diff options
Diffstat (limited to 'OpenSim')
30 files changed, 49 insertions, 46 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index babe716..c59ea28 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -1564,7 +1564,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1564 | assets = doc.GetElementsByTagName("RequiredAsset"); | 1564 | assets = doc.GetElementsByTagName("RequiredAsset"); |
1565 | foreach (XmlNode asset in assets) | 1565 | foreach (XmlNode asset in assets) |
1566 | { | 1566 | { |
1567 | AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")), UUID.Zero); | 1567 | AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset, "name", ""), SByte.Parse(GetStringAttribute(asset, "type", "")), UUID.Zero.ToString()); |
1568 | rass.Description = GetStringAttribute(asset,"desc",""); | 1568 | rass.Description = GetStringAttribute(asset,"desc",""); |
1569 | rass.Local = Boolean.Parse(GetStringAttribute(asset,"local","")); | 1569 | rass.Local = Boolean.Parse(GetStringAttribute(asset,"local","")); |
1570 | rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary","")); | 1570 | rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary","")); |
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs index 54ce80e..4ba3d77 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs | |||
@@ -261,7 +261,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
261 | modified = (asset != null); | 261 | modified = (asset != null); |
262 | created = !modified; | 262 | created = !modified; |
263 | 263 | ||
264 | asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero); | 264 | asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero.ToString()); |
265 | asset.Description = xml.GetAttribute("desc"); | 265 | asset.Description = xml.GetAttribute("desc"); |
266 | asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; | 266 | asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; |
267 | asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; | 267 | asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; |
@@ -338,7 +338,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
338 | modified = (asset != null); | 338 | modified = (asset != null); |
339 | created = !modified; | 339 | created = !modified; |
340 | 340 | ||
341 | asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero); | 341 | asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero.ToString()); |
342 | asset.Description = xml.GetAttribute("desc"); | 342 | asset.Description = xml.GetAttribute("desc"); |
343 | asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; | 343 | asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; |
344 | asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; | 344 | asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; |
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index 9ab2763..10f387d 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs | |||
@@ -1871,7 +1871,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
1871 | 1871 | ||
1872 | // Create AssetBase entity to hold the inlined asset | 1872 | // Create AssetBase entity to hold the inlined asset |
1873 | 1873 | ||
1874 | asset = new AssetBase(uuid, name, type, UUID.Zero); | 1874 | asset = new AssetBase(uuid, name, type, UUID.Zero.ToString()); |
1875 | 1875 | ||
1876 | asset.Description = desc; | 1876 | asset.Description = desc; |
1877 | asset.Local = local; | 1877 | asset.Local = local; |
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs index ee149ce..437c09c 100644 --- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Data.MSSQL | |||
136 | new UUID((Guid)reader["id"]), | 136 | new UUID((Guid)reader["id"]), |
137 | (string)reader["name"], | 137 | (string)reader["name"], |
138 | Convert.ToSByte(reader["assetType"]), | 138 | Convert.ToSByte(reader["assetType"]), |
139 | UUID.Zero | 139 | UUID.Zero.ToString() |
140 | ); | 140 | ); |
141 | // Region Main | 141 | // Region Main |
142 | asset.Description = (string)reader["description"]; | 142 | asset.Description = (string)reader["description"]; |
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs index a1b5d94..d55369a 100644 --- a/OpenSim/Data/MySQL/MySQLAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLAssetData.cs | |||
@@ -122,7 +122,7 @@ namespace OpenSim.Data.MySQL | |||
122 | { | 122 | { |
123 | if (dbReader.Read()) | 123 | if (dbReader.Read()) |
124 | { | 124 | { |
125 | asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"], UUID.Zero); | 125 | asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"], UUID.Zero.ToString()); |
126 | asset.Data = (byte[])dbReader["data"]; | 126 | asset.Data = (byte[])dbReader["data"]; |
127 | asset.Description = (string)dbReader["description"]; | 127 | asset.Description = (string)dbReader["description"]; |
128 | 128 | ||
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index 46f173e..ace40e5 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs | |||
@@ -235,7 +235,7 @@ namespace OpenSim.Data.SQLite | |||
235 | new UUID((String)row["UUID"]), | 235 | new UUID((String)row["UUID"]), |
236 | (String)row["Name"], | 236 | (String)row["Name"], |
237 | Convert.ToSByte(row["Type"]), | 237 | Convert.ToSByte(row["Type"]), |
238 | UUID.Zero | 238 | UUID.Zero.ToString() |
239 | ); | 239 | ); |
240 | 240 | ||
241 | asset.Description = (String) row["Description"]; | 241 | asset.Description = (String) row["Description"]; |
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs index 9ec294d..770926e 100644 --- a/OpenSim/Data/Tests/BasicAssetTest.cs +++ b/OpenSim/Data/Tests/BasicAssetTest.cs | |||
@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests | |||
66 | [Test] | 66 | [Test] |
67 | public void T010_StoreSimpleAsset() | 67 | public void T010_StoreSimpleAsset() |
68 | { | 68 | { |
69 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); | 69 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
70 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero); | 70 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
71 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero); | 71 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
72 | a1.Data = asset1; | 72 | a1.Data = asset1; |
73 | a2.Data = asset1; | 73 | a2.Data = asset1; |
74 | a3.Data = asset1; | 74 | a3.Data = asset1; |
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs index 8c28fad..f3d41df 100644 --- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs +++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs | |||
@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests | |||
297 | public void AssetShouldMatch() | 297 | public void AssetShouldMatch() |
298 | { | 298 | { |
299 | UUID uuid1 = UUID.Random(); | 299 | UUID uuid1 = UUID.Random(); |
300 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); | 300 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
301 | AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); | 301 | AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
302 | 302 | ||
303 | var constraint = Constraints.PropertyCompareConstraint(expected); | 303 | var constraint = Constraints.PropertyCompareConstraint(expected); |
304 | 304 | ||
@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests | |||
309 | public void AssetShouldNotMatch() | 309 | public void AssetShouldNotMatch() |
310 | { | 310 | { |
311 | UUID uuid1 = UUID.Random(); | 311 | UUID uuid1 = UUID.Random(); |
312 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); | 312 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
313 | AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero); | 313 | AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
314 | 314 | ||
315 | var constraint = Constraints.PropertyCompareConstraint(expected); | 315 | var constraint = Constraints.PropertyCompareConstraint(expected); |
316 | 316 | ||
@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests | |||
321 | public void AssetShouldNotMatch2() | 321 | public void AssetShouldNotMatch2() |
322 | { | 322 | { |
323 | UUID uuid1 = UUID.Random(); | 323 | UUID uuid1 = UUID.Random(); |
324 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); | 324 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
325 | AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero); | 325 | AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
326 | 326 | ||
327 | var constraint = Constraints.PropertyCompareConstraint(expected); | 327 | var constraint = Constraints.PropertyCompareConstraint(expected); |
328 | 328 | ||
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs index 3ee22c8..132294a 100644 --- a/OpenSim/Data/Tests/PropertyScrambler.cs +++ b/OpenSim/Data/Tests/PropertyScrambler.cs | |||
@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests | |||
165 | [Test] | 165 | [Test] |
166 | public void TestScramble() | 166 | public void TestScramble() |
167 | { | 167 | { |
168 | AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero); | 168 | AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
169 | new PropertyScrambler<AssetBase>().Scramble(actual); | 169 | new PropertyScrambler<AssetBase>().Scramble(actual); |
170 | } | 170 | } |
171 | 171 | ||
@@ -173,7 +173,7 @@ namespace OpenSim.Data.Tests | |||
173 | public void DontScramble() | 173 | public void DontScramble() |
174 | { | 174 | { |
175 | UUID uuid = UUID.Random(); | 175 | UUID uuid = UUID.Random(); |
176 | AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero); | 176 | AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero.ToString()); |
177 | new PropertyScrambler<AssetBase>() | 177 | new PropertyScrambler<AssetBase>() |
178 | .DontScramble(x => x.Metadata) | 178 | .DontScramble(x => x.Metadata) |
179 | .DontScramble(x => x.FullID) | 179 | .DontScramble(x => x.FullID) |
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs index f21a9b5..19ca232 100644 --- a/OpenSim/Framework/AssetBase.cs +++ b/OpenSim/Framework/AssetBase.cs | |||
@@ -59,9 +59,10 @@ namespace OpenSim.Framework | |||
59 | m_metadata.FullID = UUID.Zero; | 59 | m_metadata.FullID = UUID.Zero; |
60 | m_metadata.ID = UUID.Zero.ToString(); | 60 | m_metadata.ID = UUID.Zero.ToString(); |
61 | m_metadata.Type = (sbyte)AssetType.Unknown; | 61 | m_metadata.Type = (sbyte)AssetType.Unknown; |
62 | m_metadata.CreatorID = String.Empty; | ||
62 | } | 63 | } |
63 | 64 | ||
64 | public AssetBase(UUID assetID, string name, sbyte assetType, UUID creatorID) | 65 | public AssetBase(UUID assetID, string name, sbyte assetType, string creatorID) |
65 | { | 66 | { |
66 | if (assetType == (sbyte)AssetType.Unknown) | 67 | if (assetType == (sbyte)AssetType.Unknown) |
67 | { | 68 | { |
@@ -74,9 +75,10 @@ namespace OpenSim.Framework | |||
74 | m_metadata.FullID = assetID; | 75 | m_metadata.FullID = assetID; |
75 | m_metadata.Name = name; | 76 | m_metadata.Name = name; |
76 | m_metadata.Type = assetType; | 77 | m_metadata.Type = assetType; |
78 | m_metadata.CreatorID = creatorID; | ||
77 | } | 79 | } |
78 | 80 | ||
79 | public AssetBase(string assetID, string name, sbyte assetType, UUID creatorID) | 81 | public AssetBase(string assetID, string name, sbyte assetType, string creatorID) |
80 | { | 82 | { |
81 | if (assetType == (sbyte)AssetType.Unknown) | 83 | if (assetType == (sbyte)AssetType.Unknown) |
82 | { | 84 | { |
@@ -89,6 +91,7 @@ namespace OpenSim.Framework | |||
89 | m_metadata.ID = assetID; | 91 | m_metadata.ID = assetID; |
90 | m_metadata.Name = name; | 92 | m_metadata.Name = name; |
91 | m_metadata.Type = assetType; | 93 | m_metadata.Type = assetType; |
94 | m_metadata.CreatorID = creatorID; | ||
92 | } | 95 | } |
93 | 96 | ||
94 | public bool ContainsReferences | 97 | public bool ContainsReferences |
@@ -229,7 +232,7 @@ namespace OpenSim.Framework | |||
229 | private byte[] m_sha1; | 232 | private byte[] m_sha1; |
230 | private bool m_local; | 233 | private bool m_local; |
231 | private bool m_temporary; | 234 | private bool m_temporary; |
232 | private UUID m_creatorid; | 235 | private string m_creatorid; |
233 | 236 | ||
234 | public UUID FullID | 237 | public UUID FullID |
235 | { | 238 | { |
@@ -322,7 +325,7 @@ namespace OpenSim.Framework | |||
322 | set { m_temporary = value; } | 325 | set { m_temporary = value; } |
323 | } | 326 | } |
324 | 327 | ||
325 | public UUID CreatorID | 328 | public string CreatorID |
326 | { | 329 | { |
327 | get { return m_creatorid; } | 330 | get { return m_creatorid; } |
328 | set { m_creatorid = value; } | 331 | set { m_creatorid = value; } |
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 458dfdc..097ad7d 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem | |||
46 | 46 | ||
47 | protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type) | 47 | protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type) |
48 | { | 48 | { |
49 | AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type, LIBRARY_OWNER_ID); | 49 | AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type, LIBRARY_OWNER_ID.ToString()); |
50 | 50 | ||
51 | if (!String.IsNullOrEmpty(path)) | 51 | if (!String.IsNullOrEmpty(path)) |
52 | { | 52 | { |
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index 323c94c..b27d011 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs | |||
@@ -888,7 +888,7 @@ namespace OpenSim.Framework.Capabilities | |||
888 | } | 888 | } |
889 | 889 | ||
890 | AssetBase asset; | 890 | AssetBase asset; |
891 | asset = new AssetBase(assetID, assetName, assType, m_agentID); | 891 | asset = new AssetBase(assetID, assetName, assType, m_agentID.ToString()); |
892 | asset.Data = data; | 892 | asset.Data = data; |
893 | if (AddNewAsset != null) | 893 | if (AddNewAsset != null) |
894 | AddNewAsset(asset); | 894 | AddNewAsset(asset); |
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs index 0f22600..6db1aa0 100644 --- a/OpenSim/Framework/Tests/AssetBaseTest.cs +++ b/OpenSim/Framework/Tests/AssetBaseTest.cs | |||
@@ -67,7 +67,7 @@ namespace OpenSim.Framework.Tests | |||
67 | 67 | ||
68 | private void CheckContainsReferences(AssetType assetType, bool expected) | 68 | private void CheckContainsReferences(AssetType assetType, bool expected) |
69 | { | 69 | { |
70 | AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType, UUID.Zero); | 70 | AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType, UUID.Zero.ToString()); |
71 | bool actual = asset.ContainsReferences; | 71 | bool actual = asset.ContainsReferences; |
72 | Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+"."); | 72 | Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+"."); |
73 | } | 73 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs index 1e03c95..10e5a95 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
197 | 197 | ||
198 | private void Initialise(UUID fileID, string fileName) | 198 | private void Initialise(UUID fileID, string fileName) |
199 | { | 199 | { |
200 | m_asset = new AssetBase(fileID, fileName, type, UUID.Zero); | 200 | m_asset = new AssetBase(fileID, fileName, type, UUID.Zero.ToString()); |
201 | m_asset.Data = new byte[0]; | 201 | m_asset.Data = new byte[0]; |
202 | m_asset.Description = "empty"; | 202 | m_asset.Description = "empty"; |
203 | m_asset.Local = true; | 203 | m_asset.Local = true; |
@@ -212,7 +212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
212 | 212 | ||
213 | public void RequestStartXfer(IClientAPI pRemoteClient) | 213 | public void RequestStartXfer(IClientAPI pRemoteClient) |
214 | { | 214 | { |
215 | m_asset.Metadata.CreatorID = pRemoteClient.AgentId; | 215 | m_asset.Metadata.CreatorID = pRemoteClient.AgentId.ToString(); |
216 | 216 | ||
217 | if (!String.IsNullOrEmpty(m_asset.Name)) | 217 | if (!String.IsNullOrEmpty(m_asset.Name)) |
218 | { | 218 | { |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 1320b33..c791cb4 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
112 | bool storeLocal, bool tempFile) | 112 | bool storeLocal, bool tempFile) |
113 | { | 113 | { |
114 | ourClient = remoteClient; | 114 | ourClient = remoteClient; |
115 | m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId); | 115 | m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId.ToString()); |
116 | m_asset.Data = data; | 116 | m_asset.Data = data; |
117 | m_asset.Description = "empty"; | 117 | m_asset.Description = "empty"; |
118 | m_asset.Local = storeLocal; | 118 | m_asset.Local = storeLocal; |
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index a23e8ce..50c83b5 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
240 | { | 240 | { |
241 | string assetID = "j2kCache_" + AssetId.ToString(); | 241 | string assetID = "j2kCache_" + AssetId.ToString(); |
242 | 242 | ||
243 | AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_scene.RegionInfo.RegionID); | 243 | AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_scene.RegionInfo.RegionID.ToString()); |
244 | layerDecodeAsset.Local = true; | 244 | layerDecodeAsset.Local = true; |
245 | layerDecodeAsset.Temporary = true; | 245 | layerDecodeAsset.Temporary = true; |
246 | 246 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 5756d35..dc7439c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -416,7 +416,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
416 | 416 | ||
417 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 417 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
418 | 418 | ||
419 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero); | 419 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString()); |
420 | asset.Data = data; | 420 | asset.Data = data; |
421 | 421 | ||
422 | m_scene.AssetService.Store(asset); | 422 | m_scene.AssetService.Store(asset); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index eec852e..37f1da9 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
161 | } | 161 | } |
162 | 162 | ||
163 | AssetBase asset = | 163 | AssetBase asset = |
164 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId); | 164 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId.ToString()); |
165 | item.AssetID = asset.FullID; | 165 | item.AssetID = asset.FullID; |
166 | m_Scene.AssetService.Store(asset); | 166 | m_Scene.AssetService.Store(asset); |
167 | 167 | ||
@@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
340 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), | 340 | objectGroup.GetPartDescription(objectGroup.RootPart.LocalId), |
341 | (sbyte)AssetType.Object, | 341 | (sbyte)AssetType.Object, |
342 | Utils.StringToBytes(sceneObjectXml), | 342 | Utils.StringToBytes(sceneObjectXml), |
343 | objectGroup.OwnerID); | 343 | objectGroup.OwnerID.ToString()); |
344 | m_Scene.AssetService.Store(asset); | 344 | m_Scene.AssetService.Store(asset); |
345 | assetID = asset.FullID; | 345 | assetID = asset.FullID; |
346 | 346 | ||
@@ -641,7 +641,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
641 | /// <param name="assetType"></param> | 641 | /// <param name="assetType"></param> |
642 | /// <param name="data"></param> | 642 | /// <param name="data"></param> |
643 | /// <returns></returns> | 643 | /// <returns></returns> |
644 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) | 644 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, string creatorID) |
645 | { | 645 | { |
646 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); | 646 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); |
647 | asset.Description = description; | 647 | asset.Description = description; |
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 367068e..643764f 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
310 | 310 | ||
311 | // Create a new asset for user | 311 | // Create a new asset for user |
312 | AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture, | 312 | AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture, |
313 | scene.RegionInfo.RegionID); | 313 | scene.RegionInfo.RegionID.ToString()); |
314 | asset.Data = assetData; | 314 | asset.Data = assetData; |
315 | asset.Description = String.Format("URL image : {0}", Url); | 315 | asset.Description = String.Format("URL image : {0}", Url); |
316 | asset.Local = false; | 316 | asset.Local = false; |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index f5eda3a..40d6b23 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -347,7 +347,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
347 | 347 | ||
348 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 348 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
349 | 349 | ||
350 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero); | 350 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); |
351 | asset.Data = data; | 351 | asset.Data = data; |
352 | 352 | ||
353 | // We're relying on the asset service to do the sensible thing and not store the asset if it already | 353 | // We're relying on the asset service to do the sensible thing and not store the asset if it already |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs index 8601cae..2c04008 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
158 | 158 | ||
159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); | 159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); |
160 | 160 | ||
161 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero); | 161 | AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero.ToString()); |
162 | asset.Description = metadata.Description; | 162 | asset.Description = metadata.Description; |
163 | asset.Data = data; | 163 | asset.Data = data; |
164 | 164 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs index d10d4d6..b8d8b10 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
52 | 52 | ||
53 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) | 53 | public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) |
54 | { | 54 | { |
55 | m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId); | 55 | m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId.ToString()); |
56 | m_asset.Data = new byte[0]; | 56 | m_asset.Data = new byte[0]; |
57 | m_asset.Description = "empty"; | 57 | m_asset.Description = "empty"; |
58 | m_asset.Local = true; | 58 | m_asset.Local = true; |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 6ae75a8..b63d014 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -1081,7 +1081,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1081 | m_scene.RegionInfo.RegionSettings.TerrainImageID, | 1081 | m_scene.RegionInfo.RegionSettings.TerrainImageID, |
1082 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), | 1082 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), |
1083 | (sbyte)AssetType.Texture, | 1083 | (sbyte)AssetType.Texture, |
1084 | m_scene.RegionInfo.RegionID); | 1084 | m_scene.RegionInfo.RegionID.ToString()); |
1085 | asset.Data = data; | 1085 | asset.Data = data; |
1086 | asset.Description = m_scene.RegionInfo.RegionName; | 1086 | asset.Description = m_scene.RegionInfo.RegionName; |
1087 | asset.Temporary = temporary; | 1087 | asset.Temporary = temporary; |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 1eef8d0..7307662 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
384 | } | 384 | } |
385 | } | 385 | } |
386 | 386 | ||
387 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID); | 387 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID.ToString()); |
388 | Animasset.Data = anim.ToBytes(); | 388 | Animasset.Data = anim.ToBytes(); |
389 | Animasset.Temporary = true; | 389 | Animasset.Temporary = true; |
390 | Animasset.Local = true; | 390 | Animasset.Local = true; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 7928811..6df25d6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -572,7 +572,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
572 | /// </summary> | 572 | /// </summary> |
573 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) | 573 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) |
574 | { | 574 | { |
575 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); | 575 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString()); |
576 | asset.Description = description; | 576 | asset.Description = description; |
577 | asset.Data = (data == null) ? new byte[1] : data; | 577 | asset.Data = (data == null) ? new byte[1] : data; |
578 | 578 | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs index 4a5248b..a0dc38b 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
49 | 49 | ||
50 | public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) | 50 | public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) |
51 | { | 51 | { |
52 | AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID); | 52 | AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID.ToString()); |
53 | asset.Data = OpenJPEG.EncodeFromImage(data, lossless); | 53 | asset.Data = OpenJPEG.EncodeFromImage(data, lossless); |
54 | asset.Description = "MRM Image"; | 54 | asset.Description = "MRM Image"; |
55 | asset.Local = false; | 55 | asset.Local = false; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 68764e1..85ee29d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -1474,7 +1474,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1474 | m_host.AddScriptLPS(1); | 1474 | m_host.AddScriptLPS(1); |
1475 | 1475 | ||
1476 | // Create new asset | 1476 | // Create new asset |
1477 | AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard, m_host.OwnerID); | 1477 | AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString()); |
1478 | asset.Description = "Script Generated Notecard"; | 1478 | asset.Description = "Script Generated Notecard"; |
1479 | string notecardData = String.Empty; | 1479 | string notecardData = String.Empty; |
1480 | 1480 | ||
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index 966af0b..6847852 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||
@@ -243,7 +243,7 @@ namespace OpenSim.Services.Connectors | |||
243 | if (metadata == null) | 243 | if (metadata == null) |
244 | return false; | 244 | return false; |
245 | 245 | ||
246 | asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type, UUID.Zero); | 246 | asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type, UUID.Zero.ToString()); |
247 | asset.Metadata = metadata; | 247 | asset.Metadata = metadata; |
248 | } | 248 | } |
249 | asset.Data = data; | 249 | asset.Data = data; |
diff --git a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs index bbe4a94..9f73b38 100644 --- a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs +++ b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs | |||
@@ -131,7 +131,7 @@ namespace OpenSim.Services.Connectors.Hypergrid | |||
131 | Bitmap m = new Bitmap(filename + ".jpg"); | 131 | Bitmap m = new Bitmap(filename + ".jpg"); |
132 | //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width); | 132 | //m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width); |
133 | byte[] imageData = OpenJPEG.EncodeFromImage(m, true); | 133 | byte[] imageData = OpenJPEG.EncodeFromImage(m, true); |
134 | AssetBase ass = new AssetBase(UUID.Random(), "region " + filename, (sbyte)AssetType.Texture, regionID); | 134 | AssetBase ass = new AssetBase(UUID.Random(), "region " + filename, (sbyte)AssetType.Texture, regionID.ToString()); |
135 | 135 | ||
136 | // !!! for now | 136 | // !!! for now |
137 | //info.RegionSettings.TerrainImageID = ass.FullID; | 137 | //info.RegionSettings.TerrainImageID = ass.FullID; |
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index 98de514..1fc3cb5 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Tests.Common | |||
40 | /// </summary> | 40 | /// </summary> |
41 | public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID) | 41 | public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID) |
42 | { | 42 | { |
43 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID); | 43 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID.ToString()); |
44 | asset.Data = Encoding.ASCII.GetBytes(data); | 44 | asset.Data = Encoding.ASCII.GetBytes(data); |
45 | return asset; | 45 | return asset; |
46 | } | 46 | } |
@@ -53,7 +53,7 @@ namespace OpenSim.Tests.Common | |||
53 | /// <returns></returns> | 53 | /// <returns></returns> |
54 | public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) | 54 | public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) |
55 | { | 55 | { |
56 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, sog.OwnerID); | 56 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, sog.OwnerID.ToString()); |
57 | asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)); | 57 | asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)); |
58 | return asset; | 58 | return asset; |
59 | } | 59 | } |