diff options
Diffstat (limited to 'OpenSim')
13 files changed, 467 insertions, 81 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 004b1a6..881f815 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -717,7 +717,7 @@ namespace OpenSim.Framework | |||
717 | /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it | 717 | /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it |
718 | /// is connected). | 718 | /// is connected). |
719 | /// </summary> | 719 | /// </summary> |
720 | ISceneAgent SceneAgent { get; } | 720 | ISceneAgent SceneAgent { get; set; } |
721 | 721 | ||
722 | UUID SessionId { get; } | 722 | UUID SessionId { get; } |
723 | 723 | ||
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs index 9a9a6bf..dcaa46d 100644 --- a/OpenSim/Framework/LandData.cs +++ b/OpenSim/Framework/LandData.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Framework | |||
69 | (uint) ParcelFlags.AllowAPrimitiveEntry | | 69 | (uint) ParcelFlags.AllowAPrimitiveEntry | |
70 | (uint) ParcelFlags.AllowDeedToGroup | | 70 | (uint) ParcelFlags.AllowDeedToGroup | |
71 | (uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts | | 71 | (uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts | |
72 | (uint) ParcelFlags.SoundLocal; | 72 | (uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat; |
73 | 73 | ||
74 | private byte _landingType = 0; | 74 | private byte _landingType = 0; |
75 | private string _name = "Your Parcel"; | 75 | private string _name = "Your Parcel"; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index d0920d2..54fc7f4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -396,7 +396,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
396 | } | 396 | } |
397 | } | 397 | } |
398 | public UUID AgentId { get { return m_agentId; } } | 398 | public UUID AgentId { get { return m_agentId; } } |
399 | public ISceneAgent SceneAgent { get; private set; } | 399 | public ISceneAgent SceneAgent { get; set; } |
400 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 400 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
401 | public string ActiveGroupName { get { return m_activeGroupName; } } | 401 | public string ActiveGroupName { get { return m_activeGroupName; } } |
402 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } | 402 | public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } } |
@@ -719,7 +719,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
719 | 719 | ||
720 | public virtual void Start() | 720 | public virtual void Start() |
721 | { | 721 | { |
722 | SceneAgent = m_scene.AddNewClient(this, PresenceType.User); | 722 | m_scene.AddNewClient(this, PresenceType.User); |
723 | 723 | ||
724 | RefreshGroupMembership(); | 724 | RefreshGroupMembership(); |
725 | } | 725 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 8e32fcc..4cc0e19 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -57,7 +57,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
57 | { | 57 | { |
58 | public UUID PrincipalID; | 58 | public UUID PrincipalID; |
59 | public FriendInfo[] Friends; | 59 | public FriendInfo[] Friends; |
60 | public int Refcount; | ||
61 | 60 | ||
62 | public bool IsFriend(string friend) | 61 | public bool IsFriend(string friend) |
63 | { | 62 | { |
@@ -255,6 +254,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
255 | 254 | ||
256 | private void OnNewClient(IClientAPI client) | 255 | private void OnNewClient(IClientAPI client) |
257 | { | 256 | { |
257 | if (client.SceneAgent.IsChildAgent) | ||
258 | return; | ||
259 | |||
258 | client.OnInstantMessage += OnInstantMessage; | 260 | client.OnInstantMessage += OnInstantMessage; |
259 | client.OnApproveFriendRequest += OnApproveFriendRequest; | 261 | client.OnApproveFriendRequest += OnApproveFriendRequest; |
260 | client.OnDenyFriendRequest += OnDenyFriendRequest; | 262 | client.OnDenyFriendRequest += OnDenyFriendRequest; |
@@ -281,23 +283,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
281 | UUID agentID = client.AgentId; | 283 | UUID agentID = client.AgentId; |
282 | lock (m_Friends) | 284 | lock (m_Friends) |
283 | { | 285 | { |
284 | UserFriendData friendsData; | 286 | UserFriendData friendsData = new UserFriendData(); |
285 | if (m_Friends.TryGetValue(agentID, out friendsData)) | 287 | friendsData.PrincipalID = agentID; |
286 | { | 288 | friendsData.Friends = GetFriendsFromService(client); |
287 | friendsData.Refcount++; | ||
288 | return false; | ||
289 | } | ||
290 | else | ||
291 | { | ||
292 | friendsData = new UserFriendData(); | ||
293 | friendsData.PrincipalID = agentID; | ||
294 | friendsData.Friends = GetFriendsFromService(client); | ||
295 | friendsData.Refcount = 1; | ||
296 | 289 | ||
297 | m_Friends[agentID] = friendsData; | 290 | m_Friends[agentID] = friendsData; |
298 | return true; | ||
299 | } | ||
300 | } | 291 | } |
292 | |||
293 | return true; | ||
301 | } | 294 | } |
302 | 295 | ||
303 | private void OnClientClosed(UUID agentID, Scene scene) | 296 | private void OnClientClosed(UUID agentID, Scene scene) |
@@ -307,23 +300,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
307 | { | 300 | { |
308 | // do this for root agents closing out | 301 | // do this for root agents closing out |
309 | StatusChange(agentID, false); | 302 | StatusChange(agentID, false); |
310 | } | ||
311 | 303 | ||
312 | lock (m_Friends) | 304 | lock (m_Friends) |
313 | { | 305 | m_Friends.Remove(agentID); |
314 | UserFriendData friendsData; | ||
315 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
316 | { | ||
317 | friendsData.Refcount--; | ||
318 | if (friendsData.Refcount <= 0) | ||
319 | m_Friends.Remove(agentID); | ||
320 | } | ||
321 | } | 306 | } |
322 | } | 307 | } |
323 | 308 | ||
324 | private void OnMakeRootAgent(ScenePresence sp) | 309 | private void OnMakeRootAgent(ScenePresence sp) |
325 | { | 310 | { |
326 | RecacheFriends(sp.ControllingClient); | 311 | // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event |
312 | // is on the critical path for transferring an avatar from one region to another. | ||
313 | CacheFriends(sp.ControllingClient); | ||
327 | } | 314 | } |
328 | 315 | ||
329 | private void OnClientLogin(IClientAPI client) | 316 | private void OnClientLogin(IClientAPI client) |
@@ -628,8 +615,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
628 | ccm.CreateCallingCard(client.AgentId, friendID, UUID.Zero); | 615 | ccm.CreateCallingCard(client.AgentId, friendID, UUID.Zero); |
629 | } | 616 | } |
630 | 617 | ||
631 | // Update the local cache | 618 | // Update the local cache. |
632 | RecacheFriends(client); | 619 | CacheFriends(client); |
633 | 620 | ||
634 | // | 621 | // |
635 | // Notify the friend | 622 | // Notify the friend |
@@ -691,7 +678,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
691 | client.SendAlertMessage("Unable to terminate friendship on this sim."); | 678 | client.SendAlertMessage("Unable to terminate friendship on this sim."); |
692 | 679 | ||
693 | // Update local cache | 680 | // Update local cache |
694 | RecacheFriends(client); | 681 | CacheFriends(client); |
695 | 682 | ||
696 | client.SendTerminateFriend(exfriendID); | 683 | client.SendTerminateFriend(exfriendID); |
697 | 684 | ||
@@ -812,7 +799,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
812 | 799 | ||
813 | 800 | ||
814 | // Update the local cache | 801 | // Update the local cache |
815 | RecacheFriends(friendClient); | 802 | CacheFriends(friendClient); |
816 | 803 | ||
817 | // we're done | 804 | // we're done |
818 | return true; | 805 | return true; |
@@ -845,7 +832,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
845 | // the friend in this sim as root agent | 832 | // the friend in this sim as root agent |
846 | friendClient.SendTerminateFriend(exfriendID); | 833 | friendClient.SendTerminateFriend(exfriendID); |
847 | // update local cache | 834 | // update local cache |
848 | RecacheFriends(friendClient); | 835 | CacheFriends(friendClient); |
849 | // we're done | 836 | // we're done |
850 | return true; | 837 | return true; |
851 | } | 838 | } |
@@ -946,19 +933,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
946 | return FriendsService.GetFriends(client.AgentId); | 933 | return FriendsService.GetFriends(client.AgentId); |
947 | } | 934 | } |
948 | 935 | ||
949 | protected void RecacheFriends(IClientAPI client) | ||
950 | { | ||
951 | // FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event | ||
952 | // is on the critical path for transferring an avatar from one region to another. | ||
953 | UUID agentID = client.AgentId; | ||
954 | lock (m_Friends) | ||
955 | { | ||
956 | UserFriendData friendsData; | ||
957 | if (m_Friends.TryGetValue(agentID, out friendsData)) | ||
958 | friendsData.Friends = GetFriendsFromService(client); | ||
959 | } | ||
960 | } | ||
961 | |||
962 | /// <summary> | 936 | /// <summary> |
963 | /// Are friends cached on this simulator for a particular user? | 937 | /// Are friends cached on this simulator for a particular user? |
964 | /// </summary> | 938 | /// </summary> |
@@ -1052,4 +1026,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
1052 | } | 1026 | } |
1053 | } | 1027 | } |
1054 | } | 1028 | } |
1055 | } \ No newline at end of file | 1029 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index e50a84a..7bc3018 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
121 | { | 121 | { |
122 | UUID agentID = client.AgentId; | 122 | UUID agentID = client.AgentId; |
123 | // we do this only for the root agent | 123 | // we do this only for the root agent |
124 | if (m_Friends[agentID].Refcount == 1) | 124 | if (!client.SceneAgent.IsChildAgent) |
125 | { | 125 | { |
126 | // We need to preload the user management cache with the names | 126 | // We need to preload the user management cache with the names |
127 | // of foreign friends, just like we do with SOPs' creators | 127 | // of foreign friends, just like we do with SOPs' creators |
@@ -426,14 +426,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
426 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); | 426 | agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); |
427 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); | 427 | agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); |
428 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | 428 | agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); |
429 | RecacheFriends(agentClient); | 429 | CacheFriends(agentClient); |
430 | } | 430 | } |
431 | if (friendClient != null) | 431 | if (friendClient != null) |
432 | { | 432 | { |
433 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); | 433 | friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); |
434 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); | 434 | friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); |
435 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); | 435 | friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); |
436 | RecacheFriends(friendClient); | 436 | CacheFriends(friendClient); |
437 | } | 437 | } |
438 | 438 | ||
439 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", | 439 | m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index aaba7fd..6fc8e4d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
71 | if (name == Name) | 71 | if (name == Name) |
72 | { | 72 | { |
73 | InitialiseCommon(source); | 73 | InitialiseCommon(source); |
74 | IConfig transferConfig = source.Configs["HGEntityTransfer"]; | 74 | IConfig transferConfig = source.Configs["HGEntityTransferModule"]; |
75 | if (transferConfig != null) | 75 | if (transferConfig != null) |
76 | m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false); | 76 | m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false); |
77 | 77 | ||
@@ -94,6 +94,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
94 | client.OnTeleportHomeRequest += TriggerTeleportHome; | 94 | client.OnTeleportHomeRequest += TriggerTeleportHome; |
95 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | 95 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; |
96 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); | 96 | client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); |
97 | client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion); | ||
98 | } | ||
99 | |||
100 | protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2) | ||
101 | { | ||
102 | // HACK HACK -- just seeing how the viewer responds | ||
103 | // Let's send the Suitcase or the real root folder folder for incoming HG agents | ||
104 | // Visiting agents get their suitcase contents; incoming local users get their real root folder's content | ||
105 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: OnCompleteMovementToRegion of user {0}", client.AgentId); | ||
106 | object sp = null; | ||
107 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) | ||
108 | { | ||
109 | if (sp is ScenePresence) | ||
110 | { | ||
111 | AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); | ||
112 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
113 | { | ||
114 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin"); | ||
115 | if (m_RestrictInventoryAccessAbroad) | ||
116 | { | ||
117 | RestoreRootFolderContents(client); | ||
118 | } | ||
119 | } | ||
120 | } | ||
121 | } | ||
97 | } | 122 | } |
98 | 123 | ||
99 | 124 | ||
@@ -105,6 +130,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
105 | { | 130 | { |
106 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); | 131 | m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); |
107 | m_Initialized = true; | 132 | m_Initialized = true; |
133 | |||
134 | scene.AddCommand( | ||
135 | "HG", this, "send inventory", | ||
136 | "send inventory", | ||
137 | "Don't use this", | ||
138 | HandleSendInventory); | ||
139 | |||
108 | } | 140 | } |
109 | 141 | ||
110 | } | 142 | } |
@@ -374,7 +406,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
374 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | 406 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); |
375 | if (root != null) | 407 | if (root != null) |
376 | { | 408 | { |
377 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory"); | 409 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId); |
378 | InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); | 410 | InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); |
379 | UUID[] ids = new UUID[content.Folders.Count]; | 411 | UUID[] ids = new UUID[content.Folders.Count]; |
380 | int i = 0; | 412 | int i = 0; |
@@ -393,12 +425,26 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
393 | 425 | ||
394 | private void RestoreRootFolderContents(IClientAPI client) | 426 | private void RestoreRootFolderContents(IClientAPI client) |
395 | { | 427 | { |
396 | // Restore the user's inventory, because we removed it earlier on | 428 | if (client is IClientCore) |
397 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | ||
398 | if (root != null) | ||
399 | { | 429 | { |
400 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory"); | 430 | IClientCore core = (IClientCore)client; |
401 | client.SendBulkUpdateInventory(root); | 431 | IClientInventory inv; |
432 | |||
433 | if (core.TryGet<IClientInventory>(out inv)) | ||
434 | { | ||
435 | InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); | ||
436 | client.SendBulkUpdateInventory(root); | ||
437 | //if (root != null) | ||
438 | //{ | ||
439 | // m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId); | ||
440 | // InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
441 | // m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID); | ||
442 | // foreach (InventoryItemBase i in content.Items) | ||
443 | // m_log.DebugFormat("[XXX]: Name={0}, folderID={1}", i.Name, i.Folder); | ||
444 | |||
445 | // inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray()); | ||
446 | //} | ||
447 | } | ||
402 | } | 448 | } |
403 | } | 449 | } |
404 | 450 | ||
@@ -418,5 +464,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
418 | region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); | 464 | region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); |
419 | return region; | 465 | return region; |
420 | } | 466 | } |
467 | |||
468 | protected void HandleSendInventory(string module, string[] cmd) | ||
469 | { | ||
470 | m_Scenes[0].ForEachClient(delegate(IClientAPI client) | ||
471 | { | ||
472 | RestoreRootFolderContents(client); | ||
473 | }); | ||
474 | } | ||
475 | |||
421 | } | 476 | } |
422 | } | 477 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 470ce2e..741d233 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -75,6 +75,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | /// Triggered when a new client is added to the scene. | 75 | /// Triggered when a new client is added to the scene. |
76 | /// </summary> | 76 | /// </summary> |
77 | /// <remarks> | 77 | /// <remarks> |
78 | /// This is triggered for both child and root agent client connections. | ||
78 | /// Triggered before OnClientLogin. | 79 | /// Triggered before OnClientLogin. |
79 | /// </remarks> | 80 | /// </remarks> |
80 | public event OnNewClientDelegate OnNewClient; | 81 | public event OnNewClientDelegate OnNewClient; |
@@ -195,7 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
195 | public delegate void ClientClosed(UUID clientID, Scene scene); | 196 | public delegate void ClientClosed(UUID clientID, Scene scene); |
196 | 197 | ||
197 | /// <summary> | 198 | /// <summary> |
198 | /// Fired when a client is removed from a scene. | 199 | /// Fired when a client is removed from a scene whether it's a child or a root agent. |
199 | /// </summary> | 200 | /// </summary> |
200 | /// <remarks> | 201 | /// <remarks> |
201 | /// At the point of firing, the scene still contains the client's scene presence. | 202 | /// At the point of firing, the scene still contains the client's scene presence. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cac178d..cf3270d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2795,6 +2795,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2795 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); | 2795 | sp.IsChildAgent ? "child" : "root", sp.Name, RegionInfo.RegionName); |
2796 | } | 2796 | } |
2797 | 2797 | ||
2798 | // We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the | ||
2799 | // client is for a root or child agent. | ||
2800 | client.SceneAgent = sp; | ||
2801 | |||
2798 | m_LastLogin = Util.EnvironmentTickCount(); | 2802 | m_LastLogin = Util.EnvironmentTickCount(); |
2799 | 2803 | ||
2800 | // Cache the user's name | 2804 | // Cache the user's name |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ee8a236..ed3a7f1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1237,22 +1237,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1237 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); | 1237 | friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); |
1238 | } | 1238 | } |
1239 | 1239 | ||
1240 | // HACK HACK -- just seeing how the viewer responds | ||
1241 | // Let's send the Suitcase or the real root folder folder for incoming HG agents | ||
1242 | // Visiting agents get their suitcase contents; incoming local users get their real root folder's content | ||
1243 | AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(UUID); | ||
1244 | if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) | ||
1245 | { | ||
1246 | // HACK FOR NOW. JUST TESTING, SO KEEPING EVERYONE ELSE OUT OF THESE TESTS | ||
1247 | IConfig config = m_scene.Config.Configs["HGEntityTransferModule"]; | ||
1248 | if (config != null && config.GetBoolean("RestrictInventoryAccessAbroad", false)) | ||
1249 | { | ||
1250 | m_log.DebugFormat("[SCENE]: Sending root folder to viewer..."); | ||
1251 | InventoryFolderBase root = m_scene.InventoryService.GetRootFolder(client.AgentId); | ||
1252 | //InventoryCollection rootContents = InventoryService.GetFolderContent(client.AgentId, root.ID); | ||
1253 | client.SendBulkUpdateInventory(root); | ||
1254 | } | ||
1255 | } | ||
1256 | 1240 | ||
1257 | // m_log.DebugFormat( | 1241 | // m_log.DebugFormat( |
1258 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | 1242 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 655f3a5..a37e997 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
55 | 55 | ||
56 | private UUID m_agentID = UUID.Random(); | 56 | private UUID m_agentID = UUID.Random(); |
57 | 57 | ||
58 | public ISceneAgent SceneAgent { get; private set; } | 58 | public ISceneAgent SceneAgent { get; set; } |
59 | 59 | ||
60 | private string m_username; | 60 | private string m_username; |
61 | private string m_nick; | 61 | private string m_nick; |
@@ -903,7 +903,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
903 | 903 | ||
904 | public void Start() | 904 | public void Start() |
905 | { | 905 | { |
906 | SceneAgent = m_scene.AddNewClient(this, PresenceType.User); | 906 | m_scene.AddNewClient(this, PresenceType.User); |
907 | 907 | ||
908 | // Mimicking LLClientView which gets always set appearance from client. | 908 | // Mimicking LLClientView which gets always set appearance from client. |
909 | AvatarAppearance appearance; | 909 | AvatarAppearance appearance; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index a2375fe..c3335f0 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
72 | get { return m_ownerID; } | 72 | get { return m_ownerID; } |
73 | } | 73 | } |
74 | 74 | ||
75 | public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } | 75 | public ISceneAgent SceneAgent { get; set; } |
76 | 76 | ||
77 | public void Say(string message) | 77 | public void Say(string message) |
78 | { | 78 | { |
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs new file mode 100644 index 0000000..a999886 --- /dev/null +++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs | |||
@@ -0,0 +1,368 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using System.Reflection; | ||
34 | using OpenSim.Services.Base; | ||
35 | using OpenSim.Services.Interfaces; | ||
36 | using OpenSim.Services.InventoryService; | ||
37 | using OpenSim.Data; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Server.Base; | ||
40 | |||
41 | namespace OpenSim.Services.HypergridService | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Hypergrid inventory service. It serves the IInventoryService interface, | ||
45 | /// but implements it in ways that are appropriate for inter-grid | ||
46 | /// inventory exchanges. Specifically, it does not performs deletions | ||
47 | /// and it responds to GetRootFolder requests with the ID of the | ||
48 | /// Suitcase folder, not the actual "My Inventory" folder. | ||
49 | /// </summary> | ||
50 | public class HGSuitcaseInventoryService : XInventoryService, IInventoryService | ||
51 | { | ||
52 | private static readonly ILog m_log = | ||
53 | LogManager.GetLogger( | ||
54 | MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | private string m_HomeURL; | ||
57 | private IUserAccountService m_UserAccountService; | ||
58 | |||
59 | private UserAccountCache m_Cache; | ||
60 | |||
61 | public HGSuitcaseInventoryService(IConfigSource config, string configName) | ||
62 | : base(config, configName) | ||
63 | { | ||
64 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName); | ||
65 | if (configName != string.Empty) | ||
66 | m_ConfigName = configName; | ||
67 | |||
68 | if (m_Database == null) | ||
69 | m_log.WarnFormat("[XXX]: m_Database is null!"); | ||
70 | |||
71 | // | ||
72 | // Try reading the [InventoryService] section, if it exists | ||
73 | // | ||
74 | IConfig invConfig = config.Configs[m_ConfigName]; | ||
75 | if (invConfig != null) | ||
76 | { | ||
77 | // realm = authConfig.GetString("Realm", realm); | ||
78 | string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty); | ||
79 | if (userAccountsDll == string.Empty) | ||
80 | throw new Exception("Please specify UserAccountsService in HGInventoryService configuration"); | ||
81 | |||
82 | Object[] args = new Object[] { config }; | ||
83 | m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args); | ||
84 | if (m_UserAccountService == null) | ||
85 | throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll)); | ||
86 | |||
87 | // legacy configuration [obsolete] | ||
88 | m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty); | ||
89 | // Preferred | ||
90 | m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL); | ||
91 | |||
92 | m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); | ||
93 | } | ||
94 | |||
95 | m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting..."); | ||
96 | } | ||
97 | |||
98 | public override bool CreateUserInventory(UUID principalID) | ||
99 | { | ||
100 | // NOGO | ||
101 | return false; | ||
102 | } | ||
103 | |||
104 | |||
105 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) | ||
106 | { | ||
107 | // NOGO for this inventory service | ||
108 | return new List<InventoryFolderBase>(); | ||
109 | } | ||
110 | |||
111 | public override InventoryFolderBase GetRootFolder(UUID principalID) | ||
112 | { | ||
113 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID); | ||
114 | if (m_Database == null) | ||
115 | m_log.ErrorFormat("[XXX]: m_Database is NULL!"); | ||
116 | |||
117 | // Let's find out the local root folder | ||
118 | XInventoryFolder root = GetRootXFolder(principalID); ; | ||
119 | if (root == null) | ||
120 | { | ||
121 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID); | ||
122 | } | ||
123 | |||
124 | // Warp! Root folder for travelers is the suitcase folder | ||
125 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | ||
126 | |||
127 | if (suitcase == null) | ||
128 | { | ||
129 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID); | ||
130 | // make one, and let's add it to the user's inventory as a direct child of the root folder | ||
131 | suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase"); | ||
132 | if (suitcase == null) | ||
133 | m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder"); | ||
134 | |||
135 | m_Database.StoreFolder(suitcase); | ||
136 | } | ||
137 | |||
138 | // Now let's change the folder ID to match that of the real root folder | ||
139 | SetAsRootFolder(suitcase, root.folderID); | ||
140 | |||
141 | return ConvertToOpenSim(suitcase); | ||
142 | } | ||
143 | |||
144 | public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | ||
145 | { | ||
146 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); | ||
147 | return GetRootFolder(principalID); | ||
148 | } | ||
149 | |||
150 | // | ||
151 | // Use the inherited methods | ||
152 | // | ||
153 | public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID) | ||
154 | { | ||
155 | InventoryCollection coll = null; | ||
156 | XInventoryFolder root = GetRootXFolder(principalID); | ||
157 | if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase | ||
158 | { | ||
159 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | ||
160 | if (suitcase != null) | ||
161 | { | ||
162 | coll = base.GetFolderContent(principalID, suitcase.folderID); | ||
163 | foreach (InventoryFolderBase f in coll.Folders) | ||
164 | f.ParentID = root.folderID; | ||
165 | foreach (InventoryItemBase i in coll.Items) | ||
166 | i.Folder = root.folderID; | ||
167 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for root folder returned content for suitcase folder"); | ||
168 | } | ||
169 | } | ||
170 | else | ||
171 | { | ||
172 | coll = base.GetFolderContent(principalID, folderID); | ||
173 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for non-root folder {0}", folderID); | ||
174 | } | ||
175 | if (coll == null) | ||
176 | { | ||
177 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID); | ||
178 | coll = new InventoryCollection(); | ||
179 | } | ||
180 | return coll; | ||
181 | } | ||
182 | |||
183 | //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) | ||
184 | //{ | ||
185 | //} | ||
186 | |||
187 | //public override bool AddFolder(InventoryFolderBase folder) | ||
188 | //{ | ||
189 | // // Check if it's under the Suitcase folder | ||
190 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); | ||
191 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); | ||
192 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
193 | |||
194 | // foreach (InventoryFolderBase f in suitDescendents) | ||
195 | // if (folder.ParentID == f.ID) | ||
196 | // { | ||
197 | // XInventoryFolder xFolder = ConvertFromOpenSim(folder); | ||
198 | // return m_Database.StoreFolder(xFolder); | ||
199 | // } | ||
200 | // return false; | ||
201 | //} | ||
202 | |||
203 | private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root) | ||
204 | { | ||
205 | List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; }); | ||
206 | if (direct == null) | ||
207 | return new List<InventoryFolderBase>(); | ||
208 | |||
209 | List<InventoryFolderBase> indirect = new List<InventoryFolderBase>(); | ||
210 | foreach (InventoryFolderBase f in direct) | ||
211 | indirect.AddRange(GetDescendents(lst, f.ID)); | ||
212 | |||
213 | direct.AddRange(indirect); | ||
214 | return direct; | ||
215 | } | ||
216 | |||
217 | // Use inherited method | ||
218 | //public bool UpdateFolder(InventoryFolderBase folder) | ||
219 | //{ | ||
220 | //} | ||
221 | |||
222 | //public override bool MoveFolder(InventoryFolderBase folder) | ||
223 | //{ | ||
224 | // XInventoryFolder[] x = m_Database.GetFolders( | ||
225 | // new string[] { "folderID" }, | ||
226 | // new string[] { folder.ID.ToString() }); | ||
227 | |||
228 | // if (x.Length == 0) | ||
229 | // return false; | ||
230 | |||
231 | // // Check if it's under the Suitcase folder | ||
232 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); | ||
233 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); | ||
234 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
235 | |||
236 | // foreach (InventoryFolderBase f in suitDescendents) | ||
237 | // if (folder.ParentID == f.ID) | ||
238 | // { | ||
239 | // x[0].parentFolderID = folder.ParentID; | ||
240 | // return m_Database.StoreFolder(x[0]); | ||
241 | // } | ||
242 | |||
243 | // return false; | ||
244 | //} | ||
245 | |||
246 | public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs) | ||
247 | { | ||
248 | // NOGO | ||
249 | return false; | ||
250 | } | ||
251 | |||
252 | public override bool PurgeFolder(InventoryFolderBase folder) | ||
253 | { | ||
254 | // NOGO | ||
255 | return false; | ||
256 | } | ||
257 | |||
258 | // Unfortunately we need to use the inherited method because of how DeRez works. | ||
259 | // The viewer sends the folderID hard-wired in the derez message | ||
260 | //public override bool AddItem(InventoryItemBase item) | ||
261 | //{ | ||
262 | // // Check if it's under the Suitcase folder | ||
263 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); | ||
264 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); | ||
265 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
266 | |||
267 | // foreach (InventoryFolderBase f in suitDescendents) | ||
268 | // if (item.Folder == f.ID) | ||
269 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||
270 | |||
271 | // return false; | ||
272 | //} | ||
273 | |||
274 | //public override bool UpdateItem(InventoryItemBase item) | ||
275 | //{ | ||
276 | // // Check if it's under the Suitcase folder | ||
277 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); | ||
278 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); | ||
279 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
280 | |||
281 | // foreach (InventoryFolderBase f in suitDescendents) | ||
282 | // if (item.Folder == f.ID) | ||
283 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||
284 | |||
285 | // return false; | ||
286 | //} | ||
287 | |||
288 | //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items) | ||
289 | //{ | ||
290 | // // Principal is b0rked. *sigh* | ||
291 | // // | ||
292 | // // Let's assume they all have the same principal | ||
293 | // // Check if it's under the Suitcase folder | ||
294 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner); | ||
295 | // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner); | ||
296 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); | ||
297 | |||
298 | // foreach (InventoryItemBase i in items) | ||
299 | // { | ||
300 | // foreach (InventoryFolderBase f in suitDescendents) | ||
301 | // if (i.Folder == f.ID) | ||
302 | // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString()); | ||
303 | // } | ||
304 | |||
305 | // return true; | ||
306 | //} | ||
307 | |||
308 | // Let these pass. Use inherited methods. | ||
309 | //public bool DeleteItems(UUID principalID, List<UUID> itemIDs) | ||
310 | //{ | ||
311 | //} | ||
312 | |||
313 | //public override InventoryItemBase GetItem(InventoryItemBase item) | ||
314 | //{ | ||
315 | // InventoryItemBase it = base.GetItem(item); | ||
316 | // if (it != null) | ||
317 | // { | ||
318 | // UserAccount user = m_Cache.GetUser(it.CreatorId); | ||
319 | |||
320 | // // Adjust the creator data | ||
321 | // if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty)) | ||
322 | // it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName; | ||
323 | // } | ||
324 | // return it; | ||
325 | //} | ||
326 | |||
327 | //public InventoryFolderBase GetFolder(InventoryFolderBase folder) | ||
328 | //{ | ||
329 | //} | ||
330 | |||
331 | //public List<InventoryItemBase> GetActiveGestures(UUID principalID) | ||
332 | //{ | ||
333 | //} | ||
334 | |||
335 | //public int GetAssetPermissions(UUID principalID, UUID assetID) | ||
336 | //{ | ||
337 | //} | ||
338 | |||
339 | private XInventoryFolder GetRootXFolder(UUID principalID) | ||
340 | { | ||
341 | XInventoryFolder[] folders = m_Database.GetFolders( | ||
342 | new string[] { "agentID", "folderName", "type" }, | ||
343 | new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() }); | ||
344 | |||
345 | if (folders != null && folders.Length > 0) | ||
346 | return folders[0]; | ||
347 | return null; | ||
348 | } | ||
349 | |||
350 | private XInventoryFolder GetSuitcaseXFolder(UUID principalID) | ||
351 | { | ||
352 | // Warp! Root folder for travelers | ||
353 | XInventoryFolder[] folders = m_Database.GetFolders( | ||
354 | new string[] { "agentID", "type" }, | ||
355 | new string[] { principalID.ToString(), "100" }); // This is a special folder type... | ||
356 | |||
357 | if (folders != null && folders.Length > 0) | ||
358 | return folders[0]; | ||
359 | return null; | ||
360 | } | ||
361 | |||
362 | private void SetAsRootFolder(XInventoryFolder suitcase, UUID rootID) | ||
363 | { | ||
364 | suitcase.folderID = rootID; | ||
365 | suitcase.parentFolderID = UUID.Zero; | ||
366 | } | ||
367 | } | ||
368 | } | ||
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 81a5cf7..64dd1e4 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -329,7 +329,7 @@ namespace OpenSim.Tests.Common.Mock | |||
329 | /// </value> | 329 | /// </value> |
330 | private UUID m_agentId; | 330 | private UUID m_agentId; |
331 | 331 | ||
332 | public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } | 332 | public ISceneAgent SceneAgent { get; set; } |
333 | 333 | ||
334 | /// <value> | 334 | /// <value> |
335 | /// The last caps seed url that this client was given. | 335 | /// The last caps seed url that this client was given. |