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-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs37
1 files changed, 28 insertions, 9 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
index 3d3340f..451575f 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventoryDescendents/FetchInvDescHandler.cs
@@ -92,6 +92,7 @@ namespace OpenSim.Capabilities.Handlers
92 ArrayList foldersrequested = (ArrayList)hash["folders"]; 92 ArrayList foldersrequested = (ArrayList)hash["folders"];
93 93
94 string response = ""; 94 string response = "";
95 string bad_folders_response = "";
95 96
96 for (int i = 0; i < foldersrequested.Count; i++) 97 for (int i = 0; i < foldersrequested.Count; i++)
97 { 98 {
@@ -110,24 +111,42 @@ namespace OpenSim.Capabilities.Handlers
110 } 111 }
111 LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest); 112 LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
112 113
113 inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply); 114 if (null == reply)
114 inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", ""); 115 {
115 inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", ""); 116 bad_folders_response += "<uuid>" + llsdRequest.folder_id.ToString() + "</uuid>";
117 }
118 else
119 {
120 inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
121 inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
122 inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
123 }
116 124
117 response += inventoryitemstr; 125 response += inventoryitemstr;
118 } 126 }
119 127
120 if (response.Length == 0) 128 if (response.Length == 0)
121 { 129 {
122 // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants. 130 /* Viewers expect a bad_folders array when not available */
123 // Therefore, I'm concluding that the client only has so many threads available to do requests 131 if (bad_folders_response.Length != 0)
124 // and when a thread stalls.. is stays stalled. 132 {
125 // Therefore we need to return something valid 133 response = "<llsd><map><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
126 response = "<llsd><map><key>folders</key><array /></map></llsd>"; 134 }
135 else
136 {
137 response = "<llsd><map><key>folders</key><array /></map></llsd>";
138 }
127 } 139 }
128 else 140 else
129 { 141 {
130 response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>"; 142 if (bad_folders_response.Length != 0)
143 {
144 response = "<llsd><map><key>folders</key><array>" + response + "</array><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
145 }
146 else
147 {
148 response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
149 }
131 } 150 }
132 151
133// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request"); 152// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");