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-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs2
2 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e374bba..7ea4686 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1772,8 +1772,8 @@ namespace OpenSim.Region.Environment.Scenes
1772 AdaptTree(ref shape); 1772 AdaptTree(ref shape);
1773 } 1773 }
1774 1774
1775 sceneObject.SetGroup(groupID, null);
1776 AddNewSceneObject(sceneObject, true); 1775 AddNewSceneObject(sceneObject, true);
1776 sceneObject.SetGroup(groupID, null);
1777 1777
1778 return sceneObject; 1778 return sceneObject;
1779 } 1779 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 380557b..2d62d66 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1699,6 +1699,8 @@ namespace OpenSim.Region.Environment.Scenes
1699 1699
1700 public void QueueForUpdateCheck() 1700 public void QueueForUpdateCheck()
1701 { 1701 {
1702 if (m_scene == null) // Need to check here as it's null during object creation
1703 return;
1702 m_scene.m_sceneGraph.AddToUpdateList(this); 1704 m_scene.m_sceneGraph.AddToUpdateList(this);
1703 } 1705 }
1704 1706