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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs1
3 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 4c01985..c6f8b88 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -504,7 +504,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
504 UUID principalID = new UUID(im.fromAgentID); 504 UUID principalID = new UUID(im.fromAgentID);
505 UUID friendID = new UUID(im.toAgentID); 505 UUID friendID = new UUID(im.toAgentID);
506 506
507 m_log.DebugFormat("[FRIENDS]: {0} offered friendship to {1}", principalID, friendID); 507 m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2}", principalID, im.fromAgentName, friendID);
508 508
509 // This user wants to be friends with the other user. 509 // This user wants to be friends with the other user.
510 // Let's add the relation backwards, in case the other is not online 510 // Let's add the relation backwards, in case the other is not online
@@ -522,6 +522,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
522 im.imSessionID = im.fromAgentID; 522 im.imSessionID = im.fromAgentID;
523 523
524 // Try the local sim 524 // Try the local sim
525 UserAccount account = UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, agentID);
526 im.fromAgentName = (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
527
525 if (LocalFriendshipOffered(friendID, im)) 528 if (LocalFriendshipOffered(friendID, im))
526 return; 529 return;
527 530
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b80a557..7403fed 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1498,6 +1498,10 @@ namespace OpenSim.Region.Framework.Scenes
1498 DoPhysicsPropertyUpdate(RigidBody, true); 1498 DoPhysicsPropertyUpdate(RigidBody, true);
1499 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); 1499 PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
1500 } 1500 }
1501 else
1502 {
1503 m_log.DebugFormat("[SPEW]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
1504 }
1501 } 1505 }
1502 } 1506 }
1503 } 1507 }
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 100f98d..7fd59a0 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1781,6 +1781,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1781 m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName); 1781 m_log.ErrorFormat("[PHYSICS]: Exception while meshing prim {0}.", primName);
1782 m_log.Debug(e.ToString()); 1782 m_log.Debug(e.ToString());
1783 mesh = null; 1783 mesh = null;
1784 return null;
1784 } 1785 }
1785 } 1786 }
1786 1787