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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs15
1 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index a86932a..38adb72 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -587,7 +587,8 @@ public sealed class BSPrim : BSPhysObject
587 base.SetMaterial(material); 587 base.SetMaterial(material);
588 PhysicsScene.TaintedObject("BSPrim.SetMaterial", delegate() 588 PhysicsScene.TaintedObject("BSPrim.SetMaterial", delegate()
589 { 589 {
590 UpdatePhysicalParameters(); 590 if (PhysBody.HasPhysicalBody)
591 UpdatePhysicalParameters();
591 }); 592 });
592 } 593 }
593 public override float Friction 594 public override float Friction
@@ -600,7 +601,8 @@ public sealed class BSPrim : BSPhysObject
600 base.Friction = value; 601 base.Friction = value;
601 PhysicsScene.TaintedObject("BSPrim.setFriction", delegate() 602 PhysicsScene.TaintedObject("BSPrim.setFriction", delegate()
602 { 603 {
603 UpdatePhysicalParameters(); 604 if (PhysBody.HasPhysicalBody)
605 UpdatePhysicalParameters();
604 }); 606 });
605 } 607 }
606 } 608 }
@@ -615,7 +617,8 @@ public sealed class BSPrim : BSPhysObject
615 base.Restitution = value; 617 base.Restitution = value;
616 PhysicsScene.TaintedObject("BSPrim.setRestitution", delegate() 618 PhysicsScene.TaintedObject("BSPrim.setRestitution", delegate()
617 { 619 {
618 UpdatePhysicalParameters(); 620 if (PhysBody.HasPhysicalBody)
621 UpdatePhysicalParameters();
619 }); 622 });
620 } 623 }
621 } 624 }
@@ -630,7 +633,8 @@ public sealed class BSPrim : BSPhysObject
630 base.Density = value; 633 base.Density = value;
631 PhysicsScene.TaintedObject("BSPrim.setDensity", delegate() 634 PhysicsScene.TaintedObject("BSPrim.setDensity", delegate()
632 { 635 {
633 UpdatePhysicalParameters(); 636 if (PhysBody.HasPhysicalBody)
637 UpdatePhysicalParameters();
634 }); 638 });
635 } 639 }
636 } 640 }
@@ -645,7 +649,8 @@ public sealed class BSPrim : BSPhysObject
645 base.GravityModifier = value; 649 base.GravityModifier = value;
646 PhysicsScene.TaintedObject("BSPrim.setGravityModifier", delegate() 650 PhysicsScene.TaintedObject("BSPrim.setGravityModifier", delegate()
647 { 651 {
648 UpdatePhysicalParameters(); 652 if (PhysBody.HasPhysicalBody)
653 UpdatePhysicalParameters();
649 }); 654 });
650 } 655 }
651 } 656 }