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-rw-r--r--OpenSim/Data/MySQL/Resources/EstateStore.migrations6
-rw-r--r--OpenSim/Data/SQLite/Resources/EstateStore.migrations9
-rw-r--r--OpenSim/Framework/EstateSettings.cs34
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
5 files changed, 60 insertions, 3 deletions
diff --git a/OpenSim/Data/MySQL/Resources/EstateStore.migrations b/OpenSim/Data/MySQL/Resources/EstateStore.migrations
index df82a2e..2d1c2b5 100644
--- a/OpenSim/Data/MySQL/Resources/EstateStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/EstateStore.migrations
@@ -77,5 +77,11 @@ BEGIN;
77ALTER TABLE estate_settings AUTO_INCREMENT = 100; 77ALTER TABLE estate_settings AUTO_INCREMENT = 100;
78COMMIT; 78COMMIT;
79 79
80:VERSION 33 #---------------------
80 81
82BEGIN;
83ALTER TABLE estate_settings ADD COLUMN `AllowLandmark` tinyint(4) NOT NULL default '1';
84ALTER TABLE estate_settings ADD COLUMN `AllowParcelChanges` tinyint(4) NOT NULL default '1';
85ALTER TABLE estate_settings ADD COLUMN `AllowSetHome` tinyint(4) NOT NULL default '1';
86COMMIT;
81 87
diff --git a/OpenSim/Data/SQLite/Resources/EstateStore.migrations b/OpenSim/Data/SQLite/Resources/EstateStore.migrations
index 62f6464..0aec49b 100644
--- a/OpenSim/Data/SQLite/Resources/EstateStore.migrations
+++ b/OpenSim/Data/SQLite/Resources/EstateStore.migrations
@@ -86,3 +86,12 @@ begin;
86alter table estate_settings add column DenyMinors tinyint not null default 0; 86alter table estate_settings add column DenyMinors tinyint not null default 0;
87 87
88commit; 88commit;
89
90:VERSION 9
91
92begin;
93alter table estate_settings add column AllowLandmark tinyint not null default '1';
94alter table estate_settings add column AllowParcelChanges tinyint not null default '1';
95alter table estate_settings add column AllowSetHome tinyint not null default '1';
96commit;
97
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index a92abbf..a02993d 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -58,6 +58,30 @@ namespace OpenSim.Framework
58 set { m_EstateName = value; } 58 set { m_EstateName = value; }
59 } 59 }
60 60
61 private bool m_AllowLandmark = true;
62
63 public bool AllowLandmark
64 {
65 get { return m_AllowLandmark; }
66 set { m_AllowLandmark = value; }
67 }
68
69 private bool m_AllowParcelChanges = true;
70
71 public bool AllowParcelChanges
72 {
73 get { return m_AllowParcelChanges; }
74 set { m_AllowParcelChanges = value; }
75 }
76
77 private bool m_AllowSetHome = true;
78
79 public bool AllowSetHome
80 {
81 get { return m_AllowSetHome; }
82 set { m_AllowSetHome = value; }
83 }
84
61 private uint m_ParentEstateID = 1; 85 private uint m_ParentEstateID = 1;
62 86
63 public uint ParentEstateID 87 public uint ParentEstateID
@@ -374,10 +398,18 @@ namespace OpenSim.Framework
374 return l_EstateAccess.Contains(user); 398 return l_EstateAccess.Contains(user);
375 } 399 }
376 400
401 public void SetFromFlags(ulong regionFlags)
402 {
403 ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
404 BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
405 AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
406 AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
407 AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
408 }
409
377 public bool GroupAccess(UUID groupID) 410 public bool GroupAccess(UUID groupID)
378 { 411 {
379 return l_EstateGroups.Contains(groupID); 412 return l_EstateGroups.Contains(groupID);
380 } 413 }
381
382 } 414 }
383} 415}
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 91f6501..121b2aa 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -1245,6 +1245,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
1245 flags |= RegionFlags.NoFly; 1245 flags |= RegionFlags.NoFly;
1246 if (Scene.RegionInfo.RegionSettings.RestrictPushing) 1246 if (Scene.RegionInfo.RegionSettings.RestrictPushing)
1247 flags |= RegionFlags.RestrictPushObject; 1247 flags |= RegionFlags.RestrictPushObject;
1248 if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
1249 flags |= RegionFlags.AllowParcelChanges;
1248 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 1250 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1249 flags |= RegionFlags.BlockParcelSearch; 1251 flags |= RegionFlags.BlockParcelSearch;
1250 1252
@@ -1254,6 +1256,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1254 flags |= RegionFlags.Sandbox; 1256 flags |= RegionFlags.Sandbox;
1255 if (Scene.RegionInfo.EstateSettings.AllowVoice) 1257 if (Scene.RegionInfo.EstateSettings.AllowVoice)
1256 flags |= RegionFlags.AllowVoice; 1258 flags |= RegionFlags.AllowVoice;
1259 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1260 flags |= RegionFlags.AllowLandmark;
1261 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1262 flags |= RegionFlags.AllowSetHome;
1257 if (Scene.RegionInfo.EstateSettings.BlockDwell) 1263 if (Scene.RegionInfo.EstateSettings.BlockDwell)
1258 flags |= RegionFlags.BlockDwell; 1264 flags |= RegionFlags.BlockDwell;
1259 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) 1265 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
@@ -1299,6 +1305,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1299 flags |= RegionFlags.ResetHomeOnTeleport; 1305 flags |= RegionFlags.ResetHomeOnTeleport;
1300 if (Scene.RegionInfo.EstateSettings.TaxFree) 1306 if (Scene.RegionInfo.EstateSettings.TaxFree)
1301 flags |= RegionFlags.TaxFree; 1307 flags |= RegionFlags.TaxFree;
1308 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1309 flags |= RegionFlags.AllowLandmark;
1310 if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
1311 flags |= RegionFlags.AllowParcelChanges;
1312 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1313 flags |= RegionFlags.AllowSetHome;
1302 if (Scene.RegionInfo.EstateSettings.DenyMinors) 1314 if (Scene.RegionInfo.EstateSettings.DenyMinors)
1303 flags |= (RegionFlags)(1 << 30); 1315 flags |= (RegionFlags)(1 << 30);
1304 1316
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2aba2dd..1fa2fc7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4188,8 +4188,6 @@ namespace OpenSim.Region.Framework.Scenes
4188 m_log.DebugFormat( 4188 m_log.DebugFormat(
4189 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 4189 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
4190 4190
4191 // XPTO: if this agent is not allowed here as root, always return false
4192
4193 // TODO: This check should probably be in QueryAccess(). 4191 // TODO: This check should probably be in QueryAccess().
4194 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4192 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4195 if (nearestParcel == null) 4193 if (nearestParcel == null)