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-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 313dc99..411e421 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -240,21 +240,21 @@ namespace OpenSim.Region.Framework.Scenes
240 /// <param name="assetUuids">Dictionary in which to record the references</param> 240 /// <param name="assetUuids">Dictionary in which to record the references</param>
241 private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids) 241 private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids)
242 { 242 {
243 m_log.DebugFormat("[ASSET GATHERER]: Getting assets for asset {0}", embeddingAssetId); 243// m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId);
244 244
245 AssetBase embeddingAsset = GetAsset(embeddingAssetId); 245 AssetBase embeddingAsset = GetAsset(embeddingAssetId);
246 246
247 if (null != embeddingAsset) 247 if (null != embeddingAsset)
248 { 248 {
249 string script = Utils.BytesToString(embeddingAsset.Data); 249 string script = Utils.BytesToString(embeddingAsset.Data);
250 m_log.DebugFormat("[ARCHIVER]: Script {0}", script); 250// m_log.DebugFormat("[ARCHIVER]: Script {0}", script);
251 MatchCollection uuidMatches = Util.PermissiveUUIDPattern.Matches(script); 251 MatchCollection uuidMatches = Util.PermissiveUUIDPattern.Matches(script);
252 m_log.DebugFormat("[ARCHIVER]: Found {0} matches in text", uuidMatches.Count); 252// m_log.DebugFormat("[ARCHIVER]: Found {0} matches in text", uuidMatches.Count);
253 253
254 foreach (Match uuidMatch in uuidMatches) 254 foreach (Match uuidMatch in uuidMatches)
255 { 255 {
256 UUID uuid = new UUID(uuidMatch.Value); 256 UUID uuid = new UUID(uuidMatch.Value);
257 m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid); 257// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
258 258
259 // Assume AssetIDs embedded are textures. 259 // Assume AssetIDs embedded are textures.
260 assetUuids[uuid] = AssetType.Texture; 260 assetUuids[uuid] = AssetType.Texture;