082,12 @@ namespace OpenSim.Region.Framework.Scenes
3125 if (cAgentData.Position != new Vector3(-1, -1, -1)) // UGH!! 3082 if (cAgentData.Position != new Vector3(-1, -1, -1)) // UGH!!
3126 m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z); 3083 m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z);
3127 3084
3085 if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance)
3086 {
3087 posLastSignificantMove = AbsolutePosition;
3088 ReprioritizeUpdates();
3089 }
3090
3128 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region 3091 // It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region
3129 m_CameraCenter = cAgentData.Center; 3092 m_CameraCenter = cAgentData.Center;
3130 3093
@@ -3487,7 +3450,6 @@ namespace OpenSim.Region.Framework.Scenes
3487 3450
3488 public void Close() 3451 public void Close()
3489 { 3452 {
3490
3491 lock (m_attachments) 3453 lock (m_attachments)
3492 { 3454 {
3493 // Delete attachments from scene 3455 // Delete attachments from scene
@@ -3505,10 +3467,19 @@ namespace OpenSim.Region.Framework.Scenes
3505 { 3467 {
3506 m_knownChildRegions.Clear(); 3468 m_knownChildRegions.Clear();
3507 } 3469 }
3470
3471 lock (m_reprioritization_timer)
3472 {
3473 m_reprioritization_timer.Enabled = false;
3474 m_reprioritization_timer.Elapsed -= new ElapsedEventHandler(Reprioritize);
3475 }
3476 // I don't get it but mono crashes when you try to dispose of this timer,
3477 // unsetting the elapsed callback should be enough to allow for cleanup however.
3478 //m_reprioritizationTimer.Dispose();
3479
3508 m_sceneViewer.Close(); 3480 m_sceneViewer.Close();
3509 3481
3510 RemoveFromPhysicalScene(); 3482 RemoveFromPhysicalScene();
3511 GC.Collect();
3512 } 3483 }
3513 3484
3514 public ScenePresence() 3485 public ScenePresence()
@@ -3884,5 +3855,115 @@ namespace OpenSim.Region.Framework.Scenes
3884 } 3855 }
3885 } 3856 }
3886 } 3857 }
3858
3859 public double GetUpdatePriority(IClientAPI client)
3860 {
3861 switch (Scene.UpdatePrioritizationScheme)
3862 {
3863 case Scene.UpdatePrioritizationSchemes.Time:
3864 return GetPriorityByTime();
3865 case Scene.UpdatePrioritizationSchemes.Distance:
3866 return GetPriorityByDistance(client);
3867 case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
3868 return GetPriorityByDistance(client);
3869 default:
3870 throw new InvalidOperationException("UpdatePrioritizationScheme not defined.");
3871 }
3872 }
3873
3874 private double GetPriorityByTime()
3875 {
3876 return DateTime.Now.ToOADate();
3877 }
3878
3879 private double GetPriorityByDistance(IClientAPI client)
3880 {
3881 ScenePresence presence = Scene.GetScenePresence(client.AgentId);
3882 if (presence != null)
3883 {
3884 return GetPriorityByDistance((presence.IsChildAgent) ?
3885 presence.AbsolutePosition : presence.CameraPosition);
3886 }
3887 return double.NaN;
3888 }
3889
3890 private double GetPriorityByDistance(Vector3 position)
3891 {
3892 return Vector3.Distance(AbsolutePosition, position);
3893 }
3894
3895 private double GetSOGUpdatePriority(SceneObjectGroup sog)
3896 {
3897 switch (Scene.UpdatePrioritizationScheme)
3898 {
3899 case Scene.UpdatePrioritizationSchemes.Time:
3900 throw new InvalidOperationException("UpdatePrioritizationScheme for time not supported for reprioritization");
3901 case Scene.UpdatePrioritizationSchemes.Distance:
3902 return sog.GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition);
3903 case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
3904 return sog.GetPriorityBySimpleAngularDistance((IsChildAgent) ? AbsolutePosition : CameraPosition);
3905 default:
3906 throw new InvalidOperationException("UpdatePrioritizationScheme not defined");
3907 }
3908 }
3909
3910 private double UpdatePriority(UpdatePriorityData data)
3911 {
3912 EntityBase entity;
3913 SceneObjectGroup group;
3914
3915 if (Scene.Entities.TryGetValue(data.localID, out entity))
3916 {
3917 group = entity as SceneObjectGroup;
3918 if (group != null)
3919 return GetSOGUpdatePriority(group);
3920
3921 ScenePresence presence = entity as ScenePresence;
3922 if (presence == null)
3923 throw new InvalidOperationException("entity found is neither SceneObjectGroup nor ScenePresence");
3924 switch (Scene.UpdatePrioritizationScheme)
3925 {
3926 case Scene.UpdatePrioritizationSchemes.Time:
3927 throw new InvalidOperationException("UpdatePrioritization for time not supported for reprioritization");
3928 case Scene.UpdatePrioritizationSchemes.Distance:
3929 case Scene.UpdatePrioritizationSchemes.SimpleAngularDistance:
3930 return GetPriorityByDistance((IsChildAgent) ? AbsolutePosition : CameraPosition);
3931 default:
3932 throw new InvalidOperationException("UpdatePrioritizationScheme not defined");
3933 }
3934 }
3935 else
3936 {
3937 group = Scene.SceneGraph.GetGroupByPrim(data.localID);
3938 if (group != null)
3939 return GetSOGUpdatePriority(group);
3940 }
3941 return double.NaN;
3942 }
3943
3944 private void ReprioritizeUpdates()
3945 {
3946 if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != Scene.UpdatePrioritizationSchemes.Time)
3947 {
3948 lock (m_reprioritization_timer)
3949 {
3950 if (!m_reprioritizing)
3951 m_reprioritization_timer.Enabled = m_reprioritizing = true;
3952 else
3953 m_reprioritization_called = true;
3954 }
3955 }
3956 }
3957
3958 private void Reprioritize(object sender, ElapsedEventArgs e)
3959 {
3960 m_controllingClient.ReprioritizeUpdates(StateUpdateTypes.All, UpdatePriority);
3961
3962 lock (m_reprioritization_timer)
3963 {
3964 m_reprioritization_timer.Enabled = m_reprioritizing = m_reprioritization_called;
3965 m_reprioritization_called = false;
3966 }
3967 }
3887 } 3968 }
3888} 3969}
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index 8ab0552..e4296ef 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -45,14 +45,6 @@ namespace OpenSim.Region.Framework.Scenes
45 45
46 protected Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); 46 protected Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>();
47 47
48 protected int m_maxPrimsPerFrame = 200;
49
50 public int MaxPrimsPerFrame
51 {
52 get { return m_maxPrimsPerFrame; }
53 set { m_maxPrimsPerFrame = value; }
54 }
55
56 public SceneViewer() 48 public SceneViewer()
57 { 49 {
58 } 50 }
@@ -82,16 +74,7 @@ namespace OpenSim.Region.Framework.Scenes
82 { 74 {
83 m_pendingObjects = new Queue<SceneObjectGroup>(); 75 m_pendingObjects = new Queue<SceneObjectGroup>();
84 76
85 List<EntityBase> ents = new List<EntityBase>(m_presence.Scene.Entities); 77 foreach (EntityBase e in m_presence.Scene.Entities)
86 if (!m_presence.IsChildAgent) // Proximity sort makes no sense for
87 { // Child agents
88 ents.Sort(delegate(EntityBase a, EntityBase b)
89 {
90 return Vector3.Distance(m_presence.AbsolutePosition, a.AbsolutePosition).CompareTo(Vector3.Distance(m_presence.AbsolutePosition, b.AbsolutePosition));
91 });
92 }
93
94 foreach (EntityBase e in ents)
95 { 78 {
96 if (e is SceneObjectGroup) 79 if (e is SceneObjectGroup)
97 m_pendingObjects.Enqueue((SceneObjectGroup)e); 80 m_pendingObjects.Enqueue((SceneObjectGroup)e);
@@ -99,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes
99 } 82 }
100 } 83 }
101 84
102 while (m_pendingObjects != null && m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < m_maxPrimsPerFrame) 85 while (m_pendingObjects != null && m_pendingObjects.Count > 0)
103 { 86 {
104 SceneObjectGroup g = m_pendingObjects.Dequeue(); 87 SceneObjectGroup g = m_pendingObjects.Dequeue();
105 88
@@ -183,8 +166,6 @@ namespace OpenSim.Region.Framework.Scenes
183 m_presence.GenerateClientFlags(part.UUID)); 166 m_presence.GenerateClientFlags(part.UUID));
184 } 167 }
185 } 168 }
186
187 m_presence.ControllingClient.FlushPrimUpdates();
188 } 169 }
189 170
190 public void Reset() 171 public void Reset()
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs
index 29c4672..f3be028 100644
--- a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs
@@ -35,8 +35,8 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
35 string Description { get; set; } 35 string Description { get; set; }
36 36
37 UUID UUID { get; } 37 UUID UUID { get; }
38 UUID ObjectOwner { get; } 38 UUID OwnerID { get; }
39 UUID ObjectCreator { get; } 39 UUID CreatorID { get; }
40 Vector3 AbsolutePosition { get; } 40 Vector3 AbsolutePosition { get; }
41 41
42 string SitName { get; set; } 42 string SitName { get; set; }
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
index af18a98..d7198f0 100644
--- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
@@ -68,12 +68,12 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
68 get { return UUID.Zero; } 68 get { return UUID.Zero; }
69 } 69 }
70 70
71 public UUID ObjectOwner 71 public UUID OwnerID
72 { 72 {
73 get { return UUID.Zero; } 73 get { return UUID.Zero; }
74 } 74 }
75 75
76 public UUID ObjectCreator 76 public UUID CreatorID
77 { 77 {
78 get { return UUID.Zero; } 78 get { return UUID.Zero; }
79 } 79 }
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 434da0a..df03b8d 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1013,12 +1013,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1013 1013
1014 } 1014 }
1015 1015
1016 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation) 1016 public void SendAvatarData(SendAvatarData data)
1017 { 1017 {
1018 1018
1019 } 1019 }
1020 1020
1021 public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity, Quaternion rotation, UUID agentid) 1021 public void SendAvatarTerseUpdate(SendAvatarTerseData data)
1022 { 1022 {
1023 1023
1024 } 1024 }
@@ -1038,19 +1038,19 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1038 1038
1039 } 1039 }
1040 1040
1041 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) 1041 public void SendPrimitiveToClient(SendPrimitiveData data)
1042 { 1042 {
1043 1043
1044 } 1044 }
1045 1045
1046 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material) 1046 public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
1047 { 1047 {
1048 1048
1049 } 1049 }
1050 1050
1051 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID owner, int attachPoint) 1051 public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
1052 { 1052 {
1053 1053
1054 } 1054 }
1055 1055
1056 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems) 1056 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems)
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
index 0379180..e185351 100644
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
+++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
188 // MISC COMPARISONS (UUID, Byte) 188 // MISC COMPARISONS (UUID, Byte)
189 if (first.ClickAction != second.ClickAction) 189 if (first.ClickAction != second.ClickAction)
190 result |= Diff.CLICKACTION; 190 result |= Diff.CLICKACTION;
191 if (first.ObjectOwner != second.ObjectOwner) 191 if (first.OwnerID != second.OwnerID)
192 result |= Diff.OBJECTOWNER; 192 result |= Diff.OBJECTOWNER;
193 193
194 194
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index ce50f9e..4521f8e 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -259,7 +259,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
259 if (e.InnerException != null) 259 if (e.InnerException != null)
260 m_log.Error("[MRM] " + e.InnerException); 260 m_log.Error("[MRM] " + e.InnerException);
261 261
262 m_scene.Broadcast(delegate(IClientAPI user) 262 m_scene.ForEachClient(delegate(IClientAPI user)
263 { 263 {
264 user.SendAlertMessage( 264 user.SendAlertMessage(
265 "MRM UnAuthorizedAccess: " + e); 265 "MRM UnAuthorizedAccess: " + e);
@@ -268,7 +268,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
268 catch (Exception e) 268 catch (Exception e)
269 { 269 {
270 m_log.Info("[MRM] Error: " + e); 270 m_log.Info("[MRM] Error: " + e);
271 m_scene.Broadcast(delegate(IClientAPI user) 271 m_scene.ForEachClient(delegate(IClientAPI user)
272 { 272 {
273 user.SendAlertMessage( 273 user.SendAlertMessage(
274 "Compile error while building MRM script, check OpenSim console for more information."); 274 "Compile error while building MRM script, check OpenSim console for more information.");
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index f7c63ac..f7cadaa 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -588,13 +588,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
588 { 588 {
589 } 589 }
590 590
591 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, 591 public virtual void SendAvatarData(SendAvatarData data)
592 uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
593 { 592 {
594 } 593 }
595 594
596 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 595 public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
597 Vector3 position, Vector3 velocity, Quaternion rotation, UUID agentId)
598 { 596 {
599 } 597 }
600 598
@@ -610,26 +608,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
610 { 608 {
611 } 609 }
612 610
613 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 611 public virtual void SendPrimitiveToClient(SendPrimitiveData data)
614 PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
615 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
616 UUID objectID, UUID ownerID, string text, byte[] color,
617 uint parentID,
618 byte[] particleSystem, byte clickAction, byte material)
619 { 612 {
620 } 613 }
621 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 614
622 PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, 615 public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
623 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
624 UUID objectID, UUID ownerID, string text, byte[] color,
625 uint parentID,
626 byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
627 bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
628 { 616 {
629 } 617 }
630 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 618
631 Vector3 position, Quaternion rotation, Vector3 velocity, 619 public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
632 Vector3 rotationalvelocity, byte state, UUID AssetId, UUID ownerID, int attachPoint)
633 { 620 {
634 } 621 }
635 622
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 1ea08e2..f609e73 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -289,6 +289,9 @@ namespace OpenSim.Region.Physics.Meshing
289 ManagedImage managedImage; // we never use this 289 ManagedImage managedImage; // we never use this
290 OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata); 290 OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata);
291 291
292 // Remove the reference to the encoded JPEG2000 data so it can be GCed
293 primShape.SculptData = Utils.EmptyBytes;
294
292 if (cacheSculptMaps) 295 if (cacheSculptMaps)
293 { 296 {
294 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } 297 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 1fff846..71ace16 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -139,8 +139,14 @@ namespace OpenSim.Region.Physics.OdePlugin
139 public int m_eventsubscription = 0; 139 public int m_eventsubscription = 0;
140 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); 140 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
141 141
142 // unique UUID of this character object
143 public UUID m_uuid;
144 public bool bad = false;
145
142 public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) 146 public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
143 { 147 {
148 m_uuid = UUID.Random();
149
144 // ode = dode; 150 // ode = dode;
145 _velocity = new PhysicsVector(); 151 _velocity = new PhysicsVector();
146 _target_velocity = new PhysicsVector(); 152 _target_velocity = new PhysicsVector();
@@ -225,11 +231,6 @@ namespace OpenSim.Region.Physics.OdePlugin
225 set { m_localID = value; } 231 set { m_localID = value; }
226 } 232 }
227 233
228 public override int GetHashCode()
229 {
230 return (int)m_localID;
231 }
232
233 public override bool Grabbed 234 public override bool Grabbed
234 { 235 {
235 set { return; } 236 set { return; }
@@ -1112,10 +1113,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1112 } 1113 }
1113 catch (NullReferenceException) 1114 catch (NullReferenceException)
1114 { 1115 {
1116 bad = true;
1115 _parent_scene.BadCharacter(this); 1117 _parent_scene.BadCharacter(this);
1116 vec = new d.Vector3(_position.X, _position.Y, _position.Z); 1118 vec = new d.Vector3(_position.X, _position.Y, _position.Z);
1117 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem! 1119 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
1118 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name); 1120 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid);
1119 } 1121 }
1120 1122
1121 1123
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 63bfc90..4581d22 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -259,11 +259,6 @@ namespace OpenSim.Region.Physics.OdePlugin
259 m_localID = value; } 259 m_localID = value; }
260 } 260 }
261 261
262 public override int GetHashCode()
263 {
264 return (int)m_localID;
265 }
266
267 public override bool Grabbed 262 public override bool Grabbed
268 { 263 {
269 set { return; } 264 set { return; }
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 92afe39..ba289f7 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1664,6 +1664,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1664 if (!_characters.Contains(chr)) 1664 if (!_characters.Contains(chr))
1665 { 1665 {
1666 _characters.Add(chr); 1666 _characters.Add(chr);
1667 if (chr.bad)
1668 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1667 } 1669 }
1668 } 1670 }
1669 } 1671 }
@@ -2581,7 +2583,11 @@ namespace OpenSim.Region.Physics.OdePlugin
2581 lock (_taintedActors) 2583 lock (_taintedActors)
2582 { 2584 {
2583 if (!(_taintedActors.Contains(taintedchar))) 2585 if (!(_taintedActors.Contains(taintedchar)))
2586 {
2584 _taintedActors.Add(taintedchar); 2587 _taintedActors.Add(taintedchar);
2588 if (taintedchar.bad)
2589 m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
2590 }
2585 } 2591 }
2586 } 2592 }
2587 } 2593 }
@@ -2980,7 +2986,11 @@ namespace OpenSim.Region.Physics.OdePlugin
2980 foreach (OdeCharacter actor in _characters) 2986 foreach (OdeCharacter actor in _characters)
2981 { 2987 {
2982 if (actor != null) 2988 if (actor != null)
2989 {
2990 if (actor.bad)
2991 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
2983 actor.UpdatePositionAndVelocity(); 2992 actor.UpdatePositionAndVelocity();
2993 }
2984 } 2994 }
2985 } 2995 }
2986 2996
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 9a70890..a94b4e4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2875,7 +2875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2875 { 2875 {
2876 m_host.AddScriptLPS(1); 2876 m_host.AddScriptLPS(1);
2877 2877
2878 return m_host.ObjectOwner.ToString(); 2878 return m_host.OwnerID.ToString();
2879 } 2879 }
2880 2880
2881 public void llInstantMessage(string user, string message) 2881 public void llInstantMessage(string user, string message)
@@ -5634,7 +5634,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5634 ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); 5634 ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
5635 if (parcel != null) 5635 if (parcel != null)
5636 { 5636 {
5637 if (m_host.ObjectOwner == parcel.LandData.OwnerID || 5637 if (m_host.OwnerID == parcel.LandData.OwnerID ||
5638 (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.LandData.GroupID 5638 (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.LandData.GroupID
5639 && parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID)) 5639 && parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID))
5640 { 5640 {
@@ -7157,7 +7157,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7157 7157
7158 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 7158 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
7159 7159
7160 if (land.LandData.OwnerID != m_host.ObjectOwner) 7160 if (land.LandData.OwnerID != m_host.OwnerID)
7161 return; 7161 return;
7162 7162
7163 land.SetMusicUrl(url); 7163 land.SetMusicUrl(url);
@@ -7215,7 +7215,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7215 public LSL_String llGetCreator() 7215 public LSL_String llGetCreator()
7216 { 7216 {
7217 m_host.AddScriptLPS(1); 7217 m_host.AddScriptLPS(1);
7218 return m_host.ObjectCreator.ToString(); 7218 return m_host.CreatorID.ToString();
7219 } 7219 }
7220 7220
7221 public LSL_String llGetTimestamp() 7221 public LSL_String llGetTimestamp()
@@ -8396,7 +8396,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8396 IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); 8396 IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
8397 if (null != dm) 8397 if (null != dm)
8398 dm.SendUrlToUser( 8398 dm.SendUrlToUser(
8399 new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, url); 8399 new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url);
8400 8400
8401 ConditionalScriptSleep(10000); 8401 ConditionalScriptSleep(10000);
8402 } 8402 }
@@ -8411,7 +8411,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8411 // according to the docs, this command only works if script owner and land owner are the same 8411 // according to the docs, this command only works if script owner and land owner are the same
8412 // lets add estate owners and gods, too, and use the generic permission check. 8412 // lets add estate owners and gods, too, and use the generic permission check.
8413 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 8413 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
8414 if (!World.Permissions.CanEditParcel(m_host.ObjectOwner, landObject)) return; 8414 if (!World.Permissions.CanEditParcel(m_host.OwnerID, landObject)) return;
8415 8415
8416 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? 8416 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
8417 byte loop = 0; 8417 byte loop = 0;
@@ -9081,9 +9081,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9081 Vector3 velocity = m_host.Velocity; 9081 Vector3 velocity = m_host.Velocity;
9082 Quaternion rotation = m_host.RotationOffset; 9082 Quaternion rotation = m_host.RotationOffset;
9083 string ownerName = String.Empty; 9083 string ownerName = String.Empty;
9084 ScenePresence scenePresence = World.GetScenePresence(m_host.ObjectOwner); 9084 ScenePresence scenePresence = World.GetScenePresence(m_host.OwnerID);
9085 if (scenePresence == null) 9085 if (scenePresence == null)
9086 ownerName = resolveName(m_host.ObjectOwner); 9086 ownerName = resolveName(m_host.OwnerID);
9087 else 9087 else
9088 ownerName = scenePresence.Name; 9088 ownerName = scenePresence.Name;
9089 9089
@@ -9108,7 +9108,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9108 httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); 9108 httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z);
9109 httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); 9109 httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W);
9110 httpHeaders["X-SecondLife-Owner-Name"] = ownerName; 9110 httpHeaders["X-SecondLife-Owner-Name"] = ownerName;
9111 httpHeaders["X-SecondLife-Owner-Key"] = m_host.ObjectOwner.ToString(); 9111 httpHeaders["X-SecondLife-Owner-Key"] = m_host.OwnerID.ToString();
9112 string userAgent = config.Configs["Network"].GetString("user_agent", null); 9112 string userAgent = config.Configs["Network"].GetString("user_agent", null);
9113 if (userAgent != null) 9113 if (userAgent != null)
9114 httpHeaders["User-Agent"] = userAgent; 9114 httpHeaders["User-Agent"] = userAgent;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 4cb4b61..52396b6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1164,7 +1164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1164 ILandObject land 1164 ILandObject land
1165 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 1165 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
1166 1166
1167 if (land.LandData.OwnerID != m_host.ObjectOwner) 1167 if (land.LandData.OwnerID != m_host.OwnerID)
1168 return; 1168 return;
1169 1169
1170 land.SetMediaUrl(url); 1170 land.SetMediaUrl(url);
@@ -1182,7 +1182,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1182 ILandObject land 1182 ILandObject land
1183 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 1183 = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
1184 1184
1185 if (land.LandData.OwnerID != m_host.ObjectOwner) 1185 if (land.LandData.OwnerID != m_host.OwnerID)
1186 { 1186 {
1187 OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function"); 1187 OSSLError("osSetParcelSIPAddress: Sorry, you need to own the land to use this function");
1188 return; 1188 return;
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 2842f6b..3f38bb6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -1975,7 +1975,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1975 1975
1976 public override int GetHashCode() 1976 public override int GetHashCode()
1977 { 1977 {
1978 return Convert.ToInt32(value); 1978 return value.GetHashCode();
1979 } 1979 }
1980 1980
1981 1981
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 5c838c5..0f642b9 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -592,13 +592,11 @@ namespace OpenSim.Tests.Common.Mock
592 { 592 {
593 } 593 }
594 594
595 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, 595 public virtual void SendAvatarData(SendAvatarData data)
596 uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
597 { 596 {
598 } 597 }
599 598
600 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 599 public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
601 Vector3 position, Vector3 velocity, Quaternion rotation, UUID agentid)
602 { 600 {
603 } 601 }
604 602
@@ -614,27 +612,15 @@ namespace OpenSim.Tests.Common.Mock
614 { 612 {
615 } 613 }
616 614
617 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 615 public virtual void SendPrimitiveToClient(SendPrimitiveData data)
618 PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
619 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
620 UUID objectID, UUID ownerID, string text, byte[] color,
621 uint parentID,
622 byte[] particleSystem, byte clickAction, byte material)
623 { 616 {
624 } 617 }
625 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 618
626 PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, 619 public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
627 Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
628 UUID objectID, UUID ownerID, string text, byte[] color,
629 uint parentID,
630 byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation,
631 bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
632 { 620 {
633 } 621 }
634 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 622
635 Vector3 position, Quaternion rotation, Vector3 velocity, 623 public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
636 Vector3 rotationalvelocity, byte state, UUID AssetId,
637 UUID ownerID, int attachPoint)
638 { 624 {
639 } 625 }
640 626