diff options
Diffstat (limited to 'OpenSim')
10 files changed, 252 insertions, 126 deletions
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 1f654d3..2506678 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs | |||
@@ -781,7 +781,7 @@ namespace OpenSim.Data.Tests | |||
781 | // Ownership changes when you drop an object into an object | 781 | // Ownership changes when you drop an object into an object |
782 | // owned by someone else | 782 | // owned by someone else |
783 | Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID), "Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID))"); | 783 | Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID), "Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID))"); |
784 | Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8), "Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8))"); | 784 | Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 16), "Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8))"); |
785 | Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID), "Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID))"); | 785 | Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID), "Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID))"); |
786 | Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID), "Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID))"); | 786 | Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID), "Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID))"); |
787 | } | 787 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 9996074..c8697fe 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -212,9 +212,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
212 | 212 | ||
213 | InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders); | 213 | InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref iarPathExisting, resolvedFolders); |
214 | 214 | ||
215 | m_log.DebugFormat( | 215 | // m_log.DebugFormat( |
216 | "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]", | 216 | // "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]", |
217 | iarPath, iarPathExisting); | 217 | // iarPath, iarPathExisting); |
218 | 218 | ||
219 | string iarPathToCreate = iarPath.Substring(iarPathExisting.Length); | 219 | string iarPathToCreate = iarPath.Substring(iarPathExisting.Length); |
220 | CreateFoldersForPath(destFolder, iarPathExisting, iarPathToCreate, resolvedFolders, loadedNodes); | 220 | CreateFoldersForPath(destFolder, iarPathExisting, iarPathToCreate, resolvedFolders, loadedNodes); |
@@ -255,12 +255,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
255 | { | 255 | { |
256 | while (null == destFolder && archivePath.Length > 0) | 256 | while (null == destFolder && archivePath.Length > 0) |
257 | { | 257 | { |
258 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath); | 258 | // m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath); |
259 | 259 | ||
260 | if (resolvedFolders.ContainsKey(archivePath)) | 260 | if (resolvedFolders.ContainsKey(archivePath)) |
261 | { | 261 | { |
262 | m_log.DebugFormat( | 262 | // m_log.DebugFormat( |
263 | "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); | 263 | // "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); |
264 | destFolder = resolvedFolders[archivePath]; | 264 | destFolder = resolvedFolders[archivePath]; |
265 | } | 265 | } |
266 | else | 266 | else |
@@ -275,9 +275,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
275 | } | 275 | } |
276 | else | 276 | else |
277 | { | 277 | { |
278 | m_log.DebugFormat( | 278 | // m_log.DebugFormat( |
279 | "[INVENTORY ARCHIVER]: Found no previously created folder for archive path {0}", | 279 | // "[INVENTORY ARCHIVER]: Found no previously created folder for archive path {0}", |
280 | originalArchivePath); | 280 | // originalArchivePath); |
281 | archivePath = string.Empty; | 281 | archivePath = string.Empty; |
282 | destFolder = rootDestFolder; | 282 | destFolder = rootDestFolder; |
283 | } | 283 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 2057c65..1a7da61 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -381,12 +381,27 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
381 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | 381 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) |
382 | perms &= ~(uint)PermissionMask.Modify; | 382 | perms &= ~(uint)PermissionMask.Modify; |
383 | 383 | ||
384 | // Make sure all bits but the ones we want are clear | ||
385 | // on take. | ||
386 | // This will be applied to the current perms, so | ||
387 | // it will do what we want. | ||
388 | objectGroup.RootPart.NextOwnerMask &= | ||
389 | ((uint)PermissionMask.Copy | | ||
390 | (uint)PermissionMask.Transfer | | ||
391 | (uint)PermissionMask.Modify); | ||
392 | objectGroup.RootPart.NextOwnerMask |= | ||
393 | (uint)PermissionMask.Move; | ||
394 | |||
384 | item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask; | 395 | item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask; |
385 | item.CurrentPermissions = item.BasePermissions; | 396 | item.CurrentPermissions = item.BasePermissions; |
386 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; | 397 | item.NextPermissions = objectGroup.RootPart.NextOwnerMask; |
387 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; | 398 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask; |
388 | item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask; | 399 | item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask; |
389 | item.CurrentPermissions |= 8; // Slam! | 400 | |
401 | // Magic number badness. Maybe this deserves an enum. | ||
402 | // bit 4 (16) is the "Slam" bit, it means treat as passed | ||
403 | // and apply next owner perms on rez | ||
404 | item.CurrentPermissions |= 16; // Slam! | ||
390 | } | 405 | } |
391 | else | 406 | else |
392 | { | 407 | { |
@@ -396,7 +411,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
396 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; | 411 | item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask; |
397 | item.GroupPermissions = objectGroup.RootPart.GroupMask; | 412 | item.GroupPermissions = objectGroup.RootPart.GroupMask; |
398 | 413 | ||
399 | item.CurrentPermissions |= 8; // Slam! | 414 | item.CurrentPermissions &= |
415 | ((uint)PermissionMask.Copy | | ||
416 | (uint)PermissionMask.Transfer | | ||
417 | (uint)PermissionMask.Modify | | ||
418 | (uint)PermissionMask.Move | | ||
419 | 7); // Preserve folded permissions | ||
400 | } | 420 | } |
401 | 421 | ||
402 | // TODO: add the new fields (Flags, Sale info, etc) | 422 | // TODO: add the new fields (Flags, Sale info, etc) |
@@ -499,6 +519,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
499 | 519 | ||
500 | group.RootPart.FromFolderID = item.Folder; | 520 | group.RootPart.FromFolderID = item.Folder; |
501 | 521 | ||
522 | // If it's rezzed in world, select it. Much easier to | ||
523 | // find small items. | ||
524 | // | ||
525 | if (!attachment) | ||
526 | group.RootPart.CreateSelected = true; | ||
527 | |||
502 | if (!m_Scene.Permissions.CanRezObject( | 528 | if (!m_Scene.Permissions.CanRezObject( |
503 | group.Children.Count, remoteClient.AgentId, pos) | 529 | group.Children.Count, remoteClient.AgentId, pos) |
504 | && !attachment) | 530 | && !attachment) |
@@ -571,7 +597,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
571 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 597 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); |
572 | 598 | ||
573 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | 599 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); |
574 | if (rootPart.OwnerID != item.Owner) | 600 | if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) |
575 | { | 601 | { |
576 | //Need to kill the for sale here | 602 | //Need to kill the for sale here |
577 | rootPart.ObjectSaleType = 0; | 603 | rootPart.ObjectSaleType = 0; |
@@ -579,14 +605,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
579 | 605 | ||
580 | if (m_Scene.Permissions.PropagatePermissions()) | 606 | if (m_Scene.Permissions.PropagatePermissions()) |
581 | { | 607 | { |
582 | if ((item.CurrentPermissions & 8) != 0) | 608 | foreach (SceneObjectPart part in partList) |
583 | { | 609 | { |
584 | foreach (SceneObjectPart part in partList) | 610 | part.EveryoneMask = item.EveryOnePermissions; |
585 | { | 611 | part.NextOwnerMask = item.NextPermissions; |
586 | part.EveryoneMask = item.EveryOnePermissions; | 612 | part.GroupMask = 0; // DO NOT propagate here |
587 | part.NextOwnerMask = item.NextPermissions; | ||
588 | part.GroupMask = 0; // DO NOT propagate here | ||
589 | } | ||
590 | } | 613 | } |
591 | 614 | ||
592 | group.ApplyNextOwnerPermissions(); | 615 | group.ApplyNextOwnerPermissions(); |
@@ -595,19 +618,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
595 | 618 | ||
596 | foreach (SceneObjectPart part in partList) | 619 | foreach (SceneObjectPart part in partList) |
597 | { | 620 | { |
598 | if (part.OwnerID != item.Owner) | 621 | if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) |
599 | { | 622 | { |
600 | part.LastOwnerID = part.OwnerID; | 623 | part.LastOwnerID = part.OwnerID; |
601 | part.OwnerID = item.Owner; | 624 | part.OwnerID = item.Owner; |
602 | part.Inventory.ChangeInventoryOwner(item.Owner); | 625 | part.Inventory.ChangeInventoryOwner(item.Owner); |
603 | } | ||
604 | else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam! | ||
605 | { | ||
606 | part.EveryoneMask = item.EveryOnePermissions; | ||
607 | part.NextOwnerMask = item.NextPermissions; | ||
608 | |||
609 | part.GroupMask = 0; // DO NOT propagate here | 626 | part.GroupMask = 0; // DO NOT propagate here |
610 | } | 627 | } |
628 | part.EveryoneMask = item.EveryOnePermissions; | ||
629 | part.NextOwnerMask = item.NextPermissions; | ||
611 | } | 630 | } |
612 | 631 | ||
613 | rootPart.TrimPermissions(); | 632 | rootPart.TrimPermissions(); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 38a5456..5796194 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -280,6 +280,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
280 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, | 280 | public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, |
281 | UUID itemID, InventoryItemBase itemUpd) | 281 | UUID itemID, InventoryItemBase itemUpd) |
282 | { | 282 | { |
283 | // This one will let people set next perms on items in agent | ||
284 | // inventory. Rut-Roh. Whatever. Make this secure. Yeah. | ||
285 | // | ||
286 | // Passing something to another avatar or a an object will already | ||
283 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 287 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
284 | item = InventoryService.GetItem(item); | 288 | item = InventoryService.GetItem(item); |
285 | 289 | ||
@@ -289,11 +293,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
289 | { | 293 | { |
290 | item.Name = itemUpd.Name; | 294 | item.Name = itemUpd.Name; |
291 | item.Description = itemUpd.Description; | 295 | item.Description = itemUpd.Description; |
292 | item.NextPermissions = itemUpd.NextPermissions; | 296 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; |
293 | item.CurrentPermissions |= 8; // Slam! | 297 | item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; |
294 | item.EveryOnePermissions = itemUpd.EveryOnePermissions; | 298 | item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; |
295 | item.GroupPermissions = itemUpd.GroupPermissions; | ||
296 | |||
297 | item.GroupID = itemUpd.GroupID; | 299 | item.GroupID = itemUpd.GroupID; |
298 | item.GroupOwned = itemUpd.GroupOwned; | 300 | item.GroupOwned = itemUpd.GroupOwned; |
299 | item.CreationDate = itemUpd.CreationDate; | 301 | item.CreationDate = itemUpd.CreationDate; |
@@ -399,28 +401,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
399 | 401 | ||
400 | if (Permissions.PropagatePermissions() && recipient != senderId) | 402 | if (Permissions.PropagatePermissions() && recipient != senderId) |
401 | { | 403 | { |
402 | // First, make sore base is limited to the next perms | 404 | // Trying to do this right this time. This is evil. If |
403 | itemCopy.BasePermissions = item.BasePermissions & (item.NextPermissions | (uint)PermissionMask.Move); | 405 | // you believe in Good, go elsewhere. Vampires and other |
404 | // By default, current equals base | 406 | // evil creatores only beyond this point. You have been |
405 | itemCopy.CurrentPermissions = itemCopy.BasePermissions & item.CurrentPermissions; | 407 | // warned. |
406 | 408 | ||
407 | // If this is an object, replace current perms | 409 | // We're going to mask a lot of things by the next perms |
408 | // with folded perms | 410 | // Tweak the next perms to be nicer to our data |
411 | // | ||
412 | // In this mask, all the bits we do NOT want to mess | ||
413 | // with are set. These are: | ||
414 | // | ||
415 | // Transfer | ||
416 | // Copy | ||
417 | // Modufy | ||
418 | uint permsMask = ~ ((uint)PermissionMask.Copy | | ||
419 | (uint)PermissionMask.Transfer | | ||
420 | (uint)PermissionMask.Modify); | ||
421 | |||
422 | // Now, reduce the next perms to the mask bits | ||
423 | // relevant to the operation | ||
424 | uint nextPerms = permsMask | (item.NextPermissions & | ||
425 | ((uint)PermissionMask.Copy | | ||
426 | (uint)PermissionMask.Transfer | | ||
427 | (uint)PermissionMask.Modify)); | ||
428 | |||
429 | // nextPerms now has all bits set, except for the actual | ||
430 | // next permission bits. | ||
431 | |||
432 | // This checks for no mod, no copy, no trans. | ||
433 | // This indicates an error or messed up item. Do it like | ||
434 | // SL and assume trans | ||
435 | if (nextPerms == permsMask) | ||
436 | nextPerms |= (uint)PermissionMask.Transfer; | ||
437 | |||
438 | // Inventory owner perms are the logical AND of the | ||
439 | // folded perms and the root prim perms, however, if | ||
440 | // the root prim is mod, the inventory perms will be | ||
441 | // mod. This happens on "take" and is of little concern | ||
442 | // here, save for preventing escalation | ||
443 | |||
444 | // This hack ensures that items previously permalocked | ||
445 | // get unlocked when they're passed or rezzed | ||
446 | uint basePerms = item.BasePermissions | | ||
447 | (uint)PermissionMask.Move; | ||
448 | uint ownerPerms = item.CurrentPermissions; | ||
449 | |||
450 | // Mask the base permissions. This is a conservative | ||
451 | // approach altering only the three main perms | ||
452 | basePerms &= nextPerms; | ||
453 | |||
454 | // If this is an object, root prim perms may be more | ||
455 | // permissive than folded perms. Use folded perms as | ||
456 | // a mask | ||
409 | if (item.InvType == (int)InventoryType.Object) | 457 | if (item.InvType == (int)InventoryType.Object) |
410 | { | 458 | { |
411 | itemCopy.CurrentPermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | 459 | // Create a safe mask for the current perms |
412 | itemCopy.CurrentPermissions |= (item.CurrentPermissions & 7) << 13; | 460 | uint foldedPerms = (item.CurrentPermissions & 7) << 13; |
461 | foldedPerms |= permsMask; | ||
462 | |||
463 | bool isRootMod = (item.CurrentPermissions & | ||
464 | (uint)PermissionMask.Modify) != 0 ? | ||
465 | true : false; | ||
466 | |||
467 | // Mask the owner perms to the folded perms | ||
468 | ownerPerms &= foldedPerms; | ||
469 | |||
470 | // If the root was mod, let the mask reflect that | ||
471 | if (isRootMod) | ||
472 | ownerPerms |= (uint)PermissionMask.Modify; | ||
413 | } | 473 | } |
414 | 474 | ||
415 | // Ensure there is no escalation | 475 | // These will be applied to the root prim at next rez. |
416 | itemCopy.CurrentPermissions &= (item.NextPermissions | (uint)PermissionMask.Move); | 476 | // The slam bit (bit 3) and folded permission (bits 0-2) |
477 | // are preserved due to the above mangling | ||
478 | ownerPerms &= nextPerms; | ||
417 | 479 | ||
418 | // Need slam bit on xfer | 480 | // Assign to the actual item. Make sure the slam bit is |
419 | itemCopy.CurrentPermissions |= 8; | 481 | // set, if it wasn't set before. |
482 | itemCopy.BasePermissions = basePerms; | ||
483 | itemCopy.CurrentPermissions = ownerPerms | 16; // Slam | ||
420 | 484 | ||
421 | itemCopy.NextPermissions = item.NextPermissions; | 485 | itemCopy.NextPermissions = item.NextPermissions; |
422 | 486 | ||
423 | itemCopy.EveryOnePermissions = 0; | 487 | // This preserves "everyone can move" |
488 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & | ||
489 | nextPerms; | ||
490 | |||
491 | // Intentionally killing "share with group" here, as | ||
492 | // the recipient will not have the group this is | ||
493 | // set to | ||
424 | itemCopy.GroupPermissions = 0; | 494 | itemCopy.GroupPermissions = 0; |
425 | } | 495 | } |
426 | else | 496 | else |
@@ -922,7 +992,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
922 | else | 992 | else |
923 | agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; | 993 | agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; |
924 | 994 | ||
925 | agentItem.CurrentPermissions |= 8; | 995 | agentItem.CurrentPermissions |= 16; // Slam |
926 | agentItem.NextPermissions = taskItem.NextPermissions; | 996 | agentItem.NextPermissions = taskItem.NextPermissions; |
927 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); | 997 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); |
928 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; | 998 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; |
@@ -1113,7 +1183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1113 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); | 1183 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); |
1114 | destTaskItem.BasePermissions = srcTaskItem.BasePermissions & | 1184 | destTaskItem.BasePermissions = srcTaskItem.BasePermissions & |
1115 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); | 1185 | (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); |
1116 | destTaskItem.CurrentPermissions |= 8; // Slam! | 1186 | destTaskItem.CurrentPermissions |= 16; // Slam! |
1117 | } | 1187 | } |
1118 | } | 1188 | } |
1119 | 1189 | ||
@@ -1497,7 +1567,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1497 | srcTaskItem.NextPermissions; | 1567 | srcTaskItem.NextPermissions; |
1498 | destTaskItem.BasePermissions = srcTaskItem.BasePermissions & | 1568 | destTaskItem.BasePermissions = srcTaskItem.BasePermissions & |
1499 | srcTaskItem.NextPermissions; | 1569 | srcTaskItem.NextPermissions; |
1500 | destTaskItem.CurrentPermissions |= 8; // Slam! | 1570 | destTaskItem.CurrentPermissions |= 16; // Slam! |
1501 | } | 1571 | } |
1502 | } | 1572 | } |
1503 | 1573 | ||
@@ -1889,17 +1959,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1889 | 1959 | ||
1890 | group.SetGroup(sourcePart.GroupID, null); | 1960 | group.SetGroup(sourcePart.GroupID, null); |
1891 | 1961 | ||
1892 | if (rootPart.OwnerID != item.OwnerID) | 1962 | if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) |
1893 | { | 1963 | { |
1894 | if (Permissions.PropagatePermissions()) | 1964 | if (Permissions.PropagatePermissions()) |
1895 | { | 1965 | { |
1896 | if ((item.CurrentPermissions & 8) != 0) | 1966 | foreach (SceneObjectPart part in partList) |
1897 | { | 1967 | { |
1898 | foreach (SceneObjectPart part in partList) | 1968 | part.EveryoneMask = item.EveryonePermissions; |
1899 | { | 1969 | part.NextOwnerMask = item.NextPermissions; |
1900 | part.EveryoneMask = item.EveryonePermissions; | ||
1901 | part.NextOwnerMask = item.NextPermissions; | ||
1902 | } | ||
1903 | } | 1970 | } |
1904 | group.ApplyNextOwnerPermissions(); | 1971 | group.ApplyNextOwnerPermissions(); |
1905 | } | 1972 | } |
@@ -1907,17 +1974,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1907 | 1974 | ||
1908 | foreach (SceneObjectPart part in partList) | 1975 | foreach (SceneObjectPart part in partList) |
1909 | { | 1976 | { |
1910 | if (part.OwnerID != item.OwnerID) | 1977 | if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) |
1911 | { | 1978 | { |
1912 | part.LastOwnerID = part.OwnerID; | 1979 | part.LastOwnerID = part.OwnerID; |
1913 | part.OwnerID = item.OwnerID; | 1980 | part.OwnerID = item.OwnerID; |
1914 | part.Inventory.ChangeInventoryOwner(item.OwnerID); | 1981 | part.Inventory.ChangeInventoryOwner(item.OwnerID); |
1915 | } | 1982 | } |
1916 | else if ((item.CurrentPermissions & 8) != 0) // Slam! | 1983 | part.EveryoneMask = item.EveryonePermissions; |
1917 | { | 1984 | part.NextOwnerMask = item.NextPermissions; |
1918 | part.EveryoneMask = item.EveryonePermissions; | ||
1919 | part.NextOwnerMask = item.NextPermissions; | ||
1920 | } | ||
1921 | } | 1985 | } |
1922 | 1986 | ||
1923 | rootPart.TrimPermissions(); | 1987 | rootPart.TrimPermissions(); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c5fb198..d323e19 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4818,7 +4818,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4818 | part.NextOwnerMask; | 4818 | part.NextOwnerMask; |
4819 | item.GroupPermissions = part.GroupMask & | 4819 | item.GroupPermissions = part.GroupMask & |
4820 | part.NextOwnerMask; | 4820 | part.NextOwnerMask; |
4821 | item.CurrentPermissions |= 8; // Slam! | 4821 | item.CurrentPermissions |= 16; // Slam! |
4822 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 4822 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
4823 | 4823 | ||
4824 | if (InventoryService.AddItem(item)) | 4824 | if (InventoryService.AddItem(item)) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 1149a20..70b37fb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -170,13 +170,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
170 | taskItem.GroupPermissions = item.GroupPermissions & | 170 | taskItem.GroupPermissions = item.GroupPermissions & |
171 | item.NextPermissions; | 171 | item.NextPermissions; |
172 | taskItem.NextPermissions = item.NextPermissions; | 172 | taskItem.NextPermissions = item.NextPermissions; |
173 | taskItem.CurrentPermissions |= 8; | 173 | // We're adding this to a prim we don't own. Force |
174 | // owner change | ||
175 | taskItem.CurrentPermissions |= 16; // Slam | ||
174 | } | 176 | } |
175 | else | 177 | else |
176 | { | 178 | { |
177 | taskItem.BasePermissions = item.BasePermissions; | 179 | taskItem.BasePermissions = item.BasePermissions; |
178 | taskItem.CurrentPermissions = item.CurrentPermissions; | 180 | taskItem.CurrentPermissions = item.CurrentPermissions; |
179 | taskItem.CurrentPermissions |= 8; | ||
180 | taskItem.EveryonePermissions = item.EveryOnePermissions; | 181 | taskItem.EveryonePermissions = item.EveryOnePermissions; |
181 | taskItem.GroupPermissions = item.GroupPermissions; | 182 | taskItem.GroupPermissions = item.GroupPermissions; |
182 | taskItem.NextPermissions = item.NextPermissions; | 183 | taskItem.NextPermissions = item.NextPermissions; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 2cde8f3..0066158 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -1082,7 +1082,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1082 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1082 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1083 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | 1083 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1084 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | 1084 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1085 | item.CurrentPermissions |= 8; | ||
1086 | } | 1085 | } |
1087 | item.OwnerChanged = true; | 1086 | item.OwnerChanged = true; |
1088 | item.CurrentPermissions &= item.NextPermissions; | 1087 | item.CurrentPermissions &= item.NextPermissions; |
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs index 38c38b6..61c16b8 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs | |||
@@ -565,7 +565,29 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
565 | CAPSULE_RADIUS = 0.01f; | 565 | CAPSULE_RADIUS = 0.01f; |
566 | 566 | ||
567 | } | 567 | } |
568 | |||
569 | if(Shell != IntPtr.Zero) | ||
570 | { | ||
571 | try | ||
572 | { | ||
573 | d.GeomDestroy(Shell); | ||
574 | } | ||
575 | catch (System.AccessViolationException) | ||
576 | { | ||
577 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
578 | } | ||
579 | // Remove any old entries | ||
580 | //string tShell; | ||
581 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
582 | //Console.WriteLine("**** Remove {0}", tShell); | ||
583 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
584 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
585 | } | ||
586 | |||
568 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); | 587 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); |
588 | _parent_scene.geom_name_map[Shell] = m_name; | ||
589 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | ||
590 | //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name); | ||
569 | 591 | ||
570 | d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); | 592 | d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); |
571 | d.GeomSetCollideBits(Shell, (int)m_collisionFlags); | 593 | d.GeomSetCollideBits(Shell, (int)m_collisionFlags); |
@@ -931,10 +953,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
931 | Body = IntPtr.Zero; | 953 | Body = IntPtr.Zero; |
932 | } | 954 | } |
933 | 955 | ||
934 | if (Shell != IntPtr.Zero) | 956 | if(Shell != IntPtr.Zero) |
935 | { | 957 | { |
936 | d.GeomDestroy(Shell); | 958 | try |
937 | _parent_scene.geom_name_map.Remove(Shell); | 959 | { |
960 | d.GeomDestroy(Shell); | ||
961 | } | ||
962 | catch (System.AccessViolationException) | ||
963 | { | ||
964 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
965 | } | ||
966 | // Remove any old entries | ||
967 | //string tShell; | ||
968 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
969 | //Console.WriteLine("**** Remove {0}", tShell); | ||
970 | |||
971 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
972 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
938 | Shell = IntPtr.Zero; | 973 | Shell = IntPtr.Zero; |
939 | } | 974 | } |
940 | 975 | ||
@@ -1097,11 +1132,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1097 | 1132 | ||
1098 | Body = IntPtr.Zero; | 1133 | Body = IntPtr.Zero; |
1099 | } | 1134 | } |
1100 | 1135 | ||
1101 | if (Shell != IntPtr.Zero) | 1136 | if(Shell != IntPtr.Zero) |
1102 | { | 1137 | { |
1103 | d.GeomDestroy(Shell); | 1138 | try |
1104 | _parent_scene.geom_name_map.Remove(Shell); | 1139 | { |
1140 | d.GeomDestroy(Shell); | ||
1141 | } | ||
1142 | catch (System.AccessViolationException) | ||
1143 | { | ||
1144 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
1145 | } | ||
1146 | // Remove any old entries | ||
1147 | //string tShell; | ||
1148 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
1149 | //Console.WriteLine("**** Remove {0}", tShell); | ||
1150 | |||
1151 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
1152 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
1105 | Shell = IntPtr.Zero; | 1153 | Shell = IntPtr.Zero; |
1106 | } | 1154 | } |
1107 | } | 1155 | } |
@@ -1277,9 +1325,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1277 | + (Amotor!=IntPtr.Zero ? "Amotor ":"")); | 1325 | + (Amotor!=IntPtr.Zero ? "Amotor ":"")); |
1278 | } | 1326 | } |
1279 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor); | 1327 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor); |
1280 | |||
1281 | _parent_scene.geom_name_map[Shell] = m_name; | ||
1282 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | ||
1283 | _parent_scene.AddCharacter(this); | 1328 | _parent_scene.AddCharacter(this); |
1284 | } | 1329 | } |
1285 | else | 1330 | else |
@@ -1299,17 +1344,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1299 | { | 1344 | { |
1300 | //kill the body | 1345 | //kill the body |
1301 | d.BodyDestroy(Body); | 1346 | d.BodyDestroy(Body); |
1302 | |||
1303 | Body = IntPtr.Zero; | 1347 | Body = IntPtr.Zero; |
1304 | } | 1348 | } |
1305 | 1349 | ||
1306 | if (Shell != IntPtr.Zero) | 1350 | if(Shell != IntPtr.Zero) |
1307 | { | 1351 | { |
1308 | d.GeomDestroy(Shell); | 1352 | try |
1309 | _parent_scene.geom_name_map.Remove(Shell); | 1353 | { |
1354 | d.GeomDestroy(Shell); | ||
1355 | } | ||
1356 | catch (System.AccessViolationException) | ||
1357 | { | ||
1358 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
1359 | } | ||
1360 | // Remove any old entries | ||
1361 | //string tShell; | ||
1362 | //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell); | ||
1363 | //Console.WriteLine("**** Remove {0}", tShell); | ||
1364 | |||
1365 | if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell); | ||
1366 | if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell); | ||
1310 | Shell = IntPtr.Zero; | 1367 | Shell = IntPtr.Zero; |
1311 | } | 1368 | } |
1312 | |||
1313 | } | 1369 | } |
1314 | 1370 | ||
1315 | m_isPhysical = m_tainted_isPhysical; | 1371 | m_isPhysical = m_tainted_isPhysical; |
@@ -1327,13 +1383,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1327 | CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH; | 1383 | CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH; |
1328 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | 1384 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); |
1329 | d.BodyDestroy(Body); | 1385 | d.BodyDestroy(Body); |
1330 | d.GeomDestroy(Shell); | ||
1331 | AvatarGeomAndBodyCreation(_position.X, _position.Y, | 1386 | AvatarGeomAndBodyCreation(_position.X, _position.Y, |
1332 | _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor); | 1387 | _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor); |
1333 | Velocity = Vector3.Zero; | 1388 | Velocity = Vector3.Zero; |
1334 | |||
1335 | _parent_scene.geom_name_map[Shell] = m_name; | ||
1336 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | ||
1337 | } | 1389 | } |
1338 | else | 1390 | else |
1339 | { | 1391 | { |
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 7ce01dc..6b17ce7 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
142 | private OdeScene _parent_scene; | 142 | private OdeScene _parent_scene; |
143 | public IntPtr m_targetSpace = IntPtr.Zero; | 143 | public IntPtr m_targetSpace = IntPtr.Zero; |
144 | public IntPtr prim_geom; | 144 | public IntPtr prim_geom; |
145 | public IntPtr prev_geom; | 145 | // public IntPtr prev_geom; |
146 | public IntPtr _triMeshData; | 146 | public IntPtr _triMeshData; |
147 | 147 | ||
148 | private IntPtr _linkJointGroup = IntPtr.Zero; | 148 | private IntPtr _linkJointGroup = IntPtr.Zero; |
@@ -274,7 +274,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
274 | 274 | ||
275 | 275 | ||
276 | prim_geom = IntPtr.Zero; | 276 | prim_geom = IntPtr.Zero; |
277 | prev_geom = IntPtr.Zero; | 277 | // prev_geom = IntPtr.Zero; |
278 | 278 | ||
279 | if (!pos.IsFinite()) | 279 | if (!pos.IsFinite()) |
280 | { | 280 | { |
@@ -776,13 +776,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
776 | 776 | ||
777 | public void SetGeom(IntPtr geom) | 777 | public void SetGeom(IntPtr geom) |
778 | { | 778 | { |
779 | prev_geom = prim_geom; | 779 | if(prim_geom != IntPtr.Zero) |
780 | { | ||
781 | // Remove any old entries | ||
782 | //string tPA; | ||
783 | //_parent_scene.geom_name_map.TryGetValue(prim_geom, out tPA); | ||
784 | //Console.WriteLine("**** Remove {0}", tPA); | ||
785 | if(_parent_scene.geom_name_map.ContainsKey(prim_geom)) _parent_scene.geom_name_map.Remove(prim_geom); | ||
786 | if(_parent_scene.actor_name_map.ContainsKey(prim_geom)) _parent_scene.actor_name_map.Remove(prim_geom); | ||
787 | d.GeomDestroy(prim_geom); | ||
788 | } | ||
789 | |||
780 | prim_geom = geom; | 790 | prim_geom = geom; |
781 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName); | 791 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName); |
782 | if (prim_geom != IntPtr.Zero) | 792 | if (prim_geom != IntPtr.Zero) |
783 | { | 793 | { |
794 | _parent_scene.geom_name_map[prim_geom] = this.m_primName; | ||
795 | _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; | ||
784 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 796 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
785 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 797 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
798 | //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName); | ||
786 | } | 799 | } |
787 | 800 | ||
788 | if (childPrim) | 801 | if (childPrim) |
@@ -1774,17 +1787,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1774 | public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh) | 1787 | public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh) |
1775 | { | 1788 | { |
1776 | //Console.WriteLine("CreateGeom:"); | 1789 | //Console.WriteLine("CreateGeom:"); |
1777 | if (_mesh != null) | 1790 | if (_mesh != null) // Special - make mesh |
1778 | { | 1791 | { |
1779 | setMesh(_parent_scene, _mesh); | 1792 | setMesh(_parent_scene, _mesh); |
1780 | } | 1793 | } |
1781 | else | 1794 | else // not a mesh |
1782 | { | 1795 | { |
1783 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) | 1796 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) // special profile?? |
1784 | { | 1797 | { |
1785 | if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) | 1798 | if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) // Equi-size |
1786 | { | 1799 | { |
1787 | if (((_size.X / 2f) > 0f)) | 1800 | if (((_size.X / 2f) > 0f)) // Has size |
1788 | { | 1801 | { |
1789 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1802 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1790 | try | 1803 | try |
@@ -1815,7 +1828,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1815 | } | 1828 | } |
1816 | } | 1829 | } |
1817 | } | 1830 | } |
1818 | else | 1831 | else // not equi-size |
1819 | { | 1832 | { |
1820 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1833 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1821 | try | 1834 | try |
@@ -1832,7 +1845,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1832 | } | 1845 | } |
1833 | } | 1846 | } |
1834 | 1847 | ||
1835 | else | 1848 | else // not special profile |
1836 | { | 1849 | { |
1837 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1850 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1838 | try | 1851 | try |
@@ -1894,9 +1907,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1894 | } | 1907 | } |
1895 | } | 1908 | } |
1896 | 1909 | ||
1897 | _parent_scene.geom_name_map[prim_geom] = this.m_primName; | ||
1898 | _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; | ||
1899 | |||
1900 | changeSelectedStatus(timestep); | 1910 | changeSelectedStatus(timestep); |
1901 | 1911 | ||
1902 | m_taintadd = false; | 1912 | m_taintadd = false; |
@@ -2045,22 +2055,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
2045 | { | 2055 | { |
2046 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | 2056 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) |
2047 | { | 2057 | { |
2048 | 2058 | _mesh = null; | |
2049 | |||
2050 | if (prim_geom != IntPtr.Zero) | ||
2051 | { | ||
2052 | try | ||
2053 | { | ||
2054 | d.GeomDestroy(prim_geom); | ||
2055 | prim_geom = IntPtr.Zero; | ||
2056 | _mesh = null; | ||
2057 | } | ||
2058 | catch (System.AccessViolationException) | ||
2059 | { | ||
2060 | prim_geom = IntPtr.Zero; | ||
2061 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
2062 | } | ||
2063 | } | ||
2064 | //Console.WriteLine("changePhysicsStatus for " + m_primName ); | 2059 | //Console.WriteLine("changePhysicsStatus for " + m_primName ); |
2065 | changeadd(2f); | 2060 | changeadd(2f); |
2066 | } | 2061 | } |
@@ -2120,8 +2115,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
2120 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 2115 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
2121 | d.SpaceRemove(m_targetSpace, prim_geom); | 2116 | d.SpaceRemove(m_targetSpace, prim_geom); |
2122 | } | 2117 | } |
2123 | d.GeomDestroy(prim_geom); | ||
2124 | prim_geom = IntPtr.Zero; | ||
2125 | // we don't need to do space calculation because the client sends a position update also. | 2118 | // we don't need to do space calculation because the client sends a position update also. |
2126 | 2119 | ||
2127 | // Construction of new prim | 2120 | // Construction of new prim |
@@ -2223,16 +2216,8 @@ Console.WriteLine(" JointCreateFixed"); | |||
2223 | disableBody(); | 2216 | disableBody(); |
2224 | } | 2217 | } |
2225 | } | 2218 | } |
2226 | try | 2219 | |
2227 | { | 2220 | |
2228 | d.GeomDestroy(prim_geom); | ||
2229 | } | ||
2230 | catch (System.AccessViolationException) | ||
2231 | { | ||
2232 | prim_geom = IntPtr.Zero; | ||
2233 | m_log.Error("[PHYSICS]: PrimGeom dead"); | ||
2234 | } | ||
2235 | prim_geom = IntPtr.Zero; | ||
2236 | // we don't need to do space calculation because the client sends a position update also. | 2221 | // we don't need to do space calculation because the client sends a position update also. |
2237 | if (_size.X <= 0) _size.X = 0.01f; | 2222 | if (_size.X <= 0) _size.X = 0.01f; |
2238 | if (_size.Y <= 0) _size.Y = 0.01f; | 2223 | if (_size.Y <= 0) _size.Y = 0.01f; |
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs index 79e2986..ab084fd 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | |||
@@ -2206,6 +2206,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2206 | { | 2206 | { |
2207 | if (prim.prim_geom != IntPtr.Zero) | 2207 | if (prim.prim_geom != IntPtr.Zero) |
2208 | { | 2208 | { |
2209 | |||
2210 | //string tPA; | ||
2211 | //geom_name_map.TryGetValue(prim.prim_geom, out tPA); | ||
2212 | //Console.WriteLine("**** Remove {0}", tPA); | ||
2213 | if(geom_name_map.ContainsKey(prim.prim_geom)) geom_name_map.Remove(prim.prim_geom); | ||
2214 | if(actor_name_map.ContainsKey(prim.prim_geom)) actor_name_map.Remove(prim.prim_geom); | ||
2209 | d.GeomDestroy(prim.prim_geom); | 2215 | d.GeomDestroy(prim.prim_geom); |
2210 | prim.prim_geom = IntPtr.Zero; | 2216 | prim.prim_geom = IntPtr.Zero; |
2211 | } | 2217 | } |