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-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs87
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs22
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs68
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs25
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs79
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs5
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs19
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs116
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs2
11 files changed, 348 insertions, 95 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 730643d..96e8f35 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -363,12 +363,13 @@ namespace OpenSim.Region.CoreModules.Asset
363 /// Try to get an asset from the file cache. 363 /// Try to get an asset from the file cache.
364 /// </summary> 364 /// </summary>
365 /// <param name="id"></param> 365 /// <param name="id"></param>
366 /// <returns></returns> 366 /// <returns>An asset retrieved from the file cache. null if there was a problem retrieving an asset.</returns>
367 private AssetBase GetFromFileCache(string id) 367 private AssetBase GetFromFileCache(string id)
368 { 368 {
369 AssetBase asset = null; 369 AssetBase asset = null;
370 370
371 string filename = GetFileName(id); 371 string filename = GetFileName(id);
372
372 if (File.Exists(filename)) 373 if (File.Exists(filename))
373 { 374 {
374 FileStream stream = null; 375 FileStream stream = null;
@@ -383,7 +384,7 @@ namespace OpenSim.Region.CoreModules.Asset
383 } 384 }
384 catch (System.Runtime.Serialization.SerializationException e) 385 catch (System.Runtime.Serialization.SerializationException e)
385 { 386 {
386 m_log.ErrorFormat( 387 m_log.WarnFormat(
387 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", 388 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
388 filename, id, e.Message, e.StackTrace); 389 filename, id, e.Message, e.StackTrace);
389 390
@@ -395,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Asset
395 } 396 }
396 catch (Exception e) 397 catch (Exception e)
397 { 398 {
398 m_log.ErrorFormat( 399 m_log.WarnFormat(
399 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", 400 "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
400 filename, id, e.Message, e.StackTrace); 401 filename, id, e.Message, e.StackTrace);
401 } 402 }
@@ -552,7 +553,7 @@ namespace OpenSim.Region.CoreModules.Asset
552 } 553 }
553 catch (Exception e) 554 catch (Exception e)
554 { 555 {
555 m_log.ErrorFormat( 556 m_log.WarnFormat(
556 "[FLOTSAM ASSET CACHE]: Failed to expire cached file {0}. Exception {1} {2}", 557 "[FLOTSAM ASSET CACHE]: Failed to expire cached file {0}. Exception {1} {2}",
557 id, e.Message, e.StackTrace); 558 id, e.Message, e.StackTrace);
558 } 559 }
@@ -603,29 +604,39 @@ namespace OpenSim.Region.CoreModules.Asset
603 /// <param name="purgeLine"></param> 604 /// <param name="purgeLine"></param>
604 private void CleanExpiredFiles(string dir, DateTime purgeLine) 605 private void CleanExpiredFiles(string dir, DateTime purgeLine)
605 { 606 {
606 foreach (string file in Directory.GetFiles(dir)) 607 try
607 { 608 {
608 if (File.GetLastAccessTime(file) < purgeLine) 609 foreach (string file in Directory.GetFiles(dir))
609 { 610 {
610 File.Delete(file); 611 if (File.GetLastAccessTime(file) < purgeLine)
612 {
613 File.Delete(file);
614 }
611 } 615 }
612 }
613 616
614 // Recurse into lower tiers 617 // Recurse into lower tiers
615 foreach (string subdir in Directory.GetDirectories(dir)) 618 foreach (string subdir in Directory.GetDirectories(dir))
616 { 619 {
617 CleanExpiredFiles(subdir, purgeLine); 620 CleanExpiredFiles(subdir, purgeLine);
618 } 621 }
619 622
620 // Check if a tier directory is empty, if so, delete it 623 // Check if a tier directory is empty, if so, delete it
621 int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length; 624 int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length;
622 if (dirSize == 0) 625 if (dirSize == 0)
623 { 626 {
624 Directory.Delete(dir); 627 Directory.Delete(dir);
628 }
629 else if (dirSize >= m_CacheWarnAt)
630 {
631 m_log.WarnFormat(
632 "[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration",
633 dir, dirSize);
634 }
625 } 635 }
626 else if (dirSize >= m_CacheWarnAt) 636 catch (Exception e)
627 { 637 {
628 m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize); 638 m_log.Warn(
639 string.Format("[FLOTSAM ASSET CACHE]: Could not complete clean of expired files in {0}, exception ", dir), e);
629 } 640 }
630 } 641 }
631 642
@@ -684,7 +695,7 @@ namespace OpenSim.Region.CoreModules.Asset
684 } 695 }
685 catch (IOException e) 696 catch (IOException e)
686 { 697 {
687 m_log.ErrorFormat( 698 m_log.WarnFormat(
688 "[FLOTSAM ASSET CACHE]: Failed to write asset {0} to temporary location {1} (final {2}) on cache in {3}. Exception {4} {5}.", 699 "[FLOTSAM ASSET CACHE]: Failed to write asset {0} to temporary location {1} (final {2}) on cache in {3}. Exception {4} {5}.",
689 asset.ID, tempname, filename, directory, e.Message, e.StackTrace); 700 asset.ID, tempname, filename, directory, e.Message, e.StackTrace);
690 701
@@ -763,17 +774,31 @@ namespace OpenSim.Region.CoreModules.Asset
763 /// <summary> 774 /// <summary>
764 /// This notes the last time the Region had a deep asset scan performed on it. 775 /// This notes the last time the Region had a deep asset scan performed on it.
765 /// </summary> 776 /// </summary>
766 /// <param name="RegionID"></param> 777 /// <param name="regionID"></param>
767 private void StampRegionStatusFile(UUID RegionID) 778 private void StampRegionStatusFile(UUID regionID)
768 { 779 {
769 string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + RegionID.ToString() + ".fac"); 780 string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + regionID.ToString() + ".fac");
770 if (File.Exists(RegionCacheStatusFile)) 781
782 try
771 { 783 {
772 File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now); 784 if (File.Exists(RegionCacheStatusFile))
785 {
786 File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now);
787 }
788 else
789 {
790 File.WriteAllText(
791 RegionCacheStatusFile,
792 "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache.");
793 }
773 } 794 }
774 else 795 catch (Exception e)
775 { 796 {
776 File.WriteAllText(RegionCacheStatusFile, "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache."); 797 m_log.Warn(
798 string.Format(
799 "[FLOTSAM ASSET CACHE]: Could not stamp region status file for region {0}. Exception ",
800 regionID),
801 e);
777 } 802 }
778 } 803 }
779 804
@@ -842,7 +867,7 @@ namespace OpenSim.Region.CoreModules.Asset
842 } 867 }
843 catch (Exception e) 868 catch (Exception e)
844 { 869 {
845 m_log.ErrorFormat( 870 m_log.WarnFormat(
846 "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache directory {0} from {1}. Exception {2} {3}", 871 "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache directory {0} from {1}. Exception {2} {3}",
847 dir, m_CacheDirectory, e.Message, e.StackTrace); 872 dir, m_CacheDirectory, e.Message, e.StackTrace);
848 } 873 }
@@ -856,7 +881,7 @@ namespace OpenSim.Region.CoreModules.Asset
856 } 881 }
857 catch (Exception e) 882 catch (Exception e)
858 { 883 {
859 m_log.ErrorFormat( 884 m_log.WarnFormat(
860 "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache file {0} from {1}. Exception {1} {2}", 885 "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache file {0} from {1}. Exception {1} {2}",
861 file, m_CacheDirectory, e.Message, e.StackTrace); 886 file, m_CacheDirectory, e.Message, e.StackTrace);
862 } 887 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index dc2b0e0..6c3ac0c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -487,6 +487,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
487 { 487 {
488// m_log.DebugFormat( 488// m_log.DebugFormat(
489// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count); 489// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
490
491 if (coa.Objects.Count == 0)
492 {
493 m_log.WarnFormat(
494 "[INVENTORY ARCHIVE READ REQUEST]: Aborting load of coalesced object from asset {0} as it has zero loaded components",
495 assetId);
496 return false;
497 }
490 498
491 sceneObjects.AddRange(coa.Objects); 499 sceneObjects.AddRange(coa.Objects);
492 } 500 }
@@ -495,7 +503,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
495 SceneObjectGroup deserializedObject = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 503 SceneObjectGroup deserializedObject = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
496 504
497 if (deserializedObject != null) 505 if (deserializedObject != null)
506 {
498 sceneObjects.Add(deserializedObject); 507 sceneObjects.Add(deserializedObject);
508 }
509 else
510 {
511 m_log.WarnFormat(
512 "[INVENTORY ARCHIVE READ REQUEST]: Aborting load of object from asset {0} as deserialization failed",
513 assetId);
514
515 return false;
516 }
499 } 517 }
500 518
501 foreach (SceneObjectGroup sog in sceneObjects) 519 foreach (SceneObjectGroup sog in sceneObjects)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index a4f730d..5cb271d 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -42,9 +42,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
42 /// <summary> 42 /// <summary>
43 /// Serialize and deserialize coalesced scene objects. 43 /// Serialize and deserialize coalesced scene objects.
44 /// </summary> 44 /// </summary>
45 /// <remarks>
46 /// Deserialization not yet here.
47 /// </remarks>
48 public class CoalescedSceneObjectsSerializer 45 public class CoalescedSceneObjectsSerializer
49 { 46 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -128,6 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
128// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml); 125// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
129 126
130 coa = null; 127 coa = null;
128 int i = 0;
131 129
132 using (StringReader sr = new StringReader(xml)) 130 using (StringReader sr = new StringReader(xml))
133 { 131 {
@@ -153,7 +151,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
153 if (reader.Name == "SceneObjectGroup") 151 if (reader.Name == "SceneObjectGroup")
154 { 152 {
155 string soXml = reader.ReadOuterXml(); 153 string soXml = reader.ReadOuterXml();
156 coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml)); 154
155 SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(soXml);
156
157 if (so != null)
158 {
159 coa.Add(so);
160 }
161 else
162 {
163 // XXX: Possibly we should fail outright here rather than continuing if a particular component of the
164 // coalesced object fails to load.
165 m_log.WarnFormat(
166 "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml for component {0} failed. Continuing.",
167 i);
168 }
169
170 i++;
157 } 171 }
158 } 172 }
159 173
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
index 5808d46..088d0cd 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStore.cs
@@ -95,6 +95,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
95 95
96 // ----------------------------------------------------------------- 96 // -----------------------------------------------------------------
97 /// <summary> 97 /// <summary>
98 /// This is a simple estimator for the size of the stored data, it
99 /// is not precise, but should be close enough to implement reasonable
100 /// limits on the storage space used
101 /// </summary>
102 // -----------------------------------------------------------------
103 public int StringSpace { get; set; }
104
105 // -----------------------------------------------------------------
106 /// <summary>
98 /// 107 ///
99 /// </summary> 108 /// </summary>
100 // ----------------------------------------------------------------- 109 // -----------------------------------------------------------------
@@ -110,6 +119,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
110 // ----------------------------------------------------------------- 119 // -----------------------------------------------------------------
111 public JsonStore() 120 public JsonStore()
112 { 121 {
122 StringSpace = 0;
113 m_TakeStore = new List<TakeValueCallbackClass>(); 123 m_TakeStore = new List<TakeValueCallbackClass>();
114 m_ReadStore = new List<TakeValueCallbackClass>(); 124 m_ReadStore = new List<TakeValueCallbackClass>();
115 } 125 }
@@ -247,9 +257,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
247 if (path.Count == 0) 257 if (path.Count == 0)
248 { 258 {
249 ValueStore = ovalue; 259 ValueStore = ovalue;
260 StringSpace = 0;
250 return true; 261 return true;
251 } 262 }
252 263
264 // pkey will be the final element in the path, we pull it out here to make sure
265 // that the assignment works correctly
253 string pkey = path.Pop(); 266 string pkey = path.Pop();
254 string pexpr = PathExpressionToKey(path); 267 string pexpr = PathExpressionToKey(path);
255 if (pexpr != "") 268 if (pexpr != "")
@@ -259,7 +272,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
259 if (result == null) 272 if (result == null)
260 return false; 273 return false;
261 274
262 // Check for and extract array references 275 // Check pkey, the last element in the path, for and extract array references
263 MatchCollection amatches = m_ArrayPattern.Matches(pkey,0); 276 MatchCollection amatches = m_ArrayPattern.Matches(pkey,0);
264 if (amatches.Count > 0) 277 if (amatches.Count > 0)
265 { 278 {
@@ -276,8 +289,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
276 { 289 {
277 string npkey = String.Format("[{0}]",amap.Count); 290 string npkey = String.Format("[{0}]",amap.Count);
278 291
279 amap.Add(ovalue); 292 if (ovalue != null)
280 InvokeNextCallback(pexpr + npkey); 293 {
294 StringSpace += ComputeSizeOf(ovalue);
295
296 amap.Add(ovalue);
297 InvokeNextCallback(pexpr + npkey);
298 }
281 return true; 299 return true;
282 } 300 }
283 301
@@ -285,9 +303,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
285 if (0 <= aval && aval < amap.Count) 303 if (0 <= aval && aval < amap.Count)
286 { 304 {
287 if (ovalue == null) 305 if (ovalue == null)
306 {
307 StringSpace -= ComputeSizeOf(amap[aval]);
288 amap.RemoveAt(aval); 308 amap.RemoveAt(aval);
309 }
289 else 310 else
290 { 311 {
312 StringSpace -= ComputeSizeOf(amap[aval]);
313 StringSpace += ComputeSizeOf(ovalue);
291 amap[aval] = ovalue; 314 amap[aval] = ovalue;
292 InvokeNextCallback(pexpr + pkey); 315 InvokeNextCallback(pexpr + pkey);
293 } 316 }
@@ -307,16 +330,27 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
307 330
308 if (result is OSDMap) 331 if (result is OSDMap)
309 { 332 {
333 // this is the assignment case
310 OSDMap hmap = result as OSDMap; 334 OSDMap hmap = result as OSDMap;
311 if (ovalue != null) 335 if (ovalue != null)
312 { 336 {
337 StringSpace -= ComputeSizeOf(hmap[hkey]);
338 StringSpace += ComputeSizeOf(ovalue);
339
313 hmap[hkey] = ovalue; 340 hmap[hkey] = ovalue;
314 InvokeNextCallback(pexpr + pkey); 341 InvokeNextCallback(pexpr + pkey);
342 return true;
315 } 343 }
316 else if (hmap.ContainsKey(hkey)) 344
345 // this is the remove case
346 if (hmap.ContainsKey(hkey))
347 {
348 StringSpace -= ComputeSizeOf(hmap[hkey]);
317 hmap.Remove(hkey); 349 hmap.Remove(hkey);
318 350 return true;
319 return true; 351 }
352
353 return false;
320 } 354 }
321 355
322 return false; 356 return false;
@@ -522,8 +556,27 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
522 556
523 return pkey; 557 return pkey;
524 } 558 }
559
560 // -----------------------------------------------------------------
561 /// <summary>
562 ///
563 /// </summary>
564 // -----------------------------------------------------------------
565 protected static int ComputeSizeOf(OSD value)
566 {
567 string sval;
568
569 if (ConvertOutputValue(value,out sval,true))
570 return sval.Length;
571
572 return 0;
573 }
525 } 574 }
526 575
576 // -----------------------------------------------------------------
577 /// <summary>
578 /// </summary>
579 // -----------------------------------------------------------------
527 public class JsonObjectStore : JsonStore 580 public class JsonObjectStore : JsonStore
528 { 581 {
529 private static readonly ILog m_log = 582 private static readonly ILog m_log =
@@ -557,6 +610,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
557 { 610 {
558 m_scene = scene; 611 m_scene = scene;
559 m_objectID = oid; 612 m_objectID = oid;
613
614 // the size limit is imposed on whatever is already in the store
615 StringSpace = ComputeSizeOf(ValueStore);
560 } 616 }
561 } 617 }
562 618
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
index 3b52e44..f1ce856 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
@@ -54,6 +54,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
54 54
55 private IConfig m_config = null; 55 private IConfig m_config = null;
56 private bool m_enabled = false; 56 private bool m_enabled = false;
57 private bool m_enableObjectStore = false;
58 private int m_maxStringSpace = Int32.MaxValue;
59
57 private Scene m_scene = null; 60 private Scene m_scene = null;
58 61
59 private Dictionary<UUID,JsonStore> m_JsonValueStore; 62 private Dictionary<UUID,JsonStore> m_JsonValueStore;
@@ -90,6 +93,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
90 } 93 }
91 94
92 m_enabled = m_config.GetBoolean("Enabled", m_enabled); 95 m_enabled = m_config.GetBoolean("Enabled", m_enabled);
96 m_enableObjectStore = m_config.GetBoolean("EnableObjectStore", m_enableObjectStore);
97 m_maxStringSpace = m_config.GetInt("MaxStringSpace", m_maxStringSpace);
98 if (m_maxStringSpace == 0)
99 m_maxStringSpace = Int32.MaxValue;
93 } 100 }
94 catch (Exception e) 101 catch (Exception e)
95 { 102 {
@@ -178,6 +185,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
178 public bool AttachObjectStore(UUID objectID) 185 public bool AttachObjectStore(UUID objectID)
179 { 186 {
180 if (! m_enabled) return false; 187 if (! m_enabled) return false;
188 if (! m_enableObjectStore) return false;
181 189
182 SceneObjectPart sop = m_scene.GetSceneObjectPart(objectID); 190 SceneObjectPart sop = m_scene.GetSceneObjectPart(objectID);
183 if (sop == null) 191 if (sop == null)
@@ -239,7 +247,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
239 if (! m_enabled) return false; 247 if (! m_enabled) return false;
240 248
241 lock (m_JsonValueStore) 249 lock (m_JsonValueStore)
242 m_JsonValueStore.Remove(storeID); 250 return m_JsonValueStore.Remove(storeID);
243 251
244 return true; 252 return true;
245 } 253 }
@@ -311,8 +319,16 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
311 try 319 try
312 { 320 {
313 lock (map) 321 lock (map)
314 if (map.SetValue(path,value,useJson)) 322 {
315 return true; 323 if (map.StringSpace > m_maxStringSpace)
324 {
325 m_log.WarnFormat("[JsonStore] {0} exceeded string size; {1} bytes used of {2} limit",
326 storeID,map.StringSpace,m_maxStringSpace);
327 return false;
328 }
329
330 return map.SetValue(path,value,useJson);
331 }
316 } 332 }
317 catch (Exception e) 333 catch (Exception e)
318 { 334 {
@@ -344,8 +360,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
344 try 360 try
345 { 361 {
346 lock (map) 362 lock (map)
347 if (map.RemoveValue(path)) 363 return map.RemoveValue(path);
348 return true;
349 } 364 }
350 catch (Exception e) 365 catch (Exception e)
351 { 366 {
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
index 48b4a9f..d75cd32 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
@@ -504,7 +504,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
504 { 504 {
505 string jsondata = SLUtil.ParseNotecardToString(Encoding.UTF8.GetString(a.Data)); 505 string jsondata = SLUtil.ParseNotecardToString(Encoding.UTF8.GetString(a.Data));
506 int result = m_store.SetValue(storeID, path, jsondata,true) ? 1 : 0; 506 int result = m_store.SetValue(storeID, path, jsondata,true) ? 1 : 0;
507 m_comms.DispatchReply(scriptID,result, "", reqID.ToString()); 507 m_comms.DispatchReply(scriptID, result, "", reqID.ToString());
508 return; 508 return;
509 } 509 }
510 catch (Exception e) 510 catch (Exception e)
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs
index 6658e1e..ca88d1a 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs
@@ -283,7 +283,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
283 string notecardName = "nc1"; 283 string notecardName = "nc1";
284 284
285 // Write notecard 285 // Write notecard
286 UUID writeNotecardRequestId = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "/", notecardName); 286 UUID writeNotecardRequestId = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "", notecardName);
287 Assert.That(writeNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); 287 Assert.That(writeNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
288 288
289 TaskInventoryItem nc1Item = so.RootPart.Inventory.GetInventoryItem(notecardName); 289 TaskInventoryItem nc1Item = so.RootPart.Inventory.GetInventoryItem(notecardName);
@@ -292,8 +292,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
292 // TODO: Should independently check the contents. 292 // TODO: Should independently check the contents.
293 } 293 }
294 294
295 // TODO: Write partial test
296
295 { 297 {
296 // Try to write notecard against bad path 298 // Try to write notecard for a bad path
297 // In this case we do get a request id but no notecard is written. 299 // In this case we do get a request id but no notecard is written.
298 string badPathNotecardName = "badPathNotecardName"; 300 string badPathNotecardName = "badPathNotecardName";
299 301
@@ -312,7 +314,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
312 314
313 UUID fakeStoreId = TestHelpers.ParseTail(0x500); 315 UUID fakeStoreId = TestHelpers.ParseTail(0x500);
314 UUID fakeStoreWriteNotecardValue 316 UUID fakeStoreWriteNotecardValue
315 = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, fakeStoreId, "/", fakeStoreNotecardName); 317 = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, fakeStoreId, "", fakeStoreNotecardName);
316 Assert.That(fakeStoreWriteNotecardValue, Is.Not.EqualTo(UUID.Zero)); 318 Assert.That(fakeStoreWriteNotecardValue, Is.Not.EqualTo(UUID.Zero));
317 319
318 TaskInventoryItem fakeStoreItem = so.RootPart.Inventory.GetInventoryItem(fakeStoreNotecardName); 320 TaskInventoryItem fakeStoreItem = so.RootPart.Inventory.GetInventoryItem(fakeStoreNotecardName);
@@ -321,7 +323,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
321 } 323 }
322 324
323 /// <summary> 325 /// <summary>
324 /// Test for reading and writing json to a notecard 326 /// Test for reading json from a notecard
325 /// </summary> 327 /// </summary>
326 /// <remarks> 328 /// <remarks>
327 /// TODO: Really needs to test correct receipt of the link_message event. Could do this by directly fetching 329 /// TODO: Really needs to test correct receipt of the link_message event. Could do this by directly fetching
@@ -338,20 +340,73 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests
338 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1)); 340 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
339 m_scene.AddSceneObject(so); 341 m_scene.AddSceneObject(so);
340 342
341 UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }"); 343 UUID creatingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }");
342 344
343 // Write notecard 345 // Write notecard
344 InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "/", notecardName); 346 InvokeOpOnHost("JsonWriteNotecard", so.UUID, creatingStoreId, "", notecardName);
345 347
346 // Read notecard 348 {
347 UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ }"); 349 // Read notecard
348 UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "/", notecardName); 350 UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{}");
349 Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); 351 UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "", notecardName);
352 Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
350 353
351 string value = (string)InvokeOp("JsonGetValue", storeId, "Hello"); 354 string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello");
352 Assert.That(value, Is.EqualTo("World")); 355 Assert.That(value, Is.EqualTo("World"));
356 }
357
358 {
359 // Read notecard to new single component path
360 UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{}");
361 UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "make", notecardName);
362 Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
363
364 // These don't behave as I expect yet - reading to a path still seems to place the notecard contents at the root.
365 string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello");
366 Assert.That(value, Is.EqualTo(""));
367
368 value = (string)InvokeOp("JsonGetValue", receivingStoreId, "make.Hello");
369 Assert.That(value, Is.EqualTo("World"));
370 }
353 371
372 {
373 // Read notecard to new multi-component path
374 UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{}");
375 UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "make.it", notecardName);
376 Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
377
378 // These don't behave as I expect yet - reading to a path still seems to place the notecard contents at the root.
379 string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello");
380 Assert.That(value, Is.EqualTo(""));
381
382 // TODO: Check that we are not expecting reading to a new path to work.
383 value = (string)InvokeOp("JsonGetValue", receivingStoreId, "make.it.Hello");
384 Assert.That(value, Is.EqualTo(""));
385 }
386
387 {
388 // Read notecard to existing multi-component path
389 UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ 'make' : { 'it' : 'so' } }");
390 UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "make.it", notecardName);
391 Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero));
392
393 // These don't behave as I expect yet - reading to a path still seems to place the notecard contents at the root.
394 string value = (string)InvokeOp("JsonGetValue", receivingStoreId, "Hello");
395 Assert.That(value, Is.EqualTo(""));
354 396
397 value = (string)InvokeOp("JsonGetValue", receivingStoreId, "make.it.Hello");
398 Assert.That(value, Is.EqualTo("World"));
399 }
400
401 {
402 // Try read notecard to fake store.
403 UUID fakeStoreId = TestHelpers.ParseTail(0x500);
404 UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, fakeStoreId, "", notecardName);
405 Assert.That(fakeStoreId, Is.Not.EqualTo(UUID.Zero));
406
407 string value = (string)InvokeOp("JsonGetValue", fakeStoreId, "Hello");
408 Assert.That(value, Is.EqualTo(""));
409 }
355 } 410 }
356 411
357 public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; } 412 public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; }
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 192bcb5..d694a6a 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -749,9 +749,10 @@ public sealed class BSCharacter : BSPhysObject
749 _buoyancy = value; 749 _buoyancy = value;
750 DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy); 750 DetailLog("{0},BSCharacter.setForceBuoyancy,taint,buoy={1}", LocalID, _buoyancy);
751 // Buoyancy is faked by changing the gravity applied to the object 751 // Buoyancy is faked by changing the gravity applied to the object
752 float grav = PhysicsScene.Params.gravity * (1f - _buoyancy); 752 float grav = BSParam.Gravity * (1f - _buoyancy);
753 Gravity = new OMV.Vector3(0f, 0f, grav);
753 if (PhysBody.HasPhysicalBody) 754 if (PhysBody.HasPhysicalBody)
754 PhysicsScene.PE.SetGravity(PhysBody, new OMV.Vector3(0f, 0f, grav)); 755 PhysicsScene.PE.SetGravity(PhysBody, Gravity);
755 } 756 }
756 } 757 }
757 758
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index ec25aa9..0d8bb03 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -78,6 +78,10 @@ public abstract class BSPhysObject : PhysicsActor
78 Name = name; // PhysicsActor also has the name of the object. Someday consolidate. 78 Name = name; // PhysicsActor also has the name of the object. Someday consolidate.
79 TypeName = typeName; 79 TypeName = typeName;
80 80
81 // Initialize variables kept in base.
82 GravModifier = 1.0f;
83 Gravity = new OMV.Vector3(0f, 0f, BSParam.Gravity);
84
81 // We don't have any physical representation yet. 85 // We don't have any physical representation yet.
82 PhysBody = new BulletBody(localID); 86 PhysBody = new BulletBody(localID);
83 PhysShape = new BulletShape(); 87 PhysShape = new BulletShape();
@@ -88,8 +92,8 @@ public abstract class BSPhysObject : PhysicsActor
88 92
89 LastAssetBuildFailed = false; 93 LastAssetBuildFailed = false;
90 94
91 // Default material type 95 // Default material type. Also sets Friction, Restitution and Density.
92 Material = MaterialAttributes.Material.Wood; 96 SetMaterial((int)MaterialAttributes.Material.Wood);
93 97
94 CollisionCollection = new CollisionEventUpdate(); 98 CollisionCollection = new CollisionEventUpdate();
95 CollisionsLastTick = CollisionCollection; 99 CollisionsLastTick = CollisionCollection;
@@ -122,6 +126,8 @@ public abstract class BSPhysObject : PhysicsActor
122 // 'inWorld' true if the object has already been added to the dynamic world. 126 // 'inWorld' true if the object has already been added to the dynamic world.
123 public abstract void UpdatePhysicalMassProperties(float mass, bool inWorld); 127 public abstract void UpdatePhysicalMassProperties(float mass, bool inWorld);
124 128
129 // The gravity being applied to the object. A function of default grav, GravityModifier and Buoyancy.
130 public virtual OMV.Vector3 Gravity { get; set; }
125 // The last value calculated for the prim's inertia 131 // The last value calculated for the prim's inertia
126 public OMV.Vector3 Inertia { get; set; } 132 public OMV.Vector3 Inertia { get; set; }
127 133
@@ -164,15 +170,18 @@ public abstract class BSPhysObject : PhysicsActor
164 public override void SetMaterial(int material) 170 public override void SetMaterial(int material)
165 { 171 {
166 Material = (MaterialAttributes.Material)material; 172 Material = (MaterialAttributes.Material)material;
173
174 // Setting the material sets the material attributes also.
175 MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false);
176 Friction = matAttrib.friction;
177 Restitution = matAttrib.restitution;
178 Density = matAttrib.density;
167 } 179 }
168 180
169 // Stop all physical motion. 181 // Stop all physical motion.
170 public abstract void ZeroMotion(bool inTaintTime); 182 public abstract void ZeroMotion(bool inTaintTime);
171 public abstract void ZeroAngularMotion(bool inTaintTime); 183 public abstract void ZeroAngularMotion(bool inTaintTime);
172 184
173 // Step the vehicle simulation for this object. A NOOP if the vehicle was not configured.
174 public virtual void StepVehicle(float timeStep) { }
175
176 // Update the physical location and motion of the object. Called with data from Bullet. 185 // Update the physical location and motion of the object. Called with data from Bullet.
177 public abstract void UpdateProperties(EntityProperties entprop); 186 public abstract void UpdateProperties(EntityProperties entprop);
178 187
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 54bf063..85c2627 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -55,7 +55,6 @@ public sealed class BSPrim : BSPhysObject
55 private OMV.Vector3 _position; 55 private OMV.Vector3 _position;
56 56
57 private float _mass; // the mass of this object 57 private float _mass; // the mass of this object
58 private float _density;
59 private OMV.Vector3 _force; 58 private OMV.Vector3 _force;
60 private OMV.Vector3 _velocity; 59 private OMV.Vector3 _velocity;
61 private OMV.Vector3 _torque; 60 private OMV.Vector3 _torque;
@@ -64,8 +63,6 @@ public sealed class BSPrim : BSPhysObject
64 private int _physicsActorType; 63 private int _physicsActorType;
65 private bool _isPhysical; 64 private bool _isPhysical;
66 private bool _flying; 65 private bool _flying;
67 private float _friction;
68 private float _restitution;
69 private bool _setAlwaysRun; 66 private bool _setAlwaysRun;
70 private bool _throttleUpdates; 67 private bool _throttleUpdates;
71 private bool _floatOnWater; 68 private bool _floatOnWater;
@@ -101,12 +98,6 @@ public sealed class BSPrim : BSPhysObject
101 _isPhysical = pisPhysical; 98 _isPhysical = pisPhysical;
102 _isVolumeDetect = false; 99 _isVolumeDetect = false;
103 100
104 // Someday set default attributes based on the material but, for now, we don't know the prim material yet.
105 // MaterialAttributes primMat = BSMaterials.GetAttributes(Material, pisPhysical);
106 _density = PhysicsScene.Params.defaultDensity;
107 _friction = PhysicsScene.Params.defaultFriction;
108 _restitution = PhysicsScene.Params.defaultRestitution;
109
110 VehicleController = new BSDynamics(PhysicsScene, this); // add vehicleness 101 VehicleController = new BSDynamics(PhysicsScene, this); // add vehicleness
111 102
112 _mass = CalculateMass(); 103 _mass = CalculateMass();
@@ -432,8 +423,6 @@ public sealed class BSPrim : BSPhysObject
432 } 423 }
433 else 424 else
434 { 425 {
435 OMV.Vector3 grav = ComputeGravity(Buoyancy);
436
437 if (inWorld) 426 if (inWorld)
438 { 427 {
439 // Changing interesting properties doesn't change proxy and collision cache 428 // Changing interesting properties doesn't change proxy and collision cache
@@ -443,25 +432,20 @@ public sealed class BSPrim : BSPhysObject
443 } 432 }
444 433
445 // The computation of mass props requires gravity to be set on the object. 434 // The computation of mass props requires gravity to be set on the object.
446 PhysicsScene.PE.SetGravity(PhysBody, grav); 435 Gravity = ComputeGravity(Buoyancy);
436 PhysicsScene.PE.SetGravity(PhysBody, Gravity);
447 437
448 Inertia = PhysicsScene.PE.CalculateLocalInertia(PhysShape, physMass); 438 Inertia = PhysicsScene.PE.CalculateLocalInertia(PhysShape, physMass);
449 PhysicsScene.PE.SetMassProps(PhysBody, physMass, Inertia); 439 PhysicsScene.PE.SetMassProps(PhysBody, physMass, Inertia);
450 PhysicsScene.PE.UpdateInertiaTensor(PhysBody); 440 PhysicsScene.PE.UpdateInertiaTensor(PhysBody);
451 441
452 // center of mass is at the zero of the object 442 DetailLog("{0},BSPrim.UpdateMassProperties,mass={1},localInertia={2},grav={3},inWorld={4}",
453 // DEBUG DEBUG PhysicsScene.PE.SetCenterOfMassByPosRot(PhysBody, ForcePosition, ForceOrientation); 443 LocalID, physMass, Inertia, Gravity, inWorld);
454 DetailLog("{0},BSPrim.UpdateMassProperties,mass={1},localInertia={2},grav={3},inWorld={4}", LocalID, physMass, Inertia, grav, inWorld);
455 444
456 if (inWorld) 445 if (inWorld)
457 { 446 {
458 AddObjectToPhysicalWorld(); 447 AddObjectToPhysicalWorld();
459 } 448 }
460
461 // Must set gravity after it has been added to the world because, for unknown reasons,
462 // adding the object resets the object's gravity to world gravity
463 PhysicsScene.PE.SetGravity(PhysBody, grav);
464
465 } 449 }
466 } 450 }
467 } 451 }
@@ -472,7 +456,10 @@ public sealed class BSPrim : BSPhysObject
472 OMV.Vector3 ret = PhysicsScene.DefaultGravity; 456 OMV.Vector3 ret = PhysicsScene.DefaultGravity;
473 457
474 if (!IsStatic) 458 if (!IsStatic)
459 {
475 ret *= (1f - buoyancy); 460 ret *= (1f - buoyancy);
461 ret *= GravModifier;
462 }
476 463
477 return ret; 464 return ret;
478 } 465 }
@@ -596,6 +583,74 @@ public sealed class BSPrim : BSPhysObject
596 } 583 }
597 return; 584 return;
598 } 585 }
586 public override void SetMaterial(int material)
587 {
588 base.SetMaterial(material);
589 PhysicsScene.TaintedObject("BSPrim.SetMaterial", delegate()
590 {
591 UpdatePhysicalParameters();
592 });
593 }
594 public override float Friction
595 {
596 get { return base.Friction; }
597 set
598 {
599 if (base.Friction != value)
600 {
601 base.Friction = value;
602 PhysicsScene.TaintedObject("BSPrim.setFriction", delegate()
603 {
604 UpdatePhysicalParameters();
605 });
606 }
607 }
608 }
609 public override float Restitution
610 {
611 get { return base.Restitution; }
612 set
613 {
614 if (base.Restitution != value)
615 {
616 base.Restitution = value;
617 PhysicsScene.TaintedObject("BSPrim.setRestitution", delegate()
618 {
619 UpdatePhysicalParameters();
620 });
621 }
622 }
623 }
624 public override float Density
625 {
626 get { return base.Density; }
627 set
628 {
629 if (base.Density != value)
630 {
631 base.Density = value;
632 PhysicsScene.TaintedObject("BSPrim.setDensity", delegate()
633 {
634 UpdatePhysicalParameters();
635 });
636 }
637 }
638 }
639 public override float GravModifier
640 {
641 get { return base.GravModifier; }
642 set
643 {
644 if (base.GravModifier != value)
645 {
646 base.GravModifier = value;
647 PhysicsScene.TaintedObject("BSPrim.setGravityModifier", delegate()
648 {
649 UpdatePhysicalParameters();
650 });
651 }
652 }
653 }
599 public override OMV.Vector3 RawVelocity 654 public override OMV.Vector3 RawVelocity
600 { 655 {
601 get { return _velocity; } 656 get { return _velocity; }
@@ -761,7 +816,12 @@ public sealed class BSPrim : BSPhysObject
761 // collisionEvents: whether this object returns collision events 816 // collisionEvents: whether this object returns collision events
762 public void UpdatePhysicalParameters() 817 public void UpdatePhysicalParameters()
763 { 818 {
764 // DetailLog("{0},BSPrim.UpdatePhysicalParameters,entry,body={1},shape={2}", LocalID, BSBody, BSShape); 819 if (!PhysBody.HasPhysicalBody)
820 {
821 // This would only happen if updates are called for during initialization when the body is not set up yet.
822 DetailLog("{0},BSPrim.UpdatePhysicalParameters,taint,calledWithNoPhysBody", LocalID);
823 return;
824 }
765 825
766 // Mangling all the physical properties requires the object not be in the physical world. 826 // Mangling all the physical properties requires the object not be in the physical world.
767 // This is a NOOP if the object is not in the world (BulletSim and Bullet ignore objects not found). 827 // This is a NOOP if the object is not in the world (BulletSim and Bullet ignore objects not found).
@@ -810,8 +870,8 @@ public sealed class BSPrim : BSPhysObject
810 870
811 // Set various physical properties so other object interact properly 871 // Set various physical properties so other object interact properly
812 MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false); 872 MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, false);
813 PhysicsScene.PE.SetFriction(PhysBody, matAttrib.friction); 873 PhysicsScene.PE.SetFriction(PhysBody, Friction);
814 PhysicsScene.PE.SetRestitution(PhysBody, matAttrib.restitution); 874 PhysicsScene.PE.SetRestitution(PhysBody, Restitution);
815 875
816 // Mass is zero which disables a bunch of physics stuff in Bullet 876 // Mass is zero which disables a bunch of physics stuff in Bullet
817 UpdatePhysicalMassProperties(0f, false); 877 UpdatePhysicalMassProperties(0f, false);
@@ -839,9 +899,9 @@ public sealed class BSPrim : BSPhysObject
839 CurrentCollisionFlags = PhysicsScene.PE.RemoveFromCollisionFlags(PhysBody, CollisionFlags.CF_STATIC_OBJECT); 899 CurrentCollisionFlags = PhysicsScene.PE.RemoveFromCollisionFlags(PhysBody, CollisionFlags.CF_STATIC_OBJECT);
840 900
841 // Set various physical properties so other object interact properly 901 // Set various physical properties so other object interact properly
842 MaterialAttributes matAttrib = BSMaterials.GetAttributes(Material, true); 902 PhysicsScene.PE.SetFriction(PhysBody, Friction);
843 PhysicsScene.PE.SetFriction(PhysBody, matAttrib.friction); 903 PhysicsScene.PE.SetRestitution(PhysBody, Restitution);
844 PhysicsScene.PE.SetRestitution(PhysBody, matAttrib.restitution); 904 // DetailLog("{0},BSPrim.MakeDynamic,frict={1},rest={2}", LocalID, Friction, Restitution);
845 905
846 // per http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=3382 906 // per http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=3382
847 // Since this can be called multiple times, only zero forces when becoming physical 907 // Since this can be called multiple times, only zero forces when becoming physical
@@ -944,7 +1004,7 @@ public sealed class BSPrim : BSPhysObject
944 else 1004 else
945 { 1005 {
946 m_log.ErrorFormat("{0} Attempt to add physical object without body. id={1}", LogHeader, LocalID); 1006 m_log.ErrorFormat("{0} Attempt to add physical object without body. id={1}", LogHeader, LocalID);
947 DetailLog("{0},BSPrim.UpdatePhysicalParameters,addObjectWithoutBody,cType={1}", LocalID, PhysBody.collisionType); 1007 DetailLog("{0},BSPrim.AddObjectToPhysicalWorld,addObjectWithoutBody,cType={1}", LocalID, PhysBody.collisionType);
948 } 1008 }
949 } 1009 }
950 1010
@@ -1581,7 +1641,7 @@ public sealed class BSPrim : BSPhysObject
1581 profileEnd = 1.0f - (float)BaseShape.ProfileEnd * 2.0e-5f; 1641 profileEnd = 1.0f - (float)BaseShape.ProfileEnd * 2.0e-5f;
1582 volume *= (profileEnd - profileBegin); 1642 volume *= (profileEnd - profileBegin);
1583 1643
1584 returnMass = _density * volume; 1644 returnMass = Density * volume;
1585 1645
1586 /* Comment out code that computes the mass of the linkset. That is done in the Linkset class. 1646 /* Comment out code that computes the mass of the linkset. That is done in the Linkset class.
1587 if (IsRootOfLinkset) 1647 if (IsRootOfLinkset)
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index e2789d6..7cd364b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Physics.Manager
274 public virtual float Density { get; set; } 274 public virtual float Density { get; set; }
275 public virtual float GravModifier { get; set; } 275 public virtual float GravModifier { get; set; }
276 public virtual float Friction { get; set; } 276 public virtual float Friction { get; set; }
277 public virtual float Bounce { get; set; } 277 public virtual float Restitution { get; set; }
278 278
279 /// <summary> 279 /// <summary>
280 /// Position of this actor. 280 /// Position of this actor.