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-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs152
3 files changed, 147 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index b6a1564..c5a1828 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
467 return; 467 return;
468 } 468 }
469 469
470 // m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId); 470// m_log.DebugFormat("[AVFACTORY]: Received request for wearables of {0}", client.Name);
471 471
472 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 472 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
473 } 473 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c5bb2b2..74ae47a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1265,6 +1265,7 @@ namespace OpenSim.Region.Framework.Scenes
1265 first, last); 1265 first, last);
1266 1266
1267 1267
1268
1268 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last); 1269 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last);
1269 1270
1270 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID; 1271 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 7a46165..5f388a4 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -28,15 +28,15 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using log4net;
31using Nini.Config; 32using Nini.Config;
33using OpenMetaverse;
32using OpenSim.Data; 34using OpenSim.Data;
35using OpenSim.Framework;
33using OpenSim.Services.Interfaces; 36using OpenSim.Services.Interfaces;
34using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
35using GridRegion = OpenSim.Services.Interfaces.GridRegion; 38using GridRegion = OpenSim.Services.Interfaces.GridRegion;
36 39
37using OpenMetaverse;
38using log4net;
39
40namespace OpenSim.Services.UserAccountService 40namespace OpenSim.Services.UserAccountService
41{ 41{
42 public class UserAccountService : UserAccountServiceBase, IUserAccountService 42 public class UserAccountService : UserAccountServiceBase, IUserAccountService
@@ -44,10 +44,16 @@ namespace OpenSim.Services.UserAccountService
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 private static UserAccountService m_RootInstance; 45 private static UserAccountService m_RootInstance;
46 46
47 /// <summary>
48 /// Should we create default entries (minimum body parts/clothing, avatar wearable entries) for a new avatar?
49 /// </summary>
50 private bool m_CreateDefaultAvatarEntries;
51
47 protected IGridService m_GridService; 52 protected IGridService m_GridService;
48 protected IAuthenticationService m_AuthenticationService; 53 protected IAuthenticationService m_AuthenticationService;
49 protected IGridUserService m_GridUserService; 54 protected IGridUserService m_GridUserService;
50 protected IInventoryService m_InventoryService; 55 protected IInventoryService m_InventoryService;
56 protected IAvatarService m_AvatarService;
51 57
52 public UserAccountService(IConfigSource config) 58 public UserAccountService(IConfigSource config)
53 : base(config) 59 : base(config)
@@ -77,6 +83,12 @@ namespace OpenSim.Services.UserAccountService
77 if (invServiceDll != string.Empty) 83 if (invServiceDll != string.Empty)
78 m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config }); 84 m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config });
79 85
86 string avatarServiceDll = userConfig.GetString("AvatarService", string.Empty);
87 if (avatarServiceDll != string.Empty)
88 m_AvatarService = LoadPlugin<IAvatarService>(avatarServiceDll, new Object[] { config });
89
90 m_CreateDefaultAvatarEntries = userConfig.GetBoolean("CreateDefaultAvatarEntries", false);
91
80 if (MainConsole.Instance != null) 92 if (MainConsole.Instance != null)
81 { 93 {
82 MainConsole.Instance.Commands.AddCommand("UserService", false, 94 MainConsole.Instance.Commands.AddCommand("UserService", false,
@@ -102,9 +114,7 @@ namespace OpenSim.Services.UserAccountService
102 "show account <first> <last>", 114 "show account <first> <last>",
103 "Show account details for the given user", HandleShowAccount); 115 "Show account details for the given user", HandleShowAccount);
104 } 116 }
105
106 } 117 }
107
108 } 118 }
109 119
110 #region IUserAccountService 120 #region IUserAccountService
@@ -512,12 +522,20 @@ namespace OpenSim.Services.UserAccountService
512 { 522 {
513 success = m_InventoryService.CreateUserInventory(account.PrincipalID); 523 success = m_InventoryService.CreateUserInventory(account.PrincipalID);
514 if (!success) 524 if (!success)
525 {
515 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.", 526 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
516 firstName, lastName); 527 firstName, lastName);
528 }
529 else if (m_CreateDefaultAvatarEntries)
530 {
531 CreateDefaultAppearanceEntries(account.PrincipalID);
532 }
517 } 533 }
518 534
519 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName); 535 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
520 } else { 536 }
537 else
538 {
521 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName); 539 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
522 } 540 }
523 } 541 }
@@ -526,5 +544,125 @@ namespace OpenSim.Services.UserAccountService
526 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName); 544 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
527 } 545 }
528 } 546 }
547
548 private void CreateDefaultAppearanceEntries(UUID principalID)
549 {
550 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
551
552 InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart);
553
554 InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
555 eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
556 eyes.Name = "Default Eyes";
557 eyes.CreatorId = principalID.ToString();
558 eyes.AssetType = (int)AssetType.Bodypart;
559 eyes.InvType = (int)InventoryType.Wearable;
560 eyes.Folder = bodyPartsFolder.ID;
561 eyes.BasePermissions = (uint)PermissionMask.All;
562 eyes.CurrentPermissions = (uint)PermissionMask.All;
563 eyes.EveryOnePermissions = (uint)PermissionMask.All;
564 eyes.GroupPermissions = (uint)PermissionMask.All;
565 eyes.NextPermissions = (uint)PermissionMask.All;
566 eyes.Flags = (uint)WearableType.Eyes;
567 m_InventoryService.AddItem(eyes);
568
569 InventoryItemBase shape = new InventoryItemBase(UUID.Random(), principalID);
570 shape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
571 shape.Name = "Default Shape";
572 shape.CreatorId = principalID.ToString();
573 shape.AssetType = (int)AssetType.Bodypart;
574 shape.InvType = (int)InventoryType.Wearable;
575 shape.Folder = bodyPartsFolder.ID;
576 shape.BasePermissions = (uint)PermissionMask.All;
577 shape.CurrentPermissions = (uint)PermissionMask.All;
578 shape.EveryOnePermissions = (uint)PermissionMask.All;
579 shape.GroupPermissions = (uint)PermissionMask.All;
580 shape.NextPermissions = (uint)PermissionMask.All;
581 shape.Flags = (uint)WearableType.Shape;
582 m_InventoryService.AddItem(shape);
583
584 InventoryItemBase skin = new InventoryItemBase(UUID.Random(), principalID);
585 skin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
586 skin.Name = "Default Skin";
587 skin.CreatorId = principalID.ToString();
588 skin.AssetType = (int)AssetType.Bodypart;
589 skin.InvType = (int)InventoryType.Wearable;
590 skin.Folder = bodyPartsFolder.ID;
591 skin.BasePermissions = (uint)PermissionMask.All;
592 skin.CurrentPermissions = (uint)PermissionMask.All;
593 skin.EveryOnePermissions = (uint)PermissionMask.All;
594 skin.GroupPermissions = (uint)PermissionMask.All;
595 skin.NextPermissions = (uint)PermissionMask.All;
596 skin.Flags = (uint)WearableType.Skin;
597 m_InventoryService.AddItem(skin);
598
599 InventoryItemBase hair = new InventoryItemBase(UUID.Random(), principalID);
600 hair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
601 hair.Name = "Default Hair";
602 hair.CreatorId = principalID.ToString();
603 hair.AssetType = (int)AssetType.Bodypart;
604 hair.InvType = (int)InventoryType.Wearable;
605 hair.Folder = bodyPartsFolder.ID;
606 hair.BasePermissions = (uint)PermissionMask.All;
607 hair.CurrentPermissions = (uint)PermissionMask.All;
608 hair.EveryOnePermissions = (uint)PermissionMask.All;
609 hair.GroupPermissions = (uint)PermissionMask.All;
610 hair.NextPermissions = (uint)PermissionMask.All;
611 hair.Flags = (uint)WearableType.Hair;
612 m_InventoryService.AddItem(hair);
613
614 InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing);
615
616 InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
617 shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
618 shirt.Name = "Default Shirt";
619 shirt.CreatorId = principalID.ToString();
620 shirt.AssetType = (int)AssetType.Clothing;
621 shirt.InvType = (int)InventoryType.Wearable;
622 shirt.Folder = clothingFolder.ID;
623 shirt.BasePermissions = (uint)PermissionMask.All;
624 shirt.CurrentPermissions = (uint)PermissionMask.All;
625 shirt.EveryOnePermissions = (uint)PermissionMask.All;
626 shirt.GroupPermissions = (uint)PermissionMask.All;
627 shirt.NextPermissions = (uint)PermissionMask.All;
628 shirt.Flags = (uint)WearableType.Shirt;
629 m_InventoryService.AddItem(shirt);
630
631 InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID);
632 pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
633 pants.Name = "Default Pants";
634 pants.CreatorId = principalID.ToString();
635 pants.AssetType = (int)AssetType.Clothing;
636 pants.InvType = (int)InventoryType.Wearable;
637 pants.Folder = clothingFolder.ID;
638 pants.BasePermissions = (uint)PermissionMask.All;
639 pants.CurrentPermissions = (uint)PermissionMask.All;
640 pants.EveryOnePermissions = (uint)PermissionMask.All;
641 pants.GroupPermissions = (uint)PermissionMask.All;
642 pants.NextPermissions = (uint)PermissionMask.All;
643 pants.Flags = (uint)WearableType.Pants;
644 m_InventoryService.AddItem(pants);
645
646 if (m_AvatarService != null)
647 {
648 m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default avatar entries for {0}", principalID);
649
650 AvatarWearable[] wearables = new AvatarWearable[6];
651 wearables[AvatarWearable.EYES] = new AvatarWearable(eyes.ID, eyes.AssetID);
652 wearables[AvatarWearable.BODY] = new AvatarWearable(shape.ID, shape.AssetID);
653 wearables[AvatarWearable.SKIN] = new AvatarWearable(skin.ID, skin.AssetID);
654 wearables[AvatarWearable.HAIR] = new AvatarWearable(hair.ID, hair.AssetID);
655 wearables[AvatarWearable.SHIRT] = new AvatarWearable(shirt.ID, shirt.AssetID);
656 wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
657
658 AvatarAppearance ap = new AvatarAppearance();
659 for (int i = 0; i < 6; i++)
660 {
661 ap.SetWearable(i, wearables[i]);
662 }
663
664 m_AvatarService.SetAppearance(principalID, ap);
665 }
666 }
529 } 667 }
530} 668} \ No newline at end of file