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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 96e043e..06a8f25 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -218,13 +218,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
218 218
219 private void PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel) 219 private void PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel)
220 { 220 {
221 if (item.AssetType == (int)AssetType.Link) 221 if (type == AssetType.Link)
222 return; 222 return;
223 223
224 string userAssetServer = string.Empty; 224 string userAssetServer = string.Empty;
225 if (IsForeignUser(item.Owner, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) 225 if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
226 { 226 {
227 m_assMapper.Post(item.AssetID, item.Owner, userAssetServer); 227 m_assMapper.Post(assetID, avatarID, userAssetServer);
228 } 228 }
229 } 229 }
230 230