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-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs166
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs202
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs6
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs4
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadComplete.cs3
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadRequest.cs15
-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadResponse.cs33
-rw-r--r--OpenSim/Data/AssetDataBase.cs2
-rw-r--r--OpenSim/Data/IAssetData.cs2
-rw-r--r--OpenSim/Data/IUserAccountData.cs1
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAvatarData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGridUserData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLManager.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLPresenceData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLSimulationData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLUserAccountData.cs5
-rw-r--r--OpenSim/Data/MSSQL/MSSQLXInventoryData.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs6
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs7
-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs274
-rw-r--r--OpenSim/Data/MySQL/MySQLUserAccountData.cs46
-rw-r--r--OpenSim/Data/MySQL/MySQLXAssetData.cs2
-rw-r--r--OpenSim/Data/MySQL/Resources/RegionStore.migrations2
-rw-r--r--OpenSim/Data/Null/NullSimulationData.cs5
-rw-r--r--OpenSim/Data/Null/NullUserAccountData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
-rw-r--r--OpenSim/Data/SQLite/SQLiteSimulationData.cs5
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserAccountData.cs5
-rw-r--r--OpenSim/Framework/AssetBase.cs11
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs73
-rw-r--r--OpenSim/Framework/AvatarWearable.cs18
-rw-r--r--OpenSim/Framework/ChildAgentDataUpdate.cs36
-rw-r--r--OpenSim/Framework/Communications/RestClient.cs2
-rw-r--r--OpenSim/Framework/Console/RemoteConsole.cs4
-rw-r--r--OpenSim/Framework/EstateSettings.cs56
-rw-r--r--OpenSim/Framework/ExtraPhysicsData.cs50
-rw-r--r--OpenSim/Framework/IClientAPI.cs28
-rw-r--r--OpenSim/Framework/IMoneyModule.cs1
-rw-r--r--OpenSim/Framework/LandData.cs2
-rw-r--r--OpenSim/Framework/Monitoring/BaseStatsCollector.cs34
-rw-r--r--OpenSim/Framework/Monitoring/Watchdog.cs2
-rw-r--r--OpenSim/Framework/OSChatMessage.cs21
-rw-r--r--OpenSim/Framework/ObjectChangeData.cs80
-rw-r--r--OpenSim/Framework/ParcelMediaCommandEnum.cs2
-rw-r--r--OpenSim/Framework/PluginLoader.cs17
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs38
-rw-r--r--OpenSim/Framework/PriorityQueue.cs20
-rw-r--r--OpenSim/Framework/RegionInfo.cs13
-rw-r--r--OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs118
-rw-r--r--OpenSim/Framework/RegionSettings.cs22
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs2
-rw-r--r--OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs87
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs18
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs286
-rw-r--r--OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs16
-rw-r--r--OpenSim/Framework/Servers/VersionInfo.cs6
-rw-r--r--OpenSim/Framework/TaskInventoryDictionary.cs189
-rw-r--r--OpenSim/Framework/TaskInventoryItem.cs2
-rw-r--r--OpenSim/Framework/Tests/MundaneFrameworkTests.cs6
-rw-r--r--OpenSim/Framework/Util.cs46
-rw-r--r--OpenSim/Framework/WebUtil.cs32
-rw-r--r--OpenSim/Region/Application/Application.cs2
-rw-r--r--OpenSim/Region/Application/OpenSim.cs2
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs83
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs923
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs12
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs29
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs228
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs16
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs296
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs7
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs200
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1198
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs65
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs218
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs6
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs142
-rw-r--r--OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs93
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs112
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs158
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs203
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs67
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs100
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs52
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs168
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs32
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs425
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs186
-rw-r--r--OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/LightShare/LightShareModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs31
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs405
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs75
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs7
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs12
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs83
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs440
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs63
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs161
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs547
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs32
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEventQueue.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInterregionComms.cs8
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionConsole.cs4
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRestartModule.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISnmpModule.cs27
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs13
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/ModuleLoader.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/CollisionSounds.cs304
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs25
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs694
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPMaterial.cs95
-rw-r--r--OpenSim/Region/Framework/Scenes/SOPVehicle.cs791
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs344
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs155
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs835
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs32
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs477
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs267
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs17
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1367
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1722
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs782
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs599
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs135
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs122
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs184
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs367
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs24
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs55
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs8
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs16
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs25
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs61
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs1467
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs4124
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs384
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs48
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs3887
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs353
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs122
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs98
-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs16
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs204
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs69
-rw-r--r--OpenSim/Region/Physics/Manager/VehicleConstants.cs45
-rw-r--r--OpenSim/Region/Physics/Manager/ZeroMesher.cs7
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs72
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs30
-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMap.cs62
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs6
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs11
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPrim.cs2
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs340
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Mesh.cs412
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs1187
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs2324
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMap.cs244
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs220
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs58
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs1477
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs1087
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs4031
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs624
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs2014
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs90
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs2827
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs116
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3191
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs105
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs16
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs12
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs56
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs45
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs86
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs37
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs378
-rw-r--r--OpenSim/Server/Handlers/Map/MapGetServerConnector.cs15
-rw-r--r--OpenSim/Server/Handlers/Simulation/AgentHandlers.cs33
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs5
-rw-r--r--OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs9
-rw-r--r--OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs90
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs11
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs19
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs297
-rw-r--r--OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs7
-rw-r--r--OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs68
-rw-r--r--OpenSim/Services/Connectors/Grid/GridServicesConnector.cs10
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Land/LandServicesConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs11
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs6
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs90
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationDataService.cs5
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs45
-rw-r--r--OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAccountCache.cs5
-rw-r--r--OpenSim/Services/HypergridService/UserAgentService.cs10
-rw-r--r--OpenSim/Services/Interfaces/IAttachmentsService.cs17
-rw-r--r--OpenSim/Services/Interfaces/IAuthenticationService.cs1
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs20
-rw-r--r--OpenSim/Services/Interfaces/IGridService.cs14
-rw-r--r--OpenSim/Services/Interfaces/ISimulationService.cs8
-rw-r--r--OpenSim/Services/Interfaces/IUserAccountService.cs5
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs19
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs14
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs21
-rw-r--r--OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs3
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs10
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs21
268 files changed, 46455 insertions, 6430 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 15fbddd..9c933ee 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -131,6 +131,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
131 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod); 131 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod);
132 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod); 132 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod);
133 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod); 133 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod);
134 availableMethods["admin_dialog"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDialogMethod);
134 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod); 135 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod);
135 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod); 136 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod);
136 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod); 137 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
@@ -257,23 +258,101 @@ namespace OpenSim.ApplicationPlugins.RemoteController
257 { 258 {
258 m_log.Info("[RADMIN]: Request to restart Region."); 259 m_log.Info("[RADMIN]: Request to restart Region.");
259 260
260 CheckRegionParams(requestData, responseData);
261
262 Scene rebootedScene = null; 261 Scene rebootedScene = null;
263 GetSceneFromRegionParams(requestData, responseData, out rebootedScene); 262 bool restartAll = false;
263
264 IConfig startupConfig = m_configSource.Configs["Startup"];
265 if (startupConfig != null)
266 {
267 if (startupConfig.GetBoolean("InworldRestartShutsDown", false))
268 {
269 rebootedScene = m_application.SceneManager.CurrentOrFirstScene;
270 restartAll = true;
271 }
272 }
273
274 if (rebootedScene == null)
275 {
276 CheckRegionParams(requestData, responseData);
277
278 GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
279 }
280
281 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
264 282
265 responseData["success"] = false; 283 responseData["success"] = false;
266 responseData["accepted"] = true; 284 responseData["accepted"] = true;
267 responseData["rebooting"] = true; 285 responseData["rebooting"] = true;
268 286
269 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>(); 287 string message;
270 if (restartModule != null) 288 List<int> times = new List<int>();
289
290 if (requestData.ContainsKey("alerts"))
271 { 291 {
272 List<int> times = new List<int> { 30, 15 }; 292 string[] alertTimes = requestData["alerts"].ToString().Split( new char[] {','});
293 if (alertTimes.Length == 1 && Convert.ToInt32(alertTimes[0]) == -1)
294 {
295 if (restartModule != null)
296 {
297 message = "Restart has been cancelled";
273 298
274 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 299 if (requestData.ContainsKey("message"))
275 responseData["success"] = true; 300 message = requestData["message"].ToString();
301
302 restartModule.AbortRestart(message);
303
304 responseData["success"] = true;
305 responseData["rebooting"] = false;
306
307 return;
308 }
309 }
310 foreach (string a in alertTimes)
311 times.Add(Convert.ToInt32(a));
276 } 312 }
313 else
314 {
315 int timeout = 30;
316 if (requestData.ContainsKey("milliseconds"))
317 timeout = Int32.Parse(requestData["milliseconds"].ToString()) / 1000;
318 while (timeout > 0)
319 {
320 times.Add(timeout);
321 if (timeout > 300)
322 timeout -= 120;
323 else if (timeout > 30)
324 timeout -= 30;
325 else
326 timeout -= 15;
327 }
328 }
329
330 message = "Region is restarting in {0}. Please save what you are doing and log out.";
331
332 if (requestData.ContainsKey("message"))
333 message = requestData["message"].ToString();
334
335 bool notice = true;
336 if (requestData.ContainsKey("noticetype")
337 && ((string)requestData["noticetype"] == "dialog"))
338 {
339 notice = false;
340 }
341
342 List<Scene> restartList;
343
344 if (restartAll)
345 restartList = m_application.SceneManager.Scenes;
346 else
347 restartList = new List<Scene>() { rebootedScene };
348
349 foreach (Scene s in m_application.SceneManager.Scenes)
350 {
351 restartModule = s.RequestModuleInterface<IRestartModule>();
352 if (restartModule != null)
353 restartModule.ScheduleRestart(UUID.Zero, message, times.ToArray(), notice);
354 }
355 responseData["success"] = true;
277 } 356 }
278 catch (Exception e) 357 catch (Exception e)
279 { 358 {
@@ -310,6 +389,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
310 m_log.Info("[RADMIN]: Alert request complete"); 389 m_log.Info("[RADMIN]: Alert request complete");
311 } 390 }
312 391
392 public void XmlRpcDialogMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
393 {
394 Hashtable responseData = (Hashtable)response.Value;
395
396 m_log.Info("[RADMIN]: Dialog request started");
397
398 Hashtable requestData = (Hashtable)request.Params[0];
399
400 string message = (string)requestData["message"];
401 string fromuuid = (string)requestData["from"];
402 m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
403
404 responseData["accepted"] = true;
405 responseData["success"] = true;
406
407 m_application.SceneManager.ForEachScene(
408 delegate(Scene scene)
409 {
410 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
411 if (dialogModule != null)
412 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
413 });
414
415 m_log.Info("[RADMIN]: Dialog request complete");
416 }
417
313 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 418 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
314 { 419 {
315 m_log.Info("[RADMIN]: Load height maps request started"); 420 m_log.Info("[RADMIN]: Load height maps request started");
@@ -398,13 +503,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
398 message = "Region is going down now."; 503 message = "Region is going down now.";
399 } 504 }
400 505
401 m_application.SceneManager.ForEachScene( 506 if (requestData.ContainsKey("noticetype")
507 && ((string) requestData["noticetype"] == "dialog"))
508 {
509 m_application.SceneManager.ForEachScene(
510
402 delegate(Scene scene) 511 delegate(Scene scene)
512 {
513 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
514 if (dialogModule != null)
515 dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
516 });
517 }
518 else
519 {
520 if (!requestData.ContainsKey("noticetype")
521 || ((string)requestData["noticetype"] != "none"))
522 {
523 m_application.SceneManager.ForEachScene(
524 delegate(Scene scene)
403 { 525 {
404 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>(); 526 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
405 if (dialogModule != null) 527 if (dialogModule != null)
406 dialogModule.SendGeneralAlert(message); 528 dialogModule.SendGeneralAlert(message);
407 }); 529 });
530 }
531 }
408 532
409 // Perform shutdown 533 // Perform shutdown
410 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing 534 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
@@ -1576,21 +1700,31 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1576 1700
1577 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1701 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1578 { 1702 {
1579 m_log.Info("[RADMIN]: Received Query XML Administrator Request");
1580
1581 Hashtable responseData = (Hashtable)response.Value; 1703 Hashtable responseData = (Hashtable)response.Value;
1582 Hashtable requestData = (Hashtable)request.Params[0]; 1704 Hashtable requestData = (Hashtable)request.Params[0];
1583 1705
1706 int flags = 0;
1707 string text = String.Empty;
1708 int health = 0;
1709 responseData["success"] = true;
1710
1584 CheckRegionParams(requestData, responseData); 1711 CheckRegionParams(requestData, responseData);
1585 1712
1586 Scene scene = null; 1713 Scene scene = null;
1587 GetSceneFromRegionParams(requestData, responseData, out scene); 1714 try
1588 1715 {
1589 int health = scene.GetHealth(); 1716 GetSceneFromRegionParams(requestData, responseData, out scene);
1590 responseData["health"] = health; 1717 health = scene.GetHealth(out flags, out text);
1718 }
1719 catch (Exception e)
1720 {
1721 responseData["error"] = null;
1722 }
1591 1723
1592 responseData["success"] = true; 1724 responseData["success"] = true;
1593 m_log.Info("[RADMIN]: Query XML Administrator Request complete"); 1725 responseData["health"] = health;
1726 responseData["flags"] = flags;
1727 responseData["message"] = text;
1594 } 1728 }
1595 1729
1596 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) 1730 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index 9b43a80..c275d87 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -47,36 +47,36 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
47 47
48namespace OpenSim.Capabilities.Handlers 48namespace OpenSim.Capabilities.Handlers
49{ 49{
50 public class GetTextureHandler : BaseStreamHandler 50 public class GetTextureHandler
51 { 51 {
52 private static readonly ILog m_log = 52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
54 private IAssetService m_assetService; 55 private IAssetService m_assetService;
55 56
56 public const string DefaultFormat = "x-j2c"; 57 public const string DefaultFormat = "x-j2c";
57 58
58 // TODO: Change this to a config option 59 public GetTextureHandler(IAssetService assService)
59 const string REDIRECT_URL = null;
60
61 public GetTextureHandler(string path, IAssetService assService, string name, string description)
62 : base("GET", path, name, description)
63 { 60 {
64 m_assetService = assService; 61 m_assetService = assService;
65 } 62 }
66 63
67 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 64 public Hashtable Handle(Hashtable request)
68 { 65 {
69 // Try to parse the texture ID from the request URL 66 Hashtable ret = new Hashtable();
70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 67 ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
71 string textureStr = query.GetOne("texture_id"); 68 ret["content_type"] = "text/plain";
72 string format = query.GetOne("format"); 69 ret["keepalive"] = false;
70 ret["reusecontext"] = false;
71
72 string textureStr = (string)request["texture_id"];
73 string format = (string)request["format"];
73 74
74 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); 75 //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
75 76
76 if (m_assetService == null) 77 if (m_assetService == null)
77 { 78 {
78 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); 79 m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
79 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
80 } 80 }
81 81
82 UUID textureID; 82 UUID textureID;
@@ -91,30 +91,30 @@ namespace OpenSim.Capabilities.Handlers
91 } 91 }
92 else 92 else
93 { 93 {
94 formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept")); 94 formats = new string[1] { DefaultFormat }; // default
95 if (((Hashtable)request["headers"])["Accept"] != null)
96 formats = WebUtil.GetPreferredImageTypes((string)((Hashtable)request["headers"])["Accept"]);
95 if (formats.Length == 0) 97 if (formats.Length == 0)
96 formats = new string[1] { DefaultFormat }; // default 98 formats = new string[1] { DefaultFormat }; // default
97 99
98 } 100 }
99 // OK, we have an array with preferred formats, possibly with only one entry 101 // OK, we have an array with preferred formats, possibly with only one entry
100 102
101 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
102 foreach (string f in formats) 103 foreach (string f in formats)
103 { 104 {
104 if (FetchTexture(httpRequest, httpResponse, textureID, f)) 105 if (FetchTexture(request, ret, textureID, f))
105 break; 106 break;
106 } 107 }
107 } 108 }
108 else 109 else
109 { 110 {
110 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); 111 m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + (string)request["uri"]);
111 } 112 }
112 113
113// m_log.DebugFormat( 114// m_log.DebugFormat(
114// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", 115// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
115// textureID, httpResponse.StatusCode, httpResponse.ContentLength); 116// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
116 117 return ret;
117 return null;
118 } 118 }
119 119
120 /// <summary> 120 /// <summary>
@@ -125,7 +125,7 @@ namespace OpenSim.Capabilities.Handlers
125 /// <param name="textureID"></param> 125 /// <param name="textureID"></param>
126 /// <param name="format"></param> 126 /// <param name="format"></param>
127 /// <returns>False for "caller try another codec"; true otherwise</returns> 127 /// <returns>False for "caller try another codec"; true otherwise</returns>
128 private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) 128 private bool FetchTexture(Hashtable request, Hashtable response, UUID textureID, string format)
129 { 129 {
130// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); 130// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
131 AssetBase texture; 131 AssetBase texture;
@@ -134,84 +134,65 @@ namespace OpenSim.Capabilities.Handlers
134 if (format != DefaultFormat) 134 if (format != DefaultFormat)
135 fullID = fullID + "-" + format; 135 fullID = fullID + "-" + format;
136 136
137 if (!String.IsNullOrEmpty(REDIRECT_URL)) 137 // try the cache
138 texture = m_assetService.GetCached(fullID);
139
140 if (texture == null)
138 { 141 {
139 // Only try to fetch locally cached textures. Misses are redirected 142 //m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
140 texture = m_assetService.GetCached(fullID); 143
144 // Fetch locally or remotely. Misses return a 404
145 texture = m_assetService.Get(textureID.ToString());
141 146
142 if (texture != null) 147 if (texture != null)
143 { 148 {
144 if (texture.Type != (sbyte)AssetType.Texture) 149 if (texture.Type != (sbyte)AssetType.Texture)
150 return true;
151
152 if (format == DefaultFormat)
145 { 153 {
146 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 154 WriteTextureData(request, response, texture, format);
147 return true; 155 return true;
148 } 156 }
149 WriteTextureData(httpRequest, httpResponse, texture, format); 157 else
150 }
151 else
152 {
153 string textureUrl = REDIRECT_URL + textureID.ToString();
154 m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
155 httpResponse.RedirectLocation = textureUrl;
156 return true;
157 }
158 }
159 else // no redirect
160 {
161 // try the cache
162 texture = m_assetService.GetCached(fullID);
163
164 if (texture == null)
165 {
166// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
167
168 // Fetch locally or remotely. Misses return a 404
169 texture = m_assetService.Get(textureID.ToString());
170
171 if (texture != null)
172 { 158 {
173 if (texture.Type != (sbyte)AssetType.Texture) 159 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
174 { 160 newTexture.Data = ConvertTextureData(texture, format);
175 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; 161 if (newTexture.Data.Length == 0)
176 return true; 162 return false; // !!! Caller try another codec, please!
177 } 163
178 if (format == DefaultFormat) 164 newTexture.Flags = AssetFlags.Collectable;
179 { 165 newTexture.Temporary = true;
180 WriteTextureData(httpRequest, httpResponse, texture, format); 166 m_assetService.Store(newTexture);
181 return true; 167 WriteTextureData(request, response, newTexture, format);
182 } 168 return true;
183 else
184 {
185 AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
186 newTexture.Data = ConvertTextureData(texture, format);
187 if (newTexture.Data.Length == 0)
188 return false; // !!! Caller try another codec, please!
189
190 newTexture.Flags = AssetFlags.Collectable;
191 newTexture.Temporary = true;
192 m_assetService.Store(newTexture);
193 WriteTextureData(httpRequest, httpResponse, newTexture, format);
194 return true;
195 }
196 } 169 }
197 } 170 }
198 else // it was on the cache 171 }
199 { 172 else // it was on the cache
200// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); 173 {
201 WriteTextureData(httpRequest, httpResponse, texture, format); 174 //m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
202 return true; 175 WriteTextureData(request, response, texture, format);
203 } 176 return true;
204 } 177 }
205 178
206 // not found 179 // not found
207// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); 180// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
208 httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
209 return true; 181 return true;
210 } 182 }
211 183
212 private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format) 184 private void WriteTextureData(Hashtable request, Hashtable response, AssetBase texture, string format)
213 { 185 {
214 string range = request.Headers.GetOne("Range"); 186 Hashtable headers = new Hashtable();
187 response["headers"] = headers;
188
189 string range = String.Empty;
190
191 if (((Hashtable)request["headers"])["range"] != null)
192 range = (string)((Hashtable)request["headers"])["range"];
193
194 else if (((Hashtable)request["headers"])["Range"] != null)
195 range = (string)((Hashtable)request["headers"])["Range"];
215 196
216 if (!String.IsNullOrEmpty(range)) // JP2's only 197 if (!String.IsNullOrEmpty(range)) // JP2's only
217 { 198 {
@@ -223,9 +204,9 @@ namespace OpenSim.Capabilities.Handlers
223 // sending back the last byte instead of an error status 204 // sending back the last byte instead of an error status
224 if (start >= texture.Data.Length) 205 if (start >= texture.Data.Length)
225 { 206 {
226 m_log.DebugFormat( 207// m_log.DebugFormat(
227 "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}", 208// "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
228 texture.ID, start, texture.Data.Length); 209// texture.ID, start, texture.Data.Length);
229 210
230 // Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back 211 // Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back
231 // Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations 212 // Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations
@@ -239,10 +220,8 @@ namespace OpenSim.Capabilities.Handlers
239 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. 220 // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
240 221
241// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; 222// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
242// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length)); 223 // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters
243// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 224 response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
244 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
245 response.ContentType = texture.Metadata.ContentType;
246 } 225 }
247 else 226 else
248 { 227 {
@@ -252,41 +231,42 @@ namespace OpenSim.Capabilities.Handlers
252 231
253// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); 232// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
254 233
255 // Always return PartialContent, even if the range covered the entire data length 234 response["content-type"] = texture.Metadata.ContentType;
256 // We were accidentally sending back 404 before in this situation 235
257 // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the 236 if (start == 0 && len == texture.Data.Length) // well redudante maybe
258 // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. 237 {
259 // 238 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
260 // We also do not want to send back OK even if the whole range was satisfiable since this causes 239 response["bin_response_data"] = texture.Data;
261 // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality. 240 }
262// if (end > maxEnd) 241 else
263// response.StatusCode = (int)System.Net.HttpStatusCode.OK; 242 {
264// else 243 response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent;
265 response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; 244 headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length);
266 245
267 response.ContentLength = len; 246 byte[] d = new byte[len];
268 response.ContentType = texture.Metadata.ContentType; 247 Array.Copy(texture.Data, start, d, 0, len);
269 response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); 248 response["bin_response_data"] = d;
270 249 }
271 response.Body.Write(texture.Data, start, len); 250// response.Body.Write(texture.Data, start, len);
272 } 251 }
273 } 252 }
274 else 253 else
275 { 254 {
276 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); 255 m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
277 response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; 256 response["int_response_code"] = (int)System.Net.HttpStatusCode.BadRequest;
278 } 257 }
279 } 258 }
280 else // JP2's or other formats 259 else // JP2's or other formats
281 { 260 {
282 // Full content request 261 // Full content request
283 response.StatusCode = (int)System.Net.HttpStatusCode.OK; 262 response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
284 response.ContentLength = texture.Data.Length;
285 if (format == DefaultFormat) 263 if (format == DefaultFormat)
286 response.ContentType = texture.Metadata.ContentType; 264 response["content_type"] = texture.Metadata.ContentType;
287 else 265 else
288 response.ContentType = "image/" + format; 266 response["content_type"] = "image/" + format;
289 response.Body.Write(texture.Data, 0, texture.Data.Length); 267
268 response["bin_response_data"] = texture.Data;
269// response.Body.Write(texture.Data, 0, texture.Data.Length);
290 } 270 }
291 271
292// if (response.StatusCode < 200 || response.StatusCode > 299) 272// if (response.StatusCode < 200 || response.StatusCode > 299)
@@ -390,4 +370,4 @@ namespace OpenSim.Capabilities.Handlers
390 return null; 370 return null;
391 } 371 }
392 } 372 }
393} \ No newline at end of file 373}
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
index 71cf033..bf66acb 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs
@@ -33,6 +33,7 @@ using OpenSim.Framework.Servers.HttpServer;
33using OpenSim.Server.Handlers.Base; 33using OpenSim.Server.Handlers.Base;
34using OpenMetaverse; 34using OpenMetaverse;
35 35
36/*
36namespace OpenSim.Capabilities.Handlers 37namespace OpenSim.Capabilities.Handlers
37{ 38{
38 public class GetTextureServerConnector : ServiceConnector 39 public class GetTextureServerConnector : ServiceConnector
@@ -63,7 +64,8 @@ namespace OpenSim.Capabilities.Handlers
63 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); 64 throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
64 65
65 server.AddStreamHandler( 66 server.AddStreamHandler(
66 new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null)); 67 new GetTextureHandler("/CAPS/GetTexture/", m_AssetService, "GetTexture", null));
67 } 68 }
68 } 69 }
69} \ No newline at end of file 70}
71*/
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
index 761e4e7..b6ae41b 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs
@@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common; 39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock; 40using OpenSim.Tests.Common.Mock;
41 41
42/*
42namespace OpenSim.Capabilities.Handlers.GetTexture.Tests 43namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
43{ 44{
44 [TestFixture] 45 [TestFixture]
@@ -60,4 +61,5 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
60 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound)); 61 Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
61 } 62 }
62 } 63 }
63} \ No newline at end of file 64}
65*/
diff --git a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
index ab6cee5..ae8eb09 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs
@@ -30,12 +30,15 @@ using OpenMetaverse;
30 30
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33
33 [LLSDType("MAP")] 34 [LLSDType("MAP")]
34 public class LLSDAssetUploadComplete 35 public class LLSDAssetUploadComplete
35 { 36 {
36 public string new_asset = String.Empty; 37 public string new_asset = String.Empty;
37 public UUID new_inventory_item = UUID.Zero; 38 public UUID new_inventory_item = UUID.Zero;
39// public UUID new_texture_folder_id = UUID.Zero;
38 public string state = String.Empty; 40 public string state = String.Empty;
41 public LLSDAssetUploadError error = null;
39 //public bool success = false; 42 //public bool success = false;
40 43
41 public LLSDAssetUploadComplete() 44 public LLSDAssetUploadComplete()
diff --git a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
index 6e66f0a..6779cc1 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
@@ -31,14 +31,27 @@ using OpenMetaverse;
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetResource
35 {
36 public OSDArray instance_list = new OSDArray();
37 public OSDArray texture_list = new OSDArray();
38 public OSDArray mesh_list = new OSDArray();
39 public string metric = String.Empty;
40 }
41
42 [OSDMap]
34 public class LLSDAssetUploadRequest 43 public class LLSDAssetUploadRequest
35 { 44 {
36 public string asset_type = String.Empty; 45 public string asset_type = String.Empty;
37 public string description = String.Empty; 46 public string description = String.Empty;
38 public UUID folder_id = UUID.Zero; 47 public UUID folder_id = UUID.Zero;
48 public UUID texture_folder_id = UUID.Zero;
49 public int next_owner_mask = 0;
50 public int group_mask = 0;
51 public int everyone_mask = 0;
39 public string inventory_type = String.Empty; 52 public string inventory_type = String.Empty;
40 public string name = String.Empty; 53 public string name = String.Empty;
41 54 public LLSDAssetResource asset_resources = new LLSDAssetResource();
42 public LLSDAssetUploadRequest() 55 public LLSDAssetUploadRequest()
43 { 56 {
44 } 57 }
diff --git a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
index 0d6f7f9..7c4bc97 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs
@@ -26,20 +26,51 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
31{ 32{
32 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetUploadError
35 {
36 public string message = String.Empty;
37 public UUID identifier = UUID.Zero;
38 }
39
40 [OSDMap]
41 public class LLSDAssetUploadResponsePricebrkDown
42 {
43 public int mesh_streaming;
44 public int mesh_physics;
45 public int mesh_instance;
46 public int texture;
47 public int model;
48 }
49
50 [OSDMap]
51 public class LLSDAssetUploadResponseData
52 {
53 public double resource_cost;
54 public double model_streaming_cost;
55 public double simulation_cost;
56 public double physics_cost;
57 public LLSDAssetUploadResponsePricebrkDown upload_price_breakdown = new LLSDAssetUploadResponsePricebrkDown();
58 }
59
60 [OSDMap]
33 public class LLSDAssetUploadResponse 61 public class LLSDAssetUploadResponse
34 { 62 {
35 public string uploader = String.Empty; 63 public string uploader = String.Empty;
36 public string state = String.Empty; 64 public string state = String.Empty;
37 65 public int upload_price = 0;
66 public LLSDAssetUploadResponseData data = null;
67 public LLSDAssetUploadError error = null;
38 public LLSDAssetUploadResponse() 68 public LLSDAssetUploadResponse()
39 { 69 {
40 } 70 }
41 } 71 }
42 72
73
43 [OSDMap] 74 [OSDMap]
44 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse 75 public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
45 { 76 {
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs
index e1a810c..b4ae913 100644
--- a/OpenSim/Data/AssetDataBase.cs
+++ b/OpenSim/Data/AssetDataBase.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Data
38 { 38 {
39 public abstract AssetBase GetAsset(UUID uuid); 39 public abstract AssetBase GetAsset(UUID uuid);
40 40
41 public abstract void StoreAsset(AssetBase asset); 41 public abstract bool StoreAsset(AssetBase asset);
42 public abstract bool ExistsAsset(UUID uuid); 42 public abstract bool ExistsAsset(UUID uuid);
43 43
44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 44 public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
diff --git a/OpenSim/Data/IAssetData.cs b/OpenSim/Data/IAssetData.cs
index f31b215c..0c8eadd 100644
--- a/OpenSim/Data/IAssetData.cs
+++ b/OpenSim/Data/IAssetData.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Data
34 public interface IAssetDataPlugin : IPlugin 34 public interface IAssetDataPlugin : IPlugin
35 { 35 {
36 AssetBase GetAsset(UUID uuid); 36 AssetBase GetAsset(UUID uuid);
37 void StoreAsset(AssetBase asset); 37 bool StoreAsset(AssetBase asset);
38 bool ExistsAsset(UUID uuid); 38 bool ExistsAsset(UUID uuid);
39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count); 39 List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
40 void Initialise(string connect); 40 void Initialise(string connect);
diff --git a/OpenSim/Data/IUserAccountData.cs b/OpenSim/Data/IUserAccountData.cs
index 906ba6c..bc7eda7 100644
--- a/OpenSim/Data/IUserAccountData.cs
+++ b/OpenSim/Data/IUserAccountData.cs
@@ -50,5 +50,6 @@ namespace OpenSim.Data
50 bool Store(UserAccountData data); 50 bool Store(UserAccountData data);
51 bool Delete(string field, string val); 51 bool Delete(string field, string val);
52 UserAccountData[] GetUsers(UUID scopeID, string query); 52 UserAccountData[] GetUsers(UUID scopeID, string query);
53 UserAccountData[] GetUsersWhere(UUID scopeID, string where);
53 } 54 }
54} 55}
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index c7488d8..c882555 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Data.MSSQL
143 /// Create asset in m_database 143 /// Create asset in m_database
144 /// </summary> 144 /// </summary>
145 /// <param name="asset">the asset</param> 145 /// <param name="asset">the asset</param>
146 override public void StoreAsset(AssetBase asset) 146 override public bool StoreAsset(AssetBase asset)
147 { 147 {
148 148
149 string sql = 149 string sql =
@@ -192,10 +192,12 @@ namespace OpenSim.Data.MSSQL
192 try 192 try
193 { 193 {
194 command.ExecuteNonQuery(); 194 command.ExecuteNonQuery();
195 return true;
195 } 196 }
196 catch(Exception e) 197 catch(Exception e)
197 { 198 {
198 m_log.Error("[ASSET DB]: Error storing item :" + e.Message); 199 m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
200 return false;
199 } 201 }
200 } 202 }
201 } 203 }
diff --git a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
index 301b424..49a6b09 100644
--- a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>, 43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>,
44 IAvatarData 44 IAvatarData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLAvatarData(string connectionString, string realm) : 48 public MSSQLAvatarData(string connectionString, string realm) :
49 base(connectionString, realm, "Avatar") 49 base(connectionString, realm, "Avatar")
diff --git a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
index 4145d95..8f471c4 100644
--- a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLGenericTableHandler<T> where T : class, new() 41 public class MSSQLGenericTableHandler<T> where T : class, new()
42 { 42 {
43// private static readonly ILog m_log = 43 private static readonly ILog m_log =
44// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected string m_ConnectionString; 46 protected string m_ConnectionString;
47 protected MSSQLManager m_database; //used for parameter type translation 47 protected MSSQLManager m_database; //used for parameter type translation
diff --git a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
index 9e215f9..1870273 100644
--- a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>, 43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>,
44 IGridUserData 44 IGridUserData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLGridUserData(string connectionString, string realm) : 48 public MSSQLGridUserData(string connectionString, string realm) :
49 base(connectionString, realm, "GridUserStore") 49 base(connectionString, realm, "GridUserStore")
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs
index 9a0015c..62c38d3 100644
--- a/OpenSim/Data/MSSQL/MSSQLManager.cs
+++ b/OpenSim/Data/MSSQL/MSSQLManager.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Data.MSSQL
41 /// </summary> 41 /// </summary>
42 public class MSSQLManager 42 public class MSSQLManager
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
47 /// Connection string for ADO.net 47 /// Connection string for ADO.net
@@ -185,6 +185,8 @@ namespace OpenSim.Data.MSSQL
185 return parameter; 185 return parameter;
186 } 186 }
187 187
188 private static readonly Dictionary<string, string> emptyDictionary = new Dictionary<string, string>();
189
188 /// <summary> 190 /// <summary>
189 /// Checks if we need to do some migrations to the database 191 /// Checks if we need to do some migrations to the database
190 /// </summary> 192 /// </summary>
diff --git a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
index 8068d23..e7b3d9c 100644
--- a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>, 43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>,
44 IPresenceData 44 IPresenceData
45 { 45 {
46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLPresenceData(string connectionString, string realm) : 48 public MSSQLPresenceData(string connectionString, string realm) :
49 base(connectionString, realm, "Presence") 49 base(connectionString, realm, "Presence")
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
index 17f42e1..5bb6ec9 100644
--- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -2203,6 +2203,11 @@ VALUES
2203 } 2203 }
2204 } 2204 }
2205 2205
2206 public UUID[] GetObjectIDs(UUID regionID)
2207 {
2208 return new UUID[0];
2209 }
2210
2206 public void SaveExtra(UUID regionID, string name, string value) 2211 public void SaveExtra(UUID regionID, string name, string value)
2207 { 2212 {
2208 } 2213 }
diff --git a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
index 7feec91..dd0689c 100644
--- a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs
@@ -242,5 +242,10 @@ namespace OpenSim.Data.MSSQL
242 return DoQuery(cmd); 242 return DoQuery(cmd);
243 } 243 }
244 } 244 }
245
246 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
247 {
248 return null;
249 }
245 } 250 }
246} 251}
diff --git a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
index b19a0da..a1069c6 100644
--- a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLXInventoryData : IXInventoryData 41 public class MSSQLXInventoryData : IXInventoryData
42 { 42 {
43// private static readonly ILog m_log = LogManager.GetLogger( 43 private static readonly ILog m_log = LogManager.GetLogger(
44// MethodBase.GetCurrentMethod().DeclaringType); 44 MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private MSSQLGenericTableHandler<XInventoryFolder> m_Folders; 46 private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
47 private MSSQLItemHandler m_Items; 47 private MSSQLItemHandler m_Items;
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 73de64b..20df234 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -155,7 +155,7 @@ namespace OpenSim.Data.MySQL
155 /// </summary> 155 /// </summary>
156 /// <param name="asset">Asset UUID to create</param> 156 /// <param name="asset">Asset UUID to create</param>
157 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> 157 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
158 override public void StoreAsset(AssetBase asset) 158 override public bool StoreAsset(AssetBase asset)
159 { 159 {
160 lock (m_dbLock) 160 lock (m_dbLock)
161 { 161 {
@@ -201,12 +201,14 @@ namespace OpenSim.Data.MySQL
201 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags); 201 cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
202 cmd.Parameters.AddWithValue("?data", asset.Data); 202 cmd.Parameters.AddWithValue("?data", asset.Data);
203 cmd.ExecuteNonQuery(); 203 cmd.ExecuteNonQuery();
204 return true;
204 } 205 }
205 } 206 }
206 catch (Exception e) 207 catch (Exception e)
207 { 208 {
208 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}", 209 m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
209 asset.FullID, asset.Name, e.Message); 210 asset.FullID, asset.Name, e.Message);
211 return false;
210 } 212 }
211 } 213 }
212 } 214 }
@@ -370,4 +372,4 @@ namespace OpenSim.Data.MySQL
370 372
371 #endregion 373 #endregion
372 } 374 }
373} \ No newline at end of file 375}
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index da8e958..86367a1 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -175,6 +175,11 @@ namespace OpenSim.Data.MySQL
175 int v = Convert.ToInt32(reader[name]); 175 int v = Convert.ToInt32(reader[name]);
176 m_Fields[name].SetValue(row, v); 176 m_Fields[name].SetValue(row, v);
177 } 177 }
178 else if (m_Fields[name].FieldType == typeof(uint))
179 {
180 uint v = Convert.ToUInt32(reader[name]);
181 m_Fields[name].SetValue(row, v);
182 }
178 else 183 else
179 { 184 {
180 m_Fields[name].SetValue(row, reader[name]); 185 m_Fields[name].SetValue(row, reader[name]);
@@ -296,4 +301,4 @@ namespace OpenSim.Data.MySQL
296 } 301 }
297 } 302 }
298 } 303 }
299} \ No newline at end of file 304}
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index d562783..12c979a 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Data.MySQL
66 Initialise(connectionString); 66 Initialise(connectionString);
67 } 67 }
68 68
69 public void Initialise(string connectionString) 69 public virtual void Initialise(string connectionString)
70 { 70 {
71 m_connectionString = connectionString; 71 m_connectionString = connectionString;
72 72
@@ -113,14 +113,16 @@ namespace OpenSim.Data.MySQL
113 113
114 public void Dispose() {} 114 public void Dispose() {}
115 115
116 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 116 public virtual void StoreObject(SceneObjectGroup obj, UUID regionUUID)
117 { 117 {
118 uint flags = obj.RootPart.GetEffectiveObjectFlags(); 118 uint flags = obj.RootPart.GetEffectiveObjectFlags();
119 119
120 // Eligibility check 120 // Eligibility check
121 // 121 //
122 if ((flags & (uint)PrimFlags.Temporary) != 0) 122 // PrimFlags.Temporary is not used in OpenSim code and cannot
123 return; 123 // be guaranteed to always be clear. Don't check it.
124// if ((flags & (uint)PrimFlags.Temporary) != 0)
125// return;
124 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0) 126 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
125 return; 127 return;
126 128
@@ -135,7 +137,7 @@ namespace OpenSim.Data.MySQL
135 foreach (SceneObjectPart prim in obj.Parts) 137 foreach (SceneObjectPart prim in obj.Parts)
136 { 138 {
137 cmd.Parameters.Clear(); 139 cmd.Parameters.Clear();
138 140
139 cmd.CommandText = "replace into prims (" + 141 cmd.CommandText = "replace into prims (" +
140 "UUID, CreationDate, " + 142 "UUID, CreationDate, " +
141 "Name, Text, Description, " + 143 "Name, Text, Description, " +
@@ -171,7 +173,11 @@ namespace OpenSim.Data.MySQL
171 "ParticleSystem, ClickAction, Material, " + 173 "ParticleSystem, ClickAction, Material, " +
172 "CollisionSound, CollisionSoundVolume, " + 174 "CollisionSound, CollisionSoundVolume, " +
173 "PassTouches, " + 175 "PassTouches, " +
174 "LinkNumber, MediaURL) values (" + "?UUID, " + 176 "PassCollisions, " +
177 "LinkNumber, MediaURL, KeyframeMotion, " +
178 "PhysicsShapeType, Density, GravityModifier, " +
179 "Friction, Restitution, Vehicle " +
180 ") values (" + "?UUID, " +
175 "?CreationDate, ?Name, ?Text, " + 181 "?CreationDate, ?Name, ?Text, " +
176 "?Description, ?SitName, ?TouchName, " + 182 "?Description, ?SitName, ?TouchName, " +
177 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " + 183 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
@@ -202,14 +208,17 @@ namespace OpenSim.Data.MySQL
202 "?SaleType, ?ColorR, ?ColorG, " + 208 "?SaleType, ?ColorR, ?ColorG, " +
203 "?ColorB, ?ColorA, ?ParticleSystem, " + 209 "?ColorB, ?ColorA, ?ParticleSystem, " +
204 "?ClickAction, ?Material, ?CollisionSound, " + 210 "?ClickAction, ?Material, ?CollisionSound, " +
205 "?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)"; 211 "?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
206 212 "?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
213 "?PhysicsShapeType, ?Density, ?GravityModifier, " +
214 "?Friction, ?Restitution, ?Vehicle)";
215
207 FillPrimCommand(cmd, prim, obj.UUID, regionUUID); 216 FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
208 217
209 ExecuteNonQuery(cmd); 218 ExecuteNonQuery(cmd);
210 219
211 cmd.Parameters.Clear(); 220 cmd.Parameters.Clear();
212 221
213 cmd.CommandText = "replace into primshapes (" + 222 cmd.CommandText = "replace into primshapes (" +
214 "UUID, Shape, ScaleX, ScaleY, " + 223 "UUID, Shape, ScaleX, ScaleY, " +
215 "ScaleZ, PCode, PathBegin, PathEnd, " + 224 "ScaleZ, PCode, PathBegin, PathEnd, " +
@@ -231,9 +240,9 @@ namespace OpenSim.Data.MySQL
231 "?ProfileEnd, ?ProfileCurve, " + 240 "?ProfileEnd, ?ProfileCurve, " +
232 "?ProfileHollow, ?Texture, ?ExtraParams, " + 241 "?ProfileHollow, ?Texture, ?ExtraParams, " +
233 "?State, ?Media)"; 242 "?State, ?Media)";
234 243
235 FillShapeCommand(cmd, prim); 244 FillShapeCommand(cmd, prim);
236 245
237 ExecuteNonQuery(cmd); 246 ExecuteNonQuery(cmd);
238 } 247 }
239 } 248 }
@@ -241,7 +250,7 @@ namespace OpenSim.Data.MySQL
241 } 250 }
242 } 251 }
243 252
244 public void RemoveObject(UUID obj, UUID regionUUID) 253 public virtual void RemoveObject(UUID obj, UUID regionUUID)
245 { 254 {
246// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID); 255// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
247 256
@@ -390,7 +399,7 @@ namespace OpenSim.Data.MySQL
390 } 399 }
391 } 400 }
392 401
393 public List<SceneObjectGroup> LoadObjects(UUID regionID) 402 public virtual List<SceneObjectGroup> LoadObjects(UUID regionID)
394 { 403 {
395 const int ROWS_PER_QUERY = 5000; 404 const int ROWS_PER_QUERY = 5000;
396 405
@@ -446,7 +455,11 @@ namespace OpenSim.Data.MySQL
446 foreach (SceneObjectPart prim in prims.Values) 455 foreach (SceneObjectPart prim in prims.Values)
447 { 456 {
448 if (prim.ParentUUID == UUID.Zero) 457 if (prim.ParentUUID == UUID.Zero)
458 {
449 objects[prim.UUID] = new SceneObjectGroup(prim); 459 objects[prim.UUID] = new SceneObjectGroup(prim);
460 if (prim.KeyframeMotion != null)
461 prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]);
462 }
450 } 463 }
451 464
452 // Add all of the children objects to the SOGs 465 // Add all of the children objects to the SOGs
@@ -559,36 +572,51 @@ namespace OpenSim.Data.MySQL
559 } 572 }
560 } 573 }
561 574
562 public void StoreTerrain(double[,] ter, UUID regionID) 575 public virtual void StoreTerrain(double[,] ter, UUID regionID)
563 { 576 {
564 m_log.Info("[REGION DB]: Storing terrain"); 577 Util.FireAndForget(delegate(object x)
565
566 lock (m_dbLock)
567 { 578 {
568 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 579 double[,] oldTerrain = LoadTerrain(regionID);
569 {
570 dbcon.Open();
571 580
572 using (MySqlCommand cmd = dbcon.CreateCommand()) 581 m_log.Info("[REGION DB]: Storing terrain");
582
583 lock (m_dbLock)
584 {
585 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
573 { 586 {
574 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID"; 587 dbcon.Open();
575 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
576 588
577 ExecuteNonQuery(cmd); 589 using (MySqlCommand cmd = dbcon.CreateCommand())
590 {
591 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
592 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
578 593
579 cmd.CommandText = "insert into terrain (RegionUUID, " + 594 using (MySqlCommand cmd2 = dbcon.CreateCommand())
580 "Revision, Heightfield) values (?RegionUUID, " + 595 {
581 "1, ?Heightfield)"; 596 try
597 {
598 cmd2.CommandText = "insert into terrain (RegionUUID, " +
599 "Revision, Heightfield) values (?RegionUUID, " +
600 "1, ?Heightfield)";
582 601
583 cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter)); 602 cmd2.Parameters.AddWithValue("RegionUUID", regionID.ToString());
603 cmd2.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter, oldTerrain));
584 604
585 ExecuteNonQuery(cmd); 605 ExecuteNonQuery(cmd);
606 ExecuteNonQuery(cmd2);
607 }
608 catch (Exception e)
609 {
610 m_log.ErrorFormat(e.ToString());
611 }
612 }
613 }
586 } 614 }
587 } 615 }
588 } 616 });
589 } 617 }
590 618
591 public double[,] LoadTerrain(UUID regionID) 619 public virtual double[,] LoadTerrain(UUID regionID)
592 { 620 {
593 double[,] terrain = null; 621 double[,] terrain = null;
594 622
@@ -638,7 +666,7 @@ namespace OpenSim.Data.MySQL
638 return terrain; 666 return terrain;
639 } 667 }
640 668
641 public void RemoveLandObject(UUID globalID) 669 public virtual void RemoveLandObject(UUID globalID)
642 { 670 {
643 lock (m_dbLock) 671 lock (m_dbLock)
644 { 672 {
@@ -657,7 +685,7 @@ namespace OpenSim.Data.MySQL
657 } 685 }
658 } 686 }
659 687
660 public void StoreLandObject(ILandObject parcel) 688 public virtual void StoreLandObject(ILandObject parcel)
661 { 689 {
662 lock (m_dbLock) 690 lock (m_dbLock)
663 { 691 {
@@ -714,7 +742,7 @@ namespace OpenSim.Data.MySQL
714 } 742 }
715 } 743 }
716 744
717 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) 745 public virtual RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
718 { 746 {
719 RegionLightShareData nWP = new RegionLightShareData(); 747 RegionLightShareData nWP = new RegionLightShareData();
720 nWP.OnSave += StoreRegionWindlightSettings; 748 nWP.OnSave += StoreRegionWindlightSettings;
@@ -738,7 +766,7 @@ namespace OpenSim.Data.MySQL
738 { 766 {
739 //No result, so store our default windlight profile and return it 767 //No result, so store our default windlight profile and return it
740 nWP.regionID = regionUUID; 768 nWP.regionID = regionUUID;
741 StoreRegionWindlightSettings(nWP); 769// StoreRegionWindlightSettings(nWP);
742 return nWP; 770 return nWP;
743 } 771 }
744 else 772 else
@@ -815,7 +843,7 @@ namespace OpenSim.Data.MySQL
815 return nWP; 843 return nWP;
816 } 844 }
817 845
818 public RegionSettings LoadRegionSettings(UUID regionUUID) 846 public virtual RegionSettings LoadRegionSettings(UUID regionUUID)
819 { 847 {
820 RegionSettings rs = null; 848 RegionSettings rs = null;
821 849
@@ -855,7 +883,7 @@ namespace OpenSim.Data.MySQL
855 return rs; 883 return rs;
856 } 884 }
857 885
858 public void StoreRegionWindlightSettings(RegionLightShareData wl) 886 public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
859 { 887 {
860 lock (m_dbLock) 888 lock (m_dbLock)
861 { 889 {
@@ -961,7 +989,7 @@ namespace OpenSim.Data.MySQL
961 } 989 }
962 } 990 }
963 991
964 public void RemoveRegionWindlightSettings(UUID regionID) 992 public virtual void RemoveRegionWindlightSettings(UUID regionID)
965 { 993 {
966 lock (m_dbLock) 994 lock (m_dbLock)
967 { 995 {
@@ -1050,7 +1078,7 @@ namespace OpenSim.Data.MySQL
1050 } 1078 }
1051 #endregion 1079 #endregion
1052 1080
1053 public void StoreRegionSettings(RegionSettings rs) 1081 public virtual void StoreRegionSettings(RegionSettings rs)
1054 { 1082 {
1055 lock (m_dbLock) 1083 lock (m_dbLock)
1056 { 1084 {
@@ -1077,7 +1105,7 @@ namespace OpenSim.Data.MySQL
1077 "use_estate_sun, fixed_sun, sun_position, " + 1105 "use_estate_sun, fixed_sun, sun_position, " +
1078 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " + 1106 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
1079 "sunvectorz, loaded_creation_datetime, " + 1107 "sunvectorz, loaded_creation_datetime, " +
1080 "loaded_creation_id, map_tile_ID, " + 1108 "loaded_creation_id, map_tile_ID, block_search, casino, " +
1081 "TelehubObject, parcel_tile_ID) " + 1109 "TelehubObject, parcel_tile_ID) " +
1082 "values (?RegionUUID, ?BlockTerraform, " + 1110 "values (?RegionUUID, ?BlockTerraform, " +
1083 "?BlockFly, ?AllowDamage, ?RestrictPushing, " + 1111 "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
@@ -1094,7 +1122,8 @@ namespace OpenSim.Data.MySQL
1094 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " + 1122 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
1095 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + 1123 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
1096 "?LoadedCreationDateTime, ?LoadedCreationID, " + 1124 "?LoadedCreationDateTime, ?LoadedCreationID, " +
1097 "?TerrainImageID, ?TelehubObject, ?ParcelImageID) "; 1125 "?TerrainImageID, ?block_search, ?casino, " +
1126 "?TelehubObject, ?ParcelImageID)";
1098 1127
1099 FillRegionSettingsCommand(cmd, rs); 1128 FillRegionSettingsCommand(cmd, rs);
1100 1129
@@ -1105,7 +1134,7 @@ namespace OpenSim.Data.MySQL
1105 SaveSpawnPoints(rs); 1134 SaveSpawnPoints(rs);
1106 } 1135 }
1107 1136
1108 public List<LandData> LoadLandObjects(UUID regionUUID) 1137 public virtual List<LandData> LoadLandObjects(UUID regionUUID)
1109 { 1138 {
1110 List<LandData> landData = new List<LandData>(); 1139 List<LandData> landData = new List<LandData>();
1111 1140
@@ -1287,11 +1316,40 @@ namespace OpenSim.Data.MySQL
1287 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; 1316 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
1288 1317
1289 prim.PassTouches = ((sbyte)row["PassTouches"] != 0); 1318 prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
1319 prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0);
1290 prim.LinkNum = (int)row["LinkNumber"]; 1320 prim.LinkNum = (int)row["LinkNumber"];
1291 1321
1292 if (!(row["MediaURL"] is System.DBNull)) 1322 if (!(row["MediaURL"] is System.DBNull))
1293 prim.MediaUrl = (string)row["MediaURL"]; 1323 prim.MediaUrl = (string)row["MediaURL"];
1294 1324
1325 if (!(row["KeyframeMotion"] is DBNull))
1326 {
1327 Byte[] data = (byte[])row["KeyframeMotion"];
1328 if (data.Length > 0)
1329 prim.KeyframeMotion = KeyframeMotion.FromData(null, data);
1330 else
1331 prim.KeyframeMotion = null;
1332 }
1333 else
1334 {
1335 prim.KeyframeMotion = null;
1336 }
1337
1338 prim.PhysicsShapeType = (byte)Convert.ToInt32(row["PhysicsShapeType"].ToString());
1339 prim.Density = (float)(double)row["Density"];
1340 prim.GravityModifier = (float)(double)row["GravityModifier"];
1341 prim.Friction = (float)(double)row["Friction"];
1342 prim.Bounciness = (float)(double)row["Restitution"];
1343
1344 SOPVehicle vehicle = null;
1345
1346 if (row["Vehicle"].ToString() != String.Empty)
1347 {
1348 vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
1349 if (vehicle != null)
1350 prim.VehicleParams = vehicle;
1351 }
1352
1295 return prim; 1353 return prim;
1296 } 1354 }
1297 1355
@@ -1302,32 +1360,40 @@ namespace OpenSim.Data.MySQL
1302 /// <returns></returns> 1360 /// <returns></returns>
1303 private static TaskInventoryItem BuildItem(IDataReader row) 1361 private static TaskInventoryItem BuildItem(IDataReader row)
1304 { 1362 {
1305 TaskInventoryItem taskItem = new TaskInventoryItem(); 1363 try
1306 1364 {
1307 taskItem.ItemID = DBGuid.FromDB(row["itemID"]); 1365 TaskInventoryItem taskItem = new TaskInventoryItem();
1308 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]); 1366
1309 taskItem.AssetID = DBGuid.FromDB(row["assetID"]); 1367 taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
1310 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]); 1368 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
1311 1369 taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
1312 taskItem.InvType = Convert.ToInt32(row["invType"]); 1370 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
1313 taskItem.Type = Convert.ToInt32(row["assetType"]); 1371
1314 1372 taskItem.InvType = Convert.ToInt32(row["invType"]);
1315 taskItem.Name = (String)row["name"]; 1373 taskItem.Type = Convert.ToInt32(row["assetType"]);
1316 taskItem.Description = (String)row["description"]; 1374
1317 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1375 taskItem.Name = (String)row["name"];
1318 taskItem.CreatorIdentification = (String)row["creatorID"]; 1376 taskItem.Description = (String)row["description"];
1319 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]); 1377 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1320 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]); 1378 taskItem.CreatorIdentification = (String)row["creatorID"];
1321 taskItem.GroupID = DBGuid.FromDB(row["groupID"]); 1379 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
1322 1380 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
1323 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1381 taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
1324 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1382
1325 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); 1383 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1326 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); 1384 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1327 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); 1385 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1328 taskItem.Flags = Convert.ToUInt32(row["flags"]); 1386 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1329 1387 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1330 return taskItem; 1388 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1389
1390 return taskItem;
1391 }
1392 catch
1393 {
1394 m_log.ErrorFormat("[MYSQL DB]: Error reading task inventory: itemID was {0}, primID was {1}", row["itemID"].ToString(), row["primID"].ToString());
1395 throw;
1396 }
1331 } 1397 }
1332 1398
1333 private static RegionSettings BuildRegionSettings(IDataReader row) 1399 private static RegionSettings BuildRegionSettings(IDataReader row)
@@ -1385,6 +1451,9 @@ namespace OpenSim.Data.MySQL
1385 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]); 1451 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]);
1386 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]); 1452 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
1387 1453
1454 newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
1455 newSettings.Casino = Convert.ToBoolean(row["casino"]);
1456
1388 return newSettings; 1457 return newSettings;
1389 } 1458 }
1390 1459
@@ -1482,7 +1551,7 @@ namespace OpenSim.Data.MySQL
1482 /// </summary> 1551 /// </summary>
1483 /// <param name="val"></param> 1552 /// <param name="val"></param>
1484 /// <returns></returns> 1553 /// <returns></returns>
1485 private static Array SerializeTerrain(double[,] val) 1554 private static Array SerializeTerrain(double[,] val, double[,] oldTerrain)
1486 { 1555 {
1487 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); 1556 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1488 BinaryWriter bw = new BinaryWriter(str); 1557 BinaryWriter bw = new BinaryWriter(str);
@@ -1491,7 +1560,11 @@ namespace OpenSim.Data.MySQL
1491 for (int x = 0; x < (int)Constants.RegionSize; x++) 1560 for (int x = 0; x < (int)Constants.RegionSize; x++)
1492 for (int y = 0; y < (int)Constants.RegionSize; y++) 1561 for (int y = 0; y < (int)Constants.RegionSize; y++)
1493 { 1562 {
1494 double height = val[x, y]; 1563 double height = 20.0;
1564 if (oldTerrain != null)
1565 height = oldTerrain[x, y];
1566 if (!double.IsNaN(val[x, y]))
1567 height = val[x, y];
1495 if (height == 0.0) 1568 if (height == 0.0)
1496 height = double.Epsilon; 1569 height = double.Epsilon;
1497 1570
@@ -1635,8 +1708,29 @@ namespace OpenSim.Data.MySQL
1635 else 1708 else
1636 cmd.Parameters.AddWithValue("PassTouches", 0); 1709 cmd.Parameters.AddWithValue("PassTouches", 0);
1637 1710
1711 if (prim.PassCollisions)
1712 cmd.Parameters.AddWithValue("PassCollisions", 1);
1713 else
1714 cmd.Parameters.AddWithValue("PassCollisions", 0);
1715
1638 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum); 1716 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
1639 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl); 1717 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
1718
1719 if (prim.KeyframeMotion != null)
1720 cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
1721 else
1722 cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
1723
1724 cmd.Parameters.AddWithValue("PhysicsShapeType", prim.PhysicsShapeType);
1725 cmd.Parameters.AddWithValue("Density", (double)prim.Density);
1726 cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
1727 cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
1728 cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
1729
1730 if (prim.VehicleParams != null)
1731 cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
1732 else
1733 cmd.Parameters.AddWithValue("Vehicle", String.Empty);
1640 } 1734 }
1641 1735
1642 /// <summary> 1736 /// <summary>
@@ -1715,6 +1809,9 @@ namespace OpenSim.Data.MySQL
1715 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime); 1809 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
1716 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID); 1810 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
1717 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID); 1811 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
1812 cmd.Parameters.AddWithValue("block_search", settings.GodBlockSearch);
1813 cmd.Parameters.AddWithValue("casino", settings.Casino);
1814
1718 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID); 1815 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID);
1719 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject); 1816 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
1720 } 1817 }
@@ -1875,7 +1972,7 @@ namespace OpenSim.Data.MySQL
1875 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml()); 1972 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml());
1876 } 1973 }
1877 1974
1878 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) 1975 public virtual void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1879 { 1976 {
1880 lock (m_dbLock) 1977 lock (m_dbLock)
1881 { 1978 {
@@ -1919,6 +2016,37 @@ namespace OpenSim.Data.MySQL
1919 } 2016 }
1920 } 2017 }
1921 2018
2019 public UUID[] GetObjectIDs(UUID regionID)
2020 {
2021 List<UUID> uuids = new List<UUID>();
2022
2023 lock (m_dbLock)
2024 {
2025 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
2026 {
2027 dbcon.Open();
2028
2029 using (MySqlCommand cmd = dbcon.CreateCommand())
2030 {
2031 cmd.CommandText = "select UUID from prims where RegionUUID = ?RegionUUID";
2032 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
2033
2034 using (IDataReader reader = ExecuteReader(cmd))
2035 {
2036 while (reader.Read())
2037 {
2038 UUID id = new UUID(reader["UUID"].ToString());
2039
2040 uuids.Add(id);
2041 }
2042 }
2043 }
2044 }
2045 }
2046
2047 return uuids.ToArray();
2048 }
2049
1922 private void LoadSpawnPoints(RegionSettings rs) 2050 private void LoadSpawnPoints(RegionSettings rs)
1923 { 2051 {
1924 rs.ClearSpawnPoints(); 2052 rs.ClearSpawnPoints();
diff --git a/OpenSim/Data/MySQL/MySQLUserAccountData.cs b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
index e964295..4ff3175 100644
--- a/OpenSim/Data/MySQL/MySQLUserAccountData.cs
+++ b/OpenSim/Data/MySQL/MySQLUserAccountData.cs
@@ -46,17 +46,21 @@ namespace OpenSim.Data.MySQL
46 { 46 {
47 string[] words = query.Split(new char[] {' '}); 47 string[] words = query.Split(new char[] {' '});
48 48
49 bool valid = false;
50
49 for (int i = 0 ; i < words.Length ; i++) 51 for (int i = 0 ; i < words.Length ; i++)
50 { 52 {
51 if (words[i].Length < 3) 53 if (words[i].Length > 2)
52 { 54 valid = true;
53 if (i != words.Length - 1) 55// if (words[i].Length < 3)
54 Array.Copy(words, i + 1, words, i, words.Length - i - 1); 56// {
55 Array.Resize(ref words, words.Length - 1); 57// if (i != words.Length - 1)
56 } 58// Array.Copy(words, i + 1, words, i, words.Length - i - 1);
59// Array.Resize(ref words, words.Length - 1);
60// }
57 } 61 }
58 62
59 if (words.Length == 0) 63 if ((!valid) || words.Length == 0)
60 return new UserAccountData[0]; 64 return new UserAccountData[0];
61 65
62 if (words.Length > 2) 66 if (words.Length > 2)
@@ -66,20 +70,36 @@ namespace OpenSim.Data.MySQL
66 { 70 {
67 if (words.Length == 1) 71 if (words.Length == 1)
68 { 72 {
69 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm); 73 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search) and active=1", m_Realm);
70 cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%"); 74 cmd.Parameters.AddWithValue("?search", words[0] + "%");
71 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 75 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
72 } 76 }
73 else 77 else
74 { 78 {
75 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm); 79 cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst and LastName like ?searchLast) and active=1", m_Realm);
76 cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%"); 80 cmd.Parameters.AddWithValue("?searchFirst", words[0] + "%");
77 cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%"); 81 cmd.Parameters.AddWithValue("?searchLast", words[1] + "%");
78 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); 82 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
79 } 83 }
80 84
81 return DoQuery(cmd); 85 return DoQuery(cmd);
82 } 86 }
83 } 87 }
88
89 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
90 {
91 using (MySqlCommand cmd = new MySqlCommand())
92 {
93 if (scopeID != UUID.Zero)
94 {
95 where = "(ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (" + where + ")";
96 cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
97 }
98
99 cmd.CommandText = String.Format("select * from {0} where " + where, m_Realm);
100
101 return DoQuery(cmd);
102 }
103 }
84 } 104 }
85} \ No newline at end of file 105}
diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs
index e6ac22e..9a50373 100644
--- a/OpenSim/Data/MySQL/MySQLXAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs
@@ -497,4 +497,4 @@ namespace OpenSim.Data.MySQL
497 497
498 #endregion 498 #endregion
499 } 499 }
500} \ No newline at end of file 500}
diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
index 5b59779..c4b0832 100644
--- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
@@ -717,7 +717,7 @@ ALTER TABLE regionsettings ADD COLUMN loaded_creation_datetime int unsigned NOT
717 717
718COMMIT; 718COMMIT;
719 719
720:VERSION 32 720:VERSION 32 #---------------------
721 721
722BEGIN; 722BEGIN;
723CREATE TABLE `regionwindlight` ( 723CREATE TABLE `regionwindlight` (
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs
index 4979cf6..e7e5c41 100644
--- a/OpenSim/Data/Null/NullSimulationData.cs
+++ b/OpenSim/Data/Null/NullSimulationData.cs
@@ -152,6 +152,11 @@ namespace OpenSim.Data.Null
152 { 152 {
153 } 153 }
154 154
155 public UUID[] GetObjectIDs(UUID regionID)
156 {
157 return new UUID[0];
158 }
159
155 public void SaveExtra(UUID regionID, string name, string value) 160 public void SaveExtra(UUID regionID, string name, string value)
156 { 161 {
157 } 162 }
diff --git a/OpenSim/Data/Null/NullUserAccountData.cs b/OpenSim/Data/Null/NullUserAccountData.cs
index ec54dba..241616b 100644
--- a/OpenSim/Data/Null/NullUserAccountData.cs
+++ b/OpenSim/Data/Null/NullUserAccountData.cs
@@ -193,5 +193,10 @@ namespace OpenSim.Data.Null
193 193
194 return false; 194 return false;
195 } 195 }
196
197 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
198 {
199 return null;
200 }
196 } 201 }
197} 202}
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index d0e24c3..7f7059b 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Data.SQLite
131 /// Create an asset 131 /// Create an asset
132 /// </summary> 132 /// </summary>
133 /// <param name="asset">Asset Base</param> 133 /// <param name="asset">Asset Base</param>
134 override public void StoreAsset(AssetBase asset) 134 override public bool StoreAsset(AssetBase asset)
135 { 135 {
136 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString()); 136 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
137 if (ExistsAsset(asset.FullID)) 137 if (ExistsAsset(asset.FullID))
@@ -153,6 +153,7 @@ namespace OpenSim.Data.SQLite
153 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 153 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
154 154
155 cmd.ExecuteNonQuery(); 155 cmd.ExecuteNonQuery();
156 return true;
156 } 157 }
157 } 158 }
158 } 159 }
@@ -173,6 +174,7 @@ namespace OpenSim.Data.SQLite
173 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 174 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
174 175
175 cmd.ExecuteNonQuery(); 176 cmd.ExecuteNonQuery();
177 return true;
176 } 178 }
177 } 179 }
178 } 180 }
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
index 56df3cb..431709f 100644
--- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs
@@ -2890,6 +2890,11 @@ namespace OpenSim.Data.SQLite
2890 } 2890 }
2891 } 2891 }
2892 2892
2893 public UUID[] GetObjectIDs(UUID regionID)
2894 {
2895 return new UUID[0];
2896 }
2897
2893 public void SaveExtra(UUID regionID, string name, string value) 2898 public void SaveExtra(UUID regionID, string name, string value)
2894 { 2899 {
2895 } 2900 }
diff --git a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
index 7a5de50..4d580c0 100644
--- a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
@@ -81,5 +81,10 @@ namespace OpenSim.Data.SQLite
81 81
82 return DoQuery(cmd); 82 return DoQuery(cmd);
83 } 83 }
84
85 public UserAccountData[] GetUsersWhere(UUID scopeID, string where)
86 {
87 return null;
88 }
84 } 89 }
85} 90}
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs
index d2c6c57..5da8e11 100644
--- a/OpenSim/Framework/AssetBase.cs
+++ b/OpenSim/Framework/AssetBase.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Framework
60 /// </summary> 60 /// </summary>
61 private AssetMetadata m_metadata; 61 private AssetMetadata m_metadata;
62 62
63 private int m_uploadAttempts;
64
63 // This is needed for .NET serialization!!! 65 // This is needed for .NET serialization!!!
64 // Do NOT "Optimize" away! 66 // Do NOT "Optimize" away!
65 public AssetBase() 67 public AssetBase()
@@ -148,7 +150,8 @@ namespace OpenSim.Framework
148 Type == (sbyte)AssetType.SnapshotFolder || 150 Type == (sbyte)AssetType.SnapshotFolder ||
149 Type == (sbyte)AssetType.TrashFolder || 151 Type == (sbyte)AssetType.TrashFolder ||
150 Type == (sbyte)AssetType.ImageJPEG || 152 Type == (sbyte)AssetType.ImageJPEG ||
151 Type == (sbyte) AssetType.ImageTGA || 153 Type == (sbyte)AssetType.ImageTGA ||
154 Type == (sbyte)AssetType.Mesh ||
152 Type == (sbyte) AssetType.LSLBytecode); 155 Type == (sbyte) AssetType.LSLBytecode);
153 } 156 }
154 } 157 }
@@ -198,6 +201,12 @@ namespace OpenSim.Framework
198 set { m_metadata.Type = value; } 201 set { m_metadata.Type = value; }
199 } 202 }
200 203
204 public int UploadAttempts
205 {
206 get { return m_uploadAttempts; }
207 set { m_uploadAttempts = value; }
208 }
209
201 /// <summary> 210 /// <summary>
202 /// Is this a region only asset, or does this exist on the asset server also 211 /// Is this a region only asset, or does this exist on the asset server also
203 /// </summary> 212 /// </summary>
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 4f598b0..c5d9641 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -42,6 +42,8 @@ namespace OpenSim.Framework
42 { 42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 44
45 // this is viewer capabilities and weared things dependent
46 // should be only used as initial default value ( V1 viewers )
45 public readonly static int VISUALPARAM_COUNT = 218; 47 public readonly static int VISUALPARAM_COUNT = 218;
46 48
47 public readonly static int TEXTURE_COUNT = 21; 49 public readonly static int TEXTURE_COUNT = 21;
@@ -240,6 +242,21 @@ namespace OpenSim.Framework
240// } 242// }
241 } 243 }
242 244
245 /// <summary>
246 /// Invalidate all of the baked textures in the appearance, useful
247 /// if you know that none are valid
248 /// </summary>
249 public virtual void ResetBakedTextures()
250 {
251 SetDefaultTexture();
252
253 //for (int i = 0; i < BAKE_INDICES.Length; i++)
254 // {
255 // int idx = BAKE_INDICES[i];
256 // m_texture.FaceTextures[idx].TextureID = UUID.Zero;
257 // }
258 }
259
243 protected virtual void SetDefaultTexture() 260 protected virtual void SetDefaultTexture()
244 { 261 {
245 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE)); 262 m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
@@ -304,19 +321,30 @@ namespace OpenSim.Framework
304 // made. We determine if any of the visual parameters actually 321 // made. We determine if any of the visual parameters actually
305 // changed to know if the appearance should be saved later 322 // changed to know if the appearance should be saved later
306 bool changed = false; 323 bool changed = false;
307 for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++) 324
325 int newsize = visualParams.Length;
326
327 if (newsize != m_visualparams.Length)
308 { 328 {
309 if (visualParams[i] != m_visualparams[i]) 329 changed = true;
330 m_visualparams = (byte[])visualParams.Clone();
331 }
332 else
333 {
334
335 for (int i = 0; i < newsize; i++)
310 { 336 {
311// DEBUG ON 337 if (visualParams[i] != m_visualparams[i])
312// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", 338 {
313// i,m_visualparams[i],visualParams[i]); 339 // DEBUG ON
314// DEBUG OFF 340 // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
315 m_visualparams[i] = visualParams[i]; 341 // i,m_visualparams[i],visualParams[i]);
316 changed = true; 342 // DEBUG OFF
343 m_visualparams[i] = visualParams[i];
344 changed = true;
345 }
317 } 346 }
318 } 347 }
319
320 // Reset the height if the visual parameters actually changed 348 // Reset the height if the visual parameters actually changed
321 if (changed) 349 if (changed)
322 SetHeight(); 350 SetHeight();
@@ -374,7 +402,8 @@ namespace OpenSim.Framework
374 } 402 }
375 403
376 s += "Visual Params: "; 404 s += "Visual Params: ";
377 for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++) 405 // for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
406 for (uint j = 0; j < m_visualparams.Length; j++)
378 s += String.Format("{0},",m_visualparams[j]); 407 s += String.Format("{0},",m_visualparams[j]);
379 s += "\n"; 408 s += "\n";
380 409
@@ -390,19 +419,18 @@ namespace OpenSim.Framework
390 /// </remarks> 419 /// </remarks>
391 public List<AvatarAttachment> GetAttachments() 420 public List<AvatarAttachment> GetAttachments()
392 { 421 {
393 List<AvatarAttachment> alist = new List<AvatarAttachment>(); 422
394 423
395 lock (m_attachments) 424 lock (m_attachments)
396 { 425 {
426 List<AvatarAttachment> alist = new List<AvatarAttachment>();
397 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments) 427 foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
398 { 428 {
399 foreach (AvatarAttachment attach in kvp.Value) 429 foreach (AvatarAttachment attach in kvp.Value)
400 alist.Add(new AvatarAttachment(attach)); 430 alist.Add(new AvatarAttachment(attach));
401 } 431 }
402 } 432 return alist;
403 433 } }
404 return alist;
405 }
406 434
407 internal void AppendAttachment(AvatarAttachment attach) 435 internal void AppendAttachment(AvatarAttachment attach)
408 { 436 {
@@ -531,7 +559,6 @@ namespace OpenSim.Framework
531 return kvp.Key; 559 return kvp.Key;
532 } 560 }
533 } 561 }
534
535 return 0; 562 return 0;
536 } 563 }
537 564
@@ -598,12 +625,14 @@ namespace OpenSim.Framework
598 OSDBinary visualparams = new OSDBinary(m_visualparams); 625 OSDBinary visualparams = new OSDBinary(m_visualparams);
599 data["visualparams"] = visualparams; 626 data["visualparams"] = visualparams;
600 627
601 // Attachments 628 lock (m_attachments)
602 List<AvatarAttachment> attachments = GetAttachments(); 629 {
603 OSDArray attachs = new OSDArray(attachments.Count); 630 // Attachments
604 foreach (AvatarAttachment attach in GetAttachments()) 631 OSDArray attachs = new OSDArray(m_attachments.Count);
605 attachs.Add(attach.Pack()); 632 foreach (AvatarAttachment attach in GetAttachments())
606 data["attachments"] = attachs; 633 attachs.Add(attach.Pack());
634 data["attachments"] = attachs;
635 }
607 636
608 return data; 637 return data;
609 } 638 }
diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs
index 8e27596..aee295a 100644
--- a/OpenSim/Framework/AvatarWearable.cs
+++ b/OpenSim/Framework/AvatarWearable.cs
@@ -62,9 +62,14 @@ namespace OpenSim.Framework
62 public static readonly int UNDERSHIRT = 10; 62 public static readonly int UNDERSHIRT = 10;
63 public static readonly int UNDERPANTS = 11; 63 public static readonly int UNDERPANTS = 11;
64 public static readonly int SKIRT = 12; 64 public static readonly int SKIRT = 12;
65
66 public static readonly int MAX_BASICWEARABLES = 13;
67
65 public static readonly int ALPHA = 13; 68 public static readonly int ALPHA = 13;
66 public static readonly int TATTOO = 14; 69 public static readonly int TATTOO = 14;
70// public static readonly int PHYSICS = 15;
67 71
72 // public static readonly int MAX_WEARABLES = 16;
68 public static readonly int MAX_WEARABLES = 15; 73 public static readonly int MAX_WEARABLES = 15;
69 74
70 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); 75 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
@@ -219,7 +224,7 @@ namespace OpenSim.Framework
219 { 224 {
220 get 225 get
221 { 226 {
222 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these 227 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES];
223 for (int i = 0; i < MAX_WEARABLES; i++) 228 for (int i = 0; i < MAX_WEARABLES; i++)
224 { 229 {
225 defaultWearables[i] = new AvatarWearable(); 230 defaultWearables[i] = new AvatarWearable();
@@ -242,10 +247,13 @@ namespace OpenSim.Framework
242 247
243// // Alpha 248// // Alpha
244// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); 249// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
245 250
246// // Tattoo 251 // // Tattoo
247// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); 252 // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
248 253
254 // // Physics
255 // defaultWearables[PHYSICS].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
256
249 return defaultWearables; 257 return defaultWearables;
250 } 258 }
251 } 259 }
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs
index 6d048f4..e718aa6 100644
--- a/OpenSim/Framework/ChildAgentDataUpdate.cs
+++ b/OpenSim/Framework/ChildAgentDataUpdate.cs
@@ -229,12 +229,14 @@ namespace OpenSim.Framework
229 229
230 public class ControllerData 230 public class ControllerData
231 { 231 {
232 public UUID ObjectID;
232 public UUID ItemID; 233 public UUID ItemID;
233 public uint IgnoreControls; 234 public uint IgnoreControls;
234 public uint EventControls; 235 public uint EventControls;
235 236
236 public ControllerData(UUID item, uint ignore, uint ev) 237 public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
237 { 238 {
239 ObjectID = obj;
238 ItemID = item; 240 ItemID = item;
239 IgnoreControls = ignore; 241 IgnoreControls = ignore;
240 EventControls = ev; 242 EventControls = ev;
@@ -248,6 +250,7 @@ namespace OpenSim.Framework
248 public OSDMap PackUpdateMessage() 250 public OSDMap PackUpdateMessage()
249 { 251 {
250 OSDMap controldata = new OSDMap(); 252 OSDMap controldata = new OSDMap();
253 controldata["object"] = OSD.FromUUID(ObjectID);
251 controldata["item"] = OSD.FromUUID(ItemID); 254 controldata["item"] = OSD.FromUUID(ItemID);
252 controldata["ignore"] = OSD.FromInteger(IgnoreControls); 255 controldata["ignore"] = OSD.FromInteger(IgnoreControls);
253 controldata["event"] = OSD.FromInteger(EventControls); 256 controldata["event"] = OSD.FromInteger(EventControls);
@@ -258,6 +261,8 @@ namespace OpenSim.Framework
258 261
259 public void UnpackUpdateMessage(OSDMap args) 262 public void UnpackUpdateMessage(OSDMap args)
260 { 263 {
264 if (args["object"] != null)
265 ObjectID = args["object"].AsUUID();
261 if (args["item"] != null) 266 if (args["item"] != null)
262 ItemID = args["item"].AsUUID(); 267 ItemID = args["item"].AsUUID();
263 if (args["ignore"] != null) 268 if (args["ignore"] != null)
@@ -306,8 +311,11 @@ namespace OpenSim.Framework
306 311
307 public AgentGroupData[] Groups; 312 public AgentGroupData[] Groups;
308 public Animation[] Anims; 313 public Animation[] Anims;
314 public Animation DefaultAnim = null;
309 315
310 public UUID GranterID; 316 public UUID GranterID;
317 public UUID ParentPart;
318 public Vector3 SitOffset;
311 319
312 // Appearance 320 // Appearance
313 public AvatarAppearance Appearance; 321 public AvatarAppearance Appearance;
@@ -390,6 +398,11 @@ namespace OpenSim.Framework
390 args["animations"] = anims; 398 args["animations"] = anims;
391 } 399 }
392 400
401 if (DefaultAnim != null)
402 {
403 args["default_animation"] = DefaultAnim.PackUpdateMessage();
404 }
405
393 if (Appearance != null) 406 if (Appearance != null)
394 args["packed_appearance"] = Appearance.Pack(); 407 args["packed_appearance"] = Appearance.Pack();
395 408
@@ -468,6 +481,10 @@ namespace OpenSim.Framework
468 } 481 }
469 args["attach_objects"] = attObjs; 482 args["attach_objects"] = attObjs;
470 } 483 }
484
485 args["parent_part"] = OSD.FromUUID(ParentPart);
486 args["sit_offset"] = OSD.FromString(SitOffset.ToString());
487
471 return args; 488 return args;
472 } 489 }
473 490
@@ -583,6 +600,18 @@ namespace OpenSim.Framework
583 } 600 }
584 } 601 }
585 602
603 if (args["default_animation"] != null)
604 {
605 try
606 {
607 DefaultAnim = new Animation((OSDMap)args["default_animation"]);
608 }
609 catch
610 {
611 DefaultAnim = null;
612 }
613 }
614
586 //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) 615 //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
587 //{ 616 //{
588 // OSDArray textures = (OSDArray)(args["agent_textures"]); 617 // OSDArray textures = (OSDArray)(args["agent_textures"]);
@@ -675,6 +704,11 @@ namespace OpenSim.Framework
675 } 704 }
676 } 705 }
677 } 706 }
707
708 if (args["parent_part"] != null)
709 ParentPart = args["parent_part"].AsUUID();
710 if (args["sit_offset"] != null)
711 Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
678 } 712 }
679 713
680 public AgentData() 714 public AgentData()
diff --git a/OpenSim/Framework/Communications/RestClient.cs b/OpenSim/Framework/Communications/RestClient.cs
index 97b3b60..42c0b18 100644
--- a/OpenSim/Framework/Communications/RestClient.cs
+++ b/OpenSim/Framework/Communications/RestClient.cs
@@ -363,7 +363,7 @@ namespace OpenSim.Framework.Communications
363 _request = (HttpWebRequest) WebRequest.Create(buildUri()); 363 _request = (HttpWebRequest) WebRequest.Create(buildUri());
364 _request.KeepAlive = false; 364 _request.KeepAlive = false;
365 _request.ContentType = "application/xml"; 365 _request.ContentType = "application/xml";
366 _request.Timeout = 900000; 366 _request.Timeout = 30000;
367 _request.Method = RequestMethod; 367 _request.Method = RequestMethod;
368 _asyncException = null; 368 _asyncException = null;
369 _request.ContentLength = src.Length; 369 _request.ContentLength = src.Length;
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs
index 27edd4b..3e3c2b3 100644
--- a/OpenSim/Framework/Console/RemoteConsole.cs
+++ b/OpenSim/Framework/Console/RemoteConsole.cs
@@ -234,7 +234,7 @@ namespace OpenSim.Framework.Console
234 string uri = "/ReadResponses/" + sessionID.ToString() + "/"; 234 string uri = "/ReadResponses/" + sessionID.ToString() + "/";
235 235
236 m_Server.AddPollServiceHTTPHandler( 236 m_Server.AddPollServiceHTTPHandler(
237 uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID)); 237 uri, new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, sessionID,25000)); // 25 secs timeout
238 238
239 XmlDocument xmldoc = new XmlDocument(); 239 XmlDocument xmldoc = new XmlDocument();
240 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration, 240 XmlNode xmlnode = xmldoc.CreateNode(XmlNodeType.XmlDeclaration,
@@ -425,7 +425,7 @@ namespace OpenSim.Framework.Console
425 return false; 425 return false;
426 } 426 }
427 427
428 private Hashtable GetEvents(UUID RequestID, UUID sessionID, string request) 428 private Hashtable GetEvents(UUID RequestID, UUID sessionID)
429 { 429 {
430 ConsoleConnection c = null; 430 ConsoleConnection c = null;
431 431
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index a92abbf..9020761 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -58,6 +58,30 @@ namespace OpenSim.Framework
58 set { m_EstateName = value; } 58 set { m_EstateName = value; }
59 } 59 }
60 60
61 private bool m_AllowLandmark = true;
62
63 public bool AllowLandmark
64 {
65 get { return m_AllowLandmark; }
66 set { m_AllowLandmark = value; }
67 }
68
69 private bool m_AllowParcelChanges = true;
70
71 public bool AllowParcelChanges
72 {
73 get { return m_AllowParcelChanges; }
74 set { m_AllowParcelChanges = value; }
75 }
76
77 private bool m_AllowSetHome = true;
78
79 public bool AllowSetHome
80 {
81 get { return m_AllowSetHome; }
82 set { m_AllowSetHome = value; }
83 }
84
61 private uint m_ParentEstateID = 1; 85 private uint m_ParentEstateID = 1;
62 86
63 public uint ParentEstateID 87 public uint ParentEstateID
@@ -338,11 +362,30 @@ namespace OpenSim.Framework
338 return false; 362 return false;
339 } 363 }
340 364
341 public bool IsBanned(UUID avatarID) 365 public bool IsBanned(UUID avatarID, int userFlags)
342 { 366 {
343 foreach (EstateBan ban in l_EstateBans) 367 foreach (EstateBan ban in l_EstateBans)
344 if (ban.BannedUserID == avatarID) 368 if (ban.BannedUserID == avatarID)
345 return true; 369 return true;
370
371 if (!IsEstateManagerOrOwner(avatarID) && !HasAccess(avatarID))
372 {
373 if (DenyMinors)
374 {
375 if ((userFlags & 32) == 0)
376 {
377 return true;
378 }
379 }
380 if (DenyAnonymous)
381 {
382 if ((userFlags & 4) == 0)
383 {
384 return true;
385 }
386 }
387 }
388
346 return false; 389 return false;
347 } 390 }
348 391
@@ -350,7 +393,7 @@ namespace OpenSim.Framework
350 { 393 {
351 if (ban == null) 394 if (ban == null)
352 return; 395 return;
353 if (!IsBanned(ban.BannedUserID)) 396 if (!IsBanned(ban.BannedUserID, 32)) //Ignore age-based bans
354 l_EstateBans.Add(ban); 397 l_EstateBans.Add(ban);
355 } 398 }
356 399
@@ -374,6 +417,15 @@ namespace OpenSim.Framework
374 return l_EstateAccess.Contains(user); 417 return l_EstateAccess.Contains(user);
375 } 418 }
376 419
420 public void SetFromFlags(ulong regionFlags)
421 {
422 ResetHomeOnTeleport = ((regionFlags & (ulong)RegionFlags.ResetHomeOnTeleport) == (ulong)RegionFlags.ResetHomeOnTeleport);
423 BlockDwell = ((regionFlags & (ulong)RegionFlags.BlockDwell) == (ulong)RegionFlags.BlockDwell);
424 AllowLandmark = ((regionFlags & (ulong)RegionFlags.AllowLandmark) == (ulong)RegionFlags.AllowLandmark);
425 AllowParcelChanges = ((regionFlags & (ulong)RegionFlags.AllowParcelChanges) == (ulong)RegionFlags.AllowParcelChanges);
426 AllowSetHome = ((regionFlags & (ulong)RegionFlags.AllowSetHome) == (ulong)RegionFlags.AllowSetHome);
427 }
428
377 public bool GroupAccess(UUID groupID) 429 public bool GroupAccess(UUID groupID)
378 { 430 {
379 return l_EstateGroups.Contains(groupID); 431 return l_EstateGroups.Contains(groupID);
diff --git a/OpenSim/Framework/ExtraPhysicsData.cs b/OpenSim/Framework/ExtraPhysicsData.cs
new file mode 100644
index 0000000..9e7334f
--- /dev/null
+++ b/OpenSim/Framework/ExtraPhysicsData.cs
@@ -0,0 +1,50 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public enum PhysShapeType : byte
33 {
34 prim = 0,
35 none = 1,
36 convex = 2,
37
38 invalid = 255 // use to mark invalid data in ExtraPhysicsData
39 }
40
41 public struct ExtraPhysicsData
42 {
43 public float Density;
44 public float GravitationModifier;
45 public float Friction;
46 public float Bounce;
47 public PhysShapeType PhysShapeType;
48
49 }
50}
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 8a63bff..4ae533e 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -70,6 +70,8 @@ namespace OpenSim.Framework
70 70
71 public delegate void StopAnim(IClientAPI remoteClient, UUID animID); 71 public delegate void StopAnim(IClientAPI remoteClient, UUID animID);
72 72
73 public delegate void ChangeAnim(UUID animID, bool addOrRemove, bool sendPack);
74
73 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children); 75 public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
74 76
75 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client); 77 public delegate void DelinkObjects(List<uint> primIds, IClientAPI client);
@@ -124,12 +126,14 @@ namespace OpenSim.Framework
124 public delegate void ObjectDrop(uint localID, IClientAPI remoteClient); 126 public delegate void ObjectDrop(uint localID, IClientAPI remoteClient);
125 127
126 public delegate void UpdatePrimFlags( 128 public delegate void UpdatePrimFlags(
127 uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, IClientAPI remoteClient); 129 uint localID, bool UsePhysics, bool IsTemporary, bool IsPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient);
128 130
129 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient); 131 public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
130 132
131 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient); 133 public delegate void UpdateVector(uint localID, Vector3 pos, IClientAPI remoteClient);
132 134
135 public delegate void ClientChangeObject(uint localID, object data ,IClientAPI remoteClient);
136
133 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 137 public delegate void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
134 138
135 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient); 139 public delegate void UpdatePrimSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient);
@@ -266,6 +270,9 @@ namespace OpenSim.Framework
266 public delegate void MoveInventoryItem( 270 public delegate void MoveInventoryItem(
267 IClientAPI remoteClient, List<InventoryItemBase> items); 271 IClientAPI remoteClient, List<InventoryItemBase> items);
268 272
273 public delegate void MoveItemsAndLeaveCopy(
274 IClientAPI remoteClient, List<InventoryItemBase> items, UUID destFolder);
275
269 public delegate void RemoveInventoryItem( 276 public delegate void RemoveInventoryItem(
270 IClientAPI remoteClient, List<UUID> itemIDs); 277 IClientAPI remoteClient, List<UUID> itemIDs);
271 278
@@ -441,6 +448,7 @@ namespace OpenSim.Framework
441 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client); 448 public delegate void ClassifiedInfoRequest(UUID classifiedID, IClientAPI client);
442 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client); 449 public delegate void ClassifiedInfoUpdate(UUID classifiedID, uint category, string name, string description, UUID parcelID, uint parentEstate, UUID snapshotID, Vector3 globalPos, byte classifiedFlags, int price, IClientAPI client);
443 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client); 450 public delegate void ClassifiedDelete(UUID classifiedID, IClientAPI client);
451 public delegate void ClassifiedGodDelete(UUID classifiedID, UUID queryID, IClientAPI client);
444 452
445 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client); 453 public delegate void EventNotificationAddRequest(uint EventID, IClientAPI client);
446 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client); 454 public delegate void EventNotificationRemoveRequest(uint EventID, IClientAPI client);
@@ -463,9 +471,9 @@ namespace OpenSim.Framework
463 471
464 public delegate void AgentFOV(IClientAPI client, float verticalAngle); 472 public delegate void AgentFOV(IClientAPI client, float verticalAngle);
465 473
466 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int Flags,UUID AgentID); 474 public delegate void MuteListEntryUpdate(IClientAPI client, UUID MuteID, string Name, int type, uint flags);
467 475
468 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name, UUID AgentID); 476 public delegate void MuteListEntryRemove(IClientAPI client, UUID MuteID, string Name);
469 477
470 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages); 478 public delegate void AvatarInterestReply(IClientAPI client,UUID target, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
471 479
@@ -503,6 +511,7 @@ namespace OpenSim.Framework
503 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID); 511 public delegate void SimWideDeletesDelegate(IClientAPI client,UUID agentID, int flags, UUID targetID);
504 512
505 public delegate void SendPostcard(IClientAPI client); 513 public delegate void SendPostcard(IClientAPI client);
514 public delegate void ChangeInventoryItemFlags(IClientAPI client, UUID itemID, uint flags);
506 515
507 #endregion 516 #endregion
508 517
@@ -791,6 +800,7 @@ namespace OpenSim.Framework
791 event ObjectDrop OnObjectDrop; 800 event ObjectDrop OnObjectDrop;
792 event StartAnim OnStartAnim; 801 event StartAnim OnStartAnim;
793 event StopAnim OnStopAnim; 802 event StopAnim OnStopAnim;
803 event ChangeAnim OnChangeAnim;
794 event LinkObjects OnLinkObjects; 804 event LinkObjects OnLinkObjects;
795 event DelinkObjects OnDelinkObjects; 805 event DelinkObjects OnDelinkObjects;
796 event RequestMapBlocks OnRequestMapBlocks; 806 event RequestMapBlocks OnRequestMapBlocks;
@@ -840,6 +850,7 @@ namespace OpenSim.Framework
840 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 850 event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
841 event UpdatePrimFlags OnUpdatePrimFlags; 851 event UpdatePrimFlags OnUpdatePrimFlags;
842 event UpdatePrimTexture OnUpdatePrimTexture; 852 event UpdatePrimTexture OnUpdatePrimTexture;
853 event ClientChangeObject onClientChangeObject;
843 event UpdateVector OnUpdatePrimGroupPosition; 854 event UpdateVector OnUpdatePrimGroupPosition;
844 event UpdateVector OnUpdatePrimSinglePosition; 855 event UpdateVector OnUpdatePrimSinglePosition;
845 event UpdatePrimRotation OnUpdatePrimGroupRotation; 856 event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -864,6 +875,7 @@ namespace OpenSim.Framework
864 event RequestTaskInventory OnRequestTaskInventory; 875 event RequestTaskInventory OnRequestTaskInventory;
865 event UpdateInventoryItem OnUpdateInventoryItem; 876 event UpdateInventoryItem OnUpdateInventoryItem;
866 event CopyInventoryItem OnCopyInventoryItem; 877 event CopyInventoryItem OnCopyInventoryItem;
878 event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
867 event MoveInventoryItem OnMoveInventoryItem; 879 event MoveInventoryItem OnMoveInventoryItem;
868 event RemoveInventoryFolder OnRemoveInventoryFolder; 880 event RemoveInventoryFolder OnRemoveInventoryFolder;
869 event RemoveInventoryItem OnRemoveInventoryItem; 881 event RemoveInventoryItem OnRemoveInventoryItem;
@@ -982,7 +994,7 @@ namespace OpenSim.Framework
982 event ClassifiedInfoRequest OnClassifiedInfoRequest; 994 event ClassifiedInfoRequest OnClassifiedInfoRequest;
983 event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 995 event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
984 event ClassifiedDelete OnClassifiedDelete; 996 event ClassifiedDelete OnClassifiedDelete;
985 event ClassifiedDelete OnClassifiedGodDelete; 997 event ClassifiedGodDelete OnClassifiedGodDelete;
986 998
987 event EventNotificationAddRequest OnEventNotificationAddRequest; 999 event EventNotificationAddRequest OnEventNotificationAddRequest;
988 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 1000 event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -1021,6 +1033,7 @@ namespace OpenSim.Framework
1021 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 1033 event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
1022 event SimWideDeletesDelegate OnSimWideDeletes; 1034 event SimWideDeletesDelegate OnSimWideDeletes;
1023 event SendPostcard OnSendPostcard; 1035 event SendPostcard OnSendPostcard;
1036 event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
1024 event MuteListEntryUpdate OnUpdateMuteListEntry; 1037 event MuteListEntryUpdate OnUpdateMuteListEntry;
1025 event MuteListEntryRemove OnRemoveMuteListEntry; 1038 event MuteListEntryRemove OnRemoveMuteListEntry;
1026 event GodlikeMessage onGodlikeMessage; 1039 event GodlikeMessage onGodlikeMessage;
@@ -1046,7 +1059,7 @@ namespace OpenSim.Framework
1046 /// If true, attempts the close without checking active status. You do not want to try this except as a last 1059 /// If true, attempts the close without checking active status. You do not want to try this except as a last
1047 /// ditch attempt where Active == false but the ScenePresence still exists. 1060 /// ditch attempt where Active == false but the ScenePresence still exists.
1048 /// </param> 1061 /// </param>
1049 void Close(bool force); 1062 void Close(bool sendStop, bool force);
1050 1063
1051 void Kick(string message); 1064 void Kick(string message);
1052 1065
@@ -1158,6 +1171,7 @@ namespace OpenSim.Framework
1158 /// </summary> 1171 /// </summary>
1159 /// <param name="Item"></param> 1172 /// <param name="Item"></param>
1160 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId); 1173 void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId);
1174 void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId);
1161 1175
1162 void SendRemoveInventoryItem(UUID itemID); 1176 void SendRemoveInventoryItem(UUID itemID);
1163 1177
@@ -1177,7 +1191,7 @@ namespace OpenSim.Framework
1177 /// <param name="node"></param> 1191 /// <param name="node"></param>
1178 void SendBulkUpdateInventory(InventoryNodeBase node); 1192 void SendBulkUpdateInventory(InventoryNodeBase node);
1179 1193
1180 void SendXferPacket(ulong xferID, uint packet, byte[] data); 1194 void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory);
1181 1195
1182 void SendAbortXferPacket(ulong xferID); 1196 void SendAbortXferPacket(ulong xferID);
1183 1197
@@ -1329,6 +1343,8 @@ namespace OpenSim.Framework
1329 1343
1330 void SendObjectPropertiesReply(ISceneEntity Entity); 1344 void SendObjectPropertiesReply(ISceneEntity Entity);
1331 1345
1346 void SendPartPhysicsProprieties(ISceneEntity Entity);
1347
1332 void SendAgentOffline(UUID[] agentIDs); 1348 void SendAgentOffline(UUID[] agentIDs);
1333 1349
1334 void SendAgentOnline(UUID[] agentIDs); 1350 void SendAgentOnline(UUID[] agentIDs);
diff --git a/OpenSim/Framework/IMoneyModule.cs b/OpenSim/Framework/IMoneyModule.cs
index 1e09728..71de93a 100644
--- a/OpenSim/Framework/IMoneyModule.cs
+++ b/OpenSim/Framework/IMoneyModule.cs
@@ -40,6 +40,7 @@ namespace OpenSim.Framework
40 bool AmountCovered(UUID agentID, int amount); 40 bool AmountCovered(UUID agentID, int amount);
41 void ApplyCharge(UUID agentID, int amount, string text); 41 void ApplyCharge(UUID agentID, int amount, string text);
42 void ApplyUploadCharge(UUID agentID, int amount, string text); 42 void ApplyUploadCharge(UUID agentID, int amount, string text);
43 void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);
43 44
44 int UploadCharge { get; } 45 int UploadCharge { get; }
45 int GroupCreationCharge { get; } 46 int GroupCreationCharge { get; }
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index bf2ecf2..dcaa46d 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Framework
67 67
68 private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark | 68 private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
69 (uint) ParcelFlags.AllowAPrimitiveEntry | 69 (uint) ParcelFlags.AllowAPrimitiveEntry |
70 (uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform | 70 (uint) ParcelFlags.AllowDeedToGroup |
71 (uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts | 71 (uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts |
72 (uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat; 72 (uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat;
73 73
diff --git a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
index 57a63ef..9ee0876 100644
--- a/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
+++ b/OpenSim/Framework/Monitoring/BaseStatsCollector.cs
@@ -43,18 +43,30 @@ namespace OpenSim.Framework.Monitoring
43 StringBuilder sb = new StringBuilder(Environment.NewLine); 43 StringBuilder sb = new StringBuilder(Environment.NewLine);
44 sb.Append("MEMORY STATISTICS"); 44 sb.Append("MEMORY STATISTICS");
45 sb.Append(Environment.NewLine); 45 sb.Append(Environment.NewLine);
46 sb.Append(
47 string.Format(
48 "Allocated to OpenSim objects: {0} MB\n",
49 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
46 50
47 sb.AppendFormat( 51 Process myprocess = Process.GetCurrentProcess();
48 "Allocated to OpenSim objects: {0} MB\n", 52 if (!myprocess.HasExited)
49 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)); 53 {
50 54 myprocess.Refresh();
51 sb.AppendFormat( 55 sb.Append(
52 "OpenSim object memory churn : {0} MB/s\n", 56 string.Format(
53 Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3)); 57 "Process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
54 58 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0),
55 sb.AppendFormat( 59 Math.Round(Process.GetCurrentProcess().PagedMemorySize64 / 1024.0 / 1024.0),
56 "Process memory : {0} MB\n", 60 Math.Round(Process.GetCurrentProcess().VirtualMemorySize64 / 1024.0 / 1024.0)));
57 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)); 61 sb.Append(
62 string.Format(
63 "Peak process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
64 Math.Round(Process.GetCurrentProcess().PeakWorkingSet64 / 1024.0 / 1024.0),
65 Math.Round(Process.GetCurrentProcess().PeakPagedMemorySize64 / 1024.0 / 1024.0),
66 Math.Round(Process.GetCurrentProcess().PeakVirtualMemorySize64 / 1024.0 / 1024.0)));
67 }
68 else
69 sb.Append("Process reported as Exited \n");
58 70
59 return sb.ToString(); 71 return sb.ToString();
60 } 72 }
diff --git a/OpenSim/Framework/Monitoring/Watchdog.cs b/OpenSim/Framework/Monitoring/Watchdog.cs
index 7964f28..eaddb8c 100644
--- a/OpenSim/Framework/Monitoring/Watchdog.cs
+++ b/OpenSim/Framework/Monitoring/Watchdog.cs
@@ -365,4 +365,4 @@ namespace OpenSim.Framework.Monitoring
365 m_watchdogTimer.Start(); 365 m_watchdogTimer.Start();
366 } 366 }
367 } 367 }
368} \ No newline at end of file 368}
diff --git a/OpenSim/Framework/OSChatMessage.cs b/OpenSim/Framework/OSChatMessage.cs
index 455756d..7450be2 100644
--- a/OpenSim/Framework/OSChatMessage.cs
+++ b/OpenSim/Framework/OSChatMessage.cs
@@ -51,12 +51,11 @@ namespace OpenSim.Framework
51 protected object m_senderObject; 51 protected object m_senderObject;
52 protected ChatTypeEnum m_type; 52 protected ChatTypeEnum m_type;
53 protected UUID m_fromID; 53 protected UUID m_fromID;
54 protected UUID m_toID; 54 protected UUID m_destination = UUID.Zero;
55 55
56 public OSChatMessage() 56 public OSChatMessage()
57 { 57 {
58 m_position = new Vector3(); 58 m_position = new Vector3();
59 m_toID = UUID.Zero;
60 } 59 }
61 60
62 /// <summary> 61 /// <summary>
@@ -104,15 +103,6 @@ namespace OpenSim.Framework
104 set { m_from = value; } 103 set { m_from = value; }
105 } 104 }
106 105
107 /// <summary>
108 /// The name of the sender (needed for scripts)
109 /// </summary>
110 public string To
111 {
112 get { return m_from; }
113 set { m_from = value; }
114 }
115
116 #region IEventArgs Members 106 #region IEventArgs Members
117 107
118 /// TODO: Sender and SenderObject should just be Sender and of 108 /// TODO: Sender and SenderObject should just be Sender and of
@@ -142,13 +132,10 @@ namespace OpenSim.Framework
142 set { m_fromID = value; } 132 set { m_fromID = value; }
143 } 133 }
144 134
145 /// <summary> 135 public UUID Destination
146 /// The single recipient or all if not set.
147 /// </summary>
148 public UUID TargetUUID
149 { 136 {
150 get { return m_toID; } 137 get { return m_destination; }
151 set { m_toID = value; } 138 set { m_destination = value; }
152 } 139 }
153 140
154 /// <summary> 141 /// <summary>
diff --git a/OpenSim/Framework/ObjectChangeData.cs b/OpenSim/Framework/ObjectChangeData.cs
new file mode 100644
index 0000000..8d56291
--- /dev/null
+++ b/OpenSim/Framework/ObjectChangeData.cs
@@ -0,0 +1,80 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Framework
31{
32 public enum ObjectChangeType : uint
33 {
34 // bits definitions
35 Position = 0x01,
36 Rotation = 0x02,
37 Scale = 0x04,
38 Group = 0x08,
39 UniformScale = 0x10,
40
41 // macros from above
42 // single prim
43 primP = 0x01,
44 primR = 0x02,
45 primPR = 0x03,
46 primS = 0x04,
47 primPS = 0x05,
48 primRS = 0x06,
49 primPSR = 0x07,
50
51 primUS = 0x14,
52 primPUS = 0x15,
53 primRUS = 0x16,
54 primPUSR = 0x17,
55
56 // group
57 groupP = 0x09,
58 groupR = 0x0A,
59 groupPR = 0x0B,
60 groupS = 0x0C,
61 groupPS = 0x0D,
62 groupRS = 0x0E,
63 groupPSR = 0x0F,
64
65 groupUS = 0x1C,
66 groupPUS = 0x1D,
67 groupRUS = 0x1E,
68 groupPUSR = 0x1F,
69
70 PRSmask = 0x07
71 }
72
73 public struct ObjectChangeData
74 {
75 public Quaternion rotation;
76 public Vector3 position;
77 public Vector3 scale;
78 public ObjectChangeType change;
79 }
80}
diff --git a/OpenSim/Framework/ParcelMediaCommandEnum.cs b/OpenSim/Framework/ParcelMediaCommandEnum.cs
index 93c41ec..e714382 100644
--- a/OpenSim/Framework/ParcelMediaCommandEnum.cs
+++ b/OpenSim/Framework/ParcelMediaCommandEnum.cs
@@ -27,7 +27,7 @@
27 27
28namespace OpenSim.Framework 28namespace OpenSim.Framework
29{ 29{
30 public enum ParcelMediaCommandEnum 30 public enum ParcelMediaCommandEnum : int
31 { 31 {
32 Stop = 0, 32 Stop = 0,
33 Pause = 1, 33 Pause = 1,
diff --git a/OpenSim/Framework/PluginLoader.cs b/OpenSim/Framework/PluginLoader.cs
index 819cb7b..cc80943 100644
--- a/OpenSim/Framework/PluginLoader.cs
+++ b/OpenSim/Framework/PluginLoader.cs
@@ -244,13 +244,22 @@ namespace OpenSim.Framework
244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0) 244 // The Mono addin manager (in Mono.Addins.dll version 0.2.0.0)
245 // occasionally seems to corrupt its addin cache 245 // occasionally seems to corrupt its addin cache
246 // Hence, as a temporary solution we'll remove it before each startup 246 // Hence, as a temporary solution we'll remove it before each startup
247
248 string customDir = Environment.GetEnvironmentVariable ("MONO_ADDINS_REGISTRY");
249 string v0 = "addin-db-000";
250 string v1 = "addin-db-001";
251 if (customDir != null && customDir != String.Empty)
252 {
253 v0 = Path.Combine(customDir, v0);
254 v1 = Path.Combine(customDir, v1);
255 }
247 try 256 try
248 { 257 {
249 if (Directory.Exists("addin-db-000")) 258 if (Directory.Exists(v0))
250 Directory.Delete("addin-db-000", true); 259 Directory.Delete(v0, true);
251 260
252 if (Directory.Exists("addin-db-001")) 261 if (Directory.Exists(v1))
253 Directory.Delete("addin-db-001", true); 262 Directory.Delete(v1, true);
254 } 263 }
255 catch (IOException) 264 catch (IOException)
256 { 265 {
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 76dcfca..fcc9873 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -724,7 +724,12 @@ namespace OpenSim.Framework
724 return _lightColorR; 724 return _lightColorR;
725 } 725 }
726 set { 726 set {
727 _lightColorR = value; 727 if (value < 0)
728 _lightColorR = 0;
729 else if (value > 1.0f)
730 _lightColorR = 1.0f;
731 else
732 _lightColorR = value;
728 } 733 }
729 } 734 }
730 735
@@ -733,7 +738,12 @@ namespace OpenSim.Framework
733 return _lightColorG; 738 return _lightColorG;
734 } 739 }
735 set { 740 set {
736 _lightColorG = value; 741 if (value < 0)
742 _lightColorG = 0;
743 else if (value > 1.0f)
744 _lightColorG = 1.0f;
745 else
746 _lightColorG = value;
737 } 747 }
738 } 748 }
739 749
@@ -742,7 +752,12 @@ namespace OpenSim.Framework
742 return _lightColorB; 752 return _lightColorB;
743 } 753 }
744 set { 754 set {
745 _lightColorB = value; 755 if (value < 0)
756 _lightColorB = 0;
757 else if (value > 1.0f)
758 _lightColorB = 1.0f;
759 else
760 _lightColorB = value;
746 } 761 }
747 } 762 }
748 763
@@ -751,7 +766,12 @@ namespace OpenSim.Framework
751 return _lightColorA; 766 return _lightColorA;
752 } 767 }
753 set { 768 set {
754 _lightColorA = value; 769 if (value < 0)
770 _lightColorA = 0;
771 else if (value > 1.0f)
772 _lightColorA = 1.0f;
773 else
774 _lightColorA = value;
755 } 775 }
756 } 776 }
757 777
@@ -865,6 +885,11 @@ namespace OpenSim.Framework
865 885
866 public ulong GetMeshKey(Vector3 size, float lod) 886 public ulong GetMeshKey(Vector3 size, float lod)
867 { 887 {
888 return GetMeshKey(size, lod, false);
889 }
890
891 public ulong GetMeshKey(Vector3 size, float lod, bool convex)
892 {
868 ulong hash = 5381; 893 ulong hash = 5381;
869 894
870 hash = djb2(hash, this.PathCurve); 895 hash = djb2(hash, this.PathCurve);
@@ -910,6 +935,9 @@ namespace OpenSim.Framework
910 hash = djb2(hash, scaleBytes[i]); 935 hash = djb2(hash, scaleBytes[i]);
911 } 936 }
912 937
938 if(convex)
939 hash = djb2(hash, 0xa5);
940
913 return hash; 941 return hash;
914 } 942 }
915 943
@@ -1414,7 +1442,7 @@ namespace OpenSim.Framework
1414 prim.Textures = this.Textures; 1442 prim.Textures = this.Textures;
1415 1443
1416 prim.Properties = new Primitive.ObjectProperties(); 1444 prim.Properties = new Primitive.ObjectProperties();
1417 prim.Properties.Name = "Primitive"; 1445 prim.Properties.Name = "Object";
1418 prim.Properties.Description = ""; 1446 prim.Properties.Description = "";
1419 prim.Properties.CreatorID = UUID.Zero; 1447 prim.Properties.CreatorID = UUID.Zero;
1420 prim.Properties.GroupID = UUID.Zero; 1448 prim.Properties.GroupID = UUID.Zero;
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs
index e7a7f7f..e4f1111 100644
--- a/OpenSim/Framework/PriorityQueue.cs
+++ b/OpenSim/Framework/PriorityQueue.cs
@@ -45,7 +45,8 @@ namespace OpenSim.Framework
45 /// <summary> 45 /// <summary>
46 /// Total number of queues (priorities) available 46 /// Total number of queues (priorities) available
47 /// </summary> 47 /// </summary>
48 public const uint NumberOfQueues = 12; 48
49 public const uint NumberOfQueues = 12; // includes immediate queues, m_queueCounts need to be set acording
49 50
50 /// <summary> 51 /// <summary>
51 /// Number of queuest (priorities) that are processed immediately 52 /// Number of queuest (priorities) that are processed immediately
@@ -60,7 +61,8 @@ namespace OpenSim.Framework
60 // each pass. weighted towards the higher priority queues 61 // each pass. weighted towards the higher priority queues
61 private uint m_nextQueue = 0; 62 private uint m_nextQueue = 0;
62 private uint m_countFromQueue = 0; 63 private uint m_countFromQueue = 0;
63 private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 }; 64 // first queues are imediate, so no counts
65 private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1};
64 66
65 // next request is a counter of the number of updates queued, it provides 67 // next request is a counter of the number of updates queued, it provides
66 // a total ordering on the updates coming through the queue and is more 68 // a total ordering on the updates coming through the queue and is more
@@ -137,7 +139,7 @@ namespace OpenSim.Framework
137 /// </summary> 139 /// </summary>
138 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) 140 public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
139 { 141 {
140 // If there is anything in priority queue 0, return it first no 142 // If there is anything in imediate queues, return it first no
141 // matter what else. Breaks fairness. But very useful. 143 // matter what else. Breaks fairness. But very useful.
142 for (int iq = 0; iq < NumberOfImmediateQueues; iq++) 144 for (int iq = 0; iq < NumberOfImmediateQueues; iq++)
143 { 145 {
@@ -172,14 +174,13 @@ namespace OpenSim.Framework
172 } 174 }
173 175
174 // Find the next non-immediate queue with updates in it 176 // Find the next non-immediate queue with updates in it
175 for (int i = 0; i < NumberOfQueues; ++i) 177 for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i)
176 { 178 {
177 m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues); 179 m_nextQueue++;
178 m_countFromQueue = m_queueCounts[m_nextQueue]; 180 if(m_nextQueue >= NumberOfQueues)
181 m_nextQueue = NumberOfImmediateQueues;
179 182
180 // if this is one of the immediate queues, just skip it 183 m_countFromQueue = m_queueCounts[m_nextQueue];
181 if (m_nextQueue < NumberOfImmediateQueues)
182 continue;
183 184
184 if (m_heaps[m_nextQueue].Count > 0) 185 if (m_heaps[m_nextQueue].Count > 0)
185 { 186 {
@@ -189,7 +190,6 @@ namespace OpenSim.Framework
189 m_lookupTable.Remove(item.Value.Entity.LocalId); 190 m_lookupTable.Remove(item.Value.Entity.LocalId);
190 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime); 191 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
191 value = item.Value; 192 value = item.Value;
192
193 return true; 193 return true;
194 } 194 }
195 } 195 }
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 016f2a6..e7bed6a 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -40,6 +40,7 @@ using OpenMetaverse.StructuredData;
40 40
41namespace OpenSim.Framework 41namespace OpenSim.Framework
42{ 42{
43 [Serializable]
43 public class RegionLightShareData : ICloneable 44 public class RegionLightShareData : ICloneable
44 { 45 {
45 public bool valid = false; 46 public bool valid = false;
@@ -102,6 +103,7 @@ namespace OpenSim.Framework
102 103
103 public bool commFailTF = false; 104 public bool commFailTF = false;
104 public ConfigurationMember configMember; 105 public ConfigurationMember configMember;
106 public string DataStore = String.Empty;
105 public string RegionFile = String.Empty; 107 public string RegionFile = String.Empty;
106 public bool isSandbox = false; 108 public bool isSandbox = false;
107 public bool Persistent = true; 109 public bool Persistent = true;
@@ -694,6 +696,9 @@ namespace OpenSim.Framework
694 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY); 696 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY);
695 config.Set("Location", location); 697 config.Set("Location", location);
696 698
699 if (DataStore != String.Empty)
700 config.Set("Datastore", DataStore);
701
697 config.Set("InternalAddress", m_internalEndPoint.Address.ToString()); 702 config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
698 config.Set("InternalPort", m_internalEndPoint.Port); 703 config.Set("InternalPort", m_internalEndPoint.Port);
699 704
@@ -899,6 +904,9 @@ namespace OpenSim.Framework
899 case "sim_location_y": 904 case "sim_location_y":
900 m_regionLocY = (uint) configuration_result; 905 m_regionLocY = (uint) configuration_result;
901 break; 906 break;
907 case "datastore":
908 DataStore = (string) configuration_result;
909 break;
902 case "internal_ip_address": 910 case "internal_ip_address":
903 IPAddress address = (IPAddress) configuration_result; 911 IPAddress address = (IPAddress) configuration_result;
904 m_internalEndPoint = new IPEndPoint(address, 0); 912 m_internalEndPoint = new IPEndPoint(address, 0);
@@ -1052,6 +1060,11 @@ namespace OpenSim.Framework
1052 return regionInfo; 1060 return regionInfo;
1053 } 1061 }
1054 1062
1063 public int getInternalEndPointPort()
1064 {
1065 return m_internalEndPoint.Port;
1066 }
1067
1055 public Dictionary<string, object> ToKeyValuePairs() 1068 public Dictionary<string, object> ToKeyValuePairs()
1056 { 1069 {
1057 Dictionary<string, object> kvp = new Dictionary<string, object>(); 1070 Dictionary<string, object> kvp = new Dictionary<string, object>();
diff --git a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
index a2f5d9c..c7caf6f 100644
--- a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
+++ b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Framework.RegionLoader.Web
48 48
49 public RegionInfo[] LoadRegions() 49 public RegionInfo[] LoadRegions()
50 { 50 {
51 int tries = 3;
52 int wait = 2000;
53
51 if (m_configSource == null) 54 if (m_configSource == null)
52 { 55 {
53 m_log.Error("[WEBLOADER]: Unable to load configuration source!"); 56 m_log.Error("[WEBLOADER]: Unable to load configuration source!");
@@ -66,63 +69,72 @@ namespace OpenSim.Framework.RegionLoader.Web
66 } 69 }
67 else 70 else
68 { 71 {
69 RegionInfo[] regionInfos = new RegionInfo[] {}; 72 while(tries > 0)
70 int regionCount = 0; 73 {
71 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url); 74 RegionInfo[] regionInfos = new RegionInfo[] {};
72 webRequest.Timeout = 30000; //30 Second Timeout 75 int regionCount = 0;
73 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url); 76 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
77 webRequest.Timeout = 30000; //30 Second Timeout
78 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
74 79
75 try 80 try
76 { 81 {
77 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse(); 82 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
78 m_log.Debug("[WEBLOADER]: Downloading region information..."); 83 m_log.Debug("[WEBLOADER]: Downloading region information...");
79 StreamReader reader = new StreamReader(webResponse.GetResponseStream()); 84 StreamReader reader = new StreamReader(webResponse.GetResponseStream());
80 string xmlSource = String.Empty; 85 string xmlSource = String.Empty;
81 string tempStr = reader.ReadLine(); 86 string tempStr = reader.ReadLine();
82 while (tempStr != null) 87 while (tempStr != null)
83 { 88 {
84 xmlSource = xmlSource + tempStr; 89 xmlSource = xmlSource + tempStr;
85 tempStr = reader.ReadLine(); 90 tempStr = reader.ReadLine();
86 } 91 }
87 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " + 92 m_log.Debug("[WEBLOADER]: Done downloading region information from server. Total Bytes: " +
88 xmlSource.Length); 93 xmlSource.Length);
89 XmlDocument xmlDoc = new XmlDocument(); 94 XmlDocument xmlDoc = new XmlDocument();
90 xmlDoc.LoadXml(xmlSource); 95 xmlDoc.LoadXml(xmlSource);
91 if (xmlDoc.FirstChild.Name == "Regions") 96 if (xmlDoc.FirstChild.Name == "Regions")
92 { 97 {
93 regionCount = xmlDoc.FirstChild.ChildNodes.Count; 98 regionCount = xmlDoc.FirstChild.ChildNodes.Count;
94 99
95 if (regionCount > 0) 100 if (regionCount > 0)
96 { 101 {
97 regionInfos = new RegionInfo[regionCount]; 102 regionInfos = new RegionInfo[regionCount];
98 int i; 103 int i;
99 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++) 104 for (i = 0; i < xmlDoc.FirstChild.ChildNodes.Count; i++)
100 { 105 {
101 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml); 106 m_log.Debug(xmlDoc.FirstChild.ChildNodes[i].OuterXml);
102 regionInfos[i] = 107 regionInfos[i] =
103 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource); 108 new RegionInfo("REGION CONFIG #" + (i + 1), xmlDoc.FirstChild.ChildNodes[i],false,m_configSource);
104 } 109 }
105 } 110 }
106 } 111 }
107 } 112 }
108 catch (WebException ex) 113 catch (WebException ex)
109 { 114 {
110 if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound) 115 if (((HttpWebResponse)ex.Response).StatusCode == HttpStatusCode.NotFound)
116 {
117 if (!allowRegionless)
118 throw ex;
119 }
120 else
121 throw ex;
122 }
123
124 if (regionCount > 0 | allowRegionless)
125 return regionInfos;
126
127 m_log.Debug("[WEBLOADER]: Request yielded no regions.");
128 tries--;
129 if (tries > 0)
111 { 130 {
112 if (!allowRegionless) 131 m_log.Debug("[WEBLOADER]: Retrying");
113 throw ex; 132 System.Threading.Thread.Sleep(wait);
114 } 133 }
115 else 134 }
116 throw ex;
117 }
118 135
119 if (regionCount > 0 | allowRegionless) 136 m_log.Error("[WEBLOADER]: No region configs were available.");
120 return regionInfos; 137 return null;
121 else
122 {
123 m_log.Error("[WEBLOADER]: No region configs were available.");
124 return null;
125 }
126 } 138 }
127 } 139 }
128 } 140 }
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index 47dbcec..47a2780 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -482,6 +482,28 @@ namespace OpenSim.Framework
482 set { m_LoadedCreationID = value; } 482 set { m_LoadedCreationID = value; }
483 } 483 }
484 484
485 private bool m_GodBlockSearch = false;
486 public bool GodBlockSearch
487 {
488 get { return m_GodBlockSearch; }
489 set { m_GodBlockSearch = value; }
490 }
491
492 private bool m_Casino = false;
493 public bool Casino
494 {
495 get { return m_Casino; }
496 set { m_Casino = value; }
497 }
498
499 // Telehub support
500 private bool m_TelehubEnabled = false;
501 public bool HasTelehub
502 {
503 get { return m_TelehubEnabled; }
504 set { m_TelehubEnabled = value; }
505 }
506
485 // Connected Telehub object 507 // Connected Telehub object
486 private UUID m_TelehubObject = UUID.Zero; 508 private UUID m_TelehubObject = UUID.Zero;
487 public UUID TelehubObject 509 public UUID TelehubObject
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index 7a5c16d..cf19002 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -308,7 +308,7 @@ namespace OpenSim.Framework.Servers
308 308
309 EnhanceVersionInformation(); 309 EnhanceVersionInformation();
310 310
311 m_log.Info("[STARTUP]: OpenSimulator version: " + m_version + Environment.NewLine); 311 m_log.Info("[STARTUP]: Careminster version: " + m_version + Environment.NewLine);
312 // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and 312 // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
313 // the clr version number doesn't match the project version number under Mono. 313 // the clr version number doesn't match the project version number under Mono.
314 //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine); 314 //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index ff57422..b3e31a6 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -334,6 +334,7 @@ namespace OpenSim.Framework.Servers.HttpServer
334 StreamReader reader = new StreamReader(requestStream, encoding); 334 StreamReader reader = new StreamReader(requestStream, encoding);
335 335
336 string requestBody = reader.ReadToEnd(); 336 string requestBody = reader.ReadToEnd();
337 reader.Close();
337 338
338 Hashtable keysvals = new Hashtable(); 339 Hashtable keysvals = new Hashtable();
339 Hashtable headervals = new Hashtable(); 340 Hashtable headervals = new Hashtable();
@@ -648,7 +649,7 @@ namespace OpenSim.Framework.Servers.HttpServer
648 // Every month or so this will wrap and give bad numbers, not really a problem 649 // Every month or so this will wrap and give bad numbers, not really a problem
649 // since its just for reporting 650 // since its just for reporting
650 int tickdiff = requestEndTick - requestStartTick; 651 int tickdiff = requestEndTick - requestStartTick;
651 if (tickdiff > 3000) 652 if (tickdiff > 3000 && (requestHandler == null || requestHandler.Name == null || requestHandler.Name != "GetTexture"))
652 { 653 {
653 m_log.InfoFormat( 654 m_log.InfoFormat(
654 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms", 655 "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
@@ -1532,10 +1533,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1532 1533
1533 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response) 1534 internal byte[] DoHTTPGruntWork(Hashtable responsedata, OSHttpResponse response)
1534 { 1535 {
1535 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response"); 1536 int responsecode;
1536 int responsecode = (int)responsedata["int_response_code"]; 1537 string responseString = String.Empty;
1537 string responseString = (string)responsedata["str_response_string"]; 1538 byte[] responseData = null;
1538 string contentType = (string)responsedata["content_type"]; 1539 string contentType;
1540
1541 if (responsedata == null)
1542 {
1543 responsecode = 500;
1544 responseString = "No response could be obtained";
1545 contentType = "text/plain";
1546 responsedata = new Hashtable();
1547 }
1548 else
1549 {
1550 try
1551 {
1552 //m_log.Info("[BASE HTTP SERVER]: Doing HTTP Grunt work with response");
1553 responsecode = (int)responsedata["int_response_code"];
1554 if (responsedata["bin_response_data"] != null)
1555 responseData = (byte[])responsedata["bin_response_data"];
1556 else
1557 responseString = (string)responsedata["str_response_string"];
1558 contentType = (string)responsedata["content_type"];
1559 if (responseString == null)
1560 responseString = String.Empty;
1561 }
1562 catch
1563 {
1564 responsecode = 500;
1565 responseString = "No response could be obtained";
1566 contentType = "text/plain";
1567 responsedata = new Hashtable();
1568 }
1569 }
1539 1570
1540 if (responsedata.ContainsKey("error_status_text")) 1571 if (responsedata.ContainsKey("error_status_text"))
1541 { 1572 {
@@ -1580,25 +1611,40 @@ namespace OpenSim.Framework.Servers.HttpServer
1580 1611
1581 response.AddHeader("Content-Type", contentType); 1612 response.AddHeader("Content-Type", contentType);
1582 1613
1614 if (responsedata.ContainsKey("headers"))
1615 {
1616 Hashtable headerdata = (Hashtable)responsedata["headers"];
1617
1618 foreach (string header in headerdata.Keys)
1619 response.AddHeader(header, (string)headerdata[header]);
1620 }
1621
1583 byte[] buffer; 1622 byte[] buffer;
1584 1623
1585 if (!(contentType.Contains("image") 1624 if (responseData != null)
1586 || contentType.Contains("x-shockwave-flash")
1587 || contentType.Contains("application/x-oar")
1588 || contentType.Contains("application/vnd.ll.mesh")))
1589 { 1625 {
1590 // Text 1626 buffer = responseData;
1591 buffer = Encoding.UTF8.GetBytes(responseString);
1592 } 1627 }
1593 else 1628 else
1594 { 1629 {
1595 // Binary! 1630 if (!(contentType.Contains("image")
1596 buffer = Convert.FromBase64String(responseString); 1631 || contentType.Contains("x-shockwave-flash")
1597 } 1632 || contentType.Contains("application/x-oar")
1633 || contentType.Contains("application/vnd.ll.mesh")))
1634 {
1635 // Text
1636 buffer = Encoding.UTF8.GetBytes(responseString);
1637 }
1638 else
1639 {
1640 // Binary!
1641 buffer = Convert.FromBase64String(responseString);
1642 }
1598 1643
1599 response.SendChunked = false; 1644 response.SendChunked = false;
1600 response.ContentLength64 = buffer.Length; 1645 response.ContentLength64 = buffer.Length;
1601 response.ContentEncoding = Encoding.UTF8; 1646 response.ContentEncoding = Encoding.UTF8;
1647 }
1602 1648
1603 return buffer; 1649 return buffer;
1604 } 1650 }
@@ -1678,7 +1724,8 @@ namespace OpenSim.Framework.Servers.HttpServer
1678 m_httpListener2.Start(64); 1724 m_httpListener2.Start(64);
1679 1725
1680 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events 1726 // Long Poll Service Manager with 3 worker threads a 25 second timeout for no events
1681 m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000); 1727// m_PollServiceManager = new PollServiceRequestManager(this, 3, 25000);
1728 m_PollServiceManager = new PollServiceRequestManager(this, 4, 25000);
1682 HTTPDRunning = true; 1729 HTTPDRunning = true;
1683 1730
1684 //HttpListenerContext context; 1731 //HttpListenerContext context;
@@ -1712,7 +1759,9 @@ namespace OpenSim.Framework.Servers.HttpServer
1712 1759
1713 public void httpServerException(object source, Exception exception) 1760 public void httpServerException(object source, Exception exception)
1714 { 1761 {
1715 m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception); 1762 if (source.ToString() == "HttpServer.HttpListener" && exception.ToString().StartsWith("Mono.Security.Protocol.Tls.TlsException"))
1763 return;
1764 m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
1716 /* 1765 /*
1717 if (HTTPDRunning)// && NotSocketErrors > 5) 1766 if (HTTPDRunning)// && NotSocketErrors > 5)
1718 { 1767 {
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
index 3089351..d0a37d0 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Framework.Servers.HttpServer
34 public delegate void RequestMethod(UUID requestID, Hashtable request); 34 public delegate void RequestMethod(UUID requestID, Hashtable request);
35 public delegate bool HasEventsMethod(UUID requestID, UUID pId); 35 public delegate bool HasEventsMethod(UUID requestID, UUID pId);
36 36
37 public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId, string request); 37 public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId);
38 38
39 public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId); 39 public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId);
40 40
@@ -45,17 +45,29 @@ namespace OpenSim.Framework.Servers.HttpServer
45 public NoEventsMethod NoEvents; 45 public NoEventsMethod NoEvents;
46 public RequestMethod Request; 46 public RequestMethod Request;
47 public UUID Id; 47 public UUID Id;
48 public int TimeOutms;
49 public EventType Type;
50
51 public enum EventType : int
52 {
53 Normal = 0,
54 LslHttp = 1,
55 Inventory = 2,
56 Texture = 3
57 }
48 58
49 public PollServiceEventArgs( 59 public PollServiceEventArgs(
50 RequestMethod pRequest, 60 RequestMethod pRequest,
51 HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents, 61 HasEventsMethod pHasEvents, GetEventsMethod pGetEvents, NoEventsMethod pNoEvents,
52 UUID pId) 62 UUID pId, int pTimeOutms)
53 { 63 {
54 Request = pRequest; 64 Request = pRequest;
55 HasEvents = pHasEvents; 65 HasEvents = pHasEvents;
56 GetEvents = pGetEvents; 66 GetEvents = pGetEvents;
57 NoEvents = pNoEvents; 67 NoEvents = pNoEvents;
58 Id = pId; 68 Id = pId;
69 TimeOutms = pTimeOutms;
70 Type = EventType.Normal;
59 } 71 }
60 } 72 }
61} \ No newline at end of file 73}
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
index 8d50151..4be8bf4 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
@@ -33,15 +33,20 @@ using log4net;
33using HttpServer; 33using HttpServer;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Monitoring; 35using OpenSim.Framework.Monitoring;
36using Amib.Threading;
36 37
38
39/*
37namespace OpenSim.Framework.Servers.HttpServer 40namespace OpenSim.Framework.Servers.HttpServer
38{ 41{
42
39 public class PollServiceRequestManager 43 public class PollServiceRequestManager
40 { 44 {
41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 46
43 private readonly BaseHttpServer m_server; 47 private readonly BaseHttpServer m_server;
44 private static Queue m_requests = Queue.Synchronized(new Queue()); 48 private static Queue m_requests = Queue.Synchronized(new Queue());
49 private static ManualResetEvent m_ev = new ManualResetEvent(false);
45 private uint m_WorkerThreadCount = 0; 50 private uint m_WorkerThreadCount = 0;
46 private Thread[] m_workerThreads; 51 private Thread[] m_workerThreads;
47 private PollServiceWorkerThread[] m_PollServiceWorkerThreads; 52 private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
@@ -67,7 +72,6 @@ namespace OpenSim.Framework.Servers.HttpServer
67 ThreadPriority.Normal, 72 ThreadPriority.Normal,
68 false, 73 false,
69 true, 74 true,
70 null,
71 int.MaxValue); 75 int.MaxValue);
72 } 76 }
73 77
@@ -77,7 +81,6 @@ namespace OpenSim.Framework.Servers.HttpServer
77 ThreadPriority.Normal, 81 ThreadPriority.Normal,
78 false, 82 false,
79 true, 83 true,
80 null,
81 1000 * 60 * 10); 84 1000 * 60 * 10);
82 } 85 }
83 86
@@ -91,15 +94,17 @@ namespace OpenSim.Framework.Servers.HttpServer
91 { 94 {
92 lock (m_requests) 95 lock (m_requests)
93 m_requests.Enqueue(req); 96 m_requests.Enqueue(req);
97 m_ev.Set();
94 } 98 }
95 99
96 public void ThreadStart() 100 public void ThreadStart()
97 { 101 {
98 while (m_running) 102 while (m_running)
99 { 103 {
104 m_ev.WaitOne(1000);
105 m_ev.Reset();
100 Watchdog.UpdateThread(); 106 Watchdog.UpdateThread();
101 ProcessQueuedRequests(); 107 ProcessQueuedRequests();
102 Thread.Sleep(1000);
103 } 108 }
104 } 109 }
105 110
@@ -141,8 +146,9 @@ namespace OpenSim.Framework.Servers.HttpServer
141 foreach (object o in m_requests) 146 foreach (object o in m_requests)
142 { 147 {
143 PollServiceHttpRequest req = (PollServiceHttpRequest) o; 148 PollServiceHttpRequest req = (PollServiceHttpRequest) o;
144 PollServiceWorkerThread.DoHTTPGruntWork( 149 m_server.DoHTTPGruntWork(
145 m_server, req, req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id)); 150 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id),
151 new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
146 } 152 }
147 153
148 m_requests.Clear(); 154 m_requests.Clear();
@@ -151,8 +157,274 @@ namespace OpenSim.Framework.Servers.HttpServer
151 { 157 {
152 t.Abort(); 158 t.Abort();
153 } 159 }
154
155 m_running = false; 160 m_running = false;
156 } 161 }
157 } 162 }
158} \ No newline at end of file 163}
164 */
165
166using System.IO;
167using System.Text;
168using System.Collections.Generic;
169
170namespace OpenSim.Framework.Servers.HttpServer
171{
172 public class PollServiceRequestManager
173 {
174 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
175
176 private readonly BaseHttpServer m_server;
177
178 private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
179 private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>();
180 private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
181
182 private uint m_WorkerThreadCount = 0;
183 private Thread[] m_workerThreads;
184 private Thread m_retrysThread;
185
186 private bool m_running = true;
187 private int slowCount = 0;
188
189 private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2);
190
191// private int m_timeout = 1000; // increase timeout 250; now use the event one
192
193 public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout)
194 {
195 m_server = pSrv;
196 m_WorkerThreadCount = pWorkerThreadCount;
197 m_workerThreads = new Thread[m_WorkerThreadCount];
198
199 //startup worker threads
200 for (uint i = 0; i < m_WorkerThreadCount; i++)
201 {
202 m_workerThreads[i]
203 = Watchdog.StartThread(
204 PoolWorkerJob,
205 String.Format("PollServiceWorkerThread{0}", i),
206 ThreadPriority.Normal,
207 false,
208 false,
209 null,
210 int.MaxValue);
211 }
212
213 m_retrysThread = Watchdog.StartThread(
214 this.CheckRetries,
215 "PollServiceWatcherThread",
216 ThreadPriority.Normal,
217 false,
218 true,
219 null,
220 1000 * 60 * 10);
221 }
222
223
224 private void ReQueueEvent(PollServiceHttpRequest req)
225 {
226 if (m_running)
227 {
228 lock (m_retryRequests)
229 m_retryRequests.Enqueue(req);
230 }
231 }
232
233 public void Enqueue(PollServiceHttpRequest req)
234 {
235 if (m_running)
236 {
237 if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.Normal)
238 {
239 m_requests.Enqueue(req);
240 }
241 else
242 {
243 lock (m_slowRequests)
244 m_slowRequests.Enqueue(req);
245 }
246 }
247 }
248
249 private void CheckRetries()
250 {
251 while (m_running)
252 {
253 Thread.Sleep(100); // let the world move .. back to faster rate
254 Watchdog.UpdateThread();
255 lock (m_retryRequests)
256 {
257 while (m_retryRequests.Count > 0 && m_running)
258 m_requests.Enqueue(m_retryRequests.Dequeue());
259 }
260 slowCount++;
261 if (slowCount >= 10)
262 {
263 slowCount = 0;
264
265 lock (m_slowRequests)
266 {
267 while (m_slowRequests.Count > 0 && m_running)
268 m_requests.Enqueue(m_slowRequests.Dequeue());
269 }
270 }
271 }
272 }
273
274 ~PollServiceRequestManager()
275 {
276 m_running = false;
277// m_timeout = -10000; // cause all to expire
278 Thread.Sleep(1000); // let the world move
279
280 foreach (Thread t in m_workerThreads)
281 Watchdog.AbortThread(t.ManagedThreadId);
282
283 try
284 {
285 foreach (PollServiceHttpRequest req in m_retryRequests)
286 {
287 DoHTTPGruntWork(m_server,req,
288 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
289 }
290 }
291 catch
292 {
293 }
294
295 PollServiceHttpRequest wreq;
296 m_retryRequests.Clear();
297
298 lock (m_slowRequests)
299 {
300 while (m_slowRequests.Count > 0 && m_running)
301 m_requests.Enqueue(m_slowRequests.Dequeue());
302 }
303
304 while (m_requests.Count() > 0)
305 {
306 try
307 {
308 wreq = m_requests.Dequeue(0);
309 DoHTTPGruntWork(m_server,wreq,
310 wreq.PollServiceArgs.NoEvents(wreq.RequestID, wreq.PollServiceArgs.Id));
311 }
312 catch
313 {
314 }
315 }
316
317 m_requests.Clear();
318 }
319
320 // work threads
321
322 private void PoolWorkerJob()
323 {
324 while (m_running)
325 {
326 PollServiceHttpRequest req = m_requests.Dequeue(5000);
327
328 Watchdog.UpdateThread();
329 if (req != null)
330 {
331 try
332 {
333 if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))
334 {
335 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id);
336
337 if (responsedata == null)
338 continue;
339
340 if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal)
341 {
342 try
343 {
344 DoHTTPGruntWork(m_server, req, responsedata);
345 }
346 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
347 {
348 // Ignore it, no need to reply
349 }
350 }
351 else
352 {
353 m_threadPool.QueueWorkItem(x =>
354 {
355 try
356 {
357 DoHTTPGruntWork(m_server, req, responsedata);
358 }
359 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
360 {
361 // Ignore it, no need to reply
362 }
363
364 return null;
365 }, null);
366 }
367 }
368 else
369 {
370 if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms)
371 {
372 DoHTTPGruntWork(m_server, req,
373 req.PollServiceArgs.NoEvents(req.RequestID, req.PollServiceArgs.Id));
374 }
375 else
376 {
377 ReQueueEvent(req);
378 }
379 }
380 }
381 catch (Exception e)
382 {
383 m_log.ErrorFormat("Exception in poll service thread: " + e.ToString());
384 }
385 }
386 }
387 }
388
389 // DoHTTPGruntWork changed, not sending response
390 // do the same work around as core
391
392 internal static void DoHTTPGruntWork(BaseHttpServer server, PollServiceHttpRequest req, Hashtable responsedata)
393 {
394 OSHttpResponse response
395 = new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
396
397 byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
398
399 response.SendChunked = false;
400 response.ContentLength64 = buffer.Length;
401 response.ContentEncoding = Encoding.UTF8;
402
403 try
404 {
405 response.OutputStream.Write(buffer, 0, buffer.Length);
406 }
407 catch (Exception ex)
408 {
409 m_log.Warn(string.Format("[POLL SERVICE WORKER THREAD]: Error ", ex));
410 }
411 finally
412 {
413 //response.OutputStream.Close();
414 try
415 {
416 response.OutputStream.Flush();
417 response.Send();
418
419 //if (!response.KeepAlive && response.ReuseContext)
420 // response.FreeContext();
421 }
422 catch (Exception e)
423 {
424 m_log.Warn(String.Format("[POLL SERVICE WORKER THREAD]: Error ", e));
425 }
426 }
427 }
428 }
429}
430
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
index 5adbcd1..1c529b6 100644
--- a/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
+++ b/OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
@@ -25,6 +25,8 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28/* Ubit work moved to PollServiceRequestManager
29
28using System; 30using System;
29using System.Collections; 31using System.Collections;
30using System.Collections.Generic; 32using System.Collections.Generic;
@@ -90,8 +92,15 @@ namespace OpenSim.Framework.Servers.HttpServer
90 continue; 92 continue;
91 } 93 }
92 94
93 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd()); 95 try
94 DoHTTPGruntWork(m_server, req, responsedata); 96 {
97 Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
98 DoHTTPGruntWork(m_server, req, responsedata);
99 }
100 catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
101 {
102 // Ignore it, no need to reply
103 }
95 } 104 }
96 else 105 else
97 { 106 {
@@ -162,4 +171,5 @@ namespace OpenSim.Framework.Servers.HttpServer
162 } 171 }
163 } 172 }
164 } 173 }
165} \ No newline at end of file 174}
175*/ \ No newline at end of file
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs
index c9d9770..bb094ed 100644
--- a/OpenSim/Framework/Servers/VersionInfo.cs
+++ b/OpenSim/Framework/Servers/VersionInfo.cs
@@ -29,11 +29,11 @@ namespace OpenSim
29{ 29{
30 public class VersionInfo 30 public class VersionInfo
31 { 31 {
32 private const string VERSION_NUMBER = "0.7.5"; 32 private const string VERSION_NUMBER = "0.7.5CM";
33 private const Flavour VERSION_FLAVOUR = Flavour.Dev; 33 private const Flavour VERSION_FLAVOUR = Flavour.Dev;
34 34
35 public enum Flavour 35 public enum Flavour
36 { 36 {
37 Unknown, 37 Unknown,
38 Dev, 38 Dev,
39 RC1, 39 RC1,
@@ -50,7 +50,7 @@ namespace OpenSim
50 50
51 public static string GetVersionString(string versionNumber, Flavour flavour) 51 public static string GetVersionString(string versionNumber, Flavour flavour)
52 { 52 {
53 string versionString = "OpenSim " + versionNumber + " " + flavour; 53 string versionString = "Careminster " + versionNumber + " " + flavour;
54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH); 54 return versionString.PadRight(VERSIONINFO_VERSION_LENGTH);
55 } 55 }
56 56
diff --git a/OpenSim/Framework/TaskInventoryDictionary.cs b/OpenSim/Framework/TaskInventoryDictionary.cs
index 421bd5d..4d07746 100644
--- a/OpenSim/Framework/TaskInventoryDictionary.cs
+++ b/OpenSim/Framework/TaskInventoryDictionary.cs
@@ -27,9 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Threading;
31using System.Reflection;
30using System.Xml; 32using System.Xml;
33using System.Diagnostics;
31using System.Xml.Schema; 34using System.Xml.Schema;
32using System.Xml.Serialization; 35using System.Xml.Serialization;
36using log4net;
33using OpenMetaverse; 37using OpenMetaverse;
34 38
35namespace OpenSim.Framework 39namespace OpenSim.Framework
@@ -45,6 +49,180 @@ namespace OpenSim.Framework
45 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 50
47 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem)); 51 private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
54 private Thread LockedByThread;
55// private string WriterStack;
56
57// private Dictionary<Thread, string> ReadLockers =
58// new Dictionary<Thread, string>();
59
60 /// <value>
61 /// An advanced lock for inventory data
62 /// </value>
63 private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
64
65 /// <summary>
66 /// Are we readlocked by the calling thread?
67 /// </summary>
68 public bool IsReadLockedByMe()
69 {
70 if (m_itemLock.RecursiveReadCount > 0)
71 {
72 return true;
73 }
74 else
75 {
76 return false;
77 }
78 }
79
80 /// <summary>
81 /// Lock our inventory list for reading (many can read, one can write)
82 /// </summary>
83 public void LockItemsForRead(bool locked)
84 {
85 if (locked)
86 {
87 if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
88 {
89 if (!LockedByThread.IsAlive)
90 {
91 //Locked by dead thread, reset.
92 m_itemLock = new System.Threading.ReaderWriterLockSlim();
93 }
94 }
95
96 if (m_itemLock.RecursiveReadCount > 0)
97 {
98 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
99 try
100 {
101 // That call stack is useful for end users only. RealProgrammers need a full dump. Commented.
102 // StackTrace stackTrace = new StackTrace(); // get call stack
103 // StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
104 //
105 // // write call stack method names
106 // foreach (StackFrame stackFrame in stackFrames)
107 // {
108 // m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name
109 // }
110
111 // The below is far more useful
112// System.Console.WriteLine("------------------------------------------");
113// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
114// System.Console.WriteLine("------------------------------------------");
115// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
116// {
117// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
118// System.Console.WriteLine("------------------------------------------");
119// }
120 }
121 catch
122 {}
123 m_itemLock.ExitReadLock();
124 }
125 if (m_itemLock.RecursiveWriteCount > 0)
126 {
127 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
128// try
129// {
130// System.Console.WriteLine("------------------------------------------");
131// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
132// System.Console.WriteLine("------------------------------------------");
133// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
134// System.Console.WriteLine("------------------------------------------");
135// }
136// catch
137// {}
138 m_itemLock.ExitWriteLock();
139 }
140
141 while (!m_itemLock.TryEnterReadLock(60000))
142 {
143 m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
144 if (m_itemLock.IsWriteLockHeld)
145 {
146 m_itemLock = new System.Threading.ReaderWriterLockSlim();
147// System.Console.WriteLine("------------------------------------------");
148// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
149// System.Console.WriteLine("------------------------------------------");
150// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
151// System.Console.WriteLine("------------------------------------------");
152// LockedByThread = null;
153// ReadLockers.Clear();
154 }
155 }
156// ReadLockers[Thread.CurrentThread] = Environment.StackTrace;
157 }
158 else
159 {
160 if (m_itemLock.RecursiveReadCount>0)
161 {
162 m_itemLock.ExitReadLock();
163 }
164// if (m_itemLock.RecursiveReadCount == 0)
165// ReadLockers.Remove(Thread.CurrentThread);
166 }
167 }
168
169 /// <summary>
170 /// Lock our inventory list for writing (many can read, one can write)
171 /// </summary>
172 public void LockItemsForWrite(bool locked)
173 {
174 if (locked)
175 {
176 //Enter a write lock, wait indefinately for one to open.
177 if (m_itemLock.RecursiveReadCount > 0)
178 {
179 m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
180 m_itemLock.ExitReadLock();
181 }
182 if (m_itemLock.RecursiveWriteCount > 0)
183 {
184 m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
185
186 m_itemLock.ExitWriteLock();
187 }
188 while (!m_itemLock.TryEnterWriteLock(60000))
189 {
190 if (m_itemLock.IsWriteLockHeld)
191 {
192 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
193// System.Console.WriteLine("------------------------------------------");
194// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
195// System.Console.WriteLine("------------------------------------------");
196// System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
197// System.Console.WriteLine("------------------------------------------");
198 }
199 else
200 {
201 m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by a reader. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
202// System.Console.WriteLine("------------------------------------------");
203// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
204// System.Console.WriteLine("------------------------------------------");
205// foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
206// {
207// System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
208// System.Console.WriteLine("------------------------------------------");
209// }
210 }
211 m_itemLock = new System.Threading.ReaderWriterLockSlim();
212// ReadLockers.Clear();
213 }
214
215 LockedByThread = Thread.CurrentThread;
216// WriterStack = Environment.StackTrace;
217 }
218 else
219 {
220 if (m_itemLock.RecursiveWriteCount > 0)
221 {
222 m_itemLock.ExitWriteLock();
223 }
224 }
225 }
48 226
49 #region ICloneable Members 227 #region ICloneable Members
50 228
@@ -52,14 +230,13 @@ namespace OpenSim.Framework
52 { 230 {
53 TaskInventoryDictionary clone = new TaskInventoryDictionary(); 231 TaskInventoryDictionary clone = new TaskInventoryDictionary();
54 232
55 lock (this) 233 m_itemLock.EnterReadLock();
234 foreach (UUID uuid in Keys)
56 { 235 {
57 foreach (UUID uuid in Keys) 236 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
58 {
59 clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
60 }
61 } 237 }
62 238 m_itemLock.ExitReadLock();
239
63 return clone; 240 return clone;
64 } 241 }
65 242
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs
index 3b40381..fb818ee 100644
--- a/OpenSim/Framework/TaskInventoryItem.cs
+++ b/OpenSim/Framework/TaskInventoryItem.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework
72 private UUID _loadedID = UUID.Zero; 72 private UUID _loadedID = UUID.Zero;
73 73
74 private bool _ownerChanged = false; 74 private bool _ownerChanged = false;
75 75
76 // This used ONLY during copy. It can't be relied on at other times! 76 // This used ONLY during copy. It can't be relied on at other times!
77 private bool _scriptRunning = true; 77 private bool _scriptRunning = true;
78 78
diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
index 672847d..6fde488 100644
--- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
+++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs
@@ -217,12 +217,12 @@ namespace OpenSim.Framework.Tests
217 BannedHostNameMask = string.Empty, 217 BannedHostNameMask = string.Empty,
218 BannedUserID = bannedUserId} 218 BannedUserID = bannedUserId}
219 ); 219 );
220 Assert.IsTrue(es.IsBanned(bannedUserId), "User Should be banned but is not."); 220 Assert.IsTrue(es.IsBanned(bannedUserId, 32), "User Should be banned but is not.");
221 Assert.IsFalse(es.IsBanned(UUID.Zero), "User Should not be banned but is."); 221 Assert.IsFalse(es.IsBanned(UUID.Zero, 32), "User Should not be banned but is.");
222 222
223 es.RemoveBan(bannedUserId); 223 es.RemoveBan(bannedUserId);
224 224
225 Assert.IsFalse(es.IsBanned(bannedUserId), "User Should not be banned but is."); 225 Assert.IsFalse(es.IsBanned(bannedUserId, 32), "User Should not be banned but is.");
226 226
227 es.AddEstateManager(UUID.Zero); 227 es.AddEstateManager(UUID.Zero);
228 228
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 1b9777f..a26e930 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -481,19 +481,25 @@ namespace OpenSim.Framework
481 /// </summary> 481 /// </summary>
482 /// <param name="data"></param> 482 /// <param name="data"></param>
483 /// <returns></returns> 483 /// <returns></returns>
484
484 public static string Md5Hash(string data) 485 public static string Md5Hash(string data)
485 { 486 {
486 byte[] dataMd5 = ComputeMD5Hash(data); 487 return Md5Hash(data, Encoding.Default);
488 }
489
490 public static string Md5Hash(string data, Encoding encoding)
491 {
492 byte[] dataMd5 = ComputeMD5Hash(data, encoding);
487 StringBuilder sb = new StringBuilder(); 493 StringBuilder sb = new StringBuilder();
488 for (int i = 0; i < dataMd5.Length; i++) 494 for (int i = 0; i < dataMd5.Length; i++)
489 sb.AppendFormat("{0:x2}", dataMd5[i]); 495 sb.AppendFormat("{0:x2}", dataMd5[i]);
490 return sb.ToString(); 496 return sb.ToString();
491 } 497 }
492 498
493 private static byte[] ComputeMD5Hash(string data) 499 private static byte[] ComputeMD5Hash(string data, Encoding encoding)
494 { 500 {
495 MD5 md5 = MD5.Create(); 501 MD5 md5 = MD5.Create();
496 return md5.ComputeHash(Encoding.Default.GetBytes(data)); 502 return md5.ComputeHash(encoding.GetBytes(data));
497 } 503 }
498 504
499 /// <summary> 505 /// <summary>
@@ -501,6 +507,12 @@ namespace OpenSim.Framework
501 /// </summary> 507 /// </summary>
502 /// <param name="data"></param> 508 /// <param name="data"></param>
503 /// <returns></returns> 509 /// <returns></returns>
510
511 public static string SHA1Hash(string data, Encoding enc)
512 {
513 return SHA1Hash(enc.GetBytes(data));
514 }
515
504 public static string SHA1Hash(string data) 516 public static string SHA1Hash(string data)
505 { 517 {
506 return SHA1Hash(Encoding.Default.GetBytes(data)); 518 return SHA1Hash(Encoding.Default.GetBytes(data));
@@ -1143,19 +1155,19 @@ namespace OpenSim.Framework
1143 { 1155 {
1144 string os = String.Empty; 1156 string os = String.Empty;
1145 1157
1146 if (Environment.OSVersion.Platform != PlatformID.Unix) 1158// if (Environment.OSVersion.Platform != PlatformID.Unix)
1147 { 1159// {
1148 os = Environment.OSVersion.ToString(); 1160// os = Environment.OSVersion.ToString();
1149 } 1161// }
1150 else 1162// else
1151 { 1163// {
1152 os = ReadEtcIssue(); 1164// os = ReadEtcIssue();
1153 } 1165// }
1154 1166//
1155 if (os.Length > 45) 1167// if (os.Length > 45)
1156 { 1168// {
1157 os = os.Substring(0, 45); 1169// os = os.Substring(0, 45);
1158 } 1170// }
1159 1171
1160 return os; 1172 return os;
1161 } 1173 }
@@ -1287,7 +1299,7 @@ namespace OpenSim.Framework
1287 1299
1288 public static Guid GetHashGuid(string data, string salt) 1300 public static Guid GetHashGuid(string data, string salt)
1289 { 1301 {
1290 byte[] hash = ComputeMD5Hash(data + salt); 1302 byte[] hash = ComputeMD5Hash(data + salt, Encoding.Default);
1291 1303
1292 //string s = BitConverter.ToString(hash); 1304 //string s = BitConverter.ToString(hash);
1293 1305
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs
index 1d9e2ce..a03d626 100644
--- a/OpenSim/Framework/WebUtil.cs
+++ b/OpenSim/Framework/WebUtil.cs
@@ -235,6 +235,7 @@ namespace OpenSim.Framework
235 catch (Exception ex) 235 catch (Exception ex)
236 { 236 {
237 errorMessage = ex.Message; 237 errorMessage = ex.Message;
238 m_log.Debug("[WEB UTIL]: Exception making request: " + ex.ToString());
238 } 239 }
239 finally 240 finally
240 { 241 {
@@ -318,7 +319,7 @@ namespace OpenSim.Framework
318 /// </summary> 319 /// </summary>
319 public static OSDMap PostToService(string url, NameValueCollection data) 320 public static OSDMap PostToService(string url, NameValueCollection data)
320 { 321 {
321 return ServiceFormRequest(url,data,10000); 322 return ServiceFormRequest(url,data, 20000);
322 } 323 }
323 324
324 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout) 325 public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
@@ -717,6 +718,13 @@ namespace OpenSim.Framework
717 public static void MakeRequest<TRequest, TResponse>(string verb, 718 public static void MakeRequest<TRequest, TResponse>(string verb,
718 string requestUrl, TRequest obj, Action<TResponse> action) 719 string requestUrl, TRequest obj, Action<TResponse> action)
719 { 720 {
721 MakeRequest<TRequest, TResponse>(verb, requestUrl, obj, action, 0);
722 }
723
724 public static void MakeRequest<TRequest, TResponse>(string verb,
725 string requestUrl, TRequest obj, Action<TResponse> action,
726 int maxConnections)
727 {
720 int reqnum = WebUtil.RequestNumber++; 728 int reqnum = WebUtil.RequestNumber++;
721 729
722 if (WebUtil.DebugLevel >= 3) 730 if (WebUtil.DebugLevel >= 3)
@@ -730,6 +738,10 @@ namespace OpenSim.Framework
730 Type type = typeof(TRequest); 738 Type type = typeof(TRequest);
731 739
732 WebRequest request = WebRequest.Create(requestUrl); 740 WebRequest request = WebRequest.Create(requestUrl);
741 HttpWebRequest ht = (HttpWebRequest)request;
742 if (maxConnections > 0 && ht.ServicePoint.ConnectionLimit < maxConnections)
743 ht.ServicePoint.ConnectionLimit = maxConnections;
744
733 WebResponse response = null; 745 WebResponse response = null;
734 TResponse deserial = default(TResponse); 746 TResponse deserial = default(TResponse);
735 XmlSerializer deserializer = new XmlSerializer(typeof(TResponse)); 747 XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
@@ -1036,6 +1048,16 @@ namespace OpenSim.Framework
1036 /// the request. You'll want to make sure you deal with this as they're not uncommon</exception> 1048 /// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
1037 public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj) 1049 public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
1038 { 1050 {
1051 return MakeRequest<TRequest, TResponse>(verb, requestUrl, obj, 0);
1052 }
1053
1054 public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj, int pTimeout)
1055 {
1056 return MakeRequest<TRequest, TResponse>(verb, requestUrl, obj, pTimeout, 0);
1057 }
1058
1059 public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj, int pTimeout, int maxConnections)
1060 {
1039 int reqnum = WebUtil.RequestNumber++; 1061 int reqnum = WebUtil.RequestNumber++;
1040 1062
1041 if (WebUtil.DebugLevel >= 3) 1063 if (WebUtil.DebugLevel >= 3)
@@ -1050,7 +1072,13 @@ namespace OpenSim.Framework
1050 TResponse deserial = default(TResponse); 1072 TResponse deserial = default(TResponse);
1051 1073
1052 WebRequest request = WebRequest.Create(requestUrl); 1074 WebRequest request = WebRequest.Create(requestUrl);
1075 HttpWebRequest ht = (HttpWebRequest)request;
1076 if (maxConnections > 0 && ht.ServicePoint.ConnectionLimit < maxConnections)
1077 ht.ServicePoint.ConnectionLimit = maxConnections;
1078
1053 request.Method = verb; 1079 request.Method = verb;
1080 if (pTimeout != 0)
1081 request.Timeout = pTimeout * 1000;
1054 MemoryStream buffer = null; 1082 MemoryStream buffer = null;
1055 1083
1056 if ((verb == "POST") || (verb == "PUT")) 1084 if ((verb == "POST") || (verb == "PUT"))
@@ -1172,4 +1200,4 @@ namespace OpenSim.Framework
1172 return deserial; 1200 return deserial;
1173 } 1201 }
1174 } 1202 }
1175} \ No newline at end of file 1203}
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
index ebfebc4..0f90d37 100644
--- a/OpenSim/Region/Application/Application.cs
+++ b/OpenSim/Region/Application/Application.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Net;
30using System.Reflection; 31using System.Reflection;
31using log4net; 32using log4net;
32using log4net.Config; 33using log4net.Config;
@@ -73,6 +74,7 @@ namespace OpenSim
73 AppDomain.CurrentDomain.UnhandledException += 74 AppDomain.CurrentDomain.UnhandledException +=
74 new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); 75 new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
75 76
77 ServicePointManager.DefaultConnectionLimit = 12;
76 78
77 // Add the arguments supplied when running the application to the configuration 79 // Add the arguments supplied when running the application to the configuration
78 ArgvConfigSource configSource = new ArgvConfigSource(args); 80 ArgvConfigSource configSource = new ArgvConfigSource(args);
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index c3c612f..a9b2745 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -486,7 +486,7 @@ namespace OpenSim
486 if (alert != null) 486 if (alert != null)
487 presence.ControllingClient.Kick(alert); 487 presence.ControllingClient.Kick(alert);
488 else 488 else
489 presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); 489 presence.ControllingClient.Kick("\nYou have been logged out by an administrator.\n");
490 490
491 presence.Scene.IncomingCloseAgent(presence.UUID, force); 491 presence.Scene.IncomingCloseAgent(presence.UUID, force);
492 } 492 }
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index f784398..d107b7a 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -97,6 +97,10 @@ namespace OpenSim
97 97
98 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>(); 98 protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
99 99
100 private List<string> m_permsModules;
101
102 private bool m_securePermissionsLoading = true;
103
100 /// <value> 104 /// <value>
101 /// The config information passed into the OpenSimulator region server. 105 /// The config information passed into the OpenSimulator region server.
102 /// </value> 106 /// </value>
@@ -201,6 +205,11 @@ namespace OpenSim
201 CreatePIDFile(pidFile); 205 CreatePIDFile(pidFile);
202 206
203 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty); 207 userStatsURI = startupConfig.GetString("Stats_URI", String.Empty);
208
209 m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true);
210
211 string permissionModules = startupConfig.GetString("permissionmodules", "DefaultPermissionsModule");
212 m_permsModules = new List<string>(permissionModules.Split(','));
204 } 213 }
205 214
206 // Load the simulation data service 215 // Load the simulation data service
@@ -229,6 +238,12 @@ namespace OpenSim
229 m_moduleLoader = new ModuleLoader(m_config.Source); 238 m_moduleLoader = new ModuleLoader(m_config.Source);
230 239
231 LoadPlugins(); 240 LoadPlugins();
241
242 if (m_plugins.Count == 0) // We failed to load any modules. Mono Addins glitch!
243 {
244 Environment.Exit(1);
245 }
246
232 foreach (IApplicationPlugin plugin in m_plugins) 247 foreach (IApplicationPlugin plugin in m_plugins)
233 { 248 {
234 plugin.PostInitialise(); 249 plugin.PostInitialise();
@@ -387,7 +402,41 @@ namespace OpenSim
387 } 402 }
388 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing..."); 403 else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing...");
389 404
405 if (m_securePermissionsLoading)
406 {
407 foreach (string s in m_permsModules)
408 {
409 if (!scene.RegionModules.ContainsKey(s))
410 {
411 bool found = false;
412 foreach (IRegionModule m in modules)
413 {
414 if (m.Name == s)
415 {
416 found = true;
417 }
418 }
419 if (!found)
420 {
421 m_log.Fatal("[MODULES]: Required module " + s + " not found.");
422 Environment.Exit(0);
423 }
424 }
425 }
426 }
427
390 scene.SetModuleInterfaces(); 428 scene.SetModuleInterfaces();
429// First Step of bootreport sequence
430 if (scene.SnmpService != null)
431 {
432 scene.SnmpService.ColdStart(1,scene);
433 scene.SnmpService.LinkDown(scene);
434 }
435
436 if (scene.SnmpService != null)
437 {
438 scene.SnmpService.BootInfo("Loading prins", scene);
439 }
391 440
392 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) 441 while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
393 SetUpEstateOwner(scene); 442 SetUpEstateOwner(scene);
@@ -401,6 +450,11 @@ namespace OpenSim
401 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); 450 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
402 scene.EventManager.TriggerParcelPrimCountUpdate(); 451 scene.EventManager.TriggerParcelPrimCountUpdate();
403 452
453 if (scene.SnmpService != null)
454 {
455 scene.SnmpService.BootInfo("Grid Registration in progress", scene);
456 }
457
404 try 458 try
405 { 459 {
406 scene.RegisterRegionWithGrid(); 460 scene.RegisterRegionWithGrid();
@@ -411,15 +465,29 @@ namespace OpenSim
411 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}", 465 "[STARTUP]: Registration of region with grid failed, aborting startup due to {0} {1}",
412 e.Message, e.StackTrace); 466 e.Message, e.StackTrace);
413 467
468 if (scene.SnmpService != null)
469 {
470 scene.SnmpService.Critical("Grid registration failed. Startup aborted.", scene);
471 }
414 // Carrying on now causes a lot of confusion down the 472 // Carrying on now causes a lot of confusion down the
415 // line - we need to get the user's attention 473 // line - we need to get the user's attention
416 Environment.Exit(1); 474 Environment.Exit(1);
417 } 475 }
418 476
477 if (scene.SnmpService != null)
478 {
479 scene.SnmpService.BootInfo("Grid Registration done", scene);
480 }
481
419 // We need to do this after we've initialized the 482 // We need to do this after we've initialized the
420 // scripting engines. 483 // scripting engines.
421 scene.CreateScriptInstances(); 484 scene.CreateScriptInstances();
422 485
486 if (scene.SnmpService != null)
487 {
488 scene.SnmpService.BootInfo("ScriptEngine started", scene);
489 }
490
423 SceneManager.Add(scene); 491 SceneManager.Add(scene);
424 492
425 if (m_autoCreateClientStack) 493 if (m_autoCreateClientStack)
@@ -428,6 +496,10 @@ namespace OpenSim
428 clientServer.Start(); 496 clientServer.Start();
429 } 497 }
430 498
499 if (scene.SnmpService != null)
500 {
501 scene.SnmpService.BootInfo("Initializing region modules", scene);
502 }
431 if (do_post_init) 503 if (do_post_init)
432 { 504 {
433 foreach (IRegionModule module in modules) 505 foreach (IRegionModule module in modules)
@@ -439,6 +511,12 @@ namespace OpenSim
439 511
440 mscene = scene; 512 mscene = scene;
441 513
514 if (scene.SnmpService != null)
515 {
516 scene.SnmpService.BootInfo("The region is operational", scene);
517 scene.SnmpService.LinkUp(scene);
518 }
519
442 scene.Start(); 520 scene.Start();
443 scene.StartScripts(); 521 scene.StartScripts();
444 522
@@ -557,6 +635,11 @@ namespace OpenSim
557 private void ShutdownRegion(Scene scene) 635 private void ShutdownRegion(Scene scene)
558 { 636 {
559 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName); 637 m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName);
638 if (scene.SnmpService != null)
639 {
640 scene.SnmpService.BootInfo("The region is shutting down", scene);
641 scene.SnmpService.LinkDown(scene);
642 }
560 IRegionModulesController controller; 643 IRegionModulesController controller;
561 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller)) 644 if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller))
562 { 645 {
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 185f9ce..c705f10 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap;
53namespace OpenSim.Region.ClientStack.Linden 54namespace OpenSim.Region.ClientStack.Linden
54{ 55{
55 public delegate void UpLoadedAsset( 56 public delegate void UpLoadedAsset(
56 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
57 byte[] data, string inventoryType, string assetType); 58 byte[] data, string inventoryType, string assetType,
59 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
60 bool IsAtestUpload, ref string error);
58 61
59 public delegate UUID UpdateItem(UUID itemID, byte[] data); 62 public delegate UUID UpdateItem(UUID itemID, byte[] data);
60 63
61 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 64 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
62 65
63 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 66 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
64 67
65 public delegate void NewAsset(AssetBase asset); 68 public delegate void NewAsset(AssetBase asset);
66 69
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden
86 89
87 private Scene m_Scene; 90 private Scene m_Scene;
88 private Caps m_HostCapsObj; 91 private Caps m_HostCapsObj;
92 private ModelCost m_ModelCost;
89 93
90 private static readonly string m_requestPath = "0000/"; 94 private static readonly string m_requestPath = "0000/";
91 // private static readonly string m_mapLayerPath = "0001/"; 95 // private static readonly string m_mapLayerPath = "0001/";
@@ -96,7 +100,10 @@ namespace OpenSim.Region.ClientStack.Linden
96 // private static readonly string m_fetchInventoryPath = "0006/"; 100 // private static readonly string m_fetchInventoryPath = "0006/";
97 private static readonly string m_copyFromNotecardPath = "0007/"; 101 private static readonly string m_copyFromNotecardPath = "0007/";
98 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 102 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
99 103 private static readonly string m_getObjectPhysicsDataPath = "0101/";
104 private static readonly string m_getObjectCostPath = "0102/";
105 private static readonly string m_ResourceCostSelectedPath = "0103/";
106
100 107
101 // These are callbacks which will be setup by the scene so that we can update scene data when we 108 // These are callbacks which will be setup by the scene so that we can update scene data when we
102 // receive capability calls 109 // receive capability calls
@@ -111,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden
111 private IAssetService m_assetService; 118 private IAssetService m_assetService;
112 private bool m_dumpAssetsToFile = false; 119 private bool m_dumpAssetsToFile = false;
113 private string m_regionName; 120 private string m_regionName;
121
114 private int m_levelUpload = 0; 122 private int m_levelUpload = 0;
115 123
124 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
125 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
126
127 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
128 // may not be visible till relog
129
130 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
131 private UUID m_testAssetsCreatorID = UUID.Zero;
132
133 private float m_PrimScaleMin = 0.001f;
134
135 private enum FileAgentInventoryState : int
136 {
137 idle = 0,
138 processRequest = 1,
139 waitUpload = 2,
140 processUpload = 3
141 }
142 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
143
116 public BunchOfCaps(Scene scene, Caps caps) 144 public BunchOfCaps(Scene scene, Caps caps)
117 { 145 {
118 m_Scene = scene; 146 m_Scene = scene;
119 m_HostCapsObj = caps; 147 m_HostCapsObj = caps;
148
149 // create a model upload cost provider
150 m_ModelCost = new ModelCost();
151 // tell it about scene object limits
152 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
153 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
154
155// m_ModelCost.ObjectLinkedPartsMax = ??
156// m_ModelCost.PrimScaleMin = ??
157
158 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
159 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
160 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
161 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
162 float modelPrimCreationCost = m_ModelCost.primCreationCost;
163 float modelMeshByteCost = m_ModelCost.bytecost;
164
120 IConfigSource config = m_Scene.Config; 165 IConfigSource config = m_Scene.Config;
121 if (config != null) 166 if (config != null)
122 { 167 {
@@ -131,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden
131 { 176 {
132 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 177 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
133 } 178 }
179 // economy for model upload
180 IConfig EconomyConfig = config.Configs["Economy"];
181 if (EconomyConfig != null)
182 {
183 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
184 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
185 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
186 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
187 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
188 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
189
190 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
191
192 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
193 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
194 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
195 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
196 if (testcreator != "")
197 {
198 UUID id;
199 UUID.TryParse(testcreator, out id);
200 if (id != null)
201 m_testAssetsCreatorID = id;
202 }
203
204 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
205 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
206 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
207 m_ModelCost.primCreationCost = modelPrimCreationCost;
208 m_ModelCost.bytecost = modelMeshByteCost;
209 }
134 } 210 }
135 211
136 m_assetService = m_Scene.AssetService; 212 m_assetService = m_Scene.AssetService;
@@ -142,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden
142 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 218 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
143 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 219 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
144 GetClient = m_Scene.SceneGraph.GetControllingClient; 220 GetClient = m_Scene.SceneGraph.GetControllingClient;
221
222 m_FileAgentInventoryState = FileAgentInventoryState.idle;
145 } 223 }
146 224
147 /// <summary> 225 /// <summary>
@@ -187,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden
187 { 265 {
188 try 266 try
189 { 267 {
190 // I don't think this one works...
191 m_HostCapsObj.RegisterHandler( 268 m_HostCapsObj.RegisterHandler(
192 "NewFileAgentInventory", 269 "NewFileAgentInventory",
193 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 270 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -204,6 +281,12 @@ namespace OpenSim.Region.ClientStack.Linden
204 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); 281 m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
205 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); 282 m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
206 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 283 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
284 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
285 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
286 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
287 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
288 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
289 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
207 290
208 m_HostCapsObj.RegisterHandler( 291 m_HostCapsObj.RegisterHandler(
209 "CopyInventoryFromNotecard", 292 "CopyInventoryFromNotecard",
@@ -385,62 +468,176 @@ namespace OpenSim.Region.ClientStack.Linden
385 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 468 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
386 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 469 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
387 470
471 // start by getting the client
472 IClientAPI client = null;
473 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
474
475 // check current state so we only have one service at a time
476 lock (m_ModelCost)
477 {
478 switch (m_FileAgentInventoryState)
479 {
480 case FileAgentInventoryState.processRequest:
481 case FileAgentInventoryState.processUpload:
482 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
483 resperror.message = "Uploader busy processing previus request";
484 resperror.identifier = UUID.Zero;
485
486 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
487 errorResponse.uploader = "";
488 errorResponse.state = "error";
489 errorResponse.error = resperror;
490 return errorResponse;
491 break;
492 case FileAgentInventoryState.waitUpload:
493 // todo stop current uploader server
494 break;
495 case FileAgentInventoryState.idle:
496 default:
497 break;
498 }
499
500 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
501 }
502
503 int cost = 0;
504 int nreqtextures = 0;
505 int nreqmeshs= 0;
506 int nreqinstances = 0;
507 bool IsAtestUpload = false;
508
509 string assetName = llsdRequest.name;
510
511 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
512
388 if (llsdRequest.asset_type == "texture" || 513 if (llsdRequest.asset_type == "texture" ||
389 llsdRequest.asset_type == "animation" || 514 llsdRequest.asset_type == "animation" ||
515 llsdRequest.asset_type == "mesh" ||
390 llsdRequest.asset_type == "sound") 516 llsdRequest.asset_type == "sound")
391 { 517 {
392 ScenePresence avatar = null; 518 ScenePresence avatar = null;
393 IClientAPI client = null;
394 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 519 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
395 520
396 // check user level 521 // check user level
397 if (avatar != null) 522 if (avatar != null)
398 { 523 {
399 client = avatar.ControllingClient;
400
401 if (avatar.UserLevel < m_levelUpload) 524 if (avatar.UserLevel < m_levelUpload)
402 { 525 {
403 if (client != null) 526 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
404 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 527 resperror.message = "Insufficient permissions to upload";
528 resperror.identifier = UUID.Zero;
405 529
406 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 530 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
407 errorResponse.uploader = ""; 531 errorResponse.uploader = "";
408 errorResponse.state = "error"; 532 errorResponse.state = "error";
533 errorResponse.error = resperror;
534 lock (m_ModelCost)
535 m_FileAgentInventoryState = FileAgentInventoryState.idle;
409 return errorResponse; 536 return errorResponse;
410 } 537 }
411 } 538 }
412 539
413 // check funds 540 // check test upload and funds
414 if (client != null) 541 if (client != null)
415 { 542 {
416 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 543 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
417 544
545 int baseCost = 0;
418 if (mm != null) 546 if (mm != null)
547 baseCost = mm.UploadCharge;
548
549 string warning = String.Empty;
550
551 if (llsdRequest.asset_type == "mesh")
419 { 552 {
420 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 553 string error;
554 int modelcost;
555
556 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
557 meshcostdata, out error, ref warning))
421 { 558 {
422 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 559 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
560 resperror.message = error;
561 resperror.identifier = UUID.Zero;
423 562
424 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 563 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
425 errorResponse.uploader = ""; 564 errorResponse.uploader = "";
426 errorResponse.state = "error"; 565 errorResponse.state = "error";
566 errorResponse.error = resperror;
567
568 lock (m_ModelCost)
569 m_FileAgentInventoryState = FileAgentInventoryState.idle;
427 return errorResponse; 570 return errorResponse;
428 } 571 }
572 cost = modelcost;
429 } 573 }
574 else
575 {
576 cost = baseCost;
577 }
578
579 if (cost > 0 && mm != null)
580 {
581 // check for test upload
582
583 if (m_ForceFreeTestUpload) // all are test
584 {
585 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
586 assetName = "TEST-" + assetName;
587
588 IsAtestUpload = true;
589 }
590
591 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
592 {
593
594 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
595 }
596
597
598 if(IsAtestUpload) // let user know, still showing cost estimation
599 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
600
601 // check funds
602 else
603 {
604 if (!mm.UploadCovered(client.AgentId, (int)cost))
605 {
606 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
607 resperror.message = "Insuficient funds";
608 resperror.identifier = UUID.Zero;
609
610 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
611 errorResponse.uploader = "";
612 errorResponse.state = "error";
613 errorResponse.error = resperror;
614 lock (m_ModelCost)
615 m_FileAgentInventoryState = FileAgentInventoryState.idle;
616 return errorResponse;
617 }
618 }
619 }
620
621 if (client != null && warning != String.Empty)
622 client.SendAgentAlertMessage(warning, true);
430 } 623 }
431 } 624 }
432 625
433 string assetName = llsdRequest.name;
434 string assetDes = llsdRequest.description; 626 string assetDes = llsdRequest.description;
435 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 627 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
436 UUID newAsset = UUID.Random(); 628 UUID newAsset = UUID.Random();
437 UUID newInvItem = UUID.Random(); 629 UUID newInvItem = UUID.Random();
438 UUID parentFolder = llsdRequest.folder_id; 630 UUID parentFolder = llsdRequest.folder_id;
439 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 631 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
632 UUID texturesFolder = UUID.Zero;
633
634 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
635 texturesFolder = llsdRequest.texture_folder_id;
440 636
441 AssetUploader uploader = 637 AssetUploader uploader =
442 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 638 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
443 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 639 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
640 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
444 641
445 m_HostCapsObj.HttpListener.AddStreamHandler( 642 m_HostCapsObj.HttpListener.AddStreamHandler(
446 new BinaryStreamHandler( 643 new BinaryStreamHandler(
@@ -458,10 +655,22 @@ namespace OpenSim.Region.ClientStack.Linden
458 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 655 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
459 uploaderPath; 656 uploaderPath;
460 657
658
461 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 659 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
462 uploadResponse.uploader = uploaderURL; 660 uploadResponse.uploader = uploaderURL;
463 uploadResponse.state = "upload"; 661 uploadResponse.state = "upload";
662 uploadResponse.upload_price = (int)cost;
663
664 if (llsdRequest.asset_type == "mesh")
665 {
666 uploadResponse.data = meshcostdata;
667 }
668
464 uploader.OnUpLoad += UploadCompleteHandler; 669 uploader.OnUpLoad += UploadCompleteHandler;
670
671 lock (m_ModelCost)
672 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
673
465 return uploadResponse; 674 return uploadResponse;
466 } 675 }
467 676
@@ -473,8 +682,14 @@ namespace OpenSim.Region.ClientStack.Linden
473 /// <param name="data"></param> 682 /// <param name="data"></param>
474 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 683 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
475 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 684 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
476 string assetType) 685 string assetType, int cost,
686 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
687 bool IsAtestUpload, ref string error)
477 { 688 {
689
690 lock (m_ModelCost)
691 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
692
478 m_log.DebugFormat( 693 m_log.DebugFormat(
479 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 694 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
480 assetID, inventoryItem, inventoryType, assetType); 695 assetID, inventoryItem, inventoryType, assetType);
@@ -482,117 +697,247 @@ namespace OpenSim.Region.ClientStack.Linden
482 sbyte assType = 0; 697 sbyte assType = 0;
483 sbyte inType = 0; 698 sbyte inType = 0;
484 699
700 IClientAPI client = null;
701
702 UUID owner_id = m_HostCapsObj.AgentID;
703 UUID creatorID;
704
705 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
706
707 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
708
709 if (istest && m_testAssetsCreatorID != UUID.Zero)
710 creatorID = m_testAssetsCreatorID;
711 else
712 creatorID = owner_id;
713
714 string creatorIDstr = creatorID.ToString();
715
716 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
717 if (mm != null)
718 {
719 // make sure client still has enougth credit
720 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
721 {
722 error = "Insufficient funds.";
723 return;
724 }
725 }
726
727 // strings to types
485 if (inventoryType == "sound") 728 if (inventoryType == "sound")
486 { 729 {
487 inType = 1; 730 inType = (sbyte)InventoryType.Sound;
488 assType = 1; 731 assType = (sbyte)AssetType.Sound;
489 } 732 }
490 else if (inventoryType == "animation") 733 else if (inventoryType == "animation")
491 { 734 {
492 inType = 19; 735 inType = (sbyte)InventoryType.Animation;
493 assType = 20; 736 assType = (sbyte)AssetType.Animation;
494 } 737 }
495 else if (inventoryType == "wearable") 738 else if (inventoryType == "wearable")
496 { 739 {
497 inType = 18; 740 inType = (sbyte)InventoryType.Wearable;
498 switch (assetType) 741 switch (assetType)
499 { 742 {
500 case "bodypart": 743 case "bodypart":
501 assType = 13; 744 assType = (sbyte)AssetType.Bodypart;
502 break; 745 break;
503 case "clothing": 746 case "clothing":
504 assType = 5; 747 assType = (sbyte)AssetType.Clothing;
505 break; 748 break;
506 } 749 }
507 } 750 }
508 else if (inventoryType == "object") 751 else if (inventoryType == "object")
509 { 752 {
510 inType = (sbyte)InventoryType.Object; 753 if (assetType == "mesh") // this code for now is for mesh models uploads only
511 assType = (sbyte)AssetType.Object;
512
513 List<Vector3> positions = new List<Vector3>();
514 List<Quaternion> rotations = new List<Quaternion>();
515 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
516 OSDArray instance_list = (OSDArray)request["instance_list"];
517 OSDArray mesh_list = (OSDArray)request["mesh_list"];
518 OSDArray texture_list = (OSDArray)request["texture_list"];
519 SceneObjectGroup grp = null;
520
521 List<UUID> textures = new List<UUID>();
522 for (int i = 0; i < texture_list.Count; i++)
523 { 754 {
524 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 755 inType = (sbyte)InventoryType.Object;
525 textureAsset.Data = texture_list[i].AsBinary(); 756 assType = (sbyte)AssetType.Object;
526 m_assetService.Store(textureAsset);
527 textures.Add(textureAsset.FullID);
528 }
529 757
530 for (int i = 0; i < mesh_list.Count; i++) 758 List<Vector3> positions = new List<Vector3>();
531 { 759 List<Quaternion> rotations = new List<Quaternion>();
532 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 760 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
761
762 // compare and get updated information
533 763
534 Primitive.TextureEntry textureEntry 764 bool mismatchError = true;
535 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
536 OSDMap inner_instance_list = (OSDMap)instance_list[i];
537 765
538 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 766 while (mismatchError)
539 for (uint face = 0; face < face_list.Count; face++)
540 { 767 {
541 OSDMap faceMap = (OSDMap)face_list[(int)face]; 768 mismatchError = false;
542 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 769 }
543 if(faceMap.ContainsKey("fullbright"))
544 f.Fullbright = faceMap["fullbright"].AsBoolean();
545 if (faceMap.ContainsKey ("diffuse_color"))
546 f.RGBA = faceMap["diffuse_color"].AsColor4();
547 770
548 int textureNum = faceMap["image"].AsInteger(); 771 if (mismatchError)
549 float imagerot = faceMap["imagerot"].AsInteger(); 772 {
550 float offsets = (float)faceMap["offsets"].AsReal(); 773 error = "Upload and fee estimation information don't match";
551 float offsett = (float)faceMap["offsett"].AsReal(); 774 lock (m_ModelCost)
552 float scales = (float)faceMap["scales"].AsReal(); 775 m_FileAgentInventoryState = FileAgentInventoryState.idle;
553 float scalet = (float)faceMap["scalet"].AsReal();
554 776
555 if(imagerot != 0) 777 return;
556 f.Rotation = imagerot; 778 }
557 779
558 if(offsets != 0) 780 OSDArray instance_list = (OSDArray)request["instance_list"];
559 f.OffsetU = offsets; 781 OSDArray mesh_list = (OSDArray)request["mesh_list"];
782 OSDArray texture_list = (OSDArray)request["texture_list"];
783 SceneObjectGroup grp = null;
560 784
561 if (offsett != 0) 785 // create and store texture assets
562 f.OffsetV = offsett; 786 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
787 texturesFolder != UUID.Zero);
563 788
564 if (scales != 0)
565 f.RepeatU = scales;
566 789
567 if (scalet != 0) 790 List<UUID> textures = new List<UUID>();
568 f.RepeatV = scalet;
569 791
570 if (textures.Count > textureNum) 792
571 f.TextureID = textures[textureNum]; 793 if (doTextInv)
572 else 794 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
573 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
574 795
575 textureEntry.FaceTextures[face] = f; 796 if(client == null) // don't put textures in inventory if there is no client
797 doTextInv = false;
798
799 for (int i = 0; i < texture_list.Count; i++)
800 {
801 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
802 textureAsset.Data = texture_list[i].AsBinary();
803 if (istest)
804 textureAsset.Local = true;
805 m_assetService.Store(textureAsset);
806 textures.Add(textureAsset.FullID);
807
808 if (doTextInv)
809 {
810 string name = assetName;
811 if (name.Length > 25)
812 name = name.Substring(0, 24);
813 name += "_Texture#" + i.ToString();
814 InventoryItemBase texitem = new InventoryItemBase();
815 texitem.Owner = m_HostCapsObj.AgentID;
816 texitem.CreatorId = creatorIDstr;
817 texitem.CreatorData = String.Empty;
818 texitem.ID = UUID.Random();
819 texitem.AssetID = textureAsset.FullID;
820 texitem.Description = "mesh model texture";
821 texitem.Name = name;
822 texitem.AssetType = (int)AssetType.Texture;
823 texitem.InvType = (int)InventoryType.Texture;
824 texitem.Folder = texturesFolder;
825
826 texitem.CurrentPermissions
827 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
828
829 texitem.BasePermissions = (uint)PermissionMask.All;
830 texitem.EveryOnePermissions = 0;
831 texitem.NextPermissions = (uint)PermissionMask.All;
832 texitem.CreationDate = Util.UnixTimeSinceEpoch();
833
834 m_Scene.AddInventoryItem(client, texitem);
835 texitem = null;
836 }
837 }
838
839 // create and store meshs assets
840 List<UUID> meshAssets = new List<UUID>();
841 for (int i = 0; i < mesh_list.Count; i++)
842 {
843 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
844 meshAsset.Data = mesh_list[i].AsBinary();
845 if (istest)
846 meshAsset.Local = true;
847 m_assetService.Store(meshAsset);
848 meshAssets.Add(meshAsset.FullID);
576 } 849 }
577 850
578 pbs.TextureEntry = textureEntry.GetBytes(); 851 int skipedMeshs = 0;
852 // build prims from instances
853 for (int i = 0; i < instance_list.Count; i++)
854 {
855 OSDMap inner_instance_list = (OSDMap)instance_list[i];
856
857 // skip prims that are 2 small
858 Vector3 scale = inner_instance_list["scale"].AsVector3();
859
860 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
861 {
862 skipedMeshs++;
863 continue;
864 }
865
866 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
867
868 Primitive.TextureEntry textureEntry
869 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
870
871
872 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
873 for (uint face = 0; face < face_list.Count; face++)
874 {
875 OSDMap faceMap = (OSDMap)face_list[(int)face];
876 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
877 if (faceMap.ContainsKey("fullbright"))
878 f.Fullbright = faceMap["fullbright"].AsBoolean();
879 if (faceMap.ContainsKey("diffuse_color"))
880 f.RGBA = faceMap["diffuse_color"].AsColor4();
881
882 int textureNum = faceMap["image"].AsInteger();
883 float imagerot = faceMap["imagerot"].AsInteger();
884 float offsets = (float)faceMap["offsets"].AsReal();
885 float offsett = (float)faceMap["offsett"].AsReal();
886 float scales = (float)faceMap["scales"].AsReal();
887 float scalet = (float)faceMap["scalet"].AsReal();
579 888
580 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 889 if (imagerot != 0)
581 meshAsset.Data = mesh_list[i].AsBinary(); 890 f.Rotation = imagerot;
582 m_assetService.Store(meshAsset);
583 891
584 pbs.SculptEntry = true; 892 if (offsets != 0)
585 pbs.SculptTexture = meshAsset.FullID; 893 f.OffsetU = offsets;
586 pbs.SculptType = (byte)SculptType.Mesh;
587 pbs.SculptData = meshAsset.Data;
588 894
589 Vector3 position = inner_instance_list["position"].AsVector3(); 895 if (offsett != 0)
590 Vector3 scale = inner_instance_list["scale"].AsVector3(); 896 f.OffsetV = offsett;
591 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 897
898 if (scales != 0)
899 f.RepeatU = scales;
900
901 if (scalet != 0)
902 f.RepeatV = scalet;
903
904 if (textures.Count > textureNum)
905 f.TextureID = textures[textureNum];
906 else
907 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
908
909 textureEntry.FaceTextures[face] = f;
910 }
911
912 pbs.TextureEntry = textureEntry.GetBytes();
913
914 bool hasmesh = false;
915 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
916 {
917 int meshindx = inner_instance_list["mesh"].AsInteger();
918 if (meshAssets.Count > meshindx)
919 {
920 pbs.SculptEntry = true;
921 pbs.SculptType = (byte)SculptType.Mesh;
922 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
923 // data will be requested from asset on rez (i hope)
924 hasmesh = true;
925 }
926 }
927
928 Vector3 position = inner_instance_list["position"].AsVector3();
929 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
930
931 // for now viwers do send fixed defaults
932 // but this may change
933// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
934 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
935 if(hasmesh)
936 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
937// int material = inner_instance_list["material"].AsInteger();
938 byte material = (byte)Material.Wood;
592 939
593// no longer used - begin ------------------------ 940// no longer used - begin ------------------------
594// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
595// int material = inner_instance_list["material"].AsInteger();
596// int mesh = inner_instance_list["mesh"].AsInteger(); 941// int mesh = inner_instance_list["mesh"].AsInteger();
597 942
598// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 943// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -607,24 +952,42 @@ namespace OpenSim.Region.ClientStack.Linden
607// UUID owner_id = permissions["owner_id"].AsUUID(); 952// UUID owner_id = permissions["owner_id"].AsUUID();
608// int owner_mask = permissions["owner_mask"].AsInteger(); 953// int owner_mask = permissions["owner_mask"].AsInteger();
609// no longer used - end ------------------------ 954// no longer used - end ------------------------
955
956
957 SceneObjectPart prim
958 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
959
960 prim.Scale = scale;
961 rotations.Add(rotation);
962 positions.Add(position);
963 prim.UUID = UUID.Random();
964 prim.CreatorID = creatorID;
965 prim.OwnerID = owner_id;
966 prim.GroupID = UUID.Zero;
967 prim.LastOwnerID = creatorID;
968 prim.CreationDate = Util.UnixTimeSinceEpoch();
969
970 if (grp == null)
971 prim.Name = assetName;
972 else
973 prim.Name = assetName + "#" + i.ToString();
610 974
611 UUID owner_id = m_HostCapsObj.AgentID; 975 if (restrictPerms)
976 {
977 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
978 prim.EveryoneMask = 0;
979 prim.GroupMask = 0;
980 prim.NextOwnerMask = 0;
981 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
982 }
612 983
613 SceneObjectPart prim 984 if(istest)
614 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 985 prim.Description = "For testing only. Other uses are prohibited";
986 else
987 prim.Description = "";
615 988
616 prim.Scale = scale; 989 prim.Material = material;
617 prim.OffsetPosition = position; 990 prim.PhysicsShapeType = physicsShapeType;
618 rotations.Add(rotation);
619 positions.Add(position);
620 prim.UUID = UUID.Random();
621 prim.CreatorID = owner_id;
622 prim.OwnerID = owner_id;
623 prim.GroupID = UUID.Zero;
624 prim.LastOwnerID = prim.OwnerID;
625 prim.CreationDate = Util.UnixTimeSinceEpoch();
626 prim.Name = assetName;
627 prim.Description = "";
628 991
629// prim.BaseMask = (uint)base_mask; 992// prim.BaseMask = (uint)base_mask;
630// prim.EveryoneMask = (uint)everyone_mask; 993// prim.EveryoneMask = (uint)everyone_mask;
@@ -632,37 +995,64 @@ namespace OpenSim.Region.ClientStack.Linden
632// prim.NextOwnerMask = (uint)next_owner_mask; 995// prim.NextOwnerMask = (uint)next_owner_mask;
633// prim.OwnerMask = (uint)owner_mask; 996// prim.OwnerMask = (uint)owner_mask;
634 997
635 if (grp == null) 998 if (grp == null)
636 grp = new SceneObjectGroup(prim); 999 {
637 else 1000 grp = new SceneObjectGroup(prim);
638 grp.AddPart(prim); 1001 grp.LastOwnerID = creatorID;
639 } 1002 }
1003 else
1004 grp.AddPart(prim);
1005 }
640 1006
641 // Fix first link number 1007 Vector3 rootPos = positions[0];
642 if (grp.Parts.Length > 1)
643 grp.RootPart.LinkNum++;
644 1008
645 Vector3 rootPos = positions[0]; 1009 if (grp.Parts.Length > 1)
646 grp.AbsolutePosition = rootPos; 1010 {
647 for (int i = 0; i < positions.Count; i++) 1011 // Fix first link number
648 { 1012 grp.RootPart.LinkNum++;
649 Vector3 offset = positions[i] - rootPos; 1013
650 grp.Parts[i].OffsetPosition = offset; 1014 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
1015 Quaternion tmprot;
1016 Vector3 offset;
1017
1018 // fix children rotations and positions
1019 for (int i = 1; i < rotations.Count; i++)
1020 {
1021 tmprot = rotations[i];
1022 tmprot = rootRotConj * tmprot;
1023
1024 grp.Parts[i].RotationOffset = tmprot;
1025
1026 offset = positions[i] - rootPos;
1027
1028 offset *= rootRotConj;
1029 grp.Parts[i].OffsetPosition = offset;
1030 }
1031
1032 grp.AbsolutePosition = rootPos;
1033 grp.UpdateGroupRotationR(rotations[0]);
1034 }
1035 else
1036 {
1037 grp.AbsolutePosition = rootPos;
1038 grp.UpdateGroupRotationR(rotations[0]);
1039 }
1040
1041 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
651 } 1042 }
652 1043
653 for (int i = 0; i < rotations.Count; i++) 1044 else // not a mesh model
654 { 1045 {
655 if (i != 0) 1046 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
656 grp.Parts[i].RotationOffset = rotations[i]; 1047 return;
657 } 1048 }
658
659 grp.UpdateGroupRotationR(rotations[0]);
660 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
661 } 1049 }
662 1050
663 AssetBase asset; 1051 AssetBase asset;
664 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1052 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
665 asset.Data = data; 1053 asset.Data = data;
1054 if (istest)
1055 asset.Local = true;
666 if (AddNewAsset != null) 1056 if (AddNewAsset != null)
667 AddNewAsset(asset); 1057 AddNewAsset(asset);
668 else if (m_assetService != null) 1058 else if (m_assetService != null)
@@ -670,11 +1060,17 @@ namespace OpenSim.Region.ClientStack.Linden
670 1060
671 InventoryItemBase item = new InventoryItemBase(); 1061 InventoryItemBase item = new InventoryItemBase();
672 item.Owner = m_HostCapsObj.AgentID; 1062 item.Owner = m_HostCapsObj.AgentID;
673 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1063 item.CreatorId = creatorIDstr;
674 item.CreatorData = String.Empty; 1064 item.CreatorData = String.Empty;
675 item.ID = inventoryItem; 1065 item.ID = inventoryItem;
676 item.AssetID = asset.FullID; 1066 item.AssetID = asset.FullID;
677 item.Description = assetDescription; 1067 if (istest)
1068 {
1069 item.Description = "For testing only. Other uses are prohibited";
1070 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1071 }
1072 else
1073 item.Description = assetDescription;
678 item.Name = assetName; 1074 item.Name = assetName;
679 item.AssetType = assType; 1075 item.AssetType = assType;
680 item.InvType = inType; 1076 item.InvType = inType;
@@ -682,18 +1078,60 @@ namespace OpenSim.Region.ClientStack.Linden
682 1078
683 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1079 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
684 // (owner) permissions. This becomes a problem if next permissions are changed. 1080 // (owner) permissions. This becomes a problem if next permissions are changed.
685 item.CurrentPermissions
686 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
687 1081
688 item.BasePermissions = (uint)PermissionMask.All; 1082 if (restrictPerms)
689 item.EveryOnePermissions = 0; 1083 {
690 item.NextPermissions = (uint)PermissionMask.All; 1084 item.CurrentPermissions
1085 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1086
1087 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1088 item.EveryOnePermissions = 0;
1089 item.NextPermissions = 0;
1090 }
1091 else
1092 {
1093 item.CurrentPermissions
1094 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
1095
1096 item.BasePermissions = (uint)PermissionMask.All;
1097 item.EveryOnePermissions = 0;
1098 item.NextPermissions = (uint)PermissionMask.All;
1099 }
1100
691 item.CreationDate = Util.UnixTimeSinceEpoch(); 1101 item.CreationDate = Util.UnixTimeSinceEpoch();
692 1102
1103 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1104
693 if (AddNewInventoryItem != null) 1105 if (AddNewInventoryItem != null)
694 { 1106 {
695 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1107 if (istest)
1108 {
1109 m_Scene.AddInventoryItem(client, item);
1110/*
1111 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1112 if (client != null)
1113 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1114 */
1115 }
1116 else
1117 {
1118 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1119 if (client != null)
1120 {
1121 // let users see anything.. i don't so far
1122 string str;
1123 if (cost > 0)
1124 // dont remember where is money unit name to put here
1125 str = "Upload complete. charged " + cost.ToString() + "$";
1126 else
1127 str = "Upload complete";
1128 client.SendAgentAlertMessage(str, true);
1129 }
1130 }
696 } 1131 }
1132
1133 lock (m_ModelCost)
1134 m_FileAgentInventoryState = FileAgentInventoryState.idle;
697 } 1135 }
698 1136
699 /// <summary> 1137 /// <summary>
@@ -854,10 +1292,159 @@ namespace OpenSim.Region.ClientStack.Linden
854 response["int_response_code"] = 200; 1292 response["int_response_code"] = 200;
855 return LLSDHelpers.SerialiseLLSDReply(response); 1293 return LLSDHelpers.SerialiseLLSDReply(response);
856 } 1294 }
1295
1296 public string GetObjectPhysicsData(string request, string path,
1297 string param, IOSHttpRequest httpRequest,
1298 IOSHttpResponse httpResponse)
1299 {
1300 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1301 OSDMap resp = new OSDMap();
1302 OSDArray object_ids = (OSDArray)req["object_ids"];
1303
1304 for (int i = 0 ; i < object_ids.Count ; i++)
1305 {
1306 UUID uuid = object_ids[i].AsUUID();
1307
1308 SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
1309 if (obj != null)
1310 {
1311 OSDMap object_data = new OSDMap();
1312
1313 object_data["PhysicsShapeType"] = obj.PhysicsShapeType;
1314 object_data["Density"] = obj.Density;
1315 object_data["Friction"] = obj.Friction;
1316 object_data["Restitution"] = obj.Bounciness;
1317 object_data["GravityMultiplier"] = obj.GravityModifier;
1318
1319 resp[uuid.ToString()] = object_data;
1320 }
1321 }
1322
1323 string response = OSDParser.SerializeLLSDXmlString(resp);
1324 return response;
1325 }
1326
1327 public string GetObjectCost(string request, string path,
1328 string param, IOSHttpRequest httpRequest,
1329 IOSHttpResponse httpResponse)
1330 {
1331 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1332 OSDMap resp = new OSDMap();
1333
1334 OSDArray object_ids = (OSDArray)req["object_ids"];
1335
1336 for (int i = 0; i < object_ids.Count; i++)
1337 {
1338 UUID uuid = object_ids[i].AsUUID();
1339
1340 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1341
1342 if (part != null)
1343 {
1344 SceneObjectGroup grp = part.ParentGroup;
1345 if (grp != null)
1346 {
1347 float linksetCost;
1348 float linksetPhysCost;
1349 float partCost;
1350 float partPhysCost;
1351
1352 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1353
1354 OSDMap object_data = new OSDMap();
1355 object_data["linked_set_resource_cost"] = linksetCost;
1356 object_data["resource_cost"] = partCost;
1357 object_data["physics_cost"] = partPhysCost;
1358 object_data["linked_set_physics_cost"] = linksetPhysCost;
1359
1360 resp[uuid.ToString()] = object_data;
1361 }
1362 }
1363 }
1364
1365 string response = OSDParser.SerializeLLSDXmlString(resp);
1366 return response;
1367 }
1368
1369 public string ResourceCostSelected(string request, string path,
1370 string param, IOSHttpRequest httpRequest,
1371 IOSHttpResponse httpResponse)
1372 {
1373 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1374 OSDMap resp = new OSDMap();
1375
1376
1377 float phys=0;
1378 float stream=0;
1379 float simul=0;
1380
1381 if (req.ContainsKey("selected_roots"))
1382 {
1383 OSDArray object_ids = (OSDArray)req["selected_roots"];
1384
1385 // should go by SOG suming costs for all parts
1386 // ll v3 works ok with several objects select we get the list and adds ok
1387 // FS calls per object so results are wrong guess fs bug
1388 for (int i = 0; i < object_ids.Count; i++)
1389 {
1390 UUID uuid = object_ids[i].AsUUID();
1391 float Physc;
1392 float simulc;
1393 float streamc;
1394
1395 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1396 if (grp != null)
1397 {
1398 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1399 phys += Physc;
1400 stream += streamc;
1401 simul += simulc;
1402 }
1403 }
1404 }
1405 else if (req.ContainsKey("selected_prims"))
1406 {
1407 OSDArray object_ids = (OSDArray)req["selected_prims"];
1408
1409 // don't see in use in any of the 2 viewers
1410 // guess it should be for edit linked but... nothing
1411 // should go to SOP per part
1412 for (int i = 0; i < object_ids.Count; i++)
1413 {
1414 UUID uuid = object_ids[i].AsUUID();
1415
1416 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1417 if (part != null)
1418 {
1419 phys += part.PhysicsCost;
1420 stream += part.StreamingCost;
1421 simul += part.SimulationCost;
1422 }
1423 }
1424 }
1425
1426 if (simul != 0)
1427 {
1428 OSDMap object_data = new OSDMap();
1429
1430 object_data["physics"] = phys;
1431 object_data["streaming"] = stream;
1432 object_data["simulation"] = simul;
1433
1434 resp["selected"] = object_data;
1435 }
1436
1437 string response = OSDParser.SerializeLLSDXmlString(resp);
1438 return response;
1439 }
857 } 1440 }
858 1441
859 public class AssetUploader 1442 public class AssetUploader
860 { 1443 {
1444 private static readonly ILog m_log =
1445 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1446
1447
861 public event UpLoadedAsset OnUpLoad; 1448 public event UpLoadedAsset OnUpLoad;
862 private UpLoadedAsset handlerUpLoad = null; 1449 private UpLoadedAsset handlerUpLoad = null;
863 1450
@@ -872,10 +1459,21 @@ namespace OpenSim.Region.ClientStack.Linden
872 1459
873 private string m_invType = String.Empty; 1460 private string m_invType = String.Empty;
874 private string m_assetType = String.Empty; 1461 private string m_assetType = String.Empty;
1462 private int m_cost;
1463 private string m_error = String.Empty;
1464
1465 private Timer m_timeoutTimer = new Timer();
1466 private UUID m_texturesFolder;
1467 private int m_nreqtextures;
1468 private int m_nreqmeshs;
1469 private int m_nreqinstances;
1470 private bool m_IsAtestUpload;
875 1471
876 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1472 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
877 UUID parentFolderID, string invType, string assetType, string path, 1473 UUID parentFolderID, string invType, string assetType, string path,
878 IHttpServer httpServer, bool dumpAssetsToFile) 1474 IHttpServer httpServer, bool dumpAssetsToFile,
1475 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1476 bool IsAtestUpload)
879 { 1477 {
880 m_assetName = assetName; 1478 m_assetName = assetName;
881 m_assetDes = description; 1479 m_assetDes = description;
@@ -887,6 +1485,18 @@ namespace OpenSim.Region.ClientStack.Linden
887 m_assetType = assetType; 1485 m_assetType = assetType;
888 m_invType = invType; 1486 m_invType = invType;
889 m_dumpAssetsToFile = dumpAssetsToFile; 1487 m_dumpAssetsToFile = dumpAssetsToFile;
1488 m_cost = totalCost;
1489
1490 m_texturesFolder = texturesFolder;
1491 m_nreqtextures = nreqtextures;
1492 m_nreqmeshs = nreqmeshs;
1493 m_nreqinstances = nreqinstances;
1494 m_IsAtestUpload = IsAtestUpload;
1495
1496 m_timeoutTimer.Elapsed += TimedOut;
1497 m_timeoutTimer.Interval = 120000;
1498 m_timeoutTimer.AutoReset = false;
1499 m_timeoutTimer.Start();
890 } 1500 }
891 1501
892 /// <summary> 1502 /// <summary>
@@ -901,12 +1511,14 @@ namespace OpenSim.Region.ClientStack.Linden
901 UUID inv = inventoryItemID; 1511 UUID inv = inventoryItemID;
902 string res = String.Empty; 1512 string res = String.Empty;
903 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1513 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1514/*
904 uploadComplete.new_asset = newAssetID.ToString(); 1515 uploadComplete.new_asset = newAssetID.ToString();
905 uploadComplete.new_inventory_item = inv; 1516 uploadComplete.new_inventory_item = inv;
906 uploadComplete.state = "complete"; 1517 uploadComplete.state = "complete";
907 1518
908 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1519 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
909 1520*/
1521 m_timeoutTimer.Stop();
910 httpListener.RemoveStreamHandler("POST", uploaderPath); 1522 httpListener.RemoveStreamHandler("POST", uploaderPath);
911 1523
912 // TODO: probably make this a better set of extensions here 1524 // TODO: probably make this a better set of extensions here
@@ -923,12 +1535,49 @@ namespace OpenSim.Region.ClientStack.Linden
923 handlerUpLoad = OnUpLoad; 1535 handlerUpLoad = OnUpLoad;
924 if (handlerUpLoad != null) 1536 if (handlerUpLoad != null)
925 { 1537 {
926 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1538 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1539 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1540 }
1541 if (m_IsAtestUpload)
1542 {
1543 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1544 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1545 resperror.identifier = inv;
1546
1547 uploadComplete.error = resperror;
1548 uploadComplete.state = "Upload4Testing";
927 } 1549 }
1550 else
1551 {
1552 if (m_error == String.Empty)
1553 {
1554 uploadComplete.new_asset = newAssetID.ToString();
1555 uploadComplete.new_inventory_item = inv;
1556 // if (m_texturesFolder != UUID.Zero)
1557 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1558 uploadComplete.state = "complete";
1559 }
1560 else
1561 {
1562 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1563 resperror.message = m_error;
1564 resperror.identifier = inv;
928 1565
1566 uploadComplete.error = resperror;
1567 uploadComplete.state = "failed";
1568 }
1569 }
1570
1571 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
929 return res; 1572 return res;
930 } 1573 }
931 1574
1575 private void TimedOut(object sender, ElapsedEventArgs args)
1576 {
1577 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1578 httpListener.RemoveStreamHandler("POST", uploaderPath);
1579 }
1580
932 ///Left this in and commented in case there are unforseen issues 1581 ///Left this in and commented in case there are unforseen issues
933 //private void SaveAssetToFile(string filename, byte[] data) 1582 //private void SaveAssetToFile(string filename, byte[] data)
934 //{ 1583 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 594b229..e113c60 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -377,7 +377,7 @@ namespace OpenSim.Region.ClientStack.Linden
377 // TODO: Add EventQueueGet name/description for diagnostics 377 // TODO: Add EventQueueGet name/description for diagnostics
378 MainServer.Instance.AddPollServiceHTTPHandler( 378 MainServer.Instance.AddPollServiceHTTPHandler(
379 eventQueueGetPath, 379 eventQueueGetPath,
380 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 380 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
381 381
382// m_log.DebugFormat( 382// m_log.DebugFormat(
383// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 383// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -419,7 +419,7 @@ namespace OpenSim.Region.ClientStack.Linden
419 } 419 }
420 } 420 }
421 421
422 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 422 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
423 { 423 {
424 if (DebugLevel >= 2) 424 if (DebugLevel >= 2)
425 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 425 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
@@ -831,5 +831,13 @@ namespace OpenSim.Region.ClientStack.Linden
831 { 831 {
832 return EventQueueHelper.BuildEvent(eventName, eventBody); 832 return EventQueueHelper.BuildEvent(eventName, eventBody);
833 } 833 }
834
835 public void partPhysicsProperties(uint localID, byte physhapetype,
836 float density, float friction, float bounce, float gravmod,UUID avatarID)
837 {
838 OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype,
839 density, friction, bounce, gravmod);
840 Enqueue(item, avatarID);
841 }
834 } 842 }
835} 843}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index 3f49aba..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -395,5 +402,25 @@ namespace OpenSim.Region.ClientStack.Linden
395 return message; 402 return message;
396 } 403 }
397 404
405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
406 float density, float friction, float bounce, float gravmod)
407 {
408
409 OSDMap physinfo = new OSDMap(6);
410 physinfo["LocalID"] = localID;
411 physinfo["Density"] = density;
412 physinfo["Friction"] = friction;
413 physinfo["GravityMultiplier"] = gravmod;
414 physinfo["Restitution"] = bounce;
415 physinfo["PhysicsShapeType"] = (int)physhapetype;
416
417 OSDArray array = new OSDArray(1);
418 array.Add(physinfo);
419
420 OSDMap llsdBody = new OSDMap(1);
421 llsdBody.Add("ObjectData", array);
422
423 return BuildEvent("ObjectPhysicsProperties", llsdBody);
424 }
398 } 425 }
399} 426}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 5ae9cc3..cc65981 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,64 +42,81 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
53 49
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 50 /// <summary>
51 /// This module implements both WebFetchTextureDescendents and FetchTextureDescendents2 capabilities.
52 /// </summary>
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 54 public class GetTextureModule : INonSharedRegionModule
56 { 55 {
57// private static readonly ILog m_log = 56
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 57 struct aPollRequest
59 58 {
59 public PollServiceTextureEventArgs thepoll;
60 public UUID reqID;
61 public Hashtable request;
62 }
63
64 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65
60 private Scene m_scene; 66 private Scene m_scene;
61 private IAssetService m_assetService;
62 67
63 private bool m_Enabled = false; 68 private static GetTextureHandler m_getTextureHandler;
69
70 private IAssetService m_assetService = null;
64 71
65 // TODO: Change this to a config option 72 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
66 const string REDIRECT_URL = null; 73 private static Thread[] m_workerThreads = null;
67 74
68 private string m_URL; 75 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
76 new OpenMetaverse.BlockingQueue<aPollRequest>();
69 77
70 #region ISharedRegionModule Members 78 #region ISharedRegionModule Members
71 79
72 public void Initialise(IConfigSource source) 80 public void Initialise(IConfigSource source)
73 { 81 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 82 }
83 83
84 public void AddRegion(Scene s) 84 public void AddRegion(Scene s)
85 { 85 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 86 m_scene = s;
87 m_assetService = s.AssetService;
90 } 88 }
91 89
92 public void RemoveRegion(Scene s) 90 public void RemoveRegion(Scene s)
93 { 91 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 92 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
93 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
98 m_scene = null; 94 m_scene = null;
99 } 95 }
100 96
101 public void RegionLoaded(Scene s) 97 public void RegionLoaded(Scene s)
102 { 98 {
103 if (!m_Enabled) 99 // We'll reuse the same handler for all requests.
104 return; 100 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 101
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 102 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
103 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
104
105 if (m_workerThreads == null)
106 {
107 m_workerThreads = new Thread[4];
108
109 for (uint i = 0; i < 4; i++)
110 {
111 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
112 String.Format("TextureWorkerThread{0}", i),
113 ThreadPriority.Normal,
114 false,
115 false,
116 null,
117 int.MaxValue);
118 }
119 }
108 } 120 }
109 121
110 public void PostInitialise() 122 public void PostInitialise()
@@ -122,24 +134,152 @@ namespace OpenSim.Region.ClientStack.Linden
122 134
123 #endregion 135 #endregion
124 136
125 public void RegisterCaps(UUID agentID, Caps caps) 137 ~GetTextureModule()
138 {
139 foreach (Thread t in m_workerThreads)
140 Watchdog.AbortThread(t.ManagedThreadId);
141
142 }
143
144 private class PollServiceTextureEventArgs : PollServiceEventArgs
145 {
146 private List<Hashtable> requests =
147 new List<Hashtable>();
148 private Dictionary<UUID, Hashtable> responses =
149 new Dictionary<UUID, Hashtable>();
150
151 private Scene m_scene;
152
153 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
154 base(null, null, null, null, pId, int.MaxValue)
155 {
156 m_scene = scene;
157
158 HasEvents = (x, y) =>
159 {
160 lock (responses)
161 return responses.ContainsKey(x);
162 };
163 GetEvents = (x, y) =>
164 {
165 lock (responses)
166 {
167 try
168 {
169 return responses[x];
170 }
171 finally
172 {
173 responses.Remove(x);
174 }
175 }
176 };
177
178 Request = (x, y) =>
179 {
180 aPollRequest reqinfo = new aPollRequest();
181 reqinfo.thepoll = this;
182 reqinfo.reqID = x;
183 reqinfo.request = y;
184
185 m_queue.Enqueue(reqinfo);
186 };
187
188 // this should never happen except possible on shutdown
189 NoEvents = (x, y) =>
190 {
191/*
192 lock (requests)
193 {
194 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
195 requests.Remove(request);
196 }
197*/
198 Hashtable response = new Hashtable();
199
200 response["int_response_code"] = 500;
201 response["str_response_string"] = "Script timeout";
202 response["content_type"] = "text/plain";
203 response["keepalive"] = false;
204 response["reusecontext"] = false;
205
206 return response;
207 };
208 }
209
210 public void Process(aPollRequest requestinfo)
211 {
212 Hashtable response;
213
214 UUID requestID = requestinfo.reqID;
215
216 // If the avatar is gone, don't bother to get the texture
217 if (m_scene.GetScenePresence(Id) == null)
218 {
219 response = new Hashtable();
220
221 response["int_response_code"] = 500;
222 response["str_response_string"] = "Script timeout";
223 response["content_type"] = "text/plain";
224 response["keepalive"] = false;
225 response["reusecontext"] = false;
226
227 lock (responses)
228 responses[requestID] = response;
229
230 return;
231 }
232
233 response = m_getTextureHandler.Handle(requestinfo.request);
234 lock (responses)
235 responses[requestID] = response;
236 }
237 }
238
239 private void RegisterCaps(UUID agentID, Caps caps)
126 { 240 {
127 UUID capID = UUID.Random(); 241 string capUrl = "/CAPS/" + UUID.Random() + "/";
242
243 // Register this as a poll service
244 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
245
246 args.Type = PollServiceEventArgs.EventType.Texture;
247 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 248
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 249 string hostName = m_scene.RegionInfo.ExternalHostName;
130 if (m_URL == "localhost") 250 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
251 string protocol = "http";
252
253 if (MainServer.Instance.UseSSL)
131 { 254 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 255 hostName = MainServer.Instance.SSLCommonName;
133 caps.RegisterHandler( 256 port = MainServer.Instance.SSLPort;
134 "GetTexture", 257 protocol = "https";
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString()));
136 } 258 }
137 else 259 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
260
261 m_capsDict[agentID] = capUrl;
262 }
263
264 private void DeregisterCaps(UUID agentID, Caps caps)
265 {
266 string capUrl;
267
268 if (m_capsDict.TryGetValue(agentID, out capUrl))
138 { 269 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 270 MainServer.Instance.RemoveHTTPHandler("", capUrl);
140 caps.RegisterHandler("GetTexture", m_URL); 271 m_capsDict.Remove(agentID);
141 } 272 }
142 } 273 }
143 274
275 private void DoTextureRequests()
276 {
277 while (true)
278 {
279 aPollRequest poolreq = m_queue.Dequeue();
280
281 poolreq.thepoll.Process(poolreq);
282 }
283 }
144 } 284 }
145} 285}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 44a6883..0251ac4 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(m_agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = m_agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index 52c4f44..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,296 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47
48namespace OpenSim.Region.ClientStack.Linden
49{
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
51 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56// private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false;
58 private bool m_enabled = true;
59 private int m_levelUpload = 0;
60
61 #region IRegionModuleBase Members
62
63
64 public Type ReplaceableInterface
65 {
66 get { return null; }
67 }
68
69 public void Initialise(IConfigSource source)
70 {
71 IConfig meshConfig = source.Configs["Mesh"];
72 if (meshConfig == null)
73 return;
74
75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
76 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
77 }
78
79 public void AddRegion(Scene pScene)
80 {
81 m_scene = pScene;
82 }
83
84 public void RemoveRegion(Scene scene)
85 {
86
87 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
88 m_scene = null;
89 }
90
91 public void RegionLoaded(Scene scene)
92 {
93
94// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
95 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
96 }
97
98 #endregion
99
100
101 #region IRegionModule Members
102
103
104
105 public void Close() { }
106
107 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
108
109
110 public void RegisterCaps(UUID agentID, Caps caps)
111 {
112 if(!m_enabled)
113 return;
114
115 UUID capID = UUID.Random();
116
117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
118 caps.RegisterHandler(
119 "NewFileAgentInventoryVariablePrice",
120 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
121 "POST",
122 "/CAPS/" + capID.ToString(),
123 req => NewAgentInventoryRequest(req, agentID),
124 "NewFileAgentInventoryVariablePrice",
125 agentID.ToString()));
126 }
127
128 #endregion
129
130 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
131 {
132 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
133 // you need to be aware of this
134
135 //if (llsdRequest.asset_type == "texture" ||
136 // llsdRequest.asset_type == "animation" ||
137 // llsdRequest.asset_type == "sound")
138 // {
139 // check user level
140
141 ScenePresence avatar = null;
142 IClientAPI client = null;
143 m_scene.TryGetScenePresence(agentID, out avatar);
144
145 if (avatar != null)
146 {
147 client = avatar.ControllingClient;
148
149 if (avatar.UserLevel < m_levelUpload)
150 {
151 if (client != null)
152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
153
154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
155 errorResponse.rsvp = "";
156 errorResponse.state = "error";
157 return errorResponse;
158 }
159 }
160
161 // check funds
162 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
163
164 if (mm != null)
165 {
166 if (!mm.UploadCovered(agentID, mm.UploadCharge))
167 {
168 if (client != null)
169 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
170
171 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
172 errorResponse.rsvp = "";
173 errorResponse.state = "error";
174 return errorResponse;
175 }
176 }
177
178 // }
179
180 string assetName = llsdRequest.name;
181 string assetDes = llsdRequest.description;
182 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
183 UUID newAsset = UUID.Random();
184 UUID newInvItem = UUID.Random();
185 UUID parentFolder = llsdRequest.folder_id;
186 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
187
188 AssetUploader uploader =
189 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
190 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
191
192 MainServer.Instance.AddStreamHandler(
193 new BinaryStreamHandler(
194 "POST",
195 capsBase + uploaderPath,
196 uploader.uploaderCaps,
197 "NewFileAgentInventoryVariablePrice",
198 agentID.ToString()));
199
200 string protocol = "http://";
201
202 if (MainServer.Instance.UseSSL)
203 protocol = "https://";
204
205 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
206 uploaderPath;
207
208
209 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
210
211 uploadResponse.rsvp = uploaderURL;
212 uploadResponse.state = "upload";
213 uploadResponse.resource_cost = 0;
214 uploadResponse.upload_price = 0;
215
216 uploader.OnUpLoad += //UploadCompleteHandler;
217
218 delegate(
219 string passetName, string passetDescription, UUID passetID,
220 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
221 string passetType)
222 {
223 UploadCompleteHandler(passetName, passetDescription, passetID,
224 pinventoryItem, pparentFolder, pdata, pinventoryType,
225 passetType,agentID);
226 };
227
228 return uploadResponse;
229 }
230
231 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
232 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
233 string assetType,UUID AgentID)
234 {
235// m_log.DebugFormat(
236// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
237
238 sbyte assType = 0;
239 sbyte inType = 0;
240
241 if (inventoryType == "sound")
242 {
243 inType = 1;
244 assType = 1;
245 }
246 else if (inventoryType == "animation")
247 {
248 inType = 19;
249 assType = 20;
250 }
251 else if (inventoryType == "wearable")
252 {
253 inType = 18;
254 switch (assetType)
255 {
256 case "bodypart":
257 assType = 13;
258 break;
259 case "clothing":
260 assType = 5;
261 break;
262 }
263 }
264 else if (inventoryType == "mesh")
265 {
266 inType = (sbyte)InventoryType.Mesh;
267 assType = (sbyte)AssetType.Mesh;
268 }
269
270 AssetBase asset;
271 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
272 asset.Data = data;
273
274 if (m_scene.AssetService != null)
275 m_scene.AssetService.Store(asset);
276
277 InventoryItemBase item = new InventoryItemBase();
278 item.Owner = AgentID;
279 item.CreatorId = AgentID.ToString();
280 item.ID = inventoryItem;
281 item.AssetID = asset.FullID;
282 item.Description = assetDescription;
283 item.Name = assetName;
284 item.AssetType = assType;
285 item.InvType = inType;
286 item.Folder = parentFolder;
287 item.CurrentPermissions
288 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
289 item.BasePermissions = (uint)PermissionMask.All;
290 item.EveryOnePermissions = 0;
291 item.NextPermissions = (uint)PermissionMask.All;
292 item.CreationDate = Util.UnixTimeSinceEpoch();
293 m_scene.AddInventoryItem(item);
294 }
295 }
296}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 36af55f..413536d 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 2359bd6..0caeddf 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,22 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
42 46
43namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
44{ 48{
@@ -48,67 +52,72 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 52 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 53 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 54 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 55 struct aPollRequest
56 {
57 public PollServiceInventoryEventArgs thepoll;
58 public UUID reqID;
59 public Hashtable request;
60 }
61
62 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 63
53 private Scene m_scene; 64 private Scene m_scene;
54 65
55 private IInventoryService m_InventoryService; 66 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 67 private ILibraryService m_LibraryService;
57 68
58 private bool m_Enabled; 69 private static WebFetchInvDescHandler m_webFetchHandler;
59 70
60 private string m_fetchInventoryDescendents2Url; 71 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 72 private static Thread[] m_workerThreads = null;
62 73
63 private WebFetchInvDescHandler m_webFetchHandler; 74 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
75 new OpenMetaverse.BlockingQueue<aPollRequest>();
64 76
65 #region ISharedRegionModule Members 77 #region ISharedRegionModule Members
66 78
67 public void Initialise(IConfigSource source) 79 public void Initialise(IConfigSource source)
68 { 80 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 81 }
81 82
82 public void AddRegion(Scene s) 83 public void AddRegion(Scene s)
83 { 84 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 85 m_scene = s;
88 } 86 }
89 87
90 public void RemoveRegion(Scene s) 88 public void RemoveRegion(Scene s)
91 { 89 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 90 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
91 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 92 m_scene = null;
97 } 93 }
98 94
99 public void RegionLoaded(Scene s) 95 public void RegionLoaded(Scene s)
100 { 96 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 97 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 98 m_LibraryService = m_scene.LibraryService;
106 99
107 // We'll reuse the same handler for all requests. 100 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 101 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 102
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 103 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
104 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
105
106 if (m_workerThreads == null)
107 {
108 m_workerThreads = new Thread[2];
109
110 for (uint i = 0; i < 2; i++)
111 {
112 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
113 String.Format("InventoryWorkerThread{0}", i),
114 ThreadPriority.Normal,
115 false,
116 true,
117 null,
118 int.MaxValue);
119 }
120 }
112 } 121 }
113 122
114 public void PostInitialise() 123 public void PostInitialise()
@@ -126,43 +135,130 @@ namespace OpenSim.Region.ClientStack.Linden
126 135
127 #endregion 136 #endregion
128 137
129 private void RegisterCaps(UUID agentID, Caps caps) 138 ~WebFetchInvDescModule()
130 { 139 {
131 if (m_webFetchInventoryDescendentsUrl != "") 140 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 141 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 142 }
137 143
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 144 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 145 {
140 string capUrl; 146 private Dictionary<UUID, Hashtable> responses =
147 new Dictionary<UUID, Hashtable>();
148
149 public PollServiceInventoryEventArgs(UUID pId) :
150 base(null, null, null, null, pId, int.MaxValue)
151 {
152 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
153 GetEvents = (x, y) =>
154 {
155 lock (responses)
156 {
157 try
158 {
159 return responses[x];
160 }
161 finally
162 {
163 responses.Remove(x);
164 }
165 }
166 };
167
168 Request = (x, y) =>
169 {
170 aPollRequest reqinfo = new aPollRequest();
171 reqinfo.thepoll = this;
172 reqinfo.reqID = x;
173 reqinfo.request = y;
174
175 m_queue.Enqueue(reqinfo);
176 };
177
178 NoEvents = (x, y) =>
179 {
180/*
181 lock (requests)
182 {
183 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
184 requests.Remove(request);
185 }
186*/
187 Hashtable response = new Hashtable();
188
189 response["int_response_code"] = 500;
190 response["str_response_string"] = "Script timeout";
191 response["content_type"] = "text/plain";
192 response["keepalive"] = false;
193 response["reusecontext"] = false;
194
195 return response;
196 };
197 }
141 198
142 if (url == "localhost") 199 public void Process(aPollRequest requestinfo)
143 { 200 {
144 capUrl = "/CAPS/" + UUID.Random(); 201 UUID requestID = requestinfo.reqID;
202
203 Hashtable response = new Hashtable();
204
205 response["int_response_code"] = 200;
206 response["content_type"] = "text/plain";
207 response["keepalive"] = false;
208 response["reusecontext"] = false;
145 209
146 IRequestHandler reqHandler 210 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
147 = new RestStreamHandler( 211 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
148 "POST",
149 capUrl,
150 m_webFetchHandler.FetchInventoryDescendentsRequest,
151 "FetchInventoryDescendents2",
152 agentID.ToString());
153 212
154 caps.RegisterHandler(capName, reqHandler); 213 lock (responses)
214 responses[requestID] = response;
155 } 215 }
156 else 216 }
217
218 private void RegisterCaps(UUID agentID, Caps caps)
219 {
220 string capUrl = "/CAPS/" + UUID.Random() + "/";
221
222 // Register this as a poll service
223 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
224
225 args.Type = PollServiceEventArgs.EventType.Inventory;
226 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
227
228 string hostName = m_scene.RegionInfo.ExternalHostName;
229 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
230 string protocol = "http";
231
232 if (MainServer.Instance.UseSSL)
157 { 233 {
158 capUrl = url; 234 hostName = MainServer.Instance.SSLCommonName;
235 port = MainServer.Instance.SSLPort;
236 protocol = "https";
237 }
238 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
239
240 m_capsDict[agentID] = capUrl;
241 }
159 242
160 caps.RegisterHandler(capName, capUrl); 243 private void DeregisterCaps(UUID agentID, Caps caps)
244 {
245 string capUrl;
246
247 if (m_capsDict.TryGetValue(agentID, out capUrl))
248 {
249 MainServer.Instance.RemoveHTTPHandler("", capUrl);
250 m_capsDict.Remove(agentID);
161 } 251 }
252 }
162 253
163// m_log.DebugFormat( 254 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 255 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 256 while (true)
257 {
258 aPollRequest poolreq = m_queue.Dequeue();
259
260 poolreq.thepoll.Process(poolreq);
261 }
166 } 262 }
167 } 263 }
168} \ No newline at end of file 264}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index d05ffea..6f00957 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
98 public event AvatarPickerRequest OnAvatarPickerRequest; 98 public event AvatarPickerRequest OnAvatarPickerRequest;
99 public event StartAnim OnStartAnim; 99 public event StartAnim OnStartAnim;
100 public event StopAnim OnStopAnim; 100 public event StopAnim OnStopAnim;
101 public event ChangeAnim OnChangeAnim;
101 public event Action<IClientAPI> OnRequestAvatarsData; 102 public event Action<IClientAPI> OnRequestAvatarsData;
102 public event LinkObjects OnLinkObjects; 103 public event LinkObjects OnLinkObjects;
103 public event DelinkObjects OnDelinkObjects; 104 public event DelinkObjects OnDelinkObjects;
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
125 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 126 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
126 public event UpdatePrimFlags OnUpdatePrimFlags; 127 public event UpdatePrimFlags OnUpdatePrimFlags;
127 public event UpdatePrimTexture OnUpdatePrimTexture; 128 public event UpdatePrimTexture OnUpdatePrimTexture;
129 public event ClientChangeObject onClientChangeObject;
128 public event UpdateVector OnUpdatePrimGroupPosition; 130 public event UpdateVector OnUpdatePrimGroupPosition;
129 public event UpdateVector OnUpdatePrimSinglePosition; 131 public event UpdateVector OnUpdatePrimSinglePosition;
130 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 132 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 public event RequestTaskInventory OnRequestTaskInventory; 160 public event RequestTaskInventory OnRequestTaskInventory;
159 public event UpdateInventoryItem OnUpdateInventoryItem; 161 public event UpdateInventoryItem OnUpdateInventoryItem;
160 public event CopyInventoryItem OnCopyInventoryItem; 162 public event CopyInventoryItem OnCopyInventoryItem;
163 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
161 public event MoveInventoryItem OnMoveInventoryItem; 164 public event MoveInventoryItem OnMoveInventoryItem;
162 public event RemoveInventoryItem OnRemoveInventoryItem; 165 public event RemoveInventoryItem OnRemoveInventoryItem;
163 public event RemoveInventoryFolder OnRemoveInventoryFolder; 166 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
256 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 259 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
257 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 260 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
258 public event ClassifiedDelete OnClassifiedDelete; 261 public event ClassifiedDelete OnClassifiedDelete;
259 public event ClassifiedDelete OnClassifiedGodDelete; 262 public event ClassifiedGodDelete OnClassifiedGodDelete;
260 public event EventNotificationAddRequest OnEventNotificationAddRequest; 263 public event EventNotificationAddRequest OnEventNotificationAddRequest;
261 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 264 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
262 public event EventGodDelete OnEventGodDelete; 265 public event EventGodDelete OnEventGodDelete;
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
287 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 290 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
288 public event SimWideDeletesDelegate OnSimWideDeletes; 291 public event SimWideDeletesDelegate OnSimWideDeletes;
289 public event SendPostcard OnSendPostcard; 292 public event SendPostcard OnSendPostcard;
293 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
290 public event MuteListEntryUpdate OnUpdateMuteListEntry; 294 public event MuteListEntryUpdate OnUpdateMuteListEntry;
291 public event MuteListEntryRemove OnRemoveMuteListEntry; 295 public event MuteListEntryRemove OnRemoveMuteListEntry;
292 public event GodlikeMessage onGodlikeMessage; 296 public event GodlikeMessage onGodlikeMessage;
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
325 private Prioritizer m_prioritizer; 329 private Prioritizer m_prioritizer;
326 private bool m_disableFacelights = false; 330 private bool m_disableFacelights = false;
327 331
332 private const uint MaxTransferBytesPerPacket = 600;
333
334
328 /// <value> 335 /// <value>
329 /// List used in construction of data blocks for an object update packet. This is to stop us having to 336 /// List used in construction of data blocks for an object update packet. This is to stop us having to
330 /// continually recreate it. 337 /// continually recreate it.
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
336 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 343 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
337 /// ownerless phantom. 344 /// ownerless phantom.
338 /// 345 ///
339 /// All manipulation of this set has to occur under a lock 346 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
340 /// 347 ///
341 /// </value> 348 /// </value>
342 protected HashSet<uint> m_killRecord; 349// protected HashSet<uint> m_killRecord;
343 350
344// protected HashSet<uint> m_attachmentsSent; 351// protected HashSet<uint> m_attachmentsSent;
345 352
346 private int m_moneyBalance; 353 private int m_moneyBalance;
354 private bool m_deliverPackets = true;
347 private int m_animationSequenceNumber = 1; 355 private int m_animationSequenceNumber = 1;
348 private bool m_SendLogoutPacketWhenClosing = true; 356 private bool m_SendLogoutPacketWhenClosing = true;
349 private AgentUpdateArgs lastarg; 357 private AgentUpdateArgs lastarg;
@@ -380,6 +388,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
380 get { return m_startpos; } 388 get { return m_startpos; }
381 set { m_startpos = value; } 389 set { m_startpos = value; }
382 } 390 }
391 public bool DeliverPackets
392 {
393 get { return m_deliverPackets; }
394 set {
395 m_deliverPackets = value;
396 m_udpClient.m_deliverPackets = value;
397 }
398 }
383 public UUID AgentId { get { return m_agentId; } } 399 public UUID AgentId { get { return m_agentId; } }
384 public ISceneAgent SceneAgent { get; set; } 400 public ISceneAgent SceneAgent { get; set; }
385 public UUID ActiveGroupId { get { return m_activeGroupID; } } 401 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -457,7 +473,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
457 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 473 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
458 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 474 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
459 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 475 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
460 m_killRecord = new HashSet<uint>(); 476// m_killRecord = new HashSet<uint>();
461// m_attachmentsSent = new HashSet<uint>(); 477// m_attachmentsSent = new HashSet<uint>();
462 478
463 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 479 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -487,12 +503,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
487 503
488 #region Client Methods 504 #region Client Methods
489 505
506
507 /// <summary>
508 /// Close down the client view
509 /// </summary>
490 public void Close() 510 public void Close()
491 { 511 {
492 Close(false); 512 Close(true, false);
493 } 513 }
494 514
495 public void Close(bool force) 515 public void Close(bool sendStop, bool force)
496 { 516 {
497 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 517 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
498 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 518 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -504,7 +524,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
504 return; 524 return;
505 525
506 IsActive = false; 526 IsActive = false;
507 CloseWithoutChecks(); 527 CloseWithoutChecks(sendStop);
508 } 528 }
509 } 529 }
510 530
@@ -517,12 +537,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
517 /// 537 ///
518 /// Callers must lock ClosingSyncLock before calling. 538 /// Callers must lock ClosingSyncLock before calling.
519 /// </remarks> 539 /// </remarks>
520 public void CloseWithoutChecks() 540 public void CloseWithoutChecks(bool sendStop)
521 { 541 {
522 m_log.DebugFormat( 542 m_log.DebugFormat(
523 "[CLIENT]: Close has been called for {0} attached to scene {1}", 543 "[CLIENT]: Close has been called for {0} attached to scene {1}",
524 Name, m_scene.RegionInfo.RegionName); 544 Name, m_scene.RegionInfo.RegionName);
525 545
546 if (sendStop)
547 {
548 // Send the STOP packet
549 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
550 OutPacket(disable, ThrottleOutPacketType.Unknown);
551 }
552
526 // Shutdown the image manager 553 // Shutdown the image manager
527 ImageManager.Close(); 554 ImageManager.Close();
528 555
@@ -780,7 +807,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
780 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 807 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
781 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 808 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
782 809
783 OutPacket(handshake, ThrottleOutPacketType.Task); 810// OutPacket(handshake, ThrottleOutPacketType.Task);
811 // use same as MoveAgentIntoRegion (both should be task )
812 OutPacket(handshake, ThrottleOutPacketType.Unknown);
784 } 813 }
785 814
786 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 815 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -819,7 +848,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
819 reply.ChatData.OwnerID = fromAgentID; 848 reply.ChatData.OwnerID = fromAgentID;
820 reply.ChatData.SourceID = fromAgentID; 849 reply.ChatData.SourceID = fromAgentID;
821 850
822 OutPacket(reply, ThrottleOutPacketType.Task); 851 OutPacket(reply, ThrottleOutPacketType.Unknown);
823 } 852 }
824 853
825 /// <summary> 854 /// <summary>
@@ -1105,6 +1134,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1105 public virtual void SendLayerData(float[] map) 1134 public virtual void SendLayerData(float[] map)
1106 { 1135 {
1107 Util.FireAndForget(DoSendLayerData, map); 1136 Util.FireAndForget(DoSendLayerData, map);
1137
1138 // Send it sync, and async. It's not that much data
1139 // and it improves user experience just so much!
1140 DoSendLayerData(map);
1108 } 1141 }
1109 1142
1110 /// <summary> 1143 /// <summary>
@@ -1117,16 +1150,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1117 1150
1118 try 1151 try
1119 { 1152 {
1120 //for (int y = 0; y < 16; y++) 1153 for (int y = 0; y < 16; y++)
1121 //{ 1154 {
1122 // for (int x = 0; x < 16; x++) 1155 for (int x = 0; x < 16; x+=4)
1123 // { 1156 {
1124 // SendLayerData(x, y, map); 1157 SendLayerPacket(x, y, map);
1125 // } 1158 }
1126 //} 1159 }
1127
1128 // Send LayerData in a spiral pattern. Fun!
1129 SendLayerTopRight(map, 0, 0, 15, 15);
1130 } 1160 }
1131 catch (Exception e) 1161 catch (Exception e)
1132 { 1162 {
@@ -1134,51 +1164,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1134 } 1164 }
1135 } 1165 }
1136 1166
1137 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1138 {
1139 // Row
1140 for (int i = x1; i <= x2; i++)
1141 SendLayerData(i, y1, map);
1142
1143 // Column
1144 for (int j = y1 + 1; j <= y2; j++)
1145 SendLayerData(x2, j, map);
1146
1147 if (x2 - x1 > 0)
1148 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1149 }
1150
1151 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1152 {
1153 // Row in reverse
1154 for (int i = x2; i >= x1; i--)
1155 SendLayerData(i, y2, map);
1156
1157 // Column in reverse
1158 for (int j = y2 - 1; j >= y1; j--)
1159 SendLayerData(x1, j, map);
1160
1161 if (x2 - x1 > 0)
1162 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1163 }
1164
1165 /// <summary> 1167 /// <summary>
1166 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1168 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1167 /// </summary> 1169 /// </summary>
1168 /// <param name="map">heightmap</param> 1170 /// <param name="map">heightmap</param>
1169 /// <param name="px">X coordinate for patches 0..12</param> 1171 /// <param name="px">X coordinate for patches 0..12</param>
1170 /// <param name="py">Y coordinate for patches 0..15</param> 1172 /// <param name="py">Y coordinate for patches 0..15</param>
1171 // private void SendLayerPacket(float[] map, int y, int x) 1173 private void SendLayerPacket(int x, int y, float[] map)
1172 // { 1174 {
1173 // int[] patches = new int[4]; 1175 int[] patches = new int[4];
1174 // patches[0] = x + 0 + y * 16; 1176 patches[0] = x + 0 + y * 16;
1175 // patches[1] = x + 1 + y * 16; 1177 patches[1] = x + 1 + y * 16;
1176 // patches[2] = x + 2 + y * 16; 1178 patches[2] = x + 2 + y * 16;
1177 // patches[3] = x + 3 + y * 16; 1179 patches[3] = x + 3 + y * 16;
1178 1180
1179 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1181 float[] heightmap = (map.Length == 65536) ?
1180 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1182 map :
1181 // } 1183 LLHeightFieldMoronize(map);
1184
1185 try
1186 {
1187 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1188 OutPacket(layerpack, ThrottleOutPacketType.Land);
1189 }
1190 catch
1191 {
1192 for (int px = x ; px < x + 4 ; px++)
1193 SendLayerData(px, y, map);
1194 }
1195 }
1182 1196
1183 /// <summary> 1197 /// <summary>
1184 /// Sends a specified patch to a client 1198 /// Sends a specified patch to a client
@@ -1198,7 +1212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1198 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1212 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1199 layerpack.Header.Reliable = true; 1213 layerpack.Header.Reliable = true;
1200 1214
1201 OutPacket(layerpack, ThrottleOutPacketType.Land); 1215 OutPacket(layerpack, ThrottleOutPacketType.Task);
1202 } 1216 }
1203 catch (Exception e) 1217 catch (Exception e)
1204 { 1218 {
@@ -1561,7 +1575,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1561 1575
1562 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1576 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1563 { 1577 {
1564// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1578// foreach (uint id in localIDs)
1579// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1565 1580
1566 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1581 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1567 // TODO: don't create new blocks if recycling an old packet 1582 // TODO: don't create new blocks if recycling an old packet
@@ -1583,17 +1598,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1583 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1598 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1584 // condition where a kill can be processed before an out-of-date update for the same object. 1599 // condition where a kill can be processed before an out-of-date update for the same object.
1585 // ProcessEntityUpdates() also takes the m_killRecord lock. 1600 // ProcessEntityUpdates() also takes the m_killRecord lock.
1586 lock (m_killRecord) 1601// lock (m_killRecord)
1587 { 1602// {
1588 foreach (uint localID in localIDs) 1603// foreach (uint localID in localIDs)
1589 m_killRecord.Add(localID); 1604// m_killRecord.Add(localID);
1590 1605
1591 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1606 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1592 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1607 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1593 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1608 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1594 // scene objects in a viewer until that viewer is relogged in. 1609 // scene objects in a viewer until that viewer is relogged in.
1595 OutPacket(kill, ThrottleOutPacketType.Task); 1610 OutPacket(kill, ThrottleOutPacketType.Task);
1596 } 1611// }
1597 } 1612 }
1598 } 1613 }
1599 1614
@@ -2051,9 +2066,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2051 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2066 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2052 } 2067 }
2053 2068
2054 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2055 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2069 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2056 { 2070 {
2071 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2072 }
2073
2074 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2075 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2076 {
2057 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2077 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
2058 2078
2059 UpdateCreateInventoryItemPacket InventoryReply 2079 UpdateCreateInventoryItemPacket InventoryReply
@@ -2063,6 +2083,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2063 // TODO: don't create new blocks if recycling an old packet 2083 // TODO: don't create new blocks if recycling an old packet
2064 InventoryReply.AgentData.AgentID = AgentId; 2084 InventoryReply.AgentData.AgentID = AgentId;
2065 InventoryReply.AgentData.SimApproved = true; 2085 InventoryReply.AgentData.SimApproved = true;
2086 InventoryReply.AgentData.TransactionID = transactionID;
2066 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2087 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2067 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2088 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2068 InventoryReply.InventoryData[0].ItemID = Item.ID; 2089 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2132,16 +2153,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2132 replytask.InventoryData.TaskID = taskID; 2153 replytask.InventoryData.TaskID = taskID;
2133 replytask.InventoryData.Serial = serial; 2154 replytask.InventoryData.Serial = serial;
2134 replytask.InventoryData.Filename = fileName; 2155 replytask.InventoryData.Filename = fileName;
2135 OutPacket(replytask, ThrottleOutPacketType.Asset); 2156 OutPacket(replytask, ThrottleOutPacketType.Task);
2136 } 2157 }
2137 2158
2138 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2159 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2139 { 2160 {
2161 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2162 if (isTaskInventory)
2163 type = ThrottleOutPacketType.Task;
2164
2140 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2165 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2141 sendXfer.XferID.ID = xferID; 2166 sendXfer.XferID.ID = xferID;
2142 sendXfer.XferID.Packet = packet; 2167 sendXfer.XferID.Packet = packet;
2143 sendXfer.DataPacket.Data = data; 2168 sendXfer.DataPacket.Data = data;
2144 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2169 OutPacket(sendXfer, type);
2145 } 2170 }
2146 2171
2147 public void SendAbortXferPacket(ulong xferID) 2172 public void SendAbortXferPacket(ulong xferID)
@@ -2323,6 +2348,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2323 OutPacket(sound, ThrottleOutPacketType.Task); 2348 OutPacket(sound, ThrottleOutPacketType.Task);
2324 } 2349 }
2325 2350
2351 public void SendTransferAbort(TransferRequestPacket transferRequest)
2352 {
2353 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2354 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2355 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2356 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2357 OutPacket(abort, ThrottleOutPacketType.Task);
2358 }
2359
2326 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2360 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2327 { 2361 {
2328 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2362 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2615,6 +2649,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2615 } 2649 }
2616 } 2650 }
2617 2651
2652 public void SendPartPhysicsProprieties(ISceneEntity entity)
2653 {
2654 SceneObjectPart part = (SceneObjectPart)entity;
2655 if (part != null && AgentId != UUID.Zero)
2656 {
2657 try
2658 {
2659 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
2660 if (eq != null)
2661 {
2662 uint localid = part.LocalId;
2663 byte physshapetype = part.PhysicsShapeType;
2664 float density = part.Density;
2665 float friction = part.Friction;
2666 float bounce = part.Bounciness;
2667 float gravmod = part.GravityModifier;
2668
2669 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2670 }
2671 }
2672 catch (Exception ex)
2673 {
2674 m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
2675 }
2676 part.UpdatePhysRequired = false;
2677 }
2678 }
2679
2680
2618 2681
2619 public void SendGroupNameReply(UUID groupLLUID, string GroupName) 2682 public void SendGroupNameReply(UUID groupLLUID, string GroupName)
2620 { 2683 {
@@ -2712,7 +2775,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2712 else 2775 else
2713 { 2776 {
2714 int processedLength = 0; 2777 int processedLength = 0;
2715 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2778// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2779
2780 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2716 int packetNumber = 0; 2781 int packetNumber = 0;
2717 2782
2718 while (processedLength < req.AssetInf.Data.Length) 2783 while (processedLength < req.AssetInf.Data.Length)
@@ -2783,7 +2848,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2783 reply.Data.ParcelID = parcelID; 2848 reply.Data.ParcelID = parcelID;
2784 reply.Data.OwnerID = land.OwnerID; 2849 reply.Data.OwnerID = land.OwnerID;
2785 reply.Data.Name = Utils.StringToBytes(land.Name); 2850 reply.Data.Name = Utils.StringToBytes(land.Name);
2786 reply.Data.Desc = Utils.StringToBytes(land.Description); 2851 if (land != null && land.Description != null && land.Description != String.Empty)
2852 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2853 else
2854 reply.Data.Desc = new Byte[0];
2787 reply.Data.ActualArea = land.Area; 2855 reply.Data.ActualArea = land.Area;
2788 reply.Data.BillableArea = land.Area; // TODO: what is this? 2856 reply.Data.BillableArea = land.Area; // TODO: what is this?
2789 2857
@@ -3518,7 +3586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3518 3586
3519 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3587 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3520 // TODO: don't create new blocks if recycling an old packet 3588 // TODO: don't create new blocks if recycling an old packet
3521 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3589 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3522 avp.ObjectData.TextureEntry = textureEntry; 3590 avp.ObjectData.TextureEntry = textureEntry;
3523 3591
3524 AvatarAppearancePacket.VisualParamBlock avblock = null; 3592 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3648,7 +3716,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3648 /// </summary> 3716 /// </summary>
3649 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3717 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3650 { 3718 {
3651 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3719 if (entity is SceneObjectPart)
3720 {
3721 SceneObjectPart e = (SceneObjectPart)entity;
3722 SceneObjectGroup g = e.ParentGroup;
3723 if (g.RootPart.Shape.State > 30) // HUD
3724 if (g.OwnerID != AgentId)
3725 return; // Don't send updates for other people's HUDs
3726 }
3727
3652 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3728 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3653 3729
3654 lock (m_entityUpdates.SyncRoot) 3730 lock (m_entityUpdates.SyncRoot)
@@ -3715,27 +3791,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3715 3791
3716 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3792 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3717 // condition where a kill can be processed before an out-of-date update for the same object. 3793 // condition where a kill can be processed before an out-of-date update for the same object.
3718 lock (m_killRecord) 3794 float avgTimeDilation = 1.0f;
3795 IEntityUpdate iupdate;
3796 Int32 timeinqueue; // this is just debugging code & can be dropped later
3797
3798 while (updatesThisCall < maxUpdates)
3719 { 3799 {
3720 float avgTimeDilation = 1.0f; 3800 lock (m_entityUpdates.SyncRoot)
3721 IEntityUpdate iupdate; 3801 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3722 Int32 timeinqueue; // this is just debugging code & can be dropped later 3802 break;
3803
3804 EntityUpdate update = (EntityUpdate)iupdate;
3805
3806 avgTimeDilation += update.TimeDilation;
3807 avgTimeDilation *= 0.5f;
3723 3808
3724 while (updatesThisCall < maxUpdates) 3809 if (update.Entity is SceneObjectPart)
3725 { 3810 {
3726 lock (m_entityUpdates.SyncRoot) 3811 SceneObjectPart part = (SceneObjectPart)update.Entity;
3727 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3728 break;
3729 3812
3730 EntityUpdate update = (EntityUpdate)iupdate; 3813 if (part.ParentGroup.IsDeleted)
3731 3814 continue;
3732 avgTimeDilation += update.TimeDilation;
3733 avgTimeDilation *= 0.5f;
3734 3815
3735 if (update.Entity is SceneObjectPart) 3816 if (part.ParentGroup.IsAttachment)
3817 { // Someone else's HUD, why are we getting these?
3818 if (part.ParentGroup.OwnerID != AgentId &&
3819 part.ParentGroup.RootPart.Shape.State > 30)
3820 continue;
3821 ScenePresence sp;
3822 // Owner is not in the sim, don't update it to
3823 // anyone
3824 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3825 continue;
3826
3827 List<SceneObjectGroup> atts = sp.GetAttachments();
3828 bool found = false;
3829 foreach (SceneObjectGroup att in atts)
3830 {
3831 if (att == part.ParentGroup)
3832 {
3833 found = true;
3834 break;
3835 }
3836 }
3837
3838 // It's an attachment of a valid avatar, but
3839 // doesn't seem to be attached, skip
3840 if (!found)
3841 continue;
3842
3843 // On vehicle crossing, the attachments are received
3844 // while the avatar is still a child. Don't send
3845 // updates here because the LocalId has not yet
3846 // been updated and the viewer will derender the
3847 // attachments until the avatar becomes root.
3848 if (sp.IsChildAgent)
3849 continue;
3850
3851 // If the object is an attachment we don't want it to be in the kill
3852 // record. Else attaching from inworld and subsequently dropping
3853 // it will no longer work.
3854// lock (m_killRecord)
3855// {
3856// m_killRecord.Remove(part.LocalId);
3857// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3858// }
3859 }
3860 else
3736 { 3861 {
3737 SceneObjectPart part = (SceneObjectPart)update.Entity;
3738
3739 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3862 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3740 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3863 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3741 // safety measure. 3864 // safety measure.
@@ -3746,236 +3869,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3746 // 3869 //
3747 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3870 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3748 // after the root prim has been deleted. 3871 // after the root prim has been deleted.
3749 if (m_killRecord.Contains(part.LocalId)) 3872 //
3750 { 3873 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3751 // m_log.WarnFormat( 3874// lock (m_killRecord)
3752 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3875// {
3753 // part.LocalId, Name); 3876// if (m_killRecord.Contains(part.LocalId))
3754 continue; 3877// continue;
3755 } 3878// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3756 3879// continue;
3757 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3880// }
3881 }
3882
3883 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3884 {
3885 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3886 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3758 { 3887 {
3759 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3888 part.Shape.LightEntry = false;
3760 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3761 {
3762 part.Shape.LightEntry = false;
3763 }
3764 } 3889 }
3765 } 3890 }
3766 3891 }
3767 #region UpdateFlags to packet type conversion 3892
3768 3893 ++updatesThisCall;
3769 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; 3894
3770 3895 #region UpdateFlags to packet type conversion
3771 bool canUseCompressed = true; 3896
3772 bool canUseImproved = true; 3897 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3773 3898
3774 // Compressed object updates only make sense for LL primitives 3899 bool canUseCompressed = true;
3775 if (!(update.Entity is SceneObjectPart)) 3900 bool canUseImproved = true;
3901
3902 // Compressed object updates only make sense for LL primitives
3903 if (!(update.Entity is SceneObjectPart))
3904 {
3905 canUseCompressed = false;
3906 }
3907
3908 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3909 {
3910 canUseCompressed = false;
3911 canUseImproved = false;
3912 }
3913 else
3914 {
3915 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3916 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3917 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3918 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3776 { 3919 {
3777 canUseCompressed = false; 3920 canUseCompressed = false;
3778 } 3921 }
3779 3922
3780 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3923 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3924 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3925 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3926 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3927 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3928 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3929 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3930 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3931 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3932 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3933 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3934 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3935 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3936 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3781 { 3937 {
3782 canUseCompressed = false;
3783 canUseImproved = false; 3938 canUseImproved = false;
3784 } 3939 }
3785 else 3940 }
3786 {
3787 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3788 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3789 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3790 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3791 {
3792 canUseCompressed = false;
3793 }
3794
3795 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3796 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3797 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3798 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3799 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3800 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3801 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3802 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3803 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3804 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3805 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3806 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3807 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3808 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3809 {
3810 canUseImproved = false;
3811 }
3812 }
3813
3814 #endregion UpdateFlags to packet type conversion
3815
3816 #region Block Construction
3817
3818 // TODO: Remove this once we can build compressed updates
3819 canUseCompressed = false;
3820 3941
3821 if (!canUseImproved && !canUseCompressed) 3942 #endregion UpdateFlags to packet type conversion
3822 {
3823 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3824 3943
3825 if (update.Entity is ScenePresence) 3944 #region Block Construction
3826 {
3827 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3828 }
3829 else
3830 {
3831 SceneObjectPart part = (SceneObjectPart)update.Entity;
3832 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3833
3834 // If the part has become a private hud since the update was scheduled then we do not
3835 // want to send it to other avatars.
3836 if (part.ParentGroup.IsAttachment
3837 && part.ParentGroup.HasPrivateAttachmentPoint
3838 && part.ParentGroup.AttachedAvatar != AgentId)
3839 continue;
3840
3841 // If the part has since been deleted, then drop the update. In the case of attachments,
3842 // this is to avoid spurious updates to other viewers since post-processing of attachments
3843 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3844 // of the test above).
3845 //
3846 // Actual deletions (kills) happen in another method.
3847 if (part.ParentGroup.IsDeleted)
3848 continue;
3849 }
3850 3945
3851 objectUpdateBlocks.Value.Add(updateBlock); 3946 // TODO: Remove this once we can build compressed updates
3852 objectUpdates.Value.Add(update); 3947 canUseCompressed = false;
3853 }
3854 else if (!canUseImproved)
3855 {
3856 SceneObjectPart part = (SceneObjectPart)update.Entity;
3857 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3858 = CreateCompressedUpdateBlock(part, updateFlags);
3859
3860 // If the part has since been deleted, then drop the update. In the case of attachments,
3861 // this is to avoid spurious updates to other viewers since post-processing of attachments
3862 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3863 // of the test above).
3864 //
3865 // Actual deletions (kills) happen in another method.
3866 if (part.ParentGroup.IsDeleted)
3867 continue;
3868 3948
3869 compressedUpdateBlocks.Value.Add(compressedBlock); 3949 if (!canUseImproved && !canUseCompressed)
3870 compressedUpdates.Value.Add(update); 3950 {
3951 if (update.Entity is ScenePresence)
3952 {
3953 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3871 } 3954 }
3872 else 3955 else
3873 { 3956 {
3874 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3957 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3875 {
3876 // Self updates go into a special list
3877 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3878 terseAgentUpdates.Value.Add(update);
3879 }
3880 else
3881 {
3882 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3883 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3884
3885 // Everything else goes here
3886 if (update.Entity is SceneObjectPart)
3887 {
3888 SceneObjectPart part = (SceneObjectPart)update.Entity;
3889
3890 // If the part has become a private hud since the update was scheduled then we do not
3891 // want to send it to other avatars.
3892 if (part.ParentGroup.IsAttachment
3893 && part.ParentGroup.HasPrivateAttachmentPoint
3894 && part.ParentGroup.AttachedAvatar != AgentId)
3895 continue;
3896
3897 // If the part has since been deleted, then drop the update. In the case of attachments,
3898 // this is to avoid spurious updates to other viewers since post-processing of attachments
3899 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3900 // of the test above).
3901 //
3902 // Actual deletions (kills) happen in another method.
3903 if (part.ParentGroup.IsDeleted)
3904 continue;
3905 }
3906
3907 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3908 terseUpdates.Value.Add(update);
3909 }
3910 } 3958 }
3959 }
3960 else if (!canUseImproved)
3961 {
3962 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3963 }
3964 else
3965 {
3966 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3967 // Self updates go into a special list
3968 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3969 else
3970 // Everything else goes here
3971 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3972 }
3973
3974 #endregion Block Construction
3975 }
3911 3976
3912 ++updatesThisCall; 3977 #region Packet Sending
3913 3978
3914 #endregion Block Construction 3979 const float TIME_DILATION = 1.0f;
3915 } 3980 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3916 3981
3917 #region Packet Sending 3982 if (terseAgentUpdateBlocks.IsValueCreated)
3918 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 3983 {
3984 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3919 3985
3920 if (terseAgentUpdateBlocks.IsValueCreated) 3986 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3921 { 3987 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3922 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3988 packet.RegionData.TimeDilation = timeDilation;
3989 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3923 3990
3924 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 3991 for (int i = 0; i < blocks.Count; i++)
3925 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3992 packet.ObjectData[i] = blocks[i];
3926 packet.RegionData.TimeDilation = timeDilation;
3927 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3928 3993
3929 for (int i = 0; i < blocks.Count; i++) 3994 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3930 packet.ObjectData[i] = blocks[i]; 3995 }
3931 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3932 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); });
3933 }
3934 3996
3935 if (objectUpdateBlocks.IsValueCreated) 3997 if (objectUpdateBlocks.IsValueCreated)
3936 { 3998 {
3937 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; 3999 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3938 4000
3939 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 4001 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3940 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4002 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3941 packet.RegionData.TimeDilation = timeDilation; 4003 packet.RegionData.TimeDilation = timeDilation;
3942 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4004 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3943 4005
3944 for (int i = 0; i < blocks.Count; i++) 4006 for (int i = 0; i < blocks.Count; i++)
3945 packet.ObjectData[i] = blocks[i]; 4007 packet.ObjectData[i] = blocks[i];
3946 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4008
3947 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); 4009 OutPacket(packet, ThrottleOutPacketType.Task, true);
3948 } 4010 }
3949 4011
3950 if (compressedUpdateBlocks.IsValueCreated) 4012 if (compressedUpdateBlocks.IsValueCreated)
3951 { 4013 {
3952 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; 4014 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3953 4015
3954 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); 4016 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3955 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4017 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3956 packet.RegionData.TimeDilation = timeDilation; 4018 packet.RegionData.TimeDilation = timeDilation;
3957 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; 4019 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3958
3959 for (int i = 0; i < blocks.Count; i++)
3960 packet.ObjectData[i] = blocks[i];
3961 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3962 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
3963 }
3964 4020
3965 if (terseUpdateBlocks.IsValueCreated) 4021 for (int i = 0; i < blocks.Count; i++)
3966 { 4022 packet.ObjectData[i] = blocks[i];
3967 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; 4023
3968 4024 OutPacket(packet, ThrottleOutPacketType.Task, true);
3969 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 4025 }
3970 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4026
3971 packet.RegionData.TimeDilation = timeDilation; 4027 if (terseUpdateBlocks.IsValueCreated)
3972 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4028 {
3973 4029 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3974 for (int i = 0; i < blocks.Count; i++) 4030
3975 packet.ObjectData[i] = blocks[i]; 4031 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3976 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4032 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3977 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4033 packet.RegionData.TimeDilation = timeDilation;
3978 } 4034 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4035
4036 for (int i = 0; i < blocks.Count; i++)
4037 packet.ObjectData[i] = blocks[i];
4038
4039 OutPacket(packet, ThrottleOutPacketType.Task, true);
3979 } 4040 }
3980 4041
3981 #endregion Packet Sending 4042 #endregion Packet Sending
@@ -4268,11 +4329,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4268 4329
4269 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4330 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4270 // of the object rather than the properties when the packet was created 4331 // of the object rather than the properties when the packet was created
4271 OutPacket(packet, ThrottleOutPacketType.Task, true, 4332 // HACK : Remove intelligent resending until it's fixed in core
4272 delegate(OutgoingPacket oPacket) 4333 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4273 { 4334 // delegate(OutgoingPacket oPacket)
4274 ResendPropertyUpdates(updates, oPacket); 4335 // {
4275 }); 4336 // ResendPropertyUpdates(updates, oPacket);
4337 // });
4338 OutPacket(packet, ThrottleOutPacketType.Task, true);
4276 4339
4277 // pbcnt += blocks.Count; 4340 // pbcnt += blocks.Count;
4278 // ppcnt++; 4341 // ppcnt++;
@@ -4298,11 +4361,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4298 // of the object rather than the properties when the packet was created 4361 // of the object rather than the properties when the packet was created
4299 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4362 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4300 updates.Add(familyUpdates.Value[i]); 4363 updates.Add(familyUpdates.Value[i]);
4301 OutPacket(packet, ThrottleOutPacketType.Task, true, 4364 // HACK : Remove intelligent resending until it's fixed in core
4302 delegate(OutgoingPacket oPacket) 4365 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4303 { 4366 // delegate(OutgoingPacket oPacket)
4304 ResendPropertyUpdates(updates, oPacket); 4367 // {
4305 }); 4368 // ResendPropertyUpdates(updates, oPacket);
4369 // });
4370 OutPacket(packet, ThrottleOutPacketType.Task, true);
4306 4371
4307 // fpcnt++; 4372 // fpcnt++;
4308 // fbcnt++; 4373 // fbcnt++;
@@ -4674,7 +4739,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4674 4739
4675 if (landData.SimwideArea > 0) 4740 if (landData.SimwideArea > 0)
4676 { 4741 {
4677 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4742 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4743 // Never report more than sim total capacity
4744 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4745 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4678 updateMessage.SimWideMaxPrims = simulatorCapacity; 4746 updateMessage.SimWideMaxPrims = simulatorCapacity;
4679 } 4747 }
4680 else 4748 else
@@ -4803,14 +4871,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4803 4871
4804 if (notifyCount > 0) 4872 if (notifyCount > 0)
4805 { 4873 {
4806 if (notifyCount > 32) 4874// if (notifyCount > 32)
4807 { 4875// {
4808 m_log.InfoFormat( 4876// m_log.InfoFormat(
4809 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4877// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4810 + " - a developer might want to investigate whether this is a hard limit", 32); 4878// + " - a developer might want to investigate whether this is a hard limit", 32);
4811 4879//
4812 notifyCount = 32; 4880// notifyCount = 32;
4813 } 4881// }
4814 4882
4815 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4883 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4816 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4884 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4865,9 +4933,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4865 { 4933 {
4866 ScenePresence presence = (ScenePresence)entity; 4934 ScenePresence presence = (ScenePresence)entity;
4867 4935
4936 position = presence.OffsetPosition;
4937 rotation = presence.Rotation;
4938
4939 if (presence.ParentID != 0)
4940 {
4941 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4942 if (part != null && part != part.ParentGroup.RootPart)
4943 {
4944 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4945 rotation = part.RotationOffset * presence.Rotation;
4946 }
4947 }
4948
4868 attachPoint = 0; 4949 attachPoint = 0;
4869 collisionPlane = presence.CollisionPlane; 4950 collisionPlane = presence.CollisionPlane;
4870 position = presence.OffsetPosition;
4871 velocity = presence.Velocity; 4951 velocity = presence.Velocity;
4872 acceleration = Vector3.Zero; 4952 acceleration = Vector3.Zero;
4873 4953
@@ -4877,7 +4957,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4877// acceleration = new Vector3(1, 0, 0); 4957// acceleration = new Vector3(1, 0, 0);
4878 4958
4879 angularVelocity = Vector3.Zero; 4959 angularVelocity = Vector3.Zero;
4880 rotation = presence.Rotation;
4881 4960
4882 if (sendTexture) 4961 if (sendTexture)
4883 textureEntry = presence.Appearance.Texture.GetBytes(); 4962 textureEntry = presence.Appearance.Texture.GetBytes();
@@ -4982,13 +5061,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4982 5061
4983 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5062 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
4984 { 5063 {
5064 Vector3 offsetPosition = data.OffsetPosition;
5065 Quaternion rotation = data.Rotation;
5066 uint parentID = data.ParentID;
5067
5068 if (parentID != 0)
5069 {
5070 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5071 if (part != null && part != part.ParentGroup.RootPart)
5072 {
5073 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5074 rotation = part.RotationOffset * data.Rotation;
5075 parentID = part.ParentGroup.RootPart.LocalId;
5076 }
5077 }
5078
4985 byte[] objectData = new byte[76]; 5079 byte[] objectData = new byte[76];
4986 5080
4987 data.CollisionPlane.ToBytes(objectData, 0); 5081 data.CollisionPlane.ToBytes(objectData, 0);
4988 data.OffsetPosition.ToBytes(objectData, 16); 5082 offsetPosition.ToBytes(objectData, 16);
4989// data.Velocity.ToBytes(objectData, 28); 5083// data.Velocity.ToBytes(objectData, 28);
4990// data.Acceleration.ToBytes(objectData, 40); 5084// data.Acceleration.ToBytes(objectData, 40);
4991 data.Rotation.ToBytes(objectData, 52); 5085 rotation.ToBytes(objectData, 52);
4992 //data.AngularVelocity.ToBytes(objectData, 64); 5086 //data.AngularVelocity.ToBytes(objectData, 64);
4993 5087
4994 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5088 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5002,7 +5096,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5002 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5096 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5003 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5097 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5004 update.ObjectData = objectData; 5098 update.ObjectData = objectData;
5005 update.ParentID = data.ParentID; 5099 update.ParentID = parentID;
5006 update.PathCurve = 16; 5100 update.PathCurve = 16;
5007 update.PathScaleX = 100; 5101 update.PathScaleX = 100;
5008 update.PathScaleY = 100; 5102 update.PathScaleY = 100;
@@ -5020,10 +5114,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5020 update.TextureEntry = Utils.EmptyBytes; 5114 update.TextureEntry = Utils.EmptyBytes;
5021// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5115// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5022 5116
5117/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5023 update.UpdateFlags = (uint)( 5118 update.UpdateFlags = (uint)(
5024 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5119 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5025 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5120 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5026 PrimFlags.ObjectOwnerModify); 5121 PrimFlags.ObjectOwnerModify);
5122*/
5123 update.UpdateFlags = 0;
5027 5124
5028 return update; 5125 return update;
5029 } 5126 }
@@ -5343,6 +5440,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5343 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5440 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5344 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5441 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5345 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5442 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5443 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5346 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5444 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5347 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5445 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5348 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5446 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5409,6 +5507,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5409 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5507 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5410 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5508 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5411 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5509 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5510 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5412 5511
5413 AddGenericPacketHandler("autopilot", HandleAutopilot); 5512 AddGenericPacketHandler("autopilot", HandleAutopilot);
5414 } 5513 }
@@ -5444,6 +5543,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5444 (x.CameraLeftAxis != lastarg.CameraLeftAxis) || 5543 (x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
5445 (x.CameraUpAxis != lastarg.CameraUpAxis) || 5544 (x.CameraUpAxis != lastarg.CameraUpAxis) ||
5446 (x.ControlFlags != lastarg.ControlFlags) || 5545 (x.ControlFlags != lastarg.ControlFlags) ||
5546 (x.ControlFlags != 0) ||
5447 (x.Far != lastarg.Far) || 5547 (x.Far != lastarg.Far) ||
5448 (x.Flags != lastarg.Flags) || 5548 (x.Flags != lastarg.Flags) ||
5449 (x.State != lastarg.State) || 5549 (x.State != lastarg.State) ||
@@ -6341,6 +6441,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6341 { 6441 {
6342 handlerCompleteMovementToRegion(sender, true); 6442 handlerCompleteMovementToRegion(sender, true);
6343 } 6443 }
6444 else
6445 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6446
6344 handlerCompleteMovementToRegion = null; 6447 handlerCompleteMovementToRegion = null;
6345 6448
6346 return true; 6449 return true;
@@ -6358,7 +6461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6358 return true; 6461 return true;
6359 } 6462 }
6360 #endregion 6463 #endregion
6361 6464/*
6362 StartAnim handlerStartAnim = null; 6465 StartAnim handlerStartAnim = null;
6363 StopAnim handlerStopAnim = null; 6466 StopAnim handlerStopAnim = null;
6364 6467
@@ -6382,6 +6485,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6382 } 6485 }
6383 } 6486 }
6384 return true; 6487 return true;
6488*/
6489 ChangeAnim handlerChangeAnim = null;
6490
6491 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6492 {
6493 handlerChangeAnim = OnChangeAnim;
6494 if (handlerChangeAnim != null)
6495 {
6496 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6497 }
6498 }
6499
6500 handlerChangeAnim = OnChangeAnim;
6501 if (handlerChangeAnim != null)
6502 {
6503 handlerChangeAnim(UUID.Zero, false, true);
6504 }
6505
6506 return true;
6385 } 6507 }
6386 6508
6387 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6509 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -7007,10 +7129,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7007 // 46,47,48 are special positions within the packet 7129 // 46,47,48 are special positions within the packet
7008 // This may change so perhaps we need a better way 7130 // This may change so perhaps we need a better way
7009 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7131 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
7010 bool UsePhysics = (data[46] != 0) ? true : false; 7132 /*
7011 bool IsTemporary = (data[47] != 0) ? true : false; 7133 bool UsePhysics = (data[46] != 0) ? true : false;
7012 bool IsPhantom = (data[48] != 0) ? true : false; 7134 bool IsTemporary = (data[47] != 0) ? true : false;
7013 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); 7135 bool IsPhantom = (data[48] != 0) ? true : false;
7136 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
7137 */
7138 bool UsePhysics = flags.AgentData.UsePhysics;
7139 bool IsPhantom = flags.AgentData.IsPhantom;
7140 bool IsTemporary = flags.AgentData.IsTemporary;
7141 ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
7142 ExtraPhysicsData physdata = new ExtraPhysicsData();
7143
7144 if (blocks == null || blocks.Length == 0)
7145 {
7146 physdata.PhysShapeType = PhysShapeType.invalid;
7147 }
7148 else
7149 {
7150 ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
7151 physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
7152 physdata.Bounce = phsblock.Restitution;
7153 physdata.Density = phsblock.Density;
7154 physdata.Friction = phsblock.Friction;
7155 physdata.GravitationModifier = phsblock.GravityMultiplier;
7156 }
7157
7158 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
7014 } 7159 }
7015 return true; 7160 return true;
7016 } 7161 }
@@ -8611,16 +8756,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8611 8756
8612 #region Parcel related packets 8757 #region Parcel related packets
8613 8758
8759 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8760 // to be done with minimal resources as possible
8761 // variables temporary here while in test
8762
8763 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8764 bool RegionHandleRequestsInService = false;
8765
8614 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8766 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8615 { 8767 {
8616 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8768 UUID currentUUID;
8617 8769
8618 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8770 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8619 if (handlerRegionHandleRequest != null) 8771
8772 if (handlerRegionHandleRequest == null)
8773 return true;
8774
8775 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8776
8777 lock (RegionHandleRequests)
8620 { 8778 {
8621 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8779 if (RegionHandleRequestsInService)
8780 {
8781 // we are already busy doing a previus request
8782 // so enqueue it
8783 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8784 return true;
8785 }
8786
8787 // else do it
8788 currentUUID = rhrPack.RequestBlock.RegionID;
8789 RegionHandleRequestsInService = true;
8622 } 8790 }
8623 return true; 8791
8792 while (true)
8793 {
8794 handlerRegionHandleRequest(this, currentUUID);
8795
8796 lock (RegionHandleRequests)
8797 {
8798 // exit condition, nothing to do or closed
8799 // current code seems to assume we may loose the handler at anytime,
8800 // so keep checking it
8801 handlerRegionHandleRequest = OnRegionHandleRequest;
8802
8803 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8804 {
8805 RegionHandleRequests.Clear();
8806 RegionHandleRequestsInService = false;
8807 return true;
8808 }
8809 currentUUID = RegionHandleRequests.Dequeue();
8810 }
8811 }
8812
8813 return true; // actually unreached
8624 } 8814 }
8625 8815
8626 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8816 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9864,7 +10054,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9864 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10054 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9865 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10055 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9866 UpdateMuteListEntry.MuteData.MuteType, 10056 UpdateMuteListEntry.MuteData.MuteType,
9867 UpdateMuteListEntry.AgentData.AgentID); 10057 UpdateMuteListEntry.MuteData.MuteFlags);
9868 return true; 10058 return true;
9869 } 10059 }
9870 return false; 10060 return false;
@@ -9879,8 +10069,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9879 { 10069 {
9880 handlerRemoveMuteListEntry(this, 10070 handlerRemoveMuteListEntry(this,
9881 RemoveMuteListEntry.MuteData.MuteID, 10071 RemoveMuteListEntry.MuteData.MuteID,
9882 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10072 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9883 RemoveMuteListEntry.AgentData.AgentID);
9884 return true; 10073 return true;
9885 } 10074 }
9886 return false; 10075 return false;
@@ -9924,10 +10113,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9924 return false; 10113 return false;
9925 } 10114 }
9926 10115
10116 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10117 {
10118 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10119 (ChangeInventoryItemFlagsPacket)packet;
10120 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10121 if (handlerChangeInventoryItemFlags != null)
10122 {
10123 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10124 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10125 return true;
10126 }
10127 return false;
10128 }
10129
9927 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10130 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
9928 { 10131 {
9929 return true; 10132 return true;
9930 } 10133 }
10134
10135 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10136 {
10137 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10138
10139 #region Packet Session and User Check
10140 if (m_checkPackets)
10141 {
10142 if (packet.AgentData.SessionID != SessionId ||
10143 packet.AgentData.AgentID != AgentId)
10144 return true;
10145 }
10146 #endregion
10147 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10148 List<InventoryItemBase> items = new List<InventoryItemBase>();
10149 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10150 {
10151 InventoryItemBase b = new InventoryItemBase();
10152 b.ID = n.OldItemID;
10153 b.Folder = n.OldFolderID;
10154 items.Add(b);
10155 }
10156
10157 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10158 if (handlerMoveItemsAndLeaveCopy != null)
10159 {
10160 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10161 }
10162
10163 return true;
10164 }
9931 10165
9932 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10166 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
9933 { 10167 {
@@ -10354,6 +10588,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10354 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10588 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10355 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10589 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10356 10590
10591 Scene scene = (Scene)m_scene;
10592 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10593 {
10594 ScenePresence p;
10595 if (scene.TryGetScenePresence(sender.AgentId, out p))
10596 {
10597 if (p.GodLevel >= 200)
10598 {
10599 groupProfileReply.GroupData.OpenEnrollment = true;
10600 groupProfileReply.GroupData.MembershipFee = 0;
10601 }
10602 }
10603 }
10604
10357 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10605 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10358 } 10606 }
10359 return true; 10607 return true;
@@ -10927,11 +11175,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10927 11175
10928 StartLure handlerStartLure = OnStartLure; 11176 StartLure handlerStartLure = OnStartLure;
10929 if (handlerStartLure != null) 11177 if (handlerStartLure != null)
10930 handlerStartLure(startLureRequest.Info.LureType, 11178 {
10931 Utils.BytesToString( 11179 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
10932 startLureRequest.Info.Message), 11180 {
10933 startLureRequest.TargetData[0].TargetID, 11181 handlerStartLure(startLureRequest.Info.LureType,
10934 this); 11182 Utils.BytesToString(
11183 startLureRequest.Info.Message),
11184 startLureRequest.TargetData[i].TargetID,
11185 this);
11186 }
11187 }
10935 return true; 11188 return true;
10936 } 11189 }
10937 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11190 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11045,10 +11298,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11045 } 11298 }
11046 #endregion 11299 #endregion
11047 11300
11048 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11301 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11049 if (handlerClassifiedGodDelete != null) 11302 if (handlerClassifiedGodDelete != null)
11050 handlerClassifiedGodDelete( 11303 handlerClassifiedGodDelete(
11051 classifiedGodDelete.Data.ClassifiedID, 11304 classifiedGodDelete.Data.ClassifiedID,
11305 classifiedGodDelete.Data.QueryID,
11052 this); 11306 this);
11053 return true; 11307 return true;
11054 } 11308 }
@@ -11414,209 +11668,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11414 } 11668 }
11415 else 11669 else
11416 { 11670 {
11417// m_log.DebugFormat( 11671 ClientChangeObject updatehandler = onClientChangeObject;
11418// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11419// i, block.Type, part.Name, part.LocalId);
11420 11672
11421// // Do this once since fetch parts creates a new array. 11673 if (updatehandler != null)
11422// SceneObjectPart[] parts = part.ParentGroup.Parts; 11674 {
11423// for (int j = 0; j < parts.Length; j++) 11675 ObjectChangeData udata = new ObjectChangeData();
11424// {
11425// part.StoreUndoState();
11426// parts[j].IgnoreUndoUpdate = true;
11427// }
11428 11676
11429 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11677 /*ubit from ll JIRA:
11678 * 0x01 position
11679 * 0x02 rotation
11680 * 0x04 scale
11681
11682 * 0x08 LINK_SET
11683 * 0x10 UNIFORM for scale
11684 */
11430 11685
11431 switch (block.Type) 11686 // translate to internal changes
11432 { 11687 // not all cases .. just the ones older code did
11433 case 1:
11434 Vector3 pos1 = new Vector3(block.Data, 0);
11435 11688
11436 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11689 switch (block.Type)
11437 if (handlerUpdatePrimSinglePosition != null) 11690 {
11438 { 11691 case 1: //change position sp
11439 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11692 udata.position = new Vector3(block.Data, 0);
11440 handlerUpdatePrimSinglePosition(localId, pos1, this);
11441 }
11442 break;
11443 11693
11444 case 2: 11694 udata.change = ObjectChangeType.primP;
11445 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11695 updatehandler(localId, udata, this);
11696 break;
11446 11697
11447 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11698 case 2: // rotation sp
11448 if (handlerUpdatePrimSingleRotation != null) 11699 udata.rotation = new Quaternion(block.Data, 0, true);
11449 {
11450 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11451 handlerUpdatePrimSingleRotation(localId, rot1, this);
11452 }
11453 break;
11454 11700
11455 case 3: 11701 udata.change = ObjectChangeType.primR;
11456 Vector3 rotPos = new Vector3(block.Data, 0); 11702 updatehandler(localId, udata, this);
11457 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11703 break;
11458 11704
11459 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11705 case 3: // position plus rotation
11460 if (handlerUpdatePrimSingleRotationPosition != null) 11706 udata.position = new Vector3(block.Data, 0);
11461 { 11707 udata.rotation = new Quaternion(block.Data, 12, true);
11462 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11463 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11464 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11465 }
11466 break;
11467 11708
11468 case 4: 11709 udata.change = ObjectChangeType.primPR;
11469 case 20: 11710 updatehandler(localId, udata, this);
11470 Vector3 scale4 = new Vector3(block.Data, 0); 11711 break;
11471 11712
11472 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11713 case 4: // scale sp
11473 if (handlerUpdatePrimScale != null) 11714 udata.scale = new Vector3(block.Data, 0);
11474 { 11715 udata.change = ObjectChangeType.primS;
11475 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11476 handlerUpdatePrimScale(localId, scale4, this);
11477 }
11478 break;
11479 11716
11480 case 5: 11717 updatehandler(localId, udata, this);
11481 Vector3 scale1 = new Vector3(block.Data, 12); 11718 break;
11482 Vector3 pos11 = new Vector3(block.Data, 0);
11483 11719
11484 handlerUpdatePrimScale = OnUpdatePrimScale; 11720 case 0x14: // uniform scale sp
11485 if (handlerUpdatePrimScale != null) 11721 udata.scale = new Vector3(block.Data, 0);
11486 {
11487 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11488 handlerUpdatePrimScale(localId, scale1, this);
11489 11722
11490 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11723 udata.change = ObjectChangeType.primUS;
11491 if (handlerUpdatePrimSinglePosition != null) 11724 updatehandler(localId, udata, this);
11492 { 11725 break;
11493 handlerUpdatePrimSinglePosition(localId, pos11, this);
11494 }
11495 }
11496 break;
11497 11726
11498 case 9: 11727 case 5: // scale and position sp
11499 Vector3 pos2 = new Vector3(block.Data, 0); 11728 udata.position = new Vector3(block.Data, 0);
11729 udata.scale = new Vector3(block.Data, 12);
11500 11730
11501 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11731 udata.change = ObjectChangeType.primPS;
11732 updatehandler(localId, udata, this);
11733 break;
11502 11734
11503 if (handlerUpdateVector != null) 11735 case 0x15: //uniform scale and position
11504 { 11736 udata.position = new Vector3(block.Data, 0);
11505 handlerUpdateVector(localId, pos2, this); 11737 udata.scale = new Vector3(block.Data, 12);
11506 }
11507 break;
11508 11738
11509 case 10: 11739 udata.change = ObjectChangeType.primPUS;
11510 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11740 updatehandler(localId, udata, this);
11741 break;
11511 11742
11512 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11743 // now group related (bit 4)
11513 if (handlerUpdatePrimRotation != null) 11744 case 9: //( 8 + 1 )group position
11514 { 11745 udata.position = new Vector3(block.Data, 0);
11515 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11516 handlerUpdatePrimRotation(localId, rot3, this);
11517 }
11518 break;
11519 11746
11520 case 11: 11747 udata.change = ObjectChangeType.groupP;
11521 Vector3 pos3 = new Vector3(block.Data, 0); 11748 updatehandler(localId, udata, this);
11522 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11749 break;
11523 11750
11524 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11751 case 0x0A: // (8 + 2) group rotation
11525 if (handlerUpdatePrimGroupRotation != null) 11752 udata.rotation = new Quaternion(block.Data, 0, true);
11526 {
11527 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11528 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11529 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11530 }
11531 break;
11532 case 12:
11533 case 28:
11534 Vector3 scale7 = new Vector3(block.Data, 0);
11535 11753
11536 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11754 udata.change = ObjectChangeType.groupR;
11537 if (handlerUpdatePrimGroupScale != null) 11755 updatehandler(localId, udata, this);
11538 { 11756 break;
11539 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11540 handlerUpdatePrimGroupScale(localId, scale7, this);
11541 }
11542 break;
11543 11757
11544 case 13: 11758 case 0x0B: //( 8 + 2 + 1) group rotation and position
11545 Vector3 scale2 = new Vector3(block.Data, 12); 11759 udata.position = new Vector3(block.Data, 0);
11546 Vector3 pos4 = new Vector3(block.Data, 0); 11760 udata.rotation = new Quaternion(block.Data, 12, true);
11547 11761
11548 handlerUpdatePrimScale = OnUpdatePrimScale; 11762 udata.change = ObjectChangeType.groupPR;
11549 if (handlerUpdatePrimScale != null) 11763 updatehandler(localId, udata, this);
11550 { 11764 break;
11551 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11552 handlerUpdatePrimScale(localId, scale2, this);
11553 11765
11554 // Change the position based on scale (for bug number 246) 11766 case 0x0C: // (8 + 4) group scale
11555 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11767 // only afects root prim and only sent by viewer editor object tab scaling
11556 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11768 // mouse edition only allows uniform scaling
11557 if (handlerUpdatePrimSinglePosition != null) 11769 // SL MAY CHANGE THIS in viewers
11558 {
11559 handlerUpdatePrimSinglePosition(localId, pos4, this);
11560 }
11561 }
11562 break;
11563 11770
11564 case 29: 11771 udata.scale = new Vector3(block.Data, 0);
11565 Vector3 scale5 = new Vector3(block.Data, 12);
11566 Vector3 pos5 = new Vector3(block.Data, 0);
11567 11772
11568 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11773 udata.change = ObjectChangeType.groupS;
11569 if (handlerUpdatePrimGroupScale != null) 11774 updatehandler(localId, udata, this);
11570 {
11571 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11572 part.StoreUndoState(true);
11573 part.IgnoreUndoUpdate = true;
11574 handlerUpdatePrimGroupScale(localId, scale5, this);
11575 handlerUpdateVector = OnUpdatePrimGroupPosition;
11576 11775
11577 if (handlerUpdateVector != null) 11776 break;
11578 {
11579 handlerUpdateVector(localId, pos5, this);
11580 }
11581 11777
11582 part.IgnoreUndoUpdate = false; 11778 case 0x0D: //(8 + 4 + 1) group scale and position
11583 } 11779 // exception as above
11584 11780
11585 break; 11781 udata.position = new Vector3(block.Data, 0);
11782 udata.scale = new Vector3(block.Data, 12);
11586 11783
11587 case 21: 11784 udata.change = ObjectChangeType.groupPS;
11588 Vector3 scale6 = new Vector3(block.Data, 12); 11785 updatehandler(localId, udata, this);
11589 Vector3 pos6 = new Vector3(block.Data, 0); 11786 break;
11590 11787
11591 handlerUpdatePrimScale = OnUpdatePrimScale; 11788 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11592 if (handlerUpdatePrimScale != null) 11789 udata.scale = new Vector3(block.Data, 0);
11593 {
11594 part.StoreUndoState(false);
11595 part.IgnoreUndoUpdate = true;
11596 11790
11597 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11791 udata.change = ObjectChangeType.groupUS;
11598 handlerUpdatePrimScale(localId, scale6, this); 11792 updatehandler(localId, udata, this);
11599 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11793 break;
11600 if (handlerUpdatePrimSinglePosition != null)
11601 {
11602 handlerUpdatePrimSinglePosition(localId, pos6, this);
11603 }
11604 11794
11605 part.IgnoreUndoUpdate = false; 11795 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11606 } 11796 udata.position = new Vector3(block.Data, 0);
11607 break; 11797 udata.scale = new Vector3(block.Data, 12);
11608 11798
11609 default: 11799 udata.change = ObjectChangeType.groupPUS;
11610 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 11800 updatehandler(localId, udata, this);
11611 break; 11801 break;
11802
11803 default:
11804 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
11805 break;
11806 }
11612 } 11807 }
11613 11808
11614// for (int j = 0; j < parts.Length; j++)
11615// parts[j].IgnoreUndoUpdate = false;
11616 } 11809 }
11617 } 11810 }
11618 } 11811 }
11619
11620 return true; 11812 return true;
11621 } 11813 }
11622 11814
@@ -12066,7 +12258,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12066// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12258// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12067// requestID, taskID, (SourceType)sourceType, Name); 12259// requestID, taskID, (SourceType)sourceType, Name);
12068 12260
12261
12262 //Note, the bool returned from the below function is useless since it is always false.
12069 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12263 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12264
12070 } 12265 }
12071 12266
12072 /// <summary> 12267 /// <summary>
@@ -12132,7 +12327,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12132 /// <returns></returns> 12327 /// <returns></returns>
12133 private static int CalculateNumPackets(byte[] data) 12328 private static int CalculateNumPackets(byte[] data)
12134 { 12329 {
12135 const uint m_maxPacketSize = 600; 12330// const uint m_maxPacketSize = 600;
12331 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12136 int numPackets = 1; 12332 int numPackets = 1;
12137 12333
12138 if (data == null) 12334 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 8963756..c472176 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -440,6 +441,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
440 if (category >= 0 && category < m_packetOutboxes.Length) 441 if (category >= 0 && category < m_packetOutboxes.Length)
441 { 442 {
442 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 443 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
444
445 if (m_deliverPackets == false)
446 {
447 queue.Enqueue(packet);
448 return true;
449 }
450
443 TokenBucket bucket = m_throttleCategories[category]; 451 TokenBucket bucket = m_throttleCategories[category];
444 452
445 // Don't send this packet if there is already a packet waiting in the queue 453 // Don't send this packet if there is already a packet waiting in the queue
@@ -489,7 +497,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
489 /// <returns>True if any packets were sent, otherwise false</returns> 497 /// <returns>True if any packets were sent, otherwise false</returns>
490 public bool DequeueOutgoing() 498 public bool DequeueOutgoing()
491 { 499 {
492 OutgoingPacket packet; 500 if (m_deliverPackets == false) return false;
501
502 OutgoingPacket packet = null;
493 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 503 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue;
494 TokenBucket bucket; 504 TokenBucket bucket;
495 bool packetSent = false; 505 bool packetSent = false;
@@ -521,32 +531,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
521 // No dequeued packet waiting to be sent, try to pull one off 531 // No dequeued packet waiting to be sent, try to pull one off
522 // this queue 532 // this queue
523 queue = m_packetOutboxes[i]; 533 queue = m_packetOutboxes[i];
524 if (queue.Dequeue(out packet)) 534 if (queue != null)
525 { 535 {
526 // A packet was pulled off the queue. See if we have 536 bool success = false;
527 // enough tokens in the bucket to send it out 537 try
528 if (bucket.RemoveTokens(packet.Buffer.DataLength))
529 { 538 {
530 // Send the packet 539 success = queue.Dequeue(out packet);
531 m_udpServer.SendPacketFinal(packet);
532 packetSent = true;
533 } 540 }
534 else 541 catch
535 { 542 {
536 // Save the dequeued packet for the next iteration 543 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
537 m_nextPackets[i] = packet;
538 } 544 }
539 545 if (success)
540 // If the queue is empty after this dequeue, fire the queue 546 {
541 // empty callback now so it has a chance to fill before we 547 // A packet was pulled off the queue. See if we have
542 // get back here 548 // enough tokens in the bucket to send it out
543 if (queue.Count == 0) 549 if (bucket.RemoveTokens(packet.Buffer.DataLength))
550 {
551 // Send the packet
552 m_udpServer.SendPacketFinal(packet);
553 packetSent = true;
554 }
555 else
556 {
557 // Save the dequeued packet for the next iteration
558 m_nextPackets[i] = packet;
559 }
560
561 // If the queue is empty after this dequeue, fire the queue
562 // empty callback now so it has a chance to fill before we
563 // get back here
564 if (queue.Count == 0)
565 emptyCategories |= CategoryToFlag(i);
566 }
567 else
568 {
569 // No packets in this queue. Fire the queue empty callback
570 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 571 emptyCategories |= CategoryToFlag(i);
572 }
545 } 573 }
546 else 574 else
547 { 575 {
548 // No packets in this queue. Fire the queue empty callback 576 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
549 // if it has not been called recently
550 emptyCategories |= CategoryToFlag(i); 577 emptyCategories |= CategoryToFlag(i);
551 } 578 }
552 } 579 }
@@ -704,4 +731,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
704 } 731 }
705 } 732 }
706 } 733 }
707} \ No newline at end of file 734}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 55780d6..60ab70e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -110,7 +110,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
110 /// <summary>Handlers for incoming packets</summary> 110 /// <summary>Handlers for incoming packets</summary>
111 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 111 //PacketEventDictionary packetEvents = new PacketEventDictionary();
112 /// <summary>Incoming packets that are awaiting handling</summary> 112 /// <summary>Incoming packets that are awaiting handling</summary>
113 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 113 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
114
115 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
116
114 /// <summary></summary> 117 /// <summary></summary>
115 //private UDPClientCollection m_clients = new UDPClientCollection(); 118 //private UDPClientCollection m_clients = new UDPClientCollection();
116 /// <summary>Bandwidth throttle for this UDP server</summary> 119 /// <summary>Bandwidth throttle for this UDP server</summary>
@@ -155,6 +158,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
155 /// <summary>Flag to signal when clients should send pings</summary> 158 /// <summary>Flag to signal when clients should send pings</summary>
156 protected bool m_sendPing; 159 protected bool m_sendPing;
157 160
161 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
162
158 private int m_defaultRTO = 0; 163 private int m_defaultRTO = 0;
159 private int m_maxRTO = 0; 164 private int m_maxRTO = 0;
160 private int m_ackTimeout = 0; 165 private int m_ackTimeout = 0;
@@ -765,19 +770,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
765 770
766 #region Packet to Client Mapping 771 #region Packet to Client Mapping
767 772
768 // UseCircuitCode handling 773 // If there is already a client for this endpoint, don't process UseCircuitCode
769 if (packet.Type == PacketType.UseCircuitCode) 774 IClientAPI client = null;
775 if (!m_scene.TryGetClient(address, out client))
770 { 776 {
771 object[] array = new object[] { buffer, packet }; 777 // UseCircuitCode handling
778 if (packet.Type == PacketType.UseCircuitCode)
779 {
780 // And if there is a UseCircuitCode pending, also drop it
781 lock (m_pendingCache)
782 {
783 if (m_pendingCache.Contains(address))
784 return;
772 785
773 Util.FireAndForget(HandleUseCircuitCode, array); 786 m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
787 }
774 788
775 return; 789 object[] array = new object[] { buffer, packet };
790
791 Util.FireAndForget(HandleUseCircuitCode, array);
792
793 return;
794 }
795 }
796
797 // If this is a pending connection, enqueue, don't process yet
798 lock (m_pendingCache)
799 {
800 Queue<UDPPacketBuffer> queue;
801 if (m_pendingCache.TryGetValue(address, out queue))
802 {
803 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
804 queue.Enqueue(buffer);
805 return;
806 }
776 } 807 }
777 808
778 // Determine which agent this packet came from 809 // Determine which agent this packet came from
779 IClientAPI client; 810 if (client == null || !(client is LLClientView))
780 if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
781 { 811 {
782 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 812 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
783 return; 813 return;
@@ -786,7 +816,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
786 udpClient = ((LLClientView)client).UDPClient; 816 udpClient = ((LLClientView)client).UDPClient;
787 817
788 if (!udpClient.IsConnected) 818 if (!udpClient.IsConnected)
819 {
820// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
789 return; 821 return;
822 }
790 823
791 #endregion Packet to Client Mapping 824 #endregion Packet to Client Mapping
792 825
@@ -889,7 +922,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
889 #endregion Ping Check Handling 922 #endregion Ping Check Handling
890 923
891 // Inbox insertion 924 // Inbox insertion
892 packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet)); 925 if (packet.Type == PacketType.AgentUpdate ||
926 packet.Type == PacketType.ChatFromViewer)
927 packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet));
928 else
929 packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet));
930// packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
893 } 931 }
894 932
895 #region BinaryStats 933 #region BinaryStats
@@ -1011,6 +1049,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1011 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1049 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1012 if (client != null) 1050 if (client != null)
1013 client.SceneAgent.SendInitialDataToMe(); 1051 client.SceneAgent.SendInitialDataToMe();
1052
1053 // Now we know we can handle more data
1054 Thread.Sleep(200);
1055
1056 // Obtain the queue and remove it from the cache
1057 Queue<UDPPacketBuffer> queue = null;
1058
1059 lock (m_pendingCache)
1060 {
1061 if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
1062 {
1063 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1064 return;
1065 }
1066 m_pendingCache.Remove(remoteEndPoint);
1067 }
1068
1069 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1070
1071 // Reinject queued packets
1072 while(queue.Count > 0)
1073 {
1074 UDPPacketBuffer buf = queue.Dequeue();
1075 PacketReceived(buf);
1076 }
1077 queue = null;
1014 } 1078 }
1015 else 1079 else
1016 { 1080 {
@@ -1018,6 +1082,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1018 m_log.WarnFormat( 1082 m_log.WarnFormat(
1019 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1083 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1020 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); 1084 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
1085 lock (m_pendingCache)
1086 m_pendingCache.Remove(remoteEndPoint);
1021 } 1087 }
1022 1088
1023 // m_log.DebugFormat( 1089 // m_log.DebugFormat(
@@ -1136,7 +1202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1136 if (!client.SceneAgent.IsChildAgent) 1202 if (!client.SceneAgent.IsChildAgent)
1137 client.Kick("Simulator logged you out due to connection timeout"); 1203 client.Kick("Simulator logged you out due to connection timeout");
1138 1204
1139 client.CloseWithoutChecks(); 1205 client.CloseWithoutChecks(true);
1140 } 1206 }
1141 } 1207 }
1142 1208
@@ -1148,6 +1214,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1148 1214
1149 while (base.IsRunning) 1215 while (base.IsRunning)
1150 { 1216 {
1217 m_scene.ThreadAlive(1);
1151 try 1218 try
1152 { 1219 {
1153 IncomingPacket incomingPacket = null; 1220 IncomingPacket incomingPacket = null;
@@ -1190,6 +1257,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1190 1257
1191 while (base.IsRunning) 1258 while (base.IsRunning)
1192 { 1259 {
1260 m_scene.ThreadAlive(2);
1193 try 1261 try
1194 { 1262 {
1195 m_packetSent = false; 1263 m_packetSent = false;
@@ -1411,8 +1479,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1411 Packet packet = incomingPacket.Packet; 1479 Packet packet = incomingPacket.Packet;
1412 LLClientView client = incomingPacket.Client; 1480 LLClientView client = incomingPacket.Client;
1413 1481
1414 if (client.IsActive) 1482// if (client.IsActive)
1415 { 1483// {
1416 m_currentIncomingClient = client; 1484 m_currentIncomingClient = client;
1417 1485
1418 try 1486 try
@@ -1439,13 +1507,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1439 { 1507 {
1440 m_currentIncomingClient = null; 1508 m_currentIncomingClient = null;
1441 } 1509 }
1442 } 1510// }
1443 else 1511// else
1444 { 1512// {
1445 m_log.DebugFormat( 1513// m_log.DebugFormat(
1446 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1514// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1447 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1515// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1448 } 1516// }
1449 } 1517 }
1450 1518
1451 protected void LogoutHandler(IClientAPI client) 1519 protected void LogoutHandler(IClientAPI client)
@@ -1455,8 +1523,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1455 if (!client.IsLoggingOut) 1523 if (!client.IsLoggingOut)
1456 { 1524 {
1457 client.IsLoggingOut = true; 1525 client.IsLoggingOut = true;
1458 client.Close(); 1526 client.Close(false, false);
1527 }
1528 }
1529 }
1530
1531 internal class DoubleQueue<T> where T:class
1532 {
1533 private Queue<T> m_lowQueue = new Queue<T>();
1534 private Queue<T> m_highQueue = new Queue<T>();
1535
1536 private object m_syncRoot = new object();
1537 private Semaphore m_s = new Semaphore(0, 1);
1538
1539 public DoubleQueue()
1540 {
1541 }
1542
1543 public virtual int Count
1544 {
1545 get { return m_highQueue.Count + m_lowQueue.Count; }
1546 }
1547
1548 public virtual void Enqueue(T data)
1549 {
1550 Enqueue(m_lowQueue, data);
1551 }
1552
1553 public virtual void EnqueueLow(T data)
1554 {
1555 Enqueue(m_lowQueue, data);
1556 }
1557
1558 public virtual void EnqueueHigh(T data)
1559 {
1560 Enqueue(m_highQueue, data);
1561 }
1562
1563 private void Enqueue(Queue<T> q, T data)
1564 {
1565 lock (m_syncRoot)
1566 {
1567 m_lowQueue.Enqueue(data);
1568 m_s.WaitOne(0);
1569 m_s.Release();
1570 }
1571 }
1572
1573 public virtual T Dequeue()
1574 {
1575 return Dequeue(Timeout.Infinite);
1576 }
1577
1578 public virtual T Dequeue(int tmo)
1579 {
1580 return Dequeue(TimeSpan.FromMilliseconds(tmo));
1581 }
1582
1583 public virtual T Dequeue(TimeSpan wait)
1584 {
1585 T res = null;
1586
1587 if (!Dequeue(wait, ref res))
1588 return null;
1589
1590 return res;
1591 }
1592
1593 public bool Dequeue(int timeout, ref T res)
1594 {
1595 return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
1596 }
1597
1598 public bool Dequeue(TimeSpan wait, ref T res)
1599 {
1600 if (!m_s.WaitOne(wait))
1601 return false;
1602
1603 lock (m_syncRoot)
1604 {
1605 if (m_highQueue.Count > 0)
1606 res = m_highQueue.Dequeue();
1607 else
1608 res = m_lowQueue.Dequeue();
1609
1610 if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
1611 return true;
1612
1613 try
1614 {
1615 m_s.Release();
1616 }
1617 catch
1618 {
1619 }
1620
1621 return true;
1622 }
1623 }
1624
1625 public virtual void Clear()
1626 {
1627
1628 lock (m_syncRoot)
1629 {
1630 // Make sure sem count is 0
1631 m_s.WaitOne(0);
1632
1633 m_lowQueue.Clear();
1634 m_highQueue.Clear();
1459 } 1635 }
1460 } 1636 }
1461 } 1637 }
1462} \ No newline at end of file 1638}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 039379d..cfe7c9d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -100,10 +100,6 @@ namespace OpenMetaverse
100 const int SIO_UDP_CONNRESET = -1744830452; 100 const int SIO_UDP_CONNRESET = -1744830452;
101 101
102 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 102 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
103
104 m_log.DebugFormat(
105 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
106 ipep.Address, ipep.Port);
107 103
108 m_udpSocket = new Socket( 104 m_udpSocket = new Socket(
109 AddressFamily.InterNetwork, 105 AddressFamily.InterNetwork,
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 0271738..da1ff2e 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
143 } 143 }
144 } 144 }
145 145
146 public void RequestCreateInventoryItem(IClientAPI remoteClient, 146 public bool RequestCreateInventoryItem(IClientAPI remoteClient,
147 UUID transactionID, UUID folderID, uint callbackID, 147 UUID transactionID, UUID folderID, uint callbackID,
148 string description, string name, sbyte invType, 148 string description, string name, sbyte invType,
149 sbyte type, byte wearableType, uint nextOwnerMask) 149 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -153,6 +153,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
153 uploader.RequestCreateInventoryItem( 153 uploader.RequestCreateInventoryItem(
154 remoteClient, folderID, callbackID, 154 remoteClient, folderID, callbackID,
155 description, name, invType, type, wearableType, nextOwnerMask); 155 description, name, invType, type, wearableType, nextOwnerMask);
156
157 return true;
156 } 158 }
157 159
158 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, 160 public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
@@ -172,4 +174,4 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
172 uploader.RequestUpdateInventoryItem(remoteClient, item); 174 uploader.RequestUpdateInventoryItem(remoteClient, item);
173 } 175 }
174 } 176 }
175} \ No newline at end of file 177}
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index 73d1f72..4bb8986 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
158 /// <param name="type"></param> 158 /// <param name="type"></param>
159 /// <param name="wearableType"></param> 159 /// <param name="wearableType"></param>
160 /// <param name="nextOwnerMask"></param> 160 /// <param name="nextOwnerMask"></param>
161 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, 161 public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
162 UUID transactionID, UUID folderID, uint callbackID, 162 UUID transactionID, UUID folderID, uint callbackID,
163 string description, string name, sbyte invType, 163 string description, string name, sbyte invType,
164 sbyte type, byte wearableType, uint nextOwnerMask) 164 sbyte type, byte wearableType, uint nextOwnerMask)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
169 AgentAssetTransactions transactions = 169 AgentAssetTransactions transactions =
170 GetUserTransactions(remoteClient.AgentId); 170 GetUserTransactions(remoteClient.AgentId);
171 171
172 transactions.RequestCreateInventoryItem(remoteClient, transactionID, 172 return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
173 folderID, callbackID, description, name, invType, type, 173 folderID, callbackID, description, name, invType, type,
174 wearableType, nextOwnerMask); 174 wearableType, nextOwnerMask);
175 } 175 }
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 8add4bb..f6dd5af 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic;
31using log4net; 32using log4net;
32using OpenMetaverse; 33using OpenMetaverse;
33using OpenSim.Framework; 34using OpenSim.Framework;
@@ -38,6 +39,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
38{ 39{
39 public class AssetXferUploader 40 public class AssetXferUploader
40 { 41 {
42 // Viewer's notion of the default texture
43 private List<UUID> defaultIDs = new List<UUID> {
44 new UUID("5748decc-f629-461c-9a36-a35a221fe21f"),
45 new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"),
46 new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"),
47 new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97")
48 };
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 50
43 /// <summary> 51 /// <summary>
@@ -85,6 +93,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
85 93
86 private sbyte type = 0; 94 private sbyte type = 0;
87 private byte wearableType = 0; 95 private byte wearableType = 0;
96 private byte[] m_oldData = null;
88 public ulong XferID; 97 public ulong XferID;
89 private Scene m_Scene; 98 private Scene m_Scene;
90 99
@@ -393,6 +402,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
393 402
394 private void CompleteCreateItem(uint callbackID) 403 private void CompleteCreateItem(uint callbackID)
395 { 404 {
405 ValidateAssets();
396 m_Scene.AssetService.Store(m_asset); 406 m_Scene.AssetService.Store(m_asset);
397 407
398 InventoryItemBase item = new InventoryItemBase(); 408 InventoryItemBase item = new InventoryItemBase();
@@ -413,6 +423,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
413 item.Flags = (uint) wearableType; 423 item.Flags = (uint) wearableType;
414 item.CreationDate = Util.UnixTimeSinceEpoch(); 424 item.CreationDate = Util.UnixTimeSinceEpoch();
415 425
426 m_log.DebugFormat("[XFER]: Created item {0} with asset {1}",
427 item.ID, item.AssetID);
428
416 if (m_Scene.AddInventoryItem(item)) 429 if (m_Scene.AddInventoryItem(item))
417 ourClient.SendInventoryItemCreateUpdate(item, callbackID); 430 ourClient.SendInventoryItemCreateUpdate(item, callbackID);
418 else 431 else
@@ -420,5 +433,132 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
420 433
421 m_transactions.RemoveXferUploader(m_transactionID); 434 m_transactions.RemoveXferUploader(m_transactionID);
422 } 435 }
436
437 private void ValidateAssets()
438 {
439 if (m_asset.Type == (sbyte)AssetType.Clothing ||
440 m_asset.Type == (sbyte)AssetType.Bodypart)
441 {
442 string content = System.Text.Encoding.ASCII.GetString(m_asset.Data);
443 string[] lines = content.Split(new char[] {'\n'});
444
445 List<string> validated = new List<string>();
446
447 Dictionary<int, UUID> allowed = ExtractTexturesFromOldData();
448
449 int textures = 0;
450
451 foreach (string line in lines)
452 {
453 try
454 {
455 if (line.StartsWith("textures "))
456 {
457 textures = Convert.ToInt32(line.Substring(9));
458 validated.Add(line);
459 }
460 else if (textures > 0)
461 {
462 string[] parts = line.Split(new char[] {' '});
463
464 UUID tx = new UUID(parts[1]);
465 int id = Convert.ToInt32(parts[0]);
466
467 if (defaultIDs.Contains(tx) || tx == UUID.Zero ||
468 (allowed.ContainsKey(id) && allowed[id] == tx))
469 {
470 validated.Add(parts[0] + " " + tx.ToString());
471 }
472 else
473 {
474 int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx);
475 int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy);
476
477 if ((perms & full) != full)
478 {
479 m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId);
480 validated.Add(parts[0] + " " + UUID.Zero.ToString());
481 }
482 else
483 {
484 validated.Add(line);
485 }
486 }
487 textures--;
488 }
489 else
490 {
491 validated.Add(line);
492 }
493 }
494 catch
495 {
496 // If it's malformed, skip it
497 }
498 }
499
500 string final = String.Join("\n", validated.ToArray());
501
502 m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final);
503 }
504 }
505
506 /// <summary>
507 /// Get the asset data uploaded in this transfer.
508 /// </summary>
509 /// <returns>null if the asset has not finished uploading</returns>
510 public AssetBase GetAssetData()
511 {
512 if (m_uploadState == UploadState.Complete)
513 {
514 ValidateAssets();
515 return m_asset;
516 }
517
518 return null;
519 }
520
521 public void SetOldData(byte[] d)
522 {
523 m_oldData = d;
524 }
525
526 private Dictionary<int,UUID> ExtractTexturesFromOldData()
527 {
528 Dictionary<int,UUID> result = new Dictionary<int,UUID>();
529 if (m_oldData == null)
530 return result;
531
532 string content = System.Text.Encoding.ASCII.GetString(m_oldData);
533 string[] lines = content.Split(new char[] {'\n'});
534
535 int textures = 0;
536
537 foreach (string line in lines)
538 {
539 try
540 {
541 if (line.StartsWith("textures "))
542 {
543 textures = Convert.ToInt32(line.Substring(9));
544 }
545 else if (textures > 0)
546 {
547 string[] parts = line.Split(new char[] {' '});
548
549 UUID tx = new UUID(parts[1]);
550 int id = Convert.ToInt32(parts[0]);
551 result[id] = tx;
552 textures--;
553 }
554 }
555 catch
556 {
557 // If it's malformed, skip it
558 }
559 }
560
561 return result;
562 }
423 } 563 }
424} \ No newline at end of file 564}
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
index b8e2820..78d597d 100644
--- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs
@@ -145,6 +145,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
145 { 145 {
146 byte[] fileData = NewFiles[fileName].Data; 146 byte[] fileData = NewFiles[fileName].Data;
147 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); 147 XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
148 if (fileName.StartsWith("inventory_"))
149 transaction.isTaskInventory = true;
148 150
149 Transfers.Add(xferID, transaction); 151 Transfers.Add(xferID, transaction);
150 152
@@ -228,6 +230,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
228 public uint Packet = 0; 230 public uint Packet = 0;
229 public uint Serial = 1; 231 public uint Serial = 1;
230 public ulong XferID = 0; 232 public ulong XferID = 0;
233 public bool isTaskInventory = false;
231 234
232 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) 235 public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client)
233 { 236 {
@@ -253,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
253 byte[] transferData = new byte[Data.Length + 4]; 256 byte[] transferData = new byte[Data.Length + 4];
254 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 257 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
255 Array.Copy(Data, 0, transferData, 4, Data.Length); 258 Array.Copy(Data, 0, transferData, 4, Data.Length);
256 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); 259 Client.SendXferPacket(XferID, 0 + 0x80000000, transferData, isTaskInventory);
257 complete = true; 260 complete = true;
258 } 261 }
259 else 262 else
@@ -261,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
261 byte[] transferData = new byte[1000 + 4]; 264 byte[] transferData = new byte[1000 + 4];
262 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); 265 Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4);
263 Array.Copy(Data, 0, transferData, 4, 1000); 266 Array.Copy(Data, 0, transferData, 4, 1000);
264 Client.SendXferPacket(XferID, 0, transferData); 267 Client.SendXferPacket(XferID, 0, transferData, isTaskInventory);
265 Packet++; 268 Packet++;
266 DataPointer = 1000; 269 DataPointer = 1000;
267 } 270 }
@@ -282,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
282 { 285 {
283 byte[] transferData = new byte[1000]; 286 byte[] transferData = new byte[1000];
284 Array.Copy(Data, DataPointer, transferData, 0, 1000); 287 Array.Copy(Data, DataPointer, transferData, 0, 1000);
285 Client.SendXferPacket(XferID, Packet, transferData); 288 Client.SendXferPacket(XferID, Packet, transferData, isTaskInventory);
286 Packet++; 289 Packet++;
287 DataPointer += 1000; 290 DataPointer += 1000;
288 } 291 }
@@ -291,7 +294,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
291 byte[] transferData = new byte[Data.Length - DataPointer]; 294 byte[] transferData = new byte[Data.Length - DataPointer];
292 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); 295 Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
293 uint endPacket = Packet |= (uint) 0x80000000; 296 uint endPacket = Packet |= (uint) 0x80000000;
294 Client.SendXferPacket(XferID, endPacket, transferData); 297 Client.SendXferPacket(XferID, endPacket, transferData, isTaskInventory);
295 Packet++; 298 Packet++;
296 DataPointer += (Data.Length - DataPointer); 299 DataPointer += (Data.Length - DataPointer);
297 300
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 8aa173a..d1a563c 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -253,57 +253,70 @@ namespace OpenSim.Region.CoreModules.Asset
253 253
254 private void UpdateFileCache(string key, AssetBase asset) 254 private void UpdateFileCache(string key, AssetBase asset)
255 { 255 {
256 string filename = GetFileName(asset.ID); 256 // TODO: Spawn this off to some seperate thread to do the actual writing
257 257 if (asset != null)
258 try
259 { 258 {
260 // If the file is already cached just update access time. 259 string filename = GetFileName(key);
261 if (File.Exists(filename)) 260
262 { 261 try
263 lock (m_CurrentlyWriting)
264 {
265 if (!m_CurrentlyWriting.Contains(filename))
266 File.SetLastAccessTime(filename, DateTime.Now);
267 }
268 }
269 else
270 { 262 {
271 // Once we start writing, make sure we flag that we're writing 263 // If the file is already cached, don't cache it, just touch it so access time is updated
272 // that object to the cache so that we don't try to write the 264 if (File.Exists(filename))
273 // same file multiple times.
274 lock (m_CurrentlyWriting)
275 { 265 {
276#if WAIT_ON_INPROGRESS_REQUESTS 266 // We don't really want to know about sharing
277 if (m_CurrentlyWriting.ContainsKey(filename)) 267 // violations here. If the file is locked, then
268 // the other thread has updated the time for us.
269 try
278 { 270 {
279 return; 271 lock (m_CurrentlyWriting)
272 {
273 if (!m_CurrentlyWriting.Contains(filename))
274 File.SetLastAccessTime(filename, DateTime.Now);
275 }
280 } 276 }
281 else 277 catch
282 {
283 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
284 }
285
286#else
287 if (m_CurrentlyWriting.Contains(filename))
288 { 278 {
289 return;
290 } 279 }
291 else 280 } else {
281
282 // Once we start writing, make sure we flag that we're writing
283 // that object to the cache so that we don't try to write the
284 // same file multiple times.
285 lock (m_CurrentlyWriting)
292 { 286 {
293 m_CurrentlyWriting.Add(filename); 287#if WAIT_ON_INPROGRESS_REQUESTS
294 } 288 if (m_CurrentlyWriting.ContainsKey(filename))
289 {
290 return;
291 }
292 else
293 {
294 m_CurrentlyWriting.Add(filename, new ManualResetEvent(false));
295 }
296
297#else
298 if (m_CurrentlyWriting.Contains(filename))
299 {
300 return;
301 }
302 else
303 {
304 m_CurrentlyWriting.Add(filename);
305 }
295#endif 306#endif
296 }
297 307
298 Util.FireAndForget( 308 }
299 delegate { WriteFileCache(filename, asset); }); 309
310 Util.FireAndForget(
311 delegate { WriteFileCache(filename, asset); });
312 }
313 }
314 catch (Exception e)
315 {
316 m_log.ErrorFormat(
317 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
318 asset.ID, e.Message, e.StackTrace);
300 } 319 }
301 }
302 catch (Exception e)
303 {
304 m_log.ErrorFormat(
305 "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}",
306 asset.ID, e.Message, e.StackTrace);
307 } 320 }
308 } 321 }
309 322
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 130c869..8e886d4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -40,6 +40,7 @@ using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Scenes.Serialization; 42using OpenSim.Region.Framework.Scenes.Serialization;
43using OpenSim.Services.Interfaces;
43 44
44namespace OpenSim.Region.CoreModules.Avatar.Attachments 45namespace OpenSim.Region.CoreModules.Avatar.Attachments
45{ 46{
@@ -169,6 +170,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
169 170
170// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name); 171// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0}", sp.Name);
171 172
173 XmlDocument doc = new XmlDocument();
174 string stateData = String.Empty;
175
176 IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>();
177 if (attServ != null)
178 {
179 m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service");
180 stateData = attServ.Get(sp.UUID.ToString());
181 if (stateData != String.Empty)
182 {
183 try
184 {
185 doc.LoadXml(stateData);
186 }
187 catch { }
188 }
189 }
190
191 Dictionary<UUID, string> itemData = new Dictionary<UUID, string>();
192
193 XmlNodeList nodes = doc.GetElementsByTagName("Attachment");
194 if (nodes.Count > 0)
195 {
196 foreach (XmlNode n in nodes)
197 {
198 XmlElement elem = (XmlElement)n;
199 string itemID = elem.GetAttribute("ItemID");
200 string xml = elem.InnerXml;
201
202 itemData[new UUID(itemID)] = xml;
203 }
204 }
205
206
172 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); 207 List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
173 foreach (AvatarAttachment attach in attachments) 208 foreach (AvatarAttachment attach in attachments)
174 { 209 {
@@ -188,12 +223,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
188 223
189 try 224 try
190 { 225 {
226 string xmlData;
227 XmlDocument d = null;
228 UUID asset;
229 if (itemData.TryGetValue(attach.ItemID, out xmlData))
230 {
231 d = new XmlDocument();
232 d.LoadXml(xmlData);
233 m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID);
234 }
235
191 // If we're an NPC then skip all the item checks and manipulations since we don't have an 236 // If we're an NPC then skip all the item checks and manipulations since we don't have an
192 // inventory right now. 237 // inventory right now.
193 if (sp.PresenceType == PresenceType.Npc) 238 if (sp.PresenceType == PresenceType.Npc)
194 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p); 239 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null);
195 else 240 else
196 RezSingleAttachmentFromInventory(sp, attach.ItemID, p); 241 RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d);
197 } 242 }
198 catch (Exception e) 243 catch (Exception e)
199 { 244 {
@@ -238,13 +283,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
238 283
239 sp.ClearAttachments(); 284 sp.ClearAttachments();
240 } 285 }
241 286
242 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 287 public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
243 { 288 {
244 if (!Enabled) 289 if (!Enabled)
245 return false; 290 return false;
246 291
247 if (AttachObjectInternal(sp, group, attachmentPt, silent, temp)) 292 if (AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, temp))
248 { 293 {
249 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID); 294 m_scene.EventManager.TriggerOnAttach(group.LocalId, group.FromItemID, sp.UUID);
250 return true; 295 return true;
@@ -253,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
253 return false; 298 return false;
254 } 299 }
255 300
256 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp) 301 private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
257 { 302 {
258 lock (sp.AttachmentsSyncLock) 303 lock (sp.AttachmentsSyncLock)
259 { 304 {
@@ -308,6 +353,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
308 attachPos = Vector3.Zero; 353 attachPos = Vector3.Zero;
309 } 354 }
310 355
356 if (useAttachData)
357 {
358 group.RootPart.RotationOffset = group.RootPart.AttachRotation;
359 attachPos = group.RootPart.AttachOffset;
360 if (attachmentPt == 0)
361 {
362 attachmentPt = group.RootPart.AttachPoint;
363 if (attachmentPt == 0)
364 {
365 attachmentPt = (uint)AttachmentPoint.LeftHand;
366 attachPos = Vector3.Zero;
367 }
368 }
369 else if (group.RootPart.AttachPoint != attachmentPt)
370 {
371 attachPos = Vector3.Zero;
372 }
373 }
311 group.AttachmentPoint = attachmentPt; 374 group.AttachmentPoint = attachmentPt;
312 group.AbsolutePosition = attachPos; 375 group.AbsolutePosition = attachPos;
313 376
@@ -348,7 +411,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
348 } 411 }
349 } 412 }
350 413
351 public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 414 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
415 {
416 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
417 }
418
419 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
352 { 420 {
353 if (!Enabled) 421 if (!Enabled)
354 return null; 422 return null;
@@ -387,7 +455,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
387 return null; 455 return null;
388 } 456 }
389 457
390 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); 458 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
391 } 459 }
392 460
393 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 461 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -452,7 +520,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
452 so.AttachedAvatar = UUID.Zero; 520 so.AttachedAvatar = UUID.Zero;
453 rootPart.SetParentLocalId(0); 521 rootPart.SetParentLocalId(0);
454 so.ClearPartAttachmentData(); 522 so.ClearPartAttachmentData();
455 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); 523 rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
456 so.HasGroupChanged = true; 524 so.HasGroupChanged = true;
457 rootPart.Rezzed = DateTime.Now; 525 rootPart.Rezzed = DateTime.Now;
458 rootPart.RemFlag(PrimFlags.TemporaryOnRez); 526 rootPart.RemFlag(PrimFlags.TemporaryOnRez);
@@ -769,8 +837,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
769 UpdateDetachedObject(sp, so); 837 UpdateDetachedObject(sp, so);
770 } 838 }
771 839
772 private SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 840 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
773 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt) 841 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc)
774 { 842 {
775 if (m_invAccessModule == null) 843 if (m_invAccessModule == null)
776 return null; 844 return null;
@@ -808,7 +876,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
808 // This will throw if the attachment fails 876 // This will throw if the attachment fails
809 try 877 try
810 { 878 {
811 AttachObjectInternal(sp, objatt, attachmentPt, false, false); 879 AttachObjectInternal(sp, objatt, attachmentPt, false, false, false);
812 } 880 }
813 catch (Exception e) 881 catch (Exception e)
814 { 882 {
@@ -821,10 +889,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
821 m_scene.DeleteSceneObject(objatt, false); 889 m_scene.DeleteSceneObject(objatt, false);
822 return null; 890 return null;
823 } 891 }
824 892
825 if (tainted) 893 if (tainted)
826 objatt.HasGroupChanged = true; 894 objatt.HasGroupChanged = true;
827 895
896 if (doc != null)
897 {
898 objatt.LoadScriptState(doc);
899 objatt.ResetOwnerChangeFlag();
900 }
901
828 // Fire after attach, so we don't get messy perms dialogs 902 // Fire after attach, so we don't get messy perms dialogs
829 // 4 == AttachedRez 903 // 4 == AttachedRez
830 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); 904 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
@@ -842,7 +916,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
842 itemID, sp.Name, attachmentPt); 916 itemID, sp.Name, attachmentPt);
843 } 917 }
844 } 918 }
845 919
846 return null; 920 return null;
847 } 921 }
848 922
@@ -965,7 +1039,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
965 AttachmentPt &= 0x7f; 1039 AttachmentPt &= 0x7f;
966 1040
967 // Calls attach with a Zero position 1041 // Calls attach with a Zero position
968 AttachObject(sp, part.ParentGroup, AttachmentPt, false, false); 1042 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false))
1043 {
1044// m_log.Debug(
1045// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
1046// + ", AttachmentPoint: " + AttachmentPt);
1047
1048 // Save avatar attachment information
1049 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
1050 }
969 } 1051 }
970 catch (Exception e) 1052 catch (Exception e)
971 { 1053 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 0ee01c7..4e9d3f9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
198 198
199 m_numberOfAttachEventsFired = 0; 199 m_numberOfAttachEventsFired = 0;
200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
201 201
202 // Check status on scene presence 202 // Check status on scene presence
203 Assert.That(sp.HasAttachments(), Is.True); 203 Assert.That(sp.HasAttachments(), Is.True);
@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
254 sp2.AbsolutePosition = new Vector3(0, 0, 0); 254 sp2.AbsolutePosition = new Vector3(0, 0, 0);
255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 255 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
256 256
257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); 257 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
258 258
259 Assert.That(sp.HasAttachments(), Is.False); 259 Assert.That(sp.HasAttachments(), Is.False);
260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 260 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -438,7 +438,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
438 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 438 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
439 439
440 SceneObjectGroup rezzedSo 440 SceneObjectGroup rezzedSo
441 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 441 = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
442 442
443 // Wait for chat to signal rezzed script has been started. 443 // Wait for chat to signal rezzed script has been started.
444 m_chatEvent.WaitOne(60000); 444 m_chatEvent.WaitOne(60000);
@@ -457,7 +457,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); 457 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
458 458
459 // Re-rez the attachment to check script running state 459 // Re-rez the attachment to check script running state
460 SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 460 SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
461 461
462 // Wait for chat to signal rezzed script has been started. 462 // Wait for chat to signal rezzed script has been started.
463 m_chatEvent.WaitOne(60000); 463 m_chatEvent.WaitOne(60000);
@@ -663,4 +663,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0)); 663 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
664 } 664 }
665 } 665 }
666} \ No newline at end of file 666}
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 1d6e522..bd7bd82 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -566,12 +566,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
566 /// <param name="client"></param> 566 /// <param name="client"></param>
567 private void Client_OnRequestWearables(IClientAPI client) 567 private void Client_OnRequestWearables(IClientAPI client)
568 { 568 {
569 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId); 569 Util.FireAndForget(delegate(object x)
570 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 570 {
571 if (sp != null) 571 Thread.Sleep(4000);
572 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 572
573 else 573 // m_log.DebugFormat("[AVFACTORY]: Client_OnRequestWearables called for {0} ({1})", client.Name, client.AgentId);
574 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId); 574 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
575 if (sp != null)
576 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
577 else
578 m_log.WarnFormat("[AVFACTORY]: Client_OnRequestWearables unable to find presence for {0}", client.AgentId);
579 });
575 } 580 }
576 581
577 /// <summary> 582 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index e4452fb..dbbb0ae 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
49 private int m_shoutdistance = 100; 49 private int m_shoutdistance = 100;
50 private int m_whisperdistance = 10; 50 private int m_whisperdistance = 10;
51 private List<Scene> m_scenes = new List<Scene>(); 51 private List<Scene> m_scenes = new List<Scene>();
52 52 private List<string> FreezeCache = new List<string>();
53 private string m_adminPrefix = "";
53 internal object m_syncy = new object(); 54 internal object m_syncy = new object();
54 55
55 internal IConfig m_config; 56 internal IConfig m_config;
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
76 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 77 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
77 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 78 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
78 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 79 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
80 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
79 } 81 }
80 82
81 public virtual void AddRegion(Scene scene) 83 public virtual void AddRegion(Scene scene)
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
171 return; 173 return;
172 } 174 }
173 175
174 DeliverChatToAvatars(ChatSourceType.Agent, c); 176 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
177 {
178 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
179 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
180 }
181 else
182 {
183 DeliverChatToAvatars(ChatSourceType.Agent, c);
184 }
175 } 185 }
176 186
177 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 187 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -185,10 +195,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
185 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 195 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
186 { 196 {
187 string fromName = c.From; 197 string fromName = c.From;
198 string fromNamePrefix = "";
188 UUID fromID = UUID.Zero; 199 UUID fromID = UUID.Zero;
189 UUID targetID = c.TargetUUID;
190 string message = c.Message; 200 string message = c.Message;
191 IScene scene = c.Scene; 201 IScene scene = c.Scene;
202 UUID destination = c.Destination;
192 Vector3 fromPos = c.Position; 203 Vector3 fromPos = c.Position;
193 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, 204 Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
194 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 205 scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@@ -208,7 +219,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
208 fromPos = avatar.AbsolutePosition; 219 fromPos = avatar.AbsolutePosition;
209 fromName = avatar.Name; 220 fromName = avatar.Name;
210 fromID = c.Sender.AgentId; 221 fromID = c.Sender.AgentId;
211 222 if (avatar.GodLevel >= 200)
223 {
224 fromNamePrefix = m_adminPrefix;
225 }
226 destination = UUID.Zero; // Avatars cant "SayTo"
212 break; 227 break;
213 228
214 case ChatSourceType.Object: 229 case ChatSourceType.Object:
@@ -222,38 +237,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
222 message = message.Substring(0, 1000); 237 message = message.Substring(0, 1000);
223 238
224// m_log.DebugFormat( 239// m_log.DebugFormat(
225// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", 240// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
226// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); 241// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
227 242
228 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 243 HashSet<UUID> receiverIDs = new HashSet<UUID>();
229 244
230 foreach (Scene s in m_scenes) 245 foreach (Scene s in m_scenes)
231 { 246 {
232 if (targetID == UUID.Zero) 247 // This should use ForEachClient, but clients don't have a position.
233 { 248 // If camera is moved into client, then camera position can be used
234 // This should use ForEachClient, but clients don't have a position. 249 // MT: No, it can't, as chat is heard from the avatar position, not
235 // If camera is moved into client, then camera position can be used 250 // the camera position.
236 s.ForEachRootScenePresence( 251 s.ForEachRootScenePresence(
237 delegate(ScenePresence presence) 252 delegate(ScenePresence presence)
253 {
254 if (destination != UUID.Zero && presence.UUID != destination)
255 return;
256 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
257 if (Presencecheck != null)
238 { 258 {
239 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false)) 259 // This will pass all chat from objects. Not
240 receiverIDs.Add(presence.UUID); 260 // perfect, but it will do. For now. Better
261 // than the prior behavior of muting all
262 // objects on a parcel with access restrictions
263 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
264 {
265 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType))
266 receiverIDs.Add(presence.UUID);
267 }
241 } 268 }
242 );
243 }
244 else
245 {
246 // This is a send to a specific client eg from llRegionSayTo
247 // no need to check distance etc, jand send is as say
248 ScenePresence presence = s.GetScenePresence(targetID);
249 if (presence != null && !presence.IsChildAgent)
250 {
251 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true))
252 receiverIDs.Add(presence.UUID);
253 } 269 }
254 } 270 );
255 } 271 }
256 272
257 (scene as Scene).EventManager.TriggerOnChatToClients( 273 (scene as Scene).EventManager.TriggerOnChatToClients(
258 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 274 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
259 } 275 }
@@ -293,26 +309,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
293 } 309 }
294 310
295 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 311 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
296
297 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 312 HashSet<UUID> receiverIDs = new HashSet<UUID>();
298 313
299 ((Scene)c.Scene).ForEachRootClient( 314 if (c.Scene != null)
300 delegate(IClientAPI client) 315 {
301 { 316 ((Scene)c.Scene).ForEachRootClient
302 // don't forward SayOwner chat from objects to 317 (
303 // non-owner agents 318 delegate(IClientAPI client)
304 if ((c.Type == ChatTypeEnum.Owner) && 319 {
305 (null != c.SenderObject) && 320 // don't forward SayOwner chat from objects to
306 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 321 // non-owner agents
307 return; 322 if ((c.Type == ChatTypeEnum.Owner) &&
308 323 (null != c.SenderObject) &&
309 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, 324 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
310 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 325 return;
311 receiverIDs.Add(client.AgentId); 326
312 }); 327 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
313 328 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
314 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 329 receiverIDs.Add(client.AgentId);
315 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 330 }
331 );
332 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
333 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
334 }
316 } 335 }
317 336
318 /// <summary> 337 /// <summary>
@@ -330,9 +349,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
330 /// precondition</returns> 349 /// precondition</returns>
331 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, 350 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
332 UUID fromAgentID, string fromName, ChatTypeEnum type, 351 UUID fromAgentID, string fromName, ChatTypeEnum type,
333 string message, ChatSourceType src, bool ignoreDistance) 352 string message, ChatSourceType src)
334 { 353 {
335 // don't send stuff to child agents 354 // don't send chat to child agents
336 if (presence.IsChildAgent) return false; 355 if (presence.IsChildAgent) return false;
337 356
338 Vector3 fromRegionPos = fromPos + regionPos; 357 Vector3 fromRegionPos = fromPos + regionPos;
@@ -341,15 +360,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
341 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); 360 presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
342 361
343 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos); 362 int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
344 363
345 if (!ignoreDistance) 364 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
365 type == ChatTypeEnum.Say && dis > m_saydistance ||
366 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
346 { 367 {
347 if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || 368 return false;
348 type == ChatTypeEnum.Say && dis > m_saydistance ||
349 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
350 {
351 return false;
352 }
353 } 369 }
354 370
355 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 371 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
@@ -358,5 +374,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
358 374
359 return true; 375 return true;
360 } 376 }
377
378 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
379 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
380 {
381 System.Threading.Timer Timer;
382 if (flags == 0)
383 {
384 FreezeCache.Add(target.ToString());
385 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
386 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
387 Timers.Add(target, Timer);
388 }
389 else
390 {
391 FreezeCache.Remove(target.ToString());
392 Timers.TryGetValue(target, out Timer);
393 Timers.Remove(target);
394 Timer.Dispose();
395 }
396 }
397
398 private void OnEndParcelFrozen(object avatar)
399 {
400 UUID target = (UUID)avatar;
401 FreezeCache.Remove(target.ToString());
402 System.Threading.Timer Timer;
403 Timers.TryGetValue(target, out Timer);
404 Timers.Remove(target);
405 Timer.Dispose();
406 }
361 } 407 }
362} 408}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 325067c..3c294bb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -216,4 +216,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
216 return result; 216 return result;
217 } 217 }
218 } 218 }
219} \ No newline at end of file 219}
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 2e3312f..716cc69 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -31,16 +31,40 @@ using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using System;
35using System.Reflection;
36using System.Collections;
37using System.Collections.Specialized;
38using System.Reflection;
39using System.IO;
40using System.Web;
41using System.Xml;
42using log4net;
43using Mono.Addins;
44using OpenMetaverse.Messages.Linden;
45using OpenMetaverse.StructuredData;
46using OpenSim.Framework.Capabilities;
47using OpenSim.Framework.Servers;
48using OpenSim.Framework.Servers.HttpServer;
49using Caps = OpenSim.Framework.Capabilities.Caps;
50using OSDArray = OpenMetaverse.StructuredData.OSDArray;
51using OSDMap = OpenMetaverse.StructuredData.OSDMap;
34 52
35namespace OpenSim.Region.CoreModules.Avatar.Gods 53namespace OpenSim.Region.CoreModules.Avatar.Gods
36{ 54{
37 public class GodsModule : IRegionModule, IGodsModule 55 public class GodsModule : IRegionModule, IGodsModule
38 { 56 {
57 private static readonly ILog m_log =
58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59
39 /// <summary>Special UUID for actions that apply to all agents</summary> 60 /// <summary>Special UUID for actions that apply to all agents</summary>
40 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); 61 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
41 62
42 protected Scene m_scene; 63 protected Scene m_scene;
43 protected IDialogModule m_dialogModule; 64 protected IDialogModule m_dialogModule;
65
66 protected Dictionary<UUID, string> m_capsDict =
67 new Dictionary<UUID, string>();
44 68
45 public void Initialise(Scene scene, IConfigSource source) 69 public void Initialise(Scene scene, IConfigSource source)
46 { 70 {
@@ -48,6 +72,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
48 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); 72 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
49 m_scene.RegisterModuleInterface<IGodsModule>(this); 73 m_scene.RegisterModuleInterface<IGodsModule>(this);
50 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 74 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
75 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
76 m_scene.EventManager.OnClientClosed += OnClientClosed;
77 scene.EventManager.OnIncomingInstantMessage +=
78 OnIncomingInstantMessage;
51 } 79 }
52 80
53 public void PostInitialise() {} 81 public void PostInitialise() {}
@@ -67,6 +95,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
67 client.OnRequestGodlikePowers -= RequestGodlikePowers; 95 client.OnRequestGodlikePowers -= RequestGodlikePowers;
68 } 96 }
69 97
98 private void OnClientClosed(UUID agentID, Scene scene)
99 {
100 m_capsDict.Remove(agentID);
101 }
102
103 private void OnRegisterCaps(UUID agentID, Caps caps)
104 {
105 string uri = "/CAPS/" + UUID.Random();
106 m_capsDict[agentID] = uri;
107
108 caps.RegisterHandler("UntrustedSimulatorMessage",
109 new RestStreamHandler("POST", uri,
110 HandleUntrustedSimulatorMessage));
111 }
112
113 private string HandleUntrustedSimulatorMessage(string request,
114 string path, string param, IOSHttpRequest httpRequest,
115 IOSHttpResponse httpResponse)
116 {
117 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
118
119 string message = osd["message"].AsString();
120
121 if (message == "GodKickUser")
122 {
123 OSDMap body = (OSDMap)osd["body"];
124 OSDArray userInfo = (OSDArray)body["UserInfo"];
125 OSDMap userData = (OSDMap)userInfo[0];
126
127 UUID agentID = userData["AgentID"].AsUUID();
128 UUID godID = userData["GodID"].AsUUID();
129 UUID godSessionID = userData["GodSessionID"].AsUUID();
130 uint kickFlags = userData["KickFlags"].AsUInteger();
131 string reason = userData["Reason"].AsString();
132
133 ScenePresence god = m_scene.GetScenePresence(godID);
134 if (god == null || god.ControllingClient.SessionId != godSessionID)
135 return String.Empty;
136
137 KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
138 }
139 else
140 {
141 m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
142 }
143 return String.Empty;
144 }
145
70 public void RequestGodlikePowers( 146 public void RequestGodlikePowers(
71 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) 147 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
72 { 148 {
@@ -115,69 +191,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
115 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 191 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
116 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 192 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
117 { 193 {
118 UUID kickUserID = ALL_AGENTS; 194 if (!m_scene.Permissions.IsGod(godID))
119 195 return;
196
120 ScenePresence sp = m_scene.GetScenePresence(agentID); 197 ScenePresence sp = m_scene.GetScenePresence(agentID);
121 198
122 if (sp != null || agentID == kickUserID) 199 if (sp == null && agentID != ALL_AGENTS)
123 { 200 {
124 if (m_scene.Permissions.IsGod(godID)) 201 IMessageTransferModule transferModule =
202 m_scene.RequestModuleInterface<IMessageTransferModule>();
203 if (transferModule != null)
125 { 204 {
126 if (kickflags == 0) 205 m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
127 { 206 transferModule.SendInstantMessage(new GridInstantMessage(
128 if (agentID == kickUserID) 207 m_scene, godID, "God", agentID, (byte)250, false,
129 { 208 Utils.BytesToString(reason), UUID.Zero, true,
130 string reasonStr = Utils.BytesToString(reason); 209 new Vector3(), new byte[] {(byte)kickflags}),
131 210 delegate(bool success) {} );
132 m_scene.ForEachClient( 211 }
133 delegate(IClientAPI controller) 212 return;
134 { 213 }
135 if (controller.AgentId != godID)
136 controller.Kick(reasonStr);
137 }
138 );
139
140 // This is a bit crude. It seems the client will be null before it actually stops the thread
141 // The thread will kill itself eventually :/
142 // Is there another way to make sure *all* clients get this 'inter region' message?
143 m_scene.ForEachRootClient(
144 delegate(IClientAPI client)
145 {
146 if (client.AgentId != godID)
147 {
148 client.Close();
149 }
150 }
151 );
152 }
153 else
154 {
155 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
156 214
157 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 215 switch (kickflags)
158 sp.ControllingClient.Close(); 216 {
159 } 217 case 0:
160 } 218 if (sp != null)
161 219 {
162 if (kickflags == 1) 220 KickPresence(sp, Utils.BytesToString(reason));
163 {
164 sp.AllowMovement = false;
165 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
166 m_dialogModule.SendAlertToUser(godID, "User Frozen");
167 }
168
169 if (kickflags == 2)
170 {
171 sp.AllowMovement = true;
172 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
173 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
174 }
175 } 221 }
176 else 222 else if (agentID == ALL_AGENTS)
177 { 223 {
178 m_dialogModule.SendAlertToUser(godID, "Kick request denied"); 224 m_scene.ForEachRootScenePresence(
225 delegate(ScenePresence p)
226 {
227 if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
228 KickPresence(p, Utils.BytesToString(reason));
229 }
230 );
179 } 231 }
232 break;
233 case 1:
234 if (sp != null)
235 {
236 sp.AllowMovement = false;
237 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
238 m_dialogModule.SendAlertToUser(godID, "User Frozen");
239 }
240 break;
241 case 2:
242 if (sp != null)
243 {
244 sp.AllowMovement = true;
245 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
246 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
247 }
248 break;
249 default:
250 break;
251 }
252 }
253
254 private void KickPresence(ScenePresence sp, string reason)
255 {
256 if (sp.IsChildAgent)
257 return;
258 sp.ControllingClient.Kick(reason);
259 sp.MakeChildAgent();
260 sp.ControllingClient.Close();
261 }
262
263 private void OnIncomingInstantMessage(GridInstantMessage msg)
264 {
265 if (msg.dialog == (uint)250) // Nonlocal kick
266 {
267 UUID agentID = new UUID(msg.toAgentID);
268 string reason = msg.message;
269 UUID godID = new UUID(msg.fromAgentID);
270 uint kickMode = (uint)msg.binaryBucket[0];
271
272 KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason));
180 } 273 }
181 } 274 }
182 } 275 }
183} \ No newline at end of file 276}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index ca5d485..727f1c9 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -27,6 +27,7 @@
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Timers;
30using log4net; 31using log4net;
31using Nini.Config; 32using Nini.Config;
32using OpenMetaverse; 33using OpenMetaverse;
@@ -42,6 +43,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
42 private static readonly ILog m_log = LogManager.GetLogger( 43 private static readonly ILog m_log = LogManager.GetLogger(
43 MethodBase.GetCurrentMethod().DeclaringType); 44 MethodBase.GetCurrentMethod().DeclaringType);
44 45
46 private Timer m_logTimer = new Timer(10000);
47 private List<GridInstantMessage> m_logData = new List<GridInstantMessage>();
48 private string m_restUrl;
49
45 /// <value> 50 /// <value>
46 /// Is this module enabled? 51 /// Is this module enabled?
47 /// </value> 52 /// </value>
@@ -61,9 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
61 "InstantMessageModule", "InstantMessageModule") != 66 "InstantMessageModule", "InstantMessageModule") !=
62 "InstantMessageModule") 67 "InstantMessageModule")
63 return; 68 return;
69 m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty);
64 } 70 }
65 71
66 m_enabled = true; 72 m_enabled = true;
73 m_logTimer.AutoReset = false;
74 m_logTimer.Elapsed += LogTimerElapsed;
67 } 75 }
68 76
69 public void AddRegion(Scene scene) 77 public void AddRegion(Scene scene)
@@ -148,6 +156,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
148 { 156 {
149 byte dialog = im.dialog; 157 byte dialog = im.dialog;
150 158
159 if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent)
160 LogInstantMesssage(im);
161
151 if (dialog != (byte)InstantMessageDialog.MessageFromAgent 162 if (dialog != (byte)InstantMessageDialog.MessageFromAgent
152 && dialog != (byte)InstantMessageDialog.StartTyping 163 && dialog != (byte)InstantMessageDialog.StartTyping
153 && dialog != (byte)InstantMessageDialog.StopTyping 164 && dialog != (byte)InstantMessageDialog.StopTyping
@@ -157,6 +168,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
157 return; 168 return;
158 } 169 }
159 170
171 //DateTime dt = DateTime.UtcNow;
172
173 // Ticks from UtcNow, but make it look like local. Evil, huh?
174 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
175
176 //try
177 //{
178 // // Convert that to the PST timezone
179 // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
180 // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
181 //}
182 //catch
183 //{
184 // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
185 //}
186
187 //// And make it look local again to fool the unix time util
188 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
189
190 // If client is null, this message comes from storage and IS offline
191 if (client != null)
192 im.offline = 0;
193
194 if (im.offline == 0)
195 im.timestamp = (uint)Util.UnixTimeSinceEpoch();
196
160 if (m_TransferModule != null) 197 if (m_TransferModule != null)
161 { 198 {
162 if (client != null) 199 if (client != null)
@@ -200,5 +237,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
200 // 237 //
201 OnInstantMessage(null, msg); 238 OnInstantMessage(null, msg);
202 } 239 }
240
241 private void LogInstantMesssage(GridInstantMessage im)
242 {
243 if (m_logData.Count < 20)
244 {
245 // Restart the log write timer
246 m_logTimer.Stop();
247 }
248 if (!m_logTimer.Enabled)
249 m_logTimer.Start();
250
251 lock (m_logData)
252 {
253 m_logData.Add(im);
254 }
255 }
256
257 private void LogTimerElapsed(object source, ElapsedEventArgs e)
258 {
259 lock (m_logData)
260 {
261 if (m_restUrl != String.Empty && m_logData.Count > 0)
262 {
263 bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData);
264 if (!success)
265 m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data");
266 }
267 m_logData.Clear();
268 }
269 }
203 } 270 }
204} 271}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 596174b..0c067d7 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -48,6 +48,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 private bool m_Enabled = false; 50 private bool m_Enabled = false;
51 protected string m_MessageKey = String.Empty;
51 protected List<Scene> m_Scenes = new List<Scene>(); 52 protected List<Scene> m_Scenes = new List<Scene>();
52 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); 53 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
53 54
@@ -67,14 +68,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
67 public virtual void Initialise(IConfigSource config) 68 public virtual void Initialise(IConfigSource config)
68 { 69 {
69 IConfig cnf = config.Configs["Messaging"]; 70 IConfig cnf = config.Configs["Messaging"];
70 if (cnf != null && cnf.GetString( 71 if (cnf != null)
71 "MessageTransferModule", "MessageTransferModule") !=
72 "MessageTransferModule")
73 { 72 {
74 m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); 73 if (cnf.GetString("MessageTransferModule",
75 return; 74 "MessageTransferModule") != "MessageTransferModule")
76 } 75 {
76 return;
77 }
77 78
79 m_MessageKey = cnf.GetString("MessageKey", String.Empty);
80 }
81 m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
78 m_Enabled = true; 82 m_Enabled = true;
79 } 83 }
80 84
@@ -133,6 +137,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
133 { 137 {
134 UUID toAgentID = new UUID(im.toAgentID); 138 UUID toAgentID = new UUID(im.toAgentID);
135 139
140 if (toAgentID == UUID.Zero)
141 return;
142
136 // Try root avatar only first 143 // Try root avatar only first
137 foreach (Scene scene in m_Scenes) 144 foreach (Scene scene in m_Scenes)
138 { 145 {
@@ -247,6 +254,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
247 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") 254 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
248 && requestData.ContainsKey("binary_bucket")) 255 && requestData.ContainsKey("binary_bucket"))
249 { 256 {
257 if (m_MessageKey != String.Empty)
258 {
259 XmlRpcResponse error_resp = new XmlRpcResponse();
260 Hashtable error_respdata = new Hashtable();
261 error_respdata["success"] = "FALSE";
262 error_resp.Value = error_respdata;
263
264 if (!requestData.Contains("message_key"))
265 return error_resp;
266 if (m_MessageKey != (string)requestData["message_key"])
267 return error_resp;
268 }
269
250 // Do the easy way of validating the UUIDs 270 // Do the easy way of validating the UUIDs
251 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); 271 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
252 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); 272 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
@@ -423,24 +443,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
423 return resp; 443 return resp;
424 } 444 }
425 445
426 /// <summary> 446 private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
427 /// delegate for sending a grid instant message asynchronously
428 /// </summary>
429 public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
430 447
431 protected virtual void GridInstantMessageCompleted(IAsyncResult iar) 448 private class GIM {
432 { 449 public GridInstantMessage im;
433 GridInstantMessageDelegate icon = 450 public MessageResultNotification result;
434 (GridInstantMessageDelegate)iar.AsyncState; 451 };
435 icon.EndInvoke(iar);
436 }
437 452
453 private Queue<GIM> pendingInstantMessages = new Queue<GIM>();
454 private int numInstantMessageThreads = 0;
438 455
439 protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) 456 private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
440 { 457 {
441 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; 458 lock (pendingInstantMessages) {
459 if (numInstantMessageThreads >= 4) {
460 GIM gim = new GIM();
461 gim.im = im;
462 gim.result = result;
463 pendingInstantMessages.Enqueue(gim);
464 } else {
465 ++ numInstantMessageThreads;
466 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads);
467 GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain;
468 d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
469 }
470 }
471 }
442 472
443 d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d); 473 private void GridInstantMessageCompleted(IAsyncResult iar)
474 {
475 GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
476 d.EndInvoke(iar);
444 } 477 }
445 478
446 /// <summary> 479 /// <summary>
@@ -455,8 +488,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
455 /// Pass in 0 the first time this method is called. It will be called recursively with the last 488 /// Pass in 0 the first time this method is called. It will be called recursively with the last
456 /// regionhandle tried 489 /// regionhandle tried
457 /// </param> 490 /// </param>
458 protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) 491 private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
459 { 492 {
493 GIM gim;
494 do {
495 try {
496 SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero);
497 } catch (Exception e) {
498 m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message);
499 }
500 lock (pendingInstantMessages) {
501 if (pendingInstantMessages.Count > 0) {
502 gim = pendingInstantMessages.Dequeue();
503 im = gim.im;
504 result = gim.result;
505 } else {
506 gim = null;
507 -- numInstantMessageThreads;
508 //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads);
509 }
510 }
511 } while (gim != null);
512 }
513 private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
514 {
515
460 UUID toAgentID = new UUID(im.toAgentID); 516 UUID toAgentID = new UUID(im.toAgentID);
461 517
462 PresenceInfo upd = null; 518 PresenceInfo upd = null;
@@ -523,7 +579,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
523 579
524 if (upd != null) 580 if (upd != null)
525 { 581 {
526 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, 582 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
527 upd.RegionID); 583 upd.RegionID);
528 if (reginfo != null) 584 if (reginfo != null)
529 { 585 {
@@ -672,6 +728,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
672 gim["position_z"] = msg.Position.Z.ToString(); 728 gim["position_z"] = msg.Position.Z.ToString();
673 gim["region_id"] = msg.RegionID.ToString(); 729 gim["region_id"] = msg.RegionID.ToString();
674 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); 730 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
731 if (m_MessageKey != String.Empty)
732 gim["message_key"] = m_MessageKey;
675 return gim; 733 return gim;
676 } 734 }
677 735
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index de25048..b27b07d 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -171,7 +171,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
171 171
172 private void RetrieveInstantMessages(IClientAPI client) 172 private void RetrieveInstantMessages(IClientAPI client)
173 { 173 {
174 if (m_RestURL != "") 174 if (m_RestURL == String.Empty)
175 {
176 return;
177 }
178 else
175 { 179 {
176 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); 180 m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
177 181
@@ -179,22 +183,25 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
179 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( 183 = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
180 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 184 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
181 185
182 if (msglist == null) 186 if (msglist != null)
183 m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
184
185 foreach (GridInstantMessage im in msglist)
186 { 187 {
187 // client.SendInstantMessage(im); 188 foreach (GridInstantMessage im in msglist)
188 189 {
189 // Send through scene event manager so all modules get a chance 190 // client.SendInstantMessage(im);
190 // to look at this message before it gets delivered. 191
191 // 192 // Send through scene event manager so all modules get a chance
192 // Needed for proper state management for stored group 193 // to look at this message before it gets delivered.
193 // invitations 194 //
194 // 195 // Needed for proper state management for stored group
195 Scene s = FindScene(client.AgentId); 196 // invitations
196 if (s != null) 197 //
197 s.EventManager.TriggerIncomingInstantMessage(im); 198
199 im.offline = 1;
200
201 Scene s = FindScene(client.AgentId);
202 if (s != null)
203 s.EventManager.TriggerIncomingInstantMessage(im);
204 }
198 } 205 }
199 } 206 }
200 } 207 }
@@ -205,24 +212,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
205 im.dialog != (byte)InstantMessageDialog.MessageFromAgent && 212 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
206 im.dialog != (byte)InstantMessageDialog.GroupNotice && 213 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
207 im.dialog != (byte)InstantMessageDialog.GroupInvitation && 214 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
208 im.dialog != (byte)InstantMessageDialog.InventoryOffered) 215 im.dialog != (byte)InstantMessageDialog.InventoryOffered &&
216 im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
209 { 217 {
210 return; 218 return;
211 } 219 }
212 220
213 if (!m_ForwardOfflineGroupMessages)
214 {
215 if (im.dialog == (byte)InstantMessageDialog.GroupNotice ||
216 im.dialog != (byte)InstantMessageDialog.GroupInvitation)
217 return;
218 }
219
220 Scene scene = FindScene(new UUID(im.fromAgentID)); 221 Scene scene = FindScene(new UUID(im.fromAgentID));
221 if (scene == null) 222 if (scene == null)
222 scene = m_SceneList[0]; 223 scene = m_SceneList[0];
223 224
224 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( 225 bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
225 "POST", m_RestURL+"/SaveMessage/", im); 226 "POST", m_RestURL+"/SaveMessage/?scope=" +
227 scene.RegionInfo.ScopeID.ToString(), im);
226 228
227 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 229 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
228 { 230 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index ee10d04..0833154 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -635,4 +635,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
635 m_assetsLoaded = true; 635 m_assetsLoaded = true;
636 } 636 }
637 } 637 }
638} \ No newline at end of file 638}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index cf87010..7d1fe68 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -492,6 +492,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
492 return null; 492 return null;
493 } 493 }
494 494
495 return account;
496 /*
495 try 497 try
496 { 498 {
497 string encpass = Util.Md5Hash(pass); 499 string encpass = Util.Md5Hash(pass);
@@ -512,6 +514,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
512 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message); 514 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
513 return null; 515 return null;
514 } 516 }
517 */
515 } 518 }
516 519
517 /// <summary> 520 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index f3af59a..81de29c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -175,8 +175,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
175 if (im.binaryBucket.Length < 17) // Invalid 175 if (im.binaryBucket.Length < 17) // Invalid
176 return; 176 return;
177 177
178 UUID receipientID = new UUID(im.toAgentID); 178 UUID recipientID = new UUID(im.toAgentID);
179 ScenePresence user = scene.GetScenePresence(receipientID); 179 ScenePresence user = scene.GetScenePresence(recipientID);
180 UUID copyID; 180 UUID copyID;
181 181
182 // First byte is the asset type 182 // First byte is the asset type
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
191 folderID, new UUID(im.toAgentID)); 191 folderID, new UUID(im.toAgentID));
192 192
193 InventoryFolderBase folderCopy 193 InventoryFolderBase folderCopy
194 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 194 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
195 195
196 if (folderCopy == null) 196 if (folderCopy == null)
197 { 197 {
@@ -244,6 +244,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
244 im.imSessionID = itemID.Guid; 244 im.imSessionID = itemID.Guid;
245 } 245 }
246 246
247 im.offline = 0;
248
247 // Send the IM to the recipient. The item is already 249 // Send the IM to the recipient. The item is already
248 // in their inventory, so it will not be lost if 250 // in their inventory, so it will not be lost if
249 // they are offline. 251 // they are offline.
@@ -263,8 +265,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
263 }); 265 });
264 } 266 }
265 } 267 }
266 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 268 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
269 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
267 { 270 {
271 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
272 IInventoryService invService = scene.InventoryService;
273
274 // Special case: folder redirect.
275 // RLV uses this
276 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
277 {
278 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
279 folder = invService.GetFolder(folder);
280
281 if (folder != null)
282 {
283 if (im.binaryBucket.Length >= 16)
284 {
285 UUID destFolderID = new UUID(im.binaryBucket, 0);
286 if (destFolderID != UUID.Zero)
287 {
288 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
289 destFolder = invService.GetFolder(destFolder);
290 if (destFolder != null)
291 {
292 if (folder.ParentID != destFolder.ID)
293 {
294 folder.ParentID = destFolder.ID;
295 invService.MoveFolder(folder);
296 client.SendBulkUpdateInventory(folder);
297 }
298 }
299 }
300 }
301 }
302 }
303
268 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 304 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
269 305
270 if (user != null) // Local 306 if (user != null) // Local
@@ -274,27 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
274 else 310 else
275 { 311 {
276 if (m_TransferModule != null) 312 if (m_TransferModule != null)
277 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 313 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
278
279 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
280 // and is apparently supposed to fix bulk inventory updates after accepting items. But
281 // instead it appears to cause two copies of an accepted folder for the receiving user in
282 // at least some cases. Folder/item update is already done when the offer is made (see code above)
283
284// // Send BulkUpdateInventory
285// IInventoryService invService = scene.InventoryService;
286// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
287//
288// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
289// folder = invService.GetFolder(folder);
290//
291// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
292//
293// // If the user has left the scene by the time the message comes back then we can't send
294// // them the update.
295// if (fromUser != null)
296// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
297 });
298 } 314 }
299 } 315 }
300 else if ( 316 else if (
@@ -335,6 +351,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
335 { 351 {
336 folder.ParentID = trashFolder.ID; 352 folder.ParentID = trashFolder.ID;
337 invService.MoveFolder(folder); 353 invService.MoveFolder(folder);
354 client.SendBulkUpdateInventory(folder);
338 } 355 }
339 } 356 }
340 357
@@ -435,22 +452,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
435 /// 452 ///
436 /// </summary> 453 /// </summary>
437 /// <param name="msg"></param> 454 /// <param name="msg"></param>
438 private void OnGridInstantMessage(GridInstantMessage msg) 455 private void OnGridInstantMessage(GridInstantMessage im)
439 { 456 {
440 // Check if this is ours to handle 457 // Check if this is ours to handle
441 // 458 //
442 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 459 Scene scene = FindClientScene(new UUID(im.toAgentID));
443 460
444 if (scene == null) 461 if (scene == null)
445 return; 462 return;
446 463
447 // Find agent to deliver to 464 // Find agent to deliver to
448 // 465 //
449 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 466 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
467 if (user == null)
468 return;
469
470 // This requires a little bit of processing because we have to make the
471 // new item visible in the recipient's inventory here
472 //
473 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
474 {
475 if (im.binaryBucket.Length < 17) // Invalid
476 return;
477
478 UUID recipientID = new UUID(im.toAgentID);
479
480 // First byte is the asset type
481 AssetType assetType = (AssetType)im.binaryBucket[0];
482
483 if (AssetType.Folder == assetType)
484 {
485 UUID folderID = new UUID(im.binaryBucket, 1);
450 486
451 // Just forward to local handling 487 InventoryFolderBase given =
452 OnInstantMessage(user.ControllingClient, msg); 488 new InventoryFolderBase(folderID, recipientID);
489 InventoryFolderBase folder =
490 scene.InventoryService.GetFolder(given);
453 491
492 if (folder != null)
493 user.ControllingClient.SendBulkUpdateInventory(folder);
494 }
495 else
496 {
497 UUID itemID = new UUID(im.binaryBucket, 1);
498
499 InventoryItemBase given =
500 new InventoryItemBase(itemID, recipientID);
501 InventoryItemBase item =
502 scene.InventoryService.GetItem(given);
503
504 if (item != null)
505 {
506 user.ControllingClient.SendBulkUpdateInventory(item);
507 }
508 }
509 user.ControllingClient.SendInstantMessage(im);
510 }
511 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
512 {
513 if (im.binaryBucket.Length < 1) // Invalid
514 return;
515
516 UUID recipientID = new UUID(im.toAgentID);
517
518 // Bucket is the asset type
519 AssetType assetType = (AssetType)im.binaryBucket[0];
520
521 if (AssetType.Folder == assetType)
522 {
523 UUID folderID = new UUID(im.imSessionID);
524
525 InventoryFolderBase given =
526 new InventoryFolderBase(folderID, recipientID);
527 InventoryFolderBase folder =
528 scene.InventoryService.GetFolder(given);
529
530 if (folder != null)
531 user.ControllingClient.SendBulkUpdateInventory(folder);
532 }
533 else
534 {
535 UUID itemID = new UUID(im.imSessionID);
536
537 InventoryItemBase given =
538 new InventoryItemBase(itemID, recipientID);
539 InventoryItemBase item =
540 scene.InventoryService.GetItem(given);
541
542 if (item != null)
543 {
544 user.ControllingClient.SendBulkUpdateInventory(item);
545 }
546 }
547
548 // Fix up binary bucket since this may be 17 chars long here
549 Byte[] bucket = new Byte[1];
550 bucket[0] = im.binaryBucket[0];
551 im.binaryBucket = bucket;
552
553 user.ControllingClient.SendInstantMessage(im);
554 }
555 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
556 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
557 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
558 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
559 {
560 user.ControllingClient.SendInstantMessage(im);
561 }
454 } 562 }
455 } 563 }
456} 564}
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index 2d4cffd..a889984 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -161,16 +161,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
161 scene.RegionInfo.RegionHandle, 161 scene.RegionInfo.RegionHandle,
162 (uint)presence.AbsolutePosition.X, 162 (uint)presence.AbsolutePosition.X,
163 (uint)presence.AbsolutePosition.Y, 163 (uint)presence.AbsolutePosition.Y,
164 (uint)Math.Ceiling(presence.AbsolutePosition.Z)); 164 (uint)presence.AbsolutePosition.Z + 2);
165 165
166 m_log.DebugFormat("TP invite with message {0}", message); 166 m_log.DebugFormat("[LURE]: TP invite with message {0}", message);
167
168 GridInstantMessage m;
169
170 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
171 {
172 m = new GridInstantMessage(scene, client.AgentId,
173 client.FirstName+" "+client.LastName, targetid,
174 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
175 message, dest, false, presence.AbsolutePosition,
176 new Byte[0]);
177 }
178 else
179 {
180 m = new GridInstantMessage(scene, client.AgentId,
181 client.FirstName+" "+client.LastName, targetid,
182 (byte)InstantMessageDialog.RequestTeleport, false,
183 message, dest, false, presence.AbsolutePosition,
184 new Byte[0]);
185 }
167 186
168 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
169 client.FirstName+" "+client.LastName, targetid,
170 (byte)InstantMessageDialog.RequestTeleport, false,
171 message, dest, false, presence.AbsolutePosition,
172 new Byte[0]);
173
174 if (m_TransferModule != null) 187 if (m_TransferModule != null)
175 { 188 {
176 m_TransferModule.SendInstantMessage(m, 189 m_TransferModule.SendInstantMessage(m,
@@ -205,7 +218,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
205 { 218 {
206 // Forward remote teleport requests 219 // Forward remote teleport requests
207 // 220 //
208 if (msg.dialog != 22) 221 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
222 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
209 return; 223 return;
210 224
211 if (m_TransferModule != null) 225 if (m_TransferModule != null)
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 4ea85a8..dbe75b5 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -102,7 +102,8 @@ namespace OpenSim.Region.CoreModules.Framework
102 102
103 public void CreateCaps(UUID agentId) 103 public void CreateCaps(UUID agentId)
104 { 104 {
105 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) 105 int flags = m_scene.GetUserFlags(agentId);
106 if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags))
106 return; 107 return;
107 108
108 String capsObjectPath = GetCapsPath(agentId); 109 String capsObjectPath = GetCapsPath(agentId);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index b51570f..c5bb9a5 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
146 146
147 protected virtual void OnNewClient(IClientAPI client) 147 protected virtual void OnNewClient(IClientAPI client)
148 { 148 {
149 client.OnTeleportHomeRequest += TeleportHome; 149 client.OnTeleportHomeRequest += TriggerTeleportHome;
150 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 150 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
151 } 151 }
152 152
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
220 /// <param name="sp"></param> 220 /// <param name="sp"></param>
221 /// <param name="position"></param> 221 /// <param name="position"></param>
222 /// <param name="lookAt"></param> 222 /// <param name="lookAt"></param>
223 /// <param name="teleportFlags"></param 223 /// <param name="teleportFlags"></param>
224 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags) 224 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
225 { 225 {
226 m_log.DebugFormat( 226 m_log.DebugFormat(
@@ -264,11 +264,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
264 position.Z = newPosZ; 264 position.Z = newPosZ;
265 } 265 }
266 266
267 if (sp.Flying)
268 teleportFlags |= (uint)TeleportFlags.IsFlying;
269
267 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); 270 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
268 271
269 sp.ControllingClient.SendTeleportStart(teleportFlags); 272 sp.ControllingClient.SendTeleportStart(teleportFlags);
270 273
271 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 274 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
275 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
272 sp.Velocity = Vector3.Zero; 276 sp.Velocity = Vector3.Zero;
273 sp.Teleport(position); 277 sp.Teleport(position);
274 278
@@ -444,8 +448,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
444 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 448 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
445 // it's actually doing a lot of work. 449 // it's actually doing a lot of work.
446 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 450 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
447 451 if (endPoint == null || endPoint.Address == null)
448 if (endPoint.Address == null)
449 { 452 {
450 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 453 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
451 m_entityTransferStateMachine.ResetFromTransit(sp.UUID); 454 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
@@ -486,6 +489,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
486 if (sp.ParentID != (uint)0) 489 if (sp.ParentID != (uint)0)
487 sp.StandUp(); 490 sp.StandUp();
488 491
492 else if (sp.Flying)
493 teleportFlags |= (uint)TeleportFlags.IsFlying;
494
489 sp.ControllingClient.SendTeleportStart(teleportFlags); 495 sp.ControllingClient.SendTeleportStart(teleportFlags);
490 496
491 // the avatar.Close below will clear the child region list. We need this below for (possibly) 497 // the avatar.Close below will clear the child region list. We need this below for (possibly)
@@ -657,7 +663,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
657 // 663 //
658 // This sleep can be increased if necessary. However, whilst it's active, 664 // This sleep can be increased if necessary. However, whilst it's active,
659 // an agent cannot teleport back to this region if it has teleported away. 665 // an agent cannot teleport back to this region if it has teleported away.
660 Thread.Sleep(2000); 666 Thread.Sleep(3000);
661 667
662 sp.Scene.IncomingCloseAgent(sp.UUID, false); 668 sp.Scene.IncomingCloseAgent(sp.UUID, false);
663 } 669 }
@@ -796,7 +802,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
796 802
797 #region Teleport Home 803 #region Teleport Home
798 804
799 public virtual void TeleportHome(UUID id, IClientAPI client) 805 public virtual void TriggerTeleportHome(UUID id, IClientAPI client)
806 {
807 TeleportHome(id, client);
808 }
809
810 public virtual bool TeleportHome(UUID id, IClientAPI client)
800 { 811 {
801 m_log.DebugFormat( 812 m_log.DebugFormat(
802 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 813 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -806,12 +817,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
806 817
807 if (uinfo != null) 818 if (uinfo != null)
808 { 819 {
820 if (uinfo.HomeRegionID == UUID.Zero)
821 {
822 // can't find the Home region: Tell viewer and abort
823 client.SendTeleportFailed("You don't have a home position set.");
824 return false;
825 }
809 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 826 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
810 if (regionInfo == null) 827 if (regionInfo == null)
811 { 828 {
812 // can't find the Home region: Tell viewer and abort 829 // can't find the Home region: Tell viewer and abort
813 client.SendTeleportFailed("Your home region could not be found."); 830 client.SendTeleportFailed("Your home region could not be found.");
814 return; 831 return false;
815 } 832 }
816 833
817 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})", 834 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
@@ -824,10 +841,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
824 } 841 }
825 else 842 else
826 { 843 {
827 m_log.ErrorFormat( 844 // can't find the Home region: Tell viewer and abort
828 "[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.", 845 client.SendTeleportFailed("Your home region could not be found.");
829 client.Name, client.AgentId); 846 return false;
830 } 847 }
848 return true;
831 } 849 }
832 850
833 #endregion 851 #endregion
@@ -835,11 +853,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
835 853
836 #region Agent Crossings 854 #region Agent Crossings
837 855
838 public bool Cross(ScenePresence agent, bool isFlying) 856 public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos)
839 { 857 {
840 Scene scene = agent.Scene; 858 version = String.Empty;
841 Vector3 pos = agent.AbsolutePosition; 859 newpos = new Vector3(pos.X, pos.Y, pos.Z);
842 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
843 uint neighbourx = scene.RegionInfo.RegionLocX; 860 uint neighbourx = scene.RegionInfo.RegionLocX;
844 uint neighboury = scene.RegionInfo.RegionLocY; 861 uint neighboury = scene.RegionInfo.RegionLocY;
845 const float boundaryDistance = 1.7f; 862 const float boundaryDistance = 1.7f;
@@ -860,52 +877,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
860 } 877 }
861 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 878 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
862 { 879 {
863 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 880 neighboury--;
864 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 881 newpos.Y = Constants.RegionSize - enterDistance;
865 {
866 neighboury--;
867 newpos.Y = Constants.RegionSize - enterDistance;
868 }
869 else
870 {
871 agent.IsInTransit = true;
872
873 neighboury = b.TriggerRegionY;
874 neighbourx = b.TriggerRegionX;
875
876 Vector3 newposition = pos;
877 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
878 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
879 agent.ControllingClient.SendAgentAlertMessage(
880 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
881 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
882 return true;
883 }
884 }
885
886 Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
887 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
888 {
889 neighbourx--;
890 newpos.X = Constants.RegionSize - enterDistance;
891 }
892 else
893 {
894 agent.IsInTransit = true;
895
896 neighboury = ba.TriggerRegionY;
897 neighbourx = ba.TriggerRegionX;
898
899 Vector3 newposition = pos;
900 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
901 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
902 agent.ControllingClient.SendAgentAlertMessage(
903 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
904 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
905
906 return true;
907 } 882 }
908 883
884 neighbourx--;
885 newpos.X = Constants.RegionSize - enterDistance;
909 } 886 }
910 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 887 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
911 { 888 {
@@ -915,26 +892,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
915 892
916 if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 893 if (scene.TestBorderCross(pos + southCross, Cardinals.S))
917 { 894 {
918 Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 895 neighboury--;
919 if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) 896 newpos.Y = Constants.RegionSize - enterDistance;
920 {
921 neighboury--;
922 newpos.Y = Constants.RegionSize - enterDistance;
923 }
924 else
925 {
926 agent.IsInTransit = true;
927
928 neighboury = ba.TriggerRegionY;
929 neighbourx = ba.TriggerRegionX;
930 Vector3 newposition = pos;
931 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
932 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
933 agent.ControllingClient.SendAgentAlertMessage(
934 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
935 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
936 return true;
937 }
938 } 897 }
939 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 898 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
940 { 899 {
@@ -946,25 +905,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
946 else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) 905 else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
947 { 906 {
948 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); 907 Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
949 if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) 908 neighboury--;
950 { 909 newpos.Y = Constants.RegionSize - enterDistance;
951 neighboury--;
952 newpos.Y = Constants.RegionSize - enterDistance;
953 }
954 else
955 {
956 agent.IsInTransit = true;
957
958 neighboury = b.TriggerRegionY;
959 neighbourx = b.TriggerRegionX;
960 Vector3 newposition = pos;
961 newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
962 newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
963 agent.ControllingClient.SendAgentAlertMessage(
964 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
965 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
966 return true;
967 }
968 } 910 }
969 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 911 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
970 { 912 {
@@ -998,19 +940,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
998 } 940 }
999 */ 941 */
1000 942
1001 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 943 xDest = neighbourx;
944 yDest = neighboury;
1002 945
1003 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); 946 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
1004 947
948 ulong neighbourHandle = Utils.UIntsToLong((uint)x, (uint)y);
949
1005 ExpiringCache<ulong, DateTime> r; 950 ExpiringCache<ulong, DateTime> r;
1006 DateTime banUntil; 951 DateTime banUntil;
1007 952
1008 if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r)) 953 if (m_bannedRegions.TryGetValue(agentID, out r))
1009 { 954 {
1010 if (r.TryGetValue(neighbourHandle, out banUntil)) 955 if (r.TryGetValue(neighbourHandle, out banUntil))
1011 { 956 {
1012 if (DateTime.Now < banUntil) 957 if (DateTime.Now < banUntil)
1013 return false; 958 return null;
1014 r.Remove(neighbourHandle); 959 r.Remove(neighbourHandle);
1015 } 960 }
1016 } 961 }
@@ -1022,28 +967,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1022 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 967 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1023 968
1024 string reason; 969 string reason;
1025 string version; 970 if (!scene.SimulationService.QueryAccess(neighbourRegion, agentID, newpos, out version, out reason))
1026 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out version, out reason))
1027 { 971 {
1028 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1029 if (r == null) 972 if (r == null)
1030 { 973 {
1031 r = new ExpiringCache<ulong, DateTime>(); 974 r = new ExpiringCache<ulong, DateTime>();
1032 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 975 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1033 976
1034 m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45)); 977 m_bannedRegions.Add(agentID, r, TimeSpan.FromSeconds(45));
1035 } 978 }
1036 else 979 else
1037 { 980 {
1038 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); 981 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
1039 } 982 }
983 return null;
984 }
985
986 return neighbourRegion;
987 }
988
989 public bool Cross(ScenePresence agent, bool isFlying)
990 {
991 uint x;
992 uint y;
993 Vector3 newpos;
994 string version;
995
996 GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos);
997 if (neighbourRegion == null)
998 {
999 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
1040 return false; 1000 return false;
1041 } 1001 }
1042 1002
1043 agent.IsInTransit = true; 1003 agent.IsInTransit = true;
1044 1004
1045 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 1005 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
1046 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); 1006 d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d);
1047 1007
1048 return true; 1008 return true;
1049 } 1009 }
@@ -1100,44 +1060,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1100 icon.EndInvoke(iar); 1060 icon.EndInvoke(iar);
1101 } 1061 }
1102 1062
1103 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); 1063 public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
1064 {
1065 if (neighbourRegion == null)
1066 return false;
1067
1068 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1069
1070 agent.RemoveFromPhysicalScene();
1071
1072 return true;
1073 }
1104 1074
1105 /// <summary> 1075 /// <summary>
1106 /// This Closes child agents on neighbouring regions 1076 /// This Closes child agents on neighbouring regions
1107 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1077 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
1108 /// </summary> 1078 /// </summary>
1109 protected ScenePresence CrossAgentToNewRegionAsync( 1079 public ScenePresence CrossAgentToNewRegionAsync(
1110 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, 1080 ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1111 bool isFlying, string version) 1081 bool isFlying, string version)
1112 { 1082 {
1113 if (neighbourRegion == null) 1083 if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
1114 return agent; 1084 return agent;
1115 1085
1116 try 1086 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying))
1117 { 1087 return agent;
1118 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1119
1120 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1121
1122 m_log.DebugFormat(
1123 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1124 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
1125
1126 Scene m_scene = agent.Scene;
1127
1128 if (!agent.ValidateAttachments())
1129 m_log.DebugFormat(
1130 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
1131 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
1132
1133 pos = pos + agent.Velocity;
1134 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1135 1088
1136 agent.RemoveFromPhysicalScene(); 1089 CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
1090 return agent;
1091 }
1137 1092
1093 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
1094 {
1095 try
1096 {
1138 AgentData cAgent = new AgentData(); 1097 AgentData cAgent = new AgentData();
1139 agent.CopyTo(cAgent); 1098 agent.CopyTo(cAgent);
1140 cAgent.Position = pos; 1099 cAgent.Position = pos + agent.Velocity;
1141 if (isFlying) 1100 if (isFlying)
1142 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 1101 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1143 1102
@@ -1147,7 +1106,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1147 // Beyond this point, extra cleanup is needed beyond removing transit state 1106 // Beyond this point, extra cleanup is needed beyond removing transit state
1148 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); 1107 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1149 1108
1150 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1109 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
1151 { 1110 {
1152 // region doesn't take it 1111 // region doesn't take it
1153 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1112 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@@ -1156,93 +1115,108 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1156 agent.AddToPhysicalScene(isFlying); 1115 agent.AddToPhysicalScene(isFlying);
1157 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1116 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1158 1117
1159 return agent; 1118 return false;
1160 } 1119 }
1161 1120
1162 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); 1121 }
1163 agent.ControllingClient.RequestClientInfo(); 1122 catch (Exception e)
1123 {
1124 m_log.ErrorFormat(
1125 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1126 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1164 1127
1165 //m_log.Debug("BEFORE CROSS"); 1128 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1166 //Scene.DumpChildrenSeeds(UUID); 1129 return false;
1167 //DumpKnownRegions(); 1130 }
1168 string agentcaps;
1169 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1170 {
1171 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1172 neighbourRegion.RegionHandle);
1173 return agent;
1174 }
1175 // No turning back
1176 agent.IsChildAgent = true;
1177 1131
1178 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); 1132 return true;
1133 }
1179 1134
1180 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); 1135 public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
1136 bool isFlying, string version)
1137 {
1138 agent.ControllingClient.RequestClientInfo();
1181 1139
1182 if (m_eqModule != null) 1140 string agentcaps;
1183 { 1141 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1184 m_eqModule.CrossRegion( 1142 {
1185 neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, 1143 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1186 capsPath, agent.UUID, agent.ControllingClient.SessionId); 1144 neighbourRegion.RegionHandle);
1187 } 1145 return;
1188 else 1146 }
1189 {
1190 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
1191 capsPath);
1192 }
1193 1147
1194 // SUCCESS! 1148 // No turning back
1195 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); 1149 agent.IsChildAgent = true;
1196 1150
1197 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1151 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
1198 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1199 1152
1200 agent.MakeChildAgent(); 1153 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
1154
1155 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1156
1157 if (m_eqModule != null)
1158 {
1159 m_eqModule.CrossRegion(
1160 neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
1161 capsPath, agent.UUID, agent.ControllingClient.SessionId);
1162 }
1163 else
1164 {
1165 agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint,
1166 capsPath);
1167 }
1201 1168
1202 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1169 // SUCCESS!
1203 // but not sure yet what the side effects would be. 1170 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
1204 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1205 1171
1206 // now we have a child agent in this region. Request all interesting data about other (root) agents 1172 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1207 agent.SendOtherAgentsAvatarDataToMe(); 1173 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1208 agent.SendOtherAgentsAppearanceToMe();
1209 1174
1210 // Backwards compatibility. Best effort 1175 agent.MakeChildAgent();
1211 if (version == "Unknown" || version == string.Empty)
1212 {
1213 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1214 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1215 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1216 }
1217 1176
1218 // Next, let's close the child agent connections that are too far away. 1177 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1219 agent.CloseChildAgents(neighbourx, neighboury); 1178 // but not sure yet what the side effects would be.
1179 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1220 1180
1221 AgentHasMovedAway(agent, false); 1181 // now we have a child agent in this region. Request all interesting data about other (root) agents
1182 agent.SendOtherAgentsAvatarDataToMe();
1183 agent.SendOtherAgentsAppearanceToMe();
1222 1184
1223 // the user may change their profile information in other region, 1185 // Backwards compatibility. Best effort
1224 // so the userinfo in UserProfileCache is not reliable any more, delete it 1186 if (version == "Unknown" || version == string.Empty)
1225 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1226 if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1227 {
1228 m_log.DebugFormat(
1229 "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1230 }
1231
1232 //m_log.Debug("AFTER CROSS");
1233 //Scene.DumpChildrenSeeds(UUID);
1234 //DumpKnownRegions();
1235 }
1236 catch (Exception e)
1237 { 1187 {
1238 m_log.ErrorFormat( 1188 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1239 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", 1189 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1240 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); 1190 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1191 }
1241 1192
1242 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. 1193 // Next, let's close the child agent connections that are too far away.
1194 uint neighbourx;
1195 uint neighboury;
1196
1197 Utils.LongToUInts(neighbourRegion.RegionHandle, out neighbourx, out neighboury);
1198
1199 neighbourx /= Constants.RegionSize;
1200 neighboury /= Constants.RegionSize;
1201
1202 agent.CloseChildAgents(neighbourx, neighboury);
1203
1204 AgentHasMovedAway(agent, false);
1205
1206 // the user may change their profile information in other region,
1207 // so the userinfo in UserProfileCache is not reliable any more, delete it
1208 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1209 if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1210 {
1211 m_log.DebugFormat(
1212 "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1243 } 1213 }
1244 1214
1245 return agent; 1215 //m_log.Debug("AFTER CROSS");
1216 //Scene.DumpChildrenSeeds(UUID);
1217 //DumpKnownRegions();
1218
1219 return;
1246 } 1220 }
1247 1221
1248 private void CrossAgentToNewRegionCompleted(IAsyncResult iar) 1222 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
@@ -1313,10 +1287,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1313 agent.Id0 = currentAgentCircuit.Id0; 1287 agent.Id0 = currentAgentCircuit.Id0;
1314 } 1288 }
1315 1289
1316 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; 1290 IPEndPoint external = region.ExternalEndPoint;
1317 d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, 1291 if (external != null)
1292 {
1293 InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
1294 d.BeginInvoke(sp, agent, region, external, true,
1318 InformClientOfNeighbourCompleted, 1295 InformClientOfNeighbourCompleted,
1319 d); 1296 d);
1297 }
1320 } 1298 }
1321 #endregion 1299 #endregion
1322 1300
@@ -1897,27 +1875,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1897 Utils.LongToUInts(newRegionHandle, out x, out y); 1875 Utils.LongToUInts(newRegionHandle, out x, out y);
1898 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); 1876 GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
1899 1877
1900 if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) 1878 if (destination != null)
1901 { 1879 {
1902 m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); 1880 if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
1881 return; // we did it
1882 }
1903 1883
1904 // We are going to move the object back to the old position so long as the old position 1884 // no one or failed lets go back and tell physics to go on
1905 // is in the region 1885 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 0.5f, (float)Constants.RegionSize - 0.5f);
1906 oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X,1.0f,(float)Constants.RegionSize-1); 1886 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
1907 oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y,1.0f,(float)Constants.RegionSize-1); 1887 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 0.5f, 4096.0f);
1908 oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z,1.0f,4096.0f);
1909 1888
1910 grp.RootPart.GroupPosition = oldGroupPosition; 1889 grp.AbsolutePosition = oldGroupPosition;
1890 grp.Velocity = Vector3.Zero;
1911 1891
1912 // Need to turn off the physics flags, otherwise the object will continue to attempt to 1892 if (grp.RootPart.PhysActor != null)
1913 // move out of the region creating an infinite loop of failed attempts to cross 1893 grp.RootPart.PhysActor.CrossingFailure();
1914 grp.UpdatePrimFlags(grp.RootPart.LocalId,false,grp.IsTemporary,grp.IsPhantom,false);
1915 1894
1916 grp.ScheduleGroupForFullUpdate(); 1895 if (grp.RootPart.KeyframeMotion != null)
1917 } 1896 grp.RootPart.KeyframeMotion.CrossingFailure();
1897
1898 grp.ScheduleGroupForFullUpdate();
1918 } 1899 }
1919 1900
1920 1901
1902
1921 /// <summary> 1903 /// <summary>
1922 /// Move the given scene object into a new region 1904 /// Move the given scene object into a new region
1923 /// </summary> 1905 /// </summary>
@@ -1968,17 +1950,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1968 grp, e); 1950 grp, e);
1969 } 1951 }
1970 } 1952 }
1953/*
1954 * done on caller ( not in attachments crossing for now)
1971 else 1955 else
1972 { 1956 {
1957
1973 if (!grp.IsDeleted) 1958 if (!grp.IsDeleted)
1974 { 1959 {
1975 PhysicsActor pa = grp.RootPart.PhysActor; 1960 PhysicsActor pa = grp.RootPart.PhysActor;
1976 if (pa != null) 1961 if (pa != null)
1962 {
1977 pa.CrossingFailure(); 1963 pa.CrossingFailure();
1964 if (grp.RootPart.KeyframeMotion != null)
1965 {
1966 // moved to KeyframeMotion.CrossingFailure
1967// grp.RootPart.Velocity = Vector3.Zero;
1968 grp.RootPart.KeyframeMotion.CrossingFailure();
1969// grp.SendGroupRootTerseUpdate();
1970 }
1971 }
1978 } 1972 }
1979 1973
1980 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); 1974 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
1981 } 1975 }
1976 */
1982 } 1977 }
1983 else 1978 else
1984 { 1979 {
@@ -2063,4 +2058,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2063 #endregion 2058 #endregion
2064 2059
2065 } 2060 }
2066} \ No newline at end of file 2061}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
index d0cab49..70dd1bc 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -218,7 +218,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
218 id, m_mod.Scene.RegionInfo.RegionName, currentState)); 218 id, m_mod.Scene.RegionInfo.RegionName, currentState));
219 } 219 }
220 220
221 int count = 200; 221 int count = 400;
222 222
223 // There should be no race condition here since no other code should be removing the agent transfer or 223 // There should be no race condition here since no other code should be removing the agent transfer or
224 // changing the state to another other than Transferring => ReceivedAtDestination. 224 // changing the state to another other than Transferring => ReceivedAtDestination.
@@ -266,4 +266,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
266 } 266 }
267 } 267 }
268 } 268 }
269} \ No newline at end of file 269}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index aa1e127..a5c4584 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -182,7 +182,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
182 182
183 protected override void OnNewClient(IClientAPI client) 183 protected override void OnNewClient(IClientAPI client)
184 { 184 {
185 client.OnTeleportHomeRequest += TeleportHome; 185 client.OnTeleportHomeRequest += TriggerTeleportHome;
186 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 186 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
187 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed); 187 client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
188 } 188 }
@@ -289,6 +289,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
289 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); 289 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
290 } 290 }
291 291
292 public void TriggerTeleportHome(UUID id, IClientAPI client)
293 {
294 TeleportHome(id, client);
295 }
296
292 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) 297 protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason)
293 { 298 {
294 reason = "Please wear your grid's allowed appearance before teleporting to another grid"; 299 reason = "Please wear your grid's allowed appearance before teleporting to another grid";
@@ -407,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
407 // return base.UpdateAgent(reg, finalDestination, agentData, sp); 412 // return base.UpdateAgent(reg, finalDestination, agentData, sp);
408 //} 413 //}
409 414
410 public override void TeleportHome(UUID id, IClientAPI client) 415 public override bool TeleportHome(UUID id, IClientAPI client)
411 { 416 {
412 m_log.DebugFormat( 417 m_log.DebugFormat(
413 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId); 418 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
@@ -418,8 +423,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
418 { 423 {
419 // local grid user 424 // local grid user
420 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local"); 425 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
421 base.TeleportHome(id, client); 426 return base.TeleportHome(id, client);
422 return;
423 } 427 }
424 428
425 // Foreign user wants to go home 429 // Foreign user wants to go home
@@ -429,7 +433,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
429 { 433 {
430 client.SendTeleportFailed("Your information has been lost"); 434 client.SendTeleportFailed("Your information has been lost");
431 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information"); 435 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
432 return; 436 return false;
433 } 437 }
434 438
435 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString()); 439 IUserAgentService userAgentService = new UserAgentServiceConnector(aCircuit.ServiceURLs["HomeURI"].ToString());
@@ -439,7 +443,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
439 { 443 {
440 client.SendTeleportFailed("Your home region could not be found"); 444 client.SendTeleportFailed("Your home region could not be found");
441 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found"); 445 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's home region not found");
442 return; 446 return false;
443 } 447 }
444 448
445 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId); 449 ScenePresence sp = ((Scene)(client.Scene)).GetScenePresence(client.AgentId);
@@ -447,7 +451,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
447 { 451 {
448 client.SendTeleportFailed("Internal error"); 452 client.SendTeleportFailed("Internal error");
449 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be"); 453 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent not found in the scene where it is supposed to be");
450 return; 454 return false;
451 } 455 }
452 456
453 GridRegion homeGatekeeper = MakeRegion(aCircuit); 457 GridRegion homeGatekeeper = MakeRegion(aCircuit);
@@ -455,9 +459,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
455 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 459 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
456 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 460 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
457 461
458 DoTeleport( 462 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
459 sp, homeGatekeeper, finalDestination, 463 return true;
460 position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
461 } 464 }
462 465
463 /// <summary> 466 /// <summary>
@@ -584,4 +587,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
584 return region; 587 return region;
585 } 588 }
586 } 589 }
587} \ No newline at end of file 590}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 8b34c28..50f5f68 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -186,44 +186,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
186 if (folder == null || folder.Owner != remoteClient.AgentId) 186 if (folder == null || folder.Owner != remoteClient.AgentId)
187 return; 187 return;
188 188
189 if (transactionID == UUID.Zero) 189 if (transactionID != UUID.Zero)
190 { 190 {
191 ScenePresence presence; 191 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
192 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 192 if (agentTransactions != null)
193 { 193 {
194 byte[] data = null; 194 if (agentTransactions.HandleItemCreationFromTransaction(
195 remoteClient, transactionID, folderID, callbackID, description,
196 name, invType, assetType, wearableType, nextOwnerMask))
197 return;
198 }
199 }
195 200
196 if (invType == (sbyte)InventoryType.Landmark && presence != null) 201 ScenePresence presence;
197 { 202 if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
198 string suffix = string.Empty, prefix = string.Empty; 203 {
199 string strdata = GenerateLandmark(presence, out prefix, out suffix); 204 byte[] data = null;
200 data = Encoding.ASCII.GetBytes(strdata);
201 name = prefix + name;
202 description += suffix;
203 }
204 205
205 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); 206 if (invType == (sbyte)InventoryType.Landmark && presence != null)
206 m_Scene.AssetService.Store(asset);
207 m_Scene.CreateNewInventoryItem(
208 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
209 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
210 }
211 else
212 { 207 {
213 m_log.ErrorFormat( 208 string suffix = string.Empty, prefix = string.Empty;
214 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", 209 string strdata = GenerateLandmark(presence, out prefix, out suffix);
215 remoteClient.AgentId); 210 data = Encoding.ASCII.GetBytes(strdata);
211 name = prefix + name;
212 description += suffix;
216 } 213 }
214
215 AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
216 m_Scene.AssetService.Store(asset);
217 m_Scene.CreateNewInventoryItem(
218 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
219 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
217 } 220 }
218 else 221 else
219 { 222 {
220 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; 223 m_log.ErrorFormat(
221 if (agentTransactions != null) 224 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
222 { 225 remoteClient.AgentId);
223 agentTransactions.HandleItemCreationFromTransaction(
224 remoteClient, transactionID, folderID, callbackID, description,
225 name, invType, assetType, wearableType, nextOwnerMask);
226 }
227 } 226 }
228 } 227 }
229 228
@@ -360,6 +359,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
360 359
361 foreach (SceneObjectGroup objectGroup in objlist) 360 foreach (SceneObjectGroup objectGroup in objlist)
362 { 361 {
362 if (objectGroup.RootPart.KeyframeMotion != null)
363 objectGroup.RootPart.KeyframeMotion.Stop();
364 objectGroup.RootPart.SetForce(Vector3.Zero);
365 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
366 objectGroup.RootPart.KeyframeMotion = null;
367
363 Vector3 inventoryStoredPosition = new Vector3 368 Vector3 inventoryStoredPosition = new Vector3
364 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 369 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
365 ? 250 370 ? 250
@@ -370,9 +375,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
370 : objectGroup.AbsolutePosition.Y, 375 : objectGroup.AbsolutePosition.Y,
371 objectGroup.AbsolutePosition.Z); 376 objectGroup.AbsolutePosition.Z);
372 377
378 Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
373 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 379 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
374 380
381 // Restore attachment data after trip through the sim
382 if (objectGroup.RootPart.AttachPoint > 0)
383 {
384 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
385 inventoryStoredRotation = objectGroup.RootPart.AttachRotation;
386 }
387 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
388
375 objectGroup.AbsolutePosition = inventoryStoredPosition; 389 objectGroup.AbsolutePosition = inventoryStoredPosition;
390 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
376 391
377 // Make sure all bits but the ones we want are clear 392 // Make sure all bits but the ones we want are clear
378 // on take. 393 // on take.
@@ -490,8 +505,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
490 IClientAPI remoteClient) 505 IClientAPI remoteClient)
491 { 506 {
492 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; 507 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
508 // For the porposes of inventory, an object is modify if the prims
509 // are modify. This allows renaming an object that contains no
510 // mod items.
493 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 511 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
494 effectivePerms &= grp.GetEffectivePermissions(); 512 {
513 uint groupPerms = grp.GetEffectivePermissions(true);
514 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
515 groupPerms |= (uint)PermissionMask.Modify;
516
517 effectivePerms &= groupPerms;
518 }
495 effectivePerms |= (uint)PermissionMask.Move; 519 effectivePerms |= (uint)PermissionMask.Move;
496 520
497 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 521 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
@@ -670,7 +694,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
670 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) 694 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
671 { 695 {
672 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); 696 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
673 folder = m_Scene.InventoryService.GetFolder(f); 697 if (f != null)
698 folder = m_Scene.InventoryService.GetFolder(f);
674 } 699 }
675 } 700 }
676 701
@@ -700,16 +725,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
700 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 725 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
701 { 726 {
702// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); 727// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
703
704 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 728 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
705 item = m_Scene.InventoryService.GetItem(item); 729 item = m_Scene.InventoryService.GetItem(item);
706 730
707 if (item == null) 731 if (item == null)
708 { 732 {
709 m_log.WarnFormat(
710 "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()",
711 itemID, remoteClient.Name);
712
713 return null; 733 return null;
714 } 734 }
715 735
@@ -760,6 +780,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
760 if (e == null || attachment) // Single 780 if (e == null || attachment) // Single
761 { 781 {
762 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 782 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
783 if (!attachment)
784 {
785 g.RootPart.AttachPoint = g.RootPart.Shape.State;
786 g.RootPart.AttachOffset = g.AbsolutePosition;
787 g.RootPart.AttachRotation = g.GroupRotation;
788 g.RootPart.Shape.State = 0;
789 }
763 790
764 objlist.Add(g); 791 objlist.Add(g);
765 veclist.Add(new Vector3(0, 0, 0)); 792 veclist.Add(new Vector3(0, 0, 0));
@@ -789,6 +816,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
789 foreach (XmlNode n in groups) 816 foreach (XmlNode n in groups)
790 { 817 {
791 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 818 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
819 g.RootPart.AttachPoint = g.RootPart.Shape.State;
820 g.RootPart.AttachOffset = g.AbsolutePosition;
821 g.RootPart.AttachRotation = g.GroupRotation;
822 g.RootPart.Shape.State = 0;
792 823
793 objlist.Add(g); 824 objlist.Add(g);
794 XmlElement el = (XmlElement)n; 825 XmlElement el = (XmlElement)n;
@@ -808,12 +839,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
808 } 839 }
809 } 840 }
810 841
842 int primcount = 0;
843 foreach (SceneObjectGroup g in objlist)
844 primcount += g.PrimCount;
845
846 if (!m_Scene.Permissions.CanRezObject(
847 primcount, remoteClient.AgentId, pos)
848 && !attachment)
849 {
850 // The client operates in no fail mode. It will
851 // have already removed the item from the folder
852 // if it's no copy.
853 // Put it back if it's not an attachment
854 //
855 if (item != null)
856 {
857 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
858 remoteClient.SendBulkUpdateInventory(item);
859 }
860
861 return null;
862 }
863
811 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) 864 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
812 return null; 865 return null;
813 866
814 for (int i = 0; i < objlist.Count; i++) 867 for (int i = 0; i < objlist.Count; i++)
815 { 868 {
816 group = objlist[i]; 869 group = objlist[i];
870 SceneObjectPart rootPart = group.RootPart;
817 871
818// m_log.DebugFormat( 872// m_log.DebugFormat(
819// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 873// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
@@ -874,8 +928,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
874 928
875 if (!attachment) 929 if (!attachment)
876 { 930 {
877 SceneObjectPart rootPart = group.RootPart;
878
879 if (rootPart.Shape.PCode == (byte)PCode.Prim) 931 if (rootPart.Shape.PCode == (byte)PCode.Prim)
880 group.ClearPartAttachmentData(); 932 group.ClearPartAttachmentData();
881 933
@@ -893,6 +945,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
893// remoteClient.Name); 945// remoteClient.Name);
894 } 946 }
895 947
948 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
949
896 if (item != null) 950 if (item != null)
897 DoPostRezWhenFromItem(item, attachment); 951 DoPostRezWhenFromItem(item, attachment);
898 952
@@ -971,8 +1025,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
971 { 1025 {
972 rootPart.Name = item.Name; 1026 rootPart.Name = item.Name;
973 rootPart.Description = item.Description; 1027 rootPart.Description = item.Description;
974 rootPart.ObjectSaleType = item.SaleType; 1028 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
975 rootPart.SalePrice = item.SalePrice; 1029 {
1030 rootPart.ObjectSaleType = item.SaleType;
1031 rootPart.SalePrice = item.SalePrice;
1032 }
976 } 1033 }
977 1034
978 so.FromFolderID = item.Folder; 1035 so.FromFolderID = item.Folder;
@@ -982,7 +1039,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
982// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1039// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
983 1040
984 if ((rootPart.OwnerID != item.Owner) || 1041 if ((rootPart.OwnerID != item.Owner) ||
985 (item.CurrentPermissions & 16) != 0) 1042 (item.CurrentPermissions & 16) != 0 ||
1043 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
986 { 1044 {
987 //Need to kill the for sale here 1045 //Need to kill the for sale here
988 rootPart.ObjectSaleType = 0; 1046 rootPart.ObjectSaleType = 0;
@@ -992,31 +1050,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
992 { 1050 {
993 foreach (SceneObjectPart part in so.Parts) 1051 foreach (SceneObjectPart part in so.Parts)
994 { 1052 {
995 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
996 {
997 part.EveryoneMask = item.EveryOnePermissions;
998 part.NextOwnerMask = item.NextPermissions;
999 }
1000 part.GroupMask = 0; // DO NOT propagate here 1053 part.GroupMask = 0; // DO NOT propagate here
1054
1055 part.LastOwnerID = part.OwnerID;
1056 part.OwnerID = item.Owner;
1057 part.Inventory.ChangeInventoryOwner(item.Owner);
1001 } 1058 }
1002 1059
1003 so.ApplyNextOwnerPermissions(); 1060 so.ApplyNextOwnerPermissions();
1061
1062 // In case the user has changed flags on a received item
1063 // we have to apply those changes after the slam. Else we
1064 // get a net loss of permissions
1065 foreach (SceneObjectPart part in so.Parts)
1066 {
1067 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1068 {
1069 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1070 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
1071 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1072 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1073 }
1074 }
1004 } 1075 }
1005 } 1076 }
1006 1077 else
1007 foreach (SceneObjectPart part in so.Parts)
1008 { 1078 {
1009 part.FromUserInventoryItemID = fromUserInventoryItemId; 1079 foreach (SceneObjectPart part in so.Parts)
1010
1011 if ((part.OwnerID != item.Owner) ||
1012 (item.CurrentPermissions & 16) != 0)
1013 { 1080 {
1014 part.Inventory.ChangeInventoryOwner(item.Owner); 1081 part.FromUserInventoryItemID = fromUserInventoryItemId;
1015 part.GroupMask = 0; // DO NOT propagate here 1082
1083 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1084 part.EveryoneMask = item.EveryOnePermissions;
1085 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1086 part.NextOwnerMask = item.NextPermissions;
1087 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
1088 part.GroupMask = item.GroupPermissions;
1016 } 1089 }
1017
1018 part.EveryoneMask = item.EveryOnePermissions;
1019 part.NextOwnerMask = item.NextPermissions;
1020 } 1090 }
1021 1091
1022 rootPart.TrimPermissions(); 1092 rootPart.TrimPermissions();
@@ -1154,4 +1224,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1154 1224
1155 #endregion 1225 #endregion
1156 } 1226 }
1157} \ No newline at end of file 1227}
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
index 0c60391..4f18b53 100644
--- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs
@@ -90,9 +90,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid
90 } 90 }
91 } 91 }
92 92
93 protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 93 protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
94 { 94 {
95 List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); 95 List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag);
96 lock (m_SeenMapBlocks) 96 lock (m_SeenMapBlocks)
97 { 97 {
98 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) 98 if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
index 16cbbf5..f49641f 100644
--- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
@@ -170,7 +170,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
170 170
171 private void EventManager_OnMakeRootAgent(ScenePresence presence) 171 private void EventManager_OnMakeRootAgent(ScenePresence presence)
172 { 172 {
173 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); 173 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
174 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
174 SendProfileToClient(presence.ControllingClient); 175 SendProfileToClient(presence.ControllingClient);
175 } 176 }
176 177
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index d328eb3..9dac6b9 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -382,6 +382,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
382 try 382 try
383 { 383 {
384 Request = (HttpWebRequest) WebRequest.Create(Url); 384 Request = (HttpWebRequest) WebRequest.Create(Url);
385
386 //This works around some buggy HTTP Servers like Lighttpd
387 Request.ServicePoint.Expect100Continue = false;
388
385 Request.Method = HttpMethod; 389 Request.Method = HttpMethod;
386 Request.ContentType = HttpMIMEType; 390 Request.ContentType = HttpMIMEType;
387 391
@@ -458,15 +462,36 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
458 462
459 // continue building the string 463 // continue building the string
460 sb.Append(tempString); 464 sb.Append(tempString);
465 if (sb.Length > 2048)
466 break;
461 } 467 }
462 } while (count > 0); // any more data to read? 468 } while (count > 0); // any more data to read?
463 469
464 ResponseBody = sb.ToString(); 470 ResponseBody = sb.ToString().Replace("\r", "");
465 } 471 }
466 catch (Exception e) 472 catch (Exception e)
467 { 473 {
468 Status = (int)OSHttpStatusCode.ClientErrorJoker; 474 if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError)
469 ResponseBody = e.Message; 475 {
476 HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
477 Status = (int)webRsp.StatusCode;
478 try
479 {
480 using (Stream responseStream = webRsp.GetResponseStream())
481 {
482 ResponseBody = responseStream.GetStreamString();
483 }
484 }
485 catch
486 {
487 ResponseBody = webRsp.StatusDescription;
488 }
489 }
490 else
491 {
492 Status = (int)OSHttpStatusCode.ClientErrorJoker;
493 ResponseBody = e.Message;
494 }
470 495
471 _finished = true; 496 _finished = true;
472 return; 497 return;
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index 53a9679..0b9174f 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -41,39 +41,13 @@ using OpenSim.Region.Framework.Scenes;
41 41
42namespace OpenSim.Region.CoreModules.Scripting.LSLHttp 42namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
43{ 43{
44 /// <summary>
45 /// Data describing an external URL set up by a script.
46 /// </summary>
47 public class UrlData 44 public class UrlData
48 { 45 {
49 /// <summary>
50 /// Scene object part hosting the script
51 /// </summary>
52 public UUID hostID; 46 public UUID hostID;
53
54 /// <summary>
55 /// The item ID of the script that requested the URL.
56 /// </summary>
57 public UUID itemID; 47 public UUID itemID;
58
59 /// <summary>
60 /// The script engine that runs the script.
61 /// </summary>
62 public IScriptModule engine; 48 public IScriptModule engine;
63
64 /// <summary>
65 /// The generated URL.
66 /// </summary>
67 public string url; 49 public string url;
68
69 /// <summary>
70 /// The random UUID component of the generated URL.
71 /// </summary>
72 public UUID urlcode; 50 public UUID urlcode;
73
74 /// <summary>
75 /// The external requests currently being processed or awaiting retrieval for this URL.
76 /// </summary>
77 public Dictionary<UUID, RequestData> requests; 51 public Dictionary<UUID, RequestData> requests;
78 } 52 }
79 53
@@ -88,37 +62,26 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
88 //public ManualResetEvent ev; 62 //public ManualResetEvent ev;
89 public bool requestDone; 63 public bool requestDone;
90 public int startTime; 64 public int startTime;
65 public bool responseSent;
91 public string uri; 66 public string uri;
92 } 67 }
93 68
94 /// <summary>
95 /// This module provides external URLs for in-world scripts.
96 /// </summary>
97 public class UrlModule : ISharedRegionModule, IUrlModule 69 public class UrlModule : ISharedRegionModule, IUrlModule
98 { 70 {
99 private static readonly ILog m_log = 71 private static readonly ILog m_log =
100 LogManager.GetLogger( 72 LogManager.GetLogger(
101 MethodBase.GetCurrentMethod().DeclaringType); 73 MethodBase.GetCurrentMethod().DeclaringType);
102 74
103 /// <summary> 75 private Dictionary<UUID, UrlData> m_RequestMap =
104 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID 76 new Dictionary<UUID, UrlData>();
105 /// randomly generated when a request is received for this URL.
106 /// </summary>
107 /// <remarks>
108 /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with
109 /// m_UrlMap
110 /// </remarks>
111 private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>();
112 77
113 /// <summary> 78 private Dictionary<string, UrlData> m_UrlMap =
114 /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL 79 new Dictionary<string, UrlData>();
115 /// </summary>
116 private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>();
117 80
118 /// <summary> 81 /// <summary>
119 /// Maximum number of external urls that can be set up by this module. 82 /// Maximum number of external urls that can be set up by this module.
120 /// </summary> 83 /// </summary>
121 private int m_TotalUrls = 100; 84 private int m_TotalUrls = 15000;
122 85
123 private uint https_port = 0; 86 private uint https_port = 0;
124 private IHttpServer m_HttpServer = null; 87 private IHttpServer m_HttpServer = null;
@@ -144,9 +107,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
144 { 107 {
145 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName); 108 m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName);
146 bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false); 109 bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false);
147
148 if (ssl_enabled) 110 if (ssl_enabled)
111 {
149 https_port = (uint) config.Configs["Network"].GetInt("https_port",0); 112 https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
113 }
150 114
151 IConfig llFunctionsConfig = config.Configs["LL-Functions"]; 115 IConfig llFunctionsConfig = config.Configs["LL-Functions"];
152 116
@@ -207,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
207 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 171 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
208 return urlcode; 172 return urlcode;
209 } 173 }
210 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; 174 string url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString();
211 175
212 UrlData urlData = new UrlData(); 176 UrlData urlData = new UrlData();
213 urlData.hostID = host.UUID; 177 urlData.hostID = host.UUID;
@@ -216,18 +180,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
216 urlData.url = url; 180 urlData.url = url;
217 urlData.urlcode = urlcode; 181 urlData.urlcode = urlcode;
218 urlData.requests = new Dictionary<UUID, RequestData>(); 182 urlData.requests = new Dictionary<UUID, RequestData>();
219 183
220 m_UrlMap[url] = urlData; 184 m_UrlMap[url] = urlData;
221 185
222 string uri = "/lslhttp/" + urlcode.ToString() + "/"; 186 string uri = "/lslhttp/" + urlcode.ToString();
223 187
224 m_HttpServer.AddPollServiceHTTPHandler( 188 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
225 uri, 189 args.Type = PollServiceEventArgs.EventType.LslHttp;
226 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 190 m_HttpServer.AddPollServiceHTTPHandler(uri, args);
227 191
228 m_log.DebugFormat( 192// m_log.DebugFormat(
229 "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", 193// "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
230 uri, itemID, host.Name, host.LocalId); 194// uri, itemID, host.Name, host.LocalId);
231 195
232 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 196 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
233 } 197 }
@@ -252,7 +216,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
252 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); 216 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
253 return urlcode; 217 return urlcode;
254 } 218 }
255 string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; 219 string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString();
256 220
257 UrlData urlData = new UrlData(); 221 UrlData urlData = new UrlData();
258 urlData.hostID = host.UUID; 222 urlData.hostID = host.UUID;
@@ -262,17 +226,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
262 urlData.urlcode = urlcode; 226 urlData.urlcode = urlcode;
263 urlData.requests = new Dictionary<UUID, RequestData>(); 227 urlData.requests = new Dictionary<UUID, RequestData>();
264 228
229
265 m_UrlMap[url] = urlData; 230 m_UrlMap[url] = urlData;
266 231
267 string uri = "/lslhttps/" + urlcode.ToString() + "/"; 232 string uri = "/lslhttps/" + urlcode.ToString();
268 233
269 m_HttpsServer.AddPollServiceHTTPHandler( 234 PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode, 25000);
270 uri, 235 args.Type = PollServiceEventArgs.EventType.LslHttp;
271 new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode)); 236 m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
272 237
273 m_log.DebugFormat( 238// m_log.DebugFormat(
274 "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", 239// "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
275 uri, itemID, host.Name, host.LocalId); 240// uri, itemID, host.Name, host.LocalId);
276 241
277 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 242 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
278 } 243 }
@@ -291,12 +256,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
291 return; 256 return;
292 } 257 }
293 258
294 foreach (UUID req in data.requests.Keys) 259 lock (m_RequestMap)
295 m_RequestMap.Remove(req); 260 {
296 261 foreach (UUID req in data.requests.Keys)
297 m_log.DebugFormat( 262 m_RequestMap.Remove(req);
298 "[URL MODULE]: Releasing url {0} for {1} in {2}", 263 }
299 url, data.itemID, data.hostID); 264
265// m_log.DebugFormat(
266// "[URL MODULE]: Releasing url {0} for {1} in {2}",
267// url, data.itemID, data.hostID);
300 268
301 RemoveUrl(data); 269 RemoveUrl(data);
302 m_UrlMap.Remove(url); 270 m_UrlMap.Remove(url);
@@ -321,15 +289,19 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
321 289
322 public void HttpResponse(UUID request, int status, string body) 290 public void HttpResponse(UUID request, int status, string body)
323 { 291 {
324 lock (m_UrlMap) 292 lock (m_RequestMap)
325 { 293 {
326 if (m_RequestMap.ContainsKey(request)) 294 if (m_RequestMap.ContainsKey(request))
327 { 295 {
328 UrlData urlData = m_RequestMap[request]; 296 UrlData urlData = m_RequestMap[request];
329 urlData.requests[request].responseCode = status; 297 if (!urlData.requests[request].responseSent)
330 urlData.requests[request].responseBody = body; 298 {
331 //urlData.requests[request].ev.Set(); 299 urlData.requests[request].responseCode = status;
332 urlData.requests[request].requestDone =true; 300 urlData.requests[request].responseBody = body;
301 //urlData.requests[request].ev.Set();
302 urlData.requests[request].requestDone = true;
303 urlData.requests[request].responseSent = true;
304 }
333 } 305 }
334 else 306 else
335 { 307 {
@@ -340,7 +312,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
340 312
341 public string GetHttpHeader(UUID requestId, string header) 313 public string GetHttpHeader(UUID requestId, string header)
342 { 314 {
343 lock (m_UrlMap) 315 lock (m_RequestMap)
344 { 316 {
345 if (m_RequestMap.ContainsKey(requestId)) 317 if (m_RequestMap.ContainsKey(requestId))
346 { 318 {
@@ -354,14 +326,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
354 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); 326 m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId);
355 } 327 }
356 } 328 }
357
358 return String.Empty; 329 return String.Empty;
359 } 330 }
360 331
361 public int GetFreeUrls() 332 public int GetFreeUrls()
362 { 333 {
363 lock (m_UrlMap) 334 return m_TotalUrls - m_UrlMap.Count;
364 return m_TotalUrls - m_UrlMap.Count;
365 } 335 }
366 336
367 public void ScriptRemoved(UUID itemID) 337 public void ScriptRemoved(UUID itemID)
@@ -378,8 +348,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
378 { 348 {
379 RemoveUrl(url.Value); 349 RemoveUrl(url.Value);
380 removeURLs.Add(url.Key); 350 removeURLs.Add(url.Key);
381 foreach (UUID req in url.Value.requests.Keys) 351 lock (m_RequestMap)
382 m_RequestMap.Remove(req); 352 {
353 foreach (UUID req in url.Value.requests.Keys)
354 m_RequestMap.Remove(req);
355 }
383 } 356 }
384 } 357 }
385 358
@@ -400,9 +373,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
400 { 373 {
401 RemoveUrl(url.Value); 374 RemoveUrl(url.Value);
402 removeURLs.Add(url.Key); 375 removeURLs.Add(url.Key);
403 376 lock (m_RequestMap)
404 foreach (UUID req in url.Value.requests.Keys) 377 {
405 m_RequestMap.Remove(req); 378 foreach (UUID req in url.Value.requests.Keys)
379 m_RequestMap.Remove(req);
380 }
406 } 381 }
407 } 382 }
408 383
@@ -411,123 +386,125 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
411 } 386 }
412 } 387 }
413 388
389
414 private void RemoveUrl(UrlData data) 390 private void RemoveUrl(UrlData data)
415 { 391 {
416 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); 392 m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/");
417 } 393 }
418 394
419 private Hashtable NoEvents(UUID requestID, UUID sessionID) 395 private Hashtable NoEvents(UUID requestID, UUID sessionID)
420 { 396 {
421 Hashtable response = new Hashtable(); 397 Hashtable response = new Hashtable();
422 UrlData urlData; 398 UrlData url;
423 399 int startTime = 0;
424 lock (m_UrlMap) 400 lock (m_RequestMap)
425 { 401 {
426 // We need to return a 404 here in case the request URL was removed at exactly the same time that a
427 // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling
428 // for the request ID.
429 if (!m_RequestMap.ContainsKey(requestID)) 402 if (!m_RequestMap.ContainsKey(requestID))
430 {
431 response["int_response_code"] = 404;
432 response["str_response_string"] = "";
433 response["keepalive"] = false;
434 response["reusecontext"] = false;
435
436 return response; 403 return response;
437 } 404 url = m_RequestMap[requestID];
405 startTime = url.requests[requestID].startTime;
406 }
438 407
439 urlData = m_RequestMap[requestID]; 408 if (System.Environment.TickCount - startTime > 25000)
409 {
410 response["int_response_code"] = 500;
411 response["str_response_string"] = "Script timeout";
412 response["content_type"] = "text/plain";
413 response["keepalive"] = false;
414 response["reusecontext"] = false;
440 415
441 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) 416 //remove from map
417 lock (url.requests)
418 {
419 url.requests.Remove(requestID);
420 }
421 lock (m_RequestMap)
442 { 422 {
443 response["int_response_code"] = 500;
444 response["str_response_string"] = "Script timeout";
445 response["content_type"] = "text/plain";
446 response["keepalive"] = false;
447 response["reusecontext"] = false;
448
449 //remove from map
450 urlData.requests.Remove(requestID);
451 m_RequestMap.Remove(requestID); 423 m_RequestMap.Remove(requestID);
452
453 return response;
454 } 424 }
425
426 return response;
455 } 427 }
456 428
429
457 return response; 430 return response;
458 } 431 }
459 432
460 private bool HasEvents(UUID requestID, UUID sessionID) 433 private bool HasEvents(UUID requestID, UUID sessionID)
461 { 434 {
462 lock (m_UrlMap) 435 UrlData url=null;
436
437 lock (m_RequestMap)
463 { 438 {
464 // We return true here because an external URL request that happened at the same time as an llRemoveURL()
465 // can still make it through to HttpRequestHandler(). That will return without setting up a request
466 // when it detects that the URL has been removed. The poller, however, will continue to ask for
467 // events for that request, so here we will signal that there are events and in GetEvents we will
468 // return a 404.
469 if (!m_RequestMap.ContainsKey(requestID)) 439 if (!m_RequestMap.ContainsKey(requestID))
470 { 440 {
471 return true; 441 return false;
472 } 442 }
473 443 url = m_RequestMap[requestID];
474 UrlData urlData = m_RequestMap[requestID]; 444 }
475 445 lock (url.requests)
476 if (!urlData.requests.ContainsKey(requestID)) 446 {
447 if (!url.requests.ContainsKey(requestID))
477 { 448 {
478 return true; 449 return false;
479 } 450 }
480 451 else
481 // Trigger return of timeout response.
482 if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000)
483 { 452 {
484 return true; 453 if (System.Environment.TickCount - url.requests[requestID].startTime > 25000)
454 {
455 return true;
456 }
457 if (url.requests[requestID].requestDone)
458 return true;
459 else
460 return false;
485 } 461 }
486
487 return urlData.requests[requestID].requestDone;
488 } 462 }
489 } 463 }
490 464 private Hashtable GetEvents(UUID requestID, UUID sessionID)
491 private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
492 { 465 {
493 Hashtable response; 466 UrlData url = null;
467 RequestData requestData = null;
494 468
495 lock (m_UrlMap) 469 lock (m_RequestMap)
496 { 470 {
497 UrlData url = null;
498 RequestData requestData = null;
499
500 if (!m_RequestMap.ContainsKey(requestID)) 471 if (!m_RequestMap.ContainsKey(requestID))
501 return NoEvents(requestID, sessionID); 472 return NoEvents(requestID,sessionID);
502
503 url = m_RequestMap[requestID]; 473 url = m_RequestMap[requestID];
474 }
475 lock (url.requests)
476 {
504 requestData = url.requests[requestID]; 477 requestData = url.requests[requestID];
478 }
479
480 if (!requestData.requestDone)
481 return NoEvents(requestID,sessionID);
482
483 Hashtable response = new Hashtable();
505 484
506 if (!requestData.requestDone) 485 if (System.Environment.TickCount - requestData.startTime > 25000)
507 return NoEvents(requestID, sessionID); 486 {
508 487 response["int_response_code"] = 500;
509 response = new Hashtable(); 488 response["str_response_string"] = "Script timeout";
510 489 response["content_type"] = "text/plain";
511 if (System.Environment.TickCount - requestData.startTime > 25000)
512 {
513 response["int_response_code"] = 500;
514 response["str_response_string"] = "Script timeout";
515 response["content_type"] = "text/plain";
516 response["keepalive"] = false;
517 response["reusecontext"] = false;
518 return response;
519 }
520
521 //put response
522 response["int_response_code"] = requestData.responseCode;
523 response["str_response_string"] = requestData.responseBody;
524 response["content_type"] = requestData.responseType;
525 // response["content_type"] = "text/plain";
526 response["keepalive"] = false; 490 response["keepalive"] = false;
527 response["reusecontext"] = false; 491 response["reusecontext"] = false;
528 492 return response;
529 //remove from map 493 }
494 //put response
495 response["int_response_code"] = requestData.responseCode;
496 response["str_response_string"] = requestData.responseBody;
497 response["content_type"] = "text/plain";
498 response["keepalive"] = false;
499 response["reusecontext"] = false;
500
501 //remove from map
502 lock (url.requests)
503 {
530 url.requests.Remove(requestID); 504 url.requests.Remove(requestID);
505 }
506 lock (m_RequestMap)
507 {
531 m_RequestMap.Remove(requestID); 508 m_RequestMap.Remove(requestID);
532 } 509 }
533 510
@@ -536,41 +513,45 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
536 513
537 public void HttpRequestHandler(UUID requestID, Hashtable request) 514 public void HttpRequestHandler(UUID requestID, Hashtable request)
538 { 515 {
539 string uri = request["uri"].ToString(); 516 lock (request)
540 bool is_ssl = uri.Contains("lslhttps");
541
542 try
543 { 517 {
544 Hashtable headers = (Hashtable)request["headers"]; 518 string uri = request["uri"].ToString();
545 519 bool is_ssl = uri.Contains("lslhttps");
546// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
547
548 int pos1 = uri.IndexOf("/");// /lslhttp
549 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
550 int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/
551 string uri_tmp = uri.Substring(0, pos3 + 1);
552 //HTTP server code doesn't provide us with QueryStrings
553 string pathInfo;
554 string queryString;
555 queryString = "";
556 520
557 pathInfo = uri.Substring(pos3); 521 try
558
559 UrlData urlData = null;
560
561 lock (m_UrlMap)
562 { 522 {
563 string url; 523 Hashtable headers = (Hashtable)request["headers"];
524
525// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
564 526
565 if (is_ssl) 527 int pos1 = uri.IndexOf("/");// /lslhttp
566 url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; 528 int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/
529 int pos3 = pos2 + 37; // /lslhttp/urlcode
530 string uri_tmp = uri.Substring(0, pos3);
531 //HTTP server code doesn't provide us with QueryStrings
532 string pathInfo;
533 string queryString;
534 queryString = "";
535
536 pathInfo = uri.Substring(pos3);
537
538 UrlData url = null;
539 string urlkey;
540 if (!is_ssl)
541 urlkey = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp;
542 //m_UrlMap[];
567 else 543 else
568 url = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; 544 urlkey = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp;
569 545
570 // Avoid a race - the request URL may have been released via llRequestUrl() whilst this 546 if (m_UrlMap.ContainsKey(urlkey))
571 // request was being processed. 547 {
572 if (!m_UrlMap.TryGetValue(url, out urlData)) 548 url = m_UrlMap[urlkey];
549 }
550 else
551 {
552 //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString());
573 return; 553 return;
554 }
574 555
575 //for llGetHttpHeader support we need to store original URI here 556 //for llGetHttpHeader support we need to store original URI here
576 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers 557 //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers
@@ -590,7 +571,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
590 string value = (string)header.Value; 571 string value = (string)header.Value;
591 requestData.headers.Add(key, value); 572 requestData.headers.Add(key, value);
592 } 573 }
593
594 foreach (DictionaryEntry de in request) 574 foreach (DictionaryEntry de in request)
595 { 575 {
596 if (de.Key.ToString() == "querystringkeys") 576 if (de.Key.ToString() == "querystringkeys")
@@ -601,13 +581,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
601 if (request.ContainsKey(key)) 581 if (request.ContainsKey(key))
602 { 582 {
603 string val = (String)request[key]; 583 string val = (String)request[key];
604 queryString = queryString + key + "=" + val + "&"; 584 if (key != "")
585 {
586 queryString = queryString + key + "=" + val + "&";
587 }
588 else
589 {
590 queryString = queryString + val + "&";
591 }
605 } 592 }
606 } 593 }
607
608 if (queryString.Length > 1) 594 if (queryString.Length > 1)
609 queryString = queryString.Substring(0, queryString.Length - 1); 595 queryString = queryString.Substring(0, queryString.Length - 1);
596
610 } 597 }
598
611 } 599 }
612 600
613 //if this machine is behind DNAT/port forwarding, currently this is being 601 //if this machine is behind DNAT/port forwarding, currently this is being
@@ -615,23 +603,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
615 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; 603 requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"];
616 requestData.headers["x-path-info"] = pathInfo; 604 requestData.headers["x-path-info"] = pathInfo;
617 requestData.headers["x-query-string"] = queryString; 605 requestData.headers["x-query-string"] = queryString;
618 requestData.headers["x-script-url"] = urlData.url; 606 requestData.headers["x-script-url"] = url.url;
619 607
620 urlData.requests.Add(requestID, requestData); 608 //requestData.ev = new ManualResetEvent(false);
621 m_RequestMap.Add(requestID, urlData); 609 lock (url.requests)
622 } 610 {
611 url.requests.Add(requestID, requestData);
612 }
613 lock (m_RequestMap)
614 {
615 //add to request map
616 m_RequestMap.Add(requestID, url);
617 }
623 618
624 urlData.engine.PostScriptEvent( 619 url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() });
625 urlData.itemID, 620
626 "http_request", 621 //send initial response?
627 new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); 622// Hashtable response = new Hashtable();
628 } 623
629 catch (Exception we) 624 return;
630 { 625
631 //Hashtable response = new Hashtable(); 626 }
632 m_log.Warn("[HttpRequestHandler]: http-in request failed"); 627 catch (Exception we)
633 m_log.Warn(we.Message); 628 {
634 m_log.Warn(we.StackTrace); 629 //Hashtable response = new Hashtable();
630 m_log.Warn("[HttpRequestHandler]: http-in request failed");
631 m_log.Warn(we.Message);
632 m_log.Warn(we.StackTrace);
633 }
635 } 634 }
636 } 635 }
637 636
@@ -640,4 +639,4 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
640 ScriptRemoved(itemID); 639 ScriptRemoved(itemID);
641 } 640 }
642 } 641 }
643} \ No newline at end of file 642}
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index b4e3d77..673c2d1 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -840,4 +840,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
840 return null; 840 return null;
841 } 841 }
842 } 842 }
843} \ No newline at end of file 843}
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
index 8358bc0..07bb291 100644
--- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
@@ -90,6 +90,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
90 // private static readonly ILog m_log = 90 // private static readonly ILog m_log =
91 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 91 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
92 92
93 private const int DEBUG_CHANNEL = 2147483647;
94
93 private ListenerManager m_listenerManager; 95 private ListenerManager m_listenerManager;
94 private Queue m_pending; 96 private Queue m_pending;
95 private Queue m_pendingQ; 97 private Queue m_pendingQ;
@@ -308,56 +310,59 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
308 /// <param name='msg'> 310 /// <param name='msg'>
309 /// Message. 311 /// Message.
310 /// </param> 312 /// </param>
311 public void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg) 313 public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
312 { 314 {
315 error = null;
316
317 if (channel == DEBUG_CHANNEL)
318 return true;
319
313 // Is id an avatar? 320 // Is id an avatar?
314 ScenePresence sp = m_scene.GetScenePresence(target); 321 ScenePresence sp = m_scene.GetScenePresence(target);
315 322
316 if (sp != null) 323 if (sp != null)
317 { 324 {
318 // ignore if a child agent this is restricted to inside one region 325 // Send message to avatar
319 if (sp.IsChildAgent)
320 return;
321
322 // Send message to the avatar.
323 // Channel zero only goes to the avatar
324 // non zero channel messages only go to the attachments
325 if (channel == 0) 326 if (channel == 0)
326 { 327 {
327 m_scene.SimChatToAgent(target, Utils.StringToBytes(msg), pos, name, id, false); 328 // Channel 0 goes to viewer ONLY
328 } 329 m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false, false, target);
329 else 330 return true;
330 { 331 }
331 List<SceneObjectGroup> attachments = sp.GetAttachments();
332 if (attachments.Count == 0)
333 return;
334 332
335 // Get uuid of attachments 333 List<SceneObjectGroup> attachments = sp.GetAttachments();
336 List<UUID> targets = new List<UUID>();
337 foreach (SceneObjectGroup sog in attachments)
338 {
339 if (!sog.IsDeleted)
340 targets.Add(sog.UUID);
341 }
342 334
343 // Need to check each attachment 335 if (attachments.Count == 0)
344 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 336 return true;
345 {
346 if (li.GetHostID().Equals(id))
347 continue;
348 337
349 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) 338 // Get uuid of attachments
350 continue; 339 List<UUID> targets = new List<UUID>();
340 foreach (SceneObjectGroup sog in attachments)
341 {
342 if (!sog.IsDeleted)
343 targets.Add(sog.UUID);
344 }
351 345
352 if (targets.Contains(li.GetHostID())) 346 // Need to check each attachment
353 QueueMessage(new ListenerInfo(li, name, id, msg)); 347 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
354 } 348 {
349 if (li.GetHostID().Equals(id))
350 continue;
351
352 if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
353 continue;
354
355 if (targets.Contains(li.GetHostID()))
356 QueueMessage(new ListenerInfo(li, name, id, msg));
355 } 357 }
356 358
357 return; 359 return true;
358 } 360 }
359 361
360 // No avatar found so look for an object 362 SceneObjectPart part = m_scene.GetSceneObjectPart(target);
363 if (part == null) // Not even an object
364 return true; // No error
365
361 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) 366 foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
362 { 367 {
363 // Dont process if this message is from yourself! 368 // Dont process if this message is from yourself!
@@ -375,7 +380,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
375 } 380 }
376 } 381 }
377 382
378 return; 383 return true;
379 } 384 }
380 385
381 protected void QueueMessage(ListenerInfo li) 386 protected void QueueMessage(ListenerInfo li)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
index 9484a5a..d809ac2 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs
@@ -137,6 +137,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
137 137
138 #region IAuthenticationService 138 #region IAuthenticationService
139 139
140 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
141 {
142 // Not implemented at the regions
143 realID = UUID.Zero;
144 return string.Empty;
145 }
146
140 public string Authenticate(UUID principalID, string password, int lifetime) 147 public string Authenticate(UUID principalID, string password, int lifetime)
141 { 148 {
142 // Not implemented at the regions 149 // Not implemented at the regions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 9d282b8..e4c6c1a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -93,8 +93,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
93 if (config == null) 93 if (config == null)
94 return; 94 return;
95 95
96 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); 96 int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1"));
97 if (refreshminutes <= 0) 97 if (refreshminutes < 0)
98 { 98 {
99 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); 99 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled.");
100 return; 100 return;
@@ -117,12 +117,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
117 return; 117 return;
118 } 118 }
119 119
120 m_refreshTimer.Enabled = true; 120 if (m_refreshtime > 0)
121 m_refreshTimer.AutoReset = true; 121 {
122 m_refreshTimer.Interval = m_refreshtime; 122 m_refreshTimer.Enabled = true;
123 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); 123 m_refreshTimer.AutoReset = true;
124 m_refreshTimer.Interval = m_refreshtime;
125 m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh);
126 }
124 127
125 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", 128 m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}",
126 refreshminutes, service); 129 refreshminutes, service);
127 130
128 m_enabled = true; 131 m_enabled = true;
@@ -227,4 +230,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
227 } 230 }
228 } 231 }
229 } 232 }
230} \ No newline at end of file 233}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 1e52d37..8ed1833 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -301,6 +301,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
301 return false; 301 return false;
302 } 302 }
303 303
304 public bool CloseChildAgent(GridRegion destination, UUID id)
305 {
306 return CloseAgent(destination, id);
307 }
308
304 public bool CloseAgent(GridRegion destination, UUID id) 309 public bool CloseAgent(GridRegion destination, UUID id)
305 { 310 {
306 if (destination == null) 311 if (destination == null)
@@ -315,7 +320,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
315 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); 320 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
316 return true; 321 return true;
317 } 322 }
318
319 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); 323 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
320 return false; 324 return false;
321 } 325 }
@@ -374,4 +378,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
374 378
375 #endregion 379 #endregion
376 } 380 }
377} \ No newline at end of file 381}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index bd4a23b..68be552 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -260,6 +260,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
260 return false; 260 return false;
261 } 261 }
262 262
263 public bool CloseChildAgent(GridRegion destination, UUID id)
264 {
265 if (destination == null)
266 return false;
267
268 // Try local first
269 if (m_localBackend.CloseChildAgent(destination, id))
270 return true;
271
272 // else do the remote thing
273 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
274 return m_remoteConnector.CloseChildAgent(destination, id);
275
276 return false;
277 }
263 278
264 public bool CloseAgent(GridRegion destination, UUID id) 279 public bool CloseAgent(GridRegion destination, UUID id)
265 { 280 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 0a0ce3c..1ffd480 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -127,6 +127,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
127 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner 127 // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner
128 // user account service?! 128 // user account service?!
129 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); 129 scene.RegisterModuleInterface<IUserAccountService>(UserAccountService);
130 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
130 } 131 }
131 132
132 public void RemoveRegion(Scene scene) 133 public void RemoveRegion(Scene scene)
@@ -179,6 +180,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
179 return UserAccountService.GetUserAccount(scopeID, Email); 180 return UserAccountService.GetUserAccount(scopeID, Email);
180 } 181 }
181 182
183 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
184 {
185 return null;
186 }
187
182 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 188 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
183 { 189 {
184 return UserAccountService.GetUserAccounts(scopeID, query); 190 return UserAccountService.GetUserAccounts(scopeID, query);
@@ -193,4 +199,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
193 199
194 #endregion 200 #endregion
195 } 201 }
196} \ No newline at end of file 202}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index 3321b38..f6b6aeb 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -33,6 +33,7 @@ using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
34using OpenSim.Services.Interfaces; 34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Connectors; 35using OpenSim.Services.Connectors;
36using OpenSim.Framework;
36 37
37using OpenMetaverse; 38using OpenMetaverse;
38 39
@@ -101,6 +102,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
101 return; 102 return;
102 103
103 scene.RegisterModuleInterface<IUserAccountService>(this); 104 scene.RegisterModuleInterface<IUserAccountService>(this);
105 scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache);
106
107 scene.EventManager.OnNewClient += OnNewClient;
104 } 108 }
105 109
106 public void RemoveRegion(Scene scene) 110 public void RemoveRegion(Scene scene)
@@ -115,6 +119,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
115 return; 119 return;
116 } 120 }
117 121
122 // When a user actually enters the sim, clear them from
123 // cache so the sim will have the current values for
124 // flags, title, etc. And country, don't forget country!
125 private void OnNewClient(IClientAPI client)
126 {
127 m_Cache.Remove(client.Name);
128 }
129
118 #region Overwritten methods from IUserAccountService 130 #region Overwritten methods from IUserAccountService
119 131
120 public override UserAccount GetUserAccount(UUID scopeID, UUID userID) 132 public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index ddef75f..cbe2eaa 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -34,7 +34,7 @@ using log4net;
34 34
35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts 35namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
36{ 36{
37 public class UserAccountCache 37 public class UserAccountCache : IUserAccountCacheModule
38 { 38 {
39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! 39 private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
40 40
@@ -92,5 +92,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
92 92
93 return null; 93 return null;
94 } 94 }
95
96 public void Remove(string name)
97 {
98 if (!m_NameCache.Contains(name))
99 return;
100
101 UUID uuid = UUID.Zero;
102 if (m_NameCache.TryGetValue(name, out uuid))
103 {
104 m_NameCache.Remove(name);
105 m_UUIDCache.Remove(uuid);
106 }
107 }
95 } 108 }
96} 109}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index a6923ef..2127f4d 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -490,6 +490,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
490 // being no copy/no mod for everyone 490 // being no copy/no mod for everyone
491 lock (part.TaskInventory) 491 lock (part.TaskInventory)
492 { 492 {
493 if (!ResolveUserUuid(scene, part.CreatorID))
494 part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
495
496 if (!ResolveUserUuid(scene, part.OwnerID))
497 part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
498
499 if (!ResolveUserUuid(scene, part.LastOwnerID))
500 part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
501
502 // And zap any troublesome sit target information
503 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
504 part.SitTargetPosition = new Vector3(0, 0, 0);
505
506 // Fix ownership/creator of inventory items
507 // Not doing so results in inventory items
508 // being no copy/no mod for everyone
509 part.TaskInventory.LockItemsForRead(true);
493 TaskInventoryDictionary inv = part.TaskInventory; 510 TaskInventoryDictionary inv = part.TaskInventory;
494 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 511 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
495 { 512 {
@@ -510,6 +527,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
510 if (!ResolveGroupUuid(kvp.Value.GroupID)) 527 if (!ResolveGroupUuid(kvp.Value.GroupID))
511 kvp.Value.GroupID = UUID.Zero; 528 kvp.Value.GroupID = UUID.Zero;
512 } 529 }
530 part.TaskInventory.LockItemsForRead(false);
513 } 531 }
514 } 532 }
515 533
@@ -878,4 +896,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver
878 return dearchivedScenes; 896 return dearchivedScenes;
879 } 897 }
880 } 898 }
881} \ No newline at end of file 899}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 5787279..bf58591 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -265,18 +265,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
265 265
266 if (asset != null) 266 if (asset != null)
267 { 267 {
268 if (m_options.ContainsKey("verbose")) 268// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
269 m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
270
271 m_foundAssetUuids.Add(asset.FullID); 269 m_foundAssetUuids.Add(asset.FullID);
272 270
273 m_assetsArchiver.WriteAsset(PostProcess(asset)); 271 m_assetsArchiver.WriteAsset(PostProcess(asset));
274 } 272 }
275 else 273 else
276 { 274 {
277 if (m_options.ContainsKey("verbose")) 275// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
278 m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
279
280 m_notFoundAssetUuids.Add(new UUID(id)); 276 m_notFoundAssetUuids.Add(new UUID(id));
281 } 277 }
282 278
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 58bbd24..fdef9d8 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -32,6 +32,7 @@ using System.IO;
32using System.Linq; 32using System.Linq;
33using System.Reflection; 33using System.Reflection;
34using System.Security; 34using System.Security;
35using System.Timers;
35using log4net; 36using log4net;
36using Mono.Addins; 37using Mono.Addins;
37using Nini.Config; 38using Nini.Config;
@@ -47,6 +48,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
47 { 48 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 50
51 private Timer m_regionChangeTimer = new Timer();
50 public Scene Scene { get; private set; } 52 public Scene Scene { get; private set; }
51 public IUserManagement UserManager { get; private set; } 53 public IUserManagement UserManager { get; private set; }
52 54
@@ -59,8 +61,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
59 public event ChangeDelegate OnEstateInfoChange; 61 public event ChangeDelegate OnEstateInfoChange;
60 public event MessageDelegate OnEstateMessage; 62 public event MessageDelegate OnEstateMessage;
61 63
64 private int m_delayCount = 0;
65
62 #region Packet Data Responders 66 #region Packet Data Responders
63 67
68 private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
69 {
70 sendDetailedEstateData(remote_client, invoice);
71 sendEstateLists(remote_client, invoice);
72 }
73
64 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) 74 private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
65 { 75 {
66 uint sun = 0; 76 uint sun = 0;
@@ -83,7 +93,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
83 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, 93 (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
84 Scene.RegionInfo.EstateSettings.AbuseEmail, 94 Scene.RegionInfo.EstateSettings.AbuseEmail,
85 estateOwner); 95 estateOwner);
96 }
86 97
98 private void sendEstateLists(IClientAPI remote_client, UUID invoice)
99 {
87 remote_client.SendEstateList(invoice, 100 remote_client.SendEstateList(invoice,
88 (int)Constants.EstateAccessCodex.EstateManagers, 101 (int)Constants.EstateAccessCodex.EstateManagers,
89 Scene.RegionInfo.EstateSettings.EstateManagers, 102 Scene.RegionInfo.EstateSettings.EstateManagers,
@@ -257,6 +270,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
257 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 270 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
258 if (restartModule != null) 271 if (restartModule != null)
259 { 272 {
273 if (timeInSeconds == -1)
274 {
275 m_delayCount++;
276 if (m_delayCount > 3)
277 return;
278
279 restartModule.DelayRestart(3600, "Restart delayed by region manager");
280 return;
281 }
282
260 List<int> times = new List<int>(); 283 List<int> times = new List<int>();
261 while (timeInSeconds > 0) 284 while (timeInSeconds > 0)
262 { 285 {
@@ -269,7 +292,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
269 timeInSeconds -= 15; 292 timeInSeconds -= 15;
270 } 293 }
271 294
272 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 295 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
273 } 296 }
274 } 297 }
275 298
@@ -477,7 +500,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
477 { 500 {
478 if (!s.IsChildAgent) 501 if (!s.IsChildAgent)
479 { 502 {
480 Scene.TeleportClientHome(user, s.ControllingClient); 503 if (!Scene.TeleportClientHome(user, s.ControllingClient))
504 {
505 s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
506 s.ControllingClient.Close();
507 }
481 } 508 }
482 } 509 }
483 510
@@ -486,7 +513,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
486 { 513 {
487 remote_client.SendAlertMessage("User is already on the region ban list"); 514 remote_client.SendAlertMessage("User is already on the region ban list");
488 } 515 }
489 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 516 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
490 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 517 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
491 } 518 }
492 else 519 else
@@ -541,7 +568,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
541 remote_client.SendAlertMessage("User is not on the region ban list"); 568 remote_client.SendAlertMessage("User is not on the region ban list");
542 } 569 }
543 570
544 //m_scene.RegionInfo.regionBanlist.Add(Manager(user); 571 //Scene.RegionInfo.regionBanlist.Add(Manager(user);
545 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); 572 remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
546 } 573 }
547 else 574 else
@@ -700,7 +727,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
700 ScenePresence s = Scene.GetScenePresence(prey); 727 ScenePresence s = Scene.GetScenePresence(prey);
701 if (s != null) 728 if (s != null)
702 { 729 {
703 Scene.TeleportClientHome(prey, s.ControllingClient); 730 if (!Scene.TeleportClientHome(prey, s.ControllingClient))
731 {
732 s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
733 s.ControllingClient.Close();
734 }
704 } 735 }
705 } 736 }
706 } 737 }
@@ -718,7 +749,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
718 // Also make sure they are actually in the region 749 // Also make sure they are actually in the region
719 ScenePresence p; 750 ScenePresence p;
720 if(Scene.TryGetScenePresence(client.AgentId, out p)) 751 if(Scene.TryGetScenePresence(client.AgentId, out p))
721 Scene.TeleportClientHome(p.UUID, p.ControllingClient); 752 {
753 if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
754 {
755 p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
756 p.ControllingClient.Close();
757 }
758 }
722 } 759 }
723 }); 760 });
724 } 761 }
@@ -1081,6 +1118,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1081 1118
1082 public void AddRegion(Scene scene) 1119 public void AddRegion(Scene scene)
1083 { 1120 {
1121 m_regionChangeTimer.AutoReset = false;
1122 m_regionChangeTimer.Interval = 2000;
1123 m_regionChangeTimer.Elapsed += RaiseRegionInfoChange;
1124
1084 Scene = scene; 1125 Scene = scene;
1085 Scene.RegisterModuleInterface<IEstateModule>(this); 1126 Scene.RegisterModuleInterface<IEstateModule>(this);
1086 Scene.EventManager.OnNewClient += EventManager_OnNewClient; 1127 Scene.EventManager.OnNewClient += EventManager_OnNewClient;
@@ -1131,7 +1172,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
1131 1172
1132 private void EventManager_OnNewClient(IClientAPI client) 1173 private void EventManager_OnNewClient(IClientAPI client)
1133 { 1174 {
1134 client.OnDetailedEstateDataRequest += sendDetailedEstateData; 1175 client.OnDetailedEstateDataRequest += clientSendDetailedEstateData;
1135 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; 1176 client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
1136// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; 1177// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
1137 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; 1178 client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
@@ -1183,6 +1224,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
1183 flags |= RegionFlags.AllowParcelChanges; 1224 flags |= RegionFlags.AllowParcelChanges;
1184 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) 1225 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1185 flags |= RegionFlags.BlockParcelSearch; 1226 flags |= RegionFlags.BlockParcelSearch;
1227 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1228 flags |= (RegionFlags)(1 << 11);
1229 if (Scene.RegionInfo.RegionSettings.Casino)
1230 flags |= (RegionFlags)(1 << 10);
1186 1231
1187 if (Scene.RegionInfo.RegionSettings.FixedSun) 1232 if (Scene.RegionInfo.RegionSettings.FixedSun)
1188 flags |= RegionFlags.SunFixed; 1233 flags |= RegionFlags.SunFixed;
@@ -1190,11 +1235,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
1190 flags |= RegionFlags.Sandbox; 1235 flags |= RegionFlags.Sandbox;
1191 if (Scene.RegionInfo.EstateSettings.AllowVoice) 1236 if (Scene.RegionInfo.EstateSettings.AllowVoice)
1192 flags |= RegionFlags.AllowVoice; 1237 flags |= RegionFlags.AllowVoice;
1238 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1239 flags |= RegionFlags.AllowLandmark;
1240 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1241 flags |= RegionFlags.AllowSetHome;
1242 if (Scene.RegionInfo.EstateSettings.BlockDwell)
1243 flags |= RegionFlags.BlockDwell;
1244 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
1245 flags |= RegionFlags.ResetHomeOnTeleport;
1193 1246
1194 // Fudge these to always on, so the menu options activate
1195 //
1196 flags |= RegionFlags.AllowLandmark;
1197 flags |= RegionFlags.AllowSetHome;
1198 1247
1199 // TODO: SkipUpdateInterestList 1248 // TODO: SkipUpdateInterestList
1200 1249
@@ -1235,6 +1284,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1235 flags |= RegionFlags.ResetHomeOnTeleport; 1284 flags |= RegionFlags.ResetHomeOnTeleport;
1236 if (Scene.RegionInfo.EstateSettings.TaxFree) 1285 if (Scene.RegionInfo.EstateSettings.TaxFree)
1237 flags |= RegionFlags.TaxFree; 1286 flags |= RegionFlags.TaxFree;
1287 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1288 flags |= RegionFlags.AllowLandmark;
1289 if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
1290 flags |= RegionFlags.AllowParcelChanges;
1291 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1292 flags |= RegionFlags.AllowSetHome;
1238 if (Scene.RegionInfo.EstateSettings.DenyMinors) 1293 if (Scene.RegionInfo.EstateSettings.DenyMinors)
1239 flags |= (RegionFlags)(1 << 30); 1294 flags |= (RegionFlags)(1 << 30);
1240 1295
@@ -1255,6 +1310,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
1255 1310
1256 public void TriggerRegionInfoChange() 1311 public void TriggerRegionInfoChange()
1257 { 1312 {
1313 m_regionChangeTimer.Stop();
1314 m_regionChangeTimer.Start();
1315 }
1316
1317 protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
1318 {
1258 ChangeDelegate change = OnRegionInfoChange; 1319 ChangeDelegate change = OnRegionInfoChange;
1259 1320
1260 if (change != null) 1321 if (change != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 8b7406d..aae6603 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -86,19 +86,21 @@ namespace OpenSim.Region.CoreModules.World.Land
86 /// <value> 86 /// <value>
87 /// Land objects keyed by local id 87 /// Land objects keyed by local id
88 /// </value> 88 /// </value>
89 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 89// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
90
91 //ubit: removed the readonly so i can move it around
92 private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
90 93
91 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 94 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
92 95
93 private bool m_allowedForcefulBans = true; 96 private bool m_allowedForcefulBans = true;
97 private UUID DefaultGodParcelGroup;
98 private string DefaultGodParcelName;
94 99
95 // caches ExtendedLandData 100 // caches ExtendedLandData
96 private Cache parcelInfoCache; 101 private Cache parcelInfoCache;
97 102 private Dictionary<UUID, Vector3> forcedPosition =
98 /// <summary> 103 new Dictionary<UUID, Vector3>();
99 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
100 /// </summary>
101 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
102 104
103 #region INonSharedRegionModule Members 105 #region INonSharedRegionModule Members
104 106
@@ -109,6 +111,12 @@ namespace OpenSim.Region.CoreModules.World.Land
109 111
110 public void Initialise(IConfigSource source) 112 public void Initialise(IConfigSource source)
111 { 113 {
114 IConfig cnf = source.Configs["LandManagement"];
115 if (cnf != null)
116 {
117 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
118 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
119 }
112 } 120 }
113 121
114 public void AddRegion(Scene scene) 122 public void AddRegion(Scene scene)
@@ -160,13 +168,6 @@ namespace OpenSim.Region.CoreModules.World.Land
160 m_scene.UnregisterModuleCommander(m_commander.Name); 168 m_scene.UnregisterModuleCommander(m_commander.Name);
161 } 169 }
162 170
163// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
164// {
165// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
166// reason = "You are not allowed to enter this sim.";
167// return nearestParcel != null;
168// }
169
170 /// <summary> 171 /// <summary>
171 /// Processes commandline input. Do not call directly. 172 /// Processes commandline input. Do not call directly.
172 /// </summary> 173 /// </summary>
@@ -207,6 +208,8 @@ namespace OpenSim.Region.CoreModules.World.Land
207 client.OnParcelInfoRequest += ClientOnParcelInfoRequest; 208 client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
208 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 209 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
209 client.OnPreAgentUpdate += ClientOnPreAgentUpdate; 210 client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
211 client.OnParcelEjectUser += ClientOnParcelEjectUser;
212 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
210 213
211 EntityBase presenceEntity; 214 EntityBase presenceEntity;
212 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 215 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
@@ -218,48 +221,6 @@ namespace OpenSim.Region.CoreModules.World.Land
218 221
219 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 222 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
220 { 223 {
221 //If we are forcing a position for them to go
222 if (forcedPosition.ContainsKey(remoteClient.AgentId))
223 {
224 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
225
226 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
227 //When the avatar walks into a ban line on the ground, it prevents getting stuck
228 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
229
230 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
231 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
232 {
233// m_log.DebugFormat(
234// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
235// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
236
237 forcedPosition.Remove(remoteClient.AgentId);
238 }
239 //if we are far away, teleport
240 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
241 {
242 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
243// m_log.DebugFormat(
244// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
245// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
246
247 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
248 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
249
250 forcedPosition.Remove(remoteClient.AgentId);
251 }
252 else
253 {
254// m_log.DebugFormat(
255// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
256// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
257
258 //Forces them toward the forced position we want if they aren't there yet
259 agentData.UseClientAgentPosition = true;
260 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
261 }
262 }
263 } 224 }
264 225
265 public void Close() 226 public void Close()
@@ -284,15 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Land
284 { 245 {
285 LandData newData = data.Copy(); 246 LandData newData = data.Copy();
286 newData.LocalID = local_id; 247 newData.LocalID = local_id;
248 ILandObject landobj = null;
287 249
288 lock (m_landList) 250 lock (m_landList)
289 { 251 {
290 if (m_landList.ContainsKey(local_id)) 252 if (m_landList.ContainsKey(local_id))
291 { 253 {
292 m_landList[local_id].LandData = newData; 254 m_landList[local_id].LandData = newData;
293 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); 255 landobj = m_landList[local_id];
256// m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
294 } 257 }
295 } 258 }
259 if(landobj != null)
260 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landobj);
296 } 261 }
297 262
298 public bool AllowedForcefulBans 263 public bool AllowedForcefulBans
@@ -322,14 +287,14 @@ namespace OpenSim.Region.CoreModules.World.Land
322 protected ILandObject CreateDefaultParcel() 287 protected ILandObject CreateDefaultParcel()
323 { 288 {
324 m_log.DebugFormat( 289 m_log.DebugFormat(
325 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 290 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
326 291
327 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 292 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
328 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 293 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
329 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 294 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
330 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 295 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
331 296
332 return AddLandObject(fullSimParcel); 297 return AddLandObject(fullSimParcel);
333 } 298 }
334 299
335 public List<ILandObject> AllParcels() 300 public List<ILandObject> AllParcels()
@@ -378,10 +343,16 @@ namespace OpenSim.Region.CoreModules.World.Land
378 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 343 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
379 { 344 {
380 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 345 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
381 if (position.HasValue) 346
382 { 347 if (!position.HasValue)
383 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 348 return;
384 } 349
350 bool isFlying = avatar.PhysicsActor.Flying;
351 avatar.RemoveFromPhysicalScene();
352
353 avatar.AbsolutePosition = (Vector3)position;
354
355 avatar.AddToPhysicalScene(isFlying);
385 } 356 }
386 357
387 public void SendYouAreRestrictedNotice(ScenePresence avatar) 358 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -401,29 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Land
401 } 372 }
402 373
403 if (parcelAvatarIsEntering != null) 374 if (parcelAvatarIsEntering != null)
404 { 375 EnforceBans(parcelAvatarIsEntering, avatar);
405 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
406 {
407 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
408 {
409 SendYouAreBannedNotice(avatar);
410 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
411 }
412 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
413 {
414 SendYouAreRestrictedNotice(avatar);
415 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
416 }
417 else
418 {
419 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
420 }
421 }
422 else
423 {
424 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
425 }
426 }
427 } 376 }
428 } 377 }
429 378
@@ -452,30 +401,51 @@ namespace OpenSim.Region.CoreModules.World.Land
452 401
453 public void SendLandUpdate(ScenePresence avatar, bool force) 402 public void SendLandUpdate(ScenePresence avatar, bool force)
454 { 403 {
404
405 /* stop sendind same data twice
406 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
407 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
408
409 if (over != null)
410 {
411
412 if (force)
413 {
414 if (!avatar.IsChildAgent)
415 {
416 over.SendLandUpdateToClient(avatar.ControllingClient);
417 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
418 m_scene.RegionInfo.RegionID);
419 }
420 }
421
422 if (avatar.currentParcelUUID != over.LandData.GlobalID)
423 {
424 if (!avatar.IsChildAgent)
425 {
426 over.SendLandUpdateToClient(avatar.ControllingClient);
427 avatar.currentParcelUUID = over.LandData.GlobalID;
428 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
429 m_scene.RegionInfo.RegionID);
430 }
431 }
432 */
433 if (avatar.IsChildAgent)
434 return;
435
455 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 436 ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
456 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 437 (int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
457 438
458 if (over != null) 439 if (over != null)
459 { 440 {
460 if (force) 441 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
442 if (force || NotsameID)
461 { 443 {
462 if (!avatar.IsChildAgent) 444 over.SendLandUpdateToClient(avatar.ControllingClient);
463 { 445 if (NotsameID)
464 over.SendLandUpdateToClient(avatar.ControllingClient);
465 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
466 m_scene.RegionInfo.RegionID);
467 }
468 }
469
470 if (avatar.currentParcelUUID != over.LandData.GlobalID)
471 {
472 if (!avatar.IsChildAgent)
473 {
474 over.SendLandUpdateToClient(avatar.ControllingClient);
475 avatar.currentParcelUUID = over.LandData.GlobalID; 446 avatar.currentParcelUUID = over.LandData.GlobalID;
476 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 447 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
477 m_scene.RegionInfo.RegionID); 448 m_scene.RegionInfo.RegionID);
478 }
479 } 449 }
480 } 450 }
481 } 451 }
@@ -527,6 +497,7 @@ namespace OpenSim.Region.CoreModules.World.Land
527 //when we are finally in a safe place, lets release the forced position lock 497 //when we are finally in a safe place, lets release the forced position lock
528 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); 498 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
529 } 499 }
500 EnforceBans(parcel, clientAvatar);
530 } 501 }
531 } 502 }
532 503
@@ -674,21 +645,28 @@ namespace OpenSim.Region.CoreModules.World.Land
674 /// </summary> 645 /// </summary>
675 public void Clear(bool setupDefaultParcel) 646 public void Clear(bool setupDefaultParcel)
676 { 647 {
648 Dictionary<int, ILandObject> landworkList;
649 // move to work pointer since we are deleting it all
677 lock (m_landList) 650 lock (m_landList)
678 { 651 {
679 foreach (ILandObject lo in m_landList.Values) 652 landworkList = m_landList;
680 { 653 m_landList = new Dictionary<int, ILandObject>();
681 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 654 }
682 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
683 }
684 655
685 m_landList.Clear(); 656 // this 2 methods have locks (now)
657 ResetSimLandObjects();
686 658
687 ResetSimLandObjects(); 659 if (setupDefaultParcel)
660 CreateDefaultParcel();
688 661
689 if (setupDefaultParcel) 662 // fire outside events unlocked
690 CreateDefaultParcel(); 663 foreach (ILandObject lo in landworkList.Values)
664 {
665 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
666 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
691 } 667 }
668 landworkList.Clear();
669
692 } 670 }
693 671
694 private void performFinalLandJoin(ILandObject master, ILandObject slave) 672 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -735,7 +713,7 @@ namespace OpenSim.Region.CoreModules.World.Land
735 int x; 713 int x;
736 int y; 714 int y;
737 715
738 if (x_float >= Constants.RegionSize || x_float < 0 || y_float >= Constants.RegionSize || y_float < 0) 716 if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
739 return null; 717 return null;
740 718
741 try 719 try
@@ -785,14 +763,13 @@ namespace OpenSim.Region.CoreModules.World.Land
785 { 763 {
786 try 764 try
787 { 765 {
788 return m_landList[m_landIDList[x / 4, y / 4]]; 766 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
767 return m_landList[m_landIDList[x / 4, y / 4]];
768 //else
769 // return null;
789 } 770 }
790 catch (IndexOutOfRangeException) 771 catch (IndexOutOfRangeException)
791 { 772 {
792// m_log.WarnFormat(
793// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
794// x, y, m_scene.RegionInfo.RegionName);
795
796 return null; 773 return null;
797 } 774 }
798 } 775 }
@@ -1075,6 +1052,10 @@ namespace OpenSim.Region.CoreModules.World.Land
1075 //Owner Flag 1052 //Owner Flag
1076 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER); 1053 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
1077 } 1054 }
1055 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1056 {
1057 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_GROUP);
1058 }
1078 else if (currentParcelBlock.LandData.SalePrice > 0 && 1059 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1079 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || 1060 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1080 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) 1061 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
@@ -1155,8 +1136,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1155 { 1136 {
1156 if (!temp.Contains(currentParcel)) 1137 if (!temp.Contains(currentParcel))
1157 { 1138 {
1158 currentParcel.ForceUpdateLandInfo(); 1139 if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId))
1159 temp.Add(currentParcel); 1140 {
1141 currentParcel.ForceUpdateLandInfo();
1142 temp.Add(currentParcel);
1143 }
1160 } 1144 }
1161 } 1145 }
1162 } 1146 }
@@ -1375,6 +1359,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1375 1359
1376 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1360 public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1377 { 1361 {
1362 Dictionary<int, ILandObject> landworkList;
1363 // move to work pointer since we are deleting it all
1364 lock (m_landList)
1365 {
1366 landworkList = m_landList;
1367 m_landList = new Dictionary<int, ILandObject>();
1368 }
1369
1370 //Remove all the land objects in the sim and then process our new data
1371 foreach (int n in landworkList.Keys)
1372 {
1373 m_scene.EventManager.TriggerLandObjectRemoved(landworkList[n].LandData.GlobalID);
1374 }
1375 landworkList.Clear();
1376
1377 lock (m_landList)
1378 {
1379 m_landIDList.Initialize();
1380 m_landList.Clear();
1381 }
1382
1378 for (int i = 0; i < data.Count; i++) 1383 for (int i = 0; i < data.Count; i++)
1379 { 1384 {
1380 IncomingLandObjectFromStorage(data[i]); 1385 IncomingLandObjectFromStorage(data[i]);
@@ -1383,10 +1388,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1383 1388
1384 public void IncomingLandObjectFromStorage(LandData data) 1389 public void IncomingLandObjectFromStorage(LandData data)
1385 { 1390 {
1391
1386 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1392 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1387 new_land.LandData = data.Copy(); 1393 new_land.LandData = data.Copy();
1388 new_land.SetLandBitmapFromByteArray(); 1394 new_land.SetLandBitmapFromByteArray();
1389 AddLandObject(new_land); 1395 AddLandObject(new_land);
1396 new_land.SendLandUpdateToAvatarsOverMe();
1390 } 1397 }
1391 1398
1392 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1399 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1404,7 +1411,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1404 1411
1405 public void EventManagerOnNoLandDataFromStorage() 1412 public void EventManagerOnNoLandDataFromStorage()
1406 { 1413 {
1407 lock (m_landList) 1414 // called methods already have locks
1415// lock (m_landList)
1408 { 1416 {
1409 ResetSimLandObjects(); 1417 ResetSimLandObjects();
1410 CreateDefaultParcel(); 1418 CreateDefaultParcel();
@@ -1669,6 +1677,168 @@ namespace OpenSim.Region.CoreModules.World.Land
1669 1677
1670 UpdateLandObject(localID, land.LandData); 1678 UpdateLandObject(localID, land.LandData);
1671 } 1679 }
1680
1681 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
1682 {
1683 ILandObject land = null;
1684 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
1685 foreach (ILandObject landObject in Land)
1686 {
1687 if (landObject.LandData.LocalID == landID)
1688 {
1689 land = landObject;
1690 }
1691 }
1692 land.DeedToGroup(DefaultGodParcelGroup);
1693 land.LandData.Name = DefaultGodParcelName;
1694 land.SendLandUpdateToAvatarsOverMe();
1695 }
1696
1697 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
1698 {
1699 ScenePresence SP;
1700 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
1701 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
1702 if (SP.UserLevel != 0)
1703 {
1704 if (flags == 0) //All parcels, scripted or not
1705 {
1706 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1707 {
1708 if (e.OwnerID == targetID)
1709 {
1710 returns.Add(e);
1711 }
1712 }
1713 );
1714 }
1715 if (flags == 4) //All parcels, scripted object
1716 {
1717 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1718 {
1719 if (e.OwnerID == targetID)
1720 {
1721 if (e.ContainsScripts())
1722 {
1723 returns.Add(e);
1724 }
1725 }
1726 }
1727 );
1728 }
1729 if (flags == 4) //not target parcel, scripted object
1730 {
1731 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
1732 {
1733 if (e.OwnerID == targetID)
1734 {
1735 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
1736 if (landobject.LandData.OwnerID != e.OwnerID)
1737 {
1738 if (e.ContainsScripts())
1739 {
1740 returns.Add(e);
1741 }
1742 }
1743 }
1744 }
1745 );
1746 }
1747 foreach (SceneObjectGroup ol in returns)
1748 {
1749 ReturnObject(ol, client);
1750 }
1751 }
1752 }
1753 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
1754 {
1755 SceneObjectGroup[] objs = new SceneObjectGroup[1];
1756 objs[0] = obj;
1757 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
1758 }
1759
1760 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1761
1762 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1763 {
1764 ScenePresence targetAvatar = null;
1765 ((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
1766 ScenePresence parcelManager = null;
1767 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
1768 System.Threading.Timer Timer;
1769
1770 if (targetAvatar.UserLevel == 0)
1771 {
1772 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1773 if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze))
1774 return;
1775 if (flags == 0)
1776 {
1777 targetAvatar.AllowMovement = false;
1778 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
1779 parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
1780 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
1781 Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
1782 Timers.Add(targetAvatar.UUID, Timer);
1783 }
1784 else
1785 {
1786 targetAvatar.AllowMovement = true;
1787 targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
1788 parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
1789 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1790 Timers.Remove(targetAvatar.UUID);
1791 Timer.Dispose();
1792 }
1793 }
1794 }
1795 private void OnEndParcelFrozen(object avatar)
1796 {
1797 ScenePresence targetAvatar = (ScenePresence)avatar;
1798 targetAvatar.AllowMovement = true;
1799 System.Threading.Timer Timer;
1800 Timers.TryGetValue(targetAvatar.UUID, out Timer);
1801 Timers.Remove(targetAvatar.UUID);
1802 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1803 }
1804
1805
1806 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1807 {
1808 ScenePresence targetAvatar = null;
1809 ScenePresence parcelManager = null;
1810
1811 // Must have presences
1812 if (!m_scene.TryGetScenePresence(target, out targetAvatar) ||
1813 !m_scene.TryGetScenePresence(client.AgentId, out parcelManager))
1814 return;
1815
1816 // Cannot eject estate managers or gods
1817 if (m_scene.Permissions.IsAdministrator(target))
1818 return;
1819
1820 // Check if you even have permission to do this
1821 ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1822 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
1823 !m_scene.Permissions.IsAdministrator(client.AgentId))
1824 return;
1825
1826 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1827
1828 targetAvatar.TeleportWithMomentum(pos, null);
1829 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1830 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1831
1832 if ((flags & 1) != 0) // Ban TODO: Remove magic number
1833 {
1834 LandAccessEntry entry = new LandAccessEntry();
1835 entry.AgentID = targetAvatar.UUID;
1836 entry.Flags = AccessList.Ban;
1837 entry.Expires = 0; // Perm
1838
1839 land.LandData.ParcelAccessList.Add(entry);
1840 }
1841 }
1672 1842
1673 protected void InstallInterfaces() 1843 protected void InstallInterfaces()
1674 { 1844 {
@@ -1731,5 +1901,27 @@ namespace OpenSim.Region.CoreModules.World.Land
1731 1901
1732 MainConsole.Instance.Output(report.ToString()); 1902 MainConsole.Instance.Output(report.ToString());
1733 } 1903 }
1904
1905 public void EnforceBans(ILandObject land, ScenePresence avatar)
1906 {
1907 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
1908 return;
1909
1910 if (land.IsEitherBannedOrRestricted(avatar.UUID))
1911 {
1912 if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
1913 {
1914 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
1915 if (pos == null)
1916 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
1917 else
1918 ForceAvatarToPosition(avatar, (Vector3)pos);
1919 }
1920 else
1921 {
1922 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
1923 }
1924 }
1925 }
1734 } 1926 }
1735} 1927}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 0536f6e..4f06737 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Land
50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
51 51
52 private int m_lastSeqId = 0; 52 private int m_lastSeqId = 0;
53 private int m_expiryCounter = 0;
53 54
54 protected LandData m_landData = new LandData(); 55 protected LandData m_landData = new LandData();
55 protected Scene m_scene; 56 protected Scene m_scene;
@@ -135,6 +136,8 @@ namespace OpenSim.Region.CoreModules.World.Land
135 else 136 else
136 LandData.GroupID = UUID.Zero; 137 LandData.GroupID = UUID.Zero;
137 LandData.IsGroupOwned = is_group_owned; 138 LandData.IsGroupOwned = is_group_owned;
139
140 m_scene.EventManager.OnFrame += OnFrame;
138 } 141 }
139 142
140 #endregion 143 #endregion
@@ -193,10 +196,27 @@ namespace OpenSim.Region.CoreModules.World.Land
193 else 196 else
194 { 197 {
195 // Normal Calculations 198 // Normal Calculations
196 int parcelMax = (int)(((float)LandData.Area / 65536.0f) 199 int parcelMax = (int)((long)LandData.Area
197 * (float)m_scene.RegionInfo.ObjectCapacity 200 * (long)m_scene.RegionInfo.ObjectCapacity
198 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 201 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
199 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 202 / 65536L);
203 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
204 return parcelMax;
205 }
206 }
207
208 private int GetParcelBasePrimCount()
209 {
210 if (overrideParcelMaxPrimCount != null)
211 {
212 return overrideParcelMaxPrimCount(this);
213 }
214 else
215 {
216 // Normal Calculations
217 int parcelMax = (int)((long)LandData.Area
218 * (long)m_scene.RegionInfo.ObjectCapacity
219 / 65536L);
200 return parcelMax; 220 return parcelMax;
201 } 221 }
202 } 222 }
@@ -210,8 +230,9 @@ namespace OpenSim.Region.CoreModules.World.Land
210 else 230 else
211 { 231 {
212 //Normal Calculations 232 //Normal Calculations
213 int simMax = (int)(((float)LandData.SimwideArea / 65536.0f) 233 int simMax = (int)((long)LandData.SimwideArea
214 * (float)m_scene.RegionInfo.ObjectCapacity); 234 * (long)m_scene.RegionInfo.ObjectCapacity / 65536L);
235 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
215 return simMax; 236 return simMax;
216 } 237 }
217 } 238 }
@@ -248,7 +269,7 @@ namespace OpenSim.Region.CoreModules.World.Land
248 remote_client.SendLandProperties(seq_id, 269 remote_client.SendLandProperties(seq_id,
249 snap_selection, request_result, this, 270 snap_selection, request_result, this,
250 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 271 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
251 GetParcelMaxPrimCount(), 272 GetParcelBasePrimCount(),
252 GetSimulatorMaxPrimCount(), regionFlags); 273 GetSimulatorMaxPrimCount(), regionFlags);
253 } 274 }
254 275
@@ -308,7 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Land
308 329
309 allowedDelta |= (uint)(ParcelFlags.ShowDirectory | 330 allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
310 ParcelFlags.AllowPublish | 331 ParcelFlags.AllowPublish |
311 ParcelFlags.MaturePublish); 332 ParcelFlags.MaturePublish) | (uint)(1 << 23);
312 } 333 }
313 334
314 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) 335 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity))
@@ -1181,6 +1202,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1181 1202
1182 #endregion 1203 #endregion
1183 1204
1205 private void OnFrame()
1206 {
1207 m_expiryCounter++;
1208
1209 if (m_expiryCounter >= 50)
1210 {
1211 ExpireAccessList();
1212 m_expiryCounter = 0;
1213 }
1214 }
1215
1184 private void ExpireAccessList() 1216 private void ExpireAccessList()
1185 { 1217 {
1186 List<LandAccessEntry> delete = new List<LandAccessEntry>(); 1218 List<LandAccessEntry> delete = new List<LandAccessEntry>();
@@ -1191,7 +1223,22 @@ namespace OpenSim.Region.CoreModules.World.Land
1191 delete.Add(entry); 1223 delete.Add(entry);
1192 } 1224 }
1193 foreach (LandAccessEntry entry in delete) 1225 foreach (LandAccessEntry entry in delete)
1226 {
1194 LandData.ParcelAccessList.Remove(entry); 1227 LandData.ParcelAccessList.Remove(entry);
1228 ScenePresence presence;
1229
1230 if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
1231 {
1232 ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
1233 if (land.LandData.LocalID == LandData.LocalID)
1234 {
1235 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1236 presence.TeleportWithMomentum(pos, null);
1237 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1238 }
1239 }
1240 m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID);
1241 }
1195 1242
1196 if (delete.Count > 0) 1243 if (delete.Count > 0)
1197 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1244 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 665875f..cbb3abe 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -205,7 +205,7 @@ namespace OpenSim.Region.CoreModules.World.Land
205 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 205 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
206 { 206 {
207 UUID landOwner = landData.OwnerID; 207 UUID landOwner = landData.OwnerID;
208 int partCount = obj.Parts.Length; 208 int partCount = obj.GetPartCount();
209 209
210 m_SimwideCounts[landOwner] += partCount; 210 m_SimwideCounts[landOwner] += partCount;
211 if (parcelCounts.Users.ContainsKey(obj.OwnerID)) 211 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
@@ -592,4 +592,4 @@ namespace OpenSim.Region.CoreModules.World.Land
592 } 592 }
593 } 593 }
594 } 594 }
595} \ No newline at end of file 595}
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 1e4f0a4..eb4731c 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -176,6 +176,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
176 return false; 176 return false;
177 } 177 }
178 178
179 if ((perms & (uint)PermissionMask.Copy) == 0)
180 {
181 if (m_dialogModule != null)
182 m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
183 return false;
184 }
185
179 AssetBase asset = m_scene.CreateAsset( 186 AssetBase asset = m_scene.CreateAsset(
180 group.GetPartName(localID), 187 group.GetPartName(localID),
181 group.GetPartDescription(localID), 188 group.GetPartDescription(localID),
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 7a8a57c..f3d38bc 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
368 368
369 public string Name 369 public string Name
370 { 370 {
371 get { return "PermissionsModule"; } 371 get { return "DefaultPermissionsModule"; }
372 } 372 }
373 373
374 public bool IsSharedModule 374 public bool IsSharedModule
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index fea4de0..287738a 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Timers; 30using System.Timers;
31using System.IO;
32using System.Diagnostics;
31using System.Threading; 33using System.Threading;
32using System.Collections.Generic; 34using System.Collections.Generic;
33using log4net; 35using log4net;
@@ -56,13 +58,24 @@ namespace OpenSim.Region.CoreModules.World.Region
56 protected UUID m_Initiator; 58 protected UUID m_Initiator;
57 protected bool m_Notice = false; 59 protected bool m_Notice = false;
58 protected IDialogModule m_DialogModule = null; 60 protected IDialogModule m_DialogModule = null;
61 protected string m_MarkerPath = String.Empty;
62 private int[] m_CurrentAlerts = null;
59 63
60 public void Initialise(IConfigSource config) 64 public void Initialise(IConfigSource config)
61 { 65 {
66 IConfig restartConfig = config.Configs["RestartModule"];
67 if (restartConfig != null)
68 {
69 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
70 }
62 } 71 }
63 72
64 public void AddRegion(Scene scene) 73 public void AddRegion(Scene scene)
65 { 74 {
75 if (m_MarkerPath != String.Empty)
76 File.Delete(Path.Combine(m_MarkerPath,
77 scene.RegionInfo.RegionID.ToString()));
78
66 m_Scene = scene; 79 m_Scene = scene;
67 80
68 scene.RegisterModuleInterface<IRestartModule>(this); 81 scene.RegisterModuleInterface<IRestartModule>(this);
@@ -121,6 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Region
121 134
122 if (alerts == null) 135 if (alerts == null)
123 { 136 {
137 CreateMarkerFile();
124 m_Scene.RestartNow(); 138 m_Scene.RestartNow();
125 return; 139 return;
126 } 140 }
@@ -128,25 +142,28 @@ namespace OpenSim.Region.CoreModules.World.Region
128 m_Message = message; 142 m_Message = message;
129 m_Initiator = initiator; 143 m_Initiator = initiator;
130 m_Notice = notice; 144 m_Notice = notice;
145 m_CurrentAlerts = alerts;
131 m_Alerts = new List<int>(alerts); 146 m_Alerts = new List<int>(alerts);
132 m_Alerts.Sort(); 147 m_Alerts.Sort();
133 m_Alerts.Reverse(); 148 m_Alerts.Reverse();
134 149
135 if (m_Alerts[0] == 0) 150 if (m_Alerts[0] == 0)
136 { 151 {
152 CreateMarkerFile();
137 m_Scene.RestartNow(); 153 m_Scene.RestartNow();
138 return; 154 return;
139 } 155 }
140 156
141 int nextInterval = DoOneNotice(); 157 int nextInterval = DoOneNotice(true);
142 158
143 SetTimer(nextInterval); 159 SetTimer(nextInterval);
144 } 160 }
145 161
146 public int DoOneNotice() 162 public int DoOneNotice(bool sendOut)
147 { 163 {
148 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 164 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
149 { 165 {
166 CreateMarkerFile();
150 m_Scene.RestartNow(); 167 m_Scene.RestartNow();
151 return 0; 168 return 0;
152 } 169 }
@@ -167,34 +184,37 @@ namespace OpenSim.Region.CoreModules.World.Region
167 184
168 m_Alerts.RemoveAt(0); 185 m_Alerts.RemoveAt(0);
169 186
170 int minutes = currentAlert / 60; 187 if (sendOut)
171 string currentAlertString = String.Empty;
172 if (minutes > 0)
173 { 188 {
174 if (minutes == 1) 189 int minutes = currentAlert / 60;
175 currentAlertString += "1 minute"; 190 string currentAlertString = String.Empty;
176 else 191 if (minutes > 0)
177 currentAlertString += String.Format("{0} minutes", minutes); 192 {
193 if (minutes == 1)
194 currentAlertString += "1 minute";
195 else
196 currentAlertString += String.Format("{0} minutes", minutes);
197 if ((currentAlert % 60) != 0)
198 currentAlertString += " and ";
199 }
178 if ((currentAlert % 60) != 0) 200 if ((currentAlert % 60) != 0)
179 currentAlertString += " and "; 201 {
180 } 202 int seconds = currentAlert % 60;
181 if ((currentAlert % 60) != 0) 203 if (seconds == 1)
182 { 204 currentAlertString += "1 second";
183 int seconds = currentAlert % 60; 205 else
184 if (seconds == 1) 206 currentAlertString += String.Format("{0} seconds", seconds);
185 currentAlertString += "1 second"; 207 }
186 else
187 currentAlertString += String.Format("{0} seconds", seconds);
188 }
189 208
190 string msg = String.Format(m_Message, currentAlertString); 209 string msg = String.Format(m_Message, currentAlertString);
191 210
192 if (m_DialogModule != null && msg != String.Empty) 211 if (m_DialogModule != null && msg != String.Empty)
193 { 212 {
194 if (m_Notice) 213 if (m_Notice)
195 m_DialogModule.SendGeneralAlert(msg); 214 m_DialogModule.SendGeneralAlert(msg);
196 else 215 else
197 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); 216 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg);
217 }
198 } 218 }
199 219
200 return currentAlert - nextAlert; 220 return currentAlert - nextAlert;
@@ -211,7 +231,25 @@ namespace OpenSim.Region.CoreModules.World.Region
211 231
212 private void OnTimer(object source, ElapsedEventArgs e) 232 private void OnTimer(object source, ElapsedEventArgs e)
213 { 233 {
214 int nextInterval = DoOneNotice(); 234 int nextInterval = DoOneNotice(true);
235
236 SetTimer(nextInterval);
237 }
238
239 public void DelayRestart(int seconds, string message)
240 {
241 if (m_CountdownTimer == null)
242 return;
243
244 m_CountdownTimer.Stop();
245 m_CountdownTimer = null;
246
247 m_Alerts = new List<int>(m_CurrentAlerts);
248 m_Alerts.Add(seconds);
249 m_Alerts.Sort();
250 m_Alerts.Reverse();
251
252 int nextInterval = DoOneNotice(false);
215 253
216 SetTimer(nextInterval); 254 SetTimer(nextInterval);
217 } 255 }
@@ -225,6 +263,9 @@ namespace OpenSim.Region.CoreModules.World.Region
225 if (m_DialogModule != null && message != String.Empty) 263 if (m_DialogModule != null && message != String.Empty)
226 m_DialogModule.SendGeneralAlert(message); 264 m_DialogModule.SendGeneralAlert(message);
227 } 265 }
266 if (m_MarkerPath != String.Empty)
267 File.Delete(Path.Combine(m_MarkerPath,
268 m_Scene.RegionInfo.RegionID.ToString()));
228 } 269 }
229 270
230 private void HandleRegionRestart(string module, string[] args) 271 private void HandleRegionRestart(string module, string[] args)
@@ -266,5 +307,25 @@ namespace OpenSim.Region.CoreModules.World.Region
266 307
267 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 308 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
268 } 309 }
310
311 protected void CreateMarkerFile()
312 {
313 if (m_MarkerPath == String.Empty)
314 return;
315
316 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
317 try
318 {
319 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
320 FileStream fs = File.Create(path);
321 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
322 Byte[] buf = enc.GetBytes(pidstring);
323 fs.Write(buf, 0, buf.Length);
324 fs.Close();
325 }
326 catch (Exception)
327 {
328 }
329 }
269 } 330 }
270} 331}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 4694b14..d99567c 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -642,6 +642,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
642 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 642 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
643 m_scene.SaveTerrain(); 643 m_scene.SaveTerrain();
644 644
645 m_scene.EventManager.TriggerTerrainUpdate();
646
645 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. 647 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
646 //m_scene.CreateTerrainTexture(true); 648 //m_scene.CreateTerrainTexture(true);
647 } 649 }
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index 2d762fb..33f6c3f 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -63,6 +63,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
63 private bool m_useAntiAliasing = false; // TODO: Make this a config option 63 private bool m_useAntiAliasing = false; // TODO: Make this a config option
64 private bool m_Enabled = false; 64 private bool m_Enabled = false;
65 65
66 private Bitmap lastImage = null;
67 private DateTime lastImageTime = DateTime.MinValue;
68
66 #region IRegionModule Members 69 #region IRegionModule Members
67 70
68 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
@@ -85,14 +88,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
85 88
86 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 89 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
87 if (renderers.Count > 0) 90 if (renderers.Count > 0)
88 { 91 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]);
89 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
90 m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
91 }
92 else 92 else
93 { 93 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
94 m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
95 }
96 94
97 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 95 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
98 } 96 }
@@ -125,9 +123,25 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
125 123
126 public Bitmap CreateMapTile() 124 public Bitmap CreateMapTile()
127 { 125 {
126 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
127 {
128 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
129 }
130
131 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
132 if (renderers.Count > 0)
133 {
134 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
135 }
136
128 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 137 Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
129 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); 138 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
130 return CreateMapTile(viewport, false); 139 Bitmap tile = CreateMapTile(viewport, false);
140 m_primMesher = null;
141
142 lastImage = tile;
143 lastImageTime = DateTime.Now;
144 return lastImage.Clone(new Rectangle(0, 0, 256, 256), lastImage.PixelFormat);
131 } 145 }
132 146
133 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 147 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index f37dd94..2417b1a 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -86,90 +86,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
86 86
87 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 87 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
88 { 88 {
89 if (mapName.Length < 3) 89 Util.FireAndForget(x =>
90 { 90 {
91 remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); 91 if (mapName.Length < 2)
92 return; 92 {
93 } 93 remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
94 return;
95 }
94 96
95 //m_log.DebugFormat("MAP NAME=({0})", mapName); 97 //m_log.DebugFormat("MAP NAME=({0})", mapName);
96 98
97 // Hack to get around the fact that ll V3 now drops the port from the 99 // Hack to get around the fact that ll V3 now drops the port from the
98 // map name. See https://jira.secondlife.com/browse/VWR-28570 100 // map name. See https://jira.secondlife.com/browse/VWR-28570
99 // 101 //
100 // Caller, use this magic form instead: 102 // Caller, use this magic form instead:
101 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128 103 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
102 // or url encode if possible. 104 // or url encode if possible.
103 // the hacks we do with this viewer... 105 // the hacks we do with this viewer...
104 // 106 //
105 string mapNameOrig = mapName; 107 string mapNameOrig = mapName;
106 if (mapName.Contains("|")) 108 if (mapName.Contains("|"))
107 mapName = mapName.Replace('|', ':'); 109 mapName = mapName.Replace('|', ':');
108 if (mapName.Contains("+")) 110 if (mapName.Contains("+"))
109 mapName = mapName.Replace('+', ' '); 111 mapName = mapName.Replace('+', ' ');
110 if (mapName.Contains("!")) 112 if (mapName.Contains("!"))
111 mapName = mapName.Replace('!', '/'); 113 mapName = mapName.Replace('!', '/');
112 114
113 // try to fetch from GridServer 115 // try to fetch from GridServer
114 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); 116 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
115 if (regionInfos.Count == 0) 117 // if (regionInfos.Count == 0)
116 remoteClient.SendAlertMessage("Hyperlink could not be established."); 118 // remoteClient.SendAlertMessage("Hyperlink could not be established.");
117 119
118 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags); 120 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
119 List<MapBlockData> blocks = new List<MapBlockData>(); 121 List<MapBlockData> blocks = new List<MapBlockData>();
120 122
121 MapBlockData data; 123 MapBlockData data;
122 if (regionInfos.Count > 0) 124 if (regionInfos.Count > 0)
123 {
124 foreach (GridRegion info in regionInfos)
125 { 125 {
126 data = new MapBlockData(); 126 foreach (GridRegion info in regionInfos)
127 data.Agents = 0; 127 {
128 data.Access = info.Access; 128 data = new MapBlockData();
129 if (flags == 2) // V2 sends this 129 data.Agents = 0;
130 data.MapImageId = UUID.Zero; 130 data.Access = info.Access;
131 else 131 if (flags == 2) // V2 sends this
132 data.MapImageId = info.TerrainImage; 132 data.MapImageId = UUID.Zero;
133 // ugh! V2-3 is very sensitive about the result being 133 else
134 // exactly the same as the requested name 134 data.MapImageId = info.TerrainImage;
135 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+")) 135 // ugh! V2-3 is very sensitive about the result being
136 data.Name = mapNameOrig; 136 // exactly the same as the requested name
137 else 137 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
138 data.Name = info.RegionName; 138 data.Name = mapNameOrig;
139 data.RegionFlags = 0; // TODO not used? 139 else
140 data.WaterHeight = 0; // not used 140 data.Name = info.RegionName;
141 data.X = (ushort)(info.RegionLocX / Constants.RegionSize); 141 data.RegionFlags = 0; // TODO not used?
142 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize); 142 data.WaterHeight = 0; // not used
143 blocks.Add(data); 143 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
144 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
145 blocks.Add(data);
146 }
144 } 147 }
145 }
146 148
147 // final block, closing the search result 149 // final block, closing the search result
148 data = new MapBlockData(); 150 data = new MapBlockData();
149 data.Agents = 0; 151 data.Agents = 0;
150 data.Access = 255; 152 data.Access = 255;
151 data.MapImageId = UUID.Zero; 153 data.MapImageId = UUID.Zero;
152 data.Name = ""; // mapName; 154 data.Name = mapName;
153 data.RegionFlags = 0; 155 data.RegionFlags = 0;
154 data.WaterHeight = 0; // not used 156 data.WaterHeight = 0; // not used
155 data.X = 0; 157 data.X = 0;
156 data.Y = 0; 158 data.Y = 0;
157 blocks.Add(data); 159 blocks.Add(data);
158 160
159 // flags are agent flags sent from the viewer. 161 // flags are agent flags sent from the viewer.
160 // they have different values depending on different viewers, apparently 162 // they have different values depending on different viewers, apparently
161 remoteClient.SendMapBlock(blocks, flags); 163 remoteClient.SendMapBlock(blocks, flags);
162 164
163 // send extra user messages for V3 165 // send extra user messages for V3
164 // because the UI is very confusing 166 // because the UI is very confusing
165 // while we don't fix the hard-coded urls 167 // while we don't fix the hard-coded urls
166 if (flags == 2) 168 if (flags == 2)
167 { 169 {
168 if (regionInfos.Count == 0) 170 if (regionInfos.Count == 0)
169 remoteClient.SendAgentAlertMessage("No regions found with that name.", true); 171 remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
170 else if (regionInfos.Count == 1) 172 else if (regionInfos.Count == 1)
171 remoteClient.SendAgentAlertMessage("Region found!", false); 173 remoteClient.SendAgentAlertMessage("Region found!", false);
172 } 174 }
175 });
173 } 176 }
174 177
175// private Scene GetClientScene(IClientAPI client) 178// private Scene GetClientScene(IClientAPI client)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index dfba3ff..26b406e 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -64,7 +64,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
64 private static readonly UUID STOP_UUID = UUID.Random(); 64 private static readonly UUID STOP_UUID = UUID.Random();
65 private static readonly string m_mapLayerPath = "0001/"; 65 private static readonly string m_mapLayerPath = "0001/";
66 66
67 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 67 private ManualResetEvent queueEvent = new ManualResetEvent(false);
68 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
69
70 private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
71 private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
68 72
69 protected Scene m_scene; 73 protected Scene m_scene;
70 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 74 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -72,7 +76,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
72 private int blacklistTimeout = 10*60*1000; // 10 minutes 76 private int blacklistTimeout = 10*60*1000; // 10 minutes
73 private byte[] myMapImageJPEG; 77 private byte[] myMapImageJPEG;
74 protected volatile bool m_Enabled = false; 78 protected volatile bool m_Enabled = false;
75 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
76 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); 79 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
77 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 80 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
78 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 81 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
@@ -229,54 +232,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
229 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 232 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
230 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 233 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
231 234
232 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 235 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
233 { 236 //{
234 ScenePresence avatarPresence = null; 237 // ScenePresence avatarPresence = null;
235 238
236 m_scene.TryGetScenePresence(agentID, out avatarPresence); 239 // m_scene.TryGetScenePresence(agentID, out avatarPresence);
237 240
238 if (avatarPresence != null) 241 // if (avatarPresence != null)
239 { 242 // {
240 bool lookup = false; 243 // bool lookup = false;
241 244
242 lock (cachedMapBlocks) 245 // lock (cachedMapBlocks)
243 { 246 // {
244 if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) 247 // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
245 { 248 // {
246 List<MapBlockData> mapBlocks; 249 // List<MapBlockData> mapBlocks;
247 250
248 mapBlocks = cachedMapBlocks; 251 // mapBlocks = cachedMapBlocks;
249 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 252 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
250 } 253 // }
251 else 254 // else
252 { 255 // {
253 lookup = true; 256 // lookup = true;
254 } 257 // }
255 } 258 // }
256 if (lookup) 259 // if (lookup)
257 { 260 // {
258 List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; 261 // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
259 262
260 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 263 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
261 (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, 264 // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
262 (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, 265 // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
263 (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, 266 // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
264 (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); 267 // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
265 foreach (GridRegion r in regions) 268 // foreach (GridRegion r in regions)
266 { 269 // {
267 MapBlockData block = new MapBlockData(); 270 // MapBlockData block = new MapBlockData();
268 MapBlockFromGridRegion(block, r, 0); 271 // MapBlockFromGridRegion(block, r, 0);
269 mapBlocks.Add(block); 272 // mapBlocks.Add(block);
270 } 273 // }
271 avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); 274 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
272 275
273 lock (cachedMapBlocks) 276 // lock (cachedMapBlocks)
274 cachedMapBlocks = mapBlocks; 277 // cachedMapBlocks = mapBlocks;
275 278
276 cachedTime = Util.UnixTimeSinceEpoch(); 279 // cachedTime = Util.UnixTimeSinceEpoch();
277 } 280 // }
278 } 281 // }
279 } 282 //}
280 283
281 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 284 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
282 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 285 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -303,8 +306,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
303 protected static OSDMapLayer GetOSDMapLayerResponse() 306 protected static OSDMapLayer GetOSDMapLayerResponse()
304 { 307 {
305 OSDMapLayer mapLayer = new OSDMapLayer(); 308 OSDMapLayer mapLayer = new OSDMapLayer();
306 mapLayer.Right = 5000; 309 mapLayer.Right = 2048;
307 mapLayer.Top = 5000; 310 mapLayer.Top = 2048;
308 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); 311 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
309 312
310 return mapLayer; 313 return mapLayer;
@@ -333,6 +336,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
333 { 336 {
334 m_rootAgents.Remove(AgentId); 337 m_rootAgents.Remove(AgentId);
335 } 338 }
339 lock (m_mapBlockRequestEvent)
340 {
341 if (m_mapBlockRequests.ContainsKey(AgentId))
342 m_mapBlockRequests.Remove(AgentId);
343 }
336 } 344 }
337 #endregion 345 #endregion
338 346
@@ -355,6 +363,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
355 ThreadPriority.BelowNormal, 363 ThreadPriority.BelowNormal,
356 true, 364 true,
357 true); 365 true);
366 Watchdog.StartThread(
367 MapBlockSendThread,
368 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
369 ThreadPriority.BelowNormal,
370 true,
371 true);
358 } 372 }
359 373
360 /// <summary> 374 /// <summary>
@@ -370,7 +384,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
370 st.itemtype=0; 384 st.itemtype=0;
371 st.regionhandle=0; 385 st.regionhandle=0;
372 386
373 requests.Enqueue(st); 387 lock (requests)
388 {
389 queueEvent.Set();
390 requests.Enqueue(st);
391 }
392
393 MapBlockRequestData req = new MapBlockRequestData();
394
395 req.client = null;
396 req.minX = 0;
397 req.maxX = 0;
398 req.minY = 0;
399 req.maxY = 0;
400 req.flags = 0;
401
402 lock (m_mapBlockRequestEvent)
403 {
404 m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
405 m_mapBlockRequests[UUID.Zero].Enqueue(req);
406 m_mapBlockRequestEvent.Set();
407 }
374 } 408 }
375 409
376 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 410 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@@ -526,7 +560,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
526 { 560 {
527 while (true) 561 while (true)
528 { 562 {
529 MapRequestState st = requests.Dequeue(1000); 563 MapRequestState st = new MapRequestState();
564 bool valid = false;
565 queueEvent.WaitOne();
566 lock (requests)
567 {
568 if (requests.Count > 0)
569 {
570 st = requests.Dequeue();
571 valid = true;
572 }
573 if (requests.Count == 0)
574 queueEvent.Reset();
575 }
576 if (!valid)
577 continue;
530 578
531 // end gracefully 579 // end gracefully
532 if (st.agentID == STOP_UUID) 580 if (st.agentID == STOP_UUID)
@@ -544,13 +592,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
544 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) 592 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
545 { 593 {
546 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break 594 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
547 Thread.Sleep(80); 595 Thread.Sleep(100);
548 596
549 RequestMapItemsDelegate d = RequestMapItemsAsync;
550 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
551 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
552 //RequestMapItemsCompleted(response);
553 Interlocked.Increment(ref nAsyncRequests); 597 Interlocked.Increment(ref nAsyncRequests);
598 Util.FireAndForget(x =>
599 {
600 RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
601 });
554 } 602 }
555 } 603 }
556 604
@@ -572,110 +620,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
572 /// <param name="state"></param> 620 /// <param name="state"></param>
573 public void EnqueueMapItemRequest(MapRequestState state) 621 public void EnqueueMapItemRequest(MapRequestState state)
574 { 622 {
575 requests.Enqueue(state); 623 lock (requests)
576 }
577
578 /// <summary>
579 /// Sends the mapitem response to the IClientAPI
580 /// </summary>
581 /// <param name="response">The OSDMap Response for the mapitem</param>
582 private void RequestMapItemsCompleted(IAsyncResult iar)
583 {
584 AsyncResult result = (AsyncResult)iar;
585 RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
586
587 OSDMap response = (OSDMap)icon.EndInvoke(iar);
588
589 Interlocked.Decrement(ref nAsyncRequests);
590
591 if (!response.ContainsKey("requestID"))
592 return;
593
594 UUID requestID = response["requestID"].AsUUID();
595
596 if (requestID != UUID.Zero)
597 { 624 {
598 MapRequestState mrs = new MapRequestState(); 625 queueEvent.Set();
599 mrs.agentID = UUID.Zero; 626 requests.Enqueue(state);
600 lock (m_openRequests)
601 {
602 if (m_openRequests.ContainsKey(requestID))
603 {
604 mrs = m_openRequests[requestID];
605 m_openRequests.Remove(requestID);
606 }
607 }
608
609 if (mrs.agentID != UUID.Zero)
610 {
611 ScenePresence av = null;
612 m_scene.TryGetScenePresence(mrs.agentID, out av);
613 if (av != null)
614 {
615 if (response.ContainsKey(mrs.itemtype.ToString()))
616 {
617 List<mapItemReply> returnitems = new List<mapItemReply>();
618 OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
619 for (int i = 0; i < itemarray.Count; i++)
620 {
621 OSDMap mapitem = (OSDMap)itemarray[i];
622 mapItemReply mi = new mapItemReply();
623 mi.x = (uint)mapitem["X"].AsInteger();
624 mi.y = (uint)mapitem["Y"].AsInteger();
625 mi.id = mapitem["ID"].AsUUID();
626 mi.Extra = mapitem["Extra"].AsInteger();
627 mi.Extra2 = mapitem["Extra2"].AsInteger();
628 mi.name = mapitem["Name"].AsString();
629 returnitems.Add(mi);
630 }
631 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
632 }
633
634 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
635 uint itemtype = 7;
636
637 if (response.ContainsKey(itemtype.ToString()))
638 {
639 List<mapItemReply> returnitems = new List<mapItemReply>();
640 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
641 for (int i = 0; i < itemarray.Count; i++)
642 {
643 OSDMap mapitem = (OSDMap)itemarray[i];
644 mapItemReply mi = new mapItemReply();
645 mi.x = (uint)mapitem["X"].AsInteger();
646 mi.y = (uint)mapitem["Y"].AsInteger();
647 mi.id = mapitem["ID"].AsUUID();
648 mi.Extra = mapitem["Extra"].AsInteger();
649 mi.Extra2 = mapitem["Extra2"].AsInteger();
650 mi.name = mapitem["Name"].AsString();
651 returnitems.Add(mi);
652 }
653 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
654 }
655
656 // Service 1 (MAP_ITEM_TELEHUB)
657 itemtype = 1;
658
659 if (response.ContainsKey(itemtype.ToString()))
660 {
661 List<mapItemReply> returnitems = new List<mapItemReply>();
662 OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
663 for (int i = 0; i < itemarray.Count; i++)
664 {
665 OSDMap mapitem = (OSDMap)itemarray[i];
666 mapItemReply mi = new mapItemReply();
667 mi.x = (uint)mapitem["X"].AsInteger();
668 mi.y = (uint)mapitem["Y"].AsInteger();
669 mi.id = mapitem["ID"].AsUUID();
670 mi.Extra = mapitem["Extra"].AsInteger();
671 mi.Extra2 = mapitem["Extra2"].AsInteger();
672 mi.name = mapitem["Name"].AsString();
673 returnitems.Add(mi);
674 }
675 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
676 }
677 }
678 }
679 } 627 }
680 } 628 }
681 629
@@ -702,8 +650,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
702 EnqueueMapItemRequest(st); 650 EnqueueMapItemRequest(st);
703 } 651 }
704 652
705 private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
706 uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
707 /// <summary> 653 /// <summary>
708 /// Does the actual remote mapitem request 654 /// Does the actual remote mapitem request
709 /// This should be called from an asynchronous thread 655 /// This should be called from an asynchronous thread
@@ -718,7 +664,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
718 /// <param name="itemtype">passed in from packet</param> 664 /// <param name="itemtype">passed in from packet</param>
719 /// <param name="regionhandle">Region we're looking up</param> 665 /// <param name="regionhandle">Region we're looking up</param>
720 /// <returns></returns> 666 /// <returns></returns>
721 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 667 private void RequestMapItemsAsync(UUID id, uint flags,
722 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 668 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
723 { 669 {
724// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); 670// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@@ -741,7 +687,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
741 } 687 }
742 688
743 if (blacklisted) 689 if (blacklisted)
744 return new OSDMap(); 690 {
691 Interlocked.Decrement(ref nAsyncRequests);
692 return;
693 }
745 694
746 UUID requestID = UUID.Random(); 695 UUID requestID = UUID.Random();
747 lock (m_cachedRegionMapItemsAddress) 696 lock (m_cachedRegionMapItemsAddress)
@@ -749,6 +698,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
749 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 698 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
750 httpserver = m_cachedRegionMapItemsAddress[regionhandle]; 699 httpserver = m_cachedRegionMapItemsAddress[regionhandle];
751 } 700 }
701
752 if (httpserver.Length == 0) 702 if (httpserver.Length == 0)
753 { 703 {
754 uint x = 0, y = 0; 704 uint x = 0, y = 0;
@@ -793,18 +743,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
793 743
794 // Can't find the http server 744 // Can't find the http server
795 if (httpserver.Length == 0 || blacklisted) 745 if (httpserver.Length == 0 || blacklisted)
796 return new OSDMap(); 746 {
797 747 Interlocked.Decrement(ref nAsyncRequests);
798 MapRequestState mrs = new MapRequestState(); 748 return;
799 mrs.agentID = id; 749 }
800 mrs.EstateID = EstateID;
801 mrs.flags = flags;
802 mrs.godlike = godlike;
803 mrs.itemtype=itemtype;
804 mrs.regionhandle = regionhandle;
805
806 lock (m_openRequests)
807 m_openRequests.Add(requestID, mrs);
808 750
809 WebRequest mapitemsrequest = null; 751 WebRequest mapitemsrequest = null;
810 try 752 try
@@ -814,7 +756,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
814 catch (Exception e) 756 catch (Exception e)
815 { 757 {
816 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); 758 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
817 return new OSDMap(); 759 Interlocked.Decrement(ref nAsyncRequests);
760 return;
818 } 761 }
819 762
820 mapitemsrequest.Method = "POST"; 763 mapitemsrequest.Method = "POST";
@@ -839,7 +782,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
839 catch (WebException ex) 782 catch (WebException ex)
840 { 783 {
841 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message); 784 m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
842 responseMap["connect"] = OSD.FromBoolean(false);
843 lock (m_blacklistedurls) 785 lock (m_blacklistedurls)
844 { 786 {
845 if (!m_blacklistedurls.ContainsKey(httpserver)) 787 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -848,13 +790,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
848 790
849 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 791 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
850 792
851 return responseMap; 793 Interlocked.Decrement(ref nAsyncRequests);
794 return;
852 } 795 }
853 catch 796 catch
854 { 797 {
855 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 798 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
856 responseMap["connect"] = OSD.FromBoolean(false); 799 Interlocked.Decrement(ref nAsyncRequests);
857 return responseMap; 800 return;
858 } 801 }
859 finally 802 finally
860 { 803 {
@@ -875,12 +818,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
875 } 818 }
876 else 819 else
877 { 820 {
878 return new OSDMap(); 821 Interlocked.Decrement(ref nAsyncRequests);
822 return;
879 } 823 }
880 } 824 }
881 catch (WebException) 825 catch (WebException)
882 { 826 {
883 responseMap["connect"] = OSD.FromBoolean(false);
884 lock (m_blacklistedurls) 827 lock (m_blacklistedurls)
885 { 828 {
886 if (!m_blacklistedurls.ContainsKey(httpserver)) 829 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -889,19 +832,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
889 832
890 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 833 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
891 834
892 return responseMap; 835 Interlocked.Decrement(ref nAsyncRequests);
836 return;
893 } 837 }
894 catch 838 catch
895 { 839 {
896 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 840 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
897 responseMap["connect"] = OSD.FromBoolean(false);
898 lock (m_blacklistedregions) 841 lock (m_blacklistedregions)
899 { 842 {
900 if (!m_blacklistedregions.ContainsKey(regionhandle)) 843 if (!m_blacklistedregions.ContainsKey(regionhandle))
901 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 844 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
902 } 845 }
903 846
904 return responseMap; 847 Interlocked.Decrement(ref nAsyncRequests);
848 return;
905 } 849 }
906 finally 850 finally
907 { 851 {
@@ -920,14 +864,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
920 catch (Exception ex) 864 catch (Exception ex)
921 { 865 {
922 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); 866 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
923 responseMap["connect"] = OSD.FromBoolean(false);
924 lock (m_blacklistedregions) 867 lock (m_blacklistedregions)
925 { 868 {
926 if (!m_blacklistedregions.ContainsKey(regionhandle)) 869 if (!m_blacklistedregions.ContainsKey(regionhandle))
927 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 870 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
928 } 871 }
929 872
930 return responseMap; 873 Interlocked.Decrement(ref nAsyncRequests);
874 return;
931 } 875 }
932 } 876 }
933 877
@@ -941,7 +885,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
941 } 885 }
942 } 886 }
943 887
944 return responseMap; 888 Interlocked.Decrement(ref nAsyncRequests);
889
890 if (id != UUID.Zero)
891 {
892 ScenePresence av = null;
893 m_scene.TryGetScenePresence(id, out av);
894 if (av != null)
895 {
896 if (responseMap.ContainsKey(itemtype.ToString()))
897 {
898 List<mapItemReply> returnitems = new List<mapItemReply>();
899 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
900 for (int i = 0; i < itemarray.Count; i++)
901 {
902 OSDMap mapitem = (OSDMap)itemarray[i];
903 mapItemReply mi = new mapItemReply();
904 mi.x = (uint)mapitem["X"].AsInteger();
905 mi.y = (uint)mapitem["Y"].AsInteger();
906 mi.id = mapitem["ID"].AsUUID();
907 mi.Extra = mapitem["Extra"].AsInteger();
908 mi.Extra2 = mapitem["Extra2"].AsInteger();
909 mi.name = mapitem["Name"].AsString();
910 returnitems.Add(mi);
911 }
912 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
913 }
914
915 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
916 itemtype = 7;
917
918 if (responseMap.ContainsKey(itemtype.ToString()))
919 {
920 List<mapItemReply> returnitems = new List<mapItemReply>();
921 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
922 for (int i = 0; i < itemarray.Count; i++)
923 {
924 OSDMap mapitem = (OSDMap)itemarray[i];
925 mapItemReply mi = new mapItemReply();
926 mi.x = (uint)mapitem["X"].AsInteger();
927 mi.y = (uint)mapitem["Y"].AsInteger();
928 mi.id = mapitem["ID"].AsUUID();
929 mi.Extra = mapitem["Extra"].AsInteger();
930 mi.Extra2 = mapitem["Extra2"].AsInteger();
931 mi.name = mapitem["Name"].AsString();
932 returnitems.Add(mi);
933 }
934 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
935 }
936
937 // Service 1 (MAP_ITEM_TELEHUB)
938 itemtype = 1;
939
940 if (responseMap.ContainsKey(itemtype.ToString()))
941 {
942 List<mapItemReply> returnitems = new List<mapItemReply>();
943 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
944 for (int i = 0; i < itemarray.Count; i++)
945 {
946 OSDMap mapitem = (OSDMap)itemarray[i];
947 mapItemReply mi = new mapItemReply();
948 mi.x = (uint)mapitem["X"].AsInteger();
949 mi.y = (uint)mapitem["Y"].AsInteger();
950 mi.id = mapitem["ID"].AsUUID();
951 mi.Extra = mapitem["Extra"].AsInteger();
952 mi.Extra2 = mapitem["Extra2"].AsInteger();
953 mi.name = mapitem["Name"].AsString();
954 returnitems.Add(mi);
955 }
956 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
957 }
958 }
959 }
945 } 960 }
946 961
947 /// <summary> 962 /// <summary>
@@ -951,7 +966,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
951 /// <param name="minY"></param> 966 /// <param name="minY"></param>
952 /// <param name="maxX"></param> 967 /// <param name="maxX"></param>
953 /// <param name="maxY"></param> 968 /// <param name="maxY"></param>
954 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 969 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
955 { 970 {
956 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); 971 //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
957 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 972 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
@@ -1004,21 +1019,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1004 1019
1005 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1020 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1006 { 1021 {
1022 MapBlockRequestData req = new MapBlockRequestData();
1023
1024 req.client = remoteClient;
1025 req.minX = minX;
1026 req.maxX = maxX;
1027 req.minY = minY;
1028 req.maxY = maxY;
1029 req.flags = flag;
1030
1031 lock (m_mapBlockRequestEvent)
1032 {
1033 if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
1034 m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
1035 m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
1036 m_mapBlockRequestEvent.Set();
1037 }
1038
1039 return new List<MapBlockData>();
1040 }
1041
1042 protected void MapBlockSendThread()
1043 {
1044 while (true)
1045 {
1046 List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
1047
1048 m_mapBlockRequestEvent.WaitOne();
1049 lock (m_mapBlockRequestEvent)
1050 {
1051 int total = 0;
1052 foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
1053 {
1054 if (q.Count > 0)
1055 thisRunData.Add(q.Dequeue());
1056
1057 total += q.Count;
1058 }
1059
1060 if (total == 0)
1061 m_mapBlockRequestEvent.Reset();
1062 }
1063
1064 foreach (MapBlockRequestData req in thisRunData)
1065 {
1066 // Null client stops thread
1067 if (req.client == null)
1068 return;
1069
1070 GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
1071 }
1072
1073 Thread.Sleep(50);
1074 }
1075 }
1076
1077 protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1078 {
1079 List<MapBlockData> allBlocks = new List<MapBlockData>();
1007 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1080 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1008 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1081 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1009 (minX - 4) * (int)Constants.RegionSize, 1082 minX * (int)Constants.RegionSize,
1010 (maxX + 4) * (int)Constants.RegionSize, 1083 maxX * (int)Constants.RegionSize,
1011 (minY - 4) * (int)Constants.RegionSize, 1084 minY * (int)Constants.RegionSize,
1012 (maxY + 4) * (int)Constants.RegionSize); 1085 maxY * (int)Constants.RegionSize);
1086// (minX - 4) * (int)Constants.RegionSize,
1087// (maxX + 4) * (int)Constants.RegionSize,
1088// (minY - 4) * (int)Constants.RegionSize,
1089// (maxY + 4) * (int)Constants.RegionSize);
1013 foreach (GridRegion r in regions) 1090 foreach (GridRegion r in regions)
1014 { 1091 {
1015 MapBlockData block = new MapBlockData(); 1092 MapBlockData block = new MapBlockData();
1016 MapBlockFromGridRegion(block, r, flag); 1093 MapBlockFromGridRegion(block, r, flag);
1017 mapBlocks.Add(block); 1094 mapBlocks.Add(block);
1095 allBlocks.Add(block);
1096 if (mapBlocks.Count >= 10)
1097 {
1098 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1099 mapBlocks.Clear();
1100 Thread.Sleep(50);
1101 }
1018 } 1102 }
1019 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); 1103 if (mapBlocks.Count > 0)
1104 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1020 1105
1021 return mapBlocks; 1106 return allBlocks;
1022 } 1107 }
1023 1108
1024 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) 1109 protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
@@ -1242,7 +1327,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1242 } 1327 }
1243 else 1328 else
1244 { 1329 {
1245 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1330 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1246 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1331 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1247 { 1332 {
1248 OSDMap responsemapdata = new OSDMap(); 1333 OSDMap responsemapdata = new OSDMap();
@@ -1418,6 +1503,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1418 { 1503 {
1419 m_rootAgents.Remove(avatar.UUID); 1504 m_rootAgents.Remove(avatar.UUID);
1420 } 1505 }
1506
1507 lock (m_mapBlockRequestEvent)
1508 {
1509 if (m_mapBlockRequests.ContainsKey(avatar.UUID))
1510 m_mapBlockRequests.Remove(avatar.UUID);
1511 }
1421 } 1512 }
1422 1513
1423 public void OnRegionUp(GridRegion otherRegion) 1514 public void OnRegionUp(GridRegion otherRegion)
@@ -1462,9 +1553,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1462 Color background = Color.FromArgb(0, 0, 0, 0); 1553 Color background = Color.FromArgb(0, 0, 0, 0);
1463 SolidBrush transparent = new SolidBrush(background); 1554 SolidBrush transparent = new SolidBrush(background);
1464 Graphics g = Graphics.FromImage(overlay); 1555 Graphics g = Graphics.FromImage(overlay);
1465 g.FillRectangle(transparent, 0, 0, 256, 256); 1556 g.FillRectangle(transparent, 0, 0, 255, 255);
1466 1557
1467 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)); 1558 SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9));
1559 Pen grey = new Pen(Color.FromArgb(255, 92, 92, 92));
1468 1560
1469 foreach (ILandObject land in parcels) 1561 foreach (ILandObject land in parcels)
1470 { 1562 {
@@ -1472,8 +1564,42 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1472 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1564 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1473 { 1565 {
1474 landForSale = true; 1566 landForSale = true;
1567
1568 bool[,] landBitmap = land.GetLandBitmap();
1569
1570 for (int x = 0 ; x < 64 ; x++)
1571 {
1572 for (int y = 0 ; y < 64 ; y++)
1573 {
1574 if (landBitmap[x, y])
1575 {
1576 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1577
1578 if (x > 0)
1579 {
1580 if ((saleBitmap[x - 1, y] || landBitmap[x - 1, y]) == false)
1581 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4, 255 - (y * 4));
1582 }
1583 if (y > 0)
1584 {
1585 if ((saleBitmap[x, y-1] || landBitmap[x, y-1]) == false)
1586 g.DrawLine(grey, x * 4, 255 - (y * 4), x * 4 + 3, 255 - (y * 4));
1587 }
1588 if (x < 63)
1589 {
1590 if ((saleBitmap[x + 1, y] || landBitmap[x + 1, y]) == false)
1591 g.DrawLine(grey, x * 4 + 3, 252 - (y * 4), x * 4 + 3, 255 - (y * 4));
1592 }
1593 if (y < 63)
1594 {
1595 if ((saleBitmap[x, y + 1] || landBitmap[x, y + 1]) == false)
1596 g.DrawLine(grey, x * 4, 252 - (y * 4), x * 4 + 3, 252 - (y * 4));
1597 }
1598 }
1599 }
1600 }
1475 1601
1476 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1602 saleBitmap = land.MergeLandBitmaps(saleBitmap, landBitmap);
1477 } 1603 }
1478 } 1604 }
1479 1605
@@ -1485,15 +1611,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1485 1611
1486 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName); 1612 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1487 1613
1488 for (int x = 0 ; x < 64 ; x++)
1489 {
1490 for (int y = 0 ; y < 64 ; y++)
1491 {
1492 if (saleBitmap[x, y])
1493 g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
1494 }
1495 }
1496
1497 try 1614 try
1498 { 1615 {
1499 return OpenJPEG.EncodeFromImage(overlay, true); 1616 return OpenJPEG.EncodeFromImage(overlay, true);
@@ -1515,4 +1632,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1515 public uint itemtype; 1632 public uint itemtype;
1516 public ulong regionhandle; 1633 public ulong regionhandle;
1517 } 1634 }
1635
1636 public struct MapBlockRequestData
1637 {
1638 public IClientAPI client;
1639 public int minX;
1640 public int minY;
1641 public int maxX;
1642 public int maxY;
1643 public uint flags;
1644 }
1518} 1645}
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
index 0cc8fb6..e0aad2b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, 36 void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
37 InventoryItemBase item); 37 InventoryItemBase item);
38 38
39 void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, 39 bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
40 uint callbackID, string description, string name, sbyte invType, 40 uint callbackID, string description, string name, sbyte invType,
41 sbyte type, byte wearableType, uint nextOwnerMask); 41 sbyte type, byte wearableType, uint nextOwnerMask);
42 42
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 8155eab..90a13a7 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Xml;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
@@ -83,7 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces
83 /// <param name="AttachmentPt"></param> 84 /// <param name="AttachmentPt"></param>
84 /// <param name="silent"></param> 85 /// <param name="silent"></param>
85 /// <returns>true if the object was successfully attached, false otherwise</returns> 86 /// <returns>true if the object was successfully attached, false otherwise</returns>
86 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp); 87 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp);
87 88
88 /// <summary> 89 /// <summary>
89 /// Rez an attachment from user inventory and change inventory status to match. 90 /// Rez an attachment from user inventory and change inventory status to match.
@@ -92,7 +93,11 @@ namespace OpenSim.Region.Framework.Interfaces
92 /// <param name="itemID"></param> 93 /// <param name="itemID"></param>
93 /// <param name="AttachmentPt"></param> 94 /// <param name="AttachmentPt"></param>
94 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 95 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
95 SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); 96 ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
97
98 // Same as above, but also load script states from a separate doc
99 ISceneEntity RezSingleAttachmentFromInventory(
100 IScenePresence presence, UUID itemID, uint AttachmentPt, XmlDocument doc);
96 101
97 /// <summary> 102 /// <summary>
98 /// Rez multiple attachments from a user's inventory 103 /// Rez multiple attachments from a user's inventory
@@ -115,7 +120,6 @@ namespace OpenSim.Region.Framework.Interfaces
115 /// <param name="grp">The attachment to detach.</param> 120 /// <param name="grp">The attachment to detach.</param>
116 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); 121 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
117 122
118 /// <summary>
119 /// Update the position of an attachment. 123 /// Update the position of an attachment.
120 /// </summary> 124 /// </summary>
121 /// <param name="sog"></param> 125 /// <param name="sog"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 8d62847..4274cbe 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -133,6 +133,8 @@ namespace OpenSim.Region.Framework.Interfaces
133 /// </returns> 133 /// </returns>
134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
135 135
136 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
137
136 /// <summary> 138 /// <summary>
137 /// Stop and remove a script which is in this prim's inventory from the scene. 139 /// Stop and remove a script which is in this prim's inventory from the scene.
138 /// </summary> 140 /// </summary>
@@ -295,5 +297,6 @@ namespace OpenSim.Region.Framework.Interfaces
295 /// A <see cref="Dictionary`2"/> 297 /// A <see cref="Dictionary`2"/>
296 /// </returns> 298 /// </returns>
297 Dictionary<UUID, string> GetScriptStates(); 299 Dictionary<UUID, string> GetScriptStates();
300 Dictionary<UUID, string> GetScriptStates(bool oldIDs);
298 } 301 }
299} 302}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 69be83e..1949a90 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes;
35 35
36namespace OpenSim.Region.Framework.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
37{ 37{
38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
39
38 public interface IEntityTransferModule 40 public interface IEntityTransferModule
39 { 41 {
40 /// <summary> 42 /// <summary>
@@ -50,29 +52,10 @@ namespace OpenSim.Region.Framework.Interfaces
50 /// <param name='teleportFlags'></param> 52 /// <param name='teleportFlags'></param>
51 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); 53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
52 54
53 /// <summary> 55 bool TeleportHome(UUID id, IClientAPI client);
54 /// Teleport an agent directly to a given region without checking whether the region should be subsituted.
55 /// </summary>
56 /// <remarks>
57 /// Please use Teleport() instead unless you know exactly what you're doing.
58 /// Do not use for same region teleports.
59 /// </remarks>
60 /// <param name='sp'></param>
61 /// <param name='reg'></param>
62 /// <param name='finalDestination'>/param>
63 /// <param name='position'></param>
64 /// <param name='lookAt'></param>
65 /// <param name='teleportFlags'></param>
66 void DoTeleport(
67 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
68 Vector3 position, Vector3 lookAt, uint teleportFlags);
69 56
70 /// <summary> 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
71 /// Teleports the agent for the given client to their home destination. 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
72 /// </summary>
73 /// <param name='id'></param>
74 /// <param name='client'></param>
75 void TeleportHome(UUID id, IClientAPI client);
76 59
77 /// <summary> 60 /// <summary>
78 /// Show whether the given agent is being teleported. 61 /// Show whether the given agent is being teleported.
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces
89 72
90 void EnableChildAgent(ScenePresence agent, GridRegion region); 73 void EnableChildAgent(ScenePresence agent, GridRegion region);
91 74
75 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos);
76
92 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 77 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
78
79 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
80
93 } 81 }
94 82
95 public interface IUserAgentVerificationModule 83 public interface IUserAgentVerificationModule
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 1983984..292efa4 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -45,6 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces
45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.). 45 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
46 /// </summary> 46 /// </summary>
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange();
48 49
49 /// <summary> 50 /// <summary>
50 /// Fires the OnRegionInfoChange event. 51 /// Fires the OnRegionInfoChange event.
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
index bfa5d17..5512642 100644
--- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
@@ -59,5 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces
59 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); 59 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
60 OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); 60 OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
61 OSD BuildEvent(string eventName, OSD eventBody); 61 OSD BuildEvent(string eventName, OSD eventBody);
62 void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
63
62 } 64 }
63} 65}
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
index 2d6287f..67a500f 100644
--- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces
68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); 68 bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
69 69
70 /// <summary> 70 /// <summary>
71 /// Close chid agent.
72 /// </summary>
73 /// <param name="regionHandle"></param>
74 /// <param name="id"></param>
75 /// <returns></returns>
76 bool SendCloseChildAgent(ulong regionHandle, UUID id);
77
78 /// <summary>
71 /// Close agent. 79 /// Close agent.
72 /// </summary> 80 /// </summary>
73 /// <param name="regionHandle"></param> 81 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
index 4d261d6..5d5ce34 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionConsole.cs
@@ -30,8 +30,12 @@ using OpenSim.Framework;
30 30
31namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public delegate void ConsoleMessage(UUID toAgentID, string message);
34
33 public interface IRegionConsole 35 public interface IRegionConsole
34 { 36 {
37 event ConsoleMessage OnConsoleMessage;
38
35 bool RunCommand(string command, UUID invokerID); 39 bool RunCommand(string command, UUID invokerID);
36 void SendConsoleOutput(UUID agentID, string message); 40 void SendConsoleOutput(UUID agentID, string message);
37 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn); 41 void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
diff --git a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
index c68550f..9b25beb 100644
--- a/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRestartModule.cs
@@ -35,5 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces
35 TimeSpan TimeUntilRestart { get; } 35 TimeSpan TimeUntilRestart { get; }
36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice); 36 void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice);
37 void AbortRestart(string message); 37 void AbortRestart(string message);
38 void DelayRestart(int seconds, string message);
38 } 39 }
39} 40}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 085b5ca..3e97a7a 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -116,6 +116,8 @@ namespace OpenSim.Region.Framework.Interfaces
116 /// <param name="regionUUID">the region UUID</param> 116 /// <param name="regionUUID">the region UUID</param>
117 void RemoveRegionEnvironmentSettings(UUID regionUUID); 117 void RemoveRegionEnvironmentSettings(UUID regionUUID);
118 118
119 UUID[] GetObjectIDs(UUID regionID);
120
119 void SaveExtra(UUID regionID, string name, string value); 121 void SaveExtra(UUID regionID, string name, string value);
120 122
121 void RemoveExtra(UUID regionID, string name); 123 void RemoveExtra(UUID regionID, string name);
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 3787ca0..17bd48b 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Region.Framework.Interfaces
106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); 106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
107 void StoreRegionWindlightSettings(RegionLightShareData wl); 107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108 void RemoveRegionWindlightSettings(UUID regionID); 108 void RemoveRegionWindlightSettings(UUID regionID);
109 UUID[] GetObjectIDs(UUID regionID);
109 110
110 /// <summary> 111 /// <summary>
111 /// Load Environment settings from region storage 112 /// Load Environment settings from region storage
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
new file mode 100644
index 0000000..e01f649
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
@@ -0,0 +1,27 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster LImited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6// Mod 2
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface ISnmpModule
11{
12 void Trap(int code, string Message, Scene scene);
13 void Critical(string Message, Scene scene);
14 void Warning(string Message, Scene scene);
15 void Major(string Message, Scene scene);
16 void ColdStart(int step , Scene scene);
17 void Shutdown(int step , Scene scene);
18 //
19 // Node Start/stop events
20 //
21 void LinkUp(Scene scene);
22 void LinkDown(Scene scene);
23 void BootInfo(string data, Scene scene);
24 void trapDebug(string Module,string data, Scene scene);
25 void trapXMRE(int data, string Message, Scene scene);
26
27}
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
new file mode 100644
index 0000000..d1a4d8e
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs
@@ -0,0 +1,13 @@
1///////////////////////////////////////////////////////////////////
2//
3// (c) Careminster Limited, Melanie Thielker and the Meta7 Team
4//
5// This file is not open source. All rights reserved
6//
7
8using OpenSim.Region.Framework.Scenes;
9
10public interface IUserAccountCacheModule
11{
12 void Remove(string name);
13}
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 4e74781..e8e375e 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// <param name='msg'> 103 /// <param name='msg'>
104 /// Message. 104 /// Message.
105 /// </param> 105 /// </param>
106 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg); 106 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error);
107 107
108 /// <summary> 108 /// <summary>
109 /// Are there any listen events ready to be dispatched? 109 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs
index 14ecd44..32ee674 100644
--- a/OpenSim/Region/Framework/ModuleLoader.cs
+++ b/OpenSim/Region/Framework/ModuleLoader.cs
@@ -227,7 +227,8 @@ namespace OpenSim.Region.Framework
227 pluginAssembly.FullName, e.Message, e.StackTrace); 227 pluginAssembly.FullName, e.Message, e.StackTrace);
228 228
229 // justincc: Right now this is fatal to really get the user's attention 229 // justincc: Right now this is fatal to really get the user's attention
230 throw e; 230 // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to?
231 //throw e;
231 } 232 }
232 } 233 }
233 234
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index ff53f45..50a176b 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -79,13 +79,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
79 m_scenePresence = sp; 79 m_scenePresence = sp;
80 CurrentMovementAnimation = "CROUCH"; 80 CurrentMovementAnimation = "CROUCH";
81 } 81 }
82 82
83 public void AddAnimation(UUID animID, UUID objectID) 83 public void AddAnimation(UUID animID, UUID objectID)
84 { 84 {
85 if (m_scenePresence.IsChildAgent) 85 if (m_scenePresence.IsChildAgent)
86 return; 86 return;
87 87
88// m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); 88 // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name);
89 89
90 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) 90 if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID))
91 SendAnimPack(); 91 SendAnimPack();
@@ -117,6 +117,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation
117 SendAnimPack(); 117 SendAnimPack();
118 } 118 }
119 119
120 public void avnChangeAnim(UUID animID, bool addRemove, bool sendPack)
121 {
122 if (m_scenePresence.IsChildAgent)
123 return;
124
125 if (animID != UUID.Zero)
126 {
127 if (addRemove)
128 m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
129 else
130 m_animations.Remove(animID);
131 }
132 if(sendPack)
133 SendAnimPack();
134 }
135
120 // Called from scripts 136 // Called from scripts
121 public void RemoveAnimation(string name) 137 public void RemoveAnimation(string name)
122 { 138 {
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
new file mode 100644
index 0000000..075724e
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -0,0 +1,304 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27// Ubit 2012
28
29using System;
30using System.Reflection;
31using System.Collections.Generic;
32using OpenMetaverse;
33using OpenSim.Framework;
34using log4net;
35
36namespace OpenSim.Region.Framework.Scenes
37{
38 public struct CollisionForSoundInfo
39 {
40 public uint colliderID;
41 public Vector3 position;
42 public float relativeVel;
43 }
44
45 public static class CollisionSounds
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 private const int MaxMaterials = 7;
50 // part part
51
52 private static UUID snd_StoneStone = new UUID("be7295c0-a158-11e1-b3dd-0800200c9a66");
53 private static UUID snd_StoneMetal = new UUID("be7295c0-a158-11e1-b3dd-0800201c9a66");
54 private static UUID snd_StoneGlass = new UUID("be7295c0-a158-11e1-b3dd-0800202c9a66");
55 private static UUID snd_StoneWood = new UUID("be7295c0-a158-11e1-b3dd-0800203c9a66");
56 private static UUID snd_StoneFlesh = new UUID("be7295c0-a158-11e1-b3dd-0800204c9a66");
57 private static UUID snd_StonePlastic = new UUID("be7295c0-a158-11e1-b3dd-0800205c9a66");
58 private static UUID snd_StoneRubber = new UUID("be7295c0-a158-11e1-b3dd-0800206c9a66");
59
60 private static UUID snd_MetalMetal = new UUID("be7295c0-a158-11e1-b3dd-0801201c9a66");
61 private static UUID snd_MetalGlass = new UUID("be7295c0-a158-11e1-b3dd-0801202c9a66");
62 private static UUID snd_MetalWood = new UUID("be7295c0-a158-11e1-b3dd-0801203c9a66");
63 private static UUID snd_MetalFlesh = new UUID("be7295c0-a158-11e1-b3dd-0801204c9a66");
64 private static UUID snd_MetalPlastic = new UUID("be7295c0-a158-11e1-b3dd-0801205c9a66");
65 private static UUID snd_MetalRubber = new UUID("be7295c0-a158-11e1-b3dd-0801206c9a66");
66
67 private static UUID snd_GlassGlass = new UUID("be7295c0-a158-11e1-b3dd-0802202c9a66");
68 private static UUID snd_GlassWood = new UUID("be7295c0-a158-11e1-b3dd-0802203c9a66");
69 private static UUID snd_GlassFlesh = new UUID("be7295c0-a158-11e1-b3dd-0802204c9a66");
70 private static UUID snd_GlassPlastic = new UUID("be7295c0-a158-11e1-b3dd-0802205c9a66");
71 private static UUID snd_GlassRubber = new UUID("be7295c0-a158-11e1-b3dd-0802206c9a66");
72
73 private static UUID snd_WoodWood = new UUID("be7295c0-a158-11e1-b3dd-0803203c9a66");
74 private static UUID snd_WoodFlesh = new UUID("be7295c0-a158-11e1-b3dd-0803204c9a66");
75 private static UUID snd_WoodPlastic = new UUID("be7295c0-a158-11e1-b3dd-0803205c9a66");
76 private static UUID snd_WoodRubber = new UUID("be7295c0-a158-11e1-b3dd-0803206c9a66");
77
78 private static UUID snd_FleshFlesh = new UUID("be7295c0-a158-11e1-b3dd-0804204c9a66");
79 private static UUID snd_FleshPlastic = new UUID("be7295c0-a158-11e1-b3dd-0804205c9a66");
80 private static UUID snd_FleshRubber = new UUID("be7295c0-a158-11e1-b3dd-0804206c9a66");
81
82 private static UUID snd_PlasticPlastic = new UUID("be7295c0-a158-11e1-b3dd-0805205c9a66");
83 private static UUID snd_PlasticRubber = new UUID("be7295c0-a158-11e1-b3dd-0805206c9a66");
84
85 private static UUID snd_RubberRubber = new UUID("be7295c0-a158-11e1-b3dd-0806206c9a66");
86
87 // terrain part
88 private static UUID snd_TerrainStone = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
89 private static UUID snd_TerrainMetal = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
90 private static UUID snd_TerrainGlass = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
91 private static UUID snd_TerrainWood = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
92 private static UUID snd_TerrainFlesh = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
93 private static UUID snd_TerrainPlastic = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
94 private static UUID snd_TerrainRubber = new UUID("be7295c0-a158-11e1-b3dd-0807200c9a66");
95
96 public static UUID[] m_TerrainPart = {
97 snd_TerrainStone,
98 snd_TerrainMetal,
99 snd_TerrainGlass,
100 snd_TerrainWood,
101 snd_TerrainFlesh,
102 snd_TerrainPlastic,
103 snd_TerrainRubber
104 };
105
106 // simetric sounds
107 public static UUID[] m_PartPart = {
108 snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
109 snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
110 snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
111 snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
112 snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
113 snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
114 snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
115 };
116
117 public static void PartCollisionSound(SceneObjectPart part, List<CollisionForSoundInfo> collidersinfolist)
118 {
119 if (collidersinfolist.Count == 0 || part == null)
120 return;
121
122 if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
123 return;
124
125 if (part.ParentGroup == null)
126 return;
127
128 if (part.CollisionSoundType < 0)
129 return;
130
131 float volume = 0.0f;
132 bool HaveSound = false;
133
134 UUID soundID = part.CollisionSound;
135
136 if (part.CollisionSoundType > 0)
137 {
138 // soundID = part.CollisionSound;
139 volume = part.CollisionSoundVolume;
140 if (volume == 0.0f)
141 return;
142 HaveSound = true;
143 }
144
145 bool doneownsound = false;
146
147 int thisMaterial = (int)part.Material;
148 if (thisMaterial >= MaxMaterials)
149 thisMaterial = 3;
150 int thisMatScaled = thisMaterial * MaxMaterials;
151
152 CollisionForSoundInfo colInfo;
153 uint id;
154
155 for(int i = 0; i< collidersinfolist.Count; i++)
156 {
157 colInfo = collidersinfolist[i];
158
159 id = colInfo.colliderID;
160 if (id == 0) // terrain collision
161 {
162 if (!doneownsound)
163 {
164 if (!HaveSound)
165 {
166 volume = Math.Abs(colInfo.relativeVel);
167 if (volume < 0.2f)
168 continue;
169
170 volume *= volume * .0625f; // 4m/s == full volume
171 if (volume > 1.0f)
172 volume = 1.0f;
173
174 soundID = m_TerrainPart[thisMaterial];
175 }
176 part.SendCollisionSound(soundID, volume, colInfo.position);
177 doneownsound = true;
178 }
179 continue;
180 }
181
182 SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(id);
183 if (otherPart != null)
184 {
185 if (otherPart.CollisionSoundType < 0 || otherPart.VolumeDetectActive)
186 continue;
187
188 if (!HaveSound)
189 {
190 if (otherPart.CollisionSoundType > 0)
191 {
192 soundID = otherPart.CollisionSound;
193 volume = otherPart.CollisionSoundVolume;
194 if (volume == 0.0f)
195 continue;
196 }
197 else
198 {
199 volume = Math.Abs(colInfo.relativeVel);
200 if (volume < 0.2f)
201 continue;
202
203 volume *= volume * .0625f; // 4m/s == full volume
204 if (volume > 1.0f)
205 volume = 1.0f;
206
207 int otherMaterial = (int)otherPart.Material;
208 if (otherMaterial >= MaxMaterials)
209 otherMaterial = 3;
210
211 soundID = m_PartPart[thisMatScaled + otherMaterial];
212 }
213 }
214
215 if (doneownsound)
216 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
217 else
218 {
219 part.SendCollisionSound(soundID, volume, colInfo.position);
220 doneownsound = true;
221 }
222 }
223 }
224 }
225
226 public static void AvatarCollisionSound(ScenePresence av, List<CollisionForSoundInfo> collidersinfolist)
227 {
228 if (collidersinfolist.Count == 0 || av == null)
229 return;
230
231 UUID soundID;
232 int otherMaterial;
233
234 int thisMaterial = 4; // flesh
235
236 int thisMatScaled = thisMaterial * MaxMaterials;
237
238 // bool doneownsound = false;
239
240 CollisionForSoundInfo colInfo;
241 uint id;
242 float volume;
243
244 for(int i = 0; i< collidersinfolist.Count; i++)
245 {
246 colInfo = collidersinfolist[i];
247
248 id = colInfo.colliderID;
249
250 if (id == 0) // no terrain collision sounds for now
251 {
252 continue;
253// volume = Math.Abs(colInfo.relativeVel);
254// if (volume < 0.2f)
255// continue;
256
257 }
258
259 SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(id);
260 if (otherPart != null)
261 {
262 if (otherPart.CollisionSoundType < 0)
263 continue;
264 if (otherPart.CollisionSoundType > 0 && otherPart.CollisionSoundVolume > 0f)
265 otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, colInfo.position);
266 else
267 {
268 volume = Math.Abs(colInfo.relativeVel);
269 // Most noral collisions (running into walls, stairs)
270 // should never be heard.
271 if (volume < 3.2f)
272 continue;
273// m_log.DebugFormat("Collision speed was {0}", volume);
274
275 // Cap to 0.2 times volume because climbing stairs should not be noisy
276 // Also changed scaling
277 volume *= volume * .0125f; // 4m/s == volume 0.2
278 if (volume > 0.2f)
279 volume = 0.2f;
280 otherMaterial = (int)otherPart.Material;
281 if (otherMaterial >= MaxMaterials)
282 otherMaterial = 3;
283
284 soundID = m_PartPart[thisMatScaled + otherMaterial];
285 otherPart.SendCollisionSound(soundID, volume, colInfo.position);
286 }
287 continue;
288 }
289/*
290 else if (!doneownsound)
291 {
292 ScenePresence otherav = av.Scene.GetScenePresence(Id);
293 if (otherav != null && (!otherav.IsChildAgent))
294 {
295 soundID = snd_FleshFlesh;
296 av.SendCollisionSound(soundID, 1.0);
297 doneownsound = true;
298 }
299 }
300 */
301 }
302 }
303 }
304}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index e25fa94..7133817 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -90,6 +90,10 @@ namespace OpenSim.Region.Framework.Scenes
90 /// </remarks> 90 /// </remarks>
91 public event OnTerrainTickDelegate OnTerrainTick; 91 public event OnTerrainTickDelegate OnTerrainTick;
92 92
93 public delegate void OnTerrainUpdateDelegate();
94
95 public event OnTerrainUpdateDelegate OnTerrainUpdate;
96
93 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); 97 public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
94 98
95 /// <summary> 99 /// <summary>
@@ -1379,6 +1383,26 @@ namespace OpenSim.Region.Framework.Scenes
1379 } 1383 }
1380 } 1384 }
1381 } 1385 }
1386 public void TriggerTerrainUpdate()
1387 {
1388 OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate;
1389 if (handlerTerrainUpdate != null)
1390 {
1391 foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList())
1392 {
1393 try
1394 {
1395 d();
1396 }
1397 catch (Exception e)
1398 {
1399 m_log.ErrorFormat(
1400 "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}",
1401 e.Message, e.StackTrace);
1402 }
1403 }
1404 }
1405 }
1382 1406
1383 public void TriggerTerrainTick() 1407 public void TriggerTerrainTick()
1384 { 1408 {
@@ -1669,6 +1693,7 @@ namespace OpenSim.Region.Framework.Scenes
1669 m_log.ErrorFormat( 1693 m_log.ErrorFormat(
1670 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", 1694 "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
1671 e.Message, e.StackTrace); 1695 e.Message, e.StackTrace);
1696 m_log.ErrorFormat(Environment.StackTrace);
1672 } 1697 }
1673 } 1698 }
1674 } 1699 }
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
new file mode 100644
index 0000000..233e559
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -0,0 +1,694 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker
3//
4
5using System;
6using System.Timers;
7using System.Collections;
8using System.Collections.Generic;
9using System.IO;
10using System.Diagnostics;
11using System.Reflection;
12using System.Threading;
13using OpenMetaverse;
14using OpenSim.Framework;
15using OpenSim.Region.Framework.Interfaces;
16using OpenSim.Region.Physics.Manager;
17using OpenSim.Region.Framework.Scenes.Serialization;
18using System.Runtime.Serialization.Formatters.Binary;
19using System.Runtime.Serialization;
20using Timer = System.Timers.Timer;
21using log4net;
22
23namespace OpenSim.Region.Framework.Scenes
24{
25 [Serializable]
26 public class KeyframeMotion
27 {
28 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
29
30 public enum PlayMode : int
31 {
32 Forward = 0,
33 Reverse = 1,
34 Loop = 2,
35 PingPong = 3
36 };
37
38 [Flags]
39 public enum DataFormat : int
40 {
41 Translation = 2,
42 Rotation = 1
43 }
44
45 [Serializable]
46 public struct Keyframe
47 {
48 public Vector3? Position;
49 public Quaternion? Rotation;
50 public Quaternion StartRotation;
51 public int TimeMS;
52 public int TimeTotal;
53 public Vector3 AngularVelocity;
54 };
55
56 private Vector3 m_serializedPosition;
57 private Vector3 m_basePosition;
58 private Quaternion m_baseRotation;
59
60 private Keyframe m_currentFrame;
61
62 private List<Keyframe> m_frames = new List<Keyframe>();
63
64 private Keyframe[] m_keyframes;
65
66 [NonSerialized()]
67 protected Timer m_timer = null;
68
69 // timer lock
70 [NonSerialized()]
71 private object m_onTimerLock;
72
73 // timer overrun detect
74 // prevents overlap or timer events threads frozen on the lock
75 [NonSerialized()]
76 private bool m_inOnTimer;
77
78 // skip timer events.
79 //timer.stop doesn't assure there aren't event threads still being fired
80 [NonSerialized()]
81 private bool m_timerStopped;
82
83 [NonSerialized()]
84 private bool m_isCrossing;
85
86 [NonSerialized()]
87 private bool m_waitingCrossing;
88
89 // retry position for cross fail
90 [NonSerialized()]
91 private Vector3 m_nextPosition;
92
93 [NonSerialized()]
94 private SceneObjectGroup m_group;
95
96 private PlayMode m_mode = PlayMode.Forward;
97 private DataFormat m_data = DataFormat.Translation | DataFormat.Rotation;
98
99 private bool m_running = false;
100 [NonSerialized()]
101 private bool m_selected = false;
102
103 private int m_iterations = 0;
104
105 private const double timerInterval = 50.0;
106
107 public DataFormat Data
108 {
109 get { return m_data; }
110 }
111
112 public bool Selected
113 {
114 set
115 {
116 if (m_group != null)
117 {
118 if (!value)
119 {
120 // Once we're let go, recompute positions
121 if (m_selected)
122 UpdateSceneObject(m_group);
123 }
124 else
125 {
126 // Save selection position in case we get moved
127 if (!m_selected)
128 {
129 StopTimer();
130 m_serializedPosition = m_group.AbsolutePosition;
131 }
132 }
133 }
134 m_isCrossing = false;
135 m_waitingCrossing = false;
136 m_selected = value;
137 }
138 }
139
140 private void StartTimer()
141 {
142 if (m_timer == null)
143 return;
144 m_timerStopped = false;
145 m_timer.Start();
146 }
147
148 private void StopTimer()
149 {
150 if (m_timer == null || m_timerStopped)
151 return;
152 m_timerStopped = true;
153 m_timer.Stop();
154 }
155
156 private void RemoveTimer()
157 {
158 if (m_timer == null)
159 return;
160 m_timerStopped = true;
161 m_timer.Stop();
162 m_timer.Elapsed -= OnTimer;
163 m_timer = null;
164 }
165
166
167 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
168 {
169 KeyframeMotion newMotion = null;
170
171 try
172 {
173 MemoryStream ms = new MemoryStream(data);
174 BinaryFormatter fmt = new BinaryFormatter();
175
176 newMotion = (KeyframeMotion)fmt.Deserialize(ms);
177
178 newMotion.m_group = grp;
179
180 if (grp != null && grp.IsSelected)
181 newMotion.m_selected = true;
182
183 newMotion.m_onTimerLock = new object();
184 newMotion.m_timerStopped = false;
185 newMotion.m_inOnTimer = false;
186 newMotion.m_isCrossing = false;
187 newMotion.m_waitingCrossing = false;
188 }
189 catch
190 {
191 newMotion = null;
192 }
193
194 return newMotion;
195 }
196
197 public void UpdateSceneObject(SceneObjectGroup grp)
198 {
199// lock (m_onTimerLock)
200 {
201 m_isCrossing = false;
202 m_waitingCrossing = false;
203 StopTimer();
204
205 if (grp == null)
206 return;
207
208 m_group = grp;
209 Vector3 grppos = grp.AbsolutePosition;
210 Vector3 offset = grppos - m_serializedPosition;
211 // avoid doing it more than once
212 // current this will happen draging a prim to other region
213 m_serializedPosition = grppos;
214
215 m_basePosition += offset;
216 m_currentFrame.Position += offset;
217
218 m_nextPosition += offset;
219
220 for (int i = 0; i < m_frames.Count; i++)
221 {
222 Keyframe k = m_frames[i];
223 k.Position += offset;
224 m_frames[i]=k;
225 }
226
227 if (m_running)
228 Start();
229 }
230 }
231
232 public KeyframeMotion(SceneObjectGroup grp, PlayMode mode, DataFormat data)
233 {
234 m_mode = mode;
235 m_data = data;
236
237 m_group = grp;
238 if (grp != null)
239 {
240 m_basePosition = grp.AbsolutePosition;
241 m_baseRotation = grp.GroupRotation;
242 }
243
244 m_onTimerLock = new object();
245 m_timerStopped = true;
246 m_inOnTimer = false;
247 m_isCrossing = false;
248 m_waitingCrossing = false;
249 }
250
251 public void SetKeyframes(Keyframe[] frames)
252 {
253 m_keyframes = frames;
254 }
255
256 public KeyframeMotion Copy(SceneObjectGroup newgrp)
257 {
258 StopTimer();
259
260 KeyframeMotion newmotion = new KeyframeMotion(null, m_mode, m_data);
261
262 newmotion.m_group = newgrp;
263
264 if (m_keyframes != null)
265 {
266 newmotion.m_keyframes = new Keyframe[m_keyframes.Length];
267 m_keyframes.CopyTo(newmotion.m_keyframes, 0);
268 }
269
270 newmotion.m_frames = new List<Keyframe>(m_frames);
271
272 newmotion.m_basePosition = m_basePosition;
273 newmotion.m_baseRotation = m_baseRotation;
274
275 if (m_selected)
276 newmotion.m_serializedPosition = m_serializedPosition;
277 else
278 {
279 if (m_group != null)
280 newmotion.m_serializedPosition = m_group.AbsolutePosition;
281 else
282 newmotion.m_serializedPosition = m_serializedPosition;
283 }
284
285 newmotion.m_currentFrame = m_currentFrame;
286
287 newmotion.m_iterations = m_iterations;
288 newmotion.m_running = m_running;
289
290 if (m_running && !m_waitingCrossing)
291 StartTimer();
292
293 return newmotion;
294 }
295
296 public void Delete()
297 {
298 m_running = false;
299 RemoveTimer();
300 m_isCrossing = false;
301 m_waitingCrossing = false;
302 m_frames.Clear();
303 m_keyframes = null;
304 }
305
306 public void Start()
307 {
308 m_isCrossing = false;
309 m_waitingCrossing = false;
310 if (m_keyframes != null && m_group != null && m_keyframes.Length > 0)
311 {
312 if (m_timer == null)
313 {
314 m_timer = new Timer();
315 m_timer.Interval = timerInterval;
316 m_timer.AutoReset = true;
317 m_timer.Elapsed += OnTimer;
318 }
319 else
320 {
321 StopTimer();
322 m_timer.Interval = timerInterval;
323 }
324
325 m_inOnTimer = false;
326 StartTimer();
327 m_running = true;
328 }
329 else
330 {
331 m_running = false;
332 RemoveTimer();
333 }
334 }
335
336 public void Stop()
337 {
338 m_running = false;
339 m_isCrossing = false;
340 m_waitingCrossing = false;
341
342 RemoveTimer();
343
344 m_basePosition = m_group.AbsolutePosition;
345 m_baseRotation = m_group.GroupRotation;
346
347 m_group.RootPart.Velocity = Vector3.Zero;
348 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
349 m_group.SendGroupRootTerseUpdate();
350
351 m_frames.Clear();
352 }
353
354 public void Pause()
355 {
356 m_running = false;
357 RemoveTimer();
358
359 m_group.RootPart.Velocity = Vector3.Zero;
360 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
361 m_group.SendGroupRootTerseUpdate();
362 }
363
364 private void GetNextList()
365 {
366 m_frames.Clear();
367 Vector3 pos = m_basePosition;
368 Quaternion rot = m_baseRotation;
369
370 if (m_mode == PlayMode.Loop || m_mode == PlayMode.PingPong || m_iterations == 0)
371 {
372 int direction = 1;
373 if (m_mode == PlayMode.Reverse || ((m_mode == PlayMode.PingPong) && ((m_iterations & 1) != 0)))
374 direction = -1;
375
376 int start = 0;
377 int end = m_keyframes.Length;
378// if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1)
379// end = m_keyframes.Length - 1;
380
381 if (direction < 0)
382 {
383 start = m_keyframes.Length - 1;
384 end = -1;
385// if (m_mode == PlayMode.PingPong && m_keyframes.Length > 1)
386// end = 0;
387 }
388
389 for (int i = start; i != end ; i += direction)
390 {
391 Keyframe k = m_keyframes[i];
392
393 if (k.Position.HasValue)
394 {
395 k.Position = (k.Position * direction);
396// k.Velocity = (Vector3)k.Position / (k.TimeMS / 1000.0f);
397 k.Position += pos;
398 }
399 else
400 {
401 k.Position = pos;
402// k.Velocity = Vector3.Zero;
403 }
404
405 k.StartRotation = rot;
406 if (k.Rotation.HasValue)
407 {
408 if (direction == -1)
409 k.Rotation = Quaternion.Conjugate((Quaternion)k.Rotation);
410 k.Rotation = rot * k.Rotation;
411 }
412 else
413 {
414 k.Rotation = rot;
415 }
416
417/* ang vel not in use for now
418
419 float angle = 0;
420
421 float aa = k.StartRotation.X * k.StartRotation.X + k.StartRotation.Y * k.StartRotation.Y + k.StartRotation.Z * k.StartRotation.Z + k.StartRotation.W * k.StartRotation.W;
422 float bb = ((Quaternion)k.Rotation).X * ((Quaternion)k.Rotation).X + ((Quaternion)k.Rotation).Y * ((Quaternion)k.Rotation).Y + ((Quaternion)k.Rotation).Z * ((Quaternion)k.Rotation).Z + ((Quaternion)k.Rotation).W * ((Quaternion)k.Rotation).W;
423 float aa_bb = aa * bb;
424
425 if (aa_bb == 0)
426 {
427 angle = 0;
428 }
429 else
430 {
431 float ab = k.StartRotation.X * ((Quaternion)k.Rotation).X +
432 k.StartRotation.Y * ((Quaternion)k.Rotation).Y +
433 k.StartRotation.Z * ((Quaternion)k.Rotation).Z +
434 k.StartRotation.W * ((Quaternion)k.Rotation).W;
435 float q = (ab * ab) / aa_bb;
436
437 if (q > 1.0f)
438 {
439 angle = 0;
440 }
441 else
442 {
443 angle = (float)Math.Acos(2 * q - 1);
444 }
445 }
446
447 k.AngularVelocity = (new Vector3(0, 0, 1) * (Quaternion)k.Rotation) * (angle / (k.TimeMS / 1000));
448 */
449 k.TimeTotal = k.TimeMS;
450
451 m_frames.Add(k);
452
453 pos = (Vector3)k.Position;
454 rot = (Quaternion)k.Rotation;
455 }
456
457 m_basePosition = pos;
458 m_baseRotation = rot;
459
460 m_iterations++;
461 }
462 }
463
464 protected void OnTimer(object sender, ElapsedEventArgs e)
465 {
466 if (m_timerStopped) // trap events still in air even after a timer.stop
467 return;
468
469 if (m_inOnTimer) // don't let overruns to happen
470 {
471 m_log.Warn("[KeyFrame]: timer overrun");
472 return;
473 }
474
475 if (m_group == null)
476 return;
477
478 lock (m_onTimerLock)
479 {
480
481 m_inOnTimer = true;
482
483 bool update = false;
484
485 try
486 {
487 if (m_selected)
488 {
489 if (m_group.RootPart.Velocity != Vector3.Zero)
490 {
491 m_group.RootPart.Velocity = Vector3.Zero;
492 m_group.SendGroupRootTerseUpdate();
493 }
494 m_inOnTimer = false;
495 return;
496 }
497
498 if (m_isCrossing)
499 {
500 // if crossing and timer running then cross failed
501 // wait some time then
502 // retry to set the position that evtually caused the outbound
503 // if still outside region this will call startCrossing below
504 m_isCrossing = false;
505 m_group.AbsolutePosition = m_nextPosition;
506 if (!m_isCrossing)
507 {
508 StopTimer();
509 m_timer.Interval = timerInterval;
510 StartTimer();
511 }
512 m_inOnTimer = false;
513 return;
514 }
515
516 if (m_frames.Count == 0)
517 {
518 GetNextList();
519
520 if (m_frames.Count == 0)
521 {
522 Stop();
523 m_inOnTimer = false;
524 return;
525 }
526
527 m_currentFrame = m_frames[0];
528 m_currentFrame.TimeMS += (int)timerInterval;
529
530 //force a update on a keyframe transition
531 update = true;
532 }
533
534 m_currentFrame.TimeMS -= (int)timerInterval;
535
536 // Do the frame processing
537 double steps = (double)m_currentFrame.TimeMS / timerInterval;
538
539 if (steps <= 0.0)
540 {
541 m_group.RootPart.Velocity = Vector3.Zero;
542 m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
543
544 m_nextPosition = (Vector3)m_currentFrame.Position;
545 m_group.AbsolutePosition = m_nextPosition;
546
547 m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
548
549 m_frames.RemoveAt(0);
550 if (m_frames.Count > 0)
551 m_currentFrame = m_frames[0];
552
553 update = true;
554 }
555 else
556 {
557 float complete = ((float)m_currentFrame.TimeTotal - (float)m_currentFrame.TimeMS) / (float)m_currentFrame.TimeTotal;
558
559 Vector3 v = (Vector3)m_currentFrame.Position - m_group.AbsolutePosition;
560 Vector3 motionThisFrame = v / (float)steps;
561 v = v * 1000 / m_currentFrame.TimeMS;
562
563 if (Vector3.Mag(motionThisFrame) >= 0.05f)
564 {
565 // m_group.AbsolutePosition += motionThisFrame;
566 m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
567 m_group.AbsolutePosition = m_nextPosition;
568
569 m_group.RootPart.Velocity = v;
570 update = true;
571 }
572
573 if ((Quaternion)m_currentFrame.Rotation != m_group.GroupRotation)
574 {
575 Quaternion current = m_group.GroupRotation;
576
577 Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete);
578/* use simpler change detection
579 * float angle = 0;
580
581 float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W;
582 float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W;
583 float aa_bb = aa * bb;
584
585 if (aa_bb == 0)
586 {
587 angle = 0;
588 }
589 else
590 {
591 float ab = current.X * step.X +
592 current.Y * step.Y +
593 current.Z * step.Z +
594 current.W * step.W;
595 float q = (ab * ab) / aa_bb;
596
597 if (q > 1.0f)
598 {
599 angle = 0;
600 }
601 else
602 {
603 angle = (float)Math.Acos(2 * q - 1);
604 }
605 }
606
607 if (angle > 0.01f)
608 */
609 if(Math.Abs(step.X - current.X) > 0.001f
610 || Math.Abs(step.Y - current.Y) > 0.001f
611 || Math.Abs(step.Z - current.Z) > 0.001f)
612 // assuming w is a dependente var
613
614 {
615 m_group.UpdateGroupRotationR(step);
616 //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2);
617 update = true;
618 }
619 }
620 }
621
622 if (update)
623 m_group.SendGroupRootTerseUpdate();
624
625 }
626 catch ( Exception ex)
627 {
628 // still happening sometimes
629 // lets try to see where
630 m_log.Warn("[KeyFrame]: timer overrun" + ex.Message);
631 }
632
633 finally
634 {
635 // make sure we do not let this frozen
636 m_inOnTimer = false;
637 }
638 }
639 }
640
641 public Byte[] Serialize()
642 {
643 StopTimer();
644 MemoryStream ms = new MemoryStream();
645
646 BinaryFormatter fmt = new BinaryFormatter();
647 SceneObjectGroup tmp = m_group;
648 m_group = null;
649 if (!m_selected && tmp != null)
650 m_serializedPosition = tmp.AbsolutePosition;
651 fmt.Serialize(ms, this);
652 m_group = tmp;
653 if (m_running && !m_waitingCrossing)
654 StartTimer();
655
656 return ms.ToArray();
657 }
658
659 public void StartCrossingCheck()
660 {
661 // timer will be restart by crossingFailure
662 // or never since crossing worked and this
663 // should be deleted
664 StopTimer();
665
666 m_isCrossing = true;
667 m_waitingCrossing = true;
668
669// to remove / retune to smoth crossings
670 if (m_group.RootPart.Velocity != Vector3.Zero)
671 {
672 m_group.RootPart.Velocity = Vector3.Zero;
673 m_group.SendGroupRootTerseUpdate();
674 }
675 }
676
677 public void CrossingFailure()
678 {
679 m_waitingCrossing = false;
680
681 if (m_group != null)
682 {
683 m_group.RootPart.Velocity = Vector3.Zero;
684 m_group.SendGroupRootTerseUpdate();
685
686 if (m_running && m_timer != null)
687 {
688 m_timer.Interval = 60000;
689 StartTimer();
690 }
691 }
692 }
693 }
694}
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 1b10e3c..ddae073 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes
157 157
158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) 158 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity)
159 { 159 {
160 uint pqueue = ComputeDistancePriority(client,entity,true); 160 uint pqueue = ComputeDistancePriority(client,entity,false);
161 161
162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 162 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
163 if (presence != null) 163 if (presence != null)
@@ -212,9 +212,15 @@ namespace OpenSim.Region.Framework.Scenes
212 } 212 }
213 213
214 // Use the camera position for local agents and avatar position for remote agents 214 // Use the camera position for local agents and avatar position for remote agents
215 Vector3 presencePos = (presence.IsChildAgent) ? 215 // Why would I want that? They could be camming but I still see them at the
216 presence.AbsolutePosition : 216 // avatar position, so why should I update them as if they were at their
217 presence.CameraPosition; 217 // camera positions? Makes no sense!
218 // TODO: Fix this mess
219 //Vector3 presencePos = (presence.IsChildAgent) ?
220 // presence.AbsolutePosition :
221 // presence.CameraPosition;
222
223 Vector3 presencePos = presence.AbsolutePosition;
218 224
219 // Compute the distance... 225 // Compute the distance...
220 double distance = Vector3.Distance(presencePos, entityPos); 226 double distance = Vector3.Distance(presencePos, entityPos);
@@ -226,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes
226 232
227 for (int i = 0; i < queues - 1; i++) 233 for (int i = 0; i < queues - 1; i++)
228 { 234 {
229 if (distance < 10 * Math.Pow(2.0,i)) 235 if (distance < 30 * Math.Pow(2.0,i))
230 break; 236 break;
231 pqueue++; 237 pqueue++;
232 } 238 }
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
new file mode 100644
index 0000000..10ac37c
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
@@ -0,0 +1,95 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 public static class SOPMaterialData
36 {
37 public enum SopMaterial : int // redundante and not in use for now
38 {
39 Stone = 0,
40 Metal = 1,
41 Glass = 2,
42 Wood = 3,
43 Flesh = 4,
44 Plastic = 5,
45 Rubber = 6,
46 light = 7 // compatibility with old viewers
47 }
48
49 private struct MaterialData
50 {
51 public float friction;
52 public float bounce;
53 public MaterialData(float f, float b)
54 {
55 friction = f;
56 bounce = b;
57 }
58 }
59
60 private static MaterialData[] m_materialdata = {
61 new MaterialData(0.8f,0.4f), // Stone
62 new MaterialData(0.3f,0.4f), // Metal
63 new MaterialData(0.2f,0.7f), // Glass
64 new MaterialData(0.6f,0.5f), // Wood
65 new MaterialData(0.9f,0.3f), // Flesh
66 new MaterialData(0.4f,0.7f), // Plastic
67 new MaterialData(0.9f,0.95f), // Rubber
68 new MaterialData(0.0f,0.0f) // light ??
69 };
70
71 public static Material MaxMaterial
72 {
73 get { return (Material)(m_materialdata.Length - 1); }
74 }
75
76 public static float friction(Material material)
77 {
78 int indx = (int)material;
79 if (indx < m_materialdata.Length)
80 return (m_materialdata[indx].friction);
81 else
82 return 0;
83 }
84
85 public static float bounce(Material material)
86 {
87 int indx = (int)material;
88 if (indx < m_materialdata.Length)
89 return (m_materialdata[indx].bounce);
90 else
91 return 0;
92 }
93
94 }
95} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
new file mode 100644
index 0000000..9cb901a
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
@@ -0,0 +1,791 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using System.Text;
34using System.IO;
35using System.Xml;
36using OpenSim.Framework.Serialization;
37using OpenSim.Framework.Serialization.External;
38using OpenSim.Region.Framework.Scenes.Serialization;
39
40namespace OpenSim.Region.Framework.Scenes
41{
42 public class SOPVehicle
43 {
44 public VehicleData vd;
45
46 public Vehicle Type
47 {
48 get { return vd.m_type; }
49 }
50
51 public SOPVehicle()
52 {
53 vd = new VehicleData();
54 ProcessTypeChange(Vehicle.TYPE_NONE); // is needed?
55 }
56
57 public void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
58 {
59 float len;
60 float timestep = 0.01f;
61 switch (pParam)
62 {
63 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
64 if (pValue < 0f) pValue = 0f;
65 if (pValue > 1f) pValue = 1f;
66 vd.m_angularDeflectionEfficiency = pValue;
67 break;
68 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
69 if (pValue < timestep) pValue = timestep;
70 vd.m_angularDeflectionTimescale = pValue;
71 break;
72 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
73 if (pValue < timestep) pValue = timestep;
74 else if (pValue > 120) pValue = 120;
75 vd.m_angularMotorDecayTimescale = pValue;
76 break;
77 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
78 if (pValue < timestep) pValue = timestep;
79 vd.m_angularMotorTimescale = pValue;
80 break;
81 case Vehicle.BANKING_EFFICIENCY:
82 if (pValue < -1f) pValue = -1f;
83 if (pValue > 1f) pValue = 1f;
84 vd.m_bankingEfficiency = pValue;
85 break;
86 case Vehicle.BANKING_MIX:
87 if (pValue < 0f) pValue = 0f;
88 if (pValue > 1f) pValue = 1f;
89 vd.m_bankingMix = pValue;
90 break;
91 case Vehicle.BANKING_TIMESCALE:
92 if (pValue < timestep) pValue = timestep;
93 vd.m_bankingTimescale = pValue;
94 break;
95 case Vehicle.BUOYANCY:
96 if (pValue < -1f) pValue = -1f;
97 if (pValue > 1f) pValue = 1f;
98 vd.m_VehicleBuoyancy = pValue;
99 break;
100 case Vehicle.HOVER_EFFICIENCY:
101 if (pValue < 0f) pValue = 0f;
102 if (pValue > 1f) pValue = 1f;
103 vd.m_VhoverEfficiency = pValue;
104 break;
105 case Vehicle.HOVER_HEIGHT:
106 vd.m_VhoverHeight = pValue;
107 break;
108 case Vehicle.HOVER_TIMESCALE:
109 if (pValue < timestep) pValue = timestep;
110 vd.m_VhoverTimescale = pValue;
111 break;
112 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
113 if (pValue < 0f) pValue = 0f;
114 if (pValue > 1f) pValue = 1f;
115 vd.m_linearDeflectionEfficiency = pValue;
116 break;
117 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
118 if (pValue < timestep) pValue = timestep;
119 vd.m_linearDeflectionTimescale = pValue;
120 break;
121 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
122 if (pValue < timestep) pValue = timestep;
123 else if (pValue > 120) pValue = 120;
124 vd.m_linearMotorDecayTimescale = pValue;
125 break;
126 case Vehicle.LINEAR_MOTOR_TIMESCALE:
127 if (pValue < timestep) pValue = timestep;
128 vd.m_linearMotorTimescale = pValue;
129 break;
130 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
131 if (pValue < 0f) pValue = 0f;
132 if (pValue > 1f) pValue = 1f;
133 vd.m_verticalAttractionEfficiency = pValue;
134 break;
135 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
136 if (pValue < timestep) pValue = timestep;
137 vd.m_verticalAttractionTimescale = pValue;
138 break;
139
140 // These are vector properties but the engine lets you use a single float value to
141 // set all of the components to the same value
142 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
143 if (pValue < timestep) pValue = timestep;
144 vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
145 break;
146 case Vehicle.ANGULAR_MOTOR_DIRECTION:
147 vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
148 len = vd.m_angularMotorDirection.Length();
149 if (len > 12.566f)
150 vd.m_angularMotorDirection *= (12.566f / len);
151 break;
152 case Vehicle.LINEAR_FRICTION_TIMESCALE:
153 if (pValue < timestep) pValue = timestep;
154 vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
155 break;
156 case Vehicle.LINEAR_MOTOR_DIRECTION:
157 vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
158 len = vd.m_linearMotorDirection.Length();
159 if (len > 30.0f)
160 vd.m_linearMotorDirection *= (30.0f / len);
161 break;
162 case Vehicle.LINEAR_MOTOR_OFFSET:
163 vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
164 len = vd.m_linearMotorOffset.Length();
165 if (len > 100.0f)
166 vd.m_linearMotorOffset *= (100.0f / len);
167 break;
168 }
169 }//end ProcessFloatVehicleParam
170
171 public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
172 {
173 float len;
174 float timestep = 0.01f;
175 switch (pParam)
176 {
177 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
178 if (pValue.X < timestep) pValue.X = timestep;
179 if (pValue.Y < timestep) pValue.Y = timestep;
180 if (pValue.Z < timestep) pValue.Z = timestep;
181
182 vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
183 break;
184 case Vehicle.ANGULAR_MOTOR_DIRECTION:
185 vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
186 // Limit requested angular speed to 2 rps= 4 pi rads/sec
187 len = vd.m_angularMotorDirection.Length();
188 if (len > 12.566f)
189 vd.m_angularMotorDirection *= (12.566f / len);
190 break;
191 case Vehicle.LINEAR_FRICTION_TIMESCALE:
192 if (pValue.X < timestep) pValue.X = timestep;
193 if (pValue.Y < timestep) pValue.Y = timestep;
194 if (pValue.Z < timestep) pValue.Z = timestep;
195 vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
196 break;
197 case Vehicle.LINEAR_MOTOR_DIRECTION:
198 vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
199 len = vd.m_linearMotorDirection.Length();
200 if (len > 30.0f)
201 vd.m_linearMotorDirection *= (30.0f / len);
202 break;
203 case Vehicle.LINEAR_MOTOR_OFFSET:
204 vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
205 len = vd.m_linearMotorOffset.Length();
206 if (len > 100.0f)
207 vd.m_linearMotorOffset *= (100.0f / len);
208 break;
209 }
210 }//end ProcessVectorVehicleParam
211
212 public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
213 {
214 switch (pParam)
215 {
216 case Vehicle.REFERENCE_FRAME:
217 vd.m_referenceFrame = pValue;
218 break;
219 }
220 }//end ProcessRotationVehicleParam
221
222 public void ProcessVehicleFlags(int pParam, bool remove)
223 {
224 if (remove)
225 {
226 vd.m_flags &= ~((VehicleFlag)pParam);
227 }
228 else
229 {
230 vd.m_flags |= (VehicleFlag)pParam;
231 }
232 }//end ProcessVehicleFlags
233
234 public void ProcessTypeChange(Vehicle pType)
235 {
236 vd.m_linearMotorDirection = Vector3.Zero;
237 vd.m_angularMotorDirection = Vector3.Zero;
238 vd.m_linearMotorOffset = Vector3.Zero;
239 vd.m_referenceFrame = Quaternion.Identity;
240
241 // Set Defaults For Type
242 vd.m_type = pType;
243 switch (pType)
244 {
245 case Vehicle.TYPE_NONE:
246 vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
247 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
248 vd.m_linearMotorTimescale = 1000;
249 vd.m_linearMotorDecayTimescale = 120;
250 vd.m_angularMotorTimescale = 1000;
251 vd.m_angularMotorDecayTimescale = 1000;
252 vd.m_VhoverHeight = 0;
253 vd.m_VhoverEfficiency = 1;
254 vd.m_VhoverTimescale = 1000;
255 vd.m_VehicleBuoyancy = 0;
256 vd.m_linearDeflectionEfficiency = 0;
257 vd.m_linearDeflectionTimescale = 1000;
258 vd.m_angularDeflectionEfficiency = 0;
259 vd.m_angularDeflectionTimescale = 1000;
260 vd.m_bankingEfficiency = 0;
261 vd.m_bankingMix = 1;
262 vd.m_bankingTimescale = 1000;
263 vd.m_verticalAttractionEfficiency = 0;
264 vd.m_verticalAttractionTimescale = 1000;
265
266 vd.m_flags = (VehicleFlag)0;
267 break;
268
269 case Vehicle.TYPE_SLED:
270 vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000);
271 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
272 vd.m_linearMotorTimescale = 1000;
273 vd.m_linearMotorDecayTimescale = 120;
274 vd.m_angularMotorTimescale = 1000;
275 vd.m_angularMotorDecayTimescale = 120;
276 vd.m_VhoverHeight = 0;
277 vd.m_VhoverEfficiency = 1;
278 vd.m_VhoverTimescale = 10;
279 vd.m_VehicleBuoyancy = 0;
280 vd.m_linearDeflectionEfficiency = 1;
281 vd.m_linearDeflectionTimescale = 1;
282 vd.m_angularDeflectionEfficiency = 0;
283 vd.m_angularDeflectionTimescale = 1000;
284 vd.m_bankingEfficiency = 0;
285 vd.m_bankingMix = 1;
286 vd.m_bankingTimescale = 10;
287 vd.m_flags &=
288 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
289 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
290 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
291 break;
292 case Vehicle.TYPE_CAR:
293 vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000);
294 vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
295 vd.m_linearMotorTimescale = 1;
296 vd.m_linearMotorDecayTimescale = 60;
297 vd.m_angularMotorTimescale = 1;
298 vd.m_angularMotorDecayTimescale = 0.8f;
299 vd.m_VhoverHeight = 0;
300 vd.m_VhoverEfficiency = 0;
301 vd.m_VhoverTimescale = 1000;
302 vd.m_VehicleBuoyancy = 0;
303 vd.m_linearDeflectionEfficiency = 1;
304 vd.m_linearDeflectionTimescale = 2;
305 vd.m_angularDeflectionEfficiency = 0;
306 vd.m_angularDeflectionTimescale = 10;
307 vd.m_verticalAttractionEfficiency = 1f;
308 vd.m_verticalAttractionTimescale = 10f;
309 vd.m_bankingEfficiency = -0.2f;
310 vd.m_bankingMix = 1;
311 vd.m_bankingTimescale = 1;
312 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
313 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
314 VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY);
315 break;
316 case Vehicle.TYPE_BOAT:
317 vd.m_linearFrictionTimescale = new Vector3(10, 3, 2);
318 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
319 vd.m_linearMotorTimescale = 5;
320 vd.m_linearMotorDecayTimescale = 60;
321 vd.m_angularMotorTimescale = 4;
322 vd.m_angularMotorDecayTimescale = 4;
323 vd.m_VhoverHeight = 0;
324 vd.m_VhoverEfficiency = 0.5f;
325 vd.m_VhoverTimescale = 2;
326 vd.m_VehicleBuoyancy = 1;
327 vd.m_linearDeflectionEfficiency = 0.5f;
328 vd.m_linearDeflectionTimescale = 3;
329 vd.m_angularDeflectionEfficiency = 0.5f;
330 vd.m_angularDeflectionTimescale = 5;
331 vd.m_verticalAttractionEfficiency = 0.5f;
332 vd.m_verticalAttractionTimescale = 5f;
333 vd.m_bankingEfficiency = -0.3f;
334 vd.m_bankingMix = 0.8f;
335 vd.m_bankingTimescale = 1;
336 vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
337 VehicleFlag.HOVER_GLOBAL_HEIGHT |
338 VehicleFlag.HOVER_UP_ONLY |
339 VehicleFlag.LIMIT_ROLL_ONLY);
340 vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
341 VehicleFlag.LIMIT_MOTOR_UP |
342 VehicleFlag.HOVER_WATER_ONLY);
343 break;
344 case Vehicle.TYPE_AIRPLANE:
345 vd.m_linearFrictionTimescale = new Vector3(200, 10, 5);
346 vd.m_angularFrictionTimescale = new Vector3(20, 20, 20);
347 vd.m_linearMotorTimescale = 2;
348 vd.m_linearMotorDecayTimescale = 60;
349 vd.m_angularMotorTimescale = 4;
350 vd.m_angularMotorDecayTimescale = 8;
351 vd.m_VhoverHeight = 0;
352 vd.m_VhoverEfficiency = 0.5f;
353 vd.m_VhoverTimescale = 1000;
354 vd.m_VehicleBuoyancy = 0;
355 vd.m_linearDeflectionEfficiency = 0.5f;
356 vd.m_linearDeflectionTimescale = 0.5f;
357 vd.m_angularDeflectionEfficiency = 1;
358 vd.m_angularDeflectionTimescale = 2;
359 vd.m_verticalAttractionEfficiency = 0.9f;
360 vd.m_verticalAttractionTimescale = 2f;
361 vd.m_bankingEfficiency = 1;
362 vd.m_bankingMix = 0.7f;
363 vd.m_bankingTimescale = 2;
364 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
365 VehicleFlag.HOVER_TERRAIN_ONLY |
366 VehicleFlag.HOVER_GLOBAL_HEIGHT |
367 VehicleFlag.HOVER_UP_ONLY |
368 VehicleFlag.NO_DEFLECTION_UP |
369 VehicleFlag.LIMIT_MOTOR_UP);
370 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
371 break;
372 case Vehicle.TYPE_BALLOON:
373 vd.m_linearFrictionTimescale = new Vector3(5, 5, 5);
374 vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
375 vd.m_linearMotorTimescale = 5;
376 vd.m_linearMotorDecayTimescale = 60;
377 vd.m_angularMotorTimescale = 6;
378 vd.m_angularMotorDecayTimescale = 10;
379 vd.m_VhoverHeight = 5;
380 vd.m_VhoverEfficiency = 0.8f;
381 vd.m_VhoverTimescale = 10;
382 vd.m_VehicleBuoyancy = 1;
383 vd.m_linearDeflectionEfficiency = 0;
384 vd.m_linearDeflectionTimescale = 5;
385 vd.m_angularDeflectionEfficiency = 0;
386 vd.m_angularDeflectionTimescale = 5;
387 vd.m_verticalAttractionEfficiency = 0f;
388 vd.m_verticalAttractionTimescale = 1000f;
389 vd.m_bankingEfficiency = 0;
390 vd.m_bankingMix = 0.7f;
391 vd.m_bankingTimescale = 5;
392 vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
393 VehicleFlag.HOVER_TERRAIN_ONLY |
394 VehicleFlag.HOVER_UP_ONLY |
395 VehicleFlag.NO_DEFLECTION_UP |
396 VehicleFlag.LIMIT_MOTOR_UP);
397 vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
398 VehicleFlag.HOVER_GLOBAL_HEIGHT);
399 break;
400 }
401 }
402 public void SetVehicle(PhysicsActor ph)
403 {
404 if (ph == null)
405 return;
406 ph.SetVehicle(vd);
407 }
408
409 private XmlTextWriter writer;
410
411 private void XWint(string name, int i)
412 {
413 writer.WriteElementString(name, i.ToString());
414 }
415
416 private void XWfloat(string name, float f)
417 {
418 writer.WriteElementString(name, f.ToString(Utils.EnUsCulture));
419 }
420
421 private void XWVector(string name, Vector3 vec)
422 {
423 writer.WriteStartElement(name);
424 writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture));
425 writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture));
426 writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture));
427 writer.WriteEndElement();
428 }
429
430 private void XWQuat(string name, Quaternion quat)
431 {
432 writer.WriteStartElement(name);
433 writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture));
434 writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture));
435 writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture));
436 writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture));
437 writer.WriteEndElement();
438 }
439
440 public void ToXml2(XmlTextWriter twriter)
441 {
442 writer = twriter;
443 writer.WriteStartElement("Vehicle");
444
445 XWint("TYPE", (int)vd.m_type);
446 XWint("FLAGS", (int)vd.m_flags);
447
448 // Linear properties
449 XWVector("LMDIR", vd.m_linearMotorDirection);
450 XWVector("LMFTIME", vd.m_linearFrictionTimescale);
451 XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale);
452 XWfloat("LMTIME", vd.m_linearMotorTimescale);
453 XWVector("LMOFF", vd.m_linearMotorOffset);
454
455 //Angular properties
456 XWVector("AMDIR", vd.m_angularMotorDirection);
457 XWfloat("AMTIME", vd.m_angularMotorTimescale);
458 XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale);
459 XWVector("AMFTIME", vd.m_angularFrictionTimescale);
460
461 //Deflection properties
462 XWfloat("ADEFF", vd.m_angularDeflectionEfficiency);
463 XWfloat("ADTIME", vd.m_angularDeflectionTimescale);
464 XWfloat("LDEFF", vd.m_linearDeflectionEfficiency);
465 XWfloat("LDTIME", vd.m_linearDeflectionTimescale);
466
467 //Banking properties
468 XWfloat("BEFF", vd.m_bankingEfficiency);
469 XWfloat("BMIX", vd.m_bankingMix);
470 XWfloat("BTIME", vd.m_bankingTimescale);
471
472 //Hover and Buoyancy properties
473 XWfloat("HHEI", vd.m_VhoverHeight);
474 XWfloat("HEFF", vd.m_VhoverEfficiency);
475 XWfloat("HTIME", vd.m_VhoverTimescale);
476 XWfloat("VBUO", vd.m_VehicleBuoyancy);
477
478 //Attractor properties
479 XWfloat("VAEFF", vd.m_verticalAttractionEfficiency);
480 XWfloat("VATIME", vd.m_verticalAttractionTimescale);
481
482 XWQuat("REF_FRAME", vd.m_referenceFrame);
483
484 writer.WriteEndElement();
485 writer = null;
486 }
487
488
489
490 XmlTextReader reader;
491
492 private int XRint()
493 {
494 return reader.ReadElementContentAsInt();
495 }
496
497 private float XRfloat()
498 {
499 return reader.ReadElementContentAsFloat();
500 }
501
502 public Vector3 XRvector()
503 {
504 Vector3 vec;
505 reader.ReadStartElement();
506 vec.X = reader.ReadElementContentAsFloat();
507 vec.Y = reader.ReadElementContentAsFloat();
508 vec.Z = reader.ReadElementContentAsFloat();
509 reader.ReadEndElement();
510 return vec;
511 }
512
513 public Quaternion XRquat()
514 {
515 Quaternion q;
516 reader.ReadStartElement();
517 q.X = reader.ReadElementContentAsFloat();
518 q.Y = reader.ReadElementContentAsFloat();
519 q.Z = reader.ReadElementContentAsFloat();
520 q.W = reader.ReadElementContentAsFloat();
521 reader.ReadEndElement();
522 return q;
523 }
524
525 public static bool EReadProcessors(
526 Dictionary<string, Action> processors,
527 XmlTextReader xtr)
528 {
529 bool errors = false;
530
531 string nodeName = string.Empty;
532 while (xtr.NodeType != XmlNodeType.EndElement)
533 {
534 nodeName = xtr.Name;
535
536 // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
537
538 Action p = null;
539 if (processors.TryGetValue(xtr.Name, out p))
540 {
541 // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
542
543 try
544 {
545 p();
546 }
547 catch (Exception e)
548 {
549 errors = true;
550 if (xtr.NodeType == XmlNodeType.EndElement)
551 xtr.Read();
552 }
553 }
554 else
555 {
556 // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
557 xtr.ReadOuterXml(); // ignore
558 }
559 }
560
561 return errors;
562 }
563
564
565 public string ToXml2()
566 {
567 MemoryStream ms = new MemoryStream(512);
568 UTF8Encoding enc = new UTF8Encoding();
569 XmlTextWriter xwriter = new XmlTextWriter(ms, enc);
570 ToXml2(xwriter);
571 xwriter.Flush();
572 string s = ms.GetStreamString();
573 xwriter.Close();
574 return s;
575 }
576
577 public static SOPVehicle FromXml2(string text)
578 {
579 if (text == String.Empty)
580 return null;
581
582 UTF8Encoding enc = new UTF8Encoding();
583 MemoryStream ms = new MemoryStream(enc.GetBytes(text));
584 XmlTextReader xreader = new XmlTextReader(ms);
585
586 SOPVehicle v = new SOPVehicle();
587 bool error;
588
589 v.FromXml2(xreader, out error);
590
591 xreader.Close();
592
593 if (error)
594 {
595 v = null;
596 return null;
597 }
598 return v;
599 }
600
601 public static SOPVehicle FromXml2(XmlTextReader reader)
602 {
603 SOPVehicle vehicle = new SOPVehicle();
604
605 bool errors = false;
606
607 vehicle.FromXml2(reader, out errors);
608 if (errors)
609 return null;
610
611 return vehicle;
612 }
613
614 private void FromXml2(XmlTextReader _reader, out bool errors)
615 {
616 errors = false;
617 reader = _reader;
618
619 Dictionary<string, Action> m_VehicleXmlProcessors
620 = new Dictionary<string, Action>();
621
622 m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type);
623 m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags);
624
625 // Linear properties
626 m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection);
627 m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale);
628 m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale);
629 m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale);
630 m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset);
631
632 //Angular properties
633 m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection);
634 m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale);
635 m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale);
636 m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale);
637
638 //Deflection properties
639 m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency);
640 m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale);
641 m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency);
642 m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale);
643
644 //Banking properties
645 m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency);
646 m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix);
647 m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale);
648
649 //Hover and Buoyancy properties
650 m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight);
651 m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency);
652 m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale);
653
654 m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy);
655
656 //Attractor properties
657 m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency);
658 m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale);
659
660 m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame);
661
662 vd = new VehicleData();
663
664 reader.ReadStartElement("Vehicle", String.Empty);
665
666 errors = EReadProcessors(
667 m_VehicleXmlProcessors,
668 reader);
669
670 reader.ReadEndElement();
671 reader = null;
672 }
673
674 private void ProcessXR_type()
675 {
676 vd.m_type = (Vehicle)XRint();
677 }
678 private void ProcessXR_flags()
679 {
680 vd.m_flags = (VehicleFlag)XRint();
681 }
682 // Linear properties
683 private void ProcessXR_linearMotorDirection()
684 {
685 vd.m_linearMotorDirection = XRvector();
686 }
687
688 private void ProcessXR_linearFrictionTimescale()
689 {
690 vd.m_linearFrictionTimescale = XRvector();
691 }
692
693 private void ProcessXR_linearMotorDecayTimescale()
694 {
695 vd.m_linearMotorDecayTimescale = XRfloat();
696 }
697 private void ProcessXR_linearMotorTimescale()
698 {
699 vd.m_linearMotorTimescale = XRfloat();
700 }
701 private void ProcessXR_linearMotorOffset()
702 {
703 vd.m_linearMotorOffset = XRvector();
704 }
705
706
707 //Angular properties
708 private void ProcessXR_angularMotorDirection()
709 {
710 vd.m_angularMotorDirection = XRvector();
711 }
712 private void ProcessXR_angularMotorTimescale()
713 {
714 vd.m_angularMotorTimescale = XRfloat();
715 }
716 private void ProcessXR_angularMotorDecayTimescale()
717 {
718 vd.m_angularMotorDecayTimescale = XRfloat();
719 }
720 private void ProcessXR_angularFrictionTimescale()
721 {
722 vd.m_angularFrictionTimescale = XRvector();
723 }
724
725 //Deflection properties
726 private void ProcessXR_angularDeflectionEfficiency()
727 {
728 vd.m_angularDeflectionEfficiency = XRfloat();
729 }
730 private void ProcessXR_angularDeflectionTimescale()
731 {
732 vd.m_angularDeflectionTimescale = XRfloat();
733 }
734 private void ProcessXR_linearDeflectionEfficiency()
735 {
736 vd.m_linearDeflectionEfficiency = XRfloat();
737 }
738 private void ProcessXR_linearDeflectionTimescale()
739 {
740 vd.m_linearDeflectionTimescale = XRfloat();
741 }
742
743 //Banking properties
744 private void ProcessXR_bankingEfficiency()
745 {
746 vd.m_bankingEfficiency = XRfloat();
747 }
748 private void ProcessXR_bankingMix()
749 {
750 vd.m_bankingMix = XRfloat();
751 }
752 private void ProcessXR_bankingTimescale()
753 {
754 vd.m_bankingTimescale = XRfloat();
755 }
756
757 //Hover and Buoyancy properties
758 private void ProcessXR_VhoverHeight()
759 {
760 vd.m_VhoverHeight = XRfloat();
761 }
762 private void ProcessXR_VhoverEfficiency()
763 {
764 vd.m_VhoverEfficiency = XRfloat();
765 }
766 private void ProcessXR_VhoverTimescale()
767 {
768 vd.m_VhoverTimescale = XRfloat();
769 }
770
771 private void ProcessXR_VehicleBuoyancy()
772 {
773 vd.m_VehicleBuoyancy = XRfloat();
774 }
775
776 //Attractor properties
777 private void ProcessXR_verticalAttractionEfficiency()
778 {
779 vd.m_verticalAttractionEfficiency = XRfloat();
780 }
781 private void ProcessXR_verticalAttractionTimescale()
782 {
783 vd.m_verticalAttractionTimescale = XRfloat();
784 }
785
786 private void ProcessXR_referenceFrame()
787 {
788 vd.m_referenceFrame = XRquat();
789 }
790 }
791}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 3b59dc4..35df85c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -101,12 +101,12 @@ namespace OpenSim.Region.Framework.Scenes
101 engine.StartProcessing(); 101 engine.StartProcessing();
102 } 102 }
103 103
104 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 104 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item, uint cost)
105 { 105 {
106 IMoneyModule money = RequestModuleInterface<IMoneyModule>(); 106 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
107 if (money != null) 107 if (money != null)
108 { 108 {
109 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); 109 money.ApplyUploadCharge(agentID, (int)cost, "Asset upload");
110 } 110 }
111 111
112 AddInventoryItem(item); 112 AddInventoryItem(item);
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
169 return false; 169 return false;
170 } 170 }
171 } 171 }
172 172
173 if (InventoryService.AddItem(item)) 173 if (InventoryService.AddItem(item))
174 { 174 {
175 int userlevel = 0; 175 int userlevel = 0;
@@ -324,8 +324,7 @@ namespace OpenSim.Region.Framework.Scenes
324 324
325 // Update item with new asset 325 // Update item with new asset
326 item.AssetID = asset.FullID; 326 item.AssetID = asset.FullID;
327 if (group.UpdateInventoryItem(item)) 327 group.UpdateInventoryItem(item);
328 remoteClient.SendAgentAlertMessage("Script saved", false);
329 328
330 part.SendPropertiesToClient(remoteClient); 329 part.SendPropertiesToClient(remoteClient);
331 330
@@ -336,12 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
336 { 335 {
337 // Needs to determine which engine was running it and use that 336 // Needs to determine which engine was running it and use that
338 // 337 //
339 part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); 338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
340 errors = part.Inventory.GetScriptErrors(item.ItemID);
341 }
342 else
343 {
344 remoteClient.SendAgentAlertMessage("Script saved", false);
345 } 339 }
346 340
347 // Tell anyone managing scripts that a script has been reloaded/changed 341 // Tell anyone managing scripts that a script has been reloaded/changed
@@ -409,6 +403,7 @@ namespace OpenSim.Region.Framework.Scenes
409 403
410 if (UUID.Zero == transactionID) 404 if (UUID.Zero == transactionID)
411 { 405 {
406 item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255);
412 item.Name = itemUpd.Name; 407 item.Name = itemUpd.Name;
413 item.Description = itemUpd.Description; 408 item.Description = itemUpd.Description;
414 409
@@ -795,6 +790,8 @@ namespace OpenSim.Region.Framework.Scenes
795 return; 790 return;
796 } 791 }
797 792
793 if (newName == null) newName = item.Name;
794
798 AssetBase asset = AssetService.Get(item.AssetID.ToString()); 795 AssetBase asset = AssetService.Get(item.AssetID.ToString());
799 796
800 if (asset != null) 797 if (asset != null)
@@ -855,6 +852,24 @@ namespace OpenSim.Region.Framework.Scenes
855 } 852 }
856 853
857 /// <summary> 854 /// <summary>
855 /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit)
856 /// </summary>
857 public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder)
858 {
859 List<InventoryItemBase> moveitems = new List<InventoryItemBase>();
860 foreach (InventoryItemBase b in items)
861 {
862 CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
863 InventoryItemBase n = InventoryService.GetItem(b);
864 n.Folder = destfolder;
865 moveitems.Add(n);
866 remoteClient.SendInventoryItemCreateUpdate(n, 0);
867 }
868
869 MoveInventoryItem(remoteClient, moveitems);
870 }
871
872 /// <summary>
858 /// Move an item within the agent's inventory. 873 /// Move an item within the agent's inventory.
859 /// </summary> 874 /// </summary>
860 /// <param name="remoteClient"></param> 875 /// <param name="remoteClient"></param>
@@ -889,11 +904,22 @@ namespace OpenSim.Region.Framework.Scenes
889 public void CreateNewInventoryItem( 904 public void CreateNewInventoryItem(
890 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 905 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
891 string name, string description, uint flags, uint callbackID, 906 string name, string description, uint flags, uint callbackID,
892 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) 907 AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID)
893 { 908 {
894 CreateNewInventoryItem( 909 CreateNewInventoryItem(
895 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, 910 remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
896 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); 911 (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate, transationID);
912 }
913
914
915 private void CreateNewInventoryItem(
916 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
917 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
918 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
919 {
920 CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID,
921 name, description, flags, callbackID, asset, invType,
922 baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero);
897 } 923 }
898 924
899 /// <summary> 925 /// <summary>
@@ -918,7 +944,7 @@ namespace OpenSim.Region.Framework.Scenes
918 private void CreateNewInventoryItem( 944 private void CreateNewInventoryItem(
919 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, 945 IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
920 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, 946 string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
921 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) 947 uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID)
922 { 948 {
923 InventoryItemBase item = new InventoryItemBase(); 949 InventoryItemBase item = new InventoryItemBase();
924 item.Owner = remoteClient.AgentId; 950 item.Owner = remoteClient.AgentId;
@@ -941,7 +967,7 @@ namespace OpenSim.Region.Framework.Scenes
941 967
942 if (AddInventoryItem(item)) 968 if (AddInventoryItem(item))
943 { 969 {
944 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 970 remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID);
945 } 971 }
946 else 972 else
947 { 973 {
@@ -1216,6 +1242,10 @@ namespace OpenSim.Region.Framework.Scenes
1216 { 1242 {
1217 SceneObjectPart part = GetSceneObjectPart(primLocalId); 1243 SceneObjectPart part = GetSceneObjectPart(primLocalId);
1218 1244
1245 // Can't move a null item
1246 if (itemId == UUID.Zero)
1247 return;
1248
1219 if (null == part) 1249 if (null == part)
1220 { 1250 {
1221 m_log.WarnFormat( 1251 m_log.WarnFormat(
@@ -1320,21 +1350,28 @@ namespace OpenSim.Region.Framework.Scenes
1320 return; 1350 return;
1321 } 1351 }
1322 1352
1323 if (part.OwnerID != destPart.OwnerID) 1353 // Can't transfer this
1354 //
1355 if (part.OwnerID != destPart.OwnerID && (srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1356 return;
1357
1358 bool overrideNoMod = false;
1359 if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
1360 overrideNoMod = true;
1361
1362 if (part.OwnerID != destPart.OwnerID && (destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1324 { 1363 {
1325 // Source must have transfer permissions 1364 // object cannot copy items to an object owned by a different owner
1326 if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) 1365 // unless llAllowInventoryDrop has been called
1327 return;
1328 1366
1329 // Object cannot copy items to an object owned by a different owner 1367 return;
1330 // unless llAllowInventoryDrop has been called on the destination
1331 if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
1332 return;
1333 } 1368 }
1334 1369
1335 // must have both move and modify permission to put an item in an object 1370 // must have both move and modify permission to put an item in an object
1336 if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) 1371 if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
1372 {
1337 return; 1373 return;
1374 }
1338 1375
1339 TaskInventoryItem destTaskItem = new TaskInventoryItem(); 1376 TaskInventoryItem destTaskItem = new TaskInventoryItem();
1340 1377
@@ -1390,6 +1427,14 @@ namespace OpenSim.Region.Framework.Scenes
1390 1427
1391 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) 1428 public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items)
1392 { 1429 {
1430 SceneObjectPart destPart = GetSceneObjectPart(destID);
1431 if (destPart != null) // Move into a prim
1432 {
1433 foreach(UUID itemID in items)
1434 MoveTaskInventoryItem(destID, host, itemID);
1435 return destID; // Prim folder ID == prim ID
1436 }
1437
1393 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); 1438 InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID);
1394 1439
1395 UUID newFolderID = UUID.Random(); 1440 UUID newFolderID = UUID.Random();
@@ -1572,12 +1617,12 @@ namespace OpenSim.Region.Framework.Scenes
1572 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction( 1617 AgentTransactionsModule.HandleTaskItemUpdateFromTransaction(
1573 remoteClient, part, transactionID, currentItem); 1618 remoteClient, part, transactionID, currentItem);
1574 1619
1575 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1620// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1576 remoteClient.SendAgentAlertMessage("Notecard saved", false); 1621// remoteClient.SendAgentAlertMessage("Notecard saved", false);
1577 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1622// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1578 remoteClient.SendAgentAlertMessage("Script saved", false); 1623// remoteClient.SendAgentAlertMessage("Script saved", false);
1579 else 1624// else
1580 remoteClient.SendAgentAlertMessage("Item saved", false); 1625// remoteClient.SendAgentAlertMessage("Item saved", false);
1581 } 1626 }
1582 1627
1583 // Base ALWAYS has move 1628 // Base ALWAYS has move
@@ -1760,7 +1805,7 @@ namespace OpenSim.Region.Framework.Scenes
1760 } 1805 }
1761 1806
1762 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, 1807 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
1763 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), 1808 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"),
1764 agentID); 1809 agentID);
1765 AssetService.Store(asset); 1810 AssetService.Store(asset);
1766 1811
@@ -1916,23 +1961,32 @@ namespace OpenSim.Region.Framework.Scenes
1916 // build a list of eligible objects 1961 // build a list of eligible objects
1917 List<uint> deleteIDs = new List<uint>(); 1962 List<uint> deleteIDs = new List<uint>();
1918 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); 1963 List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>();
1919 1964 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
1920 // Start with true for both, then remove the flags if objects
1921 // that we can't derez are part of the selection
1922 bool permissionToTake = true;
1923 bool permissionToTakeCopy = true;
1924 bool permissionToDelete = true;
1925 1965
1926 foreach (uint localID in localIDs) 1966 foreach (uint localID in localIDs)
1927 { 1967 {
1968 // Start with true for both, then remove the flags if objects
1969 // that we can't derez are part of the selection
1970 bool permissionToTake = true;
1971 bool permissionToTakeCopy = true;
1972 bool permissionToDelete = true;
1973
1928 // Invalid id 1974 // Invalid id
1929 SceneObjectPart part = GetSceneObjectPart(localID); 1975 SceneObjectPart part = GetSceneObjectPart(localID);
1930 if (part == null) 1976 if (part == null)
1977 {
1978 //Client still thinks the object exists, kill it
1979 deleteIDs.Add(localID);
1931 continue; 1980 continue;
1981 }
1932 1982
1933 // Already deleted by someone else 1983 // Already deleted by someone else
1934 if (part.ParentGroup.IsDeleted) 1984 if (part.ParentGroup.IsDeleted)
1985 {
1986 //Client still thinks the object exists, kill it
1987 deleteIDs.Add(localID);
1935 continue; 1988 continue;
1989 }
1936 1990
1937 // Can't delete child prims 1991 // Can't delete child prims
1938 if (part != part.ParentGroup.RootPart) 1992 if (part != part.ParentGroup.RootPart)
@@ -1940,8 +1994,8 @@ namespace OpenSim.Region.Framework.Scenes
1940 1994
1941 SceneObjectGroup grp = part.ParentGroup; 1995 SceneObjectGroup grp = part.ParentGroup;
1942 1996
1943 deleteIDs.Add(localID); 1997 // If child prims have invalid perms, fix them
1944 deleteGroups.Add(grp); 1998 grp.AdjustChildPrimPermissions();
1945 1999
1946 // If child prims have invalid perms, fix them 2000 // If child prims have invalid perms, fix them
1947 grp.AdjustChildPrimPermissions(); 2001 grp.AdjustChildPrimPermissions();
@@ -1962,83 +2016,195 @@ namespace OpenSim.Region.Framework.Scenes
1962 } 2016 }
1963 else 2017 else
1964 { 2018 {
1965 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) 2019 if (action == DeRezAction.TakeCopy)
2020 {
2021 if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId))
2022 permissionToTakeCopy = false;
2023 }
2024 else
2025 {
1966 permissionToTakeCopy = false; 2026 permissionToTakeCopy = false;
1967 2027 }
1968 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) 2028 if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
1969 permissionToTake = false; 2029 permissionToTake = false;
1970 2030
1971 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) 2031 if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
1972 permissionToDelete = false; 2032 permissionToDelete = false;
1973 } 2033 }
1974 }
1975 2034
1976 // Handle god perms 2035 // Handle god perms
1977 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) 2036 if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId))
1978 { 2037 {
1979 permissionToTake = true; 2038 permissionToTake = true;
1980 permissionToTakeCopy = true; 2039 permissionToTakeCopy = true;
1981 permissionToDelete = true; 2040 permissionToDelete = true;
1982 } 2041 }
1983 2042
1984 // If we're re-saving, we don't even want to delete 2043 // If we're re-saving, we don't even want to delete
1985 if (action == DeRezAction.SaveToExistingUserInventoryItem) 2044 if (action == DeRezAction.SaveToExistingUserInventoryItem)
1986 permissionToDelete = false; 2045 permissionToDelete = false;
1987 2046
1988 // if we want to take a copy, we also don't want to delete 2047 // if we want to take a copy, we also don't want to delete
1989 // Note: after this point, the permissionToTakeCopy flag 2048 // Note: after this point, the permissionToTakeCopy flag
1990 // becomes irrelevant. It already includes the permissionToTake 2049 // becomes irrelevant. It already includes the permissionToTake
1991 // permission and after excluding no copy items here, we can 2050 // permission and after excluding no copy items here, we can
1992 // just use that. 2051 // just use that.
1993 if (action == DeRezAction.TakeCopy) 2052 if (action == DeRezAction.TakeCopy)
1994 { 2053 {
1995 // If we don't have permission, stop right here 2054 // If we don't have permission, stop right here
1996 if (!permissionToTakeCopy) 2055 if (!permissionToTakeCopy)
1997 return; 2056 return;
1998 2057
1999 permissionToTake = true; 2058 permissionToTake = true;
2000 // Don't delete 2059 // Don't delete
2001 permissionToDelete = false; 2060 permissionToDelete = false;
2002 } 2061 }
2003 2062
2004 if (action == DeRezAction.Return) 2063 if (action == DeRezAction.Return)
2005 {
2006 if (remoteClient != null)
2007 { 2064 {
2008 if (Permissions.CanReturnObjects( 2065 if (remoteClient != null)
2009 null,
2010 remoteClient.AgentId,
2011 deleteGroups))
2012 { 2066 {
2013 permissionToTake = true; 2067 if (Permissions.CanReturnObjects(
2014 permissionToDelete = true; 2068 null,
2015 2069 remoteClient.AgentId,
2016 foreach (SceneObjectGroup g in deleteGroups) 2070 new List<SceneObjectGroup>() {grp}))
2017 { 2071 {
2018 AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); 2072 permissionToTake = true;
2073 permissionToDelete = true;
2074
2075 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
2019 } 2076 }
2020 } 2077 }
2078 else // Auto return passes through here with null agent
2079 {
2080 permissionToTake = true;
2081 permissionToDelete = true;
2082 }
2021 } 2083 }
2022 else // Auto return passes through here with null agent 2084
2085 if (permissionToTake && (!permissionToDelete))
2086 takeGroups.Add(grp);
2087
2088 if (permissionToDelete)
2023 { 2089 {
2024 permissionToTake = true; 2090 if (permissionToTake)
2025 permissionToDelete = true; 2091 deleteGroups.Add(grp);
2092 deleteIDs.Add(grp.LocalId);
2026 } 2093 }
2027 } 2094 }
2028 2095
2029 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) 2096 SendKillObject(deleteIDs);
2097
2098 if (deleteGroups.Count > 0)
2030 { 2099 {
2100 foreach (SceneObjectGroup g in deleteGroups)
2101 deleteIDs.Remove(g.LocalId);
2102
2031 m_asyncSceneObjectDeleter.DeleteToInventory( 2103 m_asyncSceneObjectDeleter.DeleteToInventory(
2032 action, destinationID, deleteGroups, remoteClient, 2104 action, destinationID, deleteGroups, remoteClient,
2033 permissionToDelete); 2105 true);
2034 } 2106 }
2035 else if (permissionToDelete) 2107 if (takeGroups.Count > 0)
2108 {
2109 m_asyncSceneObjectDeleter.DeleteToInventory(
2110 action, destinationID, takeGroups, remoteClient,
2111 false);
2112 }
2113 if (deleteIDs.Count > 0)
2036 { 2114 {
2037 foreach (SceneObjectGroup g in deleteGroups) 2115 foreach (SceneObjectGroup g in deleteGroups)
2038 DeleteSceneObject(g, false); 2116 DeleteSceneObject(g, true);
2039 } 2117 }
2040 } 2118 }
2041 2119
2120 public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
2121 {
2122 itemID = UUID.Zero;
2123 if (grp != null)
2124 {
2125 Vector3 inventoryStoredPosition = new Vector3
2126 (((grp.AbsolutePosition.X > (int)Constants.RegionSize)
2127 ? 250
2128 : grp.AbsolutePosition.X)
2129 ,
2130 (grp.AbsolutePosition.X > (int)Constants.RegionSize)
2131 ? 250
2132 : grp.AbsolutePosition.X,
2133 grp.AbsolutePosition.Z);
2134
2135 Vector3 originalPosition = grp.AbsolutePosition;
2136
2137 grp.AbsolutePosition = inventoryStoredPosition;
2138
2139 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
2140
2141 grp.AbsolutePosition = originalPosition;
2142
2143 AssetBase asset = CreateAsset(
2144 grp.GetPartName(grp.LocalId),
2145 grp.GetPartDescription(grp.LocalId),
2146 (sbyte)AssetType.Object,
2147 Utils.StringToBytes(sceneObjectXml),
2148 remoteClient.AgentId);
2149 AssetService.Store(asset);
2150
2151 InventoryItemBase item = new InventoryItemBase();
2152 item.CreatorId = grp.RootPart.CreatorID.ToString();
2153 item.CreatorData = grp.RootPart.CreatorData;
2154 item.Owner = remoteClient.AgentId;
2155 item.ID = UUID.Random();
2156 item.AssetID = asset.FullID;
2157 item.Description = asset.Description;
2158 item.Name = asset.Name;
2159 item.AssetType = asset.Type;
2160 item.InvType = (int)InventoryType.Object;
2161
2162 InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
2163 if (folder != null)
2164 item.Folder = folder.ID;
2165 else // oopsies
2166 item.Folder = UUID.Zero;
2167
2168 // Set up base perms properly
2169 uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify);
2170 permsBase &= grp.RootPart.BaseMask;
2171 permsBase |= (uint)PermissionMask.Move;
2172
2173 // Make sure we don't lock it
2174 grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move;
2175
2176 if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions())
2177 {
2178 item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask;
2179 item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask;
2180 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2181 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
2182 item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
2183 }
2184 else
2185 {
2186 item.BasePermissions = permsBase;
2187 item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask;
2188 item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask;
2189 item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask;
2190 item.GroupPermissions = permsBase & grp.RootPart.GroupMask;
2191 }
2192 item.CreationDate = Util.UnixTimeSinceEpoch();
2193
2194 // sets itemID so client can show item as 'attached' in inventory
2195 grp.FromItemID = item.ID;
2196
2197 if (AddInventoryItem(item))
2198 remoteClient.SendInventoryItemCreateUpdate(item, 0);
2199 else
2200 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
2201
2202 itemID = item.ID;
2203 return item.AssetID;
2204 }
2205 return UUID.Zero;
2206 }
2207
2042 /// <summary> 2208 /// <summary>
2043 /// Event Handler Rez an object into a scene 2209 /// Event Handler Rez an object into a scene
2044 /// Calls the non-void event handler 2210 /// Calls the non-void event handler
@@ -2166,6 +2332,9 @@ namespace OpenSim.Region.Framework.Scenes
2166 2332
2167 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) 2333 public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running)
2168 { 2334 {
2335 if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId))
2336 return;
2337
2169 SceneObjectPart part = GetSceneObjectPart(objectID); 2338 SceneObjectPart part = GetSceneObjectPart(objectID);
2170 if (part == null) 2339 if (part == null)
2171 return; 2340 return;
@@ -2222,7 +2391,10 @@ namespace OpenSim.Region.Framework.Scenes
2222 } 2391 }
2223 else 2392 else
2224 { 2393 {
2225 if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)) 2394 if (!Permissions.IsGod(remoteClient.AgentId) && sog.OwnerID != remoteClient.AgentId)
2395 continue;
2396
2397 if (!Permissions.CanTransferObject(sog.UUID, groupID))
2226 continue; 2398 continue;
2227 2399
2228 if (sog.GroupID != groupID) 2400 if (sog.GroupID != groupID)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 6e53951..16c0d25 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -38,9 +38,8 @@ namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 public partial class Scene 39 public partial class Scene
40 { 40 {
41 41 public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
42 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 42 UUID fromID, bool fromAgent, bool broadcast, UUID destination)
43 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
44 { 43 {
45 OSChatMessage args = new OSChatMessage(); 44 OSChatMessage args = new OSChatMessage();
46 45
@@ -50,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes
50 args.Position = fromPos; 49 args.Position = fromPos;
51 args.SenderUUID = fromID; 50 args.SenderUUID = fromID;
52 args.Scene = this; 51 args.Scene = this;
52 args.Destination = destination;
53 53
54 if (fromAgent) 54 if (fromAgent)
55 { 55 {
@@ -64,18 +64,18 @@ namespace OpenSim.Region.Framework.Scenes
64 } 64 }
65 65
66 args.From = fromName; 66 args.From = fromName;
67 args.TargetUUID = targetID; 67 //args.
68 68
69 if (broadcast) 69 if (broadcast)
70 EventManager.TriggerOnChatBroadcast(this, args); 70 EventManager.TriggerOnChatBroadcast(this, args);
71 else 71 else
72 EventManager.TriggerOnChatFromWorld(this, args); 72 EventManager.TriggerOnChatFromWorld(this, args);
73 } 73 }
74 74
75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
76 UUID fromID, bool fromAgent, bool broadcast) 76 UUID fromID, bool fromAgent, bool broadcast)
77 { 77 {
78 SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast); 78 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, broadcast, UUID.Zero);
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
@@ -115,19 +115,6 @@ namespace OpenSim.Region.Framework.Scenes
115 { 115 {
116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
117 } 117 }
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="message"></param>
122 /// <param name="type"></param>
123 /// <param name="fromPos"></param>
124 /// <param name="fromName"></param>
125 /// <param name="fromAgentID"></param>
126 /// <param name="targetID"></param>
127 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
128 {
129 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
130 }
131 118
132 /// <summary> 119 /// <summary>
133 /// Invoked when the client requests a prim. 120 /// Invoked when the client requests a prim.
@@ -149,27 +136,47 @@ namespace OpenSim.Region.Framework.Scenes
149 /// <param name="remoteClient"></param> 136 /// <param name="remoteClient"></param>
150 public void SelectPrim(uint primLocalID, IClientAPI remoteClient) 137 public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
151 { 138 {
139 /*
140 SceneObjectPart part = GetSceneObjectPart(primLocalID);
141
142 if (null == part)
143 return;
144
145 if (part.IsRoot)
146 {
147 SceneObjectGroup sog = part.ParentGroup;
148 sog.SendPropertiesToClient(remoteClient);
149
150 // A prim is only tainted if it's allowed to be edited by the person clicking it.
151 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
152 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
153 {
154 sog.IsSelected = true;
155 EventManager.TriggerParcelPrimCountTainted();
156 }
157 }
158 else
159 {
160 part.SendPropertiesToClient(remoteClient);
161 }
162 */
152 SceneObjectPart part = GetSceneObjectPart(primLocalID); 163 SceneObjectPart part = GetSceneObjectPart(primLocalID);
153 164
154 if (null == part) 165 if (null == part)
155 return; 166 return;
156 167
157 if (part.IsRoot) 168 SceneObjectGroup sog = part.ParentGroup;
158 { 169 if (sog == null)
159 SceneObjectGroup sog = part.ParentGroup; 170 return;
160 sog.SendPropertiesToClient(remoteClient);
161 sog.IsSelected = true;
162 171
163 // A prim is only tainted if it's allowed to be edited by the person clicking it. 172 part.SendPropertiesToClient(remoteClient);
164 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) 173
165 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) 174 // A prim is only tainted if it's allowed to be edited by the person clicking it.
166 { 175 if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
167 EventManager.TriggerParcelPrimCountTainted(); 176 || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
168 }
169 }
170 else
171 { 177 {
172 part.SendPropertiesToClient(remoteClient); 178 part.IsSelected = true;
179 EventManager.TriggerParcelPrimCountTainted();
173 } 180 }
174 } 181 }
175 182
@@ -222,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes
222 SceneObjectPart part = GetSceneObjectPart(primLocalID); 229 SceneObjectPart part = GetSceneObjectPart(primLocalID);
223 if (part == null) 230 if (part == null)
224 return; 231 return;
225 232 /*
226 // A deselect packet contains all the local prims being deselected. However, since selection is still 233 // A deselect packet contains all the local prims being deselected. However, since selection is still
227 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims 234 // group based we only want the root prim to trigger a full update - otherwise on objects with many prims
228 // we end up sending many duplicate ObjectUpdates 235 // we end up sending many duplicate ObjectUpdates
@@ -235,7 +242,9 @@ namespace OpenSim.Region.Framework.Scenes
235 // handled by group, but by prim. Legacy cruft. 242 // handled by group, but by prim. Legacy cruft.
236 // TODO: Make selection flagging per prim! 243 // TODO: Make selection flagging per prim!
237 // 244 //
238 part.ParentGroup.IsSelected = false; 245 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
246 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
247 part.ParentGroup.IsSelected = false;
239 248
240 if (part.ParentGroup.IsAttachment) 249 if (part.ParentGroup.IsAttachment)
241 isAttachment = true; 250 isAttachment = true;
@@ -255,6 +264,22 @@ namespace OpenSim.Region.Framework.Scenes
255 part.UUID, remoteClient.AgentId)) 264 part.UUID, remoteClient.AgentId))
256 EventManager.TriggerParcelPrimCountTainted(); 265 EventManager.TriggerParcelPrimCountTainted();
257 } 266 }
267 */
268
269 bool oldgprSelect = part.ParentGroup.IsSelected;
270
271 // This is wrong, wrong, wrong. Selection should not be
272 // handled by group, but by prim. Legacy cruft.
273 // TODO: Make selection flagging per prim!
274 //
275 if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)
276 || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId))
277 {
278 part.IsSelected = false;
279 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected)
280 EventManager.TriggerParcelPrimCountTainted();
281 }
282
258 } 283 }
259 284
260 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, 285 public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,
@@ -397,6 +422,20 @@ namespace OpenSim.Region.Framework.Scenes
397 ); 422 );
398 } 423 }
399 424
425 private class DescendentsRequestData
426 {
427 public IClientAPI RemoteClient;
428 public UUID FolderID;
429 public UUID OwnerID;
430 public bool FetchFolders;
431 public bool FetchItems;
432 public int SortOrder;
433 }
434
435 private Queue<DescendentsRequestData> m_descendentsRequestQueue = new Queue<DescendentsRequestData>();
436 private Object m_descendentsRequestLock = new Object();
437 private bool m_descendentsRequestProcessing = false;
438
400 /// <summary> 439 /// <summary>
401 /// Tell the client about the various child items and folders contained in the requested folder. 440 /// Tell the client about the various child items and folders contained in the requested folder.
402 /// </summary> 441 /// </summary>
@@ -433,17 +472,38 @@ namespace OpenSim.Region.Framework.Scenes
433 } 472 }
434 } 473 }
435 474
436 // We're going to send the reply async, because there may be 475 lock (m_descendentsRequestLock)
437 // an enormous quantity of packets -- basically the entire inventory! 476 {
438 // We don't want to block the client thread while all that is happening. 477 if (!m_descendentsRequestProcessing)
439 SendInventoryDelegate d = SendInventoryAsync; 478 {
440 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); 479 m_descendentsRequestProcessing = true;
480
481 // We're going to send the reply async, because there may be
482 // an enormous quantity of packets -- basically the entire inventory!
483 // We don't want to block the client thread while all that is happening.
484 SendInventoryDelegate d = SendInventoryAsync;
485 d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d);
486
487 return;
488 }
489
490 DescendentsRequestData req = new DescendentsRequestData();
491 req.RemoteClient = remoteClient;
492 req.FolderID = folderID;
493 req.OwnerID = ownerID;
494 req.FetchFolders = fetchFolders;
495 req.FetchItems = fetchItems;
496 req.SortOrder = sortOrder;
497
498 m_descendentsRequestQueue.Enqueue(req);
499 }
441 } 500 }
442 501
443 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); 502 delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
444 503
445 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) 504 void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
446 { 505 {
506 Thread.Sleep(20);
447 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); 507 SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems);
448 } 508 }
449 509
@@ -451,6 +511,21 @@ namespace OpenSim.Region.Framework.Scenes
451 { 511 {
452 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; 512 SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState;
453 d.EndInvoke(iar); 513 d.EndInvoke(iar);
514
515 lock (m_descendentsRequestLock)
516 {
517 if (m_descendentsRequestQueue.Count > 0)
518 {
519 DescendentsRequestData req = m_descendentsRequestQueue.Dequeue();
520
521 d = SendInventoryAsync;
522 d.BeginInvoke(req.RemoteClient, req.FolderID, req.OwnerID, req.FetchFolders, req.FetchItems, req.SortOrder, SendInventoryComplete, d);
523
524 return;
525 }
526
527 m_descendentsRequestProcessing = false;
528 }
454 } 529 }
455 530
456 /// <summary> 531 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 2e03874..29c8eb1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -151,8 +151,8 @@ namespace OpenSim.Region.Framework.Scenes
151 // TODO: need to figure out how allow client agents but deny 151 // TODO: need to figure out how allow client agents but deny
152 // root agents when ACL denies access to root agent 152 // root agents when ACL denies access to root agent
153 public bool m_strictAccessControl = true; 153 public bool m_strictAccessControl = true;
154 154 public bool m_seeIntoBannedRegion = false;
155 public int MaxUndoCount { get; set; } 155 public int MaxUndoCount = 5;
156 156
157 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 157 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
158 public bool LoginLock = false; 158 public bool LoginLock = false;
@@ -168,12 +168,14 @@ namespace OpenSim.Region.Framework.Scenes
168 168
169 protected int m_splitRegionID; 169 protected int m_splitRegionID;
170 protected Timer m_restartWaitTimer = new Timer(); 170 protected Timer m_restartWaitTimer = new Timer();
171 protected Timer m_timerWatchdog = new Timer();
171 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 172 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
172 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 173 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
173 protected string m_simulatorVersion = "OpenSimulator Server"; 174 protected string m_simulatorVersion = "OpenSimulator Server";
174 protected ModuleLoader m_moduleLoader; 175 protected ModuleLoader m_moduleLoader;
175 protected AgentCircuitManager m_authenticateHandler; 176 protected AgentCircuitManager m_authenticateHandler;
176 protected SceneCommunicationService m_sceneGridService; 177 protected SceneCommunicationService m_sceneGridService;
178 protected ISnmpModule m_snmpService = null;
177 179
178 protected ISimulationDataService m_SimulationDataService; 180 protected ISimulationDataService m_SimulationDataService;
179 protected IEstateDataService m_EstateDataService; 181 protected IEstateDataService m_EstateDataService;
@@ -236,8 +238,8 @@ namespace OpenSim.Region.Framework.Scenes
236 private int m_update_presences = 1; // Update scene presence movements 238 private int m_update_presences = 1; // Update scene presence movements
237 private int m_update_events = 1; 239 private int m_update_events = 1;
238 private int m_update_backup = 200; 240 private int m_update_backup = 200;
239 private int m_update_terrain = 50; 241 private int m_update_terrain = 1000;
240// private int m_update_land = 1; 242 private int m_update_land = 10;
241 private int m_update_coarse_locations = 50; 243 private int m_update_coarse_locations = 50;
242 244
243 private int agentMS; 245 private int agentMS;
@@ -250,13 +252,13 @@ namespace OpenSim.Region.Framework.Scenes
250 private int backupMS; 252 private int backupMS;
251 private int terrainMS; 253 private int terrainMS;
252 private int landMS; 254 private int landMS;
253 private int spareMS;
254 255
255 /// <summary> 256 /// <summary>
256 /// Tick at which the last frame was processed. 257 /// Tick at which the last frame was processed.
257 /// </summary> 258 /// </summary>
258 private int m_lastFrameTick; 259 private int m_lastFrameTick;
259 260
261 public bool CombineRegions = false;
260 /// <summary> 262 /// <summary>
261 /// Tick at which the last maintenance run occurred. 263 /// Tick at which the last maintenance run occurred.
262 /// </summary> 264 /// </summary>
@@ -287,6 +289,11 @@ namespace OpenSim.Region.Framework.Scenes
287 /// </summary> 289 /// </summary>
288 private int m_LastLogin; 290 private int m_LastLogin;
289 291
292 private int m_lastIncoming;
293 private int m_lastOutgoing;
294 private int m_hbRestarts = 0;
295
296
290 /// <summary> 297 /// <summary>
291 /// Thread that runs the scene loop. 298 /// Thread that runs the scene loop.
292 /// </summary> 299 /// </summary>
@@ -302,7 +309,7 @@ namespace OpenSim.Region.Framework.Scenes
302 private volatile bool m_shuttingDown; 309 private volatile bool m_shuttingDown;
303 310
304// private int m_lastUpdate; 311// private int m_lastUpdate;
305// private bool m_firstHeartbeat = true; 312 private bool m_firstHeartbeat = true;
306 313
307 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 314 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
308 private bool m_reprioritizationEnabled = true; 315 private bool m_reprioritizationEnabled = true;
@@ -347,6 +354,19 @@ namespace OpenSim.Region.Framework.Scenes
347 get { return m_sceneGridService; } 354 get { return m_sceneGridService; }
348 } 355 }
349 356
357 public ISnmpModule SnmpService
358 {
359 get
360 {
361 if (m_snmpService == null)
362 {
363 m_snmpService = RequestModuleInterface<ISnmpModule>();
364 }
365
366 return m_snmpService;
367 }
368 }
369
350 public ISimulationDataService SimulationDataService 370 public ISimulationDataService SimulationDataService
351 { 371 {
352 get 372 get
@@ -646,6 +666,8 @@ namespace OpenSim.Region.Framework.Scenes
646 m_SimulationDataService = simDataService; 666 m_SimulationDataService = simDataService;
647 m_EstateDataService = estateDataService; 667 m_EstateDataService = estateDataService;
648 m_regionHandle = RegionInfo.RegionHandle; 668 m_regionHandle = RegionInfo.RegionHandle;
669 m_lastIncoming = 0;
670 m_lastOutgoing = 0;
649 671
650 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 672 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
651 m_asyncSceneObjectDeleter.Enabled = true; 673 m_asyncSceneObjectDeleter.Enabled = true;
@@ -728,139 +750,148 @@ namespace OpenSim.Region.Framework.Scenes
728 750
729 // Region config overrides global config 751 // Region config overrides global config
730 // 752 //
731 if (m_config.Configs["Startup"] != null) 753 try
732 { 754 {
733 IConfig startupConfig = m_config.Configs["Startup"]; 755 if (m_config.Configs["Startup"] != null)
734 756 {
735 StartDisabled = startupConfig.GetBoolean("StartDisabled", false); 757 IConfig startupConfig = m_config.Configs["Startup"];
736
737 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
738 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
739 if (!m_useBackup)
740 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
741
742 //Animation states
743 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
744 758
745 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); 759 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
746 760
747 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); 761 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
748 CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); 762 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
763 if (!m_useBackup)
764 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
765
766 //Animation states
767 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
749 768
750 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); 769 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
751 if (RegionInfo.NonphysPrimMin > 0) 770 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
752 {
753 m_minNonphys = RegionInfo.NonphysPrimMin;
754 }
755 771
756 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); 772 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
757 if (RegionInfo.NonphysPrimMax > 0) 773 if (RegionInfo.NonphysPrimMin > 0)
758 { 774 {
759 m_maxNonphys = RegionInfo.NonphysPrimMax; 775 m_minNonphys = RegionInfo.NonphysPrimMin;
760 } 776 }
761 777
762 m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); 778 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
763 if (RegionInfo.PhysPrimMin > 0) 779 if (RegionInfo.NonphysPrimMax > 0)
764 { 780 {
765 m_minPhys = RegionInfo.PhysPrimMin; 781 m_maxNonphys = RegionInfo.NonphysPrimMax;
766 } 782 }
767 783
768 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 784 m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys);
769 if (RegionInfo.PhysPrimMax > 0) 785 if (RegionInfo.PhysPrimMin > 0)
770 { 786 {
771 m_maxPhys = RegionInfo.PhysPrimMax; 787 m_minPhys = RegionInfo.PhysPrimMin;
772 } 788 }
773 789
774 // Here, if clamping is requested in either global or 790 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
775 // local config, it will be used
776 //
777 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
778 if (RegionInfo.ClampPrimSize)
779 {
780 m_clampPrimSize = true;
781 }
782 791
783 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); 792 if (RegionInfo.PhysPrimMax > 0)
784 if (RegionInfo.LinksetCapacity > 0) 793 {
785 { 794 m_maxPhys = RegionInfo.PhysPrimMax;
786 m_linksetCapacity = RegionInfo.LinksetCapacity; 795 }
787 }
788 796
789 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); 797 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
790 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 798 if (RegionInfo.LinksetCapacity > 0)
791 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 799 {
792 m_dontPersistBefore = 800 m_linksetCapacity = RegionInfo.LinksetCapacity;
793 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); 801 }
794 m_dontPersistBefore *= 10000000;
795 m_persistAfter =
796 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
797 m_persistAfter *= 10000000;
798 802
799 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 803 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
804 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
800 805
801 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); 806 // Here, if clamping is requested in either global or
802 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); 807 // local config, it will be used
808 //
809 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
810 if (RegionInfo.ClampPrimSize)
811 {
812 m_clampPrimSize = true;
813 }
803 814
804 IConfig packetConfig = m_config.Configs["PacketPool"]; 815 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
805 if (packetConfig != null) 816 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
806 { 817 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
807 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); 818 m_dontPersistBefore =
808 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); 819 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
809 } 820 m_dontPersistBefore *= 10000000;
821 m_persistAfter =
822 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
823 m_persistAfter *= 10000000;
824
825 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
826 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
827
828 IConfig packetConfig = m_config.Configs["PacketPool"];
829 if (packetConfig != null)
830 {
831 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
832 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
833 }
810 834
811 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 835 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
836 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
837 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
812 838
813 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); 839 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
814 if (m_generateMaptiles) 840 if (m_generateMaptiles)
815 {
816 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
817 if (maptileRefresh != 0)
818 { 841 {
819 m_mapGenerationTimer.Interval = maptileRefresh * 1000; 842 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
820 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; 843 if (maptileRefresh != 0)
821 m_mapGenerationTimer.AutoReset = true; 844 {
822 m_mapGenerationTimer.Start(); 845 m_mapGenerationTimer.Interval = maptileRefresh * 1000;
846 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
847 m_mapGenerationTimer.AutoReset = true;
848 m_mapGenerationTimer.Start();
849 }
823 } 850 }
824 } 851 else
825 else
826 {
827 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
828 UUID tileID;
829
830 if (UUID.TryParse(tile, out tileID))
831 { 852 {
832 RegionInfo.RegionSettings.TerrainImageID = tileID; 853 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
854 UUID tileID;
855
856 if (UUID.TryParse(tile, out tileID))
857 {
858 RegionInfo.RegionSettings.TerrainImageID = tileID;
859 }
833 } 860 }
834 }
835 861
836 string grant = startupConfig.GetString("AllowedClients", String.Empty); 862 string grant = startupConfig.GetString("AllowedClients", String.Empty);
837 if (grant.Length > 0) 863 if (grant.Length > 0)
838 {
839 foreach (string viewer in grant.Split('|'))
840 { 864 {
841 m_AllowedViewers.Add(viewer.Trim().ToLower()); 865 foreach (string viewer in grant.Split(','))
866 {
867 m_AllowedViewers.Add(viewer.Trim().ToLower());
868 }
842 } 869 }
843 }
844 870
845 grant = startupConfig.GetString("BannedClients", String.Empty); 871 grant = startupConfig.GetString("BannedClients", String.Empty);
846 if (grant.Length > 0) 872 if (grant.Length > 0)
847 {
848 foreach (string viewer in grant.Split('|'))
849 { 873 {
850 m_BannedViewers.Add(viewer.Trim().ToLower()); 874 foreach (string viewer in grant.Split(','))
875 {
876 m_BannedViewers.Add(viewer.Trim().ToLower());
877 }
851 } 878 }
852 }
853 879
854 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); 880 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
855 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); 881 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
856 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); 882 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
857 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); 883 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement);
858 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); 884 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events);
859 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); 885 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
860 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); 886 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
861 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); 887 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
862 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); 888 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
863 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); 889 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
890 }
891 }
892 catch (Exception e)
893 {
894 m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString());
864 } 895 }
865 896
866 // FIXME: Ultimately this should be in a module. 897 // FIXME: Ultimately this should be in a module.
@@ -905,6 +936,8 @@ namespace OpenSim.Region.Framework.Scenes
905 StatsReporter = new SimStatsReporter(this); 936 StatsReporter = new SimStatsReporter(this);
906 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 937 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
907 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 938 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
939
940 MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
908 } 941 }
909 942
910 public Scene(RegionInfo regInfo) : base(regInfo) 943 public Scene(RegionInfo regInfo) : base(regInfo)
@@ -1307,7 +1340,22 @@ namespace OpenSim.Region.Framework.Scenes
1307 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 1340 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
1308 if (m_heartbeatThread != null) 1341 if (m_heartbeatThread != null)
1309 { 1342 {
1343 m_hbRestarts++;
1344 if(m_hbRestarts > 10)
1345 Environment.Exit(1);
1346 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1347
1348//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
1349//System.Diagnostics.Process proc = new System.Diagnostics.Process();
1350//proc.EnableRaisingEvents=false;
1351//proc.StartInfo.FileName = "/bin/kill";
1352//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
1353//proc.Start();
1354//proc.WaitForExit();
1355//Thread.Sleep(1000);
1356//Environment.Exit(1);
1310 m_heartbeatThread.Abort(); 1357 m_heartbeatThread.Abort();
1358 Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId);
1311 m_heartbeatThread = null; 1359 m_heartbeatThread = null;
1312 } 1360 }
1313// m_lastUpdate = Util.EnvironmentTickCount(); 1361// m_lastUpdate = Util.EnvironmentTickCount();
@@ -1454,16 +1502,20 @@ namespace OpenSim.Region.Framework.Scenes
1454 endFrame = Frame + frames; 1502 endFrame = Frame + frames;
1455 1503
1456 float physicsFPS = 0f; 1504 float physicsFPS = 0f;
1457 int previousFrameTick, tmpMS; 1505 int tmpMS;
1458 int maintc = Util.EnvironmentTickCount(); 1506 int previousFrameTick;
1507 int maintc;
1508 int sleepMS;
1509 int framestart;
1459 1510
1460 while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) 1511 while (!m_shuttingDown && (endFrame == null || Frame < endFrame))
1461 { 1512 {
1513 framestart = Util.EnvironmentTickCount();
1462 ++Frame; 1514 ++Frame;
1463 1515
1464// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); 1516// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1465 1517
1466 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; 1518 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1467 1519
1468 try 1520 try
1469 { 1521 {
@@ -1515,6 +1567,7 @@ namespace OpenSim.Region.Framework.Scenes
1515 m_sceneGraph.UpdatePresences(); 1567 m_sceneGraph.UpdatePresences();
1516 1568
1517 agentMS += Util.EnvironmentTickCountSubtract(tmpMS); 1569 agentMS += Util.EnvironmentTickCountSubtract(tmpMS);
1570
1518 1571
1519 // Delete temp-on-rez stuff 1572 // Delete temp-on-rez stuff
1520 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) 1573 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
@@ -1596,34 +1649,37 @@ namespace OpenSim.Region.Framework.Scenes
1596 1649
1597 Watchdog.UpdateThread(); 1650 Watchdog.UpdateThread();
1598 1651
1652 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1653
1654 StatsReporter.AddPhysicsFPS(physicsFPS);
1655 StatsReporter.AddTimeDilation(TimeDilation);
1656 StatsReporter.AddFPS(1);
1657
1658 StatsReporter.addAgentMS(agentMS);
1659 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1660 StatsReporter.addOtherMS(otherMS);
1661 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1662
1599 previousFrameTick = m_lastFrameTick; 1663 previousFrameTick = m_lastFrameTick;
1600 m_lastFrameTick = Util.EnvironmentTickCount(); 1664 m_lastFrameTick = Util.EnvironmentTickCount();
1601 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1665 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart);
1602 tmpMS = (int)(MinFrameTime * 1000) - tmpMS; 1666 tmpMS = (int)(MinFrameTime * 1000) - tmpMS;
1603 1667
1668 m_firstHeartbeat = false;
1669
1670 sleepMS = Util.EnvironmentTickCount();
1671
1604 if (tmpMS > 0) 1672 if (tmpMS > 0)
1605 {
1606 Thread.Sleep(tmpMS); 1673 Thread.Sleep(tmpMS);
1607 spareMS += tmpMS;
1608 }
1609
1610 frameMS = Util.EnvironmentTickCountSubtract(maintc);
1611 maintc = Util.EnvironmentTickCount();
1612 1674
1613 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1675 sleepMS = Util.EnvironmentTickCountSubtract(sleepMS);
1676 frameMS = Util.EnvironmentTickCountSubtract(framestart);
1677 StatsReporter.addSleepMS(sleepMS);
1678 StatsReporter.addFrameMS(frameMS);
1614 1679
1615 // if (Frame%m_update_avatars == 0) 1680 // if (Frame%m_update_avatars == 0)
1616 // UpdateInWorldTime(); 1681 // UpdateInWorldTime();
1617 StatsReporter.AddPhysicsFPS(physicsFPS);
1618 StatsReporter.AddTimeDilation(TimeDilation);
1619 StatsReporter.AddFPS(1);
1620 1682
1621 StatsReporter.addFrameMS(frameMS);
1622 StatsReporter.addAgentMS(agentMS);
1623 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1624 StatsReporter.addOtherMS(otherMS);
1625 StatsReporter.AddSpareMS(spareMS);
1626 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1627 1683
1628 // Optionally warn if a frame takes double the amount of time that it should. 1684 // Optionally warn if a frame takes double the amount of time that it should.
1629 if (DebugUpdates 1685 if (DebugUpdates
@@ -1651,9 +1707,9 @@ namespace OpenSim.Region.Framework.Scenes
1651 1707
1652 private void CheckAtTargets() 1708 private void CheckAtTargets()
1653 { 1709 {
1654 Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; 1710 List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
1655 lock (m_groupsWithTargets) 1711 lock (m_groupsWithTargets)
1656 objs = m_groupsWithTargets.Values; 1712 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
1657 1713
1658 foreach (SceneObjectGroup entry in objs) 1714 foreach (SceneObjectGroup entry in objs)
1659 entry.checkAtTargets(); 1715 entry.checkAtTargets();
@@ -1734,7 +1790,7 @@ namespace OpenSim.Region.Framework.Scenes
1734 msg.fromAgentName = "Server"; 1790 msg.fromAgentName = "Server";
1735 msg.dialog = (byte)19; // Object msg 1791 msg.dialog = (byte)19; // Object msg
1736 msg.fromGroup = false; 1792 msg.fromGroup = false;
1737 msg.offline = (byte)0; 1793 msg.offline = (byte)1;
1738 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1794 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1739 msg.Position = Vector3.Zero; 1795 msg.Position = Vector3.Zero;
1740 msg.RegionID = RegionInfo.RegionID.Guid; 1796 msg.RegionID = RegionInfo.RegionID.Guid;
@@ -1956,6 +2012,19 @@ namespace OpenSim.Region.Framework.Scenes
1956 EventManager.TriggerPrimsLoaded(this); 2012 EventManager.TriggerPrimsLoaded(this);
1957 } 2013 }
1958 2014
2015 public bool SuportsRayCastFiltered()
2016 {
2017 if (PhysicsScene == null)
2018 return false;
2019 return PhysicsScene.SuportsRaycastWorldFiltered();
2020 }
2021
2022 public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2023 {
2024 if (PhysicsScene == null)
2025 return null;
2026 return PhysicsScene.RaycastWorld(position, direction, length, Count,filter);
2027 }
1959 2028
1960 /// <summary> 2029 /// <summary>
1961 /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. 2030 /// Gets a new rez location based on the raycast and the size of the object that is being rezzed.
@@ -1972,14 +2041,24 @@ namespace OpenSim.Region.Framework.Scenes
1972 /// <returns></returns> 2041 /// <returns></returns>
1973 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) 2042 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
1974 { 2043 {
2044
2045 float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
2046 Vector3 wpos = Vector3.Zero;
2047 // Check for water surface intersection from above
2048 if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) )
2049 {
2050 float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
2051 wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
2052 wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
2053 wpos.Z = wheight;
2054 }
2055
1975 Vector3 pos = Vector3.Zero; 2056 Vector3 pos = Vector3.Zero;
1976 if (RayEndIsIntersection == (byte)1) 2057 if (RayEndIsIntersection == (byte)1)
1977 { 2058 {
1978 pos = RayEnd; 2059 pos = RayEnd;
1979 return pos;
1980 } 2060 }
1981 2061 else if (RayTargetID != UUID.Zero)
1982 if (RayTargetID != UUID.Zero)
1983 { 2062 {
1984 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 2063 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
1985 2064
@@ -2001,7 +2080,7 @@ namespace OpenSim.Region.Framework.Scenes
2001 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 2080 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
2002 2081
2003 // Un-comment out the following line to Get Raytrace results printed to the console. 2082 // Un-comment out the following line to Get Raytrace results printed to the console.
2004 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 2083 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
2005 float ScaleOffset = 0.5f; 2084 float ScaleOffset = 0.5f;
2006 2085
2007 // If we hit something 2086 // If we hit something
@@ -2024,13 +2103,10 @@ namespace OpenSim.Region.Framework.Scenes
2024 //pos.Z -= 0.25F; 2103 //pos.Z -= 0.25F;
2025 2104
2026 } 2105 }
2027
2028 return pos;
2029 } 2106 }
2030 else 2107 else
2031 { 2108 {
2032 // We don't have a target here, so we're going to raytrace all the objects in the scene. 2109 // We don't have a target here, so we're going to raytrace all the objects in the scene.
2033
2034 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); 2110 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
2035 2111
2036 // Un-comment the following line to print the raytrace results to the console. 2112 // Un-comment the following line to print the raytrace results to the console.
@@ -2039,13 +2115,12 @@ namespace OpenSim.Region.Framework.Scenes
2039 if (ei.HitTF) 2115 if (ei.HitTF)
2040 { 2116 {
2041 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 2117 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
2042 } else 2118 }
2119 else
2043 { 2120 {
2044 // fall back to our stupid functionality 2121 // fall back to our stupid functionality
2045 pos = RayEnd; 2122 pos = RayEnd;
2046 } 2123 }
2047
2048 return pos;
2049 } 2124 }
2050 } 2125 }
2051 else 2126 else
@@ -2056,8 +2131,12 @@ namespace OpenSim.Region.Framework.Scenes
2056 //increase height so its above the ground. 2131 //increase height so its above the ground.
2057 //should be getting the normal of the ground at the rez point and using that? 2132 //should be getting the normal of the ground at the rez point and using that?
2058 pos.Z += scale.Z / 2f; 2133 pos.Z += scale.Z / 2f;
2059 return pos; 2134// return pos;
2060 } 2135 }
2136
2137 // check against posible water intercept
2138 if (wpos.Z > pos.Z) pos = wpos;
2139 return pos;
2061 } 2140 }
2062 2141
2063 2142
@@ -2146,7 +2225,10 @@ namespace OpenSim.Region.Framework.Scenes
2146 public bool AddRestoredSceneObject( 2225 public bool AddRestoredSceneObject(
2147 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 2226 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
2148 { 2227 {
2149 return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); 2228 bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates);
2229 if (result)
2230 sceneObject.IsDeleted = false;
2231 return result;
2150 } 2232 }
2151 2233
2152 /// <summary> 2234 /// <summary>
@@ -2238,6 +2320,15 @@ namespace OpenSim.Region.Framework.Scenes
2238 /// </summary> 2320 /// </summary>
2239 public void DeleteAllSceneObjects() 2321 public void DeleteAllSceneObjects()
2240 { 2322 {
2323 DeleteAllSceneObjects(false);
2324 }
2325
2326 /// <summary>
2327 /// Delete every object from the scene. This does not include attachments worn by avatars.
2328 /// </summary>
2329 public void DeleteAllSceneObjects(bool exceptNoCopy)
2330 {
2331 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2241 lock (Entities) 2332 lock (Entities)
2242 { 2333 {
2243 EntityBase[] entities = Entities.GetEntities(); 2334 EntityBase[] entities = Entities.GetEntities();
@@ -2246,11 +2337,24 @@ namespace OpenSim.Region.Framework.Scenes
2246 if (e is SceneObjectGroup) 2337 if (e is SceneObjectGroup)
2247 { 2338 {
2248 SceneObjectGroup sog = (SceneObjectGroup)e; 2339 SceneObjectGroup sog = (SceneObjectGroup)e;
2249 if (!sog.IsAttachment) 2340 if (sog != null && !sog.IsAttachment)
2250 DeleteSceneObject((SceneObjectGroup)e, false); 2341 {
2342 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0))
2343 {
2344 DeleteSceneObject((SceneObjectGroup)e, false);
2345 }
2346 else
2347 {
2348 toReturn.Add((SceneObjectGroup)e);
2349 }
2350 }
2251 } 2351 }
2252 } 2352 }
2253 } 2353 }
2354 if (toReturn.Count > 0)
2355 {
2356 returnObjects(toReturn.ToArray(), UUID.Zero);
2357 }
2254 } 2358 }
2255 2359
2256 /// <summary> 2360 /// <summary>
@@ -2285,6 +2389,12 @@ namespace OpenSim.Region.Framework.Scenes
2285 2389
2286 foreach (SceneObjectPart part in partList) 2390 foreach (SceneObjectPart part in partList)
2287 { 2391 {
2392 if (part.KeyframeMotion != null)
2393 {
2394 part.KeyframeMotion.Delete();
2395 part.KeyframeMotion = null;
2396 }
2397
2288 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) 2398 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
2289 { 2399 {
2290 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? 2400 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
@@ -2302,6 +2412,8 @@ namespace OpenSim.Region.Framework.Scenes
2302 } 2412 }
2303 2413
2304 group.DeleteGroupFromScene(silent); 2414 group.DeleteGroupFromScene(silent);
2415 if (!silent)
2416 SendKillObject(new List<uint>() { group.LocalId });
2305 2417
2306// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2418// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2307 } 2419 }
@@ -2592,7 +2704,7 @@ namespace OpenSim.Region.Framework.Scenes
2592 // If the user is banned, we won't let any of their objects 2704 // If the user is banned, we won't let any of their objects
2593 // enter. Period. 2705 // enter. Period.
2594 // 2706 //
2595 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) 2707 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36))
2596 { 2708 {
2597 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); 2709 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID);
2598 return false; 2710 return false;
@@ -2600,6 +2712,8 @@ namespace OpenSim.Region.Framework.Scenes
2600 2712
2601 if (newPosition != Vector3.Zero) 2713 if (newPosition != Vector3.Zero)
2602 newObject.RootPart.GroupPosition = newPosition; 2714 newObject.RootPart.GroupPosition = newPosition;
2715 if (newObject.RootPart.KeyframeMotion != null)
2716 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2603 2717
2604 if (!AddSceneObject(newObject)) 2718 if (!AddSceneObject(newObject))
2605 { 2719 {
@@ -2644,6 +2758,23 @@ namespace OpenSim.Region.Framework.Scenes
2644 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2758 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2645 public bool AddSceneObject(SceneObjectGroup sceneObject) 2759 public bool AddSceneObject(SceneObjectGroup sceneObject)
2646 { 2760 {
2761 if (sceneObject.OwnerID == UUID.Zero)
2762 {
2763 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
2764 return false;
2765 }
2766
2767 // If the user is banned, we won't let any of their objects
2768 // enter. Period.
2769 //
2770 int flags = GetUserFlags(sceneObject.OwnerID);
2771 if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2772 {
2773 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2774
2775 return false;
2776 }
2777
2647 // Force allocation of new LocalId 2778 // Force allocation of new LocalId
2648 // 2779 //
2649 SceneObjectPart[] parts = sceneObject.Parts; 2780 SceneObjectPart[] parts = sceneObject.Parts;
@@ -2677,16 +2808,27 @@ namespace OpenSim.Region.Framework.Scenes
2677 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2808 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2678 2809
2679 if (AttachmentsModule != null) 2810 if (AttachmentsModule != null)
2680 AttachmentsModule.AttachObject(sp, grp, 0, false, false); 2811 AttachmentsModule.AttachObject(sp, grp, 0, false, false, false);
2681 } 2812 }
2682 else 2813 else
2683 { 2814 {
2815 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
2684 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2816 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2685 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2817 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2686 } 2818 }
2819 if (sceneObject.OwnerID == UUID.Zero)
2820 {
2821 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
2822 return false;
2823 }
2687 } 2824 }
2688 else 2825 else
2689 { 2826 {
2827 if (sceneObject.OwnerID == UUID.Zero)
2828 {
2829 m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
2830 return false;
2831 }
2690 AddRestoredSceneObject(sceneObject, true, false); 2832 AddRestoredSceneObject(sceneObject, true, false);
2691 } 2833 }
2692 2834
@@ -2703,6 +2845,24 @@ namespace OpenSim.Region.Framework.Scenes
2703 return 2; // StateSource.PrimCrossing 2845 return 2; // StateSource.PrimCrossing
2704 } 2846 }
2705 2847
2848 public int GetUserFlags(UUID user)
2849 {
2850 //Unfortunately the SP approach means that the value is cached until region is restarted
2851 /*
2852 ScenePresence sp;
2853 if (TryGetScenePresence(user, out sp))
2854 {
2855 return sp.UserFlags;
2856 }
2857 else
2858 {
2859 */
2860 UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user);
2861 if (uac == null)
2862 return 0;
2863 return uac.UserFlags;
2864 //}
2865 }
2706 #endregion 2866 #endregion
2707 2867
2708 #region Add/Remove Avatar Methods 2868 #region Add/Remove Avatar Methods
@@ -2716,7 +2876,7 @@ namespace OpenSim.Region.Framework.Scenes
2716 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 2876 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
2717 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2877 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
2718 2878
2719// CheckHeartbeat(); 2879 CheckHeartbeat();
2720 2880
2721 ScenePresence sp = GetScenePresence(client.AgentId); 2881 ScenePresence sp = GetScenePresence(client.AgentId);
2722 2882
@@ -2770,7 +2930,15 @@ namespace OpenSim.Region.Framework.Scenes
2770 2930
2771 EventManager.TriggerOnNewClient(client); 2931 EventManager.TriggerOnNewClient(client);
2772 if (vialogin) 2932 if (vialogin)
2933 {
2773 EventManager.TriggerOnClientLogin(client); 2934 EventManager.TriggerOnClientLogin(client);
2935 // Send initial parcel data
2936/* this is done on TriggerOnNewClient by landmanegement respective event handler
2937 Vector3 pos = sp.AbsolutePosition;
2938 ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y);
2939 land.SendLandUpdateToClient(client);
2940*/
2941 }
2774 2942
2775 return sp; 2943 return sp;
2776 } 2944 }
@@ -2859,19 +3027,14 @@ namespace OpenSim.Region.Framework.Scenes
2859 // and the scene presence and the client, if they exist 3027 // and the scene presence and the client, if they exist
2860 try 3028 try
2861 { 3029 {
2862 // We need to wait for the client to make UDP contact first. 3030 ScenePresence sp = GetScenePresence(agentID);
2863 // It's the UDP contact that creates the scene presence 3031
2864 ScenePresence sp = WaitGetScenePresence(agentID);
2865 if (sp != null) 3032 if (sp != null)
2866 { 3033 {
2867 PresenceService.LogoutAgent(sp.ControllingClient.SessionId); 3034 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2868
2869 sp.ControllingClient.Close(); 3035 sp.ControllingClient.Close();
2870 } 3036 }
2871 else 3037
2872 {
2873 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2874 }
2875 // BANG! SLASH! 3038 // BANG! SLASH!
2876 m_authenticateHandler.RemoveCircuit(agentID); 3039 m_authenticateHandler.RemoveCircuit(agentID);
2877 3040
@@ -2916,6 +3079,8 @@ namespace OpenSim.Region.Framework.Scenes
2916 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 3079 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2917 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 3080 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2918 3081
3082 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
3083
2919 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 3084 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2920 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 3085 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2921 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 3086 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -2972,6 +3137,7 @@ namespace OpenSim.Region.Framework.Scenes
2972 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; 3137 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
2973 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 3138 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
2974 client.OnCopyInventoryItem += CopyInventoryItem; 3139 client.OnCopyInventoryItem += CopyInventoryItem;
3140 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
2975 client.OnMoveInventoryItem += MoveInventoryItem; 3141 client.OnMoveInventoryItem += MoveInventoryItem;
2976 client.OnRemoveInventoryItem += RemoveInventoryItem; 3142 client.OnRemoveInventoryItem += RemoveInventoryItem;
2977 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 3143 client.OnRemoveInventoryFolder += RemoveInventoryFolder;
@@ -3043,6 +3209,8 @@ namespace OpenSim.Region.Framework.Scenes
3043 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 3209 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
3044 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 3210 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
3045 3211
3212 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
3213
3046 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3214 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3047 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3215 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3048 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 3216 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
@@ -3145,7 +3313,7 @@ namespace OpenSim.Region.Framework.Scenes
3145 /// </summary> 3313 /// </summary>
3146 /// <param name="agentId">The avatar's Unique ID</param> 3314 /// <param name="agentId">The avatar's Unique ID</param>
3147 /// <param name="client">The IClientAPI for the client</param> 3315 /// <param name="client">The IClientAPI for the client</param>
3148 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3316 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3149 { 3317 {
3150 if (EntityTransferModule != null) 3318 if (EntityTransferModule != null)
3151 { 3319 {
@@ -3156,6 +3324,7 @@ namespace OpenSim.Region.Framework.Scenes
3156 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3324 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3157 client.SendTeleportFailed("Unable to perform teleports on this simulator."); 3325 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3158 } 3326 }
3327 return false;
3159 } 3328 }
3160 3329
3161 /// <summary> 3330 /// <summary>
@@ -3265,6 +3434,16 @@ namespace OpenSim.Region.Framework.Scenes
3265 /// <param name="flags"></param> 3434 /// <param name="flags"></param>
3266 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 3435 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3267 { 3436 {
3437 //Add half the avatar's height so that the user doesn't fall through prims
3438 ScenePresence presence;
3439 if (TryGetScenePresence(remoteClient.AgentId, out presence))
3440 {
3441 if (presence.Appearance != null)
3442 {
3443 position.Z = position.Z + (presence.Appearance.AvatarHeight / 2);
3444 }
3445 }
3446
3268 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) 3447 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3269 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 3448 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3270 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 3449 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
@@ -3381,6 +3560,7 @@ namespace OpenSim.Region.Framework.Scenes
3381 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); 3560 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
3382 3561
3383 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3562 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3563 m_log.Debug("[Scene] The avatar has left the building");
3384 } 3564 }
3385 catch (Exception e) 3565 catch (Exception e)
3386 { 3566 {
@@ -3578,17 +3758,20 @@ namespace OpenSim.Region.Framework.Scenes
3578 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", 3758 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3579 sp.Name, sp.UUID, RegionInfo.RegionName); 3759 sp.Name, sp.UUID, RegionInfo.RegionName);
3580 3760
3581 sp.ControllingClient.Close(true); 3761 sp.ControllingClient.Close(true, true);
3582 sp = null; 3762 sp = null;
3583 } 3763 }
3584 3764
3585 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3586 3765
3587 //On login test land permisions 3766 //On login test land permisions
3588 if (vialogin) 3767 if (vialogin)
3589 { 3768 {
3590 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3769 IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
3770 if (cache != null)
3771 cache.Remove(agent.firstname + " " + agent.lastname);
3772 if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
3591 { 3773 {
3774 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
3592 return false; 3775 return false;
3593 } 3776 }
3594 } 3777 }
@@ -3611,9 +3794,15 @@ namespace OpenSim.Region.Framework.Scenes
3611 3794
3612 try 3795 try
3613 { 3796 {
3614 if (!AuthorizeUser(agent, out reason)) 3797 // Always check estate if this is a login. Always
3615 return false; 3798 // check if banned regions are to be blacked out.
3616 } catch (Exception e) 3799 if (vialogin || (!m_seeIntoBannedRegion))
3800 {
3801 if (!AuthorizeUser(agent, out reason))
3802 return false;
3803 }
3804 }
3805 catch (Exception e)
3617 { 3806 {
3618 m_log.ErrorFormat( 3807 m_log.ErrorFormat(
3619 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); 3808 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
@@ -3744,6 +3933,8 @@ namespace OpenSim.Region.Framework.Scenes
3744 } 3933 }
3745 3934
3746 // Honor parcel landing type and position. 3935 // Honor parcel landing type and position.
3936 /*
3937 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3747 if (land != null) 3938 if (land != null)
3748 { 3939 {
3749 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 3940 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3751,25 +3942,43 @@ namespace OpenSim.Region.Framework.Scenes
3751 agent.startpos = land.LandData.UserLocation; 3942 agent.startpos = land.LandData.UserLocation;
3752 } 3943 }
3753 } 3944 }
3945 */// This is now handled properly in ScenePresence.MakeRootAgent
3754 } 3946 }
3755 3947
3756 return true; 3948 return true;
3757 } 3949 }
3758 3950
3759 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) 3951 public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
3760 { 3952 {
3761 bool banned = land.IsBannedFromLand(agent.AgentID); 3953 if (posX < 0)
3762 bool restricted = land.IsRestrictedFromLand(agent.AgentID); 3954 posX = 0;
3955 else if (posX >= 256)
3956 posX = 255.999f;
3957 if (posY < 0)
3958 posY = 0;
3959 else if (posY >= 256)
3960 posY = 255.999f;
3961
3962 reason = String.Empty;
3963 if (Permissions.IsGod(agentID))
3964 return true;
3965
3966 ILandObject land = LandChannel.GetLandObject(posX, posY);
3967 if (land == null)
3968 return false;
3969
3970 bool banned = land.IsBannedFromLand(agentID);
3971 bool restricted = land.IsRestrictedFromLand(agentID);
3763 3972
3764 if (banned || restricted) 3973 if (banned || restricted)
3765 { 3974 {
3766 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); 3975 ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
3767 if (nearestParcel != null) 3976 if (nearestParcel != null)
3768 { 3977 {
3769 //Move agent to nearest allowed 3978 //Move agent to nearest allowed
3770 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); 3979 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3771 agent.startpos.X = newPosition.X; 3980 posX = newPosition.X;
3772 agent.startpos.Y = newPosition.Y; 3981 posY = newPosition.Y;
3773 } 3982 }
3774 else 3983 else
3775 { 3984 {
@@ -3831,7 +4040,7 @@ namespace OpenSim.Region.Framework.Scenes
3831 4040
3832 if (!m_strictAccessControl) return true; 4041 if (!m_strictAccessControl) return true;
3833 if (Permissions.IsGod(agent.AgentID)) return true; 4042 if (Permissions.IsGod(agent.AgentID)) return true;
3834 4043
3835 if (AuthorizationService != null) 4044 if (AuthorizationService != null)
3836 { 4045 {
3837 if (!AuthorizationService.IsAuthorizedForRegion( 4046 if (!AuthorizationService.IsAuthorizedForRegion(
@@ -3846,7 +4055,7 @@ namespace OpenSim.Region.Framework.Scenes
3846 4055
3847 if (RegionInfo.EstateSettings != null) 4056 if (RegionInfo.EstateSettings != null)
3848 { 4057 {
3849 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) 4058 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0))
3850 { 4059 {
3851 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 4060 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3852 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 4061 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -4036,6 +4245,15 @@ namespace OpenSim.Region.Framework.Scenes
4036 4245
4037 // XPTO: if this agent is not allowed here as root, always return false 4246 // XPTO: if this agent is not allowed here as root, always return false
4038 4247
4248 // We have to wait until the viewer contacts this region after receiving EAC.
4249 // That calls AddNewClient, which finally creates the ScenePresence
4250 int flags = GetUserFlags(cAgentData.AgentID);
4251 if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
4252 {
4253 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
4254 return false;
4255 }
4256
4039 // TODO: This check should probably be in QueryAccess(). 4257 // TODO: This check should probably be in QueryAccess().
4040 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4258 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4041 if (nearestParcel == null) 4259 if (nearestParcel == null)
@@ -4099,7 +4317,7 @@ namespace OpenSim.Region.Framework.Scenes
4099 /// <param name='agentID'></param> 4317 /// <param name='agentID'></param>
4100 protected virtual ScenePresence WaitGetScenePresence(UUID agentID) 4318 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
4101 { 4319 {
4102 int ntimes = 10; 4320 int ntimes = 30;
4103 ScenePresence sp = null; 4321 ScenePresence sp = null;
4104 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) 4322 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
4105 Thread.Sleep(1000); 4323 Thread.Sleep(1000);
@@ -4129,6 +4347,16 @@ namespace OpenSim.Region.Framework.Scenes
4129 return false; 4347 return false;
4130 } 4348 }
4131 4349
4350 public bool IncomingCloseAgent(UUID agentID)
4351 {
4352 return IncomingCloseAgent(agentID, false);
4353 }
4354
4355 public bool IncomingCloseChildAgent(UUID agentID)
4356 {
4357 return IncomingCloseAgent(agentID, true);
4358 }
4359
4132 /// <summary> 4360 /// <summary>
4133 /// Tell a single agent to disconnect from the region. 4361 /// Tell a single agent to disconnect from the region.
4134 /// </summary> 4362 /// </summary>
@@ -4144,7 +4372,7 @@ namespace OpenSim.Region.Framework.Scenes
4144 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4372 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4145 if (presence != null) 4373 if (presence != null)
4146 { 4374 {
4147 presence.ControllingClient.Close(force); 4375 presence.ControllingClient.Close(force, force);
4148 return true; 4376 return true;
4149 } 4377 }
4150 4378
@@ -4792,35 +5020,81 @@ namespace OpenSim.Region.Framework.Scenes
4792 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); 5020 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID);
4793 } 5021 }
4794 5022
4795 public int GetHealth() 5023 public int GetHealth(out int flags, out string message)
4796 { 5024 {
4797 // Returns: 5025 // Returns:
4798 // 1 = sim is up and accepting http requests. The heartbeat has 5026 // 1 = sim is up and accepting http requests. The heartbeat has
4799 // stopped and the sim is probably locked up, but a remote 5027 // stopped and the sim is probably locked up, but a remote
4800 // admin restart may succeed 5028 // admin restart may succeed
4801 // 5029 //
4802 // 2 = Sim is up and the heartbeat is running. The sim is likely 5030 // 2 = Sim is up and the heartbeat is running. The sim is likely
4803 // usable for people within and logins _may_ work 5031 // usable for people within
5032 //
5033 // 3 = Sim is up and one packet thread is running. Sim is
5034 // unstable and will not accept new logins
4804 // 5035 //
4805 // 3 = We have seen a new user enter within the past 4 minutes 5036 // 4 = Sim is up and both packet threads are running. Sim is
5037 // likely usable
5038 //
5039 // 5 = We have seen a new user enter within the past 4 minutes
4806 // which can be seen as positive confirmation of sim health 5040 // which can be seen as positive confirmation of sim health
4807 // 5041 //
5042
5043 flags = 0;
5044 message = String.Empty;
5045
5046 CheckHeartbeat();
5047
5048 if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0))
5049 {
5050 // We're still starting
5051 // 0 means "in startup", it can't happen another way, since
5052 // to get here, we must be able to accept http connections
5053 return 0;
5054 }
5055
4808 int health=1; // Start at 1, means we're up 5056 int health=1; // Start at 1, means we're up
4809 5057
4810 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 5058 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
4811 health += 1; 5059 {
5060 health+=1;
5061 flags |= 1;
5062 }
5063
5064 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
5065 {
5066 health+=1;
5067 flags |= 2;
5068 }
5069
5070 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
5071 {
5072 health+=1;
5073 flags |= 4;
5074 }
4812 else 5075 else
5076 {
5077int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
5078System.Diagnostics.Process proc = new System.Diagnostics.Process();
5079proc.EnableRaisingEvents=false;
5080proc.StartInfo.FileName = "/bin/kill";
5081proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
5082proc.Start();
5083proc.WaitForExit();
5084Thread.Sleep(1000);
5085Environment.Exit(1);
5086 }
5087
5088 if (flags != 7)
4813 return health; 5089 return health;
4814 5090
4815 // A login in the last 4 mins? We can't be doing too badly 5091 // A login in the last 4 mins? We can't be doing too badly
4816 // 5092 //
4817 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 5093 if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000)
4818 health++; 5094 health++;
4819 else 5095 else
4820 return health; 5096 return health;
4821 5097
4822// CheckHeartbeat();
4823
4824 return health; 5098 return health;
4825 } 5099 }
4826 5100
@@ -4908,7 +5182,7 @@ namespace OpenSim.Region.Framework.Scenes
4908 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); 5182 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
4909 if (wasUsingPhysics) 5183 if (wasUsingPhysics)
4910 { 5184 {
4911 jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock 5185 jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
4912 } 5186 }
4913 } 5187 }
4914 5188
@@ -5007,14 +5281,14 @@ namespace OpenSim.Region.Framework.Scenes
5007 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 5281 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
5008 } 5282 }
5009 5283
5010// private void CheckHeartbeat() 5284 private void CheckHeartbeat()
5011// { 5285 {
5012// if (m_firstHeartbeat) 5286 if (m_firstHeartbeat)
5013// return; 5287 return;
5014// 5288
5015// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) 5289 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000)
5016// StartTimer(); 5290 Start();
5017// } 5291 }
5018 5292
5019 public override ISceneObject DeserializeObject(string representation) 5293 public override ISceneObject DeserializeObject(string representation)
5020 { 5294 {
@@ -5026,9 +5300,14 @@ namespace OpenSim.Region.Framework.Scenes
5026 get { return m_allowScriptCrossings; } 5300 get { return m_allowScriptCrossings; }
5027 } 5301 }
5028 5302
5029 public Vector3? GetNearestAllowedPosition(ScenePresence avatar) 5303 public Vector3 GetNearestAllowedPosition(ScenePresence avatar)
5030 { 5304 {
5031 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 5305 return GetNearestAllowedPosition(avatar, null);
5306 }
5307
5308 public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)
5309 {
5310 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel);
5032 5311
5033 if (nearestParcel != null) 5312 if (nearestParcel != null)
5034 { 5313 {
@@ -5037,10 +5316,7 @@ namespace OpenSim.Region.Framework.Scenes
5037 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5316 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5038 if (nearestPoint != null) 5317 if (nearestPoint != null)
5039 { 5318 {
5040// m_log.DebugFormat( 5319 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
5041// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
5042// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
5043
5044 return nearestPoint.Value; 5320 return nearestPoint.Value;
5045 } 5321 }
5046 5322
@@ -5050,17 +5326,20 @@ namespace OpenSim.Region.Framework.Scenes
5050 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5326 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5051 if (nearestPoint != null) 5327 if (nearestPoint != null)
5052 { 5328 {
5053// m_log.DebugFormat( 5329 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
5054// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
5055
5056 return nearestPoint.Value; 5330 return nearestPoint.Value;
5057 } 5331 }
5058 5332
5059 //Ultimate backup if we have no idea where they are 5333 ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
5060// m_log.DebugFormat( 5334 if (dest != excludeParcel)
5061// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); 5335 {
5336 // Ultimate backup if we have no idea where they are and
5337 // the last allowed position was in another parcel
5338 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
5339 return avatar.lastKnownAllowedPosition;
5340 }
5062 5341
5063 return avatar.lastKnownAllowedPosition; 5342 // else fall through to region edge
5064 } 5343 }
5065 5344
5066 //Go to the edge, this happens in teleporting to a region with no available parcels 5345 //Go to the edge, this happens in teleporting to a region with no available parcels
@@ -5094,13 +5373,18 @@ namespace OpenSim.Region.Framework.Scenes
5094 5373
5095 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) 5374 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
5096 { 5375 {
5376 return GetNearestAllowedParcel(avatarId, x, y, null);
5377 }
5378
5379 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)
5380 {
5097 List<ILandObject> all = AllParcels(); 5381 List<ILandObject> all = AllParcels();
5098 float minParcelDistance = float.MaxValue; 5382 float minParcelDistance = float.MaxValue;
5099 ILandObject nearestParcel = null; 5383 ILandObject nearestParcel = null;
5100 5384
5101 foreach (var parcel in all) 5385 foreach (var parcel in all)
5102 { 5386 {
5103 if (!parcel.IsEitherBannedOrRestricted(avatarId)) 5387 if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel)
5104 { 5388 {
5105 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); 5389 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
5106 if (parcelDistance < minParcelDistance) 5390 if (parcelDistance < minParcelDistance)
@@ -5342,7 +5626,55 @@ namespace OpenSim.Region.Framework.Scenes
5342 mapModule.GenerateMaptile(); 5626 mapModule.GenerateMaptile();
5343 } 5627 }
5344 5628
5345 private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) 5629// public void CleanDroppedAttachments()
5630// {
5631// List<SceneObjectGroup> objectsToDelete =
5632// new List<SceneObjectGroup>();
5633//
5634// lock (m_cleaningAttachments)
5635// {
5636// ForEachSOG(delegate (SceneObjectGroup grp)
5637// {
5638// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5639// {
5640// UUID agentID = grp.OwnerID;
5641// if (agentID == UUID.Zero)
5642// {
5643// objectsToDelete.Add(grp);
5644// return;
5645// }
5646//
5647// ScenePresence sp = GetScenePresence(agentID);
5648// if (sp == null)
5649// {
5650// objectsToDelete.Add(grp);
5651// return;
5652// }
5653// }
5654// });
5655// }
5656//
5657// foreach (SceneObjectGroup grp in objectsToDelete)
5658// {
5659// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5660// DeleteSceneObject(grp, true);
5661// }
5662// }
5663
5664 public void ThreadAlive(int threadCode)
5665 {
5666 switch(threadCode)
5667 {
5668 case 1: // Incoming
5669 m_lastIncoming = Util.EnvironmentTickCount();
5670 break;
5671 case 2: // Incoming
5672 m_lastOutgoing = Util.EnvironmentTickCount();
5673 break;
5674 }
5675 }
5676
5677 public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
5346 { 5678 {
5347 RegenerateMaptile(); 5679 RegenerateMaptile();
5348 5680
@@ -5370,6 +5702,8 @@ namespace OpenSim.Region.Framework.Scenes
5370 /// <returns></returns> 5702 /// <returns></returns>
5371 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 5703 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
5372 { 5704 {
5705 reason = "You are banned from the region";
5706
5373 if (EntityTransferModule.IsInTransit(agentID)) 5707 if (EntityTransferModule.IsInTransit(agentID))
5374 { 5708 {
5375 reason = "Agent is still in transit from this region"; 5709 reason = "Agent is still in transit from this region";
@@ -5381,6 +5715,12 @@ namespace OpenSim.Region.Framework.Scenes
5381 return false; 5715 return false;
5382 } 5716 }
5383 5717
5718 if (Permissions.IsGod(agentID))
5719 {
5720 reason = String.Empty;
5721 return true;
5722 }
5723
5384 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. 5724 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
5385 // However, the long term fix is to make sure root agent count is always accurate. 5725 // However, the long term fix is to make sure root agent count is always accurate.
5386 m_sceneGraph.RecalculateStats(); 5726 m_sceneGraph.RecalculateStats();
@@ -5401,6 +5741,41 @@ namespace OpenSim.Region.Framework.Scenes
5401 } 5741 }
5402 } 5742 }
5403 5743
5744 ScenePresence presence = GetScenePresence(agentID);
5745 IClientAPI client = null;
5746 AgentCircuitData aCircuit = null;
5747
5748 if (presence != null)
5749 {
5750 client = presence.ControllingClient;
5751 if (client != null)
5752 aCircuit = client.RequestClientInfo();
5753 }
5754
5755 // We may be called before there is a presence or a client.
5756 // Fake AgentCircuitData to keep IAuthorizationModule smiling
5757 if (client == null)
5758 {
5759 aCircuit = new AgentCircuitData();
5760 aCircuit.AgentID = agentID;
5761 aCircuit.firstname = String.Empty;
5762 aCircuit.lastname = String.Empty;
5763 }
5764
5765 try
5766 {
5767 if (!AuthorizeUser(aCircuit, out reason))
5768 {
5769 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5770 return false;
5771 }
5772 }
5773 catch (Exception e)
5774 {
5775 m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message);
5776 return false;
5777 }
5778
5404 if (position == Vector3.Zero) // Teleport 5779 if (position == Vector3.Zero) // Teleport
5405 { 5780 {
5406 if (!RegionInfo.EstateSettings.AllowDirectTeleport) 5781 if (!RegionInfo.EstateSettings.AllowDirectTeleport)
@@ -5429,13 +5804,46 @@ namespace OpenSim.Region.Framework.Scenes
5429 } 5804 }
5430 } 5805 }
5431 } 5806 }
5807
5808 float posX = 128.0f;
5809 float posY = 128.0f;
5810
5811 if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
5812 {
5813 // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
5814 return false;
5815 }
5816 }
5817 else // Walking
5818 {
5819 ILandObject land = LandChannel.GetLandObject(position.X, position.Y);
5820 if (land == null)
5821 return false;
5822
5823 bool banned = land.IsBannedFromLand(agentID);
5824 bool restricted = land.IsRestrictedFromLand(agentID);
5825
5826 if (banned || restricted)
5827 return false;
5432 } 5828 }
5433 5829
5434 reason = String.Empty; 5830 reason = String.Empty;
5435 return true; 5831 return true;
5436 } 5832 }
5437 5833
5438 /// <summary> 5834 public void StartTimerWatchdog()
5835 {
5836 m_timerWatchdog.Interval = 1000;
5837 m_timerWatchdog.Elapsed += TimerWatchdog;
5838 m_timerWatchdog.AutoReset = true;
5839 m_timerWatchdog.Start();
5840 }
5841
5842 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5843 {
5844 CheckHeartbeat();
5845 }
5846
5439 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 5847 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5440 /// autopilot that moves an avatar to a sit target!. 5848 /// autopilot that moves an avatar to a sit target!.
5441 /// </summary> 5849 /// </summary>
@@ -5514,6 +5922,11 @@ namespace OpenSim.Region.Framework.Scenes
5514 return m_SpawnPoint - 1; 5922 return m_SpawnPoint - 1;
5515 } 5923 }
5516 5924
5925 private void HandleGcCollect(string module, string[] args)
5926 {
5927 GC.Collect();
5928 }
5929
5517 // Wrappers to get physics modules retrieve assets. Has to be done this way 5930 // Wrappers to get physics modules retrieve assets. Has to be done this way
5518 // because we can't assign the asset service to physics directly - at the 5931 // because we can't assign the asset service to physics directly - at the
5519 // time physics are instantiated it's not registered but it will be by 5932 // time physics are instantiated it's not registered but it will be by
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index b87a38a..7c8bd88 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -149,7 +149,6 @@ namespace OpenSim.Region.Framework.Scenes
149 149
150 protected ulong m_regionHandle; 150 protected ulong m_regionHandle;
151 protected string m_regionName; 151 protected string m_regionName;
152 protected RegionInfo m_regInfo;
153 152
154 public ITerrainChannel Heightmap; 153 public ITerrainChannel Heightmap;
155 154
@@ -174,6 +173,8 @@ namespace OpenSim.Region.Framework.Scenes
174 get { return m_permissions; } 173 get { return m_permissions; }
175 } 174 }
176 175
176 protected string m_datastore;
177
177 /* Used by the loadbalancer plugin on GForge */ 178 /* Used by the loadbalancer plugin on GForge */
178 protected RegionStatus m_regStatus; 179 protected RegionStatus m_regStatus;
179 public RegionStatus RegionStatus 180 public RegionStatus RegionStatus
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 305f8a4..775a4c2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -194,10 +194,13 @@ namespace OpenSim.Region.Framework.Scenes
194 } 194 }
195 } 195 }
196 196
197 public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle);
198
197 /// <summary> 199 /// <summary>
198 /// Closes a child agent on a given region 200 /// This Closes child agents on neighboring regions
201 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
199 /// </summary> 202 /// </summary>
200 protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) 203 protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle)
201 { 204 {
202 // let's do our best, but there's not much we can do if the neighbour doesn't accept. 205 // let's do our best, but there's not much we can do if the neighbour doesn't accept.
203 206
@@ -206,30 +209,29 @@ namespace OpenSim.Region.Framework.Scenes
206 Utils.LongToUInts(regionHandle, out x, out y); 209 Utils.LongToUInts(regionHandle, out x, out y);
207 210
208 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); 211 GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y);
212 m_scene.SimulationService.CloseChildAgent(destination, agentID);
213 }
209 214
210 m_log.DebugFormat( 215 private void SendCloseChildAgentCompleted(IAsyncResult iar)
211 "[SCENE COMMUNICATION SERVICE]: Sending close agent ID {0} to {1}", agentID, destination.RegionName); 216 {
212 217 SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState;
213 m_scene.SimulationService.CloseAgent(destination, agentID); 218 icon.EndInvoke(iar);
214 } 219 }
215 220
216 /// <summary>
217 /// Closes a child agents in a collection of regions. Does so asynchronously
218 /// so that the caller doesn't wait.
219 /// </summary>
220 /// <param name="agentID"></param>
221 /// <param name="regionslst"></param>
222 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) 221 public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
223 { 222 {
224 foreach (ulong handle in regionslst) 223 foreach (ulong handle in regionslst)
225 { 224 {
226 SendCloseChildAgent(agentID, handle); 225 SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
226 d.BeginInvoke(agentID, handle,
227 SendCloseChildAgentCompleted,
228 d);
227 } 229 }
228 } 230 }
229 231
230 public List<GridRegion> RequestNamedRegions(string name, int maxNumber) 232 public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
231 { 233 {
232 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 234 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
233 } 235 }
234 } 236 }
235} \ No newline at end of file 237}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 209a770..c4b7b27 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes
41{ 41{
42 public delegate void PhysicsCrash(); 42 public delegate void PhysicsCrash();
43 43
44 public delegate void AttachToBackupDelegate(SceneObjectGroup sog);
45
46 public delegate void DetachFromBackupDelegate(SceneObjectGroup sog);
47
48 public delegate void ChangedBackupDelegate(SceneObjectGroup sog);
49
44 /// <summary> 50 /// <summary>
45 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components 51 /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components
46 /// should be migrated out over time. 52 /// should be migrated out over time.
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes
54 protected internal event PhysicsCrash UnRecoverableError; 60 protected internal event PhysicsCrash UnRecoverableError;
55 private PhysicsCrash handlerPhysicsCrash = null; 61 private PhysicsCrash handlerPhysicsCrash = null;
56 62
63 public event AttachToBackupDelegate OnAttachToBackup;
64 public event DetachFromBackupDelegate OnDetachFromBackup;
65 public event ChangedBackupDelegate OnChangeBackup;
66
57 #endregion 67 #endregion
58 68
59 #region Fields 69 #region Fields
60 70
61 protected object m_presenceLock = new object(); 71 protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim();
62 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); 72 protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
63 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); 73 protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
64 74
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes
127 137
128 protected internal void Close() 138 protected internal void Close()
129 { 139 {
130 lock (m_presenceLock) 140 m_scenePresencesLock.EnterWriteLock();
141 try
131 { 142 {
132 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); 143 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>();
133 List<ScenePresence> newlist = new List<ScenePresence>(); 144 List<ScenePresence> newlist = new List<ScenePresence>();
134 m_scenePresenceMap = newmap; 145 m_scenePresenceMap = newmap;
135 m_scenePresenceArray = newlist; 146 m_scenePresenceArray = newlist;
136 } 147 }
148 finally
149 {
150 m_scenePresencesLock.ExitWriteLock();
151 }
137 152
138 lock (SceneObjectGroupsByFullID) 153 lock (SceneObjectGroupsByFullID)
139 SceneObjectGroupsByFullID.Clear(); 154 SceneObjectGroupsByFullID.Clear();
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes
254 protected internal bool AddRestoredSceneObject( 269 protected internal bool AddRestoredSceneObject(
255 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 270 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
256 { 271 {
272 if (!m_parentScene.CombineRegions)
273 {
274 // KF: Check for out-of-region, move inside and make static.
275 Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
276 sceneObject.RootPart.GroupPosition.Y,
277 sceneObject.RootPart.GroupPosition.Z);
278 if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 ||
279 npos.X > Constants.RegionSize ||
280 npos.Y > Constants.RegionSize))
281 {
282 if (npos.X < 0.0) npos.X = 1.0f;
283 if (npos.Y < 0.0) npos.Y = 1.0f;
284 if (npos.Z < 0.0) npos.Z = 0.0f;
285 if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f;
286 if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f;
287
288 foreach (SceneObjectPart part in sceneObject.Parts)
289 {
290 part.GroupPosition = npos;
291 }
292 sceneObject.RootPart.Velocity = Vector3.Zero;
293 sceneObject.RootPart.AngularVelocity = Vector3.Zero;
294 sceneObject.RootPart.Acceleration = Vector3.Zero;
295 sceneObject.RootPart.Velocity = Vector3.Zero;
296 }
297 }
298
257 if (attachToBackup && (!alreadyPersisted)) 299 if (attachToBackup && (!alreadyPersisted))
258 { 300 {
259 sceneObject.ForceInventoryPersistence(); 301 sceneObject.ForceInventoryPersistence();
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes
317 if (pa != null && pa.IsPhysical && vel != Vector3.Zero) 359 if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
318 { 360 {
319 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); 361 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
320 sceneObject.Velocity = vel;
321 } 362 }
322 363
323 return true; 364 return true;
324 } 365 }
325 366
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes
344 /// </returns> 385 /// </returns>
345 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 386 protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
346 { 387 {
388 if (sceneObject == null)
389 {
390 m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object");
391 return false;
392 }
347 if (sceneObject.UUID == UUID.Zero) 393 if (sceneObject.UUID == UUID.Zero)
348 { 394 {
349 m_log.ErrorFormat( 395 m_log.ErrorFormat(
@@ -475,6 +521,30 @@ namespace OpenSim.Region.Framework.Scenes
475 m_updateList[obj.UUID] = obj; 521 m_updateList[obj.UUID] = obj;
476 } 522 }
477 523
524 public void FireAttachToBackup(SceneObjectGroup obj)
525 {
526 if (OnAttachToBackup != null)
527 {
528 OnAttachToBackup(obj);
529 }
530 }
531
532 public void FireDetachFromBackup(SceneObjectGroup obj)
533 {
534 if (OnDetachFromBackup != null)
535 {
536 OnDetachFromBackup(obj);
537 }
538 }
539
540 public void FireChangeBackup(SceneObjectGroup obj)
541 {
542 if (OnChangeBackup != null)
543 {
544 OnChangeBackup(obj);
545 }
546 }
547
478 /// <summary> 548 /// <summary>
479 /// Process all pending updates 549 /// Process all pending updates
480 /// </summary> 550 /// </summary>
@@ -519,12 +589,12 @@ namespace OpenSim.Region.Framework.Scenes
519 589
520 protected internal void AddPhysicalPrim(int number) 590 protected internal void AddPhysicalPrim(int number)
521 { 591 {
522 m_physicalPrim++; 592 m_physicalPrim += number;
523 } 593 }
524 594
525 protected internal void RemovePhysicalPrim(int number) 595 protected internal void RemovePhysicalPrim(int number)
526 { 596 {
527 m_physicalPrim--; 597 m_physicalPrim -= number;
528 } 598 }
529 599
530 protected internal void AddToScriptLPS(int number) 600 protected internal void AddToScriptLPS(int number)
@@ -592,7 +662,8 @@ namespace OpenSim.Region.Framework.Scenes
592 662
593 Entities[presence.UUID] = presence; 663 Entities[presence.UUID] = presence;
594 664
595 lock (m_presenceLock) 665 m_scenePresencesLock.EnterWriteLock();
666 try
596 { 667 {
597 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 668 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
598 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 669 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -616,6 +687,10 @@ namespace OpenSim.Region.Framework.Scenes
616 m_scenePresenceMap = newmap; 687 m_scenePresenceMap = newmap;
617 m_scenePresenceArray = newlist; 688 m_scenePresenceArray = newlist;
618 } 689 }
690 finally
691 {
692 m_scenePresencesLock.ExitWriteLock();
693 }
619 } 694 }
620 695
621 /// <summary> 696 /// <summary>
@@ -630,7 +705,8 @@ namespace OpenSim.Region.Framework.Scenes
630 agentID); 705 agentID);
631 } 706 }
632 707
633 lock (m_presenceLock) 708 m_scenePresencesLock.EnterWriteLock();
709 try
634 { 710 {
635 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); 711 Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
636 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); 712 List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
@@ -652,6 +728,10 @@ namespace OpenSim.Region.Framework.Scenes
652 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 728 m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
653 } 729 }
654 } 730 }
731 finally
732 {
733 m_scenePresencesLock.ExitWriteLock();
734 }
655 } 735 }
656 736
657 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) 737 protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
@@ -1181,6 +1261,52 @@ namespace OpenSim.Region.Framework.Scenes
1181 1261
1182 #region Client Event handlers 1262 #region Client Event handlers
1183 1263
1264 protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient)
1265 {
1266 SceneObjectPart part = GetSceneObjectPart(localID);
1267 ObjectChangeData data = (ObjectChangeData)odata;
1268
1269 if (part != null)
1270 {
1271 SceneObjectGroup grp = part.ParentGroup;
1272 if (grp != null)
1273 {
1274 if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId))
1275 {
1276 // These two are exceptions SL makes in the interpretation
1277 // of the change flags. Must check them here because otherwise
1278 // the group flag (see below) would be lost
1279 if (data.change == ObjectChangeType.groupS)
1280 data.change = ObjectChangeType.primS;
1281 if (data.change == ObjectChangeType.groupPS)
1282 data.change = ObjectChangeType.primPS;
1283 part.StoreUndoState(data.change); // lets test only saving what we changed
1284 grp.doChangeObject(part, (ObjectChangeData)data);
1285 }
1286 else
1287 {
1288 // Is this any kind of group operation?
1289 if ((data.change & ObjectChangeType.Group) != 0)
1290 {
1291 // Is a move and/or rotation requested?
1292 if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0)
1293 {
1294 // Are we allowed to move it?
1295 if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId))
1296 {
1297 // Strip all but move and rotation from request
1298 data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation);
1299
1300 part.StoreUndoState(data.change);
1301 grp.doChangeObject(part, (ObjectChangeData)data);
1302 }
1303 }
1304 }
1305 }
1306 }
1307 }
1308 }
1309
1184 /// <summary> 1310 /// <summary>
1185 /// Update the scale of an individual prim. 1311 /// Update the scale of an individual prim.
1186 /// </summary> 1312 /// </summary>
@@ -1195,7 +1321,17 @@ namespace OpenSim.Region.Framework.Scenes
1195 { 1321 {
1196 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) 1322 if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId))
1197 { 1323 {
1324 bool physbuild = false;
1325 if (part.ParentGroup.RootPart.PhysActor != null)
1326 {
1327 part.ParentGroup.RootPart.PhysActor.Building = true;
1328 physbuild = true;
1329 }
1330
1198 part.Resize(scale); 1331 part.Resize(scale);
1332
1333 if (physbuild)
1334 part.ParentGroup.RootPart.PhysActor.Building = false;
1199 } 1335 }
1200 } 1336 }
1201 } 1337 }
@@ -1207,7 +1343,17 @@ namespace OpenSim.Region.Framework.Scenes
1207 { 1343 {
1208 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1344 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1209 { 1345 {
1346 bool physbuild = false;
1347 if (group.RootPart.PhysActor != null)
1348 {
1349 group.RootPart.PhysActor.Building = true;
1350 physbuild = true;
1351 }
1352
1210 group.GroupResize(scale); 1353 group.GroupResize(scale);
1354
1355 if (physbuild)
1356 group.RootPart.PhysActor.Building = false;
1211 } 1357 }
1212 } 1358 }
1213 } 1359 }
@@ -1335,8 +1481,13 @@ namespace OpenSim.Region.Framework.Scenes
1335 { 1481 {
1336 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) 1482 if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
1337 { 1483 {
1338 if (m_parentScene.AttachmentsModule != null) 1484 // Set the new attachment point data in the object
1339 m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); 1485 byte attachmentPoint = group.GetAttachmentPoint();
1486 group.UpdateGroupPosition(pos);
1487 group.IsAttachment = false;
1488 group.AbsolutePosition = group.RootPart.AttachedPos;
1489 group.AttachmentPoint = attachmentPoint;
1490 group.HasGroupChanged = true;
1340 } 1491 }
1341 else 1492 else
1342 { 1493 {
@@ -1384,7 +1535,7 @@ namespace OpenSim.Region.Framework.Scenes
1384 /// <param name="SetPhantom"></param> 1535 /// <param name="SetPhantom"></param>
1385 /// <param name="remoteClient"></param> 1536 /// <param name="remoteClient"></param>
1386 protected internal void UpdatePrimFlags( 1537 protected internal void UpdatePrimFlags(
1387 uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) 1538 uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient)
1388 { 1539 {
1389 SceneObjectGroup group = GetGroupByPrim(localID); 1540 SceneObjectGroup group = GetGroupByPrim(localID);
1390 if (group != null) 1541 if (group != null)
@@ -1392,7 +1543,28 @@ namespace OpenSim.Region.Framework.Scenes
1392 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) 1543 if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId))
1393 { 1544 {
1394 // VolumeDetect can't be set via UI and will always be off when a change is made there 1545 // VolumeDetect can't be set via UI and will always be off when a change is made there
1395 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); 1546 // now only change volume dtc if phantom off
1547
1548 if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data
1549 {
1550 bool vdtc;
1551 if (SetPhantom) // if phantom keep volumedtc
1552 vdtc = group.RootPart.VolumeDetectActive;
1553 else // else turn it off
1554 vdtc = false;
1555
1556 group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc);
1557 }
1558 else
1559 {
1560 SceneObjectPart part = GetSceneObjectPart(localID);
1561 if (part != null)
1562 {
1563 part.UpdateExtraPhysics(PhysData);
1564 if (part.UpdatePhysRequired)
1565 remoteClient.SendPartPhysicsProprieties(part);
1566 }
1567 }
1396 } 1568 }
1397 } 1569 }
1398 } 1570 }
@@ -1536,6 +1708,7 @@ namespace OpenSim.Region.Framework.Scenes
1536 { 1708 {
1537 part.Material = Convert.ToByte(material); 1709 part.Material = Convert.ToByte(material);
1538 group.HasGroupChanged = true; 1710 group.HasGroupChanged = true;
1711 remoteClient.SendPartPhysicsProprieties(part);
1539 } 1712 }
1540 } 1713 }
1541 } 1714 }
@@ -1600,6 +1773,12 @@ namespace OpenSim.Region.Framework.Scenes
1600 /// <param name="childPrims"></param> 1773 /// <param name="childPrims"></param>
1601 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) 1774 protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
1602 { 1775 {
1776 if (root.KeyframeMotion != null)
1777 {
1778 root.KeyframeMotion.Stop();
1779 root.KeyframeMotion = null;
1780 }
1781
1603 SceneObjectGroup parentGroup = root.ParentGroup; 1782 SceneObjectGroup parentGroup = root.ParentGroup;
1604 if (parentGroup == null) return; 1783 if (parentGroup == null) return;
1605 1784
@@ -1608,8 +1787,10 @@ namespace OpenSim.Region.Framework.Scenes
1608 return; 1787 return;
1609 1788
1610 Monitor.Enter(m_updateLock); 1789 Monitor.Enter(m_updateLock);
1790
1611 try 1791 try
1612 { 1792 {
1793
1613 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); 1794 List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
1614 1795
1615 // We do this in reverse to get the link order of the prims correct 1796 // We do this in reverse to get the link order of the prims correct
@@ -1624,9 +1805,13 @@ namespace OpenSim.Region.Framework.Scenes
1624 // Make sure no child prim is set for sale 1805 // Make sure no child prim is set for sale
1625 // So that, on delink, no prims are unwittingly 1806 // So that, on delink, no prims are unwittingly
1626 // left for sale and sold off 1807 // left for sale and sold off
1627 child.RootPart.ObjectSaleType = 0; 1808
1628 child.RootPart.SalePrice = 10; 1809 if (child != null)
1629 childGroups.Add(child); 1810 {
1811 child.RootPart.ObjectSaleType = 0;
1812 child.RootPart.SalePrice = 10;
1813 childGroups.Add(child);
1814 }
1630 } 1815 }
1631 1816
1632 foreach (SceneObjectGroup child in childGroups) 1817 foreach (SceneObjectGroup child in childGroups)
@@ -1655,6 +1840,15 @@ namespace OpenSim.Region.Framework.Scenes
1655 } 1840 }
1656 finally 1841 finally
1657 { 1842 {
1843 lock (SceneObjectGroupsByLocalPartID)
1844 {
1845 foreach (SceneObjectPart part in parentGroup.Parts)
1846 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
1847 }
1848
1849 parentGroup.HasGroupChanged = true;
1850 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
1851 parentGroup.ScheduleGroupForFullUpdate();
1658 Monitor.Exit(m_updateLock); 1852 Monitor.Exit(m_updateLock);
1659 } 1853 }
1660 } 1854 }
@@ -1677,6 +1871,11 @@ namespace OpenSim.Region.Framework.Scenes
1677 { 1871 {
1678 if (part != null) 1872 if (part != null)
1679 { 1873 {
1874 if (part.KeyframeMotion != null)
1875 {
1876 part.KeyframeMotion.Stop();
1877 part.KeyframeMotion = null;
1878 }
1680 if (part.ParentGroup.PrimCount != 1) // Skip single 1879 if (part.ParentGroup.PrimCount != 1) // Skip single
1681 { 1880 {
1682 if (part.LinkNum < 2) // Root 1881 if (part.LinkNum < 2) // Root
@@ -1691,21 +1890,23 @@ namespace OpenSim.Region.Framework.Scenes
1691 1890
1692 SceneObjectGroup group = part.ParentGroup; 1891 SceneObjectGroup group = part.ParentGroup;
1693 if (!affectedGroups.Contains(group)) 1892 if (!affectedGroups.Contains(group))
1893 {
1694 affectedGroups.Add(group); 1894 affectedGroups.Add(group);
1895 }
1695 } 1896 }
1696 } 1897 }
1697 } 1898 }
1698 1899
1699 foreach (SceneObjectPart child in childParts) 1900 if (childParts.Count > 0)
1700 { 1901 {
1701 // Unlink all child parts from their groups 1902 foreach (SceneObjectPart child in childParts)
1702 // 1903 {
1703 child.ParentGroup.DelinkFromGroup(child, true); 1904 // Unlink all child parts from their groups
1704 1905 //
1705 // These are not in affected groups and will not be 1906 child.ParentGroup.DelinkFromGroup(child, true);
1706 // handled further. Do the honors here. 1907 child.ParentGroup.HasGroupChanged = true;
1707 child.ParentGroup.HasGroupChanged = true; 1908 child.ParentGroup.ScheduleGroupForFullUpdate();
1708 child.ParentGroup.ScheduleGroupForFullUpdate(); 1909 }
1709 } 1910 }
1710 1911
1711 foreach (SceneObjectPart root in rootParts) 1912 foreach (SceneObjectPart root in rootParts)
@@ -1719,52 +1920,61 @@ namespace OpenSim.Region.Framework.Scenes
1719 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); 1920 List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts);
1720 int numChildren = newSet.Count; 1921 int numChildren = newSet.Count;
1721 1922
1923 if (numChildren == 1)
1924 break;
1925
1722 // If there are prims left in a link set, but the root is 1926 // If there are prims left in a link set, but the root is
1723 // slated for unlink, we need to do this 1927 // slated for unlink, we need to do this
1928 // Unlink the remaining set
1724 // 1929 //
1725 if (numChildren != 1) 1930 bool sendEventsToRemainder = true;
1726 { 1931 if (numChildren > 1)
1727 // Unlink the remaining set 1932 sendEventsToRemainder = false;
1728 //
1729 bool sendEventsToRemainder = true;
1730 if (numChildren > 1)
1731 sendEventsToRemainder = false;
1732 1933
1733 foreach (SceneObjectPart p in newSet) 1934 foreach (SceneObjectPart p in newSet)
1935 {
1936 if (p != group.RootPart)
1734 { 1937 {
1735 if (p != group.RootPart) 1938 group.DelinkFromGroup(p, sendEventsToRemainder);
1736 group.DelinkFromGroup(p, sendEventsToRemainder); 1939 if (numChildren > 2)
1940 {
1941 }
1942 else
1943 {
1944 p.ParentGroup.HasGroupChanged = true;
1945 p.ParentGroup.ScheduleGroupForFullUpdate();
1946 }
1737 } 1947 }
1948 }
1949
1950 // If there is more than one prim remaining, we
1951 // need to re-link
1952 //
1953 if (numChildren > 2)
1954 {
1955 // Remove old root
1956 //
1957 if (newSet.Contains(root))
1958 newSet.Remove(root);
1738 1959
1739 // If there is more than one prim remaining, we 1960 // Preserve link ordering
1740 // need to re-link
1741 // 1961 //
1742 if (numChildren > 2) 1962 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1743 { 1963 {
1744 // Remove old root 1964 return a.LinkNum.CompareTo(b.LinkNum);
1745 // 1965 });
1746 if (newSet.Contains(root))
1747 newSet.Remove(root);
1748
1749 // Preserve link ordering
1750 //
1751 newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
1752 {
1753 return a.LinkNum.CompareTo(b.LinkNum);
1754 });
1755 1966
1756 // Determine new root 1967 // Determine new root
1757 // 1968 //
1758 SceneObjectPart newRoot = newSet[0]; 1969 SceneObjectPart newRoot = newSet[0];
1759 newSet.RemoveAt(0); 1970 newSet.RemoveAt(0);
1760 1971
1761 foreach (SceneObjectPart newChild in newSet) 1972 foreach (SceneObjectPart newChild in newSet)
1762 newChild.ClearUpdateSchedule(); 1973 newChild.ClearUpdateSchedule();
1763 1974
1764 LinkObjects(newRoot, newSet); 1975 LinkObjects(newRoot, newSet);
1765 if (!affectedGroups.Contains(newRoot.ParentGroup)) 1976 if (!affectedGroups.Contains(newRoot.ParentGroup))
1766 affectedGroups.Add(newRoot.ParentGroup); 1977 affectedGroups.Add(newRoot.ParentGroup);
1767 }
1768 } 1978 }
1769 } 1979 }
1770 1980
@@ -1772,6 +1982,11 @@ namespace OpenSim.Region.Framework.Scenes
1772 // 1982 //
1773 foreach (SceneObjectGroup g in affectedGroups) 1983 foreach (SceneObjectGroup g in affectedGroups)
1774 { 1984 {
1985 // Child prims that have been unlinked and deleted will
1986 // return unless the root is deleted. This will remove them
1987 // from the database. They will be rewritten immediately,
1988 // minus the rows for the unlinked child prims.
1989 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
1775 g.TriggerScriptChangedEvent(Changed.LINK); 1990 g.TriggerScriptChangedEvent(Changed.LINK);
1776 g.HasGroupChanged = true; // Persist 1991 g.HasGroupChanged = true; // Persist
1777 g.ScheduleGroupForFullUpdate(); 1992 g.ScheduleGroupForFullUpdate();
@@ -1845,108 +2060,96 @@ namespace OpenSim.Region.Framework.Scenes
1845 /// <param name="GroupID"></param> 2060 /// <param name="GroupID"></param>
1846 /// <param name="rot"></param> 2061 /// <param name="rot"></param>
1847 /// <returns>null if duplication fails, otherwise the duplicated object</returns> 2062 /// <returns>null if duplication fails, otherwise the duplicated object</returns>
1848 public SceneObjectGroup DuplicateObject( 2063 /// <summary>
1849 uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 2064 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
1850 { 2065 {
1851 Monitor.Enter(m_updateLock); 2066// m_log.DebugFormat(
2067// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
2068// originalPrimID, offset, AgentID);
1852 2069
1853 try 2070 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
2071 if (original != null)
1854 { 2072 {
1855 // m_log.DebugFormat( 2073 if (m_parentScene.Permissions.CanDuplicateObject(
1856 // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", 2074 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
1857 // originalPrimID, offset, AgentID);
1858
1859 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
1860 if (original == null)
1861 { 2075 {
1862 m_log.WarnFormat( 2076 SceneObjectGroup copy = original.Copy(true);
1863 "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); 2077 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1864 2078
1865 return null; 2079 if (original.OwnerID != AgentID)
1866 } 2080 {
2081 copy.SetOwnerId(AgentID);
2082 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1867 2083
1868 if (!m_parentScene.Permissions.CanDuplicateObject( 2084 SceneObjectPart[] partList = copy.Parts;
1869 original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
1870 return null;
1871 2085
1872 SceneObjectGroup copy = original.Copy(true); 2086 if (m_parentScene.Permissions.PropagatePermissions())
1873 copy.AbsolutePosition = copy.AbsolutePosition + offset; 2087 {
2088 foreach (SceneObjectPart child in partList)
2089 {
2090 child.Inventory.ChangeInventoryOwner(AgentID);
2091 child.TriggerScriptChangedEvent(Changed.OWNER);
2092 child.ApplyNextOwnerPermissions();
2093 }
2094 }
2095 }
1874 2096
1875 if (original.OwnerID != AgentID) 2097 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
1876 { 2098 Entities.Add(copy);
1877 copy.SetOwnerId(AgentID);
1878 copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
1879 2099
1880 SceneObjectPart[] partList = copy.Parts; 2100 lock (SceneObjectGroupsByFullID)
2101 SceneObjectGroupsByFullID[copy.UUID] = copy;
1881 2102
1882 if (m_parentScene.Permissions.PropagatePermissions()) 2103 SceneObjectPart[] children = copy.Parts;
2104
2105 lock (SceneObjectGroupsByFullPartID)
1883 { 2106 {
1884 foreach (SceneObjectPart child in partList) 2107 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
1885 { 2108 foreach (SceneObjectPart part in children)
1886 child.Inventory.ChangeInventoryOwner(AgentID); 2109 SceneObjectGroupsByFullPartID[part.UUID] = copy;
1887 child.TriggerScriptChangedEvent(Changed.OWNER);
1888 child.ApplyNextOwnerPermissions();
1889 }
1890 } 2110 }
1891 2111
1892 copy.RootPart.ObjectSaleType = 0; 2112 lock (SceneObjectGroupsByLocalPartID)
1893 copy.RootPart.SalePrice = 10; 2113 {
1894 } 2114 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
2115 foreach (SceneObjectPart part in children)
2116 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
2117 }
2118 // PROBABLE END OF FIXME
1895 2119
1896 // FIXME: This section needs to be refactored so that it just calls AddSceneObject() 2120 // Since we copy from a source group that is in selected
1897 Entities.Add(copy); 2121 // state, but the copy is shown deselected in the viewer,
1898 2122 // We need to clear the selection flag here, else that
1899 lock (SceneObjectGroupsByFullID) 2123 // prim never gets persisted at all. The client doesn't
1900 SceneObjectGroupsByFullID[copy.UUID] = copy; 2124 // think it's selected, so it will never send a deselect...
1901 2125 copy.IsSelected = false;
1902 SceneObjectPart[] children = copy.Parts; 2126
1903 2127 m_numPrim += copy.Parts.Length;
1904 lock (SceneObjectGroupsByFullPartID) 2128
1905 { 2129 if (rot != Quaternion.Identity)
1906 SceneObjectGroupsByFullPartID[copy.UUID] = copy; 2130 {
1907 foreach (SceneObjectPart part in children) 2131 copy.UpdateGroupRotationR(rot);
1908 SceneObjectGroupsByFullPartID[part.UUID] = copy; 2132 }
1909 }
1910
1911 lock (SceneObjectGroupsByLocalPartID)
1912 {
1913 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1914 foreach (SceneObjectPart part in children)
1915 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
1916 }
1917 // PROBABLE END OF FIXME
1918
1919 // Since we copy from a source group that is in selected
1920 // state, but the copy is shown deselected in the viewer,
1921 // We need to clear the selection flag here, else that
1922 // prim never gets persisted at all. The client doesn't
1923 // think it's selected, so it will never send a deselect...
1924 copy.IsSelected = false;
1925
1926 m_numPrim += copy.Parts.Length;
1927
1928 if (rot != Quaternion.Identity)
1929 {
1930 copy.UpdateGroupRotationR(rot);
1931 }
1932 2133
1933 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); 2134 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
1934 copy.HasGroupChanged = true; 2135 copy.HasGroupChanged = true;
1935 copy.ScheduleGroupForFullUpdate(); 2136 copy.ScheduleGroupForFullUpdate();
1936 copy.ResumeScripts(); 2137 copy.ResumeScripts();
1937 2138
1938 // required for physics to update it's position 2139 // required for physics to update it's position
1939 copy.AbsolutePosition = copy.AbsolutePosition; 2140 copy.AbsolutePosition = copy.AbsolutePosition;
1940 2141
1941 return copy; 2142 return copy;
2143 }
1942 } 2144 }
1943 finally 2145 else
1944 { 2146 {
1945 Monitor.Exit(m_updateLock); 2147 m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID);
1946 } 2148 }
2149
2150 return null;
1947 } 2151 }
1948 2152
1949 /// <summary>
1950 /// Calculates the distance between two Vector3s 2153 /// Calculates the distance between two Vector3s
1951 /// </summary> 2154 /// </summary>
1952 /// <param name="v1"></param> 2155 /// <param name="v1"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index cb5b2ba..dba3a61 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -99,12 +99,12 @@ namespace OpenSim.Region.Framework.Scenes
99 } 99 }
100 } 100 }
101 101
102 private readonly List<Scene> m_localScenes = new List<Scene>(); 102 private readonly DoubleDictionary<UUID, string, Scene> m_localScenes = new DoubleDictionary<UUID, string, Scene>();
103 private Scene m_currentScene = null; 103 private Scene m_currentScene = null;
104 104
105 public List<Scene> Scenes 105 public List<Scene> Scenes
106 { 106 {
107 get { return new List<Scene>(m_localScenes); } 107 get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
108 } 108 }
109 109
110 public Scene CurrentScene 110 public Scene CurrentScene
@@ -118,13 +118,10 @@ namespace OpenSim.Region.Framework.Scenes
118 { 118 {
119 if (m_currentScene == null) 119 if (m_currentScene == null)
120 { 120 {
121 lock (m_localScenes) 121 List<Scene> sceneList = Scenes;
122 { 122 if (sceneList.Count == 0)
123 if (m_localScenes.Count > 0) 123 return null;
124 return m_localScenes[0]; 124 return sceneList[0];
125 else
126 return null;
127 }
128 } 125 }
129 else 126 else
130 { 127 {
@@ -136,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
136 public SceneManager() 133 public SceneManager()
137 { 134 {
138 m_instance = this; 135 m_instance = this;
139 m_localScenes = new List<Scene>(); 136 m_localScenes = new DoubleDictionary<UUID, string, Scene>();
140 } 137 }
141 138
142 public void Close() 139 public void Close()
@@ -144,20 +141,18 @@ namespace OpenSim.Region.Framework.Scenes
144 // collect known shared modules in sharedModules 141 // collect known shared modules in sharedModules
145 Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>(); 142 Dictionary<string, IRegionModule> sharedModules = new Dictionary<string, IRegionModule>();
146 143
147 lock (m_localScenes) 144 List<Scene> sceneList = Scenes;
145 for (int i = 0; i < sceneList.Count; i++)
148 { 146 {
149 for (int i = 0; i < m_localScenes.Count; i++) 147 // extract known shared modules from scene
148 foreach (string k in sceneList[i].Modules.Keys)
150 { 149 {
151 // extract known shared modules from scene 150 if (sceneList[i].Modules[k].IsSharedModule &&
152 foreach (string k in m_localScenes[i].Modules.Keys) 151 !sharedModules.ContainsKey(k))
153 { 152 sharedModules[k] = sceneList[i].Modules[k];
154 if (m_localScenes[i].Modules[k].IsSharedModule &&
155 !sharedModules.ContainsKey(k))
156 sharedModules[k] = m_localScenes[i].Modules[k];
157 }
158 // close scene/region
159 m_localScenes[i].Close();
160 } 153 }
154 // close scene/region
155 sceneList[i].Close();
161 } 156 }
162 157
163 // all regions/scenes are now closed, we can now safely 158 // all regions/scenes are now closed, we can now safely
@@ -166,29 +161,21 @@ namespace OpenSim.Region.Framework.Scenes
166 { 161 {
167 mod.Close(); 162 mod.Close();
168 } 163 }
164
165 m_localScenes.Clear();
169 } 166 }
170 167
171 public void Close(Scene cscene) 168 public void Close(Scene cscene)
172 { 169 {
173 lock (m_localScenes) 170 if (!m_localScenes.ContainsKey(cscene.RegionInfo.RegionID))
174 { 171 return;
175 if (m_localScenes.Contains(cscene)) 172 cscene.Close();
176 {
177 for (int i = 0; i < m_localScenes.Count; i++)
178 {
179 if (m_localScenes[i].Equals(cscene))
180 {
181 m_localScenes[i].Close();
182 }
183 }
184 }
185 }
186 } 173 }
187 174
188 public void Add(Scene scene) 175 public void Add(Scene scene)
189 { 176 {
190 lock (m_localScenes) 177 lock (m_localScenes)
191 m_localScenes.Add(scene); 178 m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene);
192 179
193 scene.OnRestart += HandleRestart; 180 scene.OnRestart += HandleRestart;
194 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; 181 scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange;
@@ -200,23 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
200 int RegionSceneElement = -1; 187 int RegionSceneElement = -1;
201 188
202 lock (m_localScenes) 189 lock (m_localScenes)
203 { 190 m_localScenes.Remove(rdata.RegionID);
204 for (int i = 0; i < m_localScenes.Count; i++)
205 {
206 if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
207 {
208 RegionSceneElement = i;
209 }
210 }
211
212 // Now we make sure the region is no longer known about by the SceneManager
213 // Prevents duplicates.
214
215 if (RegionSceneElement >= 0)
216 {
217 m_localScenes.RemoveAt(RegionSceneElement);
218 }
219 }
220 191
221 // Send signal to main that we're restarting this sim. 192 // Send signal to main that we're restarting this sim.
222 OnRestartSim(rdata); 193 OnRestartSim(rdata);
@@ -225,39 +196,36 @@ namespace OpenSim.Region.Framework.Scenes
225 private void HandleRegionReadyStatusChange(IScene scene) 196 private void HandleRegionReadyStatusChange(IScene scene)
226 { 197 {
227 lock (m_localScenes) 198 lock (m_localScenes)
228 AllRegionsReady = m_localScenes.TrueForAll(s => s.Ready); 199 AllRegionsReady = m_localScenes.FindAll(s => !s.Ready).Count == 0;
229 } 200 }
230 201
231 public void SendSimOnlineNotification(ulong regionHandle) 202 public void SendSimOnlineNotification(ulong regionHandle)
232 { 203 {
233 RegionInfo Result = null; 204 RegionInfo Result = null;
234 205
235 lock (m_localScenes) 206 Scene s = m_localScenes.FindValue(delegate(Scene x)
236 {
237 for (int i = 0; i < m_localScenes.Count; i++)
238 {
239 if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
240 { 207 {
241 // Inform other regions to tell their avatar about me 208 if (x.RegionInfo.RegionHandle == regionHandle)
242 Result = m_localScenes[i].RegionInfo; 209 return true;
243 } 210 return false;
244 } 211 });
245 212
246 if (Result != null) 213 if (s != null)
214 {
215 List<Scene> sceneList = Scenes;
216
217 for (int i = 0; i < sceneList.Count; i++)
247 { 218 {
248 for (int i = 0; i < m_localScenes.Count; i++) 219 if (sceneList[i]!= s)
249 { 220 {
250 if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle) 221 // Inform other regions to tell their avatar about me
251 { 222 //sceneList[i].OtherRegionUp(Result);
252 // Inform other regions to tell their avatar about me
253 //m_localScenes[i].OtherRegionUp(Result);
254 }
255 } 223 }
256 } 224 }
257 else 225 }
258 { 226 else
259 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up"); 227 {
260 } 228 m_log.Error("[REGION]: Unable to notify Other regions of this Region coming up");
261 } 229 }
262 } 230 }
263 231
@@ -361,8 +329,8 @@ namespace OpenSim.Region.Framework.Scenes
361 { 329 {
362 if (m_currentScene == null) 330 if (m_currentScene == null)
363 { 331 {
364 lock (m_localScenes) 332 List<Scene> sceneList = Scenes;
365 m_localScenes.ForEach(func); 333 sceneList.ForEach(func);
366 } 334 }
367 else 335 else
368 { 336 {
@@ -391,16 +359,12 @@ namespace OpenSim.Region.Framework.Scenes
391 } 359 }
392 else 360 else
393 { 361 {
394 lock (m_localScenes) 362 Scene s;
363
364 if (m_localScenes.TryGetValue(regionName, out s))
395 { 365 {
396 foreach (Scene scene in m_localScenes) 366 m_currentScene = s;
397 { 367 return true;
398 if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
399 {
400 m_currentScene = scene;
401 return true;
402 }
403 }
404 } 368 }
405 369
406 return false; 370 return false;
@@ -409,18 +373,14 @@ namespace OpenSim.Region.Framework.Scenes
409 373
410 public bool TrySetCurrentScene(UUID regionID) 374 public bool TrySetCurrentScene(UUID regionID)
411 { 375 {
412 m_log.Debug("Searching for Region: '" + regionID + "'"); 376// m_log.Debug("Searching for Region: '" + regionID + "'");
413 377
414 lock (m_localScenes) 378 Scene s;
379
380 if (m_localScenes.TryGetValue(regionID, out s))
415 { 381 {
416 foreach (Scene scene in m_localScenes) 382 m_currentScene = s;
417 { 383 return true;
418 if (scene.RegionInfo.RegionID == regionID)
419 {
420 m_currentScene = scene;
421 return true;
422 }
423 }
424 } 384 }
425 385
426 return false; 386 return false;
@@ -428,52 +388,24 @@ namespace OpenSim.Region.Framework.Scenes
428 388
429 public bool TryGetScene(string regionName, out Scene scene) 389 public bool TryGetScene(string regionName, out Scene scene)
430 { 390 {
431 lock (m_localScenes) 391 return m_localScenes.TryGetValue(regionName, out scene);
432 {
433 foreach (Scene mscene in m_localScenes)
434 {
435 if (String.Compare(mscene.RegionInfo.RegionName, regionName, true) == 0)
436 {
437 scene = mscene;
438 return true;
439 }
440 }
441 }
442
443 scene = null;
444 return false;
445 } 392 }
446 393
447 public bool TryGetScene(UUID regionID, out Scene scene) 394 public bool TryGetScene(UUID regionID, out Scene scene)
448 { 395 {
449 lock (m_localScenes) 396 return m_localScenes.TryGetValue(regionID, out scene);
450 {
451 foreach (Scene mscene in m_localScenes)
452 {
453 if (mscene.RegionInfo.RegionID == regionID)
454 {
455 scene = mscene;
456 return true;
457 }
458 }
459 }
460
461 scene = null;
462 return false;
463 } 397 }
464 398
465 public bool TryGetScene(uint locX, uint locY, out Scene scene) 399 public bool TryGetScene(uint locX, uint locY, out Scene scene)
466 { 400 {
467 lock (m_localScenes) 401 List<Scene> sceneList = Scenes;
402 foreach (Scene mscene in sceneList)
468 { 403 {
469 foreach (Scene mscene in m_localScenes) 404 if (mscene.RegionInfo.RegionLocX == locX &&
405 mscene.RegionInfo.RegionLocY == locY)
470 { 406 {
471 if (mscene.RegionInfo.RegionLocX == locX && 407 scene = mscene;
472 mscene.RegionInfo.RegionLocY == locY) 408 return true;
473 {
474 scene = mscene;
475 return true;
476 }
477 } 409 }
478 } 410 }
479 411
@@ -483,16 +415,14 @@ namespace OpenSim.Region.Framework.Scenes
483 415
484 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene) 416 public bool TryGetScene(IPEndPoint ipEndPoint, out Scene scene)
485 { 417 {
486 lock (m_localScenes) 418 List<Scene> sceneList = Scenes;
419 foreach (Scene mscene in sceneList)
487 { 420 {
488 foreach (Scene mscene in m_localScenes) 421 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) &&
422 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port))
489 { 423 {
490 if ((mscene.RegionInfo.InternalEndPoint.Equals(ipEndPoint.Address)) && 424 scene = mscene;
491 (mscene.RegionInfo.InternalEndPoint.Port == ipEndPoint.Port)) 425 return true;
492 {
493 scene = mscene;
494 return true;
495 }
496 } 426 }
497 } 427 }
498 428
@@ -557,15 +487,10 @@ namespace OpenSim.Region.Framework.Scenes
557 487
558 public RegionInfo GetRegionInfo(UUID regionID) 488 public RegionInfo GetRegionInfo(UUID regionID)
559 { 489 {
560 lock (m_localScenes) 490 Scene s;
491 if (m_localScenes.TryGetValue(regionID, out s))
561 { 492 {
562 foreach (Scene scene in m_localScenes) 493 return s.RegionInfo;
563 {
564 if (scene.RegionInfo.RegionID == regionID)
565 {
566 return scene.RegionInfo;
567 }
568 }
569 } 494 }
570 495
571 return null; 496 return null;
@@ -583,14 +508,12 @@ namespace OpenSim.Region.Framework.Scenes
583 508
584 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) 509 public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar)
585 { 510 {
586 lock (m_localScenes) 511 List<Scene> sceneList = Scenes;
512 foreach (Scene scene in sceneList)
587 { 513 {
588 foreach (Scene scene in m_localScenes) 514 if (scene.TryGetScenePresence(avatarId, out avatar))
589 { 515 {
590 if (scene.TryGetScenePresence(avatarId, out avatar)) 516 return true;
591 {
592 return true;
593 }
594 } 517 }
595 } 518 }
596 519
@@ -600,15 +523,13 @@ namespace OpenSim.Region.Framework.Scenes
600 523
601 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) 524 public bool TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar)
602 { 525 {
603 lock (m_localScenes) 526 List<Scene> sceneList = Scenes;
527 foreach (Scene scene in sceneList)
604 { 528 {
605 foreach (Scene scene in m_localScenes) 529 avatar = scene.GetScenePresence(avatarId);
606 {
607 avatar = scene.GetScenePresence(avatarId);
608 530
609 if (avatar != null && !avatar.IsChildAgent) 531 if (avatar != null && !avatar.IsChildAgent)
610 return true; 532 return true;
611 }
612 } 533 }
613 534
614 avatar = null; 535 avatar = null;
@@ -618,21 +539,19 @@ namespace OpenSim.Region.Framework.Scenes
618 public void CloseScene(Scene scene) 539 public void CloseScene(Scene scene)
619 { 540 {
620 lock (m_localScenes) 541 lock (m_localScenes)
621 m_localScenes.Remove(scene); 542 m_localScenes.Remove(scene.RegionInfo.RegionID);
622 543
623 scene.Close(); 544 scene.Close();
624 } 545 }
625 546
626 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) 547 public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
627 { 548 {
628 lock (m_localScenes) 549 List<Scene> sceneList = Scenes;
550 foreach (Scene scene in sceneList)
629 { 551 {
630 foreach (Scene scene in m_localScenes) 552 if (scene.TryGetAvatarByName(avatarName, out avatar))
631 { 553 {
632 if (scene.TryGetAvatarByName(avatarName, out avatar)) 554 return true;
633 {
634 return true;
635 }
636 } 555 }
637 } 556 }
638 557
@@ -642,14 +561,12 @@ namespace OpenSim.Region.Framework.Scenes
642 561
643 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) 562 public bool TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp)
644 { 563 {
645 lock (m_localScenes) 564 List<Scene> sceneList = Scenes;
565 foreach (Scene scene in sceneList)
646 { 566 {
647 foreach (Scene scene in m_localScenes) 567 sp = scene.GetScenePresence(firstName, lastName);
648 { 568 if (sp != null && !sp.IsChildAgent)
649 sp = scene.GetScenePresence(firstName, lastName); 569 return true;
650 if (sp != null && !sp.IsChildAgent)
651 return true;
652 }
653 } 570 }
654 571
655 sp = null; 572 sp = null;
@@ -658,8 +575,8 @@ namespace OpenSim.Region.Framework.Scenes
658 575
659 public void ForEachScene(Action<Scene> action) 576 public void ForEachScene(Action<Scene> action)
660 { 577 {
661 lock (m_localScenes) 578 List<Scene> sceneList = Scenes;
662 m_localScenes.ForEach(action); 579 sceneList.ForEach(action);
663 } 580 }
664 } 581 }
665} 582}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index ddf5da0..26524fb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -81,10 +81,6 @@ namespace OpenSim.Region.Framework.Scenes
81 /// <summary> 81 /// <summary>
82 /// Stop and remove the scripts contained in all the prims in this group 82 /// Stop and remove the scripts contained in all the prims in this group
83 /// </summary> 83 /// </summary>
84 /// <param name="sceneObjectBeingDeleted">
85 /// Should be true if these scripts are being removed because the scene
86 /// object is being deleted. This will prevent spurious updates to the client.
87 /// </param>
88 public void RemoveScriptInstances(bool sceneObjectBeingDeleted) 84 public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
89 { 85 {
90 SceneObjectPart[] parts = m_parts.GetArray(); 86 SceneObjectPart[] parts = m_parts.GetArray();
@@ -247,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes
247 243
248 public uint GetEffectivePermissions() 244 public uint GetEffectivePermissions()
249 { 245 {
246 return GetEffectivePermissions(false);
247 }
248
249 public uint GetEffectivePermissions(bool useBase)
250 {
250 uint perms=(uint)(PermissionMask.Modify | 251 uint perms=(uint)(PermissionMask.Modify |
251 PermissionMask.Copy | 252 PermissionMask.Copy |
252 PermissionMask.Move | 253 PermissionMask.Move |
@@ -258,7 +259,10 @@ namespace OpenSim.Region.Framework.Scenes
258 for (int i = 0; i < parts.Length; i++) 259 for (int i = 0; i < parts.Length; i++)
259 { 260 {
260 SceneObjectPart part = parts[i]; 261 SceneObjectPart part = parts[i];
261 ownerMask &= part.OwnerMask; 262 if (useBase)
263 ownerMask &= part.BaseMask;
264 else
265 ownerMask &= part.OwnerMask;
262 perms &= part.Inventory.MaskEffectivePermissions(); 266 perms &= part.Inventory.MaskEffectivePermissions();
263 } 267 }
264 268
@@ -400,6 +404,9 @@ namespace OpenSim.Region.Framework.Scenes
400 404
401 public void ResumeScripts() 405 public void ResumeScripts()
402 { 406 {
407 if (m_scene.RegionInfo.RegionSettings.DisableScripts)
408 return;
409
403 SceneObjectPart[] parts = m_parts.GetArray(); 410 SceneObjectPart[] parts = m_parts.GetArray();
404 for (int i = 0; i < parts.Length; i++) 411 for (int i = 0; i < parts.Length; i++)
405 parts[i].Inventory.ResumeScripts(); 412 parts[i].Inventory.ResumeScripts();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 45bbbda..bf898bb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -24,12 +24,13 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.ComponentModel; 29using System.ComponentModel;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Drawing; 31using System.Drawing;
32using System.IO; 32using System.IO;
33using System.Diagnostics;
33using System.Linq; 34using System.Linq;
34using System.Threading; 35using System.Threading;
35using System.Xml; 36using System.Xml;
@@ -43,6 +44,7 @@ using OpenSim.Region.Framework.Scenes.Serialization;
43 44
44namespace OpenSim.Region.Framework.Scenes 45namespace OpenSim.Region.Framework.Scenes
45{ 46{
47
46 [Flags] 48 [Flags]
47 public enum scriptEvents 49 public enum scriptEvents
48 { 50 {
@@ -106,8 +108,12 @@ namespace OpenSim.Region.Framework.Scenes
106 /// since the group's last persistent backup 108 /// since the group's last persistent backup
107 /// </summary> 109 /// </summary>
108 private bool m_hasGroupChanged = false; 110 private bool m_hasGroupChanged = false;
109 private long timeFirstChanged; 111 private long timeFirstChanged = 0;
110 private long timeLastChanged; 112 private long timeLastChanged = 0;
113 private long m_maxPersistTime = 0;
114 private long m_minPersistTime = 0;
115 private Random m_rand;
116 private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
111 117
112 /// <summary> 118 /// <summary>
113 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage 119 /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
@@ -124,9 +130,39 @@ namespace OpenSim.Region.Framework.Scenes
124 { 130 {
125 if (value) 131 if (value)
126 { 132 {
133 if (m_isBackedUp)
134 {
135 m_scene.SceneGraph.FireChangeBackup(this);
136 }
127 timeLastChanged = DateTime.Now.Ticks; 137 timeLastChanged = DateTime.Now.Ticks;
128 if (!m_hasGroupChanged) 138 if (!m_hasGroupChanged)
129 timeFirstChanged = DateTime.Now.Ticks; 139 timeFirstChanged = DateTime.Now.Ticks;
140 if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
141 {
142 if (m_rand == null)
143 {
144 byte[] val = new byte[16];
145 m_rootPart.UUID.ToBytes(val, 0);
146 m_rand = new Random(BitConverter.ToInt32(val, 0));
147 }
148
149 if (m_scene.GetRootAgentCount() == 0)
150 {
151 //If the region is empty, this change has been made by an automated process
152 //and thus we delay the persist time by a random amount between 1.5 and 2.5.
153
154 float factor = 1.5f + (float)(m_rand.NextDouble());
155 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
156 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
157 }
158 else
159 {
160 //If the region is not empty, we want to obey the minimum and maximum persist times
161 //but add a random factor so we stagger the object persistance a little
162 m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
163 m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
164 }
165 }
130 } 166 }
131 m_hasGroupChanged = value; 167 m_hasGroupChanged = value;
132 168
@@ -141,7 +177,7 @@ namespace OpenSim.Region.Framework.Scenes
141 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since 177 /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since
142 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. 178 /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation.
143 /// </summary> 179 /// </summary>
144 public bool HasGroupChangedDueToDelink { get; private set; } 180 public bool HasGroupChangedDueToDelink { get; set; }
145 181
146 private bool isTimeToPersist() 182 private bool isTimeToPersist()
147 { 183 {
@@ -151,8 +187,19 @@ namespace OpenSim.Region.Framework.Scenes
151 return false; 187 return false;
152 if (m_scene.ShuttingDown) 188 if (m_scene.ShuttingDown)
153 return true; 189 return true;
190
191 if (m_minPersistTime == 0 || m_maxPersistTime == 0)
192 {
193 m_maxPersistTime = m_scene.m_persistAfter;
194 m_minPersistTime = m_scene.m_dontPersistBefore;
195 }
196
154 long currentTime = DateTime.Now.Ticks; 197 long currentTime = DateTime.Now.Ticks;
155 if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) 198
199 if (timeLastChanged == 0) timeLastChanged = currentTime;
200 if (timeFirstChanged == 0) timeFirstChanged = currentTime;
201
202 if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime)
156 return true; 203 return true;
157 return false; 204 return false;
158 } 205 }
@@ -271,10 +318,10 @@ namespace OpenSim.Region.Framework.Scenes
271 318
272 private bool m_scriptListens_atTarget; 319 private bool m_scriptListens_atTarget;
273 private bool m_scriptListens_notAtTarget; 320 private bool m_scriptListens_notAtTarget;
274
275 private bool m_scriptListens_atRotTarget; 321 private bool m_scriptListens_atRotTarget;
276 private bool m_scriptListens_notAtRotTarget; 322 private bool m_scriptListens_notAtRotTarget;
277 323
324 public bool m_dupeInProgress = false;
278 internal Dictionary<UUID, string> m_savedScriptState; 325 internal Dictionary<UUID, string> m_savedScriptState;
279 326
280 #region Properties 327 #region Properties
@@ -311,6 +358,16 @@ namespace OpenSim.Region.Framework.Scenes
311 get { return m_parts.Count; } 358 get { return m_parts.Count; }
312 } 359 }
313 360
361// protected Quaternion m_rotation = Quaternion.Identity;
362//
363// public virtual Quaternion Rotation
364// {
365// get { return m_rotation; }
366// set {
367// m_rotation = value;
368// }
369// }
370
314 public Quaternion GroupRotation 371 public Quaternion GroupRotation
315 { 372 {
316 get { return m_rootPart.RotationOffset; } 373 get { return m_rootPart.RotationOffset; }
@@ -417,7 +474,15 @@ namespace OpenSim.Region.Framework.Scenes
417 { 474 {
418 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 475 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
419 } 476 }
420 477
478
479
480 private struct avtocrossInfo
481 {
482 public ScenePresence av;
483 public uint ParentID;
484 }
485
421 /// <summary> 486 /// <summary>
422 /// The absolute position of this scene object in the scene 487 /// The absolute position of this scene object in the scene
423 /// </summary> 488 /// </summary>
@@ -430,14 +495,136 @@ namespace OpenSim.Region.Framework.Scenes
430 495
431 if (Scene != null) 496 if (Scene != null)
432 { 497 {
433 if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) 498 // if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
434 || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) 499 // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
500 // && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
501 if ((Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W)
502 || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S))
435 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 503 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
436 { 504 {
437 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 505 IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
506 uint x = 0;
507 uint y = 0;
508 string version = String.Empty;
509 Vector3 newpos = Vector3.Zero;
510 OpenSim.Services.Interfaces.GridRegion destination = null;
511
512 if (m_rootPart.KeyframeMotion != null)
513 m_rootPart.KeyframeMotion.StartCrossingCheck();
514
515 bool canCross = true;
516 foreach (ScenePresence av in m_linkedAvatars)
517 {
518 // We need to cross these agents. First, let's find
519 // out if any of them can't cross for some reason.
520 // We have to deny the crossing entirely if any
521 // of them are banned. Alternatively, we could
522 // unsit banned agents....
523
524
525 // We set the avatar position as being the object
526 // position to get the region to send to
527 if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null)
528 {
529 canCross = false;
530 break;
531 }
532
533 m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName);
534 }
535
536 if (canCross)
537 {
538 // We unparent the SP quietly so that it won't
539 // be made to stand up
540
541 List<avtocrossInfo> avsToCross = new List<avtocrossInfo>();
542
543 foreach (ScenePresence av in m_linkedAvatars)
544 {
545 avtocrossInfo avinfo = new avtocrossInfo();
546 SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID);
547 if (parentPart != null)
548 av.ParentUUID = parentPart.UUID;
549
550 avinfo.av = av;
551 avinfo.ParentID = av.ParentID;
552 avsToCross.Add(avinfo);
553
554 av.ParentID = 0;
555 }
556
557 // m_linkedAvatars.Clear();
558 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
559
560 // Normalize
561 if (val.X >= Constants.RegionSize)
562 val.X -= Constants.RegionSize;
563 if (val.Y >= Constants.RegionSize)
564 val.Y -= Constants.RegionSize;
565 if (val.X < 0)
566 val.X += Constants.RegionSize;
567 if (val.Y < 0)
568 val.Y += Constants.RegionSize;
569
570 // If it's deleted, crossing was successful
571 if (IsDeleted)
572 {
573 // foreach (ScenePresence av in m_linkedAvatars)
574 foreach (avtocrossInfo avinfo in avsToCross)
575 {
576 ScenePresence av = avinfo.av;
577 if (!av.IsInTransit) // just in case...
578 {
579 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val);
580
581 av.IsInTransit = true;
582
583 CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
584 d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
585 }
586 else
587 m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val);
588 }
589 avsToCross.Clear();
590 return;
591 }
592 else // cross failed, put avas back ??
593 {
594 foreach (avtocrossInfo avinfo in avsToCross)
595 {
596 ScenePresence av = avinfo.av;
597 av.ParentUUID = UUID.Zero;
598 av.ParentID = avinfo.ParentID;
599// m_linkedAvatars.Add(av);
600 }
601 }
602 avsToCross.Clear();
603
604 }
605 else
606 {
607 if (m_rootPart.KeyframeMotion != null)
608 m_rootPart.KeyframeMotion.CrossingFailure();
609
610 if (RootPart.PhysActor != null)
611 {
612 RootPart.PhysActor.CrossingFailure();
613 }
614 }
615 Vector3 oldp = AbsolutePosition;
616 val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f);
617 val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f);
618 val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f);
438 } 619 }
439 } 620 }
440 621
622/* don't see the need but worse don't see where is restored to false if things stay in
623 foreach (SceneObjectPart part in m_parts.GetArray())
624 {
625 part.IgnoreUndoUpdate = true;
626 }
627 */
441 if (RootPart.GetStatusSandbox()) 628 if (RootPart.GetStatusSandbox())
442 { 629 {
443 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) 630 if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
@@ -455,9 +642,38 @@ namespace OpenSim.Region.Framework.Scenes
455 // Restuff the new GroupPosition into each SOP of the linkset. 642 // Restuff the new GroupPosition into each SOP of the linkset.
456 // This has the affect of resetting and tainting the physics actors. 643 // This has the affect of resetting and tainting the physics actors.
457 SceneObjectPart[] parts = m_parts.GetArray(); 644 SceneObjectPart[] parts = m_parts.GetArray();
458 for (int i = 0; i < parts.Length; i++) 645 bool triggerScriptEvent = m_rootPart.GroupPosition != val;
459 parts[i].GroupPosition = val; 646 if (m_dupeInProgress)
647 triggerScriptEvent = false;
648 foreach (SceneObjectPart part in parts)
649 {
650 part.GroupPosition = val;
651 if (triggerScriptEvent)
652 part.TriggerScriptChangedEvent(Changed.POSITION);
653 }
460 654
655/*
656 This seems not needed and should not be needed:
657 sp absolute position depends on sit part absolute position fixed above.
658 sp ParentPosition is not used anywhere.
659 Since presence is sitting, viewer considers it 'linked' to root prim, so it will move/rotate it
660 Sending a extra packet with avatar position is not only bandwidth waste, but may cause jitter in viewers due to UPD nature.
661
662 if (!m_dupeInProgress)
663 {
664 foreach (ScenePresence av in m_linkedAvatars)
665 {
666 SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID);
667 if (p != null && m_parts.TryGetValue(p.UUID, out p))
668 {
669 Vector3 offset = p.GetWorldPosition() - av.ParentPosition;
670 av.AbsolutePosition += offset;
671// av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition
672 av.SendAvatarDataToAllAgents();
673 }
674 }
675 }
676*/
461 //if (m_rootPart.PhysActor != null) 677 //if (m_rootPart.PhysActor != null)
462 //{ 678 //{
463 //m_rootPart.PhysActor.Position = 679 //m_rootPart.PhysActor.Position =
@@ -471,6 +687,40 @@ namespace OpenSim.Region.Framework.Scenes
471 } 687 }
472 } 688 }
473 689
690 public override Vector3 Velocity
691 {
692 get { return RootPart.Velocity; }
693 set { RootPart.Velocity = value; }
694 }
695
696 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
697 {
698 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
699 ScenePresence agent = icon.EndInvoke(iar);
700
701 //// If the cross was successful, this agent is a child agent
702 if (agent.IsChildAgent)
703 {
704 if (agent.ParentUUID != UUID.Zero)
705 {
706 agent.ParentPart = null;
707// agent.ParentPosition = Vector3.Zero;
708// agent.ParentUUID = UUID.Zero;
709 }
710 }
711
712 agent.ParentUUID = UUID.Zero;
713
714// agent.Reset();
715// else // Not successful
716// agent.RestoreInCurrentScene();
717
718 // In any case
719 agent.IsInTransit = false;
720
721 m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname);
722 }
723
474 public override uint LocalId 724 public override uint LocalId
475 { 725 {
476 get { return m_rootPart.LocalId; } 726 get { return m_rootPart.LocalId; }
@@ -541,6 +791,11 @@ namespace OpenSim.Region.Framework.Scenes
541 m_isSelected = value; 791 m_isSelected = value;
542 // Tell physics engine that group is selected 792 // Tell physics engine that group is selected
543 793
794 // this is not right
795 // but ode engines should only really need to know about root part
796 // so they can put entire object simulation on hold and not colliding
797 // keep as was for now
798
544 PhysicsActor pa = m_rootPart.PhysActor; 799 PhysicsActor pa = m_rootPart.PhysActor;
545 if (pa != null) 800 if (pa != null)
546 { 801 {
@@ -557,6 +812,42 @@ namespace OpenSim.Region.Framework.Scenes
557 childPa.Selected = value; 812 childPa.Selected = value;
558 } 813 }
559 } 814 }
815 if (RootPart.KeyframeMotion != null)
816 RootPart.KeyframeMotion.Selected = value;
817 }
818 }
819
820 public void PartSelectChanged(bool partSelect)
821 {
822 // any part selected makes group selected
823 if (m_isSelected == partSelect)
824 return;
825
826 if (partSelect)
827 {
828 IsSelected = partSelect;
829// if (!IsAttachment)
830// ScheduleGroupForFullUpdate();
831 }
832 else
833 {
834 // bad bad bad 2 heavy for large linksets
835 // since viewer does send lot of (un)selects
836 // this needs to be replaced by a specific list or count ?
837 // but that will require extra code in several places
838
839 SceneObjectPart[] parts = m_parts.GetArray();
840 for (int i = 0; i < parts.Length; i++)
841 {
842 SceneObjectPart part = parts[i];
843 if (part.IsSelected)
844 return;
845 }
846 IsSelected = partSelect;
847 if (!IsAttachment)
848 {
849 ScheduleGroupForFullUpdate();
850 }
560 } 851 }
561 } 852 }
562 853
@@ -642,6 +933,7 @@ namespace OpenSim.Region.Framework.Scenes
642 /// </summary> 933 /// </summary>
643 public SceneObjectGroup() 934 public SceneObjectGroup()
644 { 935 {
936
645 } 937 }
646 938
647 /// <summary> 939 /// <summary>
@@ -659,8 +951,8 @@ namespace OpenSim.Region.Framework.Scenes
659 /// Constructor. This object is added to the scene later via AttachToScene() 951 /// Constructor. This object is added to the scene later via AttachToScene()
660 /// </summary> 952 /// </summary>
661 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) 953 public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
662 :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)) 954 {
663 { 955 SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
664 } 956 }
665 957
666 /// <summary> 958 /// <summary>
@@ -695,6 +987,9 @@ namespace OpenSim.Region.Framework.Scenes
695 /// </summary> 987 /// </summary>
696 public virtual void AttachToBackup() 988 public virtual void AttachToBackup()
697 { 989 {
990 if (IsAttachment) return;
991 m_scene.SceneGraph.FireAttachToBackup(this);
992
698 if (InSceneBackup) 993 if (InSceneBackup)
699 { 994 {
700 //m_log.DebugFormat( 995 //m_log.DebugFormat(
@@ -737,6 +1032,13 @@ namespace OpenSim.Region.Framework.Scenes
737 1032
738 ApplyPhysics(); 1033 ApplyPhysics();
739 1034
1035 if (RootPart.PhysActor != null)
1036 RootPart.Force = RootPart.Force;
1037 if (RootPart.PhysActor != null)
1038 RootPart.Torque = RootPart.Torque;
1039 if (RootPart.PhysActor != null)
1040 RootPart.Buoyancy = RootPart.Buoyancy;
1041
740 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 1042 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
741 // for the same object with very different properties. The caller must schedule the update. 1043 // for the same object with very different properties. The caller must schedule the update.
742 //ScheduleGroupForFullUpdate(); 1044 //ScheduleGroupForFullUpdate();
@@ -752,6 +1054,10 @@ namespace OpenSim.Region.Framework.Scenes
752 EntityIntersection result = new EntityIntersection(); 1054 EntityIntersection result = new EntityIntersection();
753 1055
754 SceneObjectPart[] parts = m_parts.GetArray(); 1056 SceneObjectPart[] parts = m_parts.GetArray();
1057
1058 // Find closest hit here
1059 float idist = float.MaxValue;
1060
755 for (int i = 0; i < parts.Length; i++) 1061 for (int i = 0; i < parts.Length; i++)
756 { 1062 {
757 SceneObjectPart part = parts[i]; 1063 SceneObjectPart part = parts[i];
@@ -766,11 +1072,6 @@ namespace OpenSim.Region.Framework.Scenes
766 1072
767 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); 1073 EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters);
768 1074
769 // This may need to be updated to the maximum draw distance possible..
770 // We might (and probably will) be checking for prim creation from other sims
771 // when the camera crosses the border.
772 float idist = Constants.RegionSize;
773
774 if (inter.HitTF) 1075 if (inter.HitTF)
775 { 1076 {
776 // We need to find the closest prim to return to the testcaller along the ray 1077 // We need to find the closest prim to return to the testcaller along the ray
@@ -781,10 +1082,11 @@ namespace OpenSim.Region.Framework.Scenes
781 result.obj = part; 1082 result.obj = part;
782 result.normal = inter.normal; 1083 result.normal = inter.normal;
783 result.distance = inter.distance; 1084 result.distance = inter.distance;
1085
1086 idist = inter.distance;
784 } 1087 }
785 } 1088 }
786 } 1089 }
787
788 return result; 1090 return result;
789 } 1091 }
790 1092
@@ -796,25 +1098,27 @@ namespace OpenSim.Region.Framework.Scenes
796 /// <returns></returns> 1098 /// <returns></returns>
797 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 1099 public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
798 { 1100 {
799 maxX = -256f; 1101 maxX = float.MinValue;
800 maxY = -256f; 1102 maxY = float.MinValue;
801 maxZ = -256f; 1103 maxZ = float.MinValue;
802 minX = 256f; 1104 minX = float.MaxValue;
803 minY = 256f; 1105 minY = float.MaxValue;
804 minZ = 8192f; 1106 minZ = float.MaxValue;
805 1107
806 SceneObjectPart[] parts = m_parts.GetArray(); 1108 SceneObjectPart[] parts = m_parts.GetArray();
807 for (int i = 0; i < parts.Length; i++) 1109 foreach (SceneObjectPart part in parts)
808 { 1110 {
809 SceneObjectPart part = parts[i];
810
811 Vector3 worldPos = part.GetWorldPosition(); 1111 Vector3 worldPos = part.GetWorldPosition();
812 Vector3 offset = worldPos - AbsolutePosition; 1112 Vector3 offset = worldPos - AbsolutePosition;
813 Quaternion worldRot; 1113 Quaternion worldRot;
814 if (part.ParentID == 0) 1114 if (part.ParentID == 0)
1115 {
815 worldRot = part.RotationOffset; 1116 worldRot = part.RotationOffset;
1117 }
816 else 1118 else
1119 {
817 worldRot = part.GetWorldRotation(); 1120 worldRot = part.GetWorldRotation();
1121 }
818 1122
819 Vector3 frontTopLeft; 1123 Vector3 frontTopLeft;
820 Vector3 frontTopRight; 1124 Vector3 frontTopRight;
@@ -826,6 +1130,8 @@ namespace OpenSim.Region.Framework.Scenes
826 Vector3 backBottomLeft; 1130 Vector3 backBottomLeft;
827 Vector3 backBottomRight; 1131 Vector3 backBottomRight;
828 1132
1133 // Vector3[] corners = new Vector3[8];
1134
829 Vector3 orig = Vector3.Zero; 1135 Vector3 orig = Vector3.Zero;
830 1136
831 frontTopLeft.X = orig.X - (part.Scale.X / 2); 1137 frontTopLeft.X = orig.X - (part.Scale.X / 2);
@@ -860,6 +1166,38 @@ namespace OpenSim.Region.Framework.Scenes
860 backBottomRight.Y = orig.Y + (part.Scale.Y / 2); 1166 backBottomRight.Y = orig.Y + (part.Scale.Y / 2);
861 backBottomRight.Z = orig.Z - (part.Scale.Z / 2); 1167 backBottomRight.Z = orig.Z - (part.Scale.Z / 2);
862 1168
1169
1170
1171 //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1172 //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1173 //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1174 //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1175 //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1176 //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1177 //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1178 //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1179
1180 //for (int i = 0; i < 8; i++)
1181 //{
1182 // corners[i] = corners[i] * worldRot;
1183 // corners[i] += offset;
1184
1185 // if (corners[i].X > maxX)
1186 // maxX = corners[i].X;
1187 // if (corners[i].X < minX)
1188 // minX = corners[i].X;
1189
1190 // if (corners[i].Y > maxY)
1191 // maxY = corners[i].Y;
1192 // if (corners[i].Y < minY)
1193 // minY = corners[i].Y;
1194
1195 // if (corners[i].Z > maxZ)
1196 // maxZ = corners[i].Y;
1197 // if (corners[i].Z < minZ)
1198 // minZ = corners[i].Z;
1199 //}
1200
863 frontTopLeft = frontTopLeft * worldRot; 1201 frontTopLeft = frontTopLeft * worldRot;
864 frontTopRight = frontTopRight * worldRot; 1202 frontTopRight = frontTopRight * worldRot;
865 frontBottomLeft = frontBottomLeft * worldRot; 1203 frontBottomLeft = frontBottomLeft * worldRot;
@@ -881,6 +1219,15 @@ namespace OpenSim.Region.Framework.Scenes
881 backTopLeft += offset; 1219 backTopLeft += offset;
882 backTopRight += offset; 1220 backTopRight += offset;
883 1221
1222 //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z);
1223 //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z);
1224 //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z);
1225 //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z);
1226 //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z);
1227 //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z);
1228 //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z);
1229 //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z);
1230
884 if (frontTopRight.X > maxX) 1231 if (frontTopRight.X > maxX)
885 maxX = frontTopRight.X; 1232 maxX = frontTopRight.X;
886 if (frontTopLeft.X > maxX) 1233 if (frontTopLeft.X > maxX)
@@ -1024,17 +1371,118 @@ namespace OpenSim.Region.Framework.Scenes
1024 1371
1025 #endregion 1372 #endregion
1026 1373
1374 public void GetResourcesCosts(SceneObjectPart apart,
1375 out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost)
1376 {
1377 // this information may need to be cached
1378
1379 float cost;
1380 float tmpcost;
1381
1382 bool ComplexCost = false;
1383
1384 SceneObjectPart p;
1385 SceneObjectPart[] parts;
1386
1387 lock (m_parts)
1388 {
1389 parts = m_parts.GetArray();
1390 }
1391
1392 int nparts = parts.Length;
1393
1394
1395 for (int i = 0; i < nparts; i++)
1396 {
1397 p = parts[i];
1398
1399 if (p.UsesComplexCost)
1400 {
1401 ComplexCost = true;
1402 break;
1403 }
1404 }
1405
1406 if (ComplexCost)
1407 {
1408 linksetResCost = 0;
1409 linksetPhysCost = 0;
1410 partCost = 0;
1411 partPhysCost = 0;
1412
1413 for (int i = 0; i < nparts; i++)
1414 {
1415 p = parts[i];
1416
1417 cost = p.StreamingCost;
1418 tmpcost = p.SimulationCost;
1419 if (tmpcost > cost)
1420 cost = tmpcost;
1421 tmpcost = p.PhysicsCost;
1422 if (tmpcost > cost)
1423 cost = tmpcost;
1424
1425 linksetPhysCost += tmpcost;
1426 linksetResCost += cost;
1427
1428 if (p == apart)
1429 {
1430 partCost = cost;
1431 partPhysCost = tmpcost;
1432 }
1433 }
1434 }
1435 else
1436 {
1437 partPhysCost = 1.0f;
1438 partCost = 1.0f;
1439 linksetResCost = (float)nparts;
1440 linksetPhysCost = linksetResCost;
1441 }
1442 }
1443
1444 public void GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost)
1445 {
1446 SceneObjectPart p;
1447 SceneObjectPart[] parts;
1448
1449 lock (m_parts)
1450 {
1451 parts = m_parts.GetArray();
1452 }
1453
1454 int nparts = parts.Length;
1455
1456 PhysCost = 0;
1457 StreamCost = 0;
1458 SimulCost = 0;
1459
1460 for (int i = 0; i < nparts; i++)
1461 {
1462 p = parts[i];
1463
1464 StreamCost += p.StreamingCost;
1465 SimulCost += p.SimulationCost;
1466 PhysCost += p.PhysicsCost;
1467 }
1468 }
1469
1027 public void SaveScriptedState(XmlTextWriter writer) 1470 public void SaveScriptedState(XmlTextWriter writer)
1028 { 1471 {
1472 SaveScriptedState(writer, false);
1473 }
1474
1475 public void SaveScriptedState(XmlTextWriter writer, bool oldIDs)
1476 {
1029 XmlDocument doc = new XmlDocument(); 1477 XmlDocument doc = new XmlDocument();
1030 Dictionary<UUID,string> states = new Dictionary<UUID,string>(); 1478 Dictionary<UUID,string> states = new Dictionary<UUID,string>();
1031 1479
1032 SceneObjectPart[] parts = m_parts.GetArray(); 1480 SceneObjectPart[] parts = m_parts.GetArray();
1033 for (int i = 0; i < parts.Length; i++) 1481 for (int i = 0; i < parts.Length; i++)
1034 { 1482 {
1035 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); 1483 Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs);
1036 foreach (KeyValuePair<UUID, string> kvp in pstates) 1484 foreach (KeyValuePair<UUID, string> kvp in pstates)
1037 states.Add(kvp.Key, kvp.Value); 1485 states[kvp.Key] = kvp.Value;
1038 } 1486 }
1039 1487
1040 if (states.Count > 0) 1488 if (states.Count > 0)
@@ -1054,6 +1502,169 @@ namespace OpenSim.Region.Framework.Scenes
1054 } 1502 }
1055 1503
1056 /// <summary> 1504 /// <summary>
1505 /// Add the avatar to this linkset (avatar is sat).
1506 /// </summary>
1507 /// <param name="agentID"></param>
1508 public void AddAvatar(UUID agentID)
1509 {
1510 ScenePresence presence;
1511 if (m_scene.TryGetScenePresence(agentID, out presence))
1512 {
1513 if (!m_linkedAvatars.Contains(presence))
1514 {
1515 m_linkedAvatars.Add(presence);
1516 }
1517 }
1518 }
1519
1520 /// <summary>
1521 /// Delete the avatar from this linkset (avatar is unsat).
1522 /// </summary>
1523 /// <param name="agentID"></param>
1524 public void DeleteAvatar(UUID agentID)
1525 {
1526 ScenePresence presence;
1527 if (m_scene.TryGetScenePresence(agentID, out presence))
1528 {
1529 if (m_linkedAvatars.Contains(presence))
1530 {
1531 m_linkedAvatars.Remove(presence);
1532 }
1533 }
1534 }
1535
1536 /// <summary>
1537 /// Returns the list of linked presences (avatars sat on this group)
1538 /// </summary>
1539 /// <param name="agentID"></param>
1540 public List<ScenePresence> GetLinkedAvatars()
1541 {
1542 return m_linkedAvatars;
1543 }
1544
1545 /// <summary>
1546 /// Attach this scene object to the given avatar.
1547 /// </summary>
1548 /// <param name="agentID"></param>
1549 /// <param name="attachmentpoint"></param>
1550 /// <param name="AttachOffset"></param>
1551 private void AttachToAgent(
1552 ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
1553 {
1554 if (avatar != null)
1555 {
1556 // don't attach attachments to child agents
1557 if (avatar.IsChildAgent) return;
1558
1559 // Remove from database and parcel prim count
1560 m_scene.DeleteFromStorage(so.UUID);
1561 m_scene.EventManager.TriggerParcelPrimCountTainted();
1562
1563 so.AttachedAvatar = avatar.UUID;
1564
1565 if (so.RootPart.PhysActor != null)
1566 {
1567 m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor);
1568 so.RootPart.PhysActor = null;
1569 }
1570
1571 so.AbsolutePosition = attachOffset;
1572 so.RootPart.AttachedPos = attachOffset;
1573 so.IsAttachment = true;
1574 so.RootPart.SetParentLocalId(avatar.LocalId);
1575 so.AttachmentPoint = attachmentpoint;
1576
1577 avatar.AddAttachment(this);
1578
1579 if (!silent)
1580 {
1581 // Killing it here will cause the client to deselect it
1582 // It then reappears on the avatar, deselected
1583 // through the full update below
1584 //
1585 if (IsSelected)
1586 {
1587 m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId });
1588 }
1589
1590 IsSelected = false; // fudge....
1591 ScheduleGroupForFullUpdate();
1592 }
1593 }
1594 else
1595 {
1596 m_log.WarnFormat(
1597 "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present",
1598 UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName);
1599 }
1600 }
1601
1602 public byte GetAttachmentPoint()
1603 {
1604 return m_rootPart.Shape.State;
1605 }
1606
1607 public void DetachToGround()
1608 {
1609 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1610 if (avatar == null)
1611 return;
1612
1613 avatar.RemoveAttachment(this);
1614
1615 Vector3 detachedpos = new Vector3(127f,127f,127f);
1616 if (avatar == null)
1617 return;
1618
1619 detachedpos = avatar.AbsolutePosition;
1620 FromItemID = UUID.Zero;
1621
1622 AbsolutePosition = detachedpos;
1623 AttachedAvatar = UUID.Zero;
1624
1625 //SceneObjectPart[] parts = m_parts.GetArray();
1626 //for (int i = 0; i < parts.Length; i++)
1627 // parts[i].AttachedAvatar = UUID.Zero;
1628
1629 m_rootPart.SetParentLocalId(0);
1630 AttachmentPoint = (byte)0;
1631 // must check if buildind should be true or false here
1632 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false);
1633 HasGroupChanged = true;
1634 RootPart.Rezzed = DateTime.Now;
1635 RootPart.RemFlag(PrimFlags.TemporaryOnRez);
1636 AttachToBackup();
1637 m_scene.EventManager.TriggerParcelPrimCountTainted();
1638 m_rootPart.ScheduleFullUpdate();
1639 m_rootPart.ClearUndoState();
1640 }
1641
1642 public void DetachToInventoryPrep()
1643 {
1644 ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar);
1645 //Vector3 detachedpos = new Vector3(127f, 127f, 127f);
1646 if (avatar != null)
1647 {
1648 //detachedpos = avatar.AbsolutePosition;
1649 avatar.RemoveAttachment(this);
1650 }
1651
1652 AttachedAvatar = UUID.Zero;
1653
1654 /*SceneObjectPart[] parts = m_parts.GetArray();
1655 for (int i = 0; i < parts.Length; i++)
1656 parts[i].AttachedAvatar = UUID.Zero;*/
1657
1658 m_rootPart.SetParentLocalId(0);
1659 //m_rootPart.SetAttachmentPoint((byte)0);
1660 IsAttachment = false;
1661 AbsolutePosition = m_rootPart.AttachedPos;
1662 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
1663 //AttachToBackup();
1664 //m_rootPart.ScheduleFullUpdate();
1665 }
1666
1667 /// <summary>
1057 /// 1668 ///
1058 /// </summary> 1669 /// </summary>
1059 /// <param name="part"></param> 1670 /// <param name="part"></param>
@@ -1093,7 +1704,10 @@ namespace OpenSim.Region.Framework.Scenes
1093 public void AddPart(SceneObjectPart part) 1704 public void AddPart(SceneObjectPart part)
1094 { 1705 {
1095 part.SetParent(this); 1706 part.SetParent(this);
1096 part.LinkNum = m_parts.Add(part.UUID, part); 1707 m_parts.Add(part.UUID, part);
1708
1709 part.LinkNum = m_parts.Count;
1710
1097 if (part.LinkNum == 2) 1711 if (part.LinkNum == 2)
1098 RootPart.LinkNum = 1; 1712 RootPart.LinkNum = 1;
1099 } 1713 }
@@ -1119,6 +1733,14 @@ namespace OpenSim.Region.Framework.Scenes
1119 parts[i].UUID = UUID.Random(); 1733 parts[i].UUID = UUID.Random();
1120 } 1734 }
1121 1735
1736 // helper provided for parts.
1737 public int GetSceneMaxUndo()
1738 {
1739 if (m_scene != null)
1740 return m_scene.MaxUndoCount;
1741 return 5;
1742 }
1743
1122 // justincc: I don't believe this hack is needed any longer, especially since the physics 1744 // justincc: I don't believe this hack is needed any longer, especially since the physics
1123 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false 1745 // parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
1124 // this method was preventing proper reload of scene objects. 1746 // this method was preventing proper reload of scene objects.
@@ -1176,7 +1798,7 @@ namespace OpenSim.Region.Framework.Scenes
1176// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}", 1798// "[SCENE OBJECT GROUP]: Processing OnGrabPart for {0} on {1} {2}, offsetPos {3}",
1177// remoteClient.Name, part.Name, part.LocalId, offsetPos); 1799// remoteClient.Name, part.Name, part.LocalId, offsetPos);
1178 1800
1179 part.StoreUndoState(); 1801// part.StoreUndoState();
1180 part.OnGrab(offsetPos, remoteClient); 1802 part.OnGrab(offsetPos, remoteClient);
1181 } 1803 }
1182 1804
@@ -1196,6 +1818,11 @@ namespace OpenSim.Region.Framework.Scenes
1196 /// <param name="silent">If true then deletion is not broadcast to clients</param> 1818 /// <param name="silent">If true then deletion is not broadcast to clients</param>
1197 public void DeleteGroupFromScene(bool silent) 1819 public void DeleteGroupFromScene(bool silent)
1198 { 1820 {
1821 // We need to keep track of this state in case this group is still queued for backup.
1822 IsDeleted = true;
1823
1824 DetachFromBackup();
1825
1199 SceneObjectPart[] parts = m_parts.GetArray(); 1826 SceneObjectPart[] parts = m_parts.GetArray();
1200 for (int i = 0; i < parts.Length; i++) 1827 for (int i = 0; i < parts.Length; i++)
1201 { 1828 {
@@ -1219,6 +1846,7 @@ namespace OpenSim.Region.Framework.Scenes
1219 } 1846 }
1220 }); 1847 });
1221 } 1848 }
1849
1222 } 1850 }
1223 1851
1224 public void AddScriptLPS(int count) 1852 public void AddScriptLPS(int count)
@@ -1288,28 +1916,43 @@ namespace OpenSim.Region.Framework.Scenes
1288 /// </summary> 1916 /// </summary>
1289 public void ApplyPhysics() 1917 public void ApplyPhysics()
1290 { 1918 {
1291 // Apply physics to the root prim
1292 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);
1293
1294 // Apply physics to child prims
1295 SceneObjectPart[] parts = m_parts.GetArray(); 1919 SceneObjectPart[] parts = m_parts.GetArray();
1296 if (parts.Length > 1) 1920 if (parts.Length > 1)
1297 { 1921 {
1922 ResetChildPrimPhysicsPositions();
1923
1924 // Apply physics to the root prim
1925 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true);
1926
1927
1298 for (int i = 0; i < parts.Length; i++) 1928 for (int i = 0; i < parts.Length; i++)
1299 { 1929 {
1300 SceneObjectPart part = parts[i]; 1930 SceneObjectPart part = parts[i];
1301 if (part.LocalId != m_rootPart.LocalId) 1931 if (part.LocalId != m_rootPart.LocalId)
1302 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); 1932 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true);
1303 } 1933 }
1304
1305 // Hack to get the physics scene geometries in the right spot 1934 // Hack to get the physics scene geometries in the right spot
1306 ResetChildPrimPhysicsPositions(); 1935// ResetChildPrimPhysicsPositions();
1936 if (m_rootPart.PhysActor != null)
1937 {
1938 m_rootPart.PhysActor.Building = false;
1939 }
1940 }
1941 else
1942 {
1943 // Apply physics to the root prim
1944 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false);
1307 } 1945 }
1308 } 1946 }
1309 1947
1310 public void SetOwnerId(UUID userId) 1948 public void SetOwnerId(UUID userId)
1311 { 1949 {
1312 ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); 1950 ForEachPart(delegate(SceneObjectPart part)
1951 {
1952
1953 part.OwnerID = userId;
1954
1955 });
1313 } 1956 }
1314 1957
1315 public void ForEachPart(Action<SceneObjectPart> whatToDo) 1958 public void ForEachPart(Action<SceneObjectPart> whatToDo)
@@ -1341,11 +1984,17 @@ namespace OpenSim.Region.Framework.Scenes
1341 return; 1984 return;
1342 } 1985 }
1343 1986
1987 if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
1988 return;
1989
1344 // Since this is the top of the section of call stack for backing up a particular scene object, don't let 1990 // Since this is the top of the section of call stack for backing up a particular scene object, don't let
1345 // any exception propogate upwards. 1991 // any exception propogate upwards.
1346 try 1992 try
1347 { 1993 {
1348 if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart 1994 if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
1995 !m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things
1996 m_scene.LoadingPrims) // Land may not be valid yet
1997
1349 { 1998 {
1350 ILandObject parcel = m_scene.LandChannel.GetLandObject( 1999 ILandObject parcel = m_scene.LandChannel.GetLandObject(
1351 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); 2000 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
@@ -1372,6 +2021,7 @@ namespace OpenSim.Region.Framework.Scenes
1372 } 2021 }
1373 } 2022 }
1374 } 2023 }
2024
1375 } 2025 }
1376 2026
1377 if (m_scene.UseBackup && HasGroupChanged) 2027 if (m_scene.UseBackup && HasGroupChanged)
@@ -1379,10 +2029,30 @@ namespace OpenSim.Region.Framework.Scenes
1379 // don't backup while it's selected or you're asking for changes mid stream. 2029 // don't backup while it's selected or you're asking for changes mid stream.
1380 if (isTimeToPersist() || forcedBackup) 2030 if (isTimeToPersist() || forcedBackup)
1381 { 2031 {
2032 if (m_rootPart.PhysActor != null &&
2033 (!m_rootPart.PhysActor.IsPhysical))
2034 {
2035 // Possible ghost prim
2036 if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition)
2037 {
2038 foreach (SceneObjectPart part in m_parts.GetArray())
2039 {
2040 // Re-set physics actor positions and
2041 // orientations
2042 part.GroupPosition = m_rootPart.GroupPosition;
2043 }
2044 }
2045 }
1382// m_log.DebugFormat( 2046// m_log.DebugFormat(
1383// "[SCENE]: Storing {0}, {1} in {2}", 2047// "[SCENE]: Storing {0}, {1} in {2}",
1384// Name, UUID, m_scene.RegionInfo.RegionName); 2048// Name, UUID, m_scene.RegionInfo.RegionName);
1385 2049
2050 if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
2051 {
2052 RootPart.Shape.State = 0;
2053 ScheduleGroupForFullUpdate();
2054 }
2055
1386 SceneObjectGroup backup_group = Copy(false); 2056 SceneObjectGroup backup_group = Copy(false);
1387 backup_group.RootPart.Velocity = RootPart.Velocity; 2057 backup_group.RootPart.Velocity = RootPart.Velocity;
1388 backup_group.RootPart.Acceleration = RootPart.Acceleration; 2058 backup_group.RootPart.Acceleration = RootPart.Acceleration;
@@ -1392,6 +2062,16 @@ namespace OpenSim.Region.Framework.Scenes
1392 HasGroupChangedDueToDelink = false; 2062 HasGroupChangedDueToDelink = false;
1393 2063
1394 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); 2064 m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
2065/*
2066 backup_group.ForEachPart(delegate(SceneObjectPart part)
2067 {
2068 if (part.KeyframeMotion != null)
2069 {
2070 part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
2071// part.KeyframeMotion.UpdateSceneObject(this);
2072 }
2073 });
2074*/
1395 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); 2075 datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
1396 2076
1397 backup_group.ForEachPart(delegate(SceneObjectPart part) 2077 backup_group.ForEachPart(delegate(SceneObjectPart part)
@@ -1448,10 +2128,14 @@ namespace OpenSim.Region.Framework.Scenes
1448 /// <returns></returns> 2128 /// <returns></returns>
1449 public SceneObjectGroup Copy(bool userExposed) 2129 public SceneObjectGroup Copy(bool userExposed)
1450 { 2130 {
2131 m_dupeInProgress = true;
1451 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); 2132 SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
1452 dupe.m_isBackedUp = false; 2133 dupe.m_isBackedUp = false;
1453 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); 2134 dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
1454 2135
2136 // new group as no sitting avatars
2137 dupe.m_linkedAvatars = new List<ScenePresence>();
2138
1455 // Warning, The following code related to previousAttachmentStatus is needed so that clones of 2139 // Warning, The following code related to previousAttachmentStatus is needed so that clones of
1456 // attachments do not bordercross while they're being duplicated. This is hacktastic! 2140 // attachments do not bordercross while they're being duplicated. This is hacktastic!
1457 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! 2141 // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region!
@@ -1462,7 +2146,7 @@ namespace OpenSim.Region.Framework.Scenes
1462 // This is only necessary when userExposed is false! 2146 // This is only necessary when userExposed is false!
1463 2147
1464 bool previousAttachmentStatus = dupe.IsAttachment; 2148 bool previousAttachmentStatus = dupe.IsAttachment;
1465 2149
1466 if (!userExposed) 2150 if (!userExposed)
1467 dupe.IsAttachment = true; 2151 dupe.IsAttachment = true;
1468 2152
@@ -1475,16 +2159,17 @@ namespace OpenSim.Region.Framework.Scenes
1475 2159
1476 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); 2160 dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
1477 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; 2161 dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
2162
1478 2163
1479 if (userExposed) 2164 if (userExposed)
1480 dupe.m_rootPart.TrimPermissions(); 2165 dupe.m_rootPart.TrimPermissions();
1481 2166
1482 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); 2167 List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray());
1483 2168
1484 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) 2169 partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2)
1485 { 2170 {
1486 return p1.LinkNum.CompareTo(p2.LinkNum); 2171 return p1.LinkNum.CompareTo(p2.LinkNum);
1487 } 2172 }
1488 ); 2173 );
1489 2174
1490 foreach (SceneObjectPart part in partList) 2175 foreach (SceneObjectPart part in partList)
@@ -1494,41 +2179,56 @@ namespace OpenSim.Region.Framework.Scenes
1494 { 2179 {
1495 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); 2180 newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
1496 newPart.LinkNum = part.LinkNum; 2181 newPart.LinkNum = part.LinkNum;
1497 } 2182 if (userExposed)
2183 newPart.ParentID = dupe.m_rootPart.LocalId;
2184 }
1498 else 2185 else
1499 { 2186 {
1500 newPart = dupe.m_rootPart; 2187 newPart = dupe.m_rootPart;
1501 } 2188 }
2189/*
2190 bool isphys = ((newPart.Flags & PrimFlags.Physics) != 0);
2191 bool isphan = ((newPart.Flags & PrimFlags.Phantom) != 0);
1502 2192
1503 // Need to duplicate the physics actor as well 2193 // Need to duplicate the physics actor as well
1504 PhysicsActor originalPartPa = part.PhysActor; 2194 if (userExposed && (isphys || !isphan || newPart.VolumeDetectActive))
1505 if (originalPartPa != null && userExposed)
1506 { 2195 {
1507 PrimitiveBaseShape pbs = newPart.Shape; 2196 PrimitiveBaseShape pbs = newPart.Shape;
1508
1509 newPart.PhysActor 2197 newPart.PhysActor
1510 = m_scene.PhysicsScene.AddPrimShape( 2198 = m_scene.PhysicsScene.AddPrimShape(
1511 string.Format("{0}/{1}", newPart.Name, newPart.UUID), 2199 string.Format("{0}/{1}", newPart.Name, newPart.UUID),
1512 pbs, 2200 pbs,
1513 newPart.AbsolutePosition, 2201 newPart.AbsolutePosition,
1514 newPart.Scale, 2202 newPart.Scale,
1515 newPart.RotationOffset, 2203 newPart.GetWorldRotation(),
1516 originalPartPa.IsPhysical, 2204 isphys,
2205 isphan,
1517 newPart.LocalId); 2206 newPart.LocalId);
1518 2207
1519 newPart.DoPhysicsPropertyUpdate(originalPartPa.IsPhysical, true); 2208 newPart.DoPhysicsPropertyUpdate(isphys, true);
1520 } 2209 */
2210 if (userExposed)
2211 newPart.ApplyPhysics((uint)newPart.Flags,newPart.VolumeDetectActive,true);
2212// }
2213 // copy keyframemotion
2214 if (part.KeyframeMotion != null)
2215 newPart.KeyframeMotion = part.KeyframeMotion.Copy(dupe);
1521 } 2216 }
1522 2217
1523 if (userExposed) 2218 if (userExposed)
1524 { 2219 {
1525 dupe.UpdateParentIDs(); 2220// done above dupe.UpdateParentIDs();
2221
2222 if (dupe.m_rootPart.PhysActor != null)
2223 dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building
2224
1526 dupe.HasGroupChanged = true; 2225 dupe.HasGroupChanged = true;
1527 dupe.AttachToBackup(); 2226 dupe.AttachToBackup();
1528 2227
1529 ScheduleGroupForFullUpdate(); 2228 ScheduleGroupForFullUpdate();
1530 } 2229 }
1531 2230
2231 m_dupeInProgress = false;
1532 return dupe; 2232 return dupe;
1533 } 2233 }
1534 2234
@@ -1540,11 +2240,24 @@ namespace OpenSim.Region.Framework.Scenes
1540 /// <param name="cGroupID"></param> 2240 /// <param name="cGroupID"></param>
1541 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2241 public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1542 { 2242 {
1543 SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed)); 2243 // SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed));
2244 // give newpart a new local ID lettng old part keep same
2245 SceneObjectPart newpart = part.Copy(part.LocalId, OwnerID, GroupID, 0, userExposed);
2246 newpart.LocalId = m_scene.AllocateLocalId();
2247
2248 SetRootPart(newpart);
2249 if (userExposed)
2250 RootPart.Velocity = Vector3.Zero; // In case source is moving
1544 } 2251 }
1545 2252
1546 public void ScriptSetPhysicsStatus(bool usePhysics) 2253 public void ScriptSetPhysicsStatus(bool usePhysics)
1547 { 2254 {
2255 if (usePhysics)
2256 {
2257 if (RootPart.KeyframeMotion != null)
2258 RootPart.KeyframeMotion.Stop();
2259 RootPart.KeyframeMotion = null;
2260 }
1548 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect); 2261 UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
1549 } 2262 }
1550 2263
@@ -1592,27 +2305,14 @@ namespace OpenSim.Region.Framework.Scenes
1592 2305
1593 if (pa != null) 2306 if (pa != null)
1594 { 2307 {
1595 pa.AddForce(impulse, true); 2308 // false to be applied as a impulse
1596 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2309 pa.AddForce(impulse, false);
1597 }
1598 }
1599 }
1600
1601 public void applyAngularImpulse(Vector3 impulse)
1602 {
1603 PhysicsActor pa = RootPart.PhysActor;
1604
1605 if (pa != null)
1606 {
1607 if (!IsAttachment)
1608 {
1609 pa.AddAngularForce(impulse, true);
1610 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2310 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1611 } 2311 }
1612 } 2312 }
1613 } 2313 }
1614 2314
1615 public void setAngularImpulse(Vector3 impulse) 2315 public void ApplyAngularImpulse(Vector3 impulse)
1616 { 2316 {
1617 PhysicsActor pa = RootPart.PhysActor; 2317 PhysicsActor pa = RootPart.PhysActor;
1618 2318
@@ -1620,7 +2320,8 @@ namespace OpenSim.Region.Framework.Scenes
1620 { 2320 {
1621 if (!IsAttachment) 2321 if (!IsAttachment)
1622 { 2322 {
1623 pa.Torque = impulse; 2323 // false to be applied as a impulse
2324 pa.AddAngularForce(impulse, false);
1624 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 2325 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
1625 } 2326 }
1626 } 2327 }
@@ -1628,20 +2329,10 @@ namespace OpenSim.Region.Framework.Scenes
1628 2329
1629 public Vector3 GetTorque() 2330 public Vector3 GetTorque()
1630 { 2331 {
1631 PhysicsActor pa = RootPart.PhysActor; 2332 return RootPart.Torque;
1632
1633 if (pa != null)
1634 {
1635 if (!IsAttachment)
1636 {
1637 Vector3 torque = pa.Torque;
1638 return torque;
1639 }
1640 }
1641
1642 return Vector3.Zero;
1643 } 2333 }
1644 2334
2335 // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object
1645 public void moveToTarget(Vector3 target, float tau) 2336 public void moveToTarget(Vector3 target, float tau)
1646 { 2337 {
1647 if (IsAttachment) 2338 if (IsAttachment)
@@ -1673,6 +2364,46 @@ namespace OpenSim.Region.Framework.Scenes
1673 pa.PIDActive = false; 2364 pa.PIDActive = false;
1674 } 2365 }
1675 2366
2367 public void rotLookAt(Quaternion target, float strength, float damping)
2368 {
2369 SceneObjectPart rootpart = m_rootPart;
2370 if (rootpart != null)
2371 {
2372 if (IsAttachment)
2373 {
2374 /*
2375 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
2376 if (avatar != null)
2377 {
2378 Rotate the Av?
2379 } */
2380 }
2381 else
2382 {
2383 if (rootpart.PhysActor != null)
2384 { // APID must be implemented in your physics system for this to function.
2385 rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
2386 rootpart.PhysActor.APIDStrength = strength;
2387 rootpart.PhysActor.APIDDamping = damping;
2388 rootpart.PhysActor.APIDActive = true;
2389 }
2390 }
2391 }
2392 }
2393
2394 public void stopLookAt()
2395 {
2396 SceneObjectPart rootpart = m_rootPart;
2397 if (rootpart != null)
2398 {
2399 if (rootpart.PhysActor != null)
2400 { // APID must be implemented in your physics system for this to function.
2401 rootpart.PhysActor.APIDActive = false;
2402 }
2403 }
2404
2405 }
2406
1676 /// <summary> 2407 /// <summary>
1677 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. 2408 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
1678 /// </summary> 2409 /// </summary>
@@ -1689,7 +2420,7 @@ namespace OpenSim.Region.Framework.Scenes
1689 { 2420 {
1690 pa.PIDHoverHeight = height; 2421 pa.PIDHoverHeight = height;
1691 pa.PIDHoverType = hoverType; 2422 pa.PIDHoverType = hoverType;
1692 pa.PIDTau = tau; 2423 pa.PIDHoverTau = tau;
1693 pa.PIDHoverActive = true; 2424 pa.PIDHoverActive = true;
1694 } 2425 }
1695 else 2426 else
@@ -1729,7 +2460,12 @@ namespace OpenSim.Region.Framework.Scenes
1729 /// <param name="cGroupID"></param> 2460 /// <param name="cGroupID"></param>
1730 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) 2461 public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
1731 { 2462 {
1732 SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); 2463 // give new ID to the new part, letting old keep original
2464 // SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
2465 SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed);
2466 newPart.LocalId = m_scene.AllocateLocalId();
2467 newPart.SetParent(this);
2468
1733 AddPart(newPart); 2469 AddPart(newPart);
1734 2470
1735 SetPartAsNonRoot(newPart); 2471 SetPartAsNonRoot(newPart);
@@ -1868,11 +2604,11 @@ namespace OpenSim.Region.Framework.Scenes
1868 /// Immediately send a full update for this scene object. 2604 /// Immediately send a full update for this scene object.
1869 /// </summary> 2605 /// </summary>
1870 public void SendGroupFullUpdate() 2606 public void SendGroupFullUpdate()
1871 { 2607 {
1872 if (IsDeleted) 2608 if (IsDeleted)
1873 return; 2609 return;
1874 2610
1875// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); 2611// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
1876 2612
1877 RootPart.SendFullUpdateToAllClients(); 2613 RootPart.SendFullUpdateToAllClients();
1878 2614
@@ -2028,6 +2764,11 @@ namespace OpenSim.Region.Framework.Scenes
2028 // 'linkPart' == the root of the group being linked into this group 2764 // 'linkPart' == the root of the group being linked into this group
2029 SceneObjectPart linkPart = objectGroup.m_rootPart; 2765 SceneObjectPart linkPart = objectGroup.m_rootPart;
2030 2766
2767 if (m_rootPart.PhysActor != null)
2768 m_rootPart.PhysActor.Building = true;
2769 if (linkPart.PhysActor != null)
2770 linkPart.PhysActor.Building = true;
2771
2031 // physics flags from group to be applied to linked parts 2772 // physics flags from group to be applied to linked parts
2032 bool grpusephys = UsesPhysics; 2773 bool grpusephys = UsesPhysics;
2033 bool grptemporary = IsTemporary; 2774 bool grptemporary = IsTemporary;
@@ -2053,12 +2794,12 @@ namespace OpenSim.Region.Framework.Scenes
2053 Vector3 axPos = linkPart.OffsetPosition; 2794 Vector3 axPos = linkPart.OffsetPosition;
2054 // Rotate the linking root SOP's position to be relative to the new root prim 2795 // Rotate the linking root SOP's position to be relative to the new root prim
2055 Quaternion parentRot = m_rootPart.RotationOffset; 2796 Quaternion parentRot = m_rootPart.RotationOffset;
2056 axPos *= Quaternion.Inverse(parentRot); 2797 axPos *= Quaternion.Conjugate(parentRot);
2057 linkPart.OffsetPosition = axPos; 2798 linkPart.OffsetPosition = axPos;
2058 2799
2059 // Make the linking root SOP's rotation relative to the new root prim 2800 // Make the linking root SOP's rotation relative to the new root prim
2060 Quaternion oldRot = linkPart.RotationOffset; 2801 Quaternion oldRot = linkPart.RotationOffset;
2061 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 2802 Quaternion newRot = Quaternion.Conjugate(parentRot) * oldRot;
2062 linkPart.RotationOffset = newRot; 2803 linkPart.RotationOffset = newRot;
2063 2804
2064 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset. 2805 // If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset.
@@ -2092,7 +2833,7 @@ namespace OpenSim.Region.Framework.Scenes
2092 linkPart.CreateSelected = true; 2833 linkPart.CreateSelected = true;
2093 2834
2094 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now 2835 // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
2095 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive); 2836 linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true);
2096 2837
2097 // If the added SOP is physical, also tell the physics engine about the link relationship. 2838 // If the added SOP is physical, also tell the physics engine about the link relationship.
2098 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2839 if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2102,6 +2843,7 @@ namespace OpenSim.Region.Framework.Scenes
2102 } 2843 }
2103 2844
2104 linkPart.LinkNum = linkNum++; 2845 linkPart.LinkNum = linkNum++;
2846 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2105 2847
2106 // Get a list of the SOP's in the old group in order of their linknum's. 2848 // Get a list of the SOP's in the old group in order of their linknum's.
2107 SceneObjectPart[] ogParts = objectGroup.Parts; 2849 SceneObjectPart[] ogParts = objectGroup.Parts;
@@ -2120,7 +2862,7 @@ namespace OpenSim.Region.Framework.Scenes
2120 2862
2121 // Update the physics flags for the newly added SOP 2863 // Update the physics flags for the newly added SOP
2122 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??) 2864 // (Is this necessary? LinkNonRootPart() has already called UpdatePrimFlags but with different flags!??)
2123 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive); 2865 part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true);
2124 2866
2125 // If the added SOP is physical, also tell the physics engine about the link relationship. 2867 // If the added SOP is physical, also tell the physics engine about the link relationship.
2126 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical) 2868 if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
@@ -2138,7 +2880,7 @@ namespace OpenSim.Region.Framework.Scenes
2138 objectGroup.IsDeleted = true; 2880 objectGroup.IsDeleted = true;
2139 2881
2140 objectGroup.m_parts.Clear(); 2882 objectGroup.m_parts.Clear();
2141 2883
2142 // Can't do this yet since backup still makes use of the root part without any synchronization 2884 // Can't do this yet since backup still makes use of the root part without any synchronization
2143// objectGroup.m_rootPart = null; 2885// objectGroup.m_rootPart = null;
2144 2886
@@ -2152,6 +2894,9 @@ namespace OpenSim.Region.Framework.Scenes
2152 // unmoved prims! 2894 // unmoved prims!
2153 ResetChildPrimPhysicsPositions(); 2895 ResetChildPrimPhysicsPositions();
2154 2896
2897 if (m_rootPart.PhysActor != null)
2898 m_rootPart.PhysActor.Building = false;
2899
2155 //HasGroupChanged = true; 2900 //HasGroupChanged = true;
2156 //ScheduleGroupForFullUpdate(); 2901 //ScheduleGroupForFullUpdate();
2157 } 2902 }
@@ -2219,7 +2964,10 @@ namespace OpenSim.Region.Framework.Scenes
2219// m_log.DebugFormat( 2964// m_log.DebugFormat(
2220// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", 2965// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}",
2221// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); 2966// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID);
2222 2967
2968 if (m_rootPart.PhysActor != null)
2969 m_rootPart.PhysActor.Building = true;
2970
2223 linkPart.ClearUndoState(); 2971 linkPart.ClearUndoState();
2224 2972
2225 Vector3 worldPos = linkPart.GetWorldPosition(); 2973 Vector3 worldPos = linkPart.GetWorldPosition();
@@ -2290,6 +3038,14 @@ namespace OpenSim.Region.Framework.Scenes
2290 3038
2291 // When we delete a group, we currently have to force persist to the database if the object id has changed 3039 // When we delete a group, we currently have to force persist to the database if the object id has changed
2292 // (since delete works by deleting all rows which have a given object id) 3040 // (since delete works by deleting all rows which have a given object id)
3041
3042 // this is as it seems to be in sl now
3043 if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none)
3044 linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now
3045
3046 if (m_rootPart.PhysActor != null)
3047 m_rootPart.PhysActor.Building = false;
3048
2293 objectGroup.HasGroupChangedDueToDelink = true; 3049 objectGroup.HasGroupChangedDueToDelink = true;
2294 3050
2295 return objectGroup; 3051 return objectGroup;
@@ -2301,6 +3057,8 @@ namespace OpenSim.Region.Framework.Scenes
2301 /// <param name="objectGroup"></param> 3057 /// <param name="objectGroup"></param>
2302 public virtual void DetachFromBackup() 3058 public virtual void DetachFromBackup()
2303 { 3059 {
3060 if (m_scene != null)
3061 m_scene.SceneGraph.FireDetachFromBackup(this);
2304 if (m_isBackedUp && Scene != null) 3062 if (m_isBackedUp && Scene != null)
2305 m_scene.EventManager.OnBackup -= ProcessBackup; 3063 m_scene.EventManager.OnBackup -= ProcessBackup;
2306 3064
@@ -2321,7 +3079,8 @@ namespace OpenSim.Region.Framework.Scenes
2321 Vector3 axPos = part.OffsetPosition; 3079 Vector3 axPos = part.OffsetPosition;
2322 axPos *= parentRot; 3080 axPos *= parentRot;
2323 part.OffsetPosition = axPos; 3081 part.OffsetPosition = axPos;
2324 part.GroupPosition = oldGroupPosition + part.OffsetPosition; 3082 Vector3 newPos = oldGroupPosition + part.OffsetPosition;
3083 part.GroupPosition = newPos;
2325 part.OffsetPosition = Vector3.Zero; 3084 part.OffsetPosition = Vector3.Zero;
2326 3085
2327 // Compution our rotation to be not relative to the old parent 3086 // Compution our rotation to be not relative to the old parent
@@ -2336,7 +3095,7 @@ namespace OpenSim.Region.Framework.Scenes
2336 part.LinkNum = linkNum; 3095 part.LinkNum = linkNum;
2337 3096
2338 // Compute the new position of this SOP relative to the group position 3097 // Compute the new position of this SOP relative to the group position
2339 part.OffsetPosition = part.GroupPosition - AbsolutePosition; 3098 part.OffsetPosition = newPos - AbsolutePosition;
2340 3099
2341 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times. 3100 // (radams1 20120711: I don't know why part.OffsetPosition is set multiple times.
2342 // It would have the affect of setting the physics engine position multiple 3101 // It would have the affect of setting the physics engine position multiple
@@ -2346,18 +3105,19 @@ namespace OpenSim.Region.Framework.Scenes
2346 // Rotate the relative position by the rotation of the group 3105 // Rotate the relative position by the rotation of the group
2347 Quaternion rootRotation = m_rootPart.RotationOffset; 3106 Quaternion rootRotation = m_rootPart.RotationOffset;
2348 Vector3 pos = part.OffsetPosition; 3107 Vector3 pos = part.OffsetPosition;
2349 pos *= Quaternion.Inverse(rootRotation); 3108 pos *= Quaternion.Conjugate(rootRotation);
2350 part.OffsetPosition = pos; 3109 part.OffsetPosition = pos;
2351 3110
2352 // Compute the SOP's rotation relative to the rotation of the group. 3111 // Compute the SOP's rotation relative to the rotation of the group.
2353 parentRot = m_rootPart.RotationOffset; 3112 parentRot = m_rootPart.RotationOffset;
2354 oldRot = part.RotationOffset; 3113 oldRot = part.RotationOffset;
2355 Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; 3114 Quaternion newRot = Quaternion.Conjugate(parentRot) * worldRot;
2356 part.RotationOffset = newRot; 3115 part.RotationOffset = newRot;
2357 3116
2358 // Since this SOP's state has changed, push those changes into the physics engine 3117 // Since this SOP's state has changed, push those changes into the physics engine
2359 // and the simulator. 3118 // and the simulator.
2360 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); 3119 // done on caller
3120// part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2361 } 3121 }
2362 3122
2363 /// <summary> 3123 /// <summary>
@@ -2379,10 +3139,14 @@ namespace OpenSim.Region.Framework.Scenes
2379 { 3139 {
2380 if (!m_rootPart.BlockGrab) 3140 if (!m_rootPart.BlockGrab)
2381 { 3141 {
2382 Vector3 llmoveforce = pos - AbsolutePosition; 3142/* Vector3 llmoveforce = pos - AbsolutePosition;
2383 Vector3 grabforce = llmoveforce; 3143 Vector3 grabforce = llmoveforce;
2384 grabforce = (grabforce / 10) * pa.Mass; 3144 grabforce = (grabforce / 10) * pa.Mass;
2385 pa.AddForce(grabforce, true); 3145 */
3146 // empirically convert distance diference to a impulse
3147 Vector3 grabforce = pos - AbsolutePosition;
3148 grabforce = grabforce * (pa.Mass/ 10.0f);
3149 pa.AddForce(grabforce, false);
2386 m_scene.PhysicsScene.AddPhysicsActorTaint(pa); 3150 m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
2387 } 3151 }
2388 } 3152 }
@@ -2578,6 +3342,8 @@ namespace OpenSim.Region.Framework.Scenes
2578 /// <param name="SetVolumeDetect"></param> 3342 /// <param name="SetVolumeDetect"></param>
2579 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) 3343 public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
2580 { 3344 {
3345 HasGroupChanged = true;
3346
2581 SceneObjectPart selectionPart = GetPart(localID); 3347 SceneObjectPart selectionPart = GetPart(localID);
2582 3348
2583 if (SetTemporary && Scene != null) 3349 if (SetTemporary && Scene != null)
@@ -2608,8 +3374,22 @@ namespace OpenSim.Region.Framework.Scenes
2608 } 3374 }
2609 } 3375 }
2610 3376
2611 for (int i = 0; i < parts.Length; i++) 3377 if (parts.Length > 1)
2612 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); 3378 {
3379 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3380
3381 for (int i = 0; i < parts.Length; i++)
3382 {
3383
3384 if (parts[i].UUID != m_rootPart.UUID)
3385 parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
3386 }
3387
3388 if (m_rootPart.PhysActor != null)
3389 m_rootPart.PhysActor.Building = false;
3390 }
3391 else
3392 m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
2613 } 3393 }
2614 } 3394 }
2615 3395
@@ -2622,6 +3402,17 @@ namespace OpenSim.Region.Framework.Scenes
2622 } 3402 }
2623 } 3403 }
2624 3404
3405
3406
3407 /// <summary>
3408 /// Gets the number of parts
3409 /// </summary>
3410 /// <returns></returns>
3411 public int GetPartCount()
3412 {
3413 return Parts.Count();
3414 }
3415
2625 /// <summary> 3416 /// <summary>
2626 /// Update the texture entry for this part 3417 /// Update the texture entry for this part
2627 /// </summary> 3418 /// </summary>
@@ -2697,8 +3488,6 @@ namespace OpenSim.Region.Framework.Scenes
2697 3488
2698 PhysicsActor pa = m_rootPart.PhysActor; 3489 PhysicsActor pa = m_rootPart.PhysActor;
2699 3490
2700 RootPart.StoreUndoState(true);
2701
2702 if (Scene != null) 3491 if (Scene != null)
2703 { 3492 {
2704 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X)); 3493 scale.X = Math.Max(Scene.m_minNonphys, Math.Min(Scene.m_maxNonphys, scale.X));
@@ -2726,7 +3515,6 @@ namespace OpenSim.Region.Framework.Scenes
2726 SceneObjectPart obPart = parts[i]; 3515 SceneObjectPart obPart = parts[i];
2727 if (obPart.UUID != m_rootPart.UUID) 3516 if (obPart.UUID != m_rootPart.UUID)
2728 { 3517 {
2729// obPart.IgnoreUndoUpdate = true;
2730 Vector3 oldSize = new Vector3(obPart.Scale); 3518 Vector3 oldSize = new Vector3(obPart.Scale);
2731 3519
2732 float f = 1.0f; 3520 float f = 1.0f;
@@ -2838,8 +3626,6 @@ namespace OpenSim.Region.Framework.Scenes
2838 z *= a; 3626 z *= a;
2839 } 3627 }
2840 } 3628 }
2841
2842// obPart.IgnoreUndoUpdate = false;
2843 } 3629 }
2844 } 3630 }
2845 } 3631 }
@@ -2849,9 +3635,7 @@ namespace OpenSim.Region.Framework.Scenes
2849 prevScale.Y *= y; 3635 prevScale.Y *= y;
2850 prevScale.Z *= z; 3636 prevScale.Z *= z;
2851 3637
2852// RootPart.IgnoreUndoUpdate = true;
2853 RootPart.Resize(prevScale); 3638 RootPart.Resize(prevScale);
2854// RootPart.IgnoreUndoUpdate = false;
2855 3639
2856 for (int i = 0; i < parts.Length; i++) 3640 for (int i = 0; i < parts.Length; i++)
2857 { 3641 {
@@ -2859,8 +3643,6 @@ namespace OpenSim.Region.Framework.Scenes
2859 3643
2860 if (obPart.UUID != m_rootPart.UUID) 3644 if (obPart.UUID != m_rootPart.UUID)
2861 { 3645 {
2862 obPart.IgnoreUndoUpdate = true;
2863
2864 Vector3 currentpos = new Vector3(obPart.OffsetPosition); 3646 Vector3 currentpos = new Vector3(obPart.OffsetPosition);
2865 currentpos.X *= x; 3647 currentpos.X *= x;
2866 currentpos.Y *= y; 3648 currentpos.Y *= y;
@@ -2873,16 +3655,12 @@ namespace OpenSim.Region.Framework.Scenes
2873 3655
2874 obPart.Resize(newSize); 3656 obPart.Resize(newSize);
2875 obPart.UpdateOffSet(currentpos); 3657 obPart.UpdateOffSet(currentpos);
2876
2877 obPart.IgnoreUndoUpdate = false;
2878 } 3658 }
2879 3659
2880// obPart.IgnoreUndoUpdate = false; 3660 HasGroupChanged = true;
2881// obPart.StoreUndoState(); 3661 m_rootPart.TriggerScriptChangedEvent(Changed.SCALE);
3662 ScheduleGroupForTerseUpdate();
2882 } 3663 }
2883
2884// m_log.DebugFormat(
2885// "[SCENE OBJECT GROUP]: Finished group resizing {0} {1} to {2}", Name, LocalId, RootPart.Scale);
2886 } 3664 }
2887 3665
2888 #endregion 3666 #endregion
@@ -2895,14 +3673,6 @@ namespace OpenSim.Region.Framework.Scenes
2895 /// <param name="pos"></param> 3673 /// <param name="pos"></param>
2896 public void UpdateGroupPosition(Vector3 pos) 3674 public void UpdateGroupPosition(Vector3 pos)
2897 { 3675 {
2898// m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos);
2899
2900 RootPart.StoreUndoState(true);
2901
2902// SceneObjectPart[] parts = m_parts.GetArray();
2903// for (int i = 0; i < parts.Length; i++)
2904// parts[i].StoreUndoState();
2905
2906 if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) 3676 if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
2907 { 3677 {
2908 if (IsAttachment) 3678 if (IsAttachment)
@@ -2935,21 +3705,17 @@ namespace OpenSim.Region.Framework.Scenes
2935 /// </summary> 3705 /// </summary>
2936 /// <param name="pos"></param> 3706 /// <param name="pos"></param>
2937 /// <param name="localID"></param> 3707 /// <param name="localID"></param>
3708 ///
3709
2938 public void UpdateSinglePosition(Vector3 pos, uint localID) 3710 public void UpdateSinglePosition(Vector3 pos, uint localID)
2939 { 3711 {
2940 SceneObjectPart part = GetPart(localID); 3712 SceneObjectPart part = GetPart(localID);
2941 3713
2942// SceneObjectPart[] parts = m_parts.GetArray();
2943// for (int i = 0; i < parts.Length; i++)
2944// parts[i].StoreUndoState();
2945
2946 if (part != null) 3714 if (part != null)
2947 { 3715 {
2948// m_log.DebugFormat( 3716// unlock parts position change
2949// "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); 3717 if (m_rootPart.PhysActor != null)
2950 3718 m_rootPart.PhysActor.Building = true;
2951 part.StoreUndoState(false);
2952 part.IgnoreUndoUpdate = true;
2953 3719
2954 if (part.UUID == m_rootPart.UUID) 3720 if (part.UUID == m_rootPart.UUID)
2955 { 3721 {
@@ -2960,8 +3726,10 @@ namespace OpenSim.Region.Framework.Scenes
2960 part.UpdateOffSet(pos); 3726 part.UpdateOffSet(pos);
2961 } 3727 }
2962 3728
3729 if (m_rootPart.PhysActor != null)
3730 m_rootPart.PhysActor.Building = false;
3731
2963 HasGroupChanged = true; 3732 HasGroupChanged = true;
2964 part.IgnoreUndoUpdate = false;
2965 } 3733 }
2966 } 3734 }
2967 3735
@@ -2971,13 +3739,7 @@ namespace OpenSim.Region.Framework.Scenes
2971 /// <param name="pos"></param> 3739 /// <param name="pos"></param>
2972 public void UpdateRootPosition(Vector3 pos) 3740 public void UpdateRootPosition(Vector3 pos)
2973 { 3741 {
2974// m_log.DebugFormat( 3742 // needs to be called with phys building true
2975// "[SCENE OBJECT GROUP]: Updating root position of {0} {1} to {2}", Name, LocalId, pos);
2976
2977// SceneObjectPart[] parts = m_parts.GetArray();
2978// for (int i = 0; i < parts.Length; i++)
2979// parts[i].StoreUndoState();
2980
2981 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); 3743 Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
2982 Vector3 oldPos = 3744 Vector3 oldPos =
2983 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, 3745 new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
@@ -3000,7 +3762,14 @@ namespace OpenSim.Region.Framework.Scenes
3000 AbsolutePosition = newPos; 3762 AbsolutePosition = newPos;
3001 3763
3002 HasGroupChanged = true; 3764 HasGroupChanged = true;
3003 ScheduleGroupForTerseUpdate(); 3765 if (m_rootPart.Undoing)
3766 {
3767 ScheduleGroupForFullUpdate();
3768 }
3769 else
3770 {
3771 ScheduleGroupForTerseUpdate();
3772 }
3004 } 3773 }
3005 3774
3006 #endregion 3775 #endregion
@@ -3013,24 +3782,16 @@ namespace OpenSim.Region.Framework.Scenes
3013 /// <param name="rot"></param> 3782 /// <param name="rot"></param>
3014 public void UpdateGroupRotationR(Quaternion rot) 3783 public void UpdateGroupRotationR(Quaternion rot)
3015 { 3784 {
3016// m_log.DebugFormat(
3017// "[SCENE OBJECT GROUP]: Updating group rotation R of {0} {1} to {2}", Name, LocalId, rot);
3018
3019// SceneObjectPart[] parts = m_parts.GetArray();
3020// for (int i = 0; i < parts.Length; i++)
3021// parts[i].StoreUndoState();
3022
3023 m_rootPart.StoreUndoState(true);
3024
3025 m_rootPart.UpdateRotation(rot); 3785 m_rootPart.UpdateRotation(rot);
3026 3786
3787/* this is done by rootpart RotationOffset set called by UpdateRotation
3027 PhysicsActor actor = m_rootPart.PhysActor; 3788 PhysicsActor actor = m_rootPart.PhysActor;
3028 if (actor != null) 3789 if (actor != null)
3029 { 3790 {
3030 actor.Orientation = m_rootPart.RotationOffset; 3791 actor.Orientation = m_rootPart.RotationOffset;
3031 m_scene.PhysicsScene.AddPhysicsActorTaint(actor); 3792 m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
3032 } 3793 }
3033 3794*/
3034 HasGroupChanged = true; 3795 HasGroupChanged = true;
3035 ScheduleGroupForTerseUpdate(); 3796 ScheduleGroupForTerseUpdate();
3036 } 3797 }
@@ -3042,16 +3803,6 @@ namespace OpenSim.Region.Framework.Scenes
3042 /// <param name="rot"></param> 3803 /// <param name="rot"></param>
3043 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) 3804 public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
3044 { 3805 {
3045// m_log.DebugFormat(
3046// "[SCENE OBJECT GROUP]: Updating group rotation PR of {0} {1} to {2}", Name, LocalId, rot);
3047
3048// SceneObjectPart[] parts = m_parts.GetArray();
3049// for (int i = 0; i < parts.Length; i++)
3050// parts[i].StoreUndoState();
3051
3052 RootPart.StoreUndoState(true);
3053 RootPart.IgnoreUndoUpdate = true;
3054
3055 m_rootPart.UpdateRotation(rot); 3806 m_rootPart.UpdateRotation(rot);
3056 3807
3057 PhysicsActor actor = m_rootPart.PhysActor; 3808 PhysicsActor actor = m_rootPart.PhysActor;
@@ -3070,8 +3821,6 @@ namespace OpenSim.Region.Framework.Scenes
3070 3821
3071 HasGroupChanged = true; 3822 HasGroupChanged = true;
3072 ScheduleGroupForTerseUpdate(); 3823 ScheduleGroupForTerseUpdate();
3073
3074 RootPart.IgnoreUndoUpdate = false;
3075 } 3824 }
3076 3825
3077 /// <summary> 3826 /// <summary>
@@ -3084,13 +3833,11 @@ namespace OpenSim.Region.Framework.Scenes
3084 SceneObjectPart part = GetPart(localID); 3833 SceneObjectPart part = GetPart(localID);
3085 3834
3086 SceneObjectPart[] parts = m_parts.GetArray(); 3835 SceneObjectPart[] parts = m_parts.GetArray();
3087 for (int i = 0; i < parts.Length; i++)
3088 parts[i].StoreUndoState();
3089 3836
3090 if (part != null) 3837 if (part != null)
3091 { 3838 {
3092// m_log.DebugFormat( 3839 if (m_rootPart.PhysActor != null)
3093// "[SCENE OBJECT GROUP]: Updating single rotation of {0} {1} to {2}", part.Name, part.LocalId, rot); 3840 m_rootPart.PhysActor.Building = true;
3094 3841
3095 if (part.UUID == m_rootPart.UUID) 3842 if (part.UUID == m_rootPart.UUID)
3096 { 3843 {
@@ -3100,6 +3847,9 @@ namespace OpenSim.Region.Framework.Scenes
3100 { 3847 {
3101 part.UpdateRotation(rot); 3848 part.UpdateRotation(rot);
3102 } 3849 }
3850
3851 if (m_rootPart.PhysActor != null)
3852 m_rootPart.PhysActor.Building = false;
3103 } 3853 }
3104 } 3854 }
3105 3855
@@ -3113,12 +3863,8 @@ namespace OpenSim.Region.Framework.Scenes
3113 SceneObjectPart part = GetPart(localID); 3863 SceneObjectPart part = GetPart(localID);
3114 if (part != null) 3864 if (part != null)
3115 { 3865 {
3116// m_log.DebugFormat( 3866 if (m_rootPart.PhysActor != null)
3117// "[SCENE OBJECT GROUP]: Updating single position and rotation of {0} {1} to {2}", 3867 m_rootPart.PhysActor.Building = true;
3118// part.Name, part.LocalId, rot);
3119
3120 part.StoreUndoState();
3121 part.IgnoreUndoUpdate = true;
3122 3868
3123 if (part.UUID == m_rootPart.UUID) 3869 if (part.UUID == m_rootPart.UUID)
3124 { 3870 {
@@ -3131,7 +3877,8 @@ namespace OpenSim.Region.Framework.Scenes
3131 part.OffsetPosition = pos; 3877 part.OffsetPosition = pos;
3132 } 3878 }
3133 3879
3134 part.IgnoreUndoUpdate = false; 3880 if (m_rootPart.PhysActor != null)
3881 m_rootPart.PhysActor.Building = false;
3135 } 3882 }
3136 } 3883 }
3137 3884
@@ -3141,15 +3888,12 @@ namespace OpenSim.Region.Framework.Scenes
3141 /// <param name="rot"></param> 3888 /// <param name="rot"></param>
3142 public void UpdateRootRotation(Quaternion rot) 3889 public void UpdateRootRotation(Quaternion rot)
3143 { 3890 {
3144// m_log.DebugFormat( 3891 // needs to be called with phys building true
3145// "[SCENE OBJECT GROUP]: Updating root rotation of {0} {1} to {2}",
3146// Name, LocalId, rot);
3147
3148 Quaternion axRot = rot; 3892 Quaternion axRot = rot;
3149 Quaternion oldParentRot = m_rootPart.RotationOffset; 3893 Quaternion oldParentRot = m_rootPart.RotationOffset;
3150 3894
3151 m_rootPart.StoreUndoState(); 3895 //Don't use UpdateRotation because it schedules an update prematurely
3152 m_rootPart.UpdateRotation(rot); 3896 m_rootPart.RotationOffset = rot;
3153 3897
3154 PhysicsActor pa = m_rootPart.PhysActor; 3898 PhysicsActor pa = m_rootPart.PhysActor;
3155 3899
@@ -3165,35 +3909,145 @@ namespace OpenSim.Region.Framework.Scenes
3165 SceneObjectPart prim = parts[i]; 3909 SceneObjectPart prim = parts[i];
3166 if (prim.UUID != m_rootPart.UUID) 3910 if (prim.UUID != m_rootPart.UUID)
3167 { 3911 {
3168 prim.IgnoreUndoUpdate = true; 3912 Quaternion NewRot = oldParentRot * prim.RotationOffset;
3913 NewRot = Quaternion.Inverse(axRot) * NewRot;
3914 prim.RotationOffset = NewRot;
3915
3169 Vector3 axPos = prim.OffsetPosition; 3916 Vector3 axPos = prim.OffsetPosition;
3917
3170 axPos *= oldParentRot; 3918 axPos *= oldParentRot;
3171 axPos *= Quaternion.Inverse(axRot); 3919 axPos *= Quaternion.Inverse(axRot);
3172 prim.OffsetPosition = axPos; 3920 prim.OffsetPosition = axPos;
3173 Quaternion primsRot = prim.RotationOffset; 3921 }
3174 Quaternion newRot = oldParentRot * primsRot; 3922 }
3175 newRot = Quaternion.Inverse(axRot) * newRot;
3176 prim.RotationOffset = newRot;
3177 prim.ScheduleTerseUpdate();
3178 prim.IgnoreUndoUpdate = false;
3179 }
3180 }
3181
3182// for (int i = 0; i < parts.Length; i++)
3183// {
3184// SceneObjectPart childpart = parts[i];
3185// if (childpart != m_rootPart)
3186// {
3187//// childpart.IgnoreUndoUpdate = false;
3188//// childpart.StoreUndoState();
3189// }
3190// }
3191 3923
3192 m_rootPart.ScheduleTerseUpdate(); 3924 HasGroupChanged = true;
3925 ScheduleGroupForFullUpdate();
3926 }
3193 3927
3194// m_log.DebugFormat( 3928 private enum updatetype :int
3195// "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", 3929 {
3196// Name, LocalId, rot); 3930 none = 0,
3931 partterse = 1,
3932 partfull = 2,
3933 groupterse = 3,
3934 groupfull = 4
3935 }
3936
3937 public void doChangeObject(SceneObjectPart part, ObjectChangeData data)
3938 {
3939 // TODO this still as excessive *.Schedule*Update()s
3940
3941 if (part != null && part.ParentGroup != null)
3942 {
3943 ObjectChangeType change = data.change;
3944 bool togroup = ((change & ObjectChangeType.Group) != 0);
3945 // bool uniform = ((what & ObjectChangeType.UniformScale) != 0); not in use
3946
3947 SceneObjectGroup group = part.ParentGroup;
3948 PhysicsActor pha = group.RootPart.PhysActor;
3949
3950 updatetype updateType = updatetype.none;
3951
3952 if (togroup)
3953 {
3954 // related to group
3955 if ((change & (ObjectChangeType.Rotation | ObjectChangeType.Position)) != 0)
3956 {
3957 if ((change & ObjectChangeType.Rotation) != 0)
3958 {
3959 group.RootPart.UpdateRotation(data.rotation);
3960 updateType = updatetype.none;
3961 }
3962 if ((change & ObjectChangeType.Position) != 0)
3963 {
3964 if (IsAttachment || m_scene.Permissions.CanObjectEntry(group.UUID, false, data.position))
3965 UpdateGroupPosition(data.position);
3966 updateType = updatetype.groupterse;
3967 }
3968 else
3969 // ugly rotation update of all parts
3970 {
3971 group.ResetChildPrimPhysicsPositions();
3972 }
3973
3974 }
3975 if ((change & ObjectChangeType.Scale) != 0)
3976 {
3977 if (pha != null)
3978 pha.Building = true;
3979
3980 group.GroupResize(data.scale);
3981 updateType = updatetype.none;
3982
3983 if (pha != null)
3984 pha.Building = false;
3985 }
3986 }
3987 else
3988 {
3989 // related to single prim in a link-set ( ie group)
3990 if (pha != null)
3991 pha.Building = true;
3992
3993 // root part is special
3994 // parts offset positions or rotations need to change also
3995
3996 if (part == group.RootPart)
3997 {
3998 if ((change & ObjectChangeType.Rotation) != 0)
3999 group.UpdateRootRotation(data.rotation);
4000 if ((change & ObjectChangeType.Position) != 0)
4001 group.UpdateRootPosition(data.position);
4002 if ((change & ObjectChangeType.Scale) != 0)
4003 part.Resize(data.scale);
4004 }
4005 else
4006 {
4007 if ((change & ObjectChangeType.Position) != 0)
4008 {
4009 part.OffsetPosition = data.position;
4010 updateType = updatetype.partterse;
4011 }
4012 if ((change & ObjectChangeType.Rotation) != 0)
4013 {
4014 part.UpdateRotation(data.rotation);
4015 updateType = updatetype.none;
4016 }
4017 if ((change & ObjectChangeType.Scale) != 0)
4018 {
4019 part.Resize(data.scale);
4020 updateType = updatetype.none;
4021 }
4022 }
4023
4024 if (pha != null)
4025 pha.Building = false;
4026 }
4027
4028 if (updateType != updatetype.none)
4029 {
4030 group.HasGroupChanged = true;
4031
4032 switch (updateType)
4033 {
4034 case updatetype.partterse:
4035 part.ScheduleTerseUpdate();
4036 break;
4037 case updatetype.partfull:
4038 part.ScheduleFullUpdate();
4039 break;
4040 case updatetype.groupterse:
4041 group.ScheduleGroupForTerseUpdate();
4042 break;
4043 case updatetype.groupfull:
4044 group.ScheduleGroupForFullUpdate();
4045 break;
4046 default:
4047 break;
4048 }
4049 }
4050 }
3197 } 4051 }
3198 4052
3199 #endregion 4053 #endregion
@@ -3292,10 +4146,11 @@ namespace OpenSim.Region.Framework.Scenes
3292 scriptPosTarget target = m_targets[idx]; 4146 scriptPosTarget target = m_targets[idx];
3293 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance) 4147 if (Util.GetDistanceTo(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance)
3294 { 4148 {
4149 at_target = true;
4150
3295 // trigger at_target 4151 // trigger at_target
3296 if (m_scriptListens_atTarget) 4152 if (m_scriptListens_atTarget)
3297 { 4153 {
3298 at_target = true;
3299 scriptPosTarget att = new scriptPosTarget(); 4154 scriptPosTarget att = new scriptPosTarget();
3300 att.targetPos = target.targetPos; 4155 att.targetPos = target.targetPos;
3301 att.tolerance = target.tolerance; 4156 att.tolerance = target.tolerance;
@@ -3413,11 +4268,50 @@ namespace OpenSim.Region.Framework.Scenes
3413 } 4268 }
3414 } 4269 }
3415 } 4270 }
3416 4271
4272 public Vector3 GetGeometricCenter()
4273 {
4274 // this is not real geometric center but a average of positions relative to root prim acording to
4275 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
4276 // ignoring tortured prims details since sl also seems to ignore
4277 // so no real use in doing it on physics
4278
4279 Vector3 gc = Vector3.Zero;
4280
4281 int nparts = m_parts.Count;
4282 if (nparts <= 1)
4283 return gc;
4284
4285 SceneObjectPart[] parts = m_parts.GetArray();
4286 nparts = parts.Length; // just in case it changed
4287 if (nparts <= 1)
4288 return gc;
4289
4290 Quaternion parentRot = RootPart.RotationOffset;
4291 Vector3 pPos;
4292
4293 // average all parts positions
4294 for (int i = 0; i < nparts; i++)
4295 {
4296 // do it directly
4297 // gc += parts[i].GetWorldPosition();
4298 if (parts[i] != RootPart)
4299 {
4300 pPos = parts[i].OffsetPosition;
4301 gc += pPos;
4302 }
4303
4304 }
4305 gc /= nparts;
4306
4307 // relative to root:
4308// gc -= AbsolutePosition;
4309 return gc;
4310 }
4311
3417 public float GetMass() 4312 public float GetMass()
3418 { 4313 {
3419 float retmass = 0f; 4314 float retmass = 0f;
3420
3421 SceneObjectPart[] parts = m_parts.GetArray(); 4315 SceneObjectPart[] parts = m_parts.GetArray();
3422 for (int i = 0; i < parts.Length; i++) 4316 for (int i = 0; i < parts.Length; i++)
3423 retmass += parts[i].GetMass(); 4317 retmass += parts[i].GetMass();
@@ -3425,6 +4319,39 @@ namespace OpenSim.Region.Framework.Scenes
3425 return retmass; 4319 return retmass;
3426 } 4320 }
3427 4321
4322 // center of mass of full object
4323 public Vector3 GetCenterOfMass()
4324 {
4325 PhysicsActor pa = RootPart.PhysActor;
4326
4327 if(((RootPart.Flags & PrimFlags.Physics) !=0) && pa !=null)
4328 {
4329 // physics knows better about center of mass of physical prims
4330 Vector3 tmp = pa.CenterOfMass;
4331 return tmp;
4332 }
4333
4334 Vector3 Ptot = Vector3.Zero;
4335 float totmass = 0f;
4336 float m;
4337
4338 SceneObjectPart[] parts = m_parts.GetArray();
4339 for (int i = 0; i < parts.Length; i++)
4340 {
4341 m = parts[i].GetMass();
4342 Ptot += parts[i].GetPartCenterOfMass() * m;
4343 totmass += m;
4344 }
4345
4346 if (totmass == 0)
4347 totmass = 0;
4348 else
4349 totmass = 1 / totmass;
4350 Ptot *= totmass;
4351
4352 return Ptot;
4353 }
4354
3428 /// <summary> 4355 /// <summary>
3429 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that 4356 /// If the object is a sculpt/mesh, retrieve the mesh data for each part and reinsert it into each shape so that
3430 /// the physics engine can use it. 4357 /// the physics engine can use it.
@@ -3592,6 +4519,14 @@ namespace OpenSim.Region.Framework.Scenes
3592 FromItemID = uuid; 4519 FromItemID = uuid;
3593 } 4520 }
3594 4521
4522 public void ResetOwnerChangeFlag()
4523 {
4524 ForEachPart(delegate(SceneObjectPart part)
4525 {
4526 part.ResetOwnerChangeFlag();
4527 });
4528 }
4529
3595 #endregion 4530 #endregion
3596 } 4531 }
3597} 4532}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3f10b34..a31a9ea 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes
62 TELEPORT = 512, 62 TELEPORT = 512,
63 REGION_RESTART = 1024, 63 REGION_RESTART = 1024,
64 MEDIA = 2048, 64 MEDIA = 2048,
65 ANIMATION = 16384 65 ANIMATION = 16384,
66 POSITION = 32768
66 } 67 }
67 68
68 // I don't really know where to put this except here. 69 // I don't really know where to put this except here.
@@ -121,7 +122,18 @@ namespace OpenSim.Region.Framework.Scenes
121 /// Denote all sides of the prim 122 /// Denote all sides of the prim
122 /// </value> 123 /// </value>
123 public const int ALL_SIDES = -1; 124 public const int ALL_SIDES = -1;
124 125
126 private const scriptEvents PhysicsNeededSubsEvents = (
127 scriptEvents.collision | scriptEvents.collision_start | scriptEvents.collision_end |
128 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
129 );
130 private const scriptEvents PhyscicsPhantonSubsEvents = (
131 scriptEvents.land_collision | scriptEvents.land_collision_start | scriptEvents.land_collision_end
132 );
133 private const scriptEvents PhyscicsVolumeDtcSubsEvents = (
134 scriptEvents.collision_start | scriptEvents.collision_end
135 );
136
125 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 137 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
126 138
127 /// <value> 139 /// <value>
@@ -191,12 +203,25 @@ namespace OpenSim.Region.Framework.Scenes
191 203
192 public double SoundRadius; 204 public double SoundRadius;
193 205
206
194 public uint TimeStampFull; 207 public uint TimeStampFull;
195 208
196 public uint TimeStampLastActivity; // Will be used for AutoReturn 209 public uint TimeStampLastActivity; // Will be used for AutoReturn
197 210
198 public uint TimeStampTerse; 211 public uint TimeStampTerse;
199 212
213 // The following two are to hold the attachment data
214 // while an object is inworld
215 [XmlIgnore]
216 public byte AttachPoint = 0;
217
218 [XmlIgnore]
219 public Vector3 AttachOffset = Vector3.Zero;
220
221 [XmlIgnore]
222 public Quaternion AttachRotation = Quaternion.Identity;
223
224 [XmlIgnore]
200 public int STATUS_ROTATE_X; 225 public int STATUS_ROTATE_X;
201 226
202 public int STATUS_ROTATE_Y; 227 public int STATUS_ROTATE_Y;
@@ -223,8 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
223 248
224 public Vector3 RotationAxis = Vector3.One; 249 public Vector3 RotationAxis = Vector3.One;
225 250
226 public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this 251 public bool VolumeDetectActive;
227 // Certainly this must be a persistant setting finally
228 252
229 public bool IsWaitingForFirstSpinUpdatePacket; 253 public bool IsWaitingForFirstSpinUpdatePacket;
230 254
@@ -264,10 +288,10 @@ namespace OpenSim.Region.Framework.Scenes
264 private Quaternion m_sitTargetOrientation = Quaternion.Identity; 288 private Quaternion m_sitTargetOrientation = Quaternion.Identity;
265 private Vector3 m_sitTargetPosition; 289 private Vector3 m_sitTargetPosition;
266 private string m_sitAnimation = "SIT"; 290 private string m_sitAnimation = "SIT";
291 private bool m_occupied; // KF if any av is sitting on this prim
267 private string m_text = String.Empty; 292 private string m_text = String.Empty;
268 private string m_touchName = String.Empty; 293 private string m_touchName = String.Empty;
269 private readonly List<UndoState> m_undo = new List<UndoState>(5); 294 private UndoRedoState m_UndoRedo = null;
270 private readonly List<UndoState> m_redo = new List<UndoState>(5);
271 295
272 private bool m_passTouches = false; 296 private bool m_passTouches = false;
273 private bool m_passCollisions = false; 297 private bool m_passCollisions = false;
@@ -296,7 +320,19 @@ namespace OpenSim.Region.Framework.Scenes
296 protected Vector3 m_lastAcceleration; 320 protected Vector3 m_lastAcceleration;
297 protected Vector3 m_lastAngularVelocity; 321 protected Vector3 m_lastAngularVelocity;
298 protected int m_lastTerseSent; 322 protected int m_lastTerseSent;
299 323 protected float m_buoyancy = 0.0f;
324 protected Vector3 m_force;
325 protected Vector3 m_torque;
326
327 protected byte m_physicsShapeType = (byte)PhysShapeType.prim;
328 protected float m_density = 1000.0f; // in kg/m^3
329 protected float m_gravitymod = 1.0f;
330 protected float m_friction = 0.6f; // wood
331 protected float m_bounce = 0.5f; // wood
332
333
334 protected bool m_isSelected = false;
335
300 /// <summary> 336 /// <summary>
301 /// Stores media texture data 337 /// Stores media texture data
302 /// </summary> 338 /// </summary>
@@ -308,10 +344,25 @@ namespace OpenSim.Region.Framework.Scenes
308 private Vector3 m_cameraAtOffset; 344 private Vector3 m_cameraAtOffset;
309 private bool m_forceMouselook; 345 private bool m_forceMouselook;
310 346
311 // TODO: Collision sound should have default. 347
348 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
349 private sbyte m_collisionSoundType;
312 private UUID m_collisionSound; 350 private UUID m_collisionSound;
313 private float m_collisionSoundVolume; 351 private float m_collisionSoundVolume;
314 352
353 private int LastColSoundSentTime;
354
355
356 private SOPVehicle m_vehicleParams = null;
357
358 private KeyframeMotion m_keyframeMotion = null;
359
360 public KeyframeMotion KeyframeMotion
361 {
362 get; set;
363 }
364
365
315 #endregion Fields 366 #endregion Fields
316 367
317// ~SceneObjectPart() 368// ~SceneObjectPart()
@@ -340,6 +391,7 @@ namespace OpenSim.Region.Framework.Scenes
340 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from 391 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
341 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log 392 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
342 m_inventory = new SceneObjectPartInventory(this); 393 m_inventory = new SceneObjectPartInventory(this);
394 LastColSoundSentTime = Util.EnvironmentTickCount();
343 } 395 }
344 396
345 /// <summary> 397 /// <summary>
@@ -354,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes
354 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, 406 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
355 Quaternion rotationOffset, Vector3 offsetPosition) : this() 407 Quaternion rotationOffset, Vector3 offsetPosition) : this()
356 { 408 {
357 m_name = "Primitive"; 409 m_name = "Object";
358 410
359 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); 411 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
360 LastOwnerID = CreatorID = OwnerID = ownerID; 412 LastOwnerID = CreatorID = OwnerID = ownerID;
@@ -393,7 +445,7 @@ namespace OpenSim.Region.Framework.Scenes
393 private uint _ownerMask = (uint)PermissionMask.All; 445 private uint _ownerMask = (uint)PermissionMask.All;
394 private uint _groupMask = (uint)PermissionMask.None; 446 private uint _groupMask = (uint)PermissionMask.None;
395 private uint _everyoneMask = (uint)PermissionMask.None; 447 private uint _everyoneMask = (uint)PermissionMask.None;
396 private uint _nextOwnerMask = (uint)PermissionMask.All; 448 private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
397 private PrimFlags _flags = PrimFlags.None; 449 private PrimFlags _flags = PrimFlags.None;
398 private DateTime m_expires; 450 private DateTime m_expires;
399 private DateTime m_rezzed; 451 private DateTime m_rezzed;
@@ -487,12 +539,16 @@ namespace OpenSim.Region.Framework.Scenes
487 } 539 }
488 540
489 /// <value> 541 /// <value>
490 /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes 542 /// Get the inventory list
491 /// </value> 543 /// </value>
492 public TaskInventoryDictionary TaskInventory 544 public TaskInventoryDictionary TaskInventory
493 { 545 {
494 get { return m_inventory.Items; } 546 get {
495 set { m_inventory.Items = value; } 547 return m_inventory.Items;
548 }
549 set {
550 m_inventory.Items = value;
551 }
496 } 552 }
497 553
498 /// <summary> 554 /// <summary>
@@ -542,20 +598,6 @@ namespace OpenSim.Region.Framework.Scenes
542 } 598 }
543 } 599 }
544 600
545 public byte Material
546 {
547 get { return (byte) m_material; }
548 set
549 {
550 m_material = (Material)value;
551
552 PhysicsActor pa = PhysActor;
553
554 if (pa != null)
555 pa.SetMaterial((int)value);
556 }
557 }
558
559 [XmlIgnore] 601 [XmlIgnore]
560 public bool PassTouches 602 public bool PassTouches
561 { 603 {
@@ -581,6 +623,18 @@ namespace OpenSim.Region.Framework.Scenes
581 } 623 }
582 } 624 }
583 625
626 public bool IsSelected
627 {
628 get { return m_isSelected; }
629 set
630 {
631 m_isSelected = value;
632 if (ParentGroup != null)
633 ParentGroup.PartSelectChanged(value);
634 }
635 }
636
637
584 public Dictionary<int, string> CollisionFilter 638 public Dictionary<int, string> CollisionFilter
585 { 639 {
586 get { return m_CollisionFilter; } 640 get { return m_CollisionFilter; }
@@ -649,14 +703,12 @@ namespace OpenSim.Region.Framework.Scenes
649 set { m_LoopSoundSlavePrims = value; } 703 set { m_LoopSoundSlavePrims = value; }
650 } 704 }
651 705
652
653 public Byte[] TextureAnimation 706 public Byte[] TextureAnimation
654 { 707 {
655 get { return m_TextureAnimation; } 708 get { return m_TextureAnimation; }
656 set { m_TextureAnimation = value; } 709 set { m_TextureAnimation = value; }
657 } 710 }
658 711
659
660 public Byte[] ParticleSystem 712 public Byte[] ParticleSystem
661 { 713 {
662 get { return m_particleSystem; } 714 get { return m_particleSystem; }
@@ -693,9 +745,12 @@ namespace OpenSim.Region.Framework.Scenes
693 { 745 {
694 // If this is a linkset, we don't want the physics engine mucking up our group position here. 746 // If this is a linkset, we don't want the physics engine mucking up our group position here.
695 PhysicsActor actor = PhysActor; 747 PhysicsActor actor = PhysActor;
696 // If physical and the root prim of a linkset, the position of the group is what physics thinks. 748 if (ParentID == 0)
697 if (actor != null && ParentID == 0) 749 {
698 m_groupPosition = actor.Position; 750 if (actor != null)
751 m_groupPosition = actor.Position;
752 return m_groupPosition;
753 }
699 754
700 // If I'm an attachment, my position is reported as the position of who I'm attached to 755 // If I'm an attachment, my position is reported as the position of who I'm attached to
701 if (ParentGroup.IsAttachment) 756 if (ParentGroup.IsAttachment)
@@ -705,14 +760,16 @@ namespace OpenSim.Region.Framework.Scenes
705 return sp.AbsolutePosition; 760 return sp.AbsolutePosition;
706 } 761 }
707 762
763 // use root prim's group position. Physics may have updated it
764 if (ParentGroup.RootPart != this)
765 m_groupPosition = ParentGroup.RootPart.GroupPosition;
708 return m_groupPosition; 766 return m_groupPosition;
709 } 767 }
710 set 768 set
711 { 769 {
712 m_groupPosition = value; 770 m_groupPosition = value;
713
714 PhysicsActor actor = PhysActor; 771 PhysicsActor actor = PhysActor;
715 if (actor != null) 772 if (actor != null && ParentGroup.Scene.PhysicsScene != null)
716 { 773 {
717 try 774 try
718 { 775 {
@@ -736,16 +793,6 @@ namespace OpenSim.Region.Framework.Scenes
736 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e); 793 m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
737 } 794 }
738 } 795 }
739
740 // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
741 if (SitTargetAvatar != UUID.Zero)
742 {
743 ScenePresence avatar;
744 if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar))
745 {
746 avatar.ParentPosition = GetWorldPosition();
747 }
748 }
749 } 796 }
750 } 797 }
751 798
@@ -754,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes
754 get { return m_offsetPosition; } 801 get { return m_offsetPosition; }
755 set 802 set
756 { 803 {
757// StoreUndoState(); 804 Vector3 oldpos = m_offsetPosition;
758 m_offsetPosition = value; 805 m_offsetPosition = value;
759 806
760 if (ParentGroup != null && !ParentGroup.IsDeleted) 807 if (ParentGroup != null && !ParentGroup.IsDeleted)
@@ -769,7 +816,22 @@ namespace OpenSim.Region.Framework.Scenes
769 if (ParentGroup.Scene != null) 816 if (ParentGroup.Scene != null)
770 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 817 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
771 } 818 }
819
820 if (!m_parentGroup.m_dupeInProgress)
821 {
822 List<ScenePresence> avs = ParentGroup.GetLinkedAvatars();
823 foreach (ScenePresence av in avs)
824 {
825 if (av.ParentID == m_localId)
826 {
827 Vector3 offset = (m_offsetPosition - oldpos);
828 av.AbsolutePosition += offset;
829 av.SendAvatarDataToAllAgents();
830 }
831 }
832 }
772 } 833 }
834 TriggerScriptChangedEvent(Changed.POSITION);
773 } 835 }
774 } 836 }
775 837
@@ -820,7 +882,7 @@ namespace OpenSim.Region.Framework.Scenes
820 882
821 set 883 set
822 { 884 {
823 StoreUndoState(); 885// StoreUndoState();
824 m_rotationOffset = value; 886 m_rotationOffset = value;
825 887
826 PhysicsActor actor = PhysActor; 888 PhysicsActor actor = PhysActor;
@@ -908,19 +970,36 @@ namespace OpenSim.Region.Framework.Scenes
908 get 970 get
909 { 971 {
910 PhysicsActor actor = PhysActor; 972 PhysicsActor actor = PhysActor;
911 if ((actor != null) && actor.IsPhysical) 973 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
912 { 974 {
913 m_angularVelocity = actor.RotationalVelocity; 975 m_angularVelocity = actor.RotationalVelocity;
914 } 976 }
915 return m_angularVelocity; 977 return m_angularVelocity;
916 } 978 }
917 set { m_angularVelocity = value; } 979 set
980 {
981 m_angularVelocity = value;
982 PhysicsActor actor = PhysActor;
983 if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE)
984 {
985 actor.RotationalVelocity = m_angularVelocity;
986 }
987 }
918 } 988 }
919 989
920 /// <summary></summary> 990 /// <summary></summary>
921 public Vector3 Acceleration 991 public Vector3 Acceleration
922 { 992 {
923 get { return m_acceleration; } 993 get
994 {
995 PhysicsActor actor = PhysActor;
996 if (actor != null)
997 {
998 m_acceleration = actor.Acceleration;
999 }
1000 return m_acceleration;
1001 }
1002
924 set { m_acceleration = value; } 1003 set { m_acceleration = value; }
925 } 1004 }
926 1005
@@ -988,7 +1067,10 @@ namespace OpenSim.Region.Framework.Scenes
988 public PrimitiveBaseShape Shape 1067 public PrimitiveBaseShape Shape
989 { 1068 {
990 get { return m_shape; } 1069 get { return m_shape; }
991 set { m_shape = value;} 1070 set
1071 {
1072 m_shape = value;
1073 }
992 } 1074 }
993 1075
994 /// <summary> 1076 /// <summary>
@@ -1001,7 +1083,6 @@ namespace OpenSim.Region.Framework.Scenes
1001 { 1083 {
1002 if (m_shape != null) 1084 if (m_shape != null)
1003 { 1085 {
1004 StoreUndoState();
1005 1086
1006 m_shape.Scale = value; 1087 m_shape.Scale = value;
1007 1088
@@ -1028,6 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes
1028 } 1109 }
1029 1110
1030 public UpdateRequired UpdateFlag { get; set; } 1111 public UpdateRequired UpdateFlag { get; set; }
1112 public bool UpdatePhysRequired { get; set; }
1031 1113
1032 /// <summary> 1114 /// <summary>
1033 /// Used for media on a prim. 1115 /// Used for media on a prim.
@@ -1068,10 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
1068 { 1150 {
1069 get 1151 get
1070 { 1152 {
1071 if (ParentGroup.IsAttachment) 1153 return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
1072 return GroupPosition;
1073
1074 return m_offsetPosition + m_groupPosition;
1075 } 1154 }
1076 } 1155 }
1077 1156
@@ -1249,6 +1328,13 @@ namespace OpenSim.Region.Framework.Scenes
1249 _flags = value; 1328 _flags = value;
1250 } 1329 }
1251 } 1330 }
1331
1332 [XmlIgnore]
1333 public bool IsOccupied // KF If an av is sittingon this prim
1334 {
1335 get { return m_occupied; }
1336 set { m_occupied = value; }
1337 }
1252 1338
1253 /// <summary> 1339 /// <summary>
1254 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero 1340 /// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero
@@ -1299,12 +1385,41 @@ namespace OpenSim.Region.Framework.Scenes
1299 set { m_sitAnimation = value; } 1385 set { m_sitAnimation = value; }
1300 } 1386 }
1301 1387
1388 public UUID invalidCollisionSoundUUID = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
1389
1390 // 0 for default collision sounds, -1 for script disabled sound 1 for script defined sound
1391 // runtime thing.. do not persist
1392 [XmlIgnore]
1393 public sbyte CollisionSoundType
1394 {
1395 get
1396 {
1397 return m_collisionSoundType;
1398 }
1399 set
1400 {
1401 m_collisionSoundType = value;
1402 if (value == -1)
1403 m_collisionSound = invalidCollisionSoundUUID;
1404 else if (value == 0)
1405 m_collisionSound = UUID.Zero;
1406 }
1407 }
1408
1302 public UUID CollisionSound 1409 public UUID CollisionSound
1303 { 1410 {
1304 get { return m_collisionSound; } 1411 get { return m_collisionSound; }
1305 set 1412 set
1306 { 1413 {
1307 m_collisionSound = value; 1414 m_collisionSound = value;
1415
1416 if (value == invalidCollisionSoundUUID)
1417 m_collisionSoundType = -1;
1418 else if (value == UUID.Zero)
1419 m_collisionSoundType = 0;
1420 else
1421 m_collisionSoundType = 1;
1422
1308 aggregateScriptEvents(); 1423 aggregateScriptEvents();
1309 } 1424 }
1310 } 1425 }
@@ -1315,6 +1430,319 @@ namespace OpenSim.Region.Framework.Scenes
1315 set { m_collisionSoundVolume = value; } 1430 set { m_collisionSoundVolume = value; }
1316 } 1431 }
1317 1432
1433 public float Buoyancy
1434 {
1435 get
1436 {
1437 if (ParentGroup.RootPart == this)
1438 return m_buoyancy;
1439
1440 return ParentGroup.RootPart.Buoyancy;
1441 }
1442 set
1443 {
1444 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1445 {
1446 ParentGroup.RootPart.Buoyancy = value;
1447 return;
1448 }
1449 m_buoyancy = value;
1450 if (PhysActor != null)
1451 PhysActor.Buoyancy = value;
1452 }
1453 }
1454
1455 public Vector3 Force
1456 {
1457 get
1458 {
1459 if (ParentGroup.RootPart == this)
1460 return m_force;
1461
1462 return ParentGroup.RootPart.Force;
1463 }
1464
1465 set
1466 {
1467 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1468 {
1469 ParentGroup.RootPart.Force = value;
1470 return;
1471 }
1472 m_force = value;
1473 if (PhysActor != null)
1474 PhysActor.Force = value;
1475 }
1476 }
1477
1478 public Vector3 Torque
1479 {
1480 get
1481 {
1482 if (ParentGroup.RootPart == this)
1483 return m_torque;
1484
1485 return ParentGroup.RootPart.Torque;
1486 }
1487
1488 set
1489 {
1490 if (ParentGroup != null && ParentGroup.RootPart != null && ParentGroup.RootPart != this)
1491 {
1492 ParentGroup.RootPart.Torque = value;
1493 return;
1494 }
1495 m_torque = value;
1496 if (PhysActor != null)
1497 PhysActor.Torque = value;
1498 }
1499 }
1500
1501 public byte Material
1502 {
1503 get { return (byte)m_material; }
1504 set
1505 {
1506 if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
1507 {
1508 bool update = false;
1509
1510 if (m_material != (Material)value)
1511 {
1512 update = true;
1513 m_material = (Material)value;
1514 }
1515
1516 if (m_friction != SOPMaterialData.friction(m_material))
1517 {
1518 update = true;
1519 m_friction = SOPMaterialData.friction(m_material);
1520 }
1521
1522 if (m_bounce != SOPMaterialData.bounce(m_material))
1523 {
1524 update = true;
1525 m_bounce = SOPMaterialData.bounce(m_material);
1526 }
1527
1528 if (update)
1529 {
1530 if (PhysActor != null)
1531 {
1532 PhysActor.SetMaterial((int)value);
1533 }
1534 if(ParentGroup != null)
1535 ParentGroup.HasGroupChanged = true;
1536 ScheduleFullUpdateIfNone();
1537 UpdatePhysRequired = true;
1538 }
1539 }
1540 }
1541 }
1542
1543 // not a propriety to move to methods place later
1544 private bool HasMesh()
1545 {
1546 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1547 return true;
1548 return false;
1549 }
1550
1551 // not a propriety to move to methods place later
1552 public byte DefaultPhysicsShapeType()
1553 {
1554 byte type;
1555
1556 if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
1557 type = (byte)PhysShapeType.convex;
1558 else
1559 type = (byte)PhysShapeType.prim;
1560
1561 return type;
1562 }
1563
1564 [XmlIgnore]
1565 public bool UsesComplexCost
1566 {
1567 get
1568 {
1569 byte pst = PhysicsShapeType;
1570 if(pst == (byte) PhysShapeType.none || pst == (byte) PhysShapeType.convex || HasMesh())
1571 return true;
1572 return false;
1573 }
1574 }
1575
1576 [XmlIgnore]
1577 public float PhysicsCost
1578 {
1579 get
1580 {
1581 if(PhysicsShapeType == (byte)PhysShapeType.none)
1582 return 0;
1583
1584 float cost = 0.1f;
1585 if (PhysActor != null)
1586// cost += PhysActor.Cost;
1587
1588 if ((Flags & PrimFlags.Physics) != 0)
1589 cost *= (1.0f + 0.01333f * Scale.LengthSquared()); // 0.01333 == 0.04/3
1590 return cost;
1591 }
1592 }
1593
1594 [XmlIgnore]
1595 public float StreamingCost
1596 {
1597 get
1598 {
1599
1600
1601 return 0.1f;
1602 }
1603 }
1604
1605 [XmlIgnore]
1606 public float SimulationCost
1607 {
1608 get
1609 {
1610 // ignoring scripts. Don't like considering them for this
1611 if((Flags & PrimFlags.Physics) != 0)
1612 return 1.0f;
1613
1614 return 0.5f;
1615 }
1616 }
1617
1618 public byte PhysicsShapeType
1619 {
1620 get { return m_physicsShapeType; }
1621 set
1622 {
1623 byte oldv = m_physicsShapeType;
1624
1625 if (value >= 0 && value <= (byte)PhysShapeType.convex)
1626 {
1627 if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
1628 m_physicsShapeType = DefaultPhysicsShapeType();
1629 else
1630 m_physicsShapeType = value;
1631 }
1632 else
1633 m_physicsShapeType = DefaultPhysicsShapeType();
1634
1635 if (m_physicsShapeType != oldv && ParentGroup != null)
1636 {
1637 if (m_physicsShapeType == (byte)PhysShapeType.none)
1638 {
1639 if (PhysActor != null)
1640 {
1641 Velocity = new Vector3(0, 0, 0);
1642 Acceleration = new Vector3(0, 0, 0);
1643 if (ParentGroup.RootPart == this)
1644 AngularVelocity = new Vector3(0, 0, 0);
1645 ParentGroup.Scene.RemovePhysicalPrim(1);
1646 RemoveFromPhysics();
1647 }
1648 }
1649 else if (PhysActor == null)
1650 {
1651 ApplyPhysics((uint)Flags, VolumeDetectActive, false);
1652 UpdatePhysicsSubscribedEvents();
1653 }
1654 else
1655 {
1656 PhysActor.PhysicsShapeType = m_physicsShapeType;
1657 if (Shape.SculptEntry)
1658 CheckSculptAndLoad();
1659 }
1660
1661 if (ParentGroup != null)
1662 ParentGroup.HasGroupChanged = true;
1663 }
1664
1665 if (m_physicsShapeType != value)
1666 {
1667 UpdatePhysRequired = true;
1668 }
1669 }
1670 }
1671
1672 public float Density // in kg/m^3
1673 {
1674 get { return m_density; }
1675 set
1676 {
1677 if (value >=1 && value <= 22587.0)
1678 {
1679 m_density = value;
1680 UpdatePhysRequired = true;
1681 }
1682
1683 ScheduleFullUpdateIfNone();
1684
1685 if (ParentGroup != null)
1686 ParentGroup.HasGroupChanged = true;
1687 }
1688 }
1689
1690 public float GravityModifier
1691 {
1692 get { return m_gravitymod; }
1693 set
1694 {
1695 if( value >= -1 && value <=28.0f)
1696 {
1697 m_gravitymod = value;
1698 UpdatePhysRequired = true;
1699 }
1700
1701 ScheduleFullUpdateIfNone();
1702
1703 if (ParentGroup != null)
1704 ParentGroup.HasGroupChanged = true;
1705
1706 }
1707 }
1708
1709 public float Friction
1710 {
1711 get { return m_friction; }
1712 set
1713 {
1714 if (value >= 0 && value <= 255.0f)
1715 {
1716 m_friction = value;
1717 UpdatePhysRequired = true;
1718 }
1719
1720 ScheduleFullUpdateIfNone();
1721
1722 if (ParentGroup != null)
1723 ParentGroup.HasGroupChanged = true;
1724 }
1725 }
1726
1727 public float Bounciness
1728 {
1729 get { return m_bounce; }
1730 set
1731 {
1732 if (value >= 0 && value <= 1.0f)
1733 {
1734 m_bounce = value;
1735 UpdatePhysRequired = true;
1736 }
1737
1738 ScheduleFullUpdateIfNone();
1739
1740 if (ParentGroup != null)
1741 ParentGroup.HasGroupChanged = true;
1742 }
1743 }
1744
1745
1318 #endregion Public Properties with only Get 1746 #endregion Public Properties with only Get
1319 1747
1320 private uint ApplyMask(uint val, bool set, uint mask) 1748 private uint ApplyMask(uint val, bool set, uint mask)
@@ -1460,6 +1888,61 @@ namespace OpenSim.Region.Framework.Scenes
1460 } 1888 }
1461 } 1889 }
1462 1890
1891 // SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
1892 public void SetVelocity(Vector3 pVel, bool localGlobalTF)
1893 {
1894 if (ParentGroup == null || ParentGroup.IsDeleted)
1895 return;
1896
1897 if (ParentGroup.IsAttachment)
1898 return; // don't work on attachments (for now ??)
1899
1900 SceneObjectPart root = ParentGroup.RootPart;
1901
1902 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1903 return;
1904
1905 PhysicsActor pa = root.PhysActor;
1906
1907 if (pa == null || !pa.IsPhysical)
1908 return;
1909
1910 if (localGlobalTF)
1911 {
1912 pVel = pVel * GetWorldRotation();
1913 }
1914
1915 ParentGroup.Velocity = pVel;
1916 }
1917
1918 // SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
1919 public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
1920 {
1921 if (ParentGroup == null || ParentGroup.IsDeleted)
1922 return;
1923
1924 if (ParentGroup.IsAttachment)
1925 return; // don't work on attachments (for now ??)
1926
1927 SceneObjectPart root = ParentGroup.RootPart;
1928
1929 if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
1930 return;
1931
1932 PhysicsActor pa = root.PhysActor;
1933
1934 if (pa == null || !pa.IsPhysical)
1935 return;
1936
1937 if (localGlobalTF)
1938 {
1939 pAngVel = pAngVel * GetWorldRotation();
1940 }
1941
1942 root.AngularVelocity = pAngVel;
1943 }
1944
1945
1463 /// <summary> 1946 /// <summary>
1464 /// hook to the physics scene to apply angular impulse 1947 /// hook to the physics scene to apply angular impulse
1465 /// This is sent up to the group, which then finds the root prim 1948 /// This is sent up to the group, which then finds the root prim
@@ -1480,7 +1963,7 @@ namespace OpenSim.Region.Framework.Scenes
1480 impulse = newimpulse; 1963 impulse = newimpulse;
1481 } 1964 }
1482 1965
1483 ParentGroup.applyAngularImpulse(impulse); 1966 ParentGroup.ApplyAngularImpulse(impulse);
1484 } 1967 }
1485 1968
1486 /// <summary> 1969 /// <summary>
@@ -1490,20 +1973,24 @@ namespace OpenSim.Region.Framework.Scenes
1490 /// </summary> 1973 /// </summary>
1491 /// <param name="impulsei">Vector force</param> 1974 /// <param name="impulsei">Vector force</param>
1492 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param> 1975 /// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
1493 public void SetAngularImpulse(Vector3 impulsei, bool localGlobalTF) 1976
1977 // this is actualy Set Torque.. keeping naming so not to edit lslapi also
1978 public void SetAngularImpulse(Vector3 torquei, bool localGlobalTF)
1494 { 1979 {
1495 Vector3 impulse = impulsei; 1980 Vector3 torque = torquei;
1496 1981
1497 if (localGlobalTF) 1982 if (localGlobalTF)
1498 { 1983 {
1984/*
1499 Quaternion grot = GetWorldRotation(); 1985 Quaternion grot = GetWorldRotation();
1500 Quaternion AXgrot = grot; 1986 Quaternion AXgrot = grot;
1501 Vector3 AXimpulsei = impulsei; 1987 Vector3 AXimpulsei = impulsei;
1502 Vector3 newimpulse = AXimpulsei * AXgrot; 1988 Vector3 newimpulse = AXimpulsei * AXgrot;
1503 impulse = newimpulse; 1989 */
1990 torque *= GetWorldRotation();
1504 } 1991 }
1505 1992
1506 ParentGroup.setAngularImpulse(impulse); 1993 Torque = torque;
1507 } 1994 }
1508 1995
1509 /// <summary> 1996 /// <summary>
@@ -1511,17 +1998,23 @@ namespace OpenSim.Region.Framework.Scenes
1511 /// </summary> 1998 /// </summary>
1512 /// <param name="rootObjectFlags"></param> 1999 /// <param name="rootObjectFlags"></param>
1513 /// <param name="VolumeDetectActive"></param> 2000 /// <param name="VolumeDetectActive"></param>
1514 public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) 2001 /// <param name="building"></param>
2002
2003 public void ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building)
1515 { 2004 {
2005 VolumeDetectActive = _VolumeDetectActive;
2006
1516 if (!ParentGroup.Scene.CollidablePrims) 2007 if (!ParentGroup.Scene.CollidablePrims)
1517 return; 2008 return;
1518 2009
1519// m_log.DebugFormat( 2010 if (PhysicsShapeType == (byte)PhysShapeType.none)
1520// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", 2011 return;
1521// Name, LocalId, UUID, m_physicalPrim); 2012
2013 bool isPhysical = (_ObjectFlags & (uint) PrimFlags.Physics) != 0;
2014 bool isPhantom = (_ObjectFlags & (uint)PrimFlags.Phantom) != 0;
1522 2015
1523 bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; 2016 if (_VolumeDetectActive)
1524 bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; 2017 isPhantom = true;
1525 2018
1526 if (IsJoint()) 2019 if (IsJoint())
1527 { 2020 {
@@ -1529,22 +2022,14 @@ namespace OpenSim.Region.Framework.Scenes
1529 } 2022 }
1530 else 2023 else
1531 { 2024 {
1532 // Special case for VolumeDetection: If VolumeDetection is set, the phantom flag is locally ignored 2025 if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment
1533 if (VolumeDetectActive) 2026 && !(Shape.PathCurve == (byte)Extrusion.Flexible))
1534 isPhantom = false;
1535
1536 // The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition
1537 // or flexible
1538 if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible))
1539 { 2027 {
1540 // Added clarification.. since A rigid body is an object that you can kick around, etc. 2028 AddToPhysics(isPhysical, isPhantom, building, isPhysical);
1541 bool rigidBody = isPhysical && !isPhantom; 2029 UpdatePhysicsSubscribedEvents(); // not sure if appliable here
1542
1543 PhysicsActor pa = AddToPhysics(rigidBody);
1544
1545 if (pa != null)
1546 pa.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
1547 } 2030 }
2031 else
2032 PhysActor = null; // just to be sure
1548 } 2033 }
1549 } 2034 }
1550 2035
@@ -1596,6 +2081,12 @@ namespace OpenSim.Region.Framework.Scenes
1596 dupe.Category = Category; 2081 dupe.Category = Category;
1597 dupe.m_rezzed = m_rezzed; 2082 dupe.m_rezzed = m_rezzed;
1598 2083
2084 dupe.m_UndoRedo = null;
2085 dupe.m_isSelected = false;
2086
2087 dupe.IgnoreUndoUpdate = false;
2088 dupe.Undoing = false;
2089
1599 dupe.m_inventory = new SceneObjectPartInventory(dupe); 2090 dupe.m_inventory = new SceneObjectPartInventory(dupe);
1600 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone(); 2091 dupe.m_inventory.Items = (TaskInventoryDictionary)m_inventory.Items.Clone();
1601 2092
@@ -1611,6 +2102,7 @@ namespace OpenSim.Region.Framework.Scenes
1611 2102
1612 // Move afterwards ResetIDs as it clears the localID 2103 // Move afterwards ResetIDs as it clears the localID
1613 dupe.LocalId = localID; 2104 dupe.LocalId = localID;
2105
1614 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. 2106 // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
1615 dupe.LastOwnerID = OwnerID; 2107 dupe.LastOwnerID = OwnerID;
1616 2108
@@ -1618,6 +2110,9 @@ namespace OpenSim.Region.Framework.Scenes
1618 Array.Copy(Shape.ExtraParams, extraP, extraP.Length); 2110 Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
1619 dupe.Shape.ExtraParams = extraP; 2111 dupe.Shape.ExtraParams = extraP;
1620 2112
2113 // safeguard actual copy is done in sog.copy
2114 dupe.KeyframeMotion = null;
2115
1621 if (userExposed) 2116 if (userExposed)
1622 { 2117 {
1623 if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) 2118 if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero)
@@ -1628,8 +2123,12 @@ namespace OpenSim.Region.Framework.Scenes
1628 2123
1629 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); 2124 bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
1630 dupe.DoPhysicsPropertyUpdate(UsePhysics, true); 2125 dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
2126// dupe.UpdatePhysicsSubscribedEvents(); // not sure...
1631 } 2127 }
1632 2128
2129 if (dupe.PhysActor != null)
2130 dupe.PhysActor.LocalID = localID;
2131
1633 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); 2132 ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed);
1634 2133
1635// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); 2134// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
@@ -1647,10 +2146,10 @@ namespace OpenSim.Region.Framework.Scenes
1647 { 2146 {
1648 if (asset != null) 2147 if (asset != null)
1649 SculptTextureCallback(asset); 2148 SculptTextureCallback(asset);
1650 else 2149// else
1651 m_log.WarnFormat( 2150// m_log.WarnFormat(
1652 "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", 2151// "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
1653 Name, UUID, id); 2152// Name, UUID, id);
1654 } 2153 }
1655 2154
1656 /// <summary> 2155 /// <summary>
@@ -1749,6 +2248,7 @@ namespace OpenSim.Region.Framework.Scenes
1749 2248
1750 /// <summary> 2249 /// <summary>
1751 /// Do a physics propery update for this part. 2250 /// Do a physics propery update for this part.
2251 /// now also updates phantom and volume detector
1752 /// </summary> 2252 /// </summary>
1753 /// <param name="UsePhysics"></param> 2253 /// <param name="UsePhysics"></param>
1754 /// <param name="isNew"></param> 2254 /// <param name="isNew"></param>
@@ -1774,61 +2274,69 @@ namespace OpenSim.Region.Framework.Scenes
1774 { 2274 {
1775 if (pa.IsPhysical) // implies UsePhysics==false for this block 2275 if (pa.IsPhysical) // implies UsePhysics==false for this block
1776 { 2276 {
1777 if (!isNew) 2277 if (!isNew) // implies UsePhysics==false for this block
2278 {
1778 ParentGroup.Scene.RemovePhysicalPrim(1); 2279 ParentGroup.Scene.RemovePhysicalPrim(1);
1779 2280
1780 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; 2281 Velocity = new Vector3(0, 0, 0);
1781 pa.OnOutOfBounds -= PhysicsOutOfBounds; 2282 Acceleration = new Vector3(0, 0, 0);
1782 pa.delink(); 2283 if (ParentGroup.RootPart == this)
2284 AngularVelocity = new Vector3(0, 0, 0);
1783 2285
1784 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints && (!isNew)) 2286 if (pa.Phantom && !VolumeDetectActive)
1785 { 2287 {
1786 // destroy all joints connected to this now deactivated body 2288 RemoveFromPhysics();
1787 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa); 2289 return;
1788 } 2290 }
1789 2291
1790 // stop client-side interpolation of all joint proxy objects that have just been deleted 2292 pa.IsPhysical = UsePhysics;
1791 // this is done because RemoveAllJointsConnectedToActor invokes the OnJointDeactivated callback, 2293 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
1792 // which stops client-side interpolation of deactivated joint proxy objects. 2294 pa.OnOutOfBounds -= PhysicsOutOfBounds;
2295 pa.delink();
2296 if (ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
2297 {
2298 // destroy all joints connected to this now deactivated body
2299 ParentGroup.Scene.PhysicsScene.RemoveAllJointsConnectedToActorThreadLocked(pa);
2300 }
2301 }
1793 } 2302 }
1794 2303
1795 if (!UsePhysics && !isNew) 2304 if (pa.IsPhysical != UsePhysics)
1796 { 2305 pa.IsPhysical = UsePhysics;
1797 // reset velocity to 0 on physics switch-off. Without that, the client thinks the
1798 // prim still has velocity and continues to interpolate its position along the old
1799 // velocity-vector.
1800 Velocity = new Vector3(0, 0, 0);
1801 Acceleration = new Vector3(0, 0, 0);
1802 AngularVelocity = new Vector3(0, 0, 0);
1803 //RotationalVelocity = new Vector3(0, 0, 0);
1804 }
1805 2306
1806 pa.IsPhysical = UsePhysics; 2307 if (UsePhysics)
2308 {
2309 if (ParentGroup.RootPart.KeyframeMotion != null)
2310 ParentGroup.RootPart.KeyframeMotion.Stop();
2311 ParentGroup.RootPart.KeyframeMotion = null;
2312 ParentGroup.Scene.AddPhysicalPrim(1);
1807 2313
1808 // If we're not what we're supposed to be in the physics scene, recreate ourselves. 2314 PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
1809 //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 2315 PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
1810 /// that's not wholesome. Had to make Scene public
1811 //PhysActor = null;
1812 2316
1813 if ((Flags & PrimFlags.Phantom) == 0) 2317 if (ParentID != 0 && ParentID != LocalId)
1814 {
1815 if (UsePhysics)
1816 { 2318 {
1817 ParentGroup.Scene.AddPhysicalPrim(1); 2319 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
1818 2320
1819 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate; 2321 if (parentPa != null)
1820 pa.OnOutOfBounds += PhysicsOutOfBounds;
1821 if (ParentID != 0 && ParentID != LocalId)
1822 { 2322 {
1823 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor; 2323 pa.link(parentPa);
1824
1825 if (parentPa != null)
1826 {
1827 pa.link(parentPa);
1828 }
1829 } 2324 }
1830 } 2325 }
1831 } 2326 }
2327 }
2328
2329 bool phan = ((Flags & PrimFlags.Phantom) != 0);
2330 if (pa.Phantom != phan)
2331 pa.Phantom = phan;
2332
2333// some engines dont' have this check still
2334// if (VolumeDetectActive != pa.IsVolumeDtc)
2335 {
2336 if (VolumeDetectActive)
2337 pa.SetVolumeDetect(1);
2338 else
2339 pa.SetVolumeDetect(0);
1832 } 2340 }
1833 2341
1834 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the 2342 // If this part is a sculpt then delay the physics update until we've asynchronously loaded the
@@ -1947,12 +2455,26 @@ namespace OpenSim.Region.Framework.Scenes
1947 2455
1948 public Vector3 GetGeometricCenter() 2456 public Vector3 GetGeometricCenter()
1949 { 2457 {
1950 PhysicsActor pa = PhysActor; 2458 // this is not real geometric center but a average of positions relative to root prim acording to
1951 2459 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
1952 if (pa != null) 2460 // ignoring tortured prims details since sl also seems to ignore
1953 return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); 2461 // so no real use in doing it on physics
1954 else 2462 if (ParentGroup.IsDeleted)
1955 return new Vector3(0, 0, 0); 2463 return new Vector3(0, 0, 0);
2464
2465 return ParentGroup.GetGeometricCenter();
2466
2467 /*
2468 PhysicsActor pa = PhysActor;
2469
2470 if (pa != null)
2471 {
2472 Vector3 vtmp = pa.CenterOfMass;
2473 return vtmp;
2474 }
2475 else
2476 return new Vector3(0, 0, 0);
2477 */
1956 } 2478 }
1957 2479
1958 public float GetMass() 2480 public float GetMass()
@@ -1965,14 +2487,43 @@ namespace OpenSim.Region.Framework.Scenes
1965 return 0; 2487 return 0;
1966 } 2488 }
1967 2489
1968 public Vector3 GetForce() 2490 public Vector3 GetCenterOfMass()
2491 {
2492 if (ParentGroup.RootPart == this)
2493 {
2494 if (ParentGroup.IsDeleted)
2495 return AbsolutePosition;
2496 return ParentGroup.GetCenterOfMass();
2497 }
2498
2499 PhysicsActor pa = PhysActor;
2500
2501 if (pa != null)
2502 {
2503 Vector3 tmp = pa.CenterOfMass;
2504 return tmp;
2505 }
2506 else
2507 return AbsolutePosition;
2508 }
2509
2510 public Vector3 GetPartCenterOfMass()
1969 { 2511 {
1970 PhysicsActor pa = PhysActor; 2512 PhysicsActor pa = PhysActor;
1971 2513
1972 if (pa != null) 2514 if (pa != null)
1973 return pa.Force; 2515 {
2516 Vector3 tmp = pa.CenterOfMass;
2517 return tmp;
2518 }
1974 else 2519 else
1975 return Vector3.Zero; 2520 return AbsolutePosition;
2521 }
2522
2523
2524 public Vector3 GetForce()
2525 {
2526 return Force;
1976 } 2527 }
1977 2528
1978 /// <summary> 2529 /// <summary>
@@ -2187,15 +2738,25 @@ namespace OpenSim.Region.Framework.Scenes
2187 2738
2188 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify) 2739 private void SendLandCollisionEvent(scriptEvents ev, ScriptCollidingNotification notify)
2189 { 2740 {
2190 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0) 2741 bool sendToRoot = true;
2191 { 2742
2192 ColliderArgs LandCollidingMessage = new ColliderArgs(); 2743 ColliderArgs LandCollidingMessage = new ColliderArgs();
2193 List<DetectedObject> colliding = new List<DetectedObject>(); 2744 List<DetectedObject> colliding = new List<DetectedObject>();
2194 2745
2195 colliding.Add(CreateDetObjectForGround()); 2746 colliding.Add(CreateDetObjectForGround());
2196 LandCollidingMessage.Colliders = colliding; 2747 LandCollidingMessage.Colliders = colliding;
2197 2748
2749 if (Inventory.ContainsScripts())
2750 {
2751 if (!PassCollisions)
2752 sendToRoot = false;
2753 }
2754 if ((ScriptEvents & ev) != 0)
2198 notify(LocalId, LandCollidingMessage); 2755 notify(LocalId, LandCollidingMessage);
2756
2757 if ((ParentGroup.RootPart.ScriptEvents & ev) != 0 && sendToRoot)
2758 {
2759 notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
2199 } 2760 }
2200 } 2761 }
2201 2762
@@ -2211,45 +2772,87 @@ namespace OpenSim.Region.Framework.Scenes
2211 List<uint> endedColliders = new List<uint>(); 2772 List<uint> endedColliders = new List<uint>();
2212 List<uint> startedColliders = new List<uint>(); 2773 List<uint> startedColliders = new List<uint>();
2213 2774
2214 // calculate things that started colliding this time 2775 if (collissionswith.Count == 0)
2215 // and build up list of colliders this time
2216 foreach (uint localid in collissionswith.Keys)
2217 { 2776 {
2218 thisHitColliders.Add(localid); 2777 if (m_lastColliders.Count == 0)
2219 if (!m_lastColliders.Contains(localid)) 2778 return; // nothing to do
2220 startedColliders.Add(localid);
2221 }
2222 2779
2223 // calculate things that ended colliding 2780 foreach (uint localID in m_lastColliders)
2224 foreach (uint localID in m_lastColliders) 2781 {
2225 {
2226 if (!thisHitColliders.Contains(localID))
2227 endedColliders.Add(localID); 2782 endedColliders.Add(localID);
2783 }
2784 m_lastColliders.Clear();
2228 } 2785 }
2229 2786
2230 //add the items that started colliding this time to the last colliders list. 2787 else
2231 foreach (uint localID in startedColliders) 2788 {
2232 m_lastColliders.Add(localID); 2789 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
2790
2791 // calculate things that started colliding this time
2792 // and build up list of colliders this time
2793 if (!VolumeDetectActive && CollisionSoundType >= 0)
2794 {
2795 CollisionForSoundInfo soundinfo;
2796 ContactPoint curcontact;
2797
2798 foreach (uint id in collissionswith.Keys)
2799 {
2800 thisHitColliders.Add(id);
2801 if (!m_lastColliders.Contains(id))
2802 {
2803 startedColliders.Add(id);
2233 2804
2234 // remove things that ended colliding from the last colliders list 2805 curcontact = collissionswith[id];
2235 foreach (uint localID in endedColliders) 2806 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
2236 m_lastColliders.Remove(localID); 2807 {
2808 soundinfo = new CollisionForSoundInfo();
2809 soundinfo.colliderID = id;
2810 soundinfo.position = curcontact.Position;
2811 soundinfo.relativeVel = curcontact.RelativeSpeed;
2812 soundinfolist.Add(soundinfo);
2813 }
2814 }
2815 }
2816 }
2817 else
2818 {
2819 foreach (uint id in collissionswith.Keys)
2820 {
2821 thisHitColliders.Add(id);
2822 if (!m_lastColliders.Contains(id))
2823 startedColliders.Add(id);
2824 }
2825 }
2237 2826
2238 // play the sound. 2827 // calculate things that ended colliding
2239 if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) 2828 foreach (uint localID in m_lastColliders)
2240 SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); 2829 {
2830 if (!thisHitColliders.Contains(localID))
2831 endedColliders.Add(localID);
2832 }
2833
2834 //add the items that started colliding this time to the last colliders list.
2835 foreach (uint localID in startedColliders)
2836 m_lastColliders.Add(localID);
2837
2838 // remove things that ended colliding from the last colliders list
2839 foreach (uint localID in endedColliders)
2840 m_lastColliders.Remove(localID);
2841
2842 // play sounds.
2843 if (soundinfolist.Count > 0)
2844 CollisionSounds.PartCollisionSound(this, soundinfolist);
2845 }
2241 2846
2242 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart); 2847 SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
2243 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding); 2848 if (!VolumeDetectActive)
2849 SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
2244 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd); 2850 SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
2245 2851
2246 if (startedColliders.Contains(0)) 2852 if (startedColliders.Contains(0))
2247 { 2853 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
2248 if (m_lastColliders.Contains(0)) 2854 if (m_lastColliders.Contains(0))
2249 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding); 2855 SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
2250 else
2251 SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
2252 }
2253 if (endedColliders.Contains(0)) 2856 if (endedColliders.Contains(0))
2254 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd); 2857 SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
2255 } 2858 }
@@ -2272,9 +2875,9 @@ namespace OpenSim.Region.Framework.Scenes
2272 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0); 2875 Vector3 newpos = new Vector3(pa.Position.GetBytes(), 0);
2273 2876
2274 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) 2877 if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N)
2275 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) 2878 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S)
2276 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) 2879 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E)
2277 | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) 2880 || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
2278 { 2881 {
2279 ParentGroup.AbsolutePosition = newpos; 2882 ParentGroup.AbsolutePosition = newpos;
2280 return; 2883 return;
@@ -2296,17 +2899,18 @@ namespace OpenSim.Region.Framework.Scenes
2296 //Trys to fetch sound id from prim's inventory. 2899 //Trys to fetch sound id from prim's inventory.
2297 //Prim's inventory doesn't support non script items yet 2900 //Prim's inventory doesn't support non script items yet
2298 2901
2299 lock (TaskInventory) 2902 TaskInventory.LockItemsForRead(true);
2903
2904 foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
2300 { 2905 {
2301 foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) 2906 if (item.Value.Name == sound)
2302 { 2907 {
2303 if (item.Value.Name == sound) 2908 soundID = item.Value.ItemID;
2304 { 2909 break;
2305 soundID = item.Value.ItemID;
2306 break;
2307 }
2308 } 2910 }
2309 } 2911 }
2912
2913 TaskInventory.LockItemsForRead(false);
2310 } 2914 }
2311 2915
2312 ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) 2916 ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
@@ -2432,6 +3036,19 @@ namespace OpenSim.Region.Framework.Scenes
2432 APIDTarget = Quaternion.Identity; 3036 APIDTarget = Quaternion.Identity;
2433 } 3037 }
2434 3038
3039
3040
3041 public void ScheduleFullUpdateIfNone()
3042 {
3043 if (ParentGroup == null)
3044 return;
3045
3046// ??? ParentGroup.HasGroupChanged = true;
3047
3048 if (UpdateFlag != UpdateRequired.FULL)
3049 ScheduleFullUpdate();
3050 }
3051
2435 /// <summary> 3052 /// <summary>
2436 /// Schedules this prim for a full update 3053 /// Schedules this prim for a full update
2437 /// </summary> 3054 /// </summary>
@@ -2634,8 +3251,8 @@ namespace OpenSim.Region.Framework.Scenes
2634 { 3251 {
2635 const float ROTATION_TOLERANCE = 0.01f; 3252 const float ROTATION_TOLERANCE = 0.01f;
2636 const float VELOCITY_TOLERANCE = 0.001f; 3253 const float VELOCITY_TOLERANCE = 0.001f;
2637 const float POSITION_TOLERANCE = 0.05f; 3254 const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
2638 const int TIME_MS_TOLERANCE = 3000; 3255 const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
2639 3256
2640 switch (UpdateFlag) 3257 switch (UpdateFlag)
2641 { 3258 {
@@ -2697,17 +3314,16 @@ namespace OpenSim.Region.Framework.Scenes
2697 if (!UUID.TryParse(sound, out soundID)) 3314 if (!UUID.TryParse(sound, out soundID))
2698 { 3315 {
2699 // search sound file from inventory 3316 // search sound file from inventory
2700 lock (TaskInventory) 3317 TaskInventory.LockItemsForRead(true);
3318 foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
2701 { 3319 {
2702 foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) 3320 if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
2703 { 3321 {
2704 if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) 3322 soundID = item.Value.ItemID;
2705 { 3323 break;
2706 soundID = item.Value.ItemID;
2707 break;
2708 }
2709 } 3324 }
2710 } 3325 }
3326 TaskInventory.LockItemsForRead(false);
2711 } 3327 }
2712 3328
2713 if (soundID == UUID.Zero) 3329 if (soundID == UUID.Zero)
@@ -2764,11 +3380,43 @@ namespace OpenSim.Region.Framework.Scenes
2764 } 3380 }
2765 } 3381 }
2766 3382
3383 public void SendCollisionSound(UUID soundID, double volume, Vector3 position)
3384 {
3385 if (soundID == UUID.Zero)
3386 return;
3387
3388 ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>();
3389 if (soundModule == null)
3390 return;
3391
3392 if (volume > 1)
3393 volume = 1;
3394 if (volume < 0)
3395 volume = 0;
3396
3397 int now = Util.EnvironmentTickCount();
3398 if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
3399 return;
3400
3401 LastColSoundSentTime = now;
3402
3403 UUID ownerID = OwnerID;
3404 UUID objectID = ParentGroup.RootPart.UUID;
3405 UUID parentID = ParentGroup.UUID;
3406 ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
3407
3408 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
3409 }
3410
3411
2767 /// <summary> 3412 /// <summary>
2768 /// Send a terse update to all clients 3413 /// Send a terse update to all clients
2769 /// </summary> 3414 /// </summary>
2770 public void SendTerseUpdateToAllClients() 3415 public void SendTerseUpdateToAllClients()
2771 { 3416 {
3417 if (ParentGroup == null || ParentGroup.Scene == null)
3418 return;
3419
2772 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) 3420 ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
2773 { 3421 {
2774 SendTerseUpdateToClient(client); 3422 SendTerseUpdateToClient(client);
@@ -2792,10 +3440,13 @@ namespace OpenSim.Region.Framework.Scenes
2792 3440
2793 public void SetBuoyancy(float fvalue) 3441 public void SetBuoyancy(float fvalue)
2794 { 3442 {
2795 PhysicsActor pa = PhysActor; 3443 Buoyancy = fvalue;
2796 3444/*
2797 if (pa != null) 3445 if (PhysActor != null)
2798 pa.Buoyancy = fvalue; 3446 {
3447 PhysActor.Buoyancy = fvalue;
3448 }
3449 */
2799 } 3450 }
2800 3451
2801 public void SetDieAtEdge(bool p) 3452 public void SetDieAtEdge(bool p)
@@ -2811,47 +3462,111 @@ namespace OpenSim.Region.Framework.Scenes
2811 PhysicsActor pa = PhysActor; 3462 PhysicsActor pa = PhysActor;
2812 3463
2813 if (pa != null) 3464 if (pa != null)
2814 pa.FloatOnWater = floatYN == 1; 3465 pa.FloatOnWater = (floatYN == 1);
2815 } 3466 }
2816 3467
2817 public void SetForce(Vector3 force) 3468 public void SetForce(Vector3 force)
2818 { 3469 {
2819 PhysicsActor pa = PhysActor; 3470 Force = force;
3471 }
2820 3472
2821 if (pa != null) 3473 public SOPVehicle VehicleParams
2822 pa.Force = force; 3474 {
3475 get
3476 {
3477 return m_vehicleParams;
3478 }
3479 set
3480 {
3481 m_vehicleParams = value;
3482 }
3483 }
3484
3485
3486 public int VehicleType
3487 {
3488 get
3489 {
3490 if (m_vehicleParams == null)
3491 return (int)Vehicle.TYPE_NONE;
3492 else
3493 return (int)m_vehicleParams.Type;
3494 }
3495 set
3496 {
3497 SetVehicleType(value);
3498 }
2823 } 3499 }
2824 3500
2825 public void SetVehicleType(int type) 3501 public void SetVehicleType(int type)
2826 { 3502 {
2827 PhysicsActor pa = PhysActor; 3503 m_vehicleParams = null;
3504
3505 if (type == (int)Vehicle.TYPE_NONE)
3506 {
3507 if (_parentID ==0 && PhysActor != null)
3508 PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
3509 return;
3510 }
3511 m_vehicleParams = new SOPVehicle();
3512 m_vehicleParams.ProcessTypeChange((Vehicle)type);
3513 {
3514 if (_parentID ==0 && PhysActor != null)
3515 PhysActor.VehicleType = type;
3516 return;
3517 }
3518 }
2828 3519
2829 if (pa != null) 3520 public void SetVehicleFlags(int param, bool remove)
2830 pa.VehicleType = type; 3521 {
3522 if (m_vehicleParams == null)
3523 return;
3524
3525 m_vehicleParams.ProcessVehicleFlags(param, remove);
3526
3527 if (_parentID ==0 && PhysActor != null)
3528 {
3529 PhysActor.VehicleFlags(param, remove);
3530 }
2831 } 3531 }
2832 3532
2833 public void SetVehicleFloatParam(int param, float value) 3533 public void SetVehicleFloatParam(int param, float value)
2834 { 3534 {
2835 PhysicsActor pa = PhysActor; 3535 if (m_vehicleParams == null)
3536 return;
2836 3537
2837 if (pa != null) 3538 m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value);
2838 pa.VehicleFloatParam(param, value); 3539
3540 if (_parentID == 0 && PhysActor != null)
3541 {
3542 PhysActor.VehicleFloatParam(param, value);
3543 }
2839 } 3544 }
2840 3545
2841 public void SetVehicleVectorParam(int param, Vector3 value) 3546 public void SetVehicleVectorParam(int param, Vector3 value)
2842 { 3547 {
2843 PhysicsActor pa = PhysActor; 3548 if (m_vehicleParams == null)
3549 return;
2844 3550
2845 if (pa != null) 3551 m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value);
2846 pa.VehicleVectorParam(param, value); 3552
3553 if (_parentID == 0 && PhysActor != null)
3554 {
3555 PhysActor.VehicleVectorParam(param, value);
3556 }
2847 } 3557 }
2848 3558
2849 public void SetVehicleRotationParam(int param, Quaternion rotation) 3559 public void SetVehicleRotationParam(int param, Quaternion rotation)
2850 { 3560 {
2851 PhysicsActor pa = PhysActor; 3561 if (m_vehicleParams == null)
3562 return;
2852 3563
2853 if (pa != null) 3564 m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation);
2854 pa.VehicleRotationParam(param, rotation); 3565
3566 if (_parentID == 0 && PhysActor != null)
3567 {
3568 PhysActor.VehicleRotationParam(param, rotation);
3569 }
2855 } 3570 }
2856 3571
2857 /// <summary> 3572 /// <summary>
@@ -3052,14 +3767,6 @@ namespace OpenSim.Region.Framework.Scenes
3052 hasProfileCut = hasDimple; // is it the same thing? 3767 hasProfileCut = hasDimple; // is it the same thing?
3053 } 3768 }
3054 3769
3055 public void SetVehicleFlags(int param, bool remove)
3056 {
3057 PhysicsActor pa = PhysActor;
3058
3059 if (pa != null)
3060 pa.VehicleFlags(param, remove);
3061 }
3062
3063 public void SetGroup(UUID groupID, IClientAPI client) 3770 public void SetGroup(UUID groupID, IClientAPI client)
3064 { 3771 {
3065 // Scene.AddNewPrims() calls with client == null so can't use this. 3772 // Scene.AddNewPrims() calls with client == null so can't use this.
@@ -3163,67 +3870,16 @@ namespace OpenSim.Region.Framework.Scenes
3163 //ParentGroup.ScheduleGroupForFullUpdate(); 3870 //ParentGroup.ScheduleGroupForFullUpdate();
3164 } 3871 }
3165 3872
3166 public void StoreUndoState() 3873 public void StoreUndoState(ObjectChangeType change)
3167 { 3874 {
3168 StoreUndoState(false); 3875 if (m_UndoRedo == null)
3169 } 3876 m_UndoRedo = new UndoRedoState(5);
3170 3877
3171 public void StoreUndoState(bool forGroup) 3878 lock (m_UndoRedo)
3172 {
3173 if (ParentGroup == null || ParentGroup.Scene == null)
3174 return;
3175
3176 if (Undoing)
3177 {
3178// m_log.DebugFormat(
3179// "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
3180 return;
3181 }
3182
3183 if (IgnoreUndoUpdate)
3184 {
3185// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
3186 return;
3187 }
3188
3189 lock (m_undo)
3190 { 3879 {
3191 if (m_undo.Count > 0) 3880 if (!Undoing && !IgnoreUndoUpdate && ParentGroup != null) // just to read better - undo is in progress, or suspended
3192 { 3881 {
3193 UndoState last = m_undo[m_undo.Count - 1]; 3882 m_UndoRedo.StoreUndo(this, change);
3194 if (last != null)
3195 {
3196 // TODO: May need to fix for group comparison
3197 if (last.Compare(this))
3198 {
3199// m_log.DebugFormat(
3200// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
3201// Name, LocalId, m_undo.Count);
3202
3203 return;
3204 }
3205 }
3206 }
3207
3208// m_log.DebugFormat(
3209// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
3210// Name, LocalId, forGroup, m_undo.Count);
3211
3212 if (ParentGroup.Scene.MaxUndoCount > 0)
3213 {
3214 UndoState nUndo = new UndoState(this, forGroup);
3215
3216 m_undo.Add(nUndo);
3217
3218 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3219 m_undo.RemoveAt(0);
3220
3221 if (m_redo.Count > 0)
3222 m_redo.Clear();
3223
3224// m_log.DebugFormat(
3225// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
3226// Name, LocalId, forGroup, m_undo.Count);
3227 } 3883 }
3228 } 3884 }
3229 } 3885 }
@@ -3235,88 +3891,46 @@ namespace OpenSim.Region.Framework.Scenes
3235 { 3891 {
3236 get 3892 get
3237 { 3893 {
3238 lock (m_undo) 3894 if (m_UndoRedo == null)
3239 return m_undo.Count; 3895 return 0;
3896 return m_UndoRedo.Count;
3240 } 3897 }
3241 } 3898 }
3242 3899
3243 public void Undo() 3900 public void Undo()
3244 { 3901 {
3245 lock (m_undo) 3902 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3246 { 3903 return;
3247// m_log.DebugFormat(
3248// "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}",
3249// Name, LocalId, m_undo.Count);
3250
3251 if (m_undo.Count > 0)
3252 {
3253 UndoState goback = m_undo[m_undo.Count - 1];
3254 m_undo.RemoveAt(m_undo.Count - 1);
3255
3256 UndoState nUndo = null;
3257
3258 if (ParentGroup.Scene.MaxUndoCount > 0)
3259 {
3260 nUndo = new UndoState(this, goback.ForGroup);
3261 }
3262
3263 goback.PlaybackState(this);
3264
3265 if (nUndo != null)
3266 {
3267 m_redo.Add(nUndo);
3268
3269 if (m_redo.Count > ParentGroup.Scene.MaxUndoCount)
3270 m_redo.RemoveAt(0);
3271 }
3272 }
3273 3904
3274// m_log.DebugFormat( 3905 lock (m_UndoRedo)
3275// "[SCENE OBJECT PART]: Handled undo request for {0} {1}, stack size now {2}", 3906 {
3276// Name, LocalId, m_undo.Count); 3907 Undoing = true;
3908 m_UndoRedo.Undo(this);
3909 Undoing = false;
3277 } 3910 }
3278 } 3911 }
3279 3912
3280 public void Redo() 3913 public void Redo()
3281 { 3914 {
3282 lock (m_undo) 3915 if (m_UndoRedo == null || Undoing || ParentGroup == null)
3283 { 3916 return;
3284// m_log.DebugFormat(
3285// "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}",
3286// Name, LocalId, m_redo.Count);
3287
3288 if (m_redo.Count > 0)
3289 {
3290 UndoState gofwd = m_redo[m_redo.Count - 1];
3291 m_redo.RemoveAt(m_redo.Count - 1);
3292
3293 if (ParentGroup.Scene.MaxUndoCount > 0)
3294 {
3295 UndoState nUndo = new UndoState(this, gofwd.ForGroup);
3296
3297 m_undo.Add(nUndo);
3298
3299 if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
3300 m_undo.RemoveAt(0);
3301 }
3302
3303 gofwd.PlayfwdState(this);
3304 3917
3305// m_log.DebugFormat( 3918 lock (m_UndoRedo)
3306// "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", 3919 {
3307// Name, LocalId, m_redo.Count); 3920 Undoing = true;
3308 } 3921 m_UndoRedo.Redo(this);
3922 Undoing = false;
3309 } 3923 }
3310 } 3924 }
3311 3925
3312 public void ClearUndoState() 3926 public void ClearUndoState()
3313 { 3927 {
3314// m_log.DebugFormat("[SCENE OBJECT PART]: Clearing undo and redo stacks in {0} {1}", Name, LocalId); 3928 if (m_UndoRedo == null || Undoing)
3929 return;
3315 3930
3316 lock (m_undo) 3931 lock (m_UndoRedo)
3317 { 3932 {
3318 m_undo.Clear(); 3933 m_UndoRedo.Clear();
3319 m_redo.Clear();
3320 } 3934 }
3321 } 3935 }
3322 3936
@@ -3967,6 +4581,27 @@ namespace OpenSim.Region.Framework.Scenes
3967 } 4581 }
3968 } 4582 }
3969 4583
4584
4585 public void UpdateExtraPhysics(ExtraPhysicsData physdata)
4586 {
4587 if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null)
4588 return;
4589
4590 if (PhysicsShapeType != (byte)physdata.PhysShapeType)
4591 {
4592 PhysicsShapeType = (byte)physdata.PhysShapeType;
4593
4594 }
4595
4596 if(Density != physdata.Density)
4597 Density = physdata.Density;
4598 if(GravityModifier != physdata.GravitationModifier)
4599 GravityModifier = physdata.GravitationModifier;
4600 if(Friction != physdata.Friction)
4601 Friction = physdata.Friction;
4602 if(Bounciness != physdata.Bounce)
4603 Bounciness = physdata.Bounce;
4604 }
3970 /// <summary> 4605 /// <summary>
3971 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. 4606 /// Update the flags on this prim. This covers properties such as phantom, physics and temporary.
3972 /// </summary> 4607 /// </summary>
@@ -3974,7 +4609,7 @@ namespace OpenSim.Region.Framework.Scenes
3974 /// <param name="SetTemporary"></param> 4609 /// <param name="SetTemporary"></param>
3975 /// <param name="SetPhantom"></param> 4610 /// <param name="SetPhantom"></param>
3976 /// <param name="SetVD"></param> 4611 /// <param name="SetVD"></param>
3977 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) 4612 public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building)
3978 { 4613 {
3979 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); 4614 bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
3980 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); 4615 bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
@@ -3984,237 +4619,230 @@ namespace OpenSim.Region.Framework.Scenes
3984 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) 4619 if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD))
3985 return; 4620 return;
3986 4621
3987 PhysicsActor pa = PhysActor; 4622 VolumeDetectActive = SetVD;
3988
3989 // Special cases for VD. VD can only be called from a script
3990 // and can't be combined with changes to other states. So we can rely
3991 // that...
3992 // ... if VD is changed, all others are not.
3993 // ... if one of the others is changed, VD is not.
3994 if (SetVD) // VD is active, special logic applies
3995 {
3996 // State machine logic for VolumeDetect
3997 // More logic below
3998 bool phanReset = (SetPhantom != wasPhantom) && !SetPhantom;
3999 4623
4000 if (phanReset) // Phantom changes from on to off switch VD off too 4624 // volume detector implies phantom
4001 { 4625 if (VolumeDetectActive)
4002 SetVD = false; // Switch it of for the course of this routine
4003 VolumeDetectActive = false; // and also permanently
4004
4005 if (pa != null)
4006 pa.SetVolumeDetect(0); // Let physics know about it too
4007 }
4008 else
4009 {
4010 // If volumedetect is active we don't want phantom to be applied.
4011 // If this is a new call to VD out of the state "phantom"
4012 // this will also cause the prim to be visible to physics
4013 SetPhantom = false;
4014 }
4015 }
4016
4017 if (UsePhysics && IsJoint())
4018 {
4019 SetPhantom = true; 4626 SetPhantom = true;
4020 }
4021 4627
4022 if (UsePhysics) 4628 if (UsePhysics)
4023 {
4024 AddFlag(PrimFlags.Physics); 4629 AddFlag(PrimFlags.Physics);
4025 if (!wasUsingPhysics)
4026 {
4027 DoPhysicsPropertyUpdate(UsePhysics, false);
4028
4029 if (!ParentGroup.IsDeleted)
4030 {
4031 if (LocalId == ParentGroup.RootPart.LocalId)
4032 {
4033 ParentGroup.CheckSculptAndLoad();
4034 }
4035 }
4036 }
4037 }
4038 else 4630 else
4039 {
4040 RemFlag(PrimFlags.Physics); 4631 RemFlag(PrimFlags.Physics);
4041 if (wasUsingPhysics)
4042 {
4043 DoPhysicsPropertyUpdate(UsePhysics, false);
4044 }
4045 }
4046 4632
4047 if (SetPhantom 4633 if (SetPhantom)
4048 || ParentGroup.IsAttachment
4049 || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
4050 {
4051 AddFlag(PrimFlags.Phantom); 4634 AddFlag(PrimFlags.Phantom);
4635 else
4636 RemFlag(PrimFlags.Phantom);
4052 4637
4053 if (PhysActor != null) 4638 if (SetTemporary)
4639 AddFlag(PrimFlags.TemporaryOnRez);
4640 else
4641 RemFlag(PrimFlags.TemporaryOnRez);
4642
4643
4644 if (ParentGroup.Scene == null)
4645 return;
4646
4647 PhysicsActor pa = PhysActor;
4648
4649 if (pa != null && building && pa.Building != building)
4650 pa.Building = building;
4651
4652 if ((SetPhantom && !UsePhysics && !SetVD) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none
4653 || (Shape.PathCurve == (byte)Extrusion.Flexible))
4654 {
4655 if (pa != null)
4054 { 4656 {
4657 if(wasUsingPhysics)
4658 ParentGroup.Scene.RemovePhysicalPrim(1);
4055 RemoveFromPhysics(); 4659 RemoveFromPhysics();
4056 pa = null;
4057 } 4660 }
4661
4662 Velocity = new Vector3(0, 0, 0);
4663 Acceleration = new Vector3(0, 0, 0);
4664 if (ParentGroup.RootPart == this)
4665 AngularVelocity = new Vector3(0, 0, 0);
4058 } 4666 }
4059 else // Not phantom 4667 else
4060 { 4668 {
4061 RemFlag(PrimFlags.Phantom); 4669 if (ParentGroup.Scene.CollidablePrims)
4062
4063 if (ParentGroup.Scene == null)
4064 return;
4065
4066 if (ParentGroup.Scene.CollidablePrims && pa == null)
4067 { 4670 {
4068 pa = AddToPhysics(UsePhysics); 4671 if (pa == null)
4069
4070 if (pa != null)
4071 { 4672 {
4072 pa.SetMaterial(Material); 4673 AddToPhysics(UsePhysics, SetPhantom, building, false);
4073 DoPhysicsPropertyUpdate(UsePhysics, true); 4674 pa = PhysActor;
4074 4675/*
4075 if (!ParentGroup.IsDeleted) 4676 if (pa != null)
4076 { 4677 {
4077 if (LocalId == ParentGroup.RootPart.LocalId) 4678 if (
4679// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4680// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4681// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4682// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4683// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4684// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4685 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4686 ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) ||
4687 (CollisionSound != UUID.Zero)
4688 )
4078 { 4689 {
4079 ParentGroup.CheckSculptAndLoad(); 4690 pa.OnCollisionUpdate += PhysicsCollision;
4691 pa.SubscribeEvents(1000);
4080 } 4692 }
4081 } 4693 }
4082 4694*/
4083 if (
4084 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4085 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4086 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4087 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4088 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4089 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4090 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4091 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4092 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4093 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4094 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4095 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4096 (CollisionSound != UUID.Zero)
4097 )
4098 {
4099 pa.OnCollisionUpdate += PhysicsCollision;
4100 pa.SubscribeEvents(1000);
4101 }
4102 } 4695 }
4103 } 4696 else // it already has a physical representation
4104 else // it already has a physical representation
4105 {
4106 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
4107
4108 if (!ParentGroup.IsDeleted)
4109 { 4697 {
4110 if (LocalId == ParentGroup.RootPart.LocalId) 4698 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
4111 { 4699/* moved into DoPhysicsPropertyUpdate
4112 ParentGroup.CheckSculptAndLoad(); 4700 if(VolumeDetectActive)
4113 } 4701 pa.SetVolumeDetect(1);
4702 else
4703 pa.SetVolumeDetect(0);
4704*/
4705
4706 if (pa.Building != building)
4707 pa.Building = building;
4114 } 4708 }
4115 }
4116 }
4117 4709
4118 if (SetVD) 4710 UpdatePhysicsSubscribedEvents();
4119 {
4120 // If the above logic worked (this is urgent candidate to unit tests!)
4121 // we now have a physicsactor.
4122 // Defensive programming calls for a check here.
4123 // Better would be throwing an exception that could be catched by a unit test as the internal
4124 // logic should make sure, this Physactor is always here.
4125 if (pa != null)
4126 {
4127 pa.SetVolumeDetect(1);
4128 AddFlag(PrimFlags.Phantom); // We set this flag also if VD is active
4129 VolumeDetectActive = true;
4130 } 4711 }
4131 } 4712 }
4132 else
4133 {
4134 // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like
4135 // (mumbles, well, at least if you have infinte CPU powers :-))
4136 if (pa != null)
4137 pa.SetVolumeDetect(0);
4138
4139 VolumeDetectActive = false;
4140 }
4141
4142 if (SetTemporary)
4143 {
4144 AddFlag(PrimFlags.TemporaryOnRez);
4145 }
4146 else
4147 {
4148 RemFlag(PrimFlags.TemporaryOnRez);
4149 }
4150 4713
4151 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); 4714 // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
4152 4715
4716 // and last in case we have a new actor and not building
4717
4153 if (ParentGroup != null) 4718 if (ParentGroup != null)
4154 { 4719 {
4155 ParentGroup.HasGroupChanged = true; 4720 ParentGroup.HasGroupChanged = true;
4156 ScheduleFullUpdate(); 4721 ScheduleFullUpdate();
4157 } 4722 }
4158 4723
4159// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags); 4724// m_log.DebugFormat("[SCENE OBJECT PART]: Updated PrimFlags on {0} {1} to {2}", Name, LocalId, Flags);
4160 } 4725 }
4161 4726
4162 /// <summary> 4727 /// <summary>
4163 /// Adds this part to the physics scene. 4728 /// Adds this part to the physics scene.
4729 /// and sets the PhysActor property
4164 /// </summary> 4730 /// </summary>
4165 /// <remarks>This method also sets the PhysActor property.</remarks> 4731 /// <param name="isPhysical">Add this prim as physical.</param>
4166 /// <param name="rigidBody">Add this prim with a rigid body.</param> 4732 /// <param name="isPhantom">Add this prim as phantom.</param>
4167 /// <returns> 4733 /// <param name="building">tells physics to delay full construction of object</param>
4168 /// The physics actor. null if there was a failure. 4734 /// <param name="applyDynamics">applies velocities, force and torque</param>
4169 /// </returns> 4735 private void AddToPhysics(bool isPhysical, bool isPhantom, bool building, bool applyDynamics)
4170 private PhysicsActor AddToPhysics(bool rigidBody) 4736 {
4171 {
4172 PhysicsActor pa; 4737 PhysicsActor pa;
4173 4738
4739 Vector3 velocity = Velocity;
4740 Vector3 rotationalVelocity = AngularVelocity;;
4741
4174 try 4742 try
4175 { 4743 {
4176 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape( 4744 pa = ParentGroup.Scene.PhysicsScene.AddPrimShape(
4177 string.Format("{0}/{1}", Name, UUID), 4745 string.Format("{0}/{1}", Name, UUID),
4178 Shape, 4746 Shape,
4179 AbsolutePosition, 4747 AbsolutePosition,
4180 Scale, 4748 Scale,
4181 RotationOffset, 4749 GetWorldRotation(),
4182 rigidBody, 4750 isPhysical,
4183 m_localId); 4751 isPhantom,
4752 PhysicsShapeType,
4753 m_localId);
4184 } 4754 }
4185 catch 4755 catch (Exception ex)
4186 { 4756 {
4187 m_log.ErrorFormat("[SCENE]: caught exception meshing object {0}. Object set to phantom.", m_uuid); 4757 m_log.ErrorFormat("[SCENE]: AddToPhysics object {0} failed: {1}", m_uuid, ex.Message);
4188 pa = null; 4758 pa = null;
4189 } 4759 }
4190 4760
4191 // FIXME: Ideally we wouldn't set the property here to reduce situations where threads changing physical
4192 // properties can stop on each other. However, DoPhysicsPropertyUpdate() currently relies on PhysActor
4193 // being set.
4194 PhysActor = pa;
4195
4196 // Basic Physics can also return null as well as an exception catch.
4197 if (pa != null) 4761 if (pa != null)
4198 { 4762 {
4199 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info 4763 pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
4200 pa.SetMaterial(Material); 4764 pa.SetMaterial(Material);
4201 DoPhysicsPropertyUpdate(rigidBody, true); 4765
4766 if (VolumeDetectActive) // change if not the default only
4767 pa.SetVolumeDetect(1);
4768
4769 if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId)
4770 m_vehicleParams.SetVehicle(pa);
4771
4772 // we are going to tell rest of code about physics so better have this here
4773 PhysActor = pa;
4774
4775 // DoPhysicsPropertyUpdate(isPhysical, true);
4776 // lets expand it here just with what it really needs to do
4777
4778 if (isPhysical)
4779 {
4780 if (ParentGroup.RootPart.KeyframeMotion != null)
4781 ParentGroup.RootPart.KeyframeMotion.Stop();
4782 ParentGroup.RootPart.KeyframeMotion = null;
4783 ParentGroup.Scene.AddPhysicalPrim(1);
4784
4785 pa.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
4786 pa.OnOutOfBounds += PhysicsOutOfBounds;
4787
4788 if (ParentID != 0 && ParentID != LocalId)
4789 {
4790 PhysicsActor parentPa = ParentGroup.RootPart.PhysActor;
4791
4792 if (parentPa != null)
4793 {
4794 pa.link(parentPa);
4795 }
4796 }
4797 }
4798
4799 if (applyDynamics)
4800 // do independent of isphysical so parameters get setted (at least some)
4801 {
4802 Velocity = velocity;
4803 AngularVelocity = rotationalVelocity;
4804// pa.Velocity = velocity;
4805 pa.RotationalVelocity = rotationalVelocity;
4806
4807 // if not vehicle and root part apply force and torque
4808 if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE)
4809 && LocalId == ParentGroup.RootPart.LocalId)
4810 {
4811 pa.Force = Force;
4812 pa.Torque = Torque;
4813 }
4814 }
4815
4816 if (Shape.SculptEntry)
4817 CheckSculptAndLoad();
4818 else
4819 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa);
4820
4821 if (!building)
4822 pa.Building = false;
4202 } 4823 }
4203 4824
4204 return pa; 4825 PhysActor = pa;
4205 } 4826 }
4206 4827
4207 /// <summary> 4828 /// <summary>
4208 /// This removes the part from the physics scene. 4829 /// This removes the part from the physics scene.
4209 /// </summary> 4830 /// </summary>
4210 /// <remarks> 4831 /// <remarks>
4211 /// This isn't the same as turning off physical, since even without being physical the prim has a physics 4832 /// This isn't the same as turning off physical, since even without being physical the prim has a physics
4212 /// representation for collision detection. Rather, this would be used in situations such as making a prim 4833 /// representation for collision detection.
4213 /// phantom.
4214 /// </remarks> 4834 /// </remarks>
4215 public void RemoveFromPhysics() 4835 public void RemoveFromPhysics()
4216 { 4836 {
4217 ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 4837 PhysicsActor pa = PhysActor;
4838 if (pa != null)
4839 {
4840 pa.OnCollisionUpdate -= PhysicsCollision;
4841 pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
4842 pa.OnOutOfBounds -= PhysicsOutOfBounds;
4843
4844 ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
4845 }
4218 PhysActor = null; 4846 PhysActor = null;
4219 } 4847 }
4220 4848
@@ -4425,6 +5053,44 @@ namespace OpenSim.Region.Framework.Scenes
4425 ScheduleFullUpdate(); 5053 ScheduleFullUpdate();
4426 } 5054 }
4427 5055
5056
5057 private void UpdatePhysicsSubscribedEvents()
5058 {
5059 PhysicsActor pa = PhysActor;
5060 if (pa == null)
5061 return;
5062
5063 pa.OnCollisionUpdate -= PhysicsCollision;
5064
5065 bool hassound = (!VolumeDetectActive && CollisionSoundType >= 0 && ((Flags & PrimFlags.Physics) != 0));
5066
5067 scriptEvents CombinedEvents = AggregateScriptEvents;
5068
5069 // merge with root part
5070 if (ParentGroup != null && ParentGroup.RootPart != null)
5071 CombinedEvents |= ParentGroup.RootPart.AggregateScriptEvents;
5072
5073 // submit to this part case
5074 if (VolumeDetectActive)
5075 CombinedEvents &= PhyscicsVolumeDtcSubsEvents;
5076 else if ((Flags & PrimFlags.Phantom) != 0)
5077 CombinedEvents &= PhyscicsPhantonSubsEvents;
5078 else
5079 CombinedEvents &= PhysicsNeededSubsEvents;
5080
5081 if (hassound || CombinedEvents != 0)
5082 {
5083 // subscribe to physics updates.
5084 pa.OnCollisionUpdate += PhysicsCollision;
5085 pa.SubscribeEvents(50); // 20 reports per second
5086 }
5087 else
5088 {
5089 pa.UnSubscribeEvents();
5090 }
5091 }
5092
5093
4428 public void aggregateScriptEvents() 5094 public void aggregateScriptEvents()
4429 { 5095 {
4430 if (ParentGroup == null || ParentGroup.RootPart == null) 5096 if (ParentGroup == null || ParentGroup.RootPart == null)
@@ -4461,40 +5127,32 @@ namespace OpenSim.Region.Framework.Scenes
4461 { 5127 {
4462 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop; 5128 objectflagupdate |= (uint) PrimFlags.AllowInventoryDrop;
4463 } 5129 }
4464 5130/*
4465 PhysicsActor pa = PhysActor; 5131 PhysicsActor pa = PhysActor;
4466 5132 if (pa != null)
4467 if (
4468 ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
4469 ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4470 ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4471 ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4472 ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4473 ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4474 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision) != 0) ||
4475 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
4476 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
4477 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
4478 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
4479 ((ParentGroup.RootPart.AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
4480 (CollisionSound != UUID.Zero)
4481 )
4482 { 5133 {
4483 // subscribe to physics updates. 5134 if (
4484 if (pa != null) 5135// ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
5136// ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
5137// ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
5138// ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
5139// ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
5140// ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
5141 ((AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || ((ParentGroup.RootPart.AggregateScriptEvents & PhysicsNeededSubsEvents) != 0) || (CollisionSound != UUID.Zero)
5142 )
4485 { 5143 {
5144 // subscribe to physics updates.
4486 pa.OnCollisionUpdate += PhysicsCollision; 5145 pa.OnCollisionUpdate += PhysicsCollision;
4487 pa.SubscribeEvents(1000); 5146 pa.SubscribeEvents(1000);
4488 } 5147 }
4489 } 5148 else
4490 else
4491 {
4492 if (pa != null)
4493 { 5149 {
4494 pa.UnSubscribeEvents(); 5150 pa.UnSubscribeEvents();
4495 pa.OnCollisionUpdate -= PhysicsCollision; 5151 pa.OnCollisionUpdate -= PhysicsCollision;
4496 } 5152 }
4497 } 5153 }
5154 */
5155 UpdatePhysicsSubscribedEvents();
4498 5156
4499 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0) 5157 //if ((GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
4500 //{ 5158 //{
@@ -4624,6 +5282,18 @@ namespace OpenSim.Region.Framework.Scenes
4624 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); 5282 return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
4625 } 5283 }
4626 5284
5285 public void ResetOwnerChangeFlag()
5286 {
5287 List<UUID> inv = Inventory.GetInventoryList();
5288
5289 foreach (UUID itemID in inv)
5290 {
5291 TaskInventoryItem item = Inventory.GetInventoryItem(itemID);
5292 item.OwnerChanged = false;
5293 Inventory.UpdateInventoryItem(item, false, false);
5294 }
5295 }
5296
4627 /// <summary> 5297 /// <summary>
4628 /// Record an avatar sitting on this part. 5298 /// Record an avatar sitting on this part.
4629 /// </summary> 5299 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 821fd81..e010864 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes
48 private string m_inventoryFileName = String.Empty; 48 private string m_inventoryFileName = String.Empty;
49 private byte[] m_inventoryFileData = new byte[0]; 49 private byte[] m_inventoryFileData = new byte[0];
50 private uint m_inventoryFileNameSerial = 0; 50 private uint m_inventoryFileNameSerial = 0;
51 private bool m_inventoryPrivileged = false;
52
53 private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>();
51 54
52 /// <value> 55 /// <value>
53 /// The part to which the inventory belongs. 56 /// The part to which the inventory belongs.
@@ -84,7 +87,9 @@ namespace OpenSim.Region.Framework.Scenes
84 /// </value> 87 /// </value>
85 protected internal TaskInventoryDictionary Items 88 protected internal TaskInventoryDictionary Items
86 { 89 {
87 get { return m_items; } 90 get {
91 return m_items;
92 }
88 set 93 set
89 { 94 {
90 m_items = value; 95 m_items = value;
@@ -124,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes
124 public void ResetInventoryIDs() 129 public void ResetInventoryIDs()
125 { 130 {
126 if (null == m_part) 131 if (null == m_part)
127 return; 132 m_items.LockItemsForWrite(true);
128 133
129 lock (m_items) 134 if (Items.Count == 0)
130 { 135 {
131 if (0 == m_items.Count) 136 m_items.LockItemsForWrite(false);
132 return; 137 return;
138 }
133 139
134 IList<TaskInventoryItem> items = GetInventoryItems(); 140 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
135 m_items.Clear(); 141 Items.Clear();
136 142
137 foreach (TaskInventoryItem item in items) 143 foreach (TaskInventoryItem item in items)
138 { 144 {
139 item.ResetIDs(m_part.UUID); 145 item.ResetIDs(m_part.UUID);
140 m_items.Add(item.ItemID, item); 146 Items.Add(item.ItemID, item);
141 }
142 } 147 }
148 m_items.LockItemsForWrite(false);
143 } 149 }
144 150
145 public void ResetObjectID() 151 public void ResetObjectID()
146 { 152 {
147 lock (Items) 153 m_items.LockItemsForWrite(true);
154
155 if (Items.Count == 0)
148 { 156 {
149 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); 157 m_items.LockItemsForWrite(false);
150 Items.Clear(); 158 return;
151
152 foreach (TaskInventoryItem item in items)
153 {
154 item.ParentPartID = m_part.UUID;
155 item.ParentID = m_part.UUID;
156 Items.Add(item.ItemID, item);
157 }
158 } 159 }
160
161 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
162 Items.Clear();
163
164 foreach (TaskInventoryItem item in items)
165 {
166 item.ParentPartID = m_part.UUID;
167 item.ParentID = m_part.UUID;
168 Items.Add(item.ItemID, item);
169 }
170 m_items.LockItemsForWrite(false);
159 } 171 }
160 172
161 /// <summary> 173 /// <summary>
@@ -164,17 +176,14 @@ namespace OpenSim.Region.Framework.Scenes
164 /// <param name="ownerId"></param> 176 /// <param name="ownerId"></param>
165 public void ChangeInventoryOwner(UUID ownerId) 177 public void ChangeInventoryOwner(UUID ownerId)
166 { 178 {
167 lock (Items) 179 List<TaskInventoryItem> items = GetInventoryItems();
168 { 180
169 if (0 == Items.Count) 181 if (items.Count == 0)
170 { 182 return;
171 return;
172 }
173 }
174 183
184 m_items.LockItemsForWrite(true);
175 HasInventoryChanged = true; 185 HasInventoryChanged = true;
176 m_part.ParentGroup.HasGroupChanged = true; 186 m_part.ParentGroup.HasGroupChanged = true;
177 List<TaskInventoryItem> items = GetInventoryItems();
178 foreach (TaskInventoryItem item in items) 187 foreach (TaskInventoryItem item in items)
179 { 188 {
180 if (ownerId != item.OwnerID) 189 if (ownerId != item.OwnerID)
@@ -185,6 +194,7 @@ namespace OpenSim.Region.Framework.Scenes
185 item.PermsGranter = UUID.Zero; 194 item.PermsGranter = UUID.Zero;
186 item.OwnerChanged = true; 195 item.OwnerChanged = true;
187 } 196 }
197 m_items.LockItemsForWrite(false);
188 } 198 }
189 199
190 /// <summary> 200 /// <summary>
@@ -193,12 +203,11 @@ namespace OpenSim.Region.Framework.Scenes
193 /// <param name="groupID"></param> 203 /// <param name="groupID"></param>
194 public void ChangeInventoryGroup(UUID groupID) 204 public void ChangeInventoryGroup(UUID groupID)
195 { 205 {
196 lock (Items) 206 m_items.LockItemsForWrite(true);
207 if (0 == Items.Count)
197 { 208 {
198 if (0 == Items.Count) 209 m_items.LockItemsForWrite(false);
199 { 210 return;
200 return;
201 }
202 } 211 }
203 212
204 // Don't let this set the HasGroupChanged flag for attachments 213 // Don't let this set the HasGroupChanged flag for attachments
@@ -210,12 +219,15 @@ namespace OpenSim.Region.Framework.Scenes
210 m_part.ParentGroup.HasGroupChanged = true; 219 m_part.ParentGroup.HasGroupChanged = true;
211 } 220 }
212 221
213 List<TaskInventoryItem> items = GetInventoryItems(); 222 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
214 foreach (TaskInventoryItem item in items) 223 foreach (TaskInventoryItem item in items)
215 { 224 {
216 if (groupID != item.GroupID) 225 if (groupID != item.GroupID)
226 {
217 item.GroupID = groupID; 227 item.GroupID = groupID;
228 }
218 } 229 }
230 m_items.LockItemsForWrite(false);
219 } 231 }
220 232
221 private void QueryScriptStates() 233 private void QueryScriptStates()
@@ -227,25 +239,25 @@ namespace OpenSim.Region.Framework.Scenes
227 if (engines == null) // No engine at all 239 if (engines == null) // No engine at all
228 return; 240 return;
229 241
230 lock (Items) 242 Items.LockItemsForRead(true);
243 foreach (TaskInventoryItem item in Items.Values)
231 { 244 {
232 foreach (TaskInventoryItem item in Items.Values) 245 if (item.InvType == (int)InventoryType.LSL)
233 { 246 {
234 if (item.InvType == (int)InventoryType.LSL) 247 foreach (IScriptModule e in engines)
235 { 248 {
236 foreach (IScriptModule e in engines) 249 bool running;
237 {
238 bool running;
239 250
240 if (e.HasScript(item.ItemID, out running)) 251 if (e.HasScript(item.ItemID, out running))
241 { 252 {
242 item.ScriptRunning = running; 253 item.ScriptRunning = running;
243 break; 254 break;
244 }
245 } 255 }
246 } 256 }
247 } 257 }
248 } 258 }
259
260 Items.LockItemsForRead(false);
249 } 261 }
250 262
251 public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) 263 public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
@@ -290,7 +302,10 @@ namespace OpenSim.Region.Framework.Scenes
290 { 302 {
291 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); 303 List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
292 foreach (TaskInventoryItem item in scripts) 304 foreach (TaskInventoryItem item in scripts)
305 {
293 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); 306 RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
307 m_part.RemoveScriptEvents(item.ItemID);
308 }
294 } 309 }
295 310
296 /// <summary> 311 /// <summary>
@@ -312,7 +327,10 @@ namespace OpenSim.Region.Framework.Scenes
312// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); 327// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
313 328
314 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 329 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
330 {
331 StoreScriptError(item.ItemID, "no permission");
315 return false; 332 return false;
333 }
316 334
317 m_part.AddFlag(PrimFlags.Scripted); 335 m_part.AddFlag(PrimFlags.Scripted);
318 336
@@ -322,14 +340,13 @@ namespace OpenSim.Region.Framework.Scenes
322 if (stateSource == 2 && // Prim crossing 340 if (stateSource == 2 && // Prim crossing
323 m_part.ParentGroup.Scene.m_trustBinaries) 341 m_part.ParentGroup.Scene.m_trustBinaries)
324 { 342 {
325 lock (m_items) 343 m_items.LockItemsForWrite(true);
326 { 344 m_items[item.ItemID].PermsMask = 0;
327 m_items[item.ItemID].PermsMask = 0; 345 m_items[item.ItemID].PermsGranter = UUID.Zero;
328 m_items[item.ItemID].PermsGranter = UUID.Zero; 346 m_items.LockItemsForWrite(false);
329 }
330
331 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 347 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
332 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); 348 m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
349 StoreScriptErrors(item.ItemID, null);
333 m_part.ParentGroup.AddActiveScriptCount(1); 350 m_part.ParentGroup.AddActiveScriptCount(1);
334 m_part.ScheduleFullUpdate(); 351 m_part.ScheduleFullUpdate();
335 return true; 352 return true;
@@ -338,6 +355,8 @@ namespace OpenSim.Region.Framework.Scenes
338 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); 355 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
339 if (null == asset) 356 if (null == asset)
340 { 357 {
358 string msg = String.Format("asset ID {0} could not be found", item.AssetID);
359 StoreScriptError(item.ItemID, msg);
341 m_log.ErrorFormat( 360 m_log.ErrorFormat(
342 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 361 "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
343 item.Name, item.ItemID, m_part.AbsolutePosition, 362 item.Name, item.ItemID, m_part.AbsolutePosition,
@@ -350,16 +369,18 @@ namespace OpenSim.Region.Framework.Scenes
350 if (m_part.ParentGroup.m_savedScriptState != null) 369 if (m_part.ParentGroup.m_savedScriptState != null)
351 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); 370 item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
352 371
353 lock (m_items) 372 m_items.LockItemsForWrite(true);
354 {
355 m_items[item.ItemID].OldItemID = item.OldItemID;
356 m_items[item.ItemID].PermsMask = 0;
357 m_items[item.ItemID].PermsGranter = UUID.Zero;
358 }
359 373
374 m_items[item.ItemID].OldItemID = item.OldItemID;
375 m_items[item.ItemID].PermsMask = 0;
376 m_items[item.ItemID].PermsGranter = UUID.Zero;
377
378 m_items.LockItemsForWrite(false);
379
360 string script = Utils.BytesToString(asset.Data); 380 string script = Utils.BytesToString(asset.Data);
361 m_part.ParentGroup.Scene.EventManager.TriggerRezScript( 381 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
362 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); 382 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
383 StoreScriptErrors(item.ItemID, null);
363 if (!item.ScriptRunning) 384 if (!item.ScriptRunning)
364 m_part.ParentGroup.Scene.EventManager.TriggerStopScript( 385 m_part.ParentGroup.Scene.EventManager.TriggerStopScript(
365 m_part.LocalId, item.ItemID); 386 m_part.LocalId, item.ItemID);
@@ -432,24 +453,151 @@ namespace OpenSim.Region.Framework.Scenes
432 return stateID; 453 return stateID;
433 } 454 }
434 455
456 /// <summary>
457 /// Start a script which is in this prim's inventory.
458 /// Some processing may occur in the background, but this routine returns asap.
459 /// </summary>
460 /// <param name="itemId">
461 /// A <see cref="UUID"/>
462 /// </param>
435 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) 463 public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
436 { 464 {
437 TaskInventoryItem item = GetInventoryItem(itemId); 465 lock (m_scriptErrors)
438 if (item != null) 466 {
467 // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion
468 m_scriptErrors.Remove(itemId);
469 }
470 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
471 return true;
472 }
473
474 private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
475 {
476 m_items.LockItemsForRead(true);
477 if (m_items.ContainsKey(itemId))
439 { 478 {
440 return CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 479 if (m_items.ContainsKey(itemId))
480 {
481 m_items.LockItemsForRead(false);
482 CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
483 }
484 else
485 {
486 m_items.LockItemsForRead(false);
487 string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID,
488 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
489 StoreScriptError(itemId, msg);
490 m_log.ErrorFormat(
491 "[PRIM INVENTORY]: " +
492 "Couldn't start script with ID {0} since it {1}", itemId, msg);
493 }
441 } 494 }
442 else 495 else
443 { 496 {
497 m_items.LockItemsForRead(false);
498 string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
499 StoreScriptError(itemId, msg);
444 m_log.ErrorFormat( 500 m_log.ErrorFormat(
445 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", 501 "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
446 itemId, m_part.Name, m_part.UUID, 502 itemId, m_part.Name, m_part.UUID,
447 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 503 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
504 }
505
506 }
448 507
449 return false; 508 /// <summary>
509 /// Start a script which is in this prim's inventory and return any compilation error messages.
510 /// </summary>
511 /// <param name="itemId">
512 /// A <see cref="UUID"/>
513 /// </param>
514 public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
515 {
516 ArrayList errors;
517
518 // Indicate to CreateScriptInstanceInternal() we want it to
519 // post any compilation/loading error messages
520 lock (m_scriptErrors)
521 {
522 m_scriptErrors[itemId] = null;
523 }
524
525 // Perform compilation/loading
526 CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
527
528 // Wait for and retrieve any errors
529 lock (m_scriptErrors)
530 {
531 while ((errors = m_scriptErrors[itemId]) == null)
532 {
533 if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000))
534 {
535 m_log.ErrorFormat(
536 "[PRIM INVENTORY]: " +
537 "timedout waiting for script {0} errors", itemId);
538 errors = m_scriptErrors[itemId];
539 if (errors == null)
540 {
541 errors = new ArrayList(1);
542 errors.Add("timedout waiting for errors");
543 }
544 break;
545 }
546 }
547 m_scriptErrors.Remove(itemId);
548 }
549 return errors;
550 }
551
552 // Signal to CreateScriptInstanceEr() that compilation/loading is complete
553 private void StoreScriptErrors(UUID itemId, ArrayList errors)
554 {
555 lock (m_scriptErrors)
556 {
557 // If compilation/loading initiated via CreateScriptInstance(),
558 // it does not want the errors, so just get out
559 if (!m_scriptErrors.ContainsKey(itemId))
560 {
561 return;
562 }
563
564 // Initiated via CreateScriptInstanceEr(), if we know what the
565 // errors are, save them and wake CreateScriptInstanceEr().
566 if (errors != null)
567 {
568 m_scriptErrors[itemId] = errors;
569 System.Threading.Monitor.PulseAll(m_scriptErrors);
570 return;
571 }
572 }
573
574 // Initiated via CreateScriptInstanceEr() but we don't know what
575 // the errors are yet, so retrieve them from the script engine.
576 // This may involve some waiting internal to GetScriptErrors().
577 errors = GetScriptErrors(itemId);
578
579 // Get a default non-null value to indicate success.
580 if (errors == null)
581 {
582 errors = new ArrayList();
583 }
584
585 // Post to CreateScriptInstanceEr() and wake it up
586 lock (m_scriptErrors)
587 {
588 m_scriptErrors[itemId] = errors;
589 System.Threading.Monitor.PulseAll(m_scriptErrors);
450 } 590 }
451 } 591 }
452 592
593 // Like StoreScriptErrors(), but just posts a single string message
594 private void StoreScriptError(UUID itemId, string message)
595 {
596 ArrayList errors = new ArrayList(1);
597 errors.Add(message);
598 StoreScriptErrors(itemId, errors);
599 }
600
453 /// <summary> 601 /// <summary>
454 /// Stop and remove a script which is in this prim's inventory. 602 /// Stop and remove a script which is in this prim's inventory.
455 /// </summary> 603 /// </summary>
@@ -460,15 +608,7 @@ namespace OpenSim.Region.Framework.Scenes
460 /// </param> 608 /// </param>
461 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) 609 public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
462 { 610 {
463 bool scriptPresent = false; 611 if (m_items.ContainsKey(itemId))
464
465 lock (m_items)
466 {
467 if (m_items.ContainsKey(itemId))
468 scriptPresent = true;
469 }
470
471 if (scriptPresent)
472 { 612 {
473 if (!sceneObjectBeingDeleted) 613 if (!sceneObjectBeingDeleted)
474 m_part.RemoveScriptEvents(itemId); 614 m_part.RemoveScriptEvents(itemId);
@@ -538,14 +678,16 @@ namespace OpenSim.Region.Framework.Scenes
538 /// <returns></returns> 678 /// <returns></returns>
539 private bool InventoryContainsName(string name) 679 private bool InventoryContainsName(string name)
540 { 680 {
541 lock (m_items) 681 m_items.LockItemsForRead(true);
682 foreach (TaskInventoryItem item in m_items.Values)
542 { 683 {
543 foreach (TaskInventoryItem item in m_items.Values) 684 if (item.Name == name)
544 { 685 {
545 if (item.Name == name) 686 m_items.LockItemsForRead(false);
546 return true; 687 return true;
547 } 688 }
548 } 689 }
690 m_items.LockItemsForRead(false);
549 return false; 691 return false;
550 } 692 }
551 693
@@ -587,8 +729,9 @@ namespace OpenSim.Region.Framework.Scenes
587 /// <param name="item"></param> 729 /// <param name="item"></param>
588 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) 730 public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
589 { 731 {
590 List<TaskInventoryItem> il = GetInventoryItems(); 732 m_items.LockItemsForRead(true);
591 733 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
734 m_items.LockItemsForRead(false);
592 foreach (TaskInventoryItem i in il) 735 foreach (TaskInventoryItem i in il)
593 { 736 {
594 if (i.Name == item.Name) 737 if (i.Name == item.Name)
@@ -626,14 +769,14 @@ namespace OpenSim.Region.Framework.Scenes
626 item.Name = name; 769 item.Name = name;
627 item.GroupID = m_part.GroupID; 770 item.GroupID = m_part.GroupID;
628 771
629 lock (m_items) 772 m_items.LockItemsForWrite(true);
630 m_items.Add(item.ItemID, item); 773 m_items.Add(item.ItemID, item);
631 774 m_items.LockItemsForWrite(false);
632 if (allowedDrop) 775 if (allowedDrop)
633 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); 776 m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
634 else 777 else
635 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 778 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
636 779
637 m_inventorySerial++; 780 m_inventorySerial++;
638 //m_inventorySerial += 2; 781 //m_inventorySerial += 2;
639 HasInventoryChanged = true; 782 HasInventoryChanged = true;
@@ -649,15 +792,15 @@ namespace OpenSim.Region.Framework.Scenes
649 /// <param name="items"></param> 792 /// <param name="items"></param>
650 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) 793 public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
651 { 794 {
652 lock (m_items) 795 m_items.LockItemsForWrite(true);
796 foreach (TaskInventoryItem item in items)
653 { 797 {
654 foreach (TaskInventoryItem item in items) 798 m_items.Add(item.ItemID, item);
655 { 799// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
656 m_items.Add(item.ItemID, item);
657// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
658 }
659 m_inventorySerial++;
660 } 800 }
801 m_items.LockItemsForWrite(false);
802
803 m_inventorySerial++;
661 } 804 }
662 805
663 /// <summary> 806 /// <summary>
@@ -668,23 +811,24 @@ namespace OpenSim.Region.Framework.Scenes
668 public TaskInventoryItem GetInventoryItem(UUID itemId) 811 public TaskInventoryItem GetInventoryItem(UUID itemId)
669 { 812 {
670 TaskInventoryItem item; 813 TaskInventoryItem item;
671 814 m_items.LockItemsForRead(true);
672 lock (m_items) 815 m_items.TryGetValue(itemId, out item);
673 m_items.TryGetValue(itemId, out item); 816 m_items.LockItemsForRead(false);
674
675 return item; 817 return item;
676 } 818 }
677 819
678 public TaskInventoryItem GetInventoryItem(string name) 820 public TaskInventoryItem GetInventoryItem(string name)
679 { 821 {
680 lock (m_items) 822 m_items.LockItemsForRead(true);
823 foreach (TaskInventoryItem item in m_items.Values)
681 { 824 {
682 foreach (TaskInventoryItem item in m_items.Values) 825 if (item.Name == name)
683 { 826 {
684 if (item.Name == name) 827 m_items.LockItemsForRead(false);
685 return item; 828 return item;
686 } 829 }
687 } 830 }
831 m_items.LockItemsForRead(false);
688 832
689 return null; 833 return null;
690 } 834 }
@@ -693,15 +837,16 @@ namespace OpenSim.Region.Framework.Scenes
693 { 837 {
694 List<TaskInventoryItem> items = new List<TaskInventoryItem>(); 838 List<TaskInventoryItem> items = new List<TaskInventoryItem>();
695 839
696 lock (m_items) 840 m_items.LockItemsForRead(true);
841
842 foreach (TaskInventoryItem item in m_items.Values)
697 { 843 {
698 foreach (TaskInventoryItem item in m_items.Values) 844 if (item.Name == name)
699 { 845 items.Add(item);
700 if (item.Name == name)
701 items.Add(item);
702 }
703 } 846 }
704 847
848 m_items.LockItemsForRead(false);
849
705 return items; 850 return items;
706 } 851 }
707 852
@@ -720,6 +865,10 @@ namespace OpenSim.Region.Framework.Scenes
720 string xmlData = Utils.BytesToString(rezAsset.Data); 865 string xmlData = Utils.BytesToString(rezAsset.Data);
721 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 866 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
722 867
868 group.RootPart.AttachPoint = group.RootPart.Shape.State;
869 group.RootPart.AttachOffset = group.AbsolutePosition;
870 group.RootPart.AttachRotation = group.GroupRotation;
871
723 group.ResetIDs(); 872 group.ResetIDs();
724 873
725 SceneObjectPart rootPart = group.GetPart(group.UUID); 874 SceneObjectPart rootPart = group.GetPart(group.UUID);
@@ -794,8 +943,9 @@ namespace OpenSim.Region.Framework.Scenes
794 943
795 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) 944 public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)
796 { 945 {
797 TaskInventoryItem it = GetInventoryItem(item.ItemID); 946 m_items.LockItemsForWrite(true);
798 if (it != null) 947
948 if (m_items.ContainsKey(item.ItemID))
799 { 949 {
800// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); 950// m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name);
801 951
@@ -808,14 +958,10 @@ namespace OpenSim.Region.Framework.Scenes
808 item.GroupID = m_part.GroupID; 958 item.GroupID = m_part.GroupID;
809 959
810 if (item.AssetID == UUID.Zero) 960 if (item.AssetID == UUID.Zero)
811 item.AssetID = it.AssetID; 961 item.AssetID = m_items[item.ItemID].AssetID;
812 962
813 lock (m_items) 963 m_items[item.ItemID] = item;
814 { 964 m_inventorySerial++;
815 m_items[item.ItemID] = item;
816 m_inventorySerial++;
817 }
818
819 if (fireScriptEvents) 965 if (fireScriptEvents)
820 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 966 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
821 967
@@ -824,7 +970,7 @@ namespace OpenSim.Region.Framework.Scenes
824 HasInventoryChanged = true; 970 HasInventoryChanged = true;
825 m_part.ParentGroup.HasGroupChanged = true; 971 m_part.ParentGroup.HasGroupChanged = true;
826 } 972 }
827 973 m_items.LockItemsForWrite(false);
828 return true; 974 return true;
829 } 975 }
830 else 976 else
@@ -835,8 +981,9 @@ namespace OpenSim.Region.Framework.Scenes
835 item.ItemID, m_part.Name, m_part.UUID, 981 item.ItemID, m_part.Name, m_part.UUID,
836 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); 982 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
837 } 983 }
838 return false; 984 m_items.LockItemsForWrite(false);
839 985
986 return false;
840 } 987 }
841 988
842 /// <summary> 989 /// <summary>
@@ -847,43 +994,59 @@ namespace OpenSim.Region.Framework.Scenes
847 /// in this prim's inventory.</returns> 994 /// in this prim's inventory.</returns>
848 public int RemoveInventoryItem(UUID itemID) 995 public int RemoveInventoryItem(UUID itemID)
849 { 996 {
850 TaskInventoryItem item = GetInventoryItem(itemID); 997 m_items.LockItemsForRead(true);
851 if (item != null) 998
999 if (m_items.ContainsKey(itemID))
852 { 1000 {
853 int type = m_items[itemID].InvType; 1001 int type = m_items[itemID].InvType;
1002 m_items.LockItemsForRead(false);
854 if (type == 10) // Script 1003 if (type == 10) // Script
855 { 1004 {
856 m_part.RemoveScriptEvents(itemID);
857 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); 1005 m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
858 } 1006 }
1007 m_items.LockItemsForWrite(true);
859 m_items.Remove(itemID); 1008 m_items.Remove(itemID);
1009 m_items.LockItemsForWrite(false);
860 m_inventorySerial++; 1010 m_inventorySerial++;
861 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 1011 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
862 1012
863 HasInventoryChanged = true; 1013 HasInventoryChanged = true;
864 m_part.ParentGroup.HasGroupChanged = true; 1014 m_part.ParentGroup.HasGroupChanged = true;
865 1015
866 if (!ContainsScripts()) 1016 int scriptcount = 0;
1017 m_items.LockItemsForRead(true);
1018 foreach (TaskInventoryItem item in m_items.Values)
1019 {
1020 if (item.Type == 10)
1021 {
1022 scriptcount++;
1023 }
1024 }
1025 m_items.LockItemsForRead(false);
1026
1027
1028 if (scriptcount <= 0)
1029 {
867 m_part.RemFlag(PrimFlags.Scripted); 1030 m_part.RemFlag(PrimFlags.Scripted);
1031 }
868 1032
869 m_part.ScheduleFullUpdate(); 1033 m_part.ScheduleFullUpdate();
870 1034
871 return type; 1035 return type;
872
873 } 1036 }
874 else 1037 else
875 { 1038 {
1039 m_items.LockItemsForRead(false);
876 m_log.ErrorFormat( 1040 m_log.ErrorFormat(
877 "[PRIM INVENTORY]: " + 1041 "[PRIM INVENTORY]: " +
878 "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", 1042 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
879 itemID, m_part.Name, m_part.UUID, 1043 itemID, m_part.Name, m_part.UUID);
880 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
881 } 1044 }
882 1045
883 return -1; 1046 return -1;
884 } 1047 }
885 1048
886 private bool CreateInventoryFile() 1049 private bool CreateInventoryFileName()
887 { 1050 {
888// m_log.DebugFormat( 1051// m_log.DebugFormat(
889// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", 1052// "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}",
@@ -892,70 +1055,12 @@ namespace OpenSim.Region.Framework.Scenes
892 if (m_inventoryFileName == String.Empty || 1055 if (m_inventoryFileName == String.Empty ||
893 m_inventoryFileNameSerial < m_inventorySerial) 1056 m_inventoryFileNameSerial < m_inventorySerial)
894 { 1057 {
895 // Something changed, we need to create a new file
896 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; 1058 m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
897 m_inventoryFileNameSerial = m_inventorySerial; 1059 m_inventoryFileNameSerial = m_inventorySerial;
898 1060
899 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
900
901 lock (m_items)
902 {
903 foreach (TaskInventoryItem item in m_items.Values)
904 {
905// m_log.DebugFormat(
906// "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}",
907// item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId);
908
909 UUID ownerID = item.OwnerID;
910 uint everyoneMask = 0;
911 uint baseMask = item.BasePermissions;
912 uint ownerMask = item.CurrentPermissions;
913 uint groupMask = item.GroupPermissions;
914
915 invString.AddItemStart();
916 invString.AddNameValueLine("item_id", item.ItemID.ToString());
917 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
918
919 invString.AddPermissionsStart();
920
921 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
922 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
923 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
924 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
925 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
926
927 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
928 invString.AddNameValueLine("owner_id", ownerID.ToString());
929
930 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
931
932 invString.AddNameValueLine("group_id", item.GroupID.ToString());
933 invString.AddSectionEnd();
934
935 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
936 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
937 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
938 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
939
940 invString.AddSaleStart();
941 invString.AddNameValueLine("sale_type", "not");
942 invString.AddNameValueLine("sale_price", "0");
943 invString.AddSectionEnd();
944
945 invString.AddNameValueLine("name", item.Name + "|");
946 invString.AddNameValueLine("desc", item.Description + "|");
947
948 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
949 invString.AddSectionEnd();
950 }
951 }
952
953 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
954
955 return true; 1061 return true;
956 } 1062 }
957 1063
958 // No need to recreate, the existing file is fine
959 return false; 1064 return false;
960 } 1065 }
961 1066
@@ -965,43 +1070,110 @@ namespace OpenSim.Region.Framework.Scenes
965 /// <param name="xferManager"></param> 1070 /// <param name="xferManager"></param>
966 public void RequestInventoryFile(IClientAPI client, IXfer xferManager) 1071 public void RequestInventoryFile(IClientAPI client, IXfer xferManager)
967 { 1072 {
968 lock (m_items) 1073 bool changed = CreateInventoryFileName();
969 {
970 // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing
971 // a new script if any previous deletion has left the prim inventory empty.
972 if (m_items.Count == 0) // No inventory
973 {
974// m_log.DebugFormat(
975// "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items",
976// m_part.Name, m_part.LocalId, m_part.UUID, client.Name);
977 1074
978 client.SendTaskInventory(m_part.UUID, 0, new byte[0]); 1075 bool includeAssets = false;
979 return; 1076 if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
980 } 1077 includeAssets = true;
1078
1079 if (m_inventoryPrivileged != includeAssets)
1080 changed = true;
981 1081
982 CreateInventoryFile(); 1082 InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
1083
1084 Items.LockItemsForRead(true);
1085
1086 if (m_inventorySerial == 0) // No inventory
1087 {
1088 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1089 Items.LockItemsForRead(false);
1090 return;
1091 }
1092
1093 if (m_items.Count == 0) // No inventory
1094 {
1095 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1096 Items.LockItemsForRead(false);
1097 return;
1098 }
983 1099
984 // In principle, we should only do the rest if the inventory changed; 1100 if (!changed)
985 // by sending m_inventorySerial to the client, it ought to know 1101 {
986 // that nothing changed and that it doesn't need to request the file.
987 // Unfortunately, it doesn't look like the client optimizes this;
988 // the client seems to always come back and request the Xfer,
989 // no matter what value m_inventorySerial has.
990 // FIXME: Could probably be > 0 here rather than > 2
991 if (m_inventoryFileData.Length > 2) 1102 if (m_inventoryFileData.Length > 2)
992 { 1103 {
993 // Add the file for Xfer 1104 xferManager.AddNewFile(m_inventoryFileName,
994 // m_log.DebugFormat( 1105 m_inventoryFileData);
995 // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", 1106 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
996 // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); 1107 Util.StringToBytes256(m_inventoryFileName));
997 1108
998 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); 1109 Items.LockItemsForRead(false);
1110 return;
999 } 1111 }
1000
1001 // Tell the client we're ready to Xfer the file
1002 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1003 Util.StringToBytes256(m_inventoryFileName));
1004 } 1112 }
1113
1114 m_inventoryPrivileged = includeAssets;
1115
1116 foreach (TaskInventoryItem item in m_items.Values)
1117 {
1118 UUID ownerID = item.OwnerID;
1119 uint everyoneMask = 0;
1120 uint baseMask = item.BasePermissions;
1121 uint ownerMask = item.CurrentPermissions;
1122 uint groupMask = item.GroupPermissions;
1123
1124 invString.AddItemStart();
1125 invString.AddNameValueLine("item_id", item.ItemID.ToString());
1126 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
1127
1128 invString.AddPermissionsStart();
1129
1130 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
1131 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
1132 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
1133 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
1134 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
1135
1136 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
1137 invString.AddNameValueLine("owner_id", ownerID.ToString());
1138
1139 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
1140
1141 invString.AddNameValueLine("group_id", item.GroupID.ToString());
1142 invString.AddSectionEnd();
1143
1144 if (includeAssets)
1145 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
1146 else
1147 invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
1148 invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type));
1149 invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType));
1150 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
1151
1152 invString.AddSaleStart();
1153 invString.AddNameValueLine("sale_type", "not");
1154 invString.AddNameValueLine("sale_price", "0");
1155 invString.AddSectionEnd();
1156
1157 invString.AddNameValueLine("name", item.Name + "|");
1158 invString.AddNameValueLine("desc", item.Description + "|");
1159
1160 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
1161 invString.AddSectionEnd();
1162 }
1163
1164 Items.LockItemsForRead(false);
1165
1166 m_inventoryFileData = Utils.StringToBytes(invString.BuildString);
1167
1168 if (m_inventoryFileData.Length > 2)
1169 {
1170 xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
1171 client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
1172 Util.StringToBytes256(m_inventoryFileName));
1173 return;
1174 }
1175
1176 client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
1005 } 1177 }
1006 1178
1007 /// <summary> 1179 /// <summary>
@@ -1010,13 +1182,19 @@ namespace OpenSim.Region.Framework.Scenes
1010 /// <param name="datastore"></param> 1182 /// <param name="datastore"></param>
1011 public void ProcessInventoryBackup(ISimulationDataService datastore) 1183 public void ProcessInventoryBackup(ISimulationDataService datastore)
1012 { 1184 {
1013 if (HasInventoryChanged) 1185// Removed this because linking will cause an immediate delete of the new
1014 { 1186// child prim from the database and the subsequent storing of the prim sees
1015 HasInventoryChanged = false; 1187// the inventory of it as unchanged and doesn't store it at all. The overhead
1016 List<TaskInventoryItem> items = GetInventoryItems(); 1188// of storing prim inventory needlessly is much less than the aggravation
1017 datastore.StorePrimInventory(m_part.UUID, items); 1189// of prim inventory loss.
1190// if (HasInventoryChanged)
1191// {
1192 Items.LockItemsForRead(true);
1193 datastore.StorePrimInventory(m_part.UUID, Items.Values);
1194 Items.LockItemsForRead(false);
1018 1195
1019 } 1196 HasInventoryChanged = false;
1197// }
1020 } 1198 }
1021 1199
1022 public class InventoryStringBuilder 1200 public class InventoryStringBuilder
@@ -1082,87 +1260,63 @@ namespace OpenSim.Region.Framework.Scenes
1082 { 1260 {
1083 uint mask=0x7fffffff; 1261 uint mask=0x7fffffff;
1084 1262
1085 lock (m_items) 1263 foreach (TaskInventoryItem item in m_items.Values)
1086 { 1264 {
1087 foreach (TaskInventoryItem item in m_items.Values) 1265 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1266 mask &= ~((uint)PermissionMask.Copy >> 13);
1267 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1268 mask &= ~((uint)PermissionMask.Transfer >> 13);
1269 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1270 mask &= ~((uint)PermissionMask.Modify >> 13);
1271
1272 if (item.InvType == (int)InventoryType.Object)
1088 { 1273 {
1089 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) 1274 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1090 mask &= ~((uint)PermissionMask.Copy >> 13); 1275 mask &= ~((uint)PermissionMask.Copy >> 13);
1091 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) 1276 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1092 mask &= ~((uint)PermissionMask.Transfer >> 13); 1277 mask &= ~((uint)PermissionMask.Transfer >> 13);
1093 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) 1278 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1094 mask &= ~((uint)PermissionMask.Modify >> 13); 1279 mask &= ~((uint)PermissionMask.Modify >> 13);
1095
1096 if (item.InvType != (int)InventoryType.Object)
1097 {
1098 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
1099 mask &= ~((uint)PermissionMask.Copy >> 13);
1100 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
1101 mask &= ~((uint)PermissionMask.Transfer >> 13);
1102 if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
1103 mask &= ~((uint)PermissionMask.Modify >> 13);
1104 }
1105 else
1106 {
1107 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1108 mask &= ~((uint)PermissionMask.Copy >> 13);
1109 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1110 mask &= ~((uint)PermissionMask.Transfer >> 13);
1111 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1112 mask &= ~((uint)PermissionMask.Modify >> 13);
1113 }
1114
1115 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1116 mask &= ~(uint)PermissionMask.Copy;
1117 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1118 mask &= ~(uint)PermissionMask.Transfer;
1119 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1120 mask &= ~(uint)PermissionMask.Modify;
1121 } 1280 }
1281
1282 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1283 mask &= ~(uint)PermissionMask.Copy;
1284 if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
1285 mask &= ~(uint)PermissionMask.Transfer;
1286 if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
1287 mask &= ~(uint)PermissionMask.Modify;
1122 } 1288 }
1123
1124 return mask; 1289 return mask;
1125 } 1290 }
1126 1291
1127 public void ApplyNextOwnerPermissions() 1292 public void ApplyNextOwnerPermissions()
1128 { 1293 {
1129 lock (m_items) 1294 foreach (TaskInventoryItem item in m_items.Values)
1130 { 1295 {
1131 foreach (TaskInventoryItem item in m_items.Values) 1296 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
1132 { 1297 {
1133// m_log.DebugFormat ( 1298 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1134// "[SCENE OBJECT PART INVENTORY]: Applying next permissions {0} to {1} in {2} with current {3}, base {4}, everyone {5}", 1299 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1135// item.NextPermissions, item.Name, m_part.Name, item.CurrentPermissions, item.BasePermissions, item.EveryonePermissions); 1300 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1136 1301 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1137 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) 1302 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1138 { 1303 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1139 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
1140 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
1141 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
1142 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
1143 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
1144 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
1145 }
1146
1147 item.CurrentPermissions &= item.NextPermissions;
1148 item.BasePermissions &= item.NextPermissions;
1149 item.EveryonePermissions &= item.NextPermissions;
1150 item.OwnerChanged = true;
1151 item.PermsMask = 0;
1152 item.PermsGranter = UUID.Zero;
1153 } 1304 }
1305 item.CurrentPermissions &= item.NextPermissions;
1306 item.BasePermissions &= item.NextPermissions;
1307 item.EveryonePermissions &= item.NextPermissions;
1308 item.OwnerChanged = true;
1309 item.PermsMask = 0;
1310 item.PermsGranter = UUID.Zero;
1154 } 1311 }
1155 } 1312 }
1156 1313
1157 public void ApplyGodPermissions(uint perms) 1314 public void ApplyGodPermissions(uint perms)
1158 { 1315 {
1159 lock (m_items) 1316 foreach (TaskInventoryItem item in m_items.Values)
1160 { 1317 {
1161 foreach (TaskInventoryItem item in m_items.Values) 1318 item.CurrentPermissions = perms;
1162 { 1319 item.BasePermissions = perms;
1163 item.CurrentPermissions = perms;
1164 item.BasePermissions = perms;
1165 }
1166 } 1320 }
1167 1321
1168 m_inventorySerial++; 1322 m_inventorySerial++;
@@ -1175,14 +1329,11 @@ namespace OpenSim.Region.Framework.Scenes
1175 /// <returns></returns> 1329 /// <returns></returns>
1176 public bool ContainsScripts() 1330 public bool ContainsScripts()
1177 { 1331 {
1178 lock (m_items) 1332 foreach (TaskInventoryItem item in m_items.Values)
1179 { 1333 {
1180 foreach (TaskInventoryItem item in m_items.Values) 1334 if (item.InvType == (int)InventoryType.LSL)
1181 { 1335 {
1182 if (item.InvType == (int)InventoryType.LSL) 1336 return true;
1183 {
1184 return true;
1185 }
1186 } 1337 }
1187 } 1338 }
1188 1339
@@ -1196,17 +1347,15 @@ namespace OpenSim.Region.Framework.Scenes
1196 public int ScriptCount() 1347 public int ScriptCount()
1197 { 1348 {
1198 int count = 0; 1349 int count = 0;
1199 lock (m_items) 1350 Items.LockItemsForRead(true);
1351 foreach (TaskInventoryItem item in m_items.Values)
1200 { 1352 {
1201 foreach (TaskInventoryItem item in m_items.Values) 1353 if (item.InvType == (int)InventoryType.LSL)
1202 { 1354 {
1203 if (item.InvType == (int)InventoryType.LSL) 1355 count++;
1204 {
1205 count++;
1206 }
1207 } 1356 }
1208 } 1357 }
1209 1358 Items.LockItemsForRead(false);
1210 return count; 1359 return count;
1211 } 1360 }
1212 /// <summary> 1361 /// <summary>
@@ -1242,11 +1391,8 @@ namespace OpenSim.Region.Framework.Scenes
1242 { 1391 {
1243 List<UUID> ret = new List<UUID>(); 1392 List<UUID> ret = new List<UUID>();
1244 1393
1245 lock (m_items) 1394 foreach (TaskInventoryItem item in m_items.Values)
1246 { 1395 ret.Add(item.ItemID);
1247 foreach (TaskInventoryItem item in m_items.Values)
1248 ret.Add(item.ItemID);
1249 }
1250 1396
1251 return ret; 1397 return ret;
1252 } 1398 }
@@ -1255,8 +1401,9 @@ namespace OpenSim.Region.Framework.Scenes
1255 { 1401 {
1256 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1402 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1257 1403
1258 lock (m_items) 1404 Items.LockItemsForRead(true);
1259 ret = new List<TaskInventoryItem>(m_items.Values); 1405 ret = new List<TaskInventoryItem>(m_items.Values);
1406 Items.LockItemsForRead(false);
1260 1407
1261 return ret; 1408 return ret;
1262 } 1409 }
@@ -1265,18 +1412,24 @@ namespace OpenSim.Region.Framework.Scenes
1265 { 1412 {
1266 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1413 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1267 1414
1268 lock (m_items) 1415 Items.LockItemsForRead(true);
1269 { 1416
1270 foreach (TaskInventoryItem item in m_items.Values) 1417 foreach (TaskInventoryItem item in m_items.Values)
1271 if (item.InvType == (int)type) 1418 if (item.InvType == (int)type)
1272 ret.Add(item); 1419 ret.Add(item);
1273 } 1420
1421 Items.LockItemsForRead(false);
1274 1422
1275 return ret; 1423 return ret;
1276 } 1424 }
1277 1425
1278 public Dictionary<UUID, string> GetScriptStates() 1426 public Dictionary<UUID, string> GetScriptStates()
1279 { 1427 {
1428 return GetScriptStates(false);
1429 }
1430
1431 public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
1432 {
1280 Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); 1433 Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
1281 1434
1282 if (m_part.ParentGroup.Scene == null) // Group not in a scene 1435 if (m_part.ParentGroup.Scene == null) // Group not in a scene
@@ -1302,14 +1455,21 @@ namespace OpenSim.Region.Framework.Scenes
1302 string n = e.GetXMLState(item.ItemID); 1455 string n = e.GetXMLState(item.ItemID);
1303 if (n != String.Empty) 1456 if (n != String.Empty)
1304 { 1457 {
1305 if (!ret.ContainsKey(item.ItemID)) 1458 if (oldIDs)
1306 ret[item.ItemID] = n; 1459 {
1460 if (!ret.ContainsKey(item.OldItemID))
1461 ret[item.OldItemID] = n;
1462 }
1463 else
1464 {
1465 if (!ret.ContainsKey(item.ItemID))
1466 ret[item.ItemID] = n;
1467 }
1307 break; 1468 break;
1308 } 1469 }
1309 } 1470 }
1310 } 1471 }
1311 } 1472 }
1312
1313 return ret; 1473 return ret;
1314 } 1474 }
1315 1475
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1222ac6..adb3d38 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 63
64 struct ScriptControllers 64 struct ScriptControllers
65 { 65 {
66 public UUID objectID;
66 public UUID itemID; 67 public UUID itemID;
67 public ScriptControlled ignoreControls; 68 public ScriptControlled ignoreControls;
68 public ScriptControlled eventControls; 69 public ScriptControlled eventControls;
@@ -98,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes
98 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis 99 /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
99 /// issue #1716 100 /// issue #1716
100 /// </summary> 101 /// </summary>
101 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); 102 public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f);
102 103
103 /// <summary> 104 /// <summary>
104 /// Movement updates for agents in neighboring regions are sent directly to clients. 105 /// Movement updates for agents in neighboring regions are sent directly to clients.
@@ -170,6 +171,7 @@ namespace OpenSim.Region.Framework.Scenes
170// private int m_lastColCount = -1; //KF: Look for Collision chnages 171// private int m_lastColCount = -1; //KF: Look for Collision chnages
171// private int m_updateCount = 0; //KF: Update Anims for a while 172// private int m_updateCount = 0; //KF: Update Anims for a while
172// private static readonly int UPDATE_COUNT = 10; // how many frames to update for 173// private static readonly int UPDATE_COUNT = 10; // how many frames to update for
174 private List<uint> m_lastColliders = new List<uint>();
173 175
174 private TeleportFlags m_teleportFlags; 176 private TeleportFlags m_teleportFlags;
175 public TeleportFlags TeleportFlags 177 public TeleportFlags TeleportFlags
@@ -231,6 +233,13 @@ namespace OpenSim.Region.Framework.Scenes
231 //private int m_moveToPositionStateStatus; 233 //private int m_moveToPositionStateStatus;
232 //***************************************************** 234 //*****************************************************
233 235
236 private bool m_collisionEventFlag = false;
237 private object m_collisionEventLock = new Object();
238
239 private int m_movementAnimationUpdateCounter = 0;
240
241 private Vector3 m_prevSitOffset;
242
234 protected AvatarAppearance m_appearance; 243 protected AvatarAppearance m_appearance;
235 244
236 public AvatarAppearance Appearance 245 public AvatarAppearance Appearance
@@ -425,7 +434,7 @@ namespace OpenSim.Region.Framework.Scenes
425 get { return (IClientCore)ControllingClient; } 434 get { return (IClientCore)ControllingClient; }
426 } 435 }
427 436
428 public Vector3 ParentPosition { get; set; } 437// public Vector3 ParentPosition { get; set; }
429 438
430 /// <summary> 439 /// <summary>
431 /// Position of this avatar relative to the region the avatar is in 440 /// Position of this avatar relative to the region the avatar is in
@@ -483,7 +492,7 @@ namespace OpenSim.Region.Framework.Scenes
483 if (ParentID == 0) 492 if (ParentID == 0)
484 { 493 {
485 m_pos = value; 494 m_pos = value;
486 ParentPosition = Vector3.Zero; 495// ParentPosition = Vector3.Zero;
487 } 496 }
488 497
489 //m_log.DebugFormat( 498 //m_log.DebugFormat(
@@ -572,6 +581,13 @@ namespace OpenSim.Region.Framework.Scenes
572 /// </summary> 581 /// </summary>
573 public uint ParentID { get; set; } 582 public uint ParentID { get; set; }
574 583
584 public UUID ParentUUID
585 {
586 get { return m_parentUUID; }
587 set { m_parentUUID = value; }
588 }
589 private UUID m_parentUUID = UUID.Zero;
590
575 /// <summary> 591 /// <summary>
576 /// Are we sitting on an object? 592 /// Are we sitting on an object?
577 /// </summary> 593 /// </summary>
@@ -738,6 +754,33 @@ namespace OpenSim.Region.Framework.Scenes
738 Appearance = appearance; 754 Appearance = appearance;
739 } 755 }
740 756
757 private void RegionHeartbeatEnd(Scene scene)
758 {
759 if (IsChildAgent)
760 return;
761
762 m_movementAnimationUpdateCounter ++;
763 if (m_movementAnimationUpdateCounter >= 2)
764 {
765 m_movementAnimationUpdateCounter = 0;
766 if (Animator != null)
767 {
768 // If the parentID == 0 we are not sitting
769 // if !SitGournd then we are not sitting on the ground
770 // Fairly straightforward, now here comes the twist
771 // if ParentUUID is NOT UUID.Zero, we are looking to
772 // be sat on an object that isn't there yet. Should
773 // be treated as if sat.
774 if(ParentID == 0 && !SitGround && ParentUUID == UUID.Zero) // skip it if sitting
775 Animator.UpdateMovementAnimations();
776 }
777 else
778 {
779 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
780 }
781 }
782 }
783
741 public void RegisterToEvents() 784 public void RegisterToEvents()
742 { 785 {
743 ControllingClient.OnCompleteMovementToRegion += CompleteMovement; 786 ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
@@ -747,6 +790,7 @@ namespace OpenSim.Region.Framework.Scenes
747 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun; 790 ControllingClient.OnSetAlwaysRun += HandleSetAlwaysRun;
748 ControllingClient.OnStartAnim += HandleStartAnim; 791 ControllingClient.OnStartAnim += HandleStartAnim;
749 ControllingClient.OnStopAnim += HandleStopAnim; 792 ControllingClient.OnStopAnim += HandleStopAnim;
793 ControllingClient.OnChangeAnim += avnHandleChangeAnim;
750 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls; 794 ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
751 ControllingClient.OnAutoPilotGo += MoveToTarget; 795 ControllingClient.OnAutoPilotGo += MoveToTarget;
752 796
@@ -807,10 +851,39 @@ namespace OpenSim.Region.Framework.Scenes
807 "[SCENE]: Upgrading child to root agent for {0} in {1}", 851 "[SCENE]: Upgrading child to root agent for {0} in {1}",
808 Name, m_scene.RegionInfo.RegionName); 852 Name, m_scene.RegionInfo.RegionName);
809 853
810 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
811
812 bool wasChild = IsChildAgent; 854 bool wasChild = IsChildAgent;
813 IsChildAgent = false; 855
856 if (ParentUUID != UUID.Zero)
857 {
858 m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID);
859 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID);
860 if (part == null)
861 {
862 m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID);
863 }
864 else
865 {
866 part.ParentGroup.AddAvatar(UUID);
867 if (part.SitTargetPosition != Vector3.Zero)
868 part.SitTargetAvatar = UUID;
869// ParentPosition = part.GetWorldPosition();
870 ParentID = part.LocalId;
871 ParentPart = part;
872 m_pos = m_prevSitOffset;
873// pos = ParentPosition;
874 pos = part.GetWorldPosition();
875 }
876 ParentUUID = UUID.Zero;
877
878 IsChildAgent = false;
879
880// Animator.TrySetMovementAnimation("SIT");
881 }
882 else
883 {
884 IsChildAgent = false;
885 }
886
814 887
815 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 888 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
816 if (gm != null) 889 if (gm != null)
@@ -820,62 +893,72 @@ namespace OpenSim.Region.Framework.Scenes
820 893
821 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); 894 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
822 895
823 // Moved this from SendInitialData to ensure that Appearance is initialized 896 if (ParentID == 0)
824 // before the inventory is processed in MakeRootAgent. This fixes a race condition
825 // related to the handling of attachments
826 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
827 if (m_scene.TestBorderCross(pos, Cardinals.E))
828 { 897 {
829 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); 898 // Moved this from SendInitialData to ensure that Appearance is initialized
830 pos.X = crossedBorder.BorderLine.Z - 1; 899 // before the inventory is processed in MakeRootAgent. This fixes a race condition
831 } 900 // related to the handling of attachments
901 //m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
902 if (m_scene.TestBorderCross(pos, Cardinals.E))
903 {
904 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
905 pos.X = crossedBorder.BorderLine.Z - 1;
906 }
832 907
833 if (m_scene.TestBorderCross(pos, Cardinals.N)) 908 if (m_scene.TestBorderCross(pos, Cardinals.N))
834 { 909 {
835 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); 910 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
836 pos.Y = crossedBorder.BorderLine.Z - 1; 911 pos.Y = crossedBorder.BorderLine.Z - 1;
837 } 912 }
838 913
839 CheckAndAdjustLandingPoint(ref pos); 914 CheckAndAdjustLandingPoint(ref pos);
840 915
841 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) 916 if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
842 { 917 {
843 m_log.WarnFormat( 918 m_log.WarnFormat(
844 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", 919 "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping",
845 pos, Name, UUID); 920 pos, Name, UUID);
846 921
847 if (pos.X < 0f) pos.X = 0f; 922 if (pos.X < 0f) pos.X = 0f;
848 if (pos.Y < 0f) pos.Y = 0f; 923 if (pos.Y < 0f) pos.Y = 0f;
849 if (pos.Z < 0f) pos.Z = 0f; 924 if (pos.Z < 0f) pos.Z = 0f;
850 } 925 }
851 926
852 float localAVHeight = 1.56f; 927 float localAVHeight = 1.56f;
853 if (Appearance.AvatarHeight > 0) 928 if (Appearance.AvatarHeight > 0)
854 localAVHeight = Appearance.AvatarHeight; 929 localAVHeight = Appearance.AvatarHeight;
855 930
856 float posZLimit = 0; 931 float posZLimit = 0;
857 932
858 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 933 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize)
859 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 934 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
860 935
861 float newPosZ = posZLimit + localAVHeight / 2; 936 float newPosZ = posZLimit + localAVHeight / 2;
862 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 937 if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
863 { 938 {
864 pos.Z = newPosZ; 939 pos.Z = newPosZ;
865 } 940 }
866 AbsolutePosition = pos; 941 AbsolutePosition = pos;
867 942
868 AddToPhysicalScene(isFlying); 943 if (m_teleportFlags == TeleportFlags.Default)
944 {
945 Vector3 vel = Velocity;
946 AddToPhysicalScene(isFlying);
947 if (PhysicsActor != null)
948 PhysicsActor.SetMomentum(vel);
949 }
950 else
951 AddToPhysicalScene(isFlying);
869 952
870 if (ForceFly) 953 if (ForceFly)
871 { 954 {
872 Flying = true; 955 Flying = true;
873 } 956 }
874 else if (FlyDisabled) 957 else if (FlyDisabled)
875 { 958 {
876 Flying = false; 959 Flying = false;
960 }
877 } 961 }
878
879 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying 962 // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying
880 // avatar to return to the standing position in mid-air. On login it looks like this is being sent 963 // avatar to return to the standing position in mid-air. On login it looks like this is being sent
881 // elsewhere anyway 964 // elsewhere anyway
@@ -895,14 +978,19 @@ namespace OpenSim.Region.Framework.Scenes
895 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); 978 "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
896 979
897 // Resume scripts 980 // Resume scripts
898 foreach (SceneObjectGroup sog in m_attachments) 981 Util.FireAndForget(delegate(object x) {
899 { 982 foreach (SceneObjectGroup sog in m_attachments)
900 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); 983 {
901 sog.ResumeScripts(); 984 sog.ScheduleGroupForFullUpdate();
902 } 985 sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
986 sog.ResumeScripts();
987 }
988 });
903 } 989 }
904 } 990 }
905 991
992 SendAvatarDataToAllAgents();
993
906 // send the animations of the other presences to me 994 // send the animations of the other presences to me
907 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) 995 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
908 { 996 {
@@ -913,9 +1001,12 @@ namespace OpenSim.Region.Framework.Scenes
913 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will 1001 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
914 // stall on the border crossing since the existing child agent will still have the last movement 1002 // stall on the border crossing since the existing child agent will still have the last movement
915 // recorded, which stops the input from being processed. 1003 // recorded, which stops the input from being processed.
1004
916 MovementFlag = 0; 1005 MovementFlag = 0;
917 1006
918 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1007 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1008
1009 m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd;
919 } 1010 }
920 1011
921 public int GetStateSource() 1012 public int GetStateSource()
@@ -943,12 +1034,16 @@ namespace OpenSim.Region.Framework.Scenes
943 /// </remarks> 1034 /// </remarks>
944 public void MakeChildAgent() 1035 public void MakeChildAgent()
945 { 1036 {
1037 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
1038
946 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); 1039 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName);
947 1040
948 // Reset these so that teleporting in and walking out isn't seen 1041 // Reset these so that teleporting in and walking out isn't seen
949 // as teleporting back 1042 // as teleporting back
950 TeleportFlags = TeleportFlags.Default; 1043 TeleportFlags = TeleportFlags.Default;
951 1044
1045 MovementFlag = 0;
1046
952 // It looks like Animator is set to null somewhere, and MakeChild 1047 // It looks like Animator is set to null somewhere, and MakeChild
953 // is called after that. Probably in aborted teleports. 1048 // is called after that. Probably in aborted teleports.
954 if (Animator == null) 1049 if (Animator == null)
@@ -956,6 +1051,7 @@ namespace OpenSim.Region.Framework.Scenes
956 else 1051 else
957 Animator.ResetAnimations(); 1052 Animator.ResetAnimations();
958 1053
1054
959// m_log.DebugFormat( 1055// m_log.DebugFormat(
960// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", 1056// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
961// Name, UUID, m_scene.RegionInfo.RegionName); 1057// Name, UUID, m_scene.RegionInfo.RegionName);
@@ -967,6 +1063,7 @@ namespace OpenSim.Region.Framework.Scenes
967 IsChildAgent = true; 1063 IsChildAgent = true;
968 m_scene.SwapRootAgentCount(true); 1064 m_scene.SwapRootAgentCount(true);
969 RemoveFromPhysicalScene(); 1065 RemoveFromPhysicalScene();
1066 ParentID = 0; // Child agents can't be sitting
970 1067
971 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into 1068 // FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
972 1069
@@ -982,9 +1079,9 @@ namespace OpenSim.Region.Framework.Scenes
982 { 1079 {
983// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 1080// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
984 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall; 1081 PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
985 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
986 PhysicsActor.UnSubscribeEvents();
987 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; 1082 PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
1083 PhysicsActor.UnSubscribeEvents();
1084 m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
988 PhysicsActor = null; 1085 PhysicsActor = null;
989 } 1086 }
990// else 1087// else
@@ -1001,7 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
1001 /// <param name="pos"></param> 1098 /// <param name="pos"></param>
1002 public void Teleport(Vector3 pos) 1099 public void Teleport(Vector3 pos)
1003 { 1100 {
1004 TeleportWithMomentum(pos, null); 1101 TeleportWithMomentum(pos, Vector3.Zero);
1005 } 1102 }
1006 1103
1007 public void TeleportWithMomentum(Vector3 pos, Vector3? v) 1104 public void TeleportWithMomentum(Vector3 pos, Vector3? v)
@@ -1025,6 +1122,41 @@ namespace OpenSim.Region.Framework.Scenes
1025 SendTerseUpdateToAllClients(); 1122 SendTerseUpdateToAllClients();
1026 } 1123 }
1027 1124
1125 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
1126 {
1127 CheckLandingPoint(ref newpos);
1128 AbsolutePosition = newpos;
1129
1130 if (newvel.HasValue)
1131 {
1132 if ((Vector3)newvel == Vector3.Zero)
1133 {
1134 if (PhysicsActor != null)
1135 PhysicsActor.SetMomentum(Vector3.Zero);
1136 m_velocity = Vector3.Zero;
1137 }
1138 else
1139 {
1140 if (PhysicsActor != null)
1141 PhysicsActor.SetMomentum((Vector3)newvel);
1142 m_velocity = (Vector3)newvel;
1143
1144 if (rotateToVelXY)
1145 {
1146 Vector3 lookAt = (Vector3)newvel;
1147 lookAt.Z = 0;
1148 lookAt.Normalize();
1149 ControllingClient.SendLocalTeleport(newpos, lookAt, (uint)TeleportFlags.ViaLocation);
1150 return;
1151 }
1152 }
1153 }
1154
1155 SendTerseUpdateToAllClients();
1156 }
1157
1158
1159
1028 public void StopFlying() 1160 public void StopFlying()
1029 { 1161 {
1030 ControllingClient.StopFlying(this); 1162 ControllingClient.StopFlying(this);
@@ -1134,7 +1266,8 @@ namespace OpenSim.Region.Framework.Scenes
1134 1266
1135 Vector3 look = Velocity; 1267 Vector3 look = Velocity;
1136 1268
1137 if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) 1269 // if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
1270 if ((Math.Abs(look.X) < 0.1) && (Math.Abs(look.Y) < 0.1) && (Math.Abs(look.Z) < 0.1))
1138 { 1271 {
1139 look = new Vector3(0.99f, 0.042f, 0); 1272 look = new Vector3(0.99f, 0.042f, 0);
1140 } 1273 }
@@ -1184,13 +1317,15 @@ namespace OpenSim.Region.Framework.Scenes
1184 // Create child agents in neighbouring regions 1317 // Create child agents in neighbouring regions
1185 if (openChildAgents && !IsChildAgent) 1318 if (openChildAgents && !IsChildAgent)
1186 { 1319 {
1320
1187 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1321 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1188 if (m_agentTransfer != null) 1322 if (m_agentTransfer != null)
1189 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); 1323 m_agentTransfer.EnableChildAgents(this);
1190 1324
1191 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 1325 IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
1192 if (friendsModule != null) 1326 if (friendsModule != null)
1193 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 1327 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
1328
1194 } 1329 }
1195 1330
1196// m_log.DebugFormat( 1331// m_log.DebugFormat(
@@ -1340,8 +1475,18 @@ namespace OpenSim.Region.Framework.Scenes
1340 { 1475 {
1341 if (m_followCamAuto) 1476 if (m_followCamAuto)
1342 { 1477 {
1343 Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT; 1478 // Vector3 posAdjusted = m_pos + HEAD_ADJUSTMENT;
1344 m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback); 1479 // m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(CameraPosition - posAdjusted), Vector3.Distance(CameraPosition, posAdjusted) + 0.3f, RayCastCameraCallback);
1480
1481 Vector3 posAdjusted = AbsolutePosition + HEAD_ADJUSTMENT;
1482 Vector3 distTocam = CameraPosition - posAdjusted;
1483 float distTocamlen = distTocam.Length();
1484 if (distTocamlen > 0)
1485 {
1486 distTocam *= 1.0f / distTocamlen;
1487 m_scene.PhysicsScene.RaycastWorld(posAdjusted, distTocam, distTocamlen + 0.3f, RayCastCameraCallback);
1488 }
1489
1345 } 1490 }
1346 } 1491 }
1347 1492
@@ -1780,12 +1925,17 @@ namespace OpenSim.Region.Framework.Scenes
1780// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); 1925// m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name);
1781 1926
1782 SitGround = false; 1927 SitGround = false;
1928
1929/* move this down so avatar gets physical in the new position and not where it is siting
1783 if (PhysicsActor == null) 1930 if (PhysicsActor == null)
1784 AddToPhysicalScene(false); 1931 AddToPhysicalScene(false);
1932 */
1785 1933
1786 if (ParentID != 0) 1934 if (ParentID != 0)
1787 { 1935 {
1788 SceneObjectPart part = ParentPart; 1936 SceneObjectPart part = ParentPart;
1937 UnRegisterSeatControls(part.ParentGroup.UUID);
1938
1789 TaskInventoryDictionary taskIDict = part.TaskInventory; 1939 TaskInventoryDictionary taskIDict = part.TaskInventory;
1790 if (taskIDict != null) 1940 if (taskIDict != null)
1791 { 1941 {
@@ -1801,14 +1951,22 @@ namespace OpenSim.Region.Framework.Scenes
1801 } 1951 }
1802 } 1952 }
1803 1953
1804 ParentPosition = part.GetWorldPosition(); 1954 part.ParentGroup.DeleteAvatar(UUID);
1955// ParentPosition = part.GetWorldPosition();
1805 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 1956 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
1806 1957
1807 m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); 1958// m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
1808 ParentPosition = Vector3.Zero; 1959// ParentPosition = Vector3.Zero;
1960 m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
1961 if (part.SitTargetAvatar == UUID)
1962 m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation;
1809 1963
1810 ParentID = 0; 1964 ParentID = 0;
1811 ParentPart = null; 1965 ParentPart = null;
1966
1967 if (PhysicsActor == null)
1968 AddToPhysicalScene(false);
1969
1812 SendAvatarDataToAllAgents(); 1970 SendAvatarDataToAllAgents();
1813 m_requestedSitTargetID = 0; 1971 m_requestedSitTargetID = 0;
1814 1972
@@ -1818,6 +1976,9 @@ namespace OpenSim.Region.Framework.Scenes
1818 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 1976 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
1819 } 1977 }
1820 1978
1979 else if (PhysicsActor == null)
1980 AddToPhysicalScene(false);
1981
1821 Animator.TrySetMovementAnimation("STAND"); 1982 Animator.TrySetMovementAnimation("STAND");
1822 } 1983 }
1823 1984
@@ -1869,7 +2030,7 @@ namespace OpenSim.Region.Framework.Scenes
1869 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it 2030 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
1870 2031
1871 if (PhysicsActor != null) 2032 if (PhysicsActor != null)
1872 m_sitAvatarHeight = PhysicsActor.Size.Z; 2033 m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f;
1873 2034
1874 bool canSit = false; 2035 bool canSit = false;
1875 Vector3 pos = part.AbsolutePosition + offset; 2036 Vector3 pos = part.AbsolutePosition + offset;
@@ -1918,7 +2079,7 @@ namespace OpenSim.Region.Framework.Scenes
1918 forceMouselook = part.GetForceMouselook(); 2079 forceMouselook = part.GetForceMouselook();
1919 2080
1920 ControllingClient.SendSitResponse( 2081 ControllingClient.SendSitResponse(
1921 targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 2082 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
1922 2083
1923 m_requestedSitTargetUUID = targetID; 2084 m_requestedSitTargetUUID = targetID;
1924 2085
@@ -1932,6 +2093,9 @@ namespace OpenSim.Region.Framework.Scenes
1932 2093
1933 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) 2094 public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
1934 { 2095 {
2096 if (IsChildAgent)
2097 return;
2098
1935 if (ParentID != 0) 2099 if (ParentID != 0)
1936 { 2100 {
1937 StandUp(); 2101 StandUp();
@@ -2209,14 +2373,39 @@ namespace OpenSim.Region.Framework.Scenes
2209 2373
2210 //Quaternion result = (sitTargetOrient * vq) * nq; 2374 //Quaternion result = (sitTargetOrient * vq) * nq;
2211 2375
2212 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; 2376 double x, y, z, m;
2377
2378 Quaternion r = sitTargetOrient;
2379 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2380
2381 if (Math.Abs(1.0 - m) > 0.000001)
2382 {
2383 m = 1.0 / Math.Sqrt(m);
2384 r.X *= (float)m;
2385 r.Y *= (float)m;
2386 r.Z *= (float)m;
2387 r.W *= (float)m;
2388 }
2389
2390 x = 2 * (r.X * r.Z + r.Y * r.W);
2391 y = 2 * (-r.X * r.W + r.Y * r.Z);
2392 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
2393
2394 Vector3 up = new Vector3((float)x, (float)y, (float)z);
2395 Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
2396
2397 m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
2398
2399// m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
2213 Rotation = sitTargetOrient; 2400 Rotation = sitTargetOrient;
2214 ParentPosition = part.AbsolutePosition; 2401// ParentPosition = part.AbsolutePosition;
2402 part.ParentGroup.AddAvatar(UUID);
2215 } 2403 }
2216 else 2404 else
2217 { 2405 {
2218 m_pos -= part.AbsolutePosition; 2406 m_pos -= part.AbsolutePosition;
2219 ParentPosition = part.AbsolutePosition; 2407// ParentPosition = part.AbsolutePosition;
2408 part.ParentGroup.AddAvatar(UUID);
2220 2409
2221// m_log.DebugFormat( 2410// m_log.DebugFormat(
2222// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", 2411// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
@@ -2261,6 +2450,13 @@ namespace OpenSim.Region.Framework.Scenes
2261 Animator.RemoveAnimation(animID); 2450 Animator.RemoveAnimation(animID);
2262 } 2451 }
2263 2452
2453 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
2454 {
2455 Animator.avnChangeAnim(animID, addRemove, sendPack);
2456 }
2457
2458
2459
2264 /// <summary> 2460 /// <summary>
2265 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector 2461 /// Rotate the avatar to the given rotation and apply a movement in the given relative vector
2266 /// </summary> 2462 /// </summary>
@@ -2314,14 +2510,15 @@ namespace OpenSim.Region.Framework.Scenes
2314 direc.Z *= 2.6f; 2510 direc.Z *= 2.6f;
2315 2511
2316 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. 2512 // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
2317 Animator.TrySetMovementAnimation("PREJUMP"); 2513// Animator.TrySetMovementAnimation("PREJUMP");
2318 Animator.TrySetMovementAnimation("JUMP"); 2514// Animator.TrySetMovementAnimation("JUMP");
2319 } 2515 }
2320 } 2516 }
2321 } 2517 }
2322 2518
2323 // TODO: Add the force instead of only setting it to support multiple forces per frame? 2519 // TODO: Add the force instead of only setting it to support multiple forces per frame?
2324 m_forceToApply = direc; 2520 m_forceToApply = direc;
2521 Animator.UpdateMovementAnimations();
2325 } 2522 }
2326 2523
2327 #endregion 2524 #endregion
@@ -2713,8 +2910,9 @@ namespace OpenSim.Region.Framework.Scenes
2713 2910
2714 // If we don't have a PhysActor, we can't cross anyway 2911 // If we don't have a PhysActor, we can't cross anyway
2715 // Also don't do this while sat, sitting avatars cross with the 2912 // Also don't do this while sat, sitting avatars cross with the
2716 // object they sit on. 2913 // object they sit on. ParentUUID denoted a pending sit, don't
2717 if (ParentID != 0 || PhysicsActor == null) 2914 // interfere with it.
2915 if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
2718 return; 2916 return;
2719 2917
2720 if (!IsInTransit) 2918 if (!IsInTransit)
@@ -3055,6 +3253,9 @@ namespace OpenSim.Region.Framework.Scenes
3055 cAgent.AlwaysRun = SetAlwaysRun; 3253 cAgent.AlwaysRun = SetAlwaysRun;
3056 3254
3057 cAgent.Appearance = new AvatarAppearance(Appearance); 3255 cAgent.Appearance = new AvatarAppearance(Appearance);
3256
3257 cAgent.ParentPart = ParentUUID;
3258 cAgent.SitOffset = m_pos;
3058 3259
3059 lock (scriptedcontrols) 3260 lock (scriptedcontrols)
3060 { 3261 {
@@ -3063,7 +3264,7 @@ namespace OpenSim.Region.Framework.Scenes
3063 3264
3064 foreach (ScriptControllers c in scriptedcontrols.Values) 3265 foreach (ScriptControllers c in scriptedcontrols.Values)
3065 { 3266 {
3066 controls[i++] = new ControllerData(c.itemID, (uint)c.ignoreControls, (uint)c.eventControls); 3267 controls[i++] = new ControllerData(c.objectID, c.itemID, (uint)c.ignoreControls, (uint)c.eventControls);
3067 } 3268 }
3068 cAgent.Controllers = controls; 3269 cAgent.Controllers = controls;
3069 } 3270 }
@@ -3074,6 +3275,7 @@ namespace OpenSim.Region.Framework.Scenes
3074 cAgent.Anims = Animator.Animations.ToArray(); 3275 cAgent.Anims = Animator.Animations.ToArray();
3075 } 3276 }
3076 catch { } 3277 catch { }
3278 cAgent.DefaultAnim = Animator.Animations.DefaultAnimation;
3077 3279
3078 if (Scene.AttachmentsModule != null) 3280 if (Scene.AttachmentsModule != null)
3079 Scene.AttachmentsModule.CopyAttachments(this, cAgent); 3281 Scene.AttachmentsModule.CopyAttachments(this, cAgent);
@@ -3094,6 +3296,8 @@ namespace OpenSim.Region.Framework.Scenes
3094 CameraAtAxis = cAgent.AtAxis; 3296 CameraAtAxis = cAgent.AtAxis;
3095 CameraLeftAxis = cAgent.LeftAxis; 3297 CameraLeftAxis = cAgent.LeftAxis;
3096 CameraUpAxis = cAgent.UpAxis; 3298 CameraUpAxis = cAgent.UpAxis;
3299 ParentUUID = cAgent.ParentPart;
3300 m_prevSitOffset = cAgent.SitOffset;
3097 3301
3098 // When we get to the point of re-computing neighbors everytime this 3302 // When we get to the point of re-computing neighbors everytime this
3099 // changes, then start using the agent's drawdistance rather than the 3303 // changes, then start using the agent's drawdistance rather than the
@@ -3131,6 +3335,7 @@ namespace OpenSim.Region.Framework.Scenes
3131 foreach (ControllerData c in cAgent.Controllers) 3335 foreach (ControllerData c in cAgent.Controllers)
3132 { 3336 {
3133 ScriptControllers sc = new ScriptControllers(); 3337 ScriptControllers sc = new ScriptControllers();
3338 sc.objectID = c.ObjectID;
3134 sc.itemID = c.ItemID; 3339 sc.itemID = c.ItemID;
3135 sc.ignoreControls = (ScriptControlled)c.IgnoreControls; 3340 sc.ignoreControls = (ScriptControlled)c.IgnoreControls;
3136 sc.eventControls = (ScriptControlled)c.EventControls; 3341 sc.eventControls = (ScriptControlled)c.EventControls;
@@ -3145,6 +3350,8 @@ namespace OpenSim.Region.Framework.Scenes
3145 // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object? 3350 // FIXME: Why is this null check necessary? Where are the cases where we get a null Anims object?
3146 if (cAgent.Anims != null) 3351 if (cAgent.Anims != null)
3147 Animator.Animations.FromArray(cAgent.Anims); 3352 Animator.Animations.FromArray(cAgent.Anims);
3353 if (cAgent.DefaultAnim != null)
3354 Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero);
3148 3355
3149 if (Scene.AttachmentsModule != null) 3356 if (Scene.AttachmentsModule != null)
3150 Scene.AttachmentsModule.CopyAttachments(cAgent, this); 3357 Scene.AttachmentsModule.CopyAttachments(cAgent, this);
@@ -3207,7 +3414,7 @@ namespace OpenSim.Region.Framework.Scenes
3207 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3414 //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3208 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3415 PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3209 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong 3416 PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
3210 PhysicsActor.SubscribeEvents(500); 3417 PhysicsActor.SubscribeEvents(100);
3211 PhysicsActor.LocalID = LocalId; 3418 PhysicsActor.LocalID = LocalId;
3212 } 3419 }
3213 3420
@@ -3234,7 +3441,7 @@ namespace OpenSim.Region.Framework.Scenes
3234 /// <param name="e"></param> 3441 /// <param name="e"></param>
3235 public void PhysicsCollisionUpdate(EventArgs e) 3442 public void PhysicsCollisionUpdate(EventArgs e)
3236 { 3443 {
3237 if (IsChildAgent) 3444 if (IsChildAgent || Animator == null)
3238 return; 3445 return;
3239 3446
3240 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) 3447 //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
@@ -3289,6 +3496,8 @@ namespace OpenSim.Region.Framework.Scenes
3289 } 3496 }
3290 } 3497 }
3291 3498
3499 RaiseCollisionScriptEvents(coldata);
3500
3292 // Gods do not take damage and Invulnerable is set depending on parcel/region flags 3501 // Gods do not take damage and Invulnerable is set depending on parcel/region flags
3293 if (Invulnerable || GodLevel > 0) 3502 if (Invulnerable || GodLevel > 0)
3294 return; 3503 return;
@@ -3386,6 +3595,13 @@ namespace OpenSim.Region.Framework.Scenes
3386 // m_reprioritizationTimer.Dispose(); 3595 // m_reprioritizationTimer.Dispose();
3387 3596
3388 RemoveFromPhysicalScene(); 3597 RemoveFromPhysicalScene();
3598
3599 m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
3600
3601// if (Animator != null)
3602// Animator.Close();
3603 Animator = null;
3604
3389 } 3605 }
3390 3606
3391 public void AddAttachment(SceneObjectGroup gobj) 3607 public void AddAttachment(SceneObjectGroup gobj)
@@ -3619,10 +3835,18 @@ namespace OpenSim.Region.Framework.Scenes
3619 3835
3620 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) 3836 public void RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID)
3621 { 3837 {
3838 SceneObjectPart p = m_scene.GetSceneObjectPart(Obj_localID);
3839 if (p == null)
3840 return;
3841
3842 ControllingClient.SendTakeControls(controls, false, false);
3843 ControllingClient.SendTakeControls(controls, true, false);
3844
3622 ScriptControllers obj = new ScriptControllers(); 3845 ScriptControllers obj = new ScriptControllers();
3623 obj.ignoreControls = ScriptControlled.CONTROL_ZERO; 3846 obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
3624 obj.eventControls = ScriptControlled.CONTROL_ZERO; 3847 obj.eventControls = ScriptControlled.CONTROL_ZERO;
3625 3848
3849 obj.objectID = p.ParentGroup.UUID;
3626 obj.itemID = Script_item_UUID; 3850 obj.itemID = Script_item_UUID;
3627 if (pass_on == 0 && accept == 0) 3851 if (pass_on == 0 && accept == 0)
3628 { 3852 {
@@ -3671,6 +3895,21 @@ namespace OpenSim.Region.Framework.Scenes
3671 ControllingClient.SendTakeControls(int.MaxValue, false, false); 3895 ControllingClient.SendTakeControls(int.MaxValue, false, false);
3672 } 3896 }
3673 3897
3898 private void UnRegisterSeatControls(UUID obj)
3899 {
3900 List<UUID> takers = new List<UUID>();
3901
3902 foreach (ScriptControllers c in scriptedcontrols.Values)
3903 {
3904 if (c.objectID == obj)
3905 takers.Add(c.itemID);
3906 }
3907 foreach (UUID t in takers)
3908 {
3909 UnRegisterControlEventsToScript(0, t);
3910 }
3911 }
3912
3674 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) 3913 public void UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID)
3675 { 3914 {
3676 ScriptControllers takecontrols; 3915 ScriptControllers takecontrols;
@@ -3989,6 +4228,12 @@ namespace OpenSim.Region.Framework.Scenes
3989 4228
3990 private void CheckAndAdjustLandingPoint(ref Vector3 pos) 4229 private void CheckAndAdjustLandingPoint(ref Vector3 pos)
3991 { 4230 {
4231 string reason;
4232
4233 // Honor bans
4234 if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y))
4235 return;
4236
3992 SceneObjectGroup telehub = null; 4237 SceneObjectGroup telehub = null;
3993 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) 4238 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null)
3994 { 4239 {
@@ -4028,11 +4273,206 @@ namespace OpenSim.Region.Framework.Scenes
4028 pos = land.LandData.UserLocation; 4273 pos = land.LandData.UserLocation;
4029 } 4274 }
4030 } 4275 }
4031 4276
4032 land.SendLandUpdateToClient(ControllingClient); 4277 land.SendLandUpdateToClient(ControllingClient);
4033 } 4278 }
4034 } 4279 }
4035 4280
4281 private DetectedObject CreateDetObject(SceneObjectPart obj)
4282 {
4283 DetectedObject detobj = new DetectedObject();
4284 detobj.keyUUID = obj.UUID;
4285 detobj.nameStr = obj.Name;
4286 detobj.ownerUUID = obj.OwnerID;
4287 detobj.posVector = obj.AbsolutePosition;
4288 detobj.rotQuat = obj.GetWorldRotation();
4289 detobj.velVector = obj.Velocity;
4290 detobj.colliderType = 0;
4291 detobj.groupUUID = obj.GroupID;
4292
4293 return detobj;
4294 }
4295
4296 private DetectedObject CreateDetObject(ScenePresence av)
4297 {
4298 DetectedObject detobj = new DetectedObject();
4299 detobj.keyUUID = av.UUID;
4300 detobj.nameStr = av.ControllingClient.Name;
4301 detobj.ownerUUID = av.UUID;
4302 detobj.posVector = av.AbsolutePosition;
4303 detobj.rotQuat = av.Rotation;
4304 detobj.velVector = av.Velocity;
4305 detobj.colliderType = 0;
4306 detobj.groupUUID = av.ControllingClient.ActiveGroupId;
4307
4308 return detobj;
4309 }
4310
4311 private DetectedObject CreateDetObjectForGround()
4312 {
4313 DetectedObject detobj = new DetectedObject();
4314 detobj.keyUUID = UUID.Zero;
4315 detobj.nameStr = "";
4316 detobj.ownerUUID = UUID.Zero;
4317 detobj.posVector = AbsolutePosition;
4318 detobj.rotQuat = Quaternion.Identity;
4319 detobj.velVector = Vector3.Zero;
4320 detobj.colliderType = 0;
4321 detobj.groupUUID = UUID.Zero;
4322
4323 return detobj;
4324 }
4325
4326 private ColliderArgs CreateColliderArgs(SceneObjectPart dest, List<uint> colliders)
4327 {
4328 ColliderArgs colliderArgs = new ColliderArgs();
4329 List<DetectedObject> colliding = new List<DetectedObject>();
4330 foreach (uint localId in colliders)
4331 {
4332 if (localId == 0)
4333 continue;
4334
4335 SceneObjectPart obj = m_scene.GetSceneObjectPart(localId);
4336 if (obj != null)
4337 {
4338 if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
4339 colliding.Add(CreateDetObject(obj));
4340 }
4341 else
4342 {
4343 ScenePresence av = m_scene.GetScenePresence(localId);
4344 if (av != null && (!av.IsChildAgent))
4345 {
4346 if (!dest.CollisionFilteredOut(av.UUID, av.Name))
4347 colliding.Add(CreateDetObject(av));
4348 }
4349 }
4350 }
4351
4352 colliderArgs.Colliders = colliding;
4353
4354 return colliderArgs;
4355 }
4356
4357 private delegate void ScriptCollidingNotification(uint localID, ColliderArgs message);
4358
4359 private void SendCollisionEvent(SceneObjectGroup dest, scriptEvents ev, List<uint> colliders, ScriptCollidingNotification notify)
4360 {
4361 ColliderArgs CollidingMessage;
4362
4363 if (colliders.Count > 0)
4364 {
4365 if ((dest.RootPart.ScriptEvents & ev) != 0)
4366 {
4367 CollidingMessage = CreateColliderArgs(dest.RootPart, colliders);
4368
4369 if (CollidingMessage.Colliders.Count > 0)
4370 notify(dest.RootPart.LocalId, CollidingMessage);
4371 }
4372 }
4373 }
4374
4375 private void SendLandCollisionEvent(SceneObjectGroup dest, scriptEvents ev, ScriptCollidingNotification notify)
4376 {
4377 if ((dest.RootPart.ScriptEvents & ev) != 0)
4378 {
4379 ColliderArgs LandCollidingMessage = new ColliderArgs();
4380 List<DetectedObject> colliding = new List<DetectedObject>();
4381
4382 colliding.Add(CreateDetObjectForGround());
4383 LandCollidingMessage.Colliders = colliding;
4384
4385 notify(dest.RootPart.LocalId, LandCollidingMessage);
4386 }
4387 }
4388
4389 private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
4390 {
4391 try
4392 {
4393 List<uint> thisHitColliders = new List<uint>();
4394 List<uint> endedColliders = new List<uint>();
4395 List<uint> startedColliders = new List<uint>();
4396 List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
4397 CollisionForSoundInfo soundinfo;
4398 ContactPoint curcontact;
4399
4400 if (coldata.Count == 0)
4401 {
4402 if (m_lastColliders.Count == 0)
4403 return; // nothing to do
4404
4405 foreach (uint localID in m_lastColliders)
4406 {
4407 endedColliders.Add(localID);
4408 }
4409 m_lastColliders.Clear();
4410 }
4411
4412 else
4413 {
4414 foreach (uint id in coldata.Keys)
4415 {
4416 thisHitColliders.Add(id);
4417 if (!m_lastColliders.Contains(id))
4418 {
4419 startedColliders.Add(id);
4420 curcontact = coldata[id];
4421 if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
4422 {
4423 soundinfo = new CollisionForSoundInfo();
4424 soundinfo.colliderID = id;
4425 soundinfo.position = curcontact.Position;
4426 soundinfo.relativeVel = curcontact.RelativeSpeed;
4427 soundinfolist.Add(soundinfo);
4428 }
4429 }
4430 //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
4431 }
4432
4433 // calculate things that ended colliding
4434 foreach (uint localID in m_lastColliders)
4435 {
4436 if (!thisHitColliders.Contains(localID))
4437 {
4438 endedColliders.Add(localID);
4439 }
4440 }
4441 //add the items that started colliding this time to the last colliders list.
4442 foreach (uint localID in startedColliders)
4443 {
4444 m_lastColliders.Add(localID);
4445 }
4446 // remove things that ended colliding from the last colliders list
4447 foreach (uint localID in endedColliders)
4448 {
4449 m_lastColliders.Remove(localID);
4450 }
4451
4452 if (soundinfolist.Count > 0)
4453 CollisionSounds.AvatarCollisionSound(this, soundinfolist);
4454 }
4455
4456 foreach (SceneObjectGroup att in GetAttachments())
4457 {
4458 SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
4459 SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
4460 SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
4461
4462 if (startedColliders.Contains(0))
4463 SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
4464 if (m_lastColliders.Contains(0))
4465 SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
4466 if (endedColliders.Contains(0))
4467 SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
4468 }
4469 }
4470 finally
4471 {
4472 m_collisionEventFlag = false;
4473 }
4474 }
4475
4036 private void TeleportFlagsDebug() { 4476 private void TeleportFlagsDebug() {
4037 4477
4038 // Some temporary debugging help to show all the TeleportFlags we have... 4478 // Some temporary debugging help to show all the TeleportFlags we have...
@@ -4057,6 +4497,5 @@ namespace OpenSim.Region.Framework.Scenes
4057 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); 4497 m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
4058 4498
4059 } 4499 }
4060
4061 } 4500 }
4062} 4501}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 2d4c60a..123c158 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -262,6 +262,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
262 sr.Close(); 262 sr.Close();
263 } 263 }
264 264
265 XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion");
266 if (keymotion.Count > 0)
267 sceneObject.RootPart.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText));
268 else
269 sceneObject.RootPart.KeyframeMotion = null;
270
265 // Script state may, or may not, exist. Not having any, is NOT 271 // Script state may, or may not, exist. Not having any, is NOT
266 // ever a problem. 272 // ever a problem.
267 sceneObject.LoadScriptState(doc); 273 sceneObject.LoadScriptState(doc);
@@ -366,6 +372,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
366 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); 372 m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2);
367 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); 373 m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
368 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); 374 m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
375
376 m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
377 m_SOPXmlProcessors.Add("Force", ProcessForce);
378 m_SOPXmlProcessors.Add("Torque", ProcessTorque);
379 m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
380
381
382 m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
383
384 m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType);
385 m_SOPXmlProcessors.Add("Density", ProcessDensity);
386 m_SOPXmlProcessors.Add("Friction", ProcessFriction);
387 m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
388 m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
389 m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
390 m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
391
369 #endregion 392 #endregion
370 393
371 #region TaskInventoryXmlProcessors initialization 394 #region TaskInventoryXmlProcessors initialization
@@ -393,7 +416,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
393 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); 416 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
394 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); 417 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
395 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged); 418 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
396 419
397 #endregion 420 #endregion
398 421
399 #region ShapeXmlProcessors initialization 422 #region ShapeXmlProcessors initialization
@@ -593,6 +616,58 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
593 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); 616 obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
594 } 617 }
595 618
619 private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader)
620 {
621 obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty);
622 }
623
624 private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
625 {
626 obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
627 }
628
629 private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
630 {
631 obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
632 }
633
634 private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
635 {
636 obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
637 }
638
639 private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
640 {
641 obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
642 }
643
644 private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
645 {
646 obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
647 }
648
649 private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
650 {
651 obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
652 }
653
654 private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
655 {
656 SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
657
658 if (vehicle == null)
659 {
660 obj.VehicleParams = null;
661 m_log.DebugFormat(
662 "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
663 obj.Name, obj.UUID);
664 }
665 else
666 {
667 obj.VehicleParams = vehicle;
668 }
669 }
670
596 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) 671 private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
597 { 672 {
598 List<string> errorNodeNames; 673 List<string> errorNodeNames;
@@ -757,6 +832,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
757 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); 832 obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
758 } 833 }
759 834
835 private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader)
836 {
837 obj.Buoyancy = (float)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
838 }
839
840 private static void ProcessForce(SceneObjectPart obj, XmlTextReader reader)
841 {
842 obj.Force = Util.ReadVector(reader, "Force");
843 }
844 private static void ProcessTorque(SceneObjectPart obj, XmlTextReader reader)
845 {
846 obj.Torque = Util.ReadVector(reader, "Torque");
847 }
848
849 private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader)
850 {
851 obj.VolumeDetectActive = Util.ReadBoolean(reader);
852 }
853
760 #endregion 854 #endregion
761 855
762 #region TaskInventoryXmlProcessors 856 #region TaskInventoryXmlProcessors
@@ -1144,6 +1238,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1144 }); 1238 });
1145 1239
1146 writer.WriteEndElement(); 1240 writer.WriteEndElement();
1241
1242 if (sog.RootPart.KeyframeMotion != null)
1243 {
1244 Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
1245
1246 writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
1247 writer.WriteBase64(data, 0, data.Length);
1248 writer.WriteEndElement();
1249 }
1250
1147 writer.WriteEndElement(); 1251 writer.WriteEndElement();
1148 } 1252 }
1149 1253
@@ -1243,6 +1347,29 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1243 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); 1347 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
1244 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); 1348 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
1245 1349
1350 writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
1351
1352 WriteVector(writer, "Force", sop.Force);
1353 WriteVector(writer, "Torque", sop.Torque);
1354
1355 writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
1356
1357 if (sop.VehicleParams != null)
1358 sop.VehicleParams.ToXml2(writer);
1359
1360 if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
1361 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1362 if (sop.Density != 1000.0f)
1363 writer.WriteElementString("Density", sop.Density.ToString().ToLower());
1364 if (sop.Friction != 0.6f)
1365 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower());
1366 if (sop.Bounciness != 0.5f)
1367 writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
1368 if (sop.GravityModifier != 1.0f)
1369 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
1370 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
1371 WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
1372
1246 writer.WriteEndElement(); 1373 writer.WriteEndElement();
1247 } 1374 }
1248 1375
@@ -1467,12 +1594,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1467 { 1594 {
1468 TaskInventoryDictionary tinv = new TaskInventoryDictionary(); 1595 TaskInventoryDictionary tinv = new TaskInventoryDictionary();
1469 1596
1470 if (reader.IsEmptyElement)
1471 {
1472 reader.Read();
1473 return tinv;
1474 }
1475
1476 reader.ReadStartElement(name, String.Empty); 1597 reader.ReadStartElement(name, String.Empty);
1477 1598
1478 while (reader.Name == "TaskInventoryItem") 1599 while (reader.Name == "TaskInventoryItem")
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 96317c3..756b1f4 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
164 164
165 // saved last reported value so there is something available for llGetRegionFPS 165 // saved last reported value so there is something available for llGetRegionFPS
166 private float lastReportedSimFPS; 166 private float lastReportedSimFPS;
167 private float[] lastReportedSimStats = new float[22]; 167 private float[] lastReportedSimStats = new float[23];
168 private float m_pfps; 168 private float m_pfps;
169 169
170 /// <summary> 170 /// <summary>
@@ -178,12 +178,13 @@ namespace OpenSim.Region.Framework.Scenes
178 private int m_objectUpdates; 178 private int m_objectUpdates;
179 179
180 private int m_frameMS; 180 private int m_frameMS;
181 private int m_spareMS; 181
182 private int m_netMS; 182 private int m_netMS;
183 private int m_agentMS; 183 private int m_agentMS;
184 private int m_physicsMS; 184 private int m_physicsMS;
185 private int m_imageMS; 185 private int m_imageMS;
186 private int m_otherMS; 186 private int m_otherMS;
187 private int m_sleeptimeMS;
187 188
188//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed. 189//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
189//Ckrinke private int m_scriptMS = 0; 190//Ckrinke private int m_scriptMS = 0;
@@ -260,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes
260 261
261 private void statsHeartBeat(object sender, EventArgs e) 262 private void statsHeartBeat(object sender, EventArgs e)
262 { 263 {
263 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22]; 264 SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23];
264 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock(); 265 SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
265 266
266 // Know what's not thread safe in Mono... modifying timers. 267 // Know what's not thread safe in Mono... modifying timers.
@@ -298,6 +299,35 @@ namespace OpenSim.Region.Framework.Scenes
298 physfps = 0; 299 physfps = 0;
299 300
300#endregion 301#endregion
302 float factor = 1 / m_statsUpdateFactor;
303
304 if (reportedFPS <= 0)
305 reportedFPS = 1;
306
307 float perframe = 1.0f / (float)reportedFPS;
308
309 float TotalFrameTime = m_frameMS * perframe;
310
311 float targetframetime = 1100.0f / (float)m_nominalReportedFps;
312
313 float sparetime;
314 float sleeptime;
315
316 if (TotalFrameTime > targetframetime)
317 {
318 sparetime = 0;
319 sleeptime = 0;
320 }
321 else
322 {
323 sparetime = m_frameMS - m_physicsMS - m_agentMS;
324 sparetime *= perframe;
325 if (sparetime < 0)
326 sparetime = 0;
327 else if (sparetime > TotalFrameTime)
328 sparetime = TotalFrameTime;
329 sleeptime = m_sleeptimeMS * perframe;
330 }
301 331
302 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); 332 m_rootAgents = m_scene.SceneGraph.GetRootAgentCount();
303 m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); 333 m_childAgents = m_scene.SceneGraph.GetChildAgentCount();
@@ -309,25 +339,15 @@ namespace OpenSim.Region.Framework.Scenes
309 // so that stat numbers are always consistent. 339 // so that stat numbers are always consistent.
310 CheckStatSanity(); 340 CheckStatSanity();
311 341
312 //Our time dilation is 0.91 when we're running a full speed, 342 // other MS is actually simulation time
313 // therefore to make sure we get an appropriate range, 343 // m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS;
314 // we have to factor in our error. (0.10f * statsUpdateFactor) 344 // m_imageMS m_netMS are not included in m_frameMS
315 // multiplies the fix for the error times the amount of times it'll occur a second
316 // / 10 divides the value by the number of times the sim heartbeat runs (10fps)
317 // Then we divide the whole amount by the amount of seconds pass in between stats updates.
318
319 // 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
320 // values to X-per-second values.
321 345
322 uint thisFrame = m_scene.Frame; 346 m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS;
323 float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor; 347 if (m_otherMS < 0)
324 m_lastUpdateFrame = thisFrame; 348 m_otherMS = 0;
325 349
326 // Avoid div-by-zero if somehow we've not updated any frames. 350 for (int i = 0; i < 23; i++)
327 if (framesUpdated == 0)
328 framesUpdated = 1;
329
330 for (int i = 0; i < 22; i++)
331 { 351 {
332 sb[i] = new SimStatsPacket.StatBlock(); 352 sb[i] = new SimStatsPacket.StatBlock();
333 } 353 }
@@ -357,19 +377,19 @@ namespace OpenSim.Region.Framework.Scenes
357 sb[7].StatValue = m_activePrim; 377 sb[7].StatValue = m_activePrim;
358 378
359 sb[8].StatID = (uint)Stats.FrameMS; 379 sb[8].StatID = (uint)Stats.FrameMS;
360 sb[8].StatValue = m_frameMS / framesUpdated; 380 sb[8].StatValue = TotalFrameTime;
361 381
362 sb[9].StatID = (uint)Stats.NetMS; 382 sb[9].StatID = (uint)Stats.NetMS;
363 sb[9].StatValue = m_netMS / framesUpdated; 383 sb[9].StatValue = m_netMS * perframe;
364 384
365 sb[10].StatID = (uint)Stats.PhysicsMS; 385 sb[10].StatID = (uint)Stats.PhysicsMS;
366 sb[10].StatValue = m_physicsMS / framesUpdated; 386 sb[10].StatValue = m_physicsMS * perframe;
367 387
368 sb[11].StatID = (uint)Stats.ImageMS ; 388 sb[11].StatID = (uint)Stats.ImageMS ;
369 sb[11].StatValue = m_imageMS / framesUpdated; 389 sb[11].StatValue = m_imageMS * perframe;
370 390
371 sb[12].StatID = (uint)Stats.OtherMS; 391 sb[12].StatID = (uint)Stats.OtherMS;
372 sb[12].StatValue = m_otherMS / framesUpdated; 392 sb[12].StatValue = m_otherMS * perframe;
373 393
374 sb[13].StatID = (uint)Stats.InPacketsPerSecond; 394 sb[13].StatID = (uint)Stats.InPacketsPerSecond;
375 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor); 395 sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
@@ -381,7 +401,7 @@ namespace OpenSim.Region.Framework.Scenes
381 sb[15].StatValue = m_unAckedBytes; 401 sb[15].StatValue = m_unAckedBytes;
382 402
383 sb[16].StatID = (uint)Stats.AgentMS; 403 sb[16].StatID = (uint)Stats.AgentMS;
384 sb[16].StatValue = m_agentMS / framesUpdated; 404 sb[16].StatValue = m_agentMS * perframe;
385 405
386 sb[17].StatID = (uint)Stats.PendingDownloads; 406 sb[17].StatID = (uint)Stats.PendingDownloads;
387 sb[17].StatValue = m_pendingDownloads; 407 sb[17].StatValue = m_pendingDownloads;
@@ -396,7 +416,10 @@ namespace OpenSim.Region.Framework.Scenes
396 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor; 416 sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor;
397 417
398 sb[21].StatID = (uint)Stats.SimSpareMs; 418 sb[21].StatID = (uint)Stats.SimSpareMs;
399 sb[21].StatValue = m_spareMS / framesUpdated; 419 sb[21].StatValue = sparetime;
420
421 sb[22].StatID = (uint)Stats.SimSleepMs;
422 sb[22].StatValue = sleeptime;
400 423
401 for (int i = 0; i < 22; i++) 424 for (int i = 0; i < 22; i++)
402 { 425 {
@@ -415,27 +438,31 @@ namespace OpenSim.Region.Framework.Scenes
415 } 438 }
416 439
417 // Extra statistics that aren't currently sent to clients 440 // Extra statistics that aren't currently sent to clients
418 lock (m_lastReportedExtraSimStats) 441 if (m_scene.PhysicsScene != null)
419 { 442 {
420 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor; 443 lock (m_lastReportedExtraSimStats)
421
422 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
423
424 if (physicsStats != null)
425 { 444 {
426 foreach (KeyValuePair<string, float> tuple in physicsStats) 445 m_lastReportedExtraSimStats[LastReportedObjectUpdateStatName] = m_objectUpdates / m_statsUpdateFactor;
446
447 Dictionary<string, float> physicsStats = m_scene.PhysicsScene.GetStats();
448
449 if (physicsStats != null)
427 { 450 {
428 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second 451 foreach (KeyValuePair<string, float> tuple in physicsStats)
429 // Need to change things so that stats source can indicate whether they are per second or 452 {
430 // per frame. 453 // FIXME: An extremely dirty hack to divide MS stats per frame rather than per second
431 if (tuple.Key.EndsWith("MS")) 454 // Need to change things so that stats source can indicate whether they are per second or
432 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated; 455 // per frame.
433 else 456 if (tuple.Key.EndsWith("MS"))
434 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor; 457 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe;
458 else
459 m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor;
460 }
435 } 461 }
436 } 462 }
437 } 463 }
438 464
465// LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor;
439 ResetValues(); 466 ResetValues();
440 } 467 }
441 } 468 }
@@ -458,7 +485,8 @@ namespace OpenSim.Region.Framework.Scenes
458 m_physicsMS = 0; 485 m_physicsMS = 0;
459 m_imageMS = 0; 486 m_imageMS = 0;
460 m_otherMS = 0; 487 m_otherMS = 0;
461 m_spareMS = 0; 488// m_spareMS = 0;
489 m_sleeptimeMS = 0;
462 490
463//Ckrinke This variable is not used, so comment to remove compiler warning until it is used. 491//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
464//Ckrinke m_scriptMS = 0; 492//Ckrinke m_scriptMS = 0;
@@ -537,11 +565,6 @@ namespace OpenSim.Region.Framework.Scenes
537 m_frameMS += ms; 565 m_frameMS += ms;
538 } 566 }
539 567
540 public void AddSpareMS(int ms)
541 {
542 m_spareMS += ms;
543 }
544
545 public void addNetMS(int ms) 568 public void addNetMS(int ms)
546 { 569 {
547 m_netMS += ms; 570 m_netMS += ms;
@@ -567,6 +590,11 @@ namespace OpenSim.Region.Framework.Scenes
567 m_otherMS += ms; 590 m_otherMS += ms;
568 } 591 }
569 592
593 public void addSleepMS(int ms)
594 {
595 m_sleeptimeMS += ms;
596 }
597
570 public void AddPendingDownloads(int count) 598 public void AddPendingDownloads(int count)
571 { 599 {
572 m_pendingDownloads += count; 600 m_pendingDownloads += count;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index 89647d6..e931859 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); 62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); 63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); 64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
65
66 Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
65 } 67 }
66 68
67 /// <summary> 69 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
deleted file mode 100644
index 96973de..0000000
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
+++ /dev/null
@@ -1,184 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Mock;
37
38namespace OpenSim.Region.Framework.Scenes.Tests
39{
40 /// <summary>
41 /// Tests for undo/redo
42 /// </summary>
43 public class SceneObjectUndoRedoTests : OpenSimTestCase
44 {
45 [Test]
46 public void TestUndoRedoResizeSceneObject()
47 {
48 TestHelpers.InMethod();
49// TestHelpers.EnableLogging();
50
51 Vector3 firstSize = new Vector3(2, 3, 4);
52 Vector3 secondSize = new Vector3(5, 6, 7);
53
54 Scene scene = new SceneHelpers().SetupScene();
55 scene.MaxUndoCount = 20;
56 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
57
58 // TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
59 // which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
60 // this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
61 // in a scene.
62 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
63
64 g1.GroupResize(firstSize);
65 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
66
67 g1.GroupResize(secondSize);
68 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
69
70 g1.RootPart.Undo();
71 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
72 Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
73
74 g1.RootPart.Redo();
75 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
76 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
77 }
78
79 [Test]
80 public void TestUndoLimit()
81 {
82 TestHelpers.InMethod();
83
84 Vector3 firstSize = new Vector3(2, 3, 4);
85 Vector3 secondSize = new Vector3(5, 6, 7);
86 Vector3 thirdSize = new Vector3(8, 9, 10);
87 Vector3 fourthSize = new Vector3(11, 12, 13);
88
89 Scene scene = new SceneHelpers().SetupScene();
90 scene.MaxUndoCount = 2;
91 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
92
93 g1.GroupResize(firstSize);
94 g1.GroupResize(secondSize);
95 g1.GroupResize(thirdSize);
96 g1.GroupResize(fourthSize);
97
98 g1.RootPart.Undo();
99 g1.RootPart.Undo();
100 g1.RootPart.Undo();
101
102 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
103 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
104 }
105
106 [Test]
107 public void TestNoUndoOnObjectsNotInScene()
108 {
109 TestHelpers.InMethod();
110
111 Vector3 firstSize = new Vector3(2, 3, 4);
112 Vector3 secondSize = new Vector3(5, 6, 7);
113 Vector3 thirdSize = new Vector3(8, 9, 10);
114 Vector3 fourthSize = new Vector3(11, 12, 13);
115
116 Scene scene = new SceneHelpers().SetupScene();
117 scene.MaxUndoCount = 20;
118 SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
119
120 g1.GroupResize(firstSize);
121 g1.GroupResize(secondSize);
122
123 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
124
125 g1.RootPart.Undo();
126
127 Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
128 }
129
130 [Test]
131 public void TestUndoBeyondAvailable()
132 {
133 TestHelpers.InMethod();
134
135 Vector3 newSize = new Vector3(2, 3, 4);
136
137 Scene scene = new SceneHelpers().SetupScene();
138 scene.MaxUndoCount = 20;
139 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
140 Vector3 originalSize = g1.GroupScale;
141
142 g1.RootPart.Undo();
143
144 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
145 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
146
147 g1.GroupResize(newSize);
148 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
149 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
150
151 g1.RootPart.Undo();
152 g1.RootPart.Undo();
153
154 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
155 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
156 }
157
158 [Test]
159 public void TestRedoBeyondAvailable()
160 {
161 TestHelpers.InMethod();
162
163 Vector3 newSize = new Vector3(2, 3, 4);
164
165 Scene scene = new SceneHelpers().SetupScene();
166 scene.MaxUndoCount = 20;
167 SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
168 Vector3 originalSize = g1.GroupScale;
169
170 g1.RootPart.Redo();
171
172 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
173 Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
174
175 g1.GroupResize(newSize);
176 g1.RootPart.Undo();
177 g1.RootPart.Redo();
178 g1.RootPart.Redo();
179
180 Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
181 Assert.That(g1.GroupScale, Is.EqualTo(newSize));
182 }
183 }
184} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index 2b79271..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
44namespace OpenSim.Region.Framework.Scenes.Tests 44namespace OpenSim.Region.Framework.Scenes.Tests
45{ 45{
46 [TestFixture] 46 [TestFixture]
47 public class SceneObjectUserGroupTests : OpenSimTestCase 47 public class SceneObjectUserGroupTests
48 { 48 {
49 /// <summary> 49 /// <summary>
50 /// Test share with group object functionality 50 /// Test share with group object functionality
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
54 public void TestShareWithGroup() 54 public void TestShareWithGroup()
55 { 55 {
56 TestHelpers.InMethod(); 56 TestHelpers.InMethod();
57// log4net.Config.XmlConfigurator.Configure();
57 58
58 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); 59 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
59 60
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 860172c..7bbf1bd 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -27,202 +27,307 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections.Generic;
30using log4net; 31using log4net;
31using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
33 35
34namespace OpenSim.Region.Framework.Scenes 36namespace OpenSim.Region.Framework.Scenes
35{ 37{
36 public class UndoState 38 public class UndoState
37 { 39 {
38// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 const int UNDOEXPIRESECONDS = 300; // undo expire time (nice to have it came from a ini later)
39
40 public Vector3 Position = Vector3.Zero;
41 public Vector3 Scale = Vector3.Zero;
42 public Quaternion Rotation = Quaternion.Identity;
43
44 /// <summary>
45 /// Is this undo state for an entire group?
46 /// </summary>
47 public bool ForGroup;
48 41
42 public ObjectChangeData data;
43 public DateTime creationtime;
49 /// <summary> 44 /// <summary>
50 /// Constructor. 45 /// Constructor.
51 /// </summary> 46 /// </summary>
52 /// <param name="part"></param> 47 /// <param name="part"></param>
53 /// <param name="forGroup">True if the undo is for an entire group</param> 48 /// <param name="change">bit field with what is changed</param>
54 public UndoState(SceneObjectPart part, bool forGroup) 49 ///
50 public UndoState(SceneObjectPart part, ObjectChangeType change)
55 { 51 {
56 if (part.ParentID == 0) 52 data = new ObjectChangeData();
57 { 53 data.change = change;
58 ForGroup = forGroup; 54 creationtime = DateTime.UtcNow;
59
60// if (ForGroup)
61 Position = part.ParentGroup.AbsolutePosition;
62// else
63// Position = part.OffsetPosition;
64
65// m_log.DebugFormat(
66// "[UNDO STATE]: Storing undo position {0} for root part", Position);
67 55
68 Rotation = part.RotationOffset; 56 if (part.ParentGroup.RootPart == part)
69 57 {
70// m_log.DebugFormat( 58 if ((change & ObjectChangeType.Position) != 0)
71// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); 59 data.position = part.ParentGroup.AbsolutePosition;
72 60 if ((change & ObjectChangeType.Rotation) != 0)
73 Scale = part.Shape.Scale; 61 data.rotation = part.RotationOffset;
74 62 if ((change & ObjectChangeType.Scale) != 0)
75// m_log.DebugFormat( 63 data.scale = part.Shape.Scale;
76// "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
77 } 64 }
78 else 65 else
79 { 66 {
80 Position = part.OffsetPosition; 67 if ((change & ObjectChangeType.Position) != 0)
81// m_log.DebugFormat( 68 data.position = part.OffsetPosition;
82// "[UNDO STATE]: Storing undo position {0} for child part", Position); 69 if ((change & ObjectChangeType.Rotation) != 0)
70 data.rotation = part.RotationOffset;
71 if ((change & ObjectChangeType.Scale) != 0)
72 data.scale = part.Shape.Scale;
73 }
74 }
75 /// <summary>
76 /// check if undo or redo is too old
77 /// </summary>
83 78
84 Rotation = part.RotationOffset; 79 public bool checkExpire()
85// m_log.DebugFormat( 80 {
86// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); 81 TimeSpan t = DateTime.UtcNow - creationtime;
82 if (t.Seconds > UNDOEXPIRESECONDS)
83 return true;
84 return false;
85 }
87 86
88 Scale = part.Shape.Scale; 87 /// <summary>
89// m_log.DebugFormat( 88 /// updates undo or redo creation time to now
90// "[UNDO STATE]: Storing undo scale {0} for child part", Scale); 89 /// </summary>
91 } 90 public void updateExpire()
91 {
92 creationtime = DateTime.UtcNow;
92 } 93 }
93 94
94 /// <summary> 95 /// <summary>
95 /// Compare the relevant state in the given part to this state. 96 /// Compare the relevant state in the given part to this state.
96 /// </summary> 97 /// </summary>
97 /// <param name="part"></param> 98 /// <param name="part"></param>
98 /// <returns>true if both the part's position, rotation and scale match those in this undo state. False otherwise.</returns> 99 /// <returns>true what fiels and related data are equal, False otherwise.</returns>
99 public bool Compare(SceneObjectPart part) 100 ///
101 public bool Compare(SceneObjectPart part, ObjectChangeType change)
100 { 102 {
103 if (data.change != change) // if diferent targets, then they are diferent
104 return false;
105
101 if (part != null) 106 if (part != null)
102 { 107 {
103 if (part.ParentID == 0) 108 if (part.ParentID == 0)
104 return 109 {
105 Position == part.ParentGroup.AbsolutePosition 110 if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition)
106 && Rotation == part.RotationOffset 111 return false;
107 && Scale == part.Shape.Scale; 112 }
108 else 113 else
109 return 114 {
110 Position == part.OffsetPosition 115 if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition)
111 && Rotation == part.RotationOffset 116 return false;
112 && Scale == part.Shape.Scale; 117 }
113 } 118
119 if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset)
120 return false;
121 if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale)
122 return false;
123 return true;
114 124
125 }
115 return false; 126 return false;
116 } 127 }
117 128
118 public void PlaybackState(SceneObjectPart part) 129 /// <summary>
130 /// executes the undo or redo to a part or its group
131 /// </summary>
132 /// <param name="part"></param>
133 ///
134
135 public void PlayState(SceneObjectPart part)
119 { 136 {
120 part.Undoing = true; 137 part.Undoing = true;
121 138
122 if (part.ParentID == 0) 139 SceneObjectGroup grp = part.ParentGroup;
123 {
124// m_log.DebugFormat(
125// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
126// Position, part.Name, part.LocalId);
127 140
128 if (Position != Vector3.Zero) 141 if (grp != null)
129 { 142 {
130 if (ForGroup) 143 grp.doChangeObject(part, data);
131 part.ParentGroup.AbsolutePosition = Position; 144 }
132 else 145 part.Undoing = false;
133 part.ParentGroup.UpdateRootPosition(Position); 146 }
134 } 147 }
135 148
136// m_log.DebugFormat( 149 public class UndoRedoState
137// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", 150 {
138// part.RotationOffset, Rotation, part.Name, part.LocalId); 151 int size;
152 public LinkedList<UndoState> m_redo = new LinkedList<UndoState>();
153 public LinkedList<UndoState> m_undo = new LinkedList<UndoState>();
139 154
140 if (ForGroup) 155 /// <summary>
141 part.UpdateRotation(Rotation); 156 /// creates a new UndoRedoState with default states memory size
142 else 157 /// </summary>
143 part.ParentGroup.UpdateRootRotation(Rotation);
144 158
145 if (Scale != Vector3.Zero) 159 public UndoRedoState()
146 { 160 {
147// m_log.DebugFormat( 161 size = 5;
148// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", 162 }
149// part.Shape.Scale, Scale, part.Name, part.LocalId);
150 163
151 if (ForGroup) 164 /// <summary>
152 part.ParentGroup.GroupResize(Scale); 165 /// creates a new UndoRedoState with states memory having indicated size
153 else 166 /// </summary>
154 part.Resize(Scale); 167 /// <param name="size"></param>
155 }
156 168
157 part.ParentGroup.ScheduleGroupForTerseUpdate(); 169 public UndoRedoState(int _size)
158 } 170 {
171 if (_size < 3)
172 size = 3;
159 else 173 else
160 { 174 size = _size;
161 // Note: Updating these properties on sop automatically schedules an update if needed 175 }
162 if (Position != Vector3.Zero)
163 {
164// m_log.DebugFormat(
165// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
166// part.OffsetPosition, Position, part.Name, part.LocalId);
167 176
168 part.OffsetPosition = Position; 177 /// <summary>
169 } 178 /// returns number of undo entries in memory
179 /// </summary>
170 180
171// m_log.DebugFormat( 181 public int Count
172// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", 182 {
173// part.RotationOffset, Rotation, part.Name, part.LocalId); 183 get { return m_undo.Count; }
184 }
174 185
175 part.UpdateRotation(Rotation); 186 /// <summary>
187 /// clears all undo and redo entries
188 /// </summary>
176 189
177 if (Scale != Vector3.Zero) 190 public void Clear()
191 {
192 m_undo.Clear();
193 m_redo.Clear();
194 }
195
196 /// <summary>
197 /// adds a new state undo to part or its group, with changes indicated by what bits
198 /// </summary>
199 /// <param name="part"></param>
200 /// <param name="change">bit field with what is changed</param>
201
202 public void StoreUndo(SceneObjectPart part, ObjectChangeType change)
203 {
204 lock (m_undo)
205 {
206 UndoState last;
207
208 if (m_redo.Count > 0) // last code seems to clear redo on every new undo
178 { 209 {
179// m_log.DebugFormat( 210 m_redo.Clear();
180// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", 211 }
181// part.Shape.Scale, Scale, part.Name, part.LocalId);
182 212
183 part.Resize(Scale); 213 if (m_undo.Count > 0)
214 {
215 // check expired entry
216 last = m_undo.First.Value;
217 if (last != null && last.checkExpire())
218 m_undo.Clear();
219 else
220 {
221 // see if we actually have a change
222 if (last != null)
223 {
224 if (last.Compare(part, change))
225 return;
226 }
227 }
184 } 228 }
185 }
186 229
187 part.Undoing = false; 230 // limite size
231 while (m_undo.Count >= size)
232 m_undo.RemoveLast();
233
234 UndoState nUndo = new UndoState(part, change);
235 m_undo.AddFirst(nUndo);
236 }
188 } 237 }
189 238
190 public void PlayfwdState(SceneObjectPart part) 239 /// <summary>
191 { 240 /// executes last state undo to part or its group
192 part.Undoing = true; 241 /// current state is pushed into redo
242 /// </summary>
243 /// <param name="part"></param>
193 244
194 if (part.ParentID == 0) 245 public void Undo(SceneObjectPart part)
246 {
247 lock (m_undo)
195 { 248 {
196 if (Position != Vector3.Zero) 249 UndoState nUndo;
197 part.ParentGroup.AbsolutePosition = Position;
198
199 if (Rotation != Quaternion.Identity)
200 part.UpdateRotation(Rotation);
201 250
202 if (Scale != Vector3.Zero) 251 // expire redo
252 if (m_redo.Count > 0)
203 { 253 {
204 if (ForGroup) 254 nUndo = m_redo.First.Value;
205 part.ParentGroup.GroupResize(Scale); 255 if (nUndo != null && nUndo.checkExpire())
206 else 256 m_redo.Clear();
207 part.Resize(Scale);
208 } 257 }
209 258
210 part.ParentGroup.ScheduleGroupForTerseUpdate(); 259 if (m_undo.Count > 0)
260 {
261 UndoState goback = m_undo.First.Value;
262 // check expired
263 if (goback != null && goback.checkExpire())
264 {
265 m_undo.Clear();
266 return;
267 }
268
269 if (goback != null)
270 {
271 m_undo.RemoveFirst();
272
273 // redo limite size
274 while (m_redo.Count >= size)
275 m_redo.RemoveLast();
276
277 nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy?
278 m_redo.AddFirst(nUndo);
279
280 goback.PlayState(part);
281 }
282 }
211 } 283 }
212 else 284 }
285
286 /// <summary>
287 /// executes last state redo to part or its group
288 /// current state is pushed into undo
289 /// </summary>
290 /// <param name="part"></param>
291
292 public void Redo(SceneObjectPart part)
293 {
294 lock (m_undo)
213 { 295 {
214 // Note: Updating these properties on sop automatically schedules an update if needed 296 UndoState nUndo;
215 if (Position != Vector3.Zero)
216 part.OffsetPosition = Position;
217 297
218 if (Rotation != Quaternion.Identity) 298 // expire undo
219 part.UpdateRotation(Rotation); 299 if (m_undo.Count > 0)
300 {
301 nUndo = m_undo.First.Value;
302 if (nUndo != null && nUndo.checkExpire())
303 m_undo.Clear();
304 }
220 305
221 if (Scale != Vector3.Zero) 306 if (m_redo.Count > 0)
222 part.Resize(Scale); 307 {
308 UndoState gofwd = m_redo.First.Value;
309 // check expired
310 if (gofwd != null && gofwd.checkExpire())
311 {
312 m_redo.Clear();
313 return;
314 }
315
316 if (gofwd != null)
317 {
318 m_redo.RemoveFirst();
319
320 // limite undo size
321 while (m_undo.Count >= size)
322 m_undo.RemoveLast();
323
324 nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy?
325 m_undo.AddFirst(nUndo);
326
327 gofwd.PlayState(part);
328 }
329 }
223 } 330 }
224
225 part.Undoing = false;
226 } 331 }
227 } 332 }
228 333
@@ -247,4 +352,4 @@ namespace OpenSim.Region.Framework.Scenes
247 m_terrainModule.UndoTerrain(m_terrainChannel); 352 m_terrainModule.UndoTerrain(m_terrainChannel);
248 } 353 }
249 } 354 }
250} \ No newline at end of file 355}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 28cd09f..b5ef7b0 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -84,10 +84,6 @@ namespace OpenSim.Region.Framework.Scenes
84 /// <param name="assetUuids">The assets gathered</param> 84 /// <param name="assetUuids">The assets gathered</param>
85 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) 85 public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
86 { 86 {
87 // avoid infinite loops
88 if (assetUuids.ContainsKey(assetUuid))
89 return;
90
91 try 87 try
92 { 88 {
93 assetUuids[assetUuid] = assetType; 89 assetUuids[assetUuid] = assetType;
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index e93bd7c..f3382b2 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -670,6 +670,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
670 public event ObjectDrop OnObjectDrop; 670 public event ObjectDrop OnObjectDrop;
671 public event StartAnim OnStartAnim; 671 public event StartAnim OnStartAnim;
672 public event StopAnim OnStopAnim; 672 public event StopAnim OnStopAnim;
673 public event ChangeAnim OnChangeAnim;
673 public event LinkObjects OnLinkObjects; 674 public event LinkObjects OnLinkObjects;
674 public event DelinkObjects OnDelinkObjects; 675 public event DelinkObjects OnDelinkObjects;
675 public event RequestMapBlocks OnRequestMapBlocks; 676 public event RequestMapBlocks OnRequestMapBlocks;
@@ -715,6 +716,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
715 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 716 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
716 public event UpdatePrimFlags OnUpdatePrimFlags; 717 public event UpdatePrimFlags OnUpdatePrimFlags;
717 public event UpdatePrimTexture OnUpdatePrimTexture; 718 public event UpdatePrimTexture OnUpdatePrimTexture;
719 public event ClientChangeObject onClientChangeObject;
718 public event UpdateVector OnUpdatePrimGroupPosition; 720 public event UpdateVector OnUpdatePrimGroupPosition;
719 public event UpdateVector OnUpdatePrimSinglePosition; 721 public event UpdateVector OnUpdatePrimSinglePosition;
720 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 722 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -819,6 +821,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
819 public event ObjectOwner OnObjectOwner; 821 public event ObjectOwner OnObjectOwner;
820 public event DirPlacesQuery OnDirPlacesQuery; 822 public event DirPlacesQuery OnDirPlacesQuery;
821 public event DirFindQuery OnDirFindQuery; 823 public event DirFindQuery OnDirFindQuery;
824 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
822 public event DirLandQuery OnDirLandQuery; 825 public event DirLandQuery OnDirLandQuery;
823 public event DirPopularQuery OnDirPopularQuery; 826 public event DirPopularQuery OnDirPopularQuery;
824 public event DirClassifiedQuery OnDirClassifiedQuery; 827 public event DirClassifiedQuery OnDirClassifiedQuery;
@@ -835,7 +838,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
835 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 838 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
836 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 839 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
837 public event ClassifiedDelete OnClassifiedDelete; 840 public event ClassifiedDelete OnClassifiedDelete;
838 public event ClassifiedDelete OnClassifiedGodDelete; 841 public event ClassifiedGodDelete OnClassifiedGodDelete;
839 public event EventNotificationAddRequest OnEventNotificationAddRequest; 842 public event EventNotificationAddRequest OnEventNotificationAddRequest;
840 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 843 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
841 public event EventGodDelete OnEventGodDelete; 844 public event EventGodDelete OnEventGodDelete;
@@ -865,6 +868,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
865 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 868 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
866 public event SimWideDeletesDelegate OnSimWideDeletes; 869 public event SimWideDeletesDelegate OnSimWideDeletes;
867 public event SendPostcard OnSendPostcard; 870 public event SendPostcard OnSendPostcard;
871 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
868 public event MuteListEntryUpdate OnUpdateMuteListEntry; 872 public event MuteListEntryUpdate OnUpdateMuteListEntry;
869 public event MuteListEntryRemove OnRemoveMuteListEntry; 873 public event MuteListEntryRemove OnRemoveMuteListEntry;
870 public event GodlikeMessage onGodlikeMessage; 874 public event GodlikeMessage onGodlikeMessage;
@@ -886,10 +890,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
886 890
887 public void Close() 891 public void Close()
888 { 892 {
889 Close(false); 893 Close(true, false);
890 } 894 }
891 895
892 public void Close(bool force) 896 public void Close(bool sendStop, bool force)
893 { 897 {
894 Disconnect(); 898 Disconnect();
895 } 899 }
@@ -1096,7 +1100,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1096 1100
1097 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 1101 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
1098 { 1102 {
1099 1103
1104 }
1105
1106 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
1107 {
1108
1100 } 1109 }
1101 1110
1102 public void SendRemoveInventoryItem(UUID itemID) 1111 public void SendRemoveInventoryItem(UUID itemID)
@@ -1119,7 +1128,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1119 1128
1120 } 1129 }
1121 1130
1122 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 1131 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
1123 { 1132 {
1124 1133
1125 } 1134 }
@@ -1677,5 +1686,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1677 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1686 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1678 { 1687 {
1679 } 1688 }
1689
1690 public void SendPartPhysicsProprieties(ISceneEntity entity)
1691 {
1692 }
1693
1680 } 1694 }
1681} 1695}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
index d7fb272..17971e3 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
76 76
77 if (m_console != null) 77 if (m_console != null)
78 { 78 {
79 m_console.AddCommand("TempATtachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms); 79 m_console.AddCommand("TempAttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms);
80 } 80 }
81 } 81 }
82 else 82 else
@@ -183,7 +183,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
183 hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); 183 hostPart.ParentGroup.RootPart.ScheduleFullUpdate();
184 } 184 }
185 185
186 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true) ? 1 : 0; 186 return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, true, true) ? 1 : 0;
187 } 187 }
188 } 188 }
189} 189}
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index 37ab35a..f292a75 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -568,7 +568,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
568 568
569 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) 569 public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request)
570 { 570 {
571 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceGetPreloginHTTPHandler called"); 571// m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called");
572 572
573 Hashtable response = new Hashtable(); 573 Hashtable response = new Hashtable();
574 response["content_type"] = "text/xml"; 574 response["content_type"] = "text/xml";
@@ -719,7 +719,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
719 719
720 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) 720 public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
721 { 721 {
722 m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceSigninHTTPHandler called"); 722 //m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
723// string requestbody = (string)request["body"]; 723// string requestbody = (string)request["body"];
724// string uri = (string)request["uri"]; 724// string uri = (string)request["uri"];
725// string contenttype = (string)request["content-type"]; 725// string contenttype = (string)request["content-type"];
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index c5fcef4..8a8a31c 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
190 break; 190 break;
191 } 191 }
192 192
193 m_vivoxVoiceAccountApi = String.Format("http://{0}/api2", m_vivoxServer); 193 m_vivoxVoiceAccountApi = String.Format("https://{0}/api2", m_vivoxServer);
194 194
195 // Admin interface required values 195 // Admin interface required values
196 if (String.IsNullOrEmpty(m_vivoxServer) || 196 if (String.IsNullOrEmpty(m_vivoxServer) ||
@@ -469,8 +469,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
469 avatarName = avatar.Name; 469 avatarName = avatar.Name;
470 470
471 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID); 471 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID);
472 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}", 472// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
473 request, path, param); 473// request, path, param);
474 474
475 XmlElement resp; 475 XmlElement resp;
476 bool retry = false; 476 bool retry = false;
@@ -577,7 +577,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
577 577
578 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse); 578 string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
579 579
580 m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r); 580// m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
581 581
582 return r; 582 return r;
583 } 583 }
@@ -625,8 +625,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
625 // voice channel 625 // voice channel
626 LandData land = scene.GetLandData(avatar.AbsolutePosition); 626 LandData land = scene.GetLandData(avatar.AbsolutePosition);
627 627
628 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", 628// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
629 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); 629// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);
630 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}", 630 // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}",
631 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 631 // avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
632 632
@@ -656,8 +656,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
656 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds); 656 parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
657 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo); 657 string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
658 658
659 m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}", 659// m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
660 scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r); 660// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
661 return r; 661 return r;
662 } 662 }
663 catch (Exception e) 663 catch (Exception e)
@@ -684,11 +684,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
684 public string ChatSessionRequest(Scene scene, string request, string path, string param, 684 public string ChatSessionRequest(Scene scene, string request, string path, string param,
685 UUID agentID, Caps caps) 685 UUID agentID, Caps caps)
686 { 686 {
687 ScenePresence avatar = scene.GetScenePresence(agentID); 687// ScenePresence avatar = scene.GetScenePresence(agentID);
688 string avatarName = avatar.Name; 688// string avatarName = avatar.Name;
689 689
690 m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}", 690// m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
691 avatarName, request, path, param); 691// avatarName, request, path, param);
692 return "<llsd>true</llsd>"; 692 return "<llsd>true</llsd>";
693 } 693 }
694 694
@@ -738,7 +738,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
738 return channelUri; 738 return channelUri;
739 } 739 }
740 740
741 private static readonly string m_vivoxLoginPath = "http://{0}/api2/viv_signin.php?userid={1}&pwd={2}"; 741
742 private static readonly string m_vivoxLoginPath = "https://{0}/api2/viv_signin.php?userid={1}&pwd={2}";
742 743
743 /// <summary> 744 /// <summary>
744 /// Perform administrative login for Vivox. 745 /// Perform administrative login for Vivox.
@@ -750,7 +751,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
750 return VivoxCall(requrl, false); 751 return VivoxCall(requrl, false);
751 } 752 }
752 753
753 private static readonly string m_vivoxLogoutPath = "http://{0}/api2/viv_signout.php?auth_token={1}"; 754 private static readonly string m_vivoxLogoutPath = "https://{0}/api2/viv_signout.php?auth_token={1}";
754 755
755 /// <summary> 756 /// <summary>
756 /// Perform administrative logout for Vivox. 757 /// Perform administrative logout for Vivox.
@@ -761,7 +762,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
761 return VivoxCall(requrl, false); 762 return VivoxCall(requrl, false);
762 } 763 }
763 764
764 private static readonly string m_vivoxGetAccountPath = "http://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}"; 765
766 private static readonly string m_vivoxGetAccountPath = "https://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}";
765 767
766 /// <summary> 768 /// <summary>
767 /// Retrieve account information for the specified user. 769 /// Retrieve account information for the specified user.
@@ -773,7 +775,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
773 return VivoxCall(requrl, true); 775 return VivoxCall(requrl, true);
774 } 776 }
775 777
776 private static readonly string m_vivoxNewAccountPath = "http://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}"; 778
779 private static readonly string m_vivoxNewAccountPath = "https://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}";
777 780
778 /// <summary> 781 /// <summary>
779 /// Creates a new account. 782 /// Creates a new account.
@@ -787,7 +790,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
787 return VivoxCall(requrl, true); 790 return VivoxCall(requrl, true);
788 } 791 }
789 792
790 private static readonly string m_vivoxPasswordPath = "http://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}"; 793
794 private static readonly string m_vivoxPasswordPath = "https://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}";
791 795
792 /// <summary> 796 /// <summary>
793 /// Change the user's password. 797 /// Change the user's password.
@@ -798,7 +802,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
798 return VivoxCall(requrl, true); 802 return VivoxCall(requrl, true);
799 } 803 }
800 804
801 private static readonly string m_vivoxChannelPath = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}"; 805
806 private static readonly string m_vivoxChannelPath = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}";
802 807
803 /// <summary> 808 /// <summary>
804 /// Create a channel. 809 /// Create a channel.
@@ -870,7 +875,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
870 return false; 875 return false;
871 } 876 }
872 877
873 private static readonly string m_vivoxChannelSearchPath = "http://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}"; 878 private static readonly string m_vivoxChannelSearchPath = "https://{0}/api2/viv_chan_search.php?cond_channame={1}&auth_token={2}";
874 879
875 /// <summary> 880 /// <summary>
876 /// Retrieve a channel. 881 /// Retrieve a channel.
@@ -1013,7 +1018,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1013 return false; 1018 return false;
1014 } 1019 }
1015 1020
1016 // private static readonly string m_vivoxChannelById = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1021 // private static readonly string m_vivoxChannelById = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1017 1022
1018 // private XmlElement VivoxGetChannelById(string parent, string channelid) 1023 // private XmlElement VivoxGetChannelById(string parent, string channelid)
1019 // { 1024 // {
@@ -1025,7 +1030,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1025 // return VivoxCall(requrl, true); 1030 // return VivoxCall(requrl, true);
1026 // } 1031 // }
1027 1032
1028 private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}"; 1033 private static readonly string m_vivoxChannelDel = "https://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
1029 1034
1030 /// <summary> 1035 /// <summary>
1031 /// Delete a channel. 1036 /// Delete a channel.
@@ -1038,6 +1043,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1038 /// are required in a later phase. 1043 /// are required in a later phase.
1039 /// In this case the call handles parent and description as optional values. 1044 /// In this case the call handles parent and description as optional values.
1040 /// </summary> 1045 /// </summary>
1046
1041 private XmlElement VivoxDeleteChannel(string parent, string channelid) 1047 private XmlElement VivoxDeleteChannel(string parent, string channelid)
1042 { 1048 {
1043 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken); 1049 string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken);
@@ -1048,11 +1054,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1048 return VivoxCall(requrl, true); 1054 return VivoxCall(requrl, true);
1049 } 1055 }
1050 1056
1051 private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}"; 1057 private static readonly string m_vivoxChannelSearch = "https://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
1052 1058
1053 /// <summary> 1059 /// <summary>
1054 /// Return information on channels in the given directory 1060 /// Return information on channels in the given directory
1055 /// </summary> 1061 /// </summary>
1062
1056 private XmlElement VivoxListChildren(string channelid) 1063 private XmlElement VivoxListChildren(string channelid)
1057 { 1064 {
1058 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken); 1065 string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken);
@@ -1112,7 +1119,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1112 try 1119 try
1113 { 1120 {
1114 // Otherwise prepare the request 1121 // Otherwise prepare the request
1115 m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl); 1122// m_log.DebugFormat("[VivoxVoice] Sending request <{0}>", requrl);
1116 1123
1117 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl); 1124 HttpWebRequest req = (HttpWebRequest)WebRequest.Create(requrl);
1118 HttpWebResponse rsp = null; 1125 HttpWebResponse rsp = null;
@@ -1314,4 +1321,4 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
1314 return false; 1321 return false;
1315 } 1322 }
1316 } 1323 }
1317} \ No newline at end of file 1324}
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index e669f4c..65bd26c 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -892,7 +892,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
892 msg.dialog = dialog; 892 msg.dialog = dialog;
893 // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice; 893 // msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNotice;
894 msg.fromGroup = true; 894 msg.fromGroup = true;
895 msg.offline = (byte)0; 895 msg.offline = (byte)1; // Allow this message to be stored for offline use
896 msg.ParentEstateID = 0; 896 msg.ParentEstateID = 0;
897 msg.Position = Vector3.Zero; 897 msg.Position = Vector3.Zero;
898 msg.RegionID = UUID.Zero.Guid; 898 msg.RegionID = UUID.Zero.Guid;
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index c1957e2..59ff9b8 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -121,12 +121,18 @@ namespace OpenSim.Region.OptionalModules
121 121
122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) 122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
123 { 123 {
124 if ((newPoint.X > 257f || newPoint.X < -1f || newPoint.Y > 257f || newPoint.Y < -1f))
125 return true;
126
124 SceneObjectPart obj = scene.GetSceneObjectPart(objectID); 127 SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
125 Vector3 oldPoint = obj.GroupPosition; 128 Vector3 oldPoint = obj.GroupPosition;
126 int objectCount = obj.ParentGroup.PrimCount; 129 int objectCount = obj.ParentGroup.PrimCount;
127 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 130 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
128 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); 131 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
129 132
133 if (newParcel == null)
134 return true;
135
130 int usedPrims = newParcel.PrimCounts.Total; 136 int usedPrims = newParcel.PrimCounts.Total;
131 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); 137 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
132 138
@@ -171,4 +177,4 @@ namespace OpenSim.Region.OptionalModules
171 return true; 177 return true;
172 } 178 }
173 } 179 }
174} \ No newline at end of file 180}
diff --git a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
index 32659c8..11c87f8 100644
--- a/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
@@ -42,17 +42,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule
42 public class XmlRpcRouter : IRegionModule, IXmlRpcRouter 42 public class XmlRpcRouter : IRegionModule, IXmlRpcRouter
43 { 43 {
44 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45 private bool m_enabled = false;
46 public void Initialise(Scene scene, IConfigSource config) 46 public void Initialise(Scene scene, IConfigSource config)
47 { 47 {
48 IConfig startupConfig = config.Configs["Startup"]; 48 IConfig startupConfig = config.Configs["XMLRPC"];
49 if (startupConfig == null) 49 if (startupConfig == null)
50 return; 50 return;
51 51
52 if (startupConfig.GetString("XmlRpcRouterModule", 52 if (startupConfig.GetString("XmlRpcRouterModule",
53 "XmlRpcRouterModule") == "XmlRpcRouterModule") 53 "") == "XmlRpcRouterModule")
54 { 54 {
55 scene.RegisterModuleInterface<IXmlRpcRouter>(this); 55 scene.RegisterModuleInterface<IXmlRpcRouter>(this);
56 m_enabled = true;
57 }
58 else
59 {
60 m_enabled = false;
56 } 61 }
57 } 62 }
58 63
@@ -76,7 +81,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.XmlRpcRouterModule
76 81
77 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri) 82 public void RegisterNewReceiver(IScriptModule scriptEngine, UUID channel, UUID objectID, UUID itemID, string uri)
78 { 83 {
79 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] {uri}); 84 if (m_enabled)
85 {
86 scriptEngine.PostScriptEvent(itemID, "xmlrpc_uri", new Object[] { uri });
87 }
80 } 88 }
81 89
82 public void ScriptRemoved(UUID itemID) 90 public void ScriptRemoved(UUID itemID)
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 9c838d0..d206f69 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -838,6 +838,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
838 if (module != null) 838 if (module != null)
839 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice); 839 module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
840 } 840 }
841
842 public void MoveMoney(UUID fromAgentID, UUID toAgentID, int amount, string text)
843 {
844 }
841 } 845 }
842 846
843 public enum TransactionType : int 847 public enum TransactionType : int
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index a8e4d90..bb3748e 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
47 private readonly string m_firstname; 47 private readonly string m_firstname;
48 private readonly string m_lastname; 48 private readonly string m_lastname;
49 private readonly Vector3 m_startPos; 49 private readonly Vector3 m_startPos;
50 private readonly UUID m_uuid = UUID.Random(); 50 private UUID m_uuid = UUID.Random();
51 private readonly Scene m_scene; 51 private readonly Scene m_scene;
52 private readonly UUID m_ownerID; 52 private readonly UUID m_ownerID;
53 53
@@ -221,7 +221,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
221#pragma warning disable 67 221#pragma warning disable 67
222 public event Action<IClientAPI> OnLogout; 222 public event Action<IClientAPI> OnLogout;
223 public event ObjectPermissions OnObjectPermissions; 223 public event ObjectPermissions OnObjectPermissions;
224 224 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
225 public event MoneyTransferRequest OnMoneyTransferRequest; 225 public event MoneyTransferRequest OnMoneyTransferRequest;
226 public event ParcelBuy OnParcelBuy; 226 public event ParcelBuy OnParcelBuy;
227 public event Action<IClientAPI> OnConnectionClosed; 227 public event Action<IClientAPI> OnConnectionClosed;
@@ -241,6 +241,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
241 public event ObjectDrop OnObjectDrop; 241 public event ObjectDrop OnObjectDrop;
242 public event StartAnim OnStartAnim; 242 public event StartAnim OnStartAnim;
243 public event StopAnim OnStopAnim; 243 public event StopAnim OnStopAnim;
244 public event ChangeAnim OnChangeAnim;
244 public event LinkObjects OnLinkObjects; 245 public event LinkObjects OnLinkObjects;
245 public event DelinkObjects OnDelinkObjects; 246 public event DelinkObjects OnDelinkObjects;
246 public event RequestMapBlocks OnRequestMapBlocks; 247 public event RequestMapBlocks OnRequestMapBlocks;
@@ -290,6 +291,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
290 public event UpdatePrimTexture OnUpdatePrimTexture; 291 public event UpdatePrimTexture OnUpdatePrimTexture;
291 public event UpdateVector OnUpdatePrimGroupPosition; 292 public event UpdateVector OnUpdatePrimGroupPosition;
292 public event UpdateVector OnUpdatePrimSinglePosition; 293 public event UpdateVector OnUpdatePrimSinglePosition;
294 public event ClientChangeObject onClientChangeObject;
293 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 295 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
294 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; 296 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
295 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 297 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
@@ -427,7 +429,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
427 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 429 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
428 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 430 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
429 public event ClassifiedDelete OnClassifiedDelete; 431 public event ClassifiedDelete OnClassifiedDelete;
430 public event ClassifiedDelete OnClassifiedGodDelete; 432 public event ClassifiedGodDelete OnClassifiedGodDelete;
431 433
432 public event EventNotificationAddRequest OnEventNotificationAddRequest; 434 public event EventNotificationAddRequest OnEventNotificationAddRequest;
433 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 435 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -466,6 +468,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
466 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 468 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
467 public event SimWideDeletesDelegate OnSimWideDeletes; 469 public event SimWideDeletesDelegate OnSimWideDeletes;
468 public event SendPostcard OnSendPostcard; 470 public event SendPostcard OnSendPostcard;
471 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
469 public event MuteListEntryUpdate OnUpdateMuteListEntry; 472 public event MuteListEntryUpdate OnUpdateMuteListEntry;
470 public event MuteListEntryRemove OnRemoveMuteListEntry; 473 public event MuteListEntryRemove OnRemoveMuteListEntry;
471 public event GodlikeMessage onGodlikeMessage; 474 public event GodlikeMessage onGodlikeMessage;
@@ -493,6 +496,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
493 public virtual UUID AgentId 496 public virtual UUID AgentId
494 { 497 {
495 get { return m_uuid; } 498 get { return m_uuid; }
499 set { m_uuid = value; }
496 } 500 }
497 501
498 public UUID SessionId 502 public UUID SessionId
@@ -735,6 +739,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
735 { 739 {
736 } 740 }
737 741
742 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
743 {
744 }
745
738 public virtual void SendRemoveInventoryItem(UUID itemID) 746 public virtual void SendRemoveInventoryItem(UUID itemID)
739 { 747 {
740 } 748 }
@@ -751,7 +759,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
751 { 759 {
752 } 760 }
753 761
754 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 762 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
755 { 763 {
756 } 764 }
757 public virtual void SendAbortXferPacket(ulong xferID) 765 public virtual void SendAbortXferPacket(ulong xferID)
@@ -901,10 +909,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
901 909
902 public void Close() 910 public void Close()
903 { 911 {
904 Close(false); 912 Close(true, false);
905 } 913 }
906 914
907 public void Close(bool force) 915 public void Close(bool sendStop, bool force)
908 { 916 {
909 // Remove ourselves from the scene 917 // Remove ourselves from the scene
910 m_scene.RemoveClient(AgentId, false); 918 m_scene.RemoveClient(AgentId, false);
@@ -1232,5 +1240,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
1232 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1240 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1233 { 1241 {
1234 } 1242 }
1243
1244 public void SendPartPhysicsProprieties(ISceneEntity entity)
1245 {
1246 }
1247
1235 } 1248 }
1236} 1249}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 3f25bcf..f16927c 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -124,9 +124,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
124 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene); 124 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene);
125 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); 125 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
126 126
127 m_log.DebugFormat( 127// m_log.DebugFormat(
128 "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", 128// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
129 firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName); 129// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
130 130
131 AgentCircuitData acd = new AgentCircuitData(); 131 AgentCircuitData acd = new AgentCircuitData();
132 acd.AgentID = npcAvatar.AgentId; 132 acd.AgentID = npcAvatar.AgentId;
@@ -144,29 +144,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
144// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 144// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
145// } 145// }
146 146
147 lock (m_avatars) 147 ManualResetEvent ev = new ManualResetEvent(false);
148 {
149 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
150 scene.AddNewClient(npcAvatar, PresenceType.Npc);
151 148
152 ScenePresence sp; 149 Util.FireAndForget(delegate(object x) {
153 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 150 lock (m_avatars)
154 { 151 {
155// m_log.DebugFormat( 152 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
156// "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 153 scene.AddNewClient(npcAvatar, PresenceType.Npc);
157
158 sp.CompleteMovement(npcAvatar, false);
159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
160 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
161 154
162 return npcAvatar.AgentId; 155 ScenePresence sp;
163 } 156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
164 else 157 {
165 { 158 sp.CompleteMovement(npcAvatar, false);
166 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); 159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
167 return UUID.Zero; 160// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
161 }
168 } 162 }
169 } 163 ev.Set();
164 });
165
166 ev.WaitOne();
167
168// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
169
170 return npcAvatar.AgentId;
170 } 171 }
171 172
172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) 173 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running)
@@ -178,9 +179,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
178 ScenePresence sp; 179 ScenePresence sp;
179 if (scene.TryGetScenePresence(agentID, out sp)) 180 if (scene.TryGetScenePresence(agentID, out sp))
180 { 181 {
181 m_log.DebugFormat( 182// m_log.DebugFormat(
182 "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", 183// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
183 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); 184// sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
184 185
185 sp.MoveToTarget(pos, noFly, landAtTarget); 186 sp.MoveToTarget(pos, noFly, landAtTarget);
186 sp.SetAlwaysRun = running; 187 sp.SetAlwaysRun = running;
@@ -347,7 +348,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
347 scene.RemoveClient(agentID, false); 348 scene.RemoveClient(agentID, false);
348 m_avatars.Remove(agentID); 349 m_avatars.Remove(agentID);
349 350
350 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name); 351// m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
351 return true; 352 return true;
352 } 353 }
353 } 354 }
@@ -362,9 +363,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
362 { 363 {
363 NPCAvatar av; 364 NPCAvatar av;
364 if (m_avatars.TryGetValue(npcID, out av)) 365 if (m_avatars.TryGetValue(npcID, out av))
366 {
367 if (npcID == callerID)
368 return true;
365 return CheckPermissions(av, callerID); 369 return CheckPermissions(av, callerID);
370 }
366 else 371 else
372 {
367 return false; 373 return false;
374 }
368 } 375 }
369 } 376 }
370 377
@@ -376,7 +383,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
376 /// <returns>true if they do, false if they don't.</returns> 383 /// <returns>true if they do, false if they don't.</returns>
377 private bool CheckPermissions(NPCAvatar av, UUID callerID) 384 private bool CheckPermissions(NPCAvatar av, UUID callerID)
378 { 385 {
379 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID; 386 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
380 } 387 }
381 } 388 }
382} 389}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d65929a
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..ec717d7
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
@@ -0,0 +1,1467 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using OpenMetaverse;
32using Ode.NET;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using log4net;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 /// <summary>
40 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
41 /// </summary>
42
43 public enum dParam : int
44 {
45 LowStop = 0,
46 HiStop = 1,
47 Vel = 2,
48 FMax = 3,
49 FudgeFactor = 4,
50 Bounce = 5,
51 CFM = 6,
52 StopERP = 7,
53 StopCFM = 8,
54 LoStop2 = 256,
55 HiStop2 = 257,
56 Vel2 = 258,
57 FMax2 = 259,
58 StopERP2 = 7 + 256,
59 StopCFM2 = 8 + 256,
60 LoStop3 = 512,
61 HiStop3 = 513,
62 Vel3 = 514,
63 FMax3 = 515,
64 StopERP3 = 7 + 512,
65 StopCFM3 = 8 + 512
66 }
67 public class OdeCharacter : PhysicsActor
68 {
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
71 private Vector3 _position;
72 private d.Vector3 _zeroPosition;
73 // private d.Matrix3 m_StandUpRotation;
74 private bool _zeroFlag = false;
75 private bool m_lastUpdateSent = false;
76 private Vector3 _velocity;
77 private Vector3 _target_velocity;
78 private Vector3 _acceleration;
79 private Vector3 m_rotationalVelocity;
80 private float m_mass = 80f;
81 public float m_density = 60f;
82 private bool m_pidControllerActive = true;
83 public float PID_D = 800.0f;
84 public float PID_P = 900.0f;
85 //private static float POSTURE_SERVO = 10000.0f;
86 public float CAPSULE_RADIUS = 0.37f;
87 public float CAPSULE_LENGTH = 2.140599f;
88 public float m_tensor = 3800000f;
89 public float heightFudgeFactor = 0.52f;
90 public float walkDivisor = 1.3f;
91 public float runDivisor = 0.8f;
92 private bool flying = false;
93 private bool jumping = false; // add for jumping
94 private bool m_iscolliding = false;
95 private bool m_iscollidingGround = false;
96 private bool m_wascolliding = false;
97 private bool m_wascollidingGround = false;
98 private bool m_iscollidingObj = false;
99 private bool m_alwaysRun = false;
100 private bool m_hackSentFall = false;
101 private bool m_hackSentFly = false;
102 private int m_requestedUpdateFrequency = 0;
103 private Vector3 m_taintPosition = Vector3.Zero;
104 public uint m_localID = 0;
105 public bool m_returnCollisions = false;
106 // taints and their non-tainted counterparts
107 public bool m_isPhysical = false; // the current physical status
108 public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
109 public float MinimumGroundFlightOffset = 3f;
110
111 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
112 private float m_tiltMagnitudeWhenProjectedOnXYPlane = 0.1131371f; // used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider
113
114
115 private float m_buoyancy = 0f;
116
117 // private CollisionLocker ode;
118
119 private string m_name = String.Empty;
120
121 private bool[] m_colliderarr = new bool[11];
122 private bool[] m_colliderGroundarr = new bool[11];
123
124 // Default we're a Character
125 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
126
127 // Default, Collide with Other Geometries, spaces, bodies and characters.
128 private CollisionCategories m_collisionFlags = (CollisionCategories.Geom
129 | CollisionCategories.Space
130 | CollisionCategories.Body
131 | CollisionCategories.Character
132 | CollisionCategories.Land);
133 public IntPtr Body = IntPtr.Zero;
134 private OdeScene _parent_scene;
135 public IntPtr Shell = IntPtr.Zero;
136 public IntPtr Amotor = IntPtr.Zero;
137 public d.Mass ShellMass;
138 public bool collidelock = false;
139
140 public int m_eventsubscription = 0;
141 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
142
143 private Vector3 m_taintMomentum = Vector3.Zero;
144 private bool m_haveTaintMomentum = false;
145
146
147 // unique UUID of this character object
148 public UUID m_uuid;
149 public bool bad = false;
150 private Object m_syncRoot = new Object();
151
152 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
153 {
154 m_uuid = UUID.Random();
155
156 if (pos.IsFinite())
157 {
158 if (pos.Z > 9999999f)
159 {
160 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
161 }
162 if (pos.Z < -90000f)
163 {
164 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
165 }
166 _position = pos;
167 m_taintPosition.X = pos.X;
168 m_taintPosition.Y = pos.Y;
169 m_taintPosition.Z = pos.Z;
170 }
171 else
172 {
173 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
174 m_taintPosition.X = _position.X;
175 m_taintPosition.Y = _position.Y;
176 m_taintPosition.Z = _position.Z;
177 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
178 }
179
180 _parent_scene = parent_scene;
181
182 PID_D = pid_d;
183 PID_P = pid_p;
184 CAPSULE_RADIUS = capsule_radius;
185 m_tensor = tensor;
186 m_density = density;
187 heightFudgeFactor = height_fudge_factor;
188 walkDivisor = walk_divisor;
189 runDivisor = rundivisor;
190
191 // m_StandUpRotation =
192 // new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
193 // 0.5f);
194
195 for (int i = 0; i < 11; i++)
196 {
197 m_colliderarr[i] = false;
198 }
199 CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
200 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
201 m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH;
202
203 m_isPhysical = false; // current status: no ODE information exists
204 m_tainted_isPhysical = true; // new tainted status: need to create ODE information
205
206 _parent_scene.AddPhysicsActorTaint(this);
207
208 m_name = avName;
209 }
210
211 public override int PhysicsActorType
212 {
213 get { return (int) ActorTypes.Agent; }
214 set { return; }
215 }
216
217 /// <summary>
218 /// If this is set, the avatar will move faster
219 /// </summary>
220 public override bool SetAlwaysRun
221 {
222 get { return m_alwaysRun; }
223 set { m_alwaysRun = value; }
224 }
225
226 public override uint LocalID
227 {
228 set { m_localID = value; }
229 }
230
231 public override bool Grabbed
232 {
233 set { return; }
234 }
235
236 public override bool Selected
237 {
238// set { return; }
239 set { jumping = value; } // add for jumping flag
240 }
241
242 public override float Buoyancy
243 {
244 get { return m_buoyancy; }
245 set { m_buoyancy = value; }
246 }
247
248 public override bool FloatOnWater
249 {
250 set { return; }
251 }
252
253 public override bool IsPhysical
254 {
255 get { return false; }
256 set { return; }
257 }
258
259 public override bool ThrottleUpdates
260 {
261 get { return false; }
262 set { return; }
263 }
264
265 public override bool Flying
266 {
267 get { return flying; }
268 set { flying = value; }
269 }
270
271 /// <summary>
272 /// Returns if the avatar is colliding in general.
273 /// This includes the ground and objects and avatar.
274 /// </summary>
275 public override bool IsColliding
276 {
277//#@ get { return m_iscolliding; }
278 get { //##
279//Console.WriteLine(">>>>>>>>>>>> IC get = {0}", m_iscolliding); //##
280 return m_iscolliding; } //##
281 set
282 {
283 int i;
284 int truecount = 0;
285 int falsecount = 0;
286
287 if (m_colliderarr.Length >= 10)
288 {
289 for (i = 0; i < 10; i++)
290 {
291 m_colliderarr[i] = m_colliderarr[i + 1];
292 }
293 }
294 m_colliderarr[10] = value;
295
296 for (i = 0; i < 11; i++)
297 {
298 if (m_colliderarr[i])
299 {
300 truecount++;
301 }
302 else
303 {
304 falsecount++;
305 }
306 }
307
308 // Equal truecounts and false counts means we're colliding with something.
309
310 if (falsecount > 1.2*truecount)
311 {
312 m_iscolliding = false;
313 }
314 else
315 {
316 m_iscolliding = true;
317 }
318// ## Console.WriteLine("IC SET = {0} t{1} f{2} i {3}", value, truecount, falsecount, m_iscolliding);
319 if (m_wascolliding != m_iscolliding)
320 {
321 //base.SendCollisionUpdate(new CollisionEventUpdate());
322 }
323 m_wascolliding = m_iscolliding;
324 }
325 }
326
327 /// <summary>
328 /// Returns if an avatar is colliding with the ground
329 /// </summary>
330 public override bool CollidingGround
331 {
332 get { return m_iscollidingGround; }
333 set
334 {
335 // Collisions against the ground are not really reliable
336 // So, to get a consistant value we have to average the current result over time
337 // Currently we use 1 second = 10 calls to this.
338 int i;
339 int truecount = 0;
340 int falsecount = 0;
341
342 if (m_colliderGroundarr.Length >= 10)
343 {
344 for (i = 0; i < 10; i++)
345 {
346 m_colliderGroundarr[i] = m_colliderGroundarr[i + 1];
347 }
348 }
349 m_colliderGroundarr[10] = value;
350
351 for (i = 0; i < 11; i++)
352 {
353 if (m_colliderGroundarr[i])
354 {
355 truecount++;
356 }
357 else
358 {
359 falsecount++;
360 }
361 }
362
363 // Equal truecounts and false counts means we're colliding with something.
364
365 if (falsecount > 1.2*truecount)
366 {
367 m_iscollidingGround = false;
368 }
369 else
370 {
371 m_iscollidingGround = true;
372 }
373 if (m_wascollidingGround != m_iscollidingGround)
374 {
375 //base.SendCollisionUpdate(new CollisionEventUpdate());
376 }
377 m_wascollidingGround = m_iscollidingGround;
378 }
379 }
380
381 /// <summary>
382 /// Returns if the avatar is colliding with an object
383 /// </summary>
384 public override bool CollidingObj
385 {
386 get { return m_iscollidingObj; }
387 set
388 {
389 m_iscollidingObj = value;
390 if (value)
391 m_pidControllerActive = false;
392 else
393 m_pidControllerActive = true;
394 }
395 }
396
397 /// <summary>
398 /// turn the PID controller on or off.
399 /// The PID Controller will turn on all by itself in many situations
400 /// </summary>
401 /// <param name="status"></param>
402 public void SetPidStatus(bool status)
403 {
404 m_pidControllerActive = status;
405 }
406
407 public override bool Stopped
408 {
409 get { return _zeroFlag; }
410 }
411
412 /// <summary>
413 /// This 'puts' an avatar somewhere in the physics space.
414 /// Not really a good choice unless you 'know' it's a good
415 /// spot otherwise you're likely to orbit the avatar.
416 /// </summary>
417 public override Vector3 Position
418 {
419 get { return _position; }
420 set
421 {
422 if (Body == IntPtr.Zero || Shell == IntPtr.Zero)
423 {
424 if (value.IsFinite())
425 {
426 if (value.Z > 9999999f)
427 {
428 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
429 }
430 if (value.Z < -90000f)
431 {
432 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
433 }
434
435 _position.X = value.X;
436 _position.Y = value.Y;
437 _position.Z = value.Z;
438
439 m_taintPosition.X = value.X;
440 m_taintPosition.Y = value.Y;
441 m_taintPosition.Z = value.Z;
442 _parent_scene.AddPhysicsActorTaint(this);
443 }
444 else
445 {
446 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
447 }
448 }
449 }
450 }
451
452 public override Vector3 RotationalVelocity
453 {
454 get { return m_rotationalVelocity; }
455 set { m_rotationalVelocity = value; }
456 }
457
458 /// <summary>
459 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
460 /// and use it to offset landings properly
461 /// </summary>
462 public override Vector3 Size
463 {
464 get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); }
465 set
466 {
467 if (value.IsFinite())
468 {
469 m_pidControllerActive = true;
470
471 Vector3 SetSize = value;
472 m_tainted_CAPSULE_LENGTH = (SetSize.Z*1.15f) - CAPSULE_RADIUS*2.0f;
473 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
474
475 Velocity = Vector3.Zero;
476 m_taintPosition = _position; // update the stale taint position
477 _parent_scene.AddPhysicsActorTaint(this);
478 }
479 else
480 {
481 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
482 }
483 }
484 }
485
486 private void AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3 movementVector)
487 {
488 movementVector.Z = 0f;
489 float magnitude = (float)Math.Sqrt((double)(movementVector.X * movementVector.X + movementVector.Y * movementVector.Y));
490 if (magnitude < 0.1f) return;
491
492 // normalize the velocity vector
493 float invMagnitude = 1.0f / magnitude;
494 movementVector.X *= invMagnitude;
495 movementVector.Y *= invMagnitude;
496
497 // if we change the capsule heading too often, the capsule can fall down
498 // therefore we snap movement vector to just 1 of 4 predefined directions (ne, nw, se, sw),
499 // meaning only 4 possible capsule tilt orientations
500 if (movementVector.X > 0)
501 {
502 // east
503 if (movementVector.Y > 0)
504 {
505 // northeast
506 movementVector.X = (float)Math.Sqrt(2.0);
507 movementVector.Y = (float)Math.Sqrt(2.0);
508 }
509 else
510 {
511 // southeast
512 movementVector.X = (float)Math.Sqrt(2.0);
513 movementVector.Y = -(float)Math.Sqrt(2.0);
514 }
515 }
516 else
517 {
518 // west
519 if (movementVector.Y > 0)
520 {
521 // northwest
522 movementVector.X = -(float)Math.Sqrt(2.0);
523 movementVector.Y = (float)Math.Sqrt(2.0);
524 }
525 else
526 {
527 // southwest
528 movementVector.X = -(float)Math.Sqrt(2.0);
529 movementVector.Y = -(float)Math.Sqrt(2.0);
530 }
531 }
532
533
534 // movementVector.Z is zero
535
536 // calculate tilt components based on desired amount of tilt and current (snapped) heading.
537 // the "-" sign is to force the tilt to be OPPOSITE the direction of movement.
538 float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane;
539 float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane;
540
541 //m_log.Debug("[PHYSICS] changing avatar tilt");
542 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent);
543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced
544 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent);
545 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, yTiltComponent); // same as lowstop
546 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
547 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
548 }
549
550 /// <summary>
551 /// This creates the Avatar's physical Surrogate at the position supplied
552 /// </summary>
553 /// <param name="npositionX"></param>
554 /// <param name="npositionY"></param>
555 /// <param name="npositionZ"></param>
556
557 // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access
558 // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only
559 // place that is safe to call this routine AvatarGeomAndBodyCreation.
560 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ, float tensor)
561 {
562 //CAPSULE_LENGTH = -5;
563 //CAPSULE_RADIUS = -5;
564 int dAMotorEuler = 1;
565 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
566 if (CAPSULE_LENGTH <= 0)
567 {
568 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
569 CAPSULE_LENGTH = 0.01f;
570
571 }
572
573 if (CAPSULE_RADIUS <= 0)
574 {
575 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
576 CAPSULE_RADIUS = 0.01f;
577
578 }
579
580 if(Shell != IntPtr.Zero)
581 {
582 try
583 {
584 d.GeomDestroy(Shell);
585 }
586 catch (System.AccessViolationException)
587 {
588 m_log.Error("[PHYSICS]: PrimGeom dead");
589 }
590 // Remove any old entries
591//string tShell;
592//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
593//Console.WriteLine("**** Remove {0}", tShell);
594 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
595 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
596 }
597
598 Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
599 _parent_scene.geom_name_map[Shell] = m_name;
600 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
601//Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} rad={4}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name, CAPSULE_LENGTH, CAPSULE_RADIUS);
602
603 d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
604 d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
605
606 d.MassSetCapsuleTotal(out ShellMass, m_mass, 2, CAPSULE_RADIUS, CAPSULE_LENGTH);
607 Body = d.BodyCreate(_parent_scene.world);
608 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
609
610 _position.X = npositionX;
611 _position.Y = npositionY;
612 _position.Z = npositionZ;
613
614
615 m_taintPosition.X = npositionX;
616 m_taintPosition.Y = npositionY;
617 m_taintPosition.Z = npositionZ;
618
619 d.BodySetMass(Body, ref ShellMass);
620 d.Matrix3 m_caprot;
621 // 90 Stand up on the cap of the capped cyllinder
622 if (_parent_scene.IsAvCapsuleTilted)
623 {
624 d.RFromAxisAndAngle(out m_caprot, 1, 0, 1, (float)(Math.PI / 2));
625 }
626 else
627 {
628 d.RFromAxisAndAngle(out m_caprot, 0, 0, 1, (float)(Math.PI / 2));
629 }
630
631
632 d.GeomSetRotation(Shell, ref m_caprot);
633 d.BodySetRotation(Body, ref m_caprot);
634
635 d.GeomSetBody(Shell, Body);
636
637
638 // The purpose of the AMotor here is to keep the avatar's physical
639 // surrogate from rotating while moving
640 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
641 d.JointAttach(Amotor, Body, IntPtr.Zero);
642 d.JointSetAMotorMode(Amotor, dAMotorEuler);
643 d.JointSetAMotorNumAxes(Amotor, 3);
644 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
645 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
646 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
647 d.JointSetAMotorAngle(Amotor, 0, 0);
648 d.JointSetAMotorAngle(Amotor, 1, 0);
649 d.JointSetAMotorAngle(Amotor, 2, 0);
650
651 // These lowstops and high stops are effectively (no wiggle room)
652 if (_parent_scene.IsAvCapsuleTilted)
653 {
654 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -0.000000000001f);
655 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0.000000000001f);
656 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -0.000000000001f);
657 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.000000000001f);
658 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0.000000000001f);
659 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.000000000001f);
660 }
661 else
662 {
663 #region Documentation of capsule motor LowStop and HighStop parameters
664 // Intentionally introduce some tilt into the capsule by setting
665 // the motor stops to small epsilon values. This small tilt prevents
666 // the capsule from falling into the terrain; a straight-up capsule
667 // (with -0..0 motor stops) falls into the terrain for reasons yet
668 // to be comprehended in their entirety.
669 #endregion
670 AlignAvatarTiltWithCurrentDirectionOfMovement(Vector3.Zero);
671 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0.08f);
672 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -0f);
673 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0.08f);
674 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0.08f); // must be same as lowstop, else a different, spurious tilt is introduced
675 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f); // same as lowstop
676 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0.08f); // same as lowstop
677 }
678
679 // Fudge factor is 1f by default, we're setting it to 0. We don't want it to Fudge or the
680 // capped cyllinder will fall over
681 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
682 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, tensor);
683
684 //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
685 //d.QfromR(
686 //d.Matrix3 checkrotation = new d.Matrix3(0.7071068,0.5, -0.7071068,
687 //
688 //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
689 //standupStraight();
690 }
691
692 //
693 /// <summary>
694 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
695 /// This may be used in calculations in the scene/scenepresence
696 /// </summary>
697 public override float Mass
698 {
699 get
700 {
701 float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
702 return m_density*AVvolume;
703 }
704 }
705 public override void link(PhysicsActor obj)
706 {
707
708 }
709
710 public override void delink()
711 {
712
713 }
714
715 public override void LockAngularMotion(Vector3 axis)
716 {
717
718 }
719
720// This code is very useful. Written by DanX0r. We're just not using it right now.
721// Commented out to prevent a warning.
722//
723// private void standupStraight()
724// {
725// // The purpose of this routine here is to quickly stabilize the Body while it's popped up in the air.
726// // The amotor needs a few seconds to stabilize so without it, the avatar shoots up sky high when you
727// // change appearance and when you enter the simulator
728// // After this routine is done, the amotor stabilizes much quicker
729// d.Vector3 feet;
730// d.Vector3 head;
731// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, -1.0f, out feet);
732// d.BodyGetRelPointPos(Body, 0.0f, 0.0f, 1.0f, out head);
733// float posture = head.Z - feet.Z;
734
735// // restoring force proportional to lack of posture:
736// float servo = (2.5f - posture) * POSTURE_SERVO;
737// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
738// d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
739// //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
740// //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
741// }
742
743 public override Vector3 Force
744 {
745 get { return _target_velocity; }
746 set { return; }
747 }
748
749 public override int VehicleType
750 {
751 get { return 0; }
752 set { return; }
753 }
754
755 public override void VehicleFloatParam(int param, float value)
756 {
757
758 }
759
760 public override void VehicleVectorParam(int param, Vector3 value)
761 {
762
763 }
764
765 public override void VehicleRotationParam(int param, Quaternion rotation)
766 {
767
768 }
769
770 public override void VehicleFlags(int flags, bool remove)
771 {
772 }
773
774 public override void SetVolumeDetect(int param)
775 {
776
777 }
778
779 public override Vector3 CenterOfMass
780 {
781 get { return Vector3.Zero; }
782 }
783
784 public override Vector3 GeometricCenter
785 {
786 get { return Vector3.Zero; }
787 }
788
789 public override PrimitiveBaseShape Shape
790 {
791 set { return; }
792 }
793
794 public override Vector3 Velocity
795 {
796 get {
797 // There's a problem with Vector3.Zero! Don't Use it Here!
798 if (_zeroFlag)
799 return Vector3.Zero;
800 m_lastUpdateSent = false;
801 return _velocity;
802 }
803 set
804 {
805 if (value.IsFinite())
806 {
807 _target_velocity = value;
808 m_pidControllerActive = true;
809 }
810 else
811 {
812 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
813 }
814 }
815 }
816
817 public override Vector3 Torque
818 {
819 get { return Vector3.Zero; }
820 set { return; }
821 }
822
823 public override float CollisionScore
824 {
825 get { return 0f; }
826 set { }
827 }
828
829 public override bool Kinematic
830 {
831 get { return false; }
832 set { }
833 }
834
835 public override Quaternion Orientation
836 {
837 get { return Quaternion.Identity; }
838 set {
839 //Matrix3 or = Orientation.ToRotationMatrix();
840 //d.Matrix3 ord = new d.Matrix3(or.m00, or.m10, or.m20, or.m01, or.m11, or.m21, or.m02, or.m12, or.m22);
841 //d.BodySetRotation(Body, ref ord);
842 }
843 }
844
845 public override Vector3 Acceleration
846 {
847 get { return _acceleration; }
848 set { _acceleration = value; }
849 }
850
851 public void SetAcceleration(Vector3 accel)
852 {
853 m_pidControllerActive = true;
854 _acceleration = accel;
855 }
856
857 /// <summary>
858 /// Adds the force supplied to the Target Velocity
859 /// The PID controller takes this target velocity and tries to make it a reality
860 /// </summary>
861 /// <param name="force"></param>
862 public override void AddForce(Vector3 force, bool pushforce)
863 {
864 if (force.IsFinite())
865 {
866 if (pushforce)
867 {
868 m_pidControllerActive = false;
869 force *= 100f;
870//Console.WriteLine("DF 1"); // ##
871 if (!force.ApproxEquals(Vector3.Zero, 0.01f))
872 doForce(force);
873 // If uncommented, things get pushed off world
874 //
875 // m_log.Debug("Push!");
876 // _target_velocity.X += force.X;
877 // _target_velocity.Y += force.Y;
878 // _target_velocity.Z += force.Z;
879 }
880 else
881 {
882 m_pidControllerActive = true;
883 _target_velocity.X += force.X;
884 _target_velocity.Y += force.Y;
885 _target_velocity.Z += force.Z;
886 }
887 }
888 else
889 {
890 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
891 }
892 //m_lastUpdateSent = false;
893 }
894
895 public override void AddAngularForce(Vector3 force, bool pushforce)
896 {
897
898 }
899
900 /// <summary>
901 /// After all of the forces add up with 'add force' we apply them with doForce
902 /// </summary>
903 /// <param name="force"></param>
904 public void doForce(Vector3 force)
905 {
906 if (!collidelock)
907 {
908 d.BodyAddForce(Body, force.X, force.Y, force.Z);
909 //d.BodySetRotation(Body, ref m_StandUpRotation);
910 //standupStraight();
911 d.Vector3 vel = d.BodyGetLinearVel(Body); //##
912//Console.WriteLine("AvVel <{0},{1},{2}>", vel.X, vel.Y, vel.Z); //##
913 }
914 }
915
916 public override void SetMomentum(Vector3 momentum)
917 {
918 if (momentum.IsFinite())
919 {
920 m_taintMomentum = momentum;
921 m_haveTaintMomentum = true;
922 _parent_scene.AddPhysicsActorTaint(this);
923 }
924 else
925 m_log.Warn("[PHYSICS] !isFinite momentum");
926 }
927
928
929 /// <summary>
930 /// Called from Simulate
931 /// This is the avatar's movement control + PID Controller
932 /// </summary>
933 /// <param name="timeStep"></param>
934 public void Move(float timeStep, List<OdeCharacter> defects)
935 {
936 // no lock; for now it's only called from within Simulate()
937
938 // If the PID Controller isn't active then we set our force
939 // calculating base velocity to the current position
940
941 if (Body == IntPtr.Zero)
942 return;
943
944 if (m_pidControllerActive == false)
945 {
946 _zeroPosition = d.BodyGetPosition(Body);
947 }
948 //PidStatus = true;
949
950 d.Vector3 localpos = d.BodyGetPosition(Body);
951 Vector3 localPos = new Vector3(localpos.X, localpos.Y, localpos.Z);
952
953 if (!localPos.IsFinite())
954 {
955
956 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
957 defects.Add(this);
958 // _parent_scene.RemoveCharacter(this);
959
960 // destroy avatar capsule and related ODE data
961 if (Amotor != IntPtr.Zero)
962 {
963 // Kill the Amotor
964 d.JointDestroy(Amotor);
965 Amotor = IntPtr.Zero;
966 }
967
968 //kill the Geometry
969 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
970
971 if (Body != IntPtr.Zero)
972 {
973 //kill the body
974 d.BodyDestroy(Body);
975
976 Body = IntPtr.Zero;
977 }
978
979 if(Shell != IntPtr.Zero)
980 {
981 try
982 {
983 d.GeomDestroy(Shell);
984 }
985 catch (System.AccessViolationException)
986 {
987 m_log.Error("[PHYSICS]: PrimGeom dead");
988 }
989 // Remove any old entries
990//string tShell;
991//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
992//Console.WriteLine("**** Remove {0}", tShell);
993
994 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
995 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
996 Shell = IntPtr.Zero;
997 }
998
999 return;
1000 }
1001
1002 Vector3 vec = Vector3.Zero;
1003 d.Vector3 vel = d.BodyGetLinearVel(Body);
1004
1005 float movementdivisor = 1f;
1006
1007 if (!m_alwaysRun)
1008 {
1009 movementdivisor = walkDivisor;
1010 }
1011 else
1012 {
1013 movementdivisor = runDivisor;
1014 }
1015
1016 // if velocity is zero, use position control; otherwise, velocity control
1017 if (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f && m_iscolliding)
1018 {
1019 // keep track of where we stopped. No more slippin' & slidin'
1020 if (!_zeroFlag)
1021 {
1022 _zeroFlag = true;
1023 _zeroPosition = d.BodyGetPosition(Body);
1024 }
1025 if (m_pidControllerActive)
1026 {
1027 // We only want to deactivate the PID Controller if we think we want to have our surrogate
1028 // react to the physics scene by moving it's position.
1029 // Avatar to Avatar collisions
1030 // Prim to avatar collisions
1031
1032 d.Vector3 pos = d.BodyGetPosition(Body);
1033 float errX = _zeroPosition.X - pos.X;
1034 float errY = _zeroPosition.Y - pos.Y;
1035 if( (Math.Abs(errX) > 0.1f) || (Math.Abs(errY) > 0.1f) )
1036 {
1037 vec.X = (_target_velocity.X - vel.X) * (PID_D) + (errX) * (PID_P * 2);
1038 vec.Y = (_target_velocity.Y - vel.Y) * (PID_D) + (errY) * (PID_P * 2);
1039 }
1040 else
1041 { // close, jump to lateral destination
1042 d.BodySetPosition(Body, _zeroPosition.X, _zeroPosition.Y, pos.Z);
1043 }
1044// if (flying)
1045 if (flying || jumping) // add for jumping
1046 {
1047 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P;
1048 }
1049 }
1050 //PidStatus = true;
1051 }
1052 else
1053 {
1054 m_pidControllerActive = true;
1055 _zeroFlag = false;
1056 if (m_iscolliding && !flying)
1057 {
1058 // We're standing on something
1059 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D);
1060 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D);
1061 }
1062 else if (m_iscolliding && flying)
1063 {
1064 // We're flying and colliding with something
1065 vec.X = ((_target_velocity.X/movementdivisor) - vel.X)*(PID_D / 16);
1066 vec.Y = ((_target_velocity.Y/movementdivisor) - vel.Y)*(PID_D / 16);
1067 }
1068 else if (!m_iscolliding && flying)
1069 {
1070 // we're in mid air suspended
1071 vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6);
1072 vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6);
1073 }
1074
1075 if (m_iscolliding && !flying && _target_velocity.Z > 0.0f)
1076 {
1077 // We're colliding with something and we're not flying but we're moving
1078 // This means we're walking or running.
1079 d.Vector3 pos = d.BodyGetPosition(Body);
1080 vec.Z = (_target_velocity.Z - vel.Z)*PID_D + (_zeroPosition.Z - pos.Z)*PID_P;
1081 if (_target_velocity.X > 0)
1082 {
1083 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1084 }
1085 if (_target_velocity.Y > 0)
1086 {
1087 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1088 }
1089 }
1090 else if (!m_iscolliding && !flying)
1091 {
1092 // we're not colliding and we're not flying so that means we're falling!
1093 // m_iscolliding includes collisions with the ground.
1094
1095 // d.Vector3 pos = d.BodyGetPosition(Body);
1096 if (Math.Abs(_target_velocity.X) > 0)
1097 {
1098 vec.X = ((_target_velocity.X - vel.X)/1.2f)*PID_D;
1099 }
1100 if (Math.Abs(_target_velocity.Y) > 0)
1101 {
1102 vec.Y = ((_target_velocity.Y - vel.Y)/1.2f)*PID_D;
1103 }
1104 }
1105
1106 if (flying)
1107 {
1108 vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
1109 }
1110 }
1111 if (flying)
1112 {
1113 vec.Z += ((-1 * _parent_scene.gravityz)*m_mass);
1114
1115 //Added for auto fly height. Kitto Flora
1116 //d.Vector3 pos = d.BodyGetPosition(Body);
1117 float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
1118
1119 if (_position.Z < target_altitude)
1120 {
1121 vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
1122 }
1123 // end add Kitto Flora
1124 }
1125
1126 if (vel.X * vel.X + vel.Y * vel.Y + vel.Z * vel.Z > 2500.0f) // 50ms apply breaks
1127 {
1128 float breakfactor = 0.16f * m_mass; // will give aprox 60m/s terminal velocity at free fall
1129 vec.X -= breakfactor * vel.X;
1130 vec.Y -= breakfactor * vel.Y;
1131 vec.Z -= breakfactor * vel.Z;
1132 }
1133
1134 if (vec.IsFinite())
1135 {
1136 if (vec.LengthSquared() > 0.0004f) // 0.01 allows 0.002 !!
1137 {
1138//Console.WriteLine("DF 2"); // ##
1139
1140 doForce(vec);
1141 if (!_zeroFlag)
1142 {
1143// AlignAvatarTiltWithCurrentDirectionOfMovement(vec);
1144 }
1145 }
1146 }
1147 else
1148 {
1149 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1150 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1151 defects.Add(this);
1152 // _parent_scene.RemoveCharacter(this);
1153 // destroy avatar capsule and related ODE data
1154 if (Amotor != IntPtr.Zero)
1155 {
1156 // Kill the Amotor
1157 d.JointDestroy(Amotor);
1158 Amotor = IntPtr.Zero;
1159 }
1160 //kill the Geometry
1161 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1162
1163 if (Body != IntPtr.Zero)
1164 {
1165 //kill the body
1166 d.BodyDestroy(Body);
1167
1168 Body = IntPtr.Zero;
1169 }
1170
1171 if(Shell != IntPtr.Zero)
1172 {
1173 try
1174 {
1175 d.GeomDestroy(Shell);
1176 }
1177 catch (System.AccessViolationException)
1178 {
1179 m_log.Error("[PHYSICS]: PrimGeom dead");
1180 }
1181 // Remove any old entries
1182//string tShell;
1183//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1184//Console.WriteLine("**** Remove {0}", tShell);
1185
1186 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1187 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1188 Shell = IntPtr.Zero;
1189 }
1190 }
1191 }
1192
1193 /// <summary>
1194 /// Updates the reported position and velocity. This essentially sends the data up to ScenePresence.
1195 /// </summary>
1196 public void UpdatePositionAndVelocity()
1197 {
1198 // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
1199 d.Vector3 vec;
1200 try
1201 {
1202 vec = d.BodyGetPosition(Body);
1203 }
1204 catch (NullReferenceException)
1205 {
1206 bad = true;
1207 _parent_scene.BadCharacter(this);
1208 vec = new d.Vector3(_position.X, _position.Y, _position.Z);
1209 base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
1210 m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar {0}, physical actor {1}", m_name, m_uuid);
1211 }
1212
1213
1214 // kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
1215 if (vec.X < 0.0f) vec.X = 0.0f;
1216 if (vec.Y < 0.0f) vec.Y = 0.0f;
1217 if (vec.X > (int)_parent_scene.WorldExtents.X - 0.05f) vec.X = (int)_parent_scene.WorldExtents.X - 0.05f;
1218 if (vec.Y > (int)_parent_scene.WorldExtents.Y - 0.05f) vec.Y = (int)_parent_scene.WorldExtents.Y - 0.05f;
1219
1220 _position.X = vec.X;
1221 _position.Y = vec.Y;
1222 _position.Z = vec.Z;
1223
1224 // Did we move last? = zeroflag
1225 // This helps keep us from sliding all over
1226
1227 if (_zeroFlag)
1228 {
1229 _velocity.X = 0.0f;
1230 _velocity.Y = 0.0f;
1231 _velocity.Z = 0.0f;
1232
1233 // Did we send out the 'stopped' message?
1234 if (!m_lastUpdateSent)
1235 {
1236 m_lastUpdateSent = true;
1237 //base.RequestPhysicsterseUpdate();
1238
1239 }
1240 }
1241 else
1242 {
1243 m_lastUpdateSent = false;
1244 try
1245 {
1246 vec = d.BodyGetLinearVel(Body);
1247 }
1248 catch (NullReferenceException)
1249 {
1250 vec.X = _velocity.X;
1251 vec.Y = _velocity.Y;
1252 vec.Z = _velocity.Z;
1253 }
1254 _velocity.X = (vec.X);
1255 _velocity.Y = (vec.Y);
1256
1257 _velocity.Z = (vec.Z);
1258
1259 if (_velocity.Z < -6 && !m_hackSentFall)
1260 {
1261 m_hackSentFall = true;
1262 m_pidControllerActive = false;
1263 }
1264 else if (flying && !m_hackSentFly)
1265 {
1266 //m_hackSentFly = true;
1267 //base.SendCollisionUpdate(new CollisionEventUpdate());
1268 }
1269 else
1270 {
1271 m_hackSentFly = false;
1272 m_hackSentFall = false;
1273 }
1274 }
1275 }
1276
1277 /// <summary>
1278 /// Cleanup the things we use in the scene.
1279 /// </summary>
1280 public void Destroy()
1281 {
1282 m_tainted_isPhysical = false;
1283 _parent_scene.AddPhysicsActorTaint(this);
1284 }
1285
1286 public override void CrossingFailure()
1287 {
1288 }
1289
1290 public override Vector3 PIDTarget { set { return; } }
1291 public override bool PIDActive { set { return; } }
1292 public override float PIDTau { set { return; } }
1293
1294 public override float PIDHoverHeight { set { return; } }
1295 public override bool PIDHoverActive { set { return; } }
1296 public override PIDHoverType PIDHoverType { set { return; } }
1297 public override float PIDHoverTau { set { return; } }
1298
1299 public override Quaternion APIDTarget{ set { return; } }
1300
1301 public override bool APIDActive{ set { return; } }
1302
1303 public override float APIDStrength{ set { return; } }
1304
1305 public override float APIDDamping{ set { return; } }
1306
1307
1308 public override void SubscribeEvents(int ms)
1309 {
1310 m_requestedUpdateFrequency = ms;
1311 m_eventsubscription = ms;
1312 _parent_scene.addCollisionEventReporting(this);
1313 }
1314 public override void UnSubscribeEvents()
1315 {
1316 _parent_scene.remCollisionEventReporting(this);
1317 m_requestedUpdateFrequency = 0;
1318 m_eventsubscription = 0;
1319 }
1320 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1321 {
1322 if (m_eventsubscription > 0)
1323 {
1324 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1325 }
1326 }
1327
1328 public void SendCollisions()
1329 {
1330 if (m_eventsubscription > m_requestedUpdateFrequency)
1331 {
1332 if (CollisionEventsThisFrame != null)
1333 {
1334 base.SendCollisionUpdate(CollisionEventsThisFrame);
1335 }
1336 CollisionEventsThisFrame = new CollisionEventUpdate();
1337 m_eventsubscription = 0;
1338 }
1339 }
1340 public override bool SubscribedEvents()
1341 {
1342 if (m_eventsubscription > 0)
1343 return true;
1344 return false;
1345 }
1346
1347 public void ProcessTaints(float timestep)
1348 {
1349 lock (m_syncRoot)
1350 {
1351 if (m_tainted_isPhysical != m_isPhysical)
1352 {
1353 if (m_tainted_isPhysical)
1354 {
1355 // Create avatar capsule and related ODE data
1356 if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
1357 {
1358 m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - "
1359 + (Shell!=IntPtr.Zero ? "Shell ":"")
1360 + (Body!=IntPtr.Zero ? "Body ":"")
1361 + (Amotor!=IntPtr.Zero ? "Amotor ":""));
1362 }
1363 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor);
1364 _parent_scene.AddCharacter(this);
1365 }
1366 else
1367 {
1368 _parent_scene.RemoveCharacter(this);
1369 // destroy avatar capsule and related ODE data
1370 if (Amotor != IntPtr.Zero)
1371 {
1372 // Kill the Amotor
1373 d.JointDestroy(Amotor);
1374 Amotor = IntPtr.Zero;
1375 }
1376 //kill the Geometry
1377 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1378
1379 if (Body != IntPtr.Zero)
1380 {
1381 //kill the body
1382 d.BodyDestroy(Body);
1383 Body = IntPtr.Zero;
1384 }
1385
1386 if(Shell != IntPtr.Zero)
1387 {
1388 try
1389 {
1390 d.GeomDestroy(Shell);
1391 }
1392 catch (Exception e)
1393 {
1394 m_log.ErrorFormat("[PHYSICS]: Failed to destroy character shell {0}",e.Message);
1395 }
1396 // Remove any old entries
1397 //string tShell;
1398 //_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
1399 //Console.WriteLine("**** Remove {0}", tShell);
1400
1401 if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
1402 if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
1403 Shell = IntPtr.Zero;
1404 }
1405 }
1406
1407 m_isPhysical = m_tainted_isPhysical;
1408 }
1409
1410 if (m_tainted_CAPSULE_LENGTH != CAPSULE_LENGTH)
1411 {
1412 if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
1413 {
1414
1415 m_pidControllerActive = true;
1416 // no lock needed on _parent_scene.OdeLock because we are called from within the thread lock in OdePlugin's simulate()
1417 d.JointDestroy(Amotor);
1418 float prevCapsule = CAPSULE_LENGTH;
1419 CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
1420 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
1421 d.BodyDestroy(Body);
1422 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1423 _position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor);
1424 Velocity = Vector3.Zero;
1425 }
1426 else
1427 {
1428 m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
1429 + (Shell==IntPtr.Zero ? "Shell ":"")
1430 + (Body==IntPtr.Zero ? "Body ":"")
1431 + (Amotor==IntPtr.Zero ? "Amotor ":""));
1432 }
1433 }
1434
1435 if (!m_taintPosition.ApproxEquals(_position, 0.05f))
1436 {
1437 if (Body != IntPtr.Zero)
1438 {
1439 d.BodySetPosition(Body, m_taintPosition.X, m_taintPosition.Y, m_taintPosition.Z);
1440
1441 }
1442 _position.X = m_taintPosition.X;
1443 _position.Y = m_taintPosition.Y;
1444 _position.Z = m_taintPosition.Z;
1445 }
1446
1447 if (m_haveTaintMomentum)
1448 {
1449 m_haveTaintMomentum = false;
1450 _velocity = m_taintMomentum;
1451 _target_velocity = m_taintMomentum;
1452 m_pidControllerActive = true;
1453 if (Body != IntPtr.Zero)
1454 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1455 }
1456 }
1457 }
1458
1459 internal void AddCollisionFrameTime(int p)
1460 {
1461 // protect it from overflow crashing
1462 if (m_eventsubscription + p >= int.MaxValue)
1463 m_eventsubscription = 0;
1464 m_eventsubscription += p;
1465 }
1466 }
1467}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..5b743e8
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -0,0 +1,4124 @@
1/* Copyright (c) Contributors, http://opensimulator.org/
2 * See CONTRIBUTORS.TXT for a full list of copyright holders.
3 * Redistribution and use in source and binary forms, with or without
4 * modification, are permitted provided that the following conditions are met:
5 * * Redistributions of source code must retain the above copyright
6 * notice, this list of conditions and the following disclaimer.
7 * * Redistributions in binary form must reproduce the above copyright
8 * notice, this list of conditions and the following disclaimer in the
9 * documentation and/or other materials provided with the distribution.
10 * * Neither the name of the OpenSimulator Project nor the
11 * names of its contributors may be used to endorse or promote products
12 * derived from this software without specific prior written permission.
13 *
14 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
23 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 *
25 * Revised March 5th 2010 by Kitto Flora. ODEDynamics.cs
26 * Ubit 2012
27 * rolled into ODEPrim.cs
28 */
29
30using System;
31using System.IO;
32using System.Collections.Generic;
33using System.Reflection;
34using System.Runtime.InteropServices;
35using System.Threading;
36using log4net;
37using OpenMetaverse;
38using Ode.NET;
39using OpenSim.Framework;
40using OpenSim.Region.Physics.Manager;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
46 /// </summary>
47
48 public class OdePrim : PhysicsActor
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 public class SerialControl
53 {
54 public object alock = new object();
55 public byte[] data = new byte[0];
56 }
57 private Vector3 _position;
58 private Vector3 _velocity;
59 private Vector3 _torque;
60 private Vector3 m_lastVelocity;
61 private Vector3 m_lastposition;
62 private Quaternion m_lastorientation = new Quaternion();
63 private Vector3 m_rotationalVelocity;
64 private Vector3 _size;
65 private Vector3 _acceleration;
66 // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f);
67 private Quaternion _orientation;
68 private Vector3 m_taintposition;
69 private Vector3 m_taintsize;
70 private Vector3 m_taintVelocity;
71 private Vector3 m_taintTorque;
72 private Quaternion m_taintrot;
73 private Vector3 m_rotateEnable = Vector3.One; // Current setting
74 private Vector3 m_rotateEnableRequest = Vector3.One; // Request from LSL
75 private bool m_rotateEnableUpdate = false;
76 private Vector3 m_lockX;
77 private Vector3 m_lockY;
78 private Vector3 m_lockZ;
79 private IntPtr Amotor = IntPtr.Zero;
80 private IntPtr AmotorX = IntPtr.Zero;
81 private IntPtr AmotorY = IntPtr.Zero;
82 private IntPtr AmotorZ = IntPtr.Zero;
83
84 private Vector3 m_PIDTarget;
85 private float m_PIDTau;
86 private float PID_D = 35f;
87 private float PID_G = 25f;
88 private bool m_usePID = false;
89
90 private Quaternion m_APIDTarget = new Quaternion();
91 private float m_APIDStrength = 0.5f;
92 private float m_APIDDamping = 0.5f;
93 private bool m_useAPID = false;
94 private float m_APIDdamper = 1.0f;
95
96 // These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
97 // do not confuse with VEHICLE HOVER
98
99 private float m_PIDHoverHeight;
100 private float m_PIDHoverTau;
101 private bool m_useHoverPID;
102 private PIDHoverType m_PIDHoverType = PIDHoverType.Ground;
103 private float m_targetHoverHeight;
104 private float m_groundHeight;
105 private float m_waterHeight;
106 private float m_buoyancy; //m_buoyancy set by llSetBuoyancy()
107
108 // private float m_tensor = 5f;
109 private int body_autodisable_frames = 20;
110
111
112 private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom
113 | CollisionCategories.Space
114 | CollisionCategories.Body
115 | CollisionCategories.Character
116 );
117 private bool m_taintshape;
118 private bool m_taintPhysics;
119 private bool m_collidesLand = true;
120 private bool m_collidesWater;
121 // public bool m_returnCollisions;
122
123 // Default we're a Geometry
124 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
125
126 // Default, Collide with Other Geometries, spaces and Bodies
127 private CollisionCategories m_collisionFlags = m_default_collisionFlags;
128
129 public bool m_taintremove;
130 public bool m_taintdisable;
131 public bool m_disabled;
132 public bool m_taintadd;
133 public bool m_taintselected;
134 public bool m_taintphantom;
135 public bool m_taintCollidesWater;
136
137 public uint m_localID;
138
139 //public GCHandle gc;
140 private CollisionLocker ode;
141
142 private bool m_meshfailed = false;
143 private bool m_taintforce = false;
144 private bool m_taintaddangularforce = false;
145 private Vector3 m_force;
146 private List<Vector3> m_forcelist = new List<Vector3>();
147 private List<Vector3> m_angularforcelist = new List<Vector3>();
148
149 private IMesh _mesh;
150 private PrimitiveBaseShape _pbs;
151 private OdeScene _parent_scene;
152 public IntPtr m_targetSpace = IntPtr.Zero;
153 public IntPtr prim_geom;
154 // public IntPtr prev_geom;
155 public IntPtr _triMeshData;
156
157 private IntPtr _linkJointGroup = IntPtr.Zero;
158 private PhysicsActor _parent;
159 private PhysicsActor m_taintparent;
160
161 private List<OdePrim> childrenPrim = new List<OdePrim>();
162
163 private bool iscolliding;
164 private bool m_isphysical;
165 private bool m_isphantom;
166 private bool m_isSelected;
167
168 private bool m_NoColide; // for now only for internal use for bad meshs
169
170 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
171
172 private bool m_throttleUpdates;
173 private int throttleCounter;
174 public int m_interpenetrationcount;
175 public float m_collisionscore;
176 // public int m_roundsUnderMotionThreshold;
177 // private int m_crossingfailures;
178
179 public bool m_outofBounds;
180 private float m_density = 10.000006836f; // Aluminum g/cm3;
181
182 private float m_primMass = 10.000006836f; // Aluminum g/cm3;
183
184 private byte m_shapetype;
185 private byte m_taintshapetype;
186
187 public bool _zeroFlag; // if body has been stopped
188 private bool m_lastUpdateSent;
189
190 public IntPtr Body = IntPtr.Zero;
191 public String m_primName;
192 private Vector3 _target_velocity;
193 public d.Mass pMass;
194
195 public int m_eventsubscription;
196 private CollisionEventUpdate CollisionEventsThisFrame;
197
198 private IntPtr m_linkJoint = IntPtr.Zero;
199
200 public volatile bool childPrim;
201
202 internal int m_material = (int)Material.Wood;
203
204 private IntPtr m_body = IntPtr.Zero;
205
206 // Vehicle properties ============================================================================================
207 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
208 // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
209 private VehicleFlag m_flags = (VehicleFlag)0; // Bit settings:
210 // HOVER_TERRAIN_ONLY
211 // HOVER_GLOBAL_HEIGHT
212 // NO_DEFLECTION_UP
213 // HOVER_WATER_ONLY
214 // HOVER_UP_ONLY
215 // LIMIT_MOTOR_UP
216 // LIMIT_ROLL_ONLY
217
218 // Linear properties
219 private Vector3 m_linearMotorDirection = Vector3.Zero; // (was m_linearMotorDirectionLASTSET) the (local) Velocity
220 //requested by LSL
221 private float m_linearMotorTimescale = 0; // Motor Attack rate set by LSL
222 private float m_linearMotorDecayTimescale = 0; // Motor Decay rate set by LSL
223 private Vector3 m_linearFrictionTimescale = Vector3.Zero; // General Friction set by LSL
224
225 private Vector3 m_lLinMotorDVel = Vector3.Zero; // decayed motor
226 private Vector3 m_lLinObjectVel = Vector3.Zero; // local frame object velocity
227 private Vector3 m_wLinObjectVel = Vector3.Zero; // world frame object velocity
228
229 //Angular properties
230 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
231
232 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
233 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
234 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
235
236 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
237 // private Vector3 m_angObjectVel = Vector3.Zero; // current body angular velocity
238 private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
239
240 //Deflection properties
241 // private float m_angularDeflectionEfficiency = 0;
242 // private float m_angularDeflectionTimescale = 0;
243 // private float m_linearDeflectionEfficiency = 0;
244 // private float m_linearDeflectionTimescale = 0;
245
246 //Banking properties
247 // private float m_bankingEfficiency = 0;
248 // private float m_bankingMix = 0;
249 // private float m_bankingTimescale = 0;
250
251 //Hover and Buoyancy properties
252 private float m_VhoverHeight = 0f;
253 // private float m_VhoverEfficiency = 0f;
254 private float m_VhoverTimescale = 0f;
255 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
256 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle.
257 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
258 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
259 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
260
261 //Attractor properties
262 private float m_verticalAttractionEfficiency = 1.0f; // damped
263 private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
264
265// SerialControl m_taintserial = null;
266 object m_taintvehicledata = null;
267
268 public void DoSetVehicle()
269 {
270 VehicleData vd = (VehicleData)m_taintvehicledata;
271
272 m_type = vd.m_type;
273 m_flags = vd.m_flags;
274
275 // Linear properties
276 m_linearMotorDirection = vd.m_linearMotorDirection;
277 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
278 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
279 m_linearMotorTimescale = vd.m_linearMotorTimescale;
280// m_linearMotorOffset = vd.m_linearMotorOffset;
281
282 //Angular properties
283 m_angularMotorDirection = vd.m_angularMotorDirection;
284 m_angularMotorTimescale = vd.m_angularMotorTimescale;
285 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
286 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
287
288 //Deflection properties
289// m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
290// m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
291// m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
292// m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
293
294 //Banking properties
295// m_bankingEfficiency = vd.m_bankingEfficiency;
296// m_bankingMix = vd.m_bankingMix;
297// m_bankingTimescale = vd.m_bankingTimescale;
298
299 //Hover and Buoyancy properties
300 m_VhoverHeight = vd.m_VhoverHeight;
301// m_VhoverEfficiency = vd.m_VhoverEfficiency;
302 m_VhoverTimescale = vd.m_VhoverTimescale;
303 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
304
305 //Attractor properties
306 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
307 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
308
309 // Axis
310// m_referenceFrame = vd.m_referenceFrame;
311
312
313 m_taintvehicledata = null;
314 }
315
316 public override void SetVehicle(object vdata)
317 {
318 m_taintvehicledata = vdata;
319 _parent_scene.AddPhysicsActorTaint(this);
320 }
321
322 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
323 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical,
324 bool pisPhantom,byte shapetype, CollisionLocker dode, uint localid)
325 {
326 m_localID = localid;
327 ode = dode;
328 if (!pos.IsFinite())
329 {
330 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
331 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
332 m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
333 }
334
335 _position = pos;
336 m_taintposition = pos;
337 PID_D = parent_scene.bodyPIDD;
338 PID_G = parent_scene.bodyPIDG;
339 m_density = parent_scene.geomDefaultDensity;
340 // m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
341 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
342
343 prim_geom = IntPtr.Zero;
344 // prev_geom = IntPtr.Zero;
345
346 if (!pos.IsFinite())
347 {
348 size = new Vector3(0.5f, 0.5f, 0.5f);
349 m_log.Warn("[PHYSICS]: Got nonFinite Object create Size");
350 }
351
352 if (size.X <= 0) size.X = 0.01f;
353 if (size.Y <= 0) size.Y = 0.01f;
354 if (size.Z <= 0) size.Z = 0.01f;
355
356 _size = size;
357 m_taintsize = _size;
358
359 if (!QuaternionIsFinite(rotation))
360 {
361 rotation = Quaternion.Identity;
362 m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation");
363 }
364
365 _orientation = rotation;
366 m_taintrot = _orientation;
367 _mesh = mesh;
368 _pbs = pbs;
369 m_shapetype = shapetype;
370 m_taintshapetype = shapetype;
371
372 _parent_scene = parent_scene;
373 m_targetSpace = (IntPtr)0;
374
375 // if (pos.Z < 0)
376 if (pos.Z < parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y))
377 m_isphysical = false;
378 else
379 {
380 m_isphysical = pisPhysical;
381 // If we're physical, we need to be in the master space for now.
382 // linksets *should* be in a space together.. but are not currently
383 if (m_isphysical)
384 m_targetSpace = _parent_scene.space;
385 }
386
387 m_isphantom = pisPhantom;
388 m_taintphantom = pisPhantom;
389
390 _triMeshData = IntPtr.Zero;
391 m_NoColide = false;
392
393// m_taintserial = null;
394 m_primName = primName;
395 m_taintadd = true;
396 _parent_scene.AddPhysicsActorTaint(this);
397 // don't do .add() here; old geoms get recycled with the same hash
398 }
399
400 public override int PhysicsActorType
401 {
402 get { return (int)ActorTypes.Prim; }
403 set { return; }
404 }
405
406 public override bool SetAlwaysRun
407 {
408 get { return false; }
409 set { return; }
410 }
411
412 public override uint LocalID
413 {
414 set
415 {
416 //m_log.Info("[PHYSICS]: Setting TrackerID: " + value);
417 m_localID = value;
418 }
419 }
420
421 public override bool Grabbed
422 {
423 set { return; }
424 }
425
426 public override bool Selected
427 {
428 set
429 {
430 //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical);
431 // This only makes the object not collidable if the object
432 // is physical or the object is modified somehow *IN THE FUTURE*
433 // without this, if an avatar selects prim, they can walk right
434 // through it while it's selected
435 m_collisionscore = 0;
436 if ((m_isphysical && !_zeroFlag) || !value)
437 {
438 m_taintselected = value;
439 _parent_scene.AddPhysicsActorTaint(this);
440 }
441 else
442 {
443 m_taintselected = value;
444 m_isSelected = value;
445 }
446 if (m_isSelected) disableBodySoft();
447 }
448 }
449
450 public override bool IsPhysical
451 {
452 get { return m_isphysical; }
453 set
454 {
455 m_isphysical = value;
456 if (!m_isphysical)
457 { // Zero the remembered last velocity
458 m_lastVelocity = Vector3.Zero;
459 if (m_type != Vehicle.TYPE_NONE) Halt();
460 }
461 }
462 }
463
464 public override bool IsVolumeDtc
465 {
466 set { return; }
467 get { return m_isVolumeDetect; }
468
469 }
470
471 public override bool Phantom
472 {
473 get { return m_isphantom; }
474 set
475 {
476 m_isphantom = value;
477 }
478 }
479
480 public void setPrimForRemoval()
481 {
482 m_taintremove = true;
483 }
484
485 public override bool Flying
486 {
487 // no flying prims for you
488 get { return false; }
489 set { }
490 }
491
492 public override bool IsColliding
493 {
494 get { return iscolliding; }
495 set { iscolliding = value; }
496 }
497
498 public override bool CollidingGround
499 {
500 get { return false; }
501 set { return; }
502 }
503
504 public override bool CollidingObj
505 {
506 get { return false; }
507 set { return; }
508 }
509
510 public override bool ThrottleUpdates
511 {
512 get { return m_throttleUpdates; }
513 set { m_throttleUpdates = value; }
514 }
515
516 public override bool Stopped
517 {
518 get { return _zeroFlag; }
519 }
520
521 public override Vector3 Position
522 {
523 get { return _position; }
524
525 set
526 {
527 _position = value;
528 //m_log.Info("[PHYSICS]: " + _position.ToString());
529 }
530 }
531
532 public override Vector3 Size
533 {
534 get { return _size; }
535 set
536 {
537 if (value.IsFinite())
538 {
539 _size = value;
540 }
541 else
542 {
543 m_log.Warn("[PHYSICS]: Got NaN Size on object");
544 }
545 }
546 }
547
548 public override float Mass
549 {
550 get
551 {
552 CalculateMass();
553 return m_primMass;
554 }
555 }
556
557 public override Vector3 Force
558 {
559 //get { return Vector3.Zero; }
560 get { return m_force; }
561 set
562 {
563 if (value.IsFinite())
564 {
565 m_force = value;
566 }
567 else
568 {
569 m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object");
570 }
571 }
572 }
573
574 public override int VehicleType
575 {
576 get { return (int)m_type; }
577 set { ProcessTypeChange((Vehicle)value); }
578 }
579
580 public override void VehicleFloatParam(int param, float value)
581 {
582 ProcessFloatVehicleParam((Vehicle)param, value);
583 }
584
585 public override void VehicleVectorParam(int param, Vector3 value)
586 {
587 ProcessVectorVehicleParam((Vehicle)param, value);
588 }
589
590 public override void VehicleRotationParam(int param, Quaternion rotation)
591 {
592 ProcessRotationVehicleParam((Vehicle)param, rotation);
593 }
594
595 public override void VehicleFlags(int param, bool remove)
596 {
597 ProcessVehicleFlags(param, remove);
598 }
599
600 public override void SetVolumeDetect(int param)
601 {
602 lock (_parent_scene.OdeLock)
603 {
604 m_isVolumeDetect = (param != 0);
605 }
606 }
607
608
609 public override Vector3 CenterOfMass
610 {
611 get { return Vector3.Zero; }
612 }
613
614 public override Vector3 GeometricCenter
615 {
616 get { return Vector3.Zero; }
617 }
618
619 public override PrimitiveBaseShape Shape
620 {
621 set
622 {
623 _pbs = value;
624 m_taintshape = true;
625 }
626 }
627
628 public override byte PhysicsShapeType
629 {
630 get
631 {
632 return m_shapetype;
633 }
634 set
635 {
636 m_taintshapetype = value;
637 _parent_scene.AddPhysicsActorTaint(this);
638 }
639 }
640
641 public override Vector3 Velocity
642 {
643 get
644 {
645 // Averate previous velocity with the new one so
646 // client object interpolation works a 'little' better
647 if (_zeroFlag)
648 return Vector3.Zero;
649
650 Vector3 returnVelocity = Vector3.Zero;
651 returnVelocity.X = (m_lastVelocity.X + _velocity.X) / 2;
652 returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y) / 2;
653 returnVelocity.Z = (m_lastVelocity.Z + _velocity.Z) / 2;
654 return returnVelocity;
655 }
656 set
657 {
658 if (value.IsFinite())
659 {
660 _velocity = value;
661 if (_velocity.ApproxEquals(Vector3.Zero, 0.001f))
662 _acceleration = Vector3.Zero;
663
664 m_taintVelocity = value;
665 _parent_scene.AddPhysicsActorTaint(this);
666 }
667 else
668 {
669 m_log.Warn("[PHYSICS]: Got NaN Velocity in Object");
670 }
671
672 }
673 }
674
675 public override Vector3 Torque
676 {
677 get
678 {
679 if (!m_isphysical || Body == IntPtr.Zero)
680 return Vector3.Zero;
681
682 return _torque;
683 }
684
685 set
686 {
687 if (value.IsFinite())
688 {
689 m_taintTorque = value;
690 _parent_scene.AddPhysicsActorTaint(this);
691 }
692 else
693 {
694 m_log.Warn("[PHYSICS]: Got NaN Torque in Object");
695 }
696 }
697 }
698
699 public override float CollisionScore
700 {
701 get { return m_collisionscore; }
702 set { m_collisionscore = value; }
703 }
704
705 public override bool Kinematic
706 {
707 get { return false; }
708 set { }
709 }
710
711 public override Quaternion Orientation
712 {
713 get { return _orientation; }
714 set
715 {
716 if (QuaternionIsFinite(value))
717 {
718 _orientation = value;
719 }
720 else
721 m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
722
723 }
724 }
725
726 public override bool FloatOnWater
727 {
728 set
729 {
730 m_taintCollidesWater = value;
731 _parent_scene.AddPhysicsActorTaint(this);
732 }
733 }
734
735 public override void SetMomentum(Vector3 momentum)
736 {
737 }
738
739 public override Vector3 PIDTarget
740 {
741 set
742 {
743 if (value.IsFinite())
744 {
745 m_PIDTarget = value;
746 }
747 else
748 m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object");
749 }
750 }
751 public override bool PIDActive { set { m_usePID = value; } }
752 public override float PIDTau { set { m_PIDTau = value; } }
753
754 // For RotLookAt
755 public override Quaternion APIDTarget { set { m_APIDTarget = value; } }
756 public override bool APIDActive { set { m_useAPID = value; } }
757 public override float APIDStrength { set { m_APIDStrength = value; } }
758 public override float APIDDamping { set { m_APIDDamping = value; } }
759
760 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
761 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
762 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
763 public override float PIDHoverTau { set { m_PIDHoverTau = value; } }
764
765 internal static bool QuaternionIsFinite(Quaternion q)
766 {
767 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
768 return false;
769 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
770 return false;
771 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
772 return false;
773 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
774 return false;
775 return true;
776 }
777
778 public override Vector3 Acceleration // client updates read data via here
779 {
780 get
781 {
782 if (_zeroFlag)
783 {
784 return Vector3.Zero;
785 }
786 return _acceleration;
787 }
788 set { _acceleration = value; }
789 }
790
791
792 public void SetAcceleration(Vector3 accel) // No one calls this, and it would not do anything.
793 {
794 _acceleration = accel;
795 }
796
797 public override void AddForce(Vector3 force, bool pushforce)
798 {
799 if (force.IsFinite())
800 {
801 lock (m_forcelist)
802 m_forcelist.Add(force);
803
804 m_taintforce = true;
805 }
806 else
807 {
808 m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object");
809 }
810 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
811 }
812
813 public override void AddAngularForce(Vector3 force, bool pushforce)
814 {
815 if (force.IsFinite())
816 {
817 m_angularforcelist.Add(force);
818 m_taintaddangularforce = true;
819 }
820 else
821 {
822 m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object");
823 }
824 }
825
826 public override Vector3 RotationalVelocity
827 {
828 get
829 {
830 return m_rotationalVelocity;
831 }
832 set
833 {
834 if (value.IsFinite())
835 {
836 m_rotationalVelocity = value;
837 }
838 else
839 {
840 m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object");
841 }
842 }
843 }
844
845 public override void CrossingFailure()
846 {
847 if (m_outofBounds)
848 {
849 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
850 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
851 _position.Z = Util.Clip(_position.Z, -100f, 50000f);
852 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
853
854 m_lastposition = _position;
855
856 _velocity = Vector3.Zero;
857 m_lastVelocity = _velocity;
858
859
860 if (m_type != Vehicle.TYPE_NONE)
861 Halt();
862
863 d.BodySetLinearVel(Body, 0, 0, 0);
864 base.RequestPhysicsterseUpdate();
865 m_outofBounds = false;
866 }
867 /*
868 int tmp = Interlocked.Increment(ref m_crossingfailures);
869 if (tmp > _parent_scene.geomCrossingFailuresBeforeOutofbounds)
870 {
871 base.RaiseOutOfBounds(_position);
872 return;
873 }
874 else if (tmp == _parent_scene.geomCrossingFailuresBeforeOutofbounds)
875 {
876 m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName);
877 }
878 */
879 }
880
881 public override float Buoyancy
882 {
883 get { return m_buoyancy; }
884 set { m_buoyancy = value; }
885 }
886
887 public override void link(PhysicsActor obj)
888 {
889 m_taintparent = obj;
890 }
891
892 public override void delink()
893 {
894 m_taintparent = null;
895 }
896
897 public override void LockAngularMotion(Vector3 axis)
898 {
899 // This is actually ROTATION ENABLE, not a lock.
900 // default is <1,1,1> which is all enabled.
901 // The lock value is updated inside Move(), no point in using the taint system.
902 // OS 'm_taintAngularLock' etc change to m_rotateEnable.
903 if (axis.IsFinite())
904 {
905 axis.X = (axis.X > 0) ? 1f : 0f;
906 axis.Y = (axis.Y > 0) ? 1f : 0f;
907 axis.Z = (axis.Z > 0) ? 1f : 0f;
908 m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
909 m_rotateEnableRequest = axis;
910 m_rotateEnableUpdate = true;
911 }
912 else
913 {
914 m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object");
915 }
916 }
917
918 public void SetGeom(IntPtr geom)
919 {
920 if (prim_geom != IntPtr.Zero)
921 {
922 // Remove any old entries
923 //string tPA;
924 //_parent_scene.geom_name_map.TryGetValue(prim_geom, out tPA);
925 //Console.WriteLine("**** Remove {0}", tPA);
926 if (_parent_scene.geom_name_map.ContainsKey(prim_geom)) _parent_scene.geom_name_map.Remove(prim_geom);
927 if (_parent_scene.actor_name_map.ContainsKey(prim_geom)) _parent_scene.actor_name_map.Remove(prim_geom);
928 d.GeomDestroy(prim_geom);
929 }
930
931 prim_geom = geom;
932 //Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
933 if (prim_geom != IntPtr.Zero)
934 {
935 _parent_scene.geom_name_map[prim_geom] = this.m_primName;
936 _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
937 //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName);
938 if (m_NoColide)
939 {
940 d.GeomSetCategoryBits(prim_geom, 0);
941 if (m_isphysical && !m_isVolumeDetect)
942 {
943 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
944 }
945 else
946 {
947 d.GeomSetCollideBits(prim_geom, 0);
948 d.GeomDisable(prim_geom);
949 }
950 }
951 else
952 {
953 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
954 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
955 }
956 }
957
958 if (childPrim)
959 {
960 if (_parent != null && _parent is OdePrim)
961 {
962 OdePrim parent = (OdePrim)_parent;
963 //Console.WriteLine("SetGeom calls ChildSetGeom");
964 parent.ChildSetGeom(this);
965 }
966 }
967 //m_log.Warn("Setting Geom to: " + prim_geom);
968 }
969
970 public void enableBodySoft()
971 {
972 if (!childPrim)
973 {
974 if (m_isphysical && Body != IntPtr.Zero)
975 {
976 d.BodyEnable(Body);
977 if (m_type != Vehicle.TYPE_NONE)
978 Enable(Body, _parent_scene);
979 }
980
981 m_disabled = false;
982 }
983 }
984
985 public void disableBodySoft()
986 {
987 m_disabled = true;
988
989 if (m_isphysical && Body != IntPtr.Zero)
990 {
991 d.BodyDisable(Body);
992 Halt();
993 }
994 }
995
996 public void enableBody()
997 {
998 // Don't enable this body if we're a child prim
999 // this should be taken care of in the parent function not here
1000 if (!childPrim)
1001 {
1002 // Sets the geom to a body
1003 Body = d.BodyCreate(_parent_scene.world);
1004
1005 setMass();
1006 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
1007 d.Quaternion myrot = new d.Quaternion();
1008 myrot.X = _orientation.X;
1009 myrot.Y = _orientation.Y;
1010 myrot.Z = _orientation.Z;
1011 myrot.W = _orientation.W;
1012 d.BodySetQuaternion(Body, ref myrot);
1013 d.GeomSetBody(prim_geom, Body);
1014
1015 m_collisionCategories |= CollisionCategories.Body;
1016 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1017
1018 if (m_NoColide)
1019 {
1020 d.GeomSetCategoryBits(prim_geom, 0);
1021 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1022 }
1023 else
1024 {
1025 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1026 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1027 }
1028
1029 d.BodySetAutoDisableFlag(Body, true);
1030 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1031
1032 // disconnect from world gravity so we can apply buoyancy
1033 d.BodySetGravityMode(Body, false);
1034
1035 m_interpenetrationcount = 0;
1036 m_collisionscore = 0;
1037 m_disabled = false;
1038
1039 if (m_type != Vehicle.TYPE_NONE)
1040 {
1041 Enable(Body, _parent_scene);
1042 }
1043
1044 _parent_scene.addActivePrim(this);
1045 }
1046 }
1047
1048 #region Mass Calculation
1049
1050 private float CalculateMass()
1051 {
1052 float volume = _size.X * _size.Y * _size.Z; // default
1053 float tmp;
1054
1055 float returnMass = 0;
1056 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
1057 float hollowVolume = hollowAmount * hollowAmount;
1058
1059 switch (_pbs.ProfileShape)
1060 {
1061 case ProfileShape.Square:
1062 // default box
1063
1064 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1065 {
1066 if (hollowAmount > 0.0)
1067 {
1068 switch (_pbs.HollowShape)
1069 {
1070 case HollowShape.Square:
1071 case HollowShape.Same:
1072 break;
1073
1074 case HollowShape.Circle:
1075
1076 hollowVolume *= 0.78539816339f;
1077 break;
1078
1079 case HollowShape.Triangle:
1080
1081 hollowVolume *= (0.5f * .5f);
1082 break;
1083
1084 default:
1085 hollowVolume = 0;
1086 break;
1087 }
1088 volume *= (1.0f - hollowVolume);
1089 }
1090 }
1091
1092 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1093 {
1094 //a tube
1095
1096 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
1097 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
1098 volume -= volume * tmp * tmp;
1099
1100 if (hollowAmount > 0.0)
1101 {
1102 hollowVolume *= hollowAmount;
1103
1104 switch (_pbs.HollowShape)
1105 {
1106 case HollowShape.Square:
1107 case HollowShape.Same:
1108 break;
1109
1110 case HollowShape.Circle:
1111 hollowVolume *= 0.78539816339f; ;
1112 break;
1113
1114 case HollowShape.Triangle:
1115 hollowVolume *= 0.5f * 0.5f;
1116 break;
1117 default:
1118 hollowVolume = 0;
1119 break;
1120 }
1121 volume *= (1.0f - hollowVolume);
1122 }
1123 }
1124
1125 break;
1126
1127 case ProfileShape.Circle:
1128
1129 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1130 {
1131 volume *= 0.78539816339f; // elipse base
1132
1133 if (hollowAmount > 0.0)
1134 {
1135 switch (_pbs.HollowShape)
1136 {
1137 case HollowShape.Same:
1138 case HollowShape.Circle:
1139 break;
1140
1141 case HollowShape.Square:
1142 hollowVolume *= 0.5f * 2.5984480504799f;
1143 break;
1144
1145 case HollowShape.Triangle:
1146 hollowVolume *= .5f * 1.27323954473516f;
1147 break;
1148
1149 default:
1150 hollowVolume = 0;
1151 break;
1152 }
1153 volume *= (1.0f - hollowVolume);
1154 }
1155 }
1156
1157 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1158 {
1159 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
1160 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1161 volume *= (1.0f - tmp * tmp);
1162
1163 if (hollowAmount > 0.0)
1164 {
1165
1166 // calculate the hollow volume by it's shape compared to the prim shape
1167 hollowVolume *= hollowAmount;
1168
1169 switch (_pbs.HollowShape)
1170 {
1171 case HollowShape.Same:
1172 case HollowShape.Circle:
1173 break;
1174
1175 case HollowShape.Square:
1176 hollowVolume *= 0.5f * 2.5984480504799f;
1177 break;
1178
1179 case HollowShape.Triangle:
1180 hollowVolume *= .5f * 1.27323954473516f;
1181 break;
1182
1183 default:
1184 hollowVolume = 0;
1185 break;
1186 }
1187 volume *= (1.0f - hollowVolume);
1188 }
1189 }
1190 break;
1191
1192 case ProfileShape.HalfCircle:
1193 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1194 {
1195 volume *= 0.52359877559829887307710723054658f;
1196 }
1197 break;
1198
1199 case ProfileShape.EquilateralTriangle:
1200
1201 if (_pbs.PathCurve == (byte)Extrusion.Straight)
1202 {
1203 volume *= 0.32475953f;
1204
1205 if (hollowAmount > 0.0)
1206 {
1207
1208 // calculate the hollow volume by it's shape compared to the prim shape
1209 switch (_pbs.HollowShape)
1210 {
1211 case HollowShape.Same:
1212 case HollowShape.Triangle:
1213 hollowVolume *= .25f;
1214 break;
1215
1216 case HollowShape.Square:
1217 hollowVolume *= 0.499849f * 3.07920140172638f;
1218 break;
1219
1220 case HollowShape.Circle:
1221 // Hollow shape is a perfect cyllinder in respect to the cube's scale
1222 // Cyllinder hollow volume calculation
1223
1224 hollowVolume *= 0.1963495f * 3.07920140172638f;
1225 break;
1226
1227 default:
1228 hollowVolume = 0;
1229 break;
1230 }
1231 volume *= (1.0f - hollowVolume);
1232 }
1233 }
1234 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
1235 {
1236 volume *= 0.32475953f;
1237 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
1238 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
1239 volume *= (1.0f - tmp * tmp);
1240
1241 if (hollowAmount > 0.0)
1242 {
1243
1244 hollowVolume *= hollowAmount;
1245
1246 switch (_pbs.HollowShape)
1247 {
1248 case HollowShape.Same:
1249 case HollowShape.Triangle:
1250 hollowVolume *= .25f;
1251 break;
1252
1253 case HollowShape.Square:
1254 hollowVolume *= 0.499849f * 3.07920140172638f;
1255 break;
1256
1257 case HollowShape.Circle:
1258
1259 hollowVolume *= 0.1963495f * 3.07920140172638f;
1260 break;
1261
1262 default:
1263 hollowVolume = 0;
1264 break;
1265 }
1266 volume *= (1.0f - hollowVolume);
1267 }
1268 }
1269 break;
1270
1271 default:
1272 break;
1273 }
1274
1275
1276
1277 float taperX1;
1278 float taperY1;
1279 float taperX;
1280 float taperY;
1281 float pathBegin;
1282 float pathEnd;
1283 float profileBegin;
1284 float profileEnd;
1285
1286 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
1287 {
1288 taperX1 = _pbs.PathScaleX * 0.01f;
1289 if (taperX1 > 1.0f)
1290 taperX1 = 2.0f - taperX1;
1291 taperX = 1.0f - taperX1;
1292
1293 taperY1 = _pbs.PathScaleY * 0.01f;
1294 if (taperY1 > 1.0f)
1295 taperY1 = 2.0f - taperY1;
1296 taperY = 1.0f - taperY1;
1297 }
1298 else
1299 {
1300 taperX = _pbs.PathTaperX * 0.01f;
1301 if (taperX < 0.0f)
1302 taperX = -taperX;
1303 taperX1 = 1.0f - taperX;
1304
1305 taperY = _pbs.PathTaperY * 0.01f;
1306 if (taperY < 0.0f)
1307 taperY = -taperY;
1308 taperY1 = 1.0f - taperY;
1309
1310 }
1311
1312
1313 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
1314
1315 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
1316 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
1317 volume *= (pathEnd - pathBegin);
1318
1319 // this is crude aproximation
1320 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
1321 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
1322 volume *= (profileEnd - profileBegin);
1323
1324 returnMass = m_density * volume;
1325
1326 if (returnMass <= 0)
1327 returnMass = 0.0001f;//ckrinke: Mass must be greater then zero.
1328 // else if (returnMass > _parent_scene.maximumMassObject)
1329 // returnMass = _parent_scene.maximumMassObject;
1330
1331
1332
1333 m_primMass = returnMass;
1334 if (m_primMass > _parent_scene.maximumMassObject)
1335 m_primMass = _parent_scene.maximumMassObject;
1336
1337 // Recursively calculate mass
1338 bool HasChildPrim = false;
1339 lock (childrenPrim)
1340 {
1341 if (childrenPrim.Count > 0)
1342 {
1343 HasChildPrim = true;
1344 }
1345
1346 }
1347 if (HasChildPrim)
1348 {
1349 OdePrim[] childPrimArr = new OdePrim[0];
1350
1351 lock (childrenPrim)
1352 childPrimArr = childrenPrim.ToArray();
1353
1354 for (int i = 0; i < childPrimArr.Length; i++)
1355 {
1356 if (childPrimArr[i] != null && !childPrimArr[i].m_taintremove)
1357 returnMass += childPrimArr[i].CalculateMass();
1358 // failsafe, this shouldn't happen but with OpenSim, you never know :)
1359 if (i > 256)
1360 break;
1361 }
1362 }
1363 if (returnMass > _parent_scene.maximumMassObject)
1364 returnMass = _parent_scene.maximumMassObject;
1365 return returnMass;
1366 }// end CalculateMass
1367
1368 #endregion
1369
1370 public void setMass()
1371 {
1372 if (Body != (IntPtr)0)
1373 {
1374 float newmass = CalculateMass();
1375
1376 //m_log.Info("[PHYSICS]: New Mass: " + newmass.ToString());
1377
1378 d.MassSetBoxTotal(out pMass, newmass, _size.X, _size.Y, _size.Z);
1379 d.BodySetMass(Body, ref pMass);
1380 }
1381 }
1382
1383
1384 private void UpdateDataFromGeom()
1385 {
1386 if (prim_geom != IntPtr.Zero)
1387 {
1388 d.Quaternion qtmp;
1389 d.GeomCopyQuaternion(prim_geom, out qtmp);
1390 _orientation.W = qtmp.W;
1391 _orientation.X = qtmp.X;
1392 _orientation.Y = qtmp.Y;
1393 _orientation.Z = qtmp.Z;
1394
1395 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
1396 _position.X = lpos.X;
1397 _position.Y = lpos.Y;
1398 _position.Z = lpos.Z;
1399 }
1400 }
1401
1402 public void disableBody()
1403 {
1404 //this kills the body so things like 'mesh' can re-create it.
1405 lock (this)
1406 {
1407 if (!childPrim)
1408 {
1409 if (Body != IntPtr.Zero)
1410 {
1411 _parent_scene.remActivePrim(this);
1412 m_collisionCategories &= ~CollisionCategories.Body;
1413 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1414
1415 if (prim_geom != IntPtr.Zero)
1416 {
1417 if (m_NoColide)
1418 {
1419 d.GeomSetCategoryBits(prim_geom, 0);
1420 d.GeomSetCollideBits(prim_geom, 0);
1421 d.GeomDisable(prim_geom);
1422 }
1423 else
1424 {
1425 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1426 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1427 }
1428 }
1429
1430 UpdateDataFromGeom();
1431
1432 lock (childrenPrim)
1433 {
1434 if (childrenPrim.Count > 0)
1435 {
1436 foreach (OdePrim prm in childrenPrim)
1437 {
1438 if (prm.prim_geom != IntPtr.Zero)
1439 {
1440 if (prm.m_NoColide)
1441 {
1442 d.GeomSetCategoryBits(prm.prim_geom, 0);
1443 d.GeomSetCollideBits(prm.prim_geom, 0);
1444 d.GeomDisable(prm.prim_geom);
1445
1446 }
1447 prm.UpdateDataFromGeom();
1448 }
1449 _parent_scene.remActivePrim(prm);
1450 prm.Body = IntPtr.Zero;
1451 }
1452 }
1453 }
1454 d.BodyDestroy(Body);
1455 Body = IntPtr.Zero;
1456 }
1457 }
1458 else
1459 {
1460 _parent_scene.remActivePrim(this);
1461
1462 m_collisionCategories &= ~CollisionCategories.Body;
1463 m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land);
1464
1465 if (prim_geom != IntPtr.Zero)
1466 {
1467 if (m_NoColide)
1468 {
1469 d.GeomSetCategoryBits(prim_geom, 0);
1470 d.GeomSetCollideBits(prim_geom, 0);
1471 d.GeomDisable(prim_geom);
1472 }
1473 else
1474 {
1475 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1476 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1477 }
1478 }
1479
1480 Body = IntPtr.Zero;
1481 }
1482 }
1483 m_disabled = true;
1484 m_collisionscore = 0;
1485 }
1486
1487// private static Dictionary<IMesh, IntPtr> m_MeshToTriMeshMap = new Dictionary<IMesh, IntPtr>();
1488
1489 public bool setMesh(OdeScene parent_scene, IMesh mesh)
1490 {
1491 //Kill Body so that mesh can re-make the geom
1492 if (IsPhysical && Body != IntPtr.Zero)
1493 {
1494 if (childPrim)
1495 {
1496 if (_parent != null)
1497 {
1498 OdePrim parent = (OdePrim)_parent;
1499 parent.ChildDelink(this);
1500 }
1501 }
1502 else
1503 {
1504 disableBody();
1505 }
1506 }
1507
1508 IntPtr vertices, indices;
1509 int vertexCount, indexCount;
1510 int vertexStride, triStride;
1511 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
1512 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
1513
1514 // warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid
1515 mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
1516
1517 if (vertexCount == 0 || indexCount == 0)
1518 {
1519 m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString());
1520 return false;
1521 }
1522
1523 IntPtr geo = IntPtr.Zero;
1524 try
1525 {
1526 _triMeshData = d.GeomTriMeshDataCreate();
1527 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1528 d.GeomTriMeshDataPreprocess(_triMeshData);
1529
1530 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1531
1532 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1533 }
1534 catch (Exception e)
1535 {
1536 m_log.ErrorFormat("[PHYSICS]: Create trimesh failed on prim {0} : {1}",Name,e.Message);
1537
1538 if (_triMeshData != IntPtr.Zero)
1539 {
1540 d.GeomTriMeshDataDestroy(_triMeshData);
1541 _triMeshData = IntPtr.Zero;
1542 }
1543 return false;
1544 }
1545
1546 SetGeom(geo);
1547
1548 return true;
1549 }
1550
1551 public void ProcessTaints(float timestep) //=============================================================================
1552 {
1553 if (m_taintadd)
1554 {
1555 changeadd(timestep);
1556 }
1557
1558 if (m_taintremove)
1559 return;
1560
1561 if (prim_geom != IntPtr.Zero)
1562 {
1563 if (!_position.ApproxEquals(m_taintposition, 0f))
1564 {
1565 changemove(timestep);
1566 }
1567 if (m_taintrot != _orientation)
1568 {
1569 if (childPrim && IsPhysical) // For physical child prim...
1570 {
1571 rotate(timestep);
1572 // KF: ODE will also rotate the parent prim!
1573 // so rotate the root back to where it was
1574 OdePrim parent = (OdePrim)_parent;
1575 parent.rotate(timestep);
1576 }
1577 else
1578 {
1579 //Just rotate the prim
1580 rotate(timestep);
1581 }
1582 }
1583 //
1584 if (m_taintphantom != m_isphantom )
1585 {
1586 changePhantomStatus();
1587 }//
1588
1589 if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent))
1590 {
1591 changePhysicsStatus(timestep);
1592 }//
1593
1594
1595 if (!_size.ApproxEquals(m_taintsize, 0f))
1596 changesize(timestep);
1597 //
1598
1599 if(m_taintshapetype != m_shapetype)
1600 {
1601 m_shapetype = m_taintshapetype;
1602 changeshape(timestep);
1603 }
1604
1605 if (m_taintshape)
1606 changeshape(timestep);
1607 //
1608
1609 if (m_taintforce)
1610 changeAddForce(timestep);
1611
1612 if (m_taintaddangularforce)
1613 changeAddAngularForce(timestep);
1614
1615 if (!m_taintTorque.ApproxEquals(Vector3.Zero, 0.001f))
1616 changeSetTorque(timestep);
1617
1618 if (m_taintdisable)
1619 changedisable(timestep);
1620
1621 if (m_taintselected != m_isSelected)
1622 changeSelectedStatus();
1623
1624 if (!m_taintVelocity.ApproxEquals(Vector3.Zero, 0.001f))
1625 changevelocity(timestep);
1626
1627 if (m_taintparent != _parent)
1628 changelink(timestep);
1629
1630 if (m_taintCollidesWater != m_collidesWater)
1631 changefloatonwater(timestep);
1632
1633 if (m_taintvehicledata != null)
1634 DoSetVehicle();
1635
1636 /* obsolete
1637 if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f))
1638 changeAngularLock(timestep);
1639 */
1640 }
1641
1642 else
1643 {
1644 m_log.Error("[PHYSICS]: prim {0} at <{1},{2},{3}> as invalid geom");
1645
1646 // not sure this will not flame...
1647 m_taintremove = true;
1648 _parent_scene.AddPhysicsActorTaint(this);
1649 }
1650
1651 }
1652
1653 private void changelink(float timestep)
1654 {
1655 // If the newly set parent is not null
1656 // create link
1657 if (_parent == null && m_taintparent != null)
1658 {
1659 if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim)
1660 {
1661 OdePrim obj = (OdePrim)m_taintparent;
1662 obj.ParentPrim(this);
1663 }
1664 }
1665 // If the newly set parent is null
1666 // destroy link
1667 else if (_parent != null && m_taintparent == null)
1668 {
1669 if (_parent is OdePrim)
1670 {
1671 OdePrim obj = (OdePrim)_parent;
1672 obj.ChildDelink(this);
1673 childPrim = false;
1674 }
1675 }
1676
1677 _parent = m_taintparent;
1678 m_taintPhysics = m_isphysical;
1679 }
1680
1681 // I'm the parent
1682 // prim is the child
1683 public void ParentPrim(OdePrim prim)
1684 {
1685 if (this.m_localID != prim.m_localID)
1686 {
1687 if (Body == IntPtr.Zero)
1688 {
1689 Body = d.BodyCreate(_parent_scene.world);
1690 // disconnect from world gravity so we can apply buoyancy
1691 d.BodySetGravityMode(Body, false);
1692
1693 setMass();
1694 }
1695 if (Body != IntPtr.Zero)
1696 {
1697 lock (childrenPrim)
1698 {
1699 if (!childrenPrim.Contains(prim))
1700 {
1701 childrenPrim.Add(prim);
1702
1703 foreach (OdePrim prm in childrenPrim)
1704 {
1705 d.Mass m2;
1706 d.MassSetZero(out m2);
1707 d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
1708
1709
1710 d.Quaternion quat = new d.Quaternion();
1711 quat.W = prm._orientation.W;
1712 quat.X = prm._orientation.X;
1713 quat.Y = prm._orientation.Y;
1714 quat.Z = prm._orientation.Z;
1715
1716 d.Matrix3 mat = new d.Matrix3();
1717 d.RfromQ(out mat, ref quat);
1718 d.MassRotate(ref m2, ref mat);
1719 d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
1720 d.MassAdd(ref pMass, ref m2);
1721 }
1722 foreach (OdePrim prm in childrenPrim)
1723 {
1724 if (m_isphantom && !prm.m_isVolumeDetect)
1725 {
1726 prm.m_collisionCategories = 0;
1727 prm.m_collisionFlags = CollisionCategories.Land;
1728 }
1729 else
1730 {
1731 prm.m_collisionCategories |= CollisionCategories.Body;
1732 prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1733 }
1734 if (prm.prim_geom == IntPtr.Zero)
1735 {
1736 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet");
1737 continue;
1738 }
1739
1740 if (prm.m_NoColide)
1741 {
1742 d.GeomSetCategoryBits(prm.prim_geom, 0);
1743 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1744 }
1745 else
1746 {
1747 d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
1748 d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
1749 }
1750
1751 d.Quaternion quat = new d.Quaternion();
1752 quat.W = prm._orientation.W;
1753 quat.X = prm._orientation.X;
1754 quat.Y = prm._orientation.Y;
1755 quat.Z = prm._orientation.Z;
1756
1757 d.Matrix3 mat = new d.Matrix3();
1758 d.RfromQ(out mat, ref quat);
1759 if (Body != IntPtr.Zero)
1760 {
1761 d.GeomSetBody(prm.prim_geom, Body);
1762 prm.childPrim = true;
1763 d.GeomSetOffsetWorldPosition(prm.prim_geom, prm.Position.X, prm.Position.Y, prm.Position.Z);
1764 //d.GeomSetOffsetPosition(prim.prim_geom,
1765 // (Position.X - prm.Position.X) - pMass.c.X,
1766 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1767 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1768 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat);
1769 //d.GeomSetOffsetRotation(prm.prim_geom, ref mat);
1770 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1771 d.BodySetMass(Body, ref pMass);
1772 }
1773 else
1774 {
1775 m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body");
1776 }
1777
1778 prm.m_interpenetrationcount = 0;
1779 prm.m_collisionscore = 0;
1780 prm.m_disabled = false;
1781
1782 prm.Body = Body;
1783
1784 _parent_scene.addActivePrim(prm);
1785 }
1786
1787 if (m_isphantom && !m_isVolumeDetect)
1788 {
1789 m_collisionCategories = 0;
1790 m_collisionFlags = CollisionCategories.Land;
1791 }
1792 else
1793 {
1794 m_collisionCategories |= CollisionCategories.Body;
1795 m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
1796 }
1797
1798 if (m_NoColide)
1799 {
1800 d.GeomSetCategoryBits(prim_geom, 0);
1801 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1802 }
1803 else
1804 {
1805 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1806 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1807 }
1808
1809 d.Quaternion quat2 = new d.Quaternion();
1810 quat2.W = _orientation.W;
1811 quat2.X = _orientation.X;
1812 quat2.Y = _orientation.Y;
1813 quat2.Z = _orientation.Z;
1814
1815 d.Matrix3 mat2 = new d.Matrix3();
1816 d.RfromQ(out mat2, ref quat2);
1817 d.GeomSetBody(prim_geom, Body);
1818 d.GeomSetOffsetWorldPosition(prim_geom, Position.X - pMass.c.X, Position.Y - pMass.c.Y, Position.Z - pMass.c.Z);
1819 //d.GeomSetOffsetPosition(prim.prim_geom,
1820 // (Position.X - prm.Position.X) - pMass.c.X,
1821 // (Position.Y - prm.Position.Y) - pMass.c.Y,
1822 // (Position.Z - prm.Position.Z) - pMass.c.Z);
1823 //d.GeomSetOffsetRotation(prim_geom, ref mat2);
1824 d.MassTranslate(ref pMass, -pMass.c.X, -pMass.c.Y, -pMass.c.Z);
1825 d.BodySetMass(Body, ref pMass);
1826
1827 d.BodySetAutoDisableFlag(Body, true);
1828 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1829
1830 m_interpenetrationcount = 0;
1831 m_collisionscore = 0;
1832 m_disabled = false;
1833
1834 d.BodySetPosition(Body, Position.X, Position.Y, Position.Z);
1835 if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene);
1836
1837 _parent_scene.addActivePrim(this);
1838 }
1839 }
1840 }
1841 }
1842 }
1843
1844 private void ChildSetGeom(OdePrim odePrim)
1845 {
1846 lock (childrenPrim)
1847 {
1848 foreach (OdePrim prm in childrenPrim)
1849 {
1850 prm.disableBody();
1851 }
1852 }
1853 disableBody();
1854
1855 if (Body != IntPtr.Zero)
1856 {
1857 _parent_scene.remActivePrim(this);
1858 }
1859
1860 lock (childrenPrim)
1861 {
1862 foreach (OdePrim prm in childrenPrim)
1863 {
1864 ParentPrim(prm);
1865 }
1866 }
1867 }
1868
1869 private void ChildDelink(OdePrim odePrim)
1870 {
1871 // Okay, we have a delinked child.. need to rebuild the body.
1872 lock (childrenPrim)
1873 {
1874 foreach (OdePrim prm in childrenPrim)
1875 {
1876 prm.childPrim = true;
1877 prm.disableBody();
1878 }
1879 }
1880 disableBody();
1881
1882 lock (childrenPrim)
1883 {
1884 childrenPrim.Remove(odePrim);
1885 }
1886
1887 if (Body != IntPtr.Zero)
1888 {
1889 _parent_scene.remActivePrim(this);
1890 }
1891
1892 lock (childrenPrim)
1893 {
1894 foreach (OdePrim prm in childrenPrim)
1895 {
1896 ParentPrim(prm);
1897 }
1898 }
1899 }
1900
1901 private void changePhantomStatus()
1902 {
1903 m_taintphantom = m_isphantom;
1904 changeSelectedStatus();
1905 }
1906
1907/* not in use
1908 private void SetCollider()
1909 {
1910 SetCollider(m_isSelected, m_isphysical, m_isphantom, m_isSelected);
1911 }
1912
1913 private void SetCollider(bool sel, bool phys, bool phan, bool vdtc)
1914 {
1915 if (sel)
1916 {
1917 m_collisionCategories = CollisionCategories.Selected;
1918 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1919 }
1920 else
1921 {
1922 if (phan && !vdtc)
1923 {
1924 m_collisionCategories = 0;
1925 if (phys)
1926 m_collisionFlags = CollisionCategories.Land;
1927 else
1928 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
1929 }
1930 else
1931 {
1932 m_collisionCategories = CollisionCategories.Geom;
1933 if (phys)
1934 m_collisionCategories |= CollisionCategories.Body;
1935
1936 m_collisionFlags = m_default_collisionFlags;
1937
1938 if (m_collidesLand)
1939 m_collisionFlags |= CollisionCategories.Land;
1940 if (m_collidesWater)
1941 m_collisionFlags |= CollisionCategories.Water;
1942 }
1943 }
1944
1945 if (prim_geom != IntPtr.Zero)
1946 {
1947 if (m_NoColide)
1948 {
1949 d.GeomSetCategoryBits(prim_geom, 0);
1950 if (phys)
1951 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
1952 else
1953 {
1954 d.GeomSetCollideBits(prim_geom, 0);
1955 d.GeomDisable(prim_geom);
1956 }
1957 }
1958 else
1959 {
1960 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
1961 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
1962 }
1963 }
1964 }
1965*/
1966
1967 private void changeSelectedStatus()
1968 {
1969 if (m_taintselected)
1970 {
1971 m_collisionCategories = CollisionCategories.Selected;
1972 m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space);
1973
1974 // We do the body disable soft twice because 'in theory' a collision could have happened
1975 // in between the disabling and the collision properties setting
1976 // which would wake the physical body up from a soft disabling and potentially cause it to fall
1977 // through the ground.
1978
1979 // NOTE FOR JOINTS: this doesn't always work for jointed assemblies because if you select
1980 // just one part of the assembly, the rest of the assembly is non-selected and still simulating,
1981 // so that causes the selected part to wake up and continue moving.
1982
1983 // even if you select all parts of a jointed assembly, it is not guaranteed that the entire
1984 // assembly will stop simulating during the selection, because of the lack of atomicity
1985 // of select operations (their processing could be interrupted by a thread switch, causing
1986 // simulation to continue before all of the selected object notifications trickle down to
1987 // the physics engine).
1988
1989 // e.g. we select 100 prims that are connected by joints. non-atomically, the first 50 are
1990 // selected and disabled. then, due to a thread switch, the selection processing is
1991 // interrupted and the physics engine continues to simulate, so the last 50 items, whose
1992 // selection was not yet processed, continues to simulate. this wakes up ALL of the
1993 // first 50 again. then the last 50 are disabled. then the first 50, which were just woken
1994 // up, start simulating again, which in turn wakes up the last 50.
1995
1996 if (m_isphysical)
1997 {
1998 disableBodySoft();
1999 }
2000
2001 if (prim_geom != IntPtr.Zero)
2002 {
2003 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2004 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2005 if (m_NoColide)
2006 d.GeomDisable(prim_geom);
2007 }
2008
2009 if (m_isphysical)
2010 {
2011 disableBodySoft();
2012 }
2013 if (Body != IntPtr.Zero)
2014 {
2015 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2016 d.BodySetForce(Body, 0f, 0f, 0f);
2017 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2018 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2019 }
2020 }
2021 else
2022 {
2023 if (m_isphantom && !m_isVolumeDetect)
2024 {
2025 m_collisionCategories = 0;
2026 if (m_isphysical)
2027 m_collisionFlags = CollisionCategories.Land;
2028 else
2029 m_collisionFlags = 0; // this case should not happen non physical phantoms should not have physics
2030 }
2031 else
2032 {
2033 m_collisionCategories = CollisionCategories.Geom;
2034 if (m_isphysical)
2035 m_collisionCategories |= CollisionCategories.Body;
2036
2037 m_collisionFlags = m_default_collisionFlags;
2038
2039 if (m_collidesLand)
2040 m_collisionFlags |= CollisionCategories.Land;
2041 if (m_collidesWater)
2042 m_collisionFlags |= CollisionCategories.Water;
2043 }
2044
2045 if (prim_geom != IntPtr.Zero)
2046 {
2047 if (m_NoColide)
2048 {
2049 d.GeomSetCategoryBits(prim_geom, 0);
2050 if (m_isphysical)
2051 d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land);
2052 else
2053 {
2054 d.GeomSetCollideBits(prim_geom, 0);
2055 d.GeomDisable(prim_geom);
2056 }
2057 }
2058 else
2059 {
2060 d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
2061 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2062 }
2063 }
2064 if (Body != IntPtr.Zero)
2065 {
2066 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2067 d.BodySetForce(Body, 0f, 0f, 0f);
2068 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
2069 d.BodySetTorque(Body, 0.0f, 0.0f, 0.0f);
2070 }
2071
2072 if (m_isphysical)
2073 {
2074 if (Body != IntPtr.Zero)
2075 {
2076 enableBodySoft();
2077 }
2078 }
2079 }
2080
2081 resetCollisionAccounting();
2082 m_isSelected = m_taintselected;
2083 }//end changeSelectedStatus
2084
2085 public void ResetTaints()
2086 {
2087 m_taintposition = _position;
2088 m_taintrot = _orientation;
2089 m_taintPhysics = m_isphysical;
2090 m_taintselected = m_isSelected;
2091 m_taintsize = _size;
2092 m_taintshape = false;
2093 m_taintforce = false;
2094 m_taintdisable = false;
2095 m_taintVelocity = Vector3.Zero;
2096 }
2097
2098 public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
2099 {
2100 bool gottrimesh = false;
2101
2102 m_NoColide = false; // assume all will go well
2103
2104 if (_triMeshData != IntPtr.Zero)
2105 {
2106 d.GeomTriMeshDataDestroy(_triMeshData);
2107 _triMeshData = IntPtr.Zero;
2108 }
2109
2110 if (_mesh != null)
2111 {
2112 gottrimesh = setMesh(_parent_scene, _mesh);
2113 if (!gottrimesh)
2114 {
2115 // getting a mesh failed,
2116 // lets go on having a basic box or sphere, with prim size but not coliding
2117 // physical colides with land, non with nothing
2118
2119 m_NoColide = true;
2120 }
2121 }
2122
2123 if (!gottrimesh)
2124 { // we will have a basic box or sphere
2125 IntPtr geo = IntPtr.Zero;
2126
2127 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
2128 && _size.X == _size.Y && _size.X == _size.Z)
2129 {
2130 // its a sphere
2131 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2132 try
2133 {
2134 geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
2135 }
2136 catch (Exception e)
2137 {
2138 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2139 geo = IntPtr.Zero;
2140 ode.dunlock(_parent_scene.world);
2141 }
2142 }
2143 else // make it a box
2144 {
2145 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2146 try
2147 {
2148 geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
2149 }
2150 catch (Exception e)
2151 {
2152 m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
2153 geo = IntPtr.Zero;
2154 ode.dunlock(_parent_scene.world);
2155 }
2156 }
2157
2158 if (geo == IntPtr.Zero) // if this happens it must be fixed
2159 {
2160 // if it does lets stop what we can
2161 // not sure this will not flame...
2162
2163 m_taintremove = true;
2164 _parent_scene.AddPhysicsActorTaint(this);
2165 return;
2166 }
2167
2168 SetGeom(geo); // this processes the m_NoColide
2169 }
2170 }
2171
2172 public void changeadd(float timestep)
2173 {
2174 int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2175 IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
2176
2177 if (targetspace == IntPtr.Zero)
2178 targetspace = _parent_scene.createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2179
2180 m_targetSpace = targetspace;
2181
2182 if (_mesh == null) // && m_meshfailed == false)
2183 {
2184 if (_parent_scene.needsMeshing(_pbs))
2185 {
2186 bool convex;
2187 if (m_shapetype == 2)
2188 convex = true;
2189 else
2190 convex = false;
2191 try
2192 {
2193 _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true,convex);
2194 }
2195 catch
2196 {
2197 //Don't continuously try to mesh prims when meshing has failed
2198 m_meshfailed = true;
2199 _mesh = null;
2200 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2201 }
2202 }
2203 }
2204
2205 lock (_parent_scene.OdeLock)
2206 {
2207 CreateGeom(m_targetSpace, _mesh);
2208
2209 if (prim_geom != IntPtr.Zero)
2210 {
2211 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2212 d.Quaternion myrot = new d.Quaternion();
2213 myrot.X = _orientation.X;
2214 myrot.Y = _orientation.Y;
2215 myrot.Z = _orientation.Z;
2216 myrot.W = _orientation.W;
2217 d.GeomSetQuaternion(prim_geom, ref myrot);
2218 }
2219
2220 if (m_isphysical && Body == IntPtr.Zero)
2221 {
2222 enableBody();
2223 }
2224 }
2225
2226 changeSelectedStatus();
2227
2228 m_taintadd = false;
2229 }
2230
2231 public void changemove(float timestep)
2232 {
2233 if (m_isphysical)
2234 {
2235 // if (!m_disabled && !m_taintremove && !childPrim) After one edit m_disabled is sometimes set, disabling further edits!
2236 if (!m_taintremove && !childPrim)
2237 {
2238 if (Body == IntPtr.Zero)
2239 enableBody();
2240 //Prim auto disable after 20 frames,
2241 //if you move it, re-enable the prim manually.
2242 if (_parent != null)
2243 {
2244 if (m_linkJoint != IntPtr.Zero)
2245 {
2246 d.JointDestroy(m_linkJoint);
2247 m_linkJoint = IntPtr.Zero;
2248 }
2249 }
2250 if (Body != IntPtr.Zero)
2251 {
2252 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
2253
2254 if (_parent != null)
2255 {
2256 OdePrim odParent = (OdePrim)_parent;
2257 if (Body != (IntPtr)0 && odParent.Body != (IntPtr)0 && Body != odParent.Body)
2258 {
2259 // KF: Fixed Joints were removed? Anyway - this Console.WriteLine does not show up, so routine is not used??
2260 Console.WriteLine("ODEPrim JointCreateFixed !!!");
2261 m_linkJoint = d.JointCreateFixed(_parent_scene.world, _linkJointGroup);
2262 d.JointAttach(m_linkJoint, Body, odParent.Body);
2263 d.JointSetFixed(m_linkJoint);
2264 }
2265 }
2266 d.BodyEnable(Body);
2267 if (m_type != Vehicle.TYPE_NONE)
2268 {
2269 Enable(Body, _parent_scene);
2270 }
2271 }
2272 else
2273 {
2274 m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario.");
2275 }
2276 }
2277 //else
2278 // {
2279 //m_log.Debug("[BUG]: race!");
2280 //}
2281 }
2282 else
2283 {
2284 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
2285 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
2286 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2287
2288 IntPtr tempspace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
2289 m_targetSpace = tempspace;
2290
2291 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2292 if (prim_geom != IntPtr.Zero)
2293 {
2294 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2295
2296 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2297 d.SpaceAdd(m_targetSpace, prim_geom);
2298 }
2299 }
2300
2301 changeSelectedStatus();
2302
2303 resetCollisionAccounting();
2304 m_taintposition = _position;
2305 }
2306
2307 public void rotate(float timestep)
2308 {
2309 d.Quaternion myrot = new d.Quaternion();
2310 myrot.X = _orientation.X;
2311 myrot.Y = _orientation.Y;
2312 myrot.Z = _orientation.Z;
2313 myrot.W = _orientation.W;
2314 if (Body != IntPtr.Zero)
2315 {
2316 // KF: If this is a root prim do BodySet
2317 d.BodySetQuaternion(Body, ref myrot);
2318 }
2319 else
2320 {
2321 // daughter prim, do Geom set
2322 d.GeomSetQuaternion(prim_geom, ref myrot);
2323 }
2324
2325 resetCollisionAccounting();
2326 m_taintrot = _orientation;
2327 }
2328
2329 private void resetCollisionAccounting()
2330 {
2331 m_collisionscore = 0;
2332 m_interpenetrationcount = 0;
2333 m_disabled = false;
2334 }
2335
2336 public void changedisable(float timestep)
2337 {
2338 m_disabled = true;
2339 if (Body != IntPtr.Zero)
2340 {
2341 d.BodyDisable(Body);
2342 Body = IntPtr.Zero;
2343 }
2344
2345 m_taintdisable = false;
2346 }
2347
2348 public void changePhysicsStatus(float timestep)
2349 {
2350 if (m_isphysical == true)
2351 {
2352 if (Body == IntPtr.Zero)
2353 {
2354 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2355 {
2356 changeshape(2f);
2357 }
2358 else
2359 {
2360 enableBody();
2361 }
2362 }
2363 }
2364 else
2365 {
2366 if (Body != IntPtr.Zero)
2367 {
2368 if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
2369 {
2370 _mesh = null;
2371 changeadd(2f);
2372 }
2373 if (childPrim)
2374 {
2375 if (_parent != null)
2376 {
2377 OdePrim parent = (OdePrim)_parent;
2378 parent.ChildDelink(this);
2379 }
2380 }
2381 else
2382 {
2383 disableBody();
2384 }
2385 }
2386 }
2387
2388 changeSelectedStatus();
2389
2390 resetCollisionAccounting();
2391 m_taintPhysics = m_isphysical;
2392 }
2393
2394 public void changesize(float timestamp)
2395 {
2396
2397 string oldname = _parent_scene.geom_name_map[prim_geom];
2398
2399 if (_size.X <= 0) _size.X = 0.01f;
2400 if (_size.Y <= 0) _size.Y = 0.01f;
2401 if (_size.Z <= 0) _size.Z = 0.01f;
2402
2403 // Cleanup of old prim geometry
2404 if (_mesh != null)
2405 {
2406 // Cleanup meshing here
2407 }
2408 //kill body to rebuild
2409 if (IsPhysical && Body != IntPtr.Zero)
2410 {
2411 if (childPrim)
2412 {
2413 if (_parent != null)
2414 {
2415 OdePrim parent = (OdePrim)_parent;
2416 parent.ChildDelink(this);
2417 }
2418 }
2419 else
2420 {
2421 disableBody();
2422 }
2423 }
2424 if (d.SpaceQuery(m_targetSpace, prim_geom))
2425 {
2426 _parent_scene.waitForSpaceUnlock(m_targetSpace);
2427 d.SpaceRemove(m_targetSpace, prim_geom);
2428 }
2429 // we don't need to do space calculation because the client sends a position update also.
2430
2431 // Construction of new prim
2432 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2433 {
2434 float meshlod = _parent_scene.meshSculptLOD;
2435
2436 if (IsPhysical)
2437 meshlod = _parent_scene.MeshSculptphysicalLOD;
2438 // Don't need to re-enable body.. it's done in SetMesh
2439
2440 IMesh mesh = null;
2441
2442 try
2443 {
2444 if (_parent_scene.needsMeshing(_pbs))
2445 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true);
2446 }
2447 catch
2448 {
2449 m_meshfailed = true;
2450 mesh = null;
2451 m_log.WarnFormat("[PHYSICS]: changeSize CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2452 }
2453
2454 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2455 CreateGeom(m_targetSpace, mesh);
2456 }
2457 else
2458 {
2459 _mesh = null;
2460 CreateGeom(m_targetSpace, _mesh);
2461 }
2462
2463 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2464 d.Quaternion myrot = new d.Quaternion();
2465 myrot.X = _orientation.X;
2466 myrot.Y = _orientation.Y;
2467 myrot.Z = _orientation.Z;
2468 myrot.W = _orientation.W;
2469 d.GeomSetQuaternion(prim_geom, ref myrot);
2470
2471 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2472 if (IsPhysical && Body == IntPtr.Zero && !childPrim)
2473 {
2474 // Re creates body on size.
2475 // EnableBody also does setMass()
2476 enableBody();
2477 d.BodyEnable(Body);
2478 }
2479
2480 _parent_scene.geom_name_map[prim_geom] = oldname;
2481
2482 changeSelectedStatus();
2483 if (childPrim)
2484 {
2485 if (_parent is OdePrim)
2486 {
2487 OdePrim parent = (OdePrim)_parent;
2488 parent.ChildSetGeom(this);
2489 }
2490 }
2491 resetCollisionAccounting();
2492 m_taintsize = _size;
2493 }
2494
2495
2496
2497 public void changefloatonwater(float timestep)
2498 {
2499 m_collidesWater = m_taintCollidesWater;
2500
2501 if (prim_geom != IntPtr.Zero)
2502 {
2503 if (m_collidesWater)
2504 {
2505 m_collisionFlags |= CollisionCategories.Water;
2506 }
2507 else
2508 {
2509 m_collisionFlags &= ~CollisionCategories.Water;
2510 }
2511 d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
2512 }
2513 }
2514
2515 public void changeshape(float timestamp)
2516 {
2517 string oldname = _parent_scene.geom_name_map[prim_geom];
2518
2519 // Cleanup of old prim geometry and Bodies
2520 if (IsPhysical && Body != IntPtr.Zero)
2521 {
2522 if (childPrim)
2523 {
2524 if (_parent != null)
2525 {
2526 OdePrim parent = (OdePrim)_parent;
2527 parent.ChildDelink(this);
2528 }
2529 }
2530 else
2531 {
2532 disableBody();
2533 }
2534 }
2535
2536
2537 // we don't need to do space calculation because the client sends a position update also.
2538 if (_size.X <= 0) _size.X = 0.01f;
2539 if (_size.Y <= 0) _size.Y = 0.01f;
2540 if (_size.Z <= 0) _size.Z = 0.01f;
2541 // Construction of new prim
2542
2543 if (_parent_scene.needsMeshing(_pbs))// && m_meshfailed == false)
2544 {
2545 // Don't need to re-enable body.. it's done in SetMesh
2546 float meshlod = _parent_scene.meshSculptLOD;
2547 IMesh mesh;
2548
2549 if (IsPhysical)
2550 meshlod = _parent_scene.MeshSculptphysicalLOD;
2551
2552 bool convex;
2553 if (m_shapetype == 2)
2554 convex = true;
2555 else
2556 convex = false;
2557
2558 try
2559 {
2560 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true, convex);
2561 }
2562 catch
2563 {
2564 mesh = null;
2565 m_meshfailed = true;
2566 m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
2567 }
2568
2569 CreateGeom(m_targetSpace, mesh);
2570
2571 // createmesh returns null when it doesn't mesh.
2572 }
2573 else
2574 {
2575 _mesh = null;
2576 CreateGeom(m_targetSpace, null);
2577 }
2578
2579 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2580 d.Quaternion myrot = new d.Quaternion();
2581 //myrot.W = _orientation.w;
2582 myrot.W = _orientation.W;
2583 myrot.X = _orientation.X;
2584 myrot.Y = _orientation.Y;
2585 myrot.Z = _orientation.Z;
2586 d.GeomSetQuaternion(prim_geom, ref myrot);
2587
2588 //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z);
2589 if (IsPhysical && Body == IntPtr.Zero)
2590 {
2591 // Re creates body on size.
2592 // EnableBody also does setMass()
2593 enableBody();
2594 if (Body != IntPtr.Zero)
2595 {
2596 d.BodyEnable(Body);
2597 }
2598 }
2599 _parent_scene.geom_name_map[prim_geom] = oldname;
2600
2601 changeSelectedStatus();
2602 if (childPrim)
2603 {
2604 if (_parent is OdePrim)
2605 {
2606 OdePrim parent = (OdePrim)_parent;
2607 parent.ChildSetGeom(this);
2608 }
2609 }
2610 resetCollisionAccounting();
2611 m_taintshape = false;
2612 }
2613
2614 public void changeAddForce(float timestamp)
2615 {
2616 if (!m_isSelected)
2617 {
2618 lock (m_forcelist)
2619 {
2620 //m_log.Info("[PHYSICS]: dequeing forcelist");
2621 if (IsPhysical)
2622 {
2623 Vector3 iforce = Vector3.Zero;
2624 int i = 0;
2625 try
2626 {
2627 for (i = 0; i < m_forcelist.Count; i++)
2628 {
2629
2630 iforce = iforce + (m_forcelist[i] * 100);
2631 }
2632 }
2633 catch (IndexOutOfRangeException)
2634 {
2635 m_forcelist = new List<Vector3>();
2636 m_collisionscore = 0;
2637 m_interpenetrationcount = 0;
2638 m_taintforce = false;
2639 return;
2640 }
2641 catch (ArgumentOutOfRangeException)
2642 {
2643 m_forcelist = new List<Vector3>();
2644 m_collisionscore = 0;
2645 m_interpenetrationcount = 0;
2646 m_taintforce = false;
2647 return;
2648 }
2649 d.BodyEnable(Body);
2650
2651 d.BodyAddForce(Body, iforce.X, iforce.Y, iforce.Z);
2652 }
2653 m_forcelist.Clear();
2654 }
2655
2656 m_collisionscore = 0;
2657 m_interpenetrationcount = 0;
2658 }
2659
2660 m_taintforce = false;
2661
2662 }
2663
2664
2665
2666 public void changeSetTorque(float timestamp)
2667 {
2668 if (!m_isSelected)
2669 {
2670 if (IsPhysical && Body != IntPtr.Zero)
2671 {
2672 d.BodySetTorque(Body, m_taintTorque.X, m_taintTorque.Y, m_taintTorque.Z);
2673 }
2674 }
2675
2676 m_taintTorque = Vector3.Zero;
2677 }
2678
2679 public void changeAddAngularForce(float timestamp)
2680 {
2681 if (!m_isSelected)
2682 {
2683 lock (m_angularforcelist)
2684 {
2685 //m_log.Info("[PHYSICS]: dequeing forcelist");
2686 if (IsPhysical)
2687 {
2688 Vector3 iforce = Vector3.Zero;
2689 for (int i = 0; i < m_angularforcelist.Count; i++)
2690 {
2691 iforce = iforce + (m_angularforcelist[i] * 100);
2692 }
2693 d.BodyEnable(Body);
2694 d.BodyAddTorque(Body, iforce.X, iforce.Y, iforce.Z);
2695
2696 }
2697 m_angularforcelist.Clear();
2698 }
2699
2700 m_collisionscore = 0;
2701 m_interpenetrationcount = 0;
2702 }
2703
2704 m_taintaddangularforce = false;
2705 }
2706
2707 private void changevelocity(float timestep)
2708 {
2709 if (!m_isSelected)
2710 {
2711 Thread.Sleep(20);
2712 if (IsPhysical)
2713 {
2714 if (Body != IntPtr.Zero)
2715 d.BodySetLinearVel(Body, m_taintVelocity.X, m_taintVelocity.Y, m_taintVelocity.Z);
2716 }
2717
2718 //resetCollisionAccounting();
2719 }
2720 m_taintVelocity = Vector3.Zero;
2721 }
2722
2723 public void UpdatePositionAndVelocity()
2724 {
2725 return; // moved to the Move () method
2726 }
2727
2728 public d.Mass FromMatrix4(Matrix4 pMat, ref d.Mass obj)
2729 {
2730 obj.I.M00 = pMat[0, 0];
2731 obj.I.M01 = pMat[0, 1];
2732 obj.I.M02 = pMat[0, 2];
2733 obj.I.M10 = pMat[1, 0];
2734 obj.I.M11 = pMat[1, 1];
2735 obj.I.M12 = pMat[1, 2];
2736 obj.I.M20 = pMat[2, 0];
2737 obj.I.M21 = pMat[2, 1];
2738 obj.I.M22 = pMat[2, 2];
2739 return obj;
2740 }
2741
2742 public override void SubscribeEvents(int ms)
2743 {
2744 m_eventsubscription = ms;
2745 _parent_scene.addCollisionEventReporting(this);
2746 }
2747
2748 public override void UnSubscribeEvents()
2749 {
2750 _parent_scene.remCollisionEventReporting(this);
2751 m_eventsubscription = 0;
2752 }
2753
2754 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
2755 {
2756 if (CollisionEventsThisFrame == null)
2757 CollisionEventsThisFrame = new CollisionEventUpdate();
2758 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
2759 }
2760
2761 public void SendCollisions()
2762 {
2763 if (CollisionEventsThisFrame == null)
2764 return;
2765
2766 base.SendCollisionUpdate(CollisionEventsThisFrame);
2767
2768 if (CollisionEventsThisFrame.m_objCollisionList.Count == 0)
2769 CollisionEventsThisFrame = null;
2770 else
2771 CollisionEventsThisFrame = new CollisionEventUpdate();
2772 }
2773
2774 public override bool SubscribedEvents()
2775 {
2776 if (m_eventsubscription > 0)
2777 return true;
2778 return false;
2779 }
2780
2781 public static Matrix4 Inverse(Matrix4 pMat)
2782 {
2783 if (determinant3x3(pMat) == 0)
2784 {
2785 return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
2786 }
2787
2788
2789
2790 return (Adjoint(pMat) / determinant3x3(pMat));
2791 }
2792
2793 public static Matrix4 Adjoint(Matrix4 pMat)
2794 {
2795 Matrix4 adjointMatrix = new Matrix4();
2796 for (int i = 0; i < 4; i++)
2797 {
2798 for (int j = 0; j < 4; j++)
2799 {
2800 Matrix4SetValue(ref adjointMatrix, i, j, (float)(Math.Pow(-1, i + j) * (determinant3x3(Minor(pMat, i, j)))));
2801 }
2802 }
2803
2804 adjointMatrix = Transpose(adjointMatrix);
2805 return adjointMatrix;
2806 }
2807
2808 public static Matrix4 Minor(Matrix4 matrix, int iRow, int iCol)
2809 {
2810 Matrix4 minor = new Matrix4();
2811 int m = 0, n = 0;
2812 for (int i = 0; i < 4; i++)
2813 {
2814 if (i == iRow)
2815 continue;
2816 n = 0;
2817 for (int j = 0; j < 4; j++)
2818 {
2819 if (j == iCol)
2820 continue;
2821 Matrix4SetValue(ref minor, m, n, matrix[i, j]);
2822 n++;
2823 }
2824 m++;
2825 }
2826 return minor;
2827 }
2828
2829 public static Matrix4 Transpose(Matrix4 pMat)
2830 {
2831 Matrix4 transposeMatrix = new Matrix4();
2832 for (int i = 0; i < 4; i++)
2833 for (int j = 0; j < 4; j++)
2834 Matrix4SetValue(ref transposeMatrix, i, j, pMat[j, i]);
2835 return transposeMatrix;
2836 }
2837
2838 public static void Matrix4SetValue(ref Matrix4 pMat, int r, int c, float val)
2839 {
2840 switch (r)
2841 {
2842 case 0:
2843 switch (c)
2844 {
2845 case 0:
2846 pMat.M11 = val;
2847 break;
2848 case 1:
2849 pMat.M12 = val;
2850 break;
2851 case 2:
2852 pMat.M13 = val;
2853 break;
2854 case 3:
2855 pMat.M14 = val;
2856 break;
2857 }
2858
2859 break;
2860 case 1:
2861 switch (c)
2862 {
2863 case 0:
2864 pMat.M21 = val;
2865 break;
2866 case 1:
2867 pMat.M22 = val;
2868 break;
2869 case 2:
2870 pMat.M23 = val;
2871 break;
2872 case 3:
2873 pMat.M24 = val;
2874 break;
2875 }
2876
2877 break;
2878 case 2:
2879 switch (c)
2880 {
2881 case 0:
2882 pMat.M31 = val;
2883 break;
2884 case 1:
2885 pMat.M32 = val;
2886 break;
2887 case 2:
2888 pMat.M33 = val;
2889 break;
2890 case 3:
2891 pMat.M34 = val;
2892 break;
2893 }
2894
2895 break;
2896 case 3:
2897 switch (c)
2898 {
2899 case 0:
2900 pMat.M41 = val;
2901 break;
2902 case 1:
2903 pMat.M42 = val;
2904 break;
2905 case 2:
2906 pMat.M43 = val;
2907 break;
2908 case 3:
2909 pMat.M44 = val;
2910 break;
2911 }
2912
2913 break;
2914 }
2915 }
2916 private static float determinant3x3(Matrix4 pMat)
2917 {
2918 float det = 0;
2919 float diag1 = pMat[0, 0] * pMat[1, 1] * pMat[2, 2];
2920 float diag2 = pMat[0, 1] * pMat[2, 1] * pMat[2, 0];
2921 float diag3 = pMat[0, 2] * pMat[1, 0] * pMat[2, 1];
2922 float diag4 = pMat[2, 0] * pMat[1, 1] * pMat[0, 2];
2923 float diag5 = pMat[2, 1] * pMat[1, 2] * pMat[0, 0];
2924 float diag6 = pMat[2, 2] * pMat[1, 0] * pMat[0, 1];
2925
2926 det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
2927 return det;
2928
2929 }
2930
2931 private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
2932 {
2933 dst.c.W = src.c.W;
2934 dst.c.X = src.c.X;
2935 dst.c.Y = src.c.Y;
2936 dst.c.Z = src.c.Z;
2937 dst.mass = src.mass;
2938 dst.I.M00 = src.I.M00;
2939 dst.I.M01 = src.I.M01;
2940 dst.I.M02 = src.I.M02;
2941 dst.I.M10 = src.I.M10;
2942 dst.I.M11 = src.I.M11;
2943 dst.I.M12 = src.I.M12;
2944 dst.I.M20 = src.I.M20;
2945 dst.I.M21 = src.I.M21;
2946 dst.I.M22 = src.I.M22;
2947 }
2948
2949 public override void SetMaterial(int pMaterial)
2950 {
2951 m_material = pMaterial;
2952 }
2953
2954 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
2955 {
2956 switch (pParam)
2957 {
2958 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
2959 if (pValue < 0.01f) pValue = 0.01f;
2960 // m_angularDeflectionEfficiency = pValue;
2961 break;
2962 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
2963 if (pValue < 0.1f) pValue = 0.1f;
2964 // m_angularDeflectionTimescale = pValue;
2965 break;
2966 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
2967 if (pValue < 0.3f) pValue = 0.3f;
2968 m_angularMotorDecayTimescale = pValue;
2969 break;
2970 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
2971 if (pValue < 0.3f) pValue = 0.3f;
2972 m_angularMotorTimescale = pValue;
2973 break;
2974 case Vehicle.BANKING_EFFICIENCY:
2975 if (pValue < 0.01f) pValue = 0.01f;
2976 // m_bankingEfficiency = pValue;
2977 break;
2978 case Vehicle.BANKING_MIX:
2979 if (pValue < 0.01f) pValue = 0.01f;
2980 // m_bankingMix = pValue;
2981 break;
2982 case Vehicle.BANKING_TIMESCALE:
2983 if (pValue < 0.01f) pValue = 0.01f;
2984 // m_bankingTimescale = pValue;
2985 break;
2986 case Vehicle.BUOYANCY:
2987 if (pValue < -1f) pValue = -1f;
2988 if (pValue > 1f) pValue = 1f;
2989 m_VehicleBuoyancy = pValue;
2990 break;
2991 // case Vehicle.HOVER_EFFICIENCY:
2992 // if (pValue < 0f) pValue = 0f;
2993 // if (pValue > 1f) pValue = 1f;
2994 // m_VhoverEfficiency = pValue;
2995 // break;
2996 case Vehicle.HOVER_HEIGHT:
2997 m_VhoverHeight = pValue;
2998 break;
2999 case Vehicle.HOVER_TIMESCALE:
3000 if (pValue < 0.1f) pValue = 0.1f;
3001 m_VhoverTimescale = pValue;
3002 break;
3003 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
3004 if (pValue < 0.01f) pValue = 0.01f;
3005 // m_linearDeflectionEfficiency = pValue;
3006 break;
3007 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
3008 if (pValue < 0.01f) pValue = 0.01f;
3009 // m_linearDeflectionTimescale = pValue;
3010 break;
3011 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
3012 if (pValue < 0.3f) pValue = 0.3f;
3013 m_linearMotorDecayTimescale = pValue;
3014 break;
3015 case Vehicle.LINEAR_MOTOR_TIMESCALE:
3016 if (pValue < 0.1f) pValue = 0.1f;
3017 m_linearMotorTimescale = pValue;
3018 break;
3019 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
3020 if (pValue < 0.1f) pValue = 0.1f; // Less goes unstable
3021 if (pValue > 1.0f) pValue = 1.0f;
3022 m_verticalAttractionEfficiency = pValue;
3023 break;
3024 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
3025 if (pValue < 0.1f) pValue = 0.1f;
3026 m_verticalAttractionTimescale = pValue;
3027 break;
3028
3029 // These are vector properties but the engine lets you use a single float value to
3030 // set all of the components to the same value
3031 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3032 if (pValue > 30f) pValue = 30f;
3033 if (pValue < 0.1f) pValue = 0.1f;
3034 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
3035 break;
3036 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3037 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
3038 UpdateAngDecay();
3039 break;
3040 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3041 if (pValue < 0.1f) pValue = 0.1f;
3042 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
3043 break;
3044 case Vehicle.LINEAR_MOTOR_DIRECTION:
3045 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
3046 UpdateLinDecay();
3047 break;
3048 case Vehicle.LINEAR_MOTOR_OFFSET:
3049 // m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
3050 break;
3051
3052 }
3053
3054 }//end ProcessFloatVehicleParam
3055
3056 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
3057 {
3058 switch (pParam)
3059 {
3060 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
3061 if (pValue.X > 30f) pValue.X = 30f;
3062 if (pValue.X < 0.1f) pValue.X = 0.1f;
3063 if (pValue.Y > 30f) pValue.Y = 30f;
3064 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3065 if (pValue.Z > 30f) pValue.Z = 30f;
3066 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3067 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3068 break;
3069 case Vehicle.ANGULAR_MOTOR_DIRECTION:
3070 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
3071 // Limit requested angular speed to 2 rps= 4 pi rads/sec
3072 if (m_angularMotorDirection.X > 12.56f) m_angularMotorDirection.X = 12.56f;
3073 if (m_angularMotorDirection.X < -12.56f) m_angularMotorDirection.X = -12.56f;
3074 if (m_angularMotorDirection.Y > 12.56f) m_angularMotorDirection.Y = 12.56f;
3075 if (m_angularMotorDirection.Y < -12.56f) m_angularMotorDirection.Y = -12.56f;
3076 if (m_angularMotorDirection.Z > 12.56f) m_angularMotorDirection.Z = 12.56f;
3077 if (m_angularMotorDirection.Z < -12.56f) m_angularMotorDirection.Z = -12.56f;
3078 UpdateAngDecay();
3079 break;
3080 case Vehicle.LINEAR_FRICTION_TIMESCALE:
3081 if (pValue.X < 0.1f) pValue.X = 0.1f;
3082 if (pValue.Y < 0.1f) pValue.Y = 0.1f;
3083 if (pValue.Z < 0.1f) pValue.Z = 0.1f;
3084 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
3085 break;
3086 case Vehicle.LINEAR_MOTOR_DIRECTION:
3087 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); // velocity requested by LSL, for max limiting
3088 UpdateLinDecay();
3089 break;
3090 case Vehicle.LINEAR_MOTOR_OFFSET:
3091 // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
3092 break;
3093 }
3094
3095 }//end ProcessVectorVehicleParam
3096
3097 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
3098 {
3099 switch (pParam)
3100 {
3101 case Vehicle.REFERENCE_FRAME:
3102 // m_referenceFrame = pValue;
3103 break;
3104 }
3105
3106 }//end ProcessRotationVehicleParam
3107
3108 internal void ProcessVehicleFlags(int pParam, bool remove)
3109 {
3110 if (remove)
3111 {
3112 m_flags &= ~((VehicleFlag)pParam);
3113 }
3114 else
3115 {
3116 m_flags |= (VehicleFlag)pParam;
3117 }
3118 }
3119
3120 internal void ProcessTypeChange(Vehicle pType)
3121 {
3122 // Set Defaults For Type
3123 m_type = pType;
3124 switch (pType)
3125 {
3126 case Vehicle.TYPE_SLED:
3127 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
3128 m_angularFrictionTimescale = new Vector3(30, 30, 30);
3129 // m_lLinMotorVel = Vector3.Zero;
3130 m_linearMotorTimescale = 1000;
3131 m_linearMotorDecayTimescale = 120;
3132 m_angularMotorDirection = Vector3.Zero;
3133 m_angularMotorDVel = Vector3.Zero;
3134 m_angularMotorTimescale = 1000;
3135 m_angularMotorDecayTimescale = 120;
3136 m_VhoverHeight = 0;
3137 // m_VhoverEfficiency = 1;
3138 m_VhoverTimescale = 10;
3139 m_VehicleBuoyancy = 0;
3140 // m_linearDeflectionEfficiency = 1;
3141 // m_linearDeflectionTimescale = 1;
3142 // m_angularDeflectionEfficiency = 1;
3143 // m_angularDeflectionTimescale = 1000;
3144 // m_bankingEfficiency = 0;
3145 // m_bankingMix = 1;
3146 // m_bankingTimescale = 10;
3147 // m_referenceFrame = Quaternion.Identity;
3148 m_flags &=
3149 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3150 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3151 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3152 break;
3153 case Vehicle.TYPE_CAR:
3154 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
3155 m_angularFrictionTimescale = new Vector3(30, 30, 30); // was 1000, but sl max frict time is 30.
3156 // m_lLinMotorVel = Vector3.Zero;
3157 m_linearMotorTimescale = 1;
3158 m_linearMotorDecayTimescale = 60;
3159 m_angularMotorDirection = Vector3.Zero;
3160 m_angularMotorDVel = Vector3.Zero;
3161 m_angularMotorTimescale = 1;
3162 m_angularMotorDecayTimescale = 0.8f;
3163 m_VhoverHeight = 0;
3164 // m_VhoverEfficiency = 0;
3165 m_VhoverTimescale = 1000;
3166 m_VehicleBuoyancy = 0;
3167 // // m_linearDeflectionEfficiency = 1;
3168 // // m_linearDeflectionTimescale = 2;
3169 // // m_angularDeflectionEfficiency = 0;
3170 // m_angularDeflectionTimescale = 10;
3171 m_verticalAttractionEfficiency = 1f;
3172 m_verticalAttractionTimescale = 10f;
3173 // m_bankingEfficiency = -0.2f;
3174 // m_bankingMix = 1;
3175 // m_bankingTimescale = 1;
3176 // m_referenceFrame = Quaternion.Identity;
3177 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3178 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
3179 VehicleFlag.LIMIT_MOTOR_UP);
3180 break;
3181 case Vehicle.TYPE_BOAT:
3182 m_linearFrictionTimescale = new Vector3(10, 3, 2);
3183 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3184 // m_lLinMotorVel = Vector3.Zero;
3185 m_linearMotorTimescale = 5;
3186 m_linearMotorDecayTimescale = 60;
3187 m_angularMotorDirection = Vector3.Zero;
3188 m_angularMotorDVel = Vector3.Zero;
3189 m_angularMotorTimescale = 4;
3190 m_angularMotorDecayTimescale = 4;
3191 m_VhoverHeight = 0;
3192 // m_VhoverEfficiency = 0.5f;
3193 m_VhoverTimescale = 2;
3194 m_VehicleBuoyancy = 1;
3195 // m_linearDeflectionEfficiency = 0.5f;
3196 // m_linearDeflectionTimescale = 3;
3197 // m_angularDeflectionEfficiency = 0.5f;
3198 // m_angularDeflectionTimescale = 5;
3199 m_verticalAttractionEfficiency = 0.5f;
3200 m_verticalAttractionTimescale = 5f;
3201 // m_bankingEfficiency = -0.3f;
3202 // m_bankingMix = 0.8f;
3203 // m_bankingTimescale = 1;
3204 // m_referenceFrame = Quaternion.Identity;
3205 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
3206 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
3207 m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
3208 VehicleFlag.LIMIT_MOTOR_UP);
3209 break;
3210 case Vehicle.TYPE_AIRPLANE:
3211 m_linearFrictionTimescale = new Vector3(200, 10, 5);
3212 m_angularFrictionTimescale = new Vector3(20, 20, 20);
3213 // m_lLinMotorVel = Vector3.Zero;
3214 m_linearMotorTimescale = 2;
3215 m_linearMotorDecayTimescale = 60;
3216 m_angularMotorDirection = Vector3.Zero;
3217 m_angularMotorDVel = Vector3.Zero;
3218 m_angularMotorTimescale = 4;
3219 m_angularMotorDecayTimescale = 4;
3220 m_VhoverHeight = 0;
3221 // m_VhoverEfficiency = 0.5f;
3222 m_VhoverTimescale = 1000;
3223 m_VehicleBuoyancy = 0;
3224 // m_linearDeflectionEfficiency = 0.5f;
3225 // m_linearDeflectionTimescale = 3;
3226 // m_angularDeflectionEfficiency = 1;
3227 // m_angularDeflectionTimescale = 2;
3228 m_verticalAttractionEfficiency = 0.9f;
3229 m_verticalAttractionTimescale = 2f;
3230 // m_bankingEfficiency = 1;
3231 // m_bankingMix = 0.7f;
3232 // m_bankingTimescale = 2;
3233 // m_referenceFrame = Quaternion.Identity;
3234 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3235 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3236 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
3237 break;
3238 case Vehicle.TYPE_BALLOON:
3239 m_linearFrictionTimescale = new Vector3(5, 5, 5);
3240 m_angularFrictionTimescale = new Vector3(10, 10, 10);
3241 m_linearMotorTimescale = 5;
3242 m_linearMotorDecayTimescale = 60;
3243 m_angularMotorDirection = Vector3.Zero;
3244 m_angularMotorDVel = Vector3.Zero;
3245 m_angularMotorTimescale = 6;
3246 m_angularMotorDecayTimescale = 10;
3247 m_VhoverHeight = 5;
3248 // m_VhoverEfficiency = 0.8f;
3249 m_VhoverTimescale = 10;
3250 m_VehicleBuoyancy = 1;
3251 // m_linearDeflectionEfficiency = 0;
3252 // m_linearDeflectionTimescale = 5;
3253 // m_angularDeflectionEfficiency = 0;
3254 // m_angularDeflectionTimescale = 5;
3255 m_verticalAttractionEfficiency = 1f;
3256 m_verticalAttractionTimescale = 100f;
3257 // m_bankingEfficiency = 0;
3258 // m_bankingMix = 0.7f;
3259 // m_bankingTimescale = 5;
3260 // m_referenceFrame = Quaternion.Identity;
3261 m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
3262 VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
3263 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
3264 break;
3265
3266 }
3267 }//end SetDefaultsForType
3268
3269 internal void Enable(IntPtr pBody, OdeScene pParentScene)
3270 {
3271 if (m_type == Vehicle.TYPE_NONE)
3272 return;
3273
3274 m_body = pBody;
3275 }
3276
3277
3278 internal void Halt()
3279 { // Kill all motions, when non-physical
3280 // m_linearMotorDirection = Vector3.Zero;
3281 m_lLinMotorDVel = Vector3.Zero;
3282 m_lLinObjectVel = Vector3.Zero;
3283 m_wLinObjectVel = Vector3.Zero;
3284 m_angularMotorDirection = Vector3.Zero;
3285 m_lastAngularVelocity = Vector3.Zero;
3286 m_angularMotorDVel = Vector3.Zero;
3287 _acceleration = Vector3.Zero;
3288 }
3289
3290 private void UpdateLinDecay()
3291 {
3292 m_lLinMotorDVel.X = m_linearMotorDirection.X;
3293 m_lLinMotorDVel.Y = m_linearMotorDirection.Y;
3294 m_lLinMotorDVel.Z = m_linearMotorDirection.Z;
3295 } // else let the motor decay on its own
3296
3297 private void UpdateAngDecay()
3298 {
3299 m_angularMotorDVel.X = m_angularMotorDirection.X;
3300 m_angularMotorDVel.Y = m_angularMotorDirection.Y;
3301 m_angularMotorDVel.Z = m_angularMotorDirection.Z;
3302 } // else let the motor decay on its own
3303
3304 public void Move(float timestep)
3305 {
3306 float fx = 0;
3307 float fy = 0;
3308 float fz = 0;
3309 Vector3 linvel; // velocity applied, including any reversal
3310
3311 // If geomCrossingFailuresBeforeOutofbounds is set to 0 in OpenSim.ini then phys objects bounce off region borders.
3312 // This is a temp patch until proper region crossing is developed.
3313
3314
3315 if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim && !m_outofBounds) // Only move root prims.
3316 {
3317 // Old public void UpdatePositionAndVelocity(), more accuratley calculated here
3318 bool lastZeroFlag = _zeroFlag; // was it stopped
3319
3320 d.Vector3 vec = d.BodyGetPosition(Body);
3321 Vector3 l_position = Vector3.Zero;
3322 l_position.X = vec.X;
3323 l_position.Y = vec.Y;
3324 l_position.Z = vec.Z;
3325 m_lastposition = _position;
3326 _position = l_position;
3327
3328 d.Quaternion ori = d.BodyGetQuaternion(Body);
3329 // Quaternion l_orientation = Quaternion.Identity;
3330 _orientation.X = ori.X;
3331 _orientation.Y = ori.Y;
3332 _orientation.Z = ori.Z;
3333 _orientation.W = ori.W;
3334 m_lastorientation = _orientation;
3335
3336 d.Vector3 vel = d.BodyGetLinearVel(Body);
3337 m_lastVelocity = _velocity;
3338 _velocity.X = vel.X;
3339 _velocity.Y = vel.Y;
3340 _velocity.Z = vel.Z;
3341 _acceleration = ((_velocity - m_lastVelocity) / timestep);
3342
3343 d.Vector3 torque = d.BodyGetTorque(Body);
3344 _torque = new Vector3(torque.X, torque.Y, torque.Z);
3345
3346
3347 if (_position.X < 0f || _position.X > _parent_scene.WorldExtents.X
3348 || _position.Y < 0f || _position.Y > _parent_scene.WorldExtents.Y
3349 )
3350 {
3351 // we are outside current region
3352 // clip position to a stop just outside region and stop it only internally
3353 // do it only once using m_crossingfailures as control
3354 _position.X = Util.Clip(l_position.X, -0.2f, _parent_scene.WorldExtents.X + .2f);
3355 _position.Y = Util.Clip(l_position.Y, -0.2f, _parent_scene.WorldExtents.Y + .2f);
3356 _position.Z = Util.Clip(l_position.Z, -100f, 50000f);
3357 d.BodySetPosition(Body, _position.X, _position.Y, _position.Z);
3358 d.BodySetLinearVel(Body, 0, 0, 0);
3359 m_outofBounds = true;
3360 base.RequestPhysicsterseUpdate();
3361 return;
3362 }
3363
3364 base.RequestPhysicsterseUpdate();
3365
3366 if (l_position.Z < 0)
3367 {
3368 // This is so prim that get lost underground don't fall forever and suck up
3369 //
3370 // Sim resources and memory.
3371 // Disables the prim's movement physics....
3372 // It's a hack and will generate a console message if it fails.
3373
3374 //IsPhysical = false;
3375 if (_parent == null) base.RaiseOutOfBounds(_position);
3376
3377
3378 _acceleration.X = 0; // This stuff may stop client display but it has no
3379 _acceleration.Y = 0; // effect on the object in phys engine!
3380 _acceleration.Z = 0;
3381
3382 _velocity.X = 0;
3383 _velocity.Y = 0;
3384 _velocity.Z = 0;
3385 m_lastVelocity = Vector3.Zero;
3386 m_rotationalVelocity.X = 0;
3387 m_rotationalVelocity.Y = 0;
3388 m_rotationalVelocity.Z = 0;
3389
3390 if (_parent == null) base.RequestPhysicsterseUpdate();
3391
3392 m_throttleUpdates = false;
3393 throttleCounter = 0;
3394 _zeroFlag = true;
3395 //outofBounds = true;
3396 } // end neg Z check
3397
3398 // Is it moving?
3399 /* if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
3400 && (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
3401 && (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02) */
3402 if ((Vector3.Mag(_velocity) < 0.01) && // moving very slowly
3403 (Vector3.Mag(_velocity) < Vector3.Mag(m_lastVelocity)) && // decelerating
3404 (1.0 - Math.Abs(Quaternion.Dot(m_lastorientation, _orientation)) < 0.0001)) // spinning very slowly
3405 {
3406 _zeroFlag = true;
3407 m_throttleUpdates = false;
3408 }
3409 else
3410 {
3411 //m_log.Debug(Math.Abs(m_lastposition.X - l_position.X).ToString());
3412 _zeroFlag = false;
3413 m_lastUpdateSent = false;
3414 //m_throttleUpdates = false;
3415 }
3416
3417 if (_zeroFlag)
3418 { // Its stopped
3419 _velocity.X = 0.0f;
3420 _velocity.Y = 0.0f;
3421 // _velocity.Z = 0.0f;
3422
3423 _acceleration.X = 0;
3424 _acceleration.Y = 0;
3425 // _acceleration.Z = 0;
3426
3427 m_rotationalVelocity.X = 0;
3428 m_rotationalVelocity.Y = 0;
3429 m_rotationalVelocity.Z = 0;
3430 // Stop it in the phys engine
3431 d.BodySetLinearVel(Body, 0.0f, 0.0f, _velocity.Z);
3432 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
3433 d.BodySetForce(Body, 0f, 0f, 0f);
3434
3435 if (!m_lastUpdateSent)
3436 {
3437 m_throttleUpdates = false;
3438 throttleCounter = 0;
3439 if (_parent == null)
3440 {
3441 base.RequestPhysicsterseUpdate();
3442 }
3443
3444 m_lastUpdateSent = true;
3445 }
3446 }
3447 else
3448 { // Its moving
3449 if (lastZeroFlag != _zeroFlag)
3450 {
3451 if (_parent == null)
3452 {
3453 base.RequestPhysicsterseUpdate();
3454 }
3455 }
3456 m_lastUpdateSent = false;
3457 if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate)
3458 {
3459 if (_parent == null)
3460 {
3461 base.RequestPhysicsterseUpdate();
3462 }
3463 }
3464 else
3465 {
3466 throttleCounter++;
3467 }
3468 }
3469 m_lastposition = l_position;
3470
3471 /// End UpdatePositionAndVelocity insert
3472
3473
3474 // Rotation lock =====================================
3475 if (m_rotateEnableUpdate)
3476 {
3477 // Snapshot current angles, set up Amotor(s)
3478 m_rotateEnableUpdate = false;
3479 m_rotateEnable = m_rotateEnableRequest;
3480 //Console.WriteLine("RotEnable {0} = {1}",m_primName, m_rotateEnable);
3481
3482 if (Amotor != IntPtr.Zero)
3483 {
3484 d.JointDestroy(Amotor);
3485 Amotor = IntPtr.Zero;
3486 //Console.WriteLine("Old Amotor Destroyed");
3487 }
3488
3489 if (!m_rotateEnable.ApproxEquals(Vector3.One, 0.003f))
3490 { // not all are enabled
3491 d.Quaternion r = d.BodyGetQuaternion(Body);
3492 Quaternion locrot = new Quaternion(r.X, r.Y, r.Z, r.W);
3493 // extract the axes vectors
3494 Vector3 vX = new Vector3(1f, 0f, 0f);
3495 Vector3 vY = new Vector3(0f, 1f, 0f);
3496 Vector3 vZ = new Vector3(0f, 0f, 1f);
3497 vX = vX * locrot;
3498 vY = vY * locrot;
3499 vZ = vZ * locrot;
3500 // snapshot the current angle vectors
3501 m_lockX = vX;
3502 m_lockY = vY;
3503 m_lockZ = vZ;
3504 // m_lockRot = locrot;
3505 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
3506 d.JointAttach(Amotor, Body, IntPtr.Zero);
3507 d.JointSetAMotorMode(Amotor, 0); // User mode??
3508 //Console.WriteLine("New Amotor Created for {0}", m_primName);
3509
3510 float axisnum = 3; // how many to lock
3511 axisnum = (axisnum - (m_rotateEnable.X + m_rotateEnable.Y + m_rotateEnable.Z));
3512 d.JointSetAMotorNumAxes(Amotor, (int)axisnum);
3513 //Console.WriteLine("AxisNum={0}",(int)axisnum);
3514
3515 int i = 0;
3516
3517 if (m_rotateEnable.X == 0)
3518 {
3519 d.JointSetAMotorAxis(Amotor, i, 0, m_lockX.X, m_lockX.Y, m_lockX.Z);
3520 //Console.WriteLine("AxisX {0} set to {1}", i, m_lockX);
3521 i++;
3522 }
3523
3524 if (m_rotateEnable.Y == 0)
3525 {
3526 d.JointSetAMotorAxis(Amotor, i, 0, m_lockY.X, m_lockY.Y, m_lockY.Z);
3527 //Console.WriteLine("AxisY {0} set to {1}", i, m_lockY);
3528 i++;
3529 }
3530
3531 if (m_rotateEnable.Z == 0)
3532 {
3533 d.JointSetAMotorAxis(Amotor, i, 0, m_lockZ.X, m_lockZ.Y, m_lockZ.Z);
3534 //Console.WriteLine("AxisZ {0} set to {1}", i, m_lockZ);
3535 i++;
3536 }
3537
3538 // These lowstops and high stops are effectively (no wiggle room)
3539 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, 0f);
3540 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, 0f);
3541 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, 0f);
3542 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 0f);
3543 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 0f);
3544 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 0f);
3545 d.JointSetAMotorParam(Amotor, (int)dParam.Vel, 0f);
3546 d.JointSetAMotorParam(Amotor, (int)dParam.Vel3, 0f);
3547 d.JointSetAMotorParam(Amotor, (int)dParam.Vel2, 0f);
3548 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f);
3549 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
3550 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
3551 } // else none are locked
3552 } // end Rotation Update
3553
3554
3555 // VEHICLE processing ==========================================
3556 if (m_type != Vehicle.TYPE_NONE)
3557 {
3558 // get body attitude
3559 d.Quaternion rot = d.BodyGetQuaternion(Body);
3560 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
3561 Quaternion irotq = Quaternion.Inverse(rotq);
3562
3563 // VEHICLE Linear Motion
3564 d.Vector3 velnow = d.BodyGetLinearVel(Body); // this is in world frame
3565 Vector3 vel_now = new Vector3(velnow.X, velnow.Y, velnow.Z);
3566 m_lLinObjectVel = vel_now * irotq;
3567 if (m_linearMotorDecayTimescale < 300.0f) //setting of 300 or more disables decay rate
3568 {
3569 if (Vector3.Mag(m_lLinMotorDVel) < 1.0f)
3570 {
3571 float decayfactor = m_linearMotorDecayTimescale / timestep;
3572 Vector3 decayAmount = (m_lLinMotorDVel / decayfactor);
3573 m_lLinMotorDVel -= decayAmount;
3574 }
3575 else
3576 {
3577 float decayfactor = 3.0f - (0.57f * (float)Math.Log((double)(m_linearMotorDecayTimescale)));
3578 Vector3 decel = Vector3.Normalize(m_lLinMotorDVel) * decayfactor * timestep;
3579 m_lLinMotorDVel -= decel;
3580 }
3581 if (m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3582 {
3583 m_lLinMotorDVel = Vector3.Zero;
3584 }
3585
3586 /* else
3587 {
3588 if (Math.Abs(m_lLinMotorDVel.X) < Math.Abs(m_lLinObjectVel.X)) m_lLinObjectVel.X = m_lLinMotorDVel.X;
3589 if (Math.Abs(m_lLinMotorDVel.Y) < Math.Abs(m_lLinObjectVel.Y)) m_lLinObjectVel.Y = m_lLinMotorDVel.Y;
3590 if (Math.Abs(m_lLinMotorDVel.Z) < Math.Abs(m_lLinObjectVel.Z)) m_lLinObjectVel.Z = m_lLinMotorDVel.Z;
3591 } */
3592 } // end linear motor decay
3593
3594 if ((!m_lLinMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!m_lLinObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3595 {
3596 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3597 if (m_linearMotorTimescale < 300.0f)
3598 {
3599 Vector3 attack_error = m_lLinMotorDVel - m_lLinObjectVel;
3600 float linfactor = m_linearMotorTimescale / timestep;
3601 Vector3 attackAmount = (attack_error / linfactor) * 1.3f;
3602 m_lLinObjectVel += attackAmount;
3603 }
3604 if (m_linearFrictionTimescale.X < 300.0f)
3605 {
3606 float fricfactor = m_linearFrictionTimescale.X / timestep;
3607 float fricX = m_lLinObjectVel.X / fricfactor;
3608 m_lLinObjectVel.X -= fricX;
3609 }
3610 if (m_linearFrictionTimescale.Y < 300.0f)
3611 {
3612 float fricfactor = m_linearFrictionTimescale.Y / timestep;
3613 float fricY = m_lLinObjectVel.Y / fricfactor;
3614 m_lLinObjectVel.Y -= fricY;
3615 }
3616 if (m_linearFrictionTimescale.Z < 300.0f)
3617 {
3618 float fricfactor = m_linearFrictionTimescale.Z / timestep;
3619 float fricZ = m_lLinObjectVel.Z / fricfactor;
3620 m_lLinObjectVel.Z -= fricZ;
3621 }
3622 }
3623 m_wLinObjectVel = m_lLinObjectVel * rotq;
3624
3625 // Gravity and Buoyancy
3626 Vector3 grav = Vector3.Zero;
3627 if (m_VehicleBuoyancy < 1.0f)
3628 {
3629 // There is some gravity, make a gravity force vector
3630 // that is applied after object velocity.
3631 d.Mass objMass;
3632 d.BodyGetMass(Body, out objMass);
3633 // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
3634 grav.Z = _parent_scene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); // Applied later as a force
3635 } // else its 1.0, no gravity.
3636
3637 // Hovering
3638 if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
3639 {
3640 // We should hover, get the target height
3641 d.Vector3 pos = d.BodyGetPosition(Body);
3642 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
3643 {
3644 m_VhoverTargetHeight = _parent_scene.GetWaterLevel() + m_VhoverHeight;
3645 }
3646 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
3647 {
3648 m_VhoverTargetHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
3649 }
3650 else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
3651 {
3652 m_VhoverTargetHeight = m_VhoverHeight;
3653 }
3654
3655 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
3656 {
3657 // If body is aready heigher, use its height as target height
3658 if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
3659 }
3660
3661 // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
3662 // m_VhoverTimescale = 0f; // time to acheive height
3663 // timestep is time since last frame,in secs
3664 float herr0 = pos.Z - m_VhoverTargetHeight;
3665 // Replace Vertical speed with correction figure if significant
3666 if (Math.Abs(herr0) > 0.01f)
3667 {
3668 //? d.Mass objMass;
3669 //? d.BodyGetMass(Body, out objMass);
3670 m_wLinObjectVel.Z = -((herr0 * timestep * 50.0f) / m_VhoverTimescale);
3671 //KF: m_VhoverEfficiency is not yet implemented
3672 }
3673 else
3674 {
3675 m_wLinObjectVel.Z = 0f;
3676 }
3677 }
3678 else
3679 { // not hovering
3680 if (m_wLinObjectVel.Z == 0f)
3681 { // Gravity rules
3682 m_wLinObjectVel.Z = vel_now.Z;
3683 } // else the motor has it
3684 }
3685 linvel = m_wLinObjectVel;
3686
3687 // Vehicle Linear Motion done =======================================
3688 // Apply velocity
3689 d.BodySetLinearVel(Body, linvel.X, linvel.Y, linvel.Z);
3690 // apply gravity force
3691 d.BodyAddForce(Body, grav.X, grav.Y, grav.Z);
3692 //if(frcount == 0) Console.WriteLine("Vel={0} Force={1}",linvel , grav);
3693 // end MoveLinear()
3694
3695
3696 // MoveAngular
3697 /*
3698 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
3699
3700 private float m_angularMotorTimescale = 0; // motor angular Attack rate set by LSL
3701 private float m_angularMotorDecayTimescale = 0; // motor angular Decay rate set by LSL
3702 private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular Friction set by LSL
3703
3704 private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor
3705 private Vector3 m_angObjectVel = Vector3.Zero; // what was last applied to body
3706 */
3707 //if(frcount == 0) Console.WriteLine("MoveAngular ");
3708
3709 d.Vector3 angularObjectVel = d.BodyGetAngularVel(Body);
3710 Vector3 angObjectVel = new Vector3(angularObjectVel.X, angularObjectVel.Y, angularObjectVel.Z);
3711 angObjectVel = angObjectVel * irotq; // ============ Converts to LOCAL rotation
3712
3713 //if(frcount == 0) Console.WriteLine("V0 = {0}", angObjectVel);
3714
3715 // Decay Angular Motor 1. In SL this also depends on attack rate! decay ~= 23/Attack.
3716 float atk_decayfactor = 23.0f / (m_angularMotorTimescale * timestep);
3717 m_angularMotorDVel -= m_angularMotorDVel / atk_decayfactor;
3718 // Decay Angular Motor 2.
3719 if (m_angularMotorDecayTimescale < 300.0f)
3720 {
3721 if (Vector3.Mag(m_angularMotorDVel) < 1.0f)
3722 {
3723 float decayfactor = (m_angularMotorDecayTimescale) / timestep;
3724 Vector3 decayAmount = (m_angularMotorDVel / decayfactor);
3725 m_angularMotorDVel -= decayAmount;
3726 }
3727 else
3728 {
3729 Vector3 decel = Vector3.Normalize(m_angularMotorDVel) * timestep / m_angularMotorDecayTimescale;
3730 m_angularMotorDVel -= decel;
3731 }
3732
3733 if (m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f))
3734 {
3735 m_angularMotorDVel = Vector3.Zero;
3736 }
3737 else
3738 {
3739 if (Math.Abs(m_angularMotorDVel.X) < Math.Abs(angObjectVel.X)) angObjectVel.X = m_angularMotorDVel.X;
3740 if (Math.Abs(m_angularMotorDVel.Y) < Math.Abs(angObjectVel.Y)) angObjectVel.Y = m_angularMotorDVel.Y;
3741 if (Math.Abs(m_angularMotorDVel.Z) < Math.Abs(angObjectVel.Z)) angObjectVel.Z = m_angularMotorDVel.Z;
3742 }
3743 } // end decay angular motor
3744 //if(frcount == 0) Console.WriteLine("MotorDvel {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3745
3746 //if(frcount == 0) Console.WriteLine("VA = {0}", angObjectVel);
3747
3748 if ((!m_angularMotorDVel.ApproxEquals(Vector3.Zero, 0.01f)) || (!angObjectVel.ApproxEquals(Vector3.Zero, 0.01f)))
3749 { // if motor or object have motion
3750 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body);
3751
3752 if (m_angularMotorTimescale < 300.0f)
3753 {
3754 Vector3 attack_error = m_angularMotorDVel - angObjectVel;
3755 float angfactor = m_angularMotorTimescale / timestep;
3756 Vector3 attackAmount = (attack_error / angfactor);
3757 angObjectVel += attackAmount;
3758 //if(frcount == 0) Console.WriteLine("Accel {0} Attk {1}",FrAaccel, attackAmount);
3759 //if(frcount == 0) Console.WriteLine("V2+= {0}", angObjectVel);
3760 }
3761
3762 angObjectVel.X -= angObjectVel.X / (m_angularFrictionTimescale.X * 0.7f / timestep);
3763 angObjectVel.Y -= angObjectVel.Y / (m_angularFrictionTimescale.Y * 0.7f / timestep);
3764 angObjectVel.Z -= angObjectVel.Z / (m_angularFrictionTimescale.Z * 0.7f / timestep);
3765 } // else no signif. motion
3766
3767 //if(frcount == 0) Console.WriteLine("Dmotor {0} Obj {1}", m_angularMotorDVel, angObjectVel);
3768 // Bank section tba
3769 // Deflection section tba
3770 //if(frcount == 0) Console.WriteLine("V3 = {0}", angObjectVel);
3771
3772
3773 /* // Rotation Axis Disables:
3774 if (!m_angularEnable.ApproxEquals(Vector3.One, 0.003f))
3775 {
3776 if (m_angularEnable.X == 0)
3777 angObjectVel.X = 0f;
3778 if (m_angularEnable.Y == 0)
3779 angObjectVel.Y = 0f;
3780 if (m_angularEnable.Z == 0)
3781 angObjectVel.Z = 0f;
3782 }
3783 */
3784 angObjectVel = angObjectVel * rotq; // ================ Converts to WORLD rotation
3785
3786 // Vertical attractor section
3787 Vector3 vertattr = Vector3.Zero;
3788
3789 if (m_verticalAttractionTimescale < 300)
3790 {
3791 float VAservo = 1.0f / (m_verticalAttractionTimescale * timestep);
3792 // make a vector pointing up
3793 Vector3 verterr = Vector3.Zero;
3794 verterr.Z = 1.0f;
3795 // rotate it to Body Angle
3796 verterr = verterr * rotq;
3797 // verterr.X and .Y are the World error ammounts. They are 0 when there is no error (Vehicle Body is 'vertical'), and .Z will be 1.
3798 // As the body leans to its side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall and .Z will go
3799 // negative. Similar for tilt and |.Y|. .X and .Y must be modulated to prevent a stable inverted body.
3800
3801 if (verterr.Z < 0.0f)
3802 { // Deflection from vertical exceeds 90-degrees. This method will ensure stable return to
3803 // vertical, BUT for some reason a z-rotation is imparted to the object. TBI.
3804 //Console.WriteLine("InvertFlip");
3805 verterr.X = 2.0f - verterr.X;
3806 verterr.Y = 2.0f - verterr.Y;
3807 }
3808 verterr *= 0.5f;
3809 // verterror is 0 (no error) to +/- 1 (max error at 180-deg tilt)
3810 Vector3 xyav = angObjectVel;
3811 xyav.Z = 0.0f;
3812 if ((!xyav.ApproxEquals(Vector3.Zero, 0.001f)) || (verterr.Z < 0.49f))
3813 {
3814 // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
3815 // Change Body angular velocity X based on Y, and Y based on X. Z is not changed.
3816 vertattr.X = verterr.Y;
3817 vertattr.Y = -verterr.X;
3818 vertattr.Z = 0f;
3819 //if(frcount == 0) Console.WriteLine("VAerr=" + verterr);
3820
3821 // scaling appears better usingsquare-law
3822 float damped = m_verticalAttractionEfficiency * m_verticalAttractionEfficiency;
3823 float bounce = 1.0f - damped;
3824 // 0 = crit damp, 1 = bouncy
3825 float oavz = angObjectVel.Z; // retain z velocity
3826 // time-scaled correction, which sums, therefore is bouncy:
3827 angObjectVel = (angObjectVel + (vertattr * VAservo * 0.0333f)) * bounce;
3828 // damped, good @ < 90:
3829 angObjectVel = angObjectVel + (vertattr * VAservo * 0.0667f * damped);
3830 angObjectVel.Z = oavz;
3831 //if(frcount == 0) Console.WriteLine("VA+");
3832 //Console.WriteLine("VAttr {0} OAvel {1}", vertattr, angObjectVel);
3833 }
3834 else
3835 {
3836 // else error is very small
3837 angObjectVel.X = 0f;
3838 angObjectVel.Y = 0f;
3839 //if(frcount == 0) Console.WriteLine("VA0");
3840 }
3841 } // else vertical attractor is off
3842 //if(frcount == 0) Console.WriteLine("V1 = {0}", angObjectVel);
3843
3844
3845 m_lastAngularVelocity = angObjectVel;
3846 // apply Angular Velocity to body
3847 d.BodySetAngularVel(Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
3848 //if(frcount == 0) Console.WriteLine("V4 = {0}", m_lastAngularVelocity);
3849
3850 } // end VEHICLES
3851 else
3852 {
3853 // Dyamics (NON-'VEHICLES') are dealt with here ================================================================
3854
3855 if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009
3856
3857 /// Dynamics Buoyancy
3858 //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle.
3859 // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
3860 // NB Prims in ODE are no subject to global gravity
3861 // This should only affect gravity operations
3862
3863 float m_mass = CalculateMass();
3864 // calculate z-force due togravity on object.
3865 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass
3866 if ((m_usePID) && (m_PIDTau > 0.0f)) // Dynamics llMoveToTarget.
3867 {
3868 fz = 0; // llMoveToTarget ignores gravity.
3869 // it also ignores mass of object, and any physical resting on it.
3870 // Vector3 m_PIDTarget is where we are going
3871 // float m_PIDTau is time to get there
3872 fx = 0;
3873 fy = 0;
3874 d.Vector3 pos = d.BodyGetPosition(Body);
3875 Vector3 error = new Vector3(
3876 (m_PIDTarget.X - pos.X),
3877 (m_PIDTarget.Y - pos.Y),
3878 (m_PIDTarget.Z - pos.Z));
3879 if (error.ApproxEquals(Vector3.Zero, 0.01f))
3880 { // Very close, Jump there and quit move
3881
3882 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3883 _target_velocity = Vector3.Zero;
3884 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3885 d.BodySetForce(Body, 0f, 0f, 0f);
3886 }
3887 else
3888 {
3889 float scale = 50.0f * timestep / m_PIDTau;
3890 if ((error.ApproxEquals(Vector3.Zero, 0.5f)) && (_target_velocity != Vector3.Zero))
3891 {
3892 // Nearby, quit update of velocity
3893 }
3894 else
3895 { // Far, calc damped velocity
3896 _target_velocity = error * scale;
3897 }
3898 d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3899 }
3900 } // end PID MoveToTarget
3901
3902
3903 /// Dynamics Hover ===================================================================================
3904 // Hover PID Controller can only run if the PIDcontroller is not in use.
3905 if (m_useHoverPID && !m_usePID)
3906 {
3907 //Console.WriteLine("Hover " + m_primName);
3908
3909 // If we're using the PID controller, then we have no gravity
3910 fz = (-1 * _parent_scene.gravityz) * m_mass;
3911
3912 // no lock; for now it's only called from within Simulate()
3913
3914 // If the PID Controller isn't active then we set our force
3915 // calculating base velocity to the current position
3916
3917 if ((m_PIDTau < 1))
3918 {
3919 PID_G = PID_G / m_PIDTau;
3920 }
3921
3922 if ((PID_G - m_PIDTau) <= 0)
3923 {
3924 PID_G = m_PIDTau + 1;
3925 }
3926
3927
3928 // Where are we, and where are we headed?
3929 d.Vector3 pos = d.BodyGetPosition(Body);
3930 // d.Vector3 vel = d.BodyGetLinearVel(Body);
3931
3932
3933 // Non-Vehicles have a limited set of Hover options.
3934 // determine what our target height really is based on HoverType
3935 switch (m_PIDHoverType)
3936 {
3937 case PIDHoverType.Ground:
3938 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3939 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3940 break;
3941 case PIDHoverType.GroundAndWater:
3942 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y);
3943 m_waterHeight = _parent_scene.GetWaterLevel();
3944 if (m_groundHeight > m_waterHeight)
3945 {
3946 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3947 }
3948 else
3949 {
3950 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3951 }
3952 break;
3953
3954 } // end switch (m_PIDHoverType)
3955
3956
3957 _target_velocity =
3958 new Vector3(0.0f, 0.0f,
3959 (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep)
3960 );
3961
3962 // if velocity is zero, use position control; otherwise, velocity control
3963
3964 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f))
3965 {
3966 // keep track of where we stopped. No more slippin' & slidin'
3967
3968 // We only want to deactivate the PID Controller if we think we want to have our surrogate
3969 // react to the physics scene by moving it's position.
3970 // Avatar to Avatar collisions
3971 // Prim to avatar collisions
3972 d.Vector3 dlinvel = vel;
3973 d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
3974 d.BodySetLinearVel(Body, dlinvel.X, dlinvel.Y, dlinvel.Z);
3975 d.BodyAddForce(Body, 0, 0, fz);
3976 //KF this prevents furthur motions return;
3977 }
3978 else
3979 {
3980 _zeroFlag = false;
3981
3982 // We're flying and colliding with something
3983 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
3984 }
3985 } // end m_useHoverPID && !m_usePID
3986
3987
3988 /// Dynamics Apply Forces ===================================================================================
3989 fx *= m_mass;
3990 fy *= m_mass;
3991 //fz *= m_mass;
3992 fx += m_force.X;
3993 fy += m_force.Y;
3994 fz += m_force.Z;
3995
3996 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3997 if (fx != 0 || fy != 0 || fz != 0)
3998 {
3999 //m_taintdisable = true;
4000 //base.RaiseOutOfBounds(Position);
4001 //d.BodySetLinearVel(Body, fx, fy, 0f);
4002 if (!d.BodyIsEnabled(Body))
4003 {
4004 // A physical body at rest on a surface will auto-disable after a while,
4005 // this appears to re-enable it incase the surface it is upon vanishes,
4006 // and the body should fall again.
4007 d.BodySetLinearVel(Body, 0f, 0f, 0f);
4008 d.BodySetForce(Body, 0f, 0f, 0f);
4009 enableBodySoft();
4010 }
4011
4012 // 35x10 = 350n times the mass per second applied maximum.
4013 float nmax = 35f * m_mass;
4014 float nmin = -35f * m_mass;
4015
4016
4017 if (fx > nmax)
4018 fx = nmax;
4019 if (fx < nmin)
4020 fx = nmin;
4021 if (fy > nmax)
4022 fy = nmax;
4023 if (fy < nmin)
4024 fy = nmin;
4025 d.BodyAddForce(Body, fx, fy, fz);
4026 } // end apply forces
4027 } // end Vehicle/Dynamics
4028
4029 /// RotLookAt / LookAt =================================================================================
4030 if (m_useAPID)
4031 {
4032 // RotLookAt, apparently overrides all other rotation sources. Inputs:
4033 // Quaternion m_APIDTarget
4034 // float m_APIDStrength // From SL experiments, this is the time to get there
4035 // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly
4036 // Also in SL the mass of the object has no effect on time to get there.
4037 // Factors:
4038 // get present body rotation
4039 float limit = 1.0f;
4040 float rscaler = 50f; // adjusts rotation damping time
4041 float lscaler = 10f; // adjusts linear damping time in llLookAt
4042 float RLAservo = 0f;
4043 Vector3 diff_axis;
4044 float diff_angle;
4045 d.Quaternion rot = d.BodyGetQuaternion(Body); // prim present rotation
4046 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
4047 Quaternion rtarget = new Quaternion();
4048
4049 if (m_APIDTarget.W == -99.9f)
4050 {
4051 // this is really a llLookAt(), x,y,z is the target vector
4052 Vector3 target = new Vector3(m_APIDTarget.X, m_APIDTarget.Y, m_APIDTarget.Z);
4053 Vector3 ospin = new Vector3(1.0f, 0.0f, 0.0f) * rotq;
4054 Vector3 error = new Vector3(0.0f, 0.0f, 0.0f);
4055 float twopi = 2.0f * (float)Math.PI;
4056 Vector3 dir = target - _position;
4057 dir.Normalize();
4058 float tzrot = (float)Math.Atan2(dir.Y, dir.X);
4059 float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y));
4060 float terot = (float)Math.Atan2(dir.Z, txy);
4061 float ozrot = (float)Math.Atan2(ospin.Y, ospin.X);
4062 float oxy = (float)Math.Sqrt((ospin.X * ospin.X) + (ospin.Y * ospin.Y));
4063 float oerot = (float)Math.Atan2(ospin.Z, oxy);
4064 float ra = 2.0f * ((rotq.W * rotq.X) + (rotq.Y * rotq.Z));
4065 float rb = 1.0f - 2.0f * ((rotq.Y * rotq.Y) + (rotq.X * rotq.X));
4066 float roll = (float)Math.Atan2(ra, rb);
4067 float errorz = tzrot - ozrot;
4068 if (errorz > (float)Math.PI) errorz -= twopi;
4069 else if (errorz < -(float)Math.PI) errorz += twopi;
4070 float errory = oerot - terot;
4071 if (errory > (float)Math.PI) errory -= twopi;
4072 else if (errory < -(float)Math.PI) errory += twopi;
4073 diff_angle = Math.Abs(errorz) + Math.Abs(errory) + Math.Abs(roll);
4074 if (diff_angle > 0.01f * m_APIDdamper)
4075 {
4076 m_APIDdamper = 1.0f;
4077 RLAservo = timestep / m_APIDStrength * rscaler;
4078 errorz *= RLAservo;
4079 errory *= RLAservo;
4080 error.X = -roll * 8.0f;
4081 error.Y = errory;
4082 error.Z = errorz;
4083 error *= rotq;
4084 d.BodySetAngularVel(Body, error.X, error.Y, error.Z);
4085 }
4086 else
4087 {
4088 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4089 m_APIDdamper = 2.0f;
4090 }
4091 }
4092 else
4093 {
4094 // this is a llRotLookAt()
4095 rtarget = m_APIDTarget;
4096
4097 Quaternion rot_diff = Quaternion.Inverse(rotq) * rtarget; // difference to desired rot
4098 rot_diff.GetAxisAngle(out diff_axis, out diff_angle); // convert to axis to point at & error angle
4099 //if(frcount == 0) Console.WriteLine("axis {0} angle {1}",diff_axis * 57.3f, diff_angle);
4100
4101 // diff_axis.Normalize(); it already is!
4102 if (diff_angle > 0.01f * m_APIDdamper) // diff_angle is always +ve // if there is enough error
4103 {
4104 m_APIDdamper = 1.0f;
4105 Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z);
4106 rotforce = rotforce * rotq;
4107 if (diff_angle > limit) diff_angle = limit; // cap the rotate rate
4108 RLAservo = timestep / m_APIDStrength * lscaler;
4109 rotforce = rotforce * RLAservo * diff_angle;
4110 d.BodySetAngularVel(Body, rotforce.X, rotforce.Y, rotforce.Z);
4111 //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo);
4112 }
4113 else
4114 { // close enough
4115 d.BodySetAngularVel(Body, 0.0f, 0.0f, 0.0f);
4116 m_APIDdamper = 2.0f;
4117 }
4118 } // end llLookAt/llRotLookAt
4119 //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle);
4120 } // end m_useAPID
4121 } // end root prims
4122 } // end Move()
4123 } // end class
4124}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..712029e
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,384 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenMetaverse;
34using OpenSim.Region.Physics.Manager;
35using Ode.NET;
36using log4net;
37
38namespace OpenSim.Region.Physics.OdePlugin
39{
40 /// <summary>
41 /// Processes raycast requests as ODE is in a state to be able to do them.
42 /// This ensures that it's thread safe and there will be no conflicts.
43 /// Requests get returned by a different thread then they were requested by.
44 /// </summary>
45 public class ODERayCastRequestManager
46 {
47 /// <summary>
48 /// Pending Raycast Requests
49 /// </summary>
50 protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>();
51
52 /// <summary>
53 /// Scene that created this object.
54 /// </summary>
55 private OdeScene m_scene;
56
57 /// <summary>
58 /// ODE contact array to be filled by the collision testing
59 /// </summary>
60 d.ContactGeom[] contacts = new d.ContactGeom[5];
61
62 /// <summary>
63 /// ODE near callback delegate
64 /// </summary>
65 private d.NearCallback nearCallback;
66 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 private List<ContactResult> m_contactResults = new List<ContactResult>();
68
69
70 public ODERayCastRequestManager(OdeScene pScene)
71 {
72 m_scene = pScene;
73 nearCallback = near;
74
75 }
76
77 /// <summary>
78 /// Queues a raycast
79 /// </summary>
80 /// <param name="position">Origin of Ray</param>
81 /// <param name="direction">Ray normal</param>
82 /// <param name="length">Ray length</param>
83 /// <param name="retMethod">Return method to send the results</param>
84 public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
85 {
86 lock (m_PendingRequests)
87 {
88 ODERayCastRequest req = new ODERayCastRequest();
89 req.callbackMethod = retMethod;
90 req.length = length;
91 req.Normal = direction;
92 req.Origin = position;
93
94 m_PendingRequests.Add(req);
95 }
96 }
97
98 /// <summary>
99 /// Process all queued raycast requests
100 /// </summary>
101 /// <returns>Time in MS the raycasts took to process.</returns>
102 public int ProcessQueuedRequests()
103 {
104 int time = System.Environment.TickCount;
105 lock (m_PendingRequests)
106 {
107 if (m_PendingRequests.Count > 0)
108 {
109 ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
110 for (int i = 0; i < reqs.Length; i++)
111 {
112 try
113 {
114 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
115 RayCast(reqs[i]); // if there isn't anyone to send results
116 }
117 catch
118 {
119 //Fail silently
120 //This can genuinely happen because raycast requests are queued, and the actor may have
121 //been removed from the scene since it was queued
122 }
123 }
124 /*
125 foreach (ODERayCastRequest req in m_PendingRequests)
126 {
127 if (req.callbackMethod != null) // quick optimization here, don't raycast
128 RayCast(req); // if there isn't anyone to send results to
129
130 }
131 */
132 m_PendingRequests.Clear();
133 }
134 }
135
136 lock (m_contactResults)
137 m_contactResults.Clear();
138
139 return System.Environment.TickCount - time;
140 }
141
142 /// <summary>
143 /// Method that actually initiates the raycast
144 /// </summary>
145 /// <param name="req"></param>
146 private void RayCast(ODERayCastRequest req)
147 {
148 // Create the ray
149 IntPtr ray = d.CreateRay(m_scene.space, req.length);
150 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
151
152 // Collide test
153 d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);
154
155 // Remove Ray
156 d.GeomDestroy(ray);
157
158
159 // Define default results
160 bool hitYN = false;
161 uint hitConsumerID = 0;
162 float distance = 999999999999f;
163 Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
164 Vector3 snormal = Vector3.Zero;
165
166 // Find closest contact and object.
167 lock (m_contactResults)
168 {
169 foreach (ContactResult cResult in m_contactResults)
170 {
171 if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
172 {
173 closestcontact = cResult.Pos;
174 hitConsumerID = cResult.ConsumerID;
175 distance = cResult.Depth;
176 hitYN = true;
177 snormal = cResult.Normal;
178 }
179 }
180
181 m_contactResults.Clear();
182 }
183
184 // Return results
185 if (req.callbackMethod != null)
186 req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
187 }
188
189 // This is the standard Near. Uses space AABBs to speed up detection.
190 private void near(IntPtr space, IntPtr g1, IntPtr g2)
191 {
192
193 //Don't test against heightfield Geom, or you'll be sorry!
194
195 /*
196 terminate called after throwing an instance of 'std::bad_alloc'
197 what(): std::bad_alloc
198 Stacktrace:
199
200 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
201 at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
202 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280>
203 at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff
204 fffff>
205 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
206 at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
207 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) <
208 0x00114>
209 at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb>
210 at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6>
211 at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042>
212 at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e>
213 at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019>
214 at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
215
216 Native stacktrace:
217
218 mono [0x80d2a42]
219 [0xb7f5840c]
220 /lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018]
221 /usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988]
222 /usr/lib/libstdc++.so.6 [0xb45fa865]
223 /usr/lib/libstdc++.so.6 [0xb45fa8a2]
224 /usr/lib/libstdc++.so.6 [0xb45fa9da]
225 /usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033]
226 /usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d]
227 libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4]
228 libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b]
229 libode.so(dCollide+0x102) [0xb46571b2]
230 [0x95cfdec9]
231 [0x8ea07fe1]
232 [0xab260146]
233 libode.so [0xb465a5c4]
234 libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5]
235 libode.so(dSpaceCollide2+0x177) [0xb465ac67]
236 [0x95cf978e]
237 [0x8ea07945]
238 [0x95cf2bbc]
239 [0xab2787e7]
240 [0xab419fb3]
241 [0xab416657]
242 [0xab415bda]
243 [0xb609b08e]
244 mono(mono_runtime_delegate_invoke+0x34) [0x8192534]
245 mono [0x81a2f0f]
246 mono [0x81d28b6]
247 mono [0x81ea2c6]
248 /lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
249 /lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
250 */
251
252 // Exclude heightfield geom
253
254 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
255 return;
256 if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass)
257 return;
258
259 // Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms.
260 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
261 {
262 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
263 return;
264
265 // Separating static prim geometry spaces.
266 // We'll be calling near recursivly if one
267 // of them is a space to find all of the
268 // contact points in the space
269 try
270 {
271 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
272 }
273 catch (AccessViolationException)
274 {
275 m_log.Warn("[PHYSICS]: Unable to collide test a space");
276 return;
277 }
278 //Colliding a space or a geom with a space or a geom. so drill down
279
280 //Collide all geoms in each space..
281 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
282 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
283 return;
284 }
285
286 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
287 return;
288
289 int count = 0;
290 try
291 {
292
293 if (g1 == g2)
294 return; // Can't collide with yourself
295
296 lock (contacts)
297 {
298 count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
299 }
300 }
301 catch (SEHException)
302 {
303 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
304 }
305 catch (Exception e)
306 {
307 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
308 return;
309 }
310
311 PhysicsActor p1 = null;
312 PhysicsActor p2 = null;
313
314 if (g1 != IntPtr.Zero)
315 m_scene.actor_name_map.TryGetValue(g1, out p1);
316
317 if (g2 != IntPtr.Zero)
318 m_scene.actor_name_map.TryGetValue(g1, out p2);
319
320 // Loop over contacts, build results.
321 for (int i = 0; i < count; i++)
322 {
323 if (p1 != null) {
324 if (p1 is OdePrim)
325 {
326 ContactResult collisionresult = new ContactResult();
327
328 collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
329 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
330 collisionresult.Depth = contacts[i].depth;
331 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
332 contacts[i].normal.Z);
333 lock (m_contactResults)
334 m_contactResults.Add(collisionresult);
335 }
336 }
337
338 if (p2 != null)
339 {
340 if (p2 is OdePrim)
341 {
342 ContactResult collisionresult = new ContactResult();
343
344 collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
345 collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
346 collisionresult.Depth = contacts[i].depth;
347 collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
348 contacts[i].normal.Z);
349
350 lock (m_contactResults)
351 m_contactResults.Add(collisionresult);
352 }
353 }
354
355
356 }
357
358 }
359
360 /// <summary>
361 /// Dereference the creator scene so that it can be garbage collected if needed.
362 /// </summary>
363 internal void Dispose()
364 {
365 m_scene = null;
366 }
367 }
368
369 public struct ODERayCastRequest
370 {
371 public Vector3 Origin;
372 public Vector3 Normal;
373 public float length;
374 public RaycastCallback callbackMethod;
375 }
376
377 public struct ContactResult
378 {
379 public Vector3 Pos;
380 public float Depth;
381 public uint ConsumerID;
382 public Vector3 Normal;
383 }
384}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
new file mode 100644
index 0000000..b4a3c48
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePhysicsJoint.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using Ode.NET;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenSim.Region.Physics.OdePlugin;
34
35namespace OpenSim.Region.Physics.OdePlugin
36{
37 class OdePhysicsJoint : PhysicsJoint
38 {
39 public override bool IsInPhysicsEngine
40 {
41 get
42 {
43 return (jointID != IntPtr.Zero);
44 }
45 }
46 public IntPtr jointID;
47 }
48}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..00f5122
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -0,0 +1,3887 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define USE_DRAWSTUFF
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using Ode.NET;
40#if USE_DRAWSTUFF
41using Drawstuff.NET;
42#endif
43using OpenSim.Framework;
44using OpenSim.Region.Physics.Manager;
45using OpenMetaverse;
46
47//using OpenSim.Region.Physics.OdePlugin.Meshing;
48
49namespace OpenSim.Region.Physics.OdePlugin
50{
51 /// <summary>
52 /// ODE plugin
53 /// </summary>
54 public class OdePlugin : IPhysicsPlugin
55 {
56 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
57
58 private CollisionLocker ode;
59 private OdeScene _mScene;
60
61 public OdePlugin()
62 {
63 ode = new CollisionLocker();
64 }
65
66 public bool Init()
67 {
68 return true;
69 }
70
71 public PhysicsScene GetScene(String sceneIdentifier)
72 {
73 if (_mScene == null)
74 {
75 if (Util.IsWindows())
76 Util.LoadArchSpecificWindowsDll("ode.dll");
77
78 // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
79 // http://opensimulator.org/mantis/view.php?id=2750).
80 d.InitODE();
81
82 _mScene = new OdeScene(ode, sceneIdentifier);
83 }
84 return (_mScene);
85 }
86
87 public string GetName()
88 {
89 return ("ChODE");
90 }
91
92 public void Dispose()
93 {
94 }
95 }
96
97 public enum StatusIndicators : int
98 {
99 Generic = 0,
100 Start = 1,
101 End = 2
102 }
103
104 public struct sCollisionData
105 {
106 public uint ColliderLocalId;
107 public uint CollidedWithLocalId;
108 public int NumberOfCollisions;
109 public int CollisionType;
110 public int StatusIndicator;
111 public int lastframe;
112 }
113
114 [Flags]
115 public enum CollisionCategories : int
116 {
117 Disabled = 0,
118 Geom = 0x00000001,
119 Body = 0x00000002,
120 Space = 0x00000004,
121 Character = 0x00000008,
122 Land = 0x00000010,
123 Water = 0x00000020,
124 Wind = 0x00000040,
125 Sensor = 0x00000080,
126 Selected = 0x00000100
127 }
128
129 /// <summary>
130 /// Material type for a primitive
131 /// </summary>
132 public enum Material : int
133 {
134 /// <summary></summary>
135 Stone = 0,
136 /// <summary></summary>
137 Metal = 1,
138 /// <summary></summary>
139 Glass = 2,
140 /// <summary></summary>
141 Wood = 3,
142 /// <summary></summary>
143 Flesh = 4,
144 /// <summary></summary>
145 Plastic = 5,
146 /// <summary></summary>
147 Rubber = 6
148
149 }
150
151 public sealed class OdeScene : PhysicsScene
152 {
153 private readonly ILog m_log;
154 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
155
156 CollisionLocker ode;
157
158 private Random fluidRandomizer = new Random(Environment.TickCount);
159
160 private const uint m_regionWidth = Constants.RegionSize;
161 private const uint m_regionHeight = Constants.RegionSize;
162
163 private float ODE_STEPSIZE = 0.020f;
164 private float metersInSpace = 29.9f;
165 private float m_timeDilation = 1.0f;
166
167 public float gravityx = 0f;
168 public float gravityy = 0f;
169 public float gravityz = -9.8f;
170
171 private float contactsurfacelayer = 0.001f;
172
173 private int worldHashspaceLow = -4;
174 private int worldHashspaceHigh = 128;
175
176 private int smallHashspaceLow = -4;
177 private int smallHashspaceHigh = 66;
178
179 private float waterlevel = 0f;
180 private int framecount = 0;
181 //private int m_returncollisions = 10;
182
183 private readonly IntPtr contactgroup;
184
185 internal IntPtr LandGeom;
186 internal IntPtr WaterGeom;
187
188 private float nmTerrainContactFriction = 255.0f;
189 private float nmTerrainContactBounce = 0.1f;
190 private float nmTerrainContactERP = 0.1025f;
191
192 private float mTerrainContactFriction = 75f;
193 private float mTerrainContactBounce = 0.1f;
194 private float mTerrainContactERP = 0.05025f;
195
196 private float nmAvatarObjectContactFriction = 250f;
197 private float nmAvatarObjectContactBounce = 0.1f;
198
199 private float mAvatarObjectContactFriction = 75f;
200 private float mAvatarObjectContactBounce = 0.1f;
201
202 private float avPIDD = 3200f;
203 private float avPIDP = 1400f;
204 private float avCapRadius = 0.37f;
205 private float avStandupTensor = 2000000f;
206 private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
207 public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
208 private float avDensity = 80f;
209 private float avHeightFudgeFactor = 0.52f;
210 private float avMovementDivisorWalk = 1.3f;
211 private float avMovementDivisorRun = 0.8f;
212 private float minimumGroundFlightOffset = 3f;
213 public float maximumMassObject = 10000.01f;
214
215 public bool meshSculptedPrim = true;
216 public bool forceSimplePrimMeshing = false;
217
218 public float meshSculptLOD = 32;
219 public float MeshSculptphysicalLOD = 16;
220
221 public float geomDefaultDensity = 10.000006836f;
222
223 public int geomContactPointsStartthrottle = 3;
224 public int geomUpdatesPerThrottledUpdate = 15;
225
226 public float bodyPIDD = 35f;
227 public float bodyPIDG = 25;
228
229 public int geomCrossingFailuresBeforeOutofbounds = 5;
230 public float geomRegionFence = 0.0f;
231
232 public float bodyMotorJointMaxforceTensor = 2;
233
234 public int bodyFramesAutoDisable = 20;
235
236 private DateTime m_lastframe = DateTime.UtcNow;
237
238 private float[] _watermap;
239 private bool m_filterCollisions = true;
240
241 private d.NearCallback nearCallback;
242 public d.TriCallback triCallback;
243 public d.TriArrayCallback triArrayCallback;
244 private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
245 private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>();
246 private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
247 private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>();
248 private readonly Object _taintedPrimLock = new Object();
249 private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>();
250 private readonly HashSet<OdeCharacter> _taintedActors = new HashSet<OdeCharacter>();
251 private readonly List<d.ContactGeom> _perloopContact = new List<d.ContactGeom>();
252 private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
253 private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
254 public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
255 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
256 private bool m_NINJA_physics_joints_enabled = false;
257 //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>();
258 private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>();
259 private d.ContactGeom[] contacts;
260 private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active
261 private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
262 private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
263 private readonly List<string> requestedJointsToBeDeleted = new List<string>(); // lock only briefly. accessed by external code (to request deletion of joints) and by OdeScene.Simulate() to move those joints out of pending/active
264 private Object externalJointRequestsLock = new Object();
265 private readonly Dictionary<String, PhysicsJoint> SOPName_to_activeJoint = new Dictionary<String, PhysicsJoint>();
266 private readonly Dictionary<String, PhysicsJoint> SOPName_to_pendingJoint = new Dictionary<String, PhysicsJoint>();
267 private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>();
268 private readonly Dictionary<IntPtr,float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
269
270 private d.Contact ContactCopy; // local copy that can be modified
271 private d.Contact TerrainContact;
272 private d.Contact AvatarStaticprimContact; // was 'contact'
273 private d.Contact AvatarMovementprimContact;
274 private d.Contact AvatarMovementTerrainContact;
275 private d.Contact WaterContact;
276 private d.Contact[,] m_materialContacts;
277
278//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
279//Ckrinke private int m_randomizeWater = 200;
280 private int m_physicsiterations = 10;
281 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
282 private readonly PhysicsActor PANull = new NullPhysicsActor();
283 private float step_time = 0.0f;
284//Ckrinke: Comment out until used. We declare it, initialize it, but do not use it
285//Ckrinke private int ms = 0;
286 public IntPtr world;
287 //private bool returncollisions = false;
288 // private uint obj1LocalID = 0;
289 private uint obj2LocalID = 0;
290 //private int ctype = 0;
291 private OdeCharacter cc1;
292 private OdePrim cp1;
293 private OdeCharacter cc2;
294 private OdePrim cp2;
295 //private int cStartStop = 0;
296 //private string cDictKey = "";
297
298 public IntPtr space;
299
300 //private IntPtr tmpSpace;
301 // split static geometry collision handling into spaces of 30 meters
302 public IntPtr[,] staticPrimspace;
303
304 public Object OdeLock;
305
306 public IMesher mesher;
307
308 private IConfigSource m_config;
309
310 public bool physics_logging = false;
311 public int physics_logging_interval = 0;
312 public bool physics_logging_append_existing_logfile = false;
313
314 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
315 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
316
317 // TODO: unused: private uint heightmapWidth = m_regionWidth + 1;
318 // TODO: unused: private uint heightmapHeight = m_regionHeight + 1;
319 // TODO: unused: private uint heightmapWidthSamples;
320 // TODO: unused: private uint heightmapHeightSamples;
321
322 private volatile int m_global_contactcount = 0;
323
324 private Vector3 m_worldOffset = Vector3.Zero;
325 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
326 private PhysicsScene m_parentScene = null;
327
328 private ODERayCastRequestManager m_rayCastManager;
329
330 /// <summary>
331 /// Initiailizes the scene
332 /// Sets many properties that ODE requires to be stable
333 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
334 /// </summary>
335 public OdeScene(CollisionLocker dode, string sceneIdentifier)
336 {
337 m_log
338 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
339
340 OdeLock = new Object();
341 ode = dode;
342 nearCallback = near;
343 triCallback = TriCallback;
344 triArrayCallback = TriArrayCallback;
345 m_rayCastManager = new ODERayCastRequestManager(this);
346 lock (OdeLock)
347 {
348 // Create the world and the first space
349 world = d.WorldCreate();
350 space = d.HashSpaceCreate(IntPtr.Zero);
351
352
353 contactgroup = d.JointGroupCreate(0);
354 //contactgroup
355
356 d.WorldSetAutoDisableFlag(world, false);
357 #if USE_DRAWSTUFF
358
359 Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization));
360 viewthread.Start();
361 #endif
362 }
363
364
365 _watermap = new float[258 * 258];
366
367 // Zero out the prim spaces array (we split our space into smaller spaces so
368 // we can hit test less.
369 }
370
371#if USE_DRAWSTUFF
372 public void startvisualization(object o)
373 {
374 ds.Functions fn;
375 fn.version = ds.VERSION;
376 fn.start = new ds.CallbackFunction(start);
377 fn.step = new ds.CallbackFunction(step);
378 fn.command = new ds.CallbackFunction(command);
379 fn.stop = null;
380 fn.path_to_textures = "./textures";
381 string[] args = new string[0];
382 ds.SimulationLoop(args.Length, args, 352, 288, ref fn);
383 }
384#endif
385
386 // Initialize the mesh plugin
387 public override void Initialise(IMesher meshmerizer, IConfigSource config)
388 {
389 mesher = meshmerizer;
390 m_config = config;
391 // Defaults
392
393 if (Environment.OSVersion.Platform == PlatformID.Unix)
394 {
395 avPIDD = 3200.0f;
396 avPIDP = 1400.0f;
397 avStandupTensor = 2000000f;
398 }
399 else
400 {
401 avPIDD = 2200.0f;
402 avPIDP = 900.0f;
403 avStandupTensor = 550000f;
404 }
405
406 int contactsPerCollision = 80;
407
408 if (m_config != null)
409 {
410 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
411 if (physicsconfig != null)
412 {
413 gravityx = physicsconfig.GetFloat("world_gravityx", 0f);
414 gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
415 gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
416
417 worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
418 worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
419
420 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", 29.9f);
421 smallHashspaceLow = physicsconfig.GetInt("small_hashspace_size_low", -4);
422 smallHashspaceHigh = physicsconfig.GetInt("small_hashspace_size_high", 66);
423
424 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", 0.001f);
425
426 nmTerrainContactFriction = physicsconfig.GetFloat("nm_terraincontact_friction", 255.0f);
427 nmTerrainContactBounce = physicsconfig.GetFloat("nm_terraincontact_bounce", 0.1f);
428 nmTerrainContactERP = physicsconfig.GetFloat("nm_terraincontact_erp", 0.1025f);
429
430 mTerrainContactFriction = physicsconfig.GetFloat("m_terraincontact_friction", 75f);
431 mTerrainContactBounce = physicsconfig.GetFloat("m_terraincontact_bounce", 0.05f);
432 mTerrainContactERP = physicsconfig.GetFloat("m_terraincontact_erp", 0.05025f);
433
434 nmAvatarObjectContactFriction = physicsconfig.GetFloat("objectcontact_friction", 250f);
435 nmAvatarObjectContactBounce = physicsconfig.GetFloat("objectcontact_bounce", 0.2f);
436
437 mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
438 mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
439
440 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
441 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
442
443 avDensity = physicsconfig.GetFloat("av_density", 80f);
444 avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
445 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
446 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
447 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
448 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
449
450 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
451
452 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
453 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
454 geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
455 geomRegionFence = physicsconfig.GetFloat("region_border_fence", 0.0f);
456
457 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
458 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
459
460 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f);
461 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f);
462
463 forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
464 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true);
465 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
466 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
467 m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false);
468
469 if (Environment.OSVersion.Platform == PlatformID.Unix)
470 {
471 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f);
472 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f);
473 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f);
474 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f);
475 }
476 else
477 {
478 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f);
479 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f);
480 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f);
481 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f);
482 }
483
484 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
485 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
486 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
487
488 m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false);
489 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f);
490 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", 10000.01f);
491 }
492 }
493
494 contacts = new d.ContactGeom[contactsPerCollision];
495
496 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)];
497
498 // Avatar static on a Prim parameters
499 AvatarStaticprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
500 AvatarStaticprimContact.surface.mu = 255.0f;
501 AvatarStaticprimContact.surface.bounce = 0.0f;
502 AvatarStaticprimContact.surface.soft_cfm = 0.0f;
503 AvatarStaticprimContact.surface.soft_erp = 0.30f; // If this is too small static Av will fall through a sloping prim. 1.0 prevents fall-thru
504
505 // Avatar moving on a Prim parameters
506 AvatarMovementprimContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
507 AvatarMovementprimContact.surface.mu = 255.0f;
508 AvatarMovementprimContact.surface.bounce = 0.0f;
509 AvatarMovementprimContact.surface.soft_cfm = 0.0f; // if this is 0.01 then prims become phantom to Avs!
510 AvatarMovementprimContact.surface.soft_erp = 0.3f;
511
512 // Static Avatar on Terrain parameters
513 // Keeps Avatar in place better
514 TerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
515 TerrainContact.surface.mu = 255.0f;
516 TerrainContact.surface.bounce = 0.0f;
517 TerrainContact.surface.soft_cfm = 0.0f;
518 TerrainContact.surface.soft_erp = 0.05f;
519
520 // Moving Avatar on Terrain parameters
521 AvatarMovementTerrainContact.surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
522 AvatarMovementTerrainContact.surface.mu = 75f;
523 AvatarMovementTerrainContact.surface.bounce = 0.0f;
524 AvatarMovementTerrainContact.surface.soft_cfm = 0.0f;
525 AvatarMovementTerrainContact.surface.soft_erp = 0.05f;
526
527 // Avatar or prim the the water, this may not be used, possibly water is same as air?
528 WaterContact.surface.mode |= (d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM);
529 WaterContact.surface.mu = 0.0f; // No friction
530 WaterContact.surface.bounce = 0.0f; // No bounce
531 WaterContact.surface.soft_cfm = 0.010f;
532 WaterContact.surface.soft_erp = 0.010f;
533
534
535 // Prim static or moving on a prim, depends on material type
536 m_materialContacts = new d.Contact[7,2];
537 // V 1 = Sliding; 0 = static or fell onto
538 m_materialContacts[(int)Material.Stone, 0] = new d.Contact();
539 m_materialContacts[(int)Material.Stone, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
540 m_materialContacts[(int)Material.Stone, 0].surface.mu = 60f; // friction, 1 = slippery, 255 = no slip
541 m_materialContacts[(int)Material.Stone, 0].surface.bounce = 0.0f;
542 m_materialContacts[(int)Material.Stone, 0].surface.soft_cfm = 0.0f;
543 m_materialContacts[(int)Material.Stone, 0].surface.soft_erp = 0.50f; // erp also changes friction, more erp=less friction
544
545 m_materialContacts[(int)Material.Stone, 1] = new d.Contact();
546 m_materialContacts[(int)Material.Stone, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
547 m_materialContacts[(int)Material.Stone, 1].surface.mu = 40f;
548 m_materialContacts[(int)Material.Stone, 1].surface.bounce = 0.0f;
549 m_materialContacts[(int)Material.Stone, 1].surface.soft_cfm = 0.0f;
550 m_materialContacts[(int)Material.Stone, 1].surface.soft_erp = 0.50f;
551
552 m_materialContacts[(int)Material.Metal, 0] = new d.Contact();
553 m_materialContacts[(int)Material.Metal, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
554 m_materialContacts[(int)Material.Metal, 0].surface.mu = 15f;
555 m_materialContacts[(int)Material.Metal, 0].surface.bounce = 0.2f;
556 m_materialContacts[(int)Material.Metal, 0].surface.soft_cfm = 0.0f;
557 m_materialContacts[(int)Material.Metal, 0].surface.soft_erp = 0.50f;
558
559 m_materialContacts[(int)Material.Metal, 1] = new d.Contact();
560 m_materialContacts[(int)Material.Metal, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
561 m_materialContacts[(int)Material.Metal, 1].surface.mu = 10f;
562 m_materialContacts[(int)Material.Metal, 1].surface.bounce = 0.2f;
563 m_materialContacts[(int)Material.Metal, 1].surface.soft_cfm = 0.0f;
564 m_materialContacts[(int)Material.Metal, 1].surface.soft_erp = 0.50f;
565
566 m_materialContacts[(int)Material.Glass, 0] = new d.Contact();
567 m_materialContacts[(int)Material.Glass, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
568 m_materialContacts[(int)Material.Glass, 0].surface.mu = 7.5f;
569 m_materialContacts[(int)Material.Glass, 0].surface.bounce = 0.0f;
570 m_materialContacts[(int)Material.Glass, 0].surface.soft_cfm = 0.0f;
571 m_materialContacts[(int)Material.Glass, 0].surface.soft_erp = 0.50f;
572
573 m_materialContacts[(int)Material.Glass, 1] = new d.Contact();
574 m_materialContacts[(int)Material.Glass, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
575 m_materialContacts[(int)Material.Glass, 1].surface.mu = 5f;
576 m_materialContacts[(int)Material.Glass, 1].surface.bounce = 0.0f;
577 m_materialContacts[(int)Material.Glass, 1].surface.soft_cfm = 0.0f;
578 m_materialContacts[(int)Material.Glass, 1].surface.soft_erp = 0.50f;
579
580 m_materialContacts[(int)Material.Wood, 0] = new d.Contact();
581 m_materialContacts[(int)Material.Wood, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
582 m_materialContacts[(int)Material.Wood, 0].surface.mu = 45f;
583 m_materialContacts[(int)Material.Wood, 0].surface.bounce = 0.1f;
584 m_materialContacts[(int)Material.Wood, 0].surface.soft_cfm = 0.0f;
585 m_materialContacts[(int)Material.Wood, 0].surface.soft_erp = 0.50f;
586
587 m_materialContacts[(int)Material.Wood, 1] = new d.Contact();
588 m_materialContacts[(int)Material.Wood, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
589 m_materialContacts[(int)Material.Wood, 1].surface.mu = 30f;
590 m_materialContacts[(int)Material.Wood, 1].surface.bounce = 0.1f;
591 m_materialContacts[(int)Material.Wood, 1].surface.soft_cfm = 0.0f;
592 m_materialContacts[(int)Material.Wood, 1].surface.soft_erp = 0.50f;
593
594 m_materialContacts[(int)Material.Flesh, 0] = new d.Contact();
595 m_materialContacts[(int)Material.Flesh, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
596 m_materialContacts[(int)Material.Flesh, 0].surface.mu = 150f;
597 m_materialContacts[(int)Material.Flesh, 0].surface.bounce = 0.0f;
598 m_materialContacts[(int)Material.Flesh, 0].surface.soft_cfm = 0.0f;
599 m_materialContacts[(int)Material.Flesh, 0].surface.soft_erp = 0.50f;
600
601 m_materialContacts[(int)Material.Flesh, 1] = new d.Contact();
602 m_materialContacts[(int)Material.Flesh, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
603 m_materialContacts[(int)Material.Flesh, 1].surface.mu = 100f;
604 m_materialContacts[(int)Material.Flesh, 1].surface.bounce = 0.0f;
605 m_materialContacts[(int)Material.Flesh, 1].surface.soft_cfm = 0.0f;
606 m_materialContacts[(int)Material.Flesh, 1].surface.soft_erp = 0.50f;
607
608 m_materialContacts[(int)Material.Plastic, 0] = new d.Contact();
609 m_materialContacts[(int)Material.Plastic, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
610 m_materialContacts[(int)Material.Plastic, 0].surface.mu = 30f;
611 m_materialContacts[(int)Material.Plastic, 0].surface.bounce = 0.2f;
612 m_materialContacts[(int)Material.Plastic, 0].surface.soft_cfm = 0.0f;
613 m_materialContacts[(int)Material.Plastic, 0].surface.soft_erp = 0.50f;
614
615 m_materialContacts[(int)Material.Plastic, 1] = new d.Contact();
616 m_materialContacts[(int)Material.Plastic, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
617 m_materialContacts[(int)Material.Plastic, 1].surface.mu = 20f;
618 m_materialContacts[(int)Material.Plastic, 1].surface.bounce = 0.2f;
619 m_materialContacts[(int)Material.Plastic, 1].surface.soft_cfm = 0.0f;
620 m_materialContacts[(int)Material.Plastic, 1].surface.soft_erp = 0.50f;
621
622 m_materialContacts[(int)Material.Rubber, 0] = new d.Contact();
623 m_materialContacts[(int)Material.Rubber, 0].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
624 m_materialContacts[(int)Material.Rubber, 0].surface.mu = 150f;
625 m_materialContacts[(int)Material.Rubber, 0].surface.bounce = 0.7f;
626 m_materialContacts[(int)Material.Rubber, 0].surface.soft_cfm = 0.0f;
627 m_materialContacts[(int)Material.Rubber, 0].surface.soft_erp = 0.50f;
628
629 m_materialContacts[(int)Material.Rubber, 1] = new d.Contact();
630 m_materialContacts[(int)Material.Rubber, 1].surface.mode = d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP | d.ContactFlags.Bounce;
631 m_materialContacts[(int)Material.Rubber, 1].surface.mu = 100f;
632 m_materialContacts[(int)Material.Rubber, 1].surface.bounce = 0.7f;
633 m_materialContacts[(int)Material.Rubber, 1].surface.soft_cfm = 0.0f;
634 m_materialContacts[(int)Material.Rubber, 1].surface.soft_erp = 0.50f;
635
636 d.HashSpaceSetLevels(space, worldHashspaceLow, worldHashspaceHigh);
637
638 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
639
640 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
641 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
642
643
644 d.WorldSetLinearDampingThreshold(world, 256f);
645 d.WorldSetLinearDamping(world, 256f);
646// d.WorldSetLinearDampingThreshold(world, 0.01f);
647// d.WorldSetLinearDamping(world, 0.1f);
648 d.WorldSetAngularDampingThreshold(world, 256f);
649 d.WorldSetAngularDamping(world, 256f);
650 d.WorldSetMaxAngularSpeed(world, 256f);
651
652 // Set how many steps we go without running collision testing
653 // This is in addition to the step size.
654 // Essentially Steps * m_physicsiterations
655 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
656 //d.WorldSetContactMaxCorrectingVel(world, 1000.0f);
657
658
659
660 for (int i = 0; i < staticPrimspace.GetLength(0); i++)
661 {
662 for (int j = 0; j < staticPrimspace.GetLength(1); j++)
663 {
664 staticPrimspace[i, j] = IntPtr.Zero;
665 }
666 }
667 }
668
669 internal void waitForSpaceUnlock(IntPtr space)
670 {
671 //if (space != IntPtr.Zero)
672 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
673 }
674
675 /// <summary>
676 /// Debug space message for printing the space that a prim/avatar is in.
677 /// </summary>
678 /// <param name="pos"></param>
679 /// <returns>Returns which split up space the given position is in.</returns>
680 public string whichspaceamIin(Vector3 pos)
681 {
682 return calculateSpaceForGeom(pos).ToString();
683 }
684
685 #region Collision Detection
686
687 /// <summary>
688 /// This is our near callback. A geometry is near a body
689 /// </summary>
690 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
691 /// <param name="g1">a geometry or space</param>
692 /// <param name="g2">another geometry or space</param>
693 private void near(IntPtr space, IntPtr g1, IntPtr g2)
694 {
695 // no lock here! It's invoked from within Simulate(), which is thread-locked
696
697 // Test if we're colliding a geom with a space.
698 // If so we have to drill down into the space recursively
699//Console.WriteLine("near -----------"); //##
700 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
701 {
702 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
703 return;
704
705 // Separating static prim geometry spaces.
706 // We'll be calling near recursivly if one
707 // of them is a space to find all of the
708 // contact points in the space
709 try
710 {
711 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
712 }
713 catch (AccessViolationException)
714 {
715 m_log.Warn("[PHYSICS]: Unable to collide test a space");
716 return;
717 }
718 //Colliding a space or a geom with a space or a geom. so drill down
719
720 //Collide all geoms in each space..
721 //if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
722 //if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
723 return;
724 }
725
726 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
727 return;
728
729 IntPtr b1 = d.GeomGetBody(g1);
730 IntPtr b2 = d.GeomGetBody(g2);
731
732 // d.GeomClassID id = d.GeomGetClass(g1);
733
734 String name1 = null;
735 String name2 = null;
736
737 if (!geom_name_map.TryGetValue(g1, out name1))
738 {
739 name1 = "null";
740 }
741 if (!geom_name_map.TryGetValue(g2, out name2))
742 {
743 name2 = "null";
744 }
745
746 //if (id == d.GeomClassId.TriMeshClass)
747 //{
748 // m_log.InfoFormat("near: A collision was detected between {1} and {2}", 0, name1, name2);
749 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
750 //}
751
752 // Figure out how many contact points we have
753 int count = 0;
754 try
755 {
756 // Colliding Geom To Geom
757 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
758
759 if (g1 == g2)
760 return; // Can't collide with yourself
761
762 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
763 return;
764
765 lock (contacts)
766 {
767 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
768 if (count > contacts.Length)
769 m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length);
770 }
771 }
772 catch (SEHException)
773 {
774 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
775 ode.drelease(world);
776 base.TriggerPhysicsBasedRestart();
777 }
778 catch (Exception e)
779 {
780 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
781 return;
782 }
783
784 PhysicsActor p1;
785 PhysicsActor p2;
786
787 if (!actor_name_map.TryGetValue(g1, out p1))
788 {
789 p1 = PANull;
790 }
791
792 if (!actor_name_map.TryGetValue(g2, out p2))
793 {
794 p2 = PANull;
795 }
796
797 ContactPoint maxDepthContact = new ContactPoint();
798 if (p1.CollisionScore + count >= float.MaxValue)
799 p1.CollisionScore = 0;
800 p1.CollisionScore += count;
801
802 if (p2.CollisionScore + count >= float.MaxValue)
803 p2.CollisionScore = 0;
804 p2.CollisionScore += count;
805 for (int i = 0; i < count; i++)
806 {
807 d.ContactGeom curContact = contacts[i];
808
809 if (curContact.depth > maxDepthContact.PenetrationDepth)
810 {
811 maxDepthContact = new ContactPoint(
812 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
813 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
814 curContact.depth
815 );
816 }
817
818 //m_log.Warn("[CCOUNT]: " + count);
819 IntPtr joint;
820 // If we're colliding with terrain, use 'TerrainContact' instead of AvatarStaticprimContact.
821 // allows us to have different settings
822
823 // We only need to test p2 for 'jump crouch purposes'
824 if (p2 is OdeCharacter && p1.PhysicsActorType == (int)ActorTypes.Prim)
825 {
826 // Testing if the collision is at the feet of the avatar
827
828 //m_log.DebugFormat("[PHYSICS]: {0} - {1} - {2} - {3}", curContact.pos.Z, p2.Position.Z, (p2.Position.Z - curContact.pos.Z), (p2.Size.Z * 0.6f));
829//#@ if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f))
830//#@ p2.IsColliding = true;
831 if ((p2.Position.Z - curContact.pos.Z) > (p2.Size.Z * 0.6f)){ //##
832 p2.IsColliding = true; //##
833 }else{
834
835 } //##
836 }
837 else
838 {
839 p2.IsColliding = true;
840 }
841
842 //if ((framecount % m_returncollisions) == 0)
843
844 switch (p1.PhysicsActorType)
845 {
846 case (int)ActorTypes.Agent:
847 p2.CollidingObj = true;
848 break;
849 case (int)ActorTypes.Prim:
850 if (p2.Velocity.LengthSquared() > 0.0f)
851 p2.CollidingObj = true;
852 break;
853 case (int)ActorTypes.Unknown:
854 p2.CollidingGround = true;
855 break;
856 default:
857 p2.CollidingGround = true;
858 break;
859 }
860
861 // we don't want prim or avatar to explode
862
863 #region InterPenetration Handling - Unintended physics explosions
864# region disabled code1
865
866 if (curContact.depth >= 0.08f)
867 {
868 //This is disabled at the moment only because it needs more tweaking
869 //It will eventually be uncommented
870 /*
871 if (AvatarStaticprimContact.depth >= 1.00f)
872 {
873 //m_log.Debug("[PHYSICS]: " + AvatarStaticprimContact.depth.ToString());
874 }
875
876 //If you interpenetrate a prim with an agent
877 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
878 p1.PhysicsActorType == (int) ActorTypes.Prim) ||
879 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
880 p2.PhysicsActorType == (int) ActorTypes.Prim))
881 {
882
883 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth * 4.15f;
884 /*
885 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
886 {
887 p2.CollidingObj = true;
888 AvatarStaticprimContact.depth = 0.003f;
889 p2.Velocity = p2.Velocity + new PhysicsVector(0, 0, 2.5f);
890 OdeCharacter character = (OdeCharacter) p2;
891 character.SetPidStatus(true);
892 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p1.Size.X / 2), AvatarStaticprimContact.pos.Y + (p1.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p1.Size.Z / 2));
893
894 }
895 else
896 {
897
898 //AvatarStaticprimContact.depth = 0.0000000f;
899 }
900 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
901 {
902
903 p1.CollidingObj = true;
904 AvatarStaticprimContact.depth = 0.003f;
905 p1.Velocity = p1.Velocity + new PhysicsVector(0, 0, 2.5f);
906 AvatarStaticprimContact.pos = new d.Vector3(AvatarStaticprimContact.pos.X + (p2.Size.X / 2), AvatarStaticprimContact.pos.Y + (p2.Size.Y / 2), AvatarStaticprimContact.pos.Z + (p2.Size.Z / 2));
907 OdeCharacter character = (OdeCharacter)p1;
908 character.SetPidStatus(true);
909 }
910 else
911 {
912
913 //AvatarStaticprimContact.depth = 0.0000000f;
914 }
915
916
917
918 }
919*/
920 // If you interpenetrate a prim with another prim
921 /*
922 if (p1.PhysicsActorType == (int) ActorTypes.Prim && p2.PhysicsActorType == (int) ActorTypes.Prim)
923 {
924 #region disabledcode2
925 //OdePrim op1 = (OdePrim)p1;
926 //OdePrim op2 = (OdePrim)p2;
927 //op1.m_collisionscore++;
928 //op2.m_collisionscore++;
929
930 //if (op1.m_collisionscore > 8000 || op2.m_collisionscore > 8000)
931 //{
932 //op1.m_taintdisable = true;
933 //AddPhysicsActorTaint(p1);
934 //op2.m_taintdisable = true;
935 //AddPhysicsActorTaint(p2);
936 //}
937
938 //if (AvatarStaticprimContact.depth >= 0.25f)
939 //{
940 // Don't collide, one or both prim will expld.
941
942 //op1.m_interpenetrationcount++;
943 //op2.m_interpenetrationcount++;
944 //interpenetrations_before_disable = 200;
945 //if (op1.m_interpenetrationcount >= interpenetrations_before_disable)
946 //{
947 //op1.m_taintdisable = true;
948 //AddPhysicsActorTaint(p1);
949 //}
950 //if (op2.m_interpenetrationcount >= interpenetrations_before_disable)
951 //{
952 // op2.m_taintdisable = true;
953 //AddPhysicsActorTaint(p2);
954 //}
955
956 //AvatarStaticprimContact.depth = AvatarStaticprimContact.depth / 8f;
957 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
958 //}
959 //if (op1.m_disabled || op2.m_disabled)
960 //{
961 //Manually disabled objects stay disabled
962 //AvatarStaticprimContact.depth = 0f;
963 //}
964 #endregion
965 }
966 */
967#endregion
968 if (curContact.depth >= 1.00f)
969 {
970 //m_log.Info("[P]: " + AvatarStaticprimContact.depth.ToString());
971 if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
972 p1.PhysicsActorType == (int) ActorTypes.Unknown) ||
973 (p1.PhysicsActorType == (int) ActorTypes.Agent &&
974 p2.PhysicsActorType == (int) ActorTypes.Unknown))
975 {
976 if (p2.PhysicsActorType == (int) ActorTypes.Agent)
977 {
978 if (p2 is OdeCharacter)
979 {
980 OdeCharacter character = (OdeCharacter) p2;
981
982 //p2.CollidingObj = true;
983 curContact.depth = 0.00000003f;
984 p2.Velocity = p2.Velocity + new Vector3(0f, 0f, 0.5f);
985 curContact.pos =
986 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
987 curContact.pos.Y + (p1.Size.Y/2),
988 curContact.pos.Z + (p1.Size.Z/2));
989 character.SetPidStatus(true);
990 }
991 }
992
993
994 if (p1.PhysicsActorType == (int) ActorTypes.Agent)
995 {
996 if (p1 is OdeCharacter)
997 {
998 OdeCharacter character = (OdeCharacter) p1;
999
1000 //p2.CollidingObj = true;
1001 curContact.depth = 0.00000003f;
1002 p1.Velocity = p1.Velocity + new Vector3(0f, 0f, 0.5f);
1003 curContact.pos =
1004 new d.Vector3(curContact.pos.X + (p1.Size.X/2),
1005 curContact.pos.Y + (p1.Size.Y/2),
1006 curContact.pos.Z + (p1.Size.Z/2));
1007 character.SetPidStatus(true);
1008 }
1009 }
1010 }
1011 }
1012 }
1013
1014 #endregion
1015
1016 // Logic for collision handling
1017 // Note, that if *all* contacts are skipped (VolumeDetect)
1018 // The prim still detects (and forwards) collision events but
1019 // appears to be phantom for the world
1020 Boolean skipThisContact = false;
1021
1022 if ((p1 is OdePrim) && (((OdePrim)p1).m_isVolumeDetect))
1023 skipThisContact = true; // No collision on volume detect prims
1024
1025 if (!skipThisContact && (p2 is OdePrim) && (((OdePrim)p2).m_isVolumeDetect))
1026 skipThisContact = true; // No collision on volume detect prims
1027
1028 if (!skipThisContact && curContact.depth < 0f)
1029 skipThisContact = true;
1030
1031 if (!skipThisContact && checkDupe(curContact, p2.PhysicsActorType))
1032 skipThisContact = true;
1033
1034 const int maxContactsbeforedeath = 4000;
1035 joint = IntPtr.Zero;
1036
1037 if (!skipThisContact)
1038 {
1039 // Add contact joints with materials params----------------------------------
1040 // p1 is what is being hit, p2 is the physical object doing the hitting
1041 int material = (int) Material.Wood;
1042 int movintYN = 0; // 1 = Sliding; 0 = static or fell onto
1043 if (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f) movintYN = 1;
1044
1045 // If we're colliding against terrain
1046 if (name1 == "Terrain" || name2 == "Terrain")
1047 {
1048 // If we're moving
1049 if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && (movintYN == 1))
1050 {
1051 //$ Av walk/run on terrain (not falling) Use the Avatar movement terrain contact
1052 AvatarMovementTerrainContact.geom = curContact;
1053 _perloopContact.Add(curContact);
1054 if (m_global_contactcount < maxContactsbeforedeath)
1055 {
1056 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementTerrainContact);
1057 m_global_contactcount++;
1058 }
1059 }
1060 else
1061 {
1062 if (p2.PhysicsActorType == (int)ActorTypes.Agent)
1063 {
1064 //$ Av standing on terrain, Use the non moving Avata terrain contact
1065 TerrainContact.geom = curContact;
1066 _perloopContact.Add(curContact);
1067 if (m_global_contactcount < maxContactsbeforedeath)
1068 {
1069 joint = d.JointCreateContact(world, contactgroup, ref TerrainContact);
1070 m_global_contactcount++;
1071 }
1072 }
1073 else
1074 {
1075 if (p2.PhysicsActorType == (int)ActorTypes.Prim && p1.PhysicsActorType == (int)ActorTypes.Prim)
1076 {
1077 //& THIS NEVER HAPPENS? prim prim contact In terrain contact?
1078 // int pj294950 = 0;
1079 // prim terrain contact
1080
1081 if (p2 is OdePrim)
1082 material = ((OdePrim)p2).m_material;
1083 //m_log.DebugFormat("Material: {0}", material);
1084 m_materialContacts[material, movintYN].geom = curContact;
1085 _perloopContact.Add(curContact);
1086
1087 if (m_global_contactcount < maxContactsbeforedeath)
1088 {
1089 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1090 m_global_contactcount++;
1091
1092 }
1093
1094 }
1095 else
1096 {
1097 //$ prim on terrain contact
1098 if (p2 is OdePrim)
1099 material = ((OdePrim)p2).m_material;
1100 //m_log.DebugFormat("Material: {0}", material);
1101 m_materialContacts[material, movintYN].geom = curContact;
1102 _perloopContact.Add(curContact);
1103
1104 ContactCopy = m_materialContacts[material, movintYN];
1105 if(movintYN == 1)
1106 {
1107 // prevent excessive slide on terrain
1108 ContactCopy.surface.mu = m_materialContacts[material, movintYN].surface.mu * 30.0f;
1109 }
1110
1111 if (m_global_contactcount < maxContactsbeforedeath)
1112 {
1113 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1114 m_global_contactcount++;
1115 }
1116 }
1117 }
1118 }
1119 }
1120 else if (name1 == "Water" || name2 == "Water")
1121 {
1122 //$ This never happens! Perhaps water is treated like air?
1123 /*
1124 if ((p2.PhysicsActorType == (int) ActorTypes.Prim))
1125 {
1126 }
1127 else
1128 {
1129 }
1130 */
1131 //WaterContact.surface.soft_cfm = 0.0000f;
1132 //WaterContact.surface.soft_erp = 0.00000f;
1133 if (curContact.depth > 0.1f)
1134 {
1135 curContact.depth *= 52;
1136 //AvatarStaticprimContact.normal = new d.Vector3(0, 0, 1);
1137 //AvatarStaticprimContact.pos = new d.Vector3(0, 0, contact.pos.Z - 5f);
1138 }
1139 WaterContact.geom = curContact;
1140 _perloopContact.Add(curContact);
1141 if (m_global_contactcount < maxContactsbeforedeath)
1142 {
1143 joint = d.JointCreateContact(world, contactgroup, ref WaterContact);
1144 m_global_contactcount++;
1145 }
1146 //m_log.Info("[PHYSICS]: Prim Water Contact" + AvatarStaticprimContact.depth);
1147 }
1148 else
1149 {
1150
1151 // no terrain and no water, we're colliding with prim or avatar
1152 // check if we're moving
1153 if ((p2.PhysicsActorType == (int)ActorTypes.Agent))
1154 {
1155 //$ Avatar on Prim or other Avatar
1156 if (movintYN == 1)
1157 {
1158 // Use the AV Movement / prim contact
1159 AvatarMovementprimContact.geom = curContact;
1160 _perloopContact.Add(curContact);
1161 if (m_global_contactcount < maxContactsbeforedeath)
1162 {
1163 joint = d.JointCreateContact(world, contactgroup, ref AvatarMovementprimContact);
1164 m_global_contactcount++;
1165 }
1166 }
1167 else
1168 {
1169 // Use the Av non movement / prim contact
1170 AvatarStaticprimContact.geom = curContact;
1171 _perloopContact.Add(curContact);
1172 ContactCopy = AvatarStaticprimContact; // local copy so we can change locally
1173
1174 if (m_global_contactcount < maxContactsbeforedeath)
1175 {
1176 if (curContact.depth > 0.2)
1177 { // embedded, eject slowly
1178 ContactCopy.surface.soft_erp = 0.1f;
1179 ContactCopy.surface.soft_cfm = 0.1f;
1180 }
1181 else
1182 { // keep on the surface
1183 ContactCopy.surface.soft_erp = 0.3f;
1184 ContactCopy.surface.soft_cfm = 0.0f;
1185 }
1186 joint = d.JointCreateContact(world, contactgroup, ref ContactCopy);
1187 m_global_contactcount++;
1188 }
1189 }
1190 }
1191 else if (p2.PhysicsActorType == (int)ActorTypes.Prim)
1192 {
1193 //$ Prim on Prim
1194 //p1.PhysicsActorType
1195
1196 if (p2 is OdePrim) material = ((OdePrim)p2).m_material;
1197 //m_log.DebugFormat("Material: {0}", material);
1198
1199 m_materialContacts[material, movintYN].geom = curContact;
1200 _perloopContact.Add(curContact);
1201
1202 if (m_global_contactcount < maxContactsbeforedeath)
1203 {
1204 joint = d.JointCreateContact(world, contactgroup, ref m_materialContacts[material, movintYN]);
1205 m_global_contactcount++;
1206 }
1207 }
1208 }
1209
1210 if (m_global_contactcount < maxContactsbeforedeath && joint != IntPtr.Zero) // stack collide!
1211 {
1212 d.JointAttach(joint, b1, b2);
1213 m_global_contactcount++;
1214 }
1215
1216 }
1217 collision_accounting_events(p1, p2, maxDepthContact);
1218 if (count > geomContactPointsStartthrottle)
1219 {
1220 // If there are more then 3 contact points, it's likely
1221 // that we've got a pile of objects, so ...
1222 // We don't want to send out hundreds of terse updates over and over again
1223 // so lets throttle them and send them again after it's somewhat sorted out.
1224 p2.ThrottleUpdates = true;
1225 }
1226 //m_log.Debug(count.ToString());
1227 //m_log.Debug("near: A collision was detected between {1} and {2}", 0, name1, name2);
1228 } // end for i.. loop
1229 } // end near
1230
1231 private bool checkDupe(d.ContactGeom contactGeom, int atype)
1232 {
1233 bool result = false;
1234 //return result;
1235 if (!m_filterCollisions)
1236 return false;
1237
1238 ActorTypes at = (ActorTypes)atype;
1239 lock (_perloopContact)
1240 {
1241 foreach (d.ContactGeom contact in _perloopContact)
1242 {
1243 //if ((contact.g1 == contactGeom.g1 && contact.g2 == contactGeom.g2))
1244 //{
1245 // || (contact.g2 == contactGeom.g1 && contact.g1 == contactGeom.g2)
1246 if (at == ActorTypes.Agent)
1247 {
1248 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1249 {
1250
1251 if (Math.Abs(contact.depth - contactGeom.depth) < 0.052f)
1252 {
1253 //contactGeom.depth *= .00005f;
1254 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1255 // m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1256 result = true;
1257 break;
1258 }
1259 else
1260 {
1261 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1262 }
1263 }
1264 else
1265 {
1266 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1267 //int i = 0;
1268 }
1269 }
1270 else if (at == ActorTypes.Prim)
1271 {
1272 //d.AABB aabb1 = new d.AABB();
1273 //d.AABB aabb2 = new d.AABB();
1274
1275 //d.GeomGetAABB(contactGeom.g2, out aabb2);
1276 //d.GeomGetAABB(contactGeom.g1, out aabb1);
1277 //aabb1.
1278 if (((Math.Abs(contactGeom.normal.X - contact.normal.X) < 1.026f) && (Math.Abs(contactGeom.normal.Y - contact.normal.Y) < 0.303f) && (Math.Abs(contactGeom.normal.Z - contact.normal.Z) < 0.065f)) && contactGeom.g1 != LandGeom && contactGeom.g2 != LandGeom)
1279 {
1280 if (contactGeom.normal.X == contact.normal.X && contactGeom.normal.Y == contact.normal.Y && contactGeom.normal.Z == contact.normal.Z)
1281 {
1282 if (Math.Abs(contact.depth - contactGeom.depth) < 0.272f)
1283 {
1284 result = true;
1285 break;
1286 }
1287 }
1288 //m_log.DebugFormat("[Collsion]: Depth {0}", Math.Abs(contact.depth - contactGeom.depth));
1289 //m_log.DebugFormat("[Collision]: <{0},{1},{2}>", Math.Abs(contactGeom.normal.X - contact.normal.X), Math.Abs(contactGeom.normal.Y - contact.normal.Y), Math.Abs(contactGeom.normal.Z - contact.normal.Z));
1290 }
1291
1292 }
1293
1294 //}
1295
1296 }
1297 }
1298 return result;
1299 }
1300
1301 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1302 {
1303 // obj1LocalID = 0;
1304 //returncollisions = false;
1305 obj2LocalID = 0;
1306 //ctype = 0;
1307 //cStartStop = 0;
1308 if (!p2.SubscribedEvents() && !p1.SubscribedEvents())
1309 return;
1310
1311 switch ((ActorTypes)p2.PhysicsActorType)
1312 {
1313 case ActorTypes.Agent:
1314 cc2 = (OdeCharacter)p2;
1315
1316 // obj1LocalID = cc2.m_localID;
1317 switch ((ActorTypes)p1.PhysicsActorType)
1318 {
1319 case ActorTypes.Agent:
1320 cc1 = (OdeCharacter)p1;
1321 obj2LocalID = cc1.m_localID;
1322 cc1.AddCollisionEvent(cc2.m_localID, contact);
1323 //ctype = (int)CollisionCategories.Character;
1324
1325 //if (cc1.CollidingObj)
1326 //cStartStop = (int)StatusIndicators.Generic;
1327 //else
1328 //cStartStop = (int)StatusIndicators.Start;
1329
1330 //returncollisions = true;
1331 break;
1332 case ActorTypes.Prim:
1333 if (p1 is OdePrim)
1334 {
1335 cp1 = (OdePrim) p1;
1336 obj2LocalID = cp1.m_localID;
1337 cp1.AddCollisionEvent(cc2.m_localID, contact);
1338 }
1339 //ctype = (int)CollisionCategories.Geom;
1340
1341 //if (cp1.CollidingObj)
1342 //cStartStop = (int)StatusIndicators.Generic;
1343 //else
1344 //cStartStop = (int)StatusIndicators.Start;
1345
1346 //returncollisions = true;
1347 break;
1348
1349 case ActorTypes.Ground:
1350 case ActorTypes.Unknown:
1351 obj2LocalID = 0;
1352 //ctype = (int)CollisionCategories.Land;
1353 //returncollisions = true;
1354 break;
1355 }
1356
1357 cc2.AddCollisionEvent(obj2LocalID, contact);
1358 break;
1359 case ActorTypes.Prim:
1360
1361 if (p2 is OdePrim)
1362 {
1363 cp2 = (OdePrim) p2;
1364
1365 // obj1LocalID = cp2.m_localID;
1366 switch ((ActorTypes) p1.PhysicsActorType)
1367 {
1368 case ActorTypes.Agent:
1369 if (p1 is OdeCharacter)
1370 {
1371 cc1 = (OdeCharacter) p1;
1372 obj2LocalID = cc1.m_localID;
1373 cc1.AddCollisionEvent(cp2.m_localID, contact);
1374 //ctype = (int)CollisionCategories.Character;
1375
1376 //if (cc1.CollidingObj)
1377 //cStartStop = (int)StatusIndicators.Generic;
1378 //else
1379 //cStartStop = (int)StatusIndicators.Start;
1380 //returncollisions = true;
1381 }
1382 break;
1383 case ActorTypes.Prim:
1384
1385 if (p1 is OdePrim)
1386 {
1387 cp1 = (OdePrim) p1;
1388 obj2LocalID = cp1.m_localID;
1389 cp1.AddCollisionEvent(cp2.m_localID, contact);
1390 //ctype = (int)CollisionCategories.Geom;
1391
1392 //if (cp1.CollidingObj)
1393 //cStartStop = (int)StatusIndicators.Generic;
1394 //else
1395 //cStartStop = (int)StatusIndicators.Start;
1396
1397 //returncollisions = true;
1398 }
1399 break;
1400
1401 case ActorTypes.Ground:
1402 case ActorTypes.Unknown:
1403 obj2LocalID = 0;
1404 //ctype = (int)CollisionCategories.Land;
1405
1406 //returncollisions = true;
1407 break;
1408 }
1409
1410 cp2.AddCollisionEvent(obj2LocalID, contact);
1411 }
1412 break;
1413 }
1414 //if (returncollisions)
1415 //{
1416
1417 //lock (m_storedCollisions)
1418 //{
1419 //cDictKey = obj1LocalID.ToString() + obj2LocalID.ToString() + cStartStop.ToString() + ctype.ToString();
1420 //if (m_storedCollisions.ContainsKey(cDictKey))
1421 //{
1422 //sCollisionData objd = m_storedCollisions[cDictKey];
1423 //objd.NumberOfCollisions += 1;
1424 //objd.lastframe = framecount;
1425 //m_storedCollisions[cDictKey] = objd;
1426 //}
1427 //else
1428 //{
1429 //sCollisionData objd = new sCollisionData();
1430 //objd.ColliderLocalId = obj1LocalID;
1431 //objd.CollidedWithLocalId = obj2LocalID;
1432 //objd.CollisionType = ctype;
1433 //objd.NumberOfCollisions = 1;
1434 //objd.lastframe = framecount;
1435 //objd.StatusIndicator = cStartStop;
1436 //m_storedCollisions.Add(cDictKey, objd);
1437 //}
1438 //}
1439 // }
1440 }
1441
1442 public int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount)
1443 {
1444 /* String name1 = null;
1445 String name2 = null;
1446
1447 if (!geom_name_map.TryGetValue(trimesh, out name1))
1448 {
1449 name1 = "null";
1450 }
1451 if (!geom_name_map.TryGetValue(refObject, out name2))
1452 {
1453 name2 = "null";
1454 }
1455
1456 m_log.InfoFormat("TriArrayCallback: A collision was detected between {1} and {2}", 0, name1, name2);
1457 */
1458 return 1;
1459 }
1460
1461 public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex)
1462 {
1463 String name1 = null;
1464 String name2 = null;
1465
1466 if (!geom_name_map.TryGetValue(trimesh, out name1))
1467 {
1468 name1 = "null";
1469 }
1470
1471 if (!geom_name_map.TryGetValue(refObject, out name2))
1472 {
1473 name2 = "null";
1474 }
1475
1476 // m_log.InfoFormat("TriCallback: A collision was detected between {1} and {2}. Index was {3}", 0, name1, name2, triangleIndex);
1477
1478 d.Vector3 v0 = new d.Vector3();
1479 d.Vector3 v1 = new d.Vector3();
1480 d.Vector3 v2 = new d.Vector3();
1481
1482 d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2);
1483 // m_log.DebugFormat("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z);
1484
1485 return 1;
1486 }
1487
1488 /// <summary>
1489 /// This is our collision testing routine in ODE
1490 /// </summary>
1491 /// <param name="timeStep"></param>
1492 private void collision_optimized(float timeStep)
1493 {
1494 _perloopContact.Clear();
1495
1496 lock (_characters)
1497 {
1498 foreach (OdeCharacter chr in _characters)
1499 {
1500 // Reset the collision values to false
1501 // since we don't know if we're colliding yet
1502
1503 // For some reason this can happen. Don't ask...
1504 //
1505 if (chr == null)
1506 continue;
1507
1508 if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero)
1509 continue;
1510
1511 chr.IsColliding = false;
1512 chr.CollidingGround = false;
1513 chr.CollidingObj = false;
1514
1515 // test the avatar's geometry for collision with the space
1516 // This will return near and the space that they are the closest to
1517 // And we'll run this again against the avatar and the space segment
1518 // This will return with a bunch of possible objects in the space segment
1519 // and we'll run it again on all of them.
1520 try
1521 {
1522 d.SpaceCollide2(space, chr.Shell, IntPtr.Zero, nearCallback);
1523 }
1524 catch (AccessViolationException)
1525 {
1526 m_log.Warn("[PHYSICS]: Unable to space collide");
1527 }
1528 //float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
1529 //if (chr.Position.Z + (chr.Velocity.Z * timeStep) < terrainheight + 10)
1530 //{
1531 //chr.Position.Z = terrainheight + 10.0f;
1532 //forcedZ = true;
1533 //}
1534 }
1535 }
1536
1537 lock (_activeprims)
1538 {
1539 List<OdePrim> removeprims = null;
1540 foreach (OdePrim chr in _activeprims)
1541 {
1542 if (chr.Body != IntPtr.Zero && d.BodyIsEnabled(chr.Body) && (!chr.m_disabled) && !chr.m_outofBounds)
1543 {
1544 try
1545 {
1546 lock (chr)
1547 {
1548 if (space != IntPtr.Zero && chr.prim_geom != IntPtr.Zero && chr.m_taintremove == false)
1549 {
1550 d.SpaceCollide2(space, chr.prim_geom, IntPtr.Zero, nearCallback);
1551 }
1552 else
1553 {
1554 if (removeprims == null)
1555 {
1556 removeprims = new List<OdePrim>();
1557 }
1558 removeprims.Add(chr);
1559 /// Commented this because it triggers on every bullet
1560 //m_log.Debug("[PHYSICS]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!");
1561 }
1562 }
1563 }
1564 catch (AccessViolationException)
1565 {
1566 m_log.Warn("[PHYSICS]: Unable to space collide");
1567 }
1568 }
1569 }
1570 if (removeprims != null)
1571 {
1572 foreach (OdePrim chr in removeprims)
1573 {
1574 _activeprims.Remove(chr);
1575 }
1576 }
1577 }
1578
1579 _perloopContact.Clear();
1580 }
1581
1582 #endregion
1583
1584 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
1585 {
1586 m_worldOffset = offset;
1587 WorldExtents = new Vector2(extents.X, extents.Y);
1588 m_parentScene = pScene;
1589
1590 }
1591
1592 // Recovered for use by fly height. Kitto Flora
1593 public float GetTerrainHeightAtXY(float x, float y)
1594 {
1595
1596 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1597 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1598
1599 IntPtr heightFieldGeom = IntPtr.Zero;
1600
1601 if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom))
1602 {
1603 if (heightFieldGeom != IntPtr.Zero)
1604 {
1605 if (TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
1606 {
1607
1608 int index;
1609
1610
1611 if ((int)x > WorldExtents.X || (int)y > WorldExtents.Y ||
1612 (int)x < 0.001f || (int)y < 0.001f)
1613 return 0;
1614
1615 x = x - offsetX;
1616 y = y - offsetY;
1617
1618 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y);
1619
1620 if (index < TerrainHeightFieldHeights[heightFieldGeom].Length)
1621 {
1622 //m_log.DebugFormat("x{0} y{1} = {2}", x, y, (float)TerrainHeightFieldHeights[heightFieldGeom][index]);
1623 return (float)TerrainHeightFieldHeights[heightFieldGeom][index];
1624 }
1625
1626 else
1627 return 0f;
1628 }
1629 else
1630 {
1631 return 0f;
1632 }
1633
1634 }
1635 else
1636 {
1637 return 0f;
1638 }
1639
1640 }
1641 else
1642 {
1643 return 0f;
1644 }
1645
1646
1647 }
1648// End recovered. Kitto Flora
1649
1650 public void addCollisionEventReporting(PhysicsActor obj)
1651 {
1652 lock (_collisionEventPrim)
1653 {
1654 if (!_collisionEventPrim.Contains(obj))
1655 _collisionEventPrim.Add(obj);
1656 }
1657 }
1658
1659 public void remCollisionEventReporting(PhysicsActor obj)
1660 {
1661 lock (_collisionEventPrim)
1662 {
1663 if (!_collisionEventPrim.Contains(obj))
1664 _collisionEventPrim.Remove(obj);
1665 }
1666 }
1667
1668 #region Add/Remove Entities
1669
1670 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
1671 {
1672 Vector3 pos;
1673 pos.X = position.X;
1674 pos.Y = position.Y;
1675 pos.Z = position.Z;
1676 OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun);
1677 newAv.Flying = isFlying;
1678 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1679
1680 return newAv;
1681 }
1682
1683 public void AddCharacter(OdeCharacter chr)
1684 {
1685 lock (_characters)
1686 {
1687 if (!_characters.Contains(chr))
1688 {
1689 _characters.Add(chr);
1690 if (chr.bad)
1691 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1692 }
1693 }
1694 }
1695
1696 public void RemoveCharacter(OdeCharacter chr)
1697 {
1698 lock (_characters)
1699 {
1700 if (_characters.Contains(chr))
1701 {
1702 _characters.Remove(chr);
1703 }
1704 }
1705 }
1706 public void BadCharacter(OdeCharacter chr)
1707 {
1708 lock (_badCharacter)
1709 {
1710 if (!_badCharacter.Contains(chr))
1711 _badCharacter.Add(chr);
1712 }
1713 }
1714
1715 public override void RemoveAvatar(PhysicsActor actor)
1716 {
1717 //m_log.Debug("[PHYSICS]:ODELOCK");
1718 ((OdeCharacter) actor).Destroy();
1719
1720 }
1721
1722 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1723 IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, bool isphantom, byte shapetype, uint localid)
1724 {
1725
1726 Vector3 pos = position;
1727 Vector3 siz = size;
1728 Quaternion rot = rotation;
1729
1730 OdePrim newPrim;
1731 lock (OdeLock)
1732 {
1733 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, isphantom, shapetype, ode, localid);
1734
1735 lock (_prims)
1736 _prims.Add(newPrim);
1737 }
1738
1739 return newPrim;
1740 }
1741
1742
1743 public void addActivePrim(OdePrim activatePrim)
1744 {
1745 // adds active prim.. (ones that should be iterated over in collisions_optimized
1746 lock (_activeprims)
1747 {
1748 if (!_activeprims.Contains(activatePrim))
1749 _activeprims.Add(activatePrim);
1750 //else
1751 // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent");
1752 }
1753 }
1754
1755 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1756 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1757 {
1758 PhysicsActor result;
1759 IMesh mesh = null;
1760
1761 if (needsMeshing(pbs))
1762 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1763
1764 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical,false,0, localid);
1765
1766 return result;
1767 }
1768
1769 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1770 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1771 {
1772 PhysicsActor result;
1773 IMesh mesh = null;
1774
1775 if (needsMeshing(pbs))
1776 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1777
1778 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom,0, localid);
1779
1780 return result;
1781 }
1782
1783 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1784 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
1785 {
1786 PhysicsActor result;
1787 IMesh mesh = null;
1788
1789 if (needsMeshing(pbs))
1790 mesh = mesher.CreateMesh(primName, pbs, size, (int)LevelOfDetail.High, true);
1791
1792 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, isPhantom, shapetype, localid);
1793
1794 return result;
1795 }
1796
1797 public override float TimeDilation
1798 {
1799 get { return m_timeDilation; }
1800 }
1801
1802 public override bool SupportsNINJAJoints
1803 {
1804 get { return m_NINJA_physics_joints_enabled; }
1805 }
1806
1807 // internal utility function: must be called within a lock (OdeLock)
1808 private void InternalAddActiveJoint(PhysicsJoint joint)
1809 {
1810 activeJoints.Add(joint);
1811 SOPName_to_activeJoint.Add(joint.ObjectNameInScene, joint);
1812 }
1813
1814 // internal utility function: must be called within a lock (OdeLock)
1815 private void InternalAddPendingJoint(OdePhysicsJoint joint)
1816 {
1817 pendingJoints.Add(joint);
1818 SOPName_to_pendingJoint.Add(joint.ObjectNameInScene, joint);
1819 }
1820
1821 // internal utility function: must be called within a lock (OdeLock)
1822 private void InternalRemovePendingJoint(PhysicsJoint joint)
1823 {
1824 pendingJoints.Remove(joint);
1825 SOPName_to_pendingJoint.Remove(joint.ObjectNameInScene);
1826 }
1827
1828 // internal utility function: must be called within a lock (OdeLock)
1829 private void InternalRemoveActiveJoint(PhysicsJoint joint)
1830 {
1831 activeJoints.Remove(joint);
1832 SOPName_to_activeJoint.Remove(joint.ObjectNameInScene);
1833 }
1834
1835 public override void DumpJointInfo()
1836 {
1837 string hdr = "[NINJA] JOINTINFO: ";
1838 foreach (PhysicsJoint j in pendingJoints)
1839 {
1840 m_log.Debug(hdr + " pending joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1841 }
1842 m_log.Debug(hdr + pendingJoints.Count + " total pending joints");
1843 foreach (string jointName in SOPName_to_pendingJoint.Keys)
1844 {
1845 m_log.Debug(hdr + " pending joints dict contains Name: " + jointName);
1846 }
1847 m_log.Debug(hdr + SOPName_to_pendingJoint.Keys.Count + " total pending joints dict entries");
1848 foreach (PhysicsJoint j in activeJoints)
1849 {
1850 m_log.Debug(hdr + " active joint, Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1851 }
1852 m_log.Debug(hdr + activeJoints.Count + " total active joints");
1853 foreach (string jointName in SOPName_to_activeJoint.Keys)
1854 {
1855 m_log.Debug(hdr + " active joints dict contains Name: " + jointName);
1856 }
1857 m_log.Debug(hdr + SOPName_to_activeJoint.Keys.Count + " total active joints dict entries");
1858
1859 m_log.Debug(hdr + " Per-body joint connectivity information follows.");
1860 m_log.Debug(hdr + joints_connecting_actor.Keys.Count + " bodies are connected by joints.");
1861 foreach (string actorName in joints_connecting_actor.Keys)
1862 {
1863 m_log.Debug(hdr + " Actor " + actorName + " has the following joints connecting it");
1864 foreach (PhysicsJoint j in joints_connecting_actor[actorName])
1865 {
1866 m_log.Debug(hdr + " * joint Name: " + j.ObjectNameInScene + " raw parms:" + j.RawParams);
1867 }
1868 m_log.Debug(hdr + joints_connecting_actor[actorName].Count + " connecting joints total for this actor");
1869 }
1870 }
1871
1872 public override void RequestJointDeletion(string ObjectNameInScene)
1873 {
1874 lock (externalJointRequestsLock)
1875 {
1876 if (!requestedJointsToBeDeleted.Contains(ObjectNameInScene)) // forbid same deletion request from entering twice to prevent spurious deletions processed asynchronously
1877 {
1878 requestedJointsToBeDeleted.Add(ObjectNameInScene);
1879 }
1880 }
1881 }
1882
1883 private void DeleteRequestedJoints()
1884 {
1885 List<string> myRequestedJointsToBeDeleted;
1886 lock (externalJointRequestsLock)
1887 {
1888 // make a local copy of the shared list for processing (threading issues)
1889 myRequestedJointsToBeDeleted = new List<string>(requestedJointsToBeDeleted);
1890 }
1891
1892 foreach (string jointName in myRequestedJointsToBeDeleted)
1893 {
1894 lock (OdeLock)
1895 {
1896 //m_log.Debug("[NINJA] trying to deleting requested joint " + jointName);
1897 if (SOPName_to_activeJoint.ContainsKey(jointName) || SOPName_to_pendingJoint.ContainsKey(jointName))
1898 {
1899 OdePhysicsJoint joint = null;
1900 if (SOPName_to_activeJoint.ContainsKey(jointName))
1901 {
1902 joint = SOPName_to_activeJoint[jointName] as OdePhysicsJoint;
1903 InternalRemoveActiveJoint(joint);
1904 }
1905 else if (SOPName_to_pendingJoint.ContainsKey(jointName))
1906 {
1907 joint = SOPName_to_pendingJoint[jointName] as OdePhysicsJoint;
1908 InternalRemovePendingJoint(joint);
1909 }
1910
1911 if (joint != null)
1912 {
1913 //m_log.Debug("joint.BodyNames.Count is " + joint.BodyNames.Count + " and contents " + joint.BodyNames);
1914 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1915 {
1916 string bodyName = joint.BodyNames[iBodyName];
1917 if (bodyName != "NULL")
1918 {
1919 joints_connecting_actor[bodyName].Remove(joint);
1920 if (joints_connecting_actor[bodyName].Count == 0)
1921 {
1922 joints_connecting_actor.Remove(bodyName);
1923 }
1924 }
1925 }
1926
1927 DoJointDeactivated(joint);
1928 if (joint.jointID != IntPtr.Zero)
1929 {
1930 d.JointDestroy(joint.jointID);
1931 joint.jointID = IntPtr.Zero;
1932 //DoJointErrorMessage(joint, "successfully destroyed joint " + jointName);
1933 }
1934 else
1935 {
1936 //m_log.Warn("[NINJA] Ignoring re-request to destroy joint " + jointName);
1937 }
1938 }
1939 else
1940 {
1941 // DoJointErrorMessage(joint, "coult not find joint to destroy based on name " + jointName);
1942 }
1943 }
1944 else
1945 {
1946 // DoJointErrorMessage(joint, "WARNING - joint removal failed, joint " + jointName);
1947 }
1948 }
1949 }
1950
1951 // remove processed joints from the shared list
1952 lock (externalJointRequestsLock)
1953 {
1954 foreach (string jointName in myRequestedJointsToBeDeleted)
1955 {
1956 requestedJointsToBeDeleted.Remove(jointName);
1957 }
1958 }
1959 }
1960
1961 // for pending joints we don't know if their associated bodies exist yet or not.
1962 // the joint is actually created during processing of the taints
1963 private void CreateRequestedJoints()
1964 {
1965 List<PhysicsJoint> myRequestedJointsToBeCreated;
1966 lock (externalJointRequestsLock)
1967 {
1968 // make a local copy of the shared list for processing (threading issues)
1969 myRequestedJointsToBeCreated = new List<PhysicsJoint>(requestedJointsToBeCreated);
1970 }
1971
1972 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
1973 {
1974 lock (OdeLock)
1975 {
1976 if (SOPName_to_pendingJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_pendingJoint[joint.ObjectNameInScene] != null)
1977 {
1978 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already pending joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1979 continue;
1980 }
1981 if (SOPName_to_activeJoint.ContainsKey(joint.ObjectNameInScene) && SOPName_to_activeJoint[joint.ObjectNameInScene] != null)
1982 {
1983 DoJointErrorMessage(joint, "WARNING: ignoring request to re-add already active joint Name:" + joint.ObjectNameInScene + " type:" + joint.Type + " parms: " + joint.RawParams + " pos: " + joint.Position + " rot:" + joint.Rotation);
1984 continue;
1985 }
1986
1987 InternalAddPendingJoint(joint as OdePhysicsJoint);
1988
1989 if (joint.BodyNames.Count >= 2)
1990 {
1991 for (int iBodyName = 0; iBodyName < 2; iBodyName++)
1992 {
1993 string bodyName = joint.BodyNames[iBodyName];
1994 if (bodyName != "NULL")
1995 {
1996 if (!joints_connecting_actor.ContainsKey(bodyName))
1997 {
1998 joints_connecting_actor.Add(bodyName, new List<PhysicsJoint>());
1999 }
2000 joints_connecting_actor[bodyName].Add(joint);
2001 }
2002 }
2003 }
2004 }
2005 }
2006
2007 // remove processed joints from shared list
2008 lock (externalJointRequestsLock)
2009 {
2010 foreach (PhysicsJoint joint in myRequestedJointsToBeCreated)
2011 {
2012 requestedJointsToBeCreated.Remove(joint);
2013 }
2014 }
2015
2016 }
2017
2018 // public function to add an request for joint creation
2019 // this joint will just be added to a waiting list that is NOT processed during the main
2020 // Simulate() loop (to avoid deadlocks). After Simulate() is finished, we handle unprocessed joint requests.
2021
2022 public override PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position,
2023 Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation)
2024
2025 {
2026
2027 OdePhysicsJoint joint = new OdePhysicsJoint();
2028 joint.ObjectNameInScene = objectNameInScene;
2029 joint.Type = jointType;
2030 joint.Position = position;
2031 joint.Rotation = rotation;
2032 joint.RawParams = parms;
2033 joint.BodyNames = new List<string>(bodyNames);
2034 joint.TrackedBodyName = trackedBodyName;
2035 joint.LocalRotation = localRotation;
2036 joint.jointID = IntPtr.Zero;
2037 joint.ErrorMessageCount = 0;
2038
2039 lock (externalJointRequestsLock)
2040 {
2041 if (!requestedJointsToBeCreated.Contains(joint)) // forbid same creation request from entering twice
2042 {
2043 requestedJointsToBeCreated.Add(joint);
2044 }
2045 }
2046 return joint;
2047 }
2048
2049 private void RemoveAllJointsConnectedToActor(PhysicsActor actor)
2050 {
2051 //m_log.Debug("RemoveAllJointsConnectedToActor: start");
2052 if (actor.SOPName != null && joints_connecting_actor.ContainsKey(actor.SOPName) && joints_connecting_actor[actor.SOPName] != null)
2053 {
2054
2055 List<PhysicsJoint> jointsToRemove = new List<PhysicsJoint>();
2056 //TODO: merge these 2 loops (originally it was needed to avoid altering a list being iterated over, but it is no longer needed due to the joint request queue mechanism)
2057 foreach (PhysicsJoint j in joints_connecting_actor[actor.SOPName])
2058 {
2059 jointsToRemove.Add(j);
2060 }
2061 foreach (PhysicsJoint j in jointsToRemove)
2062 {
2063 //m_log.Debug("RemoveAllJointsConnectedToActor: about to request deletion of " + j.ObjectNameInScene);
2064 RequestJointDeletion(j.ObjectNameInScene);
2065 //m_log.Debug("RemoveAllJointsConnectedToActor: done request deletion of " + j.ObjectNameInScene);
2066 j.TrackedBodyName = null; // *IMMEDIATELY* prevent any further movement of this joint (else a deleted actor might cause spurious tracking motion of the joint for a few frames, leading to the joint proxy object disappearing)
2067 }
2068 }
2069 }
2070
2071 public override void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)
2072 {
2073 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: start");
2074 lock (OdeLock)
2075 {
2076 //m_log.Debug("RemoveAllJointsConnectedToActorThreadLocked: got lock");
2077 RemoveAllJointsConnectedToActor(actor);
2078 }
2079 }
2080
2081 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2082 public override Vector3 GetJointAnchor(PhysicsJoint joint)
2083 {
2084 Debug.Assert(joint.IsInPhysicsEngine);
2085 d.Vector3 pos = new d.Vector3();
2086
2087 if (!(joint is OdePhysicsJoint))
2088 {
2089 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2090 }
2091 else
2092 {
2093 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2094 switch (odeJoint.Type)
2095 {
2096 case PhysicsJointType.Ball:
2097 d.JointGetBallAnchor(odeJoint.jointID, out pos);
2098 break;
2099 case PhysicsJointType.Hinge:
2100 d.JointGetHingeAnchor(odeJoint.jointID, out pos);
2101 break;
2102 }
2103 }
2104 return new Vector3(pos.X, pos.Y, pos.Z);
2105 }
2106
2107 // normally called from within OnJointMoved, which is called from within a lock (OdeLock)
2108 // WARNING: ODE sometimes returns <0,0,0> as the joint axis! Therefore this function
2109 // appears to be unreliable. Fortunately we can compute the joint axis ourselves by
2110 // keeping track of the joint's original orientation relative to one of the involved bodies.
2111 public override Vector3 GetJointAxis(PhysicsJoint joint)
2112 {
2113 Debug.Assert(joint.IsInPhysicsEngine);
2114 d.Vector3 axis = new d.Vector3();
2115
2116 if (!(joint is OdePhysicsJoint))
2117 {
2118 DoJointErrorMessage(joint, "warning: non-ODE joint requesting anchor: " + joint.ObjectNameInScene);
2119 }
2120 else
2121 {
2122 OdePhysicsJoint odeJoint = (OdePhysicsJoint)joint;
2123 switch (odeJoint.Type)
2124 {
2125 case PhysicsJointType.Ball:
2126 DoJointErrorMessage(joint, "warning - axis requested for ball joint: " + joint.ObjectNameInScene);
2127 break;
2128 case PhysicsJointType.Hinge:
2129 d.JointGetHingeAxis(odeJoint.jointID, out axis);
2130 break;
2131 }
2132 }
2133 return new Vector3(axis.X, axis.Y, axis.Z);
2134 }
2135
2136
2137 public void remActivePrim(OdePrim deactivatePrim)
2138 {
2139 lock (_activeprims)
2140 {
2141 _activeprims.Remove(deactivatePrim);
2142 }
2143 }
2144
2145 public override void RemovePrim(PhysicsActor prim)
2146 {
2147 if (prim is OdePrim)
2148 {
2149 lock (OdeLock)
2150 {
2151 OdePrim p = (OdePrim) prim;
2152
2153 p.setPrimForRemoval();
2154 AddPhysicsActorTaint(prim);
2155 //RemovePrimThreadLocked(p);
2156 }
2157 }
2158 }
2159
2160 /// <summary>
2161 /// This is called from within simulate but outside the locked portion
2162 /// We need to do our own locking here
2163 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
2164 ///
2165 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
2166 /// that the space was using.
2167 /// </summary>
2168 /// <param name="prim"></param>
2169 public void RemovePrimThreadLocked(OdePrim prim)
2170 {
2171//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
2172 lock (prim)
2173 {
2174 remCollisionEventReporting(prim);
2175 lock (ode)
2176 {
2177 if (prim.prim_geom != IntPtr.Zero)
2178 {
2179 prim.ResetTaints();
2180
2181 try
2182 {
2183 if (prim._triMeshData != IntPtr.Zero)
2184 {
2185 d.GeomTriMeshDataDestroy(prim._triMeshData);
2186 prim._triMeshData = IntPtr.Zero;
2187 }
2188 }
2189 catch { };
2190
2191 if (prim.IsPhysical)
2192 {
2193 prim.disableBody();
2194 if (prim.childPrim)
2195 {
2196 prim.childPrim = false;
2197 prim.Body = IntPtr.Zero;
2198 prim.m_disabled = true;
2199 prim.IsPhysical = false;
2200 }
2201
2202 }
2203 // we don't want to remove the main space
2204
2205 // If the geometry is in the targetspace, remove it from the target space
2206 //m_log.Warn(prim.m_targetSpace);
2207
2208 //if (prim.m_targetSpace != IntPtr.Zero)
2209 //{
2210 //if (d.SpaceQuery(prim.m_targetSpace, prim.prim_geom))
2211 //{
2212
2213 //if (d.GeomIsSpace(prim.m_targetSpace))
2214 //{
2215 //waitForSpaceUnlock(prim.m_targetSpace);
2216 //d.SpaceRemove(prim.m_targetSpace, prim.prim_geom);
2217 prim.m_targetSpace = IntPtr.Zero;
2218 //}
2219 //else
2220 //{
2221 // m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2222 //((OdePrim)prim).m_targetSpace.ToString());
2223 //}
2224
2225 //}
2226 //}
2227 //m_log.Warn(prim.prim_geom);
2228 try
2229 {
2230 if (prim.prim_geom != IntPtr.Zero)
2231 {
2232
2233//string tPA;
2234//geom_name_map.TryGetValue(prim.prim_geom, out tPA);
2235//Console.WriteLine("**** Remove {0}", tPA);
2236 if(geom_name_map.ContainsKey(prim.prim_geom)) geom_name_map.Remove(prim.prim_geom);
2237 if(actor_name_map.ContainsKey(prim.prim_geom)) actor_name_map.Remove(prim.prim_geom);
2238 d.GeomDestroy(prim.prim_geom);
2239 prim.prim_geom = IntPtr.Zero;
2240 }
2241 else
2242 {
2243 m_log.Warn("[PHYSICS]: Unable to remove prim from physics scene");
2244 }
2245 }
2246 catch (AccessViolationException)
2247 {
2248 m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed.");
2249 }
2250 lock (_prims)
2251 _prims.Remove(prim);
2252
2253 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2254 //if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0)
2255 //{
2256 //if (prim.m_targetSpace != null)
2257 //{
2258 //if (d.GeomIsSpace(prim.m_targetSpace))
2259 //{
2260 //waitForSpaceUnlock(prim.m_targetSpace);
2261 //d.SpaceRemove(space, prim.m_targetSpace);
2262 // free up memory used by the space.
2263 //d.SpaceDestroy(prim.m_targetSpace);
2264 //int[] xyspace = calculateSpaceArrayItemFromPos(prim.Position);
2265 //resetSpaceArrayItemToZero(xyspace[0], xyspace[1]);
2266 //}
2267 //else
2268 //{
2269 //m_log.Info("[Physics]: Invalid Scene passed to 'removeprim from scene':" +
2270 //((OdePrim) prim).m_targetSpace.ToString());
2271 //}
2272 //}
2273 //}
2274
2275 if (SupportsNINJAJoints)
2276 {
2277 RemoveAllJointsConnectedToActorThreadLocked(prim);
2278 }
2279 }
2280 }
2281 }
2282 }
2283
2284 #endregion
2285
2286 #region Space Separation Calculation
2287
2288 /// <summary>
2289 /// Takes a space pointer and zeros out the array we're using to hold the spaces
2290 /// </summary>
2291 /// <param name="pSpace"></param>
2292 public void resetSpaceArrayItemToZero(IntPtr pSpace)
2293 {
2294 for (int x = 0; x < staticPrimspace.GetLength(0); x++)
2295 {
2296 for (int y = 0; y < staticPrimspace.GetLength(1); y++)
2297 {
2298 if (staticPrimspace[x, y] == pSpace)
2299 staticPrimspace[x, y] = IntPtr.Zero;
2300 }
2301 }
2302 }
2303
2304 public void resetSpaceArrayItemToZero(int arrayitemX, int arrayitemY)
2305 {
2306 staticPrimspace[arrayitemX, arrayitemY] = IntPtr.Zero;
2307 }
2308
2309 /// <summary>
2310 /// Called when a static prim moves. Allocates a space for the prim based on its position
2311 /// </summary>
2312 /// <param name="geom">the pointer to the geom that moved</param>
2313 /// <param name="pos">the position that the geom moved to</param>
2314 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
2315 /// <returns>a pointer to the new space it's in</returns>
2316 public IntPtr recalculateSpaceForGeom(IntPtr geom, Vector3 pos, IntPtr currentspace)
2317 {
2318 // Called from setting the Position and Size of an ODEPrim so
2319 // it's already in locked space.
2320
2321 // we don't want to remove the main space
2322 // we don't need to test physical here because this function should
2323 // never be called if the prim is physical(active)
2324
2325 // All physical prim end up in the root space
2326 //Thread.Sleep(20);
2327 if (currentspace != space)
2328 {
2329 //m_log.Info("[SPACE]: C:" + currentspace.ToString() + " g:" + geom.ToString());
2330 //if (currentspace == IntPtr.Zero)
2331 //{
2332 //int adfadf = 0;
2333 //}
2334 if (d.SpaceQuery(currentspace, geom) && currentspace != IntPtr.Zero)
2335 {
2336 if (d.GeomIsSpace(currentspace))
2337 {
2338 waitForSpaceUnlock(currentspace);
2339 d.SpaceRemove(currentspace, geom);
2340 }
2341 else
2342 {
2343 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" + currentspace +
2344 " Geom:" + geom);
2345 }
2346 }
2347 else
2348 {
2349 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2350 if (sGeomIsIn != IntPtr.Zero)
2351 {
2352 if (d.GeomIsSpace(currentspace))
2353 {
2354 waitForSpaceUnlock(sGeomIsIn);
2355 d.SpaceRemove(sGeomIsIn, geom);
2356 }
2357 else
2358 {
2359 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2360 sGeomIsIn + " Geom:" + geom);
2361 }
2362 }
2363 }
2364
2365 //If there are no more geometries in the sub-space, we don't need it in the main space anymore
2366 if (d.SpaceGetNumGeoms(currentspace) == 0)
2367 {
2368 if (currentspace != IntPtr.Zero)
2369 {
2370 if (d.GeomIsSpace(currentspace))
2371 {
2372 waitForSpaceUnlock(currentspace);
2373 waitForSpaceUnlock(space);
2374 d.SpaceRemove(space, currentspace);
2375 // free up memory used by the space.
2376
2377 //d.SpaceDestroy(currentspace);
2378 resetSpaceArrayItemToZero(currentspace);
2379 }
2380 else
2381 {
2382 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2383 currentspace + " Geom:" + geom);
2384 }
2385 }
2386 }
2387 }
2388 else
2389 {
2390 // this is a physical object that got disabled. ;.;
2391 if (currentspace != IntPtr.Zero && geom != IntPtr.Zero)
2392 {
2393 if (d.SpaceQuery(currentspace, geom))
2394 {
2395 if (d.GeomIsSpace(currentspace))
2396 {
2397 waitForSpaceUnlock(currentspace);
2398 d.SpaceRemove(currentspace, geom);
2399 }
2400 else
2401 {
2402 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2403 currentspace + " Geom:" + geom);
2404 }
2405 }
2406 else
2407 {
2408 IntPtr sGeomIsIn = d.GeomGetSpace(geom);
2409 if (sGeomIsIn != IntPtr.Zero)
2410 {
2411 if (d.GeomIsSpace(sGeomIsIn))
2412 {
2413 waitForSpaceUnlock(sGeomIsIn);
2414 d.SpaceRemove(sGeomIsIn, geom);
2415 }
2416 else
2417 {
2418 m_log.Info("[Physics]: Invalid Scene passed to 'recalculatespace':" +
2419 sGeomIsIn + " Geom:" + geom);
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 // The routines in the Position and Size sections do the 'inserting' into the space,
2427 // so all we have to do is make sure that the space that we're putting the prim into
2428 // is in the 'main' space.
2429 int[] iprimspaceArrItem = calculateSpaceArrayItemFromPos(pos);
2430 IntPtr newspace = calculateSpaceForGeom(pos);
2431
2432 if (newspace == IntPtr.Zero)
2433 {
2434 newspace = createprimspace(iprimspaceArrItem[0], iprimspaceArrItem[1]);
2435 d.HashSpaceSetLevels(newspace, smallHashspaceLow, smallHashspaceHigh);
2436 }
2437
2438 return newspace;
2439 }
2440
2441 /// <summary>
2442 /// Creates a new space at X Y
2443 /// </summary>
2444 /// <param name="iprimspaceArrItemX"></param>
2445 /// <param name="iprimspaceArrItemY"></param>
2446 /// <returns>A pointer to the created space</returns>
2447 public IntPtr createprimspace(int iprimspaceArrItemX, int iprimspaceArrItemY)
2448 {
2449 // creating a new space for prim and inserting it into main space.
2450 staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY] = d.HashSpaceCreate(IntPtr.Zero);
2451 d.GeomSetCategoryBits(staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY], (int)CollisionCategories.Space);
2452 waitForSpaceUnlock(space);
2453 d.SpaceSetSublevel(space, 1);
2454 d.SpaceAdd(space, staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY]);
2455 return staticPrimspace[iprimspaceArrItemX, iprimspaceArrItemY];
2456 }
2457
2458 /// <summary>
2459 /// Calculates the space the prim should be in by its position
2460 /// </summary>
2461 /// <param name="pos"></param>
2462 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
2463 public IntPtr calculateSpaceForGeom(Vector3 pos)
2464 {
2465 int[] xyspace = calculateSpaceArrayItemFromPos(pos);
2466 //m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString());
2467 return staticPrimspace[xyspace[0], xyspace[1]];
2468 }
2469
2470 /// <summary>
2471 /// Holds the space allocation logic
2472 /// </summary>
2473 /// <param name="pos"></param>
2474 /// <returns>an array item based on the position</returns>
2475 public int[] calculateSpaceArrayItemFromPos(Vector3 pos)
2476 {
2477 int[] returnint = new int[2];
2478
2479 returnint[0] = (int) (pos.X/metersInSpace);
2480
2481 if (returnint[0] > ((int) (259f/metersInSpace)))
2482 returnint[0] = ((int) (259f/metersInSpace));
2483 if (returnint[0] < 0)
2484 returnint[0] = 0;
2485
2486 returnint[1] = (int) (pos.Y/metersInSpace);
2487 if (returnint[1] > ((int) (259f/metersInSpace)))
2488 returnint[1] = ((int) (259f/metersInSpace));
2489 if (returnint[1] < 0)
2490 returnint[1] = 0;
2491
2492 return returnint;
2493 }
2494
2495 #endregion
2496
2497 /// <summary>
2498 /// Routine to figure out if we need to mesh this prim with our mesher
2499 /// </summary>
2500 /// <param name="pbs"></param>
2501 /// <returns></returns>
2502 public bool needsMeshing(PrimitiveBaseShape pbs)
2503 {
2504 // most of this is redundant now as the mesher will return null if it cant mesh a prim
2505 // but we still need to check for sculptie meshing being enabled so this is the most
2506 // convenient place to do it for now...
2507
2508 // //if (pbs.PathCurve == (byte)Primitive.PathCurve.Circle && pbs.ProfileCurve == (byte)Primitive.ProfileCurve.Circle && pbs.PathScaleY <= 0.75f)
2509 // //m_log.Debug("needsMeshing: " + " pathCurve: " + pbs.PathCurve.ToString() + " profileCurve: " + pbs.ProfileCurve.ToString() + " pathScaleY: " + Primitive.UnpackPathScale(pbs.PathScaleY).ToString());
2510 int iPropertiesNotSupportedDefault = 0;
2511
2512 if (pbs.SculptEntry && !meshSculptedPrim)
2513 {
2514#if SPAM
2515 m_log.Warn("NonMesh");
2516#endif
2517 return false;
2518 }
2519
2520 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
2521 if (!forceSimplePrimMeshing && !pbs.SculptEntry)
2522 {
2523 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
2524 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
2525 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
2526 {
2527
2528 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
2529 && pbs.ProfileHollow == 0
2530 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
2531 && pbs.PathBegin == 0 && pbs.PathEnd == 0
2532 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
2533 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
2534 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
2535 {
2536#if SPAM
2537 m_log.Warn("NonMesh");
2538#endif
2539 return false;
2540 }
2541 }
2542 }
2543
2544 if (forceSimplePrimMeshing)
2545 return true;
2546
2547 if (pbs.ProfileHollow != 0)
2548 iPropertiesNotSupportedDefault++;
2549
2550 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
2551 iPropertiesNotSupportedDefault++;
2552
2553 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
2554 iPropertiesNotSupportedDefault++;
2555
2556 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
2557 iPropertiesNotSupportedDefault++;
2558
2559 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
2560 iPropertiesNotSupportedDefault++;
2561
2562 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
2563 iPropertiesNotSupportedDefault++;
2564
2565 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
2566 iPropertiesNotSupportedDefault++;
2567
2568 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1)
2569 iPropertiesNotSupportedDefault++;
2570
2571 // test for torus
2572 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
2573 {
2574 if (pbs.PathCurve == (byte)Extrusion.Curve1)
2575 {
2576 iPropertiesNotSupportedDefault++;
2577 }
2578 }
2579 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
2580 {
2581 if (pbs.PathCurve == (byte)Extrusion.Straight)
2582 {
2583 iPropertiesNotSupportedDefault++;
2584 }
2585
2586 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
2587 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2588 {
2589 iPropertiesNotSupportedDefault++;
2590 }
2591 }
2592 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
2593 {
2594 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
2595 {
2596 iPropertiesNotSupportedDefault++;
2597 }
2598 }
2599 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
2600 {
2601 if (pbs.PathCurve == (byte)Extrusion.Straight)
2602 {
2603 iPropertiesNotSupportedDefault++;
2604 }
2605 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
2606 {
2607 iPropertiesNotSupportedDefault++;
2608 }
2609 }
2610
2611 if (pbs.SculptEntry && meshSculptedPrim)
2612 iPropertiesNotSupportedDefault++;
2613
2614 if (iPropertiesNotSupportedDefault == 0)
2615 {
2616#if SPAM
2617 m_log.Warn("NonMesh");
2618#endif
2619 return false;
2620 }
2621#if SPAM
2622 m_log.Debug("Mesh");
2623#endif
2624 return true;
2625 }
2626
2627 /// <summary>
2628 /// Called after our prim properties are set Scale, position etc.
2629 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
2630 /// This assures us that we have no race conditions
2631 /// </summary>
2632 /// <param name="prim"></param>
2633 public override void AddPhysicsActorTaint(PhysicsActor prim)
2634 {
2635
2636 if (prim is OdePrim)
2637 {
2638 OdePrim taintedprim = ((OdePrim) prim);
2639 lock (_taintedPrimLock)
2640 {
2641 if (!(_taintedPrimH.Contains(taintedprim)))
2642 {
2643//Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.m_primName);
2644 _taintedPrimH.Add(taintedprim); // HashSet for searching
2645 _taintedPrimL.Add(taintedprim); // List for ordered readout
2646 }
2647 }
2648 return;
2649 }
2650 else if (prim is OdeCharacter)
2651 {
2652 OdeCharacter taintedchar = ((OdeCharacter)prim);
2653 lock (_taintedActors)
2654 {
2655 if (!(_taintedActors.Contains(taintedchar)))
2656 {
2657 _taintedActors.Add(taintedchar);
2658 if (taintedchar.bad)
2659 m_log.DebugFormat("[PHYSICS]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
2660 }
2661 }
2662 }
2663 }
2664
2665 /// <summary>
2666 /// This is our main simulate loop
2667 /// It's thread locked by a Mutex in the scene.
2668 /// It holds Collisions, it instructs ODE to step through the physical reactions
2669 /// It moves the objects around in memory
2670 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
2671 /// </summary>
2672 /// <param name="timeStep"></param>
2673 /// <returns></returns>
2674 public override float Simulate(float timeStep)
2675 {
2676 if (framecount >= int.MaxValue)
2677 framecount = 0;
2678 //if (m_worldOffset != Vector3.Zero)
2679 // return 0;
2680
2681 framecount++;
2682
2683 DateTime now = DateTime.UtcNow;
2684 TimeSpan SinceLastFrame = now - m_lastframe;
2685 m_lastframe = now;
2686 float realtime = (float)SinceLastFrame.TotalSeconds;
2687// Console.WriteLine("ts={0} rt={1}", timeStep, realtime);
2688 timeStep = realtime;
2689
2690 // float fps = 1.0f / realtime;
2691 float fps = 0.0f; // number of ODE steps in this Simulate step
2692 //m_log.Info(timeStep.ToString());
2693 step_time += timeStep;
2694
2695 // If We're loaded down by something else,
2696 // or debugging with the Visual Studio project on pause
2697 // skip a few frames to catch up gracefully.
2698 // without shooting the physicsactors all over the place
2699
2700 if (step_time >= m_SkipFramesAtms)
2701 {
2702 // Instead of trying to catch up, it'll do 5 physics frames only
2703 step_time = ODE_STEPSIZE;
2704 m_physicsiterations = 5;
2705 }
2706 else
2707 {
2708 m_physicsiterations = 10;
2709 }
2710
2711 if (SupportsNINJAJoints)
2712 {
2713 DeleteRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2714 CreateRequestedJoints(); // this must be outside of the lock (OdeLock) to avoid deadlocks
2715 }
2716
2717 lock (OdeLock)
2718 {
2719 // Process 10 frames if the sim is running normal..
2720 // process 5 frames if the sim is running slow
2721 //try
2722 //{
2723 //d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
2724 //}
2725 //catch (StackOverflowException)
2726 //{
2727 // m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
2728 // ode.drelease(world);
2729 //base.TriggerPhysicsBasedRestart();
2730 //}
2731
2732 int i = 0;
2733
2734 // Figure out the Frames Per Second we're going at.
2735 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
2736
2737 // fps = (step_time / ODE_STEPSIZE) * 1000;
2738 // HACK: Using a time dilation of 1.0 to debug rubberbanding issues
2739 //m_timeDilation = Math.Min((step_time / ODE_STEPSIZE) / (0.09375f / ODE_STEPSIZE), 1.0f);
2740
2741 // step_time = 0.09375f;
2742
2743 while (step_time > 0.0f)
2744 {
2745 //lock (ode)
2746 //{
2747 //if (!ode.lockquery())
2748 //{
2749 // ode.dlock(world);
2750 try
2751 {
2752 // Insert, remove Characters
2753 bool processedtaints = false;
2754
2755 lock (_taintedActors)
2756 {
2757 if (_taintedActors.Count > 0)
2758 {
2759 foreach (OdeCharacter character in _taintedActors)
2760 {
2761
2762 character.ProcessTaints(ODE_STEPSIZE);
2763
2764 processedtaints = true;
2765 //character.m_collisionscore = 0;
2766 }
2767
2768 if (processedtaints)
2769 _taintedActors.Clear();
2770 }
2771 } // end lock _taintedActors
2772
2773 // Modify other objects in the scene.
2774 processedtaints = false;
2775
2776 lock (_taintedPrimLock)
2777 {
2778 foreach (OdePrim prim in _taintedPrimL)
2779 {
2780 if (prim.m_taintremove)
2781 {
2782 //Console.WriteLine("Simulate calls RemovePrimThreadLocked");
2783 RemovePrimThreadLocked(prim);
2784 }
2785 else
2786 {
2787 //Console.WriteLine("Simulate calls ProcessTaints");
2788 prim.ProcessTaints(ODE_STEPSIZE);
2789 }
2790 processedtaints = true;
2791 prim.m_collisionscore = 0;
2792
2793 // This loop can block up the Heartbeat for a very long time on large regions.
2794 // We need to let the Watchdog know that the Heartbeat is not dead
2795 // NOTE: This is currently commented out, but if things like OAR loading are
2796 // timing the heartbeat out we will need to uncomment it
2797 //Watchdog.UpdateThread();
2798 }
2799
2800 if (SupportsNINJAJoints)
2801 {
2802 // Create pending joints, if possible
2803
2804 // joints can only be processed after ALL bodies are processed (and exist in ODE), since creating
2805 // a joint requires specifying the body id of both involved bodies
2806 if (pendingJoints.Count > 0)
2807 {
2808 List<PhysicsJoint> successfullyProcessedPendingJoints = new List<PhysicsJoint>();
2809 //DoJointErrorMessage(joints_connecting_actor, "taint: " + pendingJoints.Count + " pending joints");
2810 foreach (PhysicsJoint joint in pendingJoints)
2811 {
2812 //DoJointErrorMessage(joint, "taint: time to create joint with parms: " + joint.RawParams);
2813 string[] jointParams = joint.RawParams.Split(" ".ToCharArray(),
2814 System.StringSplitOptions.RemoveEmptyEntries);
2815 List<IntPtr> jointBodies = new List<IntPtr>();
2816 bool allJointBodiesAreReady = true;
2817 foreach (string jointParam in jointParams)
2818 {
2819 if (jointParam == "NULL")
2820 {
2821 //DoJointErrorMessage(joint, "attaching NULL joint to world");
2822 jointBodies.Add(IntPtr.Zero);
2823 }
2824 else
2825 {
2826 //DoJointErrorMessage(joint, "looking for prim name: " + jointParam);
2827 bool foundPrim = false;
2828 lock (_prims)
2829 {
2830 foreach (OdePrim prim in _prims) // FIXME: inefficient
2831 {
2832 if (prim.SOPName == jointParam)
2833 {
2834 //DoJointErrorMessage(joint, "found for prim name: " + jointParam);
2835 if (prim.IsPhysical && prim.Body != IntPtr.Zero)
2836 {
2837 jointBodies.Add(prim.Body);
2838 foundPrim = true;
2839 break;
2840 }
2841 else
2842 {
2843 DoJointErrorMessage(joint, "prim name " + jointParam +
2844 " exists but is not (yet) physical; deferring joint creation. " +
2845 "IsPhysical property is " + prim.IsPhysical +
2846 " and body is " + prim.Body);
2847 foundPrim = false;
2848 break;
2849 }
2850 }
2851 }
2852 }
2853 if (foundPrim)
2854 {
2855 // all is fine
2856 }
2857 else
2858 {
2859 allJointBodiesAreReady = false;
2860 break;
2861 }
2862 }
2863 }
2864 if (allJointBodiesAreReady)
2865 {
2866 //DoJointErrorMessage(joint, "allJointBodiesAreReady for " + joint.ObjectNameInScene + " with parms " + joint.RawParams);
2867 if (jointBodies[0] == jointBodies[1])
2868 {
2869 DoJointErrorMessage(joint, "ERROR: joint cannot be created; the joint bodies are the same, body1==body2. Raw body is " + jointBodies[0] + ". raw parms: " + joint.RawParams);
2870 }
2871 else
2872 {
2873 switch (joint.Type)
2874 {
2875 case PhysicsJointType.Ball:
2876 {
2877 IntPtr odeJoint;
2878 //DoJointErrorMessage(joint, "ODE creating ball joint ");
2879 odeJoint = d.JointCreateBall(world, IntPtr.Zero);
2880 //DoJointErrorMessage(joint, "ODE attaching ball joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2881 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2882 //DoJointErrorMessage(joint, "ODE setting ball anchor: " + odeJoint + " to vec:" + joint.Position);
2883 d.JointSetBallAnchor(odeJoint,
2884 joint.Position.X,
2885 joint.Position.Y,
2886 joint.Position.Z);
2887 //DoJointErrorMessage(joint, "ODE joint setting OK");
2888 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b0: ");
2889 //DoJointErrorMessage(joint, "" + (jointBodies[0] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[0]) : "fixed environment"));
2890 //DoJointErrorMessage(joint, "The ball joint's bodies are here: b1: ");
2891 //DoJointErrorMessage(joint, "" + (jointBodies[1] != IntPtr.Zero ? "" + d.BodyGetPosition(jointBodies[1]) : "fixed environment"));
2892
2893 if (joint is OdePhysicsJoint)
2894 {
2895 ((OdePhysicsJoint)joint).jointID = odeJoint;
2896 }
2897 else
2898 {
2899 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2900 }
2901 }
2902 break;
2903 case PhysicsJointType.Hinge:
2904 {
2905 IntPtr odeJoint;
2906 //DoJointErrorMessage(joint, "ODE creating hinge joint ");
2907 odeJoint = d.JointCreateHinge(world, IntPtr.Zero);
2908 //DoJointErrorMessage(joint, "ODE attaching hinge joint: " + odeJoint + " with b1:" + jointBodies[0] + " b2:" + jointBodies[1]);
2909 d.JointAttach(odeJoint, jointBodies[0], jointBodies[1]);
2910 //DoJointErrorMessage(joint, "ODE setting hinge anchor: " + odeJoint + " to vec:" + joint.Position);
2911 d.JointSetHingeAnchor(odeJoint,
2912 joint.Position.X,
2913 joint.Position.Y,
2914 joint.Position.Z);
2915 // We use the orientation of the x-axis of the joint's coordinate frame
2916 // as the axis for the hinge.
2917
2918 // Therefore, we must get the joint's coordinate frame based on the
2919 // joint.Rotation field, which originates from the orientation of the
2920 // joint's proxy object in the scene.
2921
2922 // The joint's coordinate frame is defined as the transformation matrix
2923 // that converts a vector from joint-local coordinates into world coordinates.
2924 // World coordinates are defined as the XYZ coordinate system of the sim,
2925 // as shown in the top status-bar of the viewer.
2926
2927 // Once we have the joint's coordinate frame, we extract its X axis (AtAxis)
2928 // and use that as the hinge axis.
2929
2930 //joint.Rotation.Normalize();
2931 Matrix4 proxyFrame = Matrix4.CreateFromQuaternion(joint.Rotation);
2932
2933 // Now extract the X axis of the joint's coordinate frame.
2934
2935 // Do not try to use proxyFrame.AtAxis or you will become mired in the
2936 // tar pit of transposed, inverted, and generally messed-up orientations.
2937 // (In other words, Matrix4.AtAxis() is borked.)
2938 // Vector3 jointAxis = proxyFrame.AtAxis; <--- this path leadeth to madness
2939
2940 // Instead, compute the X axis of the coordinate frame by transforming
2941 // the (1,0,0) vector. At least that works.
2942
2943 //m_log.Debug("PHY: making axis: complete matrix is " + proxyFrame);
2944 Vector3 jointAxis = Vector3.Transform(Vector3.UnitX, proxyFrame);
2945 //m_log.Debug("PHY: making axis: hinge joint axis is " + jointAxis);
2946 //DoJointErrorMessage(joint, "ODE setting hinge axis: " + odeJoint + " to vec:" + jointAxis);
2947 d.JointSetHingeAxis(odeJoint,
2948 jointAxis.X,
2949 jointAxis.Y,
2950 jointAxis.Z);
2951 //d.JointSetHingeParam(odeJoint, (int)dParam.CFM, 0.1f);
2952 if (joint is OdePhysicsJoint)
2953 {
2954 ((OdePhysicsJoint)joint).jointID = odeJoint;
2955 }
2956 else
2957 {
2958 DoJointErrorMessage(joint, "WARNING: non-ode joint in ODE!");
2959 }
2960 }
2961 break;
2962 }
2963 successfullyProcessedPendingJoints.Add(joint);
2964 }
2965 }
2966 else
2967 {
2968 DoJointErrorMessage(joint, "joint could not yet be created; still pending");
2969 }
2970 }
2971 foreach (PhysicsJoint successfullyProcessedJoint in successfullyProcessedPendingJoints)
2972 {
2973 //DoJointErrorMessage(successfullyProcessedJoint, "finalizing succesfully procsssed joint " + successfullyProcessedJoint.ObjectNameInScene + " parms " + successfullyProcessedJoint.RawParams);
2974 //DoJointErrorMessage(successfullyProcessedJoint, "removing from pending");
2975 InternalRemovePendingJoint(successfullyProcessedJoint);
2976 //DoJointErrorMessage(successfullyProcessedJoint, "adding to active");
2977 InternalAddActiveJoint(successfullyProcessedJoint);
2978 //DoJointErrorMessage(successfullyProcessedJoint, "done");
2979 }
2980 }
2981 } // end SupportsNINJAJoints
2982
2983 if (processedtaints)
2984//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
2985 _taintedPrimH.Clear(); // ??? if this only ???
2986 _taintedPrimL.Clear();
2987 } // end lock _taintedPrimLock
2988
2989 // Move characters
2990 lock (_characters)
2991 {
2992 List<OdeCharacter> defects = new List<OdeCharacter>();
2993 foreach (OdeCharacter actor in _characters)
2994 {
2995 if (actor != null)
2996 actor.Move(ODE_STEPSIZE, defects);
2997 }
2998 if (0 != defects.Count)
2999 {
3000 foreach (OdeCharacter defect in defects)
3001 {
3002 RemoveCharacter(defect);
3003 }
3004 }
3005 } // end lock _characters
3006
3007 // Move other active objects
3008 lock (_activeprims)
3009 {
3010 foreach (OdePrim prim in _activeprims)
3011 {
3012 prim.m_collisionscore = 0;
3013 prim.Move(ODE_STEPSIZE);
3014 }
3015 } // end lock _activeprims
3016
3017 //if ((framecount % m_randomizeWater) == 0)
3018 // randomizeWater(waterlevel);
3019
3020 //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
3021 m_rayCastManager.ProcessQueuedRequests();
3022
3023 collision_optimized(ODE_STEPSIZE);
3024
3025 lock (_collisionEventPrim)
3026 {
3027 foreach (PhysicsActor obj in _collisionEventPrim)
3028 {
3029 if (obj == null)
3030 continue;
3031
3032 switch ((ActorTypes)obj.PhysicsActorType)
3033 {
3034 case ActorTypes.Agent:
3035 OdeCharacter cobj = (OdeCharacter)obj;
3036 cobj.AddCollisionFrameTime(100);
3037 cobj.SendCollisions();
3038 break;
3039 case ActorTypes.Prim:
3040 OdePrim pobj = (OdePrim)obj;
3041 pobj.SendCollisions();
3042 break;
3043 }
3044 }
3045 } // end lock _collisionEventPrim
3046
3047 //if (m_global_contactcount > 5)
3048 //{
3049 // m_log.DebugFormat("[PHYSICS]: Contacts:{0}", m_global_contactcount);
3050 //}
3051
3052 m_global_contactcount = 0;
3053
3054 d.WorldQuickStep(world, ODE_STEPSIZE);
3055 d.JointGroupEmpty(contactgroup);
3056 fps++;
3057 //ode.dunlock(world);
3058 } // end try
3059 catch (Exception e)
3060 {
3061 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
3062 ode.dunlock(world);
3063 }
3064
3065 step_time -= ODE_STEPSIZE;
3066 i++;
3067 //}
3068 //else
3069 //{
3070 //fps = 0;
3071 //}
3072 //}
3073 } // end while (step_time > 0.0f)
3074
3075 lock (_characters)
3076 {
3077 foreach (OdeCharacter actor in _characters)
3078 {
3079 if (actor != null)
3080 {
3081 if (actor.bad)
3082 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
3083 actor.UpdatePositionAndVelocity();
3084 }
3085 }
3086 }
3087
3088 lock (_badCharacter)
3089 {
3090 if (_badCharacter.Count > 0)
3091 {
3092 foreach (OdeCharacter chr in _badCharacter)
3093 {
3094 RemoveCharacter(chr);
3095 }
3096 _badCharacter.Clear();
3097 }
3098 }
3099
3100 lock (_activeprims)
3101 {
3102 //if (timeStep < 0.2f)
3103 {
3104 foreach (OdePrim actor in _activeprims)
3105 {
3106 if (actor.IsPhysical && (d.BodyIsEnabled(actor.Body) || !actor._zeroFlag))
3107 {
3108 actor.UpdatePositionAndVelocity();
3109
3110 if (SupportsNINJAJoints)
3111 {
3112 // If an actor moved, move its joint proxy objects as well.
3113 // There seems to be an event PhysicsActor.OnPositionUpdate that could be used
3114 // for this purpose but it is never called! So we just do the joint
3115 // movement code here.
3116
3117 if (actor.SOPName != null &&
3118 joints_connecting_actor.ContainsKey(actor.SOPName) &&
3119 joints_connecting_actor[actor.SOPName] != null &&
3120 joints_connecting_actor[actor.SOPName].Count > 0)
3121 {
3122 foreach (PhysicsJoint affectedJoint in joints_connecting_actor[actor.SOPName])
3123 {
3124 if (affectedJoint.IsInPhysicsEngine)
3125 {
3126 DoJointMoved(affectedJoint);
3127 }
3128 else
3129 {
3130 DoJointErrorMessage(affectedJoint, "a body connected to a joint was moved, but the joint doesn't exist yet! this will lead to joint error. joint was: " + affectedJoint.ObjectNameInScene + " parms:" + affectedJoint.RawParams);
3131 }
3132 }
3133 }
3134 }
3135 }
3136 }
3137 }
3138 } // end lock _activeprims
3139
3140 //DumpJointInfo();
3141
3142 // Finished with all sim stepping. If requested, dump world state to file for debugging.
3143 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
3144 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
3145 if (physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0))
3146 {
3147 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
3148 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
3149
3150 if (physics_logging_append_existing_logfile)
3151 {
3152 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
3153 TextWriter fwriter = File.AppendText(fname);
3154 fwriter.WriteLine(header);
3155 fwriter.Close();
3156 }
3157 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
3158 }
3159 } // end lock OdeLock
3160
3161 return fps * 1000.0f; //NB This is a FRAME COUNT, not a time! AND is divide by 1000 in SimStatusReporter!
3162 } // end Simulate
3163
3164 public override void GetResults()
3165 {
3166 }
3167
3168 public override bool IsThreaded
3169 {
3170 // for now we won't be multithreaded
3171 get { return (false); }
3172 }
3173
3174 #region ODE Specific Terrain Fixes
3175 public float[] ResizeTerrain512NearestNeighbour(float[] heightMap)
3176 {
3177 float[] returnarr = new float[262144];
3178 float[,] resultarr = new float[(int)WorldExtents.X, (int)WorldExtents.Y];
3179
3180 // Filling out the array into its multi-dimensional components
3181 for (int y = 0; y < WorldExtents.Y; y++)
3182 {
3183 for (int x = 0; x < WorldExtents.X; x++)
3184 {
3185 resultarr[y, x] = heightMap[y * (int)WorldExtents.Y + x];
3186 }
3187 }
3188
3189 // Resize using Nearest Neighbour
3190
3191 // This particular way is quick but it only works on a multiple of the original
3192
3193 // The idea behind this method can be described with the following diagrams
3194 // second pass and third pass happen in the same loop really.. just separated
3195 // them to show what this does.
3196
3197 // First Pass
3198 // ResultArr:
3199 // 1,1,1,1,1,1
3200 // 1,1,1,1,1,1
3201 // 1,1,1,1,1,1
3202 // 1,1,1,1,1,1
3203 // 1,1,1,1,1,1
3204 // 1,1,1,1,1,1
3205
3206 // Second Pass
3207 // ResultArr2:
3208 // 1,,1,,1,,1,,1,,1,
3209 // ,,,,,,,,,,
3210 // 1,,1,,1,,1,,1,,1,
3211 // ,,,,,,,,,,
3212 // 1,,1,,1,,1,,1,,1,
3213 // ,,,,,,,,,,
3214 // 1,,1,,1,,1,,1,,1,
3215 // ,,,,,,,,,,
3216 // 1,,1,,1,,1,,1,,1,
3217 // ,,,,,,,,,,
3218 // 1,,1,,1,,1,,1,,1,
3219
3220 // Third pass fills in the blanks
3221 // ResultArr2:
3222 // 1,1,1,1,1,1,1,1,1,1,1,1
3223 // 1,1,1,1,1,1,1,1,1,1,1,1
3224 // 1,1,1,1,1,1,1,1,1,1,1,1
3225 // 1,1,1,1,1,1,1,1,1,1,1,1
3226 // 1,1,1,1,1,1,1,1,1,1,1,1
3227 // 1,1,1,1,1,1,1,1,1,1,1,1
3228 // 1,1,1,1,1,1,1,1,1,1,1,1
3229 // 1,1,1,1,1,1,1,1,1,1,1,1
3230 // 1,1,1,1,1,1,1,1,1,1,1,1
3231 // 1,1,1,1,1,1,1,1,1,1,1,1
3232 // 1,1,1,1,1,1,1,1,1,1,1,1
3233
3234 // X,Y = .
3235 // X+1,y = ^
3236 // X,Y+1 = *
3237 // X+1,Y+1 = #
3238
3239 // Filling in like this;
3240 // .*
3241 // ^#
3242 // 1st .
3243 // 2nd *
3244 // 3rd ^
3245 // 4th #
3246 // on single loop.
3247
3248 float[,] resultarr2 = new float[512, 512];
3249 for (int y = 0; y < WorldExtents.Y; y++)
3250 {
3251 for (int x = 0; x < WorldExtents.X; x++)
3252 {
3253 resultarr2[y * 2, x * 2] = resultarr[y, x];
3254
3255 if (y < WorldExtents.Y)
3256 {
3257 resultarr2[(y * 2) + 1, x * 2] = resultarr[y, x];
3258 }
3259 if (x < WorldExtents.X)
3260 {
3261 resultarr2[y * 2, (x * 2) + 1] = resultarr[y, x];
3262 }
3263 if (x < WorldExtents.X && y < WorldExtents.Y)
3264 {
3265 resultarr2[(y * 2) + 1, (x * 2) + 1] = resultarr[y, x];
3266 }
3267 }
3268 }
3269
3270 //Flatten out the array
3271 int i = 0;
3272 for (int y = 0; y < 512; y++)
3273 {
3274 for (int x = 0; x < 512; x++)
3275 {
3276 if (resultarr2[y, x] <= 0)
3277 returnarr[i] = 0.0000001f;
3278 else
3279 returnarr[i] = resultarr2[y, x];
3280
3281 i++;
3282 }
3283 }
3284
3285 return returnarr;
3286 }
3287
3288 public float[] ResizeTerrain512Interpolation(float[] heightMap)
3289 {
3290 float[] returnarr = new float[262144];
3291 float[,] resultarr = new float[512,512];
3292
3293 // Filling out the array into its multi-dimensional components
3294 for (int y = 0; y < 256; y++)
3295 {
3296 for (int x = 0; x < 256; x++)
3297 {
3298 resultarr[y, x] = heightMap[y * 256 + x];
3299 }
3300 }
3301
3302 // Resize using interpolation
3303
3304 // This particular way is quick but it only works on a multiple of the original
3305
3306 // The idea behind this method can be described with the following diagrams
3307 // second pass and third pass happen in the same loop really.. just separated
3308 // them to show what this does.
3309
3310 // First Pass
3311 // ResultArr:
3312 // 1,1,1,1,1,1
3313 // 1,1,1,1,1,1
3314 // 1,1,1,1,1,1
3315 // 1,1,1,1,1,1
3316 // 1,1,1,1,1,1
3317 // 1,1,1,1,1,1
3318
3319 // Second Pass
3320 // ResultArr2:
3321 // 1,,1,,1,,1,,1,,1,
3322 // ,,,,,,,,,,
3323 // 1,,1,,1,,1,,1,,1,
3324 // ,,,,,,,,,,
3325 // 1,,1,,1,,1,,1,,1,
3326 // ,,,,,,,,,,
3327 // 1,,1,,1,,1,,1,,1,
3328 // ,,,,,,,,,,
3329 // 1,,1,,1,,1,,1,,1,
3330 // ,,,,,,,,,,
3331 // 1,,1,,1,,1,,1,,1,
3332
3333 // Third pass fills in the blanks
3334 // ResultArr2:
3335 // 1,1,1,1,1,1,1,1,1,1,1,1
3336 // 1,1,1,1,1,1,1,1,1,1,1,1
3337 // 1,1,1,1,1,1,1,1,1,1,1,1
3338 // 1,1,1,1,1,1,1,1,1,1,1,1
3339 // 1,1,1,1,1,1,1,1,1,1,1,1
3340 // 1,1,1,1,1,1,1,1,1,1,1,1
3341 // 1,1,1,1,1,1,1,1,1,1,1,1
3342 // 1,1,1,1,1,1,1,1,1,1,1,1
3343 // 1,1,1,1,1,1,1,1,1,1,1,1
3344 // 1,1,1,1,1,1,1,1,1,1,1,1
3345 // 1,1,1,1,1,1,1,1,1,1,1,1
3346
3347 // X,Y = .
3348 // X+1,y = ^
3349 // X,Y+1 = *
3350 // X+1,Y+1 = #
3351
3352 // Filling in like this;
3353 // .*
3354 // ^#
3355 // 1st .
3356 // 2nd *
3357 // 3rd ^
3358 // 4th #
3359 // on single loop.
3360
3361 float[,] resultarr2 = new float[512,512];
3362 for (int y = 0; y < (int)Constants.RegionSize; y++)
3363 {
3364 for (int x = 0; x < (int)Constants.RegionSize; x++)
3365 {
3366 resultarr2[y*2, x*2] = resultarr[y, x];
3367
3368 if (y < (int)Constants.RegionSize)
3369 {
3370 if (y + 1 < (int)Constants.RegionSize)
3371 {
3372 if (x + 1 < (int)Constants.RegionSize)
3373 {
3374 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x] +
3375 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3376 }
3377 else
3378 {
3379 resultarr2[(y*2) + 1, x*2] = ((resultarr[y, x] + resultarr[y + 1, x])/2);
3380 }
3381 }
3382 else
3383 {
3384 resultarr2[(y*2) + 1, x*2] = resultarr[y, x];
3385 }
3386 }
3387 if (x < (int)Constants.RegionSize)
3388 {
3389 if (x + 1 < (int)Constants.RegionSize)
3390 {
3391 if (y + 1 < (int)Constants.RegionSize)
3392 {
3393 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3394 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3395 }
3396 else
3397 {
3398 resultarr2[y*2, (x*2) + 1] = ((resultarr[y, x] + resultarr[y, x + 1])/2);
3399 }
3400 }
3401 else
3402 {
3403 resultarr2[y*2, (x*2) + 1] = resultarr[y, x];
3404 }
3405 }
3406 if (x < (int)Constants.RegionSize && y < (int)Constants.RegionSize)
3407 {
3408 if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize))
3409 {
3410 resultarr2[(y*2) + 1, (x*2) + 1] = ((resultarr[y, x] + resultarr[y + 1, x] +
3411 resultarr[y, x + 1] + resultarr[y + 1, x + 1])/4);
3412 }
3413 else
3414 {
3415 resultarr2[(y*2) + 1, (x*2) + 1] = resultarr[y, x];
3416 }
3417 }
3418 }
3419 }
3420 //Flatten out the array
3421 int i = 0;
3422 for (int y = 0; y < 512; y++)
3423 {
3424 for (int x = 0; x < 512; x++)
3425 {
3426 if (Single.IsNaN(resultarr2[y, x]) || Single.IsInfinity(resultarr2[y, x]))
3427 {
3428 m_log.Warn("[PHYSICS]: Non finite heightfield element detected. Setting it to 0");
3429 resultarr2[y, x] = 0;
3430 }
3431 returnarr[i] = resultarr2[y, x];
3432 i++;
3433 }
3434 }
3435
3436 return returnarr;
3437 }
3438
3439 #endregion
3440
3441 public override void SetTerrain(float[] heightMap)
3442 {
3443 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
3444 {
3445 if (m_parentScene is OdeScene)
3446 {
3447 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
3448 }
3449 }
3450 else
3451 {
3452 SetTerrain(heightMap, m_worldOffset);
3453 }
3454 }
3455
3456 public void SetTerrain(float[] heightMap, Vector3 pOffset)
3457 {
3458
3459 int regionsize = (int) Constants.RegionSize; // visible region size eg. 256(M)
3460
3461 int heightmapWidth = regionsize + 2; // ODE map size 257 x 257 (Meters) (1 extra
3462 int heightmapHeight = regionsize + 2;
3463
3464 int heightmapWidthSamples = (int)regionsize + 2; // Sample file size, 258 x 258 samples
3465 int heightmapHeightSamples = (int)regionsize + 2;
3466
3467 // Array of height samples for ODE
3468 float[] _heightmap;
3469 _heightmap = new float[(heightmapWidthSamples * heightmapHeightSamples)]; // loaded samples 258 x 258
3470
3471 // Other ODE parameters
3472 const float scale = 1.0f;
3473 const float offset = 0.0f;
3474 const float thickness = 2.0f; // Was 0.2f, Larger appears to prevent Av fall-through
3475 const int wrap = 0;
3476
3477 float hfmin = 2000f;
3478 float hfmax = -2000f;
3479 float minele = 0.0f; // Dont allow -ve heights
3480
3481 int x = 0;
3482 int y = 0;
3483 int xx = 0;
3484 int yy = 0;
3485
3486 // load the height samples array from the heightMap
3487 for ( x = 0; x < heightmapWidthSamples; x++) // 0 to 257
3488 {
3489 for ( y = 0; y < heightmapHeightSamples; y++) // 0 to 257
3490 {
3491 xx = x - 1;
3492 if (xx < 0) xx = 0;
3493 if (xx > (regionsize - 1)) xx = regionsize - 1;
3494
3495 yy = y - 1;
3496 if (yy < 0) yy = 0;
3497 if (yy > (regionsize - 1)) yy = regionsize - 1;
3498 // Input xx = 0 0 1 2 ..... 254 255 255 256 total in
3499 // Output x = 0 1 2 3 ..... 255 256 257 258 total out
3500 float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
3501 if (val < minele) val = minele;
3502 _heightmap[x * (regionsize + 2) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
3503 hfmin = (val < hfmin) ? val : hfmin;
3504 hfmax = (val > hfmax) ? val : hfmax;
3505 }
3506 }
3507
3508 lock (OdeLock)
3509 {
3510 IntPtr GroundGeom = IntPtr.Zero;
3511 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
3512 {
3513 RegionTerrain.Remove(pOffset);
3514 if (GroundGeom != IntPtr.Zero)
3515 {
3516 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
3517 {
3518 TerrainHeightFieldHeights.Remove(GroundGeom);
3519 }
3520 d.SpaceRemove(space, GroundGeom);
3521 d.GeomDestroy(GroundGeom);
3522 }
3523 }
3524 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3525 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0,
3526 heightmapWidth, heightmapHeight, (int)heightmapWidthSamples,
3527 (int)heightmapHeightSamples, scale, offset, thickness, wrap);
3528 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
3529 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1);
3530 if (GroundGeom != IntPtr.Zero)
3531 {
3532 d.GeomSetCategoryBits(GroundGeom, (int)(CollisionCategories.Land));
3533 d.GeomSetCollideBits(GroundGeom, (int)(CollisionCategories.Space));
3534 }
3535 geom_name_map[GroundGeom] = "Terrain";
3536
3537 d.Matrix3 R = new d.Matrix3();
3538
3539 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3540 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3541 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3542
3543 q1 = q1 * q2;
3544 //q1 = q1 * q3;
3545 Vector3 v3;
3546 float angle;
3547 q1.GetAxisAngle(out v3, out angle);
3548
3549 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3550 d.GeomSetRotation(GroundGeom, ref R);
3551 d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0);
3552 IntPtr testGround = IntPtr.Zero;
3553 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3554 {
3555 RegionTerrain.Remove(pOffset);
3556 }
3557 RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
3558 TerrainHeightFieldHeights.Add(GroundGeom,_heightmap);
3559 }
3560 }
3561
3562 public override void DeleteTerrain()
3563 {
3564 }
3565
3566 public float GetWaterLevel()
3567 {
3568 return waterlevel;
3569 }
3570
3571 public override bool SupportsCombining()
3572 {
3573 return true;
3574 }
3575
3576 public override void UnCombine(PhysicsScene pScene)
3577 {
3578 IntPtr localGround = IntPtr.Zero;
3579// float[] localHeightfield;
3580 bool proceed = false;
3581 List<IntPtr> geomDestroyList = new List<IntPtr>();
3582
3583 lock (OdeLock)
3584 {
3585 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
3586 {
3587 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
3588 {
3589 if (geom == localGround)
3590 {
3591// localHeightfield = TerrainHeightFieldHeights[geom];
3592 proceed = true;
3593 }
3594 else
3595 {
3596 geomDestroyList.Add(geom);
3597 }
3598 }
3599
3600 if (proceed)
3601 {
3602 m_worldOffset = Vector3.Zero;
3603 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
3604 m_parentScene = null;
3605
3606 foreach (IntPtr g in geomDestroyList)
3607 {
3608 // removingHeightField needs to be done or the garbage collector will
3609 // collect the terrain data before we tell ODE to destroy it causing
3610 // memory corruption
3611 if (TerrainHeightFieldHeights.ContainsKey(g))
3612 {
3613// float[] removingHeightField = TerrainHeightFieldHeights[g];
3614 TerrainHeightFieldHeights.Remove(g);
3615
3616 if (RegionTerrain.ContainsKey(g))
3617 {
3618 RegionTerrain.Remove(g);
3619 }
3620
3621 d.GeomDestroy(g);
3622 //removingHeightField = new float[0];
3623 }
3624 }
3625
3626 }
3627 else
3628 {
3629 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3630
3631 }
3632 }
3633 }
3634 }
3635
3636 public override void SetWaterLevel(float baseheight)
3637 {
3638 waterlevel = baseheight;
3639 randomizeWater(waterlevel);
3640 }
3641
3642 public void randomizeWater(float baseheight)
3643 {
3644 const uint heightmapWidth = m_regionWidth + 2;
3645 const uint heightmapHeight = m_regionHeight + 2;
3646 const uint heightmapWidthSamples = m_regionWidth + 2;
3647 const uint heightmapHeightSamples = m_regionHeight + 2;
3648 const float scale = 1.0f;
3649 const float offset = 0.0f;
3650 const float thickness = 2.9f;
3651 const int wrap = 0;
3652
3653 for (int i = 0; i < (258 * 258); i++)
3654 {
3655 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f);
3656 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f));
3657 }
3658
3659 lock (OdeLock)
3660 {
3661 if (WaterGeom != IntPtr.Zero)
3662 {
3663 d.SpaceRemove(space, WaterGeom);
3664 }
3665 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3666 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight,
3667 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
3668 offset, thickness, wrap);
3669 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
3670 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1);
3671 if (WaterGeom != IntPtr.Zero)
3672 {
3673 d.GeomSetCategoryBits(WaterGeom, (int)(CollisionCategories.Water));
3674 d.GeomSetCollideBits(WaterGeom, (int)(CollisionCategories.Space));
3675
3676 }
3677 geom_name_map[WaterGeom] = "Water";
3678
3679 d.Matrix3 R = new d.Matrix3();
3680
3681 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3682 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3683 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3684
3685 q1 = q1 * q2;
3686 //q1 = q1 * q3;
3687 Vector3 v3;
3688 float angle;
3689 q1.GetAxisAngle(out v3, out angle);
3690
3691 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3692 d.GeomSetRotation(WaterGeom, ref R);
3693 d.GeomSetPosition(WaterGeom, 128, 128, 0);
3694
3695 }
3696
3697 }
3698
3699 public override void Dispose()
3700 {
3701 m_rayCastManager.Dispose();
3702 m_rayCastManager = null;
3703
3704 lock (OdeLock)
3705 {
3706 lock (_prims)
3707 {
3708 foreach (OdePrim prm in _prims)
3709 {
3710 RemovePrim(prm);
3711 }
3712 }
3713
3714 //foreach (OdeCharacter act in _characters)
3715 //{
3716 //RemoveAvatar(act);
3717 //}
3718 d.WorldDestroy(world);
3719 //d.CloseODE();
3720 }
3721 }
3722 public override Dictionary<uint, float> GetTopColliders()
3723 {
3724 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
3725 int cnt = 0;
3726 lock (_prims)
3727 {
3728 foreach (OdePrim prm in _prims)
3729 {
3730 if (prm.CollisionScore > 0)
3731 {
3732 returncolliders.Add(prm.m_localID, prm.CollisionScore);
3733 cnt++;
3734 prm.CollisionScore = 0f;
3735 if (cnt > 25)
3736 {
3737 break;
3738 }
3739 }
3740 }
3741 }
3742 return returncolliders;
3743 }
3744
3745 public override bool SupportsRayCast()
3746 {
3747 return true;
3748 }
3749
3750 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
3751 {
3752 if (retMethod != null)
3753 {
3754 m_rayCastManager.QueueRequest(position, direction, length, retMethod);
3755 }
3756 }
3757
3758#if USE_DRAWSTUFF
3759 // Keyboard callback
3760 public void command(int cmd)
3761 {
3762 IntPtr geom;
3763 d.Mass mass;
3764 d.Vector3 sides = new d.Vector3(d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f, d.RandReal() * 0.5f + 0.1f);
3765
3766
3767
3768 Char ch = Char.ToLower((Char)cmd);
3769 switch ((Char)ch)
3770 {
3771 case 'w':
3772 try
3773 {
3774 Vector3 rotate = (new Vector3(1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3775
3776 xyz.X += rotate.X; xyz.Y += rotate.Y; xyz.Z += rotate.Z;
3777 ds.SetViewpoint(ref xyz, ref hpr);
3778 }
3779 catch (ArgumentException)
3780 { hpr.X = 0; }
3781 break;
3782
3783 case 'a':
3784 hpr.X++;
3785 ds.SetViewpoint(ref xyz, ref hpr);
3786 break;
3787
3788 case 's':
3789 try
3790 {
3791 Vector3 rotate2 = (new Vector3(-1, 0, 0) * Quaternion.CreateFromEulers(hpr.Z * Utils.DEG_TO_RAD, hpr.Y * Utils.DEG_TO_RAD, hpr.X * Utils.DEG_TO_RAD));
3792
3793 xyz.X += rotate2.X; xyz.Y += rotate2.Y; xyz.Z += rotate2.Z;
3794 ds.SetViewpoint(ref xyz, ref hpr);
3795 }
3796 catch (ArgumentException)
3797 { hpr.X = 0; }
3798 break;
3799 case 'd':
3800 hpr.X--;
3801 ds.SetViewpoint(ref xyz, ref hpr);
3802 break;
3803 case 'r':
3804 xyz.Z++;
3805 ds.SetViewpoint(ref xyz, ref hpr);
3806 break;
3807 case 'f':
3808 xyz.Z--;
3809 ds.SetViewpoint(ref xyz, ref hpr);
3810 break;
3811 case 'e':
3812 xyz.Y++;
3813 ds.SetViewpoint(ref xyz, ref hpr);
3814 break;
3815 case 'q':
3816 xyz.Y--;
3817 ds.SetViewpoint(ref xyz, ref hpr);
3818 break;
3819 }
3820 }
3821
3822 public void step(int pause)
3823 {
3824
3825 ds.SetColor(1.0f, 1.0f, 0.0f);
3826 ds.SetTexture(ds.Texture.Wood);
3827 lock (_prims)
3828 {
3829 foreach (OdePrim prm in _prims)
3830 {
3831 //IntPtr body = d.GeomGetBody(prm.prim_geom);
3832 if (prm.prim_geom != IntPtr.Zero)
3833 {
3834 d.Vector3 pos;
3835 d.GeomCopyPosition(prm.prim_geom, out pos);
3836 //d.BodyCopyPosition(body, out pos);
3837
3838 d.Matrix3 R;
3839 d.GeomCopyRotation(prm.prim_geom, out R);
3840 //d.BodyCopyRotation(body, out R);
3841
3842
3843 d.Vector3 sides = new d.Vector3();
3844 sides.X = prm.Size.X;
3845 sides.Y = prm.Size.Y;
3846 sides.Z = prm.Size.Z;
3847
3848 ds.DrawBox(ref pos, ref R, ref sides);
3849 }
3850 }
3851 }
3852 ds.SetColor(1.0f, 0.0f, 0.0f);
3853 lock (_characters)
3854 {
3855 foreach (OdeCharacter chr in _characters)
3856 {
3857 if (chr.Shell != IntPtr.Zero)
3858 {
3859 IntPtr body = d.GeomGetBody(chr.Shell);
3860
3861 d.Vector3 pos;
3862 d.GeomCopyPosition(chr.Shell, out pos);
3863 //d.BodyCopyPosition(body, out pos);
3864
3865 d.Matrix3 R;
3866 d.GeomCopyRotation(chr.Shell, out R);
3867 //d.BodyCopyRotation(body, out R);
3868
3869 ds.DrawCapsule(ref pos, ref R, chr.Size.Z, 0.35f);
3870 d.Vector3 sides = new d.Vector3();
3871 sides.X = 0.5f;
3872 sides.Y = 0.5f;
3873 sides.Z = 0.5f;
3874
3875 ds.DrawBox(ref pos, ref R, ref sides);
3876 }
3877 }
3878 }
3879 }
3880
3881 public void start(int unused)
3882 {
3883 ds.SetViewpoint(ref xyz, ref hpr);
3884 }
3885#endif
3886 }
3887}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
new file mode 100644
index 0000000..e7e7bb3
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdeUtils.cs
@@ -0,0 +1,353 @@
1/* Ubit 2012
2 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
3 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
4 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
5 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
6 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
7 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
8 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
9 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
10 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
11 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
12*/
13
14// no endian conversion. So can't be use to pass information around diferent cpus with diferent endian
15
16using System;
17using System.IO;
18using OpenMetaverse;
19
20namespace OpenSim.Region.Physics.OdePlugin
21{
22
23 unsafe public class wstreamer
24 {
25 byte[] buf;
26 int index;
27 byte* src;
28
29 public wstreamer()
30 {
31 buf = new byte[1024];
32 index = 0;
33 }
34 public wstreamer(int size)
35 {
36 buf = new byte[size];
37 index = 0;
38 }
39
40 public byte[] close()
41 {
42 byte[] data = new byte[index];
43 Buffer.BlockCopy(buf, 0, data, 0, index);
44 return data;
45 }
46
47 public void Seek(int pos)
48 {
49 index = pos;
50 }
51
52 public void Seekrel(int pos)
53 {
54 index += pos;
55 }
56
57 public void Wbyte(byte value)
58 {
59 buf[index++] = value;
60 }
61 public void Wshort(short value)
62 {
63 src = (byte*)&value;
64 buf[index++] = *src++;
65 buf[index++] = *src;
66 }
67 public void Wushort(ushort value)
68 {
69 src = (byte*)&value;
70 buf[index++] = *src++;
71 buf[index++] = *src;
72 }
73 public void Wint(int value)
74 {
75 src = (byte*)&value;
76 buf[index++] = *src++;
77 buf[index++] = *src++;
78 buf[index++] = *src++;
79 buf[index++] = *src;
80 }
81 public void Wuint(uint value)
82 {
83 src = (byte*)&value;
84 buf[index++] = *src++;
85 buf[index++] = *src++;
86 buf[index++] = *src++;
87 buf[index++] = *src;
88 }
89 public void Wlong(long value)
90 {
91 src = (byte*)&value;
92 buf[index++] = *src++;
93 buf[index++] = *src++;
94 buf[index++] = *src++;
95 buf[index++] = *src++;
96 buf[index++] = *src++;
97 buf[index++] = *src++;
98 buf[index++] = *src++;
99 buf[index++] = *src;
100 }
101 public void Wulong(ulong value)
102 {
103 src = (byte*)&value;
104 buf[index++] = *src++;
105 buf[index++] = *src++;
106 buf[index++] = *src++;
107 buf[index++] = *src++;
108 buf[index++] = *src++;
109 buf[index++] = *src++;
110 buf[index++] = *src++;
111 buf[index++] = *src;
112 }
113
114 public void Wfloat(float value)
115 {
116 src = (byte*)&value;
117 buf[index++] = *src++;
118 buf[index++] = *src++;
119 buf[index++] = *src++;
120 buf[index++] = *src;
121 }
122
123 public void Wdouble(double value)
124 {
125 src = (byte*)&value;
126 buf[index++] = *src++;
127 buf[index++] = *src++;
128 buf[index++] = *src++;
129 buf[index++] = *src++;
130 buf[index++] = *src++;
131 buf[index++] = *src++;
132 buf[index++] = *src++;
133 buf[index++] = *src;
134 }
135
136 public void Wvector3(Vector3 value)
137 {
138 src = (byte*)&value.X;
139 buf[index++] = *src++;
140 buf[index++] = *src++;
141 buf[index++] = *src++;
142 buf[index++] = *src;
143 src = (byte*)&value.Y; // it may have padding ??
144 buf[index++] = *src++;
145 buf[index++] = *src++;
146 buf[index++] = *src++;
147 buf[index++] = *src;
148 src = (byte*)&value.Z;
149 buf[index++] = *src++;
150 buf[index++] = *src++;
151 buf[index++] = *src++;
152 buf[index++] = *src;
153 }
154 public void Wquat(Quaternion value)
155 {
156 src = (byte*)&value.X;
157 buf[index++] = *src++;
158 buf[index++] = *src++;
159 buf[index++] = *src++;
160 buf[index++] = *src;
161 src = (byte*)&value.Y; // it may have padding ??
162 buf[index++] = *src++;
163 buf[index++] = *src++;
164 buf[index++] = *src++;
165 buf[index++] = *src;
166 src = (byte*)&value.Z;
167 buf[index++] = *src++;
168 buf[index++] = *src++;
169 buf[index++] = *src++;
170 buf[index++] = *src;
171 src = (byte*)&value.W;
172 buf[index++] = *src++;
173 buf[index++] = *src++;
174 buf[index++] = *src++;
175 buf[index++] = *src;
176 }
177 }
178
179 unsafe public class rstreamer
180 {
181 private byte[] rbuf;
182 private int ptr;
183 private byte* dst;
184
185 public rstreamer(byte[] data)
186 {
187 rbuf = data;
188 ptr = 0;
189 }
190
191 public void close()
192 {
193 }
194
195 public void Seek(int pos)
196 {
197 ptr = pos;
198 }
199
200 public void Seekrel(int pos)
201 {
202 ptr += pos;
203 }
204
205 public byte Rbyte()
206 {
207 return (byte)rbuf[ptr++];
208 }
209
210 public short Rshort()
211 {
212 short v;
213 dst = (byte*)&v;
214 *dst++ = rbuf[ptr++];
215 *dst = rbuf[ptr++];
216 return v;
217 }
218 public ushort Rushort()
219 {
220 ushort v;
221 dst = (byte*)&v;
222 *dst++ = rbuf[ptr++];
223 *dst = rbuf[ptr++];
224 return v;
225 }
226 public int Rint()
227 {
228 int v;
229 dst = (byte*)&v;
230 *dst++ = rbuf[ptr++];
231 *dst++ = rbuf[ptr++];
232 *dst++ = rbuf[ptr++];
233 *dst = rbuf[ptr++];
234 return v;
235 }
236 public uint Ruint()
237 {
238 uint v;
239 dst = (byte*)&v;
240 *dst++ = rbuf[ptr++];
241 *dst++ = rbuf[ptr++];
242 *dst++ = rbuf[ptr++];
243 *dst = rbuf[ptr++];
244 return v;
245 }
246 public long Rlong()
247 {
248 long v;
249 dst = (byte*)&v;
250 *dst++ = rbuf[ptr++];
251 *dst++ = rbuf[ptr++];
252 *dst++ = rbuf[ptr++];
253 *dst++ = rbuf[ptr++];
254 *dst++ = rbuf[ptr++];
255 *dst++ = rbuf[ptr++];
256 *dst++ = rbuf[ptr++];
257 *dst = rbuf[ptr++];
258 return v;
259 }
260 public ulong Rulong()
261 {
262 ulong v;
263 dst = (byte*)&v;
264 *dst++ = rbuf[ptr++];
265 *dst++ = rbuf[ptr++];
266 *dst++ = rbuf[ptr++];
267 *dst++ = rbuf[ptr++];
268 *dst++ = rbuf[ptr++];
269 *dst++ = rbuf[ptr++];
270 *dst++ = rbuf[ptr++];
271 *dst = rbuf[ptr++];
272 return v;
273 }
274 public float Rfloat()
275 {
276 float v;
277 dst = (byte*)&v;
278 *dst++ = rbuf[ptr++];
279 *dst++ = rbuf[ptr++];
280 *dst++ = rbuf[ptr++];
281 *dst = rbuf[ptr++];
282 return v;
283 }
284
285 public double Rdouble()
286 {
287 double v;
288 dst = (byte*)&v;
289 *dst++ = rbuf[ptr++];
290 *dst++ = rbuf[ptr++];
291 *dst++ = rbuf[ptr++];
292 *dst++ = rbuf[ptr++];
293 *dst++ = rbuf[ptr++];
294 *dst++ = rbuf[ptr++];
295 *dst++ = rbuf[ptr++];
296 *dst = rbuf[ptr++];
297 return v;
298 }
299
300 public Vector3 Rvector3()
301 {
302 Vector3 v;
303 dst = (byte*)&v.X;
304 *dst++ = rbuf[ptr++];
305 *dst++ = rbuf[ptr++];
306 *dst++ = rbuf[ptr++];
307 *dst = rbuf[ptr++];
308
309 dst = (byte*)&v.Y;
310 *dst++ = rbuf[ptr++];
311 *dst++ = rbuf[ptr++];
312 *dst++ = rbuf[ptr++];
313 *dst = rbuf[ptr++];
314
315 dst = (byte*)&v.Z;
316 *dst++ = rbuf[ptr++];
317 *dst++ = rbuf[ptr++];
318 *dst++ = rbuf[ptr++];
319 *dst = rbuf[ptr++];
320 return v;
321 }
322
323 public Quaternion Rquat()
324 {
325 Quaternion v;
326 dst = (byte*)&v.X;
327 *dst++ = rbuf[ptr++];
328 *dst++ = rbuf[ptr++];
329 *dst++ = rbuf[ptr++];
330 *dst = rbuf[ptr++];
331
332 dst = (byte*)&v.Y;
333 *dst++ = rbuf[ptr++];
334 *dst++ = rbuf[ptr++];
335 *dst++ = rbuf[ptr++];
336 *dst = rbuf[ptr++];
337
338 dst = (byte*)&v.Z;
339 *dst++ = rbuf[ptr++];
340 *dst++ = rbuf[ptr++];
341 *dst++ = rbuf[ptr++];
342 *dst = rbuf[ptr++];
343
344 dst = (byte*)&v.W;
345 *dst++ = rbuf[ptr++];
346 *dst++ = rbuf[ptr++];
347 *dst++ = rbuf[ptr++];
348 *dst = rbuf[ptr++];
349
350 return v;
351 }
352 }
353}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
new file mode 100644
index 0000000..69e2d03
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
@@ -0,0 +1,122 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using Nini.Config;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager;
34using log4net;
35using System.Reflection;
36
37namespace OpenSim.Region.Physics.OdePlugin
38{
39 [TestFixture]
40 public class ODETestClass
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private OdePlugin cbt;
45 private PhysicsScene ps;
46 private IMeshingPlugin imp;
47
48 [SetUp]
49 public void Initialize()
50 {
51 // Loading ODEPlugin
52 cbt = new OdePlugin();
53 // Loading Zero Mesher
54 imp = new ZeroMesherPlugin();
55 // Getting Physics Scene
56 ps = cbt.GetScene("test");
57 // Initializing Physics Scene.
58 ps.Initialise(imp.GetMesher(),null);
59 float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
60 for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
61 {
62 _heightmap[i] = 21f;
63 }
64 ps.SetTerrain(_heightmap);
65 }
66
67 [TearDown]
68 public void Terminate()
69 {
70 ps.DeleteTerrain();
71 ps.Dispose();
72
73 }
74
75 [Test]
76 public void CreateAndDropPhysicalCube()
77 {
78 PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
79 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
80 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
81 Quaternion rot = Quaternion.Identity;
82 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
83 OdePrim oprim = (OdePrim)prim;
84 OdeScene pscene = (OdeScene) ps;
85
86 Assert.That(oprim.m_taintadd);
87
88 prim.LocalID = 5;
89
90 for (int i = 0; i < 58; i++)
91 {
92 ps.Simulate(0.133f);
93
94 Assert.That(oprim.prim_geom != (IntPtr)0);
95
96 Assert.That(oprim.m_targetSpace != (IntPtr)0);
97
98 //Assert.That(oprim.m_targetSpace == pscene.space);
99 m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
100
101 Assert.That(!oprim.m_taintadd);
102 m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
103
104 // Make sure we're above the ground
105 //Assert.That(prim.Position.Z > 20f);
106 //m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
107
108 // Make sure we've got a Body
109 Assert.That(oprim.Body != (IntPtr)0);
110 //m_log.Info(
111 }
112
113 // Make sure we're not somewhere above the ground
114 Assert.That(prim.Position.Z < 21.5f);
115
116 ps.RemovePrim(prim);
117 Assert.That(oprim.m_taintremove);
118 ps.Simulate(0.133f);
119 Assert.That(oprim.Body == (IntPtr)0);
120 }
121 }
122}
diff --git a/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
new file mode 100644
index 0000000..87ca446
--- /dev/null
+++ b/OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright ODE
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 *
39 */
40
41using System;
42using System.Runtime.InteropServices;
43using Ode.NET;
44
45namespace Drawstuff.NET
46{
47#if dDOUBLE
48 using dReal = System.Double;
49#else
50 using dReal = System.Single;
51#endif
52
53 public static class ds
54 {
55 public const int VERSION = 2;
56
57 public enum Texture
58 {
59 None,
60 Wood
61 }
62
63 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
64 public delegate void CallbackFunction(int arg);
65
66 [StructLayout(LayoutKind.Sequential)]
67 public struct Functions
68 {
69 public int version;
70 public CallbackFunction start;
71 public CallbackFunction step;
72 public CallbackFunction command;
73 public CallbackFunction stop;
74 public string path_to_textures;
75 }
76
77 [DllImport("drawstuff", EntryPoint = "dsDrawBox")]
78 public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
79
80 [DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
81 public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
82
83 [DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
84 public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
85
86 [DllImport("drawstuff", EntryPoint = "dsSetColor")]
87 public static extern void SetColor(float red, float green, float blue);
88
89 [DllImport("drawstuff", EntryPoint = "dsSetTexture")]
90 public static extern void SetTexture(Texture texture);
91
92 [DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
93 public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
94
95 [DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
96 public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
97 }
98}
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 3a9ca1b..a8c99f7 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Runtime.InteropServices;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
32 33
@@ -36,6 +37,9 @@ namespace OpenSim.Region.Physics.Manager
36 { 37 {
37 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); 38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); 39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical,bool convex);
41 void ReleaseMesh(IMesh mesh);
42 void ExpireReleaseMeshs();
39 } 43 }
40 44
41 // Values for level of detail to be passed to the mesher. 45 // Values for level of detail to be passed to the mesher.
@@ -53,6 +57,17 @@ namespace OpenSim.Region.Physics.Manager
53 { 57 {
54 } 58 }
55 59
60 [StructLayout(LayoutKind.Explicit)]
61 public struct AMeshKey
62 {
63 [FieldOffset(0)]
64 public UUID uuid;
65 [FieldOffset(0)]
66 public ulong hashA;
67 [FieldOffset(8)]
68 public ulong hashB;
69 }
70
56 public interface IMesh 71 public interface IMesh
57 { 72 {
58 List<Vector3> getVertexList(); 73 List<Vector3> getVertexList();
@@ -65,5 +80,6 @@ namespace OpenSim.Region.Physics.Manager
65 void releasePinned(); 80 void releasePinned();
66 void Append(IMesh newMesh); 81 void Append(IMesh newMesh);
67 void TransformLinear(float[,] matrix, float[] offset); 82 void TransformLinear(float[,] matrix, float[] offset);
83 Vector3 GetCentroid();
68 } 84 }
69} 85}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 0587054..a2c72c3 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager
43 Unknown = 0, 43 Unknown = 0,
44 Agent = 1, 44 Agent = 1,
45 Prim = 2, 45 Prim = 2,
46 Ground = 3 46 Ground = 3,
47 Water = 4
47 } 48 }
48 49
49 public enum PIDHoverType 50 public enum PIDHoverType
@@ -59,15 +60,30 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 60 public Vector3 Position;
60 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed;
62 64
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 65 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 66 {
65 Position = position; 67 Position = position;
66 SurfaceNormal = surfaceNormal; 68 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 69 PenetrationDepth = penetrationDepth;
70 RelativeSpeed = 0f; // for now let this one be set explicity
68 } 71 }
69 } 72 }
70 73
74 public struct ContactData
75 {
76 public float mu;
77 public float bounce;
78 public bool softcolide;
79
80 public ContactData(float _mu, float _bounce, bool _softcolide)
81 {
82 mu = _mu;
83 bounce = _bounce;
84 softcolide = _softcolide;
85 }
86 }
71 /// <summary> 87 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 88 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 89 /// </summary>
@@ -99,7 +115,7 @@ namespace OpenSim.Region.Physics.Manager
99 m_objCollisionList.Add(localID, contact); 115 m_objCollisionList.Add(localID, contact);
100 } 116 }
101 else 117 else
102 { 118 {
103 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) 119 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
104 m_objCollisionList[localID] = contact; 120 m_objCollisionList[localID] = contact;
105 } 121 }
@@ -135,6 +151,8 @@ namespace OpenSim.Region.Physics.Manager
135 /// </summary> 151 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 152 public event CollisionUpdate OnCollisionUpdate;
137 153
154 public virtual void SetVehicle(object vdata) { }
155
138 public event OutOfBounds OnOutOfBounds; 156 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 157#pragma warning restore 67
140 158
@@ -142,11 +160,29 @@ namespace OpenSim.Region.Physics.Manager
142 { 160 {
143 get { return new NullPhysicsActor(); } 161 get { return new NullPhysicsActor(); }
144 } 162 }
163
164 public virtual bool Building { get; set; }
165
166 public virtual void getContactData(ref ContactData cdata)
167 {
168 cdata.mu = 0;
169 cdata.bounce = 0;
170 }
145 171
146 public abstract bool Stopped { get; } 172 public abstract bool Stopped { get; }
147 173
148 public abstract Vector3 Size { get; set; } 174 public abstract Vector3 Size { get; set; }
149 175
176 public virtual bool Phantom { get; set; }
177
178 public virtual bool IsVolumeDtc
179 {
180 get { return false; }
181 set { return; }
182 }
183
184 public virtual byte PhysicsShapeType { get; set; }
185
150 public abstract PrimitiveBaseShape Shape { set; } 186 public abstract PrimitiveBaseShape Shape { set; }
151 187
152 uint m_baseLocalID; 188 uint m_baseLocalID;
@@ -167,7 +203,7 @@ namespace OpenSim.Region.Physics.Manager
167 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or 203 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
168 /// water. This is not a problem due to the formatting of names given by prims and avatars. 204 /// water. This is not a problem due to the formatting of names given by prims and avatars.
169 /// </remarks> 205 /// </remarks>
170 public string Name { get; protected set; } 206 public string Name { get; set; }
171 207
172 /// <summary> 208 /// <summary>
173 /// This is being used by ODE joint code. 209 /// This is being used by ODE joint code.
@@ -218,9 +254,11 @@ namespace OpenSim.Region.Physics.Manager
218 handler(e); 254 handler(e);
219 } 255 }
220 256
221 public virtual void SetMaterial (int material) 257 public virtual void SetMaterial (int material) { }
222 { 258 public virtual float Density { get; set; }
223 } 259 public virtual float GravModifier { get; set; }
260 public virtual float Friction { get; set; }
261 public virtual float Bounce { get; set; }
224 262
225 /// <summary> 263 /// <summary>
226 /// Position of this actor. 264 /// Position of this actor.
@@ -249,6 +287,34 @@ namespace OpenSim.Region.Physics.Manager
249 public abstract Vector3 GeometricCenter { get; } 287 public abstract Vector3 GeometricCenter { get; }
250 public abstract Vector3 CenterOfMass { get; } 288 public abstract Vector3 CenterOfMass { get; }
251 289
290 public virtual Vector3 OOBsize
291 {
292 get
293 {
294 Vector3 s=Size;
295 s.X *=0.5f;
296 s.Y *=0.5f;
297 s.Z *=0.5f;
298 return s;
299 }
300 }
301
302 public virtual Vector3 OOBoffset
303 {
304 get
305 {
306 return Vector3.Zero;
307 }
308 }
309
310 public virtual float OOBRadiusSQ
311 {
312 get
313 {
314 return Size.LengthSquared() * 0.25f; // ((0.5^2)
315 }
316 }
317
252 /// <summary> 318 /// <summary>
253 /// Velocity of this actor. 319 /// Velocity of this actor.
254 /// </summary> 320 /// </summary>
@@ -300,13 +366,21 @@ namespace OpenSim.Region.Physics.Manager
300 public abstract void SubscribeEvents(int ms); 366 public abstract void SubscribeEvents(int ms);
301 public abstract void UnSubscribeEvents(); 367 public abstract void UnSubscribeEvents();
302 public abstract bool SubscribedEvents(); 368 public abstract bool SubscribedEvents();
369
370 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
371
372 // Warning in a parent part it returns itself, not null
373 public virtual PhysicsActor ParentActor { get { return this; } }
374
303 } 375 }
304 376
305 public class NullPhysicsActor : PhysicsActor 377 public class NullPhysicsActor : PhysicsActor
306 { 378 {
379 private ActorTypes m_actorType = ActorTypes.Unknown;
380
307 public override bool Stopped 381 public override bool Stopped
308 { 382 {
309 get{ return false; } 383 get{ return true; }
310 } 384 }
311 385
312 public override Vector3 Position 386 public override Vector3 Position
@@ -323,6 +397,7 @@ namespace OpenSim.Region.Physics.Manager
323 397
324 public override uint LocalID 398 public override uint LocalID
325 { 399 {
400 get { return 0; }
326 set { return; } 401 set { return; }
327 } 402 }
328 403
@@ -382,50 +457,17 @@ namespace OpenSim.Region.Physics.Manager
382 set { return; } 457 set { return; }
383 } 458 }
384 459
385 public override void VehicleFloatParam(int param, float value) 460 public override void VehicleFloatParam(int param, float value) {}
386 { 461 public override void VehicleVectorParam(int param, Vector3 value) { }
387 462 public override void VehicleRotationParam(int param, Quaternion rotation) { }
388 } 463 public override void VehicleFlags(int param, bool remove) { }
389 464 public override void SetVolumeDetect(int param) {}
390 public override void VehicleVectorParam(int param, Vector3 value) 465 public override void SetMaterial(int material) {}
391 { 466 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
392
393 }
394
395 public override void VehicleRotationParam(int param, Quaternion rotation)
396 {
397
398 }
399
400 public override void VehicleFlags(int param, bool remove)
401 {
402
403 }
404
405 public override void SetVolumeDetect(int param)
406 {
407
408 }
409
410 public override void SetMaterial(int material)
411 {
412
413 }
414
415 public override Vector3 CenterOfMass
416 {
417 get { return Vector3.Zero; }
418 }
419 467
420 public override Vector3 GeometricCenter 468 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
421 {
422 get { return Vector3.Zero; }
423 }
424 469
425 public override PrimitiveBaseShape Shape 470 public override PrimitiveBaseShape Shape { set { return; }}
426 {
427 set { return; }
428 }
429 471
430 public override Vector3 Velocity 472 public override Vector3 Velocity
431 { 473 {
@@ -445,9 +487,7 @@ namespace OpenSim.Region.Physics.Manager
445 set { } 487 set { }
446 } 488 }
447 489
448 public override void CrossingFailure() 490 public override void CrossingFailure() {}
449 {
450 }
451 491
452 public override Quaternion Orientation 492 public override Quaternion Orientation
453 { 493 {
@@ -487,8 +527,20 @@ namespace OpenSim.Region.Physics.Manager
487 527
488 public override int PhysicsActorType 528 public override int PhysicsActorType
489 { 529 {
490 get { return (int) ActorTypes.Unknown; } 530 get { return (int)m_actorType; }
491 set { return; } 531 set {
532 ActorTypes type = (ActorTypes)value;
533 switch (type)
534 {
535 case ActorTypes.Ground:
536 case ActorTypes.Water:
537 m_actorType = type;
538 break;
539 default:
540 m_actorType = ActorTypes.Unknown;
541 break;
542 }
543 }
492 } 544 }
493 545
494 public override bool Kinematic 546 public override bool Kinematic
@@ -497,26 +549,11 @@ namespace OpenSim.Region.Physics.Manager
497 set { return; } 549 set { return; }
498 } 550 }
499 551
500 public override void link(PhysicsActor obj) 552 public override void link(PhysicsActor obj) { }
501 { 553 public override void delink() { }
502 } 554 public override void LockAngularMotion(Vector3 axis) { }
503 555 public override void AddForce(Vector3 force, bool pushforce) { }
504 public override void delink() 556 public override void AddAngularForce(Vector3 force, bool pushforce) { }
505 {
506 }
507
508 public override void LockAngularMotion(Vector3 axis)
509 {
510 }
511
512 public override void AddForce(Vector3 force, bool pushforce)
513 {
514 }
515
516 public override void AddAngularForce(Vector3 force, bool pushforce)
517 {
518
519 }
520 557
521 public override Vector3 RotationalVelocity 558 public override Vector3 RotationalVelocity
522 { 559 {
@@ -538,21 +575,10 @@ namespace OpenSim.Region.Physics.Manager
538 public override float APIDStrength { set { return; } } 575 public override float APIDStrength { set { return; } }
539 public override float APIDDamping { set { return; } } 576 public override float APIDDamping { set { return; } }
540 577
541 public override void SetMomentum(Vector3 momentum) 578 public override void SetMomentum(Vector3 momentum) { }
542 {
543 }
544
545 public override void SubscribeEvents(int ms)
546 {
547 579
548 } 580 public override void SubscribeEvents(int ms) { }
549 public override void UnSubscribeEvents() 581 public override void UnSubscribeEvents() { }
550 { 582 public override bool SubscribedEvents() { return false; }
551
552 }
553 public override bool SubscribedEvents()
554 {
555 return false;
556 }
557 } 583 }
558} 584}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 6a0558a..5274f3b 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -43,6 +43,34 @@ namespace OpenSim.Region.Physics.Manager
43 public delegate void JointDeactivated(PhysicsJoint joint); 43 public delegate void JointDeactivated(PhysicsJoint joint);
44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" 44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
45 45
46 public enum RayFilterFlags:ushort
47 {
48 // the flags
49 water = 0x01,
50 land = 0x02,
51 agent = 0x04,
52 nonphysical = 0x08,
53 physical = 0x10,
54 phantom = 0x20,
55 volumedtc = 0x40,
56
57 // ray cast colision control (may only work for meshs)
58 BackFaceCull = 0x4000,
59 ClosestHit = 0x8000,
60
61 // some combinations
62 LSLPhanton = phantom | volumedtc,
63 PrimsNonPhantom = nonphysical | physical,
64 PrimsNonPhantomAgents = nonphysical | physical | agent,
65
66 AllPrims = nonphysical | phantom | volumedtc | physical,
67 AllButLand = agent | nonphysical | physical | phantom | volumedtc,
68
69 ClosestAndBackCull = ClosestHit | BackFaceCull,
70
71 All = 0x3f
72 }
73
46 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback); 74 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
47 public delegate void AssetReceivedDelegate(AssetBase asset); 75 public delegate void AssetReceivedDelegate(AssetBase asset);
48 76
@@ -57,6 +85,8 @@ namespace OpenSim.Region.Physics.Manager
57 public Vector3 Normal; 85 public Vector3 Normal;
58 } 86 }
59 87
88
89
60 public abstract class PhysicsScene 90 public abstract class PhysicsScene
61 { 91 {
62// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 92// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -130,6 +160,25 @@ namespace OpenSim.Region.Physics.Manager
130 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 160 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
131 Vector3 size, Quaternion rotation, bool isPhysical, uint localid); 161 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
132 162
163 public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
164 uint localid, byte[] sdata)
165 {
166 return null;
167 }
168
169 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
170 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
171 {
172 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
173 }
174
175
176 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
177 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
178 {
179 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
180 }
181
133 public virtual float TimeDilation 182 public virtual float TimeDilation
134 { 183 {
135 get { return 1.0f; } 184 get { return 1.0f; }
@@ -241,7 +290,7 @@ namespace OpenSim.Region.Physics.Manager
241 } 290 }
242 291
243 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} 292 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
244 293 public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
245 public virtual void UnCombine(PhysicsScene pScene) {} 294 public virtual void UnCombine(PhysicsScene pScene) {}
246 295
247 /// <summary> 296 /// <summary>
@@ -279,5 +328,23 @@ namespace OpenSim.Region.Physics.Manager
279 { 328 {
280 return new List<ContactResult>(); 329 return new List<ContactResult>();
281 } 330 }
331
332 public virtual object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
333 {
334 return null;
335 }
336
337 public virtual bool SuportsRaycastWorldFiltered()
338 {
339 return false;
340 }
341
342 public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){}
343 public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { }
344 public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
345 {
346 return new List<ContactResult>();
347 }
348
282 } 349 }
283} 350}
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index f0775c1..8e24b4c 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Region.Physics.Manager 31namespace OpenSim.Region.Physics.Manager
31{ 32{
@@ -117,5 +118,47 @@ namespace OpenSim.Region.Physics.Manager
117 NO_DEFLECTION = 16392, 118 NO_DEFLECTION = 16392,
118 LOCK_ROTATION = 32784 119 LOCK_ROTATION = 32784
119 } 120 }
120 121
122 public struct VehicleData
123 {
124 public Vehicle m_type;
125 public VehicleFlag m_flags;
126
127 // Linear properties
128 public Vector3 m_linearMotorDirection;
129 public Vector3 m_linearFrictionTimescale;
130 public float m_linearMotorDecayTimescale;
131 public float m_linearMotorTimescale;
132 public Vector3 m_linearMotorOffset;
133
134 //Angular properties
135 public Vector3 m_angularMotorDirection;
136 public float m_angularMotorTimescale;
137 public float m_angularMotorDecayTimescale;
138 public Vector3 m_angularFrictionTimescale;
139
140 //Deflection properties
141 public float m_angularDeflectionEfficiency;
142 public float m_angularDeflectionTimescale;
143 public float m_linearDeflectionEfficiency;
144 public float m_linearDeflectionTimescale;
145
146 //Banking properties
147 public float m_bankingEfficiency;
148 public float m_bankingMix;
149 public float m_bankingTimescale;
150
151 //Hover and Buoyancy properties
152 public float m_VhoverHeight;
153 public float m_VhoverEfficiency;
154 public float m_VhoverTimescale;
155 public float m_VehicleBuoyancy;
156
157 //Attractor properties
158 public float m_verticalAttractionEfficiency;
159 public float m_verticalAttractionTimescale;
160
161 // Axis
162 public Quaternion m_referenceFrame;
163 }
121} 164}
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
index ba19db6..f555cb9 100644
--- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs
+++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
@@ -67,6 +67,11 @@ namespace OpenSim.Region.Physics.Manager
67 return CreateMesh(primName, primShape, size, lod, false); 67 return CreateMesh(primName, primShape, size, lod, false);
68 } 68 }
69 69
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
71 {
72 return CreateMesh(primName, primShape, size, lod, false);
73 }
74
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 75 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
71 { 76 {
72 // Remove the reference to the encoded JPEG2000 data so it can be GCed 77 // Remove the reference to the encoded JPEG2000 data so it can be GCed
@@ -74,5 +79,7 @@ namespace OpenSim.Region.Physics.Manager
74 79
75 return null; 80 return null;
76 } 81 }
82 public void ReleaseMesh(IMesh mesh) { }
83 public void ExpireReleaseMeshs() { }
77 } 84 }
78} 85}
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index f781ff9..c715642 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -46,11 +46,36 @@ namespace OpenSim.Region.Physics.Meshing
46 IntPtr m_indicesPtr = IntPtr.Zero; 46 IntPtr m_indicesPtr = IntPtr.Zero;
47 int m_indexCount = 0; 47 int m_indexCount = 0;
48 public float[] m_normals; 48 public float[] m_normals;
49 Vector3 _centroid;
50 int _centroidDiv;
51
52 private class vertexcomp : IEqualityComparer<Vertex>
53 {
54 public bool Equals(Vertex v1, Vertex v2)
55 {
56 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
57 return true;
58 else
59 return false;
60 }
61 public int GetHashCode(Vertex v)
62 {
63 int a = v.X.GetHashCode();
64 int b = v.Y.GetHashCode();
65 int c = v.Z.GetHashCode();
66 return (a << 16) ^ (b << 8) ^ c;
67 }
68
69 }
49 70
50 public Mesh() 71 public Mesh()
51 { 72 {
52 m_vertices = new Dictionary<Vertex, int>(); 73 vertexcomp vcomp = new vertexcomp();
74
75 m_vertices = new Dictionary<Vertex, int>(vcomp);
53 m_triangles = new List<Triangle>(); 76 m_triangles = new List<Triangle>();
77 _centroid = Vector3.Zero;
78 _centroidDiv = 0;
54 } 79 }
55 80
56 public Mesh Clone() 81 public Mesh Clone()
@@ -61,7 +86,8 @@ namespace OpenSim.Region.Physics.Meshing
61 { 86 {
62 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone())); 87 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
63 } 88 }
64 89 result._centroid = _centroid;
90 result._centroidDiv = _centroidDiv;
65 return result; 91 return result;
66 } 92 }
67 93
@@ -71,15 +97,57 @@ namespace OpenSim.Region.Physics.Meshing
71 throw new NotSupportedException("Attempt to Add to a pinned Mesh"); 97 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
72 // If a vertex of the triangle is not yet in the vertices list, 98 // If a vertex of the triangle is not yet in the vertices list,
73 // add it and set its index to the current index count 99 // add it and set its index to the current index count
100 // vertex == seems broken
101 // skip colapsed triangles
102 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
103 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
104 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
105 )
106 {
107 return;
108 }
109
110 if (m_vertices.Count == 0)
111 {
112 _centroidDiv = 0;
113 _centroid = Vector3.Zero;
114 }
115
74 if (!m_vertices.ContainsKey(triangle.v1)) 116 if (!m_vertices.ContainsKey(triangle.v1))
117 {
75 m_vertices[triangle.v1] = m_vertices.Count; 118 m_vertices[triangle.v1] = m_vertices.Count;
119 _centroid.X += triangle.v1.X;
120 _centroid.Y += triangle.v1.Y;
121 _centroid.Z += triangle.v1.Z;
122 _centroidDiv++;
123 }
76 if (!m_vertices.ContainsKey(triangle.v2)) 124 if (!m_vertices.ContainsKey(triangle.v2))
125 {
77 m_vertices[triangle.v2] = m_vertices.Count; 126 m_vertices[triangle.v2] = m_vertices.Count;
127 _centroid.X += triangle.v2.X;
128 _centroid.Y += triangle.v2.Y;
129 _centroid.Z += triangle.v2.Z;
130 _centroidDiv++;
131 }
78 if (!m_vertices.ContainsKey(triangle.v3)) 132 if (!m_vertices.ContainsKey(triangle.v3))
133 {
79 m_vertices[triangle.v3] = m_vertices.Count; 134 m_vertices[triangle.v3] = m_vertices.Count;
135 _centroid.X += triangle.v3.X;
136 _centroid.Y += triangle.v3.Y;
137 _centroid.Z += triangle.v3.Z;
138 _centroidDiv++;
139 }
80 m_triangles.Add(triangle); 140 m_triangles.Add(triangle);
81 } 141 }
82 142
143 public Vector3 GetCentroid()
144 {
145 if (_centroidDiv > 0)
146 return new Vector3(_centroid.X / _centroidDiv, _centroid.Y / _centroidDiv, _centroid.Z / _centroidDiv);
147 else
148 return Vector3.Zero;
149 }
150
83 public void CalcNormals() 151 public void CalcNormals()
84 { 152 {
85 int iTriangles = m_triangles.Count; 153 int iTriangles = m_triangles.Count;
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 3bd15ce..3c4f737 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -74,6 +74,8 @@ namespace OpenSim.Region.Physics.Meshing
74#endif 74#endif
75 75
76 private bool cacheSculptMaps = true; 76 private bool cacheSculptMaps = true;
77 private bool cacheSculptAlphaMaps = true;
78
77 private string decodedSculptMapPath = null; 79 private string decodedSculptMapPath = null;
78 private bool useMeshiesPhysicsMesh = false; 80 private bool useMeshiesPhysicsMesh = false;
79 81
@@ -87,7 +89,16 @@ namespace OpenSim.Region.Physics.Meshing
87 IConfig mesh_config = config.Configs["Mesh"]; 89 IConfig mesh_config = config.Configs["Mesh"];
88 90
89 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); 91 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
92
90 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); 93 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
94
95 if (Environment.OSVersion.Platform == PlatformID.Unix)
96 {
97 cacheSculptAlphaMaps = false;
98 }
99 else
100 cacheSculptAlphaMaps = cacheSculptMaps;
101
91 if(mesh_config != null) 102 if(mesh_config != null)
92 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh); 103 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
93 104
@@ -268,15 +279,18 @@ namespace OpenSim.Region.Physics.Meshing
268 { 279 {
269 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces)) 280 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces))
270 return null; 281 return null;
282 // Remove the reference to any JPEG2000 sculpt data so it can be GCed
283 // don't loose it
284 // primShape.SculptData = Utils.EmptyBytes;
271 } 285 }
286// primShape.SculptDataLoaded = true;
272 } 287 }
273 else 288 else
274 { 289 {
275 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) 290 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces))
276 return null; 291 return null;
277 } 292 }
278 293 // keep compatible
279 // Remove the reference to any JPEG2000 sculpt data so it can be GCed
280 primShape.SculptData = Utils.EmptyBytes; 294 primShape.SculptData = Utils.EmptyBytes;
281 295
282 int numCoords = coords.Count; 296 int numCoords = coords.Count;
@@ -321,7 +335,7 @@ namespace OpenSim.Region.Physics.Meshing
321 335
322 if (primShape.SculptData.Length <= 0) 336 if (primShape.SculptData.Length <= 0)
323 { 337 {
324 m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName); 338 m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
325 return false; 339 return false;
326 } 340 }
327 341
@@ -482,7 +496,8 @@ namespace OpenSim.Region.Physics.Meshing
482 496
483 //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); 497 //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
484 498
485 if (cacheSculptMaps) 499 if (cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags)(idata.Flags) & ImageFlags.HasAlpha) ==0)))
500 // don't cache images with alpha channel in linux since mono can't load them correctly)
486 { 501 {
487 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } 502 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
488 catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } 503 catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
@@ -702,6 +717,11 @@ namespace OpenSim.Region.Physics.Meshing
702 return CreateMesh(primName, primShape, size, lod, false); 717 return CreateMesh(primName, primShape, size, lod, false);
703 } 718 }
704 719
720 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
721 {
722 return CreateMesh(primName, primShape, size, lod, false);
723 }
724
705 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 725 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
706 { 726 {
707#if SPAM 727#if SPAM
@@ -743,5 +763,7 @@ namespace OpenSim.Region.Physics.Meshing
743 763
744 return mesh; 764 return mesh;
745 } 765 }
766 public void ReleaseMesh(IMesh imesh) { }
767 public void ExpireReleaseMeshs() { }
746 } 768 }
747} 769}
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs
index 740424e..b3d9cb6 100644
--- a/OpenSim/Region/Physics/Meshing/SculptMap.cs
+++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs
@@ -58,28 +58,24 @@ namespace PrimMesher
58 if (bmW == 0 || bmH == 0) 58 if (bmW == 0 || bmH == 0)
59 throw new Exception("SculptMap: bitmap has no data"); 59 throw new Exception("SculptMap: bitmap has no data");
60 60
61 int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image 61 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
62 62
63 bool smallMap = bmW * bmH <= numLodPixels;
63 bool needsScaling = false; 64 bool needsScaling = false;
64 65
65 bool smallMap = bmW * bmH <= lod * lod;
66
67 width = bmW; 66 width = bmW;
68 height = bmH; 67 height = bmH;
69 while (width * height > numLodPixels) 68 while (width * height > numLodPixels * 4)
70 { 69 {
71 width >>= 1; 70 width >>= 1;
72 height >>= 1; 71 height >>= 1;
73 needsScaling = true; 72 needsScaling = true;
74 } 73 }
75 74
76
77
78 try 75 try
79 { 76 {
80 if (needsScaling) 77 if (needsScaling)
81 bm = ScaleImage(bm, width, height, 78 bm = ScaleImage(bm, width, height);
82 System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
83 } 79 }
84 80
85 catch (Exception e) 81 catch (Exception e)
@@ -87,7 +83,7 @@ namespace PrimMesher
87 throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); 83 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
88 } 84 }
89 85
90 if (width * height > lod * lod) 86 if (width * height > numLodPixels)
91 { 87 {
92 width >>= 1; 88 width >>= 1;
93 height >>= 1; 89 height >>= 1;
@@ -144,15 +140,17 @@ namespace PrimMesher
144 int rowNdx, colNdx; 140 int rowNdx, colNdx;
145 int smNdx = 0; 141 int smNdx = 0;
146 142
143
147 for (rowNdx = 0; rowNdx < numRows; rowNdx++) 144 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
148 { 145 {
149 List<Coord> row = new List<Coord>(numCols); 146 List<Coord> row = new List<Coord>(numCols);
150 for (colNdx = 0; colNdx < numCols; colNdx++) 147 for (colNdx = 0; colNdx < numCols; colNdx++)
151 { 148 {
149
152 if (mirror) 150 if (mirror)
153 row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); 151 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
154 else 152 else
155 row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); 153 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
156 154
157 ++smNdx; 155 ++smNdx;
158 } 156 }
@@ -161,23 +159,39 @@ namespace PrimMesher
161 return rows; 159 return rows;
162 } 160 }
163 161
164 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, 162 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
165 System.Drawing.Drawing2D.InterpolationMode interpMode)
166 { 163 {
167 Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
168 scaledImage.SetResolution(96.0f, 96.0f);
169
170 Graphics grPhoto = Graphics.FromImage(scaledImage);
171 grPhoto.InterpolationMode = interpMode;
172 164
173 grPhoto.DrawImage(srcImage, 165 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
174 new Rectangle(0, 0, destWidth, destHeight), 166
175 new Rectangle(0, 0, srcImage.Width, srcImage.Height), 167 Color c;
176 GraphicsUnit.Pixel); 168 float xscale = srcImage.Width / destWidth;
169 float yscale = srcImage.Height / destHeight;
170
171 float sy = 0.5f;
172 for (int y = 0; y < destHeight; y++)
173 {
174 float sx = 0.5f;
175 for (int x = 0; x < destWidth; x++)
176 {
177 try
178 {
179 c = srcImage.GetPixel((int)(sx), (int)(sy));
180 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
181 }
182 catch (IndexOutOfRangeException)
183 {
184 }
177 185
178 grPhoto.Dispose(); 186 sx += xscale;
187 }
188 sy += yscale;
189 }
190 srcImage.Dispose();
179 return scaledImage; 191 return scaledImage;
180 } 192 }
193
194 }
195
181 } 196 }
182}
183#endif 197#endif
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 0716214..a41c856 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -601,8 +601,8 @@ namespace OpenSim.Region.Physics.OdePlugin
601 break; 601 break;
602 602
603 case HollowShape.Circle: 603 case HollowShape.Circle:
604 // Hollow shape is a perfect cyllinder in respect to the cube's scale 604 // Hollow shape is a perfect cylinder in respect to the cube's scale
605 // Cyllinder hollow volume calculation 605 // Cylinder hollow volume calculation
606 606
607 hollowVolume *= 0.1963495f * 3.07920140172638f; 607 hollowVolume *= 0.1963495f * 3.07920140172638f;
608 break; 608 break;
@@ -2827,7 +2827,7 @@ Console.WriteLine(" JointCreateFixed");
2827 } 2827 }
2828 public override bool PIDActive { set { m_usePID = value; } } 2828 public override bool PIDActive { set { m_usePID = value; } }
2829 public override float PIDTau { set { m_PIDTau = value; } } 2829 public override float PIDTau { set { m_PIDTau = value; } }
2830 2830
2831 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2831 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
2832 public override bool PIDHoverActive { set { m_useHoverPID = value; } } 2832 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
2833 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } 2833 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index 8d7d3b3..7e3ec63 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -137,8 +137,15 @@ namespace OpenSim.Region.Physics.OdePlugin
137 ODERayCastRequest[] reqs = m_PendingRequests.ToArray(); 137 ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
138 for (int i = 0; i < reqs.Length; i++) 138 for (int i = 0; i < reqs.Length; i++)
139 { 139 {
140 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast 140 try
141 RayCast(reqs[i]); // if there isn't anyone to send results 141 {
142 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
143 RayCast(reqs[i]); // if there isn't anyone to send results
144 }
145 catch
146 {
147 //Fail silently
148 }
142 } 149 }
143 150
144 m_PendingRequests.Clear(); 151 m_PendingRequests.Clear();
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
index e4fd7eb..2ea8bfc 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
@@ -297,7 +297,7 @@ namespace OpenSim.Region.Physics.POSPlugin
297 { 297 {
298 set { return; } 298 set { return; }
299 } 299 }
300 300
301 public override Quaternion APIDTarget 301 public override Quaternion APIDTarget
302 { 302 {
303 set { return; } 303 set { return; }
diff --git a/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
new file mode 100644
index 0000000..2938257
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/HelperTypes.cs
@@ -0,0 +1,340 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Diagnostics;
31using System.Globalization;
32using OpenMetaverse;
33using OpenSim.Region.Physics.Manager;
34using OpenSim.Region.Physics.Meshing;
35
36public class Vertex : IComparable<Vertex>
37{
38 Vector3 vector;
39
40 public float X
41 {
42 get { return vector.X; }
43 set { vector.X = value; }
44 }
45
46 public float Y
47 {
48 get { return vector.Y; }
49 set { vector.Y = value; }
50 }
51
52 public float Z
53 {
54 get { return vector.Z; }
55 set { vector.Z = value; }
56 }
57
58 public Vertex(float x, float y, float z)
59 {
60 vector.X = x;
61 vector.Y = y;
62 vector.Z = z;
63 }
64
65 public Vertex normalize()
66 {
67 float tlength = vector.Length();
68 if (tlength != 0f)
69 {
70 float mul = 1.0f / tlength;
71 return new Vertex(vector.X * mul, vector.Y * mul, vector.Z * mul);
72 }
73 else
74 {
75 return new Vertex(0f, 0f, 0f);
76 }
77 }
78
79 public Vertex cross(Vertex v)
80 {
81 return new Vertex(vector.Y * v.Z - vector.Z * v.Y, vector.Z * v.X - vector.X * v.Z, vector.X * v.Y - vector.Y * v.X);
82 }
83
84 // disable warning: mono compiler moans about overloading
85 // operators hiding base operator but should not according to C#
86 // language spec
87#pragma warning disable 0108
88 public static Vertex operator *(Vertex v, Quaternion q)
89 {
90 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
91
92 Vertex v2 = new Vertex(0f, 0f, 0f);
93
94 v2.X = q.W * q.W * v.X +
95 2f * q.Y * q.W * v.Z -
96 2f * q.Z * q.W * v.Y +
97 q.X * q.X * v.X +
98 2f * q.Y * q.X * v.Y +
99 2f * q.Z * q.X * v.Z -
100 q.Z * q.Z * v.X -
101 q.Y * q.Y * v.X;
102
103 v2.Y =
104 2f * q.X * q.Y * v.X +
105 q.Y * q.Y * v.Y +
106 2f * q.Z * q.Y * v.Z +
107 2f * q.W * q.Z * v.X -
108 q.Z * q.Z * v.Y +
109 q.W * q.W * v.Y -
110 2f * q.X * q.W * v.Z -
111 q.X * q.X * v.Y;
112
113 v2.Z =
114 2f * q.X * q.Z * v.X +
115 2f * q.Y * q.Z * v.Y +
116 q.Z * q.Z * v.Z -
117 2f * q.W * q.Y * v.X -
118 q.Y * q.Y * v.Z +
119 2f * q.W * q.X * v.Y -
120 q.X * q.X * v.Z +
121 q.W * q.W * v.Z;
122
123 return v2;
124 }
125
126 public static Vertex operator +(Vertex v1, Vertex v2)
127 {
128 return new Vertex(v1.X + v2.X, v1.Y + v2.Y, v1.Z + v2.Z);
129 }
130
131 public static Vertex operator -(Vertex v1, Vertex v2)
132 {
133 return new Vertex(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
134 }
135
136 public static Vertex operator *(Vertex v1, Vertex v2)
137 {
138 return new Vertex(v1.X * v2.X, v1.Y * v2.Y, v1.Z * v2.Z);
139 }
140
141 public static Vertex operator +(Vertex v1, float am)
142 {
143 v1.X += am;
144 v1.Y += am;
145 v1.Z += am;
146 return v1;
147 }
148
149 public static Vertex operator -(Vertex v1, float am)
150 {
151 v1.X -= am;
152 v1.Y -= am;
153 v1.Z -= am;
154 return v1;
155 }
156
157 public static Vertex operator *(Vertex v1, float am)
158 {
159 v1.X *= am;
160 v1.Y *= am;
161 v1.Z *= am;
162 return v1;
163 }
164
165 public static Vertex operator /(Vertex v1, float am)
166 {
167 if (am == 0f)
168 {
169 return new Vertex(0f,0f,0f);
170 }
171 float mul = 1.0f / am;
172 v1.X *= mul;
173 v1.Y *= mul;
174 v1.Z *= mul;
175 return v1;
176 }
177#pragma warning restore 0108
178
179
180 public float dot(Vertex v)
181 {
182 return X * v.X + Y * v.Y + Z * v.Z;
183 }
184
185 public Vertex(Vector3 v)
186 {
187 vector = v;
188 }
189
190 public Vertex Clone()
191 {
192 return new Vertex(X, Y, Z);
193 }
194
195 public static Vertex FromAngle(double angle)
196 {
197 return new Vertex((float) Math.Cos(angle), (float) Math.Sin(angle), 0.0f);
198 }
199
200 public float Length()
201 {
202 return vector.Length();
203 }
204
205 public virtual bool Equals(Vertex v, float tolerance)
206 {
207 Vertex diff = this - v;
208 float d = diff.Length();
209 if (d < tolerance)
210 return true;
211
212 return false;
213 }
214
215
216 public int CompareTo(Vertex other)
217 {
218 if (X < other.X)
219 return -1;
220
221 if (X > other.X)
222 return 1;
223
224 if (Y < other.Y)
225 return -1;
226
227 if (Y > other.Y)
228 return 1;
229
230 if (Z < other.Z)
231 return -1;
232
233 if (Z > other.Z)
234 return 1;
235
236 return 0;
237 }
238
239 public static bool operator >(Vertex me, Vertex other)
240 {
241 return me.CompareTo(other) > 0;
242 }
243
244 public static bool operator <(Vertex me, Vertex other)
245 {
246 return me.CompareTo(other) < 0;
247 }
248
249 public String ToRaw()
250 {
251 // Why this stuff with the number formatter?
252 // Well, the raw format uses the english/US notation of numbers
253 // where the "," separates groups of 1000 while the "." marks the border between 1 and 10E-1.
254 // The german notation uses these characters exactly vice versa!
255 // The Float.ToString() routine is a localized one, giving different results depending on the country
256 // settings your machine works with. Unusable for a machine readable file format :-(
257 NumberFormatInfo nfi = new NumberFormatInfo();
258 nfi.NumberDecimalSeparator = ".";
259 nfi.NumberDecimalDigits = 3;
260
261 String s1 = X.ToString("N2", nfi) + " " + Y.ToString("N2", nfi) + " " + Z.ToString("N2", nfi);
262
263 return s1;
264 }
265}
266
267public class Triangle
268{
269 public Vertex v1;
270 public Vertex v2;
271 public Vertex v3;
272
273 public Triangle(Vertex _v1, Vertex _v2, Vertex _v3)
274 {
275 v1 = _v1;
276 v2 = _v2;
277 v3 = _v3;
278 }
279
280 public Triangle(float _v1x,float _v1y,float _v1z,
281 float _v2x,float _v2y,float _v2z,
282 float _v3x,float _v3y,float _v3z)
283 {
284 v1 = new Vertex(_v1x, _v1y, _v1z);
285 v2 = new Vertex(_v2x, _v2y, _v2z);
286 v3 = new Vertex(_v3x, _v3y, _v3z);
287 }
288
289 public override String ToString()
290 {
291 NumberFormatInfo nfi = new NumberFormatInfo();
292 nfi.CurrencyDecimalDigits = 2;
293 nfi.CurrencyDecimalSeparator = ".";
294
295 String s1 = "<" + v1.X.ToString(nfi) + "," + v1.Y.ToString(nfi) + "," + v1.Z.ToString(nfi) + ">";
296 String s2 = "<" + v2.X.ToString(nfi) + "," + v2.Y.ToString(nfi) + "," + v2.Z.ToString(nfi) + ">";
297 String s3 = "<" + v3.X.ToString(nfi) + "," + v3.Y.ToString(nfi) + "," + v3.Z.ToString(nfi) + ">";
298
299 return s1 + ";" + s2 + ";" + s3;
300 }
301
302 public Vector3 getNormal()
303 {
304 // Vertices
305
306 // Vectors for edges
307 Vector3 e1;
308 Vector3 e2;
309
310 e1 = new Vector3(v1.X - v2.X, v1.Y - v2.Y, v1.Z - v2.Z);
311 e2 = new Vector3(v1.X - v3.X, v1.Y - v3.Y, v1.Z - v3.Z);
312
313 // Cross product for normal
314 Vector3 n = Vector3.Cross(e1, e2);
315
316 // Length
317 float l = n.Length();
318
319 // Normalized "normal"
320 n = n/l;
321
322 return n;
323 }
324
325 public void invertNormal()
326 {
327 Vertex vt;
328 vt = v1;
329 v1 = v2;
330 v2 = vt;
331 }
332
333 // Dumps a triangle in the "raw faces" format, blender can import. This is for visualisation and
334 // debugging purposes
335 public String ToStringRaw()
336 {
337 String output = v1.ToRaw() + " " + v2.ToRaw() + " " + v3.ToRaw();
338 return output;
339 }
340}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Mesh.cs b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
new file mode 100644
index 0000000..98c0f0b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Mesh.cs
@@ -0,0 +1,412 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Runtime.InteropServices;
32using OpenSim.Region.Physics.Manager;
33using PrimMesher;
34using OpenMetaverse;
35
36namespace OpenSim.Region.Physics.Meshing
37{
38 public class Mesh : IMesh
39 {
40
41 private Dictionary<Vertex, int> m_vertices;
42 private List<Triangle> m_triangles;
43 GCHandle m_pinnedVertexes;
44 GCHandle m_pinnedIndex;
45 IntPtr m_verticesPtr = IntPtr.Zero;
46 int m_vertexCount = 0;
47 IntPtr m_indicesPtr = IntPtr.Zero;
48 int m_indexCount = 0;
49 public float[] m_normals;
50 Vector3 m_centroid;
51 int m_centroidDiv;
52
53
54 private class vertexcomp : IEqualityComparer<Vertex>
55 {
56 public bool Equals(Vertex v1, Vertex v2)
57 {
58 if (v1.X == v2.X && v1.Y == v2.Y && v1.Z == v2.Z)
59 return true;
60 else
61 return false;
62 }
63 public int GetHashCode(Vertex v)
64 {
65 int a = v.X.GetHashCode();
66 int b = v.Y.GetHashCode();
67 int c = v.Z.GetHashCode();
68 return (a << 16) ^ (b << 8) ^ c;
69 }
70 }
71
72 public Mesh()
73 {
74 vertexcomp vcomp = new vertexcomp();
75
76 m_vertices = new Dictionary<Vertex, int>(vcomp);
77 m_triangles = new List<Triangle>();
78 m_centroid = Vector3.Zero;
79 m_centroidDiv = 0;
80 }
81
82 public int RefCount { get; set; }
83
84 public AMeshKey Key { get; set; }
85
86 public void Scale(Vector3 scale)
87 {
88
89
90 }
91
92 public Mesh Clone()
93 {
94 Mesh result = new Mesh();
95
96 foreach (Triangle t in m_triangles)
97 {
98 result.Add(new Triangle(t.v1.Clone(), t.v2.Clone(), t.v3.Clone()));
99 }
100 result.m_centroid = m_centroid;
101 result.m_centroidDiv = m_centroidDiv;
102 return result;
103 }
104
105 public void Add(Triangle triangle)
106 {
107 if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
108 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
109 // If a vertex of the triangle is not yet in the vertices list,
110 // add it and set its index to the current index count
111 // vertex == seems broken
112 // skip colapsed triangles
113 if ((triangle.v1.X == triangle.v2.X && triangle.v1.Y == triangle.v2.Y && triangle.v1.Z == triangle.v2.Z)
114 || (triangle.v1.X == triangle.v3.X && triangle.v1.Y == triangle.v3.Y && triangle.v1.Z == triangle.v3.Z)
115 || (triangle.v2.X == triangle.v3.X && triangle.v2.Y == triangle.v3.Y && triangle.v2.Z == triangle.v3.Z)
116 )
117 {
118 return;
119 }
120
121 if (m_vertices.Count == 0)
122 {
123 m_centroidDiv = 0;
124 m_centroid = Vector3.Zero;
125 }
126
127 if (!m_vertices.ContainsKey(triangle.v1))
128 {
129 m_vertices[triangle.v1] = m_vertices.Count;
130 m_centroid.X += triangle.v1.X;
131 m_centroid.Y += triangle.v1.Y;
132 m_centroid.Z += triangle.v1.Z;
133 m_centroidDiv++;
134 }
135 if (!m_vertices.ContainsKey(triangle.v2))
136 {
137 m_vertices[triangle.v2] = m_vertices.Count;
138 m_centroid.X += triangle.v2.X;
139 m_centroid.Y += triangle.v2.Y;
140 m_centroid.Z += triangle.v2.Z;
141 m_centroidDiv++;
142 }
143 if (!m_vertices.ContainsKey(triangle.v3))
144 {
145 m_vertices[triangle.v3] = m_vertices.Count;
146 m_centroid.X += triangle.v3.X;
147 m_centroid.Y += triangle.v3.Y;
148 m_centroid.Z += triangle.v3.Z;
149 m_centroidDiv++;
150 }
151 m_triangles.Add(triangle);
152 }
153
154 public Vector3 GetCentroid()
155 {
156 if (m_centroidDiv > 0)
157 return new Vector3(m_centroid.X / m_centroidDiv, m_centroid.Y / m_centroidDiv, m_centroid.Z / m_centroidDiv);
158 else
159 return Vector3.Zero;
160 }
161
162 public void CalcNormals()
163 {
164 int iTriangles = m_triangles.Count;
165
166 this.m_normals = new float[iTriangles * 3];
167
168 int i = 0;
169 foreach (Triangle t in m_triangles)
170 {
171 float ux, uy, uz;
172 float vx, vy, vz;
173 float wx, wy, wz;
174
175 ux = t.v1.X;
176 uy = t.v1.Y;
177 uz = t.v1.Z;
178
179 vx = t.v2.X;
180 vy = t.v2.Y;
181 vz = t.v2.Z;
182
183 wx = t.v3.X;
184 wy = t.v3.Y;
185 wz = t.v3.Z;
186
187
188 // Vectors for edges
189 float e1x, e1y, e1z;
190 float e2x, e2y, e2z;
191
192 e1x = ux - vx;
193 e1y = uy - vy;
194 e1z = uz - vz;
195
196 e2x = ux - wx;
197 e2y = uy - wy;
198 e2z = uz - wz;
199
200
201 // Cross product for normal
202 float nx, ny, nz;
203 nx = e1y * e2z - e1z * e2y;
204 ny = e1z * e2x - e1x * e2z;
205 nz = e1x * e2y - e1y * e2x;
206
207 // Length
208 float l = (float)Math.Sqrt(nx * nx + ny * ny + nz * nz);
209 float lReciprocal = 1.0f / l;
210
211 // Normalized "normal"
212 //nx /= l;
213 //ny /= l;
214 //nz /= l;
215
216 m_normals[i] = nx * lReciprocal;
217 m_normals[i + 1] = ny * lReciprocal;
218 m_normals[i + 2] = nz * lReciprocal;
219
220 i += 3;
221 }
222 }
223
224 public List<Vector3> getVertexList()
225 {
226 List<Vector3> result = new List<Vector3>();
227 foreach (Vertex v in m_vertices.Keys)
228 {
229 result.Add(new Vector3(v.X, v.Y, v.Z));
230 }
231 return result;
232 }
233
234 private float[] getVertexListAsFloat()
235 {
236 if (m_vertices == null)
237 throw new NotSupportedException();
238 float[] result = new float[m_vertices.Count * 3];
239 foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
240 {
241 Vertex v = kvp.Key;
242 int i = kvp.Value;
243 result[3 * i + 0] = v.X;
244 result[3 * i + 1] = v.Y;
245 result[3 * i + 2] = v.Z;
246 }
247 return result;
248 }
249
250 public float[] getVertexListAsFloatLocked()
251 {
252 if (m_pinnedVertexes.IsAllocated)
253 return (float[])(m_pinnedVertexes.Target);
254
255 float[] result = getVertexListAsFloat();
256 m_pinnedVertexes = GCHandle.Alloc(result, GCHandleType.Pinned);
257 // Inform the garbage collector of this unmanaged allocation so it can schedule
258 // the next GC round more intelligently
259 GC.AddMemoryPressure(Buffer.ByteLength(result));
260
261 return result;
262 }
263
264 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
265 {
266 // A vertex is 3 floats
267 vertexStride = 3 * sizeof(float);
268
269 // If there isn't an unmanaged array allocated yet, do it now
270 if (m_verticesPtr == IntPtr.Zero)
271 {
272 float[] vertexList = getVertexListAsFloat();
273 // Each vertex is 3 elements (floats)
274 m_vertexCount = vertexList.Length / 3;
275 int byteCount = m_vertexCount * vertexStride;
276 m_verticesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount);
277 System.Runtime.InteropServices.Marshal.Copy(vertexList, 0, m_verticesPtr, m_vertexCount * 3);
278 }
279 vertices = m_verticesPtr;
280 vertexCount = m_vertexCount;
281 }
282
283 public int[] getIndexListAsInt()
284 {
285 if (m_triangles == null)
286 throw new NotSupportedException();
287 int[] result = new int[m_triangles.Count * 3];
288 for (int i = 0; i < m_triangles.Count; i++)
289 {
290 Triangle t = m_triangles[i];
291 result[3 * i + 0] = m_vertices[t.v1];
292 result[3 * i + 1] = m_vertices[t.v2];
293 result[3 * i + 2] = m_vertices[t.v3];
294 }
295 return result;
296 }
297
298 /// <summary>
299 /// creates a list of index values that defines triangle faces. THIS METHOD FREES ALL NON-PINNED MESH DATA
300 /// </summary>
301 /// <returns></returns>
302 public int[] getIndexListAsIntLocked()
303 {
304 if (m_pinnedIndex.IsAllocated)
305 return (int[])(m_pinnedIndex.Target);
306
307 int[] result = getIndexListAsInt();
308 m_pinnedIndex = GCHandle.Alloc(result, GCHandleType.Pinned);
309 // Inform the garbage collector of this unmanaged allocation so it can schedule
310 // the next GC round more intelligently
311 GC.AddMemoryPressure(Buffer.ByteLength(result));
312
313 return result;
314 }
315
316 public void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount)
317 {
318 // If there isn't an unmanaged array allocated yet, do it now
319 if (m_indicesPtr == IntPtr.Zero)
320 {
321 int[] indexList = getIndexListAsInt();
322 m_indexCount = indexList.Length;
323 int byteCount = m_indexCount * sizeof(int);
324 m_indicesPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(byteCount);
325 System.Runtime.InteropServices.Marshal.Copy(indexList, 0, m_indicesPtr, m_indexCount);
326 }
327 // A triangle is 3 ints (indices)
328 triStride = 3 * sizeof(int);
329 indices = m_indicesPtr;
330 indexCount = m_indexCount;
331 }
332
333 public void releasePinned()
334 {
335 if (m_pinnedVertexes.IsAllocated)
336 m_pinnedVertexes.Free();
337 if (m_pinnedIndex.IsAllocated)
338 m_pinnedIndex.Free();
339 if (m_verticesPtr != IntPtr.Zero)
340 {
341 System.Runtime.InteropServices.Marshal.FreeHGlobal(m_verticesPtr);
342 m_verticesPtr = IntPtr.Zero;
343 }
344 if (m_indicesPtr != IntPtr.Zero)
345 {
346 System.Runtime.InteropServices.Marshal.FreeHGlobal(m_indicesPtr);
347 m_indicesPtr = IntPtr.Zero;
348 }
349 }
350
351 /// <summary>
352 /// frees up the source mesh data to minimize memory - call this method after calling get*Locked() functions
353 /// </summary>
354 public void releaseSourceMeshData()
355 {
356 m_triangles = null;
357 m_vertices = null;
358 }
359
360 public void Append(IMesh newMesh)
361 {
362 if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
363 throw new NotSupportedException("Attempt to Append to a pinned Mesh");
364
365 if (!(newMesh is Mesh))
366 return;
367
368 foreach (Triangle t in ((Mesh)newMesh).m_triangles)
369 Add(t);
370 }
371
372 // Do a linear transformation of mesh.
373 public void TransformLinear(float[,] matrix, float[] offset)
374 {
375 if (m_pinnedIndex.IsAllocated || m_pinnedVertexes.IsAllocated || m_indicesPtr != IntPtr.Zero || m_verticesPtr != IntPtr.Zero)
376 throw new NotSupportedException("Attempt to TransformLinear a pinned Mesh");
377
378 foreach (Vertex v in m_vertices.Keys)
379 {
380 if (v == null)
381 continue;
382 float x, y, z;
383 x = v.X*matrix[0, 0] + v.Y*matrix[1, 0] + v.Z*matrix[2, 0];
384 y = v.X*matrix[0, 1] + v.Y*matrix[1, 1] + v.Z*matrix[2, 1];
385 z = v.X*matrix[0, 2] + v.Y*matrix[1, 2] + v.Z*matrix[2, 2];
386 v.X = x + offset[0];
387 v.Y = y + offset[1];
388 v.Z = z + offset[2];
389 }
390 }
391
392 public void DumpRaw(String path, String name, String title)
393 {
394 if (path == null)
395 return;
396 String fileName = name + "_" + title + ".raw";
397 String completePath = System.IO.Path.Combine(path, fileName);
398 StreamWriter sw = new StreamWriter(completePath);
399 foreach (Triangle t in m_triangles)
400 {
401 String s = t.ToStringRaw();
402 sw.WriteLine(s);
403 }
404 sw.Close();
405 }
406
407 public void TrimExcess()
408 {
409 m_triangles.TrimExcess();
410 }
411 }
412}
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
new file mode 100644
index 0000000..4c40175
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -0,0 +1,1187 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27//#define SPAM
28
29using System;
30using System.Collections.Generic;
31using OpenSim.Framework;
32using OpenSim.Region.Physics.Manager;
33using OpenMetaverse;
34using OpenMetaverse.StructuredData;
35using System.Drawing;
36using System.Drawing.Imaging;
37using System.IO.Compression;
38using PrimMesher;
39using log4net;
40using Nini.Config;
41using System.Reflection;
42using System.IO;
43using ComponentAce.Compression.Libs.zlib;
44using OpenSim.Region.Physics.ConvexDecompositionDotNet;
45
46namespace OpenSim.Region.Physics.Meshing
47{
48 public class MeshmerizerPlugin : IMeshingPlugin
49 {
50 public MeshmerizerPlugin()
51 {
52 }
53
54 public string GetName()
55 {
56 return "UbitMeshmerizer";
57 }
58
59 public IMesher GetMesher(IConfigSource config)
60 {
61 return new Meshmerizer(config);
62 }
63 }
64
65 public class Meshmerizer : IMesher
66 {
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
68
69 // Setting baseDir to a path will enable the dumping of raw files
70 // raw files can be imported by blender so a visual inspection of the results can be done
71#if SPAM
72 const string baseDir = "rawFiles";
73#else
74 private const string baseDir = null; //"rawFiles";
75#endif
76
77 private bool cacheSculptMaps = true;
78 private bool cacheSculptAlphaMaps = true;
79
80 private string decodedSculptMapPath = null;
81 private bool useMeshiesPhysicsMesh = false;
82
83 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
84
85// private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();
86// private Dictionary<ulong, Mesh> m_uniqueReleasedMeshes = new Dictionary<ulong, Mesh>();
87 private Dictionary<AMeshKey, Mesh> m_uniqueMeshes = new Dictionary<AMeshKey, Mesh>();
88 private Dictionary<AMeshKey, Mesh> m_uniqueReleasedMeshes = new Dictionary<AMeshKey, Mesh>();
89
90 public Meshmerizer(IConfigSource config)
91 {
92 IConfig start_config = config.Configs["Startup"];
93 IConfig mesh_config = config.Configs["Mesh"];
94
95 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
96
97 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
98
99 if (Environment.OSVersion.Platform == PlatformID.Unix)
100 {
101 cacheSculptAlphaMaps = false;
102 }
103 else
104 cacheSculptAlphaMaps = cacheSculptMaps;
105
106 if(mesh_config != null)
107 useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
108
109 try
110 {
111 if (!Directory.Exists(decodedSculptMapPath))
112 Directory.CreateDirectory(decodedSculptMapPath);
113 }
114 catch (Exception e)
115 {
116 m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message);
117 }
118 }
119
120 /// <summary>
121 /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
122 /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
123 /// for some reason
124 /// </summary>
125 /// <param name="minX"></param>
126 /// <param name="maxX"></param>
127 /// <param name="minY"></param>
128 /// <param name="maxY"></param>
129 /// <param name="minZ"></param>
130 /// <param name="maxZ"></param>
131 /// <returns></returns>
132 private static Mesh CreateSimpleBoxMesh(float minX, float maxX, float minY, float maxY, float minZ, float maxZ)
133 {
134 Mesh box = new Mesh();
135 List<Vertex> vertices = new List<Vertex>();
136 // bottom
137
138 vertices.Add(new Vertex(minX, maxY, minZ));
139 vertices.Add(new Vertex(maxX, maxY, minZ));
140 vertices.Add(new Vertex(maxX, minY, minZ));
141 vertices.Add(new Vertex(minX, minY, minZ));
142
143 box.Add(new Triangle(vertices[0], vertices[1], vertices[2]));
144 box.Add(new Triangle(vertices[0], vertices[2], vertices[3]));
145
146 // top
147
148 vertices.Add(new Vertex(maxX, maxY, maxZ));
149 vertices.Add(new Vertex(minX, maxY, maxZ));
150 vertices.Add(new Vertex(minX, minY, maxZ));
151 vertices.Add(new Vertex(maxX, minY, maxZ));
152
153 box.Add(new Triangle(vertices[4], vertices[5], vertices[6]));
154 box.Add(new Triangle(vertices[4], vertices[6], vertices[7]));
155
156 // sides
157
158 box.Add(new Triangle(vertices[5], vertices[0], vertices[3]));
159 box.Add(new Triangle(vertices[5], vertices[3], vertices[6]));
160
161 box.Add(new Triangle(vertices[1], vertices[0], vertices[5]));
162 box.Add(new Triangle(vertices[1], vertices[5], vertices[4]));
163
164 box.Add(new Triangle(vertices[7], vertices[1], vertices[4]));
165 box.Add(new Triangle(vertices[7], vertices[2], vertices[1]));
166
167 box.Add(new Triangle(vertices[3], vertices[2], vertices[7]));
168 box.Add(new Triangle(vertices[3], vertices[7], vertices[6]));
169
170 return box;
171 }
172
173 /// <summary>
174 /// Creates a simple bounding box mesh for a complex input mesh
175 /// </summary>
176 /// <param name="meshIn"></param>
177 /// <returns></returns>
178 private static Mesh CreateBoundingBoxMesh(Mesh meshIn)
179 {
180 float minX = float.MaxValue;
181 float maxX = float.MinValue;
182 float minY = float.MaxValue;
183 float maxY = float.MinValue;
184 float minZ = float.MaxValue;
185 float maxZ = float.MinValue;
186
187 foreach (Vector3 v in meshIn.getVertexList())
188 {
189 if (v.X < minX) minX = v.X;
190 if (v.Y < minY) minY = v.Y;
191 if (v.Z < minZ) minZ = v.Z;
192
193 if (v.X > maxX) maxX = v.X;
194 if (v.Y > maxY) maxY = v.Y;
195 if (v.Z > maxZ) maxZ = v.Z;
196 }
197
198 return CreateSimpleBoxMesh(minX, maxX, minY, maxY, minZ, maxZ);
199 }
200
201 private void ReportPrimError(string message, string primName, PrimMesh primMesh)
202 {
203 m_log.Error(message);
204 m_log.Error("\nPrim Name: " + primName);
205 m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString());
206 }
207
208 /// <summary>
209 /// Add a submesh to an existing list of coords and faces.
210 /// </summary>
211 /// <param name="subMeshData"></param>
212 /// <param name="size">Size of entire object</param>
213 /// <param name="coords"></param>
214 /// <param name="faces"></param>
215 private void AddSubMesh(OSDMap subMeshData, Vector3 size, List<Coord> coords, List<Face> faces)
216 {
217 // Console.WriteLine("subMeshMap for {0} - {1}", primName, Util.GetFormattedXml((OSD)subMeshMap));
218
219 // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
220 // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
221 // geometry for this submesh.
222 if (subMeshData.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshData["NoGeometry"]))
223 return;
224
225 OpenMetaverse.Vector3 posMax;
226 OpenMetaverse.Vector3 posMin;
227 if (subMeshData.ContainsKey("PositionDomain"))
228 {
229 posMax = ((OSDMap)subMeshData["PositionDomain"])["Max"].AsVector3();
230 posMin = ((OSDMap)subMeshData["PositionDomain"])["Min"].AsVector3();
231 }
232 else
233 {
234 posMax = new Vector3(0.5f, 0.5f, 0.5f);
235 posMin = new Vector3(-0.5f, -0.5f, -0.5f);
236 }
237
238 ushort faceIndexOffset = (ushort)coords.Count;
239
240 byte[] posBytes = subMeshData["Position"].AsBinary();
241 for (int i = 0; i < posBytes.Length; i += 6)
242 {
243 ushort uX = Utils.BytesToUInt16(posBytes, i);
244 ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
245 ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
246
247 Coord c = new Coord(
248 Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
249 Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
250 Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
251
252 coords.Add(c);
253 }
254
255 byte[] triangleBytes = subMeshData["TriangleList"].AsBinary();
256 for (int i = 0; i < triangleBytes.Length; i += 6)
257 {
258 ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
259 ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
260 ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
261 Face f = new Face(v1, v2, v3);
262 faces.Add(f);
263 }
264 }
265
266 /// <summary>
267 /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type.
268 /// </summary>
269 /// <param name="primName"></param>
270 /// <param name="primShape"></param>
271 /// <param name="size"></param>
272 /// <param name="lod"></param>
273 /// <returns></returns>
274 private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool convex)
275 {
276// m_log.DebugFormat(
277// "[MESH]: Creating physics proxy for {0}, shape {1}",
278// primName, (OpenMetaverse.SculptType)primShape.SculptType);
279
280 List<Coord> coords;
281 List<Face> faces;
282
283 if (primShape.SculptEntry)
284 {
285 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
286 {
287 if (!useMeshiesPhysicsMesh)
288 return null;
289
290 if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces, convex))
291 return null;
292 }
293 else
294 {
295 if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces))
296 return null;
297 }
298 }
299 else
300 {
301 if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces))
302 return null;
303 }
304
305 primShape.SculptData = Utils.EmptyBytes;
306
307 int numCoords = coords.Count;
308 int numFaces = faces.Count;
309
310 Mesh mesh = new Mesh();
311 // Add the corresponding triangles to the mesh
312 for (int i = 0; i < numFaces; i++)
313 {
314 Face f = faces[i];
315 mesh.Add(new Triangle(coords[f.v1].X, coords[f.v1].Y, coords[f.v1].Z,
316 coords[f.v2].X, coords[f.v2].Y, coords[f.v2].Z,
317 coords[f.v3].X, coords[f.v3].Y, coords[f.v3].Z));
318 }
319
320 coords.Clear();
321 faces.Clear();
322
323 return mesh;
324 }
325
326 /// <summary>
327 /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim.
328 /// </summary>
329 /// <param name="primName"></param>
330 /// <param name="primShape"></param>
331 /// <param name="size"></param>
332 /// <param name="coords">Coords are added to this list by the method.</param>
333 /// <param name="faces">Faces are added to this list by the method.</param>
334 /// <returns>true if coords and faces were successfully generated, false if not</returns>
335 private bool GenerateCoordsAndFacesFromPrimMeshData(
336 string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces, bool convex)
337 {
338// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
339
340 bool usemesh = false;
341
342 coords = new List<Coord>();
343 faces = new List<Face>();
344 OSD meshOsd = null;
345
346 if (primShape.SculptData.Length <= 0)
347 {
348 m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
349 return false;
350 }
351
352 long start = 0;
353 using (MemoryStream data = new MemoryStream(primShape.SculptData))
354 {
355 try
356 {
357 OSD osd = OSDParser.DeserializeLLSDBinary(data);
358 if (osd is OSDMap)
359 meshOsd = (OSDMap)osd;
360 else
361 {
362 m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap");
363 return false;
364 }
365 }
366 catch (Exception e)
367 {
368 m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
369 }
370
371 start = data.Position;
372 }
373
374 if (meshOsd is OSDMap)
375 {
376 OSDMap physicsParms = null;
377 OSDMap map = (OSDMap)meshOsd;
378
379 if (!convex)
380 {
381 if (map.ContainsKey("physics_shape"))
382 physicsParms = (OSDMap)map["physics_shape"]; // old asset format
383 else if (map.ContainsKey("physics_mesh"))
384 physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
385
386 if (physicsParms != null)
387 usemesh = true;
388 }
389
390 if(!usemesh && (map.ContainsKey("physics_convex")))
391 physicsParms = (OSDMap)map["physics_convex"];
392
393
394 if (physicsParms == null)
395 {
396 m_log.Warn("[MESH]: unknown mesh type");
397 return false;
398 }
399
400 int physOffset = physicsParms["offset"].AsInteger() + (int)start;
401 int physSize = physicsParms["size"].AsInteger();
402
403 if (physOffset < 0 || physSize == 0)
404 return false; // no mesh data in asset
405
406 OSD decodedMeshOsd = new OSD();
407 byte[] meshBytes = new byte[physSize];
408 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
409// byte[] decompressed = new byte[physSize * 5];
410 try
411 {
412 using (MemoryStream inMs = new MemoryStream(meshBytes))
413 {
414 using (MemoryStream outMs = new MemoryStream())
415 {
416 using (ZOutputStream zOut = new ZOutputStream(outMs))
417 {
418 byte[] readBuffer = new byte[2048];
419 int readLen = 0;
420 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
421 {
422 zOut.Write(readBuffer, 0, readLen);
423 }
424 zOut.Flush();
425 outMs.Seek(0, SeekOrigin.Begin);
426
427 byte[] decompressedBuf = outMs.GetBuffer();
428
429 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
430 }
431 }
432 }
433 }
434 catch (Exception e)
435 {
436 m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
437 return false;
438 }
439
440 if (usemesh)
441 {
442 OSDArray decodedMeshOsdArray = null;
443
444 // physics_shape is an array of OSDMaps, one for each submesh
445 if (decodedMeshOsd is OSDArray)
446 {
447 // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd));
448
449 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
450 foreach (OSD subMeshOsd in decodedMeshOsdArray)
451 {
452 if (subMeshOsd is OSDMap)
453 AddSubMesh(subMeshOsd as OSDMap, size, coords, faces);
454 }
455 }
456 }
457 else
458 {
459 OSDMap cmap = (OSDMap)decodedMeshOsd;
460 if (cmap == null)
461 return false;
462
463 byte[] data;
464
465 List<float3> vs = new List<float3>();
466 PHullResult hullr = new PHullResult();
467 float3 f3;
468 Coord c;
469 Face f;
470 Vector3 range;
471 Vector3 min;
472
473 const float invMaxU16 = 1.0f / 65535f;
474 int t1;
475 int t2;
476 int t3;
477 int i;
478 int nverts;
479 int nindexs;
480
481 if (cmap.ContainsKey("Max"))
482 range = cmap["Max"].AsVector3();
483 else
484 range = new Vector3(0.5f, 0.5f, 0.5f);
485
486 if (cmap.ContainsKey("Min"))
487 min = cmap["Min"].AsVector3();
488 else
489 min = new Vector3(-0.5f, -0.5f, -0.5f);
490
491 range = range - min;
492 range *= invMaxU16;
493
494 if (!convex && cmap.ContainsKey("HullList") && cmap.ContainsKey("Positions"))
495 {
496 List<int> hsizes = new List<int>();
497 int totalpoints = 0;
498 data = cmap["HullList"].AsBinary();
499 for (i = 0; i < data.Length; i++)
500 {
501 t1 = data[i];
502 if (t1 == 0)
503 t1 = 256;
504 totalpoints += t1;
505 hsizes.Add(t1);
506 }
507
508 data = cmap["Positions"].AsBinary();
509 int ptr = 0;
510 int vertsoffset = 0;
511
512 if (totalpoints == data.Length / 6) // 2 bytes per coord, 3 coords per point
513 {
514 foreach (int hullsize in hsizes)
515 {
516 for (i = 0; i < hullsize; i++ )
517 {
518 t1 = data[ptr++];
519 t1 += data[ptr++] << 8;
520 t2 = data[ptr++];
521 t2 += data[ptr++] << 8;
522 t3 = data[ptr++];
523 t3 += data[ptr++] << 8;
524
525 f3 = new float3((t1 * range.X + min.X) * size.X,
526 (t2 * range.Y + min.Y) * size.Y,
527 (t3 * range.Z + min.Z) * size.Z);
528 vs.Add(f3);
529 }
530
531 if(hullsize <3)
532 {
533 vs.Clear();
534 continue;
535 }
536
537 if (hullsize <5)
538 {
539 foreach (float3 point in vs)
540 {
541 c.X = point.x;
542 c.Y = point.y;
543 c.Z = point.z;
544 coords.Add(c);
545 }
546 f = new Face(vertsoffset, vertsoffset + 1, vertsoffset + 2);
547 faces.Add(f);
548
549 if (hullsize == 4)
550 {
551 // not sure about orientation..
552 f = new Face(vertsoffset, vertsoffset + 2, vertsoffset + 3);
553 faces.Add(f);
554 f = new Face(vertsoffset, vertsoffset + 3, vertsoffset + 1);
555 faces.Add(f);
556 f = new Face(vertsoffset + 3, vertsoffset + 2, vertsoffset + 1);
557 faces.Add(f);
558 }
559 vertsoffset += vs.Count;
560 vs.Clear();
561 continue;
562 }
563
564 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
565 {
566 vs.Clear();
567 continue;
568 }
569
570 nverts = hullr.Vertices.Count;
571 nindexs = hullr.Indices.Count;
572
573 if (nindexs % 3 != 0)
574 {
575 vs.Clear();
576 continue;
577 }
578
579 for (i = 0; i < nverts; i++)
580 {
581 c.X = hullr.Vertices[i].x;
582 c.Y = hullr.Vertices[i].y;
583 c.Z = hullr.Vertices[i].z;
584 coords.Add(c);
585 }
586
587 for (i = 0; i < nindexs; i += 3)
588 {
589 t1 = hullr.Indices[i];
590 if (t1 > nverts)
591 break;
592 t2 = hullr.Indices[i + 1];
593 if (t2 > nverts)
594 break;
595 t3 = hullr.Indices[i + 2];
596 if (t3 > nverts)
597 break;
598 f = new Face(vertsoffset + t1, vertsoffset + t2, vertsoffset + t3);
599 faces.Add(f);
600 }
601 vertsoffset += nverts;
602 vs.Clear();
603 }
604 }
605 if (coords.Count > 0 && faces.Count > 0)
606 return true;
607 }
608
609 vs.Clear();
610
611 if (cmap.ContainsKey("BoundingVerts"))
612 {
613 data = cmap["BoundingVerts"].AsBinary();
614
615 for (i = 0; i < data.Length; )
616 {
617 t1 = data[i++];
618 t1 += data[i++] << 8;
619 t2 = data[i++];
620 t2 += data[i++] << 8;
621 t3 = data[i++];
622 t3 += data[i++] << 8;
623
624 f3 = new float3((t1 * range.X + min.X) * size.X,
625 (t2 * range.Y + min.Y) * size.Y,
626 (t3 * range.Z + min.Z) * size.Z);
627 vs.Add(f3);
628 }
629
630 if (vs.Count < 3)
631 {
632 vs.Clear();
633 return false;
634 }
635
636 if (vs.Count < 5)
637 {
638 foreach (float3 point in vs)
639 {
640 c.X = point.x;
641 c.Y = point.y;
642 c.Z = point.z;
643 coords.Add(c);
644 }
645 f = new Face(0, 1, 2);
646 faces.Add(f);
647
648 if (vs.Count == 4)
649 {
650 f = new Face(0, 2, 3);
651 faces.Add(f);
652 f = new Face(0, 3, 1);
653 faces.Add(f);
654 f = new Face( 3, 2, 1);
655 faces.Add(f);
656 }
657 vs.Clear();
658 return true;
659 }
660
661 if (!HullUtils.ComputeHull(vs, ref hullr, 0, 0.0f))
662 return false;
663
664 nverts = hullr.Vertices.Count;
665 nindexs = hullr.Indices.Count;
666
667 if (nindexs % 3 != 0)
668 return false;
669
670 for (i = 0; i < nverts; i++)
671 {
672 c.X = hullr.Vertices[i].x;
673 c.Y = hullr.Vertices[i].y;
674 c.Z = hullr.Vertices[i].z;
675 coords.Add(c);
676 }
677 for (i = 0; i < nindexs; i += 3)
678 {
679 t1 = hullr.Indices[i];
680 if (t1 > nverts)
681 break;
682 t2 = hullr.Indices[i + 1];
683 if (t2 > nverts)
684 break;
685 t3 = hullr.Indices[i + 2];
686 if (t3 > nverts)
687 break;
688 f = new Face(t1, t2, t3);
689 faces.Add(f);
690 }
691
692 if (coords.Count > 0 && faces.Count > 0)
693 return true;
694 }
695 else
696 return false;
697 }
698 }
699
700 return true;
701 }
702
703 /// <summary>
704 /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim.
705 /// </summary>
706 /// <param name="primName"></param>
707 /// <param name="primShape"></param>
708 /// <param name="size"></param>
709 /// <param name="lod"></param>
710 /// <param name="coords">Coords are added to this list by the method.</param>
711 /// <param name="faces">Faces are added to this list by the method.</param>
712 /// <returns>true if coords and faces were successfully generated, false if not</returns>
713 private bool GenerateCoordsAndFacesFromPrimSculptData(
714 string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces)
715 {
716 coords = new List<Coord>();
717 faces = new List<Face>();
718 PrimMesher.SculptMesh sculptMesh;
719 Image idata = null;
720 string decodedSculptFileName = "";
721
722 if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero)
723 {
724 decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString());
725 try
726 {
727 if (File.Exists(decodedSculptFileName))
728 {
729 idata = Image.FromFile(decodedSculptFileName);
730 }
731 }
732 catch (Exception e)
733 {
734 m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message);
735
736 }
737 //if (idata != null)
738 // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString());
739 }
740
741 if (idata == null)
742 {
743 if (primShape.SculptData == null || primShape.SculptData.Length == 0)
744 return false;
745
746 try
747 {
748 OpenMetaverse.Imaging.ManagedImage unusedData;
749 OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
750
751 if (idata == null)
752 {
753 // In some cases it seems that the decode can return a null bitmap without throwing
754 // an exception
755 m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName);
756
757 return false;
758 }
759
760 unusedData = null;
761
762 //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
763
764 if (cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags)(idata.Flags) & ImageFlags.HasAlpha) ==0)))
765 // don't cache images with alpha channel in linux since mono can't load them correctly)
766 {
767 try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
768 catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
769 }
770 }
771 catch (DllNotFoundException)
772 {
773 m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!");
774 return false;
775 }
776 catch (IndexOutOfRangeException)
777 {
778 m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
779 return false;
780 }
781 catch (Exception ex)
782 {
783 m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
784 return false;
785 }
786 }
787
788 PrimMesher.SculptMesh.SculptType sculptType;
789 // remove mirror and invert bits
790 OpenMetaverse.SculptType pbsSculptType = ((OpenMetaverse.SculptType)(primShape.SculptType & 0x3f));
791 switch (pbsSculptType)
792 {
793 case OpenMetaverse.SculptType.Cylinder:
794 sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
795 break;
796 case OpenMetaverse.SculptType.Plane:
797 sculptType = PrimMesher.SculptMesh.SculptType.plane;
798 break;
799 case OpenMetaverse.SculptType.Torus:
800 sculptType = PrimMesher.SculptMesh.SculptType.torus;
801 break;
802 case OpenMetaverse.SculptType.Sphere:
803 sculptType = PrimMesher.SculptMesh.SculptType.sphere;
804 break;
805 default:
806 sculptType = PrimMesher.SculptMesh.SculptType.plane;
807 break;
808 }
809
810 bool mirror = ((primShape.SculptType & 128) != 0);
811 bool invert = ((primShape.SculptType & 64) != 0);
812
813 sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, mirror, invert);
814
815 idata.Dispose();
816
817 sculptMesh.DumpRaw(baseDir, primName, "primMesh");
818
819 sculptMesh.Scale(size.X, size.Y, size.Z);
820
821 coords = sculptMesh.coords;
822 faces = sculptMesh.faces;
823
824 return true;
825 }
826
827 /// <summary>
828 /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim.
829 /// </summary>
830 /// <param name="primName"></param>
831 /// <param name="primShape"></param>
832 /// <param name="size"></param>
833 /// <param name="coords">Coords are added to this list by the method.</param>
834 /// <param name="faces">Faces are added to this list by the method.</param>
835 /// <returns>true if coords and faces were successfully generated, false if not</returns>
836 private bool GenerateCoordsAndFacesFromPrimShapeData(
837 string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces)
838 {
839 PrimMesh primMesh;
840 coords = new List<Coord>();
841 faces = new List<Face>();
842
843 float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
844 float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
845 float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
846 float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
847 float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
848 float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;
849
850 float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
851 float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
852 float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;
853 if (profileHollow > 0.95f)
854 profileHollow = 0.95f;
855
856 int sides = 4;
857 LevelOfDetail iLOD = (LevelOfDetail)lod;
858 if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
859 sides = 3;
860 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
861 {
862 switch (iLOD)
863 {
864 case LevelOfDetail.High: sides = 24; break;
865 case LevelOfDetail.Medium: sides = 12; break;
866 case LevelOfDetail.Low: sides = 6; break;
867 case LevelOfDetail.VeryLow: sides = 3; break;
868 default: sides = 24; break;
869 }
870 }
871 else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
872 { // half circle, prim is a sphere
873 switch (iLOD)
874 {
875 case LevelOfDetail.High: sides = 24; break;
876 case LevelOfDetail.Medium: sides = 12; break;
877 case LevelOfDetail.Low: sides = 6; break;
878 case LevelOfDetail.VeryLow: sides = 3; break;
879 default: sides = 24; break;
880 }
881
882 profileBegin = 0.5f * profileBegin + 0.5f;
883 profileEnd = 0.5f * profileEnd + 0.5f;
884 }
885
886 int hollowSides = sides;
887 if (primShape.HollowShape == HollowShape.Circle)
888 {
889 switch (iLOD)
890 {
891 case LevelOfDetail.High: hollowSides = 24; break;
892 case LevelOfDetail.Medium: hollowSides = 12; break;
893 case LevelOfDetail.Low: hollowSides = 6; break;
894 case LevelOfDetail.VeryLow: hollowSides = 3; break;
895 default: hollowSides = 24; break;
896 }
897 }
898 else if (primShape.HollowShape == HollowShape.Square)
899 hollowSides = 4;
900 else if (primShape.HollowShape == HollowShape.Triangle)
901 hollowSides = 3;
902
903 primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
904
905 if (primMesh.errorMessage != null)
906 if (primMesh.errorMessage.Length > 0)
907 m_log.Error("[ERROR] " + primMesh.errorMessage);
908
909 primMesh.topShearX = pathShearX;
910 primMesh.topShearY = pathShearY;
911 primMesh.pathCutBegin = pathBegin;
912 primMesh.pathCutEnd = pathEnd;
913
914 if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible)
915 {
916 primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
917 primMesh.twistEnd = primShape.PathTwist * 18 / 10;
918 primMesh.taperX = pathScaleX;
919 primMesh.taperY = pathScaleY;
920
921 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
922 {
923 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
924 if (profileBegin < 0.0f) profileBegin = 0.0f;
925 if (profileEnd > 1.0f) profileEnd = 1.0f;
926 }
927#if SPAM
928 m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString());
929#endif
930 try
931 {
932 primMesh.ExtrudeLinear();
933 }
934 catch (Exception ex)
935 {
936 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
937 return false;
938 }
939 }
940 else
941 {
942 primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
943 primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
944 primMesh.radius = 0.01f * primShape.PathRadiusOffset;
945 primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
946 primMesh.skew = 0.01f * primShape.PathSkew;
947 primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
948 primMesh.twistEnd = primShape.PathTwist * 36 / 10;
949 primMesh.taperX = primShape.PathTaperX * 0.01f;
950 primMesh.taperY = primShape.PathTaperY * 0.01f;
951
952 if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f)
953 {
954 ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh);
955 if (profileBegin < 0.0f) profileBegin = 0.0f;
956 if (profileEnd > 1.0f) profileEnd = 1.0f;
957 }
958#if SPAM
959 m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString());
960#endif
961 try
962 {
963 primMesh.ExtrudeCircular();
964 }
965 catch (Exception ex)
966 {
967 ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh);
968 return false;
969 }
970 }
971
972 primMesh.DumpRaw(baseDir, primName, "primMesh");
973
974 primMesh.Scale(size.X, size.Y, size.Z);
975
976 coords = primMesh.coords;
977 faces = primMesh.faces;
978
979 return true;
980 }
981
982 public AMeshKey GetMeshUniqueKey(PrimitiveBaseShape primShape, Vector3 size, byte lod, bool convex)
983 {
984 AMeshKey key = new AMeshKey();
985 Byte[] someBytes;
986
987 key.hashB = 5181;
988 ulong hash = 5381;
989
990 if (primShape.SculptEntry)
991 {
992 key.uuid = primShape.SculptTexture;
993 key.hashB = mdjb2(key.hashB, primShape.SculptType);
994 }
995 else
996 {
997 hash = mdjb2(hash, primShape.PathCurve);
998 hash = mdjb2(hash, (byte)primShape.HollowShape);
999 hash = mdjb2(hash, (byte)primShape.ProfileShape);
1000 hash = mdjb2(hash, primShape.PathBegin);
1001 hash = mdjb2(hash, primShape.PathEnd);
1002 hash = mdjb2(hash, primShape.PathScaleX);
1003 hash = mdjb2(hash, primShape.PathScaleY);
1004 hash = mdjb2(hash, primShape.PathShearX);
1005 hash = mdjb2(hash, primShape.PathShearY);
1006 hash = mdjb2(hash, (byte)primShape.PathTwist);
1007 hash = mdjb2(hash, (byte)primShape.PathTwistBegin);
1008 hash = mdjb2(hash, (byte)primShape.PathRadiusOffset);
1009 hash = mdjb2(hash, (byte)primShape.PathTaperX);
1010 hash = mdjb2(hash, (byte)primShape.PathTaperY);
1011 hash = mdjb2(hash, primShape.PathRevolutions);
1012 hash = mdjb2(hash, (byte)primShape.PathSkew);
1013 hash = mdjb2(hash, primShape.ProfileBegin);
1014 hash = mdjb2(hash, primShape.ProfileEnd);
1015 hash = mdjb2(hash, primShape.ProfileHollow);
1016 key.hashA = hash;
1017 }
1018
1019 hash = key.hashB;
1020
1021 someBytes = size.GetBytes();
1022 for (int i = 0; i < someBytes.Length; i++)
1023 hash = mdjb2(hash, someBytes[i]);
1024
1025 hash = mdjb2(hash, lod);
1026
1027 hash &= 0x3fffffffffffffff;
1028
1029 if (convex)
1030 hash |= 0x4000000000000000;
1031
1032 if (primShape.SculptEntry)
1033 hash |= 0x8000000000000000;
1034
1035 key.hashB = hash;
1036
1037 return key;
1038 }
1039
1040 private ulong mdjb2(ulong hash, byte c)
1041 {
1042 return ((hash << 5) + hash) + (ulong)c;
1043 }
1044
1045 private ulong mdjb2(ulong hash, ushort c)
1046 {
1047 hash = ((hash << 5) + hash) + (ulong)((byte)c);
1048 return ((hash << 5) + hash) + (ulong)(c >> 8);
1049 }
1050
1051
1052 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
1053 {
1054 return CreateMesh(primName, primShape, size, lod, false,false);
1055 }
1056
1057 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
1058 {
1059 return CreateMesh(primName, primShape, size, lod, false,false);
1060 }
1061
1062 private static Vector3 m_MeshUnitSize = new Vector3(0.5f, 0.5f, 0.5f);
1063
1064 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
1065 {
1066#if SPAM
1067 m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
1068#endif
1069
1070 Mesh mesh = null;
1071// ulong key = 0;
1072
1073
1074 if (size.X < 0.01f) size.X = 0.01f;
1075 if (size.Y < 0.01f) size.Y = 0.01f;
1076 if (size.Z < 0.01f) size.Z = 0.01f;
1077
1078 // try to find a identical mesh on meshs in use
1079// key = primShape.GetMeshKey(size, lod, convex);
1080 AMeshKey key = GetMeshUniqueKey(primShape,size,(byte)lod, convex);
1081
1082 lock (m_uniqueMeshes)
1083 {
1084 m_uniqueMeshes.TryGetValue(key, out mesh);
1085
1086 if (mesh != null)
1087 {
1088 mesh.RefCount++;
1089 return mesh;
1090 }
1091 }
1092
1093 // try to find a identical mesh on meshs recently released
1094 lock (m_uniqueReleasedMeshes)
1095 {
1096 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1097 if (mesh != null)
1098 {
1099 m_uniqueReleasedMeshes.Remove(key);
1100 lock (m_uniqueMeshes)
1101 m_uniqueMeshes.Add(key, mesh);
1102 mesh.RefCount = 1;
1103 return mesh;
1104 }
1105 }
1106
1107 mesh = CreateMeshFromPrimMesher(primName, primShape, size, lod,convex);
1108
1109 if (mesh != null)
1110 {
1111 if ((!isPhysical) && size.X < minSizeForComplexMesh && size.Y < minSizeForComplexMesh && size.Z < minSizeForComplexMesh)
1112 {
1113#if SPAM
1114 m_log.Debug("Meshmerizer: prim " + primName + " has a size of " + size.ToString() + " which is below threshold of " +
1115 minSizeForComplexMesh.ToString() + " - creating simple bounding box");
1116#endif
1117 mesh = CreateBoundingBoxMesh(mesh);
1118 mesh.DumpRaw(baseDir, primName, "Z extruded");
1119 }
1120
1121 // trim the vertex and triangle lists to free up memory
1122 mesh.TrimExcess();
1123 mesh.Key = key;
1124 mesh.RefCount = 1;
1125
1126 lock(m_uniqueMeshes)
1127 m_uniqueMeshes.Add(key, mesh);
1128 }
1129
1130 return mesh;
1131 }
1132
1133 public void ReleaseMesh(IMesh imesh)
1134 {
1135 if (imesh == null)
1136 return;
1137
1138 Mesh mesh = (Mesh)imesh;
1139
1140 int curRefCount = mesh.RefCount;
1141 curRefCount--;
1142
1143 if (curRefCount > 0)
1144 {
1145 mesh.RefCount = curRefCount;
1146 return;
1147 }
1148
1149 lock (m_uniqueMeshes)
1150 {
1151 mesh.RefCount = 0;
1152 m_uniqueMeshes.Remove(mesh.Key);
1153 lock (m_uniqueReleasedMeshes)
1154 m_uniqueReleasedMeshes.Add(mesh.Key, mesh);
1155 }
1156 }
1157
1158 public void ExpireReleaseMeshs()
1159 {
1160 if (m_uniqueReleasedMeshes.Count == 0)
1161 return;
1162
1163 List<Mesh> meshstodelete = new List<Mesh>();
1164 int refcntr;
1165
1166 lock (m_uniqueReleasedMeshes)
1167 {
1168 foreach (Mesh m in m_uniqueReleasedMeshes.Values)
1169 {
1170 refcntr = m.RefCount;
1171 refcntr--;
1172 if (refcntr > -6)
1173 m.RefCount = refcntr;
1174 else
1175 meshstodelete.Add(m);
1176 }
1177
1178 foreach (Mesh m in meshstodelete)
1179 {
1180 m_uniqueReleasedMeshes.Remove(m.Key);
1181 m.releaseSourceMeshData();
1182 m.releasePinned();
1183 }
1184 }
1185 }
1186 }
1187}
diff --git a/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
new file mode 100644
index 0000000..4049ee1
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/PrimMesher.cs
@@ -0,0 +1,2324 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33namespace PrimMesher
34{
35 public struct Quat
36 {
37 /// <summary>X value</summary>
38 public float X;
39 /// <summary>Y value</summary>
40 public float Y;
41 /// <summary>Z value</summary>
42 public float Z;
43 /// <summary>W value</summary>
44 public float W;
45
46 public Quat(float x, float y, float z, float w)
47 {
48 X = x;
49 Y = y;
50 Z = z;
51 W = w;
52 }
53
54 public Quat(Coord axis, float angle)
55 {
56 axis = axis.Normalize();
57
58 angle *= 0.5f;
59 float c = (float)Math.Cos(angle);
60 float s = (float)Math.Sin(angle);
61
62 X = axis.X * s;
63 Y = axis.Y * s;
64 Z = axis.Z * s;
65 W = c;
66
67 Normalize();
68 }
69
70 public float Length()
71 {
72 return (float)Math.Sqrt(X * X + Y * Y + Z * Z + W * W);
73 }
74
75 public Quat Normalize()
76 {
77 const float MAG_THRESHOLD = 0.0000001f;
78 float mag = Length();
79
80 // Catch very small rounding errors when normalizing
81 if (mag > MAG_THRESHOLD)
82 {
83 float oomag = 1f / mag;
84 X *= oomag;
85 Y *= oomag;
86 Z *= oomag;
87 W *= oomag;
88 }
89 else
90 {
91 X = 0f;
92 Y = 0f;
93 Z = 0f;
94 W = 1f;
95 }
96
97 return this;
98 }
99
100 public static Quat operator *(Quat q1, Quat q2)
101 {
102 float x = q1.W * q2.X + q1.X * q2.W + q1.Y * q2.Z - q1.Z * q2.Y;
103 float y = q1.W * q2.Y - q1.X * q2.Z + q1.Y * q2.W + q1.Z * q2.X;
104 float z = q1.W * q2.Z + q1.X * q2.Y - q1.Y * q2.X + q1.Z * q2.W;
105 float w = q1.W * q2.W - q1.X * q2.X - q1.Y * q2.Y - q1.Z * q2.Z;
106 return new Quat(x, y, z, w);
107 }
108
109 public override string ToString()
110 {
111 return "< X: " + this.X.ToString() + ", Y: " + this.Y.ToString() + ", Z: " + this.Z.ToString() + ", W: " + this.W.ToString() + ">";
112 }
113 }
114
115 public struct Coord
116 {
117 public float X;
118 public float Y;
119 public float Z;
120
121 public Coord(float x, float y, float z)
122 {
123 this.X = x;
124 this.Y = y;
125 this.Z = z;
126 }
127
128 public float Length()
129 {
130 return (float)Math.Sqrt(this.X * this.X + this.Y * this.Y + this.Z * this.Z);
131 }
132
133 public Coord Invert()
134 {
135 this.X = -this.X;
136 this.Y = -this.Y;
137 this.Z = -this.Z;
138
139 return this;
140 }
141
142 public Coord Normalize()
143 {
144 const float MAG_THRESHOLD = 0.0000001f;
145 float mag = Length();
146
147 // Catch very small rounding errors when normalizing
148 if (mag > MAG_THRESHOLD)
149 {
150 float oomag = 1.0f / mag;
151 this.X *= oomag;
152 this.Y *= oomag;
153 this.Z *= oomag;
154 }
155 else
156 {
157 this.X = 0.0f;
158 this.Y = 0.0f;
159 this.Z = 0.0f;
160 }
161
162 return this;
163 }
164
165 public override string ToString()
166 {
167 return this.X.ToString() + " " + this.Y.ToString() + " " + this.Z.ToString();
168 }
169
170 public static Coord Cross(Coord c1, Coord c2)
171 {
172 return new Coord(
173 c1.Y * c2.Z - c2.Y * c1.Z,
174 c1.Z * c2.X - c2.Z * c1.X,
175 c1.X * c2.Y - c2.X * c1.Y
176 );
177 }
178
179 public static Coord operator +(Coord v, Coord a)
180 {
181 return new Coord(v.X + a.X, v.Y + a.Y, v.Z + a.Z);
182 }
183
184 public static Coord operator *(Coord v, Coord m)
185 {
186 return new Coord(v.X * m.X, v.Y * m.Y, v.Z * m.Z);
187 }
188
189 public static Coord operator *(Coord v, Quat q)
190 {
191 // From http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/
192
193 Coord c2 = new Coord(0.0f, 0.0f, 0.0f);
194
195 c2.X = q.W * q.W * v.X +
196 2f * q.Y * q.W * v.Z -
197 2f * q.Z * q.W * v.Y +
198 q.X * q.X * v.X +
199 2f * q.Y * q.X * v.Y +
200 2f * q.Z * q.X * v.Z -
201 q.Z * q.Z * v.X -
202 q.Y * q.Y * v.X;
203
204 c2.Y =
205 2f * q.X * q.Y * v.X +
206 q.Y * q.Y * v.Y +
207 2f * q.Z * q.Y * v.Z +
208 2f * q.W * q.Z * v.X -
209 q.Z * q.Z * v.Y +
210 q.W * q.W * v.Y -
211 2f * q.X * q.W * v.Z -
212 q.X * q.X * v.Y;
213
214 c2.Z =
215 2f * q.X * q.Z * v.X +
216 2f * q.Y * q.Z * v.Y +
217 q.Z * q.Z * v.Z -
218 2f * q.W * q.Y * v.X -
219 q.Y * q.Y * v.Z +
220 2f * q.W * q.X * v.Y -
221 q.X * q.X * v.Z +
222 q.W * q.W * v.Z;
223
224 return c2;
225 }
226 }
227
228 public struct UVCoord
229 {
230 public float U;
231 public float V;
232
233
234 public UVCoord(float u, float v)
235 {
236 this.U = u;
237 this.V = v;
238 }
239
240 public UVCoord Flip()
241 {
242 this.U = 1.0f - this.U;
243 this.V = 1.0f - this.V;
244 return this;
245 }
246 }
247
248 public struct Face
249 {
250 public int primFace;
251
252 // vertices
253 public int v1;
254 public int v2;
255 public int v3;
256
257 //normals
258 public int n1;
259 public int n2;
260 public int n3;
261
262 // uvs
263 public int uv1;
264 public int uv2;
265 public int uv3;
266
267 public Face(int v1, int v2, int v3)
268 {
269 primFace = 0;
270
271 this.v1 = v1;
272 this.v2 = v2;
273 this.v3 = v3;
274
275 this.n1 = 0;
276 this.n2 = 0;
277 this.n3 = 0;
278
279 this.uv1 = 0;
280 this.uv2 = 0;
281 this.uv3 = 0;
282
283 }
284
285 public Face(int v1, int v2, int v3, int n1, int n2, int n3)
286 {
287 primFace = 0;
288
289 this.v1 = v1;
290 this.v2 = v2;
291 this.v3 = v3;
292
293 this.n1 = n1;
294 this.n2 = n2;
295 this.n3 = n3;
296
297 this.uv1 = 0;
298 this.uv2 = 0;
299 this.uv3 = 0;
300 }
301
302 public Coord SurfaceNormal(List<Coord> coordList)
303 {
304 Coord c1 = coordList[this.v1];
305 Coord c2 = coordList[this.v2];
306 Coord c3 = coordList[this.v3];
307
308 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
309 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
310
311 return Coord.Cross(edge1, edge2).Normalize();
312 }
313 }
314
315 public struct ViewerFace
316 {
317 public int primFaceNumber;
318
319 public Coord v1;
320 public Coord v2;
321 public Coord v3;
322
323 public int coordIndex1;
324 public int coordIndex2;
325 public int coordIndex3;
326
327 public Coord n1;
328 public Coord n2;
329 public Coord n3;
330
331 public UVCoord uv1;
332 public UVCoord uv2;
333 public UVCoord uv3;
334
335 public ViewerFace(int primFaceNumber)
336 {
337 this.primFaceNumber = primFaceNumber;
338
339 this.v1 = new Coord();
340 this.v2 = new Coord();
341 this.v3 = new Coord();
342
343 this.coordIndex1 = this.coordIndex2 = this.coordIndex3 = -1; // -1 means not assigned yet
344
345 this.n1 = new Coord();
346 this.n2 = new Coord();
347 this.n3 = new Coord();
348
349 this.uv1 = new UVCoord();
350 this.uv2 = new UVCoord();
351 this.uv3 = new UVCoord();
352 }
353
354 public void Scale(float x, float y, float z)
355 {
356 this.v1.X *= x;
357 this.v1.Y *= y;
358 this.v1.Z *= z;
359
360 this.v2.X *= x;
361 this.v2.Y *= y;
362 this.v2.Z *= z;
363
364 this.v3.X *= x;
365 this.v3.Y *= y;
366 this.v3.Z *= z;
367 }
368
369 public void AddPos(float x, float y, float z)
370 {
371 this.v1.X += x;
372 this.v2.X += x;
373 this.v3.X += x;
374
375 this.v1.Y += y;
376 this.v2.Y += y;
377 this.v3.Y += y;
378
379 this.v1.Z += z;
380 this.v2.Z += z;
381 this.v3.Z += z;
382 }
383
384 public void AddRot(Quat q)
385 {
386 this.v1 *= q;
387 this.v2 *= q;
388 this.v3 *= q;
389
390 this.n1 *= q;
391 this.n2 *= q;
392 this.n3 *= q;
393 }
394
395 public void CalcSurfaceNormal()
396 {
397
398 Coord edge1 = new Coord(this.v2.X - this.v1.X, this.v2.Y - this.v1.Y, this.v2.Z - this.v1.Z);
399 Coord edge2 = new Coord(this.v3.X - this.v1.X, this.v3.Y - this.v1.Y, this.v3.Z - this.v1.Z);
400
401 this.n1 = this.n2 = this.n3 = Coord.Cross(edge1, edge2).Normalize();
402 }
403 }
404
405 internal struct Angle
406 {
407 internal float angle;
408 internal float X;
409 internal float Y;
410
411 internal Angle(float angle, float x, float y)
412 {
413 this.angle = angle;
414 this.X = x;
415 this.Y = y;
416 }
417 }
418
419 internal class AngleList
420 {
421 private float iX, iY; // intersection point
422
423 private static Angle[] angles3 =
424 {
425 new Angle(0.0f, 1.0f, 0.0f),
426 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
427 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
428 new Angle(1.0f, 1.0f, 0.0f)
429 };
430
431 private static Coord[] normals3 =
432 {
433 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize(),
434 new Coord(-0.5f, 0.0f, 0.0f).Normalize(),
435 new Coord(0.25f, -0.4330127019f, 0.0f).Normalize(),
436 new Coord(0.25f, 0.4330127019f, 0.0f).Normalize()
437 };
438
439 private static Angle[] angles4 =
440 {
441 new Angle(0.0f, 1.0f, 0.0f),
442 new Angle(0.25f, 0.0f, 1.0f),
443 new Angle(0.5f, -1.0f, 0.0f),
444 new Angle(0.75f, 0.0f, -1.0f),
445 new Angle(1.0f, 1.0f, 0.0f)
446 };
447
448 private static Coord[] normals4 =
449 {
450 new Coord(0.5f, 0.5f, 0.0f).Normalize(),
451 new Coord(-0.5f, 0.5f, 0.0f).Normalize(),
452 new Coord(-0.5f, -0.5f, 0.0f).Normalize(),
453 new Coord(0.5f, -0.5f, 0.0f).Normalize(),
454 new Coord(0.5f, 0.5f, 0.0f).Normalize()
455 };
456
457 private static Angle[] angles24 =
458 {
459 new Angle(0.0f, 1.0f, 0.0f),
460 new Angle(0.041666666666666664f, 0.96592582628906831f, 0.25881904510252074f),
461 new Angle(0.083333333333333329f, 0.86602540378443871f, 0.5f),
462 new Angle(0.125f, 0.70710678118654757f, 0.70710678118654746f),
463 new Angle(0.16666666666666667f, 0.5f, 0.8660254037844386f),
464 new Angle(0.20833333333333331f, 0.25881904510252096f, 0.9659258262890682f),
465 new Angle(0.25f, 0.0f, 1.0f),
466 new Angle(0.29166666666666663f, -0.25881904510252063f, 0.96592582628906831f),
467 new Angle(0.33333333333333333f, -0.5f, 0.86602540378443871f),
468 new Angle(0.375f, -0.70710678118654746f, 0.70710678118654757f),
469 new Angle(0.41666666666666663f, -0.86602540378443849f, 0.5f),
470 new Angle(0.45833333333333331f, -0.9659258262890682f, 0.25881904510252102f),
471 new Angle(0.5f, -1.0f, 0.0f),
472 new Angle(0.54166666666666663f, -0.96592582628906842f, -0.25881904510252035f),
473 new Angle(0.58333333333333326f, -0.86602540378443882f, -0.5f),
474 new Angle(0.62499999999999989f, -0.70710678118654791f, -0.70710678118654713f),
475 new Angle(0.66666666666666667f, -0.5f, -0.86602540378443837f),
476 new Angle(0.70833333333333326f, -0.25881904510252152f, -0.96592582628906809f),
477 new Angle(0.75f, 0.0f, -1.0f),
478 new Angle(0.79166666666666663f, 0.2588190451025203f, -0.96592582628906842f),
479 new Angle(0.83333333333333326f, 0.5f, -0.86602540378443904f),
480 new Angle(0.875f, 0.70710678118654735f, -0.70710678118654768f),
481 new Angle(0.91666666666666663f, 0.86602540378443837f, -0.5f),
482 new Angle(0.95833333333333326f, 0.96592582628906809f, -0.25881904510252157f),
483 new Angle(1.0f, 1.0f, 0.0f)
484 };
485
486 private Angle interpolatePoints(float newPoint, Angle p1, Angle p2)
487 {
488 float m = (newPoint - p1.angle) / (p2.angle - p1.angle);
489 return new Angle(newPoint, p1.X + m * (p2.X - p1.X), p1.Y + m * (p2.Y - p1.Y));
490 }
491
492 private void intersection(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
493 { // ref: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
494 double denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
495 double uaNumerator = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
496
497 if (denom != 0.0)
498 {
499 double ua = uaNumerator / denom;
500 iX = (float)(x1 + ua * (x2 - x1));
501 iY = (float)(y1 + ua * (y2 - y1));
502 }
503 }
504
505 internal List<Angle> angles;
506 internal List<Coord> normals;
507
508 internal void makeAngles(int sides, float startAngle, float stopAngle)
509 {
510 angles = new List<Angle>();
511 normals = new List<Coord>();
512
513 double twoPi = System.Math.PI * 2.0;
514 float twoPiInv = 1.0f / (float)twoPi;
515
516 if (sides < 1)
517 throw new Exception("number of sides not greater than zero");
518 if (stopAngle <= startAngle)
519 throw new Exception("stopAngle not greater than startAngle");
520
521 if ((sides == 3 || sides == 4 || sides == 24))
522 {
523 startAngle *= twoPiInv;
524 stopAngle *= twoPiInv;
525
526 Angle[] sourceAngles;
527 if (sides == 3)
528 sourceAngles = angles3;
529 else if (sides == 4)
530 sourceAngles = angles4;
531 else sourceAngles = angles24;
532
533 int startAngleIndex = (int)(startAngle * sides);
534 int endAngleIndex = sourceAngles.Length - 1;
535 if (stopAngle < 1.0f)
536 endAngleIndex = (int)(stopAngle * sides) + 1;
537 if (endAngleIndex == startAngleIndex)
538 endAngleIndex++;
539
540 for (int angleIndex = startAngleIndex; angleIndex < endAngleIndex + 1; angleIndex++)
541 {
542 angles.Add(sourceAngles[angleIndex]);
543 if (sides == 3)
544 normals.Add(normals3[angleIndex]);
545 else if (sides == 4)
546 normals.Add(normals4[angleIndex]);
547 }
548
549 if (startAngle > 0.0f)
550 angles[0] = interpolatePoints(startAngle, angles[0], angles[1]);
551
552 if (stopAngle < 1.0f)
553 {
554 int lastAngleIndex = angles.Count - 1;
555 angles[lastAngleIndex] = interpolatePoints(stopAngle, angles[lastAngleIndex - 1], angles[lastAngleIndex]);
556 }
557 }
558 else
559 {
560 double stepSize = twoPi / sides;
561
562 int startStep = (int)(startAngle / stepSize);
563 double angle = stepSize * startStep;
564 int step = startStep;
565 double stopAngleTest = stopAngle;
566 if (stopAngle < twoPi)
567 {
568 stopAngleTest = stepSize * ((int)(stopAngle / stepSize) + 1);
569 if (stopAngleTest < stopAngle)
570 stopAngleTest += stepSize;
571 if (stopAngleTest > twoPi)
572 stopAngleTest = twoPi;
573 }
574
575 while (angle <= stopAngleTest)
576 {
577 Angle newAngle;
578 newAngle.angle = (float)angle;
579 newAngle.X = (float)System.Math.Cos(angle);
580 newAngle.Y = (float)System.Math.Sin(angle);
581 angles.Add(newAngle);
582 step += 1;
583 angle = stepSize * step;
584 }
585
586 if (startAngle > angles[0].angle)
587 {
588 Angle newAngle;
589 intersection(angles[0].X, angles[0].Y, angles[1].X, angles[1].Y, 0.0f, 0.0f, (float)Math.Cos(startAngle), (float)Math.Sin(startAngle));
590 newAngle.angle = startAngle;
591 newAngle.X = iX;
592 newAngle.Y = iY;
593 angles[0] = newAngle;
594 }
595
596 int index = angles.Count - 1;
597 if (stopAngle < angles[index].angle)
598 {
599 Angle newAngle;
600 intersection(angles[index - 1].X, angles[index - 1].Y, angles[index].X, angles[index].Y, 0.0f, 0.0f, (float)Math.Cos(stopAngle), (float)Math.Sin(stopAngle));
601 newAngle.angle = stopAngle;
602 newAngle.X = iX;
603 newAngle.Y = iY;
604 angles[index] = newAngle;
605 }
606 }
607 }
608 }
609
610 /// <summary>
611 /// generates a profile for extrusion
612 /// </summary>
613 public class Profile
614 {
615 private const float twoPi = 2.0f * (float)Math.PI;
616
617 public string errorMessage = null;
618
619 public List<Coord> coords;
620 public List<Face> faces;
621 public List<Coord> vertexNormals;
622 public List<float> us;
623 public List<UVCoord> faceUVs;
624 public List<int> faceNumbers;
625
626 // use these for making individual meshes for each prim face
627 public List<int> outerCoordIndices = null;
628 public List<int> hollowCoordIndices = null;
629 public List<int> cut1CoordIndices = null;
630 public List<int> cut2CoordIndices = null;
631
632 public Coord faceNormal = new Coord(0.0f, 0.0f, 1.0f);
633 public Coord cutNormal1 = new Coord();
634 public Coord cutNormal2 = new Coord();
635
636 public int numOuterVerts = 0;
637 public int numHollowVerts = 0;
638
639 public int outerFaceNumber = -1;
640 public int hollowFaceNumber = -1;
641
642 public bool calcVertexNormals = false;
643 public int bottomFaceNumber = 0;
644 public int numPrimFaces = 0;
645
646 public Profile()
647 {
648 this.coords = new List<Coord>();
649 this.faces = new List<Face>();
650 this.vertexNormals = new List<Coord>();
651 this.us = new List<float>();
652 this.faceUVs = new List<UVCoord>();
653 this.faceNumbers = new List<int>();
654 }
655
656 public Profile(int sides, float profileStart, float profileEnd, float hollow, int hollowSides, bool createFaces, bool calcVertexNormals)
657 {
658 this.calcVertexNormals = calcVertexNormals;
659 this.coords = new List<Coord>();
660 this.faces = new List<Face>();
661 this.vertexNormals = new List<Coord>();
662 this.us = new List<float>();
663 this.faceUVs = new List<UVCoord>();
664 this.faceNumbers = new List<int>();
665
666 Coord center = new Coord(0.0f, 0.0f, 0.0f);
667
668 List<Coord> hollowCoords = new List<Coord>();
669 List<Coord> hollowNormals = new List<Coord>();
670 List<float> hollowUs = new List<float>();
671
672 if (calcVertexNormals)
673 {
674 this.outerCoordIndices = new List<int>();
675 this.hollowCoordIndices = new List<int>();
676 this.cut1CoordIndices = new List<int>();
677 this.cut2CoordIndices = new List<int>();
678 }
679
680 bool hasHollow = (hollow > 0.0f);
681
682 bool hasProfileCut = (profileStart > 0.0f || profileEnd < 1.0f);
683
684 AngleList angles = new AngleList();
685 AngleList hollowAngles = new AngleList();
686
687 float xScale = 0.5f;
688 float yScale = 0.5f;
689 if (sides == 4) // corners of a square are sqrt(2) from center
690 {
691 xScale = 0.707107f;
692 yScale = 0.707107f;
693 }
694
695 float startAngle = profileStart * twoPi;
696 float stopAngle = profileEnd * twoPi;
697
698 try { angles.makeAngles(sides, startAngle, stopAngle); }
699 catch (Exception ex)
700 {
701
702 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
703 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
704
705 return;
706 }
707
708 this.numOuterVerts = angles.angles.Count;
709
710 // flag to create as few triangles as possible for 3 or 4 side profile
711 bool simpleFace = (sides < 5 && !hasHollow && !hasProfileCut);
712
713 if (hasHollow)
714 {
715 if (sides == hollowSides)
716 hollowAngles = angles;
717 else
718 {
719 try { hollowAngles.makeAngles(hollowSides, startAngle, stopAngle); }
720 catch (Exception ex)
721 {
722 errorMessage = "makeAngles failed: Exception: " + ex.ToString()
723 + "\nsides: " + sides.ToString() + " startAngle: " + startAngle.ToString() + " stopAngle: " + stopAngle.ToString();
724
725 return;
726 }
727 }
728 this.numHollowVerts = hollowAngles.angles.Count;
729 }
730 else if (!simpleFace)
731 {
732 this.coords.Add(center);
733 if (this.calcVertexNormals)
734 this.vertexNormals.Add(new Coord(0.0f, 0.0f, 1.0f));
735 this.us.Add(0.0f);
736 }
737
738 float z = 0.0f;
739
740 Angle angle;
741 Coord newVert = new Coord();
742 if (hasHollow && hollowSides != sides)
743 {
744 int numHollowAngles = hollowAngles.angles.Count;
745 for (int i = 0; i < numHollowAngles; i++)
746 {
747 angle = hollowAngles.angles[i];
748 newVert.X = hollow * xScale * angle.X;
749 newVert.Y = hollow * yScale * angle.Y;
750 newVert.Z = z;
751
752 hollowCoords.Add(newVert);
753 if (this.calcVertexNormals)
754 {
755 if (hollowSides < 5)
756 hollowNormals.Add(hollowAngles.normals[i].Invert());
757 else
758 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
759
760 if (hollowSides == 4)
761 hollowUs.Add(angle.angle * hollow * 0.707107f);
762 else
763 hollowUs.Add(angle.angle * hollow);
764 }
765 }
766 }
767
768 int index = 0;
769 int numAngles = angles.angles.Count;
770
771 for (int i = 0; i < numAngles; i++)
772 {
773 angle = angles.angles[i];
774 newVert.X = angle.X * xScale;
775 newVert.Y = angle.Y * yScale;
776 newVert.Z = z;
777 this.coords.Add(newVert);
778 if (this.calcVertexNormals)
779 {
780 this.outerCoordIndices.Add(this.coords.Count - 1);
781
782 if (sides < 5)
783 {
784 this.vertexNormals.Add(angles.normals[i]);
785 float u = angle.angle;
786 this.us.Add(u);
787 }
788 else
789 {
790 this.vertexNormals.Add(new Coord(angle.X, angle.Y, 0.0f));
791 this.us.Add(angle.angle);
792 }
793 }
794
795 if (hasHollow)
796 {
797 if (hollowSides == sides)
798 {
799 newVert.X *= hollow;
800 newVert.Y *= hollow;
801 newVert.Z = z;
802 hollowCoords.Add(newVert);
803 if (this.calcVertexNormals)
804 {
805 if (sides < 5)
806 {
807 hollowNormals.Add(angles.normals[i].Invert());
808 }
809
810 else
811 hollowNormals.Add(new Coord(-angle.X, -angle.Y, 0.0f));
812
813 hollowUs.Add(angle.angle * hollow);
814 }
815 }
816 }
817 else if (!simpleFace && createFaces && angle.angle > 0.0001f)
818 {
819 Face newFace = new Face();
820 newFace.v1 = 0;
821 newFace.v2 = index;
822 newFace.v3 = index + 1;
823
824 this.faces.Add(newFace);
825 }
826 index += 1;
827 }
828
829 if (hasHollow)
830 {
831 hollowCoords.Reverse();
832 if (this.calcVertexNormals)
833 {
834 hollowNormals.Reverse();
835 hollowUs.Reverse();
836 }
837
838 if (createFaces)
839 {
840 int numTotalVerts = this.numOuterVerts + this.numHollowVerts;
841
842 if (this.numOuterVerts == this.numHollowVerts)
843 {
844 Face newFace = new Face();
845
846 for (int coordIndex = 0; coordIndex < this.numOuterVerts - 1; coordIndex++)
847 {
848 newFace.v1 = coordIndex;
849 newFace.v2 = coordIndex + 1;
850 newFace.v3 = numTotalVerts - coordIndex - 1;
851 this.faces.Add(newFace);
852
853 newFace.v1 = coordIndex + 1;
854 newFace.v2 = numTotalVerts - coordIndex - 2;
855 newFace.v3 = numTotalVerts - coordIndex - 1;
856 this.faces.Add(newFace);
857 }
858 }
859 else
860 {
861 if (this.numOuterVerts < this.numHollowVerts)
862 {
863 Face newFace = new Face();
864 int j = 0; // j is the index for outer vertices
865 int maxJ = this.numOuterVerts - 1;
866 for (int i = 0; i < this.numHollowVerts; i++) // i is the index for inner vertices
867 {
868 if (j < maxJ)
869 if (angles.angles[j + 1].angle - hollowAngles.angles[i].angle < hollowAngles.angles[i].angle - angles.angles[j].angle + 0.000001f)
870 {
871 newFace.v1 = numTotalVerts - i - 1;
872 newFace.v2 = j;
873 newFace.v3 = j + 1;
874
875 this.faces.Add(newFace);
876 j += 1;
877 }
878
879 newFace.v1 = j;
880 newFace.v2 = numTotalVerts - i - 2;
881 newFace.v3 = numTotalVerts - i - 1;
882
883 this.faces.Add(newFace);
884 }
885 }
886 else // numHollowVerts < numOuterVerts
887 {
888 Face newFace = new Face();
889 int j = 0; // j is the index for inner vertices
890 int maxJ = this.numHollowVerts - 1;
891 for (int i = 0; i < this.numOuterVerts; i++)
892 {
893 if (j < maxJ)
894 if (hollowAngles.angles[j + 1].angle - angles.angles[i].angle < angles.angles[i].angle - hollowAngles.angles[j].angle + 0.000001f)
895 {
896 newFace.v1 = i;
897 newFace.v2 = numTotalVerts - j - 2;
898 newFace.v3 = numTotalVerts - j - 1;
899
900 this.faces.Add(newFace);
901 j += 1;
902 }
903
904 newFace.v1 = numTotalVerts - j - 1;
905 newFace.v2 = i;
906 newFace.v3 = i + 1;
907
908 this.faces.Add(newFace);
909 }
910 }
911 }
912 }
913
914 if (calcVertexNormals)
915 {
916 foreach (Coord hc in hollowCoords)
917 {
918 this.coords.Add(hc);
919 hollowCoordIndices.Add(this.coords.Count - 1);
920 }
921 }
922 else
923 this.coords.AddRange(hollowCoords);
924
925 if (this.calcVertexNormals)
926 {
927 this.vertexNormals.AddRange(hollowNormals);
928 this.us.AddRange(hollowUs);
929
930 }
931 }
932
933 if (simpleFace && createFaces)
934 {
935 if (sides == 3)
936 this.faces.Add(new Face(0, 1, 2));
937 else if (sides == 4)
938 {
939 this.faces.Add(new Face(0, 1, 2));
940 this.faces.Add(new Face(0, 2, 3));
941 }
942 }
943
944 if (calcVertexNormals && hasProfileCut)
945 {
946 int lastOuterVertIndex = this.numOuterVerts - 1;
947
948 if (hasHollow)
949 {
950 this.cut1CoordIndices.Add(0);
951 this.cut1CoordIndices.Add(this.coords.Count - 1);
952
953 this.cut2CoordIndices.Add(lastOuterVertIndex + 1);
954 this.cut2CoordIndices.Add(lastOuterVertIndex);
955
956 this.cutNormal1.X = this.coords[0].Y - this.coords[this.coords.Count - 1].Y;
957 this.cutNormal1.Y = -(this.coords[0].X - this.coords[this.coords.Count - 1].X);
958
959 this.cutNormal2.X = this.coords[lastOuterVertIndex + 1].Y - this.coords[lastOuterVertIndex].Y;
960 this.cutNormal2.Y = -(this.coords[lastOuterVertIndex + 1].X - this.coords[lastOuterVertIndex].X);
961 }
962
963 else
964 {
965 this.cut1CoordIndices.Add(0);
966 this.cut1CoordIndices.Add(1);
967
968 this.cut2CoordIndices.Add(lastOuterVertIndex);
969 this.cut2CoordIndices.Add(0);
970
971 this.cutNormal1.X = this.vertexNormals[1].Y;
972 this.cutNormal1.Y = -this.vertexNormals[1].X;
973
974 this.cutNormal2.X = -this.vertexNormals[this.vertexNormals.Count - 2].Y;
975 this.cutNormal2.Y = this.vertexNormals[this.vertexNormals.Count - 2].X;
976
977 }
978 this.cutNormal1.Normalize();
979 this.cutNormal2.Normalize();
980 }
981
982 this.MakeFaceUVs();
983
984 hollowCoords = null;
985 hollowNormals = null;
986 hollowUs = null;
987
988 if (calcVertexNormals)
989 { // calculate prim face numbers
990
991 // face number order is top, outer, hollow, bottom, start cut, end cut
992 // I know it's ugly but so is the whole concept of prim face numbers
993
994 int faceNum = 1; // start with outer faces
995 this.outerFaceNumber = faceNum;
996
997 int startVert = hasProfileCut && !hasHollow ? 1 : 0;
998 if (startVert > 0)
999 this.faceNumbers.Add(-1);
1000 for (int i = 0; i < this.numOuterVerts - 1; i++)
1001 this.faceNumbers.Add(sides < 5 && i <= sides ? faceNum++ : faceNum);
1002
1003 this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++);
1004
1005 if (sides > 4 && (hasHollow || hasProfileCut))
1006 faceNum++;
1007
1008 if (sides < 5 && (hasHollow || hasProfileCut) && this.numOuterVerts < sides)
1009 faceNum++;
1010
1011 if (hasHollow)
1012 {
1013 for (int i = 0; i < this.numHollowVerts; i++)
1014 this.faceNumbers.Add(faceNum);
1015
1016 this.hollowFaceNumber = faceNum++;
1017 }
1018
1019 this.bottomFaceNumber = faceNum++;
1020
1021 if (hasHollow && hasProfileCut)
1022 this.faceNumbers.Add(faceNum++);
1023
1024 for (int i = 0; i < this.faceNumbers.Count; i++)
1025 if (this.faceNumbers[i] == -1)
1026 this.faceNumbers[i] = faceNum++;
1027
1028 this.numPrimFaces = faceNum;
1029 }
1030
1031 }
1032
1033 public void MakeFaceUVs()
1034 {
1035 this.faceUVs = new List<UVCoord>();
1036 foreach (Coord c in this.coords)
1037 this.faceUVs.Add(new UVCoord(1.0f - (0.5f + c.X), 1.0f - (0.5f - c.Y)));
1038 }
1039
1040 public Profile Copy()
1041 {
1042 return this.Copy(true);
1043 }
1044
1045 public Profile Copy(bool needFaces)
1046 {
1047 Profile copy = new Profile();
1048
1049 copy.coords.AddRange(this.coords);
1050 copy.faceUVs.AddRange(this.faceUVs);
1051
1052 if (needFaces)
1053 copy.faces.AddRange(this.faces);
1054 if ((copy.calcVertexNormals = this.calcVertexNormals) == true)
1055 {
1056 copy.vertexNormals.AddRange(this.vertexNormals);
1057 copy.faceNormal = this.faceNormal;
1058 copy.cutNormal1 = this.cutNormal1;
1059 copy.cutNormal2 = this.cutNormal2;
1060 copy.us.AddRange(this.us);
1061 copy.faceNumbers.AddRange(this.faceNumbers);
1062
1063 copy.cut1CoordIndices = new List<int>(this.cut1CoordIndices);
1064 copy.cut2CoordIndices = new List<int>(this.cut2CoordIndices);
1065 copy.hollowCoordIndices = new List<int>(this.hollowCoordIndices);
1066 copy.outerCoordIndices = new List<int>(this.outerCoordIndices);
1067 }
1068 copy.numOuterVerts = this.numOuterVerts;
1069 copy.numHollowVerts = this.numHollowVerts;
1070
1071 return copy;
1072 }
1073
1074 public void AddPos(Coord v)
1075 {
1076 this.AddPos(v.X, v.Y, v.Z);
1077 }
1078
1079 public void AddPos(float x, float y, float z)
1080 {
1081 int i;
1082 int numVerts = this.coords.Count;
1083 Coord vert;
1084
1085 for (i = 0; i < numVerts; i++)
1086 {
1087 vert = this.coords[i];
1088 vert.X += x;
1089 vert.Y += y;
1090 vert.Z += z;
1091 this.coords[i] = vert;
1092 }
1093 }
1094
1095 public void AddRot(Quat q)
1096 {
1097 int i;
1098 int numVerts = this.coords.Count;
1099
1100 for (i = 0; i < numVerts; i++)
1101 this.coords[i] *= q;
1102
1103 if (this.calcVertexNormals)
1104 {
1105 int numNormals = this.vertexNormals.Count;
1106 for (i = 0; i < numNormals; i++)
1107 this.vertexNormals[i] *= q;
1108
1109 this.faceNormal *= q;
1110 this.cutNormal1 *= q;
1111 this.cutNormal2 *= q;
1112
1113 }
1114 }
1115
1116 public void Scale(float x, float y)
1117 {
1118 int i;
1119 int numVerts = this.coords.Count;
1120 Coord vert;
1121
1122 for (i = 0; i < numVerts; i++)
1123 {
1124 vert = this.coords[i];
1125 vert.X *= x;
1126 vert.Y *= y;
1127 this.coords[i] = vert;
1128 }
1129 }
1130
1131 /// <summary>
1132 /// Changes order of the vertex indices and negates the center vertex normal. Does not alter vertex normals of radial vertices
1133 /// </summary>
1134 public void FlipNormals()
1135 {
1136 int i;
1137 int numFaces = this.faces.Count;
1138 Face tmpFace;
1139 int tmp;
1140
1141 for (i = 0; i < numFaces; i++)
1142 {
1143 tmpFace = this.faces[i];
1144 tmp = tmpFace.v3;
1145 tmpFace.v3 = tmpFace.v1;
1146 tmpFace.v1 = tmp;
1147 this.faces[i] = tmpFace;
1148 }
1149
1150 if (this.calcVertexNormals)
1151 {
1152 int normalCount = this.vertexNormals.Count;
1153 if (normalCount > 0)
1154 {
1155 Coord n = this.vertexNormals[normalCount - 1];
1156 n.Z = -n.Z;
1157 this.vertexNormals[normalCount - 1] = n;
1158 }
1159 }
1160
1161 this.faceNormal.X = -this.faceNormal.X;
1162 this.faceNormal.Y = -this.faceNormal.Y;
1163 this.faceNormal.Z = -this.faceNormal.Z;
1164
1165 int numfaceUVs = this.faceUVs.Count;
1166 for (i = 0; i < numfaceUVs; i++)
1167 {
1168 UVCoord uv = this.faceUVs[i];
1169 uv.V = 1.0f - uv.V;
1170 this.faceUVs[i] = uv;
1171 }
1172 }
1173
1174 public void AddValue2FaceVertexIndices(int num)
1175 {
1176 int numFaces = this.faces.Count;
1177 Face tmpFace;
1178 for (int i = 0; i < numFaces; i++)
1179 {
1180 tmpFace = this.faces[i];
1181 tmpFace.v1 += num;
1182 tmpFace.v2 += num;
1183 tmpFace.v3 += num;
1184
1185 this.faces[i] = tmpFace;
1186 }
1187 }
1188
1189 public void AddValue2FaceNormalIndices(int num)
1190 {
1191 if (this.calcVertexNormals)
1192 {
1193 int numFaces = this.faces.Count;
1194 Face tmpFace;
1195 for (int i = 0; i < numFaces; i++)
1196 {
1197 tmpFace = this.faces[i];
1198 tmpFace.n1 += num;
1199 tmpFace.n2 += num;
1200 tmpFace.n3 += num;
1201
1202 this.faces[i] = tmpFace;
1203 }
1204 }
1205 }
1206
1207 public void DumpRaw(String path, String name, String title)
1208 {
1209 if (path == null)
1210 return;
1211 String fileName = name + "_" + title + ".raw";
1212 String completePath = System.IO.Path.Combine(path, fileName);
1213 StreamWriter sw = new StreamWriter(completePath);
1214
1215 for (int i = 0; i < this.faces.Count; i++)
1216 {
1217 string s = this.coords[this.faces[i].v1].ToString();
1218 s += " " + this.coords[this.faces[i].v2].ToString();
1219 s += " " + this.coords[this.faces[i].v3].ToString();
1220
1221 sw.WriteLine(s);
1222 }
1223
1224 sw.Close();
1225 }
1226 }
1227
1228 public struct PathNode
1229 {
1230 public Coord position;
1231 public Quat rotation;
1232 public float xScale;
1233 public float yScale;
1234 public float percentOfPath;
1235 }
1236
1237 public enum PathType { Linear = 0, Circular = 1, Flexible = 2 }
1238
1239 public class Path
1240 {
1241 public List<PathNode> pathNodes = new List<PathNode>();
1242
1243 public float twistBegin = 0.0f;
1244 public float twistEnd = 0.0f;
1245 public float topShearX = 0.0f;
1246 public float topShearY = 0.0f;
1247 public float pathCutBegin = 0.0f;
1248 public float pathCutEnd = 1.0f;
1249 public float dimpleBegin = 0.0f;
1250 public float dimpleEnd = 1.0f;
1251 public float skew = 0.0f;
1252 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1253 public float holeSizeY = 0.25f;
1254 public float taperX = 0.0f;
1255 public float taperY = 0.0f;
1256 public float radius = 0.0f;
1257 public float revolutions = 1.0f;
1258 public int stepsPerRevolution = 24;
1259
1260 private const float twoPi = 2.0f * (float)Math.PI;
1261
1262 public void Create(PathType pathType, int steps)
1263 {
1264 if (this.taperX > 0.999f)
1265 this.taperX = 0.999f;
1266 if (this.taperX < -0.999f)
1267 this.taperX = -0.999f;
1268 if (this.taperY > 0.999f)
1269 this.taperY = 0.999f;
1270 if (this.taperY < -0.999f)
1271 this.taperY = -0.999f;
1272
1273 if (pathType == PathType.Linear || pathType == PathType.Flexible)
1274 {
1275 int step = 0;
1276
1277 float length = this.pathCutEnd - this.pathCutBegin;
1278 float twistTotal = twistEnd - twistBegin;
1279 float twistTotalAbs = Math.Abs(twistTotal);
1280 if (twistTotalAbs > 0.01f)
1281 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1282
1283 float start = -0.5f;
1284 float stepSize = length / (float)steps;
1285 float percentOfPathMultiplier = stepSize * 0.999999f;
1286 float xOffset = this.topShearX * this.pathCutBegin;
1287 float yOffset = this.topShearY * this.pathCutBegin;
1288 float zOffset = start;
1289 float xOffsetStepIncrement = this.topShearX * length / steps;
1290 float yOffsetStepIncrement = this.topShearY * length / steps;
1291
1292 float percentOfPath = this.pathCutBegin;
1293 zOffset += percentOfPath;
1294
1295 // sanity checks
1296
1297 bool done = false;
1298
1299 while (!done)
1300 {
1301 PathNode newNode = new PathNode();
1302
1303 newNode.xScale = 1.0f;
1304 if (this.taperX == 0.0f)
1305 newNode.xScale = 1.0f;
1306 else if (this.taperX > 0.0f)
1307 newNode.xScale = 1.0f - percentOfPath * this.taperX;
1308 else newNode.xScale = 1.0f + (1.0f - percentOfPath) * this.taperX;
1309
1310 newNode.yScale = 1.0f;
1311 if (this.taperY == 0.0f)
1312 newNode.yScale = 1.0f;
1313 else if (this.taperY > 0.0f)
1314 newNode.yScale = 1.0f - percentOfPath * this.taperY;
1315 else newNode.yScale = 1.0f + (1.0f - percentOfPath) * this.taperY;
1316
1317 float twist = twistBegin + twistTotal * percentOfPath;
1318
1319 newNode.rotation = new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1320 newNode.position = new Coord(xOffset, yOffset, zOffset);
1321 newNode.percentOfPath = percentOfPath;
1322
1323 pathNodes.Add(newNode);
1324
1325 if (step < steps)
1326 {
1327 step += 1;
1328 percentOfPath += percentOfPathMultiplier;
1329 xOffset += xOffsetStepIncrement;
1330 yOffset += yOffsetStepIncrement;
1331 zOffset += stepSize;
1332 if (percentOfPath > this.pathCutEnd)
1333 done = true;
1334 }
1335 else done = true;
1336 }
1337 } // end of linear path code
1338
1339 else // pathType == Circular
1340 {
1341 float twistTotal = twistEnd - twistBegin;
1342
1343 // if the profile has a lot of twist, add more layers otherwise the layers may overlap
1344 // and the resulting mesh may be quite inaccurate. This method is arbitrary and doesn't
1345 // accurately match the viewer
1346 float twistTotalAbs = Math.Abs(twistTotal);
1347 if (twistTotalAbs > 0.01f)
1348 {
1349 if (twistTotalAbs > Math.PI * 1.5f)
1350 steps *= 2;
1351 if (twistTotalAbs > Math.PI * 3.0f)
1352 steps *= 2;
1353 }
1354
1355 float yPathScale = this.holeSizeY * 0.5f;
1356 float pathLength = this.pathCutEnd - this.pathCutBegin;
1357 float totalSkew = this.skew * 2.0f * pathLength;
1358 float skewStart = this.pathCutBegin * 2.0f * this.skew - this.skew;
1359 float xOffsetTopShearXFactor = this.topShearX * (0.25f + 0.5f * (0.5f - this.holeSizeY));
1360 float yShearCompensation = 1.0f + Math.Abs(this.topShearY) * 0.25f;
1361
1362 // It's not quite clear what pushY (Y top shear) does, but subtracting it from the start and end
1363 // angles appears to approximate it's effects on path cut. Likewise, adding it to the angle used
1364 // to calculate the sine for generating the path radius appears to approximate it's effects there
1365 // too, but there are some subtle differences in the radius which are noticeable as the prim size
1366 // increases and it may affect megaprims quite a bit. The effect of the Y top shear parameter on
1367 // the meshes generated with this technique appear nearly identical in shape to the same prims when
1368 // displayed by the viewer.
1369
1370 float startAngle = (twoPi * this.pathCutBegin * this.revolutions) - this.topShearY * 0.9f;
1371 float endAngle = (twoPi * this.pathCutEnd * this.revolutions) - this.topShearY * 0.9f;
1372 float stepSize = twoPi / this.stepsPerRevolution;
1373
1374 int step = (int)(startAngle / stepSize);
1375 float angle = startAngle;
1376
1377 bool done = false;
1378 while (!done) // loop through the length of the path and add the layers
1379 {
1380 PathNode newNode = new PathNode();
1381
1382 float xProfileScale = (1.0f - Math.Abs(this.skew)) * this.holeSizeX;
1383 float yProfileScale = this.holeSizeY;
1384
1385 float percentOfPath = angle / (twoPi * this.revolutions);
1386 float percentOfAngles = (angle - startAngle) / (endAngle - startAngle);
1387
1388 if (this.taperX > 0.01f)
1389 xProfileScale *= 1.0f - percentOfPath * this.taperX;
1390 else if (this.taperX < -0.01f)
1391 xProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperX;
1392
1393 if (this.taperY > 0.01f)
1394 yProfileScale *= 1.0f - percentOfPath * this.taperY;
1395 else if (this.taperY < -0.01f)
1396 yProfileScale *= 1.0f + (1.0f - percentOfPath) * this.taperY;
1397
1398 newNode.xScale = xProfileScale;
1399 newNode.yScale = yProfileScale;
1400
1401 float radiusScale = 1.0f;
1402 if (this.radius > 0.001f)
1403 radiusScale = 1.0f - this.radius * percentOfPath;
1404 else if (this.radius < 0.001f)
1405 radiusScale = 1.0f + this.radius * (1.0f - percentOfPath);
1406
1407 float twist = twistBegin + twistTotal * percentOfPath;
1408
1409 float xOffset = 0.5f * (skewStart + totalSkew * percentOfAngles);
1410 xOffset += (float)Math.Sin(angle) * xOffsetTopShearXFactor;
1411
1412 float yOffset = yShearCompensation * (float)Math.Cos(angle) * (0.5f - yPathScale) * radiusScale;
1413
1414 float zOffset = (float)Math.Sin(angle + this.topShearY) * (0.5f - yPathScale) * radiusScale;
1415
1416 newNode.position = new Coord(xOffset, yOffset, zOffset);
1417
1418 // now orient the rotation of the profile layer relative to it's position on the path
1419 // adding taperY to the angle used to generate the quat appears to approximate the viewer
1420
1421 newNode.rotation = new Quat(new Coord(1.0f, 0.0f, 0.0f), angle + this.topShearY);
1422
1423 // next apply twist rotation to the profile layer
1424 if (twistTotal != 0.0f || twistBegin != 0.0f)
1425 newNode.rotation *= new Quat(new Coord(0.0f, 0.0f, 1.0f), twist);
1426
1427 newNode.percentOfPath = percentOfPath;
1428
1429 pathNodes.Add(newNode);
1430
1431 // calculate terms for next iteration
1432 // calculate the angle for the next iteration of the loop
1433
1434 if (angle >= endAngle - 0.01)
1435 done = true;
1436 else
1437 {
1438 step += 1;
1439 angle = stepSize * step;
1440 if (angle > endAngle)
1441 angle = endAngle;
1442 }
1443 }
1444 }
1445 }
1446 }
1447
1448 public class PrimMesh
1449 {
1450 public string errorMessage = "";
1451 private const float twoPi = 2.0f * (float)Math.PI;
1452
1453 public List<Coord> coords;
1454 public List<Coord> normals;
1455 public List<Face> faces;
1456
1457 public List<ViewerFace> viewerFaces;
1458
1459 private int sides = 4;
1460 private int hollowSides = 4;
1461 private float profileStart = 0.0f;
1462 private float profileEnd = 1.0f;
1463 private float hollow = 0.0f;
1464 public int twistBegin = 0;
1465 public int twistEnd = 0;
1466 public float topShearX = 0.0f;
1467 public float topShearY = 0.0f;
1468 public float pathCutBegin = 0.0f;
1469 public float pathCutEnd = 1.0f;
1470 public float dimpleBegin = 0.0f;
1471 public float dimpleEnd = 1.0f;
1472 public float skew = 0.0f;
1473 public float holeSizeX = 1.0f; // called pathScaleX in pbs
1474 public float holeSizeY = 0.25f;
1475 public float taperX = 0.0f;
1476 public float taperY = 0.0f;
1477 public float radius = 0.0f;
1478 public float revolutions = 1.0f;
1479 public int stepsPerRevolution = 24;
1480
1481 private int profileOuterFaceNumber = -1;
1482 private int profileHollowFaceNumber = -1;
1483
1484 private bool hasProfileCut = false;
1485 private bool hasHollow = false;
1486 public bool calcVertexNormals = false;
1487 private bool normalsProcessed = false;
1488 public bool viewerMode = false;
1489 public bool sphereMode = false;
1490
1491 public int numPrimFaces = 0;
1492
1493 /// <summary>
1494 /// Human readable string representation of the parameters used to create a mesh.
1495 /// </summary>
1496 /// <returns></returns>
1497 public string ParamsToDisplayString()
1498 {
1499 string s = "";
1500 s += "sides..................: " + this.sides.ToString();
1501 s += "\nhollowSides..........: " + this.hollowSides.ToString();
1502 s += "\nprofileStart.........: " + this.profileStart.ToString();
1503 s += "\nprofileEnd...........: " + this.profileEnd.ToString();
1504 s += "\nhollow...............: " + this.hollow.ToString();
1505 s += "\ntwistBegin...........: " + this.twistBegin.ToString();
1506 s += "\ntwistEnd.............: " + this.twistEnd.ToString();
1507 s += "\ntopShearX............: " + this.topShearX.ToString();
1508 s += "\ntopShearY............: " + this.topShearY.ToString();
1509 s += "\npathCutBegin.........: " + this.pathCutBegin.ToString();
1510 s += "\npathCutEnd...........: " + this.pathCutEnd.ToString();
1511 s += "\ndimpleBegin..........: " + this.dimpleBegin.ToString();
1512 s += "\ndimpleEnd............: " + this.dimpleEnd.ToString();
1513 s += "\nskew.................: " + this.skew.ToString();
1514 s += "\nholeSizeX............: " + this.holeSizeX.ToString();
1515 s += "\nholeSizeY............: " + this.holeSizeY.ToString();
1516 s += "\ntaperX...............: " + this.taperX.ToString();
1517 s += "\ntaperY...............: " + this.taperY.ToString();
1518 s += "\nradius...............: " + this.radius.ToString();
1519 s += "\nrevolutions..........: " + this.revolutions.ToString();
1520 s += "\nstepsPerRevolution...: " + this.stepsPerRevolution.ToString();
1521 s += "\nsphereMode...........: " + this.sphereMode.ToString();
1522 s += "\nhasProfileCut........: " + this.hasProfileCut.ToString();
1523 s += "\nhasHollow............: " + this.hasHollow.ToString();
1524 s += "\nviewerMode...........: " + this.viewerMode.ToString();
1525
1526 return s;
1527 }
1528
1529 public int ProfileOuterFaceNumber
1530 {
1531 get { return profileOuterFaceNumber; }
1532 }
1533
1534 public int ProfileHollowFaceNumber
1535 {
1536 get { return profileHollowFaceNumber; }
1537 }
1538
1539 public bool HasProfileCut
1540 {
1541 get { return hasProfileCut; }
1542 }
1543
1544 public bool HasHollow
1545 {
1546 get { return hasHollow; }
1547 }
1548
1549
1550 /// <summary>
1551 /// Constructs a PrimMesh object and creates the profile for extrusion.
1552 /// </summary>
1553 /// <param name="sides"></param>
1554 /// <param name="profileStart"></param>
1555 /// <param name="profileEnd"></param>
1556 /// <param name="hollow"></param>
1557 /// <param name="hollowSides"></param>
1558 public PrimMesh(int sides, float profileStart, float profileEnd, float hollow, int hollowSides)
1559 {
1560 this.coords = new List<Coord>();
1561 this.faces = new List<Face>();
1562
1563 this.sides = sides;
1564 this.profileStart = profileStart;
1565 this.profileEnd = profileEnd;
1566 this.hollow = hollow;
1567 this.hollowSides = hollowSides;
1568
1569 if (sides < 3)
1570 this.sides = 3;
1571 if (hollowSides < 3)
1572 this.hollowSides = 3;
1573 if (profileStart < 0.0f)
1574 this.profileStart = 0.0f;
1575 if (profileEnd > 1.0f)
1576 this.profileEnd = 1.0f;
1577 if (profileEnd < 0.02f)
1578 this.profileEnd = 0.02f;
1579 if (profileStart >= profileEnd)
1580 this.profileStart = profileEnd - 0.02f;
1581 if (hollow > 0.99f)
1582 this.hollow = 0.99f;
1583 if (hollow < 0.0f)
1584 this.hollow = 0.0f;
1585 }
1586
1587 /// <summary>
1588 /// Extrudes a profile along a path.
1589 /// </summary>
1590 public void Extrude(PathType pathType)
1591 {
1592 bool needEndFaces = false;
1593
1594 this.coords = new List<Coord>();
1595 this.faces = new List<Face>();
1596
1597 if (this.viewerMode)
1598 {
1599 this.viewerFaces = new List<ViewerFace>();
1600 this.calcVertexNormals = true;
1601 }
1602
1603 if (this.calcVertexNormals)
1604 this.normals = new List<Coord>();
1605
1606 int steps = 1;
1607
1608 float length = this.pathCutEnd - this.pathCutBegin;
1609 normalsProcessed = false;
1610
1611 if (this.viewerMode && this.sides == 3)
1612 {
1613 // prisms don't taper well so add some vertical resolution
1614 // other prims may benefit from this but just do prisms for now
1615 if (Math.Abs(this.taperX) > 0.01 || Math.Abs(this.taperY) > 0.01)
1616 steps = (int)(steps * 4.5 * length);
1617 }
1618
1619 if (this.sphereMode)
1620 this.hasProfileCut = this.profileEnd - this.profileStart < 0.4999f;
1621 else
1622 this.hasProfileCut = this.profileEnd - this.profileStart < 0.9999f;
1623 this.hasHollow = (this.hollow > 0.001f);
1624
1625 float twistBegin = this.twistBegin / 360.0f * twoPi;
1626 float twistEnd = this.twistEnd / 360.0f * twoPi;
1627 float twistTotal = twistEnd - twistBegin;
1628 float twistTotalAbs = Math.Abs(twistTotal);
1629 if (twistTotalAbs > 0.01f)
1630 steps += (int)(twistTotalAbs * 3.66); // dahlia's magic number
1631
1632 float hollow = this.hollow;
1633
1634 if (pathType == PathType.Circular)
1635 {
1636 needEndFaces = false;
1637 if (this.pathCutBegin != 0.0f || this.pathCutEnd != 1.0f)
1638 needEndFaces = true;
1639 else if (this.taperX != 0.0f || this.taperY != 0.0f)
1640 needEndFaces = true;
1641 else if (this.skew != 0.0f)
1642 needEndFaces = true;
1643 else if (twistTotal != 0.0f)
1644 needEndFaces = true;
1645 else if (this.radius != 0.0f)
1646 needEndFaces = true;
1647 }
1648 else needEndFaces = true;
1649
1650 // sanity checks
1651 float initialProfileRot = 0.0f;
1652 if (pathType == PathType.Circular)
1653 {
1654 if (this.sides == 3)
1655 {
1656 initialProfileRot = (float)Math.PI;
1657 if (this.hollowSides == 4)
1658 {
1659 if (hollow > 0.7f)
1660 hollow = 0.7f;
1661 hollow *= 0.707f;
1662 }
1663 else hollow *= 0.5f;
1664 }
1665 else if (this.sides == 4)
1666 {
1667 initialProfileRot = 0.25f * (float)Math.PI;
1668 if (this.hollowSides != 4)
1669 hollow *= 0.707f;
1670 }
1671 else if (this.sides > 4)
1672 {
1673 initialProfileRot = (float)Math.PI;
1674 if (this.hollowSides == 4)
1675 {
1676 if (hollow > 0.7f)
1677 hollow = 0.7f;
1678 hollow /= 0.7f;
1679 }
1680 }
1681 }
1682 else
1683 {
1684 if (this.sides == 3)
1685 {
1686 if (this.hollowSides == 4)
1687 {
1688 if (hollow > 0.7f)
1689 hollow = 0.7f;
1690 hollow *= 0.707f;
1691 }
1692 else hollow *= 0.5f;
1693 }
1694 else if (this.sides == 4)
1695 {
1696 initialProfileRot = 1.25f * (float)Math.PI;
1697 if (this.hollowSides != 4)
1698 hollow *= 0.707f;
1699 }
1700 else if (this.sides == 24 && this.hollowSides == 4)
1701 hollow *= 1.414f;
1702 }
1703
1704 Profile profile = new Profile(this.sides, this.profileStart, this.profileEnd, hollow, this.hollowSides, true, calcVertexNormals);
1705 this.errorMessage = profile.errorMessage;
1706
1707 this.numPrimFaces = profile.numPrimFaces;
1708
1709 int cut1FaceNumber = profile.bottomFaceNumber + 1;
1710 int cut2FaceNumber = cut1FaceNumber + 1;
1711 if (!needEndFaces)
1712 {
1713 cut1FaceNumber -= 2;
1714 cut2FaceNumber -= 2;
1715 }
1716
1717 profileOuterFaceNumber = profile.outerFaceNumber;
1718 if (!needEndFaces)
1719 profileOuterFaceNumber--;
1720
1721 if (hasHollow)
1722 {
1723 profileHollowFaceNumber = profile.hollowFaceNumber;
1724 if (!needEndFaces)
1725 profileHollowFaceNumber--;
1726 }
1727
1728 int cut1Vert = -1;
1729 int cut2Vert = -1;
1730 if (hasProfileCut)
1731 {
1732 cut1Vert = hasHollow ? profile.coords.Count - 1 : 0;
1733 cut2Vert = hasHollow ? profile.numOuterVerts - 1 : profile.numOuterVerts;
1734 }
1735
1736 if (initialProfileRot != 0.0f)
1737 {
1738 profile.AddRot(new Quat(new Coord(0.0f, 0.0f, 1.0f), initialProfileRot));
1739 if (viewerMode)
1740 profile.MakeFaceUVs();
1741 }
1742
1743 Coord lastCutNormal1 = new Coord();
1744 Coord lastCutNormal2 = new Coord();
1745 float thisV = 0.0f;
1746 float lastV = 0.0f;
1747
1748 Path path = new Path();
1749 path.twistBegin = twistBegin;
1750 path.twistEnd = twistEnd;
1751 path.topShearX = topShearX;
1752 path.topShearY = topShearY;
1753 path.pathCutBegin = pathCutBegin;
1754 path.pathCutEnd = pathCutEnd;
1755 path.dimpleBegin = dimpleBegin;
1756 path.dimpleEnd = dimpleEnd;
1757 path.skew = skew;
1758 path.holeSizeX = holeSizeX;
1759 path.holeSizeY = holeSizeY;
1760 path.taperX = taperX;
1761 path.taperY = taperY;
1762 path.radius = radius;
1763 path.revolutions = revolutions;
1764 path.stepsPerRevolution = stepsPerRevolution;
1765
1766 path.Create(pathType, steps);
1767
1768 for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
1769 {
1770 PathNode node = path.pathNodes[nodeIndex];
1771 Profile newLayer = profile.Copy();
1772 newLayer.Scale(node.xScale, node.yScale);
1773
1774 newLayer.AddRot(node.rotation);
1775 newLayer.AddPos(node.position);
1776
1777 if (needEndFaces && nodeIndex == 0)
1778 {
1779 newLayer.FlipNormals();
1780
1781 // add the bottom faces to the viewerFaces list
1782 if (this.viewerMode)
1783 {
1784 Coord faceNormal = newLayer.faceNormal;
1785 ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber);
1786 int numFaces = newLayer.faces.Count;
1787 List<Face> faces = newLayer.faces;
1788
1789 for (int i = 0; i < numFaces; i++)
1790 {
1791 Face face = faces[i];
1792 newViewerFace.v1 = newLayer.coords[face.v1];
1793 newViewerFace.v2 = newLayer.coords[face.v2];
1794 newViewerFace.v3 = newLayer.coords[face.v3];
1795
1796 newViewerFace.coordIndex1 = face.v1;
1797 newViewerFace.coordIndex2 = face.v2;
1798 newViewerFace.coordIndex3 = face.v3;
1799
1800 newViewerFace.n1 = faceNormal;
1801 newViewerFace.n2 = faceNormal;
1802 newViewerFace.n3 = faceNormal;
1803
1804 newViewerFace.uv1 = newLayer.faceUVs[face.v1];
1805 newViewerFace.uv2 = newLayer.faceUVs[face.v2];
1806 newViewerFace.uv3 = newLayer.faceUVs[face.v3];
1807
1808 if (pathType == PathType.Linear)
1809 {
1810 newViewerFace.uv1.Flip();
1811 newViewerFace.uv2.Flip();
1812 newViewerFace.uv3.Flip();
1813 }
1814
1815 this.viewerFaces.Add(newViewerFace);
1816 }
1817 }
1818 } // if (nodeIndex == 0)
1819
1820 // append this layer
1821
1822 int coordsLen = this.coords.Count;
1823 newLayer.AddValue2FaceVertexIndices(coordsLen);
1824
1825 this.coords.AddRange(newLayer.coords);
1826
1827 if (this.calcVertexNormals)
1828 {
1829 newLayer.AddValue2FaceNormalIndices(this.normals.Count);
1830 this.normals.AddRange(newLayer.vertexNormals);
1831 }
1832
1833 if (node.percentOfPath < this.pathCutBegin + 0.01f || node.percentOfPath > this.pathCutEnd - 0.01f)
1834 this.faces.AddRange(newLayer.faces);
1835
1836 // fill faces between layers
1837
1838 int numVerts = newLayer.coords.Count;
1839 Face newFace1 = new Face();
1840 Face newFace2 = new Face();
1841
1842 thisV = 1.0f - node.percentOfPath;
1843
1844 if (nodeIndex > 0)
1845 {
1846 int startVert = coordsLen + 1;
1847 int endVert = this.coords.Count;
1848
1849 if (sides < 5 || this.hasProfileCut || this.hasHollow)
1850 startVert--;
1851
1852 for (int i = startVert; i < endVert; i++)
1853 {
1854 int iNext = i + 1;
1855 if (i == endVert - 1)
1856 iNext = startVert;
1857
1858 int whichVert = i - startVert;
1859
1860 newFace1.v1 = i;
1861 newFace1.v2 = i - numVerts;
1862 newFace1.v3 = iNext;
1863
1864 newFace1.n1 = newFace1.v1;
1865 newFace1.n2 = newFace1.v2;
1866 newFace1.n3 = newFace1.v3;
1867 this.faces.Add(newFace1);
1868
1869 newFace2.v1 = iNext;
1870 newFace2.v2 = i - numVerts;
1871 newFace2.v3 = iNext - numVerts;
1872
1873 newFace2.n1 = newFace2.v1;
1874 newFace2.n2 = newFace2.v2;
1875 newFace2.n3 = newFace2.v3;
1876 this.faces.Add(newFace2);
1877
1878 if (this.viewerMode)
1879 {
1880 // add the side faces to the list of viewerFaces here
1881
1882 int primFaceNum = profile.faceNumbers[whichVert];
1883 if (!needEndFaces)
1884 primFaceNum -= 1;
1885
1886 ViewerFace newViewerFace1 = new ViewerFace(primFaceNum);
1887 ViewerFace newViewerFace2 = new ViewerFace(primFaceNum);
1888
1889 int uIndex = whichVert;
1890 if (!hasHollow && sides > 4 && uIndex < newLayer.us.Count - 1)
1891 {
1892 uIndex++;
1893 }
1894
1895 float u1 = newLayer.us[uIndex];
1896 float u2 = 1.0f;
1897 if (uIndex < (int)newLayer.us.Count - 1)
1898 u2 = newLayer.us[uIndex + 1];
1899
1900 if (whichVert == cut1Vert || whichVert == cut2Vert)
1901 {
1902 u1 = 0.0f;
1903 u2 = 1.0f;
1904 }
1905 else if (sides < 5)
1906 {
1907 if (whichVert < profile.numOuterVerts)
1908 { // boxes and prisms have one texture face per side of the prim, so the U values have to be scaled
1909 // to reflect the entire texture width
1910 u1 *= sides;
1911 u2 *= sides;
1912 u2 -= (int)u1;
1913 u1 -= (int)u1;
1914 if (u2 < 0.1f)
1915 u2 = 1.0f;
1916 }
1917 }
1918
1919 if (this.sphereMode)
1920 {
1921 if (whichVert != cut1Vert && whichVert != cut2Vert)
1922 {
1923 u1 = u1 * 2.0f - 1.0f;
1924 u2 = u2 * 2.0f - 1.0f;
1925
1926 if (whichVert >= newLayer.numOuterVerts)
1927 {
1928 u1 -= hollow;
1929 u2 -= hollow;
1930 }
1931
1932 }
1933 }
1934
1935 newViewerFace1.uv1.U = u1;
1936 newViewerFace1.uv2.U = u1;
1937 newViewerFace1.uv3.U = u2;
1938
1939 newViewerFace1.uv1.V = thisV;
1940 newViewerFace1.uv2.V = lastV;
1941 newViewerFace1.uv3.V = thisV;
1942
1943 newViewerFace2.uv1.U = u2;
1944 newViewerFace2.uv2.U = u1;
1945 newViewerFace2.uv3.U = u2;
1946
1947 newViewerFace2.uv1.V = thisV;
1948 newViewerFace2.uv2.V = lastV;
1949 newViewerFace2.uv3.V = lastV;
1950
1951 newViewerFace1.v1 = this.coords[newFace1.v1];
1952 newViewerFace1.v2 = this.coords[newFace1.v2];
1953 newViewerFace1.v3 = this.coords[newFace1.v3];
1954
1955 newViewerFace2.v1 = this.coords[newFace2.v1];
1956 newViewerFace2.v2 = this.coords[newFace2.v2];
1957 newViewerFace2.v3 = this.coords[newFace2.v3];
1958
1959 newViewerFace1.coordIndex1 = newFace1.v1;
1960 newViewerFace1.coordIndex2 = newFace1.v2;
1961 newViewerFace1.coordIndex3 = newFace1.v3;
1962
1963 newViewerFace2.coordIndex1 = newFace2.v1;
1964 newViewerFace2.coordIndex2 = newFace2.v2;
1965 newViewerFace2.coordIndex3 = newFace2.v3;
1966
1967 // profile cut faces
1968 if (whichVert == cut1Vert)
1969 {
1970 newViewerFace1.primFaceNumber = cut1FaceNumber;
1971 newViewerFace2.primFaceNumber = cut1FaceNumber;
1972 newViewerFace1.n1 = newLayer.cutNormal1;
1973 newViewerFace1.n2 = newViewerFace1.n3 = lastCutNormal1;
1974
1975 newViewerFace2.n1 = newViewerFace2.n3 = newLayer.cutNormal1;
1976 newViewerFace2.n2 = lastCutNormal1;
1977 }
1978 else if (whichVert == cut2Vert)
1979 {
1980 newViewerFace1.primFaceNumber = cut2FaceNumber;
1981 newViewerFace2.primFaceNumber = cut2FaceNumber;
1982 newViewerFace1.n1 = newLayer.cutNormal2;
1983 newViewerFace1.n2 = lastCutNormal2;
1984 newViewerFace1.n3 = lastCutNormal2;
1985
1986 newViewerFace2.n1 = newLayer.cutNormal2;
1987 newViewerFace2.n3 = newLayer.cutNormal2;
1988 newViewerFace2.n2 = lastCutNormal2;
1989 }
1990
1991 else // outer and hollow faces
1992 {
1993 if ((sides < 5 && whichVert < newLayer.numOuterVerts) || (hollowSides < 5 && whichVert >= newLayer.numOuterVerts))
1994 { // looks terrible when path is twisted... need vertex normals here
1995 newViewerFace1.CalcSurfaceNormal();
1996 newViewerFace2.CalcSurfaceNormal();
1997 }
1998 else
1999 {
2000 newViewerFace1.n1 = this.normals[newFace1.n1];
2001 newViewerFace1.n2 = this.normals[newFace1.n2];
2002 newViewerFace1.n3 = this.normals[newFace1.n3];
2003
2004 newViewerFace2.n1 = this.normals[newFace2.n1];
2005 newViewerFace2.n2 = this.normals[newFace2.n2];
2006 newViewerFace2.n3 = this.normals[newFace2.n3];
2007 }
2008 }
2009
2010 this.viewerFaces.Add(newViewerFace1);
2011 this.viewerFaces.Add(newViewerFace2);
2012
2013 }
2014 }
2015 }
2016
2017 lastCutNormal1 = newLayer.cutNormal1;
2018 lastCutNormal2 = newLayer.cutNormal2;
2019 lastV = thisV;
2020
2021 if (needEndFaces && nodeIndex == path.pathNodes.Count - 1 && viewerMode)
2022 {
2023 // add the top faces to the viewerFaces list here
2024 Coord faceNormal = newLayer.faceNormal;
2025 ViewerFace newViewerFace = new ViewerFace(0);
2026 int numFaces = newLayer.faces.Count;
2027 List<Face> faces = newLayer.faces;
2028
2029 for (int i = 0; i < numFaces; i++)
2030 {
2031 Face face = faces[i];
2032 newViewerFace.v1 = newLayer.coords[face.v1 - coordsLen];
2033 newViewerFace.v2 = newLayer.coords[face.v2 - coordsLen];
2034 newViewerFace.v3 = newLayer.coords[face.v3 - coordsLen];
2035
2036 newViewerFace.coordIndex1 = face.v1 - coordsLen;
2037 newViewerFace.coordIndex2 = face.v2 - coordsLen;
2038 newViewerFace.coordIndex3 = face.v3 - coordsLen;
2039
2040 newViewerFace.n1 = faceNormal;
2041 newViewerFace.n2 = faceNormal;
2042 newViewerFace.n3 = faceNormal;
2043
2044 newViewerFace.uv1 = newLayer.faceUVs[face.v1 - coordsLen];
2045 newViewerFace.uv2 = newLayer.faceUVs[face.v2 - coordsLen];
2046 newViewerFace.uv3 = newLayer.faceUVs[face.v3 - coordsLen];
2047
2048 if (pathType == PathType.Linear)
2049 {
2050 newViewerFace.uv1.Flip();
2051 newViewerFace.uv2.Flip();
2052 newViewerFace.uv3.Flip();
2053 }
2054
2055 this.viewerFaces.Add(newViewerFace);
2056 }
2057 }
2058
2059
2060 } // for (int nodeIndex = 0; nodeIndex < path.pathNodes.Count; nodeIndex++)
2061
2062 }
2063
2064
2065 /// <summary>
2066 /// DEPRICATED - use Extrude(PathType.Linear) instead
2067 /// Extrudes a profile along a straight line path. Used for prim types box, cylinder, and prism.
2068 /// </summary>
2069 ///
2070 public void ExtrudeLinear()
2071 {
2072 this.Extrude(PathType.Linear);
2073 }
2074
2075
2076 /// <summary>
2077 /// DEPRICATED - use Extrude(PathType.Circular) instead
2078 /// Extrude a profile into a circular path prim mesh. Used for prim types torus, tube, and ring.
2079 /// </summary>
2080 ///
2081 public void ExtrudeCircular()
2082 {
2083 this.Extrude(PathType.Circular);
2084 }
2085
2086
2087 private Coord SurfaceNormal(Coord c1, Coord c2, Coord c3)
2088 {
2089 Coord edge1 = new Coord(c2.X - c1.X, c2.Y - c1.Y, c2.Z - c1.Z);
2090 Coord edge2 = new Coord(c3.X - c1.X, c3.Y - c1.Y, c3.Z - c1.Z);
2091
2092 Coord normal = Coord.Cross(edge1, edge2);
2093
2094 normal.Normalize();
2095
2096 return normal;
2097 }
2098
2099 private Coord SurfaceNormal(Face face)
2100 {
2101 return SurfaceNormal(this.coords[face.v1], this.coords[face.v2], this.coords[face.v3]);
2102 }
2103
2104 /// <summary>
2105 /// Calculate the surface normal for a face in the list of faces
2106 /// </summary>
2107 /// <param name="faceIndex"></param>
2108 /// <returns></returns>
2109 public Coord SurfaceNormal(int faceIndex)
2110 {
2111 int numFaces = this.faces.Count;
2112 if (faceIndex < 0 || faceIndex >= numFaces)
2113 throw new Exception("faceIndex out of range");
2114
2115 return SurfaceNormal(this.faces[faceIndex]);
2116 }
2117
2118 /// <summary>
2119 /// Duplicates a PrimMesh object. All object properties are copied by value, including lists.
2120 /// </summary>
2121 /// <returns></returns>
2122 public PrimMesh Copy()
2123 {
2124 PrimMesh copy = new PrimMesh(this.sides, this.profileStart, this.profileEnd, this.hollow, this.hollowSides);
2125 copy.twistBegin = this.twistBegin;
2126 copy.twistEnd = this.twistEnd;
2127 copy.topShearX = this.topShearX;
2128 copy.topShearY = this.topShearY;
2129 copy.pathCutBegin = this.pathCutBegin;
2130 copy.pathCutEnd = this.pathCutEnd;
2131 copy.dimpleBegin = this.dimpleBegin;
2132 copy.dimpleEnd = this.dimpleEnd;
2133 copy.skew = this.skew;
2134 copy.holeSizeX = this.holeSizeX;
2135 copy.holeSizeY = this.holeSizeY;
2136 copy.taperX = this.taperX;
2137 copy.taperY = this.taperY;
2138 copy.radius = this.radius;
2139 copy.revolutions = this.revolutions;
2140 copy.stepsPerRevolution = this.stepsPerRevolution;
2141 copy.calcVertexNormals = this.calcVertexNormals;
2142 copy.normalsProcessed = this.normalsProcessed;
2143 copy.viewerMode = this.viewerMode;
2144 copy.numPrimFaces = this.numPrimFaces;
2145 copy.errorMessage = this.errorMessage;
2146
2147 copy.coords = new List<Coord>(this.coords);
2148 copy.faces = new List<Face>(this.faces);
2149 copy.viewerFaces = new List<ViewerFace>(this.viewerFaces);
2150 copy.normals = new List<Coord>(this.normals);
2151
2152 return copy;
2153 }
2154
2155 /// <summary>
2156 /// Calculate surface normals for all of the faces in the list of faces in this mesh
2157 /// </summary>
2158 public void CalcNormals()
2159 {
2160 if (normalsProcessed)
2161 return;
2162
2163 normalsProcessed = true;
2164
2165 int numFaces = faces.Count;
2166
2167 if (!this.calcVertexNormals)
2168 this.normals = new List<Coord>();
2169
2170 for (int i = 0; i < numFaces; i++)
2171 {
2172 Face face = faces[i];
2173
2174 this.normals.Add(SurfaceNormal(i).Normalize());
2175
2176 int normIndex = normals.Count - 1;
2177 face.n1 = normIndex;
2178 face.n2 = normIndex;
2179 face.n3 = normIndex;
2180
2181 this.faces[i] = face;
2182 }
2183 }
2184
2185 /// <summary>
2186 /// Adds a value to each XYZ vertex coordinate in the mesh
2187 /// </summary>
2188 /// <param name="x"></param>
2189 /// <param name="y"></param>
2190 /// <param name="z"></param>
2191 public void AddPos(float x, float y, float z)
2192 {
2193 int i;
2194 int numVerts = this.coords.Count;
2195 Coord vert;
2196
2197 for (i = 0; i < numVerts; i++)
2198 {
2199 vert = this.coords[i];
2200 vert.X += x;
2201 vert.Y += y;
2202 vert.Z += z;
2203 this.coords[i] = vert;
2204 }
2205
2206 if (this.viewerFaces != null)
2207 {
2208 int numViewerFaces = this.viewerFaces.Count;
2209
2210 for (i = 0; i < numViewerFaces; i++)
2211 {
2212 ViewerFace v = this.viewerFaces[i];
2213 v.AddPos(x, y, z);
2214 this.viewerFaces[i] = v;
2215 }
2216 }
2217 }
2218
2219 /// <summary>
2220 /// Rotates the mesh
2221 /// </summary>
2222 /// <param name="q"></param>
2223 public void AddRot(Quat q)
2224 {
2225 int i;
2226 int numVerts = this.coords.Count;
2227
2228 for (i = 0; i < numVerts; i++)
2229 this.coords[i] *= q;
2230
2231 if (this.normals != null)
2232 {
2233 int numNormals = this.normals.Count;
2234 for (i = 0; i < numNormals; i++)
2235 this.normals[i] *= q;
2236 }
2237
2238 if (this.viewerFaces != null)
2239 {
2240 int numViewerFaces = this.viewerFaces.Count;
2241
2242 for (i = 0; i < numViewerFaces; i++)
2243 {
2244 ViewerFace v = this.viewerFaces[i];
2245 v.v1 *= q;
2246 v.v2 *= q;
2247 v.v3 *= q;
2248
2249 v.n1 *= q;
2250 v.n2 *= q;
2251 v.n3 *= q;
2252 this.viewerFaces[i] = v;
2253 }
2254 }
2255 }
2256
2257#if VERTEX_INDEXER
2258 public VertexIndexer GetVertexIndexer()
2259 {
2260 if (this.viewerMode && this.viewerFaces.Count > 0)
2261 return new VertexIndexer(this);
2262 return null;
2263 }
2264#endif
2265
2266 /// <summary>
2267 /// Scales the mesh
2268 /// </summary>
2269 /// <param name="x"></param>
2270 /// <param name="y"></param>
2271 /// <param name="z"></param>
2272 public void Scale(float x, float y, float z)
2273 {
2274 int i;
2275 int numVerts = this.coords.Count;
2276 //Coord vert;
2277
2278 Coord m = new Coord(x, y, z);
2279 for (i = 0; i < numVerts; i++)
2280 this.coords[i] *= m;
2281
2282 if (this.viewerFaces != null)
2283 {
2284 int numViewerFaces = this.viewerFaces.Count;
2285 for (i = 0; i < numViewerFaces; i++)
2286 {
2287 ViewerFace v = this.viewerFaces[i];
2288 v.v1 *= m;
2289 v.v2 *= m;
2290 v.v3 *= m;
2291 this.viewerFaces[i] = v;
2292 }
2293
2294 }
2295
2296 }
2297
2298 /// <summary>
2299 /// Dumps the mesh to a Blender compatible "Raw" format file
2300 /// </summary>
2301 /// <param name="path"></param>
2302 /// <param name="name"></param>
2303 /// <param name="title"></param>
2304 public void DumpRaw(String path, String name, String title)
2305 {
2306 if (path == null)
2307 return;
2308 String fileName = name + "_" + title + ".raw";
2309 String completePath = System.IO.Path.Combine(path, fileName);
2310 StreamWriter sw = new StreamWriter(completePath);
2311
2312 for (int i = 0; i < this.faces.Count; i++)
2313 {
2314 string s = this.coords[this.faces[i].v1].ToString();
2315 s += " " + this.coords[this.faces[i].v2].ToString();
2316 s += " " + this.coords[this.faces[i].v3].ToString();
2317
2318 sw.WriteLine(s);
2319 }
2320
2321 sw.Close();
2322 }
2323 }
2324}
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
new file mode 100644
index 0000000..1c75db6
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMap.cs
@@ -0,0 +1,244 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32using System.Drawing;
33using System.Drawing.Imaging;
34
35namespace PrimMesher
36{
37 public class SculptMap
38 {
39 public int width;
40 public int height;
41 public byte[] redBytes;
42 public byte[] greenBytes;
43 public byte[] blueBytes;
44
45 public SculptMap()
46 {
47 }
48
49 public SculptMap(Bitmap bm, int lod)
50 {
51 int bmW = bm.Width;
52 int bmH = bm.Height;
53
54 if (bmW == 0 || bmH == 0)
55 throw new Exception("SculptMap: bitmap has no data");
56
57 int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
58
59 bool needsScaling = false;
60 bool smallMap = false;
61
62 width = bmW;
63 height = bmH;
64
65 while (width * height > numLodPixels * 4)
66 {
67 width >>= 1;
68 height >>= 1;
69 needsScaling = true;
70 }
71
72 try
73 {
74 if (needsScaling)
75 bm = ScaleImage(bm, width, height);
76 }
77
78 catch (Exception e)
79 {
80 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
81 }
82
83 if (width * height > numLodPixels)
84 {
85 smallMap = false;
86 width >>= 1;
87 height >>= 1;
88 }
89 else
90 smallMap = true;
91
92 int numBytes = (width + 1) * (height + 1);
93 redBytes = new byte[numBytes];
94 greenBytes = new byte[numBytes];
95 blueBytes = new byte[numBytes];
96
97 int byteNdx = 0;
98 Color c;
99
100 try
101 {
102 for (int y = 0; y <= height; y++)
103 {
104 for (int x = 0; x < width; x++)
105 {
106 if (smallMap)
107 c = bm.GetPixel(x, y < height ? y : y - 1);
108 else
109 c = bm.GetPixel(x * 2, y < height ? y * 2 : y * 2 - 1);
110
111 redBytes[byteNdx] = c.R;
112 greenBytes[byteNdx] = c.G;
113 blueBytes[byteNdx] = c.B;
114
115 ++byteNdx;
116 }
117
118 if (smallMap)
119 c = bm.GetPixel(width - 1, y < height ? y : y - 1);
120 else
121 c = bm.GetPixel(width * 2 - 1, y < height ? y * 2 : y * 2 - 1);
122
123 redBytes[byteNdx] = c.R;
124 greenBytes[byteNdx] = c.G;
125 blueBytes[byteNdx] = c.B;
126
127 ++byteNdx;
128 }
129 }
130 catch (Exception e)
131 {
132 throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
133 }
134
135 width++;
136 height++;
137 }
138
139 public List<List<Coord>> ToRows(bool mirror)
140 {
141 int numRows = height;
142 int numCols = width;
143
144 List<List<Coord>> rows = new List<List<Coord>>(numRows);
145
146 float pixScale = 1.0f / 255;
147
148 int rowNdx, colNdx;
149 int smNdx = 0;
150
151 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
152 {
153 List<Coord> row = new List<Coord>(numCols);
154 for (colNdx = 0; colNdx < numCols; colNdx++)
155 {
156
157 if (mirror)
158 row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f));
159 else
160 row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f));
161
162 ++smNdx;
163 }
164 rows.Add(row);
165 }
166 return rows;
167 }
168
169 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight)
170 {
171
172 Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb);
173
174 Color c;
175
176
177 // will let last step to be eventually diferent, as seems to be in sl
178
179 float xscale = (float)srcImage.Width / (float)destWidth;
180 float yscale = (float)srcImage.Height / (float)destHeight;
181
182 int lastsx = srcImage.Width - 1;
183 int lastsy = srcImage.Height - 1;
184 int lastdx = destWidth - 1;
185 int lastdy = destHeight - 1;
186
187 float sy = 0.5f;
188 float sx;
189
190 for (int y = 0; y < lastdy; y++)
191 {
192 sx = 0.5f;
193 for (int x = 0; x < lastdx; x++)
194 {
195 try
196 {
197 c = srcImage.GetPixel((int)(sx), (int)(sy));
198 scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B));
199 }
200 catch (IndexOutOfRangeException)
201 {
202 }
203 sx += xscale;
204 }
205 try
206 {
207 c = srcImage.GetPixel(lastsx, (int)(sy));
208 scaledImage.SetPixel(lastdx, y, Color.FromArgb(c.R, c.G, c.B));
209 }
210 catch (IndexOutOfRangeException)
211 {
212 }
213
214 sy += yscale;
215 }
216
217 sx = 0.5f;
218 for (int x = 0; x < lastdx; x++)
219 {
220 try
221 {
222 c = srcImage.GetPixel((int)(sx), lastsy);
223 scaledImage.SetPixel(x, lastdy, Color.FromArgb(c.R, c.G, c.B));
224 }
225 catch (IndexOutOfRangeException)
226 {
227 }
228
229 sx += xscale;
230 }
231 try
232 {
233 c = srcImage.GetPixel(lastsx, lastsy);
234 scaledImage.SetPixel(lastdx, lastdy, Color.FromArgb(c.R, c.G, c.B));
235 }
236 catch (IndexOutOfRangeException)
237 {
238 }
239
240 srcImage.Dispose();
241 return scaledImage;
242 }
243 }
244} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
new file mode 100644
index 0000000..bc1375b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitMeshing/SculptMesh.cs
@@ -0,0 +1,220 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32
33using System.Drawing;
34using System.Drawing.Imaging;
35
36namespace PrimMesher
37{
38
39 public class SculptMesh
40 {
41 public List<Coord> coords;
42 public List<Face> faces;
43
44 public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
45
46
47 public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert)
48 {
49 if (mirror)
50 invert = !invert;
51
52 SculptMap smap = new SculptMap(sculptBitmap, lod);
53
54 List<List<Coord>> rows = smap.ToRows(mirror);
55
56 _SculptMesh(rows, sculptType, invert);
57 }
58
59 private void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool invert)
60 {
61 coords = new List<Coord>();
62 faces = new List<Face>();
63
64 sculptType = (SculptType)(((int)sculptType) & 0x07);
65
66 int width = rows[0].Count;
67
68 int p1, p2, p3, p4;
69
70 int imageX, imageY;
71
72 if (sculptType != SculptType.plane)
73 {
74 if (rows.Count % 2 == 0)
75 {
76 for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++)
77 rows[rowNdx].Add(rows[rowNdx][0]);
78 }
79 else
80 {
81 int lastIndex = rows[0].Count - 1;
82
83 for (int i = 0; i < rows.Count; i++)
84 rows[i][0] = rows[i][lastIndex];
85 }
86 }
87
88 Coord topPole = rows[0][width / 2];
89 Coord bottomPole = rows[rows.Count - 1][width / 2];
90
91 if (sculptType == SculptType.sphere)
92 {
93 if (rows.Count % 2 == 0)
94 {
95 int count = rows[0].Count;
96 List<Coord> topPoleRow = new List<Coord>(count);
97 List<Coord> bottomPoleRow = new List<Coord>(count);
98
99 for (int i = 0; i < count; i++)
100 {
101 topPoleRow.Add(topPole);
102 bottomPoleRow.Add(bottomPole);
103 }
104 rows.Insert(0, topPoleRow);
105 rows.Add(bottomPoleRow);
106 }
107 else
108 {
109 int count = rows[0].Count;
110
111 List<Coord> topPoleRow = rows[0];
112 List<Coord> bottomPoleRow = rows[rows.Count - 1];
113
114 for (int i = 0; i < count; i++)
115 {
116 topPoleRow[i] = topPole;
117 bottomPoleRow[i] = bottomPole;
118 }
119 }
120 }
121
122 if (sculptType == SculptType.torus)
123 rows.Add(rows[0]);
124
125 int coordsDown = rows.Count;
126 int coordsAcross = rows[0].Count;
127
128 float widthUnit = 1.0f / (coordsAcross - 1);
129 float heightUnit = 1.0f / (coordsDown - 1);
130
131 for (imageY = 0; imageY < coordsDown; imageY++)
132 {
133 int rowOffset = imageY * coordsAcross;
134
135 for (imageX = 0; imageX < coordsAcross; imageX++)
136 {
137 /*
138 * p1-----p2
139 * | \ f2 |
140 * | \ |
141 * | f1 \|
142 * p3-----p4
143 */
144
145 p4 = rowOffset + imageX;
146 p3 = p4 - 1;
147
148 p2 = p4 - coordsAcross;
149 p1 = p3 - coordsAcross;
150
151 this.coords.Add(rows[imageY][imageX]);
152
153 if (imageY > 0 && imageX > 0)
154 {
155 Face f1, f2;
156
157 if (invert)
158 {
159 f1 = new Face(p1, p4, p3);
160 f2 = new Face(p1, p2, p4);
161 }
162 else
163 {
164 f1 = new Face(p1, p3, p4);
165 f2 = new Face(p1, p4, p2);
166 }
167
168 this.faces.Add(f1);
169 this.faces.Add(f2);
170 }
171 }
172 }
173 }
174
175 /// <summary>
176 /// Duplicates a SculptMesh object. All object properties are copied by value, including lists.
177 /// </summary>
178 /// <returns></returns>
179 public SculptMesh Copy()
180 {
181 return new SculptMesh(this);
182 }
183
184 public SculptMesh(SculptMesh sm)
185 {
186 coords = new List<Coord>(sm.coords);
187 faces = new List<Face>(sm.faces);
188 }
189
190 public void Scale(float x, float y, float z)
191 {
192 int i;
193 int numVerts = this.coords.Count;
194
195 Coord m = new Coord(x, y, z);
196 for (i = 0; i < numVerts; i++)
197 this.coords[i] *= m;
198 }
199
200 public void DumpRaw(String path, String name, String title)
201 {
202 if (path == null)
203 return;
204 String fileName = name + "_" + title + ".raw";
205 String completePath = System.IO.Path.Combine(path, fileName);
206 StreamWriter sw = new StreamWriter(completePath);
207
208 for (int i = 0; i < this.faces.Count; i++)
209 {
210 string s = this.coords[this.faces[i].v1].ToString();
211 s += " " + this.coords[this.faces[i].v2].ToString();
212 s += " " + this.coords[this.faces[i].v3].ToString();
213
214 sw.WriteLine(s);
215 }
216
217 sw.Close();
218 }
219 }
220}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
new file mode 100644
index 0000000..d46341b
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/AssemblyInfo.cs
@@ -0,0 +1,58 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// Information about this assembly is defined by the following
32// attributes.
33//
34// change them to the information which is associated with the assembly
35// you compile.
36
37[assembly : AssemblyTitle("OdePlugin")]
38[assembly : AssemblyDescription("Ubit Variation")]
39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("OdePlugin")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")]
45
46// This sets the default COM visibility of types in the assembly to invisible.
47// If you need to expose a type to COM, use [ComVisible(true)] on that type.
48
49[assembly : ComVisible(false)]
50
51// The assembly version has following format :
52//
53// Major.Minor.Build.Revision
54//
55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default):
57
58[assembly : AssemblyVersion("0.6.5.*")]
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
new file mode 100644
index 0000000..c363310
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -0,0 +1,1477 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28
29// Revision by Ubit 2011/12
30
31using System;
32using System.Collections.Generic;
33using System.Reflection;
34using OpenMetaverse;
35using OdeAPI;
36using OpenSim.Framework;
37using OpenSim.Region.Physics.Manager;
38using log4net;
39
40namespace OpenSim.Region.Physics.OdePlugin
41{
42 /// <summary>
43 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
44 /// </summary>
45
46 public enum dParam : int
47 {
48 LowStop = 0,
49 HiStop = 1,
50 Vel = 2,
51 FMax = 3,
52 FudgeFactor = 4,
53 Bounce = 5,
54 CFM = 6,
55 StopERP = 7,
56 StopCFM = 8,
57 LoStop2 = 256,
58 HiStop2 = 257,
59 Vel2 = 258,
60 FMax2 = 259,
61 StopERP2 = 7 + 256,
62 StopCFM2 = 8 + 256,
63 LoStop3 = 512,
64 HiStop3 = 513,
65 Vel3 = 514,
66 FMax3 = 515,
67 StopERP3 = 7 + 512,
68 StopCFM3 = 8 + 512
69 }
70
71 public class OdeCharacter : PhysicsActor
72 {
73 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74
75 private Vector3 _position;
76 private Vector3 _zeroPosition;
77 private bool _zeroFlag = false;
78 private Vector3 _velocity;
79 private Vector3 _target_velocity;
80 private Vector3 _acceleration;
81 private Vector3 m_rotationalVelocity;
82 private float m_mass = 80f;
83 public float m_density = 60f;
84 private bool m_pidControllerActive = true;
85 public float PID_D = 800.0f;
86 public float PID_P = 900.0f;
87 //private static float POSTURE_SERVO = 10000.0f;
88 public float CAPSULE_RADIUS = 0.37f;
89 public float CAPSULE_LENGTH = 2.140599f;
90 public float walkDivisor = 1.3f;
91 public float runDivisor = 0.8f;
92 private bool flying = false;
93 private bool m_iscolliding = false;
94 private bool m_iscollidingGround = false;
95 private bool m_iscollidingObj = false;
96 private bool m_alwaysRun = false;
97 private int m_requestedUpdateFrequency = 0;
98 private uint m_localID = 0;
99 public bool m_returnCollisions = false;
100 // taints and their non-tainted counterparts
101 public bool m_isPhysical = false; // the current physical status
102 public float MinimumGroundFlightOffset = 3f;
103
104 private float m_buoyancy = 0f;
105
106 private bool m_freemove = false;
107 // private CollisionLocker ode;
108
109// private string m_name = String.Empty;
110 // other filter control
111 int m_colliderfilter = 0;
112 int m_colliderGroundfilter = 0;
113 int m_colliderObjectfilter = 0;
114
115 // Default we're a Character
116 private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
117
118 // Default, Collide with Other Geometries, spaces, bodies and characters.
119 private CollisionCategories m_collisionFlags = (CollisionCategories.Character
120 | CollisionCategories.Geom
121 | CollisionCategories.VolumeDtc
122 );
123 // we do land collisions not ode | CollisionCategories.Land);
124 public IntPtr Body = IntPtr.Zero;
125 private OdeScene _parent_scene;
126 public IntPtr Shell = IntPtr.Zero;
127 public IntPtr Amotor = IntPtr.Zero;
128 public d.Mass ShellMass;
129// public bool collidelock = false;
130
131 public int m_eventsubscription = 0;
132 private int m_cureventsubscription = 0;
133 private CollisionEventUpdate CollisionEventsThisFrame = null;
134 private bool SentEmptyCollisionsEvent;
135
136 // unique UUID of this character object
137 public UUID m_uuid;
138 public bool bad = false;
139
140 float mu;
141
142 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, float capsule_radius, float density, float walk_divisor, float rundivisor)
143 {
144 m_uuid = UUID.Random();
145
146 if (pos.IsFinite())
147 {
148 if (pos.Z > 99999f)
149 {
150 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
151 }
152 if (pos.Z < -100f) // shouldn't this be 0 ?
153 {
154 pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
155 }
156 _position = pos;
157 }
158 else
159 {
160 _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
161 m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
162 }
163
164 _parent_scene = parent_scene;
165
166 PID_D = pid_d;
167 PID_P = pid_p;
168 CAPSULE_RADIUS = capsule_radius;
169 m_density = density;
170 m_mass = 80f; // sure we have a default
171
172 // force lower density for testing
173 m_density = 3.0f;
174
175
176 mu = parent_scene.AvatarFriction;
177
178 walkDivisor = walk_divisor;
179 runDivisor = rundivisor;
180
181 CAPSULE_LENGTH = size.Z * 1.15f - CAPSULE_RADIUS * 2.0f;
182 //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
183
184 m_isPhysical = false; // current status: no ODE information exists
185
186 Name = avName;
187
188 AddChange(changes.Add, null);
189 }
190
191 public override int PhysicsActorType
192 {
193 get { return (int)ActorTypes.Agent; }
194 set { return; }
195 }
196
197 public override void getContactData(ref ContactData cdata)
198 {
199 cdata.mu = mu;
200 cdata.bounce = 0;
201 cdata.softcolide = false;
202 }
203
204 public override bool Building { get; set; }
205
206 /// <summary>
207 /// If this is set, the avatar will move faster
208 /// </summary>
209 public override bool SetAlwaysRun
210 {
211 get { return m_alwaysRun; }
212 set { m_alwaysRun = value; }
213 }
214
215 public override uint LocalID
216 {
217 get { return m_localID; }
218 set { m_localID = value; }
219 }
220
221 public override PhysicsActor ParentActor
222 {
223 get { return (PhysicsActor)this; }
224 }
225
226 public override bool Grabbed
227 {
228 set { return; }
229 }
230
231 public override bool Selected
232 {
233 set { return; }
234 }
235
236 public override float Buoyancy
237 {
238 get { return m_buoyancy; }
239 set { m_buoyancy = value; }
240 }
241
242 public override bool FloatOnWater
243 {
244 set { return; }
245 }
246
247 public override bool IsPhysical
248 {
249 get { return m_isPhysical; }
250 set { return; }
251 }
252
253 public override bool ThrottleUpdates
254 {
255 get { return false; }
256 set { return; }
257 }
258
259 public override bool Flying
260 {
261 get { return flying; }
262 set
263 {
264 flying = value;
265 // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
266 }
267 }
268
269 /// <summary>
270 /// Returns if the avatar is colliding in general.
271 /// This includes the ground and objects and avatar.
272 /// </summary>
273 public override bool IsColliding
274 {
275 get { return (m_iscolliding || m_iscollidingGround); }
276 set
277 {
278 if (value)
279 {
280 m_colliderfilter += 2;
281 if (m_colliderfilter > 2)
282 m_colliderfilter = 2;
283 }
284 else
285 {
286 m_colliderfilter--;
287 if (m_colliderfilter < 0)
288 m_colliderfilter = 0;
289 }
290
291 if (m_colliderfilter == 0)
292 m_iscolliding = false;
293 else
294 {
295 m_pidControllerActive = true;
296 m_iscolliding = true;
297 }
298 }
299 }
300
301 /// <summary>
302 /// Returns if an avatar is colliding with the ground
303 /// </summary>
304 public override bool CollidingGround
305 {
306 get { return m_iscollidingGround; }
307 set
308 {
309 /* we now control this
310 if (value)
311 {
312 m_colliderGroundfilter += 2;
313 if (m_colliderGroundfilter > 2)
314 m_colliderGroundfilter = 2;
315 }
316 else
317 {
318 m_colliderGroundfilter--;
319 if (m_colliderGroundfilter < 0)
320 m_colliderGroundfilter = 0;
321 }
322
323 if (m_colliderGroundfilter == 0)
324 m_iscollidingGround = false;
325 else
326 m_iscollidingGround = true;
327 */
328 }
329
330 }
331
332 /// <summary>
333 /// Returns if the avatar is colliding with an object
334 /// </summary>
335 public override bool CollidingObj
336 {
337 get { return m_iscollidingObj; }
338 set
339 {
340 // Ubit filter this also
341 if (value)
342 {
343 m_colliderObjectfilter += 2;
344 if (m_colliderObjectfilter > 2)
345 m_colliderObjectfilter = 2;
346 }
347 else
348 {
349 m_colliderObjectfilter--;
350 if (m_colliderObjectfilter < 0)
351 m_colliderObjectfilter = 0;
352 }
353
354 if (m_colliderObjectfilter == 0)
355 m_iscollidingObj = false;
356 else
357 m_iscollidingObj = true;
358
359 // m_iscollidingObj = value;
360
361 if (m_iscollidingObj)
362 m_pidControllerActive = false;
363 else
364 m_pidControllerActive = true;
365 }
366 }
367
368 /// <summary>
369 /// turn the PID controller on or off.
370 /// The PID Controller will turn on all by itself in many situations
371 /// </summary>
372 /// <param name="status"></param>
373 public void SetPidStatus(bool status)
374 {
375 m_pidControllerActive = status;
376 }
377
378 public override bool Stopped
379 {
380 get { return _zeroFlag; }
381 }
382
383 /// <summary>
384 /// This 'puts' an avatar somewhere in the physics space.
385 /// Not really a good choice unless you 'know' it's a good
386 /// spot otherwise you're likely to orbit the avatar.
387 /// </summary>
388 public override Vector3 Position
389 {
390 get { return _position; }
391 set
392 {
393 if (value.IsFinite())
394 {
395 if (value.Z > 9999999f)
396 {
397 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
398 }
399 if (value.Z < -100f)
400 {
401 value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
402 }
403 AddChange(changes.Position, value);
404 }
405 else
406 {
407 m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
408 }
409 }
410 }
411
412 public override Vector3 RotationalVelocity
413 {
414 get { return m_rotationalVelocity; }
415 set { m_rotationalVelocity = value; }
416 }
417
418 /// <summary>
419 /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
420 /// and use it to offset landings properly
421 /// </summary>
422 public override Vector3 Size
423 {
424 get {
425 float d = CAPSULE_RADIUS * 2;
426 return new Vector3(d, d, (CAPSULE_LENGTH +d)/1.15f); }
427 set
428 {
429 if (value.IsFinite())
430 {
431 AddChange(changes.Size, value);
432 }
433 else
434 {
435 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
436 }
437 }
438 }
439
440 /// <summary>
441 /// This creates the Avatar's physical Surrogate at the position supplied
442 /// </summary>
443 /// <param name="npositionX"></param>
444 /// <param name="npositionY"></param>
445 /// <param name="npositionZ"></param>
446
447 //
448 /// <summary>
449 /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
450 /// This may be used in calculations in the scene/scenepresence
451 /// </summary>
452 public override float Mass
453 {
454 get
455 {
456 float AVvolume = (float)(Math.PI * CAPSULE_RADIUS * CAPSULE_RADIUS * (1.3333333333f * CAPSULE_RADIUS + CAPSULE_LENGTH));
457 return m_density * AVvolume;
458 }
459 }
460 public override void link(PhysicsActor obj)
461 {
462
463 }
464
465 public override void delink()
466 {
467
468 }
469
470 public override void LockAngularMotion(Vector3 axis)
471 {
472
473 }
474
475
476 public override Vector3 Force
477 {
478 get { return _target_velocity; }
479 set { return; }
480 }
481
482 public override int VehicleType
483 {
484 get { return 0; }
485 set { return; }
486 }
487
488 public override void VehicleFloatParam(int param, float value)
489 {
490
491 }
492
493 public override void VehicleVectorParam(int param, Vector3 value)
494 {
495
496 }
497
498 public override void VehicleRotationParam(int param, Quaternion rotation)
499 {
500
501 }
502
503 public override void VehicleFlags(int param, bool remove)
504 {
505
506 }
507
508 public override void SetVolumeDetect(int param)
509 {
510
511 }
512
513 public override Vector3 CenterOfMass
514 {
515 get
516 {
517 Vector3 pos = _position;
518 return pos;
519 }
520 }
521
522 public override Vector3 GeometricCenter
523 {
524 get
525 {
526 Vector3 pos = _position;
527 return pos;
528 }
529 }
530
531 public override PrimitiveBaseShape Shape
532 {
533 set { return; }
534 }
535
536 public override Vector3 Velocity
537 {
538 get
539 {
540 return _velocity;
541 }
542 set
543 {
544 if (value.IsFinite())
545 {
546 AddChange(changes.Velocity, value);
547 }
548 else
549 {
550 m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
551 }
552 }
553 }
554
555 public override Vector3 Torque
556 {
557 get { return Vector3.Zero; }
558 set { return; }
559 }
560
561 public override float CollisionScore
562 {
563 get { return 0f; }
564 set { }
565 }
566
567 public override bool Kinematic
568 {
569 get { return false; }
570 set { }
571 }
572
573 public override Quaternion Orientation
574 {
575 get { return Quaternion.Identity; }
576 set
577 {
578 }
579 }
580
581 public override Vector3 Acceleration
582 {
583 get { return _acceleration; }
584 set { }
585 }
586
587 public void SetAcceleration(Vector3 accel)
588 {
589 m_pidControllerActive = true;
590 _acceleration = accel;
591 }
592
593 /// <summary>
594 /// Adds the force supplied to the Target Velocity
595 /// The PID controller takes this target velocity and tries to make it a reality
596 /// </summary>
597 /// <param name="force"></param>
598 public override void AddForce(Vector3 force, bool pushforce)
599 {
600 if (force.IsFinite())
601 {
602 if (pushforce)
603 {
604 AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
605 }
606 else
607 {
608 AddChange(changes.Velocity, force);
609 }
610 }
611 else
612 {
613 m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
614 }
615 //m_lastUpdateSent = false;
616 }
617
618 public override void AddAngularForce(Vector3 force, bool pushforce)
619 {
620
621 }
622
623 public override void SetMomentum(Vector3 momentum)
624 {
625 if (momentum.IsFinite())
626 AddChange(changes.Momentum, momentum);
627 }
628
629
630 // WARNING: This MUST NOT be called outside of ProcessTaints, else we can have unsynchronized access
631 // to ODE internals. ProcessTaints is called from within thread-locked Simulate(), so it is the only
632 // place that is safe to call this routine AvatarGeomAndBodyCreation.
633 private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
634 {
635 _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace);
636 if (CAPSULE_LENGTH <= 0)
637 {
638 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
639 CAPSULE_LENGTH = 0.01f;
640
641 }
642
643 if (CAPSULE_RADIUS <= 0)
644 {
645 m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
646 CAPSULE_RADIUS = 0.01f;
647
648 }
649 Shell = d.CreateCapsule(_parent_scene.ActiveSpace, CAPSULE_RADIUS, CAPSULE_LENGTH);
650
651 d.GeomSetCategoryBits(Shell, (uint)m_collisionCategories);
652 d.GeomSetCollideBits(Shell, (uint)m_collisionFlags);
653
654 d.MassSetCapsule(out ShellMass, m_density, 3, CAPSULE_RADIUS, CAPSULE_LENGTH);
655
656 m_mass = ShellMass.mass; // update mass
657
658 // rescale PID parameters
659 PID_D = _parent_scene.avPIDD;
660 PID_P = _parent_scene.avPIDP;
661
662 // rescale PID parameters so that this aren't affected by mass
663 // and so don't get unstable for some masses
664 // also scale by ode time step so you don't need to refix them
665
666 PID_D /= 50 * 80; //scale to original mass of around 80 and 50 ODE fps
667 PID_D *= m_mass / _parent_scene.ODE_STEPSIZE;
668 PID_P /= 50 * 80;
669 PID_P *= m_mass / _parent_scene.ODE_STEPSIZE;
670
671 Body = d.BodyCreate(_parent_scene.world);
672
673 _zeroFlag = false;
674 m_pidControllerActive = true;
675 m_freemove = false;
676
677 d.BodySetAutoDisableFlag(Body, false);
678 d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
679
680 _position.X = npositionX;
681 _position.Y = npositionY;
682 _position.Z = npositionZ;
683
684 d.BodySetMass(Body, ref ShellMass);
685 d.GeomSetBody(Shell, Body);
686
687 // The purpose of the AMotor here is to keep the avatar's physical
688 // surrogate from rotating while moving
689 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
690 d.JointAttach(Amotor, Body, IntPtr.Zero);
691
692 d.JointSetAMotorMode(Amotor, 0);
693 d.JointSetAMotorNumAxes(Amotor, 3);
694 d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
695 d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
696 d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
697
698 d.JointSetAMotorAngle(Amotor, 0, 0);
699 d.JointSetAMotorAngle(Amotor, 1, 0);
700 d.JointSetAMotorAngle(Amotor, 2, 0);
701
702 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD
703 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
704 d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
705 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
706 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
707 d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
708
709 // These lowstops and high stops are effectively (no wiggle room)
710 d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f);
711 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f);
712 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f);
713 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f);
714 d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f);
715 d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f);
716
717 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
718 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0);
719 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0);
720
721 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f);
722 d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f);
723 d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f);
724 }
725
726 /// <summary>
727 /// Destroys the avatar body and geom
728
729 private void AvatarGeomAndBodyDestroy()
730 {
731 // Kill the Amotor
732 if (Amotor != IntPtr.Zero)
733 {
734 d.JointDestroy(Amotor);
735 Amotor = IntPtr.Zero;
736 }
737
738 if (Body != IntPtr.Zero)
739 {
740 //kill the body
741 d.BodyDestroy(Body);
742 Body = IntPtr.Zero;
743 }
744
745 //kill the Geometry
746 if (Shell != IntPtr.Zero)
747 {
748// _parent_scene.geom_name_map.Remove(Shell);
749 _parent_scene.actor_name_map.Remove(Shell);
750 _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace);
751 d.GeomDestroy(Shell);
752 Shell = IntPtr.Zero;
753 }
754 }
755
756 /// <summary>
757 /// Called from Simulate
758 /// This is the avatar's movement control + PID Controller
759 /// </summary>
760 /// <param name="timeStep"></param>
761 public void Move(float timeStep, List<OdeCharacter> defects)
762 {
763 if (Body == IntPtr.Zero)
764 return;
765
766 d.Vector3 dtmp = d.BodyGetPosition(Body);
767 Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
768
769 // the Amotor still lets avatar rotation to drift during colisions
770 // so force it back to identity
771
772 d.Quaternion qtmp;
773 qtmp.W = 1;
774 qtmp.X = 0;
775 qtmp.Y = 0;
776 qtmp.Z = 0;
777 d.BodySetQuaternion(Body, ref qtmp);
778
779 if (m_pidControllerActive == false)
780 {
781 _zeroPosition = localpos;
782 }
783
784 if (!localpos.IsFinite())
785 {
786 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
787 defects.Add(this);
788 // _parent_scene.RemoveCharacter(this);
789
790 // destroy avatar capsule and related ODE data
791 AvatarGeomAndBodyDestroy();
792 return;
793 }
794
795 // check outbounds forcing to be in world
796 bool fixbody = false;
797 if (localpos.X < 0.0f)
798 {
799 fixbody = true;
800 localpos.X = 0.1f;
801 }
802 else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f)
803 {
804 fixbody = true;
805 localpos.X = _parent_scene.WorldExtents.X - 0.1f;
806 }
807 if (localpos.Y < 0.0f)
808 {
809 fixbody = true;
810 localpos.Y = 0.1f;
811 }
812 else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1)
813 {
814 fixbody = true;
815 localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
816 }
817 if (fixbody)
818 {
819 m_freemove = false;
820 d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z);
821 }
822
823 float breakfactor;
824
825 Vector3 vec = Vector3.Zero;
826 dtmp = d.BodyGetLinearVel(Body);
827 Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
828 float velLengthSquared = vel.LengthSquared();
829
830 float movementdivisor = 1f;
831 //Ubit change divisions into multiplications below
832 if (!m_alwaysRun)
833 movementdivisor = 1 / walkDivisor;
834 else
835 movementdivisor = 1 / runDivisor;
836
837 //******************************************
838 // colide with land
839 d.AABB aabb;
840 d.GeomGetAABB(Shell, out aabb);
841 float chrminZ = aabb.MinZ;
842
843 Vector3 posch = localpos;
844
845 float ftmp;
846
847 if (flying)
848 {
849 ftmp = timeStep;
850 posch.X += vel.X * ftmp;
851 posch.Y += vel.Y * ftmp;
852 }
853
854 float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
855 if (chrminZ < terrainheight)
856 {
857 float depth = terrainheight - chrminZ;
858 if (!flying)
859 {
860 vec.Z = -vel.Z * PID_D * 1.5f + depth * PID_P * 50;
861 }
862 else
863 vec.Z = depth * PID_P * 50;
864
865 if (depth < 0.1f)
866 {
867 m_colliderGroundfilter++;
868 if (m_colliderGroundfilter > 2)
869 {
870 m_iscolliding = true;
871 m_colliderfilter = 2;
872
873 if (m_colliderGroundfilter > 10)
874 {
875 m_colliderGroundfilter = 10;
876 m_freemove = false;
877 }
878
879 m_iscollidingGround = true;
880
881 ContactPoint contact = new ContactPoint();
882 contact.PenetrationDepth = depth;
883 contact.Position.X = localpos.X;
884 contact.Position.Y = localpos.Y;
885 contact.Position.Z = chrminZ;
886 contact.SurfaceNormal.X = 0f;
887 contact.SurfaceNormal.Y = 0f;
888 contact.SurfaceNormal.Z = -1f;
889 contact.RelativeSpeed = -vel.Z;
890 AddCollisionEvent(0, contact);
891
892 vec.Z *= 0.5f;
893 }
894 }
895
896 else
897 {
898 m_colliderGroundfilter = 0;
899 m_iscollidingGround = false;
900 }
901 }
902 else
903 {
904 m_colliderGroundfilter = 0;
905 m_iscollidingGround = false;
906 }
907
908 //******************************************
909
910 bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f);
911
912 // if (!tviszero || m_iscolliding || velLengthSquared <0.01)
913 if (!tviszero)
914 m_freemove = false;
915
916 if (!m_freemove)
917 {
918
919 // if velocity is zero, use position control; otherwise, velocity control
920 if (tviszero && m_iscolliding)
921 {
922 // keep track of where we stopped. No more slippin' & slidin'
923 if (!_zeroFlag)
924 {
925 _zeroFlag = true;
926 _zeroPosition = localpos;
927 }
928 if (m_pidControllerActive)
929 {
930 // We only want to deactivate the PID Controller if we think we want to have our surrogate
931 // react to the physics scene by moving it's position.
932 // Avatar to Avatar collisions
933 // Prim to avatar collisions
934
935 vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2);
936 vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2);
937 if (flying)
938 {
939 vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
940 }
941 }
942 //PidStatus = true;
943 }
944 else
945 {
946 m_pidControllerActive = true;
947 _zeroFlag = false;
948
949 if (m_iscolliding)
950 {
951 if (!flying)
952 {
953 if (_target_velocity.Z > 0.0f)
954 {
955 // We're colliding with something and we're not flying but we're moving
956 // This means we're walking or running. JUMPING
957 vec.Z += (_target_velocity.Z - vel.Z) * PID_D * 1.2f;// +(_zeroPosition.Z - localpos.Z) * PID_P;
958 }
959 // We're standing on something
960 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D);
961 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D);
962 }
963 else
964 {
965 // We're flying and colliding with something
966 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 0.0625f);
967 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 0.0625f);
968 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
969 }
970 }
971 else // ie not colliding
972 {
973 if (flying) //(!m_iscolliding && flying)
974 {
975 // we're in mid air suspended
976 vec.X = ((_target_velocity.X * movementdivisor) - vel.X) * (PID_D * 1.667f);
977 vec.Y = ((_target_velocity.Y * movementdivisor) - vel.Y) * (PID_D * 1.667f);
978 vec.Z += (_target_velocity.Z - vel.Z) * (PID_D);
979 }
980
981 else
982 {
983 // we're not colliding and we're not flying so that means we're falling!
984 // m_iscolliding includes collisions with the ground.
985
986 // d.Vector3 pos = d.BodyGetPosition(Body);
987 vec.X = (_target_velocity.X - vel.X) * PID_D * 0.833f;
988 vec.Y = (_target_velocity.Y - vel.Y) * PID_D * 0.833f;
989 }
990 }
991 }
992
993 if (velLengthSquared > 2500.0f) // 50m/s apply breaks
994 {
995 breakfactor = 0.16f * m_mass;
996 vec.X -= breakfactor * vel.X;
997 vec.Y -= breakfactor * vel.Y;
998 vec.Z -= breakfactor * vel.Z;
999 }
1000 }
1001 else
1002 {
1003 breakfactor = m_mass;
1004 vec.X -= breakfactor * vel.X;
1005 vec.Y -= breakfactor * vel.Y;
1006 if (flying)
1007 vec.Z -= breakfactor * vel.Z;
1008 else
1009 vec.Z -= .5f* m_mass * vel.Z;
1010 }
1011
1012 if (flying)
1013 {
1014 vec.Z -= _parent_scene.gravityz * m_mass;
1015
1016 //Added for auto fly height. Kitto Flora
1017 float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset;
1018
1019 if (localpos.Z < target_altitude)
1020 {
1021 vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f;
1022 }
1023 // end add Kitto Flora
1024 }
1025
1026 if (vec.IsFinite())
1027 {
1028 if (vec.X != 0 || vec.Y !=0 || vec.Z !=0)
1029 d.BodyAddForce(Body, vec.X, vec.Y, vec.Z);
1030 }
1031 else
1032 {
1033 m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
1034 m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
1035 defects.Add(this);
1036 // _parent_scene.RemoveCharacter(this);
1037 // destroy avatar capsule and related ODE data
1038 AvatarGeomAndBodyDestroy();
1039 return;
1040 }
1041
1042 // update our local ideia of position velocity and aceleration
1043 _position = localpos;
1044 if (_zeroFlag)
1045 {
1046 _velocity = Vector3.Zero;
1047 _acceleration = Vector3.Zero;
1048 }
1049 else
1050 {
1051 _acceleration = _velocity; // previus velocity
1052 _velocity = vel;
1053 _acceleration = (vel - _acceleration) / timeStep;
1054 }
1055
1056 }
1057
1058 /// <summary>
1059 /// Updates the reported position and velocity.
1060 /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording
1061 /// also outbounds checking
1062 /// copy and outbounds now done in move(..) at ode rate
1063 ///
1064 /// </summary>
1065 public void UpdatePositionAndVelocity()
1066 {
1067 return;
1068
1069// if (Body == IntPtr.Zero)
1070// return;
1071
1072 }
1073
1074 /// <summary>
1075 /// Cleanup the things we use in the scene.
1076 /// </summary>
1077 public void Destroy()
1078 {
1079 AddChange(changes.Remove, null);
1080 }
1081
1082 public override void CrossingFailure()
1083 {
1084 }
1085
1086 public override Vector3 PIDTarget { set { return; } }
1087 public override bool PIDActive { set { return; } }
1088 public override float PIDTau { set { return; } }
1089
1090 public override float PIDHoverHeight { set { return; } }
1091 public override bool PIDHoverActive { set { return; } }
1092 public override PIDHoverType PIDHoverType { set { return; } }
1093 public override float PIDHoverTau { set { return; } }
1094
1095 public override Quaternion APIDTarget { set { return; } }
1096
1097 public override bool APIDActive { set { return; } }
1098
1099 public override float APIDStrength { set { return; } }
1100
1101 public override float APIDDamping { set { return; } }
1102
1103
1104 public override void SubscribeEvents(int ms)
1105 {
1106 m_eventsubscription = ms;
1107 m_cureventsubscription = 0;
1108 if (CollisionEventsThisFrame == null)
1109 CollisionEventsThisFrame = new CollisionEventUpdate();
1110 SentEmptyCollisionsEvent = false;
1111 }
1112
1113 public override void UnSubscribeEvents()
1114 {
1115 if (CollisionEventsThisFrame != null)
1116 {
1117 CollisionEventsThisFrame.Clear();
1118 CollisionEventsThisFrame = null;
1119 }
1120 m_eventsubscription = 0;
1121 }
1122
1123 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1124 {
1125 if (CollisionEventsThisFrame == null)
1126 CollisionEventsThisFrame = new CollisionEventUpdate();
1127 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
1128 _parent_scene.AddCollisionEventReporting(this);
1129 }
1130
1131 public void SendCollisions()
1132 {
1133 if (CollisionEventsThisFrame == null)
1134 return;
1135
1136 if (m_cureventsubscription < m_eventsubscription)
1137 return;
1138
1139 m_cureventsubscription = 0;
1140
1141 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1142
1143 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1144 {
1145 base.SendCollisionUpdate(CollisionEventsThisFrame);
1146
1147 if (ncolisions == 0)
1148 {
1149 SentEmptyCollisionsEvent = true;
1150 _parent_scene.RemoveCollisionEventReporting(this);
1151 }
1152 else
1153 {
1154 SentEmptyCollisionsEvent = false;
1155 CollisionEventsThisFrame.Clear();
1156 }
1157 }
1158 }
1159
1160 internal void AddCollisionFrameTime(int t)
1161 {
1162 // protect it from overflow crashing
1163 if (m_cureventsubscription < 50000)
1164 m_cureventsubscription += t;
1165 }
1166
1167 public override bool SubscribedEvents()
1168 {
1169 if (m_eventsubscription > 0)
1170 return true;
1171 return false;
1172 }
1173
1174 private void changePhysicsStatus(bool NewStatus)
1175 {
1176 if (NewStatus != m_isPhysical)
1177 {
1178 if (NewStatus)
1179 {
1180 // Create avatar capsule and related ODE data
1181 if ((Shell != IntPtr.Zero))
1182 {
1183 // a lost shell ?
1184 m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - "
1185 + (Shell != IntPtr.Zero ? "Shell " : "")
1186 + (Body != IntPtr.Zero ? "Body " : "")
1187 + (Amotor != IntPtr.Zero ? "Amotor " : ""));
1188 AvatarGeomAndBodyDestroy();
1189 }
1190
1191 AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
1192
1193 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
1194 _parent_scene.AddCharacter(this);
1195 }
1196 else
1197 {
1198 _parent_scene.RemoveCollisionEventReporting(this);
1199 _parent_scene.RemoveCharacter(this);
1200 // destroy avatar capsule and related ODE data
1201 AvatarGeomAndBodyDestroy();
1202 }
1203 m_freemove = false;
1204 m_isPhysical = NewStatus;
1205 }
1206 }
1207
1208 private void changeAdd()
1209 {
1210 changePhysicsStatus(true);
1211 }
1212
1213 private void changeRemove()
1214 {
1215 changePhysicsStatus(false);
1216 }
1217
1218 private void changeShape(PrimitiveBaseShape arg)
1219 {
1220 }
1221
1222 private void changeSize(Vector3 Size)
1223 {
1224 if (Size.IsFinite())
1225 {
1226 float caplen = Size.Z;
1227
1228 caplen = caplen * 1.15f - CAPSULE_RADIUS * 2.0f;
1229
1230 if (caplen != CAPSULE_LENGTH)
1231 {
1232 if (Shell != IntPtr.Zero && Body != IntPtr.Zero && Amotor != IntPtr.Zero)
1233 {
1234 AvatarGeomAndBodyDestroy();
1235
1236 float prevCapsule = CAPSULE_LENGTH;
1237 CAPSULE_LENGTH = caplen;
1238
1239 AvatarGeomAndBodyCreation(_position.X, _position.Y,
1240 _position.Z + (CAPSULE_LENGTH - prevCapsule) * 0.5f);
1241
1242 Velocity = Vector3.Zero;
1243
1244 _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
1245 }
1246 else
1247 {
1248 m_log.Warn("[PHYSICS]: trying to change capsule size, but the following ODE data is missing - "
1249 + (Shell == IntPtr.Zero ? "Shell " : "")
1250 + (Body == IntPtr.Zero ? "Body " : "")
1251 + (Amotor == IntPtr.Zero ? "Amotor " : ""));
1252 }
1253 }
1254 m_freemove = false;
1255 m_pidControllerActive = true;
1256 }
1257 else
1258 {
1259 m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
1260 }
1261 }
1262
1263 private void changePosition( Vector3 newPos)
1264 {
1265 if (Body != IntPtr.Zero)
1266 d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
1267 _position = newPos;
1268 m_freemove = false;
1269 m_pidControllerActive = true;
1270 }
1271
1272 private void changeOrientation(Quaternion newOri)
1273 {
1274 }
1275
1276 private void changeVelocity(Vector3 newVel)
1277 {
1278 m_pidControllerActive = true;
1279 m_freemove = false;
1280 _target_velocity = newVel;
1281 }
1282
1283 private void changeSetTorque(Vector3 newTorque)
1284 {
1285 }
1286
1287 private void changeAddForce(Vector3 newForce)
1288 {
1289 }
1290
1291 private void changeAddAngularForce(Vector3 arg)
1292 {
1293 }
1294
1295 private void changeAngularLock(Vector3 arg)
1296 {
1297 }
1298
1299 private void changeFloatOnWater(bool arg)
1300 {
1301 }
1302
1303 private void changeVolumedetetion(bool arg)
1304 {
1305 }
1306
1307 private void changeSelectedStatus(bool arg)
1308 {
1309 }
1310
1311 private void changeDisable(bool arg)
1312 {
1313 }
1314
1315 private void changeBuilding(bool arg)
1316 {
1317 }
1318
1319 private void setFreeMove()
1320 {
1321 m_pidControllerActive = true;
1322 _zeroFlag = false;
1323 _target_velocity = Vector3.Zero;
1324 m_freemove = true;
1325 m_colliderfilter = -2;
1326 m_colliderObjectfilter = -2;
1327 m_colliderGroundfilter = -2;
1328
1329 m_iscolliding = false;
1330 m_iscollidingGround = false;
1331 m_iscollidingObj = false;
1332
1333 CollisionEventsThisFrame.Clear();
1334 }
1335
1336 private void changeForce(Vector3 newForce)
1337 {
1338 setFreeMove();
1339
1340 if (Body != IntPtr.Zero)
1341 {
1342 if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0)
1343 d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z);
1344 }
1345 }
1346
1347 // for now momentum is actually velocity
1348 private void changeMomentum(Vector3 newmomentum)
1349 {
1350 _velocity = newmomentum;
1351 setFreeMove();
1352
1353 if (Body != IntPtr.Zero)
1354 d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z);
1355 }
1356
1357 private void donullchange()
1358 {
1359 }
1360
1361 public bool DoAChange(changes what, object arg)
1362 {
1363 if (Shell == IntPtr.Zero && what != changes.Add && what != changes.Remove)
1364 {
1365 return false;
1366 }
1367
1368 // nasty switch
1369 switch (what)
1370 {
1371 case changes.Add:
1372 changeAdd();
1373 break;
1374 case changes.Remove:
1375 changeRemove();
1376 break;
1377
1378 case changes.Position:
1379 changePosition((Vector3)arg);
1380 break;
1381
1382 case changes.Orientation:
1383 changeOrientation((Quaternion)arg);
1384 break;
1385
1386 case changes.PosOffset:
1387 donullchange();
1388 break;
1389
1390 case changes.OriOffset:
1391 donullchange();
1392 break;
1393
1394 case changes.Velocity:
1395 changeVelocity((Vector3)arg);
1396 break;
1397
1398 // case changes.Acceleration:
1399 // changeacceleration((Vector3)arg);
1400 // break;
1401 // case changes.AngVelocity:
1402 // changeangvelocity((Vector3)arg);
1403 // break;
1404
1405 case changes.Force:
1406 changeForce((Vector3)arg);
1407 break;
1408
1409 case changes.Torque:
1410 changeSetTorque((Vector3)arg);
1411 break;
1412
1413 case changes.AddForce:
1414 changeAddForce((Vector3)arg);
1415 break;
1416
1417 case changes.AddAngForce:
1418 changeAddAngularForce((Vector3)arg);
1419 break;
1420
1421 case changes.AngLock:
1422 changeAngularLock((Vector3)arg);
1423 break;
1424
1425 case changes.Size:
1426 changeSize((Vector3)arg);
1427 break;
1428
1429 case changes.Momentum:
1430 changeMomentum((Vector3)arg);
1431 break;
1432/* not in use for now
1433 case changes.Shape:
1434 changeShape((PrimitiveBaseShape)arg);
1435 break;
1436
1437 case changes.CollidesWater:
1438 changeFloatOnWater((bool)arg);
1439 break;
1440
1441 case changes.VolumeDtc:
1442 changeVolumedetetion((bool)arg);
1443 break;
1444
1445 case changes.Physical:
1446 changePhysicsStatus((bool)arg);
1447 break;
1448
1449 case changes.Selected:
1450 changeSelectedStatus((bool)arg);
1451 break;
1452
1453 case changes.disabled:
1454 changeDisable((bool)arg);
1455 break;
1456
1457 case changes.building:
1458 changeBuilding((bool)arg);
1459 break;
1460*/
1461 case changes.Null:
1462 donullchange();
1463 break;
1464
1465 default:
1466 donullchange();
1467 break;
1468 }
1469 return false;
1470 }
1471
1472 public void AddChange(changes what, object arg)
1473 {
1474 _parent_scene.AddChange((PhysicsActor)this, what, arg);
1475 }
1476 }
1477}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
new file mode 100644
index 0000000..a7dda7a
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs
@@ -0,0 +1,1087 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
29 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
30 * ODEPrim.cs contains methods dealing with Prim editing, Prim
31 * characteristics and Kinetic motion.
32 * ODEDynamics.cs contains methods dealing with Prim Physical motion
33 * (dynamics) and the associated settings. Old Linear and angular
34 * motors for dynamic motion have been replace with MoveLinear()
35 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
36 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
37 * switch between 'VEHICLE' parameter use and general dynamics
38 * settings use.
39 */
40
41// Extensive change Ubit 2012
42
43using System;
44using System.Collections.Generic;
45using System.Reflection;
46using System.Runtime.InteropServices;
47using log4net;
48using OpenMetaverse;
49using OdeAPI;
50using OpenSim.Framework;
51using OpenSim.Region.Physics.Manager;
52
53namespace OpenSim.Region.Physics.OdePlugin
54{
55 public class ODEDynamics
56 {
57 public Vehicle Type
58 {
59 get { return m_type; }
60 }
61
62 private OdePrim rootPrim;
63 private OdeScene _pParentScene;
64
65 // Vehicle properties
66 // WARNING this are working copies for internel use
67 // their values may not be the corresponding parameter
68
69 private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
70 private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ?
71
72 private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
73
74 private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
75 // HOVER_TERRAIN_ONLY
76 // HOVER_GLOBAL_HEIGHT
77 // NO_DEFLECTION_UP
78 // HOVER_WATER_ONLY
79 // HOVER_UP_ONLY
80 // LIMIT_MOTOR_UP
81 // LIMIT_ROLL_ONLY
82 private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl
83
84 // Linear properties
85 private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
86 private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
87 private float m_linearMotorDecayTimescale = 120;
88 private float m_linearMotorTimescale = 1000;
89 private Vector3 m_linearMotorOffset = Vector3.Zero;
90
91 //Angular properties
92 private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
93 private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate
94 private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate
95 private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate
96
97 //Deflection properties
98 private float m_angularDeflectionEfficiency = 0;
99 private float m_angularDeflectionTimescale = 1000;
100 private float m_linearDeflectionEfficiency = 0;
101 private float m_linearDeflectionTimescale = 1000;
102
103 //Banking properties
104 private float m_bankingEfficiency = 0;
105 private float m_bankingMix = 0;
106 private float m_bankingTimescale = 1000;
107
108 //Hover and Buoyancy properties
109 private float m_VhoverHeight = 0f;
110 private float m_VhoverEfficiency = 0f;
111 private float m_VhoverTimescale = 1000f;
112 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
113 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
114 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
115 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
116
117 //Attractor properties
118 private float m_verticalAttractionEfficiency = 1.0f; // damped
119 private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor.
120
121
122 // auxiliar
123 private float m_lmEfect = 0f; // current linear motor eficiency
124 private float m_lmDecay = 0f; // current linear decay
125
126 private float m_amEfect = 0; // current angular motor eficiency
127 private float m_amDecay = 0f; // current linear decay
128
129 private float m_ffactor = 1.0f;
130
131 private float m_timestep = 0.02f;
132 private float m_invtimestep = 50;
133
134
135 float m_ampwr;
136 float m_amdampX;
137 float m_amdampY;
138 float m_amdampZ;
139
140
141 public float FrictionFactor
142 {
143 get
144 {
145 return m_ffactor;
146 }
147 }
148
149
150 public ODEDynamics(OdePrim rootp)
151 {
152 rootPrim = rootp;
153 _pParentScene = rootPrim._parent_scene;
154 m_timestep = _pParentScene.ODE_STEPSIZE;
155 m_invtimestep = 1.0f / m_timestep;
156 }
157
158 public void DoSetVehicle(VehicleData vd)
159 {
160 m_type = vd.m_type;
161 m_flags = vd.m_flags;
162
163
164 // Linear properties
165 m_linearMotorDirection = vd.m_linearMotorDirection;
166
167 m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
168 if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep;
169 if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep;
170 if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep;
171
172 m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
173 if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep;
174 m_linearMotorDecayTimescale += 0.2f;
175 m_linearMotorDecayTimescale *= m_invtimestep;
176
177 m_linearMotorTimescale = vd.m_linearMotorTimescale;
178 if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep;
179
180 m_linearMotorOffset = vd.m_linearMotorOffset;
181
182 //Angular properties
183 m_angularMotorDirection = vd.m_angularMotorDirection;
184 m_angularMotorTimescale = vd.m_angularMotorTimescale;
185 if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep;
186
187 m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
188 if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep;
189 m_angularMotorDecayTimescale *= m_invtimestep;
190
191 m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
192 if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep;
193 if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep;
194 if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep;
195
196 //Deflection properties
197 m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
198 m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
199 if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep;
200
201 m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
202 m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
203 if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep;
204
205 //Banking properties
206 m_bankingEfficiency = vd.m_bankingEfficiency;
207 m_bankingMix = vd.m_bankingMix;
208 m_bankingTimescale = vd.m_bankingTimescale;
209 if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep;
210
211 //Hover and Buoyancy properties
212 m_VhoverHeight = vd.m_VhoverHeight;
213 m_VhoverEfficiency = vd.m_VhoverEfficiency;
214 m_VhoverTimescale = vd.m_VhoverTimescale;
215 if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep;
216
217 m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
218
219 //Attractor properties
220 m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
221 m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
222 if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep;
223
224 // Axis
225 m_referenceFrame = vd.m_referenceFrame;
226
227 m_lmEfect = 0;
228 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
229 m_amEfect = 0;
230 m_ffactor = 1.0f;
231 }
232
233 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
234 {
235 float len;
236
237 switch (pParam)
238 {
239 case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
240 if (pValue < 0f) pValue = 0f;
241 if (pValue > 1f) pValue = 1f;
242 m_angularDeflectionEfficiency = pValue;
243 break;
244 case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
245 if (pValue < m_timestep) pValue = m_timestep;
246 m_angularDeflectionTimescale = pValue;
247 break;
248 case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
249 if (pValue < m_timestep) pValue = m_timestep;
250 else if (pValue > 120) pValue = 120;
251 m_angularMotorDecayTimescale = pValue * m_invtimestep;
252 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
253 break;
254 case Vehicle.ANGULAR_MOTOR_TIMESCALE:
255 if (pValue < m_timestep) pValue = m_timestep;
256 m_angularMotorTimescale = pValue;
257 break;
258 case Vehicle.BANKING_EFFICIENCY:
259 if (pValue < -1f) pValue = -1f;
260 if (pValue > 1f) pValue = 1f;
261 m_bankingEfficiency = pValue;
262 break;
263 case Vehicle.BANKING_MIX:
264 if (pValue < 0f) pValue = 0f;
265 if (pValue > 1f) pValue = 1f;
266 m_bankingMix = pValue;
267 break;
268 case Vehicle.BANKING_TIMESCALE:
269 if (pValue < m_timestep) pValue = m_timestep;
270 m_bankingTimescale = pValue;
271 break;
272 case Vehicle.BUOYANCY:
273 if (pValue < -1f) pValue = -1f;
274 if (pValue > 1f) pValue = 1f;
275 m_VehicleBuoyancy = pValue;
276 break;
277 case Vehicle.HOVER_EFFICIENCY:
278 if (pValue < 0f) pValue = 0f;
279 if (pValue > 1f) pValue = 1f;
280 m_VhoverEfficiency = pValue;
281 break;
282 case Vehicle.HOVER_HEIGHT:
283 m_VhoverHeight = pValue;
284 break;
285 case Vehicle.HOVER_TIMESCALE:
286 if (pValue < m_timestep) pValue = m_timestep;
287 m_VhoverTimescale = pValue;
288 break;
289 case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
290 if (pValue < 0f) pValue = 0f;
291 if (pValue > 1f) pValue = 1f;
292 m_linearDeflectionEfficiency = pValue;
293 break;
294 case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
295 if (pValue < m_timestep) pValue = m_timestep;
296 m_linearDeflectionTimescale = pValue;
297 break;
298 case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
299 if (pValue < m_timestep) pValue = m_timestep;
300 else if (pValue > 120) pValue = 120;
301 m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep;
302 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
303 break;
304 case Vehicle.LINEAR_MOTOR_TIMESCALE:
305 if (pValue < m_timestep) pValue = m_timestep;
306 m_linearMotorTimescale = pValue;
307 break;
308 case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
309 if (pValue < 0f) pValue = 0f;
310 if (pValue > 1f) pValue = 1f;
311 m_verticalAttractionEfficiency = pValue;
312 break;
313 case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
314 if (pValue < m_timestep) pValue = m_timestep;
315 m_verticalAttractionTimescale = pValue;
316 break;
317
318 // These are vector properties but the engine lets you use a single float value to
319 // set all of the components to the same value
320 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
321 if (pValue < m_timestep) pValue = m_timestep;
322 m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
323 break;
324 case Vehicle.ANGULAR_MOTOR_DIRECTION:
325 m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
326 len = m_angularMotorDirection.Length();
327 if (len > 12.566f)
328 m_angularMotorDirection *= (12.566f / len);
329
330 m_amEfect = 1.0f ; // turn it on
331 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
332
333 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
334 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
335 d.BodyEnable(rootPrim.Body);
336 break;
337 case Vehicle.LINEAR_FRICTION_TIMESCALE:
338 if (pValue < m_timestep) pValue = m_timestep;
339 m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
340 break;
341 case Vehicle.LINEAR_MOTOR_DIRECTION:
342 m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
343 len = m_linearMotorDirection.Length();
344 if (len > 100.0f)
345 m_linearMotorDirection *= (100.0f / len);
346
347 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
348 m_lmEfect = 1.0f; // turn it on
349
350 m_ffactor = 0.0f;
351 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
352 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
353 d.BodyEnable(rootPrim.Body);
354 break;
355 case Vehicle.LINEAR_MOTOR_OFFSET:
356 m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
357 len = m_linearMotorOffset.Length();
358 if (len > 100.0f)
359 m_linearMotorOffset *= (100.0f / len);
360 break;
361 }
362 }//end ProcessFloatVehicleParam
363
364 internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
365 {
366 float len;
367
368 switch (pParam)
369 {
370 case Vehicle.ANGULAR_FRICTION_TIMESCALE:
371 if (pValue.X < m_timestep) pValue.X = m_timestep;
372 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
373 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
374
375 m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
376 break;
377 case Vehicle.ANGULAR_MOTOR_DIRECTION:
378 m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
379 // Limit requested angular speed to 2 rps= 4 pi rads/sec
380 len = m_angularMotorDirection.Length();
381 if (len > 12.566f)
382 m_angularMotorDirection *= (12.566f / len);
383
384 m_amEfect = 1.0f; // turn it on
385 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
386
387 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
388 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
389 d.BodyEnable(rootPrim.Body);
390 break;
391 case Vehicle.LINEAR_FRICTION_TIMESCALE:
392 if (pValue.X < m_timestep) pValue.X = m_timestep;
393 if (pValue.Y < m_timestep) pValue.Y = m_timestep;
394 if (pValue.Z < m_timestep) pValue.Z = m_timestep;
395 m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
396 break;
397 case Vehicle.LINEAR_MOTOR_DIRECTION:
398 m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
399 len = m_linearMotorDirection.Length();
400 if (len > 100.0f)
401 m_linearMotorDirection *= (100.0f / len);
402
403 m_lmEfect = 1.0f; // turn it on
404 m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
405
406 m_ffactor = 0.0f;
407 if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
408 && !rootPrim.m_isSelected && !rootPrim.m_disabled)
409 d.BodyEnable(rootPrim.Body);
410 break;
411 case Vehicle.LINEAR_MOTOR_OFFSET:
412 m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
413 len = m_linearMotorOffset.Length();
414 if (len > 100.0f)
415 m_linearMotorOffset *= (100.0f / len);
416 break;
417 case Vehicle.BLOCK_EXIT:
418 m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
419 break;
420 }
421 }//end ProcessVectorVehicleParam
422
423 internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
424 {
425 switch (pParam)
426 {
427 case Vehicle.REFERENCE_FRAME:
428 // m_referenceFrame = Quaternion.Inverse(pValue);
429 m_referenceFrame = pValue;
430 break;
431 case Vehicle.ROLL_FRAME:
432 m_RollreferenceFrame = pValue;
433 break;
434 }
435 }//end ProcessRotationVehicleParam
436
437 internal void ProcessVehicleFlags(int pParam, bool remove)
438 {
439 if (remove)
440 {
441 m_flags &= ~((VehicleFlag)pParam);
442 }
443 else
444 {
445 m_flags |= (VehicleFlag)pParam;
446 }
447 }//end ProcessVehicleFlags
448
449 internal void ProcessTypeChange(Vehicle pType)
450 {
451 m_lmEfect = 0;
452
453 m_amEfect = 0;
454 m_ffactor = 1f;
455
456 m_linearMotorDirection = Vector3.Zero;
457 m_angularMotorDirection = Vector3.Zero;
458
459 m_BlockingEndPoint = Vector3.Zero;
460 m_RollreferenceFrame = Quaternion.Identity;
461 m_linearMotorOffset = Vector3.Zero;
462
463 m_referenceFrame = Quaternion.Identity;
464
465 // Set Defaults For Type
466 m_type = pType;
467 switch (pType)
468 {
469 case Vehicle.TYPE_NONE:
470 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
471 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
472 m_linearMotorTimescale = 1000;
473 m_linearMotorDecayTimescale = 120 * m_invtimestep;
474 m_angularMotorTimescale = 1000;
475 m_angularMotorDecayTimescale = 1000 * m_invtimestep;
476 m_VhoverHeight = 0;
477 m_VhoverEfficiency = 1;
478 m_VhoverTimescale = 1000;
479 m_VehicleBuoyancy = 0;
480 m_linearDeflectionEfficiency = 0;
481 m_linearDeflectionTimescale = 1000;
482 m_angularDeflectionEfficiency = 0;
483 m_angularDeflectionTimescale = 1000;
484 m_bankingEfficiency = 0;
485 m_bankingMix = 1;
486 m_bankingTimescale = 1000;
487 m_verticalAttractionEfficiency = 0;
488 m_verticalAttractionTimescale = 1000;
489
490 m_flags = (VehicleFlag)0;
491 break;
492
493 case Vehicle.TYPE_SLED:
494 m_linearFrictionTimescale = new Vector3(30, 1, 1000);
495 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
496 m_linearMotorTimescale = 1000;
497 m_linearMotorDecayTimescale = 120 * m_invtimestep;
498 m_angularMotorTimescale = 1000;
499 m_angularMotorDecayTimescale = 120 * m_invtimestep;
500 m_VhoverHeight = 0;
501 m_VhoverEfficiency = 1;
502 m_VhoverTimescale = 10;
503 m_VehicleBuoyancy = 0;
504 m_linearDeflectionEfficiency = 1;
505 m_linearDeflectionTimescale = 1;
506 m_angularDeflectionEfficiency = 0;
507 m_angularDeflectionTimescale = 10;
508 m_verticalAttractionEfficiency = 1;
509 m_verticalAttractionTimescale = 1000;
510 m_bankingEfficiency = 0;
511 m_bankingMix = 1;
512 m_bankingTimescale = 10;
513 m_flags &=
514 ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
515 VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
516 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
517 VehicleFlag.LIMIT_ROLL_ONLY |
518 VehicleFlag.LIMIT_MOTOR_UP);
519 break;
520
521 case Vehicle.TYPE_CAR:
522 m_linearFrictionTimescale = new Vector3(100, 2, 1000);
523 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
524 m_linearMotorTimescale = 1;
525 m_linearMotorDecayTimescale = 60 * m_invtimestep;
526 m_angularMotorTimescale = 1;
527 m_angularMotorDecayTimescale = 0.8f * m_invtimestep;
528 m_VhoverHeight = 0;
529 m_VhoverEfficiency = 0;
530 m_VhoverTimescale = 1000;
531 m_VehicleBuoyancy = 0;
532 m_linearDeflectionEfficiency = 1;
533 m_linearDeflectionTimescale = 2;
534 m_angularDeflectionEfficiency = 0;
535 m_angularDeflectionTimescale = 10;
536 m_verticalAttractionEfficiency = 1f;
537 m_verticalAttractionTimescale = 10f;
538 m_bankingEfficiency = -0.2f;
539 m_bankingMix = 1;
540 m_bankingTimescale = 1;
541 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
542 VehicleFlag.HOVER_TERRAIN_ONLY |
543 VehicleFlag.HOVER_GLOBAL_HEIGHT);
544 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
545 VehicleFlag.LIMIT_ROLL_ONLY |
546 VehicleFlag.LIMIT_MOTOR_UP |
547 VehicleFlag.HOVER_UP_ONLY);
548 break;
549 case Vehicle.TYPE_BOAT:
550 m_linearFrictionTimescale = new Vector3(10, 3, 2);
551 m_angularFrictionTimescale = new Vector3(10, 10, 10);
552 m_linearMotorTimescale = 5;
553 m_linearMotorDecayTimescale = 60 * m_invtimestep;
554 m_angularMotorTimescale = 4;
555 m_angularMotorDecayTimescale = 4 * m_invtimestep;
556 m_VhoverHeight = 0;
557 m_VhoverEfficiency = 0.5f;
558 m_VhoverTimescale = 2;
559 m_VehicleBuoyancy = 1;
560 m_linearDeflectionEfficiency = 0.5f;
561 m_linearDeflectionTimescale = 3;
562 m_angularDeflectionEfficiency = 0.5f;
563 m_angularDeflectionTimescale = 5;
564 m_verticalAttractionEfficiency = 0.5f;
565 m_verticalAttractionTimescale = 5f;
566 m_bankingEfficiency = -0.3f;
567 m_bankingMix = 0.8f;
568 m_bankingTimescale = 1;
569 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
570 VehicleFlag.HOVER_GLOBAL_HEIGHT |
571 VehicleFlag.HOVER_UP_ONLY); // |
572// VehicleFlag.LIMIT_ROLL_ONLY);
573 m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
574 VehicleFlag.LIMIT_MOTOR_UP |
575 VehicleFlag.HOVER_UP_ONLY | // new sl
576 VehicleFlag.HOVER_WATER_ONLY);
577 break;
578
579 case Vehicle.TYPE_AIRPLANE:
580 m_linearFrictionTimescale = new Vector3(200, 10, 5);
581 m_angularFrictionTimescale = new Vector3(20, 20, 20);
582 m_linearMotorTimescale = 2;
583 m_linearMotorDecayTimescale = 60 * m_invtimestep;
584 m_angularMotorTimescale = 4;
585 m_angularMotorDecayTimescale = 8 * m_invtimestep;
586 m_VhoverHeight = 0;
587 m_VhoverEfficiency = 0.5f;
588 m_VhoverTimescale = 1000;
589 m_VehicleBuoyancy = 0;
590 m_linearDeflectionEfficiency = 0.5f;
591 m_linearDeflectionTimescale = 0.5f;
592 m_angularDeflectionEfficiency = 1;
593 m_angularDeflectionTimescale = 2;
594 m_verticalAttractionEfficiency = 0.9f;
595 m_verticalAttractionTimescale = 2f;
596 m_bankingEfficiency = 1;
597 m_bankingMix = 0.7f;
598 m_bankingTimescale = 2;
599 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
600 VehicleFlag.HOVER_TERRAIN_ONLY |
601 VehicleFlag.HOVER_GLOBAL_HEIGHT |
602 VehicleFlag.HOVER_UP_ONLY |
603 VehicleFlag.NO_DEFLECTION_UP |
604 VehicleFlag.LIMIT_MOTOR_UP);
605 m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
606 break;
607
608 case Vehicle.TYPE_BALLOON:
609 m_linearFrictionTimescale = new Vector3(5, 5, 5);
610 m_angularFrictionTimescale = new Vector3(10, 10, 10);
611 m_linearMotorTimescale = 5;
612 m_linearMotorDecayTimescale = 60 * m_invtimestep;
613 m_angularMotorTimescale = 6;
614 m_angularMotorDecayTimescale = 10 * m_invtimestep;
615 m_VhoverHeight = 5;
616 m_VhoverEfficiency = 0.8f;
617 m_VhoverTimescale = 10;
618 m_VehicleBuoyancy = 1;
619 m_linearDeflectionEfficiency = 0;
620 m_linearDeflectionTimescale = 5 * m_invtimestep;
621 m_angularDeflectionEfficiency = 0;
622 m_angularDeflectionTimescale = 5;
623 m_verticalAttractionEfficiency = 1f;
624 m_verticalAttractionTimescale = 1000f;
625 m_bankingEfficiency = 0;
626 m_bankingMix = 0.7f;
627 m_bankingTimescale = 5;
628 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
629 VehicleFlag.HOVER_TERRAIN_ONLY |
630 VehicleFlag.HOVER_UP_ONLY |
631 VehicleFlag.NO_DEFLECTION_UP |
632 VehicleFlag.LIMIT_MOTOR_UP | //);
633 VehicleFlag.LIMIT_ROLL_ONLY | // new sl
634 VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl
635
636// m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
637// VehicleFlag.HOVER_GLOBAL_HEIGHT);
638 break;
639
640 }
641
642 m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
643 m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
644
645 }//end SetDefaultsForType
646
647 internal void Stop()
648 {
649 m_lmEfect = 0;
650 m_lmDecay = 0f;
651 m_amEfect = 0;
652 m_amDecay = 0;
653 m_ffactor = 1f;
654 }
655
656 public static Vector3 Xrot(Quaternion rot)
657 {
658 Vector3 vec;
659 rot.Normalize(); // just in case
660 vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1;
661 vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W);
662 vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W);
663 return vec;
664 }
665
666 public static Vector3 Zrot(Quaternion rot)
667 {
668 Vector3 vec;
669 rot.Normalize(); // just in case
670 vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W);
671 vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W);
672 vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1;
673
674 return vec;
675 }
676
677 private const float pi = (float)Math.PI;
678 private const float halfpi = 0.5f * (float)Math.PI;
679 private const float twopi = 2.0f * pi;
680
681 public static Vector3 ubitRot2Euler(Quaternion rot)
682 {
683 // returns roll in X
684 // pitch in Y
685 // yaw in Z
686 Vector3 vec;
687
688 // assuming rot is normalised
689 // rot.Normalize();
690
691 float zX = rot.X * rot.Z + rot.Y * rot.W;
692
693 if (zX < -0.49999f)
694 {
695 vec.X = 0;
696 vec.Y = -halfpi;
697 vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W));
698 }
699 else if (zX > 0.49999f)
700 {
701 vec.X = 0;
702 vec.Y = halfpi;
703 vec.Z = (float)(2d * Math.Atan(rot.X / rot.W));
704 }
705 else
706 {
707 vec.Y = (float)Math.Asin(2 * zX);
708
709 float sqw = rot.W * rot.W;
710
711 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
712 float zZ = rot.Z * rot.Z + sqw - 0.5f;
713
714 vec.X = (float)Math.Atan2(minuszY, zZ);
715
716 float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?)
717 float yY = rot.X * rot.X + sqw - 0.5f;
718 vec.Z = (float)Math.Atan2(yX, yY);
719 }
720 return vec;
721 }
722
723 public static void GetRollPitch(Quaternion rot, out float roll, out float pitch)
724 {
725 // assuming rot is normalised
726 // rot.Normalize();
727
728 float zX = rot.X * rot.Z + rot.Y * rot.W;
729
730 if (zX < -0.49999f)
731 {
732 roll = 0;
733 pitch = -halfpi;
734 }
735 else if (zX > 0.49999f)
736 {
737 roll = 0;
738 pitch = halfpi;
739 }
740 else
741 {
742 pitch = (float)Math.Asin(2 * zX);
743
744 float minuszY = rot.X * rot.W - rot.Y * rot.Z;
745 float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f;
746
747 roll = (float)Math.Atan2(minuszY, zZ);
748 }
749 return ;
750 }
751
752 internal void Step()
753 {
754 IntPtr Body = rootPrim.Body;
755
756 d.Mass dmass;
757 d.BodyGetMass(Body, out dmass);
758
759 d.Quaternion rot = d.BodyGetQuaternion(Body);
760 Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
761 Quaternion rotq = objrotq; // rotq = rotation of object
762 rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame
763 Quaternion irotq = Quaternion.Inverse(rotq);
764
765 d.Vector3 dvtmp;
766 Vector3 tmpV;
767 Vector3 curVel; // velocity in world
768 Vector3 curAngVel; // angular velocity in world
769 Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame
770 Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame
771 d.Vector3 dtorque = new d.Vector3();
772
773 dvtmp = d.BodyGetLinearVel(Body);
774 curVel.X = dvtmp.X;
775 curVel.Y = dvtmp.Y;
776 curVel.Z = dvtmp.Z;
777 Vector3 curLocalVel = curVel * irotq; // current velocity in local
778
779 dvtmp = d.BodyGetAngularVel(Body);
780 curAngVel.X = dvtmp.X;
781 curAngVel.Y = dvtmp.Y;
782 curAngVel.Z = dvtmp.Z;
783 Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local
784
785 float ldampZ = 0;
786
787 // linear motor
788 if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000)
789 {
790 tmpV = m_linearMotorDirection - curLocalVel; // velocity error
791 tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep
792 tmpV *= rotq; // to world
793
794 if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0)
795 tmpV.Z = 0;
796
797 if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0)
798 {
799 // have offset, do it now
800 tmpV *= dmass.mass;
801 d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z);
802 }
803 else
804 {
805 force.X += tmpV.X;
806 force.Y += tmpV.Y;
807 force.Z += tmpV.Z;
808 }
809
810 m_lmEfect *= m_lmDecay;
811// m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared();
812 m_ffactor = 0.0f;
813 }
814 else
815 {
816 m_lmEfect = 0;
817 m_ffactor = 1f;
818 }
819
820 // hover
821 if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero)
822 {
823 // d.Vector3 pos = d.BodyGetPosition(Body);
824 d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom);
825 pos.Z -= 0.21f; // minor offset that seems to be always there in sl
826
827 float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
828 float perr;
829
830 // default to global but don't go underground
831 perr = m_VhoverHeight - pos.Z;
832
833 if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0)
834 {
835 if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
836 {
837 perr += _pParentScene.GetWaterLevel();
838 }
839 else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
840 {
841 perr += t;
842 }
843 else
844 {
845 float w = _pParentScene.GetWaterLevel();
846 if (t > w)
847 perr += t;
848 else
849 perr += w;
850 }
851 }
852 else if (t > m_VhoverHeight)
853 perr = t - pos.Z; ;
854
855 if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1)
856 {
857 ldampZ = m_VhoverEfficiency * m_invtimestep;
858
859 perr *= (1.0f + ldampZ) / m_VhoverTimescale;
860
861 // force.Z += perr - curVel.Z * tmp;
862 force.Z += perr;
863 ldampZ *= -curVel.Z;
864
865 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
866 }
867 else // no buoyancy
868 force.Z += _pParentScene.gravityz;
869 }
870 else
871 {
872 // default gravity and Buoyancy
873 force.Z += _pParentScene.gravityz * (1f - m_VehicleBuoyancy);
874 }
875
876 // linear deflection
877 if (m_linearDeflectionEfficiency > 0)
878 {
879 float len = curVel.Length();
880 if (len > 0.01) // if moving
881 {
882 Vector3 atAxis;
883 atAxis = Xrot(rotq); // where are we pointing to
884 atAxis *= len; // make it same size as world velocity vector
885
886 tmpV = -atAxis; // oposite direction
887 atAxis -= curVel; // error to one direction
888 len = atAxis.LengthSquared();
889
890 tmpV -= curVel; // error to oposite
891 float lens = tmpV.LengthSquared();
892
893 if (len > 0.01 || lens > 0.01) // do nothing if close enougth
894 {
895 if (len < lens)
896 tmpV = atAxis;
897
898 tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep
899 force.X += tmpV.X;
900 force.Y += tmpV.Y;
901 if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0)
902 force.Z += tmpV.Z;
903 }
904 }
905 }
906
907 // linear friction/damping
908 if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0)
909 {
910 tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X;
911 tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y;
912 tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z;
913 tmpV *= rotq; // to world
914
915 if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z))
916 tmpV.Z = ldampZ;
917 force.X += tmpV.X;
918 force.Y += tmpV.Y;
919 force.Z += tmpV.Z;
920 }
921
922 // vertical atractor
923 if (m_verticalAttractionTimescale < 300)
924 {
925 float roll;
926 float pitch;
927
928
929
930 float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale;
931
932 float ftmp2;
933 ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep;
934 m_amdampX = ftmp2;
935
936 m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency;
937
938 GetRollPitch(irotq, out roll, out pitch);
939
940 if (roll > halfpi)
941 roll = pi - roll;
942 else if (roll < -halfpi)
943 roll = -pi - roll;
944
945 float effroll = pitch / halfpi;
946 effroll *= effroll;
947 effroll = 1 - effroll;
948 effroll *= roll;
949
950
951 torque.X += effroll * ftmp;
952
953 if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)
954 {
955 float effpitch = roll / halfpi;
956 effpitch *= effpitch;
957 effpitch = 1 - effpitch;
958 effpitch *= pitch;
959
960 torque.Y += effpitch * ftmp;
961 }
962
963 if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01)
964 {
965
966 float broll = effroll;
967 /*
968 if (broll > halfpi)
969 broll = pi - broll;
970 else if (broll < -halfpi)
971 broll = -pi - broll;
972 */
973 broll *= m_bankingEfficiency;
974 if (m_bankingMix != 0)
975 {
976 float vfact = Math.Abs(curLocalVel.X) / 10.0f;
977 if (vfact > 1.0f) vfact = 1.0f;
978
979 if (curLocalVel.X >= 0)
980 broll *= (1 + (vfact - 1) * m_bankingMix);
981 else
982 broll *= -(1 + (vfact - 1) * m_bankingMix);
983 }
984 // make z rot be in world Z not local as seems to be in sl
985
986 broll = broll / m_bankingTimescale;
987
988
989 tmpV = Zrot(irotq);
990 tmpV *= broll;
991
992 torque.X += tmpV.X;
993 torque.Y += tmpV.Y;
994 torque.Z += tmpV.Z;
995
996 m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale;
997 m_amdampY = m_amdampZ;
998
999 }
1000 else
1001 {
1002 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1003 m_amdampY = m_amdampX;
1004 }
1005 }
1006 else
1007 {
1008 m_ampwr = 1.0f;
1009 m_amdampX = 1 / m_angularFrictionTimescale.X;
1010 m_amdampY = 1 / m_angularFrictionTimescale.Y;
1011 m_amdampZ = 1 / m_angularFrictionTimescale.Z;
1012 }
1013
1014 // angular motor
1015 if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000)
1016 {
1017 tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error
1018 tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep
1019 torque.X += tmpV.X * m_ampwr;
1020 torque.Y += tmpV.Y * m_ampwr;
1021 torque.Z += tmpV.Z;
1022
1023 m_amEfect *= m_amDecay;
1024 }
1025 else
1026 m_amEfect = 0;
1027
1028 // angular deflection
1029 if (m_angularDeflectionEfficiency > 0)
1030 {
1031 Vector3 dirv;
1032
1033 if (curLocalVel.X > 0.01f)
1034 dirv = curLocalVel;
1035 else if (curLocalVel.X < -0.01f)
1036 // use oposite
1037 dirv = -curLocalVel;
1038 else
1039 {
1040 // make it fall into small positive x case
1041 dirv.X = 0.01f;
1042 dirv.Y = curLocalVel.Y;
1043 dirv.Z = curLocalVel.Z;
1044 }
1045
1046 float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale;
1047
1048 if (Math.Abs(dirv.Z) > 0.01)
1049 {
1050 torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp;
1051 }
1052
1053 if (Math.Abs(dirv.Y) > 0.01)
1054 {
1055 torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp;
1056 }
1057 }
1058
1059 // angular friction
1060 if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0)
1061 {
1062 torque.X -= curLocalAngVel.X * m_amdampX;
1063 torque.Y -= curLocalAngVel.Y * m_amdampY;
1064 torque.Z -= curLocalAngVel.Z * m_amdampZ;
1065 }
1066
1067
1068
1069 if (force.X != 0 || force.Y != 0 || force.Z != 0)
1070 {
1071 force *= dmass.mass;
1072 d.BodyAddForce(Body, force.X, force.Y, force.Z);
1073 }
1074
1075 if (torque.X != 0 || torque.Y != 0 || torque.Z != 0)
1076 {
1077 torque *= m_referenceFrame; // to object frame
1078 dtorque.X = torque.X ;
1079 dtorque.Y = torque.Y;
1080 dtorque.Z = torque.Z;
1081
1082 d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque);
1083 d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame
1084 }
1085 }
1086 }
1087}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
new file mode 100644
index 0000000..61d5a1d
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -0,0 +1,4031 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28/* Revision 2011/12 by Ubit Umarov
29 *
30 *
31 */
32
33/*
34 * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
35 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
36 * ODEPrim.cs contains methods dealing with Prim editing, Prim
37 * characteristics and Kinetic motion.
38 * ODEDynamics.cs contains methods dealing with Prim Physical motion
39 * (dynamics) and the associated settings. Old Linear and angular
40 * motors for dynamic motion have been replace with MoveLinear()
41 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
42 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
43 * switch between 'VEHICLE' parameter use and general dynamics
44 * settings use.
45 */
46
47//#define SPAM
48
49using System;
50using System.Collections.Generic;
51using System.Reflection;
52using System.Runtime.InteropServices;
53using System.Threading;
54using log4net;
55using OpenMetaverse;
56using OdeAPI;
57using OpenSim.Framework;
58using OpenSim.Region.Physics.Manager;
59
60namespace OpenSim.Region.Physics.OdePlugin
61{
62 public class OdePrim : PhysicsActor
63 {
64 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
65
66 private bool m_isphysical;
67 private bool m_fakeisphysical;
68 private bool m_isphantom;
69 private bool m_fakeisphantom;
70 internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
71 private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
72
73 protected bool m_building;
74 protected bool m_forcePosOrRotation;
75 private bool m_iscolliding;
76
77 internal bool m_isSelected;
78 private bool m_delaySelect;
79 private bool m_lastdoneSelected;
80 internal bool m_outbounds;
81
82 private Quaternion m_lastorientation = new Quaternion();
83 private Quaternion _orientation;
84
85 private Vector3 _position;
86 private Vector3 _velocity;
87 private Vector3 _torque;
88 private Vector3 m_lastVelocity;
89 private Vector3 m_lastposition;
90 private Vector3 m_rotationalVelocity;
91 private Vector3 _size;
92 private Vector3 _acceleration;
93 private Vector3 m_angularlock = Vector3.One;
94 private IntPtr Amotor = IntPtr.Zero;
95
96 private Vector3 m_force;
97 private Vector3 m_forceacc;
98 private Vector3 m_angularForceacc;
99
100 private float m_invTimeStep = 50.0f;
101 private float m_timeStep = .02f;
102
103 private Vector3 m_PIDTarget;
104 private float m_PIDTau;
105 private bool m_usePID;
106
107 // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
108 // and are for non-VEHICLES only.
109
110 private float m_PIDHoverHeight;
111 private float m_PIDHoverTau;
112 private bool m_useHoverPID;
113 private PIDHoverType m_PIDHoverType = PIDHoverType.Ground;
114 private float m_targetHoverHeight;
115 private float m_groundHeight;
116 private float m_waterHeight;
117 private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
118
119 private int body_autodisable_frames = 5;
120 public int bodydisablecontrol = 0;
121
122
123 // Default we're a Geometry
124 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
125 // Default colide nonphysical don't try to colide with anything
126 private const CollisionCategories m_default_collisionFlagsNotPhysical = 0;
127
128 private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom |
129 CollisionCategories.Character |
130 CollisionCategories.Land |
131 CollisionCategories.VolumeDtc);
132
133// private bool m_collidesLand = true;
134 private bool m_collidesWater;
135// public bool m_returnCollisions;
136
137 private bool m_NoColide; // for now only for internal use for bad meshs
138
139
140 // Default, Collide with Other Geometries, spaces and Bodies
141 private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical;
142
143 public bool m_disabled;
144
145 private uint m_localID;
146
147 private IMesh m_mesh;
148 private object m_meshlock = new object();
149 private PrimitiveBaseShape _pbs;
150 public OdeScene _parent_scene;
151
152 /// <summary>
153 /// The physics space which contains prim geometry
154 /// </summary>
155 public IntPtr m_targetSpace = IntPtr.Zero;
156
157 public IntPtr prim_geom;
158 public IntPtr _triMeshData;
159
160 private PhysicsActor _parent;
161
162 private List<OdePrim> childrenPrim = new List<OdePrim>();
163
164
165// private bool m_throttleUpdates;
166// private int throttleCounter;
167 public float m_collisionscore;
168 private int m_colliderfilter = 0;
169
170 public IntPtr collide_geom; // for objects: geom if single prim space it linkset
171
172 private float m_density = 10.000006836f; // Aluminum g/cm3;
173 private byte m_shapetype;
174 public bool _zeroFlag;
175 private bool m_lastUpdateSent;
176
177 public IntPtr Body = IntPtr.Zero;
178// public String Name { get; private set; }
179 private Vector3 _target_velocity;
180
181 public Vector3 primOOBsize; // prim real dimensions from mesh
182 public Vector3 primOOBoffset; // its centroid out of mesh or rest aabb
183 public float primOOBradiusSQ;
184 public d.Mass primdMass; // prim inertia information on it's own referencial
185 float primMass; // prim own mass
186 float primVolume; // prim own volume;
187 float _mass; // object mass acording to case
188 private bool hasOOBoffsetFromMesh = false; // if true we did compute it form mesh centroid, else from aabb
189
190 public int givefakepos = 0;
191 private Vector3 fakepos;
192 public int givefakeori = 0;
193 private Quaternion fakeori;
194
195 private int m_eventsubscription;
196 private int m_cureventsubscription;
197 private CollisionEventUpdate CollisionEventsThisFrame = null;
198 private bool SentEmptyCollisionsEvent;
199
200 public volatile bool childPrim;
201
202 public ODEDynamics m_vehicle;
203
204 internal int m_material = (int)Material.Wood;
205 private float mu;
206 private float bounce;
207
208 /// <summary>
209 /// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
210 /// </summary>
211 public override bool IsPhysical // this is not reliable for internal use
212 {
213 get { return m_fakeisphysical; }
214 set
215 {
216 m_fakeisphysical = value; // we show imediatly to outside that we changed physical
217 // and also to stop imediatly some updates
218 // but real change will only happen in taintprocessing
219
220 if (!value) // Zero the remembered last velocity
221 m_lastVelocity = Vector3.Zero;
222 AddChange(changes.Physical, value);
223 }
224 }
225
226 public override bool IsVolumeDtc
227 {
228 get { return m_fakeisVolumeDetect; }
229 set
230 {
231 m_fakeisVolumeDetect = value;
232 AddChange(changes.VolumeDtc, value);
233 }
234 }
235
236 public override bool Phantom // this is not reliable for internal use
237 {
238 get { return m_fakeisphantom; }
239 set
240 {
241 m_fakeisphantom = value;
242 AddChange(changes.Phantom, value);
243 }
244 }
245
246 public override bool Building // this is not reliable for internal use
247 {
248 get { return m_building; }
249 set
250 {
251 if (value)
252 m_building = true;
253 AddChange(changes.building, value);
254 }
255 }
256
257 public override void getContactData(ref ContactData cdata)
258 {
259 cdata.mu = mu;
260 cdata.bounce = bounce;
261
262 // cdata.softcolide = m_softcolide;
263 cdata.softcolide = false;
264
265 if (m_isphysical)
266 {
267 ODEDynamics veh;
268 if (_parent != null)
269 veh = ((OdePrim)_parent).m_vehicle;
270 else
271 veh = m_vehicle;
272
273 if (veh != null && veh.Type != Vehicle.TYPE_NONE)
274 cdata.mu *= veh.FrictionFactor;
275// cdata.mu *= 0;
276 }
277 }
278
279 public override int PhysicsActorType
280 {
281 get { return (int)ActorTypes.Prim; }
282 set { return; }
283 }
284
285 public override bool SetAlwaysRun
286 {
287 get { return false; }
288 set { return; }
289 }
290
291 public override uint LocalID
292 {
293 get { return m_localID; }
294 set { m_localID = value; }
295 }
296
297 public override PhysicsActor ParentActor
298 {
299 get
300 {
301 if (childPrim)
302 return _parent;
303 else
304 return (PhysicsActor)this;
305 }
306 }
307
308 public override bool Grabbed
309 {
310 set { return; }
311 }
312
313 public override bool Selected
314 {
315 set
316 {
317 if (value)
318 m_isSelected = value; // if true set imediatly to stop moves etc
319 AddChange(changes.Selected, value);
320 }
321 }
322
323 public override bool Flying
324 {
325 // no flying prims for you
326 get { return false; }
327 set { }
328 }
329
330 public override bool IsColliding
331 {
332 get { return m_iscolliding; }
333 set
334 {
335 if (value)
336 {
337 m_colliderfilter += 2;
338 if (m_colliderfilter > 2)
339 m_colliderfilter = 2;
340 }
341 else
342 {
343 m_colliderfilter--;
344 if (m_colliderfilter < 0)
345 m_colliderfilter = 0;
346 }
347
348 if (m_colliderfilter == 0)
349 m_iscolliding = false;
350 else
351 m_iscolliding = true;
352 }
353 }
354
355 public override bool CollidingGround
356 {
357 get { return false; }
358 set { return; }
359 }
360
361 public override bool CollidingObj
362 {
363 get { return false; }
364 set { return; }
365 }
366
367
368 public override bool ThrottleUpdates {get;set;}
369/*
370 {
371 get { return m_throttleUpdates; }
372 set { m_throttleUpdates = value; }
373 }
374*/
375 public override bool Stopped
376 {
377 get { return _zeroFlag; }
378 }
379
380 public override Vector3 Position
381 {
382 get
383 {
384 if (givefakepos > 0)
385 return fakepos;
386 else
387 return _position;
388 }
389
390 set
391 {
392 fakepos = value;
393 givefakepos++;
394 AddChange(changes.Position, value);
395 }
396 }
397
398 public override Vector3 Size
399 {
400 get { return _size; }
401 set
402 {
403 if (value.IsFinite())
404 {
405 AddChange(changes.Size, value);
406 }
407 else
408 {
409 m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name);
410 }
411 }
412 }
413
414 public override float Mass
415 {
416 get { return primMass; }
417 }
418
419 public override Vector3 Force
420 {
421 //get { return Vector3.Zero; }
422 get { return m_force; }
423 set
424 {
425 if (value.IsFinite())
426 {
427 AddChange(changes.Force, value);
428 }
429 else
430 {
431 m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name);
432 }
433 }
434 }
435
436 public override void SetVolumeDetect(int param)
437 {
438 m_fakeisVolumeDetect = (param != 0);
439 AddChange(changes.VolumeDtc, m_fakeisVolumeDetect);
440 }
441
442 public override Vector3 GeometricCenter
443 {
444 // this is not real geometric center but a average of positions relative to root prim acording to
445 // http://wiki.secondlife.com/wiki/llGetGeometricCenter
446 // ignoring tortured prims details since sl also seems to ignore
447 // so no real use in doing it on physics
448 get
449 {
450 return Vector3.Zero;
451 }
452 }
453
454 public override Vector3 CenterOfMass
455 {
456 get
457 {
458 lock (_parent_scene.OdeLock)
459 {
460 d.Vector3 dtmp;
461 if (!childPrim && Body != IntPtr.Zero)
462 {
463 dtmp = d.BodyGetPosition(Body);
464 return new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
465 }
466 else if (prim_geom != IntPtr.Zero)
467 {
468 d.Quaternion dq;
469 d.GeomCopyQuaternion(prim_geom, out dq);
470 Quaternion q;
471 q.X = dq.X;
472 q.Y = dq.Y;
473 q.Z = dq.Z;
474 q.W = dq.W;
475
476 Vector3 Ptot = primOOBoffset * q;
477 dtmp = d.GeomGetPosition(prim_geom);
478 Ptot.X += dtmp.X;
479 Ptot.Y += dtmp.Y;
480 Ptot.Z += dtmp.Z;
481
482 // if(childPrim) we only know about physical linksets
483 return Ptot;
484/*
485 float tmass = _mass;
486 Ptot *= tmass;
487
488 float m;
489
490 foreach (OdePrim prm in childrenPrim)
491 {
492 m = prm._mass;
493 Ptot += prm.CenterOfMass * m;
494 tmass += m;
495 }
496
497 if (tmass == 0)
498 tmass = 0;
499 else
500 tmass = 1.0f / tmass;
501
502 Ptot *= tmass;
503 return Ptot;
504*/
505 }
506 else
507 return _position;
508 }
509 }
510 }
511
512 public override Vector3 OOBsize
513 {
514 get
515 {
516 return primOOBsize;
517 }
518 }
519
520 public override Vector3 OOBoffset
521 {
522 get
523 {
524 return primOOBoffset;
525 }
526 }
527
528 public override float OOBRadiusSQ
529 {
530 get
531 {
532 return primOOBradiusSQ;
533 }
534 }
535
536 public override PrimitiveBaseShape Shape
537 {
538 set
539 {
540 AddChange(changes.Shape, value);
541 }
542 }
543
544 public override byte PhysicsShapeType
545 {
546 get
547 {
548 return m_shapetype;
549 }
550 set
551 {
552 m_shapetype = value;
553 AddChange(changes.Shape, null);
554 }
555 }
556
557
558 public override Vector3 Velocity
559 {
560 get
561 {
562 if (_zeroFlag)
563 return Vector3.Zero;
564 return _velocity;
565 }
566 set
567 {
568 if (value.IsFinite())
569 {
570 AddChange(changes.Velocity, value);
571 }
572 else
573 {
574 m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name);
575 }
576
577 }
578 }
579
580 public override Vector3 Torque
581 {
582 get
583 {
584 if (!IsPhysical || Body == IntPtr.Zero)
585 return Vector3.Zero;
586
587 return _torque;
588 }
589
590 set
591 {
592 if (value.IsFinite())
593 {
594 AddChange(changes.Torque, value);
595 }
596 else
597 {
598 m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name);
599 }
600 }
601 }
602
603 public override float CollisionScore
604 {
605 get { return m_collisionscore; }
606 set { m_collisionscore = value; }
607 }
608
609 public override bool Kinematic
610 {
611 get { return false; }
612 set { }
613 }
614
615 public override Quaternion Orientation
616 {
617 get
618 {
619 if (givefakeori > 0)
620 return fakeori;
621 else
622
623 return _orientation;
624 }
625 set
626 {
627 if (QuaternionIsFinite(value))
628 {
629 fakeori = value;
630 givefakeori++;
631 AddChange(changes.Orientation, value);
632 }
633 else
634 m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name);
635
636 }
637 }
638
639 public override Vector3 Acceleration
640 {
641 get { return _acceleration; }
642 set { }
643 }
644
645 public override Vector3 RotationalVelocity
646 {
647 get
648 {
649 Vector3 pv = Vector3.Zero;
650 if (_zeroFlag)
651 return pv;
652
653 if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f))
654 return pv;
655
656 return m_rotationalVelocity;
657 }
658 set
659 {
660 if (value.IsFinite())
661 {
662 AddChange(changes.AngVelocity, value);
663 }
664 else
665 {
666 m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name);
667 }
668 }
669 }
670
671 public override float Buoyancy
672 {
673 get { return m_buoyancy; }
674 set
675 {
676 m_buoyancy = value;
677 }
678 }
679
680 public override bool FloatOnWater
681 {
682 set
683 {
684 AddChange(changes.CollidesWater, value);
685 }
686 }
687
688 public override Vector3 PIDTarget
689 {
690 set
691 {
692 if (value.IsFinite())
693 {
694 m_PIDTarget = value;
695 }
696 else
697 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
698 }
699 }
700
701 public override bool PIDActive { set { m_usePID = value; } }
702 public override float PIDTau
703 {
704 set
705 {
706 if (value <= 0)
707 m_PIDTau = 0;
708 else
709 {
710 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
711 if (value < mint)
712 m_PIDTau = mint;
713 else
714 m_PIDTau = value;
715 }
716 }
717 }
718
719 public override float PIDHoverHeight
720 {
721 set
722 {
723 m_PIDHoverHeight = value;
724 if (value == 0)
725 m_useHoverPID = false;
726 }
727 }
728 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
729 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
730 public override float PIDHoverTau
731 {
732 set
733 {
734 if (value <= 0)
735 m_PIDHoverTau = 0;
736 else
737 {
738 float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
739 if (value < mint)
740 m_PIDHoverTau = mint;
741 else
742 m_PIDHoverTau = value;
743 }
744 }
745 }
746
747 public override Quaternion APIDTarget { set { return; } }
748
749 public override bool APIDActive { set { return; } }
750
751 public override float APIDStrength { set { return; } }
752
753 public override float APIDDamping { set { return; } }
754
755 public override int VehicleType
756 {
757 // we may need to put a fake on this
758 get
759 {
760 if (m_vehicle == null)
761 return (int)Vehicle.TYPE_NONE;
762 else
763 return (int)m_vehicle.Type;
764 }
765 set
766 {
767 AddChange(changes.VehicleType, value);
768 }
769 }
770
771 public override void VehicleFloatParam(int param, float value)
772 {
773 strVehicleFloatParam fp = new strVehicleFloatParam();
774 fp.param = param;
775 fp.value = value;
776 AddChange(changes.VehicleFloatParam, fp);
777 }
778
779 public override void VehicleVectorParam(int param, Vector3 value)
780 {
781 strVehicleVectorParam fp = new strVehicleVectorParam();
782 fp.param = param;
783 fp.value = value;
784 AddChange(changes.VehicleVectorParam, fp);
785 }
786
787 public override void VehicleRotationParam(int param, Quaternion value)
788 {
789 strVehicleQuatParam fp = new strVehicleQuatParam();
790 fp.param = param;
791 fp.value = value;
792 AddChange(changes.VehicleRotationParam, fp);
793 }
794
795 public override void VehicleFlags(int param, bool value)
796 {
797 strVehicleBoolParam bp = new strVehicleBoolParam();
798 bp.param = param;
799 bp.value = value;
800 AddChange(changes.VehicleFlags, bp);
801 }
802
803 public override void SetVehicle(object vdata)
804 {
805 AddChange(changes.SetVehicle, vdata);
806 }
807 public void SetAcceleration(Vector3 accel)
808 {
809 _acceleration = accel;
810 }
811
812 public override void AddForce(Vector3 force, bool pushforce)
813 {
814 if (force.IsFinite())
815 {
816 if(pushforce)
817 AddChange(changes.AddForce, force);
818 else // a impulse
819 AddChange(changes.AddForce, force * m_invTimeStep);
820 }
821 else
822 {
823 m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name);
824 }
825 //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
826 }
827
828 public override void AddAngularForce(Vector3 force, bool pushforce)
829 {
830 if (force.IsFinite())
831 {
832// if(pushforce) for now applyrotationimpulse seems more happy applied as a force
833 AddChange(changes.AddAngForce, force);
834// else // a impulse
835// AddChange(changes.AddAngForce, force * m_invTimeStep);
836 }
837 else
838 {
839 m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name);
840 }
841 }
842
843 public override void CrossingFailure()
844 {
845 if (m_outbounds)
846 {
847 _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
848 _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
849 _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
850
851 m_lastposition = _position;
852 _velocity.X = 0;
853 _velocity.Y = 0;
854 _velocity.Z = 0;
855
856 m_lastVelocity = _velocity;
857 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
858 m_vehicle.Stop();
859
860 if(Body != IntPtr.Zero)
861 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
862 if (prim_geom != IntPtr.Zero)
863 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
864
865 m_outbounds = false;
866 changeDisable(false);
867 base.RequestPhysicsterseUpdate();
868 }
869 }
870
871 public override void SetMomentum(Vector3 momentum)
872 {
873 }
874
875 public override void SetMaterial(int pMaterial)
876 {
877 m_material = pMaterial;
878 mu = _parent_scene.m_materialContactsData[pMaterial].mu;
879 bounce = _parent_scene.m_materialContactsData[pMaterial].bounce;
880 }
881
882 public void setPrimForRemoval()
883 {
884 AddChange(changes.Remove, null);
885 }
886
887 public override void link(PhysicsActor obj)
888 {
889 AddChange(changes.Link, obj);
890 }
891
892 public override void delink()
893 {
894 AddChange(changes.DeLink, null);
895 }
896
897 public override void LockAngularMotion(Vector3 axis)
898 {
899 // reverse the zero/non zero values for ODE.
900 if (axis.IsFinite())
901 {
902 axis.X = (axis.X > 0) ? 1f : 0f;
903 axis.Y = (axis.Y > 0) ? 1f : 0f;
904 axis.Z = (axis.Z > 0) ? 1f : 0f;
905// m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
906 AddChange(changes.AngLock, axis);
907 }
908 else
909 {
910 m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name);
911 }
912 }
913
914 public override void SubscribeEvents(int ms)
915 {
916 m_eventsubscription = ms;
917 m_cureventsubscription = 0;
918 if (CollisionEventsThisFrame == null)
919 CollisionEventsThisFrame = new CollisionEventUpdate();
920 SentEmptyCollisionsEvent = false;
921 }
922
923 public override void UnSubscribeEvents()
924 {
925 if (CollisionEventsThisFrame != null)
926 {
927 CollisionEventsThisFrame.Clear();
928 CollisionEventsThisFrame = null;
929 }
930 m_eventsubscription = 0;
931 _parent_scene.RemoveCollisionEventReporting(this);
932 }
933
934 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
935 {
936 if (CollisionEventsThisFrame == null)
937 CollisionEventsThisFrame = new CollisionEventUpdate();
938// if(CollisionEventsThisFrame.Count < 32)
939 CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
940 }
941
942 public void SendCollisions()
943 {
944 if (CollisionEventsThisFrame == null)
945 return;
946
947 if (m_cureventsubscription < m_eventsubscription)
948 return;
949
950 m_cureventsubscription = 0;
951
952 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
953
954 if (!SentEmptyCollisionsEvent || ncolisions > 0)
955 {
956 base.SendCollisionUpdate(CollisionEventsThisFrame);
957
958 if (ncolisions == 0)
959 {
960 SentEmptyCollisionsEvent = true;
961 _parent_scene.RemoveCollisionEventReporting(this);
962 }
963 else
964 {
965 SentEmptyCollisionsEvent = false;
966 CollisionEventsThisFrame.Clear();
967 }
968 }
969 }
970
971 internal void AddCollisionFrameTime(int t)
972 {
973 if (m_cureventsubscription < 50000)
974 m_cureventsubscription += t;
975 }
976
977 public override bool SubscribedEvents()
978 {
979 if (m_eventsubscription > 0)
980 return true;
981 return false;
982 }
983
984
985 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
986 Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID)
987 {
988 Name = primName;
989 LocalID = plocalID;
990
991 m_vehicle = null;
992
993 if (!pos.IsFinite())
994 {
995 pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
996 parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
997 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name);
998 }
999 _position = pos;
1000 givefakepos = 0;
1001
1002 m_timeStep = parent_scene.ODE_STEPSIZE;
1003 m_invTimeStep = 1f / m_timeStep;
1004
1005 m_density = parent_scene.geomDefaultDensity;
1006 // m_tensor = parent_scene.bodyMotorJointMaxforceTensor;
1007 body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
1008
1009 prim_geom = IntPtr.Zero;
1010 collide_geom = IntPtr.Zero;
1011 Body = IntPtr.Zero;
1012
1013 if (!size.IsFinite())
1014 {
1015 size = new Vector3(0.5f, 0.5f, 0.5f);
1016 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name);
1017 }
1018
1019 if (size.X <= 0) size.X = 0.01f;
1020 if (size.Y <= 0) size.Y = 0.01f;
1021 if (size.Z <= 0) size.Z = 0.01f;
1022
1023 _size = size;
1024
1025 if (!QuaternionIsFinite(rotation))
1026 {
1027 rotation = Quaternion.Identity;
1028 m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name);
1029 }
1030
1031 _orientation = rotation;
1032 givefakeori = 0;
1033
1034 _pbs = pbs;
1035
1036 _parent_scene = parent_scene;
1037 m_targetSpace = IntPtr.Zero;
1038
1039 if (pos.Z < 0)
1040 {
1041 m_isphysical = false;
1042 }
1043 else
1044 {
1045 m_isphysical = pisPhysical;
1046 }
1047 m_fakeisphysical = m_isphysical;
1048
1049 m_isVolumeDetect = false;
1050 m_fakeisVolumeDetect = false;
1051
1052 m_force = Vector3.Zero;
1053
1054 m_iscolliding = false;
1055 m_colliderfilter = 0;
1056 m_NoColide = false;
1057
1058 hasOOBoffsetFromMesh = false;
1059 _triMeshData = IntPtr.Zero;
1060
1061 m_shapetype = _shapeType;
1062
1063 m_lastdoneSelected = false;
1064 m_isSelected = false;
1065 m_delaySelect = false;
1066
1067 m_isphantom = pisPhantom;
1068 m_fakeisphantom = pisPhantom;
1069
1070 mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
1071 bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
1072
1073 CalcPrimBodyData();
1074
1075 m_mesh = null;
1076 if (_parent_scene.needsMeshing(pbs) && (pbs.SculptData.Length > 0))
1077 {
1078 bool convex;
1079 int clod = (int)LevelOfDetail.High;
1080 if (m_shapetype == 0)
1081 convex = false;
1082 else
1083 {
1084 convex = true;
1085 if (_pbs.SculptType != (byte)SculptType.Mesh)
1086 clod = (int)LevelOfDetail.Low;
1087 }
1088 m_mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, clod, true, convex);
1089 }
1090
1091 m_building = true; // control must set this to false when done
1092
1093 AddChange(changes.Add, null);
1094 }
1095
1096 private void resetCollisionAccounting()
1097 {
1098 m_collisionscore = 0;
1099 }
1100
1101 private void UpdateCollisionCatFlags()
1102 {
1103 if(m_isphysical && m_disabled)
1104 {
1105 m_collisionCategories = 0;
1106 m_collisionFlags = 0;
1107 }
1108
1109 else if (m_isSelected)
1110 {
1111 m_collisionCategories = CollisionCategories.Selected;
1112 m_collisionFlags = 0;
1113 }
1114
1115 else if (m_isVolumeDetect)
1116 {
1117 m_collisionCategories = CollisionCategories.VolumeDtc;
1118 if (m_isphysical)
1119 m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1120 else
1121 m_collisionFlags = 0;
1122 }
1123 else if (m_isphantom)
1124 {
1125 m_collisionCategories = CollisionCategories.Phantom;
1126 if (m_isphysical)
1127 m_collisionFlags = CollisionCategories.Land;
1128 else
1129 m_collisionFlags = 0;
1130 }
1131 else
1132 {
1133 m_collisionCategories = CollisionCategories.Geom;
1134 if (m_isphysical)
1135 m_collisionFlags = m_default_collisionFlagsPhysical;
1136 else
1137 m_collisionFlags = m_default_collisionFlagsNotPhysical;
1138 }
1139 }
1140
1141 private void ApplyCollisionCatFlags()
1142 {
1143 if (prim_geom != IntPtr.Zero)
1144 {
1145 if (!childPrim && childrenPrim.Count > 0)
1146 {
1147 foreach (OdePrim prm in childrenPrim)
1148 {
1149 if (m_isphysical && m_disabled)
1150 {
1151 prm.m_collisionCategories = 0;
1152 prm.m_collisionFlags = 0;
1153 }
1154 else
1155 {
1156 // preserve some
1157 if (prm.m_isSelected)
1158 {
1159 prm.m_collisionCategories = CollisionCategories.Selected;
1160 prm.m_collisionFlags = 0;
1161 }
1162 else if (prm.m_isVolumeDetect)
1163 {
1164 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1165 if (m_isphysical)
1166 prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
1167 else
1168 prm.m_collisionFlags = 0;
1169 }
1170 else if (prm.m_isphantom)
1171 {
1172 prm.m_collisionCategories = CollisionCategories.Phantom;
1173 if (m_isphysical)
1174 prm.m_collisionFlags = CollisionCategories.Land;
1175 else
1176 prm.m_collisionFlags = 0;
1177 }
1178 else
1179 {
1180 prm.m_collisionCategories = m_collisionCategories;
1181 prm.m_collisionFlags = m_collisionFlags;
1182 }
1183 }
1184
1185 if (prm.prim_geom != IntPtr.Zero)
1186 {
1187 if (prm.m_NoColide)
1188 {
1189 d.GeomSetCategoryBits(prm.prim_geom, 0);
1190 if (m_isphysical)
1191 d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
1192 else
1193 d.GeomSetCollideBits(prm.prim_geom, 0);
1194 }
1195 else
1196 {
1197 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1198 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1199 }
1200 }
1201 }
1202 }
1203
1204 if (m_NoColide)
1205 {
1206 d.GeomSetCategoryBits(prim_geom, 0);
1207 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1208 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1209 {
1210 d.GeomSetCategoryBits(collide_geom, 0);
1211 d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land);
1212 }
1213 }
1214 else
1215 {
1216 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1217 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1218 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
1219 {
1220 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
1221 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
1222 }
1223 }
1224 }
1225 }
1226
1227 private void createAMotor(Vector3 axis)
1228 {
1229 if (Body == IntPtr.Zero)
1230 return;
1231
1232 if (Amotor != IntPtr.Zero)
1233 {
1234 d.JointDestroy(Amotor);
1235 Amotor = IntPtr.Zero;
1236 }
1237
1238 int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z);
1239
1240 if (axisnum <= 0)
1241 return;
1242
1243 // stop it
1244 d.BodySetTorque(Body, 0, 0, 0);
1245 d.BodySetAngularVel(Body, 0, 0, 0);
1246
1247 Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
1248 d.JointAttach(Amotor, Body, IntPtr.Zero);
1249
1250 d.JointSetAMotorMode(Amotor, 0);
1251
1252 d.JointSetAMotorNumAxes(Amotor, axisnum);
1253
1254 // get current orientation to lock
1255
1256 d.Quaternion dcur = d.BodyGetQuaternion(Body);
1257 Quaternion curr; // crap convertion between identical things
1258 curr.X = dcur.X;
1259 curr.Y = dcur.Y;
1260 curr.Z = dcur.Z;
1261 curr.W = dcur.W;
1262 Vector3 ax;
1263
1264 int i = 0;
1265 int j = 0;
1266 if (axis.X == 0)
1267 {
1268 ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X
1269 // ODE should do this with axis relative to body 1 but seems to fail
1270 d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z);
1271 d.JointSetAMotorAngle(Amotor, 0, 0);
1272 d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, -0.000001f);
1273 d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0.000001f);
1274 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
1275 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f);
1276 d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f);
1277 d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f);
1278 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f);
1279 d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f);
1280 i++;
1281 j = 256; // move to next axis set
1282 }
1283
1284 if (axis.Y == 0)
1285 {
1286 ax = (new Vector3(0, 1, 0)) * curr;
1287 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1288 d.JointSetAMotorAngle(Amotor, i, 0);
1289 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1290 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1291 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1292 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1293 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1294 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1295 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1296 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1297 i++;
1298 j += 256;
1299 }
1300
1301 if (axis.Z == 0)
1302 {
1303 ax = (new Vector3(0, 0, 1)) * curr;
1304 d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
1305 d.JointSetAMotorAngle(Amotor, i, 0);
1306 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, -0.000001f);
1307 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0.000001f);
1308 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
1309 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
1310 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
1311 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
1312 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
1313 d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
1314 }
1315 }
1316
1317 private bool setMesh(OdeScene parent_scene)
1318 {
1319 IntPtr vertices, indices;
1320 int vertexCount, indexCount;
1321 int vertexStride, triStride;
1322
1323 if (Body != IntPtr.Zero)
1324 {
1325 if (childPrim)
1326 {
1327 if (_parent != null)
1328 {
1329 OdePrim parent = (OdePrim)_parent;
1330 parent.ChildDelink(this, false);
1331 }
1332 }
1333 else
1334 {
1335 DestroyBody();
1336 }
1337 }
1338
1339 IMesh mesh = null;
1340
1341 lock (m_meshlock)
1342 {
1343 if (m_mesh == null)
1344 {
1345 bool convex;
1346 int clod = (int)LevelOfDetail.High;
1347
1348 if (m_shapetype == 0)
1349 convex = false;
1350 else
1351 {
1352 convex = true;
1353 if (_pbs.SculptType != (byte)SculptType.Mesh)
1354 clod = (int)LevelOfDetail.Low;
1355 }
1356
1357 mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, clod, true, convex);
1358 }
1359 else
1360 {
1361 mesh = m_mesh;
1362 }
1363
1364 if (mesh == null)
1365 {
1366 m_log.WarnFormat("[PHYSICS]: CreateMesh Failed on prim {0} at <{1},{2},{3}>.", Name, _position.X, _position.Y, _position.Z);
1367 return false;
1368 }
1369
1370
1371 mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
1372 mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
1373
1374 if (vertexCount == 0 || indexCount == 0)
1375 {
1376 m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}",
1377 Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString());
1378 mesh.releaseSourceMeshData();
1379 return false;
1380 }
1381
1382 primOOBoffset = mesh.GetCentroid();
1383 hasOOBoffsetFromMesh = true;
1384
1385 mesh.releaseSourceMeshData();
1386 m_mesh = mesh;
1387 }
1388
1389 IntPtr geo = IntPtr.Zero;
1390
1391 try
1392 {
1393 _triMeshData = d.GeomTriMeshDataCreate();
1394
1395 d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
1396 d.GeomTriMeshDataPreprocess(_triMeshData);
1397
1398 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1399 geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
1400 }
1401
1402 catch (Exception e)
1403 {
1404 m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e);
1405 if (_triMeshData != IntPtr.Zero)
1406 {
1407 d.GeomTriMeshDataDestroy(_triMeshData);
1408 _triMeshData = IntPtr.Zero;
1409 }
1410 return false;
1411 }
1412
1413 SetGeom(geo);
1414 return true;
1415 }
1416
1417 private void SetGeom(IntPtr geom)
1418 {
1419 prim_geom = geom;
1420 //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
1421 if (prim_geom != IntPtr.Zero)
1422 {
1423
1424 if (m_NoColide)
1425 {
1426 d.GeomSetCategoryBits(prim_geom, 0);
1427 if (m_isphysical)
1428 {
1429 d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
1430 }
1431 else
1432 {
1433 d.GeomSetCollideBits(prim_geom, 0);
1434 d.GeomDisable(prim_geom);
1435 }
1436 }
1437 else
1438 {
1439 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1440 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1441 }
1442
1443 CalcPrimBodyData();
1444
1445 _parent_scene.actor_name_map[prim_geom] = this;
1446
1447 }
1448 else
1449 m_log.Warn("Setting bad Geom");
1450 }
1451
1452
1453 /// <summary>
1454 /// Create a geometry for the given mesh in the given target space.
1455 /// </summary>
1456 /// <param name="m_targetSpace"></param>
1457 /// <param name="mesh">If null, then a mesh is used that is based on the profile shape data.</param>
1458 private void CreateGeom()
1459 {
1460 if (_triMeshData != IntPtr.Zero)
1461 {
1462 d.GeomTriMeshDataDestroy(_triMeshData);
1463 _triMeshData = IntPtr.Zero;
1464 }
1465
1466 bool haveMesh = false;
1467 hasOOBoffsetFromMesh = false;
1468 m_NoColide = false;
1469
1470 if (_parent_scene.needsMeshing(_pbs))
1471 {
1472 haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims
1473 if (!haveMesh)
1474 m_NoColide = true;
1475 }
1476
1477 if (!haveMesh)
1478 {
1479 if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
1480 && _size.X == _size.Y && _size.Y == _size.Z)
1481 { // it's a sphere
1482 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1483 try
1484 {
1485 SetGeom(d.CreateSphere(m_targetSpace, _size.X * 0.5f));
1486 }
1487 catch (Exception e)
1488 {
1489 m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e);
1490 return;
1491 }
1492 }
1493 else
1494 {// do it as a box
1495 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1496 try
1497 {
1498 //Console.WriteLine(" CreateGeom 4");
1499 SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
1500 }
1501 catch (Exception e)
1502 {
1503 m_log.Warn("[PHYSICS]: Create box failed: {0}", e);
1504 return;
1505 }
1506 }
1507 }
1508 }
1509
1510 /// <summary>
1511 /// Set a new geometry for this prim.
1512 /// </summary>
1513 /// <param name="geom"></param>
1514 private void RemoveGeom()
1515 {
1516 if (prim_geom != IntPtr.Zero)
1517 {
1518// _parent_scene.geom_name_map.Remove(prim_geom);
1519 _parent_scene.actor_name_map.Remove(prim_geom);
1520 try
1521 {
1522 d.GeomDestroy(prim_geom);
1523 if (_triMeshData != IntPtr.Zero)
1524 {
1525 d.GeomTriMeshDataDestroy(_triMeshData);
1526 _triMeshData = IntPtr.Zero;
1527 }
1528
1529 }
1530
1531
1532 // catch (System.AccessViolationException)
1533 catch (Exception e)
1534 {
1535 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e);
1536 }
1537
1538 prim_geom = IntPtr.Zero;
1539 collide_geom = IntPtr.Zero;
1540 }
1541 else
1542 {
1543 m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name);
1544 }
1545
1546 if (m_mesh != null)
1547 {
1548 _parent_scene.mesher.ReleaseMesh(m_mesh);
1549 m_mesh = null;
1550 }
1551
1552 Body = IntPtr.Zero;
1553 hasOOBoffsetFromMesh = false;
1554 }
1555/*
1556 private void ChildSetGeom(OdePrim odePrim)
1557 {
1558 // well..
1559 DestroyBody();
1560 MakeBody();
1561 }
1562*/
1563 //sets non physical prim m_targetSpace to right space in spaces grid for static prims
1564 // should only be called for non physical prims unless they are becoming non physical
1565 private void SetInStaticSpace(OdePrim prim)
1566 {
1567 IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace);
1568 prim.m_targetSpace = targetSpace;
1569 collide_geom = IntPtr.Zero;
1570 }
1571
1572 public void enableBodySoft()
1573 {
1574 m_disabled = false;
1575 if (!childPrim && !m_isSelected)
1576 {
1577 if (m_isphysical && Body != IntPtr.Zero)
1578 {
1579 UpdateCollisionCatFlags();
1580 ApplyCollisionCatFlags();
1581
1582 d.BodyEnable(Body);
1583 }
1584 }
1585 resetCollisionAccounting();
1586 }
1587
1588 private void disableBodySoft()
1589 {
1590 m_disabled = true;
1591 if (!childPrim)
1592 {
1593 if (m_isphysical && Body != IntPtr.Zero)
1594 {
1595 if (m_isSelected)
1596 m_collisionFlags = CollisionCategories.Selected;
1597 else
1598 m_collisionCategories = 0;
1599 m_collisionFlags = 0;
1600 ApplyCollisionCatFlags();
1601 d.BodyDisable(Body);
1602 }
1603 }
1604 }
1605
1606 private void MakeBody()
1607 {
1608 if (!m_isphysical) // only physical get bodies
1609 return;
1610
1611 if (childPrim) // child prims don't get bodies;
1612 return;
1613
1614 if (m_building)
1615 return;
1616
1617 if (prim_geom == IntPtr.Zero)
1618 {
1619 m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet");
1620 return;
1621 }
1622
1623 if (Body != IntPtr.Zero)
1624 {
1625// d.BodyDestroy(Body);
1626// Body = IntPtr.Zero;
1627 // do a more complet destruction
1628 DestroyBody();
1629 m_log.Warn("[PHYSICS]: MakeBody called having a body");
1630 }
1631
1632 if (d.GeomGetBody(prim_geom) != IntPtr.Zero)
1633 {
1634 d.GeomSetBody(prim_geom, IntPtr.Zero);
1635 m_log.Warn("[PHYSICS]: MakeBody root geom already had a body");
1636 }
1637
1638 d.Matrix3 mymat = new d.Matrix3();
1639 d.Quaternion myrot = new d.Quaternion();
1640 d.Mass objdmass = new d.Mass { };
1641
1642 Body = d.BodyCreate(_parent_scene.world);
1643
1644 objdmass = primdMass;
1645
1646 // rotate inertia
1647 myrot.X = _orientation.X;
1648 myrot.Y = _orientation.Y;
1649 myrot.Z = _orientation.Z;
1650 myrot.W = _orientation.W;
1651
1652 d.RfromQ(out mymat, ref myrot);
1653 d.MassRotate(ref objdmass, ref mymat);
1654
1655 // set the body rotation
1656 d.BodySetRotation(Body, ref mymat);
1657
1658 // recompute full object inertia if needed
1659 if (childrenPrim.Count > 0)
1660 {
1661 d.Matrix3 mat = new d.Matrix3();
1662 d.Quaternion quat = new d.Quaternion();
1663 d.Mass tmpdmass = new d.Mass { };
1664 Vector3 rcm;
1665
1666 rcm.X = _position.X;
1667 rcm.Y = _position.Y;
1668 rcm.Z = _position.Z;
1669
1670 lock (childrenPrim)
1671 {
1672 foreach (OdePrim prm in childrenPrim)
1673 {
1674 if (prm.prim_geom == IntPtr.Zero)
1675 {
1676 m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet");
1677 continue;
1678 }
1679
1680 tmpdmass = prm.primdMass;
1681
1682 // apply prim current rotation to inertia
1683 quat.X = prm._orientation.X;
1684 quat.Y = prm._orientation.Y;
1685 quat.Z = prm._orientation.Z;
1686 quat.W = prm._orientation.W;
1687 d.RfromQ(out mat, ref quat);
1688 d.MassRotate(ref tmpdmass, ref mat);
1689
1690 Vector3 ppos = prm._position;
1691 ppos.X -= rcm.X;
1692 ppos.Y -= rcm.Y;
1693 ppos.Z -= rcm.Z;
1694 // refer inertia to root prim center of mass position
1695 d.MassTranslate(ref tmpdmass,
1696 ppos.X,
1697 ppos.Y,
1698 ppos.Z);
1699
1700 d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia
1701 // fix prim colision cats
1702
1703 if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero)
1704 {
1705 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
1706 m_log.Warn("[PHYSICS]: MakeBody child geom already had a body");
1707 }
1708
1709 d.GeomClearOffset(prm.prim_geom);
1710 d.GeomSetBody(prm.prim_geom, Body);
1711 prm.Body = Body;
1712 d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation
1713 }
1714 }
1715 }
1716
1717 d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset
1718 // associate root geom with body
1719 d.GeomSetBody(prim_geom, Body);
1720
1721 d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z);
1722 d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z);
1723
1724 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1725 myrot.X = -myrot.X;
1726 myrot.Y = -myrot.Y;
1727 myrot.Z = -myrot.Z;
1728
1729 d.RfromQ(out mymat, ref myrot);
1730 d.MassRotate(ref objdmass, ref mymat);
1731
1732 d.BodySetMass(Body, ref objdmass);
1733 _mass = objdmass.mass;
1734
1735 // disconnect from world gravity so we can apply buoyancy
1736 d.BodySetGravityMode(Body, false);
1737
1738 d.BodySetAutoDisableFlag(Body, true);
1739 d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
1740 d.BodySetDamping(Body, .005f, .005f);
1741
1742 if (m_targetSpace != IntPtr.Zero)
1743 {
1744 _parent_scene.waitForSpaceUnlock(m_targetSpace);
1745 if (d.SpaceQuery(m_targetSpace, prim_geom))
1746 d.SpaceRemove(m_targetSpace, prim_geom);
1747 }
1748
1749 if (childrenPrim.Count == 0)
1750 {
1751 collide_geom = prim_geom;
1752 m_targetSpace = _parent_scene.ActiveSpace;
1753 }
1754 else
1755 {
1756 m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace);
1757 d.HashSpaceSetLevels(m_targetSpace, -2, 8);
1758 d.SpaceSetSublevel(m_targetSpace, 3);
1759 d.SpaceSetCleanup(m_targetSpace, false);
1760
1761 d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
1762 CollisionCategories.Geom |
1763 CollisionCategories.Phantom |
1764 CollisionCategories.VolumeDtc
1765 ));
1766 d.GeomSetCollideBits(m_targetSpace, 0);
1767 collide_geom = m_targetSpace;
1768 }
1769
1770 d.SpaceAdd(m_targetSpace, prim_geom);
1771
1772 if (m_delaySelect)
1773 {
1774 m_isSelected = true;
1775 m_delaySelect = false;
1776 }
1777
1778 m_collisionscore = 0;
1779
1780 UpdateCollisionCatFlags();
1781 ApplyCollisionCatFlags();
1782
1783 _parent_scene.addActivePrim(this);
1784
1785 lock (childrenPrim)
1786 {
1787 foreach (OdePrim prm in childrenPrim)
1788 {
1789 if (prm.prim_geom == IntPtr.Zero)
1790 continue;
1791
1792 Vector3 ppos = prm._position;
1793 d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position
1794
1795 if (prm.m_targetSpace != m_targetSpace)
1796 {
1797 if (prm.m_targetSpace != IntPtr.Zero)
1798 {
1799 _parent_scene.waitForSpaceUnlock(prm.m_targetSpace);
1800 if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom))
1801 d.SpaceRemove(prm.m_targetSpace, prm.prim_geom);
1802 }
1803 prm.m_targetSpace = m_targetSpace;
1804 d.SpaceAdd(m_targetSpace, prm.prim_geom);
1805 }
1806
1807 prm.m_collisionscore = 0;
1808
1809 if(!m_disabled)
1810 prm.m_disabled = false;
1811
1812 _parent_scene.addActivePrim(prm);
1813 }
1814 }
1815
1816 // The body doesn't already have a finite rotation mode set here
1817 if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null)
1818 {
1819 createAMotor(m_angularlock);
1820 }
1821
1822
1823 if (m_isSelected || m_disabled)
1824 {
1825 d.BodyDisable(Body);
1826 }
1827 else
1828 {
1829 d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
1830 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1831 }
1832 _parent_scene.addActiveGroups(this);
1833 }
1834
1835 private void DestroyBody()
1836 {
1837 if (Body != IntPtr.Zero)
1838 {
1839 _parent_scene.remActivePrim(this);
1840
1841 collide_geom = IntPtr.Zero;
1842
1843 if (m_disabled)
1844 m_collisionCategories = 0;
1845 else if (m_isSelected)
1846 m_collisionCategories = CollisionCategories.Selected;
1847 else if (m_isVolumeDetect)
1848 m_collisionCategories = CollisionCategories.VolumeDtc;
1849 else if (m_isphantom)
1850 m_collisionCategories = CollisionCategories.Phantom;
1851 else
1852 m_collisionCategories = CollisionCategories.Geom;
1853
1854 m_collisionFlags = 0;
1855
1856 if (prim_geom != IntPtr.Zero)
1857 {
1858 if (m_NoColide)
1859 {
1860 d.GeomSetCategoryBits(prim_geom, 0);
1861 d.GeomSetCollideBits(prim_geom, 0);
1862 }
1863 else
1864 {
1865 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
1866 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
1867 }
1868 UpdateDataFromGeom();
1869 d.GeomSetBody(prim_geom, IntPtr.Zero);
1870 SetInStaticSpace(this);
1871 }
1872
1873 if (!childPrim)
1874 {
1875 lock (childrenPrim)
1876 {
1877 foreach (OdePrim prm in childrenPrim)
1878 {
1879 _parent_scene.remActivePrim(prm);
1880
1881 if (prm.m_isSelected)
1882 prm.m_collisionCategories = CollisionCategories.Selected;
1883 else if (prm.m_isVolumeDetect)
1884 prm.m_collisionCategories = CollisionCategories.VolumeDtc;
1885 else if (prm.m_isphantom)
1886 prm.m_collisionCategories = CollisionCategories.Phantom;
1887 else
1888 prm.m_collisionCategories = CollisionCategories.Geom;
1889
1890 prm.m_collisionFlags = 0;
1891
1892 if (prm.prim_geom != IntPtr.Zero)
1893 {
1894 if (prm.m_NoColide)
1895 {
1896 d.GeomSetCategoryBits(prm.prim_geom, 0);
1897 d.GeomSetCollideBits(prm.prim_geom, 0);
1898 }
1899 else
1900 {
1901 d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
1902 d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
1903 }
1904 prm.UpdateDataFromGeom();
1905 SetInStaticSpace(prm);
1906 }
1907 prm.Body = IntPtr.Zero;
1908 prm._mass = prm.primMass;
1909 prm.m_collisionscore = 0;
1910 }
1911 }
1912 if (Amotor != IntPtr.Zero)
1913 {
1914 d.JointDestroy(Amotor);
1915 Amotor = IntPtr.Zero;
1916 }
1917 _parent_scene.remActiveGroup(this);
1918 d.BodyDestroy(Body);
1919 }
1920 Body = IntPtr.Zero;
1921 }
1922 _mass = primMass;
1923 m_collisionscore = 0;
1924 }
1925
1926 private void FixInertia(Vector3 NewPos,Quaternion newrot)
1927 {
1928 d.Matrix3 mat = new d.Matrix3();
1929 d.Quaternion quat = new d.Quaternion();
1930
1931 d.Mass tmpdmass = new d.Mass { };
1932 d.Mass objdmass = new d.Mass { };
1933
1934 d.BodyGetMass(Body, out tmpdmass);
1935 objdmass = tmpdmass;
1936
1937 d.Vector3 dobjpos;
1938 d.Vector3 thispos;
1939
1940 // get current object position and rotation
1941 dobjpos = d.BodyGetPosition(Body);
1942
1943 // get prim own inertia in its local frame
1944 tmpdmass = primdMass;
1945
1946 // transform to object frame
1947 mat = d.GeomGetOffsetRotation(prim_geom);
1948 d.MassRotate(ref tmpdmass, ref mat);
1949
1950 thispos = d.GeomGetOffsetPosition(prim_geom);
1951 d.MassTranslate(ref tmpdmass,
1952 thispos.X,
1953 thispos.Y,
1954 thispos.Z);
1955
1956 // subtract current prim inertia from object
1957 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
1958
1959 // back prim own inertia
1960 tmpdmass = primdMass;
1961
1962 // update to new position and orientation
1963 _position = NewPos;
1964 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
1965 _orientation = newrot;
1966 quat.X = newrot.X;
1967 quat.Y = newrot.Y;
1968 quat.Z = newrot.Z;
1969 quat.W = newrot.W;
1970 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
1971
1972 mat = d.GeomGetOffsetRotation(prim_geom);
1973 d.MassRotate(ref tmpdmass, ref mat);
1974
1975 thispos = d.GeomGetOffsetPosition(prim_geom);
1976 d.MassTranslate(ref tmpdmass,
1977 thispos.X,
1978 thispos.Y,
1979 thispos.Z);
1980
1981 d.MassAdd(ref objdmass, ref tmpdmass);
1982
1983 // fix all positions
1984 IntPtr g = d.BodyGetFirstGeom(Body);
1985 while (g != IntPtr.Zero)
1986 {
1987 thispos = d.GeomGetOffsetPosition(g);
1988 thispos.X -= objdmass.c.X;
1989 thispos.Y -= objdmass.c.Y;
1990 thispos.Z -= objdmass.c.Z;
1991 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
1992 g = d.dBodyGetNextGeom(g);
1993 }
1994 d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos);
1995
1996 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
1997 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
1998 d.BodySetMass(Body, ref objdmass);
1999 _mass = objdmass.mass;
2000 }
2001
2002
2003
2004 private void FixInertia(Vector3 NewPos)
2005 {
2006 d.Matrix3 primmat = new d.Matrix3();
2007 d.Mass tmpdmass = new d.Mass { };
2008 d.Mass objdmass = new d.Mass { };
2009 d.Mass primmass = new d.Mass { };
2010
2011 d.Vector3 dobjpos;
2012 d.Vector3 thispos;
2013
2014 d.BodyGetMass(Body, out objdmass);
2015
2016 // get prim own inertia in its local frame
2017 primmass = primdMass;
2018 // transform to object frame
2019 primmat = d.GeomGetOffsetRotation(prim_geom);
2020 d.MassRotate(ref primmass, ref primmat);
2021
2022 tmpdmass = primmass;
2023
2024 thispos = d.GeomGetOffsetPosition(prim_geom);
2025 d.MassTranslate(ref tmpdmass,
2026 thispos.X,
2027 thispos.Y,
2028 thispos.Z);
2029
2030 // subtract current prim inertia from object
2031 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2032
2033 // update to new position
2034 _position = NewPos;
2035 d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
2036
2037 thispos = d.GeomGetOffsetPosition(prim_geom);
2038 d.MassTranslate(ref primmass,
2039 thispos.X,
2040 thispos.Y,
2041 thispos.Z);
2042
2043 d.MassAdd(ref objdmass, ref primmass);
2044
2045 // fix all positions
2046 IntPtr g = d.BodyGetFirstGeom(Body);
2047 while (g != IntPtr.Zero)
2048 {
2049 thispos = d.GeomGetOffsetPosition(g);
2050 thispos.X -= objdmass.c.X;
2051 thispos.Y -= objdmass.c.Y;
2052 thispos.Z -= objdmass.c.Z;
2053 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2054 g = d.dBodyGetNextGeom(g);
2055 }
2056
2057 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2058
2059 // get current object position and rotation
2060 dobjpos = d.BodyGetPosition(Body);
2061
2062 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2063 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2064 d.BodySetMass(Body, ref objdmass);
2065 _mass = objdmass.mass;
2066 }
2067
2068 private void FixInertia(Quaternion newrot)
2069 {
2070 d.Matrix3 mat = new d.Matrix3();
2071 d.Quaternion quat = new d.Quaternion();
2072
2073 d.Mass tmpdmass = new d.Mass { };
2074 d.Mass objdmass = new d.Mass { };
2075 d.Vector3 dobjpos;
2076 d.Vector3 thispos;
2077
2078 d.BodyGetMass(Body, out objdmass);
2079
2080 // get prim own inertia in its local frame
2081 tmpdmass = primdMass;
2082 mat = d.GeomGetOffsetRotation(prim_geom);
2083 d.MassRotate(ref tmpdmass, ref mat);
2084 // transform to object frame
2085 thispos = d.GeomGetOffsetPosition(prim_geom);
2086 d.MassTranslate(ref tmpdmass,
2087 thispos.X,
2088 thispos.Y,
2089 thispos.Z);
2090
2091 // subtract current prim inertia from object
2092 DMassSubPartFromObj(ref tmpdmass, ref objdmass);
2093
2094 // update to new orientation
2095 _orientation = newrot;
2096 quat.X = newrot.X;
2097 quat.Y = newrot.Y;
2098 quat.Z = newrot.Z;
2099 quat.W = newrot.W;
2100 d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
2101
2102 tmpdmass = primdMass;
2103 mat = d.GeomGetOffsetRotation(prim_geom);
2104 d.MassRotate(ref tmpdmass, ref mat);
2105 d.MassTranslate(ref tmpdmass,
2106 thispos.X,
2107 thispos.Y,
2108 thispos.Z);
2109
2110 d.MassAdd(ref objdmass, ref tmpdmass);
2111
2112 // fix all positions
2113 IntPtr g = d.BodyGetFirstGeom(Body);
2114 while (g != IntPtr.Zero)
2115 {
2116 thispos = d.GeomGetOffsetPosition(g);
2117 thispos.X -= objdmass.c.X;
2118 thispos.Y -= objdmass.c.Y;
2119 thispos.Z -= objdmass.c.Z;
2120 d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
2121 g = d.dBodyGetNextGeom(g);
2122 }
2123
2124 d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
2125 // get current object position and rotation
2126 dobjpos = d.BodyGetPosition(Body);
2127
2128 d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
2129 d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
2130 d.BodySetMass(Body, ref objdmass);
2131 _mass = objdmass.mass;
2132 }
2133
2134
2135 #region Mass Calculation
2136
2137 private float CalculatePrimVolume()
2138 {
2139 float volume = _size.X * _size.Y * _size.Z; // default
2140 float tmp;
2141
2142 float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
2143 float hollowVolume = hollowAmount * hollowAmount;
2144
2145 switch (_pbs.ProfileShape)
2146 {
2147 case ProfileShape.Square:
2148 // default box
2149
2150 if (_pbs.PathCurve == (byte)Extrusion.Straight)
2151 {
2152 if (hollowAmount > 0.0)
2153 {
2154 switch (_pbs.HollowShape)
2155 {
2156 case HollowShape.Square:
2157 case HollowShape.Same:
2158 break;
2159
2160 case HollowShape.Circle:
2161
2162 hollowVolume *= 0.78539816339f;
2163 break;
2164
2165 case HollowShape.Triangle:
2166
2167 hollowVolume *= (0.5f * .5f);
2168 break;
2169
2170 default:
2171 hollowVolume = 0;
2172 break;
2173 }
2174 volume *= (1.0f - hollowVolume);
2175 }
2176 }
2177
2178 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
2179 {
2180 //a tube
2181
2182 volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
2183 tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
2184 volume -= volume * tmp * tmp;
2185
2186 if (hollowAmount > 0.0)
2187 {
2188 hollowVolume *= hollowAmount;
2189
2190 switch (_pbs.HollowShape)
2191 {
2192 case HollowShape.Square:
2193 case HollowShape.Same:
2194 break;
2195
2196 case HollowShape.Circle:
2197 hollowVolume *= 0.78539816339f;
2198 break;
2199
2200 case HollowShape.Triangle:
2201 hollowVolume *= 0.5f * 0.5f;
2202 break;
2203 default:
2204 hollowVolume = 0;
2205 break;
2206 }
2207 volume *= (1.0f - hollowVolume);
2208 }
2209 }
2210
2211 break;
2212
2213 case ProfileShape.Circle:
2214
2215 if (_pbs.PathCurve == (byte)Extrusion.Straight)
2216 {
2217 volume *= 0.78539816339f; // elipse base
2218
2219 if (hollowAmount > 0.0)
2220 {
2221 switch (_pbs.HollowShape)
2222 {
2223 case HollowShape.Same:
2224 case HollowShape.Circle:
2225 break;
2226
2227 case HollowShape.Square:
2228 hollowVolume *= 0.5f * 2.5984480504799f;
2229 break;
2230
2231 case HollowShape.Triangle:
2232 hollowVolume *= .5f * 1.27323954473516f;
2233 break;
2234
2235 default:
2236 hollowVolume = 0;
2237 break;
2238 }
2239 volume *= (1.0f - hollowVolume);
2240 }
2241 }
2242
2243 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
2244 {
2245 volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
2246 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
2247 volume *= (1.0f - tmp * tmp);
2248
2249 if (hollowAmount > 0.0)
2250 {
2251
2252 // calculate the hollow volume by it's shape compared to the prim shape
2253 hollowVolume *= hollowAmount;
2254
2255 switch (_pbs.HollowShape)
2256 {
2257 case HollowShape.Same:
2258 case HollowShape.Circle:
2259 break;
2260
2261 case HollowShape.Square:
2262 hollowVolume *= 0.5f * 2.5984480504799f;
2263 break;
2264
2265 case HollowShape.Triangle:
2266 hollowVolume *= .5f * 1.27323954473516f;
2267 break;
2268
2269 default:
2270 hollowVolume = 0;
2271 break;
2272 }
2273 volume *= (1.0f - hollowVolume);
2274 }
2275 }
2276 break;
2277
2278 case ProfileShape.HalfCircle:
2279 if (_pbs.PathCurve == (byte)Extrusion.Curve1)
2280 {
2281 volume *= 0.5236f;
2282
2283 if (hollowAmount > 0.0)
2284 {
2285 hollowVolume *= hollowAmount;
2286
2287 switch (_pbs.HollowShape)
2288 {
2289 case HollowShape.Circle:
2290 case HollowShape.Triangle: // diference in sl is minor and odd
2291 case HollowShape.Same:
2292 break;
2293
2294 case HollowShape.Square:
2295 hollowVolume *= 0.909f;
2296 break;
2297
2298 // case HollowShape.Triangle:
2299 // hollowVolume *= .827f;
2300 // break;
2301 default:
2302 hollowVolume = 0;
2303 break;
2304 }
2305 volume *= (1.0f - hollowVolume);
2306 }
2307
2308 }
2309 break;
2310
2311 case ProfileShape.EquilateralTriangle:
2312
2313 if (_pbs.PathCurve == (byte)Extrusion.Straight)
2314 {
2315 volume *= 0.32475953f;
2316
2317 if (hollowAmount > 0.0)
2318 {
2319
2320 // calculate the hollow volume by it's shape compared to the prim shape
2321 switch (_pbs.HollowShape)
2322 {
2323 case HollowShape.Same:
2324 case HollowShape.Triangle:
2325 hollowVolume *= .25f;
2326 break;
2327
2328 case HollowShape.Square:
2329 hollowVolume *= 0.499849f * 3.07920140172638f;
2330 break;
2331
2332 case HollowShape.Circle:
2333 // Hollow shape is a perfect cyllinder in respect to the cube's scale
2334 // Cyllinder hollow volume calculation
2335
2336 hollowVolume *= 0.1963495f * 3.07920140172638f;
2337 break;
2338
2339 default:
2340 hollowVolume = 0;
2341 break;
2342 }
2343 volume *= (1.0f - hollowVolume);
2344 }
2345 }
2346 else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
2347 {
2348 volume *= 0.32475953f;
2349 volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
2350 tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
2351 volume *= (1.0f - tmp * tmp);
2352
2353 if (hollowAmount > 0.0)
2354 {
2355
2356 hollowVolume *= hollowAmount;
2357
2358 switch (_pbs.HollowShape)
2359 {
2360 case HollowShape.Same:
2361 case HollowShape.Triangle:
2362 hollowVolume *= .25f;
2363 break;
2364
2365 case HollowShape.Square:
2366 hollowVolume *= 0.499849f * 3.07920140172638f;
2367 break;
2368
2369 case HollowShape.Circle:
2370
2371 hollowVolume *= 0.1963495f * 3.07920140172638f;
2372 break;
2373
2374 default:
2375 hollowVolume = 0;
2376 break;
2377 }
2378 volume *= (1.0f - hollowVolume);
2379 }
2380 }
2381 break;
2382
2383 default:
2384 break;
2385 }
2386
2387 float taperX1;
2388 float taperY1;
2389 float taperX;
2390 float taperY;
2391 float pathBegin;
2392 float pathEnd;
2393 float profileBegin;
2394 float profileEnd;
2395
2396 if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
2397 {
2398 taperX1 = _pbs.PathScaleX * 0.01f;
2399 if (taperX1 > 1.0f)
2400 taperX1 = 2.0f - taperX1;
2401 taperX = 1.0f - taperX1;
2402
2403 taperY1 = _pbs.PathScaleY * 0.01f;
2404 if (taperY1 > 1.0f)
2405 taperY1 = 2.0f - taperY1;
2406 taperY = 1.0f - taperY1;
2407 }
2408 else
2409 {
2410 taperX = _pbs.PathTaperX * 0.01f;
2411 if (taperX < 0.0f)
2412 taperX = -taperX;
2413 taperX1 = 1.0f - taperX;
2414
2415 taperY = _pbs.PathTaperY * 0.01f;
2416 if (taperY < 0.0f)
2417 taperY = -taperY;
2418 taperY1 = 1.0f - taperY;
2419 }
2420
2421 volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
2422
2423 pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
2424 pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
2425 volume *= (pathEnd - pathBegin);
2426
2427 // this is crude aproximation
2428 profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
2429 profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
2430 volume *= (profileEnd - profileBegin);
2431
2432 return volume;
2433 }
2434
2435
2436 private void CalcPrimBodyData()
2437 {
2438 float volume;
2439
2440 if (prim_geom == IntPtr.Zero)
2441 {
2442 // Ubit let's have a initial basic OOB
2443 primOOBsize.X = _size.X;
2444 primOOBsize.Y = _size.Y;
2445 primOOBsize.Z = _size.Z;
2446 primOOBoffset = Vector3.Zero;
2447 }
2448 else
2449 {
2450 d.AABB AABB;
2451 d.GeomGetAABB(prim_geom, out AABB); // get the AABB from engine geom
2452
2453 primOOBsize.X = (AABB.MaxX - AABB.MinX);
2454 primOOBsize.Y = (AABB.MaxY - AABB.MinY);
2455 primOOBsize.Z = (AABB.MaxZ - AABB.MinZ);
2456 if (!hasOOBoffsetFromMesh)
2457 {
2458 primOOBoffset.X = (AABB.MaxX + AABB.MinX) * 0.5f;
2459 primOOBoffset.Y = (AABB.MaxY + AABB.MinY) * 0.5f;
2460 primOOBoffset.Z = (AABB.MaxZ + AABB.MinZ) * 0.5f;
2461 }
2462 }
2463
2464 // also its own inertia and mass
2465 // keep using basic shape mass for now
2466 volume = CalculatePrimVolume();
2467
2468 primVolume = volume;
2469 primMass = m_density * volume;
2470
2471 if (primMass <= 0)
2472 primMass = 0.0001f;//ckrinke: Mass must be greater then zero.
2473 if (primMass > _parent_scene.maximumMassObject)
2474 primMass = _parent_scene.maximumMassObject;
2475
2476 _mass = primMass; // just in case
2477
2478 d.MassSetBoxTotal(out primdMass, primMass, primOOBsize.X, primOOBsize.Y, primOOBsize.Z);
2479
2480 d.MassTranslate(ref primdMass,
2481 primOOBoffset.X,
2482 primOOBoffset.Y,
2483 primOOBoffset.Z);
2484
2485 primOOBsize *= 0.5f; // let obb size be a corner coords
2486 primOOBradiusSQ = primOOBsize.LengthSquared();
2487 }
2488
2489
2490 #endregion
2491
2492
2493 /// <summary>
2494 /// Add a child prim to this parent prim.
2495 /// </summary>
2496 /// <param name="prim">Child prim</param>
2497 // I'm the parent
2498 // prim is the child
2499 public void ParentPrim(OdePrim prim)
2500 {
2501 //Console.WriteLine("ParentPrim " + m_primName);
2502 if (this.m_localID != prim.m_localID)
2503 {
2504 DestroyBody(); // for now we need to rebuil entire object on link change
2505
2506 lock (childrenPrim)
2507 {
2508 // adopt the prim
2509 if (!childrenPrim.Contains(prim))
2510 childrenPrim.Add(prim);
2511
2512 // see if this prim has kids and adopt them also
2513 // should not happen for now
2514 foreach (OdePrim prm in prim.childrenPrim)
2515 {
2516 if (!childrenPrim.Contains(prm))
2517 {
2518 if (prm.Body != IntPtr.Zero)
2519 {
2520 if (prm.prim_geom != IntPtr.Zero)
2521 d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
2522 if (prm.Body != prim.Body)
2523 prm.DestroyBody(); // don't loose bodies around
2524 prm.Body = IntPtr.Zero;
2525 }
2526
2527 childrenPrim.Add(prm);
2528 prm._parent = this;
2529 }
2530 }
2531 }
2532 //Remove old children from the prim
2533 prim.childrenPrim.Clear();
2534
2535 if (prim.Body != IntPtr.Zero)
2536 {
2537 if (prim.prim_geom != IntPtr.Zero)
2538 d.GeomSetBody(prim.prim_geom, IntPtr.Zero);
2539 prim.DestroyBody(); // don't loose bodies around
2540 prim.Body = IntPtr.Zero;
2541 }
2542
2543 prim.childPrim = true;
2544 prim._parent = this;
2545
2546 MakeBody(); // full nasty reconstruction
2547 }
2548 }
2549
2550 private void UpdateChildsfromgeom()
2551 {
2552 if (childrenPrim.Count > 0)
2553 {
2554 foreach (OdePrim prm in childrenPrim)
2555 prm.UpdateDataFromGeom();
2556 }
2557 }
2558
2559 private void UpdateDataFromGeom()
2560 {
2561 if (prim_geom != IntPtr.Zero)
2562 {
2563 d.Quaternion qtmp;
2564 d.GeomCopyQuaternion(prim_geom, out qtmp);
2565 _orientation.X = qtmp.X;
2566 _orientation.Y = qtmp.Y;
2567 _orientation.Z = qtmp.Z;
2568 _orientation.W = qtmp.W;
2569
2570 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
2571 _position.X = lpos.X;
2572 _position.Y = lpos.Y;
2573 _position.Z = lpos.Z;
2574 }
2575 }
2576
2577 private void ChildDelink(OdePrim odePrim, bool remakebodies)
2578 {
2579 // Okay, we have a delinked child.. destroy all body and remake
2580 if (odePrim != this && !childrenPrim.Contains(odePrim))
2581 return;
2582
2583 DestroyBody();
2584
2585 if (odePrim == this) // delinking the root prim
2586 {
2587 OdePrim newroot = null;
2588 lock (childrenPrim)
2589 {
2590 if (childrenPrim.Count > 0)
2591 {
2592 newroot = childrenPrim[0];
2593 childrenPrim.RemoveAt(0);
2594 foreach (OdePrim prm in childrenPrim)
2595 {
2596 newroot.childrenPrim.Add(prm);
2597 }
2598 childrenPrim.Clear();
2599 }
2600 if (newroot != null)
2601 {
2602 newroot.childPrim = false;
2603 newroot._parent = null;
2604 if (remakebodies)
2605 newroot.MakeBody();
2606 }
2607 }
2608 }
2609
2610 else
2611 {
2612 lock (childrenPrim)
2613 {
2614 childrenPrim.Remove(odePrim);
2615 odePrim.childPrim = false;
2616 odePrim._parent = null;
2617 // odePrim.UpdateDataFromGeom();
2618 if (remakebodies)
2619 odePrim.MakeBody();
2620 }
2621 }
2622 if (remakebodies)
2623 MakeBody();
2624 }
2625
2626 protected void ChildRemove(OdePrim odePrim, bool reMakeBody)
2627 {
2628 // Okay, we have a delinked child.. destroy all body and remake
2629 if (odePrim != this && !childrenPrim.Contains(odePrim))
2630 return;
2631
2632 DestroyBody();
2633
2634 if (odePrim == this)
2635 {
2636 OdePrim newroot = null;
2637 lock (childrenPrim)
2638 {
2639 if (childrenPrim.Count > 0)
2640 {
2641 newroot = childrenPrim[0];
2642 childrenPrim.RemoveAt(0);
2643 foreach (OdePrim prm in childrenPrim)
2644 {
2645 newroot.childrenPrim.Add(prm);
2646 }
2647 childrenPrim.Clear();
2648 }
2649 if (newroot != null)
2650 {
2651 newroot.childPrim = false;
2652 newroot._parent = null;
2653 newroot.MakeBody();
2654 }
2655 }
2656 if (reMakeBody)
2657 MakeBody();
2658 return;
2659 }
2660 else
2661 {
2662 lock (childrenPrim)
2663 {
2664 childrenPrim.Remove(odePrim);
2665 odePrim.childPrim = false;
2666 odePrim._parent = null;
2667 if (reMakeBody)
2668 odePrim.MakeBody();
2669 }
2670 }
2671 MakeBody();
2672 }
2673
2674 #region changes
2675
2676 private void changeadd()
2677 {
2678 CreateGeom();
2679
2680 if (prim_geom != IntPtr.Zero)
2681 {
2682 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
2683 d.Quaternion myrot = new d.Quaternion();
2684 myrot.X = _orientation.X;
2685 myrot.Y = _orientation.Y;
2686 myrot.Z = _orientation.Z;
2687 myrot.W = _orientation.W;
2688 d.GeomSetQuaternion(prim_geom, ref myrot);
2689
2690 if (!m_isphysical)
2691 {
2692 SetInStaticSpace(this);
2693 UpdateCollisionCatFlags();
2694 ApplyCollisionCatFlags();
2695 }
2696 else
2697 MakeBody();
2698 }
2699 }
2700
2701 private void changeAngularLock(Vector3 newLock)
2702 {
2703 // do we have a Physical object?
2704 if (Body != IntPtr.Zero)
2705 {
2706 //Check that we have a Parent
2707 //If we have a parent then we're not authorative here
2708 if (_parent == null)
2709 {
2710 if (!newLock.ApproxEquals(Vector3.One, 0f))
2711 {
2712 createAMotor(newLock);
2713 }
2714 else
2715 {
2716 if (Amotor != IntPtr.Zero)
2717 {
2718 d.JointDestroy(Amotor);
2719 Amotor = IntPtr.Zero;
2720 }
2721 }
2722 }
2723 }
2724 // Store this for later in case we get turned into a separate body
2725 m_angularlock = newLock;
2726 }
2727
2728 private void changeLink(OdePrim NewParent)
2729 {
2730 if (_parent == null && NewParent != null)
2731 {
2732 NewParent.ParentPrim(this);
2733 }
2734 else if (_parent != null)
2735 {
2736 if (_parent is OdePrim)
2737 {
2738 if (NewParent != _parent)
2739 {
2740 (_parent as OdePrim).ChildDelink(this, false); // for now...
2741 childPrim = false;
2742
2743 if (NewParent != null)
2744 {
2745 NewParent.ParentPrim(this);
2746 }
2747 }
2748 }
2749 }
2750 _parent = NewParent;
2751 }
2752
2753
2754 private void Stop()
2755 {
2756 if (!childPrim)
2757 {
2758 m_force = Vector3.Zero;
2759 m_forceacc = Vector3.Zero;
2760 m_angularForceacc = Vector3.Zero;
2761 _torque = Vector3.Zero;
2762 _velocity = Vector3.Zero;
2763 _acceleration = Vector3.Zero;
2764 m_rotationalVelocity = Vector3.Zero;
2765 _target_velocity = Vector3.Zero;
2766 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
2767 m_vehicle.Stop();
2768 }
2769
2770 if (Body != IntPtr.Zero)
2771 {
2772 d.BodySetForce(Body, 0f, 0f, 0f);
2773 d.BodySetTorque(Body, 0f, 0f, 0f);
2774 d.BodySetLinearVel(Body, 0f, 0f, 0f);
2775 d.BodySetAngularVel(Body, 0f, 0f, 0f);
2776 }
2777 }
2778
2779 private void changePhantomStatus(bool newval)
2780 {
2781 m_isphantom = newval;
2782
2783 UpdateCollisionCatFlags();
2784 ApplyCollisionCatFlags();
2785 }
2786
2787/* not in use
2788 internal void ChildSelectedChange(bool childSelect)
2789 {
2790 if(childPrim)
2791 return;
2792
2793 if (childSelect == m_isSelected)
2794 return;
2795
2796 if (childSelect)
2797 {
2798 DoSelectedStatus(true);
2799 }
2800
2801 else
2802 {
2803 foreach (OdePrim prm in childrenPrim)
2804 {
2805 if (prm.m_isSelected)
2806 return;
2807 }
2808 DoSelectedStatus(false);
2809 }
2810 }
2811*/
2812 private void changeSelectedStatus(bool newval)
2813 {
2814 if (m_lastdoneSelected == newval)
2815 return;
2816
2817 m_lastdoneSelected = newval;
2818 DoSelectedStatus(newval);
2819 }
2820
2821 private void CheckDelaySelect()
2822 {
2823 if (m_delaySelect)
2824 {
2825 DoSelectedStatus(m_isSelected);
2826 }
2827 }
2828
2829 private void DoSelectedStatus(bool newval)
2830 {
2831 m_isSelected = newval;
2832 Stop();
2833
2834 if (newval)
2835 {
2836 if (!childPrim && Body != IntPtr.Zero)
2837 d.BodyDisable(Body);
2838
2839 if (m_delaySelect || m_isphysical)
2840 {
2841 m_collisionCategories = CollisionCategories.Selected;
2842 m_collisionFlags = 0;
2843
2844 if (!childPrim)
2845 {
2846 foreach (OdePrim prm in childrenPrim)
2847 {
2848 prm.m_collisionCategories = m_collisionCategories;
2849 prm.m_collisionFlags = m_collisionFlags;
2850
2851 if (prm.prim_geom != null)
2852 {
2853
2854 if (prm.m_NoColide)
2855 {
2856 d.GeomSetCategoryBits(prm.prim_geom, 0);
2857 d.GeomSetCollideBits(prm.prim_geom, 0);
2858 }
2859 else
2860 {
2861 d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories);
2862 d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags);
2863 }
2864 }
2865 prm.m_delaySelect = false;
2866 }
2867 }
2868// else if (_parent != null)
2869// ((OdePrim)_parent).ChildSelectedChange(true);
2870
2871
2872 if (prim_geom != null)
2873 {
2874 if (m_NoColide)
2875 {
2876 d.GeomSetCategoryBits(prim_geom, 0);
2877 d.GeomSetCollideBits(prim_geom, 0);
2878 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2879 {
2880 d.GeomSetCategoryBits(collide_geom, 0);
2881 d.GeomSetCollideBits(collide_geom, 0);
2882 }
2883
2884 }
2885 else
2886 {
2887 d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
2888 d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
2889 if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
2890 {
2891 d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
2892 d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
2893 }
2894 }
2895 }
2896
2897 m_delaySelect = false;
2898 }
2899 else if(!m_isphysical)
2900 {
2901 m_delaySelect = true;
2902 }
2903 }
2904 else
2905 {
2906 if (!childPrim)
2907 {
2908 if (Body != IntPtr.Zero && !m_disabled)
2909 d.BodyEnable(Body);
2910 }
2911// else if (_parent != null)
2912// ((OdePrim)_parent).ChildSelectedChange(false);
2913
2914 UpdateCollisionCatFlags();
2915 ApplyCollisionCatFlags();
2916
2917 m_delaySelect = false;
2918 }
2919
2920 resetCollisionAccounting();
2921 }
2922
2923 private void changePosition(Vector3 newPos)
2924 {
2925 CheckDelaySelect();
2926 if (m_isphysical)
2927 {
2928 if (childPrim) // inertia is messed, must rebuild
2929 {
2930 if (m_building)
2931 {
2932 _position = newPos;
2933 }
2934
2935 else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero)
2936 {
2937 FixInertia(newPos);
2938 if (!d.BodyIsEnabled(Body))
2939 d.BodyEnable(Body);
2940 }
2941 }
2942 else
2943 {
2944 if (_position != newPos)
2945 {
2946 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2947 _position = newPos;
2948 }
2949 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
2950 d.BodyEnable(Body);
2951 }
2952 }
2953 else
2954 {
2955 if (prim_geom != IntPtr.Zero)
2956 {
2957 if (newPos != _position)
2958 {
2959 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2960 _position = newPos;
2961
2962 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
2963 }
2964 }
2965 }
2966 givefakepos--;
2967 if (givefakepos < 0)
2968 givefakepos = 0;
2969// changeSelectedStatus();
2970 resetCollisionAccounting();
2971 }
2972
2973 private void changeOrientation(Quaternion newOri)
2974 {
2975 CheckDelaySelect();
2976 if (m_isphysical)
2977 {
2978 if (childPrim) // inertia is messed, must rebuild
2979 {
2980 if (m_building)
2981 {
2982 _orientation = newOri;
2983 }
2984/*
2985 else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero)
2986 {
2987 FixInertia(_position, newOri);
2988 if (!d.BodyIsEnabled(Body))
2989 d.BodyEnable(Body);
2990 }
2991*/
2992 }
2993 else
2994 {
2995 if (newOri != _orientation)
2996 {
2997 d.Quaternion myrot = new d.Quaternion();
2998 myrot.X = newOri.X;
2999 myrot.Y = newOri.Y;
3000 myrot.Z = newOri.Z;
3001 myrot.W = newOri.W;
3002 d.GeomSetQuaternion(prim_geom, ref myrot);
3003 _orientation = newOri;
3004 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
3005 createAMotor(m_angularlock);
3006 }
3007 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
3008 d.BodyEnable(Body);
3009 }
3010 }
3011 else
3012 {
3013 if (prim_geom != IntPtr.Zero)
3014 {
3015 if (newOri != _orientation)
3016 {
3017 d.Quaternion myrot = new d.Quaternion();
3018 myrot.X = newOri.X;
3019 myrot.Y = newOri.Y;
3020 myrot.Z = newOri.Z;
3021 myrot.W = newOri.W;
3022 d.GeomSetQuaternion(prim_geom, ref myrot);
3023 _orientation = newOri;
3024 }
3025 }
3026 }
3027 givefakeori--;
3028 if (givefakeori < 0)
3029 givefakeori = 0;
3030 resetCollisionAccounting();
3031 }
3032
3033 private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri)
3034 {
3035 CheckDelaySelect();
3036 if (m_isphysical)
3037 {
3038 if (childPrim && m_building) // inertia is messed, must rebuild
3039 {
3040 _position = newPos;
3041 _orientation = newOri;
3042 }
3043 else
3044 {
3045 if (newOri != _orientation)
3046 {
3047 d.Quaternion myrot = new d.Quaternion();
3048 myrot.X = newOri.X;
3049 myrot.Y = newOri.Y;
3050 myrot.Z = newOri.Z;
3051 myrot.W = newOri.W;
3052 d.GeomSetQuaternion(prim_geom, ref myrot);
3053 _orientation = newOri;
3054 if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
3055 createAMotor(m_angularlock);
3056 }
3057 if (_position != newPos)
3058 {
3059 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
3060 _position = newPos;
3061 }
3062 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
3063 d.BodyEnable(Body);
3064 }
3065 }
3066 else
3067 {
3068 // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
3069 // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
3070
3071 if (prim_geom != IntPtr.Zero)
3072 {
3073 if (newOri != _orientation)
3074 {
3075 d.Quaternion myrot = new d.Quaternion();
3076 myrot.X = newOri.X;
3077 myrot.Y = newOri.Y;
3078 myrot.Z = newOri.Z;
3079 myrot.W = newOri.W;
3080 d.GeomSetQuaternion(prim_geom, ref myrot);
3081 _orientation = newOri;
3082 }
3083
3084 if (newPos != _position)
3085 {
3086 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
3087 _position = newPos;
3088
3089 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
3090 }
3091 }
3092 }
3093 givefakepos--;
3094 if (givefakepos < 0)
3095 givefakepos = 0;
3096 givefakeori--;
3097 if (givefakeori < 0)
3098 givefakeori = 0;
3099 resetCollisionAccounting();
3100 }
3101
3102
3103 private void changeDisable(bool disable)
3104 {
3105 if (disable)
3106 {
3107 if (!m_disabled)
3108 disableBodySoft();
3109 }
3110 else
3111 {
3112 if (m_disabled)
3113 enableBodySoft();
3114 }
3115 }
3116
3117 private void changePhysicsStatus(bool NewStatus)
3118 {
3119 CheckDelaySelect();
3120
3121 m_isphysical = NewStatus;
3122
3123 if (!childPrim)
3124 {
3125 if (NewStatus)
3126 {
3127 if (Body == IntPtr.Zero)
3128 MakeBody();
3129 }
3130 else
3131 {
3132 if (Body != IntPtr.Zero)
3133 {
3134 DestroyBody();
3135 }
3136 Stop();
3137 }
3138 }
3139
3140 resetCollisionAccounting();
3141 }
3142
3143 private void changeprimsizeshape()
3144 {
3145 CheckDelaySelect();
3146
3147 OdePrim parent = (OdePrim)_parent;
3148
3149 bool chp = childPrim;
3150
3151 if (chp)
3152 {
3153 if (parent != null)
3154 {
3155 parent.DestroyBody();
3156 }
3157 }
3158 else
3159 {
3160 DestroyBody();
3161 }
3162
3163 RemoveGeom();
3164
3165 // we don't need to do space calculation because the client sends a position update also.
3166 if (_size.X <= 0)
3167 _size.X = 0.01f;
3168 if (_size.Y <= 0)
3169 _size.Y = 0.01f;
3170 if (_size.Z <= 0)
3171 _size.Z = 0.01f;
3172 // Construction of new prim
3173
3174 CreateGeom();
3175
3176 if (prim_geom != IntPtr.Zero)
3177 {
3178 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
3179 d.Quaternion myrot = new d.Quaternion();
3180 myrot.X = _orientation.X;
3181 myrot.Y = _orientation.Y;
3182 myrot.Z = _orientation.Z;
3183 myrot.W = _orientation.W;
3184 d.GeomSetQuaternion(prim_geom, ref myrot);
3185 }
3186
3187 if (m_isphysical)
3188 {
3189 if (chp)
3190 {
3191 if (parent != null)
3192 {
3193 parent.MakeBody();
3194 }
3195 }
3196 else
3197 MakeBody();
3198 }
3199
3200 else
3201 {
3202 UpdateCollisionCatFlags();
3203 ApplyCollisionCatFlags();
3204 }
3205
3206 resetCollisionAccounting();
3207 }
3208
3209 private void changeSize(Vector3 newSize)
3210 {
3211 _size = newSize;
3212 changeprimsizeshape();
3213 }
3214
3215 private void changeShape(PrimitiveBaseShape newShape)
3216 {
3217 if(newShape != null)
3218 _pbs = newShape;
3219 changeprimsizeshape();
3220 }
3221
3222 private void changeFloatOnWater(bool newval)
3223 {
3224 m_collidesWater = newval;
3225
3226 UpdateCollisionCatFlags();
3227 ApplyCollisionCatFlags();
3228 }
3229
3230 private void changeSetTorque(Vector3 newtorque)
3231 {
3232 if (!m_isSelected)
3233 {
3234 if (m_isphysical && Body != IntPtr.Zero)
3235 {
3236 if (m_disabled)
3237 enableBodySoft();
3238 else if (!d.BodyIsEnabled(Body))
3239 d.BodyEnable(Body);
3240
3241 }
3242 _torque = newtorque;
3243 }
3244 }
3245
3246 private void changeForce(Vector3 force)
3247 {
3248 m_force = force;
3249 if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
3250 d.BodyEnable(Body);
3251 }
3252
3253
3254 private void changeAddForce(Vector3 theforce)
3255 {
3256 m_forceacc += theforce;
3257 if (!m_isSelected)
3258 {
3259 lock (this)
3260 {
3261 //m_log.Info("[PHYSICS]: dequeing forcelist");
3262 if (m_isphysical && Body != IntPtr.Zero)
3263 {
3264 if (m_disabled)
3265 enableBodySoft();
3266 else if (!d.BodyIsEnabled(Body))
3267 d.BodyEnable(Body);
3268 }
3269 }
3270
3271 m_collisionscore = 0;
3272 }
3273 }
3274
3275 // actually angular impulse
3276 private void changeAddAngularImpulse(Vector3 aimpulse)
3277 {
3278 m_angularForceacc += aimpulse * m_invTimeStep;
3279 if (!m_isSelected)
3280 {
3281 lock (this)
3282 {
3283 if (m_isphysical && Body != IntPtr.Zero)
3284 {
3285 if (m_disabled)
3286 enableBodySoft();
3287 else if (!d.BodyIsEnabled(Body))
3288 d.BodyEnable(Body);
3289 }
3290 }
3291 m_collisionscore = 0;
3292 }
3293 }
3294
3295 private void changevelocity(Vector3 newVel)
3296 {
3297 float len = newVel.LengthSquared();
3298 if (len > 100000.0f) // limit to 100m/s
3299 {
3300 len = 100.0f / (float)Math.Sqrt(len);
3301 newVel *= len;
3302 }
3303
3304 if (!m_isSelected)
3305 {
3306 if (Body != IntPtr.Zero)
3307 {
3308 if (m_disabled)
3309 enableBodySoft();
3310 else if (!d.BodyIsEnabled(Body))
3311 d.BodyEnable(Body);
3312
3313 d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
3314 }
3315 //resetCollisionAccounting();
3316 }
3317 _velocity = newVel;
3318 }
3319
3320
3321 private void changeangvelocity(Vector3 newAngVel)
3322 {
3323 float len = newAngVel.LengthSquared();
3324 if (len > 144.0f) // limit to 12rad/s
3325 {
3326 len = 12.0f / (float)Math.Sqrt(len);
3327 newAngVel *= len;
3328 }
3329
3330 if (!m_isSelected)
3331 {
3332 if (Body != IntPtr.Zero)
3333 {
3334 if (m_disabled)
3335 enableBodySoft();
3336 else if (!d.BodyIsEnabled(Body))
3337 d.BodyEnable(Body);
3338
3339
3340 d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
3341 }
3342 //resetCollisionAccounting();
3343 }
3344 m_rotationalVelocity = newAngVel;
3345 }
3346
3347 private void changeVolumedetetion(bool newVolDtc)
3348 {
3349 m_isVolumeDetect = newVolDtc;
3350 m_fakeisVolumeDetect = newVolDtc;
3351 UpdateCollisionCatFlags();
3352 ApplyCollisionCatFlags();
3353 }
3354
3355 protected void changeBuilding(bool newbuilding)
3356 {
3357 // Check if we need to do anything
3358 if (newbuilding == m_building)
3359 return;
3360
3361 if ((bool)newbuilding)
3362 {
3363 m_building = true;
3364 if (!childPrim)
3365 DestroyBody();
3366 }
3367 else
3368 {
3369 m_building = false;
3370 CheckDelaySelect();
3371 if (!childPrim)
3372 MakeBody();
3373 }
3374 if (!childPrim && childrenPrim.Count > 0)
3375 {
3376 foreach (OdePrim prm in childrenPrim)
3377 prm.changeBuilding(m_building); // call directly
3378 }
3379 }
3380
3381 public void changeSetVehicle(VehicleData vdata)
3382 {
3383 if (m_vehicle == null)
3384 m_vehicle = new ODEDynamics(this);
3385 m_vehicle.DoSetVehicle(vdata);
3386 }
3387 private void changeVehicleType(int value)
3388 {
3389 if (value == (int)Vehicle.TYPE_NONE)
3390 {
3391 if (m_vehicle != null)
3392 m_vehicle = null;
3393 }
3394 else
3395 {
3396 if (m_vehicle == null)
3397 m_vehicle = new ODEDynamics(this);
3398
3399 m_vehicle.ProcessTypeChange((Vehicle)value);
3400 }
3401 }
3402
3403 private void changeVehicleFloatParam(strVehicleFloatParam fp)
3404 {
3405 if (m_vehicle == null)
3406 return;
3407
3408 m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value);
3409 }
3410
3411 private void changeVehicleVectorParam(strVehicleVectorParam vp)
3412 {
3413 if (m_vehicle == null)
3414 return;
3415 m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value);
3416 }
3417
3418 private void changeVehicleRotationParam(strVehicleQuatParam qp)
3419 {
3420 if (m_vehicle == null)
3421 return;
3422 m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value);
3423 }
3424
3425 private void changeVehicleFlags(strVehicleBoolParam bp)
3426 {
3427 if (m_vehicle == null)
3428 return;
3429 m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
3430 }
3431
3432 #endregion
3433
3434 public void Move()
3435 {
3436 if (!childPrim && m_isphysical && Body != IntPtr.Zero &&
3437 !m_disabled && !m_isSelected && !m_building && !m_outbounds)
3438 {
3439 if (!d.BodyIsEnabled(Body))
3440 {
3441 // let vehicles sleep
3442 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3443 return;
3444
3445 if (++bodydisablecontrol < 20)
3446 return;
3447
3448
3449 d.BodyEnable(Body);
3450 }
3451
3452 bodydisablecontrol = 0;
3453
3454 d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
3455
3456 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
3457 {
3458 // 'VEHICLES' are dealt with in ODEDynamics.cs
3459 m_vehicle.Step();
3460 return;
3461 }
3462
3463 float fx = 0;
3464 float fy = 0;
3465 float fz = 0;
3466
3467 float m_mass = _mass;
3468
3469 if (m_usePID && m_PIDTau > 0)
3470 {
3471 // for now position error
3472 _target_velocity =
3473 new Vector3(
3474 (m_PIDTarget.X - lpos.X),
3475 (m_PIDTarget.Y - lpos.Y),
3476 (m_PIDTarget.Z - lpos.Z)
3477 );
3478
3479 if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f))
3480 {
3481 d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
3482 d.BodySetLinearVel(Body, 0, 0, 0);
3483 return;
3484 }
3485 else
3486 {
3487 _zeroFlag = false;
3488
3489 float tmp = 1 / m_PIDTau;
3490 _target_velocity *= tmp;
3491
3492 // apply limits
3493 tmp = _target_velocity.Length();
3494 if (tmp > 50.0f)
3495 {
3496 tmp = 50 / tmp;
3497 _target_velocity *= tmp;
3498 }
3499 else if (tmp < 0.05f)
3500 {
3501 tmp = 0.05f / tmp;
3502 _target_velocity *= tmp;
3503 }
3504
3505 d.Vector3 vel = d.BodyGetLinearVel(Body);
3506 fx = (_target_velocity.X - vel.X) * m_invTimeStep;
3507 fy = (_target_velocity.Y - vel.Y) * m_invTimeStep;
3508 fz = (_target_velocity.Z - vel.Z) * m_invTimeStep;
3509// d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
3510 }
3511 } // end if (m_usePID)
3512
3513 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
3514 else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0)
3515 {
3516
3517 // Non-Vehicles have a limited set of Hover options.
3518 // determine what our target height really is based on HoverType
3519
3520 m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y);
3521
3522 switch (m_PIDHoverType)
3523 {
3524 case PIDHoverType.Ground:
3525 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3526 break;
3527
3528 case PIDHoverType.GroundAndWater:
3529 m_waterHeight = _parent_scene.GetWaterLevel();
3530 if (m_groundHeight > m_waterHeight)
3531 m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
3532 else
3533 m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
3534 break;
3535 } // end switch (m_PIDHoverType)
3536
3537 // don't go underground unless volumedetector
3538
3539 if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect)
3540 {
3541 d.Vector3 vel = d.BodyGetLinearVel(Body);
3542
3543 fz = (m_targetHoverHeight - lpos.Z);
3544
3545 // if error is zero, use position control; otherwise, velocity control
3546 if (Math.Abs(fz) < 0.01f)
3547 {
3548 d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight);
3549 d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
3550 }
3551 else
3552 {
3553 _zeroFlag = false;
3554 fz /= m_PIDHoverTau;
3555
3556 float tmp = Math.Abs(fz);
3557 if (tmp > 50)
3558 fz = 50 * Math.Sign(fz);
3559 else if (tmp < 0.1)
3560 fz = 0.1f * Math.Sign(fz);
3561
3562 fz = ((fz - vel.Z) * m_invTimeStep);
3563 }
3564 }
3565 }
3566 else
3567 {
3568 float b = (1.0f - m_buoyancy);
3569 fx = _parent_scene.gravityx * b;
3570 fy = _parent_scene.gravityy * b;
3571 fz = _parent_scene.gravityz * b;
3572 }
3573
3574 fx *= m_mass;
3575 fy *= m_mass;
3576 fz *= m_mass;
3577
3578 // constant force
3579 fx += m_force.X;
3580 fy += m_force.Y;
3581 fz += m_force.Z;
3582
3583 fx += m_forceacc.X;
3584 fy += m_forceacc.Y;
3585 fz += m_forceacc.Z;
3586
3587 m_forceacc = Vector3.Zero;
3588
3589 //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
3590 if (fx != 0 || fy != 0 || fz != 0)
3591 {
3592 d.BodyAddForce(Body, fx, fy, fz);
3593 //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
3594 }
3595
3596 Vector3 trq;
3597
3598 trq = _torque;
3599 trq += m_angularForceacc;
3600 m_angularForceacc = Vector3.Zero;
3601 if (trq.X != 0 || trq.Y != 0 || trq.Z != 0)
3602 {
3603 d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z);
3604 }
3605 }
3606 else
3607 { // is not physical, or is not a body or is selected
3608 // _zeroPosition = d.BodyGetPosition(Body);
3609 return;
3610 //Console.WriteLine("Nothing " + Name);
3611
3612 }
3613 }
3614
3615 public void UpdatePositionAndVelocity()
3616 {
3617 if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero)
3618 {
3619 if (d.BodyIsEnabled(Body) || !_zeroFlag)
3620 {
3621 bool lastZeroFlag = _zeroFlag;
3622
3623 d.Vector3 lpos = d.GeomGetPosition(prim_geom);
3624
3625 // check outside region
3626 if (lpos.Z < -100 || lpos.Z > 100000f)
3627 {
3628 m_outbounds = true;
3629
3630 lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
3631 _acceleration.X = 0;
3632 _acceleration.Y = 0;
3633 _acceleration.Z = 0;
3634
3635 _velocity.X = 0;
3636 _velocity.Y = 0;
3637 _velocity.Z = 0;
3638 m_rotationalVelocity.X = 0;
3639 m_rotationalVelocity.Y = 0;
3640 m_rotationalVelocity.Z = 0;
3641
3642 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3643 d.BodySetAngularVel(Body, 0, 0, 0); // stop it
3644 d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
3645 m_lastposition = _position;
3646 m_lastorientation = _orientation;
3647
3648 base.RequestPhysicsterseUpdate();
3649
3650// throttleCounter = 0;
3651 _zeroFlag = true;
3652
3653 disableBodySoft(); // disable it and colisions
3654 base.RaiseOutOfBounds(_position);
3655 return;
3656 }
3657
3658 if (lpos.X < 0f)
3659 {
3660 _position.X = Util.Clip(lpos.X, -2f, -0.1f);
3661 m_outbounds = true;
3662 }
3663 else if (lpos.X > _parent_scene.WorldExtents.X)
3664 {
3665 _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
3666 m_outbounds = true;
3667 }
3668 if (lpos.Y < 0f)
3669 {
3670 _position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
3671 m_outbounds = true;
3672 }
3673 else if (lpos.Y > _parent_scene.WorldExtents.Y)
3674 {
3675 _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
3676 m_outbounds = true;
3677 }
3678
3679 if (m_outbounds)
3680 {
3681 m_lastposition = _position;
3682 m_lastorientation = _orientation;
3683
3684 d.Vector3 dtmp = d.BodyGetAngularVel(Body);
3685 m_rotationalVelocity.X = dtmp.X;
3686 m_rotationalVelocity.Y = dtmp.Y;
3687 m_rotationalVelocity.Z = dtmp.Z;
3688
3689 dtmp = d.BodyGetLinearVel(Body);
3690 _velocity.X = dtmp.X;
3691 _velocity.Y = dtmp.Y;
3692 _velocity.Z = dtmp.Z;
3693
3694 d.BodySetLinearVel(Body, 0, 0, 0); // stop it
3695 d.BodySetAngularVel(Body, 0, 0, 0);
3696 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
3697 disableBodySoft(); // stop collisions
3698 UnSubscribeEvents();
3699
3700 base.RequestPhysicsterseUpdate();
3701 return;
3702 }
3703
3704 d.Quaternion ori;
3705 d.GeomCopyQuaternion(prim_geom, out ori);
3706
3707 // decide if moving
3708 // use positions since this are integrated quantities
3709 // tolerance values depende a lot on simulation noise...
3710 // use simple math.abs since we dont need to be exact
3711
3712 if (
3713 (Math.Abs(_position.X - lpos.X) < 0.001f)
3714 && (Math.Abs(_position.Y - lpos.Y) < 0.001f)
3715 && (Math.Abs(_position.Z - lpos.Z) < 0.001f)
3716 && (Math.Abs(_orientation.X - ori.X) < 0.0001f)
3717 && (Math.Abs(_orientation.Y - ori.Y) < 0.0001f)
3718 && (Math.Abs(_orientation.Z - ori.Z) < 0.0001f) // ignore W
3719 )
3720 {
3721 _zeroFlag = true;
3722 }
3723 else
3724 _zeroFlag = false;
3725
3726 // update velocities and aceleration
3727 if (!(_zeroFlag && lastZeroFlag))
3728 {
3729 d.Vector3 vel = d.BodyGetLinearVel(Body);
3730
3731 _acceleration = _velocity;
3732
3733 if ((Math.Abs(vel.X) < 0.001f) &&
3734 (Math.Abs(vel.Y) < 0.001f) &&
3735 (Math.Abs(vel.Z) < 0.001f))
3736 {
3737 _velocity = Vector3.Zero;
3738 float t = -m_invTimeStep;
3739 _acceleration = _acceleration * t;
3740 }
3741 else
3742 {
3743 _velocity.X = vel.X;
3744 _velocity.Y = vel.Y;
3745 _velocity.Z = vel.Z;
3746 _acceleration = (_velocity - _acceleration) * m_invTimeStep;
3747 }
3748
3749 if ((Math.Abs(_acceleration.X) < 0.01f) &&
3750 (Math.Abs(_acceleration.Y) < 0.01f) &&
3751 (Math.Abs(_acceleration.Z) < 0.01f))
3752 {
3753 _acceleration = Vector3.Zero;
3754 }
3755
3756 if ((Math.Abs(_orientation.X - ori.X) < 0.0001) &&
3757 (Math.Abs(_orientation.Y - ori.Y) < 0.0001) &&
3758 (Math.Abs(_orientation.Z - ori.Z) < 0.0001)
3759 )
3760 {
3761 m_rotationalVelocity = Vector3.Zero;
3762 }
3763 else
3764 {
3765 vel = d.BodyGetAngularVel(Body);
3766 m_rotationalVelocity.X = vel.X;
3767 m_rotationalVelocity.Y = vel.Y;
3768 m_rotationalVelocity.Z = vel.Z;
3769 }
3770 }
3771
3772 if (_zeroFlag)
3773 {
3774 if (lastZeroFlag)
3775 {
3776 _velocity = Vector3.Zero;
3777 _acceleration = Vector3.Zero;
3778 m_rotationalVelocity = Vector3.Zero;
3779 }
3780
3781 if (!m_lastUpdateSent)
3782 {
3783 base.RequestPhysicsterseUpdate();
3784 if (lastZeroFlag)
3785 m_lastUpdateSent = true;
3786 }
3787 return;
3788 }
3789
3790 _position.X = lpos.X;
3791 _position.Y = lpos.Y;
3792 _position.Z = lpos.Z;
3793
3794 _orientation.X = ori.X;
3795 _orientation.Y = ori.Y;
3796 _orientation.Z = ori.Z;
3797 _orientation.W = ori.W;
3798 base.RequestPhysicsterseUpdate();
3799 m_lastUpdateSent = false;
3800 }
3801 }
3802 }
3803
3804 internal static bool QuaternionIsFinite(Quaternion q)
3805 {
3806 if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
3807 return false;
3808 if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
3809 return false;
3810 if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
3811 return false;
3812 if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
3813 return false;
3814 return true;
3815 }
3816
3817 internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj)
3818 {
3819 // assumes object center of mass is zero
3820 float smass = part.mass;
3821 theobj.mass -= smass;
3822
3823 smass *= 1.0f / (theobj.mass); ;
3824
3825 theobj.c.X -= part.c.X * smass;
3826 theobj.c.Y -= part.c.Y * smass;
3827 theobj.c.Z -= part.c.Z * smass;
3828
3829 theobj.I.M00 -= part.I.M00;
3830 theobj.I.M01 -= part.I.M01;
3831 theobj.I.M02 -= part.I.M02;
3832 theobj.I.M10 -= part.I.M10;
3833 theobj.I.M11 -= part.I.M11;
3834 theobj.I.M12 -= part.I.M12;
3835 theobj.I.M20 -= part.I.M20;
3836 theobj.I.M21 -= part.I.M21;
3837 theobj.I.M22 -= part.I.M22;
3838 }
3839
3840 private void donullchange()
3841 {
3842 }
3843
3844 public bool DoAChange(changes what, object arg)
3845 {
3846 if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.Remove)
3847 {
3848 return false;
3849 }
3850
3851 // nasty switch
3852 switch (what)
3853 {
3854 case changes.Add:
3855 changeadd();
3856 break;
3857 case changes.Remove:
3858 //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff...
3859 //When we return true, it destroys all of the prims in the linkset anyway
3860 if (_parent != null)
3861 {
3862 OdePrim parent = (OdePrim)_parent;
3863 parent.ChildRemove(this, false);
3864 }
3865 else
3866 ChildRemove(this, false);
3867
3868 m_vehicle = null;
3869 RemoveGeom();
3870 m_targetSpace = IntPtr.Zero;
3871 UnSubscribeEvents();
3872 return true;
3873
3874 case changes.Link:
3875 OdePrim tmp = (OdePrim)arg;
3876 changeLink(tmp);
3877 break;
3878
3879 case changes.DeLink:
3880 changeLink(null);
3881 break;
3882
3883 case changes.Position:
3884 changePosition((Vector3)arg);
3885 break;
3886
3887 case changes.Orientation:
3888 changeOrientation((Quaternion)arg);
3889 break;
3890
3891 case changes.PosOffset:
3892 donullchange();
3893 break;
3894
3895 case changes.OriOffset:
3896 donullchange();
3897 break;
3898
3899 case changes.Velocity:
3900 changevelocity((Vector3)arg);
3901 break;
3902
3903// case changes.Acceleration:
3904// changeacceleration((Vector3)arg);
3905// break;
3906
3907 case changes.AngVelocity:
3908 changeangvelocity((Vector3)arg);
3909 break;
3910
3911 case changes.Force:
3912 changeForce((Vector3)arg);
3913 break;
3914
3915 case changes.Torque:
3916 changeSetTorque((Vector3)arg);
3917 break;
3918
3919 case changes.AddForce:
3920 changeAddForce((Vector3)arg);
3921 break;
3922
3923 case changes.AddAngForce:
3924 changeAddAngularImpulse((Vector3)arg);
3925 break;
3926
3927 case changes.AngLock:
3928 changeAngularLock((Vector3)arg);
3929 break;
3930
3931 case changes.Size:
3932 changeSize((Vector3)arg);
3933 break;
3934
3935 case changes.Shape:
3936 changeShape((PrimitiveBaseShape)arg);
3937 break;
3938
3939 case changes.CollidesWater:
3940 changeFloatOnWater((bool)arg);
3941 break;
3942
3943 case changes.VolumeDtc:
3944 changeVolumedetetion((bool)arg);
3945 break;
3946
3947 case changes.Phantom:
3948 changePhantomStatus((bool)arg);
3949 break;
3950
3951 case changes.Physical:
3952 changePhysicsStatus((bool)arg);
3953 break;
3954
3955 case changes.Selected:
3956 changeSelectedStatus((bool)arg);
3957 break;
3958
3959 case changes.disabled:
3960 changeDisable((bool)arg);
3961 break;
3962
3963 case changes.building:
3964 changeBuilding((bool)arg);
3965 break;
3966
3967 case changes.VehicleType:
3968 changeVehicleType((int)arg);
3969 break;
3970
3971 case changes.VehicleFlags:
3972 changeVehicleFlags((strVehicleBoolParam) arg);
3973 break;
3974
3975 case changes.VehicleFloatParam:
3976 changeVehicleFloatParam((strVehicleFloatParam) arg);
3977 break;
3978
3979 case changes.VehicleVectorParam:
3980 changeVehicleVectorParam((strVehicleVectorParam) arg);
3981 break;
3982
3983 case changes.VehicleRotationParam:
3984 changeVehicleRotationParam((strVehicleQuatParam) arg);
3985 break;
3986
3987 case changes.SetVehicle:
3988 changeSetVehicle((VehicleData) arg);
3989 break;
3990 case changes.Null:
3991 donullchange();
3992 break;
3993
3994 default:
3995 donullchange();
3996 break;
3997 }
3998 return false;
3999 }
4000
4001 public void AddChange(changes what, object arg)
4002 {
4003 _parent_scene.AddChange((PhysicsActor) this, what, arg);
4004 }
4005
4006
4007 private struct strVehicleBoolParam
4008 {
4009 public int param;
4010 public bool value;
4011 }
4012
4013 private struct strVehicleFloatParam
4014 {
4015 public int param;
4016 public float value;
4017 }
4018
4019 private struct strVehicleQuatParam
4020 {
4021 public int param;
4022 public Quaternion value;
4023 }
4024
4025 private struct strVehicleVectorParam
4026 {
4027 public int param;
4028 public Vector3 value;
4029 }
4030 }
4031}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
new file mode 100644
index 0000000..21fe9c0
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
@@ -0,0 +1,624 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Text;
33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager;
35using OdeAPI;
36using log4net;
37using OpenMetaverse;
38
39namespace OpenSim.Region.Physics.OdePlugin
40{
41 /// <summary>
42 /// Processes raycast requests as ODE is in a state to be able to do them.
43 /// This ensures that it's thread safe and there will be no conflicts.
44 /// Requests get returned by a different thread then they were requested by.
45 /// </summary>
46 public class ODERayCastRequestManager
47 {
48 /// <summary>
49 /// Pending ray requests
50 /// </summary>
51 protected OpenSim.Framework.LocklessQueue<ODERayRequest> m_PendingRequests = new OpenSim.Framework.LocklessQueue<ODERayRequest>();
52
53 /// <summary>
54 /// Scene that created this object.
55 /// </summary>
56 private OdeScene m_scene;
57
58 IntPtr ray; // the ray. we only need one for our lifetime
59
60 private const int ColisionContactGeomsPerTest = 5;
61 private const int DefaultMaxCount = 25;
62 private const int MaxTimePerCallMS = 30;
63
64 /// <summary>
65 /// ODE near callback delegate
66 /// </summary>
67 private d.NearCallback nearCallback;
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69 private List<ContactResult> m_contactResults = new List<ContactResult>();
70 private RayFilterFlags CurrentRayFilter;
71 private int CurrentMaxCount;
72
73 public ODERayCastRequestManager(OdeScene pScene)
74 {
75 m_scene = pScene;
76 nearCallback = near;
77 ray = d.CreateRay(IntPtr.Zero, 1.0f);
78 d.GeomSetCategoryBits(ray,0);
79 }
80
81 /// <summary>
82 /// Queues request for a raycast to all world
83 /// </summary>
84 /// <param name="position">Origin of Ray</param>
85 /// <param name="direction">Ray direction</param>
86 /// <param name="length">Ray length</param>
87 /// <param name="retMethod">Return method to send the results</param>
88 public void QueueRequest(Vector3 position, Vector3 direction, float length, RayCallback retMethod)
89 {
90 ODERayRequest req = new ODERayRequest();
91 req.geom = IntPtr.Zero;
92 req.callbackMethod = retMethod;
93 req.Count = DefaultMaxCount;
94 req.length = length;
95 req.Normal = direction;
96 req.Origin = position;
97 req.filter = RayFilterFlags.AllPrims;
98
99 m_PendingRequests.Enqueue(req);
100 }
101
102 /// <summary>
103 /// Queues request for a raycast to particular part
104 /// </summary>
105 /// <param name="position">Origin of Ray</param>
106 /// <param name="direction">Ray direction</param>
107 /// <param name="length">Ray length</param>
108 /// <param name="retMethod">Return method to send the results</param>
109 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RayCallback retMethod)
110 {
111 ODERayRequest req = new ODERayRequest();
112 req.geom = geom;
113 req.callbackMethod = retMethod;
114 req.length = length;
115 req.Normal = direction;
116 req.Origin = position;
117 req.Count = DefaultMaxCount;
118 req.filter = RayFilterFlags.AllPrims;
119
120 m_PendingRequests.Enqueue(req);
121 }
122
123 public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
124 {
125 ODERayRequest req = new ODERayRequest();
126 req.geom = IntPtr.Zero;
127 req.callbackMethod = retMethod;
128 req.Count = DefaultMaxCount;
129 req.length = length;
130 req.Normal = direction;
131 req.Origin = position;
132 req.filter = RayFilterFlags.AllPrims;
133
134 m_PendingRequests.Enqueue(req);
135 }
136
137 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
138 {
139 ODERayRequest req = new ODERayRequest();
140 req.geom = geom;
141 req.callbackMethod = retMethod;
142 req.length = length;
143 req.Normal = direction;
144 req.Origin = position;
145 req.Count = DefaultMaxCount;
146 req.filter = RayFilterFlags.AllPrims;
147
148 m_PendingRequests.Enqueue(req);
149 }
150
151 /// <summary>
152 /// Queues a raycast
153 /// </summary>
154 /// <param name="position">Origin of Ray</param>
155 /// <param name="direction">Ray normal</param>
156 /// <param name="length">Ray length</param>
157 /// <param name="count"></param>
158 /// <param name="retMethod">Return method to send the results</param>
159 public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
160 {
161 ODERayRequest req = new ODERayRequest();
162 req.geom = IntPtr.Zero;
163 req.callbackMethod = retMethod;
164 req.length = length;
165 req.Normal = direction;
166 req.Origin = position;
167 req.Count = count;
168 req.filter = RayFilterFlags.AllPrims;
169
170 m_PendingRequests.Enqueue(req);
171 }
172
173
174 public void QueueRequest(Vector3 position, Vector3 direction, float length, int count,RayFilterFlags filter , RayCallback retMethod)
175 {
176 ODERayRequest req = new ODERayRequest();
177 req.geom = IntPtr.Zero;
178 req.callbackMethod = retMethod;
179 req.length = length;
180 req.Normal = direction;
181 req.Origin = position;
182 req.Count = count;
183 req.filter = filter;
184
185 m_PendingRequests.Enqueue(req);
186 }
187
188 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RayCallback retMethod)
189 {
190 ODERayRequest req = new ODERayRequest();
191 req.geom = geom;
192 req.callbackMethod = retMethod;
193 req.length = length;
194 req.Normal = direction;
195 req.Origin = position;
196 req.Count = count;
197 req.filter = RayFilterFlags.AllPrims;
198
199 m_PendingRequests.Enqueue(req);
200 }
201
202 public void QueueRequest(Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
203 {
204 ODERayRequest req = new ODERayRequest();
205 req.geom = IntPtr.Zero;
206 req.callbackMethod = retMethod;
207 req.length = length;
208 req.Normal = direction;
209 req.Origin = position;
210 req.Count = count;
211 req.filter = RayFilterFlags.AllPrims;
212
213 m_PendingRequests.Enqueue(req);
214 }
215
216 public void QueueRequest(IntPtr geom, Vector3 position, Vector3 direction, float length, int count, RaycastCallback retMethod)
217 {
218 ODERayRequest req = new ODERayRequest();
219 req.geom = geom;
220 req.callbackMethod = retMethod;
221 req.length = length;
222 req.Normal = direction;
223 req.Origin = position;
224 req.Count = count;
225 req.filter = RayFilterFlags.AllPrims;
226
227 m_PendingRequests.Enqueue(req);
228 }
229
230 /// <summary>
231 /// Process all queued raycast requests
232 /// </summary>
233 /// <returns>Time in MS the raycasts took to process.</returns>
234 public int ProcessQueuedRequests()
235 {
236
237 if (m_PendingRequests.Count <= 0)
238 return 0;
239
240 if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero)
241 // oops something got wrong or scene isn't ready still
242 {
243 m_PendingRequests.Clear();
244 return 0;
245 }
246
247 int time = Util.EnvironmentTickCount();
248
249 ODERayRequest req;
250 int closestHit;
251 int backfacecull;
252 CollisionCategories catflags;
253
254 while (m_PendingRequests.Dequeue(out req))
255 {
256 if (req.callbackMethod != null)
257 {
258 CurrentRayFilter = req.filter;
259 CurrentMaxCount = req.Count;
260
261 closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
262 backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
263
264 d.GeomRaySetLength(ray, req.length);
265 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
266 d.GeomRaySetParams(ray, 0, backfacecull);
267 d.GeomRaySetClosestHit(ray, closestHit);
268
269 if (req.callbackMethod is RaycastCallback)
270 // if we only want one get only one per colision pair saving memory
271 CurrentRayFilter |= RayFilterFlags.ClosestHit;
272
273 if (req.geom == IntPtr.Zero)
274 {
275 // translate ray filter to colision flags
276 catflags = 0;
277 if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
278 catflags |= CollisionCategories.VolumeDtc;
279 if ((CurrentRayFilter & RayFilterFlags.phantom) != 0)
280 catflags |= CollisionCategories.Phantom;
281 if ((CurrentRayFilter & RayFilterFlags.agent) != 0)
282 catflags |= CollisionCategories.Character;
283 if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0)
284 catflags |= CollisionCategories.Geom;
285 if ((CurrentRayFilter & RayFilterFlags.land) != 0)
286 catflags |= CollisionCategories.Land;
287 if ((CurrentRayFilter & RayFilterFlags.water) != 0)
288 catflags |= CollisionCategories.Water;
289
290 if (catflags != 0)
291 doSpaceRay(req);
292 }
293 else
294 {
295 // if we select a geom don't use filters
296 d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
297 doGeomRay(req);
298 }
299 }
300
301 if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS)
302 break;
303 }
304
305 lock (m_contactResults)
306 m_contactResults.Clear();
307
308 return Util.EnvironmentTickCountSubtract(time);
309 }
310 /// <summary>
311 /// Method that actually initiates the raycast with spaces
312 /// </summary>
313 /// <param name="req"></param>
314 ///
315
316 private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhanton;
317 private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
318
319 private void doSpaceRay(ODERayRequest req)
320 {
321 // Collide tests
322 if ((CurrentRayFilter & FilterActiveSpace) != 0)
323 d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
324 if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
325 d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
326
327 if (req.callbackMethod is RaycastCallback)
328 {
329 // Define default results
330 bool hitYN = false;
331 uint hitConsumerID = 0;
332 float distance = float.MaxValue;
333 Vector3 closestcontact = Vector3.Zero;
334 Vector3 snormal = Vector3.Zero;
335
336 // Find closest contact and object.
337 lock (m_contactResults)
338 {
339 foreach (ContactResult cResult in m_contactResults)
340 {
341 if(cResult.Depth < distance)
342 {
343 closestcontact = cResult.Pos;
344 hitConsumerID = cResult.ConsumerID;
345 distance = cResult.Depth;
346 snormal = cResult.Normal;
347 }
348 }
349 m_contactResults.Clear();
350 }
351
352 if (distance > 0 && distance < float.MaxValue)
353 hitYN = true;
354 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
355 }
356 else
357 {
358 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
359 lock (m_PendingRequests)
360 {
361 cresult.AddRange(m_contactResults);
362 m_contactResults.Clear();
363 }
364 ((RayCallback)req.callbackMethod)(cresult);
365 }
366 }
367
368 /// <summary>
369 /// Method that actually initiates the raycast with a geom
370 /// </summary>
371 /// <param name="req"></param>
372 private void doGeomRay(ODERayRequest req)
373 {
374 // Collide test
375 d.SpaceCollide2(ray, req.geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
376
377 if (req.callbackMethod is RaycastCallback)
378 {
379 // Define default results
380 bool hitYN = false;
381 uint hitConsumerID = 0;
382 float distance = float.MaxValue;
383 Vector3 closestcontact = Vector3.Zero;
384 Vector3 snormal = Vector3.Zero;
385
386 // Find closest contact and object.
387 lock (m_contactResults)
388 {
389 foreach (ContactResult cResult in m_contactResults)
390 {
391 if(cResult.Depth < distance )
392 {
393 closestcontact = cResult.Pos;
394 hitConsumerID = cResult.ConsumerID;
395 distance = cResult.Depth;
396 snormal = cResult.Normal;
397 }
398 }
399 m_contactResults.Clear();
400 }
401
402 if (distance > 0 && distance < float.MaxValue)
403 hitYN = true;
404
405 ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
406 }
407 else
408 {
409 List<ContactResult> cresult = new List<ContactResult>(m_contactResults.Count);
410 lock (m_PendingRequests)
411 {
412 cresult.AddRange(m_contactResults);
413 m_contactResults.Clear();
414 }
415 ((RayCallback)req.callbackMethod)(cresult);
416 }
417 }
418
419 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
420 {
421 IntPtr ContactgeomsArray = m_scene.ContactgeomsArray;
422 if (ContactgeomsArray == IntPtr.Zero || index >= ColisionContactGeomsPerTest)
423 return false;
424
425 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
426 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
427 return true;
428 }
429
430 // This is the standard Near. g1 is the ray
431 private void near(IntPtr space, IntPtr g1, IntPtr g2)
432 {
433 if (g2 == IntPtr.Zero || g1 == g2)
434 return;
435
436 if (m_contactResults.Count >= CurrentMaxCount)
437 return;
438
439 if (d.GeomIsSpace(g2))
440 {
441 try
442 {
443 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
444 }
445 catch (Exception e)
446 {
447 m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
448 }
449 return;
450 }
451
452 int count = 0;
453 try
454 {
455 count = d.CollidePtr(g1, g2, ColisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
456 }
457 catch (Exception e)
458 {
459 m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
460 return;
461 }
462
463 if (count == 0)
464 return;
465
466 uint ID = 0;
467 PhysicsActor p2 = null;
468
469 m_scene.actor_name_map.TryGetValue(g2, out p2);
470
471 if (p2 == null)
472 {
473 /*
474 string name;
475
476 if (!m_scene.geom_name_map.TryGetValue(g2, out name))
477 return;
478
479 if (name == "Terrain")
480 {
481 // land colision
482 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
483 return;
484 }
485 else if (name == "Water")
486 {
487 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
488 return;
489 }
490 else
491 return;
492 */
493 return;
494 }
495 else
496 {
497 switch (p2.PhysicsActorType)
498 {
499 case (int)ActorTypes.Prim:
500
501 RayFilterFlags thisFlags;
502
503 if (p2.IsPhysical)
504 thisFlags = RayFilterFlags.physical;
505 else
506 thisFlags = RayFilterFlags.nonphysical;
507
508 if (p2.Phantom)
509 thisFlags |= RayFilterFlags.phantom;
510
511 if (p2.IsVolumeDtc)
512 thisFlags |= RayFilterFlags.volumedtc;
513
514 if ((thisFlags & CurrentRayFilter) == 0)
515 return;
516
517 ID = ((OdePrim)p2).LocalID;
518 break;
519
520 case (int)ActorTypes.Agent:
521
522 if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
523 return;
524 else
525 ID = ((OdeCharacter)p2).LocalID;
526 break;
527
528 case (int)ActorTypes.Ground:
529
530 if ((CurrentRayFilter & RayFilterFlags.land) == 0)
531 return;
532 break;
533
534 case (int)ActorTypes.Water:
535
536 if ((CurrentRayFilter & RayFilterFlags.water) == 0)
537 return;
538 break;
539
540 default:
541 return;
542 break;
543 }
544 }
545
546 d.ContactGeom curcontact = new d.ContactGeom();
547
548 // closestHit for now only works for meshs, so must do it for others
549 if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
550 {
551 // Loop all contacts, build results.
552 for (int i = 0; i < count; i++)
553 {
554 if (!GetCurContactGeom(i, ref curcontact))
555 break;
556
557 ContactResult collisionresult = new ContactResult();
558 collisionresult.ConsumerID = ID;
559 collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z);
560 collisionresult.Depth = curcontact.depth;
561 collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y,
562 curcontact.normal.Z);
563 lock (m_contactResults)
564 {
565 m_contactResults.Add(collisionresult);
566 if (m_contactResults.Count >= CurrentMaxCount)
567 return;
568 }
569 }
570 }
571 else
572 {
573 // keep only closest contact
574 ContactResult collisionresult = new ContactResult();
575 collisionresult.ConsumerID = ID;
576 collisionresult.Depth = float.MaxValue;
577
578 for (int i = 0; i < count; i++)
579 {
580 if (!GetCurContactGeom(i, ref curcontact))
581 break;
582
583 if (curcontact.depth < collisionresult.Depth)
584 {
585 collisionresult.Pos = new Vector3(curcontact.pos.X, curcontact.pos.Y, curcontact.pos.Z);
586 collisionresult.Depth = curcontact.depth;
587 collisionresult.Normal = new Vector3(curcontact.normal.X, curcontact.normal.Y,
588 curcontact.normal.Z);
589 }
590 }
591
592 if (collisionresult.Depth != float.MaxValue)
593 {
594 lock (m_contactResults)
595 m_contactResults.Add(collisionresult);
596 }
597 }
598 }
599
600 /// <summary>
601 /// Dereference the creator scene so that it can be garbage collected if needed.
602 /// </summary>
603 internal void Dispose()
604 {
605 m_scene = null;
606 if (ray != IntPtr.Zero)
607 {
608 d.GeomDestroy(ray);
609 ray = IntPtr.Zero;
610 }
611 }
612 }
613
614 public struct ODERayRequest
615 {
616 public IntPtr geom;
617 public Vector3 Origin;
618 public Vector3 Normal;
619 public int Count;
620 public float length;
621 public object callbackMethod;
622 public RayFilterFlags filter;
623 }
624} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
new file mode 100644
index 0000000..403a4ce
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeApi.cs
@@ -0,0 +1,2014 @@
1/*
2 * based on:
3 * Ode.NET - .NET bindings for ODE
4 * Jason Perkins (starkos@industriousone.com)
5 * Licensed under the New BSD
6 * Part of the OpenDynamicsEngine
7Open Dynamics Engine
8Copyright (c) 2001-2007, Russell L. Smith.
9All rights reserved.
10
11Redistribution and use in source and binary forms, with or without
12modification, are permitted provided that the following conditions
13are met:
14
15Redistributions of source code must retain the above copyright notice,
16this list of conditions and the following disclaimer.
17
18Redistributions in binary form must reproduce the above copyright notice,
19this list of conditions and the following disclaimer in the documentation
20and/or other materials provided with the distribution.
21
22Neither the names of ODE's copyright owner nor the names of its
23contributors may be used to endorse or promote products derived from
24this software without specific prior written permission.
25
26THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
29FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
32TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
33PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
34LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
35NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 *
38 * changes by opensim team;
39 * changes by Aurora team http://www.aurora-sim.org/
40
41 * Revision/fixs by Ubit Umarov
42 */
43
44using System;
45using System.Runtime.InteropServices;
46using System.Security;
47
48namespace OdeAPI
49{
50//#if dDOUBLE
51// don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim
52// at least we save same memory and memory access time, FPU performance on intel usually is similar
53// using dReal = System.Double;
54//#else
55 using dReal = System.Single;
56//#endif
57
58 public static class d
59 {
60 public static dReal Infinity = dReal.MaxValue;
61 public static int NTotalBodies = 0;
62 public static int NTotalGeoms = 0;
63
64 public const uint CONTACTS_UNIMPORTANT = 0x80000000;
65
66 #region Flags and Enumerations
67
68 [Flags]
69 public enum AllocateODEDataFlags : uint
70 {
71 BasicData = 0,
72 CollisionData = 0x00000001,
73 All = ~0u
74 }
75
76 [Flags]
77 public enum IniteODEFlags : uint
78 {
79 dInitFlagManualThreadCleanup = 0x00000001
80 }
81
82 [Flags]
83 public enum ContactFlags : int
84 {
85 Mu2 = 0x001,
86 FDir1 = 0x002,
87 Bounce = 0x004,
88 SoftERP = 0x008,
89 SoftCFM = 0x010,
90 Motion1 = 0x020,
91 Motion2 = 0x040,
92 MotionN = 0x080,
93 Slip1 = 0x100,
94 Slip2 = 0x200,
95 Approx0 = 0x0000,
96 Approx1_1 = 0x1000,
97 Approx1_2 = 0x2000,
98 Approx1 = 0x3000
99 }
100
101 public enum GeomClassID : int
102 {
103 SphereClass,
104 BoxClass,
105 CapsuleClass,
106 CylinderClass,
107 PlaneClass,
108 RayClass,
109 ConvexClass,
110 GeomTransformClass,
111 TriMeshClass,
112 HeightfieldClass,
113 FirstSpaceClass,
114 SimpleSpaceClass = FirstSpaceClass,
115 HashSpaceClass,
116 QuadTreeSpaceClass,
117 LastSpaceClass = QuadTreeSpaceClass,
118 UbitTerrainClass,
119 FirstUserClass,
120 LastUserClass = FirstUserClass + MaxUserClasses - 1,
121 NumClasses,
122 MaxUserClasses = 5
123 }
124
125 public enum JointType : int
126 {
127 None,
128 Ball,
129 Hinge,
130 Slider,
131 Contact,
132 Universal,
133 Hinge2,
134 Fixed,
135 Null,
136 AMotor,
137 LMotor,
138 Plane2D
139 }
140
141 public enum JointParam : int
142 {
143 LoStop,
144 HiStop,
145 Vel,
146 FMax,
147 FudgeFactor,
148 Bounce,
149 CFM,
150 StopERP,
151 StopCFM,
152 SuspensionERP,
153 SuspensionCFM,
154 LoStop2 = 256,
155 HiStop2,
156 Vel2,
157 FMax2,
158 FudgeFactor2,
159 Bounce2,
160 CFM2,
161 StopERP2,
162 StopCFM2,
163 SuspensionERP2,
164 SuspensionCFM2,
165 LoStop3 = 512,
166 HiStop3,
167 Vel3,
168 FMax3,
169 FudgeFactor3,
170 Bounce3,
171 CFM3,
172 StopERP3,
173 StopCFM3,
174 SuspensionERP3,
175 SuspensionCFM3
176 }
177
178 public enum dSweepAndPruneAxis : int
179 {
180 XYZ = ((0)|(1<<2)|(2<<4)),
181 XZY = ((0)|(2<<2)|(1<<4)),
182 YXZ = ((1)|(0<<2)|(2<<4)),
183 YZX = ((1)|(2<<2)|(0<<4)),
184 ZXY = ((2)|(0<<2)|(1<<4)),
185 ZYX = ((2)|(1<<2)|(0<<4))
186 }
187
188 #endregion
189
190 #region Callbacks
191
192 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
193 public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb);
194
195 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
196 public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip);
197
198 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
199 public delegate void GetAABBFn(IntPtr geom, out AABB aabb);
200
201 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
202 public delegate ColliderFn GetColliderFnFn(int num);
203
204 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
205 public delegate void GeomDtorFn(IntPtr o);
206
207 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
208 public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z);
209
210 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
211 public delegate dReal UbitTerrainGetHeight(IntPtr p_user_data, int x, int z);
212
213 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
214 public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2);
215
216 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
217 public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex);
218
219 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
220 public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount);
221
222 [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
223 public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v);
224
225 #endregion
226
227 #region Structs
228
229 [StructLayout(LayoutKind.Sequential)]
230 public struct AABB
231 {
232 public dReal MinX, MaxX;
233 public dReal MinY, MaxY;
234 public dReal MinZ, MaxZ;
235 }
236
237
238 [StructLayout(LayoutKind.Sequential)]
239 public struct Contact
240 {
241 public SurfaceParameters surface;
242 public ContactGeom geom;
243 public Vector3 fdir1;
244 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact));
245 }
246
247
248 [StructLayout(LayoutKind.Sequential)]
249 public struct ContactGeom
250 {
251
252 public Vector3 pos;
253 public Vector3 normal;
254 public dReal depth;
255 public IntPtr g1;
256 public IntPtr g2;
257 public int side1;
258 public int side2;
259 public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom));
260 }
261
262 [StructLayout(LayoutKind.Sequential)]
263 public struct GeomClass
264 {
265 public int bytes;
266 public GetColliderFnFn collider;
267 public GetAABBFn aabb;
268 public AABBTestFn aabb_test;
269 public GeomDtorFn dtor;
270 }
271
272
273 [StructLayout(LayoutKind.Sequential)]
274 public struct JointFeedback
275 {
276 public Vector3 f1;
277 public Vector3 t1;
278 public Vector3 f2;
279 public Vector3 t2;
280 }
281
282
283 [StructLayout(LayoutKind.Sequential)]
284 public struct Mass
285 {
286 public dReal mass;
287 public Vector4 c;
288 public Matrix3 I;
289 }
290
291
292 [StructLayout(LayoutKind.Sequential)]
293 public struct Matrix3
294 {
295 public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22)
296 {
297 M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f;
298 M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f;
299 M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f;
300 }
301 public dReal M00, M10, M20;
302 private dReal _m30;
303 public dReal M01, M11, M21;
304 private dReal _m31;
305 public dReal M02, M12, M22;
306 private dReal _m32;
307 }
308
309 [StructLayout(LayoutKind.Sequential)]
310 public struct Matrix4
311 {
312 public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30,
313 dReal m01, dReal m11, dReal m21, dReal m31,
314 dReal m02, dReal m12, dReal m22, dReal m32,
315 dReal m03, dReal m13, dReal m23, dReal m33)
316 {
317 M00 = m00; M10 = m10; M20 = m20; M30 = m30;
318 M01 = m01; M11 = m11; M21 = m21; M31 = m31;
319 M02 = m02; M12 = m12; M22 = m22; M32 = m32;
320 M03 = m03; M13 = m13; M23 = m23; M33 = m33;
321 }
322 public dReal M00, M10, M20, M30;
323 public dReal M01, M11, M21, M31;
324 public dReal M02, M12, M22, M32;
325 public dReal M03, M13, M23, M33;
326 }
327
328 [StructLayout(LayoutKind.Sequential)]
329 public struct Quaternion
330 {
331 public dReal W, X, Y, Z;
332 }
333
334
335 [StructLayout(LayoutKind.Sequential)]
336 public struct SurfaceParameters
337 {
338 public ContactFlags mode;
339 public dReal mu;
340 public dReal mu2;
341 public dReal bounce;
342 public dReal bounce_vel;
343 public dReal soft_erp;
344 public dReal soft_cfm;
345 public dReal motion1;
346 public dReal motion2;
347 public dReal motionN;
348 public dReal slip1;
349 public dReal slip2;
350 }
351
352
353 [StructLayout(LayoutKind.Sequential)]
354 public struct Vector3
355 {
356 public Vector3(dReal x, dReal y, dReal z)
357 {
358 X = x; Y = y; Z = z; _w = 0.0f;
359 }
360 public dReal X, Y, Z;
361 private dReal _w;
362 }
363
364
365 [StructLayout(LayoutKind.Sequential)]
366 public struct Vector4
367 {
368 public Vector4(dReal x, dReal y, dReal z, dReal w)
369 {
370 X = x; Y = y; Z = z; W = w;
371 }
372 public dReal X, Y, Z, W;
373 }
374
375 #endregion
376
377 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity]
378 public static extern int AllocateODEDataForThread(uint ODEInitFlags);
379
380 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity]
381 public static extern bool AreConnected(IntPtr b1, IntPtr b2);
382
383 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity]
384 public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type);
385
386 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity]
387 public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz);
388
389 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity]
390 public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
391
392 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity]
393 public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
394
395 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity]
396 public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz);
397
398 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity]
399 public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
400
401 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity]
402 public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
403
404 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity]
405 public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
406
407 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity]
408 public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
409
410 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
411 public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos);
412
413 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
414 public static extern void BodyCopyPosition(IntPtr body, out dReal X);
415
416 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
417 public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat);
418
419 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
420 public static extern void BodyCopyQuaternion(IntPtr body, out dReal X);
421
422 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
423 public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R);
424
425 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
426 public static extern void BodyCopyRotation(IntPtr body, out dReal M00);
427
428 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity]
429 public static extern IntPtr BodyiCreate(IntPtr world);
430 public static IntPtr BodyCreate(IntPtr world)
431 {
432 NTotalBodies++;
433 return BodyiCreate(world);
434 }
435
436 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity]
437 public static extern void BodyiDestroy(IntPtr body);
438 public static void BodyDestroy(IntPtr body)
439 {
440 NTotalBodies--;
441 BodyiDestroy(body);
442 }
443
444 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity]
445 public static extern void BodyDisable(IntPtr body);
446
447 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity]
448 public static extern void BodyEnable(IntPtr body);
449
450 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
451 public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body);
452
453 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
454 public static extern bool BodyGetAutoDisableFlag(IntPtr body);
455
456 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
457 public static extern void BodyGetAutoDisableDefaults(IntPtr body);
458
459 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
460 public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body);
461
462 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
463 public static extern int BodyGetAutoDisableSteps(IntPtr body);
464
465 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
466 public static extern dReal BodyGetAutoDisableTime(IntPtr body);
467
468 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity]
469 public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body);
470 public static Vector3 BodyGetAngularVel(IntPtr body)
471 {
472 unsafe { return *(BodyGetAngularVelUnsafe(body)); }
473 }
474
475 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity]
476 public static extern IntPtr BodyGetData(IntPtr body);
477
478 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
479 public static extern int BodyGetFiniteRotationMode(IntPtr body);
480
481 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
482 public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result);
483
484 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity]
485 public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body);
486 public static Vector3 BodyGetForce(IntPtr body)
487 {
488 unsafe { return *(BodyGetForceUnsafe(body)); }
489 }
490
491 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity]
492 public static extern bool BodyGetGravityMode(IntPtr body);
493
494 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
495 public static extern int BodyGetGyroscopicMode(IntPtr body);
496
497 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity]
498 public static extern IntPtr BodyGetJoint(IntPtr body, int index);
499
500 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity]
501 public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body);
502 public static Vector3 BodyGetLinearVel(IntPtr body)
503 {
504 unsafe { return *(BodyGetLinearVelUnsafe(body)); }
505 }
506
507 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity]
508 public static extern void BodyGetMass(IntPtr body, out Mass mass);
509
510 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity]
511 public static extern int BodyGetNumJoints(IntPtr body);
512
513 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity]
514 public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
515
516 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity]
517 public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body);
518 public static Vector3 BodyGetPosition(IntPtr body)
519 {
520 unsafe { return *(BodyGetPositionUnsafe(body)); }
521 }
522
523 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity]
524 public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
525
526 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity]
527 public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body);
528 public static Quaternion BodyGetQuaternion(IntPtr body)
529 {
530 unsafe { return *(BodyGetQuaternionUnsafe(body)); }
531 }
532
533 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity]
534 public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
535
536 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity]
537 public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
538
539 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity]
540 public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body);
541 public static Matrix3 BodyGetRotation(IntPtr body)
542 {
543 unsafe { return *(BodyGetRotationUnsafe(body)); }
544 }
545
546 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity]
547 public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body);
548 public static Vector3 BodyGetTorque(IntPtr body)
549 {
550 unsafe { return *(BodyGetTorqueUnsafe(body)); }
551 }
552
553 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity]
554 public static extern IntPtr BodyGetWorld(IntPtr body);
555
556 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity]
557 public static extern IntPtr BodyGetFirstGeom(IntPtr body);
558
559 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity]
560 public static extern IntPtr dBodyGetNextGeom(IntPtr Geom);
561
562
563 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity]
564 public static extern bool BodyIsEnabled(IntPtr body);
565
566 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity]
567 public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z);
568
569 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
570 public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold);
571
572 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
573 public static extern void BodySetAutoDisableDefaults(IntPtr body);
574
575 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
576 public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable);
577
578 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
579 public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold);
580
581 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
582 public static extern void BodySetAutoDisableSteps(IntPtr body, int steps);
583
584 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
585 public static extern void BodySetAutoDisableTime(IntPtr body, dReal time);
586
587 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity]
588 public static extern void BodySetData(IntPtr body, IntPtr data);
589
590 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
591 public static extern void BodySetFiniteRotationMode(IntPtr body, int mode);
592
593 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
594 public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z);
595
596 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity]
597 public static extern void BodySetLinearDamping(IntPtr body, dReal scale);
598
599 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
600 public static extern void BodySetAngularDamping(IntPtr body, dReal scale);
601
602 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity]
603 public static extern dReal BodyGetLinearDamping(IntPtr body);
604
605 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity]
606 public static extern dReal BodyGetAngularDamping(IntPtr body);
607
608 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
609 public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale);
610
611 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
612 public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold);
613
614 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
615 public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold);
616
617 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
618 public static extern dReal BodyGetLinearDampingThreshold(IntPtr body);
619
620 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
621 public static extern dReal BodyGetAngularDampingThreshold(IntPtr body);
622
623 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity]
624 public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z);
625
626 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity]
627 public static extern void BodySetGravityMode(IntPtr body, bool mode);
628
629 /// <summary>
630 /// Sets the Gyroscopic term status on the body specified.
631 /// </summary>
632 /// <param name="body">Pointer to body</param>
633 /// <param name="enabled">NonZero enabled, Zero disabled</param>
634 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
635 public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled);
636
637 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity]
638 public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z);
639
640 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity]
641 public static extern void BodySetMass(IntPtr body, ref Mass mass);
642
643 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity]
644 public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z);
645
646 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
647 public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q);
648
649 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
650 public static extern void BodySetQuaternion(IntPtr body, ref dReal w);
651
652 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
653 public static extern void BodySetRotation(IntPtr body, ref Matrix3 R);
654
655 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
656 public static extern void BodySetRotation(IntPtr body, ref dReal M00);
657
658 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity]
659 public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z);
660
661 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity]
662 public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
663
664 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity]
665 public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
666
667 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity]
668 public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1,
669 ref Vector3 side1, ref Vector3 p2,
670 ref Matrix3 R2, ref Vector3 side2,
671 ref Vector3 normal, out dReal depth, out int return_code,
672 int maxc, out ContactGeom contact, int skip);
673
674 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity]
675 public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1,
676 ref Vector3 side1, ref Vector3 _p2,
677 ref Matrix3 R2, ref Vector3 side2);
678
679 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity]
680 public static extern void CleanupODEAllDataForThread();
681
682 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity]
683 public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2,
684 ref Vector3 b1, ref Vector3 b2,
685 ref Vector3 cp1, ref Vector3 cp2);
686
687 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity]
688 public static extern void CloseODE();
689
690 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
691 public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip);
692 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
693 public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip);
694
695 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity]
696 public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2);
697
698 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity]
699 public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz);
700 public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz)
701 {
702 NTotalGeoms++;
703 return CreateiBox(space, lx, ly, lz);
704 }
705
706 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity]
707 public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length);
708 public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length)
709 {
710 NTotalGeoms++;
711 return CreateiCapsule(space, radius, length);
712 }
713
714 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity]
715 public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
716 public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons)
717 {
718 NTotalGeoms++;
719 return CreateiConvex(space, planes, planeCount, points, pointCount, polygons);
720 }
721
722 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity]
723 public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length);
724 public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length)
725 {
726 NTotalGeoms++;
727 return CreateiCylinder(space, radius, length);
728 }
729
730 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity]
731 public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable);
732 public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable)
733 {
734 NTotalGeoms++;
735 return CreateiHeightfield(space, data, bPlaceable);
736 }
737
738 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateUbitTerrain"), SuppressUnmanagedCodeSecurity]
739 public static extern IntPtr CreateiUbitTerrain(IntPtr space, IntPtr data, int bPlaceable);
740 public static IntPtr CreateUbitTerrain(IntPtr space, IntPtr data, int bPlaceable)
741 {
742 NTotalGeoms++;
743 return CreateiUbitTerrain(space, data, bPlaceable);
744 }
745
746
747
748
749
750 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity]
751 public static extern IntPtr CreateiGeom(int classnum);
752 public static IntPtr CreateGeom(int classnum)
753 {
754 NTotalGeoms++;
755 return CreateiGeom(classnum);
756 }
757
758 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity]
759 public static extern int CreateGeomClass(ref GeomClass classptr);
760
761 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity]
762 public static extern IntPtr CreateGeomTransform(IntPtr space);
763
764 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity]
765 public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d);
766 public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d)
767 {
768 NTotalGeoms++;
769 return CreateiPlane(space, a, b, c, d);
770 }
771
772 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity]
773 public static extern IntPtr CreateiRay(IntPtr space, dReal length);
774 public static IntPtr CreateRay(IntPtr space, dReal length)
775 {
776 NTotalGeoms++;
777 return CreateiRay(space, length);
778 }
779
780 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity]
781 public static extern IntPtr CreateiSphere(IntPtr space, dReal radius);
782 public static IntPtr CreateSphere(IntPtr space, dReal radius)
783 {
784 NTotalGeoms++;
785 return CreateiSphere(space, radius);
786 }
787
788 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity]
789 public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data,
790 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback);
791 public static IntPtr CreateTriMesh(IntPtr space, IntPtr data,
792 TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback)
793 {
794 NTotalGeoms++;
795 return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback);
796 }
797 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity]
798 public static extern dReal Dot(ref dReal X0, ref dReal X1, int n);
799
800 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity]
801 public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q);
802
803 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity]
804 public static extern int FactorCholesky(ref dReal A00, int n);
805
806 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity]
807 public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip);
808
809 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
810 public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len);
811
812 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
813 public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x);
814
815 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity]
816 public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z);
817
818 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity]
819 public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z);
820
821 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity]
822 public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length);
823
824 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity]
825 public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
826
827 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity]
828 public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length);
829
830 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity]
831 public static extern void GeomClearOffset(IntPtr geom);
832
833 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
834 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos);
835
836 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
837 public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X);
838
839 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
840 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q);
841
842 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
843 public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X);
844
845 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
846 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R);
847
848 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
849 public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00);
850
851 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
852 public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos);
853
854 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
855 public static extern void GeomCopyPosition(IntPtr geom, out dReal X);
856
857 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
858 public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R);
859
860 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
861 public static extern void GeomCopyRotation(IntPtr geom, out dReal M00);
862
863 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity]
864 public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length);
865
866 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity]
867 public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length);
868
869 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity]
870 public static extern void GeomiDestroy(IntPtr geom);
871 public static void GeomDestroy(IntPtr geom)
872 {
873 NTotalGeoms--;
874 GeomiDestroy(geom);
875 }
876
877
878 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity]
879 public static extern void GeomDisable(IntPtr geom);
880
881 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity]
882 public static extern void GeomEnable(IntPtr geom);
883
884 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
885 public static extern void GeomGetAABB(IntPtr geom, out AABB aabb);
886
887 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
888 public static extern void GeomGetAABB(IntPtr geom, out dReal minX);
889
890 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity]
891 public static extern IntPtr GeomGetBody(IntPtr geom);
892
893 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity]
894 public static extern uint GeomGetCategoryBits(IntPtr geom);
895
896 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity]
897 public static extern IntPtr GeomGetClassData(IntPtr geom);
898
899 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity]
900 public static extern uint GeomGetCollideBits(IntPtr geom);
901
902 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity]
903 public static extern GeomClassID GeomGetClass(IntPtr geom);
904
905 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity]
906 public static extern IntPtr GeomGetData(IntPtr geom);
907
908 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity]
909 public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom);
910 public static Vector3 GeomGetOffsetPosition(IntPtr geom)
911 {
912 unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); }
913 }
914
915 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity]
916 public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom);
917 public static Matrix3 GeomGetOffsetRotation(IntPtr geom)
918 {
919 unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); }
920 }
921
922 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity]
923 public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom);
924 public static Vector3 GeomGetPosition(IntPtr geom)
925 {
926 unsafe { return *(GeomGetPositionUnsafe(geom)); }
927 }
928
929 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
930 public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
931
932 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
933 public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);
934
935 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity]
936 public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom);
937 public static Matrix3 GeomGetRotation(IntPtr geom)
938 {
939 unsafe { return *(GeomGetRotationUnsafe(geom)); }
940 }
941
942 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity]
943 public static extern IntPtr GeomGetSpace(IntPtr geom);
944
945 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
946 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData,
947 dReal width, dReal depth, int widthSamples, int depthSamples,
948 dReal scale, dReal offset, dReal thickness, int bWrap);
949
950 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
951 public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
952 dReal width, dReal depth, int widthSamples, int depthSamples,
953 dReal scale, dReal offset, dReal thickness, int bWrap);
954
955 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity]
956 public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback,
957 dReal width, dReal depth, int widthSamples, int depthSamples,
958 dReal scale, dReal offset, dReal thickness, int bWrap);
959
960 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
961 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData,
962 dReal width, dReal depth, int widthSamples, int depthSamples,
963 dReal scale, dReal offset, dReal thickness, int bWrap);
964
965 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
966 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData,
967 dReal width, dReal depth, int widthSamples, int depthSamples,
968 dReal scale, dReal offset, dReal thickness, int bWrap);
969
970 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
971 public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
972 dReal width, dReal depth, int widthSamples, int depthSamples,
973 dReal scale, dReal offset, dReal thickness, int bWrap);
974
975 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
976 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData,
977 dReal width, dReal depth, int widthSamples, int depthSamples,
978 dReal scale, dReal offset, dReal thickness, int bWrap);
979
980 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
981 public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
982 dReal width, dReal depth, int widthSamples, int depthSamples,
983 dReal scale, dReal offset, dReal thickness, int bWrap);
984
985
986
987 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
988 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData,
989 dReal width, dReal depth, int widthSamples, int depthSamples,
990 dReal scale, dReal offset, dReal thickness, int bWrap);
991
992 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
993 public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
994 dReal width, dReal depth, int widthSamples, int depthSamples,
995 dReal scale, dReal offset, dReal thickness, int bWrap);
996
997 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity]
998 public static extern IntPtr GeomHeightfieldDataCreate();
999
1000 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity]
1001 public static extern void GeomHeightfieldDataDestroy(IntPtr d);
1002
1003 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity]
1004 public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1005
1006 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1007 public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g);
1008
1009 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1010 public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d);
1011
1012
1013 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1014 public static extern void GeomUbitTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData,
1015 dReal sampleSize, int widthSamples, int depthSamples,
1016 dReal offset, dReal thickness, int bWrap);
1017
1018 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
1019 public static extern void GeomUbitTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
1020 dReal sampleSize, int widthSamples, int depthSamples,
1021 dReal thickness, int bWrap);
1022
1023 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataCreate"), SuppressUnmanagedCodeSecurity]
1024 public static extern IntPtr GeomUbitTerrainDataCreate();
1025
1026 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataDestroy"), SuppressUnmanagedCodeSecurity]
1027 public static extern void GeomUbitTerrainDataDestroy(IntPtr d);
1028
1029 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity]
1030 public static extern void GeomUbitTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
1031
1032 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1033 public static extern IntPtr GeomUbitTerrainGetHeightfieldData(IntPtr g);
1034
1035 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
1036 public static extern void GeomUbitTerrainSetHeightfieldData(IntPtr g, IntPtr d);
1037
1038
1039 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity]
1040 public static extern bool GeomIsEnabled(IntPtr geom);
1041
1042 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity]
1043 public static extern bool GeomIsOffset(IntPtr geom);
1044
1045 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity]
1046 public static extern bool GeomIsSpace(IntPtr geom);
1047
1048 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1049 public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result);
1050
1051 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
1052 public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A);
1053
1054 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity]
1055 public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1056
1057 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity]
1058 public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d);
1059
1060 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1061 public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir);
1062
1063 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
1064 public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX);
1065
1066 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity]
1067 public static extern int GeomRayGetClosestHit(IntPtr ray);
1068
1069 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity]
1070 public static extern dReal GeomRayGetLength(IntPtr ray);
1071
1072 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity]
1073 public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull);
1074
1075 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity]
1076 public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
1077
1078 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity]
1079 public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit);
1080
1081 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity]
1082 public static extern void GeomRaySetLength(IntPtr ray, dReal length);
1083
1084 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity]
1085 public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull);
1086
1087 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity]
1088 public static extern void GeomSetBody(IntPtr geom, IntPtr body);
1089
1090 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity]
1091 public static extern void GeomSetCategoryBits(IntPtr geom, uint bits);
1092
1093 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity]
1094 public static extern void GeomSetCollideBits(IntPtr geom, uint bits);
1095
1096 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity]
1097 public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
1098
1099 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity]
1100 public static extern void GeomSetData(IntPtr geom, IntPtr data);
1101
1102 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity]
1103 public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1104
1105 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1106 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q);
1107
1108 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
1109 public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X);
1110
1111 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1112 public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R);
1113
1114 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
1115 public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00);
1116
1117 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity]
1118 public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z);
1119
1120 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1121 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q);
1122
1123 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
1124 public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X);
1125
1126 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1127 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R);
1128
1129 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
1130 public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00);
1131
1132 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity]
1133 public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z);
1134
1135 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1136 public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat);
1137
1138 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
1139 public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w);
1140
1141 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1142 public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R);
1143
1144 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
1145 public static extern void GeomSetRotation(IntPtr geom, ref dReal M00);
1146
1147 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity]
1148 public static extern dReal GeomSphereGetRadius(IntPtr geom);
1149
1150 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity]
1151 public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
1152
1153 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity]
1154 public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius);
1155
1156 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity]
1157 public static extern int GeomTransformGetCleanup(IntPtr geom);
1158
1159 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity]
1160 public static extern IntPtr GeomTransformGetGeom(IntPtr geom);
1161
1162 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity]
1163 public static extern int GeomTransformGetInfo(IntPtr geom);
1164
1165 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity]
1166 public static extern void GeomTransformSetCleanup(IntPtr geom, int mode);
1167
1168 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity]
1169 public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj);
1170
1171 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity]
1172 public static extern void GeomTransformSetInfo(IntPtr geom, int info);
1173
1174 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1175 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1176 double[] vertices, int vertexStride, int vertexCount,
1177 int[] indices, int indexCount, int triStride);
1178
1179 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
1180 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1181 IntPtr vertices, int vertexStride, int vertexCount,
1182 IntPtr indices, int indexCount, int triStride);
1183
1184 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1185 public static extern void GeomTriMeshDataBuildDouble1(IntPtr d,
1186 double[] vertices, int vertexStride, int vertexCount,
1187 int[] indices, int indexCount, int triStride,
1188 double[] normals);
1189
1190 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
1191 public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
1192 IntPtr vertices, int vertexStride, int vertexCount,
1193 IntPtr indices, int indexCount, int triStride,
1194 IntPtr normals);
1195
1196 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1197 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1198 dReal[] vertices, int vertexStride, int vertexCount,
1199 int[] indices, int indexCount, int triStride);
1200
1201 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
1202 public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
1203 IntPtr vertices, int vertexStride, int vertexCount,
1204 IntPtr indices, int indexCount, int triStride);
1205
1206 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1207 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1208 dReal[] vertices, int vertexStride, int vertexCount,
1209 int[] indices, int indexCount, int triStride,
1210 dReal[] normals);
1211
1212 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
1213 public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
1214 IntPtr vertices, int vertexStride, int vertexCount,
1215 IntPtr indices, int indexCount, int triStride,
1216 IntPtr normals);
1217
1218 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1219 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1220 float[] vertices, int vertexStride, int vertexCount,
1221 int[] indices, int indexCount, int triStride);
1222
1223 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
1224 public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
1225 IntPtr vertices, int vertexStride, int vertexCount,
1226 IntPtr indices, int indexCount, int triStride);
1227
1228 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1229 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1230 float[] vertices, int vertexStride, int vertexCount,
1231 int[] indices, int indexCount, int triStride,
1232 float[] normals);
1233
1234 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
1235 public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
1236 IntPtr vertices, int vertexStride, int vertexCount,
1237 IntPtr indices, int indexCount, int triStride,
1238 IntPtr normals);
1239
1240 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity]
1241 public static extern void GeomTriMeshClearTCCache(IntPtr g);
1242
1243 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity]
1244 public static extern IntPtr GeomTriMeshDataCreate();
1245
1246 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity]
1247 public static extern void GeomTriMeshDataDestroy(IntPtr d);
1248
1249 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity]
1250 public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id);
1251
1252 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity]
1253 public static extern void GeomTriMeshDataPreprocess(IntPtr d);
1254
1255 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity]
1256 public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data);
1257
1258 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity]
1259 public static extern void GeomTriMeshDataUpdate(IntPtr d);
1260
1261 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity]
1262 public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable);
1263
1264 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity]
1265 public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g);
1266
1267 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity]
1268 public static extern TriCallback GeomTriMeshGetCallback(IntPtr g);
1269
1270 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity]
1271 public static extern IntPtr GeomTriMeshGetData(IntPtr g);
1272
1273 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity]
1274 public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom);
1275 public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom)
1276 {
1277 unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); }
1278 }
1279
1280 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity]
1281 public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec);
1282
1283 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity]
1284 public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g);
1285
1286 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity]
1287 public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2);
1288
1289 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity]
1290 public extern static int GeomTriMeshGetTriangleCount(IntPtr g);
1291
1292 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity]
1293 public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g);
1294
1295 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity]
1296 public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass);
1297
1298 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity]
1299 public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback);
1300
1301 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity]
1302 public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback);
1303
1304 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity]
1305 public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data);
1306
1307 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1308 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans);
1309
1310 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
1311 public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00);
1312
1313 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity]
1314 public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
1315
1316 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
1317 public static extern IntPtr iGetConfiguration();
1318
1319 public static string GetConfiguration()
1320 {
1321 IntPtr ptr = iGetConfiguration();
1322 string s = Marshal.PtrToStringAnsi(ptr);
1323 return s;
1324 }
1325
1326 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
1327 public static extern IntPtr HashSpaceCreate(IntPtr space);
1328
1329 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity]
1330 public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel);
1331
1332 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity]
1333 public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel);
1334
1335 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity]
1336 public static extern void InfiniteAABB(IntPtr geom, out AABB aabb);
1337
1338 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity]
1339 public static extern void InitODE();
1340
1341 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity]
1342 public static extern int InitODE2(uint ODEInitFlags);
1343
1344 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity]
1345 public static extern int IsPositiveDefinite(ref dReal A, int n);
1346
1347 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity]
1348 public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n);
1349
1350 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity]
1351 public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3);
1352
1353 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity]
1354 public static extern void JointAddHingeTorque(IntPtr joint, dReal torque);
1355
1356 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity]
1357 public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2);
1358
1359 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity]
1360 public static extern void JointAddPRTorque(IntPtr joint, dReal torque);
1361
1362 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity]
1363 public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2);
1364
1365 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity]
1366 public static extern void JointAddSliderForce(IntPtr joint, dReal force);
1367
1368 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity]
1369 public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2);
1370
1371 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity]
1372 public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group);
1373
1374 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity]
1375 public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group);
1376
1377 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1378 public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact);
1379 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
1380 public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact);
1381
1382 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity]
1383 public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group);
1384
1385 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity]
1386 public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group);
1387
1388 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity]
1389 public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group);
1390
1391 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity]
1392 public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group);
1393
1394 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity]
1395 public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group);
1396
1397 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity]
1398 public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group);
1399
1400 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity]
1401 public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group);
1402
1403 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity]
1404 public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group);
1405
1406 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity]
1407 public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group);
1408
1409 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity]
1410 public static extern void JointDestroy(IntPtr j);
1411
1412 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1413 public static extern dReal JointGetAMotorAngle(IntPtr j, int anum);
1414
1415 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity]
1416 public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum);
1417
1418 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1419 public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result);
1420
1421 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity]
1422 public static extern int JointGetAMotorAxisRel(IntPtr j, int anum);
1423
1424 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity]
1425 public static extern int JointGetAMotorMode(IntPtr j);
1426
1427 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1428 public static extern int JointGetAMotorNumAxes(IntPtr j);
1429
1430 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity]
1431 public static extern dReal JointGetAMotorParam(IntPtr j, int parameter);
1432
1433 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity]
1434 public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result);
1435
1436 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1437 public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result);
1438
1439 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity]
1440 public static extern IntPtr JointGetBody(IntPtr j);
1441
1442 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity]
1443 public static extern IntPtr JointGetData(IntPtr j);
1444
1445 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity]
1446 public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j);
1447 public static JointFeedback JointGetFeedback(IntPtr j)
1448 {
1449 unsafe { return *(JointGetFeedbackUnsafe(j)); }
1450 }
1451
1452 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1453 public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result);
1454
1455 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity]
1456 public static extern dReal JointGetHingeAngle(IntPtr j);
1457
1458 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity]
1459 public static extern dReal JointGetHingeAngleRate(IntPtr j);
1460
1461 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity]
1462 public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result);
1463
1464 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity]
1465 public static extern dReal JointGetHingeParam(IntPtr j, int parameter);
1466
1467 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity]
1468 public static extern dReal JointGetHinge2Angle1(IntPtr j);
1469
1470 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity]
1471 public static extern dReal JointGetHinge2Angle1Rate(IntPtr j);
1472
1473 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity]
1474 public static extern dReal JointGetHinge2Angle2Rate(IntPtr j);
1475
1476 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity]
1477 public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result);
1478
1479 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1480 public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result);
1481
1482 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity]
1483 public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result);
1484
1485 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1486 public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result);
1487
1488 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1489 public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result);
1490
1491 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity]
1492 public static extern dReal JointGetHinge2Param(IntPtr j, int parameter);
1493
1494 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1495 public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result);
1496
1497 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1498 public static extern int JointGetLMotorNumAxes(IntPtr j);
1499
1500 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity]
1501 public static extern dReal JointGetLMotorParam(IntPtr j, int parameter);
1502
1503 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity]
1504 public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result);
1505
1506 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity]
1507 public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result);
1508
1509 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity]
1510 public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result);
1511
1512 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity]
1513 public static extern dReal JointGetPRParam(IntPtr j, int parameter);
1514
1515 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity]
1516 public static extern dReal JointGetPRPosition(IntPtr j);
1517
1518 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity]
1519 public static extern dReal JointGetPRPositionRate(IntPtr j);
1520
1521 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity]
1522 public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result);
1523
1524 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity]
1525 public static extern dReal JointGetSliderParam(IntPtr j, int parameter);
1526
1527 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity]
1528 public static extern dReal JointGetSliderPosition(IntPtr j);
1529
1530 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity]
1531 public static extern dReal JointGetSliderPositionRate(IntPtr j);
1532
1533 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity]
1534 public static extern JointType JointGetType(IntPtr j);
1535
1536 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1537 public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result);
1538
1539 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity]
1540 public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result);
1541
1542 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity]
1543 public static extern dReal JointGetUniversalAngle1(IntPtr j);
1544
1545 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity]
1546 public static extern dReal JointGetUniversalAngle1Rate(IntPtr j);
1547
1548 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity]
1549 public static extern dReal JointGetUniversalAngle2(IntPtr j);
1550
1551 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity]
1552 public static extern dReal JointGetUniversalAngle2Rate(IntPtr j);
1553
1554 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity]
1555 public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2);
1556
1557 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1558 public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result);
1559
1560 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1561 public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result);
1562
1563 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity]
1564 public static extern dReal JointGetUniversalParam(IntPtr j, int parameter);
1565
1566 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity]
1567 public static extern IntPtr JointGroupCreate(int max_size);
1568
1569 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity]
1570 public static extern void JointGroupDestroy(IntPtr group);
1571
1572 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity]
1573 public static extern void JointGroupEmpty(IntPtr group);
1574
1575 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity]
1576 public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle);
1577
1578 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity]
1579 public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1580
1581 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity]
1582 public static extern void JointSetAMotorMode(IntPtr j, int mode);
1583
1584 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1585 public static extern void JointSetAMotorNumAxes(IntPtr group, int num);
1586
1587 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity]
1588 public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value);
1589
1590 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity]
1591 public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z);
1592
1593 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity]
1594 public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z);
1595
1596 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity]
1597 public static extern void JointSetData(IntPtr j, IntPtr data);
1598
1599 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity]
1600 public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback);
1601
1602 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity]
1603 public static extern void JointSetFixed(IntPtr j);
1604
1605 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity]
1606 public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z);
1607
1608 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity]
1609 public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1610
1611 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity]
1612 public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z);
1613
1614 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity]
1615 public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value);
1616
1617 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
1618 public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z);
1619
1620 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
1621 public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z);
1622
1623 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
1624 public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z);
1625
1626 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity]
1627 public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value);
1628
1629 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity]
1630 public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
1631
1632 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
1633 public static extern void JointSetLMotorNumAxes(IntPtr j, int num);
1634
1635 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity]
1636 public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value);
1637
1638 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity]
1639 public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value);
1640
1641 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity]
1642 public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value);
1643
1644 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity]
1645 public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value);
1646
1647 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity]
1648 public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z);
1649
1650 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity]
1651 public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z);
1652
1653 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity]
1654 public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z);
1655
1656 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity]
1657 public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value);
1658
1659 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity]
1660 public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z);
1661
1662 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity]
1663 public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
1664
1665 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity]
1666 public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value);
1667
1668 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
1669 public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z);
1670
1671 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
1672 public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z);
1673
1674 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
1675 public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z);
1676
1677 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity]
1678 public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value);
1679
1680 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity]
1681 public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip);
1682
1683 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity]
1684 public static extern void MassAdd(ref Mass a, ref Mass b);
1685
1686 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity]
1687 public static extern void MassAdjust(ref Mass m, dReal newmass);
1688
1689 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity]
1690 public static extern bool MassCheck(ref Mass m);
1691
1692 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1693 public static extern void MassRotate(ref Mass mass, ref Matrix3 R);
1694
1695 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
1696 public static extern void MassRotate(ref Mass mass, ref dReal M00);
1697
1698 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity]
1699 public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz);
1700
1701 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity]
1702 public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz);
1703
1704 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity]
1705 public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1706
1707 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity]
1708 public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1709
1710 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity]
1711 public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length);
1712
1713 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity]
1714 public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
1715
1716 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity]
1717 public static extern void MassSetParameters(out Mass mass, dReal themass,
1718 dReal cgx, dReal cgy, dReal cgz,
1719 dReal i11, dReal i22, dReal i33,
1720 dReal i12, dReal i13, dReal i23);
1721
1722 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity]
1723 public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius);
1724
1725 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity]
1726 public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius);
1727
1728 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity]
1729 public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g);
1730
1731 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity]
1732 public static extern void MassSetZero(out Mass mass);
1733
1734 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity]
1735 public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z);
1736
1737 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1738 public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1739
1740 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
1741 private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r);
1742 public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector)
1743 {
1744 MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1);
1745 }
1746
1747 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity]
1748 public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1749
1750 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity]
1751 public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
1752
1753 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1754 public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle);
1755
1756 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity]
1757 public static extern void QfromR(out Quaternion q, ref Matrix3 R);
1758
1759 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity]
1760 public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1761
1762 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity]
1763 public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1764
1765 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity]
1766 public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1767
1768 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity]
1769 public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
1770
1771 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity]
1772 public static extern void QSetIdentity(out Quaternion q);
1773
1774 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1775 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth);
1776
1777 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
1778 public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth);
1779
1780 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity]
1781 public static extern dReal RandReal();
1782
1783 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity]
1784 public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz);
1785
1786 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
1787 public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle);
1788
1789 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity]
1790 public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi);
1791
1792 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity]
1793 public static extern void RfromQ(out Matrix3 R, ref Quaternion q);
1794
1795 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity]
1796 public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az);
1797
1798 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity]
1799 public static extern void RSetIdentity(out Matrix3 R);
1800
1801 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity]
1802 public static extern void SetValue(out dReal a, int n);
1803
1804 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity]
1805 public static extern void SetZero(out dReal a, int n);
1806
1807 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity]
1808 public static extern IntPtr SimpleSpaceCreate(IntPtr space);
1809
1810 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity]
1811 public static extern void SolveCholesky(ref dReal L, out dReal b, int n);
1812
1813 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity]
1814 public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip);
1815
1816 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity]
1817 public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip);
1818
1819 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity]
1820 public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip);
1821
1822 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity]
1823 public static extern void SpaceAdd(IntPtr space, IntPtr geom);
1824
1825 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity]
1826 public static extern bool SpaceLockQuery(IntPtr space);
1827
1828 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity]
1829 public static extern void SpaceClean(IntPtr space);
1830
1831 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity]
1832 public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback);
1833
1834 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity]
1835 public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback);
1836
1837 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity]
1838 public static extern void SpaceDestroy(IntPtr space);
1839
1840 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity]
1841 public static extern bool SpaceGetCleanup(IntPtr space);
1842
1843 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity]
1844 public static extern int SpaceGetNumGeoms(IntPtr space);
1845
1846 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity]
1847 public static extern IntPtr SpaceGetGeom(IntPtr space, int i);
1848
1849 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity]
1850 public static extern int SpaceGetSublevel(IntPtr space);
1851
1852 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity]
1853 public static extern bool SpaceQuery(IntPtr space, IntPtr geom);
1854
1855 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity]
1856 public static extern void SpaceRemove(IntPtr space, IntPtr geom);
1857
1858 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity]
1859 public static extern void SpaceSetCleanup(IntPtr space, bool mode);
1860
1861 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity]
1862 public static extern void SpaceSetSublevel(IntPtr space, int sublevel);
1863
1864 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity]
1865 public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder);
1866
1867 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity]
1868 public static extern void VectorScale(out dReal a, ref dReal d, int n);
1869
1870 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity]
1871 public static extern IntPtr WorldCreate();
1872
1873 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity]
1874 public static extern void WorldDestroy(IntPtr world);
1875
1876 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1877 public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world);
1878
1879 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1880 public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world);
1881
1882 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1883 public static extern bool WorldGetAutoDisableFlag(IntPtr world);
1884
1885 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1886 public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world);
1887
1888 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1889 public static extern int WorldGetAutoDisableSteps(IntPtr world);
1890
1891 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1892 public static extern dReal WorldGetAutoDisableTime(IntPtr world);
1893
1894 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1895 public static extern int WorldGetAutoEnableDepthSF1(IntPtr world);
1896
1897 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity]
1898 public static extern dReal WorldGetCFM(IntPtr world);
1899
1900 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity]
1901 public static extern dReal WorldGetERP(IntPtr world);
1902
1903 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1904 public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity);
1905
1906 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
1907 public static extern void WorldGetGravity(IntPtr world, out dReal X);
1908
1909 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1910 public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world);
1911
1912 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1913 public static extern dReal WorldGetContactSurfaceLayer(IntPtr world);
1914
1915 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity]
1916 public static extern dReal WorldGetAngularDamping(IntPtr world);
1917
1918 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1919 public static extern dReal WorldGetAngularDampingThreshold(IntPtr world);
1920
1921 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity]
1922 public static extern dReal WorldGetLinearDamping(IntPtr world);
1923
1924 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
1925 public static extern dReal WorldGetLinearDampingThreshold(IntPtr world);
1926
1927 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
1928 public static extern int WorldGetQuickStepNumIterations(IntPtr world);
1929
1930 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity]
1931 public static extern dReal WorldGetQuickStepW(IntPtr world);
1932
1933 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
1934 public static extern dReal WorldGetMaxAngularSpeed(IntPtr world);
1935
1936 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1937 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force);
1938
1939 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
1940 public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX);
1941
1942 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity]
1943 public static extern void WorldQuickStep(IntPtr world, dReal stepsize);
1944
1945 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity]
1946 public static extern void WorldSetAngularDamping(IntPtr world, dReal scale);
1947
1948 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
1949 public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold);
1950
1951 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
1952 public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold);
1953
1954 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
1955 public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count);
1956
1957 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
1958 public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable);
1959
1960 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
1961 public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold);
1962
1963 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
1964 public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps);
1965
1966 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
1967 public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time);
1968
1969 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
1970 public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth);
1971
1972 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity]
1973 public static extern void WorldSetCFM(IntPtr world, dReal cfm);
1974
1975 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
1976 public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel);
1977
1978 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
1979 public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth);
1980
1981 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity]
1982 public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale);
1983
1984 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity]
1985 public static extern void WorldSetERP(IntPtr world, dReal erp);
1986
1987 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity]
1988 public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z);
1989
1990 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity]
1991 public static extern void WorldSetLinearDamping(IntPtr world, dReal scale);
1992
1993 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
1994 public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold);
1995
1996 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
1997 public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num);
1998
1999 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity]
2000 public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation);
2001
2002 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
2003 public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed);
2004
2005 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity]
2006 public static extern void WorldStep(IntPtr world, dReal stepsize);
2007
2008 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity]
2009 public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations);
2010
2011 [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity]
2012 public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix);
2013 }
2014}
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
new file mode 100644
index 0000000..d32188e
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdePlugin.cs
@@ -0,0 +1,90 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Runtime.InteropServices;
32using System.Threading;
33using System.IO;
34using System.Diagnostics;
35using log4net;
36using Nini.Config;
37using OdeAPI;
38using OpenSim.Framework;
39using OpenSim.Region.Physics.Manager;
40using OpenMetaverse;
41
42namespace OpenSim.Region.Physics.OdePlugin
43{
44 /// <summary>
45 /// ODE plugin
46 /// </summary>
47 public class OdePlugin : IPhysicsPlugin
48 {
49 //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
50
51 private OdeScene m_scene;
52
53 public bool Init()
54 {
55 if (Util.IsWindows())
56 Util.LoadArchSpecificWindowsDll("ode.dll");
57
58 if (d.InitODE2(0) != 0)
59 {
60 if (d.AllocateODEDataForThread(~0U) == 0)
61 {
62 d.CloseODE();
63 return false;
64 }
65 return true;
66 }
67 return false;
68 }
69
70 public PhysicsScene GetScene(String sceneIdentifier)
71 {
72 if (m_scene == null)
73 {
74
75 m_scene = new OdeScene(sceneIdentifier);
76 }
77 return (m_scene);
78 }
79
80 public string GetName()
81 {
82 return ("UbitODE");
83 }
84
85 public void Dispose()
86 {
87 d.CloseODE();
88 }
89 }
90} \ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
new file mode 100644
index 0000000..3ee5198
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -0,0 +1,2827 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28//#define SPAM
29
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using System.Runtime.InteropServices;
34using System.Threading;
35using System.IO;
36using System.Diagnostics;
37using log4net;
38using Nini.Config;
39using OdeAPI;
40using OpenSim.Framework;
41using OpenSim.Region.Physics.Manager;
42using OpenMetaverse;
43
44namespace OpenSim.Region.Physics.OdePlugin
45{
46 public enum StatusIndicators : int
47 {
48 Generic = 0,
49 Start = 1,
50 End = 2
51 }
52
53 public struct sCollisionData
54 {
55 public uint ColliderLocalId;
56 public uint CollidedWithLocalId;
57 public int NumberOfCollisions;
58 public int CollisionType;
59 public int StatusIndicator;
60 public int lastframe;
61 }
62
63 // colision flags of things others can colide with
64 // rays, sensors, probes removed since can't be colided with
65 // The top space where things are placed provided further selection
66 // ie physical are in active space nonphysical in static
67 // this should be exclusive as possible
68
69 [Flags]
70 public enum CollisionCategories : uint
71 {
72 Disabled = 0,
73 //by 'things' types
74 Space = 0x01,
75 Geom = 0x02, // aka prim/part
76 Character = 0x04,
77 Land = 0x08,
78 Water = 0x010,
79
80 // by state
81 Phantom = 0x01000,
82 VolumeDtc = 0x02000,
83 Selected = 0x04000,
84 NoShape = 0x08000,
85
86
87 All = 0xffffffff
88 }
89
90 /// <summary>
91 /// Material type for a primitive
92 /// </summary>
93 public enum Material : int
94 {
95 /// <summary></summary>
96 Stone = 0,
97 /// <summary></summary>
98 Metal = 1,
99 /// <summary></summary>
100 Glass = 2,
101 /// <summary></summary>
102 Wood = 3,
103 /// <summary></summary>
104 Flesh = 4,
105 /// <summary></summary>
106 Plastic = 5,
107 /// <summary></summary>
108 Rubber = 6,
109
110 light = 7 // compatibility with old viewers
111 }
112
113 public enum changes : int
114 {
115 Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?)
116 Remove,
117 Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root
118 // or removes from a object if arg is null
119 DeLink,
120 Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child
121 Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child
122 PosOffset, // not in use
123 // arg Vector3 new position in local coords. Changes prim position in object
124 OriOffset, // not in use
125 // arg Vector3 new position in local coords. Changes prim position in object
126 Velocity,
127 AngVelocity,
128 Acceleration,
129 Force,
130 Torque,
131 Momentum,
132
133 AddForce,
134 AddAngForce,
135 AngLock,
136
137 Size,
138 Shape,
139
140 CollidesWater,
141 VolumeDtc,
142
143 Physical,
144 Phantom,
145 Selected,
146 disabled,
147 building,
148
149 VehicleType,
150 VehicleFloatParam,
151 VehicleVectorParam,
152 VehicleRotationParam,
153 VehicleFlags,
154 SetVehicle,
155
156 Null //keep this last used do dim the methods array. does nothing but pulsing the prim
157 }
158
159 public struct ODEchangeitem
160 {
161 public PhysicsActor actor;
162 public OdeCharacter character;
163 public changes what;
164 public Object arg;
165 }
166
167 public class OdeScene : PhysicsScene
168 {
169 private readonly ILog m_log;
170 // private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
171
172 public bool OdeUbitLib = false;
173// private int threadid = 0;
174 private Random fluidRandomizer = new Random(Environment.TickCount);
175
176 const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
177 const float MaxERP = 0.8f;
178 const float minERP = 0.1f;
179 const float comumContactCFM = 0.0001f;
180
181 float frictionMovementMult = 0.8f;
182
183 float TerrainBounce = 0.1f;
184 float TerrainFriction = 0.3f;
185
186 public float AvatarFriction = 0;// 0.9f * 0.5f;
187
188 private const uint m_regionWidth = Constants.RegionSize;
189 private const uint m_regionHeight = Constants.RegionSize;
190
191 public float ODE_STEPSIZE = 0.020f;
192 public float HalfOdeStep = 0.01f;
193 public int odetimestepMS = 20; // rounded
194 private float metersInSpace = 25.6f;
195 private float m_timeDilation = 1.0f;
196
197 private DateTime m_lastframe;
198 private DateTime m_lastMeshExpire;
199
200 public float gravityx = 0f;
201 public float gravityy = 0f;
202 public float gravityz = -9.8f;
203
204 private float waterlevel = 0f;
205 private int framecount = 0;
206
207 private int m_meshExpireCntr;
208
209// private IntPtr WaterGeom = IntPtr.Zero;
210// private IntPtr WaterHeightmapData = IntPtr.Zero;
211// private GCHandle WaterMapHandler = new GCHandle();
212
213 public float avPIDD = 2200f; // make it visible
214 public float avPIDP = 900f; // make it visible
215 private float avCapRadius = 0.37f;
216 private float avDensity = 3f;
217 private float avMovementDivisorWalk = 1.3f;
218 private float avMovementDivisorRun = 0.8f;
219 private float minimumGroundFlightOffset = 3f;
220 public float maximumMassObject = 10000.01f;
221
222 public bool meshSculptedPrim = true;
223 public bool forceSimplePrimMeshing = false;
224
225 public float meshSculptLOD = 32;
226 public float MeshSculptphysicalLOD = 32;
227
228 public float geomDefaultDensity = 10.000006836f;
229
230 public int geomContactPointsStartthrottle = 3;
231 public int geomUpdatesPerThrottledUpdate = 15;
232
233 public float bodyPIDD = 35f;
234 public float bodyPIDG = 25;
235
236// public int geomCrossingFailuresBeforeOutofbounds = 6;
237
238 public int bodyFramesAutoDisable = 5;
239
240
241 private d.NearCallback nearCallback;
242
243 private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
244 private HashSet<OdePrim> _prims = new HashSet<OdePrim>();
245 private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
246 private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>();
247
248 public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>();
249
250 /// <summary>
251 /// A list of actors that should receive collision events.
252 /// </summary>
253 private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
254 private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
255
256 private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
257// public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
258 public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
259
260 private float contactsurfacelayer = 0.002f;
261
262 private int contactsPerCollision = 80;
263 internal IntPtr ContactgeomsArray = IntPtr.Zero;
264 private IntPtr GlobalContactsArray = IntPtr.Zero;
265
266 const int maxContactsbeforedeath = 4000;
267 private volatile int m_global_contactcount = 0;
268
269 private IntPtr contactgroup;
270
271 public ContactData[] m_materialContactsData = new ContactData[8];
272
273 private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
274 private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
275 private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
276
277 private int m_physicsiterations = 10;
278 private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
279// private PhysicsActor PANull = new NullPhysicsActor();
280 private float step_time = 0.0f;
281
282 public IntPtr world;
283
284
285 // split the spaces acording to contents type
286 // ActiveSpace contains characters and active prims
287 // StaticSpace contains land and other that is mostly static in enviroment
288 // this can contain subspaces, like the grid in staticspace
289 // as now space only contains this 2 top spaces
290
291 public IntPtr TopSpace; // the global space
292 public IntPtr ActiveSpace; // space for active prims
293 public IntPtr StaticSpace; // space for the static things around
294
295 // some speedup variables
296 private int spaceGridMaxX;
297 private int spaceGridMaxY;
298 private float spacesPerMeter;
299
300 // split static geometry collision into a grid as before
301 private IntPtr[,] staticPrimspace;
302 private IntPtr[] staticPrimspaceOffRegion;
303
304 public Object OdeLock;
305 private static Object SimulationLock;
306
307 public IMesher mesher;
308
309 private IConfigSource m_config;
310
311 public bool physics_logging = false;
312 public int physics_logging_interval = 0;
313 public bool physics_logging_append_existing_logfile = false;
314
315 private Vector3 m_worldOffset = Vector3.Zero;
316 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
317 private PhysicsScene m_parentScene = null;
318
319 private ODERayCastRequestManager m_rayCastManager;
320
321
322/* maybe needed if ode uses tls
323 private void checkThread()
324 {
325
326 int th = Thread.CurrentThread.ManagedThreadId;
327 if(th != threadid)
328 {
329 threadid = th;
330 d.AllocateODEDataForThread(~0U);
331 }
332 }
333 */
334 /// <summary>
335 /// Initiailizes the scene
336 /// Sets many properties that ODE requires to be stable
337 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
338 /// </summary>
339 public OdeScene(string sceneIdentifier)
340 {
341 m_log
342 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
343
344// checkThread();
345 Name = sceneIdentifier;
346
347 OdeLock = new Object();
348 SimulationLock = new Object();
349
350 nearCallback = near;
351
352 m_rayCastManager = new ODERayCastRequestManager(this);
353 lock (OdeLock)
354 {
355 // Create the world and the first space
356 try
357 {
358 world = d.WorldCreate();
359 TopSpace = d.HashSpaceCreate(IntPtr.Zero);
360
361 // now the major subspaces
362 ActiveSpace = d.HashSpaceCreate(TopSpace);
363 StaticSpace = d.HashSpaceCreate(TopSpace);
364 }
365 catch
366 {
367 // i must RtC#FM
368 }
369
370 d.HashSpaceSetLevels(TopSpace, -2, 8);
371 d.HashSpaceSetLevels(ActiveSpace, -2, 8);
372 d.HashSpaceSetLevels(StaticSpace, -2, 8);
373
374 // demote to second level
375 d.SpaceSetSublevel(ActiveSpace, 1);
376 d.SpaceSetSublevel(StaticSpace, 1);
377
378 d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
379 CollisionCategories.Geom |
380 CollisionCategories.Character |
381 CollisionCategories.Phantom |
382 CollisionCategories.VolumeDtc
383 ));
384 d.GeomSetCollideBits(ActiveSpace, 0);
385 d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space |
386 CollisionCategories.Geom |
387 CollisionCategories.Land |
388 CollisionCategories.Water |
389 CollisionCategories.Phantom |
390 CollisionCategories.VolumeDtc
391 ));
392 d.GeomSetCollideBits(StaticSpace, 0);
393
394 contactgroup = d.JointGroupCreate(0);
395 //contactgroup
396
397 d.WorldSetAutoDisableFlag(world, false);
398 }
399 }
400
401 // Initialize the mesh plugin
402// public override void Initialise(IMesher meshmerizer, IConfigSource config, RegionInfo region )
403 public override void Initialise(IMesher meshmerizer, IConfigSource config)
404 {
405// checkThread();
406 mesher = meshmerizer;
407 m_config = config;
408
409 string ode_config = d.GetConfiguration();
410 if (ode_config != null && ode_config != "")
411 {
412 m_log.WarnFormat("ODE configuration: {0}", ode_config);
413
414 if (ode_config.Contains("ODE_Ubit"))
415 {
416 OdeUbitLib = true;
417 }
418 }
419
420 /*
421 if (region != null)
422 {
423 WorldExtents.X = region.RegionSizeX;
424 WorldExtents.Y = region.RegionSizeY;
425 }
426 */
427
428 // Defaults
429
430 int contactsPerCollision = 80;
431
432 if (m_config != null)
433 {
434 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
435 if (physicsconfig != null)
436 {
437 gravityx = physicsconfig.GetFloat("world_gravityx", gravityx);
438 gravityy = physicsconfig.GetFloat("world_gravityy", gravityy);
439 gravityz = physicsconfig.GetFloat("world_gravityz", gravityz);
440
441 metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace);
442
443 contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer);
444
445 ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
446 m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", m_physicsiterations);
447
448 avDensity = physicsconfig.GetFloat("av_density", avDensity);
449 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk);
450 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun);
451 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", avCapRadius);
452
453 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision);
454
455 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
456 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
457// geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
458
459 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity);
460 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable);
461/*
462 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", bodyPIDD);
463 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", bodyPIDG);
464*/
465 forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
466 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim);
467 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", meshSculptLOD);
468 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD);
469/*
470 if (Environment.OSVersion.Platform == PlatformID.Unix)
471 {
472 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", avPIDD);
473 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", avPIDP);
474 }
475 else
476 {
477
478 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", avPIDD);
479 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", avPIDP);
480 }
481*/
482 physics_logging = physicsconfig.GetBoolean("physics_logging", false);
483 physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
484 physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
485
486 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset);
487 maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject);
488 }
489 }
490
491 HalfOdeStep = ODE_STEPSIZE * 0.5f;
492 odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
493
494 ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
495 GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
496
497 m_materialContactsData[(int)Material.Stone].mu = 0.8f;
498 m_materialContactsData[(int)Material.Stone].bounce = 0.4f;
499
500 m_materialContactsData[(int)Material.Metal].mu = 0.3f;
501 m_materialContactsData[(int)Material.Metal].bounce = 0.4f;
502
503 m_materialContactsData[(int)Material.Glass].mu = 0.2f;
504 m_materialContactsData[(int)Material.Glass].bounce = 0.7f;
505
506 m_materialContactsData[(int)Material.Wood].mu = 0.6f;
507 m_materialContactsData[(int)Material.Wood].bounce = 0.5f;
508
509 m_materialContactsData[(int)Material.Flesh].mu = 0.9f;
510 m_materialContactsData[(int)Material.Flesh].bounce = 0.3f;
511
512 m_materialContactsData[(int)Material.Plastic].mu = 0.4f;
513 m_materialContactsData[(int)Material.Plastic].bounce = 0.7f;
514
515 m_materialContactsData[(int)Material.Rubber].mu = 0.9f;
516 m_materialContactsData[(int)Material.Rubber].bounce = 0.95f;
517
518 m_materialContactsData[(int)Material.light].mu = 0.0f;
519 m_materialContactsData[(int)Material.light].bounce = 0.0f;
520
521 // Set the gravity,, don't disable things automatically (we set it explicitly on some things)
522
523 d.WorldSetGravity(world, gravityx, gravityy, gravityz);
524 d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
525
526 d.WorldSetLinearDamping(world, 0.002f);
527 d.WorldSetAngularDamping(world, 0.002f);
528 d.WorldSetAngularDampingThreshold(world, 0f);
529 d.WorldSetLinearDampingThreshold(world, 0f);
530 d.WorldSetMaxAngularSpeed(world, 100f);
531
532 d.WorldSetCFM(world,1e-6f); // a bit harder than default
533 //d.WorldSetCFM(world, 1e-4f); // a bit harder than default
534 d.WorldSetERP(world, 0.6f); // higher than original
535
536 // Set how many steps we go without running collision testing
537 // This is in addition to the step size.
538 // Essentially Steps * m_physicsiterations
539 d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
540
541 d.WorldSetContactMaxCorrectingVel(world, 60.0f);
542
543 spacesPerMeter = 1 / metersInSpace;
544 spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter);
545 spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeter);
546
547 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
548
549 // create all spaces now
550 int i, j;
551 IntPtr newspace;
552
553 for (i = 0; i < spaceGridMaxX; i++)
554 for (j = 0; j < spaceGridMaxY; j++)
555 {
556 newspace = d.HashSpaceCreate(StaticSpace);
557 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
558 waitForSpaceUnlock(newspace);
559 d.SpaceSetSublevel(newspace, 2);
560 d.HashSpaceSetLevels(newspace, -2, 8);
561 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
562 CollisionCategories.Geom |
563 CollisionCategories.Land |
564 CollisionCategories.Water |
565 CollisionCategories.Phantom |
566 CollisionCategories.VolumeDtc
567 ));
568 d.GeomSetCollideBits(newspace, 0);
569
570 staticPrimspace[i, j] = newspace;
571 }
572 // let this now be real maximum values
573 spaceGridMaxX--;
574 spaceGridMaxY--;
575
576 // create 4 off world spaces (x<0,x>max,y<0,y>max)
577 staticPrimspaceOffRegion = new IntPtr[4];
578
579 for (i = 0; i < 4; i++)
580 {
581 newspace = d.HashSpaceCreate(StaticSpace);
582 d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
583 waitForSpaceUnlock(newspace);
584 d.SpaceSetSublevel(newspace, 2);
585 d.HashSpaceSetLevels(newspace, -2, 8);
586 d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
587 CollisionCategories.Geom |
588 CollisionCategories.Land |
589 CollisionCategories.Water |
590 CollisionCategories.Phantom |
591 CollisionCategories.VolumeDtc
592 ));
593 d.GeomSetCollideBits(newspace, 0);
594
595 staticPrimspaceOffRegion[i] = newspace;
596 }
597
598 m_lastframe = DateTime.UtcNow;
599 m_lastMeshExpire = m_lastframe;
600 }
601
602 internal void waitForSpaceUnlock(IntPtr space)
603 {
604 //if (space != IntPtr.Zero)
605 //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
606 }
607
608 #region Collision Detection
609
610 // sets a global contact for a joint for contactgeom , and base contact description)
611
612 private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom, float mu, float bounce, float cfm, float erpscale, float dscale)
613 {
614 if (GlobalContactsArray == IntPtr.Zero || m_global_contactcount >= maxContactsbeforedeath)
615 return IntPtr.Zero;
616
617 float erp = contactGeom.depth;
618 erp *= erpscale;
619 if (erp < minERP)
620 erp = minERP;
621 else if (erp > MaxERP)
622 erp = MaxERP;
623
624 float depth = contactGeom.depth * dscale;
625 if (depth > 0.5f)
626 depth = 0.5f;
627
628 d.Contact newcontact = new d.Contact();
629 newcontact.geom.depth = depth;
630 newcontact.geom.g1 = contactGeom.g1;
631 newcontact.geom.g2 = contactGeom.g2;
632 newcontact.geom.pos = contactGeom.pos;
633 newcontact.geom.normal = contactGeom.normal;
634 newcontact.geom.side1 = contactGeom.side1;
635 newcontact.geom.side2 = contactGeom.side2;
636
637 // this needs bounce also
638 newcontact.surface.mode = comumContactFlags;
639 newcontact.surface.mu = mu;
640 newcontact.surface.bounce = bounce;
641 newcontact.surface.soft_cfm = cfm;
642 newcontact.surface.soft_erp = erp;
643
644 IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf));
645 Marshal.StructureToPtr(newcontact, contact, true);
646 return d.JointCreateContactPtr(world, contactgroup, contact);
647 }
648
649 private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
650 {
651 if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
652 return false;
653
654 IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
655 newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
656 return true;
657 }
658
659 /// <summary>
660 /// This is our near callback. A geometry is near a body
661 /// </summary>
662 /// <param name="space">The space that contains the geoms. Remember, spaces are also geoms</param>
663 /// <param name="g1">a geometry or space</param>
664 /// <param name="g2">another geometry or space</param>
665 ///
666
667 private void near(IntPtr space, IntPtr g1, IntPtr g2)
668 {
669 // no lock here! It's invoked from within Simulate(), which is thread-locked
670
671 if (m_global_contactcount >= maxContactsbeforedeath)
672 return;
673
674 // Test if we're colliding a geom with a space.
675 // If so we have to drill down into the space recursively
676
677 if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
678 return;
679
680 if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
681 {
682 // We'll be calling near recursivly if one
683 // of them is a space to find all of the
684 // contact points in the space
685 try
686 {
687 d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
688 }
689 catch (AccessViolationException)
690 {
691 m_log.Warn("[PHYSICS]: Unable to collide test a space");
692 return;
693 }
694 //here one should check collisions of geoms inside a space
695 // but on each space we only should have geoms that not colide amoung each other
696 // so we don't dig inside spaces
697 return;
698 }
699
700 // get geom bodies to check if we already a joint contact
701 // guess this shouldn't happen now
702 IntPtr b1 = d.GeomGetBody(g1);
703 IntPtr b2 = d.GeomGetBody(g2);
704
705 // d.GeomClassID id = d.GeomGetClass(g1);
706
707 // Figure out how many contact points we have
708 int count = 0;
709 try
710 {
711 // Colliding Geom To Geom
712 // This portion of the function 'was' blatantly ripped off from BoxStack.cs
713
714 if (g1 == g2)
715 return; // Can't collide with yourself
716
717 if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
718 return;
719
720 if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
721 d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc)
722 {
723 int cflags;
724 unchecked
725 {
726 cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
727 }
728 count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
729 }
730 else
731 count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
732 }
733 catch (SEHException)
734 {
735 m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
736// ode.drelease(world);
737 base.TriggerPhysicsBasedRestart();
738 }
739 catch (Exception e)
740 {
741 m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
742 return;
743 }
744
745 // contacts done
746 if (count == 0)
747 return;
748
749 // try get physical actors
750 PhysicsActor p1;
751 PhysicsActor p2;
752
753 if (!actor_name_map.TryGetValue(g1, out p1))
754 {
755 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 1");
756 return;
757 }
758
759 if (!actor_name_map.TryGetValue(g2, out p2))
760 {
761 m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
762 return;
763 }
764
765 // update actors collision score
766 if (p1.CollisionScore >= float.MaxValue - count)
767 p1.CollisionScore = 0;
768 p1.CollisionScore += count;
769
770 if (p2.CollisionScore >= float.MaxValue - count)
771 p2.CollisionScore = 0;
772 p2.CollisionScore += count;
773
774 // get first contact
775 d.ContactGeom curContact = new d.ContactGeom();
776 if (!GetCurContactGeom(0, ref curContact))
777 return;
778 // for now it's the one with max depth
779 ContactPoint maxDepthContact = new ContactPoint(
780 new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
781 new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
782 curContact.depth
783 );
784 // do volume detection case
785 if (
786 (p1.IsVolumeDtc || p2.IsVolumeDtc))
787 {
788 collision_accounting_events(p1, p2, maxDepthContact);
789 return;
790 }
791
792 // big messy collision analises
793
794 Vector3 normoverride = Vector3.Zero; //damm c#
795
796 float mu = 0;
797 float bounce = 0;
798 float cfm = 0.0001f;
799 float erpscale = 1.0f;
800 float dscale = 1.0f;
801 bool IgnoreNegSides = false;
802
803 ContactData contactdata1 = new ContactData(0, 0, false);
804 ContactData contactdata2 = new ContactData(0, 0, false);
805
806 bool dop1foot = false;
807 bool dop2foot = false;
808 bool ignore = false;
809 bool AvanormOverride = false;
810
811 switch (p1.PhysicsActorType)
812 {
813 case (int)ActorTypes.Agent:
814 {
815 AvanormOverride = true;
816 Vector3 tmp = p2.Position - p1.Position;
817 normoverride = p2.Velocity - p1.Velocity;
818 mu = normoverride.LengthSquared();
819
820 if (mu > 1e-6)
821 {
822 mu = 1.0f / (float)Math.Sqrt(mu);
823 normoverride *= mu;
824 mu = Vector3.Dot(tmp, normoverride);
825 if (mu > 0)
826 normoverride *= -1;
827 }
828 else
829 {
830 tmp.Normalize();
831 normoverride = -tmp;
832 }
833
834 switch (p2.PhysicsActorType)
835 {
836 case (int)ActorTypes.Agent:
837 p1.CollidingObj = true;
838 p2.CollidingObj = true;
839 break;
840
841 case (int)ActorTypes.Prim:
842 if (p2.Velocity.LengthSquared() > 0.0f)
843 p2.CollidingObj = true;
844 dop1foot = true;
845 break;
846
847 default:
848 ignore = true; // avatar to terrain and water ignored
849 break;
850 }
851 break;
852 }
853
854 case (int)ActorTypes.Prim:
855 switch (p2.PhysicsActorType)
856 {
857 case (int)ActorTypes.Agent:
858 AvanormOverride = true;
859
860 Vector3 tmp = p2.Position - p1.Position;
861 normoverride = p2.Velocity - p1.Velocity;
862 mu = normoverride.LengthSquared();
863 if (mu > 1e-6)
864 {
865 mu = 1.0f / (float)Math.Sqrt(mu);
866 normoverride *= mu;
867 mu = Vector3.Dot(tmp, normoverride);
868 if (mu > 0)
869 normoverride *= -1;
870 }
871 else
872 {
873 tmp.Normalize();
874 normoverride = -tmp;
875 }
876
877 bounce = 0;
878 mu = 0;
879 cfm = 0.0001f;
880
881 dop2foot = true;
882 if (p1.Velocity.LengthSquared() > 0.0f)
883 p1.CollidingObj = true;
884 break;
885
886 case (int)ActorTypes.Prim:
887 if ((p1.Velocity - p2.Velocity).LengthSquared() > 0.0f)
888 {
889 p1.CollidingObj = true;
890 p2.CollidingObj = true;
891 }
892 p1.getContactData(ref contactdata1);
893 p2.getContactData(ref contactdata2);
894 bounce = contactdata1.bounce * contactdata2.bounce;
895 mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu);
896
897 cfm = p1.Mass;
898 if (cfm > p2.Mass)
899 cfm = p2.Mass;
900 dscale = 10 / cfm;
901 dscale = (float)Math.Sqrt(dscale);
902 if (dscale > 1.0f)
903 dscale = 1.0f;
904 erpscale = cfm * 0.01f;
905 cfm = 0.0001f / cfm;
906 if (cfm > 0.01f)
907 cfm = 0.01f;
908 else if (cfm < 0.00001f)
909 cfm = 0.00001f;
910
911 if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f))
912 mu *= frictionMovementMult;
913
914 break;
915
916 case (int)ActorTypes.Ground:
917 p1.getContactData(ref contactdata1);
918 bounce = contactdata1.bounce * TerrainBounce;
919 mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction);
920 if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f)
921 mu *= frictionMovementMult;
922 p1.CollidingGround = true;
923
924 cfm = p1.Mass;
925 dscale = 10 / cfm;
926 dscale = (float)Math.Sqrt(dscale);
927 if (dscale > 1.0f)
928 dscale = 1.0f;
929 erpscale = cfm * 0.01f;
930 cfm = 0.0001f / cfm;
931 if (cfm > 0.01f)
932 cfm = 0.01f;
933 else if (cfm < 0.00001f)
934 cfm = 0.00001f;
935
936 if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
937 {
938 if (curContact.side1 > 0)
939 IgnoreNegSides = true;
940 }
941 break;
942
943 case (int)ActorTypes.Water:
944 default:
945 ignore = true;
946 break;
947 }
948 break;
949
950 case (int)ActorTypes.Ground:
951 if (p2.PhysicsActorType == (int)ActorTypes.Prim)
952 {
953 p2.CollidingGround = true;
954 p2.getContactData(ref contactdata2);
955 bounce = contactdata2.bounce * TerrainBounce;
956 mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction);
957
958 cfm = p2.Mass;
959 dscale = 10 / cfm;
960 dscale = (float)Math.Sqrt(dscale);
961
962 if (dscale > 1.0f)
963 dscale = 1.0f;
964
965 erpscale = cfm * 0.01f;
966 cfm = 0.0001f / cfm;
967 if (cfm > 0.01f)
968 cfm = 0.01f;
969 else if (cfm < 0.00001f)
970 cfm = 0.00001f;
971
972 if (curContact.side1 > 0) // should be 2 ?
973 IgnoreNegSides = true;
974
975 if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f)
976 mu *= frictionMovementMult;
977 }
978 else
979 ignore = true;
980 break;
981
982 case (int)ActorTypes.Water:
983 default:
984 break;
985 }
986 if (ignore)
987 return;
988
989 IntPtr Joint;
990
991 int i = 0;
992 while(true)
993 {
994
995 if (IgnoreNegSides && curContact.side1 < 0)
996 {
997 if (++i >= count)
998 break;
999
1000 if (!GetCurContactGeom(i, ref curContact))
1001 break;
1002 }
1003 else
1004
1005 {
1006
1007 if (AvanormOverride)
1008 {
1009 if (curContact.depth > 0.3f)
1010 {
1011 if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f)
1012 p1.IsColliding = true;
1013 if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f)
1014 p2.IsColliding = true;
1015 curContact.normal.X = normoverride.X;
1016 curContact.normal.Y = normoverride.Y;
1017 curContact.normal.Z = normoverride.Z;
1018 }
1019
1020 else
1021 {
1022 if (dop1foot)
1023 {
1024 float sz = p1.Size.Z;
1025 Vector3 vtmp = p1.Position;
1026 float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f;
1027 if (ppos > 0f)
1028 {
1029 if (!p1.Flying)
1030 {
1031 d.AABB aabb;
1032 d.GeomGetAABB(g2, out aabb);
1033 float tmp = vtmp.Z - sz * .18f;
1034
1035 if (aabb.MaxZ < tmp)
1036 {
1037 vtmp.X = curContact.pos.X - vtmp.X;
1038 vtmp.Y = curContact.pos.Y - vtmp.Y;
1039 vtmp.Z = -0.2f;
1040 vtmp.Normalize();
1041 curContact.normal.X = vtmp.X;
1042 curContact.normal.Y = vtmp.Y;
1043 curContact.normal.Z = vtmp.Z;
1044 }
1045 }
1046 }
1047 else
1048 p1.IsColliding = true;
1049
1050 }
1051
1052 if (dop2foot)
1053 {
1054 float sz = p2.Size.Z;
1055 Vector3 vtmp = p2.Position;
1056 float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f;
1057 if (ppos > 0f)
1058 {
1059 if (!p2.Flying)
1060 {
1061 d.AABB aabb;
1062 d.GeomGetAABB(g1, out aabb);
1063 float tmp = vtmp.Z - sz * .18f;
1064
1065 if (aabb.MaxZ < tmp)
1066 {
1067 vtmp.X = curContact.pos.X - vtmp.X;
1068 vtmp.Y = curContact.pos.Y - vtmp.Y;
1069 vtmp.Z = -0.2f;
1070 vtmp.Normalize();
1071 curContact.normal.X = vtmp.X;
1072 curContact.normal.Y = vtmp.Y;
1073 curContact.normal.Z = vtmp.Z;
1074 }
1075 }
1076 }
1077 else
1078 p2.IsColliding = true;
1079
1080 }
1081 }
1082 }
1083
1084 Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale);
1085 d.JointAttach(Joint, b1, b2);
1086
1087 if (++m_global_contactcount >= maxContactsbeforedeath)
1088 break;
1089
1090 if (++i >= count)
1091 break;
1092
1093 if (!GetCurContactGeom(i, ref curContact))
1094 break;
1095
1096 if (curContact.depth > maxDepthContact.PenetrationDepth)
1097 {
1098 maxDepthContact.Position.X = curContact.pos.X;
1099 maxDepthContact.Position.Y = curContact.pos.Y;
1100 maxDepthContact.Position.Z = curContact.pos.Z;
1101 maxDepthContact.SurfaceNormal.X = curContact.normal.X;
1102 maxDepthContact.SurfaceNormal.Y = curContact.normal.Y;
1103 maxDepthContact.SurfaceNormal.Z = curContact.normal.Z;
1104 maxDepthContact.PenetrationDepth = curContact.depth;
1105 }
1106 }
1107 }
1108
1109 collision_accounting_events(p1, p2, maxDepthContact);
1110
1111/*
1112 if (notskipedcount > geomContactPointsStartthrottle)
1113 {
1114 // If there are more then 3 contact points, it's likely
1115 // that we've got a pile of objects, so ...
1116 // We don't want to send out hundreds of terse updates over and over again
1117 // so lets throttle them and send them again after it's somewhat sorted out.
1118 this needs checking so out for now
1119 if (b1 != IntPtr.Zero)
1120 p1.ThrottleUpdates = true;
1121 if (b2 != IntPtr.Zero)
1122 p2.ThrottleUpdates = true;
1123
1124 }
1125 */
1126 }
1127
1128 private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
1129 {
1130 uint obj2LocalID = 0;
1131
1132 bool p1events = p1.SubscribedEvents();
1133 bool p2events = p2.SubscribedEvents();
1134
1135 if (p1.IsVolumeDtc)
1136 p2events = false;
1137 if (p2.IsVolumeDtc)
1138 p1events = false;
1139
1140 if (!p2events && !p1events)
1141 return;
1142
1143 Vector3 vel = Vector3.Zero;
1144 if (p2 != null && p2.IsPhysical)
1145 vel = p2.Velocity;
1146
1147 if (p1 != null && p1.IsPhysical)
1148 vel -= p1.Velocity;
1149
1150 contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
1151
1152 switch ((ActorTypes)p1.PhysicsActorType)
1153 {
1154 case ActorTypes.Agent:
1155 case ActorTypes.Prim:
1156 {
1157 switch ((ActorTypes)p2.PhysicsActorType)
1158 {
1159 case ActorTypes.Agent:
1160 case ActorTypes.Prim:
1161 if (p2events)
1162 {
1163 AddCollisionEventReporting(p2);
1164 p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
1165 }
1166 obj2LocalID = p2.ParentActor.LocalID;
1167 break;
1168
1169 case ActorTypes.Ground:
1170 case ActorTypes.Unknown:
1171 default:
1172 obj2LocalID = 0;
1173 break;
1174 }
1175 if (p1events)
1176 {
1177 contact.SurfaceNormal = -contact.SurfaceNormal;
1178 AddCollisionEventReporting(p1);
1179 p1.AddCollisionEvent(obj2LocalID, contact);
1180 }
1181 break;
1182 }
1183 case ActorTypes.Ground:
1184 case ActorTypes.Unknown:
1185 default:
1186 {
1187 if (p2events && !p2.IsVolumeDtc)
1188 {
1189 AddCollisionEventReporting(p2);
1190 p2.AddCollisionEvent(0, contact);
1191 }
1192 break;
1193 }
1194 }
1195 }
1196
1197 /// <summary>
1198 /// This is our collision testing routine in ODE
1199 /// </summary>
1200 /// <param name="timeStep"></param>
1201 private void collision_optimized()
1202 {
1203 lock (_characters)
1204 {
1205 try
1206 {
1207 foreach (OdeCharacter chr in _characters)
1208 {
1209 if (chr == null || chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero)
1210 continue;
1211
1212 chr.IsColliding = false;
1213 // chr.CollidingGround = false; not done here
1214 chr.CollidingObj = false;
1215 // do colisions with static space
1216 d.SpaceCollide2(StaticSpace, chr.Shell, IntPtr.Zero, nearCallback);
1217 }
1218 }
1219 catch (AccessViolationException)
1220 {
1221 m_log.Warn("[PHYSICS]: Unable to collide Character to static space");
1222 }
1223
1224 }
1225
1226 lock (_activeprims)
1227 {
1228 foreach (OdePrim aprim in _activeprims)
1229 {
1230 aprim.CollisionScore = 0;
1231 aprim.IsColliding = false;
1232 }
1233 }
1234
1235 // collide active prims with static enviroment
1236 lock (_activegroups)
1237 {
1238 try
1239 {
1240 foreach (OdePrim prm in _activegroups)
1241 {
1242 if (!prm.m_outbounds)
1243 {
1244 if (d.BodyIsEnabled(prm.Body))
1245 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1246 }
1247 }
1248 }
1249 catch (AccessViolationException)
1250 {
1251 m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
1252 }
1253 }
1254 // finally colide active things amoung them
1255 try
1256 {
1257 d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback);
1258 }
1259 catch (AccessViolationException)
1260 {
1261 m_log.Warn("[PHYSICS]: Unable to collide in Active space");
1262 }
1263// _perloopContact.Clear();
1264 }
1265
1266 #endregion
1267 /// <summary>
1268 /// Add actor to the list that should receive collision events in the simulate loop.
1269 /// </summary>
1270 /// <param name="obj"></param>
1271 public void AddCollisionEventReporting(PhysicsActor obj)
1272 {
1273 if (!_collisionEventPrim.Contains(obj))
1274 _collisionEventPrim.Add(obj);
1275 }
1276
1277 /// <summary>
1278 /// Remove actor from the list that should receive collision events in the simulate loop.
1279 /// </summary>
1280 /// <param name="obj"></param>
1281 public void RemoveCollisionEventReporting(PhysicsActor obj)
1282 {
1283 if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj))
1284 _collisionEventPrimRemove.Add(obj);
1285 }
1286
1287
1288 #region Add/Remove Entities
1289
1290 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
1291 {
1292 Vector3 pos;
1293 pos.X = position.X;
1294 pos.Y = position.Y;
1295 pos.Z = position.Z;
1296 OdeCharacter newAv = new OdeCharacter(avName, this, pos, size, avPIDD, avPIDP, avCapRadius, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
1297 newAv.Flying = isFlying;
1298 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1299
1300 return newAv;
1301 }
1302
1303 public void AddCharacter(OdeCharacter chr)
1304 {
1305 lock (_characters)
1306 {
1307 if (!_characters.Contains(chr))
1308 {
1309 _characters.Add(chr);
1310 if (chr.bad)
1311 m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
1312 }
1313 }
1314 }
1315
1316 public void RemoveCharacter(OdeCharacter chr)
1317 {
1318 lock (_characters)
1319 {
1320 if (_characters.Contains(chr))
1321 {
1322 _characters.Remove(chr);
1323 }
1324 }
1325 }
1326
1327 public void BadCharacter(OdeCharacter chr)
1328 {
1329 lock (_badCharacter)
1330 {
1331 if (!_badCharacter.Contains(chr))
1332 _badCharacter.Add(chr);
1333 }
1334 }
1335
1336 public override void RemoveAvatar(PhysicsActor actor)
1337 {
1338 //m_log.Debug("[PHYSICS]:ODELOCK");
1339 ((OdeCharacter) actor).Destroy();
1340 }
1341
1342 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1343 PrimitiveBaseShape pbs, bool isphysical, uint localID)
1344 {
1345 Vector3 pos = position;
1346 Vector3 siz = size;
1347 Quaternion rot = rotation;
1348
1349 OdePrim newPrim;
1350 lock (OdeLock)
1351 {
1352 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical,false,0,localID);
1353
1354 lock (_prims)
1355 _prims.Add(newPrim);
1356 }
1357 return newPrim;
1358 }
1359
1360 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1361 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, uint localID)
1362 {
1363 Vector3 pos = position;
1364 Vector3 siz = size;
1365 Quaternion rot = rotation;
1366
1367 OdePrim newPrim;
1368 lock (OdeLock)
1369 {
1370 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, 0, localID);
1371
1372 lock (_prims)
1373 _prims.Add(newPrim);
1374 }
1375 return newPrim;
1376 }
1377
1378 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1379 PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID)
1380 {
1381 Vector3 pos = position;
1382 Vector3 siz = size;
1383 Quaternion rot = rotation;
1384
1385 OdePrim newPrim;
1386 lock (OdeLock)
1387 {
1388 newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, isPhantom, shapeType, localID);
1389
1390 lock (_prims)
1391 _prims.Add(newPrim);
1392 }
1393 return newPrim;
1394 }
1395
1396 public void addActivePrim(OdePrim activatePrim)
1397 {
1398 // adds active prim..
1399 lock (_activeprims)
1400 {
1401 if (!_activeprims.Contains(activatePrim))
1402 _activeprims.Add(activatePrim);
1403 }
1404 }
1405
1406 public void addActiveGroups(OdePrim activatePrim)
1407 {
1408 lock (_activegroups)
1409 {
1410 if (!_activegroups.Contains(activatePrim))
1411 _activegroups.Add(activatePrim);
1412 }
1413 }
1414
1415 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1416 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
1417 {
1418 return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, localid);
1419 }
1420
1421
1422 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1423 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1424 {
1425#if SPAM
1426 m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
1427#endif
1428
1429 return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid);
1430 }
1431
1432 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1433 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid)
1434 {
1435#if SPAM
1436 m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
1437#endif
1438
1439 return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid);
1440 }
1441
1442 public override float TimeDilation
1443 {
1444 get { return m_timeDilation; }
1445 }
1446
1447 public override bool SupportsNINJAJoints
1448 {
1449 get { return false; }
1450 }
1451
1452
1453 public void remActivePrim(OdePrim deactivatePrim)
1454 {
1455 lock (_activeprims)
1456 {
1457 _activeprims.Remove(deactivatePrim);
1458 }
1459 }
1460 public void remActiveGroup(OdePrim deactivatePrim)
1461 {
1462 lock (_activegroups)
1463 {
1464 _activegroups.Remove(deactivatePrim);
1465 }
1466 }
1467
1468 public override void RemovePrim(PhysicsActor prim)
1469 {
1470 // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be
1471 // removed in the next physics simulate pass.
1472 if (prim is OdePrim)
1473 {
1474// lock (OdeLock)
1475 {
1476
1477 OdePrim p = (OdePrim)prim;
1478 p.setPrimForRemoval();
1479 }
1480 }
1481 }
1482 /// <summary>
1483 /// This is called from within simulate but outside the locked portion
1484 /// We need to do our own locking here
1485 /// (Note: As of 20110801 this no longer appears to be true - this is being called within lock (odeLock) in
1486 /// Simulate() -- justincc).
1487 ///
1488 /// Essentially, we need to remove the prim from our space segment, whatever segment it's in.
1489 ///
1490 /// If there are no more prim in the segment, we need to empty (spacedestroy)the segment and reclaim memory
1491 /// that the space was using.
1492 /// </summary>
1493 /// <param name="prim"></param>
1494 public void RemovePrimThreadLocked(OdePrim prim)
1495 {
1496 //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
1497 lock (prim)
1498 {
1499// RemoveCollisionEventReporting(prim);
1500 lock (_prims)
1501 _prims.Remove(prim);
1502 }
1503
1504 }
1505 #endregion
1506
1507 #region Space Separation Calculation
1508
1509 /// <summary>
1510 /// Called when a static prim moves or becomes static
1511 /// Places the prim in a space one the static sub-spaces grid
1512 /// </summary>
1513 /// <param name="geom">the pointer to the geom that moved</param>
1514 /// <param name="pos">the position that the geom moved to</param>
1515 /// <param name="currentspace">a pointer to the space it was in before it was moved.</param>
1516 /// <returns>a pointer to the new space it's in</returns>
1517 public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace)
1518 {
1519 // moves a prim into another static sub-space or from another space into a static sub-space
1520
1521 // Called ODEPrim so
1522 // it's already in locked space.
1523
1524 if (geom == IntPtr.Zero) // shouldn't happen
1525 return IntPtr.Zero;
1526
1527 // get the static sub-space for current position
1528 IntPtr newspace = calculateSpaceForGeom(pos);
1529
1530 if (newspace == currentspace) // if we are there all done
1531 return newspace;
1532
1533 // else remove it from its current space
1534 if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom))
1535 {
1536 if (d.GeomIsSpace(currentspace))
1537 {
1538 waitForSpaceUnlock(currentspace);
1539 d.SpaceRemove(currentspace, geom);
1540
1541 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1542 {
1543 d.SpaceDestroy(currentspace);
1544 }
1545 }
1546 else
1547 {
1548 m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace +
1549 " Geom:" + geom);
1550 }
1551 }
1552 else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space
1553 {
1554 currentspace = d.GeomGetSpace(geom);
1555 if (currentspace != IntPtr.Zero)
1556 {
1557 if (d.GeomIsSpace(currentspace))
1558 {
1559 waitForSpaceUnlock(currentspace);
1560 d.SpaceRemove(currentspace, geom);
1561
1562 if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
1563 {
1564 d.SpaceDestroy(currentspace);
1565 }
1566
1567 }
1568 }
1569 }
1570
1571 // put the geom in the newspace
1572 waitForSpaceUnlock(newspace);
1573 d.SpaceAdd(newspace, geom);
1574
1575 // let caller know this newspace
1576 return newspace;
1577 }
1578
1579 /// <summary>
1580 /// Calculates the space the prim should be in by its position
1581 /// </summary>
1582 /// <param name="pos"></param>
1583 /// <returns>a pointer to the space. This could be a new space or reused space.</returns>
1584 public IntPtr calculateSpaceForGeom(Vector3 pos)
1585 {
1586 int x, y;
1587
1588 if (pos.X < 0)
1589 return staticPrimspaceOffRegion[0];
1590
1591 if (pos.Y < 0)
1592 return staticPrimspaceOffRegion[2];
1593
1594 x = (int)(pos.X * spacesPerMeter);
1595 if (x > spaceGridMaxX)
1596 return staticPrimspaceOffRegion[1];
1597
1598 y = (int)(pos.Y * spacesPerMeter);
1599 if (y > spaceGridMaxY)
1600 return staticPrimspaceOffRegion[3];
1601
1602 return staticPrimspace[x, y];
1603 }
1604
1605 #endregion
1606
1607 /// <summary>
1608 /// Routine to figure out if we need to mesh this prim with our mesher
1609 /// </summary>
1610 /// <param name="pbs"></param>
1611 /// <returns></returns>
1612 public bool needsMeshing(PrimitiveBaseShape pbs)
1613 {
1614 // check sculpts or meshs
1615 if (pbs.SculptEntry)
1616 {
1617 if (meshSculptedPrim)
1618 return true;
1619
1620 if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
1621 return true;
1622
1623 return false;
1624 }
1625
1626 if (forceSimplePrimMeshing)
1627 return true;
1628
1629 // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
1630
1631 if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
1632 || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
1633 && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
1634 {
1635
1636 if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
1637 && pbs.ProfileHollow == 0
1638 && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
1639 && pbs.PathBegin == 0 && pbs.PathEnd == 0
1640 && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
1641 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
1642 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
1643 {
1644#if SPAM
1645 m_log.Warn("NonMesh");
1646#endif
1647 return false;
1648 }
1649 }
1650
1651 // following code doesn't give meshs to boxes and spheres ever
1652 // and it's odd.. so for now just return true if asked to force meshs
1653 // hopefully mesher will fail if doesn't suport so things still get basic boxes
1654
1655 int iPropertiesNotSupportedDefault = 0;
1656
1657 if (pbs.ProfileHollow != 0)
1658 iPropertiesNotSupportedDefault++;
1659
1660 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
1661 iPropertiesNotSupportedDefault++;
1662
1663 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
1664 iPropertiesNotSupportedDefault++;
1665
1666 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
1667 iPropertiesNotSupportedDefault++;
1668
1669 if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
1670 iPropertiesNotSupportedDefault++;
1671
1672 if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
1673 iPropertiesNotSupportedDefault++;
1674
1675 if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
1676 iPropertiesNotSupportedDefault++;
1677
1678 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
1679 iPropertiesNotSupportedDefault++;
1680
1681 if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte) Extrusion.Curve1)
1682 iPropertiesNotSupportedDefault++;
1683
1684 // test for torus
1685 if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
1686 {
1687 if (pbs.PathCurve == (byte)Extrusion.Curve1)
1688 {
1689 iPropertiesNotSupportedDefault++;
1690 }
1691 }
1692 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
1693 {
1694 if (pbs.PathCurve == (byte)Extrusion.Straight)
1695 {
1696 iPropertiesNotSupportedDefault++;
1697 }
1698
1699 // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
1700 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
1701 {
1702 iPropertiesNotSupportedDefault++;
1703 }
1704 }
1705 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
1706 {
1707 if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
1708 {
1709 iPropertiesNotSupportedDefault++;
1710 }
1711 }
1712 else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
1713 {
1714 if (pbs.PathCurve == (byte)Extrusion.Straight)
1715 {
1716 iPropertiesNotSupportedDefault++;
1717 }
1718 else if (pbs.PathCurve == (byte)Extrusion.Curve1)
1719 {
1720 iPropertiesNotSupportedDefault++;
1721 }
1722 }
1723
1724 if (iPropertiesNotSupportedDefault == 0)
1725 {
1726#if SPAM
1727 m_log.Warn("NonMesh");
1728#endif
1729 return false;
1730 }
1731#if SPAM
1732 m_log.Debug("Mesh");
1733#endif
1734 return true;
1735 }
1736
1737 /// <summary>
1738 /// Called to queue a change to a actor
1739 /// to use in place of old taint mechanism so changes do have a time sequence
1740 /// </summary>
1741
1742 public void AddChange(PhysicsActor actor, changes what, Object arg)
1743 {
1744 ODEchangeitem item = new ODEchangeitem();
1745 item.actor = actor;
1746 item.what = what;
1747 item.arg = arg;
1748 ChangesQueue.Enqueue(item);
1749 }
1750
1751 /// <summary>
1752 /// Called after our prim properties are set Scale, position etc.
1753 /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
1754 /// This assures us that we have no race conditions
1755 /// </summary>
1756 /// <param name="prim"></param>
1757 public override void AddPhysicsActorTaint(PhysicsActor prim)
1758 {
1759 }
1760
1761 /// <summary>
1762 /// This is our main simulate loop
1763 /// It's thread locked by a Mutex in the scene.
1764 /// It holds Collisions, it instructs ODE to step through the physical reactions
1765 /// It moves the objects around in memory
1766 /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
1767 /// </summary>
1768 /// <param name="timeStep"></param>
1769 /// <returns></returns>
1770 public override float Simulate(float timeStep)
1771 {
1772
1773 DateTime now = DateTime.UtcNow;
1774 TimeSpan timedif = now - m_lastframe;
1775 m_lastframe = now;
1776 timeStep = (float)timedif.TotalSeconds;
1777
1778 // acumulate time so we can reduce error
1779 step_time += timeStep;
1780
1781 if (step_time < HalfOdeStep)
1782 return 0;
1783
1784 if (framecount < 0)
1785 framecount = 0;
1786
1787 framecount++;
1788
1789 int curphysiteractions;
1790
1791 // if in trouble reduce step resolution
1792 if (step_time >= m_SkipFramesAtms)
1793 curphysiteractions = m_physicsiterations / 2;
1794 else
1795 curphysiteractions = m_physicsiterations;
1796
1797 int nodeframes = 0;
1798
1799// checkThread();
1800
1801 lock (SimulationLock)
1802 lock(OdeLock)
1803 {
1804 if (world == IntPtr.Zero)
1805 return 0;
1806
1807 // adjust number of iterations per step
1808
1809// try
1810// {
1811 d.WorldSetQuickStepNumIterations(world, curphysiteractions);
1812/* }
1813 catch (StackOverflowException)
1814 {
1815 m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
1816// ode.drelease(world);
1817 base.TriggerPhysicsBasedRestart();
1818 }
1819*/
1820 while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
1821 {
1822 try
1823 {
1824 // clear pointer/counter to contacts to pass into joints
1825 m_global_contactcount = 0;
1826
1827 ODEchangeitem item;
1828
1829 if(ChangesQueue.Count >0)
1830 {
1831 int ttmpstart = Util.EnvironmentTickCount();
1832 int ttmp;
1833
1834 while(ChangesQueue.Dequeue(out item))
1835 {
1836 if (item.actor != null)
1837 {
1838 try
1839 {
1840 if (item.actor is OdeCharacter)
1841 ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
1842 else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
1843 RemovePrimThreadLocked((OdePrim)item.actor);
1844 }
1845 catch
1846 {
1847 m_log.Warn("[PHYSICS]: doChange failed for a actor");
1848 };
1849 }
1850 ttmp = Util.EnvironmentTickCountSubtract(ttmpstart);
1851 if (ttmp > 20)
1852 break;
1853 }
1854 }
1855
1856 // Move characters
1857 lock (_characters)
1858 {
1859 List<OdeCharacter> defects = new List<OdeCharacter>();
1860 foreach (OdeCharacter actor in _characters)
1861 {
1862 if (actor != null)
1863 actor.Move(ODE_STEPSIZE, defects);
1864 }
1865 if (defects.Count != 0)
1866 {
1867 foreach (OdeCharacter defect in defects)
1868 {
1869 RemoveCharacter(defect);
1870 }
1871 defects.Clear();
1872 }
1873 }
1874
1875 // Move other active objects
1876 lock (_activegroups)
1877 {
1878 foreach (OdePrim aprim in _activegroups)
1879 {
1880 aprim.Move();
1881 }
1882 }
1883
1884 //if ((framecount % m_randomizeWater) == 0)
1885 // randomizeWater(waterlevel);
1886
1887 m_rayCastManager.ProcessQueuedRequests();
1888
1889 collision_optimized();
1890
1891 foreach (PhysicsActor obj in _collisionEventPrim)
1892 {
1893 if (obj == null)
1894 continue;
1895
1896 switch ((ActorTypes)obj.PhysicsActorType)
1897 {
1898 case ActorTypes.Agent:
1899 OdeCharacter cobj = (OdeCharacter)obj;
1900 cobj.AddCollisionFrameTime((int)(odetimestepMS));
1901 cobj.SendCollisions();
1902 break;
1903
1904 case ActorTypes.Prim:
1905 OdePrim pobj = (OdePrim)obj;
1906 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
1907 if (!pobj.m_outbounds)
1908 {
1909 pobj.AddCollisionFrameTime((int)(odetimestepMS));
1910 pobj.SendCollisions();
1911 }
1912 break;
1913 }
1914 }
1915
1916 foreach (PhysicsActor obj in _collisionEventPrimRemove)
1917 _collisionEventPrim.Remove(obj);
1918
1919 _collisionEventPrimRemove.Clear();
1920
1921 // do a ode simulation step
1922 d.WorldQuickStep(world, ODE_STEPSIZE);
1923 d.JointGroupEmpty(contactgroup);
1924
1925 // update managed ideia of physical data and do updates to core
1926 /*
1927 lock (_characters)
1928 {
1929 foreach (OdeCharacter actor in _characters)
1930 {
1931 if (actor != null)
1932 {
1933 if (actor.bad)
1934 m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
1935
1936 actor.UpdatePositionAndVelocity();
1937 }
1938 }
1939 }
1940 */
1941
1942 lock (_activegroups)
1943 {
1944 {
1945 foreach (OdePrim actor in _activegroups)
1946 {
1947 if (actor.IsPhysical)
1948 {
1949 actor.UpdatePositionAndVelocity();
1950 }
1951 }
1952 }
1953 }
1954 }
1955 catch (Exception e)
1956 {
1957 m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
1958// ode.dunlock(world);
1959 }
1960
1961
1962 step_time -= ODE_STEPSIZE;
1963 nodeframes++;
1964 }
1965
1966 lock (_badCharacter)
1967 {
1968 if (_badCharacter.Count > 0)
1969 {
1970 foreach (OdeCharacter chr in _badCharacter)
1971 {
1972 RemoveCharacter(chr);
1973 }
1974
1975 _badCharacter.Clear();
1976 }
1977 }
1978
1979 timedif = now - m_lastMeshExpire;
1980
1981 if (timedif.Seconds > 10)
1982 {
1983 mesher.ExpireReleaseMeshs();
1984 m_lastMeshExpire = now;
1985 }
1986/*
1987 int nactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
1988 int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
1989 int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
1990 int nbodies = d.NTotalBodies;
1991 int ngeoms = d.NTotalGeoms;
1992*/
1993 // Finished with all sim stepping. If requested, dump world state to file for debugging.
1994 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
1995 // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
1996 if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0))
1997 {
1998 string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
1999 string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
2000
2001 if (physics_logging_append_existing_logfile)
2002 {
2003 string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
2004 TextWriter fwriter = File.AppendText(fname);
2005 fwriter.WriteLine(header);
2006 fwriter.Close();
2007 }
2008
2009 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
2010 }
2011
2012 // think time dilation as to do with dinamic step size that we dont' have
2013 // even so tell something to world
2014 if (nodeframes < 10) // we did the requested loops
2015 m_timeDilation = 1.0f;
2016 else if (step_time > 0)
2017 {
2018 m_timeDilation = timeStep / step_time;
2019 if (m_timeDilation > 1)
2020 m_timeDilation = 1;
2021 if (step_time > m_SkipFramesAtms)
2022 step_time = 0;
2023 }
2024 }
2025
2026// return nodeframes * ODE_STEPSIZE; // return real simulated time
2027 return 1000 * nodeframes; // return steps for now * 1000 to keep core happy
2028 }
2029
2030 /// <summary>
2031 public override void GetResults()
2032 {
2033 }
2034
2035 public override bool IsThreaded
2036 {
2037 // for now we won't be multithreaded
2038 get { return (false); }
2039 }
2040
2041 public float GetTerrainHeightAtXY(float x, float y)
2042 {
2043
2044
2045 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
2046 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
2047
2048
2049 IntPtr heightFieldGeom = IntPtr.Zero;
2050
2051 // get region map
2052 if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
2053 return 0f;
2054
2055 if (heightFieldGeom == IntPtr.Zero)
2056 return 0f;
2057
2058 if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
2059 return 0f;
2060
2061 // TerrainHeightField for ODE as offset 1m
2062 x += 1f - offsetX;
2063 y += 1f - offsetY;
2064
2065 // make position fit into array
2066 if (x < 0)
2067 x = 0;
2068 if (y < 0)
2069 y = 0;
2070
2071 // integer indexs
2072 int ix;
2073 int iy;
2074 // interpolators offset
2075 float dx;
2076 float dy;
2077
2078 int regsize = (int)Constants.RegionSize + 3; // map size see setterrain number of samples
2079
2080 if (OdeUbitLib)
2081 {
2082 if (x < regsize - 1)
2083 {
2084 ix = (int)x;
2085 dx = x - (float)ix;
2086 }
2087 else // out world use external height
2088 {
2089 ix = regsize - 2;
2090 dx = 0;
2091 }
2092 if (y < regsize - 1)
2093 {
2094 iy = (int)y;
2095 dy = y - (float)iy;
2096 }
2097 else
2098 {
2099 iy = regsize - 2;
2100 dy = 0;
2101 }
2102 }
2103
2104 else
2105 {
2106 // we still have square fixed size regions
2107 // also flip x and y because of how map is done for ODE fliped axis
2108 // so ix,iy,dx and dy are inter exchanged
2109 if (x < regsize - 1)
2110 {
2111 iy = (int)x;
2112 dy = x - (float)iy;
2113 }
2114 else // out world use external height
2115 {
2116 iy = regsize - 2;
2117 dy = 0;
2118 }
2119 if (y < regsize - 1)
2120 {
2121 ix = (int)y;
2122 dx = y - (float)ix;
2123 }
2124 else
2125 {
2126 ix = regsize - 2;
2127 dx = 0;
2128 }
2129 }
2130
2131 float h0;
2132 float h1;
2133 float h2;
2134
2135 iy *= regsize;
2136 iy += ix; // all indexes have iy + ix
2137
2138 float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
2139 /*
2140 if ((dx + dy) <= 1.0f)
2141 {
2142 h0 = ((float)heights[iy]); // 0,0 vertice
2143 h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0
2144 h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0
2145 }
2146 else
2147 {
2148 h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice
2149 h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0
2150 h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1
2151 }
2152 */
2153 h0 = ((float)heights[iy]); // 0,0 vertice
2154
2155 if ((dy > dx))
2156 {
2157 iy += regsize;
2158 h2 = (float)heights[iy]; // 0,1 vertice
2159 h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0
2160 h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1
2161 }
2162 else
2163 {
2164 iy++;
2165 h2 = (float)heights[iy]; // vertice 1,0
2166 h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0
2167 h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0
2168 }
2169
2170 return h0 + h1 + h2;
2171 }
2172
2173
2174 public override void SetTerrain(float[] heightMap)
2175 {
2176 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
2177 {
2178 if (m_parentScene is OdeScene)
2179 {
2180 ((OdeScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
2181 }
2182 }
2183 else
2184 {
2185 SetTerrain(heightMap, m_worldOffset);
2186 }
2187 }
2188
2189 public override void CombineTerrain(float[] heightMap, Vector3 pOffset)
2190 {
2191 SetTerrain(heightMap, pOffset);
2192 }
2193
2194 public void SetTerrain(float[] heightMap, Vector3 pOffset)
2195 {
2196 if (OdeUbitLib)
2197 UbitSetTerrain(heightMap, pOffset);
2198 else
2199 OriSetTerrain(heightMap, pOffset);
2200 }
2201
2202 public void OriSetTerrain(float[] heightMap, Vector3 pOffset)
2203 {
2204 // assumes 1m size grid and constante size square regions
2205 // needs to know about sims around in future
2206
2207 float[] _heightmap;
2208
2209 uint heightmapWidth = Constants.RegionSize + 2;
2210 uint heightmapHeight = Constants.RegionSize + 2;
2211
2212 uint heightmapWidthSamples = heightmapWidth + 1;
2213 uint heightmapHeightSamples = heightmapHeight + 1;
2214
2215 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2216
2217 const float scale = 1.0f;
2218 const float offset = 0.0f;
2219 const float thickness = 10f;
2220 const int wrap = 0;
2221
2222 uint regionsize = Constants.RegionSize;
2223
2224 float hfmin = float.MaxValue;
2225 float hfmax = float.MinValue;
2226 float val;
2227 uint xx;
2228 uint yy;
2229
2230 uint maxXXYY = regionsize - 1;
2231 // flipping map adding one margin all around so things don't fall in edges
2232
2233 uint xt = 0;
2234 xx = 0;
2235
2236 for (uint x = 0; x < heightmapWidthSamples; x++)
2237 {
2238 if (x > 1 && xx < maxXXYY)
2239 xx++;
2240 yy = 0;
2241 for (uint y = 0; y < heightmapHeightSamples; y++)
2242 {
2243 if (y > 1 && y < maxXXYY)
2244 yy += regionsize;
2245
2246 val = heightMap[yy + xx];
2247 if (val < 0.0f)
2248 val = 0.0f; // no neg terrain as in chode
2249 _heightmap[xt + y] = val;
2250
2251 if (hfmin > val)
2252 hfmin = val;
2253 if (hfmax < val)
2254 hfmax = val;
2255 }
2256 xt += heightmapHeightSamples;
2257 }
2258 lock (OdeLock)
2259 {
2260 IntPtr GroundGeom = IntPtr.Zero;
2261 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2262 {
2263 RegionTerrain.Remove(pOffset);
2264 if (GroundGeom != IntPtr.Zero)
2265 {
2266 actor_name_map.Remove(GroundGeom);
2267 d.GeomDestroy(GroundGeom);
2268
2269 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2270 {
2271 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2272 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2273 TerrainHeightFieldHeights.Remove(GroundGeom);
2274 }
2275 }
2276 }
2277 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
2278
2279 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2280
2281 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight,
2282 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2283 offset, thickness, wrap);
2284
2285 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2286 GroundGeom = d.CreateHeightfield(StaticSpace, HeightmapData, 1);
2287 if (GroundGeom != IntPtr.Zero)
2288 {
2289 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2290 d.GeomSetCollideBits(GroundGeom, 0);
2291
2292 PhysicsActor pa = new NullPhysicsActor();
2293 pa.Name = "Terrain";
2294 pa.PhysicsActorType = (int)ActorTypes.Ground;
2295 actor_name_map[GroundGeom] = pa;
2296
2297// geom_name_map[GroundGeom] = "Terrain";
2298
2299 d.Matrix3 R = new d.Matrix3();
2300
2301 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2302 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2303
2304
2305 q1 = q1 * q2;
2306
2307 Vector3 v3;
2308 float angle;
2309 q1.GetAxisAngle(out v3, out angle);
2310
2311 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2312 d.GeomSetRotation(GroundGeom, ref R);
2313 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2314 RegionTerrain.Add(pOffset, GroundGeom);
2315 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2316 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2317 }
2318 }
2319 }
2320
2321 public void UbitSetTerrain(float[] heightMap, Vector3 pOffset)
2322 {
2323 // assumes 1m size grid and constante size square regions
2324 // needs to know about sims around in future
2325
2326 float[] _heightmap;
2327
2328 uint heightmapWidth = Constants.RegionSize + 2;
2329 uint heightmapHeight = Constants.RegionSize + 2;
2330
2331 uint heightmapWidthSamples = heightmapWidth + 1;
2332 uint heightmapHeightSamples = heightmapHeight + 1;
2333
2334 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
2335
2336
2337 uint regionsize = Constants.RegionSize;
2338
2339 float hfmin = float.MaxValue;
2340// float hfmax = float.MinValue;
2341 float val;
2342
2343
2344 uint maxXXYY = regionsize - 1;
2345 // adding one margin all around so things don't fall in edges
2346
2347 uint xx;
2348 uint yy = 0;
2349 uint yt = 0;
2350
2351 for (uint y = 0; y < heightmapHeightSamples; y++)
2352 {
2353 if (y > 1 && y < maxXXYY)
2354 yy += regionsize;
2355 xx = 0;
2356 for (uint x = 0; x < heightmapWidthSamples; x++)
2357 {
2358 if (x > 1 && x < maxXXYY)
2359 xx++;
2360
2361 val = heightMap[yy + xx];
2362 if (val < 0.0f)
2363 val = 0.0f; // no neg terrain as in chode
2364 _heightmap[yt + x] = val;
2365
2366 if (hfmin > val)
2367 hfmin = val;
2368// if (hfmax < val)
2369// hfmax = val;
2370 }
2371 yt += heightmapWidthSamples;
2372 }
2373 lock (OdeLock)
2374 {
2375 IntPtr GroundGeom = IntPtr.Zero;
2376 if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
2377 {
2378 RegionTerrain.Remove(pOffset);
2379 if (GroundGeom != IntPtr.Zero)
2380 {
2381 actor_name_map.Remove(GroundGeom);
2382 d.GeomDestroy(GroundGeom);
2383
2384 if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
2385 {
2386 if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated)
2387 TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
2388 TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
2389 TerrainHeightFieldHeights.Remove(GroundGeom);
2390 }
2391 }
2392 }
2393 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
2394
2395 const int wrap = 0;
2396 float thickness = hfmin;
2397 if (thickness < 0)
2398 thickness = 1;
2399
2400 GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
2401
2402 d.GeomUbitTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f,
2403 (int)heightmapWidthSamples, (int)heightmapHeightSamples,
2404 thickness, wrap);
2405
2406// d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
2407 GroundGeom = d.CreateUbitTerrain(StaticSpace, HeightmapData, 1);
2408 if (GroundGeom != IntPtr.Zero)
2409 {
2410 d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
2411 d.GeomSetCollideBits(GroundGeom, 0);
2412
2413 PhysicsActor pa = new NullPhysicsActor();
2414 pa.Name = "Terrain";
2415 pa.PhysicsActorType = (int)ActorTypes.Ground;
2416 actor_name_map[GroundGeom] = pa;
2417
2418// geom_name_map[GroundGeom] = "Terrain";
2419
2420 d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
2421 RegionTerrain.Add(pOffset, GroundGeom);
2422 TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
2423 TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
2424 }
2425 }
2426 }
2427
2428
2429 public override void DeleteTerrain()
2430 {
2431 }
2432
2433 public float GetWaterLevel()
2434 {
2435 return waterlevel;
2436 }
2437
2438 public override bool SupportsCombining()
2439 {
2440 return true;
2441 }
2442/*
2443 public override void UnCombine(PhysicsScene pScene)
2444 {
2445 IntPtr localGround = IntPtr.Zero;
2446// float[] localHeightfield;
2447 bool proceed = false;
2448 List<IntPtr> geomDestroyList = new List<IntPtr>();
2449
2450 lock (OdeLock)
2451 {
2452 if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
2453 {
2454 foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
2455 {
2456 if (geom == localGround)
2457 {
2458// localHeightfield = TerrainHeightFieldHeights[geom];
2459 proceed = true;
2460 }
2461 else
2462 {
2463 geomDestroyList.Add(geom);
2464 }
2465 }
2466
2467 if (proceed)
2468 {
2469 m_worldOffset = Vector3.Zero;
2470 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
2471 m_parentScene = null;
2472
2473 foreach (IntPtr g in geomDestroyList)
2474 {
2475 // removingHeightField needs to be done or the garbage collector will
2476 // collect the terrain data before we tell ODE to destroy it causing
2477 // memory corruption
2478 if (TerrainHeightFieldHeights.ContainsKey(g))
2479 {
2480// float[] removingHeightField = TerrainHeightFieldHeights[g];
2481 TerrainHeightFieldHeights.Remove(g);
2482
2483 if (RegionTerrain.ContainsKey(g))
2484 {
2485 RegionTerrain.Remove(g);
2486 }
2487
2488 d.GeomDestroy(g);
2489 //removingHeightField = new float[0];
2490 }
2491 }
2492
2493 }
2494 else
2495 {
2496 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
2497 }
2498 }
2499 }
2500 }
2501*/
2502 public override void SetWaterLevel(float baseheight)
2503 {
2504 waterlevel = baseheight;
2505// randomizeWater(waterlevel);
2506 }
2507/*
2508 public void randomizeWater(float baseheight)
2509 {
2510 const uint heightmapWidth = Constants.RegionSize + 2;
2511 const uint heightmapHeight = Constants.RegionSize + 2;
2512 const uint heightmapWidthSamples = heightmapWidth + 1;
2513 const uint heightmapHeightSamples = heightmapHeight + 1;
2514
2515 const float scale = 1.0f;
2516 const float offset = 0.0f;
2517 const int wrap = 0;
2518
2519 float[] _watermap = new float[heightmapWidthSamples * heightmapWidthSamples];
2520
2521 float maxheigh = float.MinValue;
2522 float minheigh = float.MaxValue;
2523 float val;
2524 for (int i = 0; i < (heightmapWidthSamples * heightmapHeightSamples); i++)
2525 {
2526
2527 val = (baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f);
2528 _watermap[i] = val;
2529 if (maxheigh < val)
2530 maxheigh = val;
2531 if (minheigh > val)
2532 minheigh = val;
2533 }
2534
2535 float thickness = minheigh;
2536
2537 lock (OdeLock)
2538 {
2539 if (WaterGeom != IntPtr.Zero)
2540 {
2541 actor_name_map.Remove(WaterGeom);
2542 d.GeomDestroy(WaterGeom);
2543 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2544 WaterGeom = IntPtr.Zero;
2545 WaterHeightmapData = IntPtr.Zero;
2546 if(WaterMapHandler.IsAllocated)
2547 WaterMapHandler.Free();
2548 }
2549
2550 WaterHeightmapData = d.GeomHeightfieldDataCreate();
2551
2552 WaterMapHandler = GCHandle.Alloc(_watermap, GCHandleType.Pinned);
2553
2554 d.GeomHeightfieldDataBuildSingle(WaterHeightmapData, WaterMapHandler.AddrOfPinnedObject(), 0, heightmapWidth, heightmapHeight,
2555 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
2556 offset, thickness, wrap);
2557 d.GeomHeightfieldDataSetBounds(WaterHeightmapData, minheigh, maxheigh);
2558 WaterGeom = d.CreateHeightfield(StaticSpace, WaterHeightmapData, 1);
2559 if (WaterGeom != IntPtr.Zero)
2560 {
2561 d.GeomSetCategoryBits(WaterGeom, (uint)(CollisionCategories.Water));
2562 d.GeomSetCollideBits(WaterGeom, 0);
2563
2564
2565 PhysicsActor pa = new NullPhysicsActor();
2566 pa.Name = "Water";
2567 pa.PhysicsActorType = (int)ActorTypes.Water;
2568
2569 actor_name_map[WaterGeom] = pa;
2570// geom_name_map[WaterGeom] = "Water";
2571
2572 d.Matrix3 R = new d.Matrix3();
2573
2574 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
2575 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
2576
2577 q1 = q1 * q2;
2578 Vector3 v3;
2579 float angle;
2580 q1.GetAxisAngle(out v3, out angle);
2581
2582 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
2583 d.GeomSetRotation(WaterGeom, ref R);
2584 d.GeomSetPosition(WaterGeom, (float)Constants.RegionSize * 0.5f, (float)Constants.RegionSize * 0.5f, 0);
2585 }
2586 }
2587 }
2588*/
2589 public override void Dispose()
2590 {
2591 lock (OdeLock)
2592 {
2593 m_rayCastManager.Dispose();
2594 m_rayCastManager = null;
2595
2596 lock (_prims)
2597 {
2598 ChangesQueue.Clear();
2599 foreach (OdePrim prm in _prims)
2600 {
2601 prm.DoAChange(changes.Remove, null);
2602 _collisionEventPrim.Remove(prm);
2603 }
2604 _prims.Clear();
2605 }
2606
2607 OdeCharacter[] chtorem;
2608 lock (_characters)
2609 {
2610 chtorem = new OdeCharacter[_characters.Count];
2611 _characters.CopyTo(chtorem);
2612 }
2613
2614 ChangesQueue.Clear();
2615 foreach (OdeCharacter ch in chtorem)
2616 ch.DoAChange(changes.Remove, null);
2617
2618
2619 foreach (IntPtr GroundGeom in RegionTerrain.Values)
2620 {
2621 if (GroundGeom != IntPtr.Zero)
2622 d.GeomDestroy(GroundGeom);
2623 }
2624
2625 RegionTerrain.Clear();
2626
2627 if (TerrainHeightFieldHeightsHandlers.Count > 0)
2628 {
2629 foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
2630 {
2631 if (gch.IsAllocated)
2632 gch.Free();
2633 }
2634 }
2635
2636 TerrainHeightFieldHeightsHandlers.Clear();
2637 TerrainHeightFieldHeights.Clear();
2638/*
2639 if (WaterGeom != IntPtr.Zero)
2640 {
2641 d.GeomDestroy(WaterGeom);
2642 WaterGeom = IntPtr.Zero;
2643 if (WaterHeightmapData != IntPtr.Zero)
2644 d.GeomHeightfieldDataDestroy(WaterHeightmapData);
2645 WaterHeightmapData = IntPtr.Zero;
2646
2647 if (WaterMapHandler.IsAllocated)
2648 WaterMapHandler.Free();
2649 }
2650*/
2651 if (ContactgeomsArray != IntPtr.Zero)
2652 Marshal.FreeHGlobal(ContactgeomsArray);
2653 if (GlobalContactsArray != IntPtr.Zero)
2654 Marshal.FreeHGlobal(GlobalContactsArray);
2655
2656
2657 d.WorldDestroy(world);
2658 world = IntPtr.Zero;
2659 //d.CloseODE();
2660 }
2661 }
2662
2663 public override Dictionary<uint, float> GetTopColliders()
2664 {
2665 Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
2666 int cnt = 0;
2667 lock (_prims)
2668 {
2669 foreach (OdePrim prm in _prims)
2670 {
2671 if (prm.CollisionScore > 0)
2672 {
2673 returncolliders.Add(prm.LocalID, prm.CollisionScore);
2674 cnt++;
2675 prm.CollisionScore = 0f;
2676 if (cnt > 25)
2677 {
2678 break;
2679 }
2680 }
2681 }
2682 }
2683 return returncolliders;
2684 }
2685
2686 public override bool SupportsRayCast()
2687 {
2688 return true;
2689 }
2690
2691 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
2692 {
2693 if (retMethod != null)
2694 {
2695 m_rayCastManager.QueueRequest(position, direction, length, retMethod);
2696 }
2697 }
2698
2699 public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
2700 {
2701 if (retMethod != null)
2702 {
2703 m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod);
2704 }
2705 }
2706
2707 // don't like this
2708 public override List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
2709 {
2710 ContactResult[] ourResults = null;
2711 RayCallback retMethod = delegate(List<ContactResult> results)
2712 {
2713 ourResults = new ContactResult[results.Count];
2714 results.CopyTo(ourResults, 0);
2715 };
2716 int waitTime = 0;
2717 m_rayCastManager.QueueRequest(position, direction, length, Count, retMethod);
2718 while (ourResults == null && waitTime < 1000)
2719 {
2720 Thread.Sleep(1);
2721 waitTime++;
2722 }
2723 if (ourResults == null)
2724 return new List<ContactResult>();
2725 return new List<ContactResult>(ourResults);
2726 }
2727
2728 public override bool SuportsRaycastWorldFiltered()
2729 {
2730 return true;
2731 }
2732
2733 public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2734 {
2735 object SyncObject = new object();
2736 List<ContactResult> ourresults = new List<ContactResult>();
2737
2738 RayCallback retMethod = delegate(List<ContactResult> results)
2739 {
2740 lock (SyncObject)
2741 {
2742 ourresults = results;
2743 Monitor.PulseAll(SyncObject);
2744 }
2745 };
2746
2747 lock (SyncObject)
2748 {
2749 m_rayCastManager.QueueRequest(position, direction, length, Count,filter, retMethod);
2750 if (!Monitor.Wait(SyncObject, 500))
2751 return null;
2752 else
2753 return ourresults;
2754 }
2755 }
2756
2757 public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
2758 {
2759 if (retMethod != null && actor !=null)
2760 {
2761 IntPtr geom;
2762 if (actor is OdePrim)
2763 geom = ((OdePrim)actor).prim_geom;
2764 else if (actor is OdeCharacter)
2765 geom = ((OdePrim)actor).prim_geom;
2766 else
2767 return;
2768 if (geom == IntPtr.Zero)
2769 return;
2770 m_rayCastManager.QueueRequest(geom, position, direction, length, retMethod);
2771 }
2772 }
2773
2774 public override void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
2775 {
2776 if (retMethod != null && actor != null)
2777 {
2778 IntPtr geom;
2779 if (actor is OdePrim)
2780 geom = ((OdePrim)actor).prim_geom;
2781 else if (actor is OdeCharacter)
2782 geom = ((OdePrim)actor).prim_geom;
2783 else
2784 return;
2785 if (geom == IntPtr.Zero)
2786 return;
2787
2788 m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
2789 }
2790 }
2791
2792 // don't like this
2793 public override List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
2794 {
2795 if (actor != null)
2796 {
2797 IntPtr geom;
2798 if (actor is OdePrim)
2799 geom = ((OdePrim)actor).prim_geom;
2800 else if (actor is OdeCharacter)
2801 geom = ((OdePrim)actor).prim_geom;
2802 else
2803 return new List<ContactResult>();
2804 if (geom == IntPtr.Zero)
2805 return new List<ContactResult>();
2806
2807 ContactResult[] ourResults = null;
2808 RayCallback retMethod = delegate(List<ContactResult> results)
2809 {
2810 ourResults = new ContactResult[results.Count];
2811 results.CopyTo(ourResults, 0);
2812 };
2813 int waitTime = 0;
2814 m_rayCastManager.QueueRequest(geom,position, direction, length, Count, retMethod);
2815 while (ourResults == null && waitTime < 1000)
2816 {
2817 Thread.Sleep(1);
2818 waitTime++;
2819 }
2820 if (ourResults == null)
2821 return new List<ContactResult>();
2822 return new List<ContactResult>(ourResults);
2823 }
2824 return new List<ContactResult>();
2825 }
2826 }
2827}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 47a9cdc..94fd940 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
305 return null; 305 return null;
306 } 306 }
307 307
308 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
309 {
310 // Remove a specific script
311
312 // Remove dataserver events
313 m_Dataserver[engine].RemoveEvents(localID, itemID);
314
315 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
316 if (comms != null)
317 comms.DeleteListener(itemID);
318
319 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
320 xmlrpc.DeleteChannels(itemID);
321 xmlrpc.CancelSRDRequests(itemID);
322
323 // Remove Sensors
324 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
325
326 }
327
308 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 328 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
309 { 329 {
310 List<Object> data = new List<Object>(); 330 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..b5fa6de
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,116 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections;
31using System.Collections.Generic;
32using System.Runtime.Remoting.Lifetime;
33using OpenMetaverse;
34using Nini.Config;
35using OpenSim;
36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.World.LightShare;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.Shared;
41using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
42using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
43using OpenSim.Region.ScriptEngine.Interfaces;
44using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
45using OpenSim.Services.Interfaces;
46
47using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
48using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
49using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
50using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
51using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
52using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
53using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
54
55namespace OpenSim.Region.ScriptEngine.Shared.Api
56{
57 [Serializable]
58 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
59 {
60 internal IScriptEngine m_ScriptEngine;
61 internal SceneObjectPart m_host;
62 internal TaskInventoryItem m_item;
63 internal bool m_CMFunctionsEnabled = false;
64
65 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
66 {
67 m_ScriptEngine = ScriptEngine;
68 m_host = host;
69 m_item = item;
70
71 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
72 m_CMFunctionsEnabled = true;
73 }
74
75 public override Object InitializeLifetimeService()
76 {
77 ILease lease = (ILease)base.InitializeLifetimeService();
78
79 if (lease.CurrentState == LeaseState.Initial)
80 {
81 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
82 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
83 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
84 }
85 return lease;
86 }
87
88 public Scene World
89 {
90 get { return m_ScriptEngine.World; }
91 }
92
93 public string cmDetectedCountry(int number)
94 {
95 m_host.AddScriptLPS(1);
96 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
97 if (detectedParams == null)
98 return String.Empty;
99 return detectedParams.Country;
100 }
101
102 public string cmGetAgentCountry(LSL_Key key)
103 {
104 if (!World.Permissions.IsGod(m_host.OwnerID))
105 return String.Empty;
106
107 UUID uuid;
108
109 if (!UUID.TryParse(key, out uuid))
110 return String.Empty;
111
112 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
113 return account.UserCountry;
114 }
115 }
116}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 52d96bc..f0d378d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -24,14 +24,16 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
34using System.Text.RegularExpressions; 35using System.Text.RegularExpressions;
36using System.Timers;
35using Nini.Config; 37using Nini.Config;
36using log4net; 38using log4net;
37using OpenMetaverse; 39using OpenMetaverse;
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land;
44using OpenSim.Region.CoreModules.World.Terrain; 46using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 47using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Framework.Scenes.Serialization;
47using OpenSim.Region.Framework.Scenes.Animation; 50using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Physics.Manager; 51using OpenSim.Region.Physics.Manager;
49using OpenSim.Region.ScriptEngine.Shared; 52using OpenSim.Region.ScriptEngine.Shared;
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
65using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 68using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
66using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 69using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
67using System.Reflection; 70using System.Reflection;
71using Timer = System.Timers.Timer;
68 72
69namespace OpenSim.Region.ScriptEngine.Shared.Api 73namespace OpenSim.Region.ScriptEngine.Shared.Api
70{ 74{
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
103 protected int m_notecardLineReadCharsMax = 255; 107 protected int m_notecardLineReadCharsMax = 255;
104 protected int m_scriptConsoleChannel = 0; 108 protected int m_scriptConsoleChannel = 0;
105 protected bool m_scriptConsoleChannelEnabled = false; 109 protected bool m_scriptConsoleChannelEnabled = false;
110 protected bool m_debuggerSafe = false;
106 protected IUrlModule m_UrlModule = null; 111 protected IUrlModule m_UrlModule = null;
107 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 112 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
108 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 113 new Dictionary<UUID, UserInfoCacheEntry>();
114 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
115
116// protected Timer m_ShoutSayTimer;
117 protected int m_SayShoutCount = 0;
118 DateTime m_lastSayShoutCheck;
119
120 private Dictionary<string, string> MovementAnimationsForLSL =
121 new Dictionary<string, string> {
122 {"FLY", "Flying"},
123 {"FLYSLOW", "FlyingSlow"},
124 {"HOVER_UP", "Hovering Up"},
125 {"HOVER_DOWN", "Hovering Down"},
126 {"HOVER", "Hovering"},
127 {"LAND", "Landing"},
128 {"FALLDOWN", "Falling Down"},
129 {"PREJUMP", "PreJumping"},
130 {"JUMP", "Jumping"},
131 {"STANDUP", "Standing Up"},
132 {"SOFT_LAND", "Soft Landing"},
133 {"STAND", "Standing"},
134 {"CROUCHWALK", "CrouchWalking"},
135 {"RUN", "Running"},
136 {"WALK", "Walking"},
137 {"CROUCH", "Crouching"},
138 {"TURNLEFT", "Turning Left"},
139 {"TURNRIGHT", "Turning Right"}
140 };
109 141
110 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 142 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
111 { 143 {
144/*
145 m_ShoutSayTimer = new Timer(1000);
146 m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
147 m_ShoutSayTimer.AutoReset = true;
148 m_ShoutSayTimer.Start();
149*/
150 m_lastSayShoutCheck = DateTime.UtcNow;
151
112 m_ScriptEngine = ScriptEngine; 152 m_ScriptEngine = ScriptEngine;
113 m_host = host; 153 m_host = host;
114 m_item = item; 154 m_item = item;
155 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
115 156
116 LoadLimits(); // read script limits from config. 157 LoadLimits(); // read script limits from config.
117 158
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
171 get { return m_ScriptEngine.World; } 212 get { return m_ScriptEngine.World; }
172 } 213 }
173 214
215 [DebuggerNonUserCode]
174 public void state(string newState) 216 public void state(string newState)
175 { 217 {
176 m_ScriptEngine.SetState(m_item.ItemID, newState); 218 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
180 /// Reset the named script. The script must be present 222 /// Reset the named script. The script must be present
181 /// in the same prim. 223 /// in the same prim.
182 /// </summary> 224 /// </summary>
225 [DebuggerNonUserCode]
183 public void llResetScript() 226 public void llResetScript()
184 { 227 {
185 m_host.AddScriptLPS(1); 228 m_host.AddScriptLPS(1);
@@ -242,6 +285,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
242 } 285 }
243 } 286 }
244 287
288 public List<ScenePresence> GetLinkAvatars(int linkType)
289 {
290 List<ScenePresence> ret = new List<ScenePresence>();
291 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
292 return ret;
293
294 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
295
296 switch (linkType)
297 {
298 case ScriptBaseClass.LINK_SET:
299 return avs;
300
301 case ScriptBaseClass.LINK_ROOT:
302 return ret;
303
304 case ScriptBaseClass.LINK_ALL_OTHERS:
305 return avs;
306
307 case ScriptBaseClass.LINK_ALL_CHILDREN:
308 return avs;
309
310 case ScriptBaseClass.LINK_THIS:
311 return ret;
312
313 default:
314 if (linkType < 0)
315 return ret;
316
317 int partCount = m_host.ParentGroup.GetPartCount();
318
319 if (linkType <= partCount)
320 {
321 return ret;
322 }
323 else
324 {
325 linkType = linkType - partCount;
326 if (linkType > avs.Count)
327 {
328 return ret;
329 }
330 else
331 {
332 ret.Add(avs[linkType-1]);
333 return ret;
334 }
335 }
336 }
337 }
338
245 public List<SceneObjectPart> GetLinkParts(int linkType) 339 public List<SceneObjectPart> GetLinkParts(int linkType)
246 { 340 {
247 return GetLinkParts(m_host, linkType); 341 return GetLinkParts(m_host, linkType);
@@ -250,6 +344,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
250 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 344 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
251 { 345 {
252 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 346 List<SceneObjectPart> ret = new List<SceneObjectPart>();
347 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
348 return ret;
253 ret.Add(part); 349 ret.Add(part);
254 350
255 switch (linkType) 351 switch (linkType)
@@ -440,31 +536,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
440 536
441 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 537 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
442 538
443 /// <summary> 539 // Utility function for llRot2Euler
444 /// Convert an LSL rotation to a Euler vector. 540
445 /// </summary> 541 // normalize an angle between -PI and PI (-180 to +180 degrees)
446 /// <remarks> 542 protected double NormalizeAngle(double angle)
447 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
448 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
449 /// </remarks>
450 /// <param name="r"></param>
451 /// <returns></returns>
452 public LSL_Vector llRot2Euler(LSL_Rotation r)
453 { 543 {
454 m_host.AddScriptLPS(1); 544 if (angle > -Math.PI && angle < Math.PI)
545 return angle;
455 546
456 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 547 int numPis = (int)(Math.PI / angle);
457 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 548 double remainder = angle - Math.PI * numPis;
458 if (m == 0.0) return new LSL_Vector(); 549 if (numPis % 2 == 1)
459 double x = Math.Atan2(-v.y, v.z); 550 return Math.PI - angle;
460 double sin = v.x / m; 551 return remainder;
461 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 552 }
462 double y = Math.Asin(sin);
463 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation
464 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0)));
465 double z = Math.Atan2(v.y, v.x);
466 553
467 return new LSL_Vector(x, y, z); 554 public LSL_Vector llRot2Euler(LSL_Rotation q1)
555 {
556 m_host.AddScriptLPS(1);
557 LSL_Vector eul = new LSL_Vector();
558
559 double sqw = q1.s*q1.s;
560 double sqx = q1.x*q1.x;
561 double sqy = q1.z*q1.z;
562 double sqz = q1.y*q1.y;
563 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
564 double test = q1.x*q1.z + q1.y*q1.s;
565 if (test > 0.4999*unit) { // singularity at north pole
566 eul.z = 2 * Math.Atan2(q1.x,q1.s);
567 eul.y = Math.PI/2;
568 eul.x = 0;
569 return eul;
570 }
571 if (test < -0.4999*unit) { // singularity at south pole
572 eul.z = -2 * Math.Atan2(q1.x,q1.s);
573 eul.y = -Math.PI/2;
574 eul.x = 0;
575 return eul;
576 }
577 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
578 eul.y = Math.Asin(2*test/unit);
579 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
580 return eul;
468 } 581 }
469 582
470 /* From wiki: 583 /* From wiki:
@@ -517,18 +630,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
517 m_host.AddScriptLPS(1); 630 m_host.AddScriptLPS(1);
518 631
519 double x,y,z,s; 632 double x,y,z,s;
520 633 v.x *= 0.5;
521 double c1 = Math.Cos(v.x * 0.5); 634 v.y *= 0.5;
522 double c2 = Math.Cos(v.y * 0.5); 635 v.z *= 0.5;
523 double c3 = Math.Cos(v.z * 0.5); 636 double c1 = Math.Cos(v.x);
524 double s1 = Math.Sin(v.x * 0.5); 637 double c2 = Math.Cos(v.y);
525 double s2 = Math.Sin(v.y * 0.5); 638 double c1c2 = c1 * c2;
526 double s3 = Math.Sin(v.z * 0.5); 639 double s1 = Math.Sin(v.x);
527 640 double s2 = Math.Sin(v.y);
528 x = s1 * c2 * c3 + c1 * s2 * s3; 641 double s1s2 = s1 * s2;
529 y = c1 * s2 * c3 - s1 * c2 * s3; 642 double c1s2 = c1 * s2;
530 z = s1 * s2 * c3 + c1 * c2 * s3; 643 double s1c2 = s1 * c2;
531 s = c1 * c2 * c3 - s1 * s2 * s3; 644 double c3 = Math.Cos(v.z);
645 double s3 = Math.Sin(v.z);
646
647 x = s1c2 * c3 + c1s2 * s3;
648 y = c1s2 * c3 - s1c2 * s3;
649 z = s1s2 * c3 + c1c2 * s3;
650 s = c1c2 * c3 - s1s2 * s3;
532 651
533 return new LSL_Rotation(x, y, z, s); 652 return new LSL_Rotation(x, y, z, s);
534 } 653 }
@@ -666,77 +785,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
666 { 785 {
667 //A and B should both be normalized 786 //A and B should both be normalized
668 m_host.AddScriptLPS(1); 787 m_host.AddScriptLPS(1);
669 LSL_Rotation rotBetween; 788 /* This method is more accurate than the SL one, and thus causes problems
670 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 789 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
671 // continue calculation. 790
672 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 791 double dotProduct = LSL_Vector.Dot(a, b);
792 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
793 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
794 double angle = Math.Acos(dotProduct / magProduct);
795 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
796 double s = Math.Sin(angle / 2);
797
798 double x = axis.x * s;
799 double y = axis.y * s;
800 double z = axis.z * s;
801 double w = Math.Cos(angle / 2);
802
803 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
804 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
805
806 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
807 */
808
809 // This method mimics the 180 errors found in SL
810 // See www.euclideanspace.com... angleBetween
811 LSL_Vector vec_a = a;
812 LSL_Vector vec_b = b;
813
814 // Eliminate zero length
815 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
816 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
817 if (vec_a_mag < 0.00001 ||
818 vec_b_mag < 0.00001)
673 { 819 {
674 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 820 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
675 } 821 }
676 else 822
823 // Normalize
824 vec_a = llVecNorm(vec_a);
825 vec_b = llVecNorm(vec_b);
826
827 // Calculate axis and rotation angle
828 LSL_Vector axis = vec_a % vec_b;
829 LSL_Float cos_theta = vec_a * vec_b;
830
831 // Check if parallel
832 if (cos_theta > 0.99999)
677 { 833 {
678 a = LSL_Vector.Norm(a); 834 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
679 b = LSL_Vector.Norm(b); 835 }
680 double dotProduct = LSL_Vector.Dot(a, b); 836
681 // There are two degenerate cases possible. These are for vectors 180 or 837 // Check if anti-parallel
682 // 0 degrees apart. These have to be detected and handled individually. 838 else if (cos_theta < -0.99999)
683 // 839 {
684 // Check for vectors 180 degrees apart. 840 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
685 // A dot product of -1 would mean the angle between vectors is 180 degrees. 841 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
686 if (dotProduct < -0.9999999f) 842 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
687 { 843 }
688 // First assume X axis is orthogonal to the vectors. 844 else // other rotation
689 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 845 {
690 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 846 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
691 // Check for near zero vector. A very small non-zero number here will create 847 axis = llVecNorm(axis);
692 // a rotation in an undesired direction. 848 double x, y, z, s, t;
693 if (LSL_Vector.Mag(orthoVector) > 0.0001) 849 s = Math.Cos(theta);
694 { 850 t = Math.Sin(theta);
695 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 851 x = axis.x * t;
696 } 852 y = axis.y * t;
697 // If the magnitude of the vector was near zero, then assume the X axis is not 853 z = axis.z * t;
698 // orthogonal and use the Z axis instead. 854 return new LSL_Rotation(x,y,z,s);
699 else
700 {
701 // Set 180 z rotation.
702 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
703 }
704 }
705 // Check for parallel vectors.
706 // A dot product of 1 would mean the angle between vectors is 0 degrees.
707 else if (dotProduct > 0.9999999f)
708 {
709 // Set zero rotation.
710 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
711 }
712 else
713 {
714 // All special checks have been performed so get the axis of rotation.
715 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
716 // Quarternion s value is the length of the unit vector + dot product.
717 double qs = 1.0 + dotProduct;
718 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
719 // Normalize the rotation.
720 double mag = LSL_Rotation.Mag(rotBetween);
721 // We shouldn't have to worry about a divide by zero here. The qs value will be
722 // non-zero because we already know if we're here, then the dotProduct is not -1 so
723 // qs will not be zero. Also, we've already handled the input vectors being zero so the
724 // crossProduct vector should also not be zero.
725 rotBetween.x = rotBetween.x / mag;
726 rotBetween.y = rotBetween.y / mag;
727 rotBetween.z = rotBetween.z / mag;
728 rotBetween.s = rotBetween.s / mag;
729 // Check for undefined values and set zero rotation if any found. This code might not actually be required
730 // any longer since zero vectors are checked for at the top.
731 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
732 {
733 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
734 }
735 }
736 } 855 }
737 return rotBetween;
738 } 856 }
739 857
740 public void llWhisper(int channelID, string text) 858 public void llWhisper(int channelID, string text)
741 { 859 {
742 m_host.AddScriptLPS(1); 860 m_host.AddScriptLPS(1);
@@ -752,10 +870,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
752 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 870 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
753 } 871 }
754 872
873 private void CheckSayShoutTime()
874 {
875 DateTime now = DateTime.UtcNow;
876 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
877 {
878 m_lastSayShoutCheck = now;
879 m_SayShoutCount = 0;
880 }
881 else
882 m_SayShoutCount++;
883 }
884
755 public void llSay(int channelID, string text) 885 public void llSay(int channelID, string text)
756 { 886 {
757 m_host.AddScriptLPS(1); 887 m_host.AddScriptLPS(1);
758 888
889 if (channelID == 0)
890// m_SayShoutCount++;
891 CheckSayShoutTime();
892
893 if (m_SayShoutCount >= 11)
894 ScriptSleep(2000);
895
759 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 896 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
760 { 897 {
761 Console.WriteLine(text); 898 Console.WriteLine(text);
@@ -778,6 +915,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
778 { 915 {
779 m_host.AddScriptLPS(1); 916 m_host.AddScriptLPS(1);
780 917
918 if (channelID == 0)
919// m_SayShoutCount++;
920 CheckSayShoutTime();
921
922 if (m_SayShoutCount >= 11)
923 ScriptSleep(2000);
924
781 if (text.Length > 1023) 925 if (text.Length > 1023)
782 text = text.Substring(0, 1023); 926 text = text.Substring(0, 1023);
783 927
@@ -809,22 +953,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
809 953
810 public void llRegionSayTo(string target, int channel, string msg) 954 public void llRegionSayTo(string target, int channel, string msg)
811 { 955 {
956 string error = String.Empty;
957
812 if (msg.Length > 1023) 958 if (msg.Length > 1023)
813 msg = msg.Substring(0, 1023); 959 msg = msg.Substring(0, 1023);
814 960
815 m_host.AddScriptLPS(1); 961 m_host.AddScriptLPS(1);
816 962
817 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
818 {
819 return;
820 }
821
822 UUID TargetID; 963 UUID TargetID;
823 UUID.TryParse(target, out TargetID); 964 UUID.TryParse(target, out TargetID);
824 965
825 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 966 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
826 if (wComm != null) 967 if (wComm != null)
827 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 968 if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error))
969 LSLError(error);
828 } 970 }
829 971
830 public LSL_Integer llListen(int channelID, string name, string ID, string msg) 972 public LSL_Integer llListen(int channelID, string name, string ID, string msg)
@@ -1080,10 +1222,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1080 return detectedParams.TouchUV; 1222 return detectedParams.TouchUV;
1081 } 1223 }
1082 1224
1225 [DebuggerNonUserCode]
1083 public virtual void llDie() 1226 public virtual void llDie()
1084 { 1227 {
1085 m_host.AddScriptLPS(1); 1228 m_host.AddScriptLPS(1);
1086 throw new SelfDeleteException(); 1229 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1087 } 1230 }
1088 1231
1089 public LSL_Float llGround(LSL_Vector offset) 1232 public LSL_Float llGround(LSL_Vector offset)
@@ -1154,6 +1297,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1154 1297
1155 public void llSetStatus(int status, int value) 1298 public void llSetStatus(int status, int value)
1156 { 1299 {
1300 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1301 return;
1157 m_host.AddScriptLPS(1); 1302 m_host.AddScriptLPS(1);
1158 1303
1159 int statusrotationaxis = 0; 1304 int statusrotationaxis = 0;
@@ -1177,6 +1322,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1177 if (!allow) 1322 if (!allow)
1178 return; 1323 return;
1179 1324
1325 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1326 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1327 return;
1328
1180 m_host.ScriptSetPhysicsStatus(true); 1329 m_host.ScriptSetPhysicsStatus(true);
1181 } 1330 }
1182 else 1331 else
@@ -1376,6 +1525,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1376 { 1525 {
1377 m_host.AddScriptLPS(1); 1526 m_host.AddScriptLPS(1);
1378 1527
1528 SetColor(m_host, color, face);
1529 }
1530
1531 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1532 {
1533 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1534 return;
1535
1536 Primitive.TextureEntry tex = part.Shape.Textures;
1537 Color4 texcolor;
1538 if (face >= 0 && face < GetNumberOfSides(part))
1539 {
1540 texcolor = tex.CreateFace((uint)face).RGBA;
1541 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1542 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1543 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1544 tex.FaceTextures[face].RGBA = texcolor;
1545 part.UpdateTextureEntry(tex.GetBytes());
1546 return;
1547 }
1548 else if (face == ScriptBaseClass.ALL_SIDES)
1549 {
1550 for (uint i = 0; i < GetNumberOfSides(part); i++)
1551 {
1552 if (tex.FaceTextures[i] != null)
1553 {
1554 texcolor = tex.FaceTextures[i].RGBA;
1555 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1556 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1557 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1558 tex.FaceTextures[i].RGBA = texcolor;
1559 }
1560 texcolor = tex.DefaultTexture.RGBA;
1561 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1562 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1563 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1564 tex.DefaultTexture.RGBA = texcolor;
1565 }
1566 part.UpdateTextureEntry(tex.GetBytes());
1567 return;
1568 }
1569
1379 if (face == ScriptBaseClass.ALL_SIDES) 1570 if (face == ScriptBaseClass.ALL_SIDES)
1380 face = SceneObjectPart.ALL_SIDES; 1571 face = SceneObjectPart.ALL_SIDES;
1381 1572
@@ -1384,6 +1575,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1384 1575
1385 public void SetTexGen(SceneObjectPart part, int face,int style) 1576 public void SetTexGen(SceneObjectPart part, int face,int style)
1386 { 1577 {
1578 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1579 return;
1580
1387 Primitive.TextureEntry tex = part.Shape.Textures; 1581 Primitive.TextureEntry tex = part.Shape.Textures;
1388 MappingType textype; 1582 MappingType textype;
1389 textype = MappingType.Default; 1583 textype = MappingType.Default;
@@ -1414,6 +1608,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1414 1608
1415 public void SetGlow(SceneObjectPart part, int face, float glow) 1609 public void SetGlow(SceneObjectPart part, int face, float glow)
1416 { 1610 {
1611 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1612 return;
1613
1417 Primitive.TextureEntry tex = part.Shape.Textures; 1614 Primitive.TextureEntry tex = part.Shape.Textures;
1418 if (face >= 0 && face < GetNumberOfSides(part)) 1615 if (face >= 0 && face < GetNumberOfSides(part))
1419 { 1616 {
@@ -1439,6 +1636,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1439 1636
1440 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1637 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1441 { 1638 {
1639 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1640 return;
1442 1641
1443 Shininess sval = new Shininess(); 1642 Shininess sval = new Shininess();
1444 1643
@@ -1489,6 +1688,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1489 1688
1490 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1689 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1491 { 1690 {
1691 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1692 return;
1693
1492 Primitive.TextureEntry tex = part.Shape.Textures; 1694 Primitive.TextureEntry tex = part.Shape.Textures;
1493 if (face >= 0 && face < GetNumberOfSides(part)) 1695 if (face >= 0 && face < GetNumberOfSides(part))
1494 { 1696 {
@@ -1549,13 +1751,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1549 m_host.AddScriptLPS(1); 1751 m_host.AddScriptLPS(1);
1550 1752
1551 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1753 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1552 1754 if (parts.Count > 0)
1553 foreach (SceneObjectPart part in parts) 1755 {
1554 SetAlpha(part, alpha, face); 1756 try
1757 {
1758 foreach (SceneObjectPart part in parts)
1759 SetAlpha(part, alpha, face);
1760 }
1761 finally
1762 {
1763 }
1764 }
1555 } 1765 }
1556 1766
1557 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1767 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1558 { 1768 {
1769 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1770 return;
1771
1559 Primitive.TextureEntry tex = part.Shape.Textures; 1772 Primitive.TextureEntry tex = part.Shape.Textures;
1560 Color4 texcolor; 1773 Color4 texcolor;
1561 if (face >= 0 && face < GetNumberOfSides(part)) 1774 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1608,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1608 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1821 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1609 float wind, float tension, LSL_Vector Force) 1822 float wind, float tension, LSL_Vector Force)
1610 { 1823 {
1611 if (part == null) 1824 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1612 return; 1825 return;
1613 1826
1614 if (flexi) 1827 if (flexi)
@@ -1642,7 +1855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1642 /// <param name="falloff"></param> 1855 /// <param name="falloff"></param>
1643 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1856 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1644 { 1857 {
1645 if (part == null) 1858 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1646 return; 1859 return;
1647 1860
1648 if (light) 1861 if (light)
@@ -1675,11 +1888,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1675 Primitive.TextureEntry tex = part.Shape.Textures; 1888 Primitive.TextureEntry tex = part.Shape.Textures;
1676 Color4 texcolor; 1889 Color4 texcolor;
1677 LSL_Vector rgb = new LSL_Vector(); 1890 LSL_Vector rgb = new LSL_Vector();
1891 int nsides = GetNumberOfSides(part);
1892
1678 if (face == ScriptBaseClass.ALL_SIDES) 1893 if (face == ScriptBaseClass.ALL_SIDES)
1679 { 1894 {
1680 int i; 1895 int i;
1681 1896 for (i = 0; i < nsides; i++)
1682 for (i = 0 ; i < GetNumberOfSides(part); i++)
1683 { 1897 {
1684 texcolor = tex.GetFace((uint)i).RGBA; 1898 texcolor = tex.GetFace((uint)i).RGBA;
1685 rgb.x += texcolor.R; 1899 rgb.x += texcolor.R;
@@ -1687,14 +1901,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1687 rgb.z += texcolor.B; 1901 rgb.z += texcolor.B;
1688 } 1902 }
1689 1903
1690 rgb.x /= (float)GetNumberOfSides(part); 1904 float invnsides = 1.0f / (float)nsides;
1691 rgb.y /= (float)GetNumberOfSides(part); 1905
1692 rgb.z /= (float)GetNumberOfSides(part); 1906 rgb.x *= invnsides;
1907 rgb.y *= invnsides;
1908 rgb.z *= invnsides;
1693 1909
1694 return rgb; 1910 return rgb;
1695 } 1911 }
1696 1912 if (face >= 0 && face < nsides)
1697 if (face >= 0 && face < GetNumberOfSides(part))
1698 { 1913 {
1699 texcolor = tex.GetFace((uint)face).RGBA; 1914 texcolor = tex.GetFace((uint)face).RGBA;
1700 rgb.x = texcolor.R; 1915 rgb.x = texcolor.R;
@@ -1721,15 +1936,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1721 m_host.AddScriptLPS(1); 1936 m_host.AddScriptLPS(1);
1722 1937
1723 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1938 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1724 1939 if (parts.Count > 0)
1725 foreach (SceneObjectPart part in parts) 1940 {
1726 SetTexture(part, texture, face); 1941 try
1727 1942 {
1943 foreach (SceneObjectPart part in parts)
1944 SetTexture(part, texture, face);
1945 }
1946 finally
1947 {
1948 }
1949 }
1728 ScriptSleep(200); 1950 ScriptSleep(200);
1729 } 1951 }
1730 1952
1731 protected void SetTexture(SceneObjectPart part, string texture, int face) 1953 protected void SetTexture(SceneObjectPart part, string texture, int face)
1732 { 1954 {
1955 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1956 return;
1957
1733 UUID textureID = new UUID(); 1958 UUID textureID = new UUID();
1734 1959
1735 textureID = InventoryKey(texture, (int)AssetType.Texture); 1960 textureID = InventoryKey(texture, (int)AssetType.Texture);
@@ -1774,6 +1999,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1774 1999
1775 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2000 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1776 { 2001 {
2002 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2003 return;
2004
1777 Primitive.TextureEntry tex = part.Shape.Textures; 2005 Primitive.TextureEntry tex = part.Shape.Textures;
1778 if (face >= 0 && face < GetNumberOfSides(part)) 2006 if (face >= 0 && face < GetNumberOfSides(part))
1779 { 2007 {
@@ -1810,6 +2038,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1810 2038
1811 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2039 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1812 { 2040 {
2041 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2042 return;
2043
1813 Primitive.TextureEntry tex = part.Shape.Textures; 2044 Primitive.TextureEntry tex = part.Shape.Textures;
1814 if (face >= 0 && face < GetNumberOfSides(part)) 2045 if (face >= 0 && face < GetNumberOfSides(part))
1815 { 2046 {
@@ -1846,6 +2077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1846 2077
1847 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2078 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1848 { 2079 {
2080 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2081 return;
2082
1849 Primitive.TextureEntry tex = part.Shape.Textures; 2083 Primitive.TextureEntry tex = part.Shape.Textures;
1850 if (face >= 0 && face < GetNumberOfSides(part)) 2084 if (face >= 0 && face < GetNumberOfSides(part))
1851 { 2085 {
@@ -2016,24 +2250,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2016 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2250 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2017 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2251 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2018 { 2252 {
2019 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2253 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2254 return;
2255
2020 LSL_Vector currentPos = GetPartLocalPos(part); 2256 LSL_Vector currentPos = GetPartLocalPos(part);
2257 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos);
2021 2258
2022 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2023 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2024 2259
2025 if (part.ParentGroup.RootPart == part) 2260 if (part.ParentGroup.RootPart == part)
2026 { 2261 {
2027 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2028 targetPos.z = ground;
2029 SceneObjectGroup parent = part.ParentGroup; 2262 SceneObjectGroup parent = part.ParentGroup;
2030 parent.UpdateGroupPosition(!adjust ? targetPos : 2263 if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
2031 SetPosAdjust(currentPos, targetPos)); 2264 return;
2265 Util.FireAndForget(delegate(object x) {
2266 parent.UpdateGroupPosition((Vector3)toPos);
2267 });
2032 } 2268 }
2033 else 2269 else
2034 { 2270 {
2035 part.OffsetPosition = !adjust ? targetPos : 2271 part.OffsetPosition = (Vector3)toPos;
2036 SetPosAdjust(currentPos, targetPos);
2037 SceneObjectGroup parent = part.ParentGroup; 2272 SceneObjectGroup parent = part.ParentGroup;
2038 parent.HasGroupChanged = true; 2273 parent.HasGroupChanged = true;
2039 parent.ScheduleGroupForTerseUpdate(); 2274 parent.ScheduleGroupForTerseUpdate();
@@ -2066,13 +2301,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2066 else 2301 else
2067 { 2302 {
2068 if (part.ParentGroup.IsAttachment) 2303 if (part.ParentGroup.IsAttachment)
2069 {
2070 pos = part.AttachedPos; 2304 pos = part.AttachedPos;
2071 }
2072 else 2305 else
2073 {
2074 pos = part.AbsolutePosition; 2306 pos = part.AbsolutePosition;
2075 }
2076 } 2307 }
2077 2308
2078// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2309// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2112,25 +2343,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2112 2343
2113 protected void SetRot(SceneObjectPart part, Quaternion rot) 2344 protected void SetRot(SceneObjectPart part, Quaternion rot)
2114 { 2345 {
2115 part.UpdateRotation(rot); 2346 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2116 // Update rotation does not move the object in the physics scene if it's a linkset. 2347 return;
2117 2348
2118//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2349 bool isroot = (part == part.ParentGroup.RootPart);
2119// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2350 bool isphys;
2120 2351
2121 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2122 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2123 // It's perfectly okay when the object is not an active physical body though.
2124 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2125 // but only if the object is not physial and active. This is important for rotating doors.
2126 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2127 // scene
2128 PhysicsActor pa = part.PhysActor; 2352 PhysicsActor pa = part.PhysActor;
2129 2353
2130 if (pa != null && !pa.IsPhysical) 2354 // keep using physactor ideia of isphysical
2355 // it should be SOP ideia of that
2356 // not much of a issue with ubitODE
2357 if (pa != null && pa.IsPhysical)
2358 isphys = true;
2359 else
2360 isphys = false;
2361
2362 // SL doesn't let scripts rotate root of physical linksets
2363 if (isroot && isphys)
2364 return;
2365
2366 part.UpdateRotation(rot);
2367
2368 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2369 // so do a nasty update of parts positions if is a root part rotation
2370 if (isroot && pa != null) // with if above implies non physical root part
2131 { 2371 {
2132 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2372 part.ParentGroup.ResetChildPrimPhysicsPositions();
2133 } 2373 }
2374 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2375 {
2376 List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2377 if (sittingavas.Count > 0)
2378 {
2379 foreach (ScenePresence av in sittingavas)
2380 {
2381 if (isroot || part.LocalId == av.ParentID)
2382 av.SendTerseUpdateToAllClients();
2383 }
2384 }
2385 }
2134 } 2386 }
2135 2387
2136 /// <summary> 2388 /// <summary>
@@ -2178,8 +2430,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2178 2430
2179 public LSL_Rotation llGetLocalRot() 2431 public LSL_Rotation llGetLocalRot()
2180 { 2432 {
2433 return GetPartLocalRot(m_host);
2434 }
2435
2436 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2437 {
2181 m_host.AddScriptLPS(1); 2438 m_host.AddScriptLPS(1);
2182 return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); 2439 Quaternion rot = part.RotationOffset;
2440 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2183 } 2441 }
2184 2442
2185 public void llSetForce(LSL_Vector force, int local) 2443 public void llSetForce(LSL_Vector force, int local)
@@ -2259,16 +2517,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2259 m_host.ApplyImpulse(v, local != 0); 2517 m_host.ApplyImpulse(v, local != 0);
2260 } 2518 }
2261 2519
2520
2262 public void llApplyRotationalImpulse(LSL_Vector force, int local) 2521 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2263 { 2522 {
2264 m_host.AddScriptLPS(1); 2523 m_host.AddScriptLPS(1);
2265 m_host.ApplyAngularImpulse(force, local != 0); 2524 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2266 } 2525 }
2267 2526
2268 public void llSetTorque(LSL_Vector torque, int local) 2527 public void llSetTorque(LSL_Vector torque, int local)
2269 { 2528 {
2270 m_host.AddScriptLPS(1); 2529 m_host.AddScriptLPS(1);
2271 m_host.SetAngularImpulse(torque, local != 0); 2530 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2272 } 2531 }
2273 2532
2274 public LSL_Vector llGetTorque() 2533 public LSL_Vector llGetTorque()
@@ -2285,20 +2544,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2285 llSetTorque(torque, local); 2544 llSetTorque(torque, local);
2286 } 2545 }
2287 2546
2547 public void llSetVelocity(LSL_Vector vel, int local)
2548 {
2549 m_host.AddScriptLPS(1);
2550 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2551 }
2552
2288 public LSL_Vector llGetVel() 2553 public LSL_Vector llGetVel()
2289 { 2554 {
2290 m_host.AddScriptLPS(1); 2555 m_host.AddScriptLPS(1);
2291 2556
2292 Vector3 vel; 2557 Vector3 vel = Vector3.Zero;
2293 2558
2294 if (m_host.ParentGroup.IsAttachment) 2559 if (m_host.ParentGroup.IsAttachment)
2295 { 2560 {
2296 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 2561 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2297 vel = avatar.Velocity; 2562 if (avatar != null)
2563 vel = avatar.Velocity;
2298 } 2564 }
2299 else 2565 else
2300 { 2566 {
2301 vel = m_host.Velocity; 2567 vel = m_host.ParentGroup.RootPart.Velocity;
2302 } 2568 }
2303 2569
2304 return new LSL_Vector(vel.X, vel.Y, vel.Z); 2570 return new LSL_Vector(vel.X, vel.Y, vel.Z);
@@ -2310,10 +2576,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2310 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); 2576 return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
2311 } 2577 }
2312 2578
2579 public void llSetAngularVelocity(LSL_Vector avel, int local)
2580 {
2581 m_host.AddScriptLPS(1);
2582 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2583 }
2584
2313 public LSL_Vector llGetOmega() 2585 public LSL_Vector llGetOmega()
2314 { 2586 {
2315 m_host.AddScriptLPS(1); 2587 m_host.AddScriptLPS(1);
2316 return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); 2588 Vector3 avel = m_host.AngularVelocity;
2589 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2317 } 2590 }
2318 2591
2319 public LSL_Float llGetTimeOfDay() 2592 public LSL_Float llGetTimeOfDay()
@@ -2839,16 +3112,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2839 new_group.RootPart.UUID.ToString()) }, 3112 new_group.RootPart.UUID.ToString()) },
2840 new DetectParams[0])); 3113 new DetectParams[0]));
2841 3114
2842 float groupmass = new_group.GetMass(); 3115 // do recoil
3116 SceneObjectGroup hostgrp = m_host.ParentGroup;
3117 if (hostgrp == null)
3118 return;
3119
3120 if (hostgrp.IsAttachment) // don't recoil avatars
3121 return;
2843 3122
2844 PhysicsActor pa = new_group.RootPart.PhysActor; 3123 PhysicsActor pa = new_group.RootPart.PhysActor;
2845 3124
2846 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3125 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
2847 { 3126 {
2848 //Recoil. 3127 float groupmass = new_group.GetMass();
2849 llApplyImpulse(vel * groupmass, 0); 3128 vel *= -groupmass;
3129 llApplyImpulse(vel, 0);
2850 } 3130 }
2851 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3131 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
3132 return;
3133
2852 }); 3134 });
2853 3135
2854 //ScriptSleep((int)((groupmass * velmag) / 10)); 3136 //ScriptSleep((int)((groupmass * velmag) / 10));
@@ -2863,35 +3145,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2863 public void llLookAt(LSL_Vector target, double strength, double damping) 3145 public void llLookAt(LSL_Vector target, double strength, double damping)
2864 { 3146 {
2865 m_host.AddScriptLPS(1); 3147 m_host.AddScriptLPS(1);
2866 // Determine where we are looking from
2867 LSL_Vector from = llGetPos();
2868 3148
2869 // Work out the normalised vector from the source to the target 3149 // Get the normalized vector to the target
2870 LSL_Vector delta = llVecNorm(target - from); 3150 LSL_Vector d1 = llVecNorm(target - llGetPos());
2871 LSL_Vector angle = new LSL_Vector(0,0,0);
2872 3151
2873 // Calculate the yaw 3152 // Get the bearing (yaw)
2874 // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system 3153 LSL_Vector a1 = new LSL_Vector(0,0,0);
2875 angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; 3154 a1.z = llAtan2(d1.y, d1.x);
2876 3155
2877 // Calculate pitch 3156 // Get the elevation (pitch)
2878 angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); 3157 LSL_Vector a2 = new LSL_Vector(0,0,0);
3158 a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y)));
2879 3159
2880 // we need to convert from a vector describing 3160 LSL_Rotation r1 = llEuler2Rot(a1);
2881 // the angles of rotation in radians into rotation value 3161 LSL_Rotation r2 = llEuler2Rot(a2);
2882 LSL_Rotation rot = llEuler2Rot(angle); 3162 LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107);
2883
2884 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
2885 // set the rotation of the object, copy that behavior
2886 PhysicsActor pa = m_host.PhysActor;
2887 3163
2888 if (strength == 0 || pa == null || !pa.IsPhysical) 3164 if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical)
2889 { 3165 {
2890 llSetRot(rot); 3166 // Do nothing if either value is 0 (this has been checked in SL)
3167 if (strength <= 0.0 || damping <= 0.0)
3168 return;
3169
3170 llSetRot(r3 * r2 * r1);
2891 } 3171 }
2892 else 3172 else
2893 { 3173 {
2894 m_host.StartLookAt(rot, (float)strength, (float)damping); 3174 if (strength == 0)
3175 {
3176 llSetRot(r3 * r2 * r1);
3177 return;
3178 }
3179
3180 m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
2895 } 3181 }
2896 } 3182 }
2897 3183
@@ -2937,17 +3223,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2937 } 3223 }
2938 else 3224 else
2939 { 3225 {
2940 if (m_host.IsRoot) 3226 // new SL always returns object mass
2941 { 3227// if (m_host.IsRoot)
3228// {
2942 return m_host.ParentGroup.GetMass(); 3229 return m_host.ParentGroup.GetMass();
2943 } 3230// }
2944 else 3231// else
2945 { 3232// {
2946 return m_host.GetMass(); 3233// return m_host.GetMass();
2947 } 3234// }
2948 } 3235 }
2949 } 3236 }
2950 3237
3238
3239 public LSL_Float llGetMassMKS()
3240 {
3241 return 100f * llGetMass();
3242 }
3243
2951 public void llCollisionFilter(string name, string id, int accept) 3244 public void llCollisionFilter(string name, string id, int accept)
2952 { 3245 {
2953 m_host.AddScriptLPS(1); 3246 m_host.AddScriptLPS(1);
@@ -2995,8 +3288,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2995 { 3288 {
2996 // Unregister controls from Presence 3289 // Unregister controls from Presence
2997 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3290 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
2998 // Remove Take Control permission.
2999 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3000 } 3291 }
3001 } 3292 }
3002 } 3293 }
@@ -3022,7 +3313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3022 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3313 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3023 3314
3024 if (attachmentsModule != null) 3315 if (attachmentsModule != null)
3025 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); 3316 return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false);
3026 else 3317 else
3027 return false; 3318 return false;
3028 } 3319 }
@@ -3052,9 +3343,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3052 { 3343 {
3053 m_host.AddScriptLPS(1); 3344 m_host.AddScriptLPS(1);
3054 3345
3055// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3056// return;
3057
3058 if (m_item.PermsGranter != m_host.OwnerID) 3346 if (m_item.PermsGranter != m_host.OwnerID)
3059 return; 3347 return;
3060 3348
@@ -3097,6 +3385,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3097 3385
3098 public void llInstantMessage(string user, string message) 3386 public void llInstantMessage(string user, string message)
3099 { 3387 {
3388 UUID result;
3389 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3390 {
3391 ShoutError("An invalid key was passed to llInstantMessage");
3392 ScriptSleep(2000);
3393 return;
3394 }
3395
3396
3100 m_host.AddScriptLPS(1); 3397 m_host.AddScriptLPS(1);
3101 3398
3102 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3399 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3111,14 +3408,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3111 UUID friendTransactionID = UUID.Random(); 3408 UUID friendTransactionID = UUID.Random();
3112 3409
3113 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3410 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3114 3411
3115 GridInstantMessage msg = new GridInstantMessage(); 3412 GridInstantMessage msg = new GridInstantMessage();
3116 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3413 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3117 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3414 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3118 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3415 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3119// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3416// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3120// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3417// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3121 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3418// DateTime dt = DateTime.UtcNow;
3419//
3420// // Ticks from UtcNow, but make it look like local. Evil, huh?
3421// dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3422//
3423// try
3424// {
3425// // Convert that to the PST timezone
3426// TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3427// dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3428// }
3429// catch
3430// {
3431// // No logging here, as it could be VERY spammy
3432// }
3433//
3434// // And make it look local again to fool the unix time util
3435// dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3436
3437 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3438
3122 //if (client != null) 3439 //if (client != null)
3123 //{ 3440 //{
3124 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3441 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3132,12 +3449,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3132 msg.message = message.Substring(0, 1024); 3449 msg.message = message.Substring(0, 1024);
3133 else 3450 else
3134 msg.message = message; 3451 msg.message = message;
3135 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3452 msg.dialog = (byte)19; // MessageFromObject
3136 msg.fromGroup = false;// fromGroup; 3453 msg.fromGroup = false;// fromGroup;
3137 msg.offline = (byte)0; //offline; 3454 msg.offline = (byte)0; //offline;
3138 msg.ParentEstateID = 0; //ParentEstateID; 3455 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3139 msg.Position = new Vector3(m_host.AbsolutePosition); 3456 msg.Position = new Vector3(m_host.AbsolutePosition);
3140 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3457 msg.RegionID = World.RegionInfo.RegionID.Guid;
3141 msg.binaryBucket 3458 msg.binaryBucket
3142 = Util.StringToBytes256( 3459 = Util.StringToBytes256(
3143 "{0}/{1}/{2}/{3}", 3460 "{0}/{1}/{2}/{3}",
@@ -3165,7 +3482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3165 } 3482 }
3166 3483
3167 emailModule.SendEmail(m_host.UUID, address, subject, message); 3484 emailModule.SendEmail(m_host.UUID, address, subject, message);
3168 llSleep(EMAIL_PAUSE_TIME); 3485 ScriptSleep(EMAIL_PAUSE_TIME * 1000);
3169 } 3486 }
3170 3487
3171 public void llGetNextEmail(string address, string subject) 3488 public void llGetNextEmail(string address, string subject)
@@ -3411,7 +3728,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3411 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | 3728 implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
3412 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 3729 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3413 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 3730 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3731 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3414 ScriptBaseClass.PERMISSION_ATTACH; 3732 ScriptBaseClass.PERMISSION_ATTACH;
3733
3415 } 3734 }
3416 else 3735 else
3417 { 3736 {
@@ -3446,11 +3765,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3446 3765
3447 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3766 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3448 { 3767 {
3449 lock (m_host.TaskInventory) 3768 m_host.TaskInventory.LockItemsForWrite(true);
3450 { 3769 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3451 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3770 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3452 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 3771 m_host.TaskInventory.LockItemsForWrite(false);
3453 }
3454 3772
3455 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 3773 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3456 "run_time_permissions", new Object[] { 3774 "run_time_permissions", new Object[] {
@@ -3493,11 +3811,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3493 3811
3494 if (!m_waitingForScriptAnswer) 3812 if (!m_waitingForScriptAnswer)
3495 { 3813 {
3496 lock (m_host.TaskInventory) 3814 m_host.TaskInventory.LockItemsForWrite(true);
3497 { 3815 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3498 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 3816 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3499 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 3817 m_host.TaskInventory.LockItemsForWrite(false);
3500 }
3501 3818
3502 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3819 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3503 m_waitingForScriptAnswer=true; 3820 m_waitingForScriptAnswer=true;
@@ -3526,14 +3843,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3526 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3843 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3527 llReleaseControls(); 3844 llReleaseControls();
3528 3845
3529 lock (m_host.TaskInventory) 3846 m_host.TaskInventory.LockItemsForWrite(true);
3530 { 3847 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3531 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 3848 m_host.TaskInventory.LockItemsForWrite(false);
3532 } 3849
3533 3850 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3534 m_ScriptEngine.PostScriptEvent( 3851 "run_time_permissions", new Object[] {
3535 m_item.ItemID, 3852 new LSL_Integer(answer) },
3536 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 3853 new DetectParams[0]));
3537 } 3854 }
3538 3855
3539 public LSL_String llGetPermissionsKey() 3856 public LSL_String llGetPermissionsKey()
@@ -3572,14 +3889,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3572 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3889 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3573 { 3890 {
3574 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3891 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3575 3892 if (parts.Count > 0)
3576 foreach (SceneObjectPart part in parts) 3893 {
3577 part.SetFaceColorAlpha(face, color, null); 3894 try
3895 {
3896 foreach (SceneObjectPart part in parts)
3897 part.SetFaceColorAlpha(face, color, null);
3898 }
3899 finally
3900 {
3901 }
3902 }
3578 } 3903 }
3579 3904
3580 public void llCreateLink(string target, int parent) 3905 public void llCreateLink(string target, int parent)
3581 { 3906 {
3582 m_host.AddScriptLPS(1); 3907 m_host.AddScriptLPS(1);
3908
3583 UUID targetID; 3909 UUID targetID;
3584 3910
3585 if (!UUID.TryParse(target, out targetID)) 3911 if (!UUID.TryParse(target, out targetID))
@@ -3685,10 +4011,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3685 // Restructuring Multiple Prims. 4011 // Restructuring Multiple Prims.
3686 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4012 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3687 parts.Remove(parentPrim.RootPart); 4013 parts.Remove(parentPrim.RootPart);
3688 foreach (SceneObjectPart part in parts) 4014 if (parts.Count > 0)
3689 { 4015 {
3690 parentPrim.DelinkFromGroup(part.LocalId, true); 4016 try
4017 {
4018 foreach (SceneObjectPart part in parts)
4019 {
4020 parentPrim.DelinkFromGroup(part.LocalId, true);
4021 }
4022 }
4023 finally
4024 {
4025 }
3691 } 4026 }
4027
3692 parentPrim.HasGroupChanged = true; 4028 parentPrim.HasGroupChanged = true;
3693 parentPrim.ScheduleGroupForFullUpdate(); 4029 parentPrim.ScheduleGroupForFullUpdate();
3694 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4030 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3697,12 +4033,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3697 { 4033 {
3698 SceneObjectPart newRoot = parts[0]; 4034 SceneObjectPart newRoot = parts[0];
3699 parts.Remove(newRoot); 4035 parts.Remove(newRoot);
3700 foreach (SceneObjectPart part in parts) 4036
4037 try
3701 { 4038 {
3702 // Required for linking 4039 foreach (SceneObjectPart part in parts)
3703 part.ClearUpdateSchedule(); 4040 {
3704 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4041 part.ClearUpdateSchedule();
4042 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4043 }
3705 } 4044 }
4045 finally
4046 {
4047 }
4048
4049
3706 newRoot.ParentGroup.HasGroupChanged = true; 4050 newRoot.ParentGroup.HasGroupChanged = true;
3707 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4051 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3708 } 4052 }
@@ -3722,6 +4066,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3722 public void llBreakAllLinks() 4066 public void llBreakAllLinks()
3723 { 4067 {
3724 m_host.AddScriptLPS(1); 4068 m_host.AddScriptLPS(1);
4069
4070 TaskInventoryItem item = m_item;
4071
4072 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4073 && !m_automaticLinkPermission)
4074 {
4075 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4076 return;
4077 }
4078
3725 SceneObjectGroup parentPrim = m_host.ParentGroup; 4079 SceneObjectGroup parentPrim = m_host.ParentGroup;
3726 if (parentPrim.AttachmentPoint != 0) 4080 if (parentPrim.AttachmentPoint != 0)
3727 return; // Fail silently if attached 4081 return; // Fail silently if attached
@@ -3741,25 +4095,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3741 public LSL_String llGetLinkKey(int linknum) 4095 public LSL_String llGetLinkKey(int linknum)
3742 { 4096 {
3743 m_host.AddScriptLPS(1); 4097 m_host.AddScriptLPS(1);
3744 List<UUID> keytable = new List<UUID>();
3745 // parse for sitting avatare-uuids
3746 World.ForEachRootScenePresence(delegate(ScenePresence presence)
3747 {
3748 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
3749 keytable.Add(presence.UUID);
3750 });
3751
3752 int totalprims = m_host.ParentGroup.PrimCount + keytable.Count;
3753 if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
3754 {
3755 return keytable[totalprims - linknum].ToString();
3756 }
3757
3758 if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1)
3759 {
3760 return m_host.UUID.ToString();
3761 }
3762
3763 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); 4098 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
3764 if (part != null) 4099 if (part != null)
3765 { 4100 {
@@ -3767,6 +4102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3767 } 4102 }
3768 else 4103 else
3769 { 4104 {
4105 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4106 {
4107 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4108
4109 if (linknum < 0)
4110 return UUID.Zero.ToString();
4111
4112 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4113 if (avatars.Count > linknum)
4114 {
4115 return avatars[linknum].UUID.ToString();
4116 }
4117 }
3770 return UUID.Zero.ToString(); 4118 return UUID.Zero.ToString();
3771 } 4119 }
3772 } 4120 }
@@ -3866,17 +4214,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3866 m_host.AddScriptLPS(1); 4214 m_host.AddScriptLPS(1);
3867 int count = 0; 4215 int count = 0;
3868 4216
3869 lock (m_host.TaskInventory) 4217 m_host.TaskInventory.LockItemsForRead(true);
4218 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3870 { 4219 {
3871 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4220 if (inv.Value.Type == type || type == -1)
3872 { 4221 {
3873 if (inv.Value.Type == type || type == -1) 4222 count = count + 1;
3874 {
3875 count = count + 1;
3876 }
3877 } 4223 }
3878 } 4224 }
3879 4225
4226 m_host.TaskInventory.LockItemsForRead(false);
3880 return count; 4227 return count;
3881 } 4228 }
3882 4229
@@ -3885,16 +4232,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3885 m_host.AddScriptLPS(1); 4232 m_host.AddScriptLPS(1);
3886 ArrayList keys = new ArrayList(); 4233 ArrayList keys = new ArrayList();
3887 4234
3888 lock (m_host.TaskInventory) 4235 m_host.TaskInventory.LockItemsForRead(true);
4236 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3889 { 4237 {
3890 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4238 if (inv.Value.Type == type || type == -1)
3891 { 4239 {
3892 if (inv.Value.Type == type || type == -1) 4240 keys.Add(inv.Value.Name);
3893 {
3894 keys.Add(inv.Value.Name);
3895 }
3896 } 4241 }
3897 } 4242 }
4243 m_host.TaskInventory.LockItemsForRead(false);
3898 4244
3899 if (keys.Count == 0) 4245 if (keys.Count == 0)
3900 { 4246 {
@@ -3932,7 +4278,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3932 if (item == null) 4278 if (item == null)
3933 { 4279 {
3934 llSay(0, String.Format("Could not find object '{0}'", inventory)); 4280 llSay(0, String.Format("Could not find object '{0}'", inventory));
3935 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4281 return;
4282// throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3936 } 4283 }
3937 4284
3938 UUID objId = item.ItemID; 4285 UUID objId = item.ItemID;
@@ -3960,33 +4307,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3960 return; 4307 return;
3961 } 4308 }
3962 } 4309 }
4310
3963 // destination is an avatar 4311 // destination is an avatar
3964 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4312 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3965 4313
3966 if (agentItem == null) 4314 if (agentItem == null)
3967 return; 4315 return;
3968 4316
3969 if (m_TransferModule != null) 4317 byte[] bucket = new byte[1];
3970 { 4318 bucket[0] = (byte)item.Type;
3971 byte[] bucket = new byte[] { (byte)item.Type }; 4319 //byte[] objBytes = agentItem.ID.GetBytes();
4320 //Array.Copy(objBytes, 0, bucket, 1, 16);
3972 4321
3973 GridInstantMessage msg = new GridInstantMessage(World, 4322 GridInstantMessage msg = new GridInstantMessage(World,
3974 m_host.UUID, m_host.Name + ", an object owned by " + 4323 m_host.OwnerID, m_host.Name, destId,
3975 resolveName(m_host.OwnerID) + ",", destId, 4324 (byte)InstantMessageDialog.TaskInventoryOffered,
3976 (byte)InstantMessageDialog.TaskInventoryOffered, 4325 false, item.Name+". "+m_host.Name+" is located at "+
3977 false, item.Name + "\n" + m_host.Name + " is located at " + 4326 World.RegionInfo.RegionName+" "+
3978 World.RegionInfo.RegionName+" "+ 4327 m_host.AbsolutePosition.ToString(),
3979 m_host.AbsolutePosition.ToString(), 4328 agentItem.ID, true, m_host.AbsolutePosition,
3980 agentItem.ID, true, m_host.AbsolutePosition, 4329 bucket);
3981 bucket);
3982 4330
3983 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4331 ScenePresence sp;
3984 }
3985 4332
4333 if (World.TryGetScenePresence(destId, out sp))
4334 {
4335 sp.ControllingClient.SendInstantMessage(msg);
4336 }
4337 else
4338 {
4339 if (m_TransferModule != null)
4340 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4341 }
4342
4343 //This delay should only occur when giving inventory to avatars.
3986 ScriptSleep(3000); 4344 ScriptSleep(3000);
3987 } 4345 }
3988 } 4346 }
3989 4347
4348 [DebuggerNonUserCode]
3990 public void llRemoveInventory(string name) 4349 public void llRemoveInventory(string name)
3991 { 4350 {
3992 m_host.AddScriptLPS(1); 4351 m_host.AddScriptLPS(1);
@@ -4030,109 +4389,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4030 { 4389 {
4031 m_host.AddScriptLPS(1); 4390 m_host.AddScriptLPS(1);
4032 4391
4033 UUID uuid = (UUID)id; 4392 UUID uuid;
4034 PresenceInfo pinfo = null; 4393 if (UUID.TryParse(id, out uuid))
4035 UserAccount account;
4036
4037 UserInfoCacheEntry ce;
4038 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4039 { 4394 {
4040 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4395 PresenceInfo pinfo = null;
4041 if (account == null) 4396 UserAccount account;
4397
4398 UserInfoCacheEntry ce;
4399 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4042 { 4400 {
4043 m_userInfoCache[uuid] = null; // Cache negative 4401 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
4044 return UUID.Zero.ToString(); 4402 if (account == null)
4045 } 4403 {
4404 m_userInfoCache[uuid] = null; // Cache negative
4405 return UUID.Zero.ToString();
4406 }
4046 4407
4047 4408
4048 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4409 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4049 if (pinfos != null && pinfos.Length > 0) 4410 if (pinfos != null && pinfos.Length > 0)
4050 {
4051 foreach (PresenceInfo p in pinfos)
4052 { 4411 {
4053 if (p.RegionID != UUID.Zero) 4412 foreach (PresenceInfo p in pinfos)
4054 { 4413 {
4055 pinfo = p; 4414 if (p.RegionID != UUID.Zero)
4415 {
4416 pinfo = p;
4417 }
4056 } 4418 }
4057 } 4419 }
4058 }
4059 4420
4060 ce = new UserInfoCacheEntry(); 4421 ce = new UserInfoCacheEntry();
4061 ce.time = Util.EnvironmentTickCount(); 4422 ce.time = Util.EnvironmentTickCount();
4062 ce.account = account; 4423 ce.account = account;
4063 ce.pinfo = pinfo; 4424 ce.pinfo = pinfo;
4064 } 4425 m_userInfoCache[uuid] = ce;
4065 else 4426 }
4066 { 4427 else
4067 if (ce == null) 4428 {
4068 return UUID.Zero.ToString(); 4429 if (ce == null)
4430 return UUID.Zero.ToString();
4069 4431
4070 account = ce.account; 4432 account = ce.account;
4071 pinfo = ce.pinfo; 4433 pinfo = ce.pinfo;
4072 } 4434 }
4073 4435
4074 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) 4436 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
4075 {
4076 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4077 if (pinfos != null && pinfos.Length > 0)
4078 { 4437 {
4079 foreach (PresenceInfo p in pinfos) 4438 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4439 if (pinfos != null && pinfos.Length > 0)
4080 { 4440 {
4081 if (p.RegionID != UUID.Zero) 4441 foreach (PresenceInfo p in pinfos)
4082 { 4442 {
4083 pinfo = p; 4443 if (p.RegionID != UUID.Zero)
4444 {
4445 pinfo = p;
4446 }
4084 } 4447 }
4085 } 4448 }
4086 } 4449 else
4087 else 4450 pinfo = null;
4088 pinfo = null;
4089 4451
4090 ce.time = Util.EnvironmentTickCount(); 4452 ce.time = Util.EnvironmentTickCount();
4091 ce.pinfo = pinfo; 4453 ce.pinfo = pinfo;
4092 } 4454 }
4093 4455
4094 string reply = String.Empty; 4456 string reply = String.Empty;
4095 4457
4096 switch (data) 4458 switch (data)
4097 { 4459 {
4098 case 1: // DATA_ONLINE (0|1) 4460 case 1: // DATA_ONLINE (0|1)
4099 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4461 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4100 reply = "1"; 4462 reply = "1";
4101 else 4463 else
4102 reply = "0"; 4464 reply = "0";
4103 break; 4465 break;
4104 case 2: // DATA_NAME (First Last) 4466 case 2: // DATA_NAME (First Last)
4105 reply = account.FirstName + " " + account.LastName; 4467 reply = account.FirstName + " " + account.LastName;
4106 break; 4468 break;
4107 case 3: // DATA_BORN (YYYY-MM-DD) 4469 case 3: // DATA_BORN (YYYY-MM-DD)
4108 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4470 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4109 born = born.AddSeconds(account.Created); 4471 born = born.AddSeconds(account.Created);
4110 reply = born.ToString("yyyy-MM-dd"); 4472 reply = born.ToString("yyyy-MM-dd");
4111 break; 4473 break;
4112 case 4: // DATA_RATING (0,0,0,0,0,0) 4474 case 4: // DATA_RATING (0,0,0,0,0,0)
4113 reply = "0,0,0,0,0,0"; 4475 reply = "0,0,0,0,0,0";
4114 break; 4476 break;
4115 case 7: // DATA_USERLEVEL (integer) 4477 case 8: // DATA_PAYINFO (0|1|2|3)
4116 reply = account.UserLevel.ToString(); 4478 reply = "0";
4117 break; 4479 break;
4118 case 8: // DATA_PAYINFO (0|1|2|3) 4480 default:
4119 reply = "0"; 4481 return UUID.Zero.ToString(); // Raise no event
4120 break; 4482 }
4121 default:
4122 return UUID.Zero.ToString(); // Raise no event
4123 }
4124 4483
4125 UUID rq = UUID.Random(); 4484 UUID rq = UUID.Random();
4126 4485
4127 UUID tid = AsyncCommands. 4486 UUID tid = AsyncCommands.
4128 DataserverPlugin.RegisterRequest(m_host.LocalId, 4487 DataserverPlugin.RegisterRequest(m_host.LocalId,
4129 m_item.ItemID, rq.ToString()); 4488 m_item.ItemID, rq.ToString());
4130 4489
4131 AsyncCommands. 4490 AsyncCommands.
4132 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4491 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4133 4492
4134 ScriptSleep(100); 4493 ScriptSleep(100);
4135 return tid.ToString(); 4494 return tid.ToString();
4495 }
4496 else
4497 {
4498 ShoutError("Invalid UUID passed to llRequestAgentData.");
4499 }
4500 return "";
4136 } 4501 }
4137 4502
4138 public LSL_String llRequestInventoryData(string name) 4503 public LSL_String llRequestInventoryData(string name)
@@ -4189,13 +4554,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4189 if (UUID.TryParse(agent, out agentId)) 4554 if (UUID.TryParse(agent, out agentId))
4190 { 4555 {
4191 ScenePresence presence = World.GetScenePresence(agentId); 4556 ScenePresence presence = World.GetScenePresence(agentId);
4192 if (presence != null) 4557 if (presence != null && presence.PresenceType != PresenceType.Npc)
4193 { 4558 {
4559 // agent must not be a god
4560 if (presence.UserLevel >= 200) return;
4561
4194 // agent must be over the owners land 4562 // agent must be over the owners land
4195 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4563 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4196 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4564 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
4197 { 4565 {
4198 World.TeleportClientHome(agentId, presence.ControllingClient); 4566 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
4567 {
4568 // They can't be teleported home for some reason
4569 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
4570 if (regionInfo != null)
4571 {
4572 World.RequestTeleportLocation(
4573 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
4574 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
4575 }
4576 }
4199 } 4577 }
4200 } 4578 }
4201 } 4579 }
@@ -4302,7 +4680,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4302 UUID av = new UUID(); 4680 UUID av = new UUID();
4303 if (!UUID.TryParse(agent,out av)) 4681 if (!UUID.TryParse(agent,out av))
4304 { 4682 {
4305 LSLError("First parameter to llDialog needs to be a key"); 4683 //LSLError("First parameter to llDialog needs to be a key");
4306 return; 4684 return;
4307 } 4685 }
4308 4686
@@ -4334,7 +4712,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4334 public void llCollisionSound(string impact_sound, double impact_volume) 4712 public void llCollisionSound(string impact_sound, double impact_volume)
4335 { 4713 {
4336 m_host.AddScriptLPS(1); 4714 m_host.AddScriptLPS(1);
4337 4715
4716 if(impact_sound == "")
4717 {
4718 m_host.CollisionSoundVolume = (float)impact_volume;
4719 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4720 m_host.CollisionSoundType = 0;
4721 return;
4722 }
4338 // TODO: Parameter check logic required. 4723 // TODO: Parameter check logic required.
4339 UUID soundId = UUID.Zero; 4724 UUID soundId = UUID.Zero;
4340 if (!UUID.TryParse(impact_sound, out soundId)) 4725 if (!UUID.TryParse(impact_sound, out soundId))
@@ -4347,6 +4732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4347 4732
4348 m_host.CollisionSound = soundId; 4733 m_host.CollisionSound = soundId;
4349 m_host.CollisionSoundVolume = (float)impact_volume; 4734 m_host.CollisionSoundVolume = (float)impact_volume;
4735 m_host.CollisionSoundType = 1;
4350 } 4736 }
4351 4737
4352 public LSL_String llGetAnimation(string id) 4738 public LSL_String llGetAnimation(string id)
@@ -4360,14 +4746,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4360 4746
4361 if (m_host.RegionHandle == presence.RegionHandle) 4747 if (m_host.RegionHandle == presence.RegionHandle)
4362 { 4748 {
4363 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4364
4365 if (presence != null) 4749 if (presence != null)
4366 { 4750 {
4367 AnimationSet currentAnims = presence.Animator.Animations; 4751 if (presence.SitGround)
4368 string currentAnimationState = String.Empty; 4752 return "Sitting on Ground";
4369 if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) 4753 if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4370 return currentAnimationState; 4754 return "Sitting";
4755
4756 string movementAnimation = presence.Animator.CurrentMovementAnimation;
4757 string lslMovementAnimation;
4758
4759 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
4760 return lslMovementAnimation;
4371 } 4761 }
4372 } 4762 }
4373 4763
@@ -4514,7 +4904,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4514 { 4904 {
4515 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 4905 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4516 float distance_term = distance * distance * distance; // Script Energy 4906 float distance_term = distance * distance * distance; // Script Energy
4517 float pusher_mass = m_host.GetMass(); 4907 // use total object mass and not part
4908 float pusher_mass = m_host.ParentGroup.GetMass();
4518 4909
4519 float PUSH_ATTENUATION_DISTANCE = 17f; 4910 float PUSH_ATTENUATION_DISTANCE = 17f;
4520 float PUSH_ATTENUATION_SCALE = 5f; 4911 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4764,6 +5155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4764 { 5155 {
4765 return item.AssetID.ToString(); 5156 return item.AssetID.ToString();
4766 } 5157 }
5158 m_host.TaskInventory.LockItemsForRead(false);
4767 5159
4768 return UUID.Zero.ToString(); 5160 return UUID.Zero.ToString();
4769 } 5161 }
@@ -4897,7 +5289,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4897 public LSL_Vector llGetCenterOfMass() 5289 public LSL_Vector llGetCenterOfMass()
4898 { 5290 {
4899 m_host.AddScriptLPS(1); 5291 m_host.AddScriptLPS(1);
4900 Vector3 center = m_host.GetGeometricCenter(); 5292 Vector3 center = m_host.GetCenterOfMass();
4901 return new LSL_Vector(center.X,center.Y,center.Z); 5293 return new LSL_Vector(center.X,center.Y,center.Z);
4902 } 5294 }
4903 5295
@@ -4916,14 +5308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4916 { 5308 {
4917 m_host.AddScriptLPS(1); 5309 m_host.AddScriptLPS(1);
4918 5310
4919 if (src == null) 5311 return src.Length;
4920 {
4921 return 0;
4922 }
4923 else
4924 {
4925 return src.Length;
4926 }
4927 } 5312 }
4928 5313
4929 public LSL_Integer llList2Integer(LSL_List src, int index) 5314 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4994,7 +5379,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4994 else if (src.Data[index] is LSL_Float) 5379 else if (src.Data[index] is LSL_Float)
4995 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5380 return Convert.ToDouble(((LSL_Float)src.Data[index]).value);
4996 else if (src.Data[index] is LSL_String) 5381 else if (src.Data[index] is LSL_String)
4997 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5382 {
5383 string str = ((LSL_String) src.Data[index]).m_string;
5384 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5385 if (m != Match.Empty)
5386 {
5387 str = m.Value;
5388 double d = 0.0;
5389 if (!Double.TryParse(str, out d))
5390 return 0.0;
5391
5392 return d;
5393 }
5394 return 0.0;
5395 }
4998 return Convert.ToDouble(src.Data[index]); 5396 return Convert.ToDouble(src.Data[index]);
4999 } 5397 }
5000 catch (FormatException) 5398 catch (FormatException)
@@ -5036,7 +5434,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5036 // for completion and should LSL_Key ever be implemented 5434 // for completion and should LSL_Key ever be implemented
5037 // as it's own struct 5435 // as it's own struct
5038 else if (!(src.Data[index] is LSL_String || 5436 else if (!(src.Data[index] is LSL_String ||
5039 src.Data[index] is LSL_Key)) 5437 src.Data[index] is LSL_Key ||
5438 src.Data[index] is String))
5040 { 5439 {
5041 return ""; 5440 return "";
5042 } 5441 }
@@ -5294,7 +5693,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5294 } 5693 }
5295 } 5694 }
5296 } 5695 }
5297 else { 5696 else
5697 {
5298 object[] array = new object[src.Length]; 5698 object[] array = new object[src.Length];
5299 Array.Copy(src.Data, 0, array, 0, src.Length); 5699 Array.Copy(src.Data, 0, array, 0, src.Length);
5300 result = new LSL_List(array); 5700 result = new LSL_List(array);
@@ -5401,7 +5801,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5401 public LSL_Integer llGetRegionAgentCount() 5801 public LSL_Integer llGetRegionAgentCount()
5402 { 5802 {
5403 m_host.AddScriptLPS(1); 5803 m_host.AddScriptLPS(1);
5404 return new LSL_Integer(World.GetRootAgentCount()); 5804
5805 int count = 0;
5806 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
5807 count++;
5808 });
5809
5810 return new LSL_Integer(count);
5405 } 5811 }
5406 5812
5407 public LSL_Vector llGetRegionCorner() 5813 public LSL_Vector llGetRegionCorner()
@@ -5642,6 +6048,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5642 flags |= ScriptBaseClass.AGENT_AWAY; 6048 flags |= ScriptBaseClass.AGENT_AWAY;
5643 } 6049 }
5644 6050
6051 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6052 UUID[] anims = agent.Animator.GetAnimationArray();
6053 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6054 {
6055 flags |= ScriptBaseClass.AGENT_BUSY;
6056 }
6057
5645 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6058 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
5646 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6059 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
5647 { 6060 {
@@ -5689,6 +6102,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5689 flags |= ScriptBaseClass.AGENT_SITTING; 6102 flags |= ScriptBaseClass.AGENT_SITTING;
5690 } 6103 }
5691 6104
6105 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6106 {
6107 flags |= ScriptBaseClass.AGENT_MALE;
6108 }
6109
5692 return flags; 6110 return flags;
5693 } 6111 }
5694 6112
@@ -5836,9 +6254,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5836 6254
5837 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6255 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5838 6256
5839 foreach (SceneObjectPart part in parts) 6257 try
6258 {
6259 foreach (SceneObjectPart part in parts)
6260 {
6261 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6262 }
6263 }
6264 finally
5840 { 6265 {
5841 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5842 } 6266 }
5843 } 6267 }
5844 6268
@@ -5890,13 +6314,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5890 6314
5891 if (m_host.OwnerID == land.LandData.OwnerID) 6315 if (m_host.OwnerID == land.LandData.OwnerID)
5892 { 6316 {
5893 World.TeleportClientHome(agentID, presence.ControllingClient); 6317 Vector3 pos = World.GetNearestAllowedPosition(presence, land);
6318 presence.TeleportWithMomentum(pos, null);
6319 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
5894 } 6320 }
5895 } 6321 }
5896 } 6322 }
5897 ScriptSleep(5000); 6323 ScriptSleep(5000);
5898 } 6324 }
5899 6325
6326 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6327 {
6328 return ParseString2List(str, separators, in_spacers, false);
6329 }
6330
5900 public LSL_Integer llOverMyLand(string id) 6331 public LSL_Integer llOverMyLand(string id)
5901 { 6332 {
5902 m_host.AddScriptLPS(1); 6333 m_host.AddScriptLPS(1);
@@ -5955,20 +6386,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5955 return agentSize; 6386 return agentSize;
5956 } 6387 }
5957 6388
5958 public LSL_Integer llSameGroup(string agent) 6389 public LSL_Integer llSameGroup(string id)
5959 { 6390 {
5960 m_host.AddScriptLPS(1); 6391 m_host.AddScriptLPS(1);
5961 UUID agentId = new UUID(); 6392 UUID uuid = new UUID();
5962 if (!UUID.TryParse(agent, out agentId)) 6393 if (!UUID.TryParse(id, out uuid))
5963 return new LSL_Integer(0);
5964 ScenePresence presence = World.GetScenePresence(agentId);
5965 if (presence == null || presence.IsChildAgent) // Return flase for child agents
5966 return new LSL_Integer(0); 6394 return new LSL_Integer(0);
5967 IClientAPI client = presence.ControllingClient; 6395
5968 if (m_host.GroupID == client.ActiveGroupId) 6396 // Check if it's a group key
6397 if (uuid == m_host.ParentGroup.RootPart.GroupID)
5969 return new LSL_Integer(1); 6398 return new LSL_Integer(1);
5970 else 6399
6400 // We got passed a UUID.Zero
6401 if (uuid == UUID.Zero)
5971 return new LSL_Integer(0); 6402 return new LSL_Integer(0);
6403
6404 // Handle the case where id names an avatar
6405 ScenePresence presence = World.GetScenePresence(uuid);
6406 if (presence != null)
6407 {
6408 if (presence.IsChildAgent)
6409 return new LSL_Integer(0);
6410
6411 IClientAPI client = presence.ControllingClient;
6412 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6413 return new LSL_Integer(1);
6414
6415 return new LSL_Integer(0);
6416 }
6417
6418 // Handle object case
6419 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6420 if (part != null)
6421 {
6422 // This will handle both deed and non-deed and also the no
6423 // group case
6424 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6425 return new LSL_Integer(1);
6426
6427 return new LSL_Integer(0);
6428 }
6429
6430 return new LSL_Integer(0);
5972 } 6431 }
5973 6432
5974 public void llUnSit(string id) 6433 public void llUnSit(string id)
@@ -6093,7 +6552,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6093 return m_host.ParentGroup.AttachmentPoint; 6552 return m_host.ParentGroup.AttachmentPoint;
6094 } 6553 }
6095 6554
6096 public LSL_Integer llGetFreeMemory() 6555 public virtual LSL_Integer llGetFreeMemory()
6097 { 6556 {
6098 m_host.AddScriptLPS(1); 6557 m_host.AddScriptLPS(1);
6099 // Make scripts designed for LSO happy 6558 // Make scripts designed for LSO happy
@@ -6210,7 +6669,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6210 SetParticleSystem(m_host, rules); 6669 SetParticleSystem(m_host, rules);
6211 } 6670 }
6212 6671
6213 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { 6672 private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
6673 {
6214 6674
6215 6675
6216 if (rules.Length == 0) 6676 if (rules.Length == 0)
@@ -6524,6 +6984,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6524 6984
6525 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 6985 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
6526 { 6986 {
6987 // LSL quaternions can normalize to 0, normal Quaternions can't.
6988 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
6989 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
6990
6527 part.SitTargetPosition = offset; 6991 part.SitTargetPosition = offset;
6528 part.SitTargetOrientation = rot; 6992 part.SitTargetOrientation = rot;
6529 part.ParentGroup.HasGroupChanged = true; 6993 part.ParentGroup.HasGroupChanged = true;
@@ -6679,13 +7143,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6679 UUID av = new UUID(); 7143 UUID av = new UUID();
6680 if (!UUID.TryParse(avatar,out av)) 7144 if (!UUID.TryParse(avatar,out av))
6681 { 7145 {
6682 LSLError("First parameter to llDialog needs to be a key"); 7146 //LSLError("First parameter to llDialog needs to be a key");
6683 return; 7147 return;
6684 } 7148 }
6685 if (buttons.Length < 1) 7149 if (buttons.Length < 1)
6686 { 7150 {
6687 LSLError("No less than 1 button can be shown"); 7151 buttons.Add("OK");
6688 return;
6689 } 7152 }
6690 if (buttons.Length > 12) 7153 if (buttons.Length > 12)
6691 { 7154 {
@@ -6702,7 +7165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6702 } 7165 }
6703 if (buttons.Data[i].ToString().Length > 24) 7166 if (buttons.Data[i].ToString().Length > 24)
6704 { 7167 {
6705 LSLError("button label cannot be longer than 24 characters"); 7168 llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters");
6706 return; 7169 return;
6707 } 7170 }
6708 buts[i] = buttons.Data[i].ToString(); 7171 buts[i] = buttons.Data[i].ToString();
@@ -6769,9 +7232,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6769 return; 7232 return;
6770 } 7233 }
6771 7234
6772 // the rest of the permission checks are done in RezScript, so check the pin there as well 7235 SceneObjectPart dest = World.GetSceneObjectPart(destId);
6773 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 7236 if (dest != null)
7237 {
7238 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
7239 {
7240 // the rest of the permission checks are done in RezScript, so check the pin there as well
7241 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
6774 7242
7243 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
7244 m_host.Inventory.RemoveInventoryItem(item.ItemID);
7245 }
7246 }
6775 // this will cause the delay even if the script pin or permissions were wrong - seems ok 7247 // this will cause the delay even if the script pin or permissions were wrong - seems ok
6776 ScriptSleep(3000); 7248 ScriptSleep(3000);
6777 } 7249 }
@@ -6834,19 +7306,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6834 public LSL_String llMD5String(string src, int nonce) 7306 public LSL_String llMD5String(string src, int nonce)
6835 { 7307 {
6836 m_host.AddScriptLPS(1); 7308 m_host.AddScriptLPS(1);
6837 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 7309 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
6838 } 7310 }
6839 7311
6840 public LSL_String llSHA1String(string src) 7312 public LSL_String llSHA1String(string src)
6841 { 7313 {
6842 m_host.AddScriptLPS(1); 7314 m_host.AddScriptLPS(1);
6843 return Util.SHA1Hash(src).ToLower(); 7315 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
6844 } 7316 }
6845 7317
6846 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 7318 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
6847 { 7319 {
6848 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7320 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6849 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7321 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7322 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7323 return shapeBlock;
6850 7324
6851 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 7325 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6852 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 7326 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6951,6 +7425,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6951 // Prim type box, cylinder and prism. 7425 // Prim type box, cylinder and prism.
6952 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 7426 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
6953 { 7427 {
7428 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7429 return;
7430
6954 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7431 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
6955 ObjectShapePacket.ObjectDataBlock shapeBlock; 7432 ObjectShapePacket.ObjectDataBlock shapeBlock;
6956 7433
@@ -7004,6 +7481,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7004 // Prim type sphere. 7481 // Prim type sphere.
7005 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 7482 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7006 { 7483 {
7484 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7485 return;
7486
7007 ObjectShapePacket.ObjectDataBlock shapeBlock; 7487 ObjectShapePacket.ObjectDataBlock shapeBlock;
7008 7488
7009 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 7489 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7045,6 +7525,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7045 // Prim type torus, tube and ring. 7525 // Prim type torus, tube and ring.
7046 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 7526 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7047 { 7527 {
7528 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7529 return;
7530
7048 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 7531 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7049 ObjectShapePacket.ObjectDataBlock shapeBlock; 7532 ObjectShapePacket.ObjectDataBlock shapeBlock;
7050 7533
@@ -7180,6 +7663,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7180 // Prim type sculpt. 7663 // Prim type sculpt.
7181 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 7664 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7182 { 7665 {
7666 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7667 return;
7668
7183 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7669 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7184 UUID sculptId; 7670 UUID sculptId;
7185 7671
@@ -7204,7 +7690,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7204 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 7690 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7205 { 7691 {
7206 // default 7692 // default
7207 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7693 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7208 } 7694 }
7209 7695
7210 part.Shape.SetSculptProperties((byte)type, sculptId); 7696 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7221,48 +7707,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7221 ScriptSleep(200); 7707 ScriptSleep(200);
7222 } 7708 }
7223 7709
7224 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7710 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
7225 { 7711 {
7226 m_host.AddScriptLPS(1); 7712 m_host.AddScriptLPS(1);
7227 7713
7228 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); 7714 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7229 7715
7230 ScriptSleep(200); 7716 ScriptSleep(200);
7231 } 7717 }
7232 7718
7233 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7719 private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7234 { 7720 {
7235 m_host.AddScriptLPS(1); 7721 List<object> parts = new List<object>();
7722 List<SceneObjectPart> prims = GetLinkParts(linknumber);
7723 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7724 foreach (SceneObjectPart p in prims)
7725 parts.Add(p);
7726 foreach (ScenePresence p in avatars)
7727 parts.Add(p);
7236 7728
7237 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 7729 LSL_List remaining = null;
7730 uint rulesParsed = 0;
7731
7732 if (parts.Count > 0)
7733 {
7734 foreach (object part in parts)
7735 {
7736 if (part is SceneObjectPart)
7737 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7738 else
7739 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7740 }
7741
7742 while ((object)remaining != null && remaining.Length > 2)
7743 {
7744 linknumber = remaining.GetLSLIntegerItem(0);
7745 rules = remaining.GetSublist(1, -1);
7746 parts.Clear();
7747 prims = GetLinkParts(linknumber);
7748 avatars = GetLinkAvatars(linknumber);
7749 foreach (SceneObjectPart p in prims)
7750 parts.Add(p);
7751 foreach (ScenePresence p in avatars)
7752 parts.Add(p);
7753
7754 remaining = null;
7755 foreach (object part in parts)
7756 {
7757 if (part is SceneObjectPart)
7758 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
7759 else
7760 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
7761 }
7762 }
7763 }
7238 } 7764 }
7239 7765
7240 protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 7766 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
7767 float material_density, float material_friction,
7768 float material_restitution, float material_gravity_modifier)
7241 { 7769 {
7242 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7770 ExtraPhysicsData physdata = new ExtraPhysicsData();
7771 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
7772 physdata.Density = part.Density;
7773 physdata.Friction = part.Friction;
7774 physdata.Bounce = part.Bounciness;
7775 physdata.GravitationModifier = part.GravityModifier;
7243 7776
7244 LSL_List remaining = null; 7777 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
7245 uint rulesParsed = 0; 7778 physdata.Density = material_density;
7779 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
7780 physdata.Friction = material_friction;
7781 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
7782 physdata.Bounce = material_restitution;
7783 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
7784 physdata.GravitationModifier = material_gravity_modifier;
7246 7785
7247 foreach (SceneObjectPart part in parts) 7786 part.UpdateExtraPhysics(physdata);
7248 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); 7787 }
7249 7788
7250 while (remaining != null && remaining.Length > 2) 7789 public void llSetPhysicsMaterial(int material_bits,
7251 { 7790 float material_gravity_modifier, float material_restitution,
7252 linknumber = remaining.GetLSLIntegerItem(0); 7791 float material_friction, float material_density)
7253 rules = remaining.GetSublist(1, -1); 7792 {
7254 parts = GetLinkParts(linknumber); 7793 SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
7794 }
7255 7795
7256 foreach (SceneObjectPart part in parts) 7796 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
7257 remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); 7797 {
7798 setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
7799 llSetLinkPrimitiveParamsFast(linknumber, rules);
7800 ScriptSleep(200);
7801 }
7802
7803 // vector up using libomv (c&p from sop )
7804 // vector up rotated by r
7805 private Vector3 Zrot(Quaternion r)
7806 {
7807 double x, y, z, m;
7808
7809 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7810 if (Math.Abs(1.0 - m) > 0.000001)
7811 {
7812 m = 1.0 / Math.Sqrt(m);
7813 r.X *= (float)m;
7814 r.Y *= (float)m;
7815 r.Z *= (float)m;
7816 r.W *= (float)m;
7258 } 7817 }
7818
7819 x = 2 * (r.X * r.Z + r.Y * r.W);
7820 y = 2 * (-r.X * r.W + r.Y * r.Z);
7821 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
7822
7823 return new Vector3((float)x, (float)y, (float)z);
7259 } 7824 }
7260 7825
7261 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 7826 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
7262 { 7827 {
7828 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7829 return null;
7830
7263 int idx = 0; 7831 int idx = 0;
7264 int idxStart = 0; 7832 int idxStart = 0;
7265 7833
7834 SceneObjectGroup parentgrp = part.ParentGroup;
7835
7266 bool positionChanged = false; 7836 bool positionChanged = false;
7267 LSL_Vector currentPosition = GetPartLocalPos(part); 7837 LSL_Vector currentPosition = GetPartLocalPos(part);
7268 7838
@@ -7287,8 +7857,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7287 return null; 7857 return null;
7288 7858
7289 v=rules.GetVector3Item(idx++); 7859 v=rules.GetVector3Item(idx++);
7290 positionChanged = true;
7291 currentPosition = GetSetPosTarget(part, v, currentPosition); 7860 currentPosition = GetSetPosTarget(part, v, currentPosition);
7861 positionChanged = true;
7292 7862
7293 break; 7863 break;
7294 case (int)ScriptBaseClass.PRIM_SIZE: 7864 case (int)ScriptBaseClass.PRIM_SIZE:
@@ -7565,7 +8135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7565 return null; 8135 return null;
7566 8136
7567 string ph = rules.Data[idx++].ToString(); 8137 string ph = rules.Data[idx++].ToString();
7568 m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); 8138 parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
7569 8139
7570 break; 8140 break;
7571 8141
@@ -7583,12 +8153,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7583 part.ScriptSetPhysicsStatus(physics); 8153 part.ScriptSetPhysicsStatus(physics);
7584 break; 8154 break;
7585 8155
8156 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
8157 if (remain < 1)
8158 return null;
8159
8160 int shape_type = rules.GetLSLIntegerItem(idx++);
8161
8162 ExtraPhysicsData physdata = new ExtraPhysicsData();
8163 physdata.Density = part.Density;
8164 physdata.Bounce = part.Bounciness;
8165 physdata.GravitationModifier = part.GravityModifier;
8166 physdata.PhysShapeType = (PhysShapeType)shape_type;
8167
8168 part.UpdateExtraPhysics(physdata);
8169
8170 break;
8171
8172 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8173 if (remain < 5)
8174 return null;
8175
8176 int material_bits = rules.GetLSLIntegerItem(idx++);
8177 float material_density = (float)rules.GetLSLFloatItem(idx++);
8178 float material_friction = (float)rules.GetLSLFloatItem(idx++);
8179 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
8180 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
8181
8182 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
8183
8184 break;
8185
7586 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: 8186 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7587 if (remain < 1) 8187 if (remain < 1)
7588 return null; 8188 return null;
7589 string temp = rules.Data[idx++].ToString(); 8189 string temp = rules.Data[idx++].ToString();
7590 8190
7591 m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); 8191 parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
7592 8192
7593 break; 8193 break;
7594 8194
@@ -7662,7 +8262,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7662 if (part.ParentGroup.RootPart == part) 8262 if (part.ParentGroup.RootPart == part)
7663 { 8263 {
7664 SceneObjectGroup parent = part.ParentGroup; 8264 SceneObjectGroup parent = part.ParentGroup;
7665 parent.UpdateGroupPosition(currentPosition); 8265 Util.FireAndForget(delegate(object x) {
8266 parent.UpdateGroupPosition(currentPosition);
8267 });
7666 } 8268 }
7667 else 8269 else
7668 { 8270 {
@@ -7707,10 +8309,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7707 8309
7708 public LSL_String llXorBase64Strings(string str1, string str2) 8310 public LSL_String llXorBase64Strings(string str1, string str2)
7709 { 8311 {
7710 m_host.AddScriptLPS(1); 8312 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
7711 Deprecated("llXorBase64Strings"); 8313
7712 ScriptSleep(300); 8314 ScriptSleep(300);
7713 return String.Empty; 8315 m_host.AddScriptLPS(1);
8316
8317 if (str1 == String.Empty)
8318 return String.Empty;
8319 if (str2 == String.Empty)
8320 return str1;
8321
8322 int len = str2.Length;
8323 if ((len % 4) != 0) // LL is EVIL!!!!
8324 {
8325 while (str2.EndsWith("="))
8326 str2 = str2.Substring(0, str2.Length - 1);
8327
8328 len = str2.Length;
8329 int mod = len % 4;
8330
8331 if (mod == 1)
8332 str2 = str2.Substring(0, str2.Length - 1);
8333 else if (mod == 2)
8334 str2 += "==";
8335 else if (mod == 3)
8336 str2 += "=";
8337 }
8338
8339 byte[] data1;
8340 byte[] data2;
8341 try
8342 {
8343 data1 = Convert.FromBase64String(str1);
8344 data2 = Convert.FromBase64String(str2);
8345 }
8346 catch (Exception)
8347 {
8348 return new LSL_String(String.Empty);
8349 }
8350
8351 // For cases where the decoded length of s2 is greater
8352 // than the decoded length of s1, simply perform a normal
8353 // decode and XOR
8354 //
8355 if (data2.Length >= data1.Length)
8356 {
8357 for (int pos = 0 ; pos < data1.Length ; pos++ )
8358 data1[pos] ^= data2[pos];
8359
8360 return Convert.ToBase64String(data1);
8361 }
8362
8363 // Remove padding
8364 while (str1.EndsWith("="))
8365 str1 = str1.Substring(0, str1.Length - 1);
8366 while (str2.EndsWith("="))
8367 str2 = str2.Substring(0, str2.Length - 1);
8368
8369 byte[] d1 = new byte[str1.Length];
8370 byte[] d2 = new byte[str2.Length];
8371
8372 for (int i = 0 ; i < str1.Length ; i++)
8373 {
8374 int idx = b64.IndexOf(str1.Substring(i, 1));
8375 if (idx == -1)
8376 idx = 0;
8377 d1[i] = (byte)idx;
8378 }
8379
8380 for (int i = 0 ; i < str2.Length ; i++)
8381 {
8382 int idx = b64.IndexOf(str2.Substring(i, 1));
8383 if (idx == -1)
8384 idx = 0;
8385 d2[i] = (byte)idx;
8386 }
8387
8388 string output = String.Empty;
8389
8390 for (int pos = 0 ; pos < d1.Length ; pos++)
8391 output += b64[d1[pos] ^ d2[pos % d2.Length]];
8392
8393 while (output.Length % 3 > 0)
8394 output += "=";
8395
8396 return output;
7714 } 8397 }
7715 8398
7716 public void llRemoteDataSetRegion() 8399 public void llRemoteDataSetRegion()
@@ -7834,13 +8517,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7834 public LSL_Integer llGetNumberOfPrims() 8517 public LSL_Integer llGetNumberOfPrims()
7835 { 8518 {
7836 m_host.AddScriptLPS(1); 8519 m_host.AddScriptLPS(1);
7837 int avatarCount = 0; 8520 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7838 World.ForEachRootScenePresence(delegate(ScenePresence presence) 8521
7839 {
7840 if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
7841 avatarCount++;
7842 });
7843
7844 return m_host.ParentGroup.PrimCount + avatarCount; 8522 return m_host.ParentGroup.PrimCount + avatarCount;
7845 } 8523 }
7846 8524
@@ -7856,55 +8534,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7856 m_host.AddScriptLPS(1); 8534 m_host.AddScriptLPS(1);
7857 UUID objID = UUID.Zero; 8535 UUID objID = UUID.Zero;
7858 LSL_List result = new LSL_List(); 8536 LSL_List result = new LSL_List();
8537
8538 // If the ID is not valid, return null result
7859 if (!UUID.TryParse(obj, out objID)) 8539 if (!UUID.TryParse(obj, out objID))
7860 { 8540 {
7861 result.Add(new LSL_Vector()); 8541 result.Add(new LSL_Vector());
7862 result.Add(new LSL_Vector()); 8542 result.Add(new LSL_Vector());
7863 return result; 8543 return result;
7864 } 8544 }
8545
8546 // Check if this is an attached prim. If so, replace
8547 // the UUID with the avatar UUID and report it's bounding box
8548 SceneObjectPart part = World.GetSceneObjectPart(objID);
8549 if (part != null && part.ParentGroup.IsAttachment)
8550 objID = part.ParentGroup.AttachedAvatar;
8551
8552 // Find out if this is an avatar ID. If so, return it's box
7865 ScenePresence presence = World.GetScenePresence(objID); 8553 ScenePresence presence = World.GetScenePresence(objID);
7866 if (presence != null) 8554 if (presence != null)
7867 { 8555 {
7868 if (presence.ParentID == 0) // not sat on an object 8556 // As per LSL Wiki, there is no difference between sitting
8557 // and standing avatar since server 1.36
8558 LSL_Vector lower;
8559 LSL_Vector upper;
8560 if (presence.Animator.Animations.DefaultAnimation.AnimID
8561 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7869 { 8562 {
7870 LSL_Vector lower; 8563 // This is for ground sitting avatars
7871 LSL_Vector upper; 8564 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7872 if (presence.Animator.Animations.DefaultAnimation.AnimID 8565 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7873 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 8566 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7874 {
7875 // This is for ground sitting avatars
7876 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7877 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7878 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7879 }
7880 else
7881 {
7882 // This is for standing/flying avatars
7883 float height = presence.Appearance.AvatarHeight / 2.0f;
7884 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7885 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7886 }
7887 result.Add(lower);
7888 result.Add(upper);
7889 return result;
7890 } 8567 }
7891 else 8568 else
7892 { 8569 {
7893 // sitting on an object so we need the bounding box of that 8570 // This is for standing/flying avatars
7894 // which should include the avatar so set the UUID to the 8571 float height = presence.Appearance.AvatarHeight / 2.0f;
7895 // UUID of the object the avatar is sat on and allow it to fall through 8572 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7896 // to processing an object 8573 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7897 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7898 objID = p.UUID;
7899 } 8574 }
8575
8576 // Adjust to the documented error offsets (see LSL Wiki)
8577 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
8578 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
8579
8580 if (lower.x > upper.x)
8581 lower.x = upper.x;
8582 if (lower.y > upper.y)
8583 lower.y = upper.y;
8584 if (lower.z > upper.z)
8585 lower.z = upper.z;
8586
8587 result.Add(lower);
8588 result.Add(upper);
8589 return result;
7900 } 8590 }
7901 SceneObjectPart part = World.GetSceneObjectPart(objID); 8591
8592 part = World.GetSceneObjectPart(objID);
7902 // Currently only works for single prims without a sitting avatar 8593 // Currently only works for single prims without a sitting avatar
7903 if (part != null) 8594 if (part != null)
7904 { 8595 {
7905 Vector3 halfSize = part.Scale / 2.0f; 8596 float minX;
7906 LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; 8597 float maxX;
7907 LSL_Vector upper = new LSL_Vector(halfSize); 8598 float minY;
8599 float maxY;
8600 float minZ;
8601 float maxZ;
8602
8603 // This BBox is in sim coordinates, with the offset being
8604 // a contained point.
8605 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
8606 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
8607
8608 minX -= offsets[0].X;
8609 maxX -= offsets[0].X;
8610 minY -= offsets[0].Y;
8611 maxY -= offsets[0].Y;
8612 minZ -= offsets[0].Z;
8613 maxZ -= offsets[0].Z;
8614
8615 LSL_Vector lower;
8616 LSL_Vector upper;
8617
8618 // Adjust to the documented error offsets (see LSL Wiki)
8619 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
8620 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
8621
8622 if (lower.x > upper.x)
8623 lower.x = upper.x;
8624 if (lower.y > upper.y)
8625 lower.y = upper.y;
8626 if (lower.z > upper.z)
8627 lower.z = upper.z;
8628
7908 result.Add(lower); 8629 result.Add(lower);
7909 result.Add(upper); 8630 result.Add(upper);
7910 return result; 8631 return result;
@@ -7918,7 +8639,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7918 8639
7919 public LSL_Vector llGetGeometricCenter() 8640 public LSL_Vector llGetGeometricCenter()
7920 { 8641 {
7921 return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); 8642 Vector3 tmp = m_host.GetGeometricCenter();
8643 return new LSL_Vector(tmp.X, tmp.Y, tmp.Z);
7922 } 8644 }
7923 8645
7924 public LSL_List llGetPrimitiveParams(LSL_List rules) 8646 public LSL_List llGetPrimitiveParams(LSL_List rules)
@@ -7946,24 +8668,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7946 { 8668 {
7947 m_host.AddScriptLPS(1); 8669 m_host.AddScriptLPS(1);
7948 8670
7949 List<SceneObjectPart> parts = GetLinkParts(linknumber); 8671 // acording to SL wiki this must indicate a single link number or link_root or link_this.
8672 // keep other options as before
7950 8673
8674 List<SceneObjectPart> parts;
8675 List<ScenePresence> avatars;
8676
7951 LSL_List res = new LSL_List(); 8677 LSL_List res = new LSL_List();
7952 LSL_List remaining = null; 8678 LSL_List remaining = null;
7953 8679
7954 foreach (SceneObjectPart part in parts) 8680 while (rules.Length > 0)
7955 { 8681 {
7956 remaining = GetPrimParams(part, rules, ref res);
7957 }
7958
7959 while (remaining != null && remaining.Length > 2)
7960 {
7961 linknumber = remaining.GetLSLIntegerItem(0);
7962 rules = remaining.GetSublist(1, -1);
7963 parts = GetLinkParts(linknumber); 8682 parts = GetLinkParts(linknumber);
8683 avatars = GetLinkAvatars(linknumber);
7964 8684
8685 remaining = null;
7965 foreach (SceneObjectPart part in parts) 8686 foreach (SceneObjectPart part in parts)
8687 {
7966 remaining = GetPrimParams(part, rules, ref res); 8688 remaining = GetPrimParams(part, rules, ref res);
8689 }
8690 foreach (ScenePresence avatar in avatars)
8691 {
8692 remaining = GetPrimParams(avatar, rules, ref res);
8693 }
8694
8695 if (remaining != null && remaining.Length > 0)
8696 {
8697 linknumber = remaining.GetLSLIntegerItem(0);
8698 rules = remaining.GetSublist(1, -1);
8699 }
7967 } 8700 }
7968 8701
7969 return res; 8702 return res;
@@ -8008,13 +8741,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8008 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 8741 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
8009 part.AbsolutePosition.Y, 8742 part.AbsolutePosition.Y,
8010 part.AbsolutePosition.Z); 8743 part.AbsolutePosition.Z);
8011 // For some reason, the part.AbsolutePosition.* values do not change if the
8012 // linkset is rotated; they always reflect the child prim's world position
8013 // as though the linkset is unrotated. This is incompatible behavior with SL's
8014 // implementation, so will break scripts imported from there (not to mention it
8015 // makes it more difficult to determine a child prim's actual inworld position).
8016 if (part.ParentID != 0)
8017 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
8018 res.Add(v); 8744 res.Add(v);
8019 break; 8745 break;
8020 8746
@@ -8186,30 +8912,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8186 if (remain < 1) 8912 if (remain < 1)
8187 return null; 8913 return null;
8188 8914
8189 face=(int)rules.GetLSLIntegerItem(idx++); 8915 face = (int)rules.GetLSLIntegerItem(idx++);
8190 8916
8191 tex = part.Shape.Textures; 8917 tex = part.Shape.Textures;
8918 int shiny;
8192 if (face == ScriptBaseClass.ALL_SIDES) 8919 if (face == ScriptBaseClass.ALL_SIDES)
8193 { 8920 {
8194 for (face = 0; face < GetNumberOfSides(part); face++) 8921 for (face = 0; face < GetNumberOfSides(part); face++)
8195 { 8922 {
8196 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8923 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8197 // Convert Shininess to PRIM_SHINY_* 8924 if (shinyness == Shininess.High)
8198 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 8925 {
8199 // PRIM_BUMP_* 8926 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8200 res.Add(new LSL_Integer((int)texface.Bump)); 8927 }
8928 else if (shinyness == Shininess.Medium)
8929 {
8930 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8931 }
8932 else if (shinyness == Shininess.Low)
8933 {
8934 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8935 }
8936 else
8937 {
8938 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8939 }
8940 res.Add(new LSL_Integer(shiny));
8941 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8201 } 8942 }
8202 } 8943 }
8203 else 8944 else
8204 { 8945 {
8205 if (face >= 0 && face < GetNumberOfSides(part)) 8946 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8947 if (shinyness == Shininess.High)
8206 { 8948 {
8207 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8949 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8208 // Convert Shininess to PRIM_SHINY_* 8950 }
8209 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 8951 else if (shinyness == Shininess.Medium)
8210 // PRIM_BUMP_* 8952 {
8211 res.Add(new LSL_Integer((int)texface.Bump)); 8953 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8954 }
8955 else if (shinyness == Shininess.Low)
8956 {
8957 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8958 }
8959 else
8960 {
8961 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8212 } 8962 }
8963 res.Add(new LSL_Integer(shiny));
8964 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8213 } 8965 }
8214 break; 8966 break;
8215 8967
@@ -8217,24 +8969,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8217 if (remain < 1) 8969 if (remain < 1)
8218 return null; 8970 return null;
8219 8971
8220 face=(int)rules.GetLSLIntegerItem(idx++); 8972 face = (int)rules.GetLSLIntegerItem(idx++);
8221 8973
8222 tex = part.Shape.Textures; 8974 tex = part.Shape.Textures;
8975 int fullbright;
8223 if (face == ScriptBaseClass.ALL_SIDES) 8976 if (face == ScriptBaseClass.ALL_SIDES)
8224 { 8977 {
8225 for (face = 0; face < GetNumberOfSides(part); face++) 8978 for (face = 0; face < GetNumberOfSides(part); face++)
8226 { 8979 {
8227 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8980 if (tex.GetFace((uint)face).Fullbright == true)
8228 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 8981 {
8982 fullbright = ScriptBaseClass.TRUE;
8983 }
8984 else
8985 {
8986 fullbright = ScriptBaseClass.FALSE;
8987 }
8988 res.Add(new LSL_Integer(fullbright));
8229 } 8989 }
8230 } 8990 }
8231 else 8991 else
8232 { 8992 {
8233 if (face >= 0 && face < GetNumberOfSides(part)) 8993 if (tex.GetFace((uint)face).Fullbright == true)
8234 { 8994 {
8235 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 8995 fullbright = ScriptBaseClass.TRUE;
8236 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 8996 }
8997 else
8998 {
8999 fullbright = ScriptBaseClass.FALSE;
8237 } 9000 }
9001 res.Add(new LSL_Integer(fullbright));
8238 } 9002 }
8239 break; 9003 break;
8240 9004
@@ -8256,27 +9020,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8256 break; 9020 break;
8257 9021
8258 case (int)ScriptBaseClass.PRIM_TEXGEN: 9022 case (int)ScriptBaseClass.PRIM_TEXGEN:
9023 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
8259 if (remain < 1) 9024 if (remain < 1)
8260 return null; 9025 return null;
8261 9026
8262 face=(int)rules.GetLSLIntegerItem(idx++); 9027 face = (int)rules.GetLSLIntegerItem(idx++);
8263 9028
8264 tex = part.Shape.Textures; 9029 tex = part.Shape.Textures;
8265 if (face == ScriptBaseClass.ALL_SIDES) 9030 if (face == ScriptBaseClass.ALL_SIDES)
8266 { 9031 {
8267 for (face = 0; face < GetNumberOfSides(part); face++) 9032 for (face = 0; face < GetNumberOfSides(part); face++)
8268 { 9033 {
8269 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9034 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8270 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 9035 {
8271 res.Add(new LSL_Integer((uint)texgen >> 1)); 9036 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
9037 }
9038 else
9039 {
9040 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
9041 }
8272 } 9042 }
8273 } 9043 }
8274 else 9044 else
8275 { 9045 {
8276 if (face >= 0 && face < GetNumberOfSides(part)) 9046 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8277 { 9047 {
8278 MappingType texgen = tex.GetFace((uint)face).TexMapType; 9048 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8279 res.Add(new LSL_Integer((uint)texgen >> 1)); 9049 }
9050 else
9051 {
9052 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8280 } 9053 }
8281 } 9054 }
8282 break; 9055 break;
@@ -8300,24 +9073,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8300 if (remain < 1) 9073 if (remain < 1)
8301 return null; 9074 return null;
8302 9075
8303 face=(int)rules.GetLSLIntegerItem(idx++); 9076 face = (int)rules.GetLSLIntegerItem(idx++);
8304 9077
8305 tex = part.Shape.Textures; 9078 tex = part.Shape.Textures;
9079 float primglow;
8306 if (face == ScriptBaseClass.ALL_SIDES) 9080 if (face == ScriptBaseClass.ALL_SIDES)
8307 { 9081 {
8308 for (face = 0; face < GetNumberOfSides(part); face++) 9082 for (face = 0; face < GetNumberOfSides(part); face++)
8309 { 9083 {
8310 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 9084 primglow = tex.GetFace((uint)face).Glow;
8311 res.Add(new LSL_Float(texface.Glow)); 9085 res.Add(new LSL_Float(primglow));
8312 } 9086 }
8313 } 9087 }
8314 else 9088 else
8315 { 9089 {
8316 if (face >= 0 && face < GetNumberOfSides(part)) 9090 primglow = tex.GetFace((uint)face).Glow;
8317 { 9091 res.Add(new LSL_Float(primglow));
8318 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
8319 res.Add(new LSL_Float(texface.Glow));
8320 }
8321 } 9092 }
8322 break; 9093 break;
8323 9094
@@ -8329,15 +9100,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8329 textColor.B)); 9100 textColor.B));
8330 res.Add(new LSL_Float(textColor.A)); 9101 res.Add(new LSL_Float(textColor.A));
8331 break; 9102 break;
9103
8332 case (int)ScriptBaseClass.PRIM_NAME: 9104 case (int)ScriptBaseClass.PRIM_NAME:
8333 res.Add(new LSL_String(part.Name)); 9105 res.Add(new LSL_String(part.Name));
8334 break; 9106 break;
9107
8335 case (int)ScriptBaseClass.PRIM_DESC: 9108 case (int)ScriptBaseClass.PRIM_DESC:
8336 res.Add(new LSL_String(part.Description)); 9109 res.Add(new LSL_String(part.Description));
8337 break; 9110 break;
9111
8338 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 9112 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
8339 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); 9113 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
8340 break; 9114 break;
9115
8341 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 9116 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
8342 res.Add(new LSL_Vector(GetPartLocalPos(part))); 9117 res.Add(new LSL_Vector(GetPartLocalPos(part)));
8343 break; 9118 break;
@@ -8948,8 +9723,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8948 // The function returns an ordered list 9723 // The function returns an ordered list
8949 // representing the tokens found in the supplied 9724 // representing the tokens found in the supplied
8950 // sources string. If two successive tokenizers 9725 // sources string. If two successive tokenizers
8951 // are encountered, then a NULL entry is added 9726 // are encountered, then a null-string entry is
8952 // to the list. 9727 // added to the list.
8953 // 9728 //
8954 // It is a precondition that the source and 9729 // It is a precondition that the source and
8955 // toekizer lisst are non-null. If they are null, 9730 // toekizer lisst are non-null. If they are null,
@@ -8957,7 +9732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8957 // while their lengths are being determined. 9732 // while their lengths are being determined.
8958 // 9733 //
8959 // A small amount of working memoryis required 9734 // A small amount of working memoryis required
8960 // of approximately 8*#tokenizers. 9735 // of approximately 8*#tokenizers + 8*srcstrlen.
8961 // 9736 //
8962 // There are many ways in which this function 9737 // There are many ways in which this function
8963 // can be implemented, this implementation is 9738 // can be implemented, this implementation is
@@ -8973,155 +9748,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8973 // and eliminates redundant tokenizers as soon 9748 // and eliminates redundant tokenizers as soon
8974 // as is possible. 9749 // as is possible.
8975 // 9750 //
8976 // The implementation tries to avoid any copying 9751 // The implementation tries to minimize temporary
8977 // of arrays or other objects. 9752 // garbage generation.
8978 // </remarks> 9753 // </remarks>
8979 9754
8980 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 9755 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8981 { 9756 {
8982 int beginning = 0; 9757 return ParseString2List(src, separators, spacers, true);
8983 int srclen = src.Length; 9758 }
8984 int seplen = separators.Length;
8985 object[] separray = separators.Data;
8986 int spclen = spacers.Length;
8987 object[] spcarray = spacers.Data;
8988 int mlen = seplen+spclen;
8989
8990 int[] offset = new int[mlen+1];
8991 bool[] active = new bool[mlen];
8992
8993 int best;
8994 int j;
8995
8996 // Initial capacity reduces resize cost
8997 9759
8998 LSL_List tokens = new LSL_List(); 9760 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
9761 {
9762 int srclen = src.Length;
9763 int seplen = separators.Length;
9764 object[] separray = separators.Data;
9765 int spclen = spacers.Length;
9766 object[] spcarray = spacers.Data;
9767 int dellen = 0;
9768 string[] delarray = new string[seplen+spclen];
8999 9769
9000 // All entries are initially valid 9770 int outlen = 0;
9771 string[] outarray = new string[srclen*2+1];
9001 9772
9002 for (int i = 0; i < mlen; i++) 9773 int i, j;
9003 active[i] = true; 9774 string d;
9004 9775
9005 offset[mlen] = srclen; 9776 m_host.AddScriptLPS(1);
9006 9777
9007 while (beginning < srclen) 9778 /*
9779 * Convert separator and spacer lists to C# strings.
9780 * Also filter out null strings so we don't hang.
9781 */
9782 for (i = 0; i < seplen; i ++)
9008 { 9783 {
9784 d = separray[i].ToString();
9785 if (d.Length > 0)
9786 {
9787 delarray[dellen++] = d;
9788 }
9789 }
9790 seplen = dellen;
9009 9791
9010 best = mlen; // as bad as it gets 9792 for (i = 0; i < spclen; i ++)
9793 {
9794 d = spcarray[i].ToString();
9795 if (d.Length > 0)
9796 {
9797 delarray[dellen++] = d;
9798 }
9799 }
9011 9800
9012 // Scan for separators 9801 /*
9802 * Scan through source string from beginning to end.
9803 */
9804 for (i = 0;;)
9805 {
9013 9806
9014 for (j = 0; j < seplen; j++) 9807 /*
9808 * Find earliest delimeter in src starting at i (if any).
9809 */
9810 int earliestDel = -1;
9811 int earliestSrc = srclen;
9812 string earliestStr = null;
9813 for (j = 0; j < dellen; j ++)
9015 { 9814 {
9016 if (separray[j].ToString() == String.Empty) 9815 d = delarray[j];
9017 active[j] = false; 9816 if (d != null)
9018
9019 if (active[j])
9020 { 9817 {
9021 // scan all of the markers 9818 int index = src.IndexOf(d, i);
9022 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 9819 if (index < 0)
9023 { 9820 {
9024 // not present at all 9821 delarray[j] = null; // delim nowhere in src, don't check it anymore
9025 active[j] = false;
9026 } 9822 }
9027 else 9823 else if (index < earliestSrc)
9028 { 9824 {
9029 // present and correct 9825 earliestSrc = index; // where delimeter starts in source string
9030 if (offset[j] < offset[best]) 9826 earliestDel = j; // where delimeter is in delarray[]
9031 { 9827 earliestStr = d; // the delimeter string from delarray[]
9032 // closest so far 9828 if (index == i) break; // can't do any better than found at beg of string
9033 best = j;
9034 if (offset[best] == beginning)
9035 break;
9036 }
9037 } 9829 }
9038 } 9830 }
9039 } 9831 }
9040 9832
9041 // Scan for spacers 9833 /*
9042 9834 * Output source string starting at i through start of earliest delimeter.
9043 if (offset[best] != beginning) 9835 */
9836 if (keepNulls || (earliestSrc > i))
9044 { 9837 {
9045 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 9838 outarray[outlen++] = src.Substring(i, earliestSrc - i);
9046 {
9047 if (spcarray[j-seplen].ToString() == String.Empty)
9048 active[j] = false;
9049
9050 if (active[j])
9051 {
9052 // scan all of the markers
9053 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
9054 {
9055 // not present at all
9056 active[j] = false;
9057 }
9058 else
9059 {
9060 // present and correct
9061 if (offset[j] < offset[best])
9062 {
9063 // closest so far
9064 best = j;
9065 }
9066 }
9067 }
9068 }
9069 } 9839 }
9070 9840
9071 // This is the normal exit from the scanning loop 9841 /*
9842 * If no delimeter found at or after i, we're done scanning.
9843 */
9844 if (earliestDel < 0) break;
9072 9845
9073 if (best == mlen) 9846 /*
9847 * If delimeter was a spacer, output the spacer.
9848 */
9849 if (earliestDel >= seplen)
9074 { 9850 {
9075 // no markers were found on this pass 9851 outarray[outlen++] = earliestStr;
9076 // so we're pretty much done
9077 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
9078 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
9079 break;
9080 } 9852 }
9081 9853
9082 // Otherwise we just add the newly delimited token 9854 /*
9083 // and recalculate where the search should continue. 9855 * Look at rest of src string following delimeter.
9084 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 9856 */
9085 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9857 i = earliestSrc + earliestStr.Length;
9086
9087 if (best < seplen)
9088 {
9089 beginning = offset[best] + (separray[best].ToString()).Length;
9090 }
9091 else
9092 {
9093 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
9094 string str = spcarray[best - seplen].ToString();
9095 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
9096 tokens.Add(new LSL_String(str));
9097 }
9098 } 9858 }
9099 9859
9100 // This an awkward an not very intuitive boundary case. If the 9860 /*
9101 // last substring is a tokenizer, then there is an implied trailing 9861 * Make up an exact-sized output array suitable for an LSL_List object.
9102 // null list entry. Hopefully the single comparison will not be too 9862 */
9103 // arduous. Alternatively the 'break' could be replced with a return 9863 object[] outlist = new object[outlen];
9104 // but that's shabby programming. 9864 for (i = 0; i < outlen; i ++)
9105
9106 if ((beginning == srclen) && (keepNulls))
9107 { 9865 {
9108 if (srclen != 0) 9866 outlist[i] = new LSL_String(outarray[i]);
9109 tokens.Add(new LSL_String(""));
9110 } 9867 }
9111 9868 return new LSL_List(outlist);
9112 return tokens;
9113 }
9114
9115 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
9116 {
9117 m_host.AddScriptLPS(1);
9118 return this.ParseString(src, separators, spacers, false);
9119 }
9120
9121 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
9122 {
9123 m_host.AddScriptLPS(1);
9124 return this.ParseString(src, separators, spacers, true);
9125 } 9869 }
9126 9870
9127 public LSL_Integer llGetObjectPermMask(int mask) 9871 public LSL_Integer llGetObjectPermMask(int mask)
@@ -9216,6 +9960,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9216 case 4: 9960 case 4:
9217 return (int)item.NextPermissions; 9961 return (int)item.NextPermissions;
9218 } 9962 }
9963 m_host.TaskInventory.LockItemsForRead(false);
9219 9964
9220 return -1; 9965 return -1;
9221 } 9966 }
@@ -9404,31 +10149,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9404 UUID key = new UUID(); 10149 UUID key = new UUID();
9405 if (UUID.TryParse(id, out key)) 10150 if (UUID.TryParse(id, out key))
9406 { 10151 {
9407 try 10152 // return total object mass
9408 { 10153 SceneObjectPart part = World.GetSceneObjectPart(key);
9409 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 10154 if (part != null)
9410 if (obj != null) 10155 return part.ParentGroup.GetMass();
9411 return (double)obj.GetMass(); 10156
9412 // the object is null so the key is for an avatar 10157 // the object is null so the key is for an avatar
9413 ScenePresence avatar = World.GetScenePresence(key); 10158 ScenePresence avatar = World.GetScenePresence(key);
9414 if (avatar != null) 10159 if (avatar != null)
9415 if (avatar.IsChildAgent)
9416 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
9417 // child agents have a mass of 1.0
9418 return 1;
9419 else
9420 return (double)avatar.GetMass();
9421 }
9422 catch (KeyNotFoundException)
9423 { 10160 {
9424 return 0; // The Object/Agent not in the region so just return zero 10161 if (avatar.IsChildAgent)
10162 {
10163 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
10164 // child agents have a mass of 1.0
10165 return 1;
10166 }
10167 else
10168 {
10169 return (double)avatar.GetMass();
10170 }
9425 } 10171 }
9426 } 10172 }
9427 return 0; 10173 return 0;
9428 } 10174 }
9429 10175
9430 /// <summary> 10176 /// <summary>
9431 /// illListReplaceList removes the sub-list defined by the inclusive indices 10177 /// llListReplaceList removes the sub-list defined by the inclusive indices
9432 /// start and end and inserts the src list in its place. The inclusive 10178 /// start and end and inserts the src list in its place. The inclusive
9433 /// nature of the indices means that at least one element must be deleted 10179 /// nature of the indices means that at least one element must be deleted
9434 /// if the indices are within the bounds of the existing list. I.e. 2,2 10180 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -9485,16 +10231,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9485 // based upon end. Note that if end exceeds the upper 10231 // based upon end. Note that if end exceeds the upper
9486 // bound in this case, the entire destination list 10232 // bound in this case, the entire destination list
9487 // is removed. 10233 // is removed.
9488 else 10234 else if (start == 0)
9489 { 10235 {
9490 if (end + 1 < dest.Length) 10236 if (end + 1 < dest.Length)
9491 {
9492 return src + dest.GetSublist(end + 1, -1); 10237 return src + dest.GetSublist(end + 1, -1);
9493 }
9494 else 10238 else
9495 {
9496 return src; 10239 return src;
9497 } 10240 }
10241 else // Start < 0
10242 {
10243 if (end + 1 < dest.Length)
10244 return dest.GetSublist(end + 1, -1);
10245 else
10246 return new LSL_List();
9498 } 10247 }
9499 } 10248 }
9500 // Finally, if start > end, we strip away a prefix and 10249 // Finally, if start > end, we strip away a prefix and
@@ -9545,17 +10294,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9545 int width = 0; 10294 int width = 0;
9546 int height = 0; 10295 int height = 0;
9547 10296
9548 ParcelMediaCommandEnum? commandToSend = null; 10297 uint commandToSend = 0;
9549 float time = 0.0f; // default is from start 10298 float time = 0.0f; // default is from start
9550 10299
9551 ScenePresence presence = null; 10300 ScenePresence presence = null;
9552 10301
9553 for (int i = 0; i < commandList.Data.Length; i++) 10302 for (int i = 0; i < commandList.Data.Length; i++)
9554 { 10303 {
9555 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 10304 uint command = (uint)(commandList.GetLSLIntegerItem(i));
9556 switch (command) 10305 switch (command)
9557 { 10306 {
9558 case ParcelMediaCommandEnum.Agent: 10307 case (uint)ParcelMediaCommandEnum.Agent:
9559 // we send only to one agent 10308 // we send only to one agent
9560 if ((i + 1) < commandList.Length) 10309 if ((i + 1) < commandList.Length)
9561 { 10310 {
@@ -9572,25 +10321,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9572 } 10321 }
9573 break; 10322 break;
9574 10323
9575 case ParcelMediaCommandEnum.Loop: 10324 case (uint)ParcelMediaCommandEnum.Loop:
9576 loop = 1; 10325 loop = 1;
9577 commandToSend = command; 10326 commandToSend = command;
9578 update = true; //need to send the media update packet to set looping 10327 update = true; //need to send the media update packet to set looping
9579 break; 10328 break;
9580 10329
9581 case ParcelMediaCommandEnum.Play: 10330 case (uint)ParcelMediaCommandEnum.Play:
9582 loop = 0; 10331 loop = 0;
9583 commandToSend = command; 10332 commandToSend = command;
9584 update = true; //need to send the media update packet to make sure it doesn't loop 10333 update = true; //need to send the media update packet to make sure it doesn't loop
9585 break; 10334 break;
9586 10335
9587 case ParcelMediaCommandEnum.Pause: 10336 case (uint)ParcelMediaCommandEnum.Pause:
9588 case ParcelMediaCommandEnum.Stop: 10337 case (uint)ParcelMediaCommandEnum.Stop:
9589 case ParcelMediaCommandEnum.Unload: 10338 case (uint)ParcelMediaCommandEnum.Unload:
9590 commandToSend = command; 10339 commandToSend = command;
9591 break; 10340 break;
9592 10341
9593 case ParcelMediaCommandEnum.Url: 10342 case (uint)ParcelMediaCommandEnum.Url:
9594 if ((i + 1) < commandList.Length) 10343 if ((i + 1) < commandList.Length)
9595 { 10344 {
9596 if (commandList.Data[i + 1] is LSL_String) 10345 if (commandList.Data[i + 1] is LSL_String)
@@ -9603,7 +10352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9603 } 10352 }
9604 break; 10353 break;
9605 10354
9606 case ParcelMediaCommandEnum.Texture: 10355 case (uint)ParcelMediaCommandEnum.Texture:
9607 if ((i + 1) < commandList.Length) 10356 if ((i + 1) < commandList.Length)
9608 { 10357 {
9609 if (commandList.Data[i + 1] is LSL_String) 10358 if (commandList.Data[i + 1] is LSL_String)
@@ -9616,7 +10365,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9616 } 10365 }
9617 break; 10366 break;
9618 10367
9619 case ParcelMediaCommandEnum.Time: 10368 case (uint)ParcelMediaCommandEnum.Time:
9620 if ((i + 1) < commandList.Length) 10369 if ((i + 1) < commandList.Length)
9621 { 10370 {
9622 if (commandList.Data[i + 1] is LSL_Float) 10371 if (commandList.Data[i + 1] is LSL_Float)
@@ -9628,7 +10377,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9628 } 10377 }
9629 break; 10378 break;
9630 10379
9631 case ParcelMediaCommandEnum.AutoAlign: 10380 case (uint)ParcelMediaCommandEnum.AutoAlign:
9632 if ((i + 1) < commandList.Length) 10381 if ((i + 1) < commandList.Length)
9633 { 10382 {
9634 if (commandList.Data[i + 1] is LSL_Integer) 10383 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9642,7 +10391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9642 } 10391 }
9643 break; 10392 break;
9644 10393
9645 case ParcelMediaCommandEnum.Type: 10394 case (uint)ParcelMediaCommandEnum.Type:
9646 if ((i + 1) < commandList.Length) 10395 if ((i + 1) < commandList.Length)
9647 { 10396 {
9648 if (commandList.Data[i + 1] is LSL_String) 10397 if (commandList.Data[i + 1] is LSL_String)
@@ -9655,7 +10404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9655 } 10404 }
9656 break; 10405 break;
9657 10406
9658 case ParcelMediaCommandEnum.Desc: 10407 case (uint)ParcelMediaCommandEnum.Desc:
9659 if ((i + 1) < commandList.Length) 10408 if ((i + 1) < commandList.Length)
9660 { 10409 {
9661 if (commandList.Data[i + 1] is LSL_String) 10410 if (commandList.Data[i + 1] is LSL_String)
@@ -9668,7 +10417,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9668 } 10417 }
9669 break; 10418 break;
9670 10419
9671 case ParcelMediaCommandEnum.Size: 10420 case (uint)ParcelMediaCommandEnum.Size:
9672 if ((i + 2) < commandList.Length) 10421 if ((i + 2) < commandList.Length)
9673 { 10422 {
9674 if (commandList.Data[i + 1] is LSL_Integer) 10423 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9738,7 +10487,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9738 } 10487 }
9739 } 10488 }
9740 10489
9741 if (commandToSend != null) 10490 if (commandToSend != 0)
9742 { 10491 {
9743 // the commandList contained a start/stop/... command, too 10492 // the commandList contained a start/stop/... command, too
9744 if (presence == null) 10493 if (presence == null)
@@ -9775,7 +10524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9775 10524
9776 if (aList.Data[i] != null) 10525 if (aList.Data[i] != null)
9777 { 10526 {
9778 switch ((ParcelMediaCommandEnum) aList.Data[i]) 10527 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9779 { 10528 {
9780 case ParcelMediaCommandEnum.Url: 10529 case ParcelMediaCommandEnum.Url:
9781 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 10530 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
@@ -9832,15 +10581,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9832 10581
9833 if (quick_pay_buttons.Data.Length < 4) 10582 if (quick_pay_buttons.Data.Length < 4)
9834 { 10583 {
9835 LSLError("List must have at least 4 elements"); 10584 int x;
9836 return; 10585 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
10586 {
10587 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
10588 }
9837 } 10589 }
9838 m_host.ParentGroup.RootPart.PayPrice[0]=price; 10590 int[] nPrice = new int[5];
9839 10591 nPrice[0] = price;
9840 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 10592 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
9841 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 10593 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
9842 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 10594 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
9843 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 10595 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
10596 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9844 m_host.ParentGroup.HasGroupChanged = true; 10597 m_host.ParentGroup.HasGroupChanged = true;
9845 } 10598 }
9846 10599
@@ -9857,7 +10610,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9857 return new LSL_Vector(); 10610 return new LSL_Vector();
9858 } 10611 }
9859 10612
9860 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10613// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10614 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9861 if (presence != null) 10615 if (presence != null)
9862 { 10616 {
9863 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); 10617 LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
@@ -9879,7 +10633,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9879 return new LSL_Rotation(); 10633 return new LSL_Rotation();
9880 } 10634 }
9881 10635
9882 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 10636// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
10637 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
9883 if (presence != null) 10638 if (presence != null)
9884 { 10639 {
9885 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); 10640 return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W);
@@ -9939,14 +10694,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9939 { 10694 {
9940 m_host.AddScriptLPS(1); 10695 m_host.AddScriptLPS(1);
9941 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 10696 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
9942 if (detectedParams == null) return; // only works on the first detected avatar 10697 if (detectedParams == null)
9943 10698 {
10699 if (m_host.ParentGroup.IsAttachment == true)
10700 {
10701 detectedParams = new DetectParams();
10702 detectedParams.Key = m_host.OwnerID;
10703 }
10704 else
10705 {
10706 return;
10707 }
10708 }
10709
9944 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 10710 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9945 if (avatar != null) 10711 if (avatar != null)
9946 { 10712 {
9947 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 10713 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
9948 simname, pos, lookAt); 10714 simname, pos, lookAt);
9949 } 10715 }
10716
9950 ScriptSleep(1000); 10717 ScriptSleep(1000);
9951 } 10718 }
9952 10719
@@ -10070,12 +10837,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10070 10837
10071 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 10838 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
10072 object[] data = rules.Data; 10839 object[] data = rules.Data;
10073 for (int i = 0; i < data.Length; ++i) { 10840 for (int i = 0; i < data.Length; ++i)
10841 {
10074 int type = Convert.ToInt32(data[i++].ToString()); 10842 int type = Convert.ToInt32(data[i++].ToString());
10075 if (i >= data.Length) break; // odd number of entries => ignore the last 10843 if (i >= data.Length) break; // odd number of entries => ignore the last
10076 10844
10077 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 10845 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
10078 switch (type) { 10846 switch (type)
10847 {
10079 case ScriptBaseClass.CAMERA_FOCUS: 10848 case ScriptBaseClass.CAMERA_FOCUS:
10080 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 10849 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
10081 case ScriptBaseClass.CAMERA_POSITION: 10850 case ScriptBaseClass.CAMERA_POSITION:
@@ -10180,19 +10949,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10180 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 10949 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
10181 { 10950 {
10182 m_host.AddScriptLPS(1); 10951 m_host.AddScriptLPS(1);
10183 string ret = String.Empty; 10952
10184 string src1 = llBase64ToString(str1); 10953 if (str1 == String.Empty)
10185 string src2 = llBase64ToString(str2); 10954 return String.Empty;
10186 int c = 0; 10955 if (str2 == String.Empty)
10187 for (int i = 0; i < src1.Length; i++) 10956 return str1;
10957
10958 int len = str2.Length;
10959 if ((len % 4) != 0) // LL is EVIL!!!!
10188 { 10960 {
10189 ret += (char) (src1[i] ^ src2[c]); 10961 while (str2.EndsWith("="))
10962 str2 = str2.Substring(0, str2.Length - 1);
10963
10964 len = str2.Length;
10965 int mod = len % 4;
10190 10966
10191 c++; 10967 if (mod == 1)
10192 if (c >= src2.Length) 10968 str2 = str2.Substring(0, str2.Length - 1);
10193 c = 0; 10969 else if (mod == 2)
10970 str2 += "==";
10971 else if (mod == 3)
10972 str2 += "=";
10973 }
10974
10975 byte[] data1;
10976 byte[] data2;
10977 try
10978 {
10979 data1 = Convert.FromBase64String(str1);
10980 data2 = Convert.FromBase64String(str2);
10981 }
10982 catch (Exception)
10983 {
10984 return new LSL_String(String.Empty);
10985 }
10986
10987 byte[] d2 = new Byte[data1.Length];
10988 int pos = 0;
10989
10990 if (data1.Length <= data2.Length)
10991 {
10992 Array.Copy(data2, 0, d2, 0, data1.Length);
10993 }
10994 else
10995 {
10996 while (pos < data1.Length)
10997 {
10998 len = data1.Length - pos;
10999 if (len > data2.Length)
11000 len = data2.Length;
11001
11002 Array.Copy(data2, 0, d2, pos, len);
11003 pos += len;
11004 }
10194 } 11005 }
10195 return llStringToBase64(ret); 11006
11007 for (pos = 0 ; pos < data1.Length ; pos++ )
11008 data1[pos] ^= d2[pos];
11009
11010 return Convert.ToBase64String(data1);
10196 } 11011 }
10197 11012
10198 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 11013 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -10245,16 +11060,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10245 if (userAgent != null) 11060 if (userAgent != null)
10246 httpHeaders["User-Agent"] = userAgent; 11061 httpHeaders["User-Agent"] = userAgent;
10247 11062
11063 // See if the URL contains any header hacks
11064 string[] urlParts = url.Split(new char[] {'\n'});
11065 if (urlParts.Length > 1)
11066 {
11067 // Iterate the passed headers and parse them
11068 for (int i = 1 ; i < urlParts.Length ; i++ )
11069 {
11070 // The rest of those would be added to the body in SL.
11071 // Let's not do that.
11072 if (urlParts[i] == String.Empty)
11073 break;
11074
11075 // See if this could be a valid header
11076 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11077 if (headerParts.Length != 2)
11078 continue;
11079
11080 string headerName = headerParts[0].Trim();
11081 string headerValue = headerParts[1].Trim();
11082
11083 // Filter out headers that could be used to abuse
11084 // another system or cloak the request
11085 if (headerName.ToLower() == "x-secondlife-shard" ||
11086 headerName.ToLower() == "x-secondlife-object-name" ||
11087 headerName.ToLower() == "x-secondlife-object-key" ||
11088 headerName.ToLower() == "x-secondlife-region" ||
11089 headerName.ToLower() == "x-secondlife-local-position" ||
11090 headerName.ToLower() == "x-secondlife-local-velocity" ||
11091 headerName.ToLower() == "x-secondlife-local-rotation" ||
11092 headerName.ToLower() == "x-secondlife-owner-name" ||
11093 headerName.ToLower() == "x-secondlife-owner-key" ||
11094 headerName.ToLower() == "connection" ||
11095 headerName.ToLower() == "content-length" ||
11096 headerName.ToLower() == "from" ||
11097 headerName.ToLower() == "host" ||
11098 headerName.ToLower() == "proxy-authorization" ||
11099 headerName.ToLower() == "referer" ||
11100 headerName.ToLower() == "trailer" ||
11101 headerName.ToLower() == "transfer-encoding" ||
11102 headerName.ToLower() == "via" ||
11103 headerName.ToLower() == "authorization")
11104 continue;
11105
11106 httpHeaders[headerName] = headerValue;
11107 }
11108
11109 // Finally, strip any protocol specifier from the URL
11110 url = urlParts[0].Trim();
11111 int idx = url.IndexOf(" HTTP/");
11112 if (idx != -1)
11113 url = url.Substring(0, idx);
11114 }
11115
10248 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11116 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
10249 Regex r = new Regex(authregex); 11117 Regex r = new Regex(authregex);
10250 int[] gnums = r.GetGroupNumbers(); 11118 int[] gnums = r.GetGroupNumbers();
10251 Match m = r.Match(url); 11119 Match m = r.Match(url);
10252 if (m.Success) { 11120 if (m.Success)
10253 for (int i = 1; i < gnums.Length; i++) { 11121 {
11122 for (int i = 1; i < gnums.Length; i++)
11123 {
10254 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 11124 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
10255 //CaptureCollection cc = g.Captures; 11125 //CaptureCollection cc = g.Captures;
10256 } 11126 }
10257 if (m.Groups.Count == 5) { 11127 if (m.Groups.Count == 5)
11128 {
10258 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 11129 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
10259 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 11130 url = m.Groups[1].ToString() + m.Groups[4].ToString();
10260 } 11131 }
@@ -10457,6 +11328,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10457 11328
10458 LSL_List ret = new LSL_List(); 11329 LSL_List ret = new LSL_List();
10459 UUID key = new UUID(); 11330 UUID key = new UUID();
11331
11332
10460 if (UUID.TryParse(id, out key)) 11333 if (UUID.TryParse(id, out key))
10461 { 11334 {
10462 ScenePresence av = World.GetScenePresence(key); 11335 ScenePresence av = World.GetScenePresence(key);
@@ -10474,13 +11347,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10474 ret.Add(new LSL_String("")); 11347 ret.Add(new LSL_String(""));
10475 break; 11348 break;
10476 case ScriptBaseClass.OBJECT_POS: 11349 case ScriptBaseClass.OBJECT_POS:
10477 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 11350 Vector3 avpos;
11351
11352 if (av.ParentID != 0 && av.ParentPart != null)
11353 {
11354 avpos = av.OffsetPosition;
11355
11356 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
11357 avpos -= sitOffset;
11358
11359 avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
11360 }
11361 else
11362 avpos = av.AbsolutePosition;
11363
11364 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
10478 break; 11365 break;
10479 case ScriptBaseClass.OBJECT_ROT: 11366 case ScriptBaseClass.OBJECT_ROT:
10480 ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); 11367 Quaternion avrot = av.Rotation;
11368 if (av.ParentID != 0 && av.ParentPart != null)
11369 {
11370 avrot = av.ParentPart.GetWorldRotation() * avrot;
11371 }
11372 ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W));
10481 break; 11373 break;
10482 case ScriptBaseClass.OBJECT_VELOCITY: 11374 case ScriptBaseClass.OBJECT_VELOCITY:
10483 ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); 11375 Vector3 avvel = av.Velocity;
11376 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
10484 break; 11377 break;
10485 case ScriptBaseClass.OBJECT_OWNER: 11378 case ScriptBaseClass.OBJECT_OWNER:
10486 ret.Add(new LSL_String(id)); 11379 ret.Add(new LSL_String(id));
@@ -10536,11 +11429,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10536 case ScriptBaseClass.OBJECT_NAME: 11429 case ScriptBaseClass.OBJECT_NAME:
10537 ret.Add(new LSL_String(obj.Name)); 11430 ret.Add(new LSL_String(obj.Name));
10538 break; 11431 break;
10539 case ScriptBaseClass.OBJECT_DESC: 11432 case ScriptBaseClass.OBJECT_DESC:
10540 ret.Add(new LSL_String(obj.Description)); 11433 ret.Add(new LSL_String(obj.Description));
10541 break; 11434 break;
10542 case ScriptBaseClass.OBJECT_POS: 11435 case ScriptBaseClass.OBJECT_POS:
10543 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 11436 Vector3 opos = obj.AbsolutePosition;
11437 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
10544 break; 11438 break;
10545 case ScriptBaseClass.OBJECT_ROT: 11439 case ScriptBaseClass.OBJECT_ROT:
10546 { 11440 {
@@ -10590,9 +11484,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10590 // The value returned in SL for normal prims is prim count 11484 // The value returned in SL for normal prims is prim count
10591 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 11485 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
10592 break; 11486 break;
10593 // The following 3 costs I have intentionaly coded to return zero. They are part of 11487
10594 // "Land Impact" calculations. These calculations are probably not applicable 11488 // costs below may need to be diferent for root parts, need to check
10595 // to OpenSim and are not yet complete in SL
10596 case ScriptBaseClass.OBJECT_SERVER_COST: 11489 case ScriptBaseClass.OBJECT_SERVER_COST:
10597 // The linden calculation is here 11490 // The linden calculation is here
10598 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 11491 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -10600,16 +11493,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10600 ret.Add(new LSL_Float(0)); 11493 ret.Add(new LSL_Float(0));
10601 break; 11494 break;
10602 case ScriptBaseClass.OBJECT_STREAMING_COST: 11495 case ScriptBaseClass.OBJECT_STREAMING_COST:
10603 // The linden calculation is here 11496 // The value returned in SL for normal prims is prim count * 0.06
10604 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 11497 ret.Add(new LSL_Float(obj.StreamingCost));
10605 // The value returned in SL for normal prims looks like the prim count * 0.06
10606 ret.Add(new LSL_Float(0));
10607 break; 11498 break;
10608 case ScriptBaseClass.OBJECT_PHYSICS_COST: 11499 case ScriptBaseClass.OBJECT_PHYSICS_COST:
10609 // The linden calculation is here 11500 // The value returned in SL for normal prims is prim count
10610 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 11501 ret.Add(new LSL_Float(obj.PhysicsCost));
10611 // The value returned in SL for normal prims looks like the prim count
10612 ret.Add(new LSL_Float(0));
10613 break; 11502 break;
10614 default: 11503 default:
10615 // Invalid or unhandled constant. 11504 // Invalid or unhandled constant.
@@ -10820,15 +11709,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10820 return result; 11709 return result;
10821 } 11710 }
10822 11711
10823 public void print(string str) 11712 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
10824 { 11713 {
10825 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print 11714 List<SceneObjectPart> parts = GetLinkParts(link);
10826 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); 11715 if (parts.Count < 1)
10827 if (ossl != null) 11716 return 0;
10828 { 11717
10829 ossl.CheckThreatLevel(ThreatLevel.High, "print"); 11718 return GetNumberOfSides(parts[0]);
10830 m_log.Info("LSL print():" + str);
10831 }
10832 } 11719 }
10833 11720
10834 private string Name2Username(string name) 11721 private string Name2Username(string name)
@@ -10873,7 +11760,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10873 11760
10874 return rq.ToString(); 11761 return rq.ToString();
10875 } 11762 }
10876 11763/*
11764 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
11765 {
11766 m_SayShoutCount = 0;
11767 }
11768*/
10877 private struct Tri 11769 private struct Tri
10878 { 11770 {
10879 public Vector3 p1; 11771 public Vector3 p1;
@@ -11013,9 +11905,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11013 11905
11014 ContactResult result = new ContactResult (); 11906 ContactResult result = new ContactResult ();
11015 result.ConsumerID = group.LocalId; 11907 result.ConsumerID = group.LocalId;
11016 result.Depth = intersection.distance; 11908// result.Depth = intersection.distance;
11017 result.Normal = intersection.normal; 11909 result.Normal = intersection.normal;
11018 result.Pos = intersection.ipoint; 11910 result.Pos = intersection.ipoint;
11911 result.Depth = Vector3.Mag(rayStart - result.Pos);
11019 11912
11020 contacts.Add(result); 11913 contacts.Add(result);
11021 }); 11914 });
@@ -11148,6 +12041,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11148 12041
11149 return contacts[0]; 12042 return contacts[0];
11150 } 12043 }
12044/*
12045 // not done:
12046 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
12047 {
12048 ContactResult[] contacts = null;
12049 World.ForEachSOG(delegate(SceneObjectGroup group)
12050 {
12051 if (m_host.ParentGroup == group)
12052 return;
12053
12054 if (group.IsAttachment)
12055 return;
12056
12057 if(group.RootPart.PhysActor != null)
12058 return;
12059
12060 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
12061 });
12062 return contacts;
12063 }
12064*/
11151 12065
11152 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 12066 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
11153 { 12067 {
@@ -11189,32 +12103,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11189 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); 12103 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
11190 12104
11191 12105
11192 if (checkTerrain) 12106 if (World.SuportsRayCastFiltered())
11193 { 12107 {
11194 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 12108 if (dist == 0)
11195 if (groundContact != null) 12109 return list;
11196 results.Add((ContactResult)groundContact);
11197 }
11198 12110
11199 if (checkAgents) 12111 RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull;
11200 { 12112 if (checkTerrain)
11201 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); 12113 rayfilter |= RayFilterFlags.land;
11202 foreach (ContactResult r in agentHits) 12114// if (checkAgents)
11203 results.Add(r); 12115// rayfilter |= RayFilterFlags.agent;
11204 } 12116 if (checkPhysical)
12117 rayfilter |= RayFilterFlags.physical;
12118 if (checkNonPhysical)
12119 rayfilter |= RayFilterFlags.nonphysical;
12120 if (detectPhantom)
12121 rayfilter |= RayFilterFlags.LSLPhanton;
12122
12123 Vector3 direction = dir * ( 1/dist);
12124
12125 if(rayfilter == 0)
12126 {
12127 list.Add(new LSL_Integer(0));
12128 return list;
12129 }
12130
12131 // get some more contacts to sort ???
12132 int physcount = 4 * count;
12133 if (physcount > 20)
12134 physcount = 20;
12135
12136 object physresults;
12137 physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter);
12138
12139 if (physresults == null)
12140 {
12141 list.Add(new LSL_Integer(-3)); // timeout error
12142 return list;
12143 }
11205 12144
11206 if (checkPhysical || checkNonPhysical || detectPhantom) 12145 results = (List<ContactResult>)physresults;
12146
12147 // for now physics doesn't detect sitted avatars so do it outside physics
12148 if (checkAgents)
12149 {
12150 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
12151 foreach (ContactResult r in agentHits)
12152 results.Add(r);
12153 }
12154
12155 // TODO: Replace this with a better solution. ObjectIntersection can only
12156 // detect nonphysical phantoms. They are detected by virtue of being
12157 // nonphysical (e.g. no PhysActor) so will not conflict with detecting
12158 // physicsl phantoms as done by the physics scene
12159 // We don't want anything else but phantoms here.
12160 if (detectPhantom)
12161 {
12162 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true);
12163 foreach (ContactResult r in objectHits)
12164 results.Add(r);
12165 }
12166 }
12167 else
11207 { 12168 {
11208 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); 12169 if (checkTerrain)
11209 foreach (ContactResult r in objectHits) 12170 {
11210 results.Add(r); 12171 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
12172 if (groundContact != null)
12173 results.Add((ContactResult)groundContact);
12174 }
12175
12176 if (checkAgents)
12177 {
12178 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd);
12179 foreach (ContactResult r in agentHits)
12180 results.Add(r);
12181 }
12182
12183 if (checkPhysical || checkNonPhysical || detectPhantom)
12184 {
12185 ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom);
12186 foreach (ContactResult r in objectHits)
12187 results.Add(r);
12188 }
11211 } 12189 }
11212 12190
11213 results.Sort(delegate(ContactResult a, ContactResult b) 12191 results.Sort(delegate(ContactResult a, ContactResult b)
11214 { 12192 {
11215 return a.Depth.CompareTo(b.Depth); 12193 return a.Depth.CompareTo(b.Depth);
11216 }); 12194 });
11217 12195
11218 int values = 0; 12196 int values = 0;
11219 SceneObjectGroup thisgrp = m_host.ParentGroup; 12197 SceneObjectGroup thisgrp = m_host.ParentGroup;
11220 12198
@@ -11307,7 +12285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11307 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 12285 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
11308 if (!isAccount) return 0; 12286 if (!isAccount) return 0;
11309 if (estate.HasAccess(id)) return 1; 12287 if (estate.HasAccess(id)) return 1;
11310 if (estate.IsBanned(id)) 12288 if (estate.IsBanned(id, World.GetUserFlags(id)))
11311 estate.RemoveBan(id); 12289 estate.RemoveBan(id);
11312 estate.AddEstateUser(id); 12290 estate.AddEstateUser(id);
11313 break; 12291 break;
@@ -11326,14 +12304,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11326 break; 12304 break;
11327 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 12305 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
11328 if (!isAccount) return 0; 12306 if (!isAccount) return 0;
11329 if (estate.IsBanned(id)) return 1; 12307 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
11330 EstateBan ban = new EstateBan(); 12308 EstateBan ban = new EstateBan();
11331 ban.EstateID = estate.EstateID; 12309 ban.EstateID = estate.EstateID;
11332 ban.BannedUserID = id; 12310 ban.BannedUserID = id;
11333 estate.AddBan(ban); 12311 estate.AddBan(ban);
11334 break; 12312 break;
11335 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 12313 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
11336 if (!isAccount || !estate.IsBanned(id)) return 0; 12314 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
11337 estate.RemoveBan(id); 12315 estate.RemoveBan(id);
11338 break; 12316 break;
11339 default: return 0; 12317 default: return 0;
@@ -11362,7 +12340,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11362 return 16384; 12340 return 16384;
11363 } 12341 }
11364 12342
11365 public LSL_Integer llGetUsedMemory() 12343 public virtual LSL_Integer llGetUsedMemory()
11366 { 12344 {
11367 m_host.AddScriptLPS(1); 12345 m_host.AddScriptLPS(1);
11368 // The value returned for LSO scripts in SL 12346 // The value returned for LSO scripts in SL
@@ -11390,22 +12368,731 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11390 public void llSetSoundQueueing(int queue) 12368 public void llSetSoundQueueing(int queue)
11391 { 12369 {
11392 m_host.AddScriptLPS(1); 12370 m_host.AddScriptLPS(1);
11393 NotImplemented("llSetSoundQueueing");
11394 } 12371 }
11395 12372
11396 public void llCollisionSprite(string impact_sprite) 12373 public void llCollisionSprite(string impact_sprite)
11397 { 12374 {
11398 m_host.AddScriptLPS(1); 12375 m_host.AddScriptLPS(1);
11399 NotImplemented("llCollisionSprite"); 12376 // Viewer 2.0 broke this and it's likely LL has no intention
12377 // of fixing it. Therefore, letting this be a NOP seems appropriate.
11400 } 12378 }
11401 12379
11402 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 12380 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
11403 { 12381 {
11404 m_host.AddScriptLPS(1); 12382 m_host.AddScriptLPS(1);
11405 NotImplemented("llGodLikeRezObject"); 12383
12384 if (!World.Permissions.IsGod(m_host.OwnerID))
12385 NotImplemented("llGodLikeRezObject");
12386
12387 AssetBase rezAsset = World.AssetService.Get(inventory);
12388 if (rezAsset == null)
12389 {
12390 llSay(0, "Asset not found");
12391 return;
12392 }
12393
12394 SceneObjectGroup group = null;
12395
12396 try
12397 {
12398 string xmlData = Utils.BytesToString(rezAsset.Data);
12399 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
12400 }
12401 catch
12402 {
12403 llSay(0, "Asset not found");
12404 return;
12405 }
12406
12407 if (group == null)
12408 {
12409 llSay(0, "Asset not found");
12410 return;
12411 }
12412
12413 group.RootPart.AttachPoint = group.RootPart.Shape.State;
12414 group.RootPart.AttachOffset = group.AbsolutePosition;
12415
12416 group.ResetIDs();
12417
12418 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
12419 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
12420 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
12421 group.ScheduleGroupForFullUpdate();
12422
12423 // objects rezzed with this method are die_at_edge by default.
12424 group.RootPart.SetDieAtEdge(true);
12425
12426 group.ResumeScripts();
12427
12428 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
12429 "object_rez", new Object[] {
12430 new LSL_String(
12431 group.RootPart.UUID.ToString()) },
12432 new DetectParams[0]));
12433 }
12434
12435 public LSL_String llTransferLindenDollars(string destination, int amount)
12436 {
12437 UUID txn = UUID.Random();
12438
12439 Util.FireAndForget(delegate(object x)
12440 {
12441 int replycode = 0;
12442 string replydata = destination + "," + amount.ToString();
12443
12444 try
12445 {
12446 TaskInventoryItem item = m_item;
12447 if (item == null)
12448 {
12449 replydata = "SERVICE_ERROR";
12450 return;
12451 }
12452
12453 m_host.AddScriptLPS(1);
12454
12455 if (item.PermsGranter == UUID.Zero)
12456 {
12457 replydata = "MISSING_PERMISSION_DEBIT";
12458 return;
12459 }
12460
12461 if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
12462 {
12463 replydata = "MISSING_PERMISSION_DEBIT";
12464 return;
12465 }
12466
12467 UUID toID = new UUID();
12468
12469 if (!UUID.TryParse(destination, out toID))
12470 {
12471 replydata = "INVALID_AGENT";
12472 return;
12473 }
12474
12475 IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
12476
12477 if (money == null)
12478 {
12479 replydata = "TRANSFERS_DISABLED";
12480 return;
12481 }
12482
12483 bool result = money.ObjectGiveMoney(
12484 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
12485
12486 if (result)
12487 {
12488 replycode = 1;
12489 return;
12490 }
12491
12492 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS";
12493 }
12494 finally
12495 {
12496 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
12497 "transaction_result", new Object[] {
12498 new LSL_String(txn.ToString()),
12499 new LSL_Integer(replycode),
12500 new LSL_String(replydata) },
12501 new DetectParams[0]));
12502 }
12503 });
12504
12505 return txn.ToString();
11406 } 12506 }
11407 12507
11408 #endregion 12508 #endregion
12509
12510 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
12511 {
12512 SceneObjectGroup group = m_host.ParentGroup;
12513
12514 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
12515 return;
12516 if (group.IsAttachment)
12517 return;
12518
12519 if (frames.Data.Length > 0) // We are getting a new motion
12520 {
12521 if (group.RootPart.KeyframeMotion != null)
12522 group.RootPart.KeyframeMotion.Delete();
12523 group.RootPart.KeyframeMotion = null;
12524
12525 int idx = 0;
12526
12527 KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward;
12528 KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation;
12529
12530 while (idx < options.Data.Length)
12531 {
12532 int option = (int)options.GetLSLIntegerItem(idx++);
12533 int remain = options.Data.Length - idx;
12534
12535 switch (option)
12536 {
12537 case ScriptBaseClass.KFM_MODE:
12538 if (remain < 1)
12539 break;
12540 int modeval = (int)options.GetLSLIntegerItem(idx++);
12541 switch(modeval)
12542 {
12543 case ScriptBaseClass.KFM_FORWARD:
12544 mode = KeyframeMotion.PlayMode.Forward;
12545 break;
12546 case ScriptBaseClass.KFM_REVERSE:
12547 mode = KeyframeMotion.PlayMode.Reverse;
12548 break;
12549 case ScriptBaseClass.KFM_LOOP:
12550 mode = KeyframeMotion.PlayMode.Loop;
12551 break;
12552 case ScriptBaseClass.KFM_PING_PONG:
12553 mode = KeyframeMotion.PlayMode.PingPong;
12554 break;
12555 }
12556 break;
12557 case ScriptBaseClass.KFM_DATA:
12558 if (remain < 1)
12559 break;
12560 int dataval = (int)options.GetLSLIntegerItem(idx++);
12561 data = (KeyframeMotion.DataFormat)dataval;
12562 break;
12563 }
12564 }
12565
12566 group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data);
12567
12568 idx = 0;
12569
12570 int elemLength = 2;
12571 if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation))
12572 elemLength = 3;
12573
12574 List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>();
12575 while (idx < frames.Data.Length)
12576 {
12577 int remain = frames.Data.Length - idx;
12578
12579 if (remain < elemLength)
12580 break;
12581
12582 KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe();
12583 frame.Position = null;
12584 frame.Rotation = null;
12585
12586 if ((data & KeyframeMotion.DataFormat.Translation) != 0)
12587 {
12588 LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++);
12589 frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z);
12590 }
12591 if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
12592 {
12593 LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
12594 frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
12595 }
12596
12597 float tempf = (float)frames.GetLSLFloatItem(idx++);
12598 frame.TimeMS = (int)(tempf * 1000.0f);
12599
12600 keyframes.Add(frame);
12601 }
12602
12603 group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray());
12604 group.RootPart.KeyframeMotion.Start();
12605 }
12606 else
12607 {
12608 if (group.RootPart.KeyframeMotion == null)
12609 return;
12610
12611 if (options.Data.Length == 0)
12612 {
12613 group.RootPart.KeyframeMotion.Stop();
12614 return;
12615 }
12616
12617 int code = (int)options.GetLSLIntegerItem(0);
12618
12619 int idx = 0;
12620
12621 while (idx < options.Data.Length)
12622 {
12623 int option = (int)options.GetLSLIntegerItem(idx++);
12624 int remain = options.Data.Length - idx;
12625
12626 switch (option)
12627 {
12628 case ScriptBaseClass.KFM_COMMAND:
12629 int cmd = (int)options.GetLSLIntegerItem(idx++);
12630 switch (cmd)
12631 {
12632 case ScriptBaseClass.KFM_CMD_PLAY:
12633 group.RootPart.KeyframeMotion.Start();
12634 break;
12635 case ScriptBaseClass.KFM_CMD_STOP:
12636 group.RootPart.KeyframeMotion.Stop();
12637 break;
12638 case ScriptBaseClass.KFM_CMD_PAUSE:
12639 group.RootPart.KeyframeMotion.Pause();
12640 break;
12641 }
12642 break;
12643 }
12644 }
12645 }
12646 }
12647
12648 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
12649 {
12650 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
12651
12652 int idx = 0;
12653 int idxStart = 0;
12654
12655 bool positionChanged = false;
12656 Vector3 finalPos = Vector3.Zero;
12657
12658 try
12659 {
12660 while (idx < rules.Length)
12661 {
12662 ++rulesParsed;
12663 int code = rules.GetLSLIntegerItem(idx++);
12664
12665 int remain = rules.Length - idx;
12666 idxStart = idx;
12667
12668 switch (code)
12669 {
12670 case (int)ScriptBaseClass.PRIM_POSITION:
12671 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
12672 {
12673 if (remain < 1)
12674 return null;
12675
12676 LSL_Vector v;
12677 v = rules.GetVector3Item(idx++);
12678
12679 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12680 if (part == null)
12681 break;
12682
12683 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12684 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12685 if (part.LinkNum > 1)
12686 {
12687 localRot = GetPartLocalRot(part);
12688 localPos = GetPartLocalPos(part);
12689 }
12690
12691 v -= localPos;
12692 v /= localRot;
12693
12694 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
12695
12696 v = v + 2 * sitOffset;
12697
12698 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
12699 av.SendAvatarDataToAllAgents();
12700
12701 }
12702 break;
12703
12704 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
12705 case (int)ScriptBaseClass.PRIM_ROTATION:
12706 {
12707 if (remain < 1)
12708 return null;
12709
12710 LSL_Rotation r;
12711 r = rules.GetQuaternionItem(idx++);
12712
12713 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
12714 if (part == null)
12715 break;
12716
12717 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
12718 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
12719
12720 if (part.LinkNum > 1)
12721 localRot = GetPartLocalRot(part);
12722
12723 r = r * llGetRootRotation() / localRot;
12724 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
12725 av.SendAvatarDataToAllAgents();
12726 }
12727 break;
12728
12729 // parse rest doing nothing but number of parameters error check
12730 case (int)ScriptBaseClass.PRIM_SIZE:
12731 case (int)ScriptBaseClass.PRIM_MATERIAL:
12732 case (int)ScriptBaseClass.PRIM_PHANTOM:
12733 case (int)ScriptBaseClass.PRIM_PHYSICS:
12734 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
12735 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12736 case (int)ScriptBaseClass.PRIM_NAME:
12737 case (int)ScriptBaseClass.PRIM_DESC:
12738 if (remain < 1)
12739 return null;
12740 idx++;
12741 break;
12742
12743 case (int)ScriptBaseClass.PRIM_GLOW:
12744 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
12745 case (int)ScriptBaseClass.PRIM_TEXGEN:
12746 if (remain < 2)
12747 return null;
12748 idx += 2;
12749 break;
12750
12751 case (int)ScriptBaseClass.PRIM_TYPE:
12752 if (remain < 3)
12753 return null;
12754 code = (int)rules.GetLSLIntegerItem(idx++);
12755 remain = rules.Length - idx;
12756 switch (code)
12757 {
12758 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
12759 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
12760 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
12761 if (remain < 6)
12762 return null;
12763 idx += 6;
12764 break;
12765
12766 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
12767 if (remain < 5)
12768 return null;
12769 idx += 5;
12770 break;
12771
12772 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
12773 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
12774 case (int)ScriptBaseClass.PRIM_TYPE_RING:
12775 if (remain < 11)
12776 return null;
12777 idx += 11;
12778 break;
12779
12780 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
12781 if (remain < 2)
12782 return null;
12783 idx += 2;
12784 break;
12785 }
12786 break;
12787
12788 case (int)ScriptBaseClass.PRIM_COLOR:
12789 case (int)ScriptBaseClass.PRIM_TEXT:
12790 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
12791 case (int)ScriptBaseClass.PRIM_OMEGA:
12792 if (remain < 3)
12793 return null;
12794 idx += 3;
12795 break;
12796
12797 case (int)ScriptBaseClass.PRIM_TEXTURE:
12798 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
12799 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
12800 if (remain < 5)
12801 return null;
12802 idx += 5;
12803 break;
12804
12805 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
12806 if (remain < 7)
12807 return null;
12808
12809 idx += 7;
12810 break;
12811
12812 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
12813 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
12814 return null;
12815
12816 return rules.GetSublist(idx, -1);
12817 }
12818 }
12819 }
12820 catch (InvalidCastException e)
12821 {
12822 ShoutError(string.Format(
12823 "{0} error running rule #{1}: arg #{2} ",
12824 originFunc, rulesParsed, idx - idxStart) + e.Message);
12825 }
12826 finally
12827 {
12828 if (positionChanged)
12829 {
12830 av.OffsetPosition = finalPos;
12831// av.SendAvatarDataToAllAgents();
12832 av.SendTerseUpdateToAllClients();
12833 positionChanged = false;
12834 }
12835 }
12836 return null;
12837 }
12838
12839 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
12840 {
12841 // avatars case
12842 // replies as SL wiki
12843
12844// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
12845 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
12846
12847 int idx = 0;
12848 while (idx < rules.Length)
12849 {
12850 int code = (int)rules.GetLSLIntegerItem(idx++);
12851 int remain = rules.Length - idx;
12852
12853 switch (code)
12854 {
12855 case (int)ScriptBaseClass.PRIM_MATERIAL:
12856 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
12857 break;
12858
12859 case (int)ScriptBaseClass.PRIM_PHYSICS:
12860 res.Add(new LSL_Integer(0));
12861 break;
12862
12863 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
12864 res.Add(new LSL_Integer(0));
12865 break;
12866
12867 case (int)ScriptBaseClass.PRIM_PHANTOM:
12868 res.Add(new LSL_Integer(0));
12869 break;
12870
12871 case (int)ScriptBaseClass.PRIM_POSITION:
12872
12873 Vector3 pos = avatar.OffsetPosition;
12874
12875 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
12876 pos -= sitOffset;
12877
12878 if( sitPart != null)
12879 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
12880
12881 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
12882 break;
12883
12884 case (int)ScriptBaseClass.PRIM_SIZE:
12885 // as in llGetAgentSize above
12886 res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight));
12887 break;
12888
12889 case (int)ScriptBaseClass.PRIM_ROTATION:
12890 Quaternion rot = avatar.Rotation;
12891 if (sitPart != null)
12892 {
12893 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
12894 }
12895
12896 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
12897 break;
12898
12899 case (int)ScriptBaseClass.PRIM_TYPE:
12900 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
12901 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
12902 res.Add(new LSL_Vector(0f,1.0f,0f));
12903 res.Add(new LSL_Float(0.0f));
12904 res.Add(new LSL_Vector(0, 0, 0));
12905 res.Add(new LSL_Vector(1.0f,1.0f,0f));
12906 res.Add(new LSL_Vector(0, 0, 0));
12907 break;
12908
12909 case (int)ScriptBaseClass.PRIM_TEXTURE:
12910 if (remain < 1)
12911 return null;
12912
12913 int face = (int)rules.GetLSLIntegerItem(idx++);
12914 if (face == ScriptBaseClass.ALL_SIDES)
12915 {
12916 for (face = 0; face < 21; face++)
12917 {
12918 res.Add(new LSL_String(""));
12919 res.Add(new LSL_Vector(0,0,0));
12920 res.Add(new LSL_Vector(0,0,0));
12921 res.Add(new LSL_Float(0.0));
12922 }
12923 }
12924 else
12925 {
12926 if (face >= 0 && face < 21)
12927 {
12928 res.Add(new LSL_String(""));
12929 res.Add(new LSL_Vector(0,0,0));
12930 res.Add(new LSL_Vector(0,0,0));
12931 res.Add(new LSL_Float(0.0));
12932 }
12933 }
12934 break;
12935
12936 case (int)ScriptBaseClass.PRIM_COLOR:
12937 if (remain < 1)
12938 return null;
12939
12940 face = (int)rules.GetLSLIntegerItem(idx++);
12941
12942 if (face == ScriptBaseClass.ALL_SIDES)
12943 {
12944 for (face = 0; face < 21; face++)
12945 {
12946 res.Add(new LSL_Vector(0,0,0));
12947 res.Add(new LSL_Float(0));
12948 }
12949 }
12950 else
12951 {
12952 res.Add(new LSL_Vector(0,0,0));
12953 res.Add(new LSL_Float(0));
12954 }
12955 break;
12956
12957 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
12958 if (remain < 1)
12959 return null;
12960 face = (int)rules.GetLSLIntegerItem(idx++);
12961
12962 if (face == ScriptBaseClass.ALL_SIDES)
12963 {
12964 for (face = 0; face < 21; face++)
12965 {
12966 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
12967 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
12968 }
12969 }
12970 else
12971 {
12972 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
12973 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
12974 }
12975 break;
12976
12977 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
12978 if (remain < 1)
12979 return null;
12980 face = (int)rules.GetLSLIntegerItem(idx++);
12981
12982 if (face == ScriptBaseClass.ALL_SIDES)
12983 {
12984 for (face = 0; face < 21; face++)
12985 {
12986 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
12987 }
12988 }
12989 else
12990 {
12991 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
12992 }
12993 break;
12994
12995 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
12996 res.Add(new LSL_Integer(0));
12997 res.Add(new LSL_Integer(0));// softness
12998 res.Add(new LSL_Float(0.0f)); // gravity
12999 res.Add(new LSL_Float(0.0f)); // friction
13000 res.Add(new LSL_Float(0.0f)); // wind
13001 res.Add(new LSL_Float(0.0f)); // tension
13002 res.Add(new LSL_Vector(0f,0f,0f));
13003 break;
13004
13005 case (int)ScriptBaseClass.PRIM_TEXGEN:
13006 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
13007 if (remain < 1)
13008 return null;
13009 face = (int)rules.GetLSLIntegerItem(idx++);
13010
13011 if (face == ScriptBaseClass.ALL_SIDES)
13012 {
13013 for (face = 0; face < 21; face++)
13014 {
13015 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13016 }
13017 }
13018 else
13019 {
13020 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
13021 }
13022 break;
13023
13024 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
13025 res.Add(new LSL_Integer(0));
13026 res.Add(new LSL_Vector(0f,0f,0f));
13027 res.Add(new LSL_Float(0f)); // intensity
13028 res.Add(new LSL_Float(0f)); // radius
13029 res.Add(new LSL_Float(0f)); // falloff
13030 break;
13031
13032 case (int)ScriptBaseClass.PRIM_GLOW:
13033 if (remain < 1)
13034 return null;
13035 face = (int)rules.GetLSLIntegerItem(idx++);
13036
13037 if (face == ScriptBaseClass.ALL_SIDES)
13038 {
13039 for (face = 0; face < 21; face++)
13040 {
13041 res.Add(new LSL_Float(0f));
13042 }
13043 }
13044 else
13045 {
13046 res.Add(new LSL_Float(0f));
13047 }
13048 break;
13049
13050 case (int)ScriptBaseClass.PRIM_TEXT:
13051 res.Add(new LSL_String(""));
13052 res.Add(new LSL_Vector(0f,0f,0f));
13053 res.Add(new LSL_Float(1.0f));
13054 break;
13055
13056 case (int)ScriptBaseClass.PRIM_NAME:
13057 res.Add(new LSL_String(avatar.Name));
13058 break;
13059
13060 case (int)ScriptBaseClass.PRIM_DESC:
13061 res.Add(new LSL_String(""));
13062 break;
13063
13064 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
13065 Quaternion lrot = avatar.Rotation;
13066
13067 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13068 {
13069 lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
13070 }
13071 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
13072 break;
13073
13074 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
13075 Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
13076 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
13077 lpos -= lsitOffset;
13078
13079 if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
13080 {
13081 lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
13082 }
13083 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
13084 break;
13085
13086 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
13087 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
13088 return null;
13089
13090 return rules.GetSublist(idx, -1);
13091 }
13092 }
13093
13094 return null;
13095 }
11409 } 13096 }
11410 13097
11411 public class NotecardCache 13098 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 8b73cd9..160e2df 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 138 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
139 internal float m_ScriptDelayFactor = 1.0f; 139 internal float m_ScriptDelayFactor = 1.0f;
140 internal float m_ScriptDistanceFactor = 1.0f; 140 internal float m_ScriptDistanceFactor = 1.0f;
141 internal bool m_debuggerSafe = false;
141 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 142 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
142 143
143 protected IUrlModule m_UrlModule = null; 144 protected IUrlModule m_UrlModule = null;
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
147 m_ScriptEngine = ScriptEngine; 148 m_ScriptEngine = ScriptEngine;
148 m_host = host; 149 m_host = host;
149 m_item = item; 150 m_item = item;
151 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
150 152
151 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 153 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
152 154
@@ -210,7 +212,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
210 212
211 internal void OSSLError(string msg) 213 internal void OSSLError(string msg)
212 { 214 {
213 throw new Exception("OSSL Runtime Error: " + msg); 215 if (m_debuggerSafe)
216 {
217 OSSLShoutError(msg);
218 }
219 else
220 {
221 throw new Exception("OSSL Runtime Error: " + msg);
222 }
214 } 223 }
215 224
216 /// <summary> 225 /// <summary>
@@ -918,18 +927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
918 if (target != null) 927 if (target != null)
919 { 928 {
920 UUID animID=UUID.Zero; 929 UUID animID=UUID.Zero;
921 lock (m_host.TaskInventory) 930 m_host.TaskInventory.LockItemsForRead(true);
931 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
922 { 932 {
923 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 933 if (inv.Value.Name == animation)
924 { 934 {
925 if (inv.Value.Name == animation) 935 if (inv.Value.Type == (int)AssetType.Animation)
926 { 936 animID = inv.Value.AssetID;
927 if (inv.Value.Type == (int)AssetType.Animation) 937 continue;
928 animID = inv.Value.AssetID;
929 continue;
930 }
931 } 938 }
932 } 939 }
940 m_host.TaskInventory.LockItemsForRead(false);
933 if (animID == UUID.Zero) 941 if (animID == UUID.Zero)
934 target.Animator.AddAnimation(animation, m_host.UUID); 942 target.Animator.AddAnimation(animation, m_host.UUID);
935 else 943 else
@@ -970,6 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
970 else 978 else
971 animID = UUID.Zero; 979 animID = UUID.Zero;
972 } 980 }
981 m_host.TaskInventory.LockItemsForRead(false);
973 982
974 if (animID == UUID.Zero) 983 if (animID == UUID.Zero)
975 target.Animator.RemoveAnimation(animation); 984 target.Animator.RemoveAnimation(animation);
@@ -1808,6 +1817,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1808 1817
1809 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 1818 if (!UUID.TryParse(notecardNameOrUuid, out assetID))
1810 { 1819 {
1820 m_host.TaskInventory.LockItemsForRead(true);
1811 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1821 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1812 { 1822 {
1813 if (item.Type == 7 && item.Name == notecardNameOrUuid) 1823 if (item.Type == 7 && item.Name == notecardNameOrUuid)
@@ -1815,6 +1825,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1815 assetID = item.AssetID; 1825 assetID = item.AssetID;
1816 } 1826 }
1817 } 1827 }
1828 m_host.TaskInventory.LockItemsForRead(false);
1818 } 1829 }
1819 1830
1820 if (assetID == UUID.Zero) 1831 if (assetID == UUID.Zero)
@@ -2300,7 +2311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2300 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2311 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2301 m_host.AddScriptLPS(1); 2312 m_host.AddScriptLPS(1);
2302 2313
2303 return NpcCreate(firstname, lastname, position, notecard, false, false); 2314 return NpcCreate(firstname, lastname, position, notecard, true, false);
2304 } 2315 }
2305 2316
2306 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2317 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2311,24 +2322,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2311 return NpcCreate( 2322 return NpcCreate(
2312 firstname, lastname, position, notecard, 2323 firstname, lastname, position, notecard,
2313 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2324 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2314 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2325 false);
2326// (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
2315 } 2327 }
2316 2328
2317 private LSL_Key NpcCreate( 2329 private LSL_Key NpcCreate(
2318 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2330 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent)
2319 { 2331 {
2332 if (!owned)
2333 OSSLError("Unowned NPCs are unsupported");
2334
2335 string groupTitle = String.Empty;
2336
2337 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2338 return new LSL_Key(UUID.Zero.ToString());
2339
2340 if (firstname != String.Empty || lastname != String.Empty)
2341 {
2342 if (firstname != "Shown outfit:")
2343 groupTitle = "- NPC -";
2344 }
2345
2320 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2346 INPCModule module = World.RequestModuleInterface<INPCModule>();
2321 if (module != null) 2347 if (module != null)
2322 { 2348 {
2323 AvatarAppearance appearance = null; 2349 AvatarAppearance appearance = null;
2324 2350
2325 UUID id; 2351// UUID id;
2326 if (UUID.TryParse(notecard, out id)) 2352// if (UUID.TryParse(notecard, out id))
2327 { 2353// {
2328 ScenePresence clonePresence = World.GetScenePresence(id); 2354// ScenePresence clonePresence = World.GetScenePresence(id);
2329 if (clonePresence != null) 2355// if (clonePresence != null)
2330 appearance = clonePresence.Appearance; 2356// appearance = clonePresence.Appearance;
2331 } 2357// }
2332 2358
2333 if (appearance == null) 2359 if (appearance == null)
2334 { 2360 {
@@ -2356,6 +2382,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2356 World, 2382 World,
2357 appearance); 2383 appearance);
2358 2384
2385 ScenePresence sp;
2386 if (World.TryGetScenePresence(x, out sp))
2387 {
2388 sp.Grouptitle = groupTitle;
2389 sp.SendAvatarDataToAllAgents();
2390 }
2359 return new LSL_Key(x.ToString()); 2391 return new LSL_Key(x.ToString());
2360 } 2392 }
2361 2393
@@ -2655,16 +2687,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2655 CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); 2687 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2656 m_host.AddScriptLPS(1); 2688 m_host.AddScriptLPS(1);
2657 2689
2658 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2690 ManualResetEvent ev = new ManualResetEvent(false);
2659 if (module != null)
2660 {
2661 UUID npcId = new UUID(npc.m_string);
2662 2691
2663 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2692 Util.FireAndForget(delegate(object x) {
2664 return; 2693 try
2694 {
2695 INPCModule module = World.RequestModuleInterface<INPCModule>();
2696 if (module != null)
2697 {
2698 UUID npcId = new UUID(npc.m_string);
2665 2699
2666 module.DeleteNPC(npcId, World); 2700 ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y);
2667 } 2701 if (l == null || m_host.OwnerID != l.LandData.OwnerID)
2702 {
2703 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2704 return;
2705 }
2706
2707 module.DeleteNPC(npcId, World);
2708 }
2709 }
2710 finally
2711 {
2712 ev.Set();
2713 }
2714 });
2715 ev.WaitOne();
2668 } 2716 }
2669 2717
2670 public void osNpcPlayAnimation(LSL_Key npc, string animation) 2718 public void osNpcPlayAnimation(LSL_Key npc, string animation)
@@ -3549,6 +3597,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3549 if (m_UrlModule != null) 3597 if (m_UrlModule != null)
3550 m_UrlModule.HttpContentType(new UUID(id),type); 3598 m_UrlModule.HttpContentType(new UUID(id),type);
3551 } 3599 }
3552 3600 }
3553 } 3601}
3554} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 24cceea..4dd795d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
70 private const int AGENT = 1; 70 private const int AGENT = 1;
71 private const int AGENT_BY_USERNAME = 0x10; 71 private const int AGENT_BY_USERNAME = 0x10;
72 private const int NPC = 0x20; 72 private const int NPC = 0x20;
73 private const int OS_NPC = 0x01000000;
74 private const int ACTIVE = 2; 73 private const int ACTIVE = 2;
75 private const int PASSIVE = 4; 74 private const int PASSIVE = 4;
76 private const int SCRIPTED = 8; 75 private const int SCRIPTED = 8;
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
235 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 234 List<SensedEntity> sensedEntities = new List<SensedEntity>();
236 235
237 // Is the sensor type is AGENT and not SCRIPTED then include agents 236 // Is the sensor type is AGENT and not SCRIPTED then include agents
238 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 237 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
239 { 238 {
240 sensedEntities.AddRange(doAgentSensor(ts)); 239 sensedEntities.AddRange(doAgentSensor(ts));
241 } 240 }
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
334 float dy; 333 float dy;
335 float dz; 334 float dz;
336 335
337 Quaternion q = SensePoint.GetWorldRotation(); 336// Quaternion q = SensePoint.RotationOffset;
337 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
338 if (SensePoint.ParentGroup.IsAttachment) 338 if (SensePoint.ParentGroup.IsAttachment)
339 { 339 {
340 // In attachments, rotate the sensor cone with the 340 // In attachments, rotate the sensor cone with the
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
348 // Position of a sensor in a child prim attached to an avatar 348 // Position of a sensor in a child prim attached to an avatar
349 // will be still wrong. 349 // will be still wrong.
350 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 350 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
351 q = avatar.Rotation * q; 351 fromRegionPos = avatar.AbsolutePosition;
352 q = avatar.Rotation;
352 } 353 }
353 354
354 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 355 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
475 // Position of a sensor in a child prim attached to an avatar 476 // Position of a sensor in a child prim attached to an avatar
476 // will be still wrong. 477 // will be still wrong.
477 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 478 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
478 q = avatar.Rotation * q; 479 if (avatar == null)
480 return sensedEntities;
481 fromRegionPos = avatar.AbsolutePosition;
482 q = avatar.Rotation;
479 } 483 }
480 484
481 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 485 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
491// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 495// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
492// presence.Name, presence.PresenceType, ts.name, ts.type); 496// presence.Name, presence.PresenceType, ts.name, ts.type);
493 497
494 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 498 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
495 { 499 {
496 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 500 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
497 if (npcData == null || !npcData.SenseAsAgent) 501 if (npcData == null || !npcData.SenseAsAgent)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index bc63030..9ee6946 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
118 if (Timers.Count == 0) 118 if (Timers.Count == 0)
119 return; 119 return;
120 120
121 Dictionary<string, TimerClass>.ValueCollection tvals;
121 lock (TimerListLock) 122 lock (TimerListLock)
122 { 123 {
123 // Go through all timers 124 // Go through all timers
124 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 125 tvals = Timers.Values;
125 foreach (TimerClass ts in tvals) 126 }
127
128 foreach (TimerClass ts in tvals)
129 {
130 // Time has passed?
131 if (ts.next < DateTime.Now.Ticks)
126 { 132 {
127 // Time has passed? 133 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
128 if (ts.next < DateTime.Now.Ticks) 134 // Add it to queue
129 { 135 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
130 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 136 new EventParams("timer", new Object[0],
131 // Add it to queue 137 new DetectParams[0]));
132 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 138 // set next interval
133 new EventParams("timer", new Object[0], 139
134 new DetectParams[0])); 140 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
135 // set next interval 141 ts.next = DateTime.Now.Ticks + ts.interval;
136
137 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
138 ts.next = DateTime.Now.Ticks + ts.interval;
139 }
140 } 142 }
141 } 143 }
142 } 144 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index e97ff9d..05c20f9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -126,6 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
126 LSL_Float llGetEnergy(); 126 LSL_Float llGetEnergy();
127 LSL_Vector llGetForce(); 127 LSL_Vector llGetForce();
128 LSL_Integer llGetFreeMemory(); 128 LSL_Integer llGetFreeMemory();
129 LSL_Integer llGetUsedMemory();
129 LSL_Integer llGetFreeURLs(); 130 LSL_Integer llGetFreeURLs();
130 LSL_Vector llGetGeometricCenter(); 131 LSL_Vector llGetGeometricCenter();
131 LSL_Float llGetGMTclock(); 132 LSL_Float llGetGMTclock();
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
149 LSL_Vector llGetLocalPos(); 150 LSL_Vector llGetLocalPos();
150 LSL_Rotation llGetLocalRot(); 151 LSL_Rotation llGetLocalRot();
151 LSL_Float llGetMass(); 152 LSL_Float llGetMass();
153 LSL_Float llGetMassMKS();
152 LSL_Integer llGetMemoryLimit(); 154 LSL_Integer llGetMemoryLimit();
153 void llGetNextEmail(string address, string subject); 155 void llGetNextEmail(string address, string subject);
154 LSL_String llGetNotecardLine(string name, int line); 156 LSL_String llGetNotecardLine(string name, int line);
@@ -202,12 +204,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
202 LSL_String llGetTimestamp(); 204 LSL_String llGetTimestamp();
203 LSL_Vector llGetTorque(); 205 LSL_Vector llGetTorque();
204 LSL_Integer llGetUnixTime(); 206 LSL_Integer llGetUnixTime();
205 LSL_Integer llGetUsedMemory();
206 LSL_Vector llGetVel(); 207 LSL_Vector llGetVel();
207 LSL_Float llGetWallclock(); 208 LSL_Float llGetWallclock();
208 void llGiveInventory(string destination, string inventory); 209 void llGiveInventory(string destination, string inventory);
209 void llGiveInventoryList(string destination, string category, LSL_List inventory); 210 void llGiveInventoryList(string destination, string category, LSL_List inventory);
210 LSL_Integer llGiveMoney(string destination, int amount); 211 LSL_Integer llGiveMoney(string destination, int amount);
212 LSL_String llTransferLindenDollars(string destination, int amount);
211 void llGodLikeRezObject(string inventory, LSL_Vector pos); 213 void llGodLikeRezObject(string inventory, LSL_Vector pos);
212 LSL_Float llGround(LSL_Vector offset); 214 LSL_Float llGround(LSL_Vector offset);
213 LSL_Vector llGroundContour(LSL_Vector offset); 215 LSL_Vector llGroundContour(LSL_Vector offset);
@@ -330,6 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
330 void llSensorRemove(); 332 void llSensorRemove();
331 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate); 333 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
332 void llSetAlpha(double alpha, int face); 334 void llSetAlpha(double alpha, int face);
335 void llSetAngularVelocity(LSL_Vector angvelocity, int local);
333 void llSetBuoyancy(double buoyancy); 336 void llSetBuoyancy(double buoyancy);
334 void llSetCameraAtOffset(LSL_Vector offset); 337 void llSetCameraAtOffset(LSL_Vector offset);
335 void llSetCameraEyeOffset(LSL_Vector offset); 338 void llSetCameraEyeOffset(LSL_Vector offset);
@@ -355,11 +358,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
355 void llSetParcelMusicURL(string url); 358 void llSetParcelMusicURL(string url);
356 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 359 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
357 void llSetPos(LSL_Vector pos); 360 void llSetPos(LSL_Vector pos);
361 LSL_Integer llSetRegionPos(LSL_Vector pos);
358 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 362 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
359 void llSetPrimitiveParams(LSL_List rules); 363 void llSetPrimitiveParams(LSL_List rules);
360 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 364 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
361 void llSetPrimURL(string url); 365 void llSetPrimURL(string url);
362 LSL_Integer llSetRegionPos(LSL_Vector pos);
363 void llSetRemoteScriptAccessPin(int pin); 366 void llSetRemoteScriptAccessPin(int pin);
364 void llSetRot(LSL_Rotation rot); 367 void llSetRot(LSL_Rotation rot);
365 void llSetScale(LSL_Vector scale); 368 void llSetScale(LSL_Vector scale);
@@ -379,6 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
379 void llSetVehicleRotationParam(int param, LSL_Rotation rot); 382 void llSetVehicleRotationParam(int param, LSL_Rotation rot);
380 void llSetVehicleType(int type); 383 void llSetVehicleType(int type);
381 void llSetVehicleVectorParam(int param, LSL_Vector vec); 384 void llSetVehicleVectorParam(int param, LSL_Vector vec);
385 void llSetVelocity(LSL_Vector velocity, int local);
382 void llShout(int channelID, string text); 386 void llShout(int channelID, string text);
383 LSL_Float llSin(double f); 387 LSL_Float llSin(double f);
384 void llSitTarget(LSL_Vector offset, LSL_Rotation rot); 388 void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
@@ -422,9 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
422 LSL_Vector llWind(LSL_Vector offset); 426 LSL_Vector llWind(LSL_Vector offset);
423 LSL_String llXorBase64Strings(string str1, string str2); 427 LSL_String llXorBase64Strings(string str1, string str2);
424 LSL_String llXorBase64StringsCorrect(string str1, string str2); 428 LSL_String llXorBase64StringsCorrect(string str1, string str2);
425 void print(string str); 429 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
430 void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
426 431
427 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); 432 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
433 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
428 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 434 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
429 } 435 }
430} 436}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 3985e66..0ea363a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
144 // Avatar Info Commands 144 // Avatar Info Commands
145 string osGetAgentIP(string agent); 145 string osGetAgentIP(string agent);
146 LSL_List osGetAgents(); 146 LSL_List osGetAgents();
147 147
148 // Teleport commands 148 // Teleport commands
149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 150 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index 9615315..943d7a2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
132 return (eventFlags); 133 return (eventFlags);
133 } 134 }
134 135
136 [DebuggerNonUserCode]
135 public void ExecuteEvent(string state, string FunctionName, object[] args) 137 public void ExecuteEvent(string state, string FunctionName, object[] args)
136 { 138 {
137 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 139 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 60a7e14..c788407 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -56,7 +56,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
56 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
57 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
58 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
59 public const int OS_NPC = 0x01000000;
60 59
61 public const int CONTROL_FWD = 1; 60 public const int CONTROL_FWD = 1;
62 public const int CONTROL_BACK = 2; 61 public const int CONTROL_BACK = 2;
@@ -95,6 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
95 public const int AGENT_CROUCHING = 1024; 94 public const int AGENT_CROUCHING = 1024;
96 public const int AGENT_BUSY = 2048; 95 public const int AGENT_BUSY = 2048;
97 public const int AGENT_ALWAYS_RUN = 4096; 96 public const int AGENT_ALWAYS_RUN = 4096;
97 public const int AGENT_MALE = 8192;
98 98
99 //Particle Systems 99 //Particle Systems
100 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 100 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 337 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
338 public const int CHANGED_MEDIA = 2048; 338 public const int CHANGED_MEDIA = 2048;
339 public const int CHANGED_ANIMATION = 16384; 339 public const int CHANGED_ANIMATION = 16384;
340 public const int CHANGED_POSITION = 32768;
340 public const int TYPE_INVALID = 0; 341 public const int TYPE_INVALID = 0;
341 public const int TYPE_INTEGER = 1; 342 public const int TYPE_INTEGER = 1;
342 public const int TYPE_FLOAT = 2; 343 public const int TYPE_FLOAT = 2;
@@ -642,6 +643,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
642 public const int PRIM_MEDIA_PERM_OWNER = 1; 643 public const int PRIM_MEDIA_PERM_OWNER = 1;
643 public const int PRIM_MEDIA_PERM_GROUP = 2; 644 public const int PRIM_MEDIA_PERM_GROUP = 2;
644 public const int PRIM_MEDIA_PERM_ANYONE = 4; 645 public const int PRIM_MEDIA_PERM_ANYONE = 4;
646
647 public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
648 public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
649 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
650 public const int PRIM_PHYSICS_SHAPE_NONE = 1;
651
652 public const int PRIM_PHYSICS_MATERIAL = 31;
653 public const int DENSITY = 1;
654 public const int FRICTION = 2;
655 public const int RESTITUTION = 4;
656 public const int GRAVITY_MULTIPLIER = 8;
645 657
646 // extra constants for llSetPrimMediaParams 658 // extra constants for llSetPrimMediaParams
647 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); 659 public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0);
@@ -714,6 +726,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
714 726
715 public static readonly LSLInteger RCERR_UNKNOWN = -1; 727 public static readonly LSLInteger RCERR_UNKNOWN = -1;
716 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2; 728 public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
717 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3; 729 public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
730
731 public const int KFM_MODE = 1;
732 public const int KFM_LOOP = 1;
733 public const int KFM_REVERSE = 3;
734 public const int KFM_FORWARD = 0;
735 public const int KFM_PING_PONG = 2;
736 public const int KFM_DATA = 2;
737 public const int KFM_TRANSLATION = 2;
738 public const int KFM_ROTATION = 1;
739 public const int KFM_COMMAND = 0;
740 public const int KFM_CMD_PLAY = 0;
741 public const int KFM_CMD_STOP = 1;
742 public const int KFM_CMD_PAUSE = 2;
718 } 743 }
719} 744}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index c457880..89b6eff 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -474,6 +476,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
474 return m_LSL_Functions.llGetFreeMemory(); 476 return m_LSL_Functions.llGetFreeMemory();
475 } 477 }
476 478
479 public LSL_Integer llGetUsedMemory()
480 {
481 return m_LSL_Functions.llGetUsedMemory();
482 }
483
477 public LSL_Integer llGetFreeURLs() 484 public LSL_Integer llGetFreeURLs()
478 { 485 {
479 return m_LSL_Functions.llGetFreeURLs(); 486 return m_LSL_Functions.llGetFreeURLs();
@@ -579,6 +586,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
579 return m_LSL_Functions.llGetMass(); 586 return m_LSL_Functions.llGetMass();
580 } 587 }
581 588
589 public LSL_Float llGetMassMKS()
590 {
591 return m_LSL_Functions.llGetMassMKS();
592 }
593
582 public LSL_Integer llGetMemoryLimit() 594 public LSL_Integer llGetMemoryLimit()
583 { 595 {
584 return m_LSL_Functions.llGetMemoryLimit(); 596 return m_LSL_Functions.llGetMemoryLimit();
@@ -844,11 +856,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
844 return m_LSL_Functions.llGetUnixTime(); 856 return m_LSL_Functions.llGetUnixTime();
845 } 857 }
846 858
847 public LSL_Integer llGetUsedMemory()
848 {
849 return m_LSL_Functions.llGetUsedMemory();
850 }
851
852 public LSL_Vector llGetVel() 859 public LSL_Vector llGetVel()
853 { 860 {
854 return m_LSL_Functions.llGetVel(); 861 return m_LSL_Functions.llGetVel();
@@ -874,6 +881,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
874 return m_LSL_Functions.llGiveMoney(destination, amount); 881 return m_LSL_Functions.llGiveMoney(destination, amount);
875 } 882 }
876 883
884 public LSL_String llTransferLindenDollars(string destination, int amount)
885 {
886 return m_LSL_Functions.llTransferLindenDollars(destination, amount);
887 }
888
877 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 889 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
878 { 890 {
879 m_LSL_Functions.llGodLikeRezObject(inventory, pos); 891 m_LSL_Functions.llGodLikeRezObject(inventory, pos);
@@ -1483,6 +1495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1483 m_LSL_Functions.llSetAlpha(alpha, face); 1495 m_LSL_Functions.llSetAlpha(alpha, face);
1484 } 1496 }
1485 1497
1498 public void llSetAngularVelocity(LSL_Vector angvelocity, int local)
1499 {
1500 m_LSL_Functions.llSetAngularVelocity(angvelocity, local);
1501 }
1502
1486 public void llSetBuoyancy(double buoyancy) 1503 public void llSetBuoyancy(double buoyancy)
1487 { 1504 {
1488 m_LSL_Functions.llSetBuoyancy(buoyancy); 1505 m_LSL_Functions.llSetBuoyancy(buoyancy);
@@ -1603,6 +1620,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1603 m_LSL_Functions.llSetPos(pos); 1620 m_LSL_Functions.llSetPos(pos);
1604 } 1621 }
1605 1622
1623 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1624 {
1625 return m_LSL_Functions.llSetRegionPos(pos);
1626 }
1627
1606 public void llSetPrimitiveParams(LSL_List rules) 1628 public void llSetPrimitiveParams(LSL_List rules)
1607 { 1629 {
1608 m_LSL_Functions.llSetPrimitiveParams(rules); 1630 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1618,11 +1640,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1618 m_LSL_Functions.llSetPrimURL(url); 1640 m_LSL_Functions.llSetPrimURL(url);
1619 } 1641 }
1620 1642
1621 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1622 {
1623 return m_LSL_Functions.llSetRegionPos(pos);
1624 }
1625
1626 public void llSetRemoteScriptAccessPin(int pin) 1643 public void llSetRemoteScriptAccessPin(int pin)
1627 { 1644 {
1628 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1645 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -1718,6 +1735,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1718 m_LSL_Functions.llSetVehicleVectorParam(param, vec); 1735 m_LSL_Functions.llSetVehicleVectorParam(param, vec);
1719 } 1736 }
1720 1737
1738 public void llSetVelocity(LSL_Vector velocity, int local)
1739 {
1740 m_LSL_Functions.llSetVelocity(velocity, local);
1741 }
1742
1721 public void llShout(int channelID, string text) 1743 public void llShout(int channelID, string text)
1722 { 1744 {
1723 m_LSL_Functions.llShout(channelID, text); 1745 m_LSL_Functions.llShout(channelID, text);
@@ -1968,9 +1990,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1968 return m_LSL_Functions.llClearLinkMedia(link, face); 1990 return m_LSL_Functions.llClearLinkMedia(link, face);
1969 } 1991 }
1970 1992
1971 public void print(string str) 1993 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
1994 {
1995 return m_LSL_Functions.llGetLinkNumberOfSides(link);
1996 }
1997
1998 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
1999 {
2000 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2001 }
2002
2003 public void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density)
1972 { 2004 {
1973 m_LSL_Functions.print(str); 2005 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
1974 } 2006 }
1975 } 2007 }
1976} 2008}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 5a58f73..22804f5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39 40
40namespace OpenSim.Region.ScriptEngine.Shared 41namespace OpenSim.Region.ScriptEngine.Shared
@@ -102,6 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 Type = 0; 103 Type = 0;
103 Velocity = new LSL_Types.Vector3(); 104 Velocity = new LSL_Types.Vector3();
104 initializeSurfaceTouch(); 105 initializeSurfaceTouch();
106 Country = String.Empty;
105 } 107 }
106 108
107 public UUID Key; 109 public UUID Key;
@@ -133,6 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
133 private int touchFace; 135 private int touchFace;
134 public int TouchFace { get { return touchFace; } } 136 public int TouchFace { get { return touchFace; } }
135 137
138 public string Country;
139
136 // This can be done in two places including the constructor 140 // This can be done in two places including the constructor
137 // so be carefull what gets added here 141 // so be carefull what gets added here
138 private void initializeSurfaceTouch() 142 private void initializeSurfaceTouch()
@@ -180,6 +184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared
180 return; 184 return;
181 185
182 Name = presence.Firstname + " " + presence.Lastname; 186 Name = presence.Firstname + " " + presence.Lastname;
187 UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, Key);
188 if (account != null)
189 Country = account.UserCountry;
190
183 Owner = Key; 191 Owner = Key;
184 Position = new LSL_Types.Vector3(presence.AbsolutePosition); 192 Position = new LSL_Types.Vector3(presence.AbsolutePosition);
185 Rotation = new LSL_Types.Quaternion( 193 Rotation = new LSL_Types.Quaternion(
@@ -189,22 +197,27 @@ namespace OpenSim.Region.ScriptEngine.Shared
189 presence.Rotation.W); 197 presence.Rotation.W);
190 Velocity = new LSL_Types.Vector3(presence.Velocity); 198 Velocity = new LSL_Types.Vector3(presence.Velocity);
191 199
192 if (presence.PresenceType != PresenceType.Npc) 200 Type = 0x01; // Avatar
193 { 201 if (presence.PresenceType == PresenceType.Npc)
194 Type = AGENT; 202 Type = 0x20;
195 } 203
196 else 204 // Cope Impl. We don't use OS_NPC.
197 { 205 //if (presence.PresenceType != PresenceType.Npc)
198 Type = OS_NPC; 206 //{
199 207 // Type = AGENT;
200 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 208 //}
201 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); 209 //else
202 210 //{
203 if (npcData.SenseAsAgent) 211 // Type = OS_NPC;
204 { 212
205 Type |= AGENT; 213 // INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
206 } 214 // INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
207 } 215
216 // if (npcData.SenseAsAgent)
217 // {
218 // Type |= AGENT;
219 // }
220 //}
208 221
209 if (presence.Velocity != Vector3.Zero) 222 if (presence.Velocity != Vector3.Zero)
210 Type |= ACTIVE; 223 Type |= ACTIVE;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 5793cc9..771db0c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Globalization; 31using System.Globalization;
32using System.IO; 32using System.IO;
33using System.Diagnostics; //for [DebuggerNonUserCode]
33using System.Reflection; 34using System.Reflection;
34using System.Runtime.Remoting; 35using System.Runtime.Remoting;
35using System.Runtime.Remoting.Lifetime; 36using System.Runtime.Remoting.Lifetime;
@@ -219,13 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
219 220
220 if (part != null) 221 if (part != null)
221 { 222 {
222 lock (part.TaskInventory) 223 part.TaskInventory.LockItemsForRead(true);
224 if (part.TaskInventory.ContainsKey(ItemID))
223 { 225 {
224 if (part.TaskInventory.ContainsKey(ItemID)) 226 ScriptTask = part.TaskInventory[ItemID];
225 {
226 ScriptTask = part.TaskInventory[ItemID];
227 }
228 } 227 }
228 part.TaskInventory.LockItemsForRead(false);
229 } 229 }
230 230
231 ApiManager am = new ApiManager(); 231 ApiManager am = new ApiManager();
@@ -417,14 +417,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
417 { 417 {
418 int permsMask; 418 int permsMask;
419 UUID permsGranter; 419 UUID permsGranter;
420 lock (part.TaskInventory) 420 part.TaskInventory.LockItemsForRead(true);
421 if (!part.TaskInventory.ContainsKey(ItemID))
421 { 422 {
422 if (!part.TaskInventory.ContainsKey(ItemID)) 423 part.TaskInventory.LockItemsForRead(false);
423 return; 424 return;
424
425 permsGranter = part.TaskInventory[ItemID].PermsGranter;
426 permsMask = part.TaskInventory[ItemID].PermsMask;
427 } 425 }
426 permsGranter = part.TaskInventory[ItemID].PermsGranter;
427 permsMask = part.TaskInventory[ItemID].PermsMask;
428 part.TaskInventory.LockItemsForRead(false);
428 429
429 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 430 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
430 { 431 {
@@ -552,6 +553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
552 return true; 553 return true;
553 } 554 }
554 555
556 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
555 public void SetState(string state) 557 public void SetState(string state)
556 { 558 {
557 if (state == State) 559 if (state == State)
@@ -563,7 +565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
563 new DetectParams[0])); 565 new DetectParams[0]));
564 PostEvent(new EventParams("state_entry", new Object[0], 566 PostEvent(new EventParams("state_entry", new Object[0],
565 new DetectParams[0])); 567 new DetectParams[0]));
566 568
567 throw new EventAbortException(); 569 throw new EventAbortException();
568 } 570 }
569 571
@@ -653,45 +655,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
653 /// <returns></returns> 655 /// <returns></returns>
654 public object EventProcessor() 656 public object EventProcessor()
655 { 657 {
658 EventParams data = null;
656 // We check here as the thread stopping this instance from running may itself hold the m_Script lock. 659 // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
657 if (!Running) 660 if (!Running)
658 return 0; 661 return 0;
659 662
660 lock (m_Script)
661 {
662// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); 663// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
663 664
664 if (Suspended) 665 if (Suspended)
665 return 0; 666 return 0;
666
667 EventParams data = null;
668 667
669 lock (EventQueue) 668 lock (EventQueue)
669 {
670 data = (EventParams) EventQueue.Dequeue();
671 if (data == null) // Shouldn't happen
670 { 672 {
671 data = (EventParams)EventQueue.Dequeue(); 673 if (EventQueue.Count > 0 && Running && !ShuttingDown)
672 if (data == null) // Shouldn't happen
673 { 674 {
674 if (EventQueue.Count > 0 && Running && !ShuttingDown) 675 m_CurrentWorkItem = Engine.QueueEventHandler(this);
675 {
676 m_CurrentWorkItem = Engine.QueueEventHandler(this);
677 }
678 else
679 {
680 m_CurrentWorkItem = null;
681 }
682 return 0;
683 } 676 }
684 677 else
685 if (data.EventName == "timer")
686 m_TimerQueued = false;
687 if (data.EventName == "control")
688 { 678 {
689 if (m_ControlEventsInQueue > 0) 679 m_CurrentWorkItem = null;
690 m_ControlEventsInQueue--;
691 } 680 }
692 if (data.EventName == "collision") 681 return 0;
693 m_CollisionInQueue = false;
694 } 682 }
683
684 if (data.EventName == "timer")
685 m_TimerQueued = false;
686 if (data.EventName == "control")
687 {
688 if (m_ControlEventsInQueue > 0)
689 m_ControlEventsInQueue--;
690 }
691 if (data.EventName == "collision")
692 m_CollisionInQueue = false;
693 }
694
695 lock(m_Script)
696 {
695 697
696// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this); 698// m_log.DebugFormat("[XEngine]: Processing event {0} for {1}", data.EventName, this);
697 699
@@ -846,6 +848,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
846 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 848 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
847 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 849 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
848 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 850 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
851 part.CollisionSound = UUID.Zero;
849 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 852 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
850 EventQueue.Clear(); 853 EventQueue.Clear();
851 m_Script.ResetVars(); 854 m_Script.ResetVars();
@@ -860,6 +863,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
860 new Object[0], new DetectParams[0])); 863 new Object[0], new DetectParams[0]));
861 } 864 }
862 865
866 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
863 public void ApiResetScript() 867 public void ApiResetScript()
864 { 868 {
865 // bool running = Running; 869 // bool running = Running;
@@ -871,6 +875,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
871 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 875 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
872 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 876 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
873 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 877 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
878 part.CollisionSound = UUID.Zero;
874 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 879 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
875 880
876 EventQueue.Clear(); 881 EventQueue.Clear();
@@ -891,10 +896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
891 896
892 public Dictionary<string, object> GetVars() 897 public Dictionary<string, object> GetVars()
893 { 898 {
894 if (m_Script != null) 899 return m_Script.GetVars();
895 return m_Script.GetVars();
896 else
897 return new Dictionary<string, object>();
898 } 900 }
899 901
900 public void SetVars(Dictionary<string, object> vars) 902 public void SetVars(Dictionary<string, object> vars)
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index fcb98a5..c9c4753 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
102 102
103 public override string ToString() 103 public override string ToString()
104 { 104 {
105 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); 105 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
106 return s; 106 return s;
107 } 107 }
108 108
109 public static explicit operator LSLString(Vector3 vec) 109 public static explicit operator LSLString(Vector3 vec)
110 { 110 {
111 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 111 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
112 return new LSLString(s); 112 return new LSLString(s);
113 } 113 }
114 114
115 public static explicit operator string(Vector3 vec) 115 public static explicit operator string(Vector3 vec)
116 { 116 {
117 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 117 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
118 return s; 118 return s;
119 } 119 }
120 120
@@ -389,19 +389,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
389 389
390 public override string ToString() 390 public override string ToString()
391 { 391 {
392 string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); 392 string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s);
393 return st; 393 return st;
394 } 394 }
395 395
396 public static explicit operator string(Quaternion r) 396 public static explicit operator string(Quaternion r)
397 { 397 {
398 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 398 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
399 return s; 399 return s;
400 } 400 }
401 401
402 public static explicit operator LSLString(Quaternion r) 402 public static explicit operator LSLString(Quaternion r)
403 { 403 {
404 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 404 string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
405 return new LSLString(s); 405 return new LSLString(s);
406 } 406 }
407 407
@@ -521,6 +521,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
521 size += 64; 521 size += 64;
522 else if (o is int) 522 else if (o is int)
523 size += 4; 523 size += 4;
524 else if (o is uint)
525 size += 4;
524 else if (o is string) 526 else if (o is string)
525 size += ((string)o).Length; 527 size += ((string)o).Length;
526 else if (o is float) 528 else if (o is float)
@@ -686,24 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared
686 688
687 public static bool operator ==(list a, list b) 689 public static bool operator ==(list a, list b)
688 { 690 {
689 int la = -1; 691 int la = a.Length;
690 int lb = -1; 692 int lb = b.Length;
691 try { la = a.Length; }
692 catch (NullReferenceException) { }
693 try { lb = b.Length; }
694 catch (NullReferenceException) { }
695 693
696 return la == lb; 694 return la == lb;
697 } 695 }
698 696
699 public static bool operator !=(list a, list b) 697 public static bool operator !=(list a, list b)
700 { 698 {
701 int la = -1; 699 int la = a.Length;
702 int lb = -1; 700 int lb = b.Length;
703 try { la = a.Length; }
704 catch (NullReferenceException) { }
705 try {lb = b.Length;}
706 catch (NullReferenceException) { }
707 701
708 return la != lb; 702 return la != lb;
709 } 703 }
@@ -937,7 +931,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
937 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); 931 ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r));
938 } 932 }
939 933
940 if (ascending == 0) 934 if (ascending != 1)
941 { 935 {
942 ret = 0 - ret; 936 ret = 0 - ret;
943 } 937 }
@@ -970,6 +964,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
970 stride = 1; 964 stride = 1;
971 } 965 }
972 966
967 if ((Data.Length % stride) != 0)
968 return new list(ret);
969
973 // we can optimize here in the case where stride == 1 and the list 970 // we can optimize here in the case where stride == 1 and the list
974 // consists of homogeneous types 971 // consists of homogeneous types
975 972
@@ -989,7 +986,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
989 if (homogeneous) 986 if (homogeneous)
990 { 987 {
991 Array.Sort(ret, new HomogeneousComparer()); 988 Array.Sort(ret, new HomogeneousComparer());
992 if (ascending == 0) 989 if (ascending != 1)
993 { 990 {
994 Array.Reverse(ret); 991 Array.Reverse(ret);
995 } 992 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 0460f22..9f05666 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Globalization; 32using System.Globalization;
32using System.IO; 33using System.IO;
33using System.Reflection; 34using System.Reflection;
@@ -128,6 +129,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
128 private Dictionary<UUID, IScriptInstance> m_Scripts = 129 private Dictionary<UUID, IScriptInstance> m_Scripts =
129 new Dictionary<UUID, IScriptInstance>(); 130 new Dictionary<UUID, IScriptInstance>();
130 131
132 private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
133
131 // Maps the asset ID to the assembly 134 // Maps the asset ID to the assembly
132 135
133 private Dictionary<UUID, string> m_Assemblies = 136 private Dictionary<UUID, string> m_Assemblies =
@@ -150,6 +153,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine
150 IWorkItemResult m_CurrentCompile = null; 153 IWorkItemResult m_CurrentCompile = null;
151 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 154 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
152 155
156 private void lockScriptsForRead(bool locked)
157 {
158 if (locked)
159 {
160 if (m_scriptsLock.RecursiveReadCount > 0)
161 {
162 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
163 m_scriptsLock.ExitReadLock();
164 }
165 if (m_scriptsLock.RecursiveWriteCount > 0)
166 {
167 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
168 m_scriptsLock.ExitWriteLock();
169 }
170
171 while (!m_scriptsLock.TryEnterReadLock(60000))
172 {
173 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
174 if (m_scriptsLock.IsWriteLockHeld)
175 {
176 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
177 }
178 }
179 }
180 else
181 {
182 if (m_scriptsLock.RecursiveReadCount > 0)
183 {
184 m_scriptsLock.ExitReadLock();
185 }
186 }
187 }
188 private void lockScriptsForWrite(bool locked)
189 {
190 if (locked)
191 {
192 if (m_scriptsLock.RecursiveReadCount > 0)
193 {
194 m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
195 m_scriptsLock.ExitReadLock();
196 }
197 if (m_scriptsLock.RecursiveWriteCount > 0)
198 {
199 m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
200 m_scriptsLock.ExitWriteLock();
201 }
202
203 while (!m_scriptsLock.TryEnterWriteLock(60000))
204 {
205 m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
206 if (m_scriptsLock.IsWriteLockHeld)
207 {
208 m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
209 }
210 }
211 }
212 else
213 {
214 if (m_scriptsLock.RecursiveWriteCount > 0)
215 {
216 m_scriptsLock.ExitWriteLock();
217 }
218 }
219 }
220
153 public string ScriptEngineName 221 public string ScriptEngineName
154 { 222 {
155 get { return "XEngine"; } 223 get { return "XEngine"; }
@@ -576,64 +644,69 @@ namespace OpenSim.Region.ScriptEngine.XEngine
576 { 644 {
577 if (!m_Enabled) 645 if (!m_Enabled)
578 return; 646 return;
647 lockScriptsForRead(true);
579 648
580 lock (m_Scripts) 649 List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values);
581 {
582 m_log.InfoFormat(
583 "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
584 650
585 foreach (IScriptInstance instance in m_Scripts.Values) 651// foreach (IScriptInstance instance in m_Scripts.Values)
652 foreach (IScriptInstance instance in instancesToDel)
653 {
654 // Force a final state save
655 //
656 if (m_Assemblies.ContainsKey(instance.AssetID))
586 { 657 {
587 // Force a final state save 658 string assembly = m_Assemblies[instance.AssetID];
588 //
589 if (m_Assemblies.ContainsKey(instance.AssetID))
590 {
591 string assembly = m_Assemblies[instance.AssetID];
592 659
593 try 660 try
594 { 661 {
595 instance.SaveState(assembly); 662 instance.SaveState(assembly);
596 }
597 catch (Exception e)
598 {
599 m_log.Error(
600 string.Format(
601 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
602 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
603 , e);
604 }
605 } 663 }
664 catch (Exception e)
665 {
666 m_log.Error(
667 string.Format(
668 "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
669 instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
670 , e);
671 }
672 }
606 673
607 // Clear the event queue and abort the instance thread 674 // Clear the event queue and abort the instance thread
608 // 675 //
609 instance.ClearQueue(); 676 instance.ClearQueue();
610 instance.Stop(0); 677 instance.Stop(0);
611 678
612 // Release events, timer, etc 679 // Release events, timer, etc
613 // 680 //
614 instance.DestroyScriptInstance(); 681 instance.DestroyScriptInstance();
615 682
616 // Unload scripts and app domains. 683 // Unload scripts and app domains
617 // Must be done explicitly because they have infinite 684 // Must be done explicitly because they have infinite
618 // lifetime. 685 // lifetime
619 // However, don't bother to do this if the simulator is shutting 686 //
620 // down since it takes a long time with many scripts. 687// if (!m_SimulatorShuttingDown)
621 if (!m_SimulatorShuttingDown) 688 {
689 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
690 if (m_DomainScripts[instance.AppDomain].Count == 0)
622 { 691 {
623 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 692 m_DomainScripts.Remove(instance.AppDomain);
624 if (m_DomainScripts[instance.AppDomain].Count == 0) 693 UnloadAppDomain(instance.AppDomain);
625 {
626 m_DomainScripts.Remove(instance.AppDomain);
627 UnloadAppDomain(instance.AppDomain);
628 }
629 } 694 }
630 } 695 }
631 696
632 m_Scripts.Clear(); 697// m_Scripts.Clear();
633 m_PrimObjects.Clear(); 698// m_PrimObjects.Clear();
634 m_Assemblies.Clear(); 699// m_Assemblies.Clear();
635 m_DomainScripts.Clear(); 700// m_DomainScripts.Clear();
636 } 701 }
702 lockScriptsForRead(false);
703 lockScriptsForWrite(true);
704 m_Scripts.Clear();
705 lockScriptsForWrite(false);
706 m_PrimObjects.Clear();
707 m_Assemblies.Clear();
708 m_DomainScripts.Clear();
709
637 lock (m_ScriptEngines) 710 lock (m_ScriptEngines)
638 { 711 {
639 m_ScriptEngines.Remove(this); 712 m_ScriptEngines.Remove(this);
@@ -702,22 +775,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
702 775
703 List<IScriptInstance> instances = new List<IScriptInstance>(); 776 List<IScriptInstance> instances = new List<IScriptInstance>();
704 777
705 lock (m_Scripts) 778 lockScriptsForRead(true);
706 { 779 foreach (IScriptInstance instance in m_Scripts.Values)
707 foreach (IScriptInstance instance in m_Scripts.Values)
708 instances.Add(instance); 780 instances.Add(instance);
709 } 781 lockScriptsForRead(false);
710 782
711 foreach (IScriptInstance i in instances) 783 foreach (IScriptInstance i in instances)
712 { 784 {
713 string assembly = String.Empty; 785 string assembly = String.Empty;
714 786
715 lock (m_Scripts) 787
716 {
717 if (!m_Assemblies.ContainsKey(i.AssetID)) 788 if (!m_Assemblies.ContainsKey(i.AssetID))
718 continue; 789 continue;
719 assembly = m_Assemblies[i.AssetID]; 790 assembly = m_Assemblies[i.AssetID];
720 } 791
721 792
722 try 793 try
723 { 794 {
@@ -1119,96 +1190,99 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1119 } 1190 }
1120 1191
1121 ScriptInstance instance = null; 1192 ScriptInstance instance = null;
1122 lock (m_Scripts) 1193 // Create the object record
1194 lockScriptsForRead(true);
1195 if ((!m_Scripts.ContainsKey(itemID)) ||
1196 (m_Scripts[itemID].AssetID != assetID))
1123 { 1197 {
1124 // Create the object record 1198 lockScriptsForRead(false);
1125 if ((!m_Scripts.ContainsKey(itemID)) ||
1126 (m_Scripts[itemID].AssetID != assetID))
1127 {
1128 UUID appDomain = assetID;
1129 1199
1130 if (part.ParentGroup.IsAttachment) 1200 UUID appDomain = assetID;
1131 appDomain = part.ParentGroup.RootPart.UUID;
1132 1201
1133 if (!m_AppDomains.ContainsKey(appDomain)) 1202 if (part.ParentGroup.IsAttachment)
1134 { 1203 appDomain = part.ParentGroup.RootPart.UUID;
1135 try
1136 {
1137 AppDomainSetup appSetup = new AppDomainSetup();
1138 appSetup.PrivateBinPath = Path.Combine(
1139 m_ScriptEnginesPath,
1140 m_Scene.RegionInfo.RegionID.ToString());
1141 1204
1142 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1205 if (!m_AppDomains.ContainsKey(appDomain))
1143 Evidence evidence = new Evidence(baseEvidence); 1206 {
1207 try
1208 {
1209 AppDomainSetup appSetup = new AppDomainSetup();
1210 appSetup.PrivateBinPath = Path.Combine(
1211 m_ScriptEnginesPath,
1212 m_Scene.RegionInfo.RegionID.ToString());
1144 1213
1145 AppDomain sandbox; 1214 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1146 if (m_AppDomainLoading) 1215 Evidence evidence = new Evidence(baseEvidence);
1147 {
1148 sandbox = AppDomain.CreateDomain(
1149 m_Scene.RegionInfo.RegionID.ToString(),
1150 evidence, appSetup);
1151 sandbox.AssemblyResolve +=
1152 new ResolveEventHandler(
1153 AssemblyResolver.OnAssemblyResolve);
1154 }
1155 else
1156 {
1157 sandbox = AppDomain.CurrentDomain;
1158 }
1159
1160 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1161 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1162 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1163 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1164 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1165 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1166 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1167
1168 m_AppDomains[appDomain] = sandbox;
1169 1216
1170 m_DomainScripts[appDomain] = new List<UUID>(); 1217 AppDomain sandbox;
1218 if (m_AppDomainLoading)
1219 {
1220 sandbox = AppDomain.CreateDomain(
1221 m_Scene.RegionInfo.RegionID.ToString(),
1222 evidence, appSetup);
1223 m_AppDomains[appDomain].AssemblyResolve +=
1224 new ResolveEventHandler(
1225 AssemblyResolver.OnAssemblyResolve);
1171 } 1226 }
1172 catch (Exception e) 1227 else
1173 { 1228 {
1174 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1229 sandbox = AppDomain.CurrentDomain;
1175 m_ScriptErrorMessage += "Exception creating app domain:\n";
1176 m_ScriptFailCount++;
1177 lock (m_AddingAssemblies)
1178 {
1179 m_AddingAssemblies[assembly]--;
1180 }
1181 return false;
1182 } 1230 }
1183 }
1184 m_DomainScripts[appDomain].Add(itemID);
1185
1186 instance = new ScriptInstance(this, part,
1187 itemID, assetID, assembly,
1188 m_AppDomains[appDomain],
1189 part.ParentGroup.RootPart.Name,
1190 item.Name, startParam, postOnRez,
1191 stateSource, m_MaxScriptQueue);
1192
1193// if (DebugLevel >= 1)
1194// m_log.DebugFormat(
1195// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
1196// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
1197// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1198 1231
1199 if (presence != null) 1232 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1233 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1234 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
1235 //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
1236 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1237 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1238 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1239
1240 m_AppDomains[appDomain] = sandbox;
1241
1242 m_DomainScripts[appDomain] = new List<UUID>();
1243 }
1244 catch (Exception e)
1200 { 1245 {
1201 ShowScriptSaveResponse(item.OwnerID, 1246 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1202 assetID, "Compile successful", true); 1247 m_ScriptErrorMessage += "Exception creating app domain:\n";
1248 m_ScriptFailCount++;
1249 lock (m_AddingAssemblies)
1250 {
1251 m_AddingAssemblies[assembly]--;
1252 }
1253 return false;
1203 } 1254 }
1255 }
1256 m_DomainScripts[appDomain].Add(itemID);
1257
1258 instance = new ScriptInstance(this, part,
1259 itemID, assetID, assembly,
1260 m_AppDomains[appDomain],
1261 part.ParentGroup.RootPart.Name,
1262 item.Name, startParam, postOnRez,
1263 stateSource, m_MaxScriptQueue);
1264
1265// m_log.DebugFormat(
1266// "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}",
1267// part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID,
1268// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
1204 1269
1205 instance.AppDomain = appDomain; 1270 if (presence != null)
1206 instance.LineMap = linemap; 1271 {
1207 1272 ShowScriptSaveResponse(item.OwnerID,
1208 m_Scripts[itemID] = instance; 1273 assetID, "Compile successful", true);
1209 } 1274 }
1210 }
1211 1275
1276 instance.AppDomain = appDomain;
1277 instance.LineMap = linemap;
1278 lockScriptsForWrite(true);
1279 m_Scripts[itemID] = instance;
1280 lockScriptsForWrite(false);
1281 }
1282 else
1283 {
1284 lockScriptsForRead(false);
1285 }
1212 lock (m_PrimObjects) 1286 lock (m_PrimObjects)
1213 { 1287 {
1214 if (!m_PrimObjects.ContainsKey(localID)) 1288 if (!m_PrimObjects.ContainsKey(localID))
@@ -1226,7 +1300,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1226 m_AddingAssemblies[assembly]--; 1300 m_AddingAssemblies[assembly]--;
1227 } 1301 }
1228 1302
1229 if (instance != null) 1303 if (instance!=null)
1230 instance.Init(); 1304 instance.Init();
1231 1305
1232 bool runIt; 1306 bool runIt;
@@ -1249,18 +1323,28 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1249 m_CompileDict.Remove(itemID); 1323 m_CompileDict.Remove(itemID);
1250 } 1324 }
1251 1325
1252 IScriptInstance instance = null; 1326 lockScriptsForRead(true);
1253 1327 // Do we even have it?
1254 lock (m_Scripts) 1328 if (!m_Scripts.ContainsKey(itemID))
1255 { 1329 {
1256 // Do we even have it? 1330 // Do we even have it?
1257 if (!m_Scripts.ContainsKey(itemID)) 1331 if (!m_Scripts.ContainsKey(itemID))
1258 return; 1332 return;
1259 1333
1260 instance = m_Scripts[itemID]; 1334 lockScriptsForRead(false);
1335 lockScriptsForWrite(true);
1261 m_Scripts.Remove(itemID); 1336 m_Scripts.Remove(itemID);
1337 lockScriptsForWrite(false);
1338
1339 return;
1262 } 1340 }
1341
1263 1342
1343 IScriptInstance instance=m_Scripts[itemID];
1344 lockScriptsForRead(false);
1345 lockScriptsForWrite(true);
1346 m_Scripts.Remove(itemID);
1347 lockScriptsForWrite(false);
1264 instance.ClearQueue(); 1348 instance.ClearQueue();
1265 1349
1266 // Give the script some time to finish processing its last event. Simply aborting the script thread can 1350 // Give the script some time to finish processing its last event. Simply aborting the script thread can
@@ -1299,8 +1383,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1299 1383
1300 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 1384 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
1301 if (handlerObjectRemoved != null) 1385 if (handlerObjectRemoved != null)
1302 handlerObjectRemoved(instance.ObjectID); 1386 {
1387 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
1388 handlerObjectRemoved(part.UUID);
1389 }
1303 1390
1391 CleanAssemblies();
1392
1304 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 1393 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
1305 if (handlerScriptRemoved != null) 1394 if (handlerScriptRemoved != null)
1306 handlerScriptRemoved(itemID); 1395 handlerScriptRemoved(itemID);
@@ -1561,12 +1650,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1561 private IScriptInstance GetInstance(UUID itemID) 1650 private IScriptInstance GetInstance(UUID itemID)
1562 { 1651 {
1563 IScriptInstance instance; 1652 IScriptInstance instance;
1564 lock (m_Scripts) 1653 lockScriptsForRead(true);
1654 if (!m_Scripts.ContainsKey(itemID))
1565 { 1655 {
1566 if (!m_Scripts.ContainsKey(itemID)) 1656 lockScriptsForRead(false);
1567 return null; 1657 return null;
1568 instance = m_Scripts[itemID];
1569 } 1658 }
1659 instance = m_Scripts[itemID];
1660 lockScriptsForRead(false);
1570 return instance; 1661 return instance;
1571 } 1662 }
1572 1663
@@ -1590,6 +1681,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1590 return false; 1681 return false;
1591 } 1682 }
1592 1683
1684 [DebuggerNonUserCode]
1593 public void ApiResetScript(UUID itemID) 1685 public void ApiResetScript(UUID itemID)
1594 { 1686 {
1595 IScriptInstance instance = GetInstance(itemID); 1687 IScriptInstance instance = GetInstance(itemID);
@@ -1651,6 +1743,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1651 return UUID.Zero; 1743 return UUID.Zero;
1652 } 1744 }
1653 1745
1746 [DebuggerNonUserCode]
1654 public void SetState(UUID itemID, string newState) 1747 public void SetState(UUID itemID, string newState)
1655 { 1748 {
1656 IScriptInstance instance = GetInstance(itemID); 1749 IScriptInstance instance = GetInstance(itemID);
@@ -1673,11 +1766,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1673 1766
1674 List<IScriptInstance> instances = new List<IScriptInstance>(); 1767 List<IScriptInstance> instances = new List<IScriptInstance>();
1675 1768
1676 lock (m_Scripts) 1769 lockScriptsForRead(true);
1677 { 1770 foreach (IScriptInstance instance in m_Scripts.Values)
1678 foreach (IScriptInstance instance in m_Scripts.Values)
1679 instances.Add(instance); 1771 instances.Add(instance);
1680 } 1772 lockScriptsForRead(false);
1681 1773
1682 foreach (IScriptInstance i in instances) 1774 foreach (IScriptInstance i in instances)
1683 { 1775 {
diff --git a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
index fb85d1c..4502b7d 100644
--- a/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
+++ b/OpenSim/Server/Handlers/Map/MapGetServerConnector.cs
@@ -29,6 +29,7 @@ using System;
29using System.IO; 29using System.IO;
30using System.Net; 30using System.Net;
31using System.Reflection; 31using System.Reflection;
32using System.Threading;
32 33
33using Nini.Config; 34using Nini.Config;
34using log4net; 35using log4net;
@@ -70,6 +71,8 @@ namespace OpenSim.Server.Handlers.MapImage
70 71
71 class MapServerGetHandler : BaseStreamHandler 72 class MapServerGetHandler : BaseStreamHandler
72 { 73 {
74 public static ManualResetEvent ev = new ManualResetEvent(true);
75
73// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 76// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
74 77
75 private IMapImageService m_MapService; 78 private IMapImageService m_MapService;
@@ -82,8 +85,13 @@ namespace OpenSim.Server.Handlers.MapImage
82 85
83 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 86 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
84 { 87 {
85 byte[] result = new byte[0]; 88 ev.WaitOne();
89 lock (ev)
90 {
91 ev.Reset();
92 }
86 93
94 byte[] result = new byte[0];
87 string format = string.Empty; 95 string format = string.Empty;
88 result = m_MapService.GetMapTile(path.Trim('/'), out format); 96 result = m_MapService.GetMapTile(path.Trim('/'), out format);
89 if (result.Length > 0) 97 if (result.Length > 0)
@@ -100,6 +108,11 @@ namespace OpenSim.Server.Handlers.MapImage
100 httpResponse.ContentType = "text/plain"; 108 httpResponse.ContentType = "text/plain";
101 } 109 }
102 110
111 lock (ev)
112 {
113 ev.Set();
114 }
115
103 return result; 116 return result;
104 } 117 }
105 118
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
index 012b14e..0bd8269 100644
--- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
+++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
@@ -100,6 +100,11 @@ namespace OpenSim.Server.Handlers.Simulation
100 DoAgentDelete(request, responsedata, agentID, action, regionID); 100 DoAgentDelete(request, responsedata, agentID, action, regionID);
101 return responsedata; 101 return responsedata;
102 } 102 }
103 else if (method.Equals("DELETECHILD"))
104 {
105 DoChildAgentDelete(request, responsedata, agentID, action, regionID);
106 return responsedata;
107 }
103 else if (method.Equals("QUERYACCESS")) 108 else if (method.Equals("QUERYACCESS"))
104 { 109 {
105 DoQueryAccess(request, responsedata, agentID, regionID); 110 DoQueryAccess(request, responsedata, agentID, regionID);
@@ -208,6 +213,24 @@ namespace OpenSim.Server.Handlers.Simulation
208 } 213 }
209 } 214 }
210 215
216 protected void DoChildAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
217 {
218 m_log.Debug(" >>> DoChildAgentDelete action:" + action + "; RegionID:" + regionID);
219
220 GridRegion destination = new GridRegion();
221 destination.RegionID = regionID;
222
223 if (action.Equals("release"))
224 ReleaseAgent(regionID, id);
225 else
226 m_SimulationService.CloseChildAgent(destination, id);
227
228 responsedata["int_response_code"] = HttpStatusCode.OK;
229 responsedata["str_response_string"] = "OpenSim agent " + id.ToString();
230
231 m_log.Debug("[AGENT HANDLER]: Child Agent Released/Deleted.");
232 }
233
211 protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID) 234 protected void DoAgentDelete(Hashtable request, Hashtable responsedata, UUID id, string action, UUID regionID)
212 { 235 {
213 m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID); 236 m_log.Debug(" >>> DoDelete action:" + action + "; RegionID:" + regionID);
@@ -420,7 +443,15 @@ namespace OpenSim.Server.Handlers.Simulation
420 // subclasses can override this 443 // subclasses can override this
421 protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) 444 protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
422 { 445 {
423 return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason); 446 reason = String.Empty;
447
448 Util.FireAndForget(x =>
449 {
450 string r;
451 m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out r);
452 });
453
454 return true;
424 } 455 }
425 } 456 }
426 457
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index b1f0f7e..96b430d 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -173,7 +173,10 @@ namespace OpenSim.Services.AssetService
173 { 173 {
174// m_log.DebugFormat( 174// m_log.DebugFormat(
175// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); 175// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
176 m_Database.StoreAsset(asset); 176 if (!m_Database.StoreAsset(asset))
177 {
178 return UUID.Zero.ToString();
179 }
177 } 180 }
178// else 181// else
179// { 182// {
diff --git a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
index 229f557..e42f9a0 100644
--- a/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
+++ b/OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
@@ -30,10 +30,11 @@ using OpenMetaverse;
30using log4net; 30using log4net;
31using Nini.Config; 31using Nini.Config;
32using System.Reflection; 32using System.Reflection;
33using OpenSim.Server.Base;
34using OpenSim.Services.Interfaces;
33using OpenSim.Data; 35using OpenSim.Data;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Services.Base; 37using OpenSim.Services.Base;
36using OpenSim.Services.Interfaces;
37 38
38namespace OpenSim.Services.AuthenticationService 39namespace OpenSim.Services.AuthenticationService
39{ 40{
@@ -50,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
50 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
51 52
52 protected IAuthenticationData m_Database; 53 protected IAuthenticationData m_Database;
54 protected IUserAccountService m_UserAccountService = null;
55
56 public AuthenticationServiceBase(IConfigSource config, IUserAccountService acct) : this(config)
57 {
58 m_UserAccountService = acct;
59 }
53 60
54 public AuthenticationServiceBase(IConfigSource config) : base(config) 61 public AuthenticationServiceBase(IConfigSource config) : base(config)
55 { 62 {
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
index 5f1bde1..a069838 100644
--- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
@@ -51,6 +51,12 @@ namespace OpenSim.Services.AuthenticationService
51 LogManager.GetLogger( 51 LogManager.GetLogger(
52 MethodBase.GetCurrentMethod().DeclaringType); 52 MethodBase.GetCurrentMethod().DeclaringType);
53 53
54 public PasswordAuthenticationService(IConfigSource config, IUserAccountService userService) :
55 base(config, userService)
56 {
57 m_log.Debug("[AUTH SERVICE]: Started with User Account access");
58 }
59
54 public PasswordAuthenticationService(IConfigSource config) : 60 public PasswordAuthenticationService(IConfigSource config) :
55 base(config) 61 base(config)
56 { 62 {
@@ -58,42 +64,90 @@ namespace OpenSim.Services.AuthenticationService
58 64
59 public string Authenticate(UUID principalID, string password, int lifetime) 65 public string Authenticate(UUID principalID, string password, int lifetime)
60 { 66 {
67 UUID realID;
68 return Authenticate(principalID, password, lifetime, out realID);
69 }
70
71 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
72 {
73 realID = UUID.Zero;
74
75 m_log.DebugFormat("[AUTH SERVICE]: Authenticating for {0}, user account service present: {1}", principalID, m_UserAccountService != null);
61 AuthenticationData data = m_Database.Get(principalID); 76 AuthenticationData data = m_Database.Get(principalID);
77 UserAccount user = null;
78 if (m_UserAccountService != null)
79 user = m_UserAccountService.GetUserAccount(UUID.Zero, principalID);
62 80
63 if (data == null) 81 if (data == null || data.Data == null)
64 { 82 {
65 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} not found", principalID); 83 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
66 return String.Empty; 84 return String.Empty;
67 } 85 }
68 else if (data.Data == null) 86
87 if (!data.Data.ContainsKey("passwordHash") ||
88 !data.Data.ContainsKey("passwordSalt"))
69 { 89 {
70 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} data not found", principalID);
71 return String.Empty; 90 return String.Empty;
72 } 91 }
73 else if (!data.Data.ContainsKey("passwordHash") || !data.Data.ContainsKey("passwordSalt")) 92
93 string hashed = Util.Md5Hash(password + ":" +
94 data.Data["passwordSalt"].ToString());
95
96 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
97
98 if (data.Data["passwordHash"].ToString() == hashed)
99 {
100 return GetToken(principalID, lifetime);
101 }
102
103 if (user == null)
74 { 104 {
75 m_log.DebugFormat( 105 m_log.DebugFormat("[PASS AUTH]: No user record for {0}", principalID);
76 "[AUTH SERVICE]: PrincipalID {0} data didn't contain either passwordHash or passwordSalt", principalID);
77 return String.Empty; 106 return String.Empty;
78 } 107 }
79 else 108
109 int impersonateFlag = 1 << 6;
110
111 if ((user.UserFlags & impersonateFlag) == 0)
112 return String.Empty;
113
114 m_log.DebugFormat("[PASS AUTH]: Attempting impersonation");
115
116 List<UserAccount> accounts = m_UserAccountService.GetUserAccountsWhere(UUID.Zero, "UserLevel >= 200");
117 if (accounts == null || accounts.Count == 0)
118 return String.Empty;
119
120 foreach (UserAccount a in accounts)
80 { 121 {
81 string hashed = Util.Md5Hash(password + ":" + data.Data["passwordSalt"].ToString()); 122 data = m_Database.Get(a.PrincipalID);
123 if (data == null || data.Data == null ||
124 !data.Data.ContainsKey("passwordHash") ||
125 !data.Data.ContainsKey("passwordSalt"))
126 {
127 continue;
128 }
129
130// m_log.DebugFormat("[PASS AUTH]: Trying {0}", data.PrincipalID);
82 131
83 m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); 132 hashed = Util.Md5Hash(password + ":" +
133 data.Data["passwordSalt"].ToString());
84 134
85 if (data.Data["passwordHash"].ToString() == hashed) 135 if (data.Data["passwordHash"].ToString() == hashed)
86 { 136 {
137 m_log.DebugFormat("[PASS AUTH]: {0} {1} impersonating {2}, proceeding with login", a.FirstName, a.LastName, principalID);
138 realID = a.PrincipalID;
87 return GetToken(principalID, lifetime); 139 return GetToken(principalID, lifetime);
88 } 140 }
89 else 141// else
90 { 142// {
91 m_log.DebugFormat( 143// m_log.DebugFormat(
92 "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.", 144// "[AUTH SERVICE]: Salted hash {0} of given password did not match salted hash of {1} for PrincipalID {2}. Authentication failure.",
93 hashed, data.Data["passwordHash"], principalID); 145// hashed, data.Data["passwordHash"], data.PrincipalID);
94 return String.Empty; 146// }
95 }
96 } 147 }
148
149 m_log.DebugFormat("[PASS AUTH]: Impersonation of {0} failed", principalID);
150 return String.Empty;
97 } 151 }
98 } 152 }
99} \ No newline at end of file 153}
diff --git a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
index 2344c0e..1510168 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
@@ -49,12 +49,23 @@ namespace OpenSim.Services.AuthenticationService
49 private static readonly ILog m_log = 49 private static readonly ILog m_log =
50 LogManager.GetLogger( 50 LogManager.GetLogger(
51 MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
52
53 public WebkeyAuthenticationService(IConfigSource config, IUserAccountService userService) :
54 base(config, userService)
55 {
56 }
52 57
53 public WebkeyAuthenticationService(IConfigSource config) : 58 public WebkeyAuthenticationService(IConfigSource config) :
54 base(config) 59 base(config)
55 { 60 {
56 } 61 }
57 62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
65 realID = UUID.Zero;
66 return Authenticate(principalID, password, lifetime);
67 }
68
58 public string Authenticate(UUID principalID, string password, int lifetime) 69 public string Authenticate(UUID principalID, string password, int lifetime)
59 { 70 {
60 if (new UUID(password) == UUID.Zero) 71 if (new UUID(password) == UUID.Zero)
diff --git a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
index 2c6cebd..bbc8470 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
@@ -55,14 +55,22 @@ namespace OpenSim.Services.AuthenticationService
55 55
56 public string Authenticate(UUID principalID, string password, int lifetime) 56 public string Authenticate(UUID principalID, string password, int lifetime)
57 { 57 {
58 UUID realID;
59
60 return Authenticate(principalID, password, lifetime, out realID);
61 }
62
63 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
64 {
58 AuthenticationData data = m_Database.Get(principalID); 65 AuthenticationData data = m_Database.Get(principalID);
59 string result = String.Empty; 66 string result = String.Empty;
67 realID = UUID.Zero;
60 if (data != null && data.Data != null) 68 if (data != null && data.Data != null)
61 { 69 {
62 if (data.Data.ContainsKey("webLoginKey")) 70 if (data.Data.ContainsKey("webLoginKey"))
63 { 71 {
64 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID); 72 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
65 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime); 73 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime, out realID);
66 if (result == String.Empty) 74 if (result == String.Empty)
67 { 75 {
68 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID); 76 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
@@ -71,12 +79,15 @@ namespace OpenSim.Services.AuthenticationService
71 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt")) 79 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
72 { 80 {
73 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID); 81 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
74 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime); 82 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime, out realID);
75 if (result == String.Empty) 83 if (result == String.Empty)
76 { 84 {
77 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID); 85 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
78 } 86 }
79 } 87 }
88
89
90
80 if (result == string.Empty) 91 if (result == string.Empty)
81 { 92 {
82 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID); 93 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
@@ -86,7 +97,9 @@ namespace OpenSim.Services.AuthenticationService
86 { 97 {
87 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID); 98 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
88 } 99 }
100
101
89 return result; 102 return result;
90 } 103 }
91 } 104 }
92} \ No newline at end of file 105}
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
index e4c3eaf..9d6d9ad 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
@@ -27,9 +27,11 @@
27 27
28using log4net; 28using log4net;
29using System; 29using System;
30using System.Threading;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
32using System.Reflection; 33using System.Reflection;
34using System.Timers;
33using Nini.Config; 35using Nini.Config;
34using OpenSim.Framework; 36using OpenSim.Framework;
35using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
@@ -47,13 +49,20 @@ namespace OpenSim.Services.Connectors
47 49
48 private string m_ServerURI = String.Empty; 50 private string m_ServerURI = String.Empty;
49 private IImprovedAssetCache m_Cache = null; 51 private IImprovedAssetCache m_Cache = null;
50 52 private int m_retryCounter;
53 private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
54 private System.Timers.Timer m_retryTimer;
51 private delegate void AssetRetrievedEx(AssetBase asset); 55 private delegate void AssetRetrievedEx(AssetBase asset);
52 56
53 // Keeps track of concurrent requests for the same asset, so that it's only loaded once. 57 // Keeps track of concurrent requests for the same asset, so that it's only loaded once.
54 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded 58 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded
55 private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); 59// private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
60
61 private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
56 62
63 private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
64
65 private Thread[] m_fetchThreads;
57 66
58 public AssetServicesConnector() 67 public AssetServicesConnector()
59 { 68 {
@@ -81,13 +90,102 @@ namespace OpenSim.Services.Connectors
81 string serviceURI = assetConfig.GetString("AssetServerURI", 90 string serviceURI = assetConfig.GetString("AssetServerURI",
82 String.Empty); 91 String.Empty);
83 92
93 m_ServerURI = serviceURI;
94
84 if (serviceURI == String.Empty) 95 if (serviceURI == String.Empty)
85 { 96 {
86 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); 97 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
87 throw new Exception("Asset connector init error"); 98 throw new Exception("Asset connector init error");
88 } 99 }
89 100
90 m_ServerURI = serviceURI; 101
102 m_retryTimer = new System.Timers.Timer();
103 m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
104 m_retryTimer.Interval = 60000;
105
106 Uri serverUri = new Uri(m_ServerURI);
107
108 string groupHost = serverUri.Host;
109
110 for (int i = 0 ; i < 256 ; i++)
111 {
112 string prefix = i.ToString("x2");
113 groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost);
114
115 m_UriMap[prefix] = groupHost;
116 //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
117 }
118
119 m_fetchThreads = new Thread[2];
120
121 for (int i = 0 ; i < 2 ; i++)
122 {
123 m_fetchThreads[i] = new Thread(AssetRequestProcessor);
124 m_fetchThreads[i].Start();
125 }
126 }
127
128 private string MapServer(string id)
129 {
130 UriBuilder serverUri = new UriBuilder(m_ServerURI);
131
132 string prefix = id.Substring(0, 2).ToLower();
133
134 string host = m_UriMap[prefix];
135
136 serverUri.Host = host;
137
138 // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix);
139
140 string ret = serverUri.Uri.AbsoluteUri;
141 if (ret.EndsWith("/"))
142 ret = ret.Substring(0, ret.Length - 1);
143 return ret;
144 }
145
146 protected void retryCheck(object source, ElapsedEventArgs e)
147 {
148 m_retryCounter++;
149 if (m_retryCounter > 60) m_retryCounter -= 60;
150 List<int> keys = new List<int>();
151 foreach (int a in m_retryQueue.Keys)
152 {
153 keys.Add(a);
154 }
155 foreach (int a in keys)
156 {
157 //We exponentially fall back on frequency until we reach one attempt per hour
158 //The net result is that we end up in the queue for roughly 24 hours..
159 //24 hours worth of assets could be a lot, so the hope is that the region admin
160 //will have gotten the asset connector back online quickly!
161
162 int timefactor = a ^ 2;
163 if (timefactor > 60)
164 {
165 timefactor = 60;
166 }
167
168 //First, find out if we care about this timefactor
169 if (timefactor % a == 0)
170 {
171 //Yes, we do!
172 List<AssetBase> retrylist = m_retryQueue[a];
173 m_retryQueue.Remove(a);
174
175 foreach(AssetBase ass in retrylist)
176 {
177 Store(ass); //Store my ass. This function will put it back in the dictionary if it fails
178 }
179 }
180 }
181
182 if (m_retryQueue.Count == 0)
183 {
184 //It might only be one tick per minute, but I have
185 //repented and abandoned my wasteful ways
186 m_retryCounter = 0;
187 m_retryTimer.Stop();
188 }
91 } 189 }
92 190
93 protected void SetCache(IImprovedAssetCache cache) 191 protected void SetCache(IImprovedAssetCache cache)
@@ -97,18 +195,16 @@ namespace OpenSim.Services.Connectors
97 195
98 public AssetBase Get(string id) 196 public AssetBase Get(string id)
99 { 197 {
100// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Synchronous get request for {0}", id); 198 string uri = MapServer(id) + "/assets/" + id;
101
102 string uri = m_ServerURI + "/assets/" + id;
103 199
104 AssetBase asset = null; 200 AssetBase asset = null;
105 if (m_Cache != null) 201 if (m_Cache != null)
106 asset = m_Cache.Get(id); 202 asset = m_Cache.Get(id);
107 203
108 if (asset == null) 204 if (asset == null || asset.Data == null || asset.Data.Length == 0)
109 { 205 {
110 asset = SynchronousRestObjectRequester. 206 asset = SynchronousRestObjectRequester.
111 MakeRequest<int, AssetBase>("GET", uri, 0); 207 MakeRequest<int, AssetBase>("GET", uri, 0, 30);
112 208
113 if (m_Cache != null) 209 if (m_Cache != null)
114 m_Cache.Cache(asset); 210 m_Cache.Cache(asset);
@@ -136,7 +232,7 @@ namespace OpenSim.Services.Connectors
136 return fullAsset.Metadata; 232 return fullAsset.Metadata;
137 } 233 }
138 234
139 string uri = m_ServerURI + "/assets/" + id + "/metadata"; 235 string uri = MapServer(id) + "/assets/" + id + "/metadata";
140 236
141 AssetMetadata asset = SynchronousRestObjectRequester. 237 AssetMetadata asset = SynchronousRestObjectRequester.
142 MakeRequest<int, AssetMetadata>("GET", uri, 0); 238 MakeRequest<int, AssetMetadata>("GET", uri, 0);
@@ -153,7 +249,7 @@ namespace OpenSim.Services.Connectors
153 return fullAsset.Data; 249 return fullAsset.Data;
154 } 250 }
155 251
156 RestClient rc = new RestClient(m_ServerURI); 252 RestClient rc = new RestClient(MapServer(id));
157 rc.AddResourcePath("assets"); 253 rc.AddResourcePath("assets");
158 rc.AddResourcePath(id); 254 rc.AddResourcePath(id);
159 rc.AddResourcePath("data"); 255 rc.AddResourcePath("data");
@@ -176,34 +272,25 @@ namespace OpenSim.Services.Connectors
176 return null; 272 return null;
177 } 273 }
178 274
179 public bool Get(string id, Object sender, AssetRetrieved handler) 275 private class QueuedAssetRequest
180 { 276 {
181// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Potentially asynchronous get request for {0}", id); 277 public string uri;
278 public string id;
279 }
182 280
183 string uri = m_ServerURI + "/assets/" + id; 281 private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue =
282 new OpenMetaverse.BlockingQueue<QueuedAssetRequest>();
184 283
185 AssetBase asset = null; 284 private void AssetRequestProcessor()
186 if (m_Cache != null) 285 {
187 asset = m_Cache.Get(id); 286 QueuedAssetRequest r;
188 287
189 if (asset == null) 288 while (true)
190 { 289 {
191 lock (m_AssetHandlers) 290 r = m_requestQueue.Dequeue();
192 {
193 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
194 291
195 AssetRetrievedEx handlers; 292 string uri = r.uri;
196 if (m_AssetHandlers.TryGetValue(id, out handlers)) 293 string id = r.id;
197 {
198 // Someone else is already loading this asset. It will notify our handler when done.
199 handlers += handlerEx;
200 return true;
201 }
202
203 // Load the asset ourselves
204 handlers += handlerEx;
205 m_AssetHandlers.Add(id, handlers);
206 }
207 294
208 bool success = false; 295 bool success = false;
209 try 296 try
@@ -214,14 +301,17 @@ namespace OpenSim.Services.Connectors
214 if (m_Cache != null) 301 if (m_Cache != null)
215 m_Cache.Cache(a); 302 m_Cache.Cache(a);
216 303
217 AssetRetrievedEx handlers; 304 List<AssetRetrievedEx> handlers;
218 lock (m_AssetHandlers) 305 lock (m_AssetHandlers)
219 { 306 {
220 handlers = m_AssetHandlers[id]; 307 handlers = m_AssetHandlers[id];
221 m_AssetHandlers.Remove(id); 308 m_AssetHandlers.Remove(id);
222 } 309 }
223 handlers.Invoke(a); 310 foreach (AssetRetrievedEx h in handlers)
224 }); 311 h.Invoke(a);
312 if (handlers != null)
313 handlers.Clear();
314 }, 30);
225 315
226 success = true; 316 success = true;
227 } 317 }
@@ -229,13 +319,57 @@ namespace OpenSim.Services.Connectors
229 { 319 {
230 if (!success) 320 if (!success)
231 { 321 {
322 List<AssetRetrievedEx> handlers;
232 lock (m_AssetHandlers) 323 lock (m_AssetHandlers)
233 { 324 {
325 handlers = m_AssetHandlers[id];
234 m_AssetHandlers.Remove(id); 326 m_AssetHandlers.Remove(id);
235 } 327 }
328 if (handlers != null)
329 handlers.Clear();
236 } 330 }
237 } 331 }
238 } 332 }
333 }
334
335 public bool Get(string id, Object sender, AssetRetrieved handler)
336 {
337 string uri = MapServer(id) + "/assets/" + id;
338
339 AssetBase asset = null;
340 if (m_Cache != null)
341 asset = m_Cache.Get(id);
342
343 if (asset == null || asset.Data == null || asset.Data.Length == 0)
344 {
345 lock (m_AssetHandlers)
346 {
347 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
348
349// AssetRetrievedEx handlers;
350 List<AssetRetrievedEx> handlers;
351 if (m_AssetHandlers.TryGetValue(id, out handlers))
352 {
353 // Someone else is already loading this asset. It will notify our handler when done.
354// handlers += handlerEx;
355 handlers.Add(handlerEx);
356 return true;
357 }
358
359 // Load the asset ourselves
360// handlers += handlerEx;
361 handlers = new List<AssetRetrievedEx>();
362 handlers.Add(handlerEx);
363
364 m_AssetHandlers.Add(id, handlers);
365 }
366
367 QueuedAssetRequest request = new QueuedAssetRequest();
368 request.id = id;
369 request.uri = uri;
370
371 m_requestQueue.Enqueue(request);
372 }
239 else 373 else
240 { 374 {
241 handler(id, sender, asset); 375 handler(id, sender, asset);
@@ -246,38 +380,95 @@ namespace OpenSim.Services.Connectors
246 380
247 public string Store(AssetBase asset) 381 public string Store(AssetBase asset)
248 { 382 {
249 if (asset.Temporary || asset.Local) 383 // Have to assign the asset ID here. This isn't likely to
384 // trigger since current callers don't pass emtpy IDs
385 // We need the asset ID to route the request to the proper
386 // cluster member, so we can't have the server assign one.
387 if (asset.ID == string.Empty)
250 { 388 {
251 if (m_Cache != null) 389 if (asset.FullID == UUID.Zero)
252 m_Cache.Cache(asset); 390 {
391 asset.FullID = UUID.Random();
392 }
393 asset.ID = asset.FullID.ToString();
394 }
395 else if (asset.FullID == UUID.Zero)
396 {
397 UUID uuid = UUID.Zero;
398 if (UUID.TryParse(asset.ID, out uuid))
399 {
400 asset.FullID = uuid;
401 }
402 else
403 {
404 asset.FullID = UUID.Random();
405 }
406 }
253 407
408 if (m_Cache != null)
409 m_Cache.Cache(asset);
410 if (asset.Temporary || asset.Local)
411 {
254 return asset.ID; 412 return asset.ID;
255 } 413 }
256 414
257 string uri = m_ServerURI + "/assets/"; 415 string uri = MapServer(asset.FullID.ToString()) + "/assets/";
258 416
259 string newID = string.Empty; 417 string newID = string.Empty;
260 try 418 try
261 { 419 {
262 newID = SynchronousRestObjectRequester. 420 newID = SynchronousRestObjectRequester.
263 MakeRequest<AssetBase, string>("POST", uri, asset); 421 MakeRequest<AssetBase, string>("POST", uri, asset, 25);
422 if (newID == null || newID == "")
423 {
424 newID = UUID.Zero.ToString();
425 }
264 } 426 }
265 catch (Exception e) 427 catch (Exception e)
266 { 428 {
267 m_log.WarnFormat("[ASSET CONNECTOR]: Unable to send asset {0} to asset server. Reason: {1}", asset.ID, e.Message); 429 newID = UUID.Zero.ToString();
268 } 430 }
269 431
270 if (newID != String.Empty) 432 if (newID == UUID.Zero.ToString())
271 { 433 {
272 // Placing this here, so that this work with old asset servers that don't send any reply back 434 //The asset upload failed, put it in a queue for later
273 // SynchronousRestObjectRequester returns somethins that is not an empty string 435 asset.UploadAttempts++;
274 if (newID != null) 436 if (asset.UploadAttempts > 30)
275 asset.ID = newID; 437 {
438 //By this stage we've been in the queue for a good few hours;
439 //We're going to drop the asset.
440 m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString());
441 }
442 else
443 {
444 if (!m_retryQueue.ContainsKey(asset.UploadAttempts))
445 {
446 m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>());
447 }
448 List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts];
449 m_queue.Add(asset);
450 m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString());
451 m_retryTimer.Start();
452 }
453 }
454 else
455 {
456 if (asset.UploadAttempts > 0)
457 {
458 m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString());
459 }
460 if (newID != String.Empty)
461 {
462 // Placing this here, so that this work with old asset servers that don't send any reply back
463 // SynchronousRestObjectRequester returns somethins that is not an empty string
464 if (newID != null)
465 asset.ID = newID;
276 466
277 if (m_Cache != null) 467 if (m_Cache != null)
278 m_Cache.Cache(asset); 468 m_Cache.Cache(asset);
469 }
279 } 470 }
280 return newID; 471 return asset.ID;
281 } 472 }
282 473
283 public bool UpdateContent(string id, byte[] data) 474 public bool UpdateContent(string id, byte[] data)
@@ -298,7 +489,7 @@ namespace OpenSim.Services.Connectors
298 } 489 }
299 asset.Data = data; 490 asset.Data = data;
300 491
301 string uri = m_ServerURI + "/assets/" + id; 492 string uri = MapServer(id) + "/assets/" + id;
302 493
303 if (SynchronousRestObjectRequester. 494 if (SynchronousRestObjectRequester.
304 MakeRequest<AssetBase, bool>("POST", uri, asset)) 495 MakeRequest<AssetBase, bool>("POST", uri, asset))
@@ -313,7 +504,7 @@ namespace OpenSim.Services.Connectors
313 504
314 public bool Delete(string id) 505 public bool Delete(string id)
315 { 506 {
316 string uri = m_ServerURI + "/assets/" + id; 507 string uri = MapServer(id) + "/assets/" + id;
317 508
318 if (SynchronousRestObjectRequester. 509 if (SynchronousRestObjectRequester.
319 MakeRequest<int, bool>("DELETE", uri, 0)) 510 MakeRequest<int, bool>("DELETE", uri, 0))
@@ -326,4 +517,4 @@ namespace OpenSim.Services.Connectors
326 return false; 517 return false;
327 } 518 }
328 } 519 }
329} \ No newline at end of file 520}
diff --git a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
index 2b77154..f996aca 100644
--- a/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Authentication/AuthenticationServicesConnector.cs
@@ -81,6 +81,13 @@ namespace OpenSim.Services.Connectors
81 m_ServerURI = serviceURI; 81 m_ServerURI = serviceURI;
82 } 82 }
83 83
84 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
85 {
86 realID = UUID.Zero;
87
88 return Authenticate(principalID, password, lifetime);
89 }
90
84 public string Authenticate(UUID principalID, string password, int lifetime) 91 public string Authenticate(UUID principalID, string password, int lifetime)
85 { 92 {
86 Dictionary<string, object> sendData = new Dictionary<string, object>(); 93 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
index 3fd0c53..6cd21d1 100644
--- a/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
+++ b/OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
@@ -144,44 +144,48 @@ namespace OpenSim.Services.Connectors.Friends
144 144
145 private bool Call(GridRegion region, Dictionary<string, object> sendData) 145 private bool Call(GridRegion region, Dictionary<string, object> sendData)
146 { 146 {
147 string reqString = ServerUtils.BuildQueryString(sendData); 147 Util.FireAndForget(x => {
148 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString); 148 string reqString = ServerUtils.BuildQueryString(sendData);
149 if (region == null) 149 //m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: queryString = {0}", reqString);
150 return false; 150 if (region == null)
151 151 return;
152 string path = ServicePath(); 152
153 if (!region.ServerURI.EndsWith("/")) 153 string path = ServicePath();
154 path = "/" + path; 154 if (!region.ServerURI.EndsWith("/"))
155 string uri = region.ServerURI + path; 155 path = "/" + path;
156 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri); 156 string uri = region.ServerURI + path;
157 157 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: calling {0}", uri);
158 try 158
159 { 159 try
160 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
161 if (reply != string.Empty)
162 { 160 {
163 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply); 161 string reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, reqString);
164 162 if (reply != string.Empty)
165 if (replyData.ContainsKey("RESULT"))
166 { 163 {
167 if (replyData["RESULT"].ToString().ToLower() == "true") 164 Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
168 return true; 165
166 if (replyData.ContainsKey("RESULT"))
167 {
168// if (replyData["RESULT"].ToString().ToLower() == "true")
169// return;
170// else
171 return;
172 }
169 else 173 else
170 return false; 174 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field");
175
171 } 176 }
172 else 177 else
173 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: reply data does not contain result field"); 178 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply");
174 179 }
180 catch (Exception e)
181 {
182 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
175 } 183 }
176 else 184
177 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: received empty reply"); 185 return;
178 } 186 });
179 catch (Exception e) 187
180 { 188 return true;
181 m_log.DebugFormat("[FRIENDS SIM CONNECTOR]: Exception when contacting remote sim at {0}: {1}", uri, e.Message);
182 }
183
184 return false;
185 } 189 }
186 } 190 }
187} 191}
diff --git a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
index 34ed0d7..f982cc1 100644
--- a/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/GridServicesConnector.cs
@@ -48,6 +48,9 @@ namespace OpenSim.Services.Connectors
48 48
49 private string m_ServerURI = String.Empty; 49 private string m_ServerURI = String.Empty;
50 50
51 private ExpiringCache<ulong, GridRegion> m_regionCache =
52 new ExpiringCache<ulong, GridRegion>();
53
51 public GridServicesConnector() 54 public GridServicesConnector()
52 { 55 {
53 } 56 }
@@ -272,6 +275,11 @@ namespace OpenSim.Services.Connectors
272 275
273 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y) 276 public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
274 { 277 {
278 ulong regionHandle = Util.UIntsToLong((uint)x, (uint)y);
279
280 if (m_regionCache.Contains(regionHandle))
281 return (GridRegion)m_regionCache[regionHandle];
282
275 Dictionary<string, object> sendData = new Dictionary<string, object>(); 283 Dictionary<string, object> sendData = new Dictionary<string, object>();
276 284
277 sendData["SCOPEID"] = scopeID.ToString(); 285 sendData["SCOPEID"] = scopeID.ToString();
@@ -313,6 +321,8 @@ namespace OpenSim.Services.Connectors
313 else 321 else
314 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply"); 322 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition received null reply");
315 323
324 m_regionCache.Add(regionHandle, rinfo, TimeSpan.FromSeconds(600));
325
316 return rinfo; 326 return rinfo;
317 } 327 }
318 328
diff --git a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
index 19dffc3..4cd933c 100644
--- a/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs
@@ -158,6 +158,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
158 try 158 try
159 { 159 {
160 WebClient c = new WebClient(); 160 WebClient c = new WebClient();
161 //m_log.Debug("JPEG: " + imageURL);
161 string name = regionID.ToString(); 162 string name = regionID.ToString();
162 filename = Path.Combine(storagePath, name + ".jpg"); 163 filename = Path.Combine(storagePath, name + ".jpg");
163 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename); 164 m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: Map image at {0}, cached at {1}", imageURL, filename);
@@ -186,11 +187,10 @@ namespace OpenSim.Services.Connectors.Hypergrid
186 187
187 ass.Data = imageData; 188 ass.Data = imageData;
188 189
189 mapTile = ass.FullID;
190
191 // finally
192 m_AssetService.Store(ass); 190 m_AssetService.Store(ass);
193 191
192 // finally
193 mapTile = ass.FullID;
194 } 194 }
195 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke 195 catch // LEGIT: Catching problems caused by OpenJPEG p/invoke
196 { 196 {
diff --git a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
index 2f263ae..c542c29 100644
--- a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs
@@ -98,8 +98,6 @@ namespace OpenSim.Services.Connectors.Hypergrid
98 throw new Exception("UserAgent connector init error"); 98 throw new Exception("UserAgent connector init error");
99 } 99 }
100 m_ServerURL = serviceURI; 100 m_ServerURL = serviceURI;
101 if (!m_ServerURL.EndsWith("/"))
102 m_ServerURL += "/";
103 101
104 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL); 102 m_log.DebugFormat("[USER AGENT CONNECTOR]: UserAgentServiceConnector started for {0}", m_ServerURL);
105 } 103 }
diff --git a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
index 30a73a4..833e22a 100644
--- a/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Land/LandServicesConnector.cs
@@ -130,4 +130,4 @@ namespace OpenSim.Services.Connectors
130 return landData; 130 return landData;
131 } 131 }
132 } 132 }
133} \ No newline at end of file 133}
diff --git a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
index f7d8c53..378aab6 100644
--- a/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Presence/PresenceServicesConnector.cs
@@ -304,6 +304,17 @@ namespace OpenSim.Services.Connectors
304 { 304 {
305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]); 305 pinfo = new PresenceInfo((Dictionary<string, object>)replyData["result"]);
306 } 306 }
307 else
308 {
309 if (replyData["result"].ToString() == "null")
310 return null;
311
312 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply (result not dictionary) received from presence server when querying for sessionID {0}", sessionID.ToString());
313 }
314 }
315 else
316 {
317 m_log.DebugFormat("[PRESENCE CONNECTOR]: Invalid reply received from presence server when querying for sessionID {0}", sessionID.ToString());
307 } 318 }
308 319
309 return pinfo; 320 return pinfo;
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
index 69f6ed2..ffae0da 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
@@ -102,6 +102,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector"); 102 m_log.Info("[SIMIAN AUTH CONNECTOR]: No AuthenticationServerURI specified, disabling connector");
103 } 103 }
104 104
105 public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
106 {
107 realID = UUID.Zero;
108 return Authenticate(principalID, password, lifetime);
109 }
110
105 public string Authenticate(UUID principalID, string password, int lifetime) 111 public string Authenticate(UUID principalID, string password, int lifetime)
106 { 112 {
107 NameValueCollection requestArgs = new NameValueCollection 113 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
index 35cb408..67a10b0 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianGridServiceConnector.cs
@@ -28,6 +28,8 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Collections.Specialized; 30using System.Collections.Specialized;
31using System.Drawing;
32using System.Drawing.Imaging;
31using System.IO; 33using System.IO;
32using System.Net; 34using System.Net;
33using System.Reflection; 35using System.Reflection;
@@ -100,6 +102,15 @@ namespace OpenSim.Services.Connectors.SimianGrid
100 102
101 public string RegisterRegion(UUID scopeID, GridRegion regionInfo) 103 public string RegisterRegion(UUID scopeID, GridRegion regionInfo)
102 { 104 {
105 IPEndPoint ext = regionInfo.ExternalEndPoint;
106 if (ext == null) return "Region registration for " + regionInfo.RegionName + " failed: Could not resolve EndPoint";
107 // Generate and upload our map tile in PNG format to the SimianGrid AddMapTile service
108// Scene scene;
109// if (m_scenes.TryGetValue(regionInfo.RegionID, out scene))
110// UploadMapTile(scene);
111// else
112// m_log.Warn("Registering region " + regionInfo.RegionName + " (" + regionInfo.RegionID + ") that we are not tracking");
113
103 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0); 114 Vector3d minPosition = new Vector3d(regionInfo.RegionLocX, regionInfo.RegionLocY, 0.0);
104 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); 115 Vector3d maxPosition = minPosition + new Vector3d(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
105 116
@@ -108,7 +119,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
108 { "ServerURI", OSD.FromString(regionInfo.ServerURI) }, 119 { "ServerURI", OSD.FromString(regionInfo.ServerURI) },
109 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) }, 120 { "InternalAddress", OSD.FromString(regionInfo.InternalEndPoint.Address.ToString()) },
110 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) }, 121 { "InternalPort", OSD.FromInteger(regionInfo.InternalEndPoint.Port) },
111 { "ExternalAddress", OSD.FromString(regionInfo.ExternalEndPoint.Address.ToString()) }, 122 { "ExternalAddress", OSD.FromString(ext.Address.ToString()) },
112 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) }, 123 { "ExternalPort", OSD.FromInteger(regionInfo.ExternalEndPoint.Port) },
113 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) }, 124 { "MapTexture", OSD.FromUUID(regionInfo.TerrainImage) },
114 { "Access", OSD.FromInteger(regionInfo.Access) }, 125 { "Access", OSD.FromInteger(regionInfo.Access) },
@@ -399,6 +410,83 @@ namespace OpenSim.Services.Connectors.SimianGrid
399 410
400 #endregion IGridService 411 #endregion IGridService
401 412
413 private void UploadMapTile(IScene scene)
414 {
415 string errorMessage = null;
416
417 // Create a PNG map tile and upload it to the AddMapTile API
418 byte[] pngData = Utils.EmptyBytes;
419 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
420 if (tileGenerator == null)
421 {
422 m_log.Warn("[SIMIAN GRID CONNECTOR]: Cannot upload PNG map tile without an IMapImageGenerator");
423 return;
424 }
425
426 using (Image mapTile = tileGenerator.CreateMapTile())
427 {
428 using (MemoryStream stream = new MemoryStream())
429 {
430 mapTile.Save(stream, ImageFormat.Png);
431 pngData = stream.ToArray();
432 }
433 }
434
435 List<MultipartForm.Element> postParameters = new List<MultipartForm.Element>()
436 {
437 new MultipartForm.Parameter("X", scene.RegionInfo.RegionLocX.ToString()),
438 new MultipartForm.Parameter("Y", scene.RegionInfo.RegionLocY.ToString()),
439 new MultipartForm.File("Tile", "tile.png", "image/png", pngData)
440 };
441
442 // Make the remote storage request
443 try
444 {
445 HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI);
446
447 HttpWebResponse response = MultipartForm.Post(request, postParameters);
448 using (Stream responseStream = response.GetResponseStream())
449 {
450 string responseStr = null;
451
452 try
453 {
454 responseStr = responseStream.GetStreamString();
455 OSD responseOSD = OSDParser.Deserialize(responseStr);
456 if (responseOSD.Type == OSDType.Map)
457 {
458 OSDMap responseMap = (OSDMap)responseOSD;
459 if (responseMap["Success"].AsBoolean())
460 m_log.Info("[SIMIAN GRID CONNECTOR]: Uploaded " + pngData.Length + " byte PNG map tile to AddMapTile");
461 else
462 errorMessage = "Upload failed: " + responseMap["Message"].AsString();
463 }
464 else
465 {
466 errorMessage = "Response format was invalid:\n" + responseStr;
467 }
468 }
469 catch (Exception ex)
470 {
471 if (!String.IsNullOrEmpty(responseStr))
472 errorMessage = "Failed to parse the response:\n" + responseStr;
473 else
474 errorMessage = "Failed to retrieve the response: " + ex.Message;
475 }
476 }
477 }
478 catch (WebException ex)
479 {
480 errorMessage = ex.Message;
481 }
482
483 if (!String.IsNullOrEmpty(errorMessage))
484 {
485 m_log.WarnFormat("[SIMIAN GRID CONNECTOR]: Failed to store {0} byte PNG map tile for {1}: {2}",
486 pngData.Length, scene.RegionInfo.RegionName, errorMessage.Replace('\n', ' '));
487 }
488 }
489
402 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled) 490 private GridRegion GetNearestRegion(Vector3d position, bool onlyEnabled)
403 { 491 {
404 NameValueCollection requestArgs = new NameValueCollection 492 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
index 4350749..f38ebe8 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
@@ -191,6 +191,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
191 return accounts; 191 return accounts;
192 } 192 }
193 193
194 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
195 {
196 return null;
197 }
198
194 public bool StoreUserAccount(UserAccount data) 199 public bool StoreUserAccount(UserAccount data)
195 { 200 {
196// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name); 201// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
index 504fcaf..96c02d9 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
@@ -164,6 +164,11 @@ namespace OpenSim.Services.Connectors
164 m_database.RemoveRegionEnvironmentSettings(regionUUID); 164 m_database.RemoveRegionEnvironmentSettings(regionUUID);
165 } 165 }
166 166
167 public UUID[] GetObjectIDs(UUID regionID)
168 {
169 return m_database.GetObjectIDs(regionID);
170 }
171
167 public void SaveExtra(UUID regionID, string name, string val) 172 public void SaveExtra(UUID regionID, string name, string val)
168 { 173 {
169 m_database.SaveExtra(regionID, name, val); 174 m_database.SaveExtra(regionID, name, val);
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index 95c4f87..508baf7 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -86,6 +86,7 @@ namespace OpenSim.Services.Connectors.Simulation
86 reason = String.Empty; 86 reason = String.Empty;
87 if (destination == null) 87 if (destination == null)
88 { 88 {
89 reason = "Destination not found";
89 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null"); 90 m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null");
90 return false; 91 return false;
91 } 92 }
@@ -359,6 +360,10 @@ namespace OpenSim.Services.Connectors.Simulation
359 return false; 360 return false;
360 } 361 }
361 362
363 OSDMap resp = (OSDMap)result["_Result"];
364 success = resp["success"].AsBoolean();
365 reason = resp["reason"].AsString();
366
362 return success; 367 return success;
363 } 368 }
364 catch (Exception e) 369 catch (Exception e)
@@ -387,26 +392,35 @@ namespace OpenSim.Services.Connectors.Simulation
387 return true; 392 return true;
388 } 393 }
389 394
390 /// <summary> 395 private bool CloseAgent(GridRegion destination, UUID id, bool ChildOnly)
391 /// </summary>
392 public bool CloseAgent(GridRegion destination, UUID id)
393 { 396 {
394// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start"); 397// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CloseAgent start");
398 Util.FireAndForget(x => {
399 string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/";
395 400
396 string uri = destination.ServerURI + AgentPath() + id + "/" + destination.RegionID.ToString() + "/"; 401 try
397 402 {
398 try 403 WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
399 { 404 }
400 WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false); 405 catch (Exception e)
401 } 406 {
402 catch (Exception e) 407 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString());
403 { 408 }
404 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CloseAgent failed with exception; {0}",e.ToString()); 409 });
405 }
406 410
407 return true; 411 return true;
408 } 412 }
409 413
414 public bool CloseChildAgent(GridRegion destination, UUID id)
415 {
416 return CloseAgent(destination, id, true);
417 }
418
419 public bool CloseAgent(GridRegion destination, UUID id)
420 {
421 return CloseAgent(destination, id, false);
422 }
423
410 #endregion Agents 424 #endregion Agents
411 425
412 #region Objects 426 #region Objects
@@ -444,11 +458,14 @@ namespace OpenSim.Services.Connectors.Simulation
444 args["destination_name"] = OSD.FromString(destination.RegionName); 458 args["destination_name"] = OSD.FromString(destination.RegionName);
445 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString()); 459 args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
446 460
447 WebUtil.PostToService(uri, args, 40000); 461 OSDMap response = WebUtil.PostToService(uri, args, 40000);
462 if (response["Success"] == "False")
463 return false;
448 } 464 }
449 catch (Exception e) 465 catch (Exception e)
450 { 466 {
451 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString()); 467 m_log.WarnFormat("[REMOTE SIMULATION CONNECTOR] CreateObject failed with exception; {0}",e.ToString());
468 return false;
452 } 469 }
453 470
454 return true; 471 return true;
diff --git a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
index 6d5ce28..5731e2f 100644
--- a/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
+++ b/OpenSim/Services/Connectors/UserAccounts/UserAccountServicesConnector.cs
@@ -187,6 +187,11 @@ namespace OpenSim.Services.Connectors
187 return accounts; 187 return accounts;
188 } 188 }
189 189
190 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
191 {
192 return null; // Not implemented for regions
193 }
194
190 public virtual bool StoreUserAccount(UserAccount data) 195 public virtual bool StoreUserAccount(UserAccount data)
191 { 196 {
192 Dictionary<string, object> sendData = new Dictionary<string, object>(); 197 Dictionary<string, object> sendData = new Dictionary<string, object>();
diff --git a/OpenSim/Services/HypergridService/UserAccountCache.cs b/OpenSim/Services/HypergridService/UserAccountCache.cs
index 65f9dd5..e0a3e61 100644
--- a/OpenSim/Services/HypergridService/UserAccountCache.cs
+++ b/OpenSim/Services/HypergridService/UserAccountCache.cs
@@ -90,6 +90,11 @@ namespace OpenSim.Services.HypergridService
90 return null; 90 return null;
91 } 91 }
92 92
93 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query)
94 {
95 return null;
96 }
97
93 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 98 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
94 { 99 {
95 return null; 100 return null;
diff --git a/OpenSim/Services/HypergridService/UserAgentService.cs b/OpenSim/Services/HypergridService/UserAgentService.cs
index a6fc731..56aafe6 100644
--- a/OpenSim/Services/HypergridService/UserAgentService.cs
+++ b/OpenSim/Services/HypergridService/UserAgentService.cs
@@ -381,13 +381,11 @@ namespace OpenSim.Services.HypergridService
381 381
382 if (m_TravelingAgents.ContainsKey(sessionID)) 382 if (m_TravelingAgents.ContainsKey(sessionID))
383 { 383 {
384 bool result = m_TravelingAgents[sessionID].ClientIPAddress == reportedIP || 384 m_log.DebugFormat("[USER AGENT SERVICE]: Comparing with login IP {0} and MyIP {1}",
385 m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed 385 m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress);
386
387 m_log.DebugFormat("[USER AGENT SERVICE]: Comparing {0} with login IP {1} and MyIP {1}; result is {3}",
388 reportedIP, m_TravelingAgents[sessionID].ClientIPAddress, m_TravelingAgents[sessionID].MyIpAddress, result);
389 386
390 return result; 387 return m_TravelingAgents[sessionID].ClientIPAddress == reportedIP ||
388 m_TravelingAgents[sessionID].MyIpAddress == reportedIP; // NATed
391 } 389 }
392 390
393 return false; 391 return false;
diff --git a/OpenSim/Services/Interfaces/IAttachmentsService.cs b/OpenSim/Services/Interfaces/IAttachmentsService.cs
new file mode 100644
index 0000000..bdde369
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IAttachmentsService.cs
@@ -0,0 +1,17 @@
1////////////////////////////////////////////////////////////////
2//
3// (c) 2009, 2010 Careminster Limited and Melanie Thielker
4//
5// All rights reserved
6//
7using System;
8using Nini.Config;
9
10namespace OpenSim.Services.Interfaces
11{
12 public interface IAttachmentsService
13 {
14 string Get(string id);
15 void Store(string id, string data);
16 }
17}
diff --git a/OpenSim/Services/Interfaces/IAuthenticationService.cs b/OpenSim/Services/Interfaces/IAuthenticationService.cs
index cee8bc0..cdcfad9 100644
--- a/OpenSim/Services/Interfaces/IAuthenticationService.cs
+++ b/OpenSim/Services/Interfaces/IAuthenticationService.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Services.Interfaces
67 // various services. 67 // various services.
68 // 68 //
69 string Authenticate(UUID principalID, string password, int lifetime); 69 string Authenticate(UUID principalID, string password, int lifetime);
70 string Authenticate(UUID principalID, string password, int lifetime, out UUID realID);
70 71
71 ////////////////////////////////////////////////////// 72 //////////////////////////////////////////////////////
72 // Verification 73 // Verification
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index 863fd93..0caa521 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -162,10 +162,16 @@ namespace OpenSim.Services.Interfaces
162 } 162 }
163 163
164 // Visual Params 164 // Visual Params
165 string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT]; 165 // string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
166 // byte[] binary = appearance.VisualParams;
167
168 // for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
169
170
166 byte[] binary = appearance.VisualParams; 171 byte[] binary = appearance.VisualParams;
172 string[] vps = new string[binary.Length];
167 173
168 for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++) 174 for (int i = 0; i < binary.Length; i++)
169 { 175 {
170 vps[i] = binary[i].ToString(); 176 vps[i] = binary[i].ToString();
171 } 177 }
@@ -266,10 +272,14 @@ namespace OpenSim.Services.Interfaces
266 if (Data.ContainsKey("VisualParams")) 272 if (Data.ContainsKey("VisualParams"))
267 { 273 {
268 string[] vps = Data["VisualParams"].Split(new char[] {','}); 274 string[] vps = Data["VisualParams"].Split(new char[] {','});
269 byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT]; 275 // byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
276
277 // for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
278 byte[] binary = new byte[vps.Length];
279
280 for (int i = 0; i < vps.Length; i++)
270 281
271 for (int i = 0 ; i < vps.Length && i < binary.Length ; i++) 282 binary[i] = (byte)Convert.ToInt32(vps[i]);
272 binary[i] = (byte)Convert.ToInt32(vps[i]);
273 283
274 appearance.VisualParams = binary; 284 appearance.VisualParams = binary;
275 } 285 }
diff --git a/OpenSim/Services/Interfaces/IGridService.cs b/OpenSim/Services/Interfaces/IGridService.cs
index d809996..cdcb961 100644
--- a/OpenSim/Services/Interfaces/IGridService.cs
+++ b/OpenSim/Services/Interfaces/IGridService.cs
@@ -324,9 +324,13 @@ namespace OpenSim.Services.Interfaces
324 } 324 }
325 catch (SocketException e) 325 catch (SocketException e)
326 { 326 {
327 throw new Exception( 327 /*throw new Exception(
328 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" + 328 "Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
329 e + "' attached to this exception", e); 329 e + "' attached to this exception", e);*/
330 // Don't throw a fatal exception here, instead, return Null and handle it in the caller.
331 // Reason is, on systems such as OSgrid it has occured that known hostnames stop
332 // resolving and thus make surrounding regions crash out with this exception.
333 return null;
330 } 334 }
331 335
332 return new IPEndPoint(ia, m_internalEndPoint.Port); 336 return new IPEndPoint(ia, m_internalEndPoint.Port);
@@ -385,6 +389,12 @@ namespace OpenSim.Services.Interfaces
385 if (kvp.ContainsKey("regionName")) 389 if (kvp.ContainsKey("regionName"))
386 RegionName = (string)kvp["regionName"]; 390 RegionName = (string)kvp["regionName"];
387 391
392 if (kvp.ContainsKey("access"))
393 {
394 byte access = Convert.ToByte((string)kvp["access"]);
395 Maturity = (int)Util.ConvertAccessLevelToMaturity(access);
396 }
397
388 if (kvp.ContainsKey("serverIP")) 398 if (kvp.ContainsKey("serverIP"))
389 { 399 {
390 //int port = 0; 400 //int port = 0;
diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs
index b10a85c..a963b8e 100644
--- a/OpenSim/Services/Interfaces/ISimulationService.cs
+++ b/OpenSim/Services/Interfaces/ISimulationService.cs
@@ -90,6 +90,14 @@ namespace OpenSim.Services.Interfaces
90 bool ReleaseAgent(UUID originRegion, UUID id, string uri); 90 bool ReleaseAgent(UUID originRegion, UUID id, string uri);
91 91
92 /// <summary> 92 /// <summary>
93 /// Close child agent.
94 /// </summary>
95 /// <param name="regionHandle"></param>
96 /// <param name="id"></param>
97 /// <returns></returns>
98 bool CloseChildAgent(GridRegion destination, UUID id);
99
100 /// <summary>
93 /// Close agent. 101 /// Close agent.
94 /// </summary> 102 /// </summary>
95 /// <param name="regionHandle"></param> 103 /// <param name="regionHandle"></param>
diff --git a/OpenSim/Services/Interfaces/IUserAccountService.cs b/OpenSim/Services/Interfaces/IUserAccountService.cs
index 1b85980..6d5d2a0 100644
--- a/OpenSim/Services/Interfaces/IUserAccountService.cs
+++ b/OpenSim/Services/Interfaces/IUserAccountService.cs
@@ -91,6 +91,7 @@ namespace OpenSim.Services.Interfaces
91 public int UserLevel; 91 public int UserLevel;
92 public int UserFlags; 92 public int UserFlags;
93 public string UserTitle; 93 public string UserTitle;
94 public string UserCountry;
94 public Boolean LocalToGrid = true; 95 public Boolean LocalToGrid = true;
95 96
96 public Dictionary<string, object> ServiceURLs; 97 public Dictionary<string, object> ServiceURLs;
@@ -120,6 +121,8 @@ namespace OpenSim.Services.Interfaces
120 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString()); 121 UserFlags = Convert.ToInt32(kvp["UserFlags"].ToString());
121 if (kvp.ContainsKey("UserTitle")) 122 if (kvp.ContainsKey("UserTitle"))
122 UserTitle = kvp["UserTitle"].ToString(); 123 UserTitle = kvp["UserTitle"].ToString();
124 if (kvp.ContainsKey("UserCountry"))
125 UserCountry = kvp["UserCountry"].ToString();
123 if (kvp.ContainsKey("LocalToGrid")) 126 if (kvp.ContainsKey("LocalToGrid"))
124 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid); 127 Boolean.TryParse(kvp["LocalToGrid"].ToString(), out LocalToGrid);
125 128
@@ -155,6 +158,7 @@ namespace OpenSim.Services.Interfaces
155 result["UserLevel"] = UserLevel.ToString(); 158 result["UserLevel"] = UserLevel.ToString();
156 result["UserFlags"] = UserFlags.ToString(); 159 result["UserFlags"] = UserFlags.ToString();
157 result["UserTitle"] = UserTitle; 160 result["UserTitle"] = UserTitle;
161 result["UserCountry"] = UserCountry;
158 result["LocalToGrid"] = LocalToGrid.ToString(); 162 result["LocalToGrid"] = LocalToGrid.ToString();
159 163
160 string str = string.Empty; 164 string str = string.Empty;
@@ -182,6 +186,7 @@ namespace OpenSim.Services.Interfaces
182 /// <param name="query"></param> 186 /// <param name="query"></param>
183 /// <returns></returns> 187 /// <returns></returns>
184 List<UserAccount> GetUserAccounts(UUID scopeID, string query); 188 List<UserAccount> GetUserAccounts(UUID scopeID, string query);
189 List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where);
185 190
186 /// <summary> 191 /// <summary>
187 /// Store the data given, wich replaces the stored data, therefore must be complete. 192 /// Store the data given, wich replaces the stored data, therefore must be complete.
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index 9ec744f..e2f947c 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -55,6 +55,7 @@ namespace OpenSim.Services.LLLoginService
55 public static LLFailedLoginResponse InventoryProblem; 55 public static LLFailedLoginResponse InventoryProblem;
56 public static LLFailedLoginResponse DeadRegionProblem; 56 public static LLFailedLoginResponse DeadRegionProblem;
57 public static LLFailedLoginResponse LoginBlockedProblem; 57 public static LLFailedLoginResponse LoginBlockedProblem;
58 public static LLFailedLoginResponse UnverifiedAccountProblem;
58 public static LLFailedLoginResponse AlreadyLoggedInProblem; 59 public static LLFailedLoginResponse AlreadyLoggedInProblem;
59 public static LLFailedLoginResponse InternalError; 60 public static LLFailedLoginResponse InternalError;
60 61
@@ -75,6 +76,10 @@ namespace OpenSim.Services.LLLoginService
75 LoginBlockedProblem = new LLFailedLoginResponse("presence", 76 LoginBlockedProblem = new LLFailedLoginResponse("presence",
76 "Logins are currently restricted. Please try again later.", 77 "Logins are currently restricted. Please try again later.",
77 "false"); 78 "false");
79 UnverifiedAccountProblem = new LLFailedLoginResponse("presence",
80 "Your account has not yet been verified. Please check " +
81 "your email and click the provided link.",
82 "false");
78 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence", 83 AlreadyLoggedInProblem = new LLFailedLoginResponse("presence",
79 "You appear to be already logged in. " + 84 "You appear to be already logged in. " +
80 "If this is not the case please wait for your session to timeout. " + 85 "If this is not the case please wait for your session to timeout. " +
@@ -145,6 +150,7 @@ namespace OpenSim.Services.LLLoginService
145 private UUID agentID; 150 private UUID agentID;
146 private UUID sessionID; 151 private UUID sessionID;
147 private UUID secureSessionID; 152 private UUID secureSessionID;
153 private UUID realID;
148 154
149 // Login Flags 155 // Login Flags
150 private string dst; 156 private string dst;
@@ -227,7 +233,7 @@ namespace OpenSim.Services.LLLoginService
227 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, 233 GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
228 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, 234 string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
229 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency, 235 GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency,
230 string DSTZone) 236 string DSTZone, UUID realID)
231 : this() 237 : this()
232 { 238 {
233 FillOutInventoryData(invSkel, libService); 239 FillOutInventoryData(invSkel, libService);
@@ -240,6 +246,7 @@ namespace OpenSim.Services.LLLoginService
240 AgentID = account.PrincipalID; 246 AgentID = account.PrincipalID;
241 SessionID = aCircuit.SessionID; 247 SessionID = aCircuit.SessionID;
242 SecureSessionID = aCircuit.SecureSessionID; 248 SecureSessionID = aCircuit.SecureSessionID;
249 RealID = realID;
243 Message = message; 250 Message = message;
244 BuddList = ConvertFriendListItem(friendsList); 251 BuddList = ConvertFriendListItem(friendsList);
245 StartLocation = where; 252 StartLocation = where;
@@ -375,6 +382,7 @@ namespace OpenSim.Services.LLLoginService
375 private void FillOutRegionData(GridRegion destination) 382 private void FillOutRegionData(GridRegion destination)
376 { 383 {
377 IPEndPoint endPoint = destination.ExternalEndPoint; 384 IPEndPoint endPoint = destination.ExternalEndPoint;
385 if (endPoint == null) return;
378 SimAddress = endPoint.Address.ToString(); 386 SimAddress = endPoint.Address.ToString();
379 SimPort = (uint)endPoint.Port; 387 SimPort = (uint)endPoint.Port;
380 RegionX = (uint)destination.RegionLocX; 388 RegionX = (uint)destination.RegionLocX;
@@ -450,6 +458,7 @@ namespace OpenSim.Services.LLLoginService
450 SessionID = UUID.Random(); 458 SessionID = UUID.Random();
451 SecureSessionID = UUID.Random(); 459 SecureSessionID = UUID.Random();
452 AgentID = UUID.Random(); 460 AgentID = UUID.Random();
461 RealID = UUID.Zero;
453 462
454 Hashtable InitialOutfitHash = new Hashtable(); 463 Hashtable InitialOutfitHash = new Hashtable();
455 InitialOutfitHash["folder_name"] = "Nightclub Female"; 464 InitialOutfitHash["folder_name"] = "Nightclub Female";
@@ -493,6 +502,7 @@ namespace OpenSim.Services.LLLoginService
493 responseData["http_port"] = (Int32)SimHttpPort; 502 responseData["http_port"] = (Int32)SimHttpPort;
494 503
495 responseData["agent_id"] = AgentID.ToString(); 504 responseData["agent_id"] = AgentID.ToString();
505 responseData["real_id"] = RealID.ToString();
496 responseData["session_id"] = SessionID.ToString(); 506 responseData["session_id"] = SessionID.ToString();
497 responseData["secure_session_id"] = SecureSessionID.ToString(); 507 responseData["secure_session_id"] = SecureSessionID.ToString();
498 responseData["circuit_code"] = CircuitCode; 508 responseData["circuit_code"] = CircuitCode;
@@ -575,6 +585,7 @@ namespace OpenSim.Services.LLLoginService
575 map["sim_ip"] = OSD.FromString(SimAddress); 585 map["sim_ip"] = OSD.FromString(SimAddress);
576 586
577 map["agent_id"] = OSD.FromUUID(AgentID); 587 map["agent_id"] = OSD.FromUUID(AgentID);
588 map["real_id"] = OSD.FromUUID(RealID);
578 map["session_id"] = OSD.FromUUID(SessionID); 589 map["session_id"] = OSD.FromUUID(SessionID);
579 map["secure_session_id"] = OSD.FromUUID(SecureSessionID); 590 map["secure_session_id"] = OSD.FromUUID(SecureSessionID);
580 map["circuit_code"] = OSD.FromInteger(CircuitCode); 591 map["circuit_code"] = OSD.FromInteger(CircuitCode);
@@ -882,6 +893,12 @@ namespace OpenSim.Services.LLLoginService
882 set { secureSessionID = value; } 893 set { secureSessionID = value; }
883 } 894 }
884 895
896 public UUID RealID
897 {
898 get { return realID; }
899 set { realID = value; }
900 }
901
885 public Int32 CircuitCode 902 public Int32 CircuitCode
886 { 903 {
887 get { return circuitCode; } 904 get { return circuitCode; }
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index 495dc52..988a9b9 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -140,7 +140,8 @@ namespace OpenSim.Services.LLLoginService
140 Object[] args = new Object[] { config }; 140 Object[] args = new Object[] { config };
141 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args); 141 m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(accountService, args);
142 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args); 142 m_GridUserService = ServerUtils.LoadPlugin<IGridUserService>(gridUserService, args);
143 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args); 143 Object[] authArgs = new Object[] { config, m_UserAccountService };
144 m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, authArgs);
144 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args); 145 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
145 146
146 if (gridService != string.Empty) 147 if (gridService != string.Empty)
@@ -289,6 +290,12 @@ namespace OpenSim.Services.LLLoginService
289 return LLFailedLoginResponse.UserProblem; 290 return LLFailedLoginResponse.UserProblem;
290 } 291 }
291 292
293 if (account.UserLevel < 0)
294 {
295 m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: Unverified account");
296 return LLFailedLoginResponse.UnverifiedAccountProblem;
297 }
298
292 if (account.UserLevel < m_MinLoginLevel) 299 if (account.UserLevel < m_MinLoginLevel)
293 { 300 {
294 m_log.InfoFormat( 301 m_log.InfoFormat(
@@ -320,7 +327,8 @@ namespace OpenSim.Services.LLLoginService
320 if (!passwd.StartsWith("$1$")) 327 if (!passwd.StartsWith("$1$"))
321 passwd = "$1$" + Util.Md5Hash(passwd); 328 passwd = "$1$" + Util.Md5Hash(passwd);
322 passwd = passwd.Remove(0, 3); //remove $1$ 329 passwd = passwd.Remove(0, 3); //remove $1$
323 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30); 330 UUID realID;
331 string token = m_AuthenticationService.Authenticate(account.PrincipalID, passwd, 30, out realID);
324 UUID secureSession = UUID.Zero; 332 UUID secureSession = UUID.Zero;
325 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) 333 if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession)))
326 { 334 {
@@ -452,7 +460,7 @@ namespace OpenSim.Services.LLLoginService
452 = new LLLoginResponse( 460 = new LLLoginResponse(
453 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, 461 account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
454 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, 462 where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP,
455 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone); 463 m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone, realID);
456 464
457 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); 465 m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName);
458 466
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index a281b3b..95c2935 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -170,6 +170,10 @@ namespace OpenSim.Services.UserAccountService
170 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel); 170 Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
171 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null) 171 if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
172 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags); 172 Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
173 if (d.Data.ContainsKey("UserCountry") && d.Data["UserCountry"] != null)
174 u.UserCountry = d.Data["UserCountry"].ToString();
175 else
176 u.UserTitle = string.Empty;
173 177
174 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null) 178 if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
175 { 179 {
@@ -291,7 +295,22 @@ namespace OpenSim.Services.UserAccountService
291 295
292 public List<UserAccount> GetUserAccounts(UUID scopeID, string query) 296 public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
293 { 297 {
294 UserAccountData[] d = m_Database.GetUsers(scopeID, query); 298 UserAccountData[] d = m_Database.GetUsers(scopeID, query.Trim());
299
300 if (d == null)
301 return new List<UserAccount>();
302
303 List<UserAccount> ret = new List<UserAccount>();
304
305 foreach (UserAccountData data in d)
306 ret.Add(MakeUserAccount(data));
307
308 return ret;
309 }
310
311 public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
312 {
313 UserAccountData[] d = m_Database.GetUsersWhere(scopeID, where);
295 314
296 if (d == null) 315 if (d == null)
297 return new List<UserAccount>(); 316 return new List<UserAccount>();
diff --git a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
index 4a15cf2..5bab62c 100644
--- a/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockAssetDataPlugin.cs
@@ -54,9 +54,10 @@ namespace OpenSim.Tests.Common.Mock
54 return assets.Find(x=>x.FullID == uuid); 54 return assets.Find(x=>x.FullID == uuid);
55 } 55 }
56 56
57 public void StoreAsset(AssetBase asset) 57 public bool StoreAsset(AssetBase asset)
58 { 58 {
59 assets.Add(asset); 59 assets.Add(asset);
60 return true;
60 } 61 }
61 62
62 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); } 63 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index ed29c39..5c1ec0b 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -128,6 +128,11 @@ namespace OpenSim.Data.Null
128 m_store.RemoveRegionEnvironmentSettings(regionUUID); 128 m_store.RemoveRegionEnvironmentSettings(regionUUID);
129 } 129 }
130 130
131 public UUID[] GetObjectIDs(UUID regionID)
132 {
133 return new UUID[0];
134 }
135
131 public void SaveExtra(UUID regionID, string name, string value) 136 public void SaveExtra(UUID regionID, string name, string value)
132 { 137 {
133 } 138 }
@@ -332,6 +337,11 @@ namespace OpenSim.Data.Null
332 { 337 {
333 } 338 }
334 339
340 public UUID[] GetObjectIDs(UUID regionID)
341 {
342 return new UUID[0];
343 }
344
335 public void SaveExtra(UUID regionID, string name, string value) 345 public void SaveExtra(UUID regionID, string name, string value)
336 { 346 {
337 } 347 }
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index bb8b935..87ca944 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -69,7 +69,7 @@ namespace OpenSim.Tests.Common.Mock
69 public event MoneyTransferRequest OnMoneyTransferRequest; 69 public event MoneyTransferRequest OnMoneyTransferRequest;
70 public event ParcelBuy OnParcelBuy; 70 public event ParcelBuy OnParcelBuy;
71 public event Action<IClientAPI> OnConnectionClosed; 71 public event Action<IClientAPI> OnConnectionClosed;
72 72 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
73 public event ImprovedInstantMessage OnInstantMessage; 73 public event ImprovedInstantMessage OnInstantMessage;
74 public event ChatMessage OnChatFromClient; 74 public event ChatMessage OnChatFromClient;
75 public event TextureRequest OnRequestTexture; 75 public event TextureRequest OnRequestTexture;
@@ -86,6 +86,7 @@ namespace OpenSim.Tests.Common.Mock
86 public event ObjectDrop OnObjectDrop; 86 public event ObjectDrop OnObjectDrop;
87 public event StartAnim OnStartAnim; 87 public event StartAnim OnStartAnim;
88 public event StopAnim OnStopAnim; 88 public event StopAnim OnStopAnim;
89 public event ChangeAnim OnChangeAnim;
89 public event LinkObjects OnLinkObjects; 90 public event LinkObjects OnLinkObjects;
90 public event DelinkObjects OnDelinkObjects; 91 public event DelinkObjects OnDelinkObjects;
91 public event RequestMapBlocks OnRequestMapBlocks; 92 public event RequestMapBlocks OnRequestMapBlocks;
@@ -133,6 +134,7 @@ namespace OpenSim.Tests.Common.Mock
133 public event GenericCall7 OnObjectMaterial; 134 public event GenericCall7 OnObjectMaterial;
134 public event UpdatePrimFlags OnUpdatePrimFlags; 135 public event UpdatePrimFlags OnUpdatePrimFlags;
135 public event UpdatePrimTexture OnUpdatePrimTexture; 136 public event UpdatePrimTexture OnUpdatePrimTexture;
137 public event ClientChangeObject onClientChangeObject;
136 public event UpdateVector OnUpdatePrimGroupPosition; 138 public event UpdateVector OnUpdatePrimGroupPosition;
137 public event UpdateVector OnUpdatePrimSinglePosition; 139 public event UpdateVector OnUpdatePrimSinglePosition;
138 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 140 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -274,7 +276,7 @@ namespace OpenSim.Tests.Common.Mock
274 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 276 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
275 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 277 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
276 public event ClassifiedDelete OnClassifiedDelete; 278 public event ClassifiedDelete OnClassifiedDelete;
277 public event ClassifiedDelete OnClassifiedGodDelete; 279 public event ClassifiedGodDelete OnClassifiedGodDelete;
278 280
279 public event EventNotificationAddRequest OnEventNotificationAddRequest; 281 public event EventNotificationAddRequest OnEventNotificationAddRequest;
280 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 282 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
@@ -313,6 +315,7 @@ namespace OpenSim.Tests.Common.Mock
313 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 315 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
314 public event SimWideDeletesDelegate OnSimWideDeletes; 316 public event SimWideDeletesDelegate OnSimWideDeletes;
315 public event SendPostcard OnSendPostcard; 317 public event SendPostcard OnSendPostcard;
318 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
316 public event MuteListEntryUpdate OnUpdateMuteListEntry; 319 public event MuteListEntryUpdate OnUpdateMuteListEntry;
317 public event MuteListEntryRemove OnRemoveMuteListEntry; 320 public event MuteListEntryRemove OnRemoveMuteListEntry;
318 public event GodlikeMessage onGodlikeMessage; 321 public event GodlikeMessage onGodlikeMessage;
@@ -713,6 +716,10 @@ namespace OpenSim.Tests.Common.Mock
713 { 716 {
714 } 717 }
715 718
719 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
720 {
721 }
722
716 public virtual void SendRemoveInventoryItem(UUID itemID) 723 public virtual void SendRemoveInventoryItem(UUID itemID)
717 { 724 {
718 } 725 }
@@ -729,7 +736,7 @@ namespace OpenSim.Tests.Common.Mock
729 { 736 {
730 } 737 }
731 738
732 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data) 739 public virtual void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
733 { 740 {
734 } 741 }
735 742
@@ -934,10 +941,10 @@ namespace OpenSim.Tests.Common.Mock
934 941
935 public void Close() 942 public void Close()
936 { 943 {
937 Close(false); 944 Close(true, false);
938 } 945 }
939 946
940 public void Close(bool force) 947 public void Close(bool sendStop, bool force)
941 { 948 {
942 // Fire the callback for this connection closing 949 // Fire the callback for this connection closing
943 // This is necesary to get the presence detector to notice that a client has logged out. 950 // This is necesary to get the presence detector to notice that a client has logged out.
@@ -1280,5 +1287,9 @@ namespace OpenSim.Tests.Common.Mock
1280 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) 1287 public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data)
1281 { 1288 {
1282 } 1289 }
1290
1291 public void SendPartPhysicsProprieties(ISceneEntity entity)
1292 {
1293 }
1283 } 1294 }
1284} 1295}