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-rw-r--r--OpenSim/Region/Capabilities/Caps.cs8
-rw-r--r--OpenSim/Region/ClientStack/ClientView.API.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive.cs14
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs13
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs1
5 files changed, 33 insertions, 7 deletions
diff --git a/OpenSim/Region/Capabilities/Caps.cs b/OpenSim/Region/Capabilities/Caps.cs
index db8df9b..6373f6e 100644
--- a/OpenSim/Region/Capabilities/Caps.cs
+++ b/OpenSim/Region/Capabilities/Caps.cs
@@ -75,10 +75,10 @@ namespace OpenSim.Region.Capabilities
75 string capsBase = "/CAPS/" + m_capsObjectPath; 75 string capsBase = "/CAPS/" + m_capsObjectPath;
76 76
77 77
78 //AddLegacyCapsHandler( httpListener, m_mapLayerPath, MapLayer); 78 AddLegacyCapsHandler( httpListener, m_mapLayerPath, MapLayer);
79 79
80 httpListener.AddStreamHandler( 80 // httpListener.AddStreamHandler(
81 new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer )); 81 // new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer ));
82 82
83 AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest); 83 AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest);
84 AddLegacyCapsHandler(httpListener, m_newInventory, NewAgentInventory); 84 AddLegacyCapsHandler(httpListener, m_newInventory, NewAgentInventory);
@@ -133,6 +133,7 @@ namespace OpenSim.Region.Capabilities
133 /// <returns></returns> 133 /// <returns></returns>
134 public string MapLayer(string request, string path, string param) 134 public string MapLayer(string request, string path, string param)
135 { 135 {
136 Console.WriteLine("map request: " + request);
136 Encoding _enc = Encoding.UTF8; 137 Encoding _enc = Encoding.UTF8;
137 Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(_enc.GetBytes(request)); 138 Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(_enc.GetBytes(request));
138 LLSDMapRequest mapReq = new LLSDMapRequest(); 139 LLSDMapRequest mapReq = new LLSDMapRequest();
@@ -147,6 +148,7 @@ namespace OpenSim.Region.Capabilities
147 148
148 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) 149 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
149 { 150 {
151 Console.WriteLine("Map request " + mapReq.Flags);
150 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 152 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
151 mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse()); 153 mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
152 return mapResponse; 154 return mapResponse;
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index d5b6b52..b9eba3a 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -1042,8 +1042,8 @@ namespace OpenSim.Region.ClientStack
1042 1042
1043 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData, LLUUID textureID) 1043 protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData, LLUUID textureID)
1044 { 1044 {
1045 LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID); 1045
1046 objectData.TextureEntry = ntex.ToBytes(); 1046 objectData.TextureEntry = primData.TextureEntry;
1047 objectData.PCode = primData.PCode; 1047 objectData.PCode = primData.PCode;
1048 objectData.PathBegin = primData.PathBegin; 1048 objectData.PathBegin = primData.PathBegin;
1049 objectData.PathEnd = primData.PathEnd; 1049 objectData.PathEnd = primData.PathEnd;
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index d23a569..d28e480 100644
--- a/OpenSim/Region/Environment/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
@@ -242,7 +242,8 @@ namespace OpenSim.Region.Environment.Scenes
242 pShape.PathTaperY = addPacket.ObjectData.PathTaperY; 242 pShape.PathTaperY = addPacket.ObjectData.PathTaperY;
243 pShape.PathTwist = addPacket.ObjectData.PathTwist; 243 pShape.PathTwist = addPacket.ObjectData.PathTwist;
244 pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; 244 pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
245 245 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
246 pShape.TextureEntry = ntex.ToBytes();
246 this.updateFlag = 1; 247 this.updateFlag = 1;
247 } 248 }
248 #endregion 249 #endregion
@@ -501,6 +502,17 @@ namespace OpenSim.Region.Environment.Scenes
501 } 502 }
502 #endregion 503 #endregion
503 504
505 #region Texture
506 /// <summary>
507 ///
508 /// </summary>
509 /// <param name="textureEntry"></param>
510 public void UpdateTextureEntry(byte[] textureEntry)
511 {
512 this.m_Shape.TextureEntry = textureEntry;
513 this.updateFlag = 1;
514 }
515 #endregion
504 #region Client Update Methods 516 #region Client Update Methods
505 517
506 /// <summary> 518 /// <summary>
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 69eaa75..1753772 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -421,7 +421,18 @@ namespace OpenSim.Region.Environment.Scenes
421 /// <param name="remoteClient"></param> 421 /// <param name="remoteClient"></param>
422 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) 422 public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
423 { 423 {
424 424 Primitive prim = null;
425 foreach (EntityBase ent in Entities.Values)
426 {
427 if (ent is SceneObject)
428 {
429 prim = ((SceneObject)ent).HasChildPrim(localID);
430 if (prim != null)
431 {
432 prim.UpdateTextureEntry(texture);
433 }
434 }
435 }
425 } 436 }
426 437
427 /// <summary> 438 /// <summary>
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d1f6038..80c61e1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -477,6 +477,7 @@ namespace OpenSim.Region.Environment.Scenes
477 client.OnUpdatePrimScale += this.UpdatePrimScale; 477 client.OnUpdatePrimScale += this.UpdatePrimScale;
478 client.OnUpdatePrimShape += this.UpdatePrimShape; 478 client.OnUpdatePrimShape += this.UpdatePrimShape;
479 client.OnRequestMapBlocks += this.RequestMapBlocks; 479 client.OnRequestMapBlocks += this.RequestMapBlocks;
480 client.OnUpdatePrimTexture += this.UpdatePrimTexture;
480 client.OnTeleportLocationRequest += this.RequestTeleportLocation; 481 client.OnTeleportLocationRequest += this.RequestTeleportLocation;
481 client.OnObjectSelect += this.SelectPrim; 482 client.OnObjectSelect += this.SelectPrim;
482 client.OnGrapUpdate += this.MoveObject; 483 client.OnGrapUpdate += this.MoveObject;