diff options
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | 14 |
2 files changed, 23 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 364d340..607219e 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -307,7 +307,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
307 | string reason = String.Empty; | 307 | string reason = String.Empty; |
308 | 308 | ||
309 | // Let's create an agent there if one doesn't exist yet. | 309 | // Let's create an agent there if one doesn't exist yet. |
310 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason)) | 310 | bool logout = false; |
311 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) | ||
311 | { | 312 | { |
312 | sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}", | 313 | sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}", |
313 | reason)); | 314 | reason)); |
@@ -434,8 +435,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
434 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | 435 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it |
435 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | 436 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); |
436 | 437 | ||
438 | // Well, this is it. The agent is over there. | ||
439 | |||
437 | KillEntity(sp.Scene, sp.LocalId); | 440 | KillEntity(sp.Scene, sp.LocalId); |
438 | 441 | ||
442 | // May need to logout or other cleanup | ||
443 | AgentHasMovedAway(sp.ControllingClient.SessionId, logout); | ||
444 | |||
439 | // Now let's make it officially a child agent | 445 | // Now let's make it officially a child agent |
440 | sp.MakeChildAgent(); | 446 | sp.MakeChildAgent(); |
441 | 447 | ||
@@ -483,8 +489,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
483 | 489 | ||
484 | } | 490 | } |
485 | 491 | ||
486 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) | 492 | protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) |
487 | { | 493 | { |
494 | logout = false; | ||
488 | return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); | 495 | return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); |
489 | } | 496 | } |
490 | 497 | ||
@@ -500,6 +507,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
500 | 507 | ||
501 | } | 508 | } |
502 | 509 | ||
510 | protected virtual void AgentHasMovedAway(UUID sessionID, bool logout) | ||
511 | { | ||
512 | } | ||
513 | |||
503 | protected void KillEntity(Scene scene, uint localID) | 514 | protected void KillEntity(Scene scene, uint localID) |
504 | { | 515 | { |
505 | scene.SendKillObject(localID); | 516 | scene.SendKillObject(localID); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 7d26e3f..d49d18d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -140,9 +140,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
140 | return false; | 140 | return false; |
141 | } | 141 | } |
142 | 142 | ||
143 | protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) | 143 | protected override void AgentHasMovedAway(UUID sessionID, bool logout) |
144 | { | ||
145 | if (logout) | ||
146 | // Log them out of this grid | ||
147 | m_aScene.PresenceService.LogoutAgent(sessionID); | ||
148 | } | ||
149 | |||
150 | protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) | ||
144 | { | 151 | { |
145 | reason = string.Empty; | 152 | reason = string.Empty; |
153 | logout = false; | ||
146 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); | 154 | int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); |
147 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) | 155 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) |
148 | { | 156 | { |
@@ -152,9 +160,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
152 | string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString(); | 160 | string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString(); |
153 | IUserAgentService connector = new UserAgentServiceConnector(userAgentDriver); | 161 | IUserAgentService connector = new UserAgentServiceConnector(userAgentDriver); |
154 | bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason); | 162 | bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason); |
155 | if (success) | 163 | logout = success; |
156 | // Log them out of this grid | ||
157 | m_aScene.PresenceService.LogoutAgent(agentCircuit.SessionID); | ||
158 | 164 | ||
159 | return success; | 165 | return success; |
160 | } | 166 | } |