diff options
Diffstat (limited to 'OpenSim')
4 files changed, 34 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index 872eb77..5bc1952 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | |||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
35 | /// <summary> | 35 | /// <summary> |
36 | /// Path for the assets held in an archive | 36 | /// Path for the assets held in an archive |
37 | /// </summary> | 37 | /// </summary> |
38 | public static readonly string ASSETS_PATH = "textures/"; | 38 | public static readonly string ASSETS_PATH = "assets/"; |
39 | 39 | ||
40 | /// <summary> | 40 | /// <summary> |
41 | /// Extension used for texture assets in archive | 41 | /// Extension used for texture assets in archive |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs index 41f230c..0a710b8 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -92,9 +92,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
92 | 92 | ||
93 | foreach (TaskInventoryItem tit in part.TaskInventory.Values) | 93 | foreach (TaskInventoryItem tit in part.TaskInventory.Values) |
94 | { | 94 | { |
95 | if (tit.Type == (int)InventoryType.Texture) | 95 | if (tit.Type != (int)InventoryType.Object) |
96 | { | 96 | { |
97 | m_log.DebugFormat("[ARCHIVER]: Recording texture {0} in object {1}", tit.AssetID, part.UUID); | 97 | m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tit.AssetID, part.UUID); |
98 | textureUuids[tit.AssetID] = 1; | 98 | textureUuids[tit.AssetID] = 1; |
99 | } | 99 | } |
100 | } | 100 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs index ed5f0e7..2a041dd 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs | |||
@@ -78,13 +78,21 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
78 | 78 | ||
79 | foreach (LLUUID uuid in m_assets.Keys) | 79 | foreach (LLUUID uuid in m_assets.Keys) |
80 | { | 80 | { |
81 | if (m_assets[uuid] != null) | 81 | AssetBase asset = m_assets[uuid]; |
82 | |||
83 | if (asset != null) | ||
82 | { | 84 | { |
83 | xtw.WriteStartElement("asset"); | 85 | xtw.WriteStartElement("asset"); |
84 | 86 | ||
85 | AssetBase asset = m_assets[uuid]; | 87 | string extension = string.Empty; |
88 | |||
89 | if ((sbyte)AssetType.Texture == asset.Type) | ||
90 | { | ||
91 | extension = ArchiveConstants.TEXTURE_EXTENSION; | ||
92 | } | ||
93 | |||
94 | xtw.WriteElementString("filename", uuid.ToString() + extension); | ||
86 | 95 | ||
87 | xtw.WriteElementString("filename", uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION); | ||
88 | xtw.WriteElementString("name", asset.Name); | 96 | xtw.WriteElementString("name", asset.Name); |
89 | xtw.WriteElementString("description", asset.Description); | 97 | xtw.WriteElementString("description", asset.Description); |
90 | xtw.WriteElementString("asset-type", asset.Type.ToString()); | 98 | xtw.WriteElementString("asset-type", asset.Type.ToString()); |
@@ -113,11 +121,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
113 | 121 | ||
114 | foreach (LLUUID uuid in m_assets.Keys) | 122 | foreach (LLUUID uuid in m_assets.Keys) |
115 | { | 123 | { |
116 | if (m_assets[uuid] != null) | 124 | AssetBase asset = m_assets[uuid]; |
125 | |||
126 | if (asset != null) | ||
117 | { | 127 | { |
128 | string extension = string.Empty; | ||
129 | |||
130 | if ((sbyte)AssetType.Texture == asset.Type) | ||
131 | { | ||
132 | extension = ArchiveConstants.TEXTURE_EXTENSION; | ||
133 | } | ||
134 | |||
118 | archive.AddFile( | 135 | archive.AddFile( |
119 | ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION, | 136 | ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension, |
120 | m_assets[uuid].Data); | 137 | asset.Data); |
121 | } | 138 | } |
122 | else | 139 | else |
123 | { | 140 | { |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs index 9e63ccf..0c56ae3 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs | |||
@@ -97,7 +97,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
97 | reader.ReadStartElement("assets"); | 97 | reader.ReadStartElement("assets"); |
98 | reader.Read(); | 98 | reader.Read(); |
99 | 99 | ||
100 | m_log.DebugFormat("next node {0}", reader.Name); | ||
101 | while (reader.Name.Equals("asset")) | 100 | while (reader.Name.Equals("asset")) |
102 | { | 101 | { |
103 | reader.Read(); | 102 | reader.Read(); |
@@ -150,11 +149,16 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
150 | { | 149 | { |
151 | AssetMetadata metadata = m_metadata[filename]; | 150 | AssetMetadata metadata = m_metadata[filename]; |
152 | 151 | ||
153 | string rawId = filename.Remove(filename.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); | 152 | string extension = String.Empty; |
153 | |||
154 | if ((sbyte)AssetType.Texture == metadata.AssetType) | ||
155 | { | ||
156 | filename = filename.Remove(filename.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); | ||
157 | } | ||
154 | 158 | ||
155 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); | 159 | m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); |
156 | 160 | ||
157 | AssetBase asset = new AssetBase(new LLUUID(rawId), metadata.Name); | 161 | AssetBase asset = new AssetBase(new LLUUID(filename), metadata.Name); |
158 | asset.Description = metadata.Description; | 162 | asset.Description = metadata.Description; |
159 | asset.Type = metadata.AssetType; | 163 | asset.Type = metadata.AssetType; |
160 | asset.InvType = metadata.InventoryType; | 164 | asset.InvType = metadata.InventoryType; |